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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | Player = game:GetService("Players").LocalPlayer
| |
| 12 | PlayerGui = Player.PlayerGui | |
| 13 | Cam = workspace.CurrentCamera | |
| 14 | Backpack = Player.Backpack | |
| 15 | Character = Player.Character | |
| 16 | Humanoid = Character.Humanoid | |
| 17 | Mouse = Player:GetMouse() | |
| 18 | RootPart = Character["HumanoidRootPart"] | |
| 19 | Torso = Character["Torso"] | |
| 20 | Head = Character["Head"] | |
| 21 | RightArm = Character["Right Arm"] | |
| 22 | LeftArm = Character["Left Arm"] | |
| 23 | RightLeg = Character["Right Leg"] | |
| 24 | LeftLeg = Character["Left Leg"] | |
| 25 | RootJoint = RootPart["RootJoint"] | |
| 26 | Neck = Torso["Neck"] | |
| 27 | RightShoulder = Torso["Right Shoulder"] | |
| 28 | LeftShoulder = Torso["Left Shoulder"] | |
| 29 | RightHip = Torso["Right Hip"] | |
| 30 | LeftHip = Torso["Left Hip"] | |
| 31 | local sick = Instance.new("Sound",Character)
| |
| 32 | sick.SoundId = "rbxassetid://1237585433" | |
| 33 | sick.Looped = true | |
| 34 | sick.Pitch = .9 | |
| 35 | sick.Volume = 1 | |
| 36 | sick:Play() | |
| 37 | ||
| 38 | IT = Instance.new | |
| 39 | CF = CFrame.new | |
| 40 | VT = Vector3.new | |
| 41 | RAD = math.rad | |
| 42 | C3 = Color3.new | |
| 43 | UD2 = UDim2.new | |
| 44 | BRICKC = BrickColor.new | |
| 45 | ANGLES = CFrame.Angles | |
| 46 | EULER = CFrame.fromEulerAnglesXYZ | |
| 47 | COS = math.cos | |
| 48 | ACOS = math.acos | |
| 49 | SIN = math.sin | |
| 50 | ASIN = math.asin | |
| 51 | ABS = math.abs | |
| 52 | MRANDOM = math.random | |
| 53 | FLOOR = math.floor | |
| 54 | ||
| 55 | --//=================================\\ | |
| 56 | --|| CUSTOMIZATION | |
| 57 | --\\=================================// | |
| 58 | ||
| 59 | Class_Name = "Greed" | |
| 60 | Weapon_Name = "Add-ons" | |
| 61 | ||
| 62 | Custom_Colors = {
| |
| 63 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 64 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 65 | ||
| 66 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 67 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 68 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 69 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 70 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 71 | ||
| 72 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 73 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 74 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 75 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 76 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 77 | } | |
| 78 | ||
| 79 | ||
| 80 | Player_Size = 1 --Size of the player. | |
| 81 | Animation_Speed = 3 | |
| 82 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 83 | ||
| 84 | local Speed = 9 | |
| 85 | local Effects2 = {}
| |
| 86 | ||
| 87 | --//=================================\\ | |
| 88 | --|| END OF CUSTOMIZATION | |
| 89 | --\\=================================// | |
| 90 | ||
| 91 | local function weldBetween(a, b) | |
| 92 | local weldd = Instance.new("ManualWeld")
| |
| 93 | weldd.Part0 = a | |
| 94 | weldd.Part1 = b | |
| 95 | weldd.C0 = CFrame.new() | |
| 96 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 97 | weldd.Parent = a | |
| 98 | return weldd | |
| 99 | end | |
| 100 | ||
| 101 | --//=================================\\ | |
| 102 | --|| USEFUL VALUES | |
| 103 | --\\=================================// | |
| 104 | ||
| 105 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 106 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 107 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 108 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 109 | local CO1 = 0 | |
| 110 | local CO2 = 0 | |
| 111 | local CO3 = 0 | |
| 112 | local CO4 = 0 | |
| 113 | local CHANGEDEFENSE = 0 | |
| 114 | local CHANGEDAMAGE = 0 | |
| 115 | local CHANGEMOVEMENT = 0 | |
| 116 | local ANIM = "Idle" | |
| 117 | local ATTACK = false | |
| 118 | local EQUIPPED = false | |
| 119 | local HOLD = false | |
| 120 | local COMBO = 1 | |
| 121 | local LASTPOINT = nil | |
| 122 | local BLCF = nil | |
| 123 | local SCFR = nil | |
| 124 | local STAGGERHITANIM = false | |
| 125 | local STAGGERANIM = false | |
| 126 | local STUNANIM = false | |
| 127 | local CRITCHANCENUMBER = 0 | |
| 128 | local IDLENUMBER = 0 | |
| 129 | local DONUMBER = 0 | |
| 130 | local HANDIDLE = false | |
| 131 | local Rooted = false | |
| 132 | local SINE = 0 | |
| 133 | local CHANGE = 2 / Animation_Speed | |
| 134 | local WALKINGANIM = false | |
| 135 | local WALK = 0 | |
| 136 | local DISABLEJUMPING = false | |
| 137 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 138 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 139 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 140 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 141 | local ANIMATOR = Humanoid.Animator | |
| 142 | local ANIMATE = Character.Animate | |
| 143 | local UNANCHOR = true | |
| 144 | ||
| 145 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 146 | ||
| 147 | --//=================================\\ | |
| 148 | --\\=================================// | |
| 149 | ||
| 150 | ||
| 151 | --//=================================\\ | |
| 152 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 153 | --\\=================================// | |
| 154 | ||
| 155 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 156 | ArtificialHB.Name = "ArtificialHB" | |
| 157 | ||
| 158 | script:WaitForChild("ArtificialHB")
| |
| 159 | ||
| 160 | frame = Frame_Speed | |
| 161 | tf = 0 | |
| 162 | allowframeloss = false | |
| 163 | tossremainder = false | |
| 164 | lastframe = tick() | |
| 165 | script.ArtificialHB:Fire() | |
| 166 | ||
| 167 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 168 | tf = tf + s | |
| 169 | if tf >= frame then | |
| 170 | if allowframeloss then | |
| 171 | script.ArtificialHB:Fire() | |
| 172 | lastframe = tick() | |
| 173 | else | |
| 174 | for i = 1, math.floor(tf / frame) do | |
| 175 | script.ArtificialHB:Fire() | |
| 176 | end | |
| 177 | lastframe = tick() | |
| 178 | end | |
| 179 | if tossremainder then | |
| 180 | tf = 0 | |
| 181 | else | |
| 182 | tf = tf - frame * math.floor(tf / frame) | |
| 183 | end | |
| 184 | end | |
| 185 | end) | |
| 186 | ||
| 187 | --//=================================\\ | |
| 188 | --\\=================================// | |
| 189 | ||
| 190 | ||
| 191 | ||
| 192 | ||
| 193 | ||
| 194 | --//=================================\\ | |
| 195 | --|| SOME FUNCTIONS | |
| 196 | --\\=================================// | |
| 197 | ||
| 198 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 199 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 200 | end | |
| 201 | ||
| 202 | function PositiveAngle(NUMBER) | |
| 203 | if NUMBER >= 0 then | |
| 204 | NUMBER = 0 | |
| 205 | end | |
| 206 | return NUMBER | |
| 207 | end | |
| 208 | ||
| 209 | function NegativeAngle(NUMBER) | |
| 210 | if NUMBER <= 0 then | |
| 211 | NUMBER = 0 | |
| 212 | end | |
| 213 | return NUMBER | |
| 214 | end | |
| 215 | ||
| 216 | function Swait(NUMBER) | |
| 217 | if NUMBER == 0 or NUMBER == nil then | |
| 218 | ArtificialHB.Event:wait() | |
| 219 | else | |
| 220 | for i = 1, NUMBER do | |
| 221 | ArtificialHB.Event:wait() | |
| 222 | end | |
| 223 | end | |
| 224 | end | |
| 225 | ||
| 226 | function QuaternionFromCFrame(cf) | |
| 227 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 228 | local trace = m00 + m11 + m22 | |
| 229 | if trace > 0 then | |
| 230 | local s = math.sqrt(1 + trace) | |
| 231 | local recip = 0.5 / s | |
| 232 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 233 | else | |
| 234 | local i = 0 | |
| 235 | if m11 > m00 then | |
| 236 | i = 1 | |
| 237 | end | |
