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| 1 | - | --[[Nocturna_A._Alteriano_Night.Owl.Inc]]-- |
| 1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
| 2 | - | wait(1 / 60) |
| 2 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 3 | - | Effects = { }
|
| 3 | + | local Player,game,owner = owner,game |
| 4 | - | local Player = game.Players.localPlayer |
| 4 | + | local RealPlayer = Player |
| 5 | - | local Character = Player.Character |
| 5 | + | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end
|
| 6 | - | local Humanoid = Character.Humanoid |
| 6 | + | |
| 7 | - | Humanoid.WalkSpeed = 20 |
| 7 | + | |
| 8 | - | local Mouse = Player:GetMouse() |
| 8 | + | |
| 9 | - | local LeftArm = Character["Left Arm"] |
| 9 | + | print("Za Warudo!")
|
| 10 | - | local RightArm = Character["Right Arm"] |
| 10 | + | wait(0.016666666666666666) |
| 11 | - | local LeftLeg = Character["Left Leg"] |
| 11 | + | Effects = {}
|
| 12 | - | local RightLeg = Character["Right Leg"] |
| 12 | + | local Player = game.Players.localPlayer |
| 13 | - | local Head = Character.Head |
| 13 | + | local Character = Player.Character |
| 14 | - | local Torso = Character.Torso |
| 14 | + | Character.Archivable = true |
| 15 | AdvancingFortress = Character:Clone() | |
| 16 | AdvancingFortress.Parent = Character | |
| 17 | torso = AdvancingFortress.Torso | |
| 18 | hum = AdvancingFortress.Humanoid | |
| 19 | AdvancingFortress.Name = "Advancing Fortress" | |
| 20 | pl = AdvancingFortress | |
| 21 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 21 | + | for i, v in pairs(AdvancingFortress:GetChildren()) do |
| 22 | if v:IsA("BasePart") then
| |
| 23 | v.Transparency = 1 | |
| 24 | end | |
| 25 | end | |
| 26 | local Humanoid = AdvancingFortress.Humanoid | |
| 27 | local Mouse = Player:GetMouse() | |
| 28 | local LeftArm = AdvancingFortress["Left Arm"] | |
| 29 | - | Parent = Character, |
| 29 | + | local RightArm = AdvancingFortress["Right Arm"] |
| 30 | - | Name = "WeaponModel", |
| 30 | + | local LeftLeg = AdvancingFortress["Left Leg"] |
| 31 | local RightLeg = AdvancingFortress["Right Leg"] | |
| 32 | local Head = AdvancingFortress.Head | |
| 33 | local Torso = AdvancingFortress.Torso | |
| 34 | local Camera = game.Workspace.CurrentCamera | |
| 35 | local RootPart = AdvancingFortress.HumanoidRootPart | |
| 36 | local RootJoint = RootPart.RootJoint | |
| 37 | - | local w = Create('Motor'){
|
| 37 | + | local attack = false |
| 38 | - | Parent = part0, |
| 38 | + | local Anim = "Idle" |
| 39 | - | Part0 = part0, |
| 39 | + | local attacktype = 1 |
| 40 | - | Part1 = part1, |
| 40 | + | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 41 | - | C0 = c0, |
| 41 | + | local velocity = RootPart.Velocity.y |
| 42 | - | C1 = c1, |
| 42 | + | local sine = 0 |
| 43 | - | } |
| 43 | + | local change = 1 |
| 44 | - | return w |
| 44 | + | local Create = LoadLibrary("RbxUtility").Create
|
| 45 | local TimeStop = false | |
| 46 | local m = Create("Model")({
| |
| 47 | Parent = AdvancingFortress, | |
| 48 | - | return a:lerp(b, t) |
| 48 | + | Name = "WeaponModel" |
| 49 | }) | |
| 50 | Head.face:remove() | |
| 51 | AdvancingFortress.Head.Name = "FHead" | |
| 52 | AdvancingFortress.Torso.Name = "FTorso" | |
| 53 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
| 54 | - | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) |
| 54 | + | Humanoid.Animator.Parent = nil |
| 55 | AdvancingFortress.Animate.Parent = nil | |
| 56 | local function newMotor(part0, part1, c0, c1) | |
| 57 | local w = Create("Weld")({
| |
| 58 | Parent = part0, | |
| 59 | Part0 = part0, | |
| 60 | Part1 = part1, | |
| 61 | C0 = c0, | |
| 62 | C1 = c1 | |
| 63 | }) | |
| 64 | return w | |
| 65 | end | |
| 66 | function clerp(a, b, t) | |
| 67 | return a:lerp(b, t) | |
| 68 | end | |
| 69 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 70 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 71 | - | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
| 71 | + | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) |
| 72 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
| 72 | + | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) |
| 73 | - | RW.C0 = clerp(RW.C0, table[3], speed) |
| 73 | + | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) |
| 74 | - | LW.C0 = clerp(LW.C0, table[4], speed) |
| 74 | + | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) |
| 75 | - | RH.C0 = clerp(RH.C0, table[5], speed) |
| 75 | + | RootJoint.C1 = CFrame.new(0, 0, 0) |
| 76 | - | LH.C0 = clerp(LH.C0, table[6], speed) |
| 76 | + | RootJoint.C0 = CFrame.new(0, 0, 0) |
| 77 | - | if bool == true then |
| 77 | + | Torso.Neck.C1 = CFrame.new(0, 0, 0) |
| 78 | - | if resetc1 == false then |
| 78 | + | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) |
| 79 | - | resetc1 = true |
| 79 | + | local rarmc1 = RW.C1 |
| 80 | - | RootJoint.C1 = RootJoint.C1 |
| 80 | + | local larmc1 = LW.C1 |
| 81 | - | Torso.Neck.C1 = Torso.Neck.C1 |
| 81 | + | local rlegc1 = RH.C1 |
| 82 | - | RW.C1 = rarmc1 |
| 82 | + | local llegc1 = LH.C1 |
| 83 | - | LW.C1 = larmc1 |
| 83 | + | local resetc1 = false |
| 84 | - | RH.C1 = rlegc1 |
| 84 | + | function PlayAnimationFromTable(table, speed, bool) |
| 85 | - | LH.C1 = llegc1 |
| 85 | + | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
| 86 | - | end |
| 86 | + | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
| 87 | - | end |
| 87 | + | RW.C0 = clerp(RW.C0, table[3], speed) |
| 88 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 89 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 90 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 91 | - | Parent = script, |
| 91 | + | if bool == true and resetc1 == false then |
| 92 | - | Name = "Heartbeat", |
| 92 | + | resetc1 = true |
| 93 | RootJoint.C1 = RootJoint.C1 | |
| 94 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 95 | RW.C1 = rarmc1 | |
| 96 | LW.C1 = larmc1 | |
| 97 | RH.C1 = rlegc1 | |
| 98 | LH.C1 = llegc1 | |
| 99 | end | |
| 100 | end | |
| 101 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
| |
| 102 | script:WaitForChild("Heartbeat")
| |
| 103 | frame = 0.03333333333333333 | |
| 104 | tf = 0 | |
| 105 | - | tf = tf + s |
| 105 | + | allowframeloss = false |
| 106 | - | if tf >= frame then |
| 106 | + | tossremainder = false |
| 107 | - | if allowframeloss then |
| 107 | + | lastframe = tick() |
| 108 | - | script.Heartbeat:Fire() |
| 108 | + | script.Heartbeat:Fire() |
| 109 | - | lastframe = tick() |
| 109 | + | game:GetService("RunService").Heartbeat:connect(function(s, p)
|
| 110 | - | else |
| 110 | + | tf = tf + s |
| 111 | - | for i = 1, math.floor(tf / frame) do |
| 111 | + | if tf >= frame then |
| 112 | - | script.Heartbeat:Fire() |
| 112 | + | if allowframeloss then |
| 113 | - | end |
| 113 | + | script.Heartbeat:Fire() |
| 114 | - | lastframe = tick() |
| 114 | + | lastframe = tick() |
| 115 | - | end |
| 115 | + | else |
| 116 | - | if tossremainder then |
| 116 | + | for i = 1, math.floor(tf / frame) do |
| 117 | - | tf = 0 |
| 117 | + | script.Heartbeat:Fire() |
| 118 | - | else |
| 118 | + | |
| 119 | - | tf = tf - frame * math.floor(tf / frame) |
| 119 | + | lastframe = tick() |
| 120 | - | end |
| 120 | + | end |
| 121 | - | end |
| 121 | + | if tossremainder then |
| 122 | tf = 0 | |
| 123 | else | |
| 124 | tf = tf - frame * math.floor(tf / frame) | |
| 125 | - | if num == 0 or num == nil then |
| 125 | + | end |
| 126 | - | ArtificialHB.Event:wait() |
| 126 | + | |
| 127 | - | else |
| 127 | + | end) |
| 128 | - | for i = 0, num do |
| 128 | + | function swait(num) |
| 129 | - | ArtificialHB.Event:wait() |
| 129 | + | if num == 0 or num == nil then |
| 130 | - | end |
| 130 | + | ArtificialHB.Event:wait() |
| 131 | - | end |
| 131 | + | else |
| 132 | for i = 0, num do | |
| 133 | ArtificialHB.Event:wait() | |
| 134 | end | |
| 135 | - | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
| 135 | + | |
| 136 | end | |
| 137 | - | |
| 137 | + | function RemoveOutlines(part) |
| 138 | - | CFuncs = {
|
| 138 | + | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 |
| 139 | - | Part = {
|
| 139 | + | end |
| 140 | - | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
| 140 | + | CFuncs = {
|
| 141 | - | local Part = Create("Part"){
|
| 141 | + | Part = {
|
| 142 | - | Parent = Parent, |
| 142 | + | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) |
| 143 | - | Reflectance = Reflectance, |
| 143 | + | local Part = Create("Part")({
|
| 144 | - | Transparency = Transparency, |
| 144 | + | Parent = Parent, |
| 145 | - | CanCollide = false, |
| 145 | + | Reflectance = Reflectance, |
| 146 | - | Locked = true, |
| 146 | + | Transparency = Transparency, |
| 147 | - | BrickColor = BrickColor.new(tostring(BColor)), |
| 147 | + | CanCollide = false, |
| 148 | - | Name = Name, |
| 148 | + | Locked = true, |
| 149 | - | Size = Size, |
| 149 | + | BrickColor = BrickColor.new(tostring(BColor)), |
| 150 | - | Material = Material, |
| 150 | + | Name = Name, |
| 151 | - | } |
| 151 | + | Size = Size, |
| 152 | - | RemoveOutlines(Part) |
| 152 | + | Material = Material |
| 153 | - | return Part |
| 153 | + | }) |
| 154 | - | end; |
| 154 | + | RemoveOutlines(Part) |
| 155 | - | }; |
| 155 | + | return Part |
| 156 | - | |
| 156 | + | end |
| 157 | - | Mesh = {
|
| 157 | + | }, |
| 158 | - | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
| 158 | + | Mesh = {
|
| 159 | - | local Msh = Create(Mesh){
|
| 159 | + | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
| 160 | - | Parent = Part, |
| 160 | + | local Msh = Create(Mesh)({
|
| 161 | - | Offset = OffSet, |
| 161 | + | Parent = Part, |
| 162 | - | Scale = Scale, |
| 162 | + | Offset = OffSet, |
| 163 | - | } |
| 163 | + | Scale = Scale |
| 164 | - | if Mesh == "SpecialMesh" then |
| 164 | + | }) |
| 165 | - | Msh.MeshType = MeshType |
| 165 | + | if Mesh == "SpecialMesh" then |
| 166 | - | Msh.MeshId = MeshId |
| 166 | + | Msh.MeshType = MeshType |
| 167 | - | end |
| 167 | + | Msh.MeshId = MeshId |
| 168 | - | return Msh |
| 168 | + | |
| 169 | - | end; |
| 169 | + | return Msh |
| 170 | - | }; |
| 170 | + | end |
| 171 | }, | |
| 172 | - | Weld = {
|
| 172 | + | Weld = {
|
| 173 | - | Create = function(Parent, Part0, Part1, C0, C1) |
| 173 | + | Create = function(Parent, Part0, Part1, C0, C1) |
| 174 | - | local Weld = Create("Weld"){
|
| 174 | + | local Weld = Create("Weld")({
|
| 175 | - | Parent = Parent, |
| 175 | + | Parent = Parent, |
| 176 | - | Part0 = Part0, |
| 176 | + | Part0 = Part0, |
| 177 | - | Part1 = Part1, |
| 177 | + | Part1 = Part1, |
| 178 | - | C0 = C0, |
| 178 | + | C0 = C0, |
| 179 | - | C1 = C1, |
| 179 | + | C1 = C1 |
| 180 | - | } |
| 180 | + | }) |
| 181 | - | return Weld |
| 181 | + | return Weld |
| 182 | - | end; |
| 182 | + | end |
| 183 | - | }; |
| 183 | + | }, |
| 184 | Sound = {
| |
| 185 | - | Sound = {
|
| 185 | + | Create = function(id, par, vol, pit) |
| 186 | - | Create = function(id, par, vol, pit) |
| 186 | + | local Sound = Create("Sound")({
|
| 187 | - | local Sound = Create("Sound"){
|
| 187 | + | Volume = vol, |
| 188 | - | Volume = vol, |
| 188 | + | Pitch = pit or 1, |
| 189 | - | Pitch = pit or 1, |
| 189 | + | SoundId = "rbxassetid://" .. id, |
| 190 | - | SoundId = "rbxassetid://" .. id, |
| 190 | + | Parent = par or workspace |
| 191 | - | Parent = par or workspace, |
| 191 | + | }) |
| 192 | - | } |
| 192 | + | Sound:play() |
| 193 | - | Sound:play() |
| 193 | + | game:GetService("Debris"):AddItem(Sound, 130)
|
| 194 | - | return Sound |
| 194 | + | return Sound |
| 195 | - | end; |
| 195 | + | end |
| 196 | - | }; |
| 196 | + | }, |
| 197 | - | |
| 197 | + | Decal = {
|
| 198 | - | Decal = {
|
| 198 | + | Create = function(Color, Texture, Transparency, Name, Parent) |
| 199 | - | Create = function(Color, Texture, Transparency, Name, Parent) |
| 199 | + | local Decal = Create("Decal")({
|
| 200 | - | local Decal = Create("Decal"){
|
| 200 | + | Color3 = Color, |
| 201 | - | Color3 = Color, |
| 201 | + | Texture = "rbxassetid://" .. Texture, |
| 202 | - | Texture = "rbxassetid://" .. Texture, |
| 202 | + | Transparency = Transparency, |
| 203 | - | Transparency = Transparency, |
| 203 | + | Name = Name, |
| 204 | - | Name = Name, |
| 204 | + | Parent = Parent |
| 205 | - | Parent = Parent, |
| 205 | + | }) |
| 206 | - | } |
| 206 | + | return Decal |
| 207 | - | return Decal |
| 207 | + | end |
| 208 | - | end; |
| 208 | + | }, |
| 209 | - | }; |
| 209 | + | BillboardGui = {
|
| 210 | - | |
| 210 | + | Create = function(Parent, Image, Position, Size) |
| 211 | - | BillboardGui = {
|
| 211 | + | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
|
| 212 | - | Create = function(Parent, Image, Position, Size) |
| 212 | + | BillPar.CFrame = CFrame.new(Position) |
| 213 | - | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
|
| 213 | + | local Bill = Create("BillboardGui")({
|
| 214 | - | BillPar.CFrame = CFrame.new(Position) |
| 214 | + | Parent = BillPar, |
| 215 | - | local Bill = Create("BillboardGui"){
|
| 215 | + | Adornee = BillPar, |
| 216 | - | Parent = BillPar, |
| 216 | + | Size = UDim2.new(1, 0, 1, 0), |
| 217 | - | Adornee = BillPar, |
| 217 | + | SizeOffset = Vector2.new(Size, Size) |
| 218 | - | Size = UDim2.new(1, 0, 1, 0), |
| 218 | + | }) |
| 219 | - | SizeOffset = Vector2.new(Size, Size), |
| 219 | + | local d = Create("ImageLabel", Bill)({
|
| 220 | - | } |
| 220 | + | Parent = Bill, |
| 221 | - | local d = Create("ImageLabel", Bill){
|
| 221 | + | BackgroundTransparency = 1, |
| 222 | - | Parent = Bill, |
| 222 | + | Size = UDim2.new(1, 0, 1, 0), |
| 223 | - | BackgroundTransparency = 1, |
| 223 | + | Image = "rbxassetid://" .. Image |
| 224 | - | Size = UDim2.new(1, 0, 1, 0), |
| 224 | + | }) |
| 225 | - | Image = "rbxassetid://" .. Image, |
| 225 | + | return BillPar |
| 226 | - | } |
| 226 | + | end |
| 227 | - | return BillPar |
| 227 | + | }, |
| 228 | - | end |
| 228 | + | ParticleEmitter = {
|
| 229 | - | }; |
| 229 | + | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) |
| 230 | - | |
| 230 | + | local Particle = Create("ParticleEmitter")({
|
| 231 | - | ParticleEmitter = {
|
| 231 | + | Parent = Parent, |
| 232 | - | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) |
| 232 | + | Color = ColorSequence.new(Color1, Color2), |
| 233 | - | local Particle = Create("ParticleEmitter"){
|
| 233 | + | LightEmission = LightEmission, |
| 234 | - | Parent = Parent, |
| 234 | + | Size = Size, |
| 235 | - | Color = ColorSequence.new(Color1, Color2), |
| 235 | + | Texture = Texture, |
| 236 | - | LightEmission = LightEmission, |
| 236 | + | Transparency = Transparency, |
| 237 | - | Size = Size, |
| 237 | + | ZOffset = ZOffset, |
| 238 | - | Texture = Texture, |
| 238 | + | Acceleration = Accel, |
| 239 | - | Transparency = Transparency, |
| 239 | + | Drag = Drag, |
| 240 | - | ZOffset = ZOffset, |
| 240 | + | LockedToPart = LockedToPart, |
| 241 | - | Acceleration = Accel, |
| 241 | + | VelocityInheritance = VelocityInheritance, |
| 242 | - | Drag = Drag, |
| 242 | + | EmissionDirection = EmissionDirection, |
| 243 | - | LockedToPart = LockedToPart, |
| 243 | + | Enabled = Enabled, |
| 244 | - | VelocityInheritance = VelocityInheritance, |
| 244 | + | Lifetime = LifeTime, |
| 245 | - | EmissionDirection = EmissionDirection, |
| 245 | + | Rate = Rate, |
| 246 | - | Enabled = Enabled, |
| 246 | + | Rotation = Rotation, |
| 247 | - | Lifetime = LifeTime, |
| 247 | + | RotSpeed = RotSpeed, |
| 248 | - | Rate = Rate, |
| 248 | + | Speed = Speed, |
| 249 | - | Rotation = Rotation, |
| 249 | + | VelocitySpread = VelocitySpread |
| 250 | - | RotSpeed = RotSpeed, |
| 250 | + | }) |
| 251 | - | Speed = Speed, |
| 251 | + | return Particle |
| 252 | - | VelocitySpread = VelocitySpread, |
| 252 | + | end |
| 253 | - | } |
| 253 | + | }, |
| 254 | - | return Particle |
| 254 | + | CreateTemplate = {}
|
| 255 | - | end; |
| 255 | + | } |
| 256 | - | }; |
| 256 | + | function rayCast(Position, Direction, Range, Ignore) |
| 257 | - | |
| 257 | + | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
|
| 258 | - | CreateTemplate = {
|
| 258 | + | end |
| 259 | - | |
| 259 | + | function FindNearestTorso(pos) |
| 260 | - | }; |
| 260 | + | local list = game.Workspace:children() |
| 261 | local torso | |
| 262 | local dist = 1000 | |
| 263 | local temp, human, temp2 | |
| 264 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
|
| 264 | + | for x = 1, #list do |
| 265 | - | end |
| 265 | + | temp2 = list[x] |
| 266 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 267 | temp = temp2:findFirstChild("Torso")
| |
| 268 | - | if SinglePlayer then |
| 268 | + | human = temp2:findFirstChild("Humanoid")
|
| 269 | - | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance |
| 269 | + | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then |
| 270 | - | end |
| 270 | + | local dohit = true |
| 271 | - | local List = {}
|
| 271 | + | if dohit == true then |
| 272 | - | for i, v in pairs(workspace:GetChildren()) do |
| 272 | + | torso = temp |
| 273 | - | if v:IsA("Model") then
|
| 273 | + | dist = (temp.Position - pos).magnitude |
| 274 | - | if v:findFirstChild("Torso") then
|
| 274 | + | end |
| 275 | - | if v ~= Character then |
| 275 | + | |
| 276 | - | if (v.Torso.Position - Position).magnitude <= Distance then |
| 276 | + | end |
| 277 | - | table.insert(List, v) |
| 277 | + | |
| 278 | - | end |
| 278 | + | return torso, dist |
| 279 | - | end |
| 279 | + | end |
| 280 | - | end |
| 280 | + | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) |
| 281 | - | end |
| 281 | + | if hit.Parent == nil then |
| 282 | - | end |
| 282 | + | return |
| 283 | - | return List |
| 283 | + | |
| 284 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 285 | for _, v in pairs(hit.Parent:children()) do | |
| 286 | if v:IsA("Humanoid") then
| |
| 287 | - | if hit.Parent == nil then |
| 287 | + | h = v |
| 288 | - | return |
| 288 | + | end |
| 289 | - | end |
| 289 | + | |
| 290 | - | local h = hit.Parent:FindFirstChild("Humanoid")
|
| 290 | + | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
|
| 291 | - | for _, v in pairs(hit.Parent:children()) do |
| 291 | + | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
|
| 292 | - | if v:IsA("Humanoid") then
|
| 292 | + | return |
| 293 | - | h = v |
| 293 | + | end |
| 294 | - | end |
| 294 | + | local c = Create("ObjectValue")({
|
| 295 | - | end |
| 295 | + | Name = "creator", |
| 296 | - | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
|
| 296 | + | Value = game:service("Players").LocalPlayer,
|
| 297 | - | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
|
| 297 | + | Parent = h |
| 298 | - | if hit.Parent.DebounceHit.Value == true then |
| 298 | + | }) |
| 299 | - | return |
| 299 | + | game:GetService("Debris"):AddItem(c, 0.5)
|
| 300 | - | end |
| 300 | + | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
| 301 | - | end |
| 301 | + | local Damage = math.random(minim, maxim) |
| 302 | - | local c = Create("ObjectValue"){
|
| 302 | + | local blocked = false |
| 303 | - | Name = "creator", |
| 303 | + | local block = hit.Parent:findFirstChild("Block")
|
| 304 | - | Value = game:service("Players").LocalPlayer,
|
| 304 | + | if block ~= nil and block.className == "IntValue" and block.Value > 0 then |
| 305 | - | Parent = h, |
| 305 | + | blocked = true |
| 306 | - | } |
| 306 | + | block.Value = block.Value - 1 |
| 307 | - | game:GetService("Debris"):AddItem(c, .5)
|
| 307 | + | print(block.Value) |
| 308 | - | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) |
| 308 | + | end |
| 309 | - | local Damage = math.random(minim, maxim) |
| 309 | + | if TimeStop == false then |
| 310 | - | local blocked = false |
| 310 | + | h.Health = h.Health - Damage |
| 311 | - | local block = hit.Parent:findFirstChild("Block")
|
| 311 | + | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
|
| 312 | - | if block ~= nil then |
| 312 | + | elseif TimeStop == true then |
| 313 | - | if block.className == "IntValue" then |
| 313 | + | repeat |
| 314 | - | if block.Value > 0 then |
| 314 | + | wait() |
| 315 | - | blocked = true |
| 315 | + | until TimeStop == false |
| 316 | - | block.Value = block.Value - 1 |
| 316 | + | h.Health = h.Health - Damage / 2 |
| 317 | - | print(block.Value) |
| 317 | + | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Really red").Color)
|
| 318 | - | end |
| 318 | + | end |
| 319 | - | end |
| 319 | + | if Type == "Knockdown" then |
| 320 | - | end |
| 320 | + | local hum = hit.Parent.Humanoid |
| 321 | - | if TimeStop == false then |
| 321 | + | hum.PlatformStand = true |
| 322 | - | h.Health = h.Health - Damage |
| 322 | + | coroutine.resume(coroutine.create(function(HHumanoid) |
| 323 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
|
| 323 | + | swait(1) |
| 324 | - | elseif TimeStop == true then |
| 324 | + | HHumanoid.PlatformStand = false |
| 325 | - | repeat wait() until TimeStop == false |
| 325 | + | end), hum) |
| 326 | - | h.Health = h.Health - (Damage / 2) |
| 326 | + | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit |
| 327 | - | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
|
| 327 | + | local bodvol = Create("BodyVelocity")({
|
| 328 | - | end |
| 328 | + | velocity = angle * knockback, |
| 329 | - | if Type == "Knockdown" then |
| 329 | + | P = 5000, |
| 330 | - | local hum = hit.Parent.Humanoid |
| 330 | + | maxForce = Vector3.new(8000, 8000, 8000), |
| 331 | - | hum.PlatformStand = true |
| 331 | + | Parent = hit |
| 332 | - | coroutine.resume(coroutine.create(function(HHumanoid) |
| 332 | + | }) |
| 333 | - | swait(1) |
| 333 | + | local rl = Create("BodyAngularVelocity")({
|
| 334 | - | HHumanoid.PlatformStand = false |
| 334 | + | P = 3000, |
| 335 | - | end), hum) |
| 335 | + | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
| 336 | - | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit |
| 336 | + | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
| 337 | - | local bodvol = Create("BodyVelocity"){
|
| 337 | + | Parent = hit |
| 338 | - | velocity = angle * knockback, |
| 338 | + | }) |
| 339 | - | P = 5000, |
| 339 | + | game:GetService("Debris"):AddItem(bodvol, 0.5)
|
| 340 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 340 | + | game:GetService("Debris"):AddItem(rl, 0.5)
|
| 341 | - | Parent = hit, |
| 341 | + | elseif Type == "Normal" then |
| 342 | - | } |
| 342 | + | local vp = Create("BodyVelocity")({
|
| 343 | - | local rl = Create("BodyAngularVelocity"){
|
| 343 | + | P = 500, |
| 344 | - | P = 3000, |
| 344 | + | maxForce = Vector3.new(math.huge, 0, math.huge), |
| 345 | - | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, |
| 345 | + | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 |
| 346 | - | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), |
| 346 | + | }) |
| 347 | - | Parent = hit, |
| 347 | + | if knockback > 0 then |
| 348 | - | } |
| 348 | + | vp.Parent = hit.Parent.Torso |
| 349 | - | game:GetService("Debris"):AddItem(bodvol, .5)
|
| 349 | + | |
| 350 | - | game:GetService("Debris"):AddItem(rl, .5)
|
| 350 | + | game:GetService("Debris"):AddItem(vp, 0.5)
|
| 351 | - | elseif Type == "Normal" then |
| 351 | + | elseif Type == "Up" then |
| 352 | - | local vp = Create("BodyVelocity"){
|
| 352 | + | local bodyVelocity = Create("BodyVelocity")({
|
| 353 | - | P = 500, |
| 353 | + | velocity = Vector3.new(0, 20, 0), |
| 354 | - | maxForce = Vector3.new(math.huge, 0, math.huge), |
| 354 | + | P = 5000, |
| 355 | - | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, |
| 355 | + | maxForce = Vector3.new(8000, 8000, 8000), |
| 356 | - | } |
| 356 | + | Parent = hit |
| 357 | - | if knockback > 0 then |
| 357 | + | }) |
| 358 | - | vp.Parent = hit.Parent.Torso |
| 358 | + | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
|
| 359 | - | end |
| 359 | + | elseif Type == "DarkUp" then |
| 360 | - | game:GetService("Debris"):AddItem(vp, .5)
|
| 360 | + | coroutine.resume(coroutine.create(function() |
| 361 | - | elseif Type == "Up" then |
| 361 | + | for i = 0, 1, 0.1 do |
| 362 | - | local bodyVelocity = Create("BodyVelocity"){
|
| 362 | + | |
| 363 | - | velocity = Vector3.new(0, 20, 0), |
| 363 | + | