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plr = game.Players.LocalPlayer
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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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mouse = plr:GetMouse()
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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plr = game.Players.wrrrryyyyyyyyyyyyyyy
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repeat wait() until plr.Character
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char = plr.Character
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wait(1/60)
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print("Baldi V2 By Theamazingnater")
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char.Humanoid.JumpPower = 0
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char.Humanoid.Animator:Destroy()
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char.Animate:Destroy()
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char.Head.face.Transparency = 1
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local sweep = Instance.new("Part")
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local slap = Instance.new("Sound",char)
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slap.SoundId = "rbxassetid://1841427728"
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slap.Volume = 10
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local congrats = Instance.new("Sound",char)
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congrats.SoundId = "rbxassetid://1846448410"
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congrats.Volume = 10
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local death = Instance.new("Sound",char)
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death.SoundId = "rbxassetid://1846449729"
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death.Volume = 10
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local schoolhouse = Instance.new("Sound",char)
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schoolhouse.SoundId = "rbxassetid://1865627207"
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schoolhouse.Volume = 10
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local doors = Instance.new("Sound",char)
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doors.SoundId = "rbxassetid://1846426159"
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doors.Volume = 10
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local sweepdecal1 = Instance.new("Decal",sweep)
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local sweepdecal2 = Instance.new("Decal",sweep)
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local weld = Instance.new("Weld",sweep)
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sweepdecal1.Face = "Back"
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sweepdecal1.Texture = "rbxassetid://1814499405"
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sweepdecal2.Face = "Front"
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sweepdecal2.Texture = "rbxassetid://1814499405"
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sweep.Name = "gotta sweep sweep sweep"
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sweep.Size = Vector3.new(4.2, 8.4, 0.114)
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sweep.Transparency = 1
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sweep.CanCollide = false
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weld.Part0 = char.Torso
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weld.Part1 = sweep
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weld.C0 = CFrame.new(-0.466694832, 1.18746996, -0.594377518, -0.999195099, 0, 0.0401160046, 0, 1, 0, -0.0401160046, 0, -0.999195099)
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sweep.Parent = char
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local vel = Instance.new("BodyVelocity",sweep)
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vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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vel.Velocity = Vector3.new(0,0,0)
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for i,v in pairs(char:GetChildren()) do
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	if v.ClassName == "Part" then
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		v.Transparency = 1
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	elseif v.ClassName == "Accessory" then
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		v.Handle.Transparency = 1
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	end
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end
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SpeedofBaldi = 40
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using = false
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char.Torso.Touched:connect(function(part)
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	local human = part.Parent:FindFirstChildOfClass("Humanoid")
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	if human and using then
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		human.Health = 0
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		death:Play()
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	end
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end)
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function Taunt()
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	local rd = math.random(1,3)
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	if rd == 1 then
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		congrats:Play()
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	end
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	if rd == 2 then
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		schoolhouse:Play()
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	end
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	if rd == 3 then
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		doors:Play()
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	end
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end
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function Teleport()
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	char.Torso.CFrame = mouse.Hit + Vector3.new(0,3,0)
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	slap:Play()
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	using = true
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	sweepdecal1.Texture = "http://www.roblox.com/asset/?id=1814500416"
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    sweepdecal2.Texture = "http://www.roblox.com/asset/?id=1814500416"
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    wait(0.4)
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    using = false
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    sweepdecal1.Face = "Back"
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    sweepdecal1.Texture = "rbxassetid://1814499405"
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    sweepdecal2.Face = "Front"
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    sweepdecal2.Texture = "rbxassetid://1814499405"
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end
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mouse.KeyDown:connect(function(k)
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	if k == "v" then
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		Taunt()
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	end
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	if k == "f" then
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		Teleport()
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	end
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end)
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function move()
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	vel.Velocity = char.Torso.CFrame.lookVector * SpeedofBaldi
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	sweepdecal1.Texture = "http://www.roblox.com/asset/?id=1814500416"
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    sweepdecal2.Texture = "http://www.roblox.com/asset/?id=1814500416"
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    using = true
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    slap:Play()
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	wait(0.4)
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	using = false
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	vel.Velocity = Vector3.new(0,0,0)
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	sweepdecal1.Face = "Back"
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    sweepdecal1.Texture = "rbxassetid://1814499405"
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    sweepdecal2.Face = "Front"
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    sweepdecal2.Texture = "rbxassetid://1814499405"
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end
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mouse.Button1Down:connect(function()
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	move()
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end)