| 238 | if m22 > (i == 0 and m00 or m11) then | |
| 239 | i = 2 | |
| 240 | end | |
| 241 | if i == 0 then | |
| 242 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 243 | local recip = 0.5 / s | |
| 244 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 245 | elseif i == 1 then | |
| 246 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 247 | local recip = 0.5 / s | |
| 248 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 249 | elseif i == 2 then | |
| 250 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 251 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 252 | end | |
| 253 | end | |
| 254 | end | |
| 255 | ||
| 256 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 257 | local xs, ys, zs = x + x, y + y, z + z | |
| 258 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 259 | local xx = x * xs | |
| 260 | local xy = x * ys | |
| 261 | local xz = x * zs | |
| 262 | local yy = y * ys | |
| 263 | local yz = y * zs | |
| 264 | local zz = z * zs | |
| 265 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 266 | end | |
| 267 | ||
| 268 | function QuaternionSlerp(a, b, t) | |
| 269 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 270 | local startInterp, finishInterp; | |
| 271 | if cosTheta >= 0.0001 then | |
| 272 | if (1 - cosTheta) > 0.0001 then | |
| 273 | local theta = ACOS(cosTheta) | |
| 274 | local invSinTheta = 1 / SIN(theta) | |
| 275 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 276 | finishInterp = SIN(t * theta) * invSinTheta | |
| 277 | else | |
| 278 | startInterp = 1 - t | |
| 279 | finishInterp = t | |
| 280 | end | |
| 281 | else | |
| 282 | if (1 + cosTheta) > 0.0001 then | |
| 283 | local theta = ACOS(-cosTheta) | |
| 284 | local invSinTheta = 1 / SIN(theta) | |
| 285 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 286 | finishInterp = SIN(t * theta) * invSinTheta | |
| 287 | else | |
| 288 | startInterp = t - 1 | |
| 289 | finishInterp = t | |
| 290 | end | |
| 291 | end | |
| 292 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 293 | end | |
| 294 | ||
| 295 | function Clerp(a, b, t) | |
| 296 | local qa = {QuaternionFromCFrame(a)}
| |
| 297 | local qb = {QuaternionFromCFrame(b)}
| |
| 298 | local ax, ay, az = a.x, a.y, a.z | |
| 299 | local bx, by, bz = b.x, b.y, b.z | |
| 300 | local _t = 1 - t | |
| 301 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 302 | end | |
| 303 | ||
| 304 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 305 | local frame = IT("Frame")
| |
| 306 | frame.BackgroundTransparency = TRANSPARENCY | |
| 307 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 308 | frame.Position = POSITION | |
| 309 | frame.Size = SIZE | |
| 310 | frame.BackgroundColor3 = COLOR | |
| 311 | frame.BorderColor3 = BORDERCOLOR | |
| 312 | frame.Name = NAME | |
| 313 | frame.Parent = PARENT | |
| 314 | return frame | |
| 315 | end | |
| 316 | ||
| 317 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 318 | local label = IT("TextLabel")
| |
| 319 | label.BackgroundTransparency = 1 | |
| 320 | label.Size = UD2(1, 0, 1, 0) | |
| 321 | label.Position = UD2(0, 0, 0, 0) | |
| 322 | label.TextColor3 = TEXTCOLOR | |
| 323 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 324 | label.TextTransparency = TRANSPARENCY | |
| 325 | label.FontSize = TEXTFONTSIZE | |
| 326 | label.Font = TEXTFONT | |
| 327 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 328 | label.TextScaled = false | |
| 329 | label.Text = TEXT | |
| 330 | label.Name = NAME | |
| 331 | label.Parent = PARENT | |
| 332 | return label | |
| 333 | end | |
| 334 | ||
| 335 | function NoOutlines(PART) | |
| 336 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 337 | end | |
| 338 | ||
| 339 | ||
| 340 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 341 | local NEWWELD = IT(TYPE) | |
| 342 | NEWWELD.Part0 = PART0 | |
| 343 | NEWWELD.Part1 = PART1 | |
| 344 | NEWWELD.C0 = C0 | |
| 345 | NEWWELD.C1 = C1 | |
| 346 | NEWWELD.Parent = PARENT | |
| 347 | return NEWWELD | |
| 348 | end | |
| 349 | ||
| 350 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 351 | local NEWSOUND = nil | |
| 352 | coroutine.resume(coroutine.create(function() | |
| 353 | NEWSOUND = IT("Sound", PARENT)
| |
| 354 | NEWSOUND.Volume = VOLUME | |
| 355 | NEWSOUND.Pitch = PITCH | |
| 356 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 357 | Swait() | |
| 358 | NEWSOUND:play() | |
| 359 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 360 | end)) | |
| 361 | return NEWSOUND | |
| 362 | end | |
| 363 | ||
| 364 | function CFrameFromTopBack(at, top, back) | |
| 365 | local right = top:Cross(back) | |
| 366 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 367 | end | |
| 368 | ||
| 369 | --//=================================\\ | |
| 370 | --|| SPEECH | |
| 371 | --\\=================================// | |
| 372 | ||
| 373 | local speak = Instance.new("Sound",Head)
| |
| 374 | speak.SoundId = "rbxassetid://418252437" | |
| 375 | speak.Volume = 4 | |
| 376 | ||
| 377 | function chatfunc(text,waitt) | |
| 378 | local chat = coroutine.wrap(function() | |
| 379 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 380 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 381 | end | |
| 382 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 383 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 384 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 385 | naeeym2.Adornee = Character.Head | |
| 386 | naeeym2.Name = "TalkingBillBoard" | |
| 387 | naeeym2.AlwaysOnTop = true | |
| 388 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 389 | tecks2.BackgroundTransparency = 1 | |
| 390 | tecks2.BorderSizePixel = 0 | |
| 391 | tecks2.Text = "" | |
| 392 | tecks2.Font = "Fantasy" | |
| 393 | tecks2.TextSize = 30 | |
| 394 | tecks2.TextStrokeTransparency = 1 | |
| 395 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 396 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 397 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 398 | for i = 1,string.len(text),1 do | |
| 399 | if naeeym2.Parent ~= nil then | |
| 400 | tecks2.Text = string.sub(text,1,i) | |
| 401 | speak.PlaybackSpeed = (math.random(8,9)/10) | |
| 402 | speak:Play() | |
| 403 | Swait(3) | |
| 404 | end | |
| 405 | end | |
| 406 | wait(waitt) | |
| 407 | coroutine.resume(coroutine.create(function() | |
| 408 | for i = 1, 10 do | |
| 409 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 410 | Swait() | |
| 411 | end | |
| 412 | naeeym2:Destroy() | |
| 413 | end)) | |
| 414 | end) | |
| 415 | chat() | |
| 416 | end | |
| 417 | ||
| 418 | --//=================================\\ | |
| 419 | --|| DAMAGING | |
| 420 | --\\=================================// | |
| 421 | ||
| 422 | function goldify(hit) | |
| 423 | local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
| |
| 424 | hit.Anchored = false | |
| 425 | hit.CanCollide = true | |
| 426 | hit.Parent = workspace | |
| 427 | hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)] | |
| 428 | hit.Material = "Plastic" | |
| 429 | hit.BrickColor = BRICKC("Dark orange")
| |
| 430 | if hit:FindFirstChildOfClass("SpecialMesh") then
| |
| 431 | local mesh = hit:FindFirstChildOfClass("SpecialMesh")
| |
| 432 | mesh.TextureId = "" | |
| 433 | end | |
| 434 | if hit:FindFirstChildOfClass("Decal") then
| |
| 435 | local mesh = hit:FindFirstChildOfClass("Decal")
| |
| 436 | mesh:remove() | |
| 437 | end | |
| 438 | if hit.ClassName == "MeshPart" then | |
| 439 | hit.TextureID = "" | |
| 440 | end | |
| 441 | if hit.ClassName == "UnionOperation" then | |
| 442 | hit.UsePartColor = true | |
| 443 | end | |
| 444 | end | |
| 445 | ||
| 446 | function turntogold(hit) | |
| 447 | if hit.Parent ~= Character then | |
| 448 | if hit.Parent ~= workspace then | |
| 449 | print("My gold...")
| |
| 450 | local body = hit.Parent:GetChildren() | |
| 451 | for part = 1, #body do | |
| 452 | local child = body[part] | |
| 453 | if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then | |
| 454 | if child.Name == "Head" then | |
| 455 | CreateSound("1037197054", child, 2, 1)
| |
| 456 | end | |
| 457 | goldify(child) | |
| 458 | elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then | |
| 459 | if child:FindFirstChild("Handle") then
| |
| 460 | goldify(child.Handle) | |
| 461 | end | |
| 462 | end | |
| 463 | end | |
| 464 | else | |
| 465 | goldify(hit) | |
| 466 | end | |
| 467 | end | |
| 468 | end | |
| 469 | ||
| 470 | --//=================================\\ | |
| 471 | --|| ATTACK FUNCTIONS AND STUFF | |
| 472 | --\\=================================// | |
| 473 | ||
| 474 | local hit = Torso.Touched:Connect(function(hit) | |
| 475 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 476 | turntogold(hit) | |
| 477 | end | |
| 478 | end) | |
| 479 | local hit = RightArm.Touched:Connect(function(hit) | |
| 480 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 481 | turntogold(hit) | |
| 482 | end | |
| 483 | end) | |
| 484 | local hit = LeftArm.Touched:Connect(function(hit) | |
| 485 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 486 | turntogold(hit) | |
| 487 | end | |
| 488 | end) | |
| 489 | local hit = RightLeg.Touched:Connect(function(hit) | |
| 490 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 491 | turntogold(hit) | |
| 492 | end | |
| 493 | end) | |
| 494 | local hit = LeftLeg.Touched:Connect(function(hit) | |
| 495 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 496 | turntogold(hit) | |
| 497 | end | |
| 498 | end) | |
| 499 | local hit = Head.Touched:Connect(function(hit) | |
| 500 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 501 | turntogold(hit) | |
| 502 | end | |
| 503 | end) | |
| 504 | ||
| 505 | --//=================================\\ | |
| 506 | --|| ASSIGN THINGS TO KEYS | |
| 507 | --\\=================================// | |
| 508 | ||
| 509 | function KeyDown(Key) | |
| 510 | if Key == "t" and ATTACK == false then | |
| 511 | - | chatfunc("Oh why hello there!",100)
|
| 511 | + | chatfunc("Hey Person",100)
|
| 512 | Swait(150) | |
| 513 | - | chatfunc("Wanna Join the White Crusaders?",5)
|
| 513 | + | chatfunc("Wanna Join the Club Emilixs With Awsome Discor'd Commmunity!",5)
|
| 514 | Swait(150) | |
| 515 | - | chatfunc("No?",1)
|
| 515 | + | chatfunc("Yes?",1)
|
| 516 | Swait(45) | |
| 517 | - | chatfunc("Well then, join the niggers burning in hell.",1)
|
| 517 | + | chatfunc("Check out on ROBLOX Group's!",1)
|
| 518 | end | |
| 519 | end | |
| 520 | ||
| 521 | function KeyUp(Key) | |
| 522 | end | |
| 523 | ||
| 524 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 525 | KeyDown(NEWKEY) | |
| 526 | end) | |
| 527 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 528 | KeyUp(NEWKEY) | |
| 529 | end) | |
| 530 | ||
| 531 | ||
| 532 | --//=================================\\ | |
| 533 | --\\=================================// | |
| 534 | ||
| 535 | ||
| 536 | function unanchor() | |
| 537 | if UNANCHOR == true then | |
| 538 | g = Character:GetChildren() | |
| 539 | for i = 1, #g do | |
| 540 | if g[i].ClassName == "Part" then | |
| 541 | g[i].Anchored = false | |
| 542 | end | |
| 543 | end | |
| 544 | end | |
| 545 | end | |
| 546 | ||
| 547 | ||
| 548 | --//=================================\\ | |
| 549 | --|| WRAP THE WHOLE SCRIPT UP | |
| 550 | --\\=================================// | |
| 551 | ||
| 552 | ||
| 553 | ANIMATE.Parent = nil | |
| 554 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 555 | IDLEANIMATION:Play() | |
| 556 | ||
| 557 | while true do | |
| 558 | Swait() | |
| 559 | SINE = SINE + CHANGE | |
| 560 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 561 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 562 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 563 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 564 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 565 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 566 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 567 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 568 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 569 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 570 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 571 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 572 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 573 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 574 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 575 | end | |
| 576 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 577 | ANIM = "Jump" | |
| 578 | if ATTACK == false then | |
| 579 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 583 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 585 | end | |
| 586 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 587 | ANIM = "Fall" | |
| 588 | if ATTACK == false then | |
| 589 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 590 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 591 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 592 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 593 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 594 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 595 | end | |
| 596 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 597 | ANIM = "Idle" | |
| 598 | if ATTACK == false then | |
| 599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 603 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 605 | end | |
| 606 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 607 | ANIM = "Walk" | |
| 608 | WALK = WALK + 1 / Animation_Speed | |
| 609 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 610 | WALK = 0 | |
| 611 | if WALKINGANIM == true then | |
| 612 | WALKINGANIM = false | |
| 613 | elseif WALKINGANIM == false then | |
| 614 | WALKINGANIM = true | |
| 615 | end | |
| 616 | end | |
| 617 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 618 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 619 | if ATTACK == false then | |
| 620 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 621 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 622 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 623 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 624 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 625 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 626 | end | |
| 627 | end | |
| 628 | if #Effects2>0 then | |
| 629 | for e=1,#Effects2 do | |
| 630 | if Effects2[e]~=nil then | |
| 631 | local Thing=Effects2[e] | |
| 632 | if Thing~=nil then | |
| 633 | local Part=Thing[1] | |
| 634 | local Mode=Thing[2] | |
| 635 | local Delay=Thing[3] | |
| 636 | local IncX=Thing[4] | |
| 637 | local IncY=Thing[5] | |
| 638 | local IncZ=Thing[6] | |
| 639 | local Part2=Thing[8] | |
| 640 | if Thing[1].Transparency<=1 then | |
| 641 | if Thing[2]=="Block1" then | |
| 642 | Thing[1].CFrame=Thing[1].CFrame | |
| 643 | Mesh=Thing[1].Mesh | |
| 644 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 645 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 646 | elseif Thing[2]=="Cylinder" then | |
| 647 | Mesh=Thing[1].Mesh | |
| 648 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 649 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 650 | elseif Thing[2]=="Blood" then | |
| 651 | Mesh=Thing[7] | |
| 652 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 653 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 654 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 655 | elseif Thing[2]=="Elec" then | |
| 656 | Mesh=Thing[1].Mesh | |
| 657 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 658 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 659 | elseif Thing[2]=="Disappear" then | |
| 660 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 661 | end | |
| 662 | else | |
| 663 | Part.Parent=nil | |
| 664 | table.remove(Effects2,e) | |
| 665 | end | |
| 666 | end | |
| 667 | end | |
| 668 | end | |
| 669 | end | |
| 670 | unanchor() | |
| 671 | if Rooted == false then | |
| 672 | Disable_Jump = false | |
| 673 | Humanoid.WalkSpeed = Speed | |
| 674 | elseif Rooted == true then | |
| 675 | Disable_Jump = true | |
| 676 | Humanoid.WalkSpeed = 0 | |
| 677 | end | |
| 678 | end | |
| 679 | ||
| 680 | --//=================================\\ | |
| 681 | --\\=================================// | |
| 682 | ||
| 683 | ||
| 684 | ||
| 685 | ||
| 686 | ||
| 687 | --//====================================================\\-- | |
| 688 | --|| END OF SCRIPT | |
| 689 | --\\====================================================//-- |