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| 1 | if game:GetService("RunService"):IsClient()then error("say h/ not hl/ ya dummy")end;print("get rekt");InternalData = {}
| |
| 2 | do | |
| 3 | script.Parent = owner.Character | |
| 4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
| |
| 5 | local function NewFakeEvent() | |
| 6 | local Bind = Instance.new("BindableEvent")
| |
| 7 | local Fake;Fake = {Connections = {},
| |
| 8 | fakeEvent=true; | |
| 9 | Connect=function(self,Func) | |
| 10 | Bind.Event:connect(Func) | |
| 11 | self.Connections[Bind] = true | |
| 12 | return setmetatable({Connected = true},{
| |
| 13 | __index = function (self,Index) | |
| 14 | if Index:lower() == "disconnect" then | |
| 15 | return function() Fake.Connections[Bind] = false;self.Connected = false end | |
| 16 | end | |
| 17 | return Fake[Index] | |
| 18 | end; | |
| 19 | __tostring = function() return "Connection" end; | |
| 20 | }) | |
| 21 | end} | |
| 22 | Fake.connect = Fake.Connect;return Fake; | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Connections then | |
| 32 | for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent | |
| 36 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 37 | if FiredBy.Name ~= owner.Name then return end | |
| 38 | if Input.MouseEvent then | |
| 39 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
| 40 | else | |
| 41 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 42 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end | |
| 43 | for _,Action in pairs(ContextActionService.Actions) do | |
| 44 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
| 45 | end | |
| 46 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 47 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 48 | end | |
| 49 | end) | |
| 50 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
| 51 | Event.Parent = NLS([[ | |
| 52 | local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
| |
| 53 | local Input = function(Input,gameProcessedEvent) | |
| 54 | if gameProcessedEvent then return end | |
| 55 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 56 | end | |
| 57 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
| 58 | local Hit,Target | |
| 59 | while wait(1/30) do | |
| 60 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 61 | Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 62 | end | |
| 63 | end | |
| 64 | ]],owner.Character) | |
| 65 | end | |
| 66 | RealGame = game;game = setmetatable({},{
| |
| 67 | __index = function (self,Index) | |
| 68 | local Sandbox = function (Thing) | |
| 69 | if Thing:IsA("Player") then
| |
| 70 | local RealPlayer = Thing | |
| 71 | return setmetatable({},{
| |
| 72 | __index = function (self,Index) | |
| 73 | local Type = type(RealPlayer[Index]) | |
| 74 | if Type == "function" then | |
| 75 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 76 | return function (self)return InternalData["Mouse"] end | |
| 77 | end | |
| 78 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
| 79 | end | |
| 80 | return RealPlayer[Index] | |
| 81 | end; | |
| 82 | __tostring = function(self) return RealPlayer.Name end | |
| 83 | }) | |
| 84 | end | |
| 85 | end | |
| 86 | if RealGame[Index] then | |
| 87 | local Type = type(RealGame[Index]) | |
| 88 | if Type == "function" then | |
| 89 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 90 | return function (self,Service) | |
| 91 | local FakeServices = {
| |
| 92 | ["players"] = function() | |
| 93 | return setmetatable({},{
| |
| 94 | __index = function (self2,Index2) | |
| 95 | local RealService = RealGame:GetService(Service) | |
| 96 | local Type2 = type(Index2) | |
| 97 | if Type2 == "function" then | |
| 98 | return function (self,...) return RealService[Index2](RealService,...)end | |
| 99 | else | |
| 100 | if Index2:lower() == "localplayer" then return Sandbox(owner) end | |
| 101 | return RealService[Index2] | |
| 102 | end | |
| 103 | end; | |
| 104 | __tostring = function(self) return RealGame:GetService(Service).Name end | |
| 105 | }) | |
| 106 | end; | |
| 107 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
| 108 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
| 109 | ["runservice"] = function() | |
| 110 | return setmetatable({},{
| |
| 111 | __index = function(self2,Index2) | |
| 112 | local RealService = RealGame:GetService(Service) | |
| 113 | local Type2 = type(Index2) | |
| 114 | if Type2 == "function" then | |
| 115 | return function (self,...) return RealService[Index2](RealService,...) end | |
| 116 | else | |
| 117 | local RunServices = {
| |
| 118 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
| |
| 119 | ["renderstepped"] = function() return RealService["Stepped"] end | |
| 120 | } | |
| 121 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
| 122 | return RealService[Index2] | |
| 123 | end | |
| 124 | end | |
| 125 | }) | |
| 126 | end | |
| 127 | } | |
| 128 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
| 129 | return RealGame:GetService(Service) | |
| 130 | end | |
| 131 | end | |
| 132 | return function (self,...) return RealGame[Index](RealGame,...) end | |
| 133 | else | |
| 134 | if game:GetService(Index) then return game:GetService(Index) end | |
| 135 | return RealGame[Index] | |
| 136 | end | |
| 137 | end | |
| 138 | return nil | |
| 139 | end | |
| 140 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("running the script noob")
| |
| 141 | ||
| 142 | local cR=255 | |
| 143 | local cG=0 | |
| 144 | local cB=0 | |
| 145 | local flg5=1 local omgidk=1 | |
| 146 | local add=7.5 | |
| 147 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 148 | if omgidk>10000 then omgidk=0 end | |
| 149 | omgidk=omgidk+1 | |
| 150 | if cR>=255 then flg5=1 end | |
| 151 | if cG>=255 then flg5=2 end | |
| 152 | if cB>=255 then flg5=3 end | |
| 153 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 154 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 155 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 156 | color = Color3.fromRGB(cR,cG,cB) | |
| 157 | end) | |
| 158 | ||
| 159 | --//====================================================\\-- | |
| 160 | --|| CREATED BY SHACKLUSTER | |
| 161 | --\\====================================================//-- | |
| 162 | ||
| 163 | print("------------------------------------------------")
| |
| 164 | ||
| 165 | print("Script created by Shackluster")
| |
| 166 | print("Edit by 1x1x1x1x1x1x1x0x0x2")
| |
| 167 | print("Script.name = What you glove.")
| |
| 168 | ||
| 169 | print("------------------------------------------------")
| |
| 170 | wait(0.2) | |
| 171 | ||
| 172 | ||
| 173 | ||
| 174 | Player = game:GetService("Players").LocalPlayer
| |
| 175 | PlayerGui = Player.PlayerGui | |
| 176 | Cam = workspace.CurrentCamera | |
| 177 | Backpack = Player.Backpack | |
| 178 | Character = Player.Character | |
| 179 | Humanoid = Character.Humanoid | |
| 180 | Mouse = Player:GetMouse() | |
| 181 | RootPart = Character["HumanoidRootPart"] | |
| 182 | Torso = Character["Torso"] | |
| 183 | Head = Character["Head"] | |
| 184 | RightArm = Character["Right Arm"] | |
| 185 | LeftArm = Character["Left Arm"] | |
| 186 | RightLeg = Character["Right Leg"] | |
| 187 | LeftLeg = Character["Left Leg"] | |
| 188 | RootJoint = RootPart["RootJoint"] | |
| 189 | Neck = Torso["Neck"] | |
| 190 | RightShoulder = Torso["Right Shoulder"] | |
| 191 | LeftShoulder = Torso["Left Shoulder"] | |
| 192 | RightHip = Torso["Right Hip"] | |
| 193 | LeftHip = Torso["Left Hip"] | |
| 194 | local sick = Instance.new("Sound",Character)
| |
| 195 | sick.SoundId = "rbxassetid://165704299" | |
| 196 | sick.Looped = true | |
| 197 | sick.Pitch = 1 | |
| 198 | sick.Volume = 1 | |
| 199 | sick:Play() | |
| 200 | ||
| 201 | IT = Instance.new | |
| 202 | CF = CFrame.new | |
| 203 | VT = Vector3.new | |
| 204 | RAD = math.rad | |
| 205 | C3 = Color3.new | |
| 206 | UD2 = UDim2.new | |
| 207 | BRICKC = BrickColor.new | |
| 208 | ANGLES = CFrame.Angles | |
| 209 | EULER = CFrame.fromEulerAnglesXYZ | |
| 210 | COS = math.cos | |
| 211 | ACOS = math.acos | |
| 212 | SIN = math.sin | |
| 213 | ASIN = math.asin | |
| 214 | ABS = math.abs | |
| 215 | MRANDOM = math.random | |
| 216 | FLOOR = math.floor | |
| 217 | ||
| 218 | yee = Instance.new("ForceField", Character)
| |
| 219 | yee.Visible = false | |
| 220 | ||
| 221 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 222 | local NEWMESH = IT(MESH) | |
| 223 | if MESH == "SpecialMesh" then | |
| 224 | NEWMESH.MeshType = MESHTYPE | |
| 225 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 226 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 227 | end | |
| 228 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 229 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 230 | end | |
| 231 | end | |
| 232 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 233 | NEWMESH.Scale = SCALE | |
| 234 | NEWMESH.Parent = PARENT | |
| 235 | return NEWMESH | |
| 236 | end | |
| 237 | ||
| 238 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 239 | local NEWPART = IT("Part")
| |
| 240 | NEWPART.formFactor = FORMFACTOR | |
| 241 | NEWPART.Reflectance = REFLECTANCE | |
| 242 | NEWPART.Transparency = TRANSPARENCY | |
| 243 | NEWPART.CanCollide = false | |
| 244 | NEWPART.Locked = true | |
| 245 | NEWPART.Anchored = true | |
| 246 | if ANCHOR == false then | |
| 247 | NEWPART.Anchored = false | |
| 248 | end | |
| 249 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 250 | NEWPART.Name = NAME | |
| 251 | NEWPART.Size = SIZE | |
| 252 | NEWPART.Position = Torso.Position | |
| 253 | NEWPART.Material = MATERIAL | |
| 254 | NEWPART:BreakJoints() | |
| 255 | NEWPART.Parent = PARENT | |
| 256 | return NEWPART | |
| 257 | end | |
| 258 | ||
| 259 | --//=================================\\ | |
| 260 | --|| CUSTOMIZATION | |
| 261 | --\\=================================// | |
| 262 | ||
| 263 | Player_Size = 1 --Size of the player. | |
| 264 | Animation_Speed = 3 | |
| 265 | Animation_Speed2 = 0.8 | |
| 266 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 267 | ||
| 268 | local Speed = 20 | |
| 269 | local Effects2 = {}
| |
| 270 | ||
| 271 | --//=================================\\ | |
| 272 | --|| END OF CUSTOMIZATION | |
| 273 | --\\=================================// | |
| 274 | ||
| 275 | local function weldBetween(a, b) | |
| 276 | local weldd = Instance.new("ManualWeld")
| |
| 277 | weldd.Part0 = a | |
| 278 | weldd.Part1 = b | |
| 279 | weldd.C0 = CFrame.new() | |
| 280 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 281 | weldd.Parent = a | |
| 282 | return weldd | |
| 283 | end | |
| 284 | ||
| 285 | --//=================================\\ | |
| 286 | --|| USEFUL VALUES | |
| 287 | --\\=================================// | |
| 288 | ||
| 289 | local CO1 = 0 | |
| 290 | local CO2 = 0 | |
| 291 | local CO3 = 0 | |
| 292 | local CO4 = 0 | |
| 293 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 294 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 295 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 296 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 297 | local CHANGEDEFENSE = 0 | |
| 298 | local CHANGEDAMAGE = 0 | |
| 299 | local CHANGEMOVEMENT = 0 | |
| 300 | local ANIM = "Idle" | |
| 301 | local ATTACK = false | |
| 302 | local EQUIPPED = false | |
| 303 | local HOLD = false | |
| 304 | local COMBO = 1 | |
| 305 | local Rooted = false | |
| 306 | local SINE = 0 | |
| 307 | local KEYHOLD = false | |
| 308 | local BLCF = nil | |
| 309 | local SCFR = nil | |
| 310 | local STAGGERHITANIM = false | |
| 311 | local STAGGERANIM = false | |
| 312 | local STUNANIM = false | |
| 313 | local CRITCHANCENUMBER = 0 | |
| 314 | local IDLENUMBER = 0 | |
| 315 | local DONUMBER = 0 | |
| 316 | local HANDIDLE = false | |
| 317 | local CHANGE = 2 / Animation_Speed | |
| 318 | local WALKINGANIM = false | |
| 319 | local WALK = 0 | |
| 320 | local VALUE1 = false | |
| 321 | local VALUE2 = false | |
| 322 | local DISABLEJUMPING = false | |
| 323 | local HASBEENBLOCKED = false | |
| 324 | local STUNDELAYNUMBER = 0 | |
| 325 | local MANADELAYNUMBER = 0 | |
| 326 | local SECONDARYMANADELAYNUMBER = 0 | |
| 327 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 328 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 329 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 330 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 331 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 332 | WEAPONGUI.Name = "Weapon GUI" | |
| 333 | local Weapon = IT("Model")
| |
| 334 | Weapon.Name = "Adds" | |
| 335 | local HITFLOOR = nil | |
| 336 | local Effects = IT("Folder", Weapon)
| |
| 337 | Effects.Name = "Effects" | |
| 338 | local ANIMATOR = Humanoid.Animator | |
| 339 | local ANIMATE = Character.Animate | |
| 340 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 341 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 342 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 343 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 344 | local UNANCHOR = true | |
| 345 | local HURTSOUND = "1080625252" | |
| 346 | local DEATHSOUNDS = {"340963282", "340963317"}
| |
| 347 | ||
| 348 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
| 349 | local CHOSENBRICK = "Gold" | |
| 350 | local CHOSENBRICK1 = "White" | |
| 351 | local CHOSENBRICK2 = "Gold" | |
| 352 | ||
| 353 | --//=================================\\ | |
| 354 | --\\=================================// | |
| 355 | ||
| 356 | ||
| 357 | --//=================================\\ | |
| 358 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 359 | --\\=================================// | |
| 360 | ||
| 361 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 362 | ArtificialHB.Name = "ArtificialHB" | |
| 363 | ||
| 364 | script:WaitForChild("ArtificialHB")
| |
| 365 | ||
| 366 | frame = Frame_Speed | |
| 367 | tf = 0 | |
| 368 | allowframeloss = false | |
| 369 | tossremainder = false | |
| 370 | lastframe = tick() | |
| 371 | script.ArtificialHB:Fire() | |
| 372 | ||
| 373 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 374 | tf = tf + s | |
| 375 | if tf >= frame then | |
| 376 | if allowframeloss then | |
| 377 | script.ArtificialHB:Fire() | |
| 378 | lastframe = tick() | |
| 379 | else | |
| 380 | for i = 1, math.floor(tf / frame) do | |
| 381 | script.ArtificialHB:Fire() | |
| 382 | end | |
| 383 | lastframe = tick() | |
| 384 | end | |
| 385 | if tossremainder then | |
| 386 | tf = 0 | |
| 387 | else | |
| 388 | tf = tf - frame * math.floor(tf / frame) | |
| 389 | end | |
| 390 | end | |
| 391 | end) | |
| 392 | ||
| 393 | --//=================================\\ | |
| 394 | --\\=================================// | |
| 395 | ||
| 396 | ||
| 397 | ||
| 398 | ||
| 399 | ||
| 400 | --//=================================\\ | |
| 401 | --|| SOME FUNCTIONS | |
| 402 | --\\=================================// | |
| 403 | ||
| 404 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 405 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 406 | end | |
| 407 | ||
| 408 | function PositiveAngle(NUMBER) | |
| 409 | if NUMBER >= 0 then | |
| 410 | NUMBER = 0 | |
| 411 | end | |
| 412 | return NUMBER | |
| 413 | end | |
| 414 | ||
| 415 | function NegativeAngle(NUMBER) | |
| 416 | if NUMBER <= 0 then | |
| 417 | NUMBER = 0 | |
| 418 | end | |
| 419 | return NUMBER | |
| 420 | end | |
| 421 | ||
| 422 | function Swait(NUMBER) | |
| 423 | if NUMBER == 0 or NUMBER == nil then | |
| 424 | ArtificialHB.Event:wait() | |
| 425 | else | |
| 426 | for i = 1, NUMBER do | |
| 427 | ArtificialHB.Event:wait() | |
| 428 | end | |
| 429 | end | |
| 430 | end | |
| 431 | ||
| 432 | function QuaternionFromCFrame(cf) | |
| 433 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 434 | local trace = m00 + m11 + m22 | |
| 435 | if trace > 0 then | |
| 436 | local s = math.sqrt(1 + trace) | |
| 437 | local recip = 0.5 / s | |
| 438 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 439 | else | |
| 440 | local i = 0 | |
| 441 | if m11 > m00 then | |
| 442 | i = 1 | |
| 443 | end | |
| 444 | if m22 > (i == 0 and m00 or m11) then | |
| 445 | i = 2 | |
| 446 | end | |
| 447 | if i == 0 then | |
| 448 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 449 | local recip = 0.5 / s | |
| 450 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 451 | elseif i == 1 then | |
| 452 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 453 | local recip = 0.5 / s | |
| 454 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 455 | elseif i == 2 then | |
| 456 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 457 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 458 | end | |
| 459 | end | |
| 460 | end | |
| 461 | ||
| 462 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 463 | local xs, ys, zs = x + x, y + y, z + z | |
| 464 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 465 | local xx = x * xs | |
| 466 | local xy = x * ys | |
| 467 | local xz = x * zs | |
| 468 | local yy = y * ys | |
| 469 | local yz = y * zs | |
| 470 | local zz = z * zs | |
| 471 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 472 | end | |
| 473 | ||
| 474 | function QuaternionSlerp(a, b, t) | |
| 475 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 476 | local startInterp, finishInterp; | |
| 477 | if cosTheta >= 0.0001 then | |
| 478 | if (1 - cosTheta) > 0.0001 then | |
| 479 | local theta = ACOS(cosTheta) | |
| 480 | local invSinTheta = 1 / SIN(theta) | |
| 481 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 482 | finishInterp = SIN(t * theta) * invSinTheta | |
| 483 | else | |
| 484 | startInterp = 1 - t | |
| 485 | finishInterp = t | |
| 486 | end | |
| 487 | else | |
| 488 | if (1 + cosTheta) > 0.0001 then | |
| 489 | local theta = ACOS(-cosTheta) | |
| 490 | local invSinTheta = 1 / SIN(theta) | |
| 491 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 492 | finishInterp = SIN(t * theta) * invSinTheta | |
| 493 | else | |
| 494 | startInterp = t - 1 | |
| 495 | finishInterp = t | |
| 496 | end | |
| 497 | end | |
| 498 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 499 | end | |
| 500 | ||
| 501 | function Clerp(a, b, t) | |
| 502 | local qa = {QuaternionFromCFrame(a)}
| |
| 503 | local qb = {QuaternionFromCFrame(b)}
| |
| 504 | local ax, ay, az = a.x, a.y, a.z | |
| 505 | local bx, by, bz = b.x, b.y, b.z | |
| 506 | local _t = 1 - t | |
| 507 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 508 | end | |
| 509 | ||
| 510 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 511 | local frame = IT("Frame")
| |
| 512 | frame.BackgroundTransparency = TRANSPARENCY | |
| 513 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 514 | frame.Position = POSITION | |
| 515 | frame.Size = SIZE | |
| 516 | frame.BackgroundColor3 = COLOR | |
| 517 | frame.BorderColor3 = BORDERCOLOR | |
| 518 | frame.Name = NAME | |
| 519 | frame.Parent = PARENT | |
| 520 | return frame | |
| 521 | end | |
| 522 | ||
| 523 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 524 | local label = IT("TextLabel")
| |
| 525 | label.BackgroundTransparency = 1 | |
| 526 | label.Size = UD2(1, 0, 1, 0) | |
| 527 | label.Position = UD2(0, 0, 0, 0) | |
| 528 | label.TextColor3 = TEXTCOLOR | |
| 529 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 530 | label.TextTransparency = TRANSPARENCY | |
| 531 | label.FontSize = TEXTFONTSIZE | |
| 532 | label.Font = TEXTFONT | |
| 533 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 534 | label.TextScaled = false | |
| 535 | label.Text = TEXT | |
| 536 | label.Name = NAME | |
| 537 | label.Parent = PARENT | |
| 538 | return label | |
| 539 | end | |
| 540 | ||
| 541 | function NoOutlines(PART) | |
| 542 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 543 | end | |
| 544 | ||
| 545 | ||
| 546 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 547 | local NEWWELD = IT(TYPE) | |
| 548 | NEWWELD.Part0 = PART0 | |
| 549 | NEWWELD.Part1 = PART1 | |
| 550 | NEWWELD.C0 = C0 | |
| 551 | NEWWELD.C1 = C1 | |
| 552 | NEWWELD.Parent = PARENT | |
| 553 | return NEWWELD | |
| 554 | end | |
| 555 | ||
| 556 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 557 | local NEWSOUND = nil | |
| 558 | coroutine.resume(coroutine.create(function() | |
| 559 | NEWSOUND = IT("Sound", PARENT)
| |
| 560 | NEWSOUND.Volume = VOLUME | |
| 561 | NEWSOUND.Pitch = PITCH | |
| 562 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 563 | Swait() | |
| 564 | NEWSOUND:play() | |
| 565 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 566 | end)) | |
| 567 | return NEWSOUND | |
| 568 | end | |
| 569 | ||
| 570 | function CFrameFromTopBack(at, top, back) | |
| 571 | local right = top:Cross(back) | |
| 572 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 573 | end | |
| 574 | ||
| 575 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 576 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 577 | local mesh = IT("SpecialMesh",wave)
| |
| 578 | mesh.MeshType = "FileMesh" | |
| 579 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 580 | mesh.Scale = SIZE | |
| 581 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 582 | wave.CFrame = CFRAME | |
| 583 | coroutine.resume(coroutine.create(function(PART) | |
| 584 | for i = 1, WAIT do | |
| 585 | Swait() | |
| 586 | mesh.Scale = mesh.Scale + GROW | |
| 587 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 588 | if DOESROT == true then | |
| 589 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 590 | end | |
| 591 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 592 | if wave.Transparency > 0.99 then | |
| 593 | wave:remove() | |
| 594 | end | |
| 595 | end | |
| 596 | end)) | |
| 597 | end | |
| 598 | ||
| 599 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 600 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 601 | local mesh = IT("SpecialMesh",wave)
| |
| 602 | mesh.MeshType = "FileMesh" | |
| 603 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 604 | mesh.Scale = SIZE | |
| 605 | --mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 606 | wave.CFrame = CFRAME | |
| 607 | coroutine.resume(coroutine.create(function(PART) | |
| 608 | for i = 1, WAIT do | |
| 609 | Swait() | |
| 610 | mesh.Scale = mesh.Scale + GROW | |
| 611 | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 612 | if DOESROT == true then | |
| 613 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 614 | end | |
| 615 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 616 | if wave.Transparency > 0.99 then | |
| 617 | wave:remove() | |
| 618 | end | |
| 619 | end | |
| 620 | end)) | |
| 621 | end | |
| 622 | ||
| 623 | local EyeSizes={
| |
| 624 | NumberSequenceKeypoint.new(0,1,0), | |
| 625 | NumberSequenceKeypoint.new(1,0,0) | |
| 626 | } | |
| 627 | local EyeTrans={
| |
| 628 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 629 | NumberSequenceKeypoint.new(1,1,0) | |
| 630 | } | |
| 631 | ||
| 632 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 633 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 634 | local mesh = IT("SpecialMesh",wave)
| |
| 635 | mesh.MeshType = "FileMesh" | |
| 636 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 637 | mesh.Scale = SIZE | |
| 638 | wave.CFrame = CFRAME | |
| 639 | coroutine.resume(coroutine.create(function(PART) | |
| 640 | for i = 1, WAIT do | |
| 641 | Swait() | |
| 642 | mesh.Scale = mesh.Scale + GROW | |
| 643 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 644 | if DOESROT == true then | |
| 645 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 646 | end | |
| 647 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 648 | if wave.Transparency > 0.99 then | |
| 649 | wave:remove() | |
| 650 | end | |
| 651 | end | |
| 652 | end)) | |
| 653 | end | |
| 654 | ||
| 655 | ||
| 656 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 657 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 658 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 659 | wave.CFrame = CFRAME | |
| 660 | coroutine.resume(coroutine.create(function(PART) | |
| 661 | for i = 1, WAIT do | |
| 662 | Swait() | |
| 663 | mesh.Scale = mesh.Scale * GROW | |
| 664 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 665 | if wave.Transparency > 0.99 then | |
| 666 | wave:remove() | |
| 667 | end | |
| 668 | end | |
| 669 | end)) | |
| 670 | end | |
| 671 | ||
| 672 | function CreateWave1(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 673 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
| 674 | local mesh = IT("SpecialMesh",wave)
| |
| 675 | mesh.MeshType = "FileMesh" | |
| 676 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 677 | mesh.Scale = VT(size,size,size) | |
| 678 | mesh.Offset = VT(0,0,-size/8) | |
| 679 | wave.CFrame = cframe | |
| 680 | coroutine.resume(coroutine.create(function(PART) | |
| 681 | for i = 1, waitt do | |
| 682 | Swait() | |
| 683 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 684 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 685 | if doesrotate == true then | |
| 686 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 687 | end | |
| 688 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 689 | if wave.Transparency > 0.99 then | |
| 690 | wave:remove() | |
| 691 | end | |
| 692 | end | |
| 693 | end)) | |
| 694 | end | |
| 695 | ||
| 696 | function CreateSwirl1(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 697 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
| 698 | local mesh = IT("SpecialMesh",wave)
| |
| 699 | mesh.MeshType = "FileMesh" | |
| 700 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 701 | mesh.Scale = VT(size,size,size) | |
| 702 | wave.CFrame = cframe | |
| 703 | coroutine.resume(coroutine.create(function(PART) | |
| 704 | for i = 1, waitt do | |
| 705 | Swait() | |
| 706 | mesh.Scale = mesh.Scale + VT(size/5,size/10,size/5) | |
| 707 | if doesrotate == true then | |
| 708 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 709 | end | |
| 710 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 711 | if wave.Transparency > 0.99 then | |
| 712 | wave:remove() | |
| 713 | end | |
| 714 | end | |
| 715 | end)) | |
| 716 | end | |
| 717 | ||
| 718 | function CreateTornado1(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
| 719 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
| 720 | local mesh = IT("SpecialMesh",wave)
| |
| 721 | mesh.MeshType = "FileMesh" | |
| 722 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 723 | mesh.Scale = VT(size,size,size) | |
| 724 | wave.CFrame = cframe | |
| 725 | coroutine.resume(coroutine.create(function(PART) | |
| 726 | for i = 1, waitt do | |
| 727 | Swait() | |
| 728 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 729 | if doesrotate == true then | |
| 730 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 731 | end | |
| 732 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 733 | if wave.Transparency > 0.99 then | |
| 734 | wave:remove() | |
| 735 | end | |
| 736 | end | |
| 737 | end)) | |
| 738 | end | |
| 739 | ||
| 740 | function CreateRing1(inair,size,doesrotate,rotatedirection,waitt,cframe,spin1,spin2,color) | |
| 741 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0), true) | |
| 742 | local mesh = IT("SpecialMesh",wave)
| |
| 743 | mesh.MeshType = "FileMesh" | |
| 744 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 745 | mesh.Scale = VT(size,size,size) | |
| 746 | mesh.Offset = VT(0,0,0) | |
| 747 | wave.CFrame = cframe | |
| 748 | coroutine.resume(coroutine.create(function(PART) | |
| 749 | for i = 1, waitt do | |
| 750 | Swait() | |
| 751 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 752 | if doesrotate == true then | |
| 753 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 754 | end | |
| 755 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 756 | if wave.Transparency > 0.99 then | |
| 757 | wave:remove() | |
| 758 | end | |
| 759 | end | |
| 760 | end)) | |
| 761 | end | |
| 762 | ||
| 763 | function MagicBlock1(size,waitt,cframe,color) | |
| 764 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size), true) | |
| 765 | local mesh = IT("BlockMesh",wave)
| |
| 766 | wave.CFrame = cframe | |
| 767 | coroutine.resume(coroutine.create(function(PART) | |
| 768 | for i = 1, waitt do | |
| 769 | Swait() | |
| 770 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 771 | wave.CFrame = cframe * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 772 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 773 | if wave.Transparency > 0.99 then | |
| 774 | wave:remove() | |
| 775 | end | |
| 776 | end | |
| 777 | end)) | |
| 778 | end | |
| 779 | ||
| 780 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 781 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 782 | local mesh = IT("SpecialMesh",wave)
| |
| 783 | mesh.MeshType = "Sphere" | |
| 784 | mesh.Scale = SIZE | |
| 785 | mesh.Offset = VT(0,0,0) | |
| 786 | wave.CFrame = CFRAME | |
| 787 | coroutine.resume(coroutine.create(function(PART) | |
| 788 | for i = 1, WAIT do | |
| 789 | Swait() | |
| 790 | mesh.Scale = mesh.Scale + GROW | |
| 791 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 792 | if wave.Transparency > 0.99 then | |
| 793 | wave:remove() | |
| 794 | end | |
| 795 | end | |
| 796 | end)) | |
| 797 | end | |
| 798 | ||
| 799 | function MakeForm(PART,TYPE) | |
| 800 | if TYPE == "Cyl" then | |
| 801 | local MSH = IT("CylinderMesh",PART)
| |
| 802 | elseif TYPE == "Ball" then | |
| 803 | local MSH = IT("SpecialMesh",PART)
| |
| 804 | MSH.MeshType = "Sphere" | |
| 805 | elseif TYPE == "Wedge" then | |
| 806 | local MSH = IT("SpecialMesh",PART)
| |
| 807 | MSH.MeshType = "Wedge" | |
| 808 | end | |
| 809 | end | |
| 810 | ||
| 811 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 812 | if FLOOR ~= nil then | |
| 813 | coroutine.resume(coroutine.create(function() | |
| 814 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 815 | PART.CFrame = CF(POSITION) | |
| 816 | for i = 1, 45 do | |
| 817 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 818 | RingPiece.Material = FLOOR.Material | |
| 819 | RingPiece.Color = FLOOR.Color | |
| 820 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 821 | Debris:AddItem(RingPiece,SWAIT/100) | |
| 822 | end | |
| 823 | PART:remove() | |
| 824 | end)) | |
| 825 | end | |
| 826 | end | |
| 827 | ||
| 828 | function CheckTableForString(Table, String) | |
| 829 | for i, v in pairs(Table) do | |
| 830 | if string.find(string.lower(String), string.lower(v)) then | |
| 831 | return true | |
| 832 | end | |
| 833 | end | |
| 834 | return false | |
| 835 | end | |
| 836 | ||
| 837 | function CheckIntangible(Hit) | |
| 838 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 839 | if Hit and Hit.Parent then | |
| 840 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 841 | return true | |
| 842 | end | |
| 843 | end | |
| 844 | return false | |
| 845 | end | |
| 846 | ||
| 847 | Debris = game:GetService("Debris")
| |
| 848 | ||
| 849 | local S = IT("Sound")
| |
| 850 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 851 | local NEWSOUND = nil | |
| 852 | coroutine.resume(coroutine.create(function() | |
| 853 | NEWSOUND = S:Clone() | |
| 854 | NEWSOUND.Parent = PARENT | |
| 855 | NEWSOUND.Volume = VOLUME | |
| 856 | NEWSOUND.Pitch = PITCH | |
| 857 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 858 | NEWSOUND:play() | |
| 859 | if DOESLOOP == true then | |
| 860 | NEWSOUND.Looped = true | |
| 861 | else | |
| 862 | repeat wait(1) until NEWSOUND.Playing == false | |
| 863 | NEWSOUND:remove() | |
| 864 | end | |
| 865 | end)) | |
| 866 | return NEWSOUND | |
| 867 | end | |
| 868 | ||
| 869 | Player = owner | |
| 870 | Character = Player.Character | |
| 871 | PlayerGui = Player.PlayerGui | |
| 872 | Backpack = Player.Backpack | |
| 873 | Torso = Character.Torso | |
| 874 | Head = Character.Head | |
| 875 | Humanoid = Character.Humanoid | |
| 876 | RootPart = Character.HumanoidRootPart | |
| 877 | RootJoint = RootPart.RootJoint | |
| 878 | LeftArm = Character["Left Arm"] | |
| 879 | LeftLeg = Character["Left Leg"] | |
| 880 | RightArm = Character["Right Arm"] | |
| 881 | RightLeg = Character["Right Leg"] | |
| 882 | LS = Torso["Left Shoulder"] | |
| 883 | LH = Torso["Left Hip"] | |
| 884 | RS = Torso["Right Shoulder"] | |
| 885 | RH = Torso["Right Hip"] | |
| 886 | Humanoid.MaxHealth = math.huge | |
| 887 | ||
| 888 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 889 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 890 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 891 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 892 | if RayHit and CheckIntangible(RayHit) then | |
| 893 | if DelayIfHit then | |
| 894 | wait() | |
| 895 | end | |
| 896 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 897 | end | |
| 898 | return RayHit, RayPos, RayNormal | |
| 899 | end | |
| 900 | ||
| 901 | function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
| 902 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
| 903 | for i = 1, 45 do | |
| 904 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
| 905 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
| |
| 906 | end | |
| 907 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 908 | coroutine.resume(coroutine.create(function() | |
| 909 | if DOESSPIN == true then | |
| 910 | while true do | |
| 911 | wait() | |
| 912 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
| 913 | end | |
| 914 | end | |
| 915 | end)) | |
| 916 | end | |
| 917 | ||
| 918 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 919 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 920 | local mesh = IT("SpecialMesh",wave)
| |
| 921 | mesh.MeshType = "FileMesh" | |
| 922 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 923 | mesh.Scale = SIZE | |
| 924 | mesh.Offset = VT(0,0,0) | |
| 925 | wave.CFrame = CFRAME | |
| 926 | coroutine.resume(coroutine.create(function(PART) | |
| 927 | for i = 1, WAIT do | |
| 928 | Swait() | |
| 929 | mesh.Scale = mesh.Scale + GROW | |
| 930 | if DOESROT == true then | |
| 931 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 932 | end | |
| 933 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 934 | if wave.Transparency > 0.99 then | |
| 935 | wave:remove() | |
| 936 | end | |
| 937 | end | |
| 938 | end)) | |
| 939 | end | |
| 940 | ||
| 941 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 942 | function WACKYEFFECT(Table) | |
| 943 | local TYPE = (Table.EffectType or "Sphere") | |
| 944 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 945 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 946 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 947 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 948 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 949 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 950 | local ROTATION1 = (Table.RotationX or 0) | |
| 951 | local ROTATION2 = (Table.RotationY or 0) | |
| 952 | local ROTATION3 = (Table.RotationZ or 0) | |
| 953 | local MATERIAL = (Table.Material or "Neon") | |
| 954 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 955 | local TIME = (Table.Time or 45) | |
| 956 | local SOUNDID = (Table.SoundID or nil) | |
| 957 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 958 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 959 | coroutine.resume(coroutine.create(function() | |
| 960 | local PLAYSSOUND = false | |
| 961 | local SOUND = nil | |
| 962 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 963 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 964 | PLAYSSOUND = true | |
| 965 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 966 | end | |
| 967 | EFFECT.Color = COLOR | |
| 968 | local MSH = nil | |
| 969 | if TYPE == "Sphere" then | |
| 970 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 971 | elseif TYPE == "Block" then | |
| 972 | MSH = IT("BlockMesh",EFFECT)
| |
| 973 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 974 | elseif TYPE == "Wave" then | |
| 975 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 976 | elseif TYPE == "Ring" then | |
| 977 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 978 | elseif TYPE == "Slash" then | |
| 979 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 980 | elseif TYPE == "Round Slash" then | |
| 981 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 982 | elseif TYPE == "Swirl" then | |
| 983 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 984 | elseif TYPE == "Skull" then | |
| 985 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 986 | elseif TYPE == "Crystal" then | |
| 987 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 988 | end | |
| 989 | if MSH ~= nil then | |
| 990 | local MOVESPEED = nil | |
| 991 | if MOVEDIRECTION ~= nil then | |
| 992 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 993 | end | |
| 994 | local GROWTH = SIZE - ENDSIZE | |
| 995 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 996 | if TYPE == "Block" then | |
| 997 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 998 | else | |
| 999 | EFFECT.CFrame = CFRAME | |
| 1000 | end | |
| 1001 | for LOOP = 1, TIME+1 do | |
| 1002 | Swait() | |
| 1003 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1004 | if TYPE == "Wave" then | |
| 1005 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1006 | end | |
| 1007 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1008 | if TYPE == "Block" then | |
| 1009 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1010 | else | |
| 1011 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1012 | end | |
| 1013 | if MOVEDIRECTION ~= nil then | |
| 1014 | local ORI = EFFECT.Orientation | |
| 1015 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1016 | EFFECT.Orientation = ORI | |
| 1017 | end | |
| 1018 | end | |
| 1019 | if PLAYSSOUND == false then | |
| 1020 | EFFECT:remove() | |
| 1021 | else | |
| 1022 | SOUND.Stopped:Connect(function() | |
| 1023 | EFFECT:remove() | |
| 1024 | end) | |
| 1025 | end | |
| 1026 | else | |
| 1027 | if PLAYSSOUND == false then | |
| 1028 | EFFECT:remove() | |
| 1029 | else | |
| 1030 | repeat Swait() until SOUND.Playing == false | |
| 1031 | EFFECT:remove() | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end)) | |
| 1035 | end | |
| 1036 | ||
| 1037 | local asd = Instance.new("ParticleEmitter")
| |
| 1038 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 1039 | asd.LightEmission = .1 | |
| 1040 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1041 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 1042 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1043 | asd.Transparency = bbb | |
| 1044 | asd.Size = aaa | |
| 1045 | asd.ZOffset = .9 | |
| 1046 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 1047 | asd.LockedToPart = false | |
| 1048 | asd.EmissionDirection = "Back" | |
| 1049 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1050 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1051 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1052 | asd.Speed = NumberRange.new(10) | |
| 1053 | asd.Enabled = false | |
| 1054 | asd.VelocitySpread = 999 | |
| 1055 | ||
| 1056 | local PE=Instance.new("ParticleEmitter",art)
| |
| 1057 | PE.LightEmission=.8 | |
| 1058 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1059 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1060 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1061 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1062 | PE.Rotation=NumberRange.new(0,360) | |
| 1063 | PE.Rate=999 | |
| 1064 | PE.VelocitySpread = 10000 | |
| 1065 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1066 | PE.Drag = 5 | |
| 1067 | PE.Speed = NumberRange.new(0,0,0) | |
| 1068 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1069 | PE.ZOffset = -1.5 | |
| 1070 | PE.Name = "PE" | |
| 1071 | PE.Enabled = false | |
| 1072 | ||
| 1073 | local P=Instance.new("ParticleEmitter",art)
| |
| 1074 | P.LightEmission=.8 | |
| 1075 | P.Color = ColorSequence.new(BRICKC("Pink").Color)
| |
| 1076 | P.Size=NumberSequence.new(EyeSizes) | |
| 1077 | P.Transparency=NumberSequence.new(EyeTrans) | |
| 1078 | P.Lifetime=NumberRange.new(0.35,1.5) | |
| 1079 | P.Rotation=NumberRange.new(0,360) | |
| 1080 | P.Rate=999 | |
| 1081 | P.VelocitySpread = 10000 | |
| 1082 | P.Acceleration = Vector3.new(0,0,0) | |
| 1083 | P.Drag = 5 | |
| 1084 | P.Speed = NumberRange.new(0,0,0) | |
| 1085 | P.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 1086 | P.ZOffset = -1.5 | |
| 1087 | P.Name = "P" | |
| 1088 | P.Enabled = false | |
| 1089 | ||
| 1090 | function particles(art) | |
| 1091 | local PARTICLES = PE:Clone() | |
| 1092 | PARTICLES.Parent = art | |
| 1093 | end | |
| 1094 | ||
| 1095 | function particles1(art) | |
| 1096 | local PARTICLES1 = P:Clone() | |
| 1097 | PARTICLES1.Parent = art | |
| 1098 | end | |
| 1099 | ||
| 1100 | function getbloody(victim,amount) | |
| 1101 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
| 1102 | PART.CFrame = victim.CFrame | |
| 1103 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 1104 | Debris:AddItem(PART,5) | |
| 1105 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1106 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1107 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 1108 | local prtcl = asd:Clone() | |
| 1109 | prtcl.Parent = PART | |
| 1110 | prtcl:Emit(amount*10) | |
| 1111 | end | |
| 1112 | ||
| 1113 | local Particle = IT("ParticleEmitter",nil)
| |
| 1114 | Particle.Enabled = false | |
| 1115 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 1116 | Particle.LightEmission = 0.5 | |
| 1117 | Particle.Rate = 150 | |
| 1118 | Particle.ZOffset = 1 | |
| 1119 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1120 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1121 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1122 | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) | |
| 1123 | ||
| 1124 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1125 | function ParticleEmitter(Table) | |
| 1126 | local PRTCL = Particle:Clone() | |
| 1127 | local Speed = Table.Speed or 5 | |
| 1128 | local Drag = Table.Drag or 0 | |
| 1129 | local Size1 = Table.Size1 or 1 | |
| 1130 | local Size2 = Table.Size2 or 5 | |
| 1131 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1132 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1133 | local Parent = Table.Parent or Torso | |
| 1134 | local Emit = Table.Emit or 100 | |
| 1135 | local Offset = Table.Offset or 360 | |
| 1136 | local Acel = Table.Acel or VT(0,0,0) | |
| 1137 | local Enabled = Table.Enabled or false | |
| 1138 | PRTCL.Parent = Parent | |
| 1139 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1140 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1141 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1142 | PRTCL.VelocitySpread = Offset | |
| 1143 | PRTCL.Drag = Drag | |
| 1144 | PRTCL.Acceleration = Acel | |
| 1145 | if Enabled == false then | |
| 1146 | PRTCL:Emit(Emit) | |
| 1147 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1148 | else | |
| 1149 | PRTCL.Enabled = true | |
| 1150 | end | |
| 1151 | return PRTCL | |
| 1152 | end | |
| 1153 | ||
| 1154 | function Zap(Table) | |
| 1155 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 1156 | local Duration = Table.Duration or 2 | |
| 1157 | local Offset = Table.Offset or 2 | |
| 1158 | local Individualize = Table.Individualize or false | |
| 1159 | local MaxRange = Table.MaxRange or 200 | |
| 1160 | local SegmentLength = Table.SegmentLength or 5 | |
| 1161 | local Transparency = Table.Transparency or 0 | |
| 1162 | local Ignore = Table.Ignore or {}
| |
| 1163 | local SIZE = Table.SIZE or 0.3 | |
| 1164 | if not (StartPos and TargetPos) or not Character then | |
| 1165 | return | |
| 1166 | end | |
| 1167 | local LightningModel = IT("Folder", Effects)
| |
| 1168 | LightningModel.Name = "ZAPP" | |
| 1169 | for i, v in pairs({Character, LightningModel}) do
| |
| 1170 | table.insert(Ignore, v) | |
| 1171 | end | |
| 1172 | local LastPos = StartPos | |
| 1173 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 1174 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 1175 | local RayLength = (StartPos - RayPos).Magnitude | |
| 1176 | local Struck = false | |
| 1177 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 1178 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 1179 | local LightningBolt = IT("Model", Effects)
| |
| 1180 | LightningBolt.Name = "Lightning" | |
| 1181 | if not Individualize then | |
| 1182 | table.insert(LightningBolts, LightningBolt) | |
| 1183 | end | |
| 1184 | LastBolt = LightningBolt | |
| 1185 | Debris:AddItem(LightningBolt, Duration) | |
| 1186 | LightningBolt.Parent = LightningModel | |
| 1187 | for i = 1, TotalSegments do | |
| 1188 | if not Struck then | |
| 1189 | local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset) | |
| 1190 | local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy | |
| 1191 | local SegmentVec = NewPos - LastPos | |
| 1192 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 1193 | local RayVec = LastPos - RayPos | |
| 1194 | local LightningPart = BaseLightning:Clone() | |
| 1195 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 1196 | LightningPart.Transparency = Transparency | |
| 1197 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 1198 | LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2)) | |
| 1199 | table.insert(Effects2, {
| |
| 1200 | LightningPart, | |
| 1201 | "Disappear", | |
| 1202 | 0.025, | |
| 1203 | 1, | |
| 1204 | 1, | |
| 1205 | 1, | |
| 1206 | 2 | |
| 1207 | }) | |
| 1208 | local CylinderMesh = IT("CylinderMesh", LightningPart)
| |
| 1209 | local OrigCF = LightningPart.CFrame | |
| 1210 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 1211 | LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1212 | LightningPart.Parent = LightningBolt | |
| 1213 | LastPos = NewPos | |
| 1214 | end | |
| 1215 | end | |
| 1216 | return {
| |
| 1217 | RayHit = RayHit, | |
| 1218 | RayPos = RayPos, | |
| 1219 | RayNormal = RayNormal, | |
| 1220 | LightningModel = LightningModel | |
| 1221 | } | |
| 1222 | end | |
| 1223 | ||
| 1224 | function MagicSphere2(size,waitt,cframe,color) | |
| 1225 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1), true) | |
| 1226 | local mesh = IT("SpecialMesh",wave)
| |
| 1227 | mesh.MeshType = "Sphere" | |
| 1228 | mesh.Scale = VT(size,size,size) | |
| 1229 | mesh.Offset = VT(0,0,0) | |
| 1230 | wave.CFrame = cframe | |
| 1231 | coroutine.resume(coroutine.create(function(PART) | |
| 1232 | for i = 1, waitt do | |
| 1233 | Swait() | |
| 1234 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
| 1235 | wave.Transparency = wave.Transparency - (1/waitt) | |
| 1236 | end | |
| 1237 | wave:remove() | |
| 1238 | end)) | |
| 1239 | end | |
| 1240 | ||
| 1241 | function re(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
| 1242 | local CirclePart = IT("Model",Effects)
| |
| 1243 | CirclePart.Name = "re" | |
| 1244 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
| 1245 | for i = 1, 45 do | |
| 1246 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
| 1247 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
| |
| 1248 | end | |
| 1249 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1250 | coroutine.resume(coroutine.create(function() | |
| 1251 | if DOESSPIN == true then | |
| 1252 | while true do | |
| 1253 | wait() | |
| 1254 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
| 1255 | end | |
| 1256 | end | |
| 1257 | end)) | |
| 1258 | end | |
| 1259 | ||
| 1260 | ||
| 1261 | function turnto(position) | |
| 1262 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1263 | end | |
| 1264 | ||
| 1265 | --//=================================\\ | |
| 1266 | --|| WEAPON CREATION | |
| 1267 | --\\=================================// | |
| 1268 | ||
| 1269 | function createaddon(position,size) | |
| 1270 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(0.25*Player_Size, size*0.8*Player_Size,size*0.8*Player_Size),false) | |
| 1271 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.45 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1272 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.25*Player_Size,size*Player_Size,size*Player_Size),false) | |
| 1273 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.425 * Player_Size, position * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1274 | end | |
| 1275 | ||
| 1276 | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(1.025*Player_Size,2.025*Player_Size,1.025*Player_Size),false) | |
| 1277 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1278 | FIST.CanCollide = true | |
| 1279 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,1.05*Player_Size,1.05*Player_Size),false) | |
| 1280 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1281 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.06*Player_Size,0.2*Player_Size,1.06*Player_Size),false) | |
| 1282 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1283 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.55*Player_Size,1.05*Player_Size),false) | |
| 1284 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.75 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1285 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) | |
| 1286 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.15 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 1287 | MakeForm(part,"Wedge") | |
| 1288 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.05*Player_Size,0.25*Player_Size,1.05*Player_Size),false) | |
| 1289 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1290 | MakeForm(part,"Wedge") | |
| 1291 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) | |
| 1292 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1293 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.035*Player_Size,0.3*Player_Size,1.035*Player_Size),false) | |
| 1294 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1295 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(1.1*Player_Size,1.1*Player_Size,1.1*Player_Size),false) | |
| 1296 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1297 | MakeForm(part,"Wedge") | |
| 1298 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "Gauntlet Part", VT(1.15*Player_Size,1.15*Player_Size,1.15*Player_Size),false) | |
| 1299 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.05 * Player_Size, -0.505 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1300 | MakeForm(part,"Wedge") | |
| 1301 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
| 1302 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1303 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
| 1304 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1305 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Deep orange", "Gauntlet Part", VT(0.2*Player_Size,0.7*Player_Size,0.7*Player_Size),false) | |
| 1306 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0.28 * Player_Size, -0.77 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1307 | createaddon(0.4,0.4) | |
| 1308 | createaddon(0.5,0.3) | |
| 1309 | createaddon(0.6,0.2) | |
| 1310 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "CGA brown", "Neon Gauntlet Part", VT(0.3*Player_Size,1.1*Player_Size,0.3*Player_Size),false) | |
| 1311 | local weld = CreateWeldOrSnapOrMotor("Weld", part, RightArm, part, CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1312 | ||
| 1313 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1314 | if c.ClassName == "Part" then | |
| 1315 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1316 | end | |
| 1317 | end | |
| 1318 | ||
| 1319 | Weapon.Parent = Character | |
| 1320 | ||
| 1321 | Humanoid.Died:connect(function() | |
| 1322 | ATTACK = true | |
| 1323 | end) | |
| 1324 | ||
| 1325 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1326 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1327 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1328 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1329 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.15, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1330 | ||
| 1331 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q] laber", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 1332 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[Z] laber", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") | |
| 1333 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] laber", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") | |
| 1334 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[E] laber", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") | |
| 1335 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[U] Karma mode...", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text5") | |
| 1336 | ||
| 1337 | --//=================================\\ | |
| 1338 | --|| DAMAGE FUNCTIONS | |
| 1339 | --\\=================================// | |
| 1340 | ||
| 1341 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1342 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1343 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1344 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1345 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1346 | BODYPOSITION.P = 2000 | |
| 1347 | BODYPOSITION.D = 100 | |
| 1348 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1349 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1350 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1351 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1352 | BILLBOARDGUI.Adornee = STATPART | |
| 1353 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1354 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1355 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1356 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1357 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1358 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1359 | TEXTLABEL.Text = TEXT | |
| 1360 | TEXTLABEL.Font = "SciFi" | |
| 1361 | TEXTLABEL.FontSize="Size42" | |
| 1362 | TEXTLABEL.TextColor3 = COLOR | |
| 1363 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1364 | TEXTLABEL.TextScaled = true | |
| 1365 | TEXTLABEL.TextWrapped = true | |
| 1366 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1367 | if LABELTYPE == "Normal" then | |
| 1368 | for i = 1, 30 do | |
| 1369 | Swait() | |
| 1370 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
| 1371 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1372 | end | |
| 1373 | elseif LABELTYPE == "Debuff" then | |
| 1374 | for i = 1, 30 do | |
| 1375 | Swait() | |
| 1376 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
| 1377 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1378 | end | |
| 1379 | elseif LABELTYPE == "Shock" then | |
| 1380 | local ORIGIN = STATPART.Position | |
| 1381 | for i = 1, 30 do | |
| 1382 | Swait() | |
| 1383 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
| 1384 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | THEPART.Parent = nil | |
| 1388 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1389 | end | |
| 1390 | ||
| 1391 | local Particle = IT("ParticleEmitter",nil)
| |
| 1392 | Particle.Enabled = false | |
| 1393 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1394 | Particle.LightEmission = 2 | |
| 1395 | Particle.Rate = 200 | |
| 1396 | Particle.ZOffset = 2 | |
| 1397 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1398 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1399 | Particle.Texture = "http://www.roblox.com/asset/?id=1647687279" | |
| 1400 | Particle.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(1,1,1)) | |
| 1401 | ||
| 1402 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1403 | function ParticleEmitter(Table) | |
| 1404 | local PRTCL = Particle:Clone() | |
| 1405 | local Speed = Table.Speed or 5 | |
| 1406 | local Drag = Table.Drag or 0 | |
| 1407 | local Size1 = Table.Size1 or 1 | |
| 1408 | local Size2 = Table.Size2 or 5 | |
| 1409 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1410 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1411 | local Parent = Table.Parent or Torso | |
| 1412 | local Emit = Table.Emit or 100 | |
| 1413 | local Offset = Table.Offset or 360 | |
| 1414 | local Acel = Table.Acel or VT(0,0,0) | |
| 1415 | local Enabled = Table.Enabled or false | |
| 1416 | PRTCL.Parent = Parent | |
| 1417 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1418 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1419 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1420 | PRTCL.VelocitySpread = Offset | |
| 1421 | PRTCL.Drag = Drag | |
| 1422 | PRTCL.Acceleration = Acel | |
| 1423 | if Enabled == false then | |
| 1424 | PRTCL:Emit(Emit) | |
| 1425 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1426 | else | |
| 1427 | PRTCL.Enabled = true | |
| 1428 | end | |
| 1429 | return PRTCL | |
| 1430 | end | |
| 1431 | ||
| 1432 | local TAUNT = false | |
| 1433 | ||
| 1434 | --//=================================\\ | |
| 1435 | --|| DAMAGING | |
| 1436 | --\\=================================// | |
| 1437 | ||
| 1438 | function killnearest(position,range,maxstrength,direction) | |
| 1439 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1440 | local body = v:GetChildren() | |
| 1441 | for part = 1, #body do | |
| 1442 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1443 | if(body[part].Position - position).Magnitude < range then | |
| 1444 | if v.ClassName == "Model" then | |
| 1445 | --v:BreakJoints() | |
| 1446 | end | |
| 1447 | local POS = position | |
| 1448 | coroutine.resume(coroutine.create(function() | |
| 1449 | body[part].Anchored = true | |
| 1450 | body[part].Parent = Effects | |
| 1451 | body[part].CanCollide = true | |
| 1452 | local SIZE = body[part].Size | |
| 1453 | body[part].Material = "Neon" | |
| 1454 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1455 | for i = 1, 75 do | |
| 1456 | Swait() | |
| 1457 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1458 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1459 | end | |
| 1460 | coroutine.resume(coroutine.create(function() | |
| 1461 | while true do | |
| 1462 | Swait() | |
| 1463 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1464 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1465 | end | |
| 1466 | end)) | |
| 1467 | body[part].Anchored = false | |
| 1468 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1469 | end)) | |
| 1470 | end | |
| 1471 | end | |
| 1472 | end | |
| 1473 | if v.ClassName == "Part" then | |
| 1474 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1475 | local POS = position | |
| 1476 | coroutine.resume(coroutine.create(function() | |
| 1477 | v.Anchored = true | |
| 1478 | v.Parent = Effects | |
| 1479 | local SIZE = v.Size | |
| 1480 | v.Material = "Neon" | |
| 1481 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 1482 | for i = 1, 75 do | |
| 1483 | Swait() | |
| 1484 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1485 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1486 | end | |
| 1487 | coroutine.resume(coroutine.create(function() | |
| 1488 | while true do | |
| 1489 | Swait() | |
| 1490 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 1491 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 1492 | end | |
| 1493 | end)) | |
| 1494 | v.Anchored = false | |
| 1495 | v.Velocity = direction.lookVector*maxstrength | |
| 1496 | end)) | |
| 1497 | end | |
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | ||
| 1502 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1503 | local dmg = math.huge | |
| 1504 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1505 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1506 | local body = v:GetChildren() | |
| 1507 | for part = 1, #body do | |
| 1508 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1509 | if(body[part].Position - position).Magnitude < radius then | |
| 1510 | if v.ClassName == "Model" then | |
| 1511 | if v:FindFirstChild("Humanoid") then
| |
| 1512 | if v.Humanoid.Health ~= 0 then | |
| 1513 | if CanBeDodgedByJumping == true then | |
| 1514 | if body[part].Position.Y < position.Y+5 then | |
| 1515 | if math.random(1,100) < critrate+1 then | |
| 1516 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1517 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1518 | else | |
| 1519 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1520 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1521 | end | |
| 1522 | local defence = Instance.new("BoolValue",v)
| |
| 1523 | defence.Name = ("HitBy"..Player.Name)
| |
| 1524 | game:GetService("Debris"):AddItem(defence, 0.25)
| |
| 1525 | end | |
| 1526 | else | |
| 1527 | if beserk == true then | |
| 1528 | v.Humanoid.Health = 0 | |
| 1529 | end | |
| 1530 | if math.random(1,100) < critrate+1 then | |
| 1531 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1532 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1533 | else | |
| 1534 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1535 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1536 | end | |
| 1537 | local defence = Instance.new("BoolValue",v)
| |
| 1538 | defence.Name = ("HitBy"..Player.Name)
| |
| 1539 | game:GetService("Debris"):AddItem(defence, 0.25)
| |
| 1540 | end | |
| 1541 | end | |
| 1542 | end | |
| 1543 | end | |
| 1544 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1545 | end | |
| 1546 | end | |
| 1547 | end | |
| 1548 | if v.ClassName == "Part" then | |
| 1549 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1550 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1551 | end | |
| 1552 | end | |
| 1553 | end | |
| 1554 | end | |
| 1555 | end | |
| 1556 | ||
| 1557 | function SpawnSoul(Humanoid) | |
| 1558 | coroutine.resume(coroutine.create(function() | |
| 1559 | local TORSO = Humanoid.Parent:FindFirstChild("Torso") or Humanoid.Parent:FindFirstChild("UpperTorso")
| |
| 1560 | local SOULMODEL = IT("Model",Effects)
| |
| 1561 | SOULMODEL.Name = Humanoid.Parent.Name.."'s Soul" | |
| 1562 | local SOUL = CreatePart(3, SOULMODEL, "Neon", 0, 0, "White", "Head", VT(0.5,0.5,0.5)) | |
| 1563 | SOUL.CFrame = CF(TORSO.Position) | |
| 1564 | local A1 = IT("Attachment",SOUL)
| |
| 1565 | A1.Position = Vector3.new(0, 0.25, 0) | |
| 1566 | local A2 = IT("Attachment",SOUL)
| |
| 1567 | A2.Position = Vector3.new(0, -0.25, 0) | |
| 1568 | local Trail = IT("Trail",SOUL)
| |
| 1569 | Trail.LightEmission = 0.3 | |
| 1570 | Trail.FaceCamera = true | |
| 1571 | Trail.Texture = "rbxassetid://945758042" | |
| 1572 | Trail.Attachment0 = A1 | |
| 1573 | Trail.Attachment1 = A2 | |
| 1574 | Trail.Lifetime = 0.5 | |
| 1575 | Trail.MinLength = 0 | |
| 1576 | Trail.Transparency = NumberSequence.new(0) | |
| 1577 | Trail.Color = ColorSequence.new(SOUL.Color) | |
| 1578 | MakeForm(SOUL,"Ball") | |
| 1579 | local DISTANCE = nil | |
| 1580 | local HUM = IT("Humanoid",SOULMODEL)
| |
| 1581 | repeat | |
| 1582 | Swait() | |
| 1583 | SOUL.CFrame = CF(SOUL.Position,Torso.Position)*CF(0,0,-0.2) | |
| 1584 | DISTANCE = (SOUL.Position - Torso.Position).Magnitude | |
| 1585 | until DISTANCE < 0.4 | |
| 1586 | WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = "444667859", SoundPitch = 2, SoundVolume = 2})
| |
| 1587 | SOUL.Transparency = 1 | |
| 1588 | A1.Parent = Torso | |
| 1589 | A2.Parent = Torso | |
| 1590 | Trail.Parent = Torso | |
| 1591 | Debris:AddItem(SOULMODEL,10) | |
| 1592 | SOULWELL = SOULWELL + 1 | |
| 1593 | for i = 1, 100 do | |
| 1594 | Swait() | |
| 1595 | Trail.Transparency = NumberSequence.new(i/100) | |
| 1596 | end | |
| 1597 | A1:remove() | |
| 1598 | A2:remove() | |
| 1599 | Trail:remove() | |
| 1600 | end)) | |
| 1601 | end | |
| 1602 | ||
| 1603 | function new_mode() | |
| 1604 | ATTACK = true | |
| 1605 | Rooted = false | |
| 1606 | TAUNT = true | |
| 1607 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1608 | Swait() | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1612 | end | |
| 1613 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1614 | Swait() | |
| 1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1618 | end | |
| 1619 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1620 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1621 | Swait() | |
| 1622 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 1623 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1624 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1625 | end | |
| 1626 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1627 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1628 | Swait() | |
| 1629 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1630 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1631 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1632 | end | |
| 1633 | ATTACK = false | |
| 1634 | Rooted = false | |
| 1635 | TAUNT = false | |
| 1636 | end | |
| 1637 | ||
| 1638 | function Shatter(Part) | |
| 1639 | if Part.Transparency == 0 then | |
| 1640 | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, 1, Part.BrickColor, "OOF", VT(0,0,0)) | |
| 1641 | Debris:AddItem(SOUNDPART,5) | |
| 1642 | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
| |
| 1643 | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z | |
| 1644 | local SIZESET = SIZE/4 | |
| 1645 | local XOffset = Part.Size.X*1.5/SIZESET | |
| 1646 | local YOffset = Part.Size.Y*1.5/SIZESET | |
| 1647 | local ZOffset = Part.Size.Z*1.5/SIZESET | |
| 1648 | for x = 1, math.ceil(XOffset) do | |
| 1649 | for y = 1, math.ceil(YOffset) do | |
| 1650 | for z = 1, math.ceil(ZOffset) do | |
| 1651 | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) | |
| 1652 | SHARD.CanCollide = true | |
| 1653 | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) | |
| 1654 | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 | |
| 1655 | Debris:AddItem(SHARD,MRANDOM(10,25)/10) | |
| 1656 | for _, c in pairs(Part:GetChildren()) do | |
| 1657 | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then | |
| 1658 | c:Clone().Parent = SHARD | |
| 1659 | end | |
| 1660 | end | |
| 1661 | end | |
| 1662 | end | |
| 1663 | end | |
| 1664 | end | |
| 1665 | Part:remove() | |
| 1666 | end | |
| 1667 | ||
| 1668 | function createfireball(size,explosionsize,pos,velocity) | |
| 1669 | local FIREBALLCOLORS = {"yeller", "yeller", "yeller"}
| |
| 1670 | local FIREBALLHITSOUNDS = {"522282998", "527535379", "304448425"}
| |
| 1671 | local FIREBALL = IT("Part",Effects)
| |
| 1672 | FIREBALL.Shape = "Ball" | |
| 1673 | FIREBALL.Size = VT(size,size,size) | |
| 1674 | FIREBALL.Material = "Neon" | |
| 1675 | FIREBALL.CFrame = CF(pos) | |
| 1676 | FIREBALL.Transparency = 1 | |
| 1677 | local bv = Instance.new("BodyVelocity")
| |
| 1678 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1679 | bv.velocity = velocity | |
| 1680 | bv.Parent = FIREBALL | |
| 1681 | bv.Name = "MOVE" | |
| 1682 | local HIT = false | |
| 1683 | local harm = FIREBALL.Touched:Connect(function(hit) | |
| 1684 | if HIT == false and hit.Parent.ClassName ~= "Accessory" and hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Parent ~= FIREBALL.Parent then | |
| 1685 | HIT = true | |
| 1686 | coroutine.resume(coroutine.create(function() | |
| 1687 | FIREBALL.Anchored = true | |
| 1688 | FIREBALL.CanCollide = false | |
| 1689 | CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FIREBALL, 3, 1) | |
| 1690 | AoEDamage(FIREBALL.Position,explosionsize*2,35,45,25,false,3,2,false,true) | |
| 1691 | for i = 1, 2 do | |
| 1692 | MagicBlock1(explosionsize/3/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1693 | ||
| 1694 | MagicBlock1(explosionsize/1/i,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1695 | end | |
| 1696 | Swait(250) | |
| 1697 | FIREBALL:remove() | |
| 1698 | end)) | |
| 1699 | end | |
| 1700 | end) | |
| 1701 | coroutine.resume(coroutine.create(function() | |
| 1702 | repeat | |
| 1703 | Swait() | |
| 1704 | MagicBlock2(size,25,FIREBALL.CFrame,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1705 | until HIT == true | |
| 1706 | end)) | |
| 1707 | return FIREBALL | |
| 1708 | end | |
| 1709 | ||
| 1710 | function CreateWave3(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 1711 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 1712 | local mesh = IT("SpecialMesh",wave)
| |
| 1713 | mesh.MeshType = "FileMesh" | |
| 1714 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 1715 | mesh.Scale = VT(size,size,size) | |
| 1716 | mesh.Offset = VT(0,0,-size/8) | |
| 1717 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 1718 | coroutine.resume(coroutine.create(function(PART) | |
| 1719 | for i = 1, waitt do | |
| 1720 | Swait() | |
| 1721 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 1722 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 1723 | if doesrotate == true then | |
| 1724 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1725 | end | |
| 1726 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 1727 | if wave.Transparency > 0.99 then | |
| 1728 | wave:remove() | |
| 1729 | end | |
| 1730 | end | |
| 1731 | end)) | |
| 1732 | end | |
| 1733 | ||
| 1734 | function Erupt(cframe,size) | |
| 1735 | coroutine.resume(coroutine.create(function() | |
| 1736 | local FIREBALLCOLORS = {"Deep orange", "Deep orange", "Deep orange"}
| |
| 1737 | local FIREPILLARHITSOUNDS = {"171378971", "646619365", "472579737", "144140670"}
| |
| 1738 | for i = 1, 5 do | |
| 1739 | CreateSwirl(0,i,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1740 | Swait(15) | |
| 1741 | end | |
| 1742 | AoEDamage(cframe.p,size,35,45,25,false,3,2,false,true) | |
| 1743 | local brick = IT("Part",Effects)
| |
| 1744 | brick.CanCollide = false | |
| 1745 | brick.Anchored = true | |
| 1746 | brick.Size = VT(0,0,0) | |
| 1747 | brick.Transparency = 1 | |
| 1748 | brick.Name = "POS" | |
| 1749 | brick.CFrame = cframe | |
| 1750 | game:GetService("Debris"):AddItem(brick, 5)
| |
| 1751 | AoEDamage(brick.Position,size*2,35,45,25,false,3,2,false,true) | |
| 1752 | CreateSound(FIREPILLARHITSOUNDS[MRANDOM(1, #FIREPILLARHITSOUNDS)], brick, 3, 1) | |
| 1753 | MagicSphere1(size,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1754 | MagicSphere1(size/2,35,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1755 | MagicSphere1(size/3,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1756 | MagicSphere2(size*5,25,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1757 | CreateSwirl1(0,size,true,0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1758 | CreateSwirl1(0,size,true,0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1759 | CreateSwirl1(0,size,true,0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1760 | CreateSwirl1(0,size,true,-0.5,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1761 | CreateSwirl1(0,size,true,-0.35,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1762 | CreateSwirl1(0,size,true,-0.1,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1763 | MagicBlock1(size/6,45,cframe,FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)]) | |
| 1764 | end)) | |
| 1765 | end | |
| 1766 | ||
| 1767 | function killnearest1(position,range,maxstrength) | |
| 1768 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1769 | local body = v:GetChildren() | |
| 1770 | for part = 1, #body do | |
| 1771 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1772 | if(body[part].Position - position).Magnitude < range then | |
| 1773 | if v.ClassName == "Model" then | |
| 1774 | v:BreakJoints() | |
| 1775 | end | |
| 1776 | table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1777 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1778 | end | |
| 1779 | end | |
| 1780 | end | |
| 1781 | if v.ClassName == "Part" then | |
| 1782 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1783 | table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1784 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1785 | end | |
| 1786 | end | |
| 1787 | end | |
| 1788 | end | |
| 1789 | ||
| 1790 | function KillChildren(v) | |
| 1791 | v:BreakJoints() | |
| 1792 | for _, c in pairs(v:GetChildren()) do | |
| 1793 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 1794 | if c.Transparency < 1 then | |
| 1795 | if c:FindFirstChildOfClass("Decal") then
| |
| 1796 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1797 | end | |
| 1798 | particles(c) | |
| 1799 | c.PE.Enabled = true | |
| 1800 | c.Parent = Effects | |
| 1801 | c.CanCollide = false | |
| 1802 | c.Material = "Neon" | |
| 1803 | c.Color = C3(1,0,0) | |
| 1804 | c.Transparency = 0.5 | |
| 1805 | local grav = Instance.new("BodyPosition",c)
| |
| 1806 | grav.P = 20000 | |
| 1807 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1808 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1809 | grav.Name = "GravityForce" | |
| 1810 | coroutine.resume(coroutine.create(function() | |
| 1811 | for i = 1, 50 do | |
| 1812 | Swait() | |
| 1813 | c.Transparency = c.Transparency + 0.01 | |
| 1814 | end | |
| 1815 | c.PE.Enabled = false | |
| 1816 | Debris:AddItem(c,2) | |
| 1817 | end)) | |
| 1818 | end | |
| 1819 | end | |
| 1820 | end | |
| 1821 | end | |
| 1822 | ||
| 1823 | function KillChildren1(v) | |
| 1824 | v:BreakJoints() | |
| 1825 | for _, c in pairs(v:GetChildren()) do | |
| 1826 | if c.ClassName == "Part" or c.ClassName == "MesPart" then | |
| 1827 | if c.Transparency < 1 then | |
| 1828 | if c:FindFirstChildOfClass("Decal") then
| |
| 1829 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1830 | end | |
| 1831 | particles1(c) | |
| 1832 | c.P.Enabled = true | |
| 1833 | c.Parent = Effects | |
| 1834 | c.CanCollide = false | |
| 1835 | c.Material = "Neon" | |
| 1836 | c.Color = C3(0.5,0,0.5) | |
| 1837 | c.Transparency = 0.5 | |
| 1838 | local grav = Instance.new("BodyPosition",c)
| |
| 1839 | grav.P = 20000 | |
| 1840 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1841 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 1842 | grav.Name = "GravityForce" | |
| 1843 | coroutine.resume(coroutine.create(function() | |
| 1844 | for i = 1, 50 do | |
| 1845 | Swait() | |
| 1846 | c.Transparency = c.Transparency + 0.01 | |
| 1847 | end | |
| 1848 | c.P.Enabled = false | |
| 1849 | Debris:AddItem(c,2) | |
| 1850 | end)) | |
| 1851 | end | |
| 1852 | end | |
| 1853 | end | |
| 1854 | end | |
| 1855 | ||
| 1856 | function killnearest2(position,range) | |
| 1857 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1858 | local body = v:GetChildren() | |
| 1859 | for part = 1, #body do | |
| 1860 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1861 | if(body[part].Position - position).Magnitude < range then | |
| 1862 | if v.ClassName == "Model" then | |
| 1863 | KillChildren(v) | |
| 1864 | end | |
| 1865 | end | |
| 1866 | end | |
| 1867 | end | |
| 1868 | end | |
| 1869 | end | |
| 1870 | ||
| 1871 | function killnearest3(position,range) | |
| 1872 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1873 | local body = v:GetChildren() | |
| 1874 | for part = 1, #body do | |
| 1875 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1876 | if(body[part].Position - position).Magnitude < range then | |
| 1877 | if v.ClassName == "Model" then | |
| 1878 | KillChildren1(v) | |
| 1879 | end | |
| 1880 | end | |
| 1881 | end | |
| 1882 | end | |
| 1883 | end | |
| 1884 | end | |
| 1885 | ||
| 1886 | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 1887 | if FLOOR ~= nil then | |
| 1888 | coroutine.resume(coroutine.create(function() | |
| 1889 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 1890 | PART.CFrame = CF(POSITION) | |
| 1891 | for i = 1, 45 do | |
| 1892 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 1893 | RingPiece.Material = FLOOR.Material | |
| 1894 | RingPiece.Color = FLOOR.Color | |
| 1895 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1896 | Debris:AddItem(RingPiece,SWAIT) | |
| 1897 | end | |
| 1898 | PART:remove() | |
| 1899 | end)) | |
| 1900 | end | |
| 1901 | end | |
| 1902 | ||
| 1903 | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 1904 | if FLOOR ~= nil then | |
| 1905 | for i = 1, AMOUNT do | |
| 1906 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 1907 | DEBREE.Material = FLOOR.Material | |
| 1908 | DEBREE.Color = FLOOR.Color | |
| 1909 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 1910 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 1911 | coroutine.resume(coroutine.create(function() | |
| 1912 | Swait(15) | |
| 1913 | DEBREE.Parent = workspace | |
| 1914 | DEBREE.CanCollide = true | |
| 1915 | Debris:AddItem(DEBREE,SWAIT) | |
| 1916 | end)) | |
| 1917 | end | |
| 1918 | end | |
| 1919 | end | |
| 1920 | ||
| 1921 | function ApplyDamage1(Humanoid,Damage,CritRate,CritMultiplier,DoesOneShot) | |
| 1922 | coroutine.resume(coroutine.create(function() | |
| 1923 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1924 | defence.Name = ("HitBy"..Player.Name)
| |
| 1925 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1926 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1927 | if Humanoid.Health ~= 0 then | |
| 1928 | local CritChance = MRANDOM(1,100) | |
| 1929 | if CritChance < CritRate + 1 then | |
| 1930 | Damage = Damage*CritMultiplier | |
| 1931 | end | |
| 1932 | if Damage > Humanoid.Health then | |
| 1933 | Damage = math.ceil(Humanoid.Health) | |
| 1934 | if Damage == 0 then | |
| 1935 | Damage = 0.1 | |
| 1936 | end | |
| 1937 | end | |
| 1938 | if DoesOneShot == false then | |
| 1939 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 1940 | if c.Name ~= "HumanoidRootPart" and c.Name ~= "Torso" and c.Name ~= "Head" and c.Name ~= "UpperTorso" and c.Name ~= "LowerTorso" then | |
| 1941 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1942 | if MRANDOM(1,20) == 1 then | |
| 1943 | Shatter(c) | |
| 1944 | end | |
| 1945 | end | |
| 1946 | end | |
| 1947 | end | |
| 1948 | Humanoid.Health = Humanoid.Health - Damage | |
| 1949 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1950 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
| 1951 | if CritChance < CritRate + 1 then | |
| 1952 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 1953 | else | |
| 1954 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 1955 | end | |
| 1956 | end | |
| 1957 | elseif DoesOneShot == true then | |
| 1958 | --print("["..Humanoid.Parent.Name.."]: One shot!? Really!?!?")
| |
| 1959 | Humanoid.Parent:BreakJoints() | |
| 1960 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1961 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "INF", C3(1, 0, 0)) | |
| 1962 | end | |
| 1963 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 1964 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1965 | Shatter(c) | |
| 1966 | end | |
| 1967 | end | |
| 1968 | end | |
| 1969 | if Humanoid.Health == 0 then | |
| 1970 | --print("["..Humanoid.Parent.Name.."]: It's like stepping on glass, but worse!")
| |
| 1971 | SpawnSoul(Humanoid) | |
| 1972 | for _, c in pairs(Humanoid.Parent:GetChildren()) do | |
| 1973 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
| 1974 | Shatter(c) | |
| 1975 | end | |
| 1976 | end | |
| 1977 | end | |
| 1978 | end | |
| 1979 | end)) | |
| 1980 | end | |
| 1981 | ||
| 1982 | function AoEDamage1(position,radius,min,max,maxstrength,critrate,critmultiplier,BESERK) | |
| 1983 | local dmg = math.random(10000,100000) | |
| 1984 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1985 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1986 | local body = v:GetChildren() | |
| 1987 | for part = 1, #body do | |
| 1988 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1989 | if(body[part].Position - position).Magnitude < radius then | |
| 1990 | if v.ClassName == "Model" then | |
| 1991 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1992 | ApplyDamage1(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier,BESERK)
| |
| 1993 | local bv = Instance.new("BodyVelocity")
| |
| 1994 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1995 | bv.velocity = CF(position,body[part].Position).lookVector*maxstrength | |
| 1996 | bv.Parent = body[part] | |
| 1997 | Debris:AddItem(bv,0.2) | |
| 1998 | end | |
| 1999 | end | |
| 2000 | end | |
| 2001 | end | |
| 2002 | end | |
| 2003 | end | |
| 2004 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 2005 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 2006 | end | |
| 2007 | end | |
| 2008 | end | |
| 2009 | ||
| 2010 | local HANDFOLDER = IT("Folder",Weapon)
| |
| 2011 | HANDFOLDER.Name = "Hands" | |
| 2012 | ||
| 2013 | --//=================================\\ | |
| 2014 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2015 | --\\=================================// | |
| 2016 | ||
| 2017 | function AttackTemplate() | |
| 2018 | ATTACK = true | |
| 2019 | Rooted = false | |
| 2020 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2021 | Swait() | |
| 2022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2028 | end | |
| 2029 | ATTACK = false | |
| 2030 | Rooted = false | |
| 2031 | end | |
| 2032 | ||
| 2033 | function turnto(pos) | |
| 2034 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 2035 | end | |
| 2036 | ||
| 2037 | function Fire() | |
| 2038 | ATTACK = true | |
| 2039 | Rooted = true | |
| 2040 | CreateSound("169445572", RightArm, 2, 1.6)
| |
| 2041 | for i=0, 5, 0.1 / Animation_Speed2 do | |
| 2042 | Swait() | |
| 2043 | turnto(Mouse.Hit.p) | |
| 2044 | MagicSphere(0.8,15,RightArm.CFrame * CF(0,-1.5,0),"CGA brown") | |
| 2045 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
| 2046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
| 2047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 2048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 2049 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 2050 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 2051 | end | |
| 2052 | local aimpos = Mouse.Hit.p | |
| 2053 | createfireball(4,8,RightArm.CFrame * CF(0,-5,0).p,CF(RightArm.CFrame * CF(0,-5,0).p,aimpos).lookVector*100) | |
| 2054 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
| 2055 | Swait() | |
| 2056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
| 2057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
| 2058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 2059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 2060 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 2061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 2062 | end | |
| 2063 | ATTACK = false | |
| 2064 | Rooted = false | |
| 2065 | end | |
| 2066 | ||
| 2067 | function PinkPunch() | |
| 2068 | ATTACK = true | |
| 2069 | Rooted = false | |
| 2070 | local SPEED = Speed | |
| 2071 | Speed = 8 | |
| 2072 | CreateSound("136007472", RightArm, 10, 1.1)
| |
| 2073 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2074 | Swait() | |
| 2075 | turnto(Mouse.Hit.p) | |
| 2076 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Pink",VT(-1/15,-1/15,-1/15)) | |
| 2077 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Pink",VT(-2/15,-2/15,-2/15)) | |
| 2078 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 2079 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 2080 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2081 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2082 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2083 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2084 | end | |
| 2085 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2086 | Swait() | |
| 2087 | turnto(Mouse.Hit.p) | |
| 2088 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 2089 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2090 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2091 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2092 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2093 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2094 | end | |
| 2095 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Pink", "Punch", VT(50,50,50),false) | |
| 2096 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 2097 | PART.Shape = "Ball" | |
| 2098 | local bv = Instance.new("BodyVelocity")
| |
| 2099 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2100 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 2101 | bv.Parent = PART | |
| 2102 | bv.Name = "PROJECTILEVELOCITY" | |
| 2103 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2.5,0.2,2.5)) | |
| 2104 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(3,0.2,3)) | |
| 2105 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Pink",VT(2,0.6,2)) | |
| 2106 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Pink",VT(2.2,0.6,2.2)) | |
| 2107 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 2108 | coroutine.resume(coroutine.create(function() | |
| 2109 | for i = 1, 10 do | |
| 2110 | Swait() | |
| 2111 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 2112 | PART.Size = PART.Size + VT(5,5,5) | |
| 2113 | killnearest3(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 2114 | end | |
| 2115 | PART:Destroy() | |
| 2116 | end)) | |
| 2117 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2118 | Swait() | |
| 2119 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 2120 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 2121 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2122 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2123 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2124 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2125 | end | |
| 2126 | Speed = SPEED | |
| 2127 | ATTACK = false | |
| 2128 | Rooted = false | |
| 2129 | end | |
| 2130 | ||
| 2131 | function GoldenPunch() | |
| 2132 | ATTACK = true | |
| 2133 | Rooted = false | |
| 2134 | local SPEED = Speed | |
| 2135 | Speed = 8 | |
| 2136 | CreateSound("169445572", RightArm, 10, 1.1)
| |
| 2137 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2138 | Swait() | |
| 2139 | turnto(Mouse.Hit.p) | |
| 2140 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
| 2141 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
| 2142 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 2143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 2144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2146 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2148 | end | |
| 2149 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2150 | Swait() | |
| 2151 | turnto(Mouse.Hit.p) | |
| 2152 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 2153 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2154 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2155 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2156 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2157 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2158 | end | |
| 2159 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) | |
| 2160 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
| 2161 | PART.Shape = "Ball" | |
| 2162 | local bv = Instance.new("BodyVelocity")
| |
| 2163 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2164 | bv.velocity = RootPart.CFrame.lookVector*600 | |
| 2165 | bv.Parent = PART | |
| 2166 | bv.Name = "PROJECTILEVELOCITY" | |
| 2167 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) | |
| 2168 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3)) | |
| 2169 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) | |
| 2170 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2)) | |
| 2171 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
| |
| 2172 | coroutine.resume(coroutine.create(function() | |
| 2173 | for i = 1, 10 do | |
| 2174 | Swait() | |
| 2175 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 2176 | PART.Size = PART.Size + VT(5,5,5) | |
| 2177 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
| 2178 | end | |
| 2179 | PART:Destroy() | |
| 2180 | end)) | |
| 2181 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2182 | Swait() | |
| 2183 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 2184 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 2185 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2186 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2187 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2188 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2189 | end | |
| 2190 | Speed = SPEED | |
| 2191 | ATTACK = false | |
| 2192 | Rooted = false | |
| 2193 | end | |
| 2194 | ||
| 2195 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 2196 | coroutine.resume(coroutine.create(function() | |
| 2197 | local METEOR = IT("Model",Effects)
| |
| 2198 | METEOR.Name = "Meteorite" | |
| 2199 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 2200 | METEOR.PrimaryPart = CENTER | |
| 2201 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 2202 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2203 | for i = 1, 15 do | |
| 2204 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 2205 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 2206 | end | |
| 2207 | if ISDEBREE ~= true then | |
| 2208 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2209 | else | |
| 2210 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2211 | end | |
| 2212 | local IMPACT = false | |
| 2213 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 2214 | if SIZE >= 3.5 then | |
| 2215 | for i = 1, MRANDOM(3,7) do | |
| 2216 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 2217 | end | |
| 2218 | end | |
| 2219 | for i = 1, 200 do | |
| 2220 | Swait() | |
| 2221 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 2222 | if HITFLOOR == nil then | |
| 2223 | local ORI = CENTER.Orientation | |
| 2224 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 2225 | else | |
| 2226 | if HITFLOOR.Anchored == true then | |
| 2227 | CreateDebreeRing1(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 2228 | CreateFlyingDebree1(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 2229 | end | |
| 2230 | IMPACT = true | |
| 2231 | break | |
| 2232 | end | |
| 2233 | end | |
| 2234 | if IMPACT == true then | |
| 2235 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 2236 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 2237 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 2238 | killnearest2(CENTER.Position,30*SIZE) | |
| 2239 | end | |
| 2240 | METEOR:remove() | |
| 2241 | end)) | |
| 2242 | end | |
| 2243 | ||
| 2244 | function Q() | |
| 2245 | ATTACK = true | |
| 2246 | Rooted = false | |
| 2247 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 2248 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 2249 | Swait() | |
| 2250 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2251 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2252 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2253 | end | |
| 2254 | local POWER1 = 0 | |
| 2255 | repeat | |
| 2256 | Swait() | |
| 2257 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 2258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 2260 | POWER1 = POWER1 + 10 | |
| 2261 | if POWER1 >= 100 then | |
| 2262 | POWER1 = 100 | |
| 2263 | end | |
| 2264 | until KEYHOLD == false | |
| 2265 | if POWER1 < 1 then | |
| 2266 | SpawnMeteor(Mouse.Hit.p/2) | |
| 2267 | else | |
| 2268 | if POWER1 < 100 then | |
| 2269 | POWER1 = 100 | |
| 2270 | end | |
| 2271 | SpawnMeteor(Mouse.Hit.p,POWER1/59) | |
| 2272 | end | |
| 2273 | ATTACK = false | |
| 2274 | Rooted = false | |
| 2275 | end | |
| 2276 | ||
| 2277 | function Mach20() | |
| 2278 | local ORIGIN = RootPart.Position | |
| 2279 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 2280 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 2281 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Pearl") | |
| 2282 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 2283 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2284 | Debris:AddItem(SOUNDPART,5) | |
| 2285 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 2286 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) | |
| 2287 | Swait() | |
| 2288 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 2289 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 2290 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Pearl") | |
| 2291 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 2292 | SOUNDPART.CFrame = RootPart.CFrame | |
| 2293 | Debris:AddItem(SOUNDPART,5) | |
| 2294 | CreateSound("1295446488", SOUNDPART, 2, 1)
| |
| 2295 | if MRANDOM(1,8) == 1 then | |
| 2296 | ATTACK = true | |
| 2297 | Rooted = true | |
| 2298 | local FRUITSTABLE = {
| |
| 2299 | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
| |
| 2300 | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
| |
| 2301 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
| |
| 2302 | } | |
| 2303 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 2304 | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) | |
| 2305 | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
| |
| 2306 | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) | |
| 2307 | weldBetween(RightArm,FRUITMODEL) | |
| 2308 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2309 | Swait() | |
| 2310 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2311 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2312 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2313 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2314 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2315 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2316 | end | |
| 2317 | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
| |
| 2318 | FRUITMODEL:remove() | |
| 2319 | for i = 1, 15 do | |
| 2320 | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) | |
| 2321 | end | |
| 2322 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2323 | Swait() | |
| 2324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2330 | end | |
| 2331 | ATTACK = false | |
| 2332 | Rooted = false | |
| 2333 | end | |
| 2334 | end | |
| 2335 | ||
| 2336 | function ImplosionCollision() | |
| 2337 | ATTACK = true | |
| 2338 | Rooted = true | |
| 2339 | CreateSound("169445572", RightArm, 10, 0.8)
| |
| 2340 | for i=0, 8, 0.1 / Animation_Speed do | |
| 2341 | Swait() | |
| 2342 | turnto(Mouse.Hit.p) | |
| 2343 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) | |
| 2344 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) | |
| 2345 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) | |
| 2346 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) | |
| 2347 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) | |
| 2348 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) | |
| 2349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 2350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
| 2351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2353 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2355 | end | |
| 2356 | for i=0, 0.15, 0.1 / Animation_Speed do | |
| 2357 | Swait() | |
| 2358 | turnto(Mouse.Hit.p) | |
| 2359 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 2360 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
| 2361 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2362 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2363 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2364 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2365 | end | |
| 2366 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04)) | |
| 2367 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) | |
| 2368 | coroutine.resume(coroutine.create(function() | |
| 2369 | Swait(100) | |
| 2370 | for i = 1, 5 do | |
| 2371 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
| 2372 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) | |
| 2373 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) | |
| 2374 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) | |
| 2375 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) | |
| 2376 | end | |
| 2377 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 2378 | for i = 1, 5 do | |
| 2379 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 2380 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 2381 | end | |
| 2382 | coroutine.resume(coroutine.create(function() | |
| 2383 | for i = 1, 50 do | |
| 2384 | Swait() | |
| 2385 | for i = 1, 1 do | |
| 2386 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 2387 | end | |
| 2388 | for i = 1, 2 do | |
| 2389 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3) | |
| 2390 | end | |
| 2391 | end | |
| 2392 | end)) | |
| 2393 | end)) | |
| 2394 | for i=0, 4, 0.1 / Animation_Speed do | |
| 2395 | Swait() | |
| 2396 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 2397 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 2398 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 2399 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 2400 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2401 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2402 | end | |
| 2403 | ATTACK = false | |
| 2404 | Rooted = false | |
| 2405 | end | |
| 2406 | ||
| 2407 | function W() | |
| 2408 | ATTACK = true | |
| 2409 | Rooted = true | |
| 2410 | UNANCHOR = false | |
| 2411 | RootPart.Anchored = true | |
| 2412 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Really red",VT(2,2,2)) | |
| 2413 | MagicSphere(VT(0,0,0),15,Torso.CFrame,"Really red",VT(2,2,2)) | |
| 2414 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2415 | Swait() | |
| 2416 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 2417 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
| 2418 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2419 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2420 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2421 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2422 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2423 | end | |
| 2424 | for i = 1, 10 do | |
| 2425 | Swait() | |
| 2426 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 2427 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 2428 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 2429 | if c.ClassName == "Part" then | |
| 2430 | c.Transparency = c.Transparency + 0.1 | |
| 2431 | end | |
| 2432 | end | |
| 2433 | end | |
| 2434 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2435 | Swait() | |
| 2436 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 2437 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
| 2438 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2439 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2440 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2441 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2443 | end | |
| 2444 | local ORIGIN = RootPart.Position | |
| 2445 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN) | |
| 2446 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2447 | Swait() | |
| 2448 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 2449 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5)) | |
| 2450 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2451 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2452 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2453 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2456 | end | |
| 2457 | UNANCHOR = true | |
| 2458 | RootPart.Anchored = false | |
| 2459 | for i = 1, 10 do | |
| 2460 | Swait() | |
| 2461 | CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0)) | |
| 2462 | MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5)) | |
| 2463 | for _, c in pairs(HANDFOLDER:GetChildren()) do | |
| 2464 | if c.ClassName == "Part" then | |
| 2465 | c.Transparency = c.Transparency - 0.1 | |
| 2466 | end | |
| 2467 | end | |
| 2468 | end | |
| 2469 | ATTACK = false | |
| 2470 | Rooted = false | |
| 2471 | end | |
| 2472 | ||
| 2473 | function t() | |
| 2474 | ATTACK = true | |
| 2475 | --Rooted = true | |
| 2476 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2477 | Swait() | |
| 2478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2482 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2484 | end | |
| 2485 | local winz = CreateSound("958211048", Head, 50, 1)
| |
| 2486 | local loop = 0 | |
| 2487 | repeat | |
| 2488 | Swait() | |
| 2489 | loop = loop + 1 | |
| 2490 | if loop == 25 then | |
| 2491 | loop = 0 | |
| 2492 | Humanoid.Jump = true | |
| 2493 | end | |
| 2494 | until winz.Playing == false | |
| 2495 | ATTACK = false | |
| 2496 | --Rooted = false | |
| 2497 | end | |
| 2498 | ||
| 2499 | local asd = Instance.new("ParticleEmitter")
| |
| 2500 | asd.Color = ColorSequence.new(Color3.new(0, 0, 0)) | |
| 2501 | asd.LightEmission = .1 | |
| 2502 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 2503 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 4),NumberSequenceKeypoint.new(1, 8)})
| |
| 2504 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 2505 | asd.Transparency = bbb | |
| 2506 | asd.Size = aaa | |
| 2507 | asd.ZOffset = .9 | |
| 2508 | asd.Acceleration = Vector3.new(0, 0, 0) | |
| 2509 | asd.LockedToPart = false | |
| 2510 | asd.EmissionDirection = "Back" | |
| 2511 | asd.Lifetime = NumberRange.new(1, 2) | |
| 2512 | asd.Rotation = NumberRange.new(-100, 100) | |
| 2513 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 2514 | asd.Speed = NumberRange.new(6) | |
| 2515 | asd.Enabled = false | |
| 2516 | asd.Drag = 3 | |
| 2517 | asd.VelocitySpread = 10000 | |
| 2518 | ||
| 2519 | function poofcloud(pos,amount) | |
| 2520 | local prt = CreatePart(3, Effects, "Neon", 0, 1, "Royal purple", "Poof", VT(0,0,0)) | |
| 2521 | prt.Anchored = true | |
| 2522 | prt.CFrame = CF(pos) | |
| 2523 | local prtcl = asd:Clone() | |
| 2524 | prtcl.Parent = prt | |
| 2525 | prtcl:Emit(amount) | |
| 2526 | CreateSound("966888080", prt, 6, (math.random(12,16)/10))
| |
| 2527 | coroutine.resume(coroutine.create(function() | |
| 2528 | wait(3) | |
| 2529 | prt:remove() | |
| 2530 | end)) | |
| 2531 | end | |
| 2532 | ||
| 2533 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 2534 | naeeym2.AlwaysOnTop = true | |
| 2535 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 2536 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 2537 | naeeym2.Adornee = Character.Head | |
| 2538 | naeeym2.Name = "Name" | |
| 2539 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 2540 | tecks2.BackgroundTransparency = 1 | |
| 2541 | tecks2.TextScaled = true | |
| 2542 | tecks2.BorderSizePixel = 0 | |
| 2543 | tecks2.Text = "Laber" | |
| 2544 | tecks2.Font = "Antique" | |
| 2545 | tecks2.TextSize = 30 | |
| 2546 | tecks2.TextStrokeTransparency = 0 | |
| 2547 | tecks2.TextColor3 = Color3.new(1,1,1) | |
| 2548 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2549 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 2550 | tecks2.Parent = naeeym2 | |
| 2551 | ||
| 2552 | function ghost() | |
| 2553 | tecks2.TextTransparency = 1 | |
| 2554 | poofcloud(Torso.Position,50) | |
| 2555 | g = Character:GetChildren() | |
| 2556 | for i = 1, #g do | |
| 2557 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 2558 | g[i].Transparency = 1 | |
| 2559 | Head.face.Transparency = 1 | |
| 2560 | elseif g[i].ClassName == "Accessory" then | |
| 2561 | g[i].Handle.Transparency = 1 | |
| 2562 | end | |
| 2563 | end | |
| 2564 | g = Weapon:GetChildren() | |
| 2565 | for i = 1, #g do | |
| 2566 | if g[i].ClassName == "Part" then | |
| 2567 | g[i].Transparency = 1 | |
| 2568 | end | |
| 2569 | end | |
| 2570 | end | |
| 2571 | ||
| 2572 | function Trail(Part) | |
| 2573 | local TRAIL = Part:Clone() | |
| 2574 | TRAIL.CanCollide = false | |
| 2575 | TRAIL.Anchored = true | |
| 2576 | TRAIL.Parent = Effects | |
| 2577 | TRAIL.Name = "Trail" | |
| 2578 | local TRANS = Part.Transparency | |
| 2579 | coroutine.resume(coroutine.create(function() | |
| 2580 | for i = 1, 20 do | |
| 2581 | Swait() | |
| 2582 | TRAIL.Transparency = TRAIL.Transparency + ((1-TRANS)/20) | |
| 2583 | end | |
| 2584 | TRAIL:remove() | |
| 2585 | end)) | |
| 2586 | end | |
| 2587 | ||
| 2588 | function noghost() | |
| 2589 | tecks2.TextTransparency = 0 | |
| 2590 | poofcloud(Torso.Position,50) | |
| 2591 | g = Character:GetChildren() | |
| 2592 | for i = 1, #g do | |
| 2593 | if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then | |
| 2594 | g[i].Transparency = 0 | |
| 2595 | Head.face.Transparency = 0 | |
| 2596 | elseif g[i].ClassName == "Accessory" then | |
| 2597 | g[i].Handle.Transparency = 0 | |
| 2598 | end | |
| 2599 | end | |
| 2600 | g = Weapon:GetChildren() | |
| 2601 | for i = 1, #g do | |
| 2602 | if g[i].ClassName == "Part" then | |
| 2603 | g[i].Transparency = 0 | |
| 2604 | end | |
| 2605 | end | |
| 2606 | end | |
| 2607 | ||
| 2608 | local SHIELD = false | |
| 2609 | ||
| 2610 | function shield() | |
| 2611 | if SHIELD == false then | |
| 2612 | SHIELD = true | |
| 2613 | coroutine.resume(coroutine.create(function() | |
| 2614 | local woa = IT("Part",Effects)
| |
| 2615 | woa.Size = VT(5,12,0) | |
| 2616 | woa.CFrame = RootPart.CFrame * CF(0,3,-7) | |
| 2617 | woa.Anchored = true | |
| 2618 | local mesh = IT("SpecialMesh",woa)
| |
| 2619 | mesh.MeshType = "FileMesh" | |
| 2620 | mesh.MeshId = "rbxassetid://1044207043" | |
| 2621 | mesh.TextureId = "rbxassetid://1044207051" | |
| 2622 | mesh.Scale = VT(3,3,3) | |
| 2623 | CreateSound("638062404", woa, 50, 1)
| |
| 2624 | local woosh = woa.Touched:Connect(function(hit) | |
| 2625 | if hit.Parent.ClassName == "Model" then | |
| 2626 | hit.Parent:BreakJoints() | |
| 2627 | CreateSound("978878312", hit, 2, 1)
| |
| 2628 | elseif hit.ClassName == "Part" and hit.Anchored == false then | |
| 2629 | hit:remove() | |
| 2630 | end | |
| 2631 | end) | |
| 2632 | repeat | |
| 2633 | Swait() | |
| 2634 | woa.CFrame = RootPart.CFrame * CF(0,3,-7) | |
| 2635 | until SHIELD == false | |
| 2636 | woosh:disconnect() | |
| 2637 | CreateSound("638062404", woa, 50, 1)
| |
| 2638 | woa.Anchored = false | |
| 2639 | local bv = Instance.new("BodyVelocity")
| |
| 2640 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2641 | bv.velocity = RootPart.CFrame.lookVector*150 | |
| 2642 | bv.Parent = woa | |
| 2643 | bv.Name = "DASH" | |
| 2644 | local paw = woa.Touched:Connect(function(hit) | |
| 2645 | if hit.Parent.ClassName == "Model" then | |
| 2646 | woa:remove() | |
| 2647 | hit.Parent:BreakJoints() | |
| 2648 | CreateSound("978878312", hit, 2, 1)
| |
| 2649 | end | |
| 2650 | end) | |
| 2651 | end)) | |
| 2652 | elseif SHIELD == true then | |
| 2653 | SHIELD = false | |
| 2654 | end | |
| 2655 | end | |
| 2656 | ||
| 2657 | function dab() | |
| 2658 | ATTACK = true | |
| 2659 | Rooted = true | |
| 2660 | local lookatmydab = CreateSound("420701460", Head, 50, 1)
| |
| 2661 | sick.Volume = 10 | |
| 2662 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2663 | killnearest1(RootPart.Position,25,150) | |
| 2664 | Swait() | |
| 2665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
| 2666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
| 2667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 * Player_Size, 0.5 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(15), RAD(-35), RAD(-100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed*4) | |
| 2668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 0.15 / Animation_Speed*4) | |
| 2669 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
| 2670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed*4) | |
| 2671 | end | |
| 2672 | repeat | |
| 2673 | killnearest1(RootPart.Position,25,150) | |
| 2674 | Swait() | |
| 2675 | until lookatmydab.Playing == false | |
| 2676 | sick.Volume = 1 | |
| 2677 | ATTACK = false | |
| 2678 | Rooted = false | |
| 2679 | end | |
| 2680 | ||
| 2681 | function go() | |
| 2682 | ATTACK = true | |
| 2683 | Rooted = true | |
| 2684 | local target = nil | |
| 2685 | local targettorso = nil | |
| 2686 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2687 | target = Mouse.Target.Parent.Humanoid | |
| 2688 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 2689 | end | |
| 2690 | if target ~= nil then | |
| 2691 | targettorso.Anchored = true | |
| 2692 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2693 | Swait() | |
| 2694 | RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0) | |
| 2695 | targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0) | |
| 2696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2700 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2702 | end | |
| 2703 | local omae = CreateSound("940337206", Head, 50, 1)
| |
| 2704 | repeat | |
| 2705 | Swait() | |
| 2706 | RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0) | |
| 2707 | if target then | |
| 2708 | targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0) | |
| 2709 | end | |
| 2710 | until omae.Playing == false | |
| 2711 | if target then | |
| 2712 | local nani = CreateSound("948494432", targettorso, 50, 1)
| |
| 2713 | repeat | |
| 2714 | Swait() | |
| 2715 | RootPart.CFrame = CFrame.new(RootPart.Position,targettorso.Position) * CFrame.new(0, 0, 0) | |
| 2716 | if target then | |
| 2717 | targettorso.CFrame = CFrame.new(targettorso.Position,RootPart.Position) * CFrame.new(0, 0, 0) | |
| 2718 | end | |
| 2719 | until nani.Playing == false | |
| 2720 | target.Parent:BreakJoints() | |
| 2721 | targettorso.Anchored = false | |
| 2722 | local boom = Instance.new("Explosion",workspace)
| |
| 2723 | boom.Position = targettorso.Position | |
| 2724 | CreateSound("691216625", targettorso, 50, 1)
| |
| 2725 | end | |
| 2726 | end | |
| 2727 | Rooted = false | |
| 2728 | ATTACK = false | |
| 2729 | end | |
| 2730 | ||
| 2731 | function yo() | |
| 2732 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 2733 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2734 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 2735 | if TORSO and HUM.Health > 0 then | |
| 2736 | ATTACK = true | |
| 2737 | Rooted = false | |
| 2738 | local GYRO = IT("BodyGyro",RootPart)
| |
| 2739 | GYRO.D = 275 | |
| 2740 | GYRO.P = 20000 | |
| 2741 | GYRO.MaxTorque = VT(0,40000,0) | |
| 2742 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 2743 | Swait() | |
| 2744 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 2745 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2746 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2747 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2748 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2749 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2750 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2751 | end | |
| 2752 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
| |
| 2753 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 2754 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2755 | grav.D = 1500 | |
| 2756 | grav.P = 20000 | |
| 2757 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2758 | grav.position = TORSO.Position+VT(0,15,0) | |
| 2759 | Debris:AddItem(grav,10) | |
| 2760 | Debris:AddItem(MAGIC,10) | |
| 2761 | CreateSound(429459101, Torso, 7, 1, false) | |
| 2762 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 2763 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2764 | Swait() | |
| 2765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2771 | end | |
| 2772 | GYRO:remove() | |
| 2773 | ATTACK = false | |
| 2774 | Rooted = false | |
| 2775 | end | |
| 2776 | end | |
| 2777 | end | |
| 2778 | ||
| 2779 | function ro() | |
| 2780 | ATTACK = true | |
| 2781 | Rooted = true | |
| 2782 | local ROAR = CreateSound("199978176", Head, 10, 1)
| |
| 2783 | Swait() | |
| 2784 | repeat | |
| 2785 | Swait() | |
| 2786 | ROAR.Parent = Head | |
| 2787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2788 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2789 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2790 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2791 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2792 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2793 | until ROAR.Playing == false | |
| 2794 | ATTACK = false | |
| 2795 | Rooted = false | |
| 2796 | end | |
| 2797 | ||
| 2798 | function bl() | |
| 2799 | local HASSTARTED = false | |
| 2800 | local target = nil | |
| 2801 | local targettorso = nil | |
| 2802 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 2803 | if Mouse.Target.Parent.Humanoid.PlatformStand == false then | |
| 2804 | target = Mouse.Target.Parent.Humanoid | |
| 2805 | targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
| |
| 2806 | end | |
| 2807 | end | |
| 2808 | if target ~= nil then | |
| 2809 | CreateSound("305685800", Head, 10, 1)
| |
| 2810 | targettorso.Anchored = true | |
| 2811 | HASSTARTED = true | |
| 2812 | ATTACK = true | |
| 2813 | Rooted = true | |
| 2814 | RootPart.CFrame = targettorso.CFrame * CF(0,0,2) | |
| 2815 | coroutine.resume(coroutine.create(function() | |
| 2816 | Swait(10*100) | |
| 2817 | if HASSTARTED == true then | |
| 2818 | ATTACK = false | |
| 2819 | Rooted = false | |
| 2820 | UNANCHOR = true | |
| 2821 | end | |
| 2822 | end)) | |
| 2823 | UNANCHOR = false | |
| 2824 | RootPart.Anchored = true | |
| 2825 | coroutine.resume(coroutine.create(function() | |
| 2826 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2827 | Swait() | |
| 2828 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.05 / Animation_Speed) | |
| 2829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.05 / Animation_Speed) | |
| 2830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 2831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 2832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 2834 | end | |
| 2835 | for i=0, 3, 0.1 / Animation_Speed do | |
| 2836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(85)), 0.5 / Animation_Speed) | |
| 2837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-85)), 0.5 / Animation_Speed) | |
| 2838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2840 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2842 | end | |
| 2843 | getbloody(targettorso,25) | |
| 2844 | Swait(5) | |
| 2845 | targettorso:remove() | |
| 2846 | Swait(15) | |
| 2847 | ATTACK = false | |
| 2848 | Rooted = false | |
| 2849 | HASSTARTED = false | |
| 2850 | UNANCHOR = true | |
| 2851 | end)) | |
| 2852 | end | |
| 2853 | end | |
| 2854 | ||
| 2855 | function low() | |
| 2856 | ATTACK = true | |
| 2857 | Rooted = true | |
| 2858 | for i=0, 2, 0.1 / Animation_Speed do | |
| 2859 | Swait() | |
| 2860 | MagicSphere(VT(0.2,0.2,0.2),15,CF(Torso.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,Torso.Position),"Black",VT(0.001,0.001,0.5),0.5) | |
| 2861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2862 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2863 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2864 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2865 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2866 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2867 | end | |
| 2868 | CreateSound("3264923", Torso, 10, 3)
| |
| 2869 | coroutine.resume(coroutine.create(function() | |
| 2870 | local FRAME = Torso.CFrame | |
| 2871 | MagicSphere(VT(3,3,3),450,FRAME,"Black",VT(-3/550,-3/550,-3/550),0) | |
| 2872 | for i = 1, 450 do | |
| 2873 | Swait() | |
| 2874 | MagicSphere(VT(0.2,0.2,0.2),15,CF(FRAME*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,FRAME.p),"Black",VT(0.001,0.001,2.5),0.5) | |
| 2875 | AoEDamage(FRAME.p,1,1500,1000000,-5,false,12,3,false) | |
| 2876 | end | |
| 2877 | MagicSphere(VT(6,6,6),70,FRAME,"Black",VT(1,1,1),0) | |
| 2878 | MagicSphere(VT(5,5,5),70,FRAME,"Black",VT(1,1,1),0.5) | |
| 2879 | AoEDamage(FRAME.p,55,1500,1000000,-5,false,2,30,false) | |
| 2880 | end)) | |
| 2881 | ATTACK = false | |
| 2882 | Rooted = false | |
| 2883 | end | |
| 2884 | ||
| 2885 | ||
| 2886 | local Decal = IT("Decal")
| |
| 2887 | function MagicRing() | |
| 2888 | local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0)) | |
| 2889 | O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 2890 | local decal = Decal:Clone() | |
| 2891 | decal.Parent = O1 | |
| 2892 | decal.Face = "Top" | |
| 2893 | decal.Texture = "http://www.roblox.com/asset/?id=917750924" | |
| 2894 | local decal2 = Decal:Clone() | |
| 2895 | decal2.Parent = O1 | |
| 2896 | decal2.Face = "Bottom" | |
| 2897 | decal2.Texture = "http://www.roblox.com/asset/?id=917750924" | |
| 2898 | return O1 | |
| 2899 | end | |
| 2900 | ||
| 2901 | local LEVEL = 1 | |
| 2902 | ||
| 2903 | function I() | |
| 2904 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character) | |
| 2905 | if HITFLOOR ~= nil then | |
| 2906 | do | |
| 2907 | local POWER = LEVEL | |
| 2908 | ATTACK = true | |
| 2909 | Rooted = true | |
| 2910 | local CENTER = MagicRing() | |
| 2911 | CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0)) | |
| 2912 | CreateSound("424777055", CENTER, 10, 1)
| |
| 2913 | local RAIN = {}
| |
| 2914 | for i = 1, 55 do | |
| 2915 | Swait() | |
| 2916 | CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3 | |
| 2917 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 2918 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.2 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2919 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2920 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2921 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2922 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2923 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2924 | end | |
| 2925 | local MAXDIST = 15 | |
| 2926 | local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector | |
| 2927 | local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character) | |
| 2928 | local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character) | |
| 2929 | local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4)) | |
| 2930 | MakeForm(ORB, "Ball") | |
| 2931 | CreateSound("201858045", ORB, 10, 0.5)
| |
| 2932 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 2933 | Swait() | |
| 2934 | ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0) | |
| 2935 | ORB.Transparency = 0 | |
| 2936 | ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7 | |
| 2937 | local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)) | |
| 2938 | local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude | |
| 2939 | local ZAPTABLE = Zap({
| |
| 2940 | StartPosition = POS, | |
| 2941 | TargetPosition = ORB.Position, | |
| 2942 | Character = workspace, | |
| 2943 | Color = "Gold", | |
| 2944 | Individual = true, | |
| 2945 | MaxRange = RANGE, | |
| 2946 | SegmentLength = POWER * 2, | |
| 2947 | Offset = 1 | |
| 2948 | }) | |
| 2949 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2950 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2954 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2955 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2956 | end | |
| 2957 | coroutine.resume(coroutine.create(function() | |
| 2958 | ORB.CFrame = CF(ORB.Position, HITPOS3) | |
| 2959 | local IMPACT = false | |
| 2960 | for i = 1, 400 do | |
| 2961 | Swait() | |
| 2962 | ORB.CFrame = ORB.CFrame * CF(0, 0, -1) | |
| 2963 | local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character) | |
| 2964 | if HIT ~= nil then | |
| 2965 | IMPACT = true | |
| 2966 | break | |
| 2967 | end | |
| 2968 | end | |
| 2969 | if IMPACT == true then | |
| 2970 | ORB.Transparency = 1 | |
| 2971 | local FRONT = ORB.CFrame * CF(0, 0, -1).p | |
| 2972 | ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z)) | |
| 2973 | for i = 1, 35 do | |
| 2974 | if MRANDOM(1, 5) == 1 then | |
| 2975 | local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p | |
| 2976 | local ZAPTABLE = Zap({
| |
| 2977 | SIZE = POWER, | |
| 2978 | StartPosition = ORB.Position, | |
| 2979 | TargetPosition = POS, | |
| 2980 | Character = workspace, | |
| 2981 | Color = "Gold", | |
| 2982 | Individual = true, | |
| 2983 | MaxRange = POWER * 35, | |
| 2984 | SegmentLength = POWER * 5, | |
| 2985 | Offset = 3 | |
| 2986 | }) | |
| 2987 | Debris:AddItem(ZAPTABLE.LightningModel, 0.1) | |
| 2988 | end | |
| 2989 | ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5) | |
| 2990 | MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
| |
| 2991 | CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24)) | |
| 2992 | killnearest(ORB.Position, ORB.Size.X * 2, 500) | |
| 2993 | Swait() | |
| 2994 | end | |
| 2995 | else | |
| 2996 | ORB:remove() | |
| 2997 | end | |
| 2998 | end)) | |
| 2999 | ATTACK = false | |
| 3000 | Rooted = false | |
| 3001 | coroutine.resume(coroutine.create(function() | |
| 3002 | for i = 1, 55 do | |
| 3003 | Swait() | |
| 3004 | CENTER.Size = CENTER.Size - VT(POWER, 0, POWER) | |
| 3005 | CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0)) | |
| 3006 | end | |
| 3007 | CENTER:remove() | |
| 3008 | end)) | |
| 3009 | end | |
| 3010 | end | |
| 3011 | end | |
| 3012 | ||
| 3013 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 3014 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 3015 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3016 | local dmg = math.huge | |
| 3017 | if humanoid.Health > 0 then | |
| 3018 | if beserk == true then | |
| 3019 | humanoid.Health = 0 | |
| 3020 | else | |
| 3021 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 3022 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 3023 | if math.random(1,100) < critrate+1 then | |
| 3024 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 3025 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 3026 | else | |
| 3027 | humanoid.Health = humanoid.Health - dmg | |
| 3028 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 3029 | end | |
| 3030 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 3031 | defence.Name = ("HitBy"..Player.Name)
| |
| 3032 | game:GetService("Debris"):AddItem(defence, 0.25)
| |
| 3033 | end | |
| 3034 | end | |
| 3035 | end | |
| 3036 | end | |
| 3037 | ||
| 3038 | function Attack1() | |
| 3039 | ATTACK = true | |
| 3040 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 3041 | Swait() | |
| 3042 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
| 3043 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2) | |
| 3044 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3045 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3046 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3047 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3048 | end | |
| 3049 | local harm = FIST.Touched:Connect(function(hit) | |
| 3050 | dealdamage(hit,1500,1800,0,false,0,0) | |
| 3051 | end) | |
| 3052 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10)
| |
| 3053 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
| 3054 | Swait() | |
| 3055 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 0.4 / Animation_Speed2) | |
| 3056 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
| 3057 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3058 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3059 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3060 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3061 | end | |
| 3062 | harm:disconnect() | |
| 3063 | ATTACK = false | |
| 3064 | end | |
| 3065 | ||
| 3066 | function Bomb() | |
| 3067 | ATTACK = true | |
| 3068 | Rooted = false | |
| 3069 | local GYRO = IT("BodyGyro",RootPart)
| |
| 3070 | GYRO.D = 100 | |
| 3071 | GYRO.P = 2000 | |
| 3072 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 3073 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3074 | local BOMB = CreatePart(3, Effects, "Neon", 0, 1, "Pink", "Anime_Bomb", VT(0,0,0)) | |
| 3075 | for i=0, 2, 0.1 / Animation_Speed do | |
| 3076 | BOMB.CFrame = RootPart.CFrame*CF(0,5,0) | |
| 3077 | Swait() | |
| 3078 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,2,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = BOMB.Position, RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(0.1,0,0.1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 3079 | WACKYEFFECT({Time = 100, EffectType = "Block", Size = VT(2,2,2), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
| |
| 3080 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 3081 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3082 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3083 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3084 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3085 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3086 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 1, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3087 | end | |
| 3088 | GYRO:remove() | |
| 3089 | coroutine.resume(coroutine.create(function() | |
| 3090 | BOMB.CFrame = CF(BOMB.Position,Mouse.Hit.p) | |
| 3091 | local IMPACT = false | |
| 3092 | for i = 1,150 do | |
| 3093 | Swait() | |
| 3094 | if MRANDOM(1,5) == 1 then | |
| 3095 | WACKYEFFECT({Time = 50, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(1.8,1.8,1.8), Transparency = 0.8, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.CFrame*CF(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15)).p, RotationX = MRANDOM(-25,25)/15, RotationY = MRANDOM(-25,25)/15, RotationZ = MRANDOM(-25,25)/15, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3096 | end | |
| 3097 | WACKYEFFECT({Time = 10, EffectType = "Skull", Size = VT(5,5,5), Size2 = VT(8,8,8), Transparency = 0, Transparency2 = 1, CFrame = BOMB.CFrame, MoveToPos = BOMB.Position+VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))/10, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = "305685800", SoundPitch = 1, SoundVolume = nil})
| |
| 3098 | BOMB.CFrame = BOMB.CFrame*CF(0,0,-1) | |
| 3099 | local HIT = Raycast(BOMB.Position, BOMB.CFrame.lookVector, 2, Character) | |
| 3100 | if HIT ~= nil then | |
| 3101 | IMPACT = true | |
| 3102 | break | |
| 3103 | end | |
| 3104 | end | |
| 3105 | if IMPACT == true then | |
| 3106 | killnearest3(BOMB.Position,5,2,2,VALUE1) | |
| 3107 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3108 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3109 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BOMB.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.1,0,0.1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 3110 | else | |
| 3111 | BOMB:remove() | |
| 3112 | end | |
| 3113 | end)) | |
| 3114 | ATTACK = false | |
| 3115 | Rooted = false | |
| 3116 | end | |
| 3117 | ||
| 3118 | function kiss() | |
| 3119 | ATTACK = true | |
| 3120 | Rooted = false | |
| 3121 | local HASGRABBED = false | |
| 3122 | local GRABTARGET = nil | |
| 3123 | local TORS = nil | |
| 3124 | local WELD = nil | |
| 3125 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3126 | Swait() | |
| 3127 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3128 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3129 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3130 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3131 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3132 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3133 | end | |
| 3134 | local GRAB1 = RightArm.Touched:Connect(function(hit) | |
| 3135 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 3136 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 3137 | UNANCHOR = false | |
| 3138 | RootPart.Anchored = true | |
| 3139 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3140 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 3141 | WELD = weldBetween(RootPart,TORS) | |
| 3142 | HASGRABBED = true | |
| 3143 | Rooted = true | |
| 3144 | end | |
| 3145 | end | |
| 3146 | end) | |
| 3147 | local GRAB2 = LeftArm.Touched:Connect(function(hit) | |
| 3148 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 3149 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 3150 | UNANCHOR = false | |
| 3151 | RootPart.Anchored = true | |
| 3152 | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 3153 | TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0)) | |
| 3154 | WELD = weldBetween(RootPart,TORS) | |
| 3155 | HASGRABBED = true | |
| 3156 | Rooted = true | |
| 3157 | end | |
| 3158 | end | |
| 3159 | end) | |
| 3160 | for i=0, 1, 0.1 / Animation_Speed do | |
| 3161 | Swait() | |
| 3162 | if HASGRABBED == true then | |
| 3163 | break | |
| 3164 | end | |
| 3165 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3166 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3167 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3168 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3169 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3170 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3171 | end | |
| 3172 | GRAB1:disconnect() | |
| 3173 | GRAB2:disconnect() | |
| 3174 | if HASGRABBED == true then | |
| 3175 | TORS.Anchored = false | |
| 3176 | GRABTARGET = TORS.Parent | |
| 3177 | HED = GRABTARGET:FindFirstChild("Head")
| |
| 3178 | for i=0, 2, 0.1 / Animation_Speed do | |
| 3179 | Swait() | |
| 3180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3186 | end | |
| 3187 | local heart = CreatePart(1, HED, "SmoothPlastic", 0, 0, "Carnation pink", "Heart", VT(1,1,1), false) | |
| 3188 | local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "431221914", "", VT(0.3, 0.3, 0.3), VT(0,0,0))
| |
| 3189 | CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 3190 | local ECH = 0 | |
| 3191 | CreateSound("247269322", Head, 10, 0.8)
| |
| 3192 | for i=0, 8, 0.1 / Animation_Speed do | |
| 3193 | Swait() | |
| 3194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.25, -0.25 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(22.5), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17.5 - 2.5 * SIN(SINE / 12)), RAD(25 * SIN(SINE / 3)), RAD(0)), 0.5 / Animation_Speed) | |
| 3196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(22.5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3200 | end | |
| 3201 | WELD:remove() | |
| 3202 | killnearest3(heart.Position,heart.Size.Y/2+2,2,RootPart.CFrame) | |
| 3203 | end | |
| 3204 | UNANCHOR = true | |
| 3205 | ATTACK = false | |
| 3206 | Rooted = false | |
| 3207 | end | |
| 3208 | ||
| 3209 | function jump() | |
| 3210 | Speed = 0 | |
| 3211 | ATTACK = true | |
| 3212 | --Rooted = true | |
| 3213 | for i=0, 2, 0.1 / Animation_Speed do | |
| 3214 | Swait() | |
| 3215 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3216 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3217 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3218 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3219 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3220 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3221 | end | |
| 3222 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 3223 | CreateWave3(0,3.5,true,0.2,150,RootPart,-2,"Black") | |
| 3224 | CreateWave3(0,5,true,-0.2,150,RootPart,-2,"Black") | |
| 3225 | local bv = Instance.new("BodyVelocity")
| |
| 3226 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3227 | bv.velocity = Vector3.new(0,300,0) | |
| 3228 | bv.Parent = Torso | |
| 3229 | bv.Name = "DASH" | |
| 3230 | ATTACK = false | |
| 3231 | --Rooted = false | |
| 3232 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 3233 | coroutine.resume(coroutine.create(function() | |
| 3234 | Swait(50) | |
| 3235 | HASJUMPED = false | |
| 3236 | Speed = 20 | |
| 3237 | end)) | |
| 3238 | end | |
| 3239 | ||
| 3240 | function Attack2() | |
| 3241 | ATTACK = true | |
| 3242 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
| 3243 | Swait() | |
| 3244 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
| 3245 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
| 3246 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3247 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3248 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3249 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3250 | end | |
| 3251 | local harm = FIST.Touched:Connect(function(hit) | |
| 3252 | dealdamage(hit,500,8000,0,false,0,0) | |
| 3253 | end) | |
| 3254 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10)
| |
| 3255 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
| 3256 | Swait() | |
| 3257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.4 / Animation_Speed2) | |
| 3258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.2 / Animation_Speed2) | |
| 3259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3261 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3263 | end | |
| 3264 | harm:disconnect() | |
| 3265 | ATTACK = false | |
| 3266 | Speed = 20 | |
| 3267 | end | |
| 3268 | ||
| 3269 | function Attack3() | |
| 3270 | ATTACK = true | |
| 3271 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 3272 | Swait() | |
| 3273 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.4 / Animation_Speed2) | |
| 3274 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(75)), 0.15 / Animation_Speed2) | |
| 3275 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(100)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3276 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3277 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3279 | end | |
| 3280 | local harm = FIST.Touched:Connect(function(hit) | |
| 3281 | dealdamage(hit,854852652564,9999999999999999999999,0,false,0,0) | |
| 3282 | end) | |
| 3283 | CreateSound("596439421", RightArm, 1, MRANDOM(7, 12) / 10)
| |
| 3284 | for i=0, 1.5, 0.1 / Animation_Speed2 do | |
| 3285 | Swait() | |
| 3286 | MagicSphere2(2,15,RightArm.CFrame * CF(0,1.2,0),"CHOSENBRICK") | |
| 3287 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.3) | |
| 3288 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.4 / Animation_Speed2) | |
| 3289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-75)), 0.2 / Animation_Speed2) | |
| 3290 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(140)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3291 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(25), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 3292 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3293 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 3294 | end | |
| 3295 | harm:disconnect() | |
| 3296 | ATTACK = false | |
| 3297 | end | |
| 3298 | ||
| 3299 | function swait(num) | |
| 3300 | if num == 0 or num == nil then | |
| 3301 | ArtificialHB.Event:wait() | |
| 3302 | else | |
| 3303 | for i = 0, num do | |
| 3304 | ArtificialHB.Event:wait() | |
| 3305 | end | |
| 3306 | end | |
| 3307 | end | |
| 3308 | ||
| 3309 | function chatfunc(text) | |
| 3310 | local chat = coroutine.wrap(function() | |
| 3311 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 3312 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 3313 | end | |
| 3314 | local Bill = Instance.new("BillboardGui",Character)
| |
| 3315 | Bill.Size = UDim2.new(0,100,0,40) | |
| 3316 | Bill.StudsOffset = Vector3.new(0,3,0) | |
| 3317 | Bill.Adornee = Character.Head | |
| 3318 | Bill.Name = "TalkingBillBoard" | |
| 3319 | local Hehe = Instance.new("TextLabel",Bill)
| |
| 3320 | Hehe.BackgroundTransparency = 1 | |
| 3321 | Hehe.BorderSizePixel = 0 | |
| 3322 | Hehe.Text = "" | |
| 3323 | Hehe.Font = "Garamond" | |
| 3324 | Hehe.TextSize = 40 | |
| 3325 | Hehe.TextStrokeTransparency = 0 | |
| 3326 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
| 3327 | coroutine.resume(coroutine.create(function() | |
| 3328 | while Hehe ~= nil do | |
| 3329 | swait() | |
| 3330 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
| 3331 | Hehe.Rotation = math.random(-5,5) | |
| 3332 | Hehe.TextColor3 = BRICKC(CHOSENBRICK1).Color | |
| 3333 | Hehe.TextStrokeColor3 = BRICKC(CHOSENBRICK2).Color | |
| 3334 | end | |
| 3335 | end)) | |
| 3336 | for i = 1,string.len(text),1 do | |
| 3337 | swait() | |
| 3338 | Hehe.Text = string.sub(text,1,i) | |
| 3339 | end | |
| 3340 | swait(90)--Re[math.random(1, 93)] | |
| 3341 | for i = 0, 1, .025 do | |
| 3342 | swait() | |
| 3343 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
| 3344 | Hehe.TextStrokeTransparency = i | |
| 3345 | Hehe.TextTransparency = i | |
| 3346 | end | |
| 3347 | Bill:Destroy() | |
| 3348 | end) | |
| 3349 | chat() | |
| 3350 | end | |
| 3351 | ||
| 3352 | function onChatted(msg) | |
| 3353 | chatfunc(msg) | |
| 3354 | end | |
| 3355 | ||
| 3356 | Player.Chatted:connect(onChatted) | |
| 3357 | ||
| 3358 | --//=================================\\ | |
| 3359 | --|| ASSIGN THINGS TO KEYS | |
| 3360 | --\\=================================// | |
| 3361 | ||
| 3362 | function MouseDown(Mouse) | |
| 3363 | if ATTACK == false then | |
| 3364 | if COMBO == 1 then | |
| 3365 | COMBO = "HALT" | |
| 3366 | Attack1() | |
| 3367 | COMBO = 2 | |
| 3368 | elseif COMBO == 2 then | |
| 3369 | COMBO = "HALT" | |
| 3370 | Attack2() | |
| 3371 | COMBO = 3 | |
| 3372 | elseif COMBO == 3 then | |
| 3373 | COMBO = "HALT" | |
| 3374 | Attack3() | |
| 3375 | COMBO = 1 | |
| 3376 | end | |
| 3377 | end | |
| 3378 | end | |
| 3379 | ||
| 3380 | function MouseUp(Mouse) | |
| 3381 | HOLD = false | |
| 3382 | end | |
| 3383 | ||
| 3384 | function KeyDown(Key) | |
| 3385 | KEYHOLD = true | |
| 3386 | if Key == "q" and ATTACK == false then | |
| 3387 | if CHOSENBRICK == "Gold" then | |
| 3388 | GoldenPunch() | |
| 3389 | elseif CHOSENBRICK == "New Yeller" then | |
| 3390 | ||
| 3391 | elseif CHOSENBRICK == "Really red" then | |
| 3392 | Q() | |
| 3393 | elseif CHOSENBRICK == "Really blue" then | |
| 3394 | shield() | |
| 3395 | elseif CHOSENBRICK == "Pink" then | |
| 3396 | kiss() | |
| 3397 | elseif CHOSENBRICK == "Black" then | |
| 3398 | jump() | |
| 3399 | elseif CHOSENBRICK == "Deep orange" then | |
| 3400 | ||
| 3401 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3402 | ||
| 3403 | end | |
| 3404 | end | |
| 3405 | ||
| 3406 | if Key == "z" and ATTACK == false then | |
| 3407 | if CHOSENBRICK == "Gold" then | |
| 3408 | CHOSENBRICK = "Really red" | |
| 3409 | elseif CHOSENBRICK == "Really red" then | |
| 3410 | CHOSENBRICK = "Really blue" | |
| 3411 | elseif CHOSENBRICK == "Really blue" then | |
| 3412 | CHOSENBRICK = "Pink" | |
| 3413 | elseif CHOSENBRICK == "Pink" then | |
| 3414 | CHOSENBRICK = "Black" | |
| 3415 | elseif CHOSENBRICK == "Black" then | |
| 3416 | CHOSENBRICK = "Deep orange" | |
| 3417 | elseif CHOSENBRICK == "Deep orange" then | |
| 3418 | CHOSENBRICK = "RAINBOW" | |
| 3419 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3420 | CHOSENBRICK = "Gold" | |
| 3421 | ||
| 3422 | end | |
| 3423 | end | |
| 3424 | ||
| 3425 | if Key == "u" and ATTACK == false then | |
| 3426 | if CHOSENBRICK == "Gold" then | |
| 3427 | new_mode() | |
| 3428 | CHOSENBRICK = "New Yeller" | |
| 3429 | elseif CHOSENBRICK == "Really red" then | |
| 3430 | new_mode() | |
| 3431 | CHOSENBRICK = "New Yeller" | |
| 3432 | elseif CHOSENBRICK == "Really blue" then | |
| 3433 | new_mode() | |
| 3434 | CHOSENBRICK = "New Yeller" | |
| 3435 | elseif CHOSENBRICK == "Pink" then | |
| 3436 | new_mode() | |
| 3437 | CHOSENBRICK = "New Yeller" | |
| 3438 | elseif CHOSENBRICK == "Black" then | |
| 3439 | new_mode() | |
| 3440 | CHOSENBRICK = "New Yeller" | |
| 3441 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3442 | new_mode() | |
| 3443 | CHOSENBRICK = "New Yeller" | |
| 3444 | elseif CHOSENBRICK == "New Yeller" then | |
| 3445 | new_mode() | |
| 3446 | CHOSENBRICK = "Gold" | |
| 3447 | ||
| 3448 | end | |
| 3449 | end | |
| 3450 | ||
| 3451 | ||
| 3452 | if Key == "c" and ATTACK == false then | |
| 3453 | if CHOSENBRICK == "Gold" then | |
| 3454 | Mach20() | |
| 3455 | elseif CHOSENBRICK == "New Yeller" then | |
| 3456 | ||
| 3457 | elseif CHOSENBRICK == "Really red" then | |
| 3458 | W() | |
| 3459 | elseif CHOSENBRICK == "Really blue" then | |
| 3460 | dab() | |
| 3461 | elseif CHOSENBRICK == "Pink" then | |
| 3462 | PinkPunch() | |
| 3463 | elseif CHOSENBRICK == "Black" then | |
| 3464 | low() | |
| 3465 | elseif CHOSENBRICK == "Deep orange" then | |
| 3466 | ||
| 3467 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3468 | ||
| 3469 | end | |
| 3470 | end | |
| 3471 | ||
| 3472 | if Key == "l" and ATTACK == false then | |
| 3473 | if VALUE1 == false then | |
| 3474 | ghost() | |
| 3475 | VALUE1 = true | |
| 3476 | elseif VALUE1 == true then | |
| 3477 | noghost() | |
| 3478 | VALUE1 = false | |
| 3479 | end | |
| 3480 | end | |
| 3481 | ||
| 3482 | if Key == "e" and ATTACK == false then | |
| 3483 | if CHOSENBRICK == "Gold" then | |
| 3484 | ImplosionCollision() | |
| 3485 | elseif CHOSENBRICK == "New Yeller" then | |
| 3486 | ||
| 3487 | elseif CHOSENBRICK == "Really red" then | |
| 3488 | yo() | |
| 3489 | elseif CHOSENBRICK == "Really blue" then | |
| 3490 | go() | |
| 3491 | elseif CHOSENBRICK == "Pink" then | |
| 3492 | Bomb() | |
| 3493 | elseif CHOSENBRICK == "Black" then | |
| 3494 | bl() | |
| 3495 | elseif CHOSENBRICK == "Deep orange" then | |
| 3496 | ||
| 3497 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3498 | ||
| 3499 | end | |
| 3500 | end | |
| 3501 | ||
| 3502 | if Key == "t" and ATTACK == false then | |
| 3503 | if CHOSENBRICK == "Gold" then | |
| 3504 | ||
| 3505 | elseif CHOSENBRICK == "New Yeller" then | |
| 3506 | ||
| 3507 | elseif CHOSENBRICK == "Really red" then | |
| 3508 | ro() | |
| 3509 | elseif CHOSENBRICK == "Really blue" then | |
| 3510 | t() | |
| 3511 | elseif CHOSENBRICK == "Pink" then | |
| 3512 | ||
| 3513 | elseif CHOSENBRICK == "Black" then | |
| 3514 | ||
| 3515 | elseif CHOSENBRICK == "Deep orange" then | |
| 3516 | ||
| 3517 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3518 | ||
| 3519 | end | |
| 3520 | end | |
| 3521 | ||
| 3522 | if Key == "p" and ATTACK == false then | |
| 3523 | if Speed == 20 then | |
| 3524 | Speed = 150 | |
| 3525 | elseif Speed == 150 then | |
| 3526 | Speed = 20 | |
| 3527 | end | |
| 3528 | end | |
| 3529 | end | |
| 3530 | ||
| 3531 | function KeyUp(Key) | |
| 3532 | KEYHOLD = false | |
| 3533 | end | |
| 3534 | ||
| 3535 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 3536 | MouseDown(NEWKEY) | |
| 3537 | end) | |
| 3538 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 3539 | MouseUp(NEWKEY) | |
| 3540 | end) | |
| 3541 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 3542 | KeyDown(NEWKEY) | |
| 3543 | end) | |
| 3544 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 3545 | KeyUp(NEWKEY) | |
| 3546 | end) | |
| 3547 | ||
| 3548 | --//=================================\\ | |
| 3549 | --\\=================================// | |
| 3550 | ||
| 3551 | ||
| 3552 | function unanchor() | |
| 3553 | if UNANCHOR == true then | |
| 3554 | g = Character:GetChildren() | |
| 3555 | for i = 1, #g do | |
| 3556 | if g[i].ClassName == "Part" then | |
| 3557 | g[i].Anchored = false | |
| 3558 | end | |
| 3559 | end | |
| 3560 | end | |
| 3561 | end | |
| 3562 | ||
| 3563 | ||
| 3564 | --//=================================\\ | |
| 3565 | --|| WRAP THE WHOLE SCRIPT UP | |
| 3566 | --\\=================================// | |
| 3567 | ||
| 3568 | Humanoid.Changed:connect(function(Jump) | |
| 3569 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 3570 | Humanoid.Jump = false | |
| 3571 | end | |
| 3572 | end) | |
| 3573 | ||
| 3574 | while true do | |
| 3575 | Swait() | |
| 3576 | ANIMATE.Parent = nil | |
| 3577 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 3578 | IDLEANIMATION:Play() | |
| 3579 | SINE = SINE + CHANGE | |
| 3580 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 3581 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 3582 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 3583 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 3584 | local WALKSPEEDVALUE = 0 | |
| 3585 | if Speed < 35 then | |
| 3586 | WALKSPEEDVALUE = 6 | |
| 3587 | else | |
| 3588 | WALKSPEEDVALUE = 3 | |
| 3589 | end | |
| 3590 | if ANIM == "Walk" and TORSOVELOCITY > 1 and VALUE1 ~= 7 then | |
| 3591 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3592 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3593 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3594 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3595 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 3596 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3597 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3598 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3599 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3600 | end | |
| 3601 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 3602 | ANIM = "Jump" | |
| 3603 | if ATTACK == false then | |
| 3604 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3605 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3606 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3607 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3608 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 3609 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3610 | end | |
| 3611 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 3612 | ANIM = "Fall" | |
| 3613 | if ATTACK == false then | |
| 3614 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 3616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 3618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 3619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 3620 | end | |
| 3621 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 3622 | ANIM = "Idle" | |
| 3623 | if ATTACK == false then | |
| 3624 | if VALUE1 == 1 then | |
| 3625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.5, -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3631 | elseif VALUE1 == 2 then | |
| 3632 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 3633 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 3634 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.2, -0.3) * ANGLES(RAD(160), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3635 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3636 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3637 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3638 | elseif VALUE1 == 3 then | |
| 3639 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3640 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3641 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3642 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3643 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3644 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3645 | elseif VALUE1 == 4 then | |
| 3646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3648 | if MRANDOM(1,5) == 1 then | |
| 3649 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25)), RAD(MRANDOM(-25,25))), 1) | |
| 3650 | end | |
| 3651 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3652 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3653 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3654 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3655 | elseif VALUE1 == 5 then | |
| 3656 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3657 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3658 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3659 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3660 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3661 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3662 | elseif VALUE1 == 6 then | |
| 3663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3668 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3669 | elseif VALUE1 == 7 then | |
| 3670 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3671 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3672 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3673 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3674 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3675 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3676 | elseif VALUE1 == 8 then | |
| 3677 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + -0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 3678 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 3679 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3680 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(-2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3681 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3682 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3683 | end | |
| 3684 | end | |
| 3685 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 3686 | ANIM = "Walk" | |
| 3687 | WALK = WALK + 1 / Animation_Speed | |
| 3688 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 3689 | WALK = 0 | |
| 3690 | if WALKINGANIM == true then | |
| 3691 | WALKINGANIM = false | |
| 3692 | elseif WALKINGANIM == false then | |
| 3693 | WALKINGANIM = true | |
| 3694 | end | |
| 3695 | end | |
| 3696 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3697 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 3698 | if ATTACK == false then | |
| 3699 | if VALUE1 < 4 or VALUE1 == 6 then | |
| 3700 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3701 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3702 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3703 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3704 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 3705 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 3706 | elseif VALUE1 == 4 then | |
| 3707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3709 | if MRANDOM(1,15) == 1 then | |
| 3710 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 1) | |
| 3711 | end | |
| 3712 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(12)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3713 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(MRANDOM(-15,15)), RAD(-12)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 3714 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed) | |
| 3715 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-40 * COS(SINE / WALKSPEEDVALUE))), 0.35 / Animation_Speed) | |
| 3716 | elseif VALUE1 == 7 then | |
| 3717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.15 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3723 | elseif VALUE1 == 5 then | |
| 3724 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, 2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 3728 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 3729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 3730 | elseif VALUE1 == 8 then | |
| 3731 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 3733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15+80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed) | |
| 3735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 3736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12) , -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-80 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed) | |
| 3737 | end | |
| 3738 | end | |
| 3739 | end | |
| 3740 | unanchor() | |
| 3741 | Humanoid.MaxHealth = "inf" | |
| 3742 | Humanoid.Health = "inf" | |
| 3743 | if Rooted == false then | |
| 3744 | Disable_Jump = false | |
| 3745 | Humanoid.WalkSpeed = Speed | |
| 3746 | elseif Rooted == true then | |
| 3747 | Disable_Jump = true | |
| 3748 | Humanoid.WalkSpeed = 0 | |
| 3749 | end | |
| 3750 | for _, c in pairs(Character:GetDescendants()) do | |
| 3751 | if c.ClassName == "Part" and c.Name ~= "Neon Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 3752 | elseif c.ClassName == "Part" and c.Name == "Neon Gauntlet Part" then | |
| 3753 | c.BrickColor = BRICKC(CHOSENBRICK2) | |
| 3754 | c.Material = "Neon" | |
| 3755 | elseif c.ClassName == "Poof" then | |
| 3756 | c.Color = ColorSequence.new(Color3.fromRGB(cR,cG,cB)) | |
| 3757 | end | |
| 3758 | end | |
| 3759 | ||
| 3760 | for _, c in pairs(Character:GetDescendants()) do | |
| 3761 | if c.ClassName == "Part" and c.Name ~= "Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 3762 | elseif c.ClassName == "Part" and c.Name == "Gauntlet Part" then | |
| 3763 | c.BrickColor = BRICKC(CHOSENBRICK1) | |
| 3764 | c.Material = "Granite" | |
| 3765 | end | |
| 3766 | end | |
| 3767 | ||
| 3768 | SKILL1TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color | |
| 3769 | SKILL2TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color | |
| 3770 | SKILL3TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color | |
| 3771 | SKILL4TEXT.TextColor3 = BRICKC(CHOSENBRICK2).Color | |
| 3772 | SKILL5TEXT.TextColor3 = BrickColor.Random().Color | |
| 3773 | if CHOSENBRICK == "Gold" then | |
| 3774 | CHOSENBRICK1 = "Gold" | |
| 3775 | CHOSENBRICK2 = "Gold" | |
| 3776 | Speed = 20 | |
| 3777 | VALUE1 = 1 | |
| 3778 | sick.SoundId = "rbxassetid://165704299" | |
| 3779 | SKILL1TEXT.Text = "[Q] Punch" | |
| 3780 | SKILL2TEXT.Text = "[Z] Evil mode..." | |
| 3781 | SKILL3TEXT.Text = "[E] Super punch" | |
| 3782 | SKILL4TEXT.Text = "[C] Warp" | |
| 3783 | SKILL5TEXT.Text = "[U] Karma mode..." | |
| 3784 | tecks2.Text = "!#$฿-Nomal-฿&#!" | |
| 3785 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3786 | tecks2.TextStrokeColor3 = C3(239/255, 184/255, 56/255) | |
| 3787 | sick.Volume = 1 | |
| 3788 | elseif CHOSENBRICK == "New Yeller" then | |
| 3789 | VALUE1 = 4 | |
| 3790 | CHOSENBRICK1 = BrickColor.Random().Color | |
| 3791 | CHOSENBRICK2 = BrickColor.Random().Color | |
| 3792 | sick.SoundId = "rbxassetid://432664291" | |
| 3793 | SKILL1TEXT.Text = "[Q] Comming soon" | |
| 3794 | SKILL2TEXT.Text = "[Z] comming soon" | |
| 3795 | SKILL3TEXT.Text = "[E] Comming soon" | |
| 3796 | SKILL4TEXT.Text = "[C] comming soon" | |
| 3797 | SKILL5TEXT.Text = "[U] Nomal mode..." | |
| 3798 | sick.Volume = 1 | |
| 3799 | tecks2.TextColor3 = BrickColor.Random().Color | |
| 3800 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
| 3801 | tecks2.Text = "kArMa." | |
| 3802 | elseif CHOSENBRICK == "Really red" then | |
| 3803 | VALUE1 = 3 | |
| 3804 | CHOSENBRICK1 = "Really red" | |
| 3805 | CHOSENBRICK2 = "Really red" | |
| 3806 | sick.SoundId = "rbxassetid://1524659810" | |
| 3807 | SKILL1TEXT.Text = "[Q] Meteor" | |
| 3808 | SKILL2TEXT.Text = "[Z] Meme mode..." | |
| 3809 | SKILL3TEXT.Text = "[E] Lift" | |
| 3810 | SKILL4TEXT.Text = "[C] Warp" | |
| 3811 | tecks2.Text = "-$#฿-Evil-฿#$-" | |
| 3812 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3813 | tecks2.TextStrokeColor3 = Color3.new(25,0,0) | |
| 3814 | elseif CHOSENBRICK == "Really blue" then | |
| 3815 | VALUE1 = 5 | |
| 3816 | CHOSENBRICK1 = "New Yeller" | |
| 3817 | CHOSENBRICK2 = "Really blue" | |
| 3818 | SKILL1TEXT.Text = "[Q] WOA!" | |
| 3819 | SKILL2TEXT.Text = "[Z] Anime mode..." | |
| 3820 | SKILL3TEXT.Text = "[E] NANI" | |
| 3821 | SKILL4TEXT.Text = "[C] Dab" | |
| 3822 | sick.SoundId = "rbxassetid://2039029608" | |
| 3823 | tecks2.Text = "$#฿-@Meme glove@-฿#$" | |
| 3824 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3825 | tecks2.TextStrokeColor3 = Color3.new(0,0,1.5) | |
| 3826 | elseif CHOSENBRICK == "Pink" then | |
| 3827 | VALUE1 = 6 | |
| 3828 | CHOSENBRICK1 = "Black" | |
| 3829 | CHOSENBRICK2 = "Pink" | |
| 3830 | SKILL1TEXT.Text = "[Q] kiss" | |
| 3831 | SKILL2TEXT.Text = "[Z] Darkness mode..." | |
| 3832 | SKILL3TEXT.Text = "[E] Anime Bomb" | |
| 3833 | SKILL4TEXT.Text = "[C] Punch" | |
| 3834 | sick.SoundId = "rbxassetid://1131624146" | |
| 3835 | tecks2.Text = "!$#฿-Anime-฿#$!" | |
| 3836 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3837 | tecks2.TextStrokeColor3 = Color3.new(0.5,0,0.5) | |
| 3838 | elseif CHOSENBRICK == "Black" then | |
| 3839 | VALUE1 = 7 | |
| 3840 | CHOSENBRICK1 = "Really black" | |
| 3841 | CHOSENBRICK2 = "Really black" | |
| 3842 | SKILL1TEXT.Text = "[Q] Super Jump" | |
| 3843 | SKILL2TEXT.Text = "[Z] Doge mode..." | |
| 3844 | SKILL3TEXT.Text = "[E] Darkness dead" | |
| 3845 | SKILL4TEXT.Text = "[C] Darkness Caver" | |
| 3846 | sick.SoundId = "rbxassetid://338110450" | |
| 3847 | tecks2.Text = "!$\#��-Darkness-��#\$!" | |
| 3848 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3849 | tecks2.TextStrokeColor3 = Color3.new(0.5,0.5,0.5) | |
| 3850 | elseif CHOSENBRICK == "Deep orange" then | |
| 3851 | CHOSENBRICK1 = "Deep orange" | |
| 3852 | CHOSENBRICK2 = "Deep orange" | |
| 3853 | SKILL1TEXT.Text = "[Q] comming soon" | |
| 3854 | SKILL2TEXT.Text = "[Z] Rainbow mode..." | |
| 3855 | SKILL3TEXT.Text = "[E] comming soon" | |
| 3856 | SKILL4TEXT.Text = "[C] comming soon" | |
| 3857 | Speed = 65 | |
| 3858 | VALUE1 = 2 | |
| 3859 | sick.SoundId = "rbxassetid://412964077" | |
| 3860 | tecks2.Text = "!$#฿[<-Doge->]฿#$!" | |
| 3861 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 3862 | tecks2.TextStrokeColor3 = Color3.new(233,255,0) | |
| 3863 | elseif CHOSENBRICK == "RAINBOW" then | |
| 3864 | VALUE1 = 7 | |
| 3865 | CHOSENBRICK1 = Color3.fromRGB(cR,cG,cB) | |
| 3866 | CHOSENBRICK2 = Color3.fromRGB(cR,cG,cB) | |
| 3867 | SKILL1TEXT.Text = "[Q] comming soon" | |
| 3868 | SKILL2TEXT.Text = "[Z] Nomal mode..." | |
| 3869 | SKILL3TEXT.Text = "[E] comming soon" | |
| 3870 | SKILL4TEXT.Text = "[L] Rainbow ghost (NOT WORKING)" | |
| 3871 | Speed = 30 | |
| 3872 | sick.SoundId = "rbxassetid://1493882272" | |
| 3873 | tecks2.Text = "-$ Rainbow $-" | |
| 3874 | tecks2.TextColor3 = Color3.fromRGB(cR,cG,cB) | |
| 3875 | tecks2.TextStrokeColor3 = Color3.fromRGB(cR,cG,cB) | |
| 3876 | end | |
| 3877 | end | |
| 3878 | ||
| 3879 | ||
| 3880 | --//=================================\\ | |
| 3881 | --\\=================================// | |
| 3882 | ||
| 3883 | ||
| 3884 | ||
| 3885 | ||
| 3886 | ||
| 3887 | --//====================================================\\-- | |
| 3888 | --|| END OF SCRIPT | |
| 3889 | --\\====================================================//-- |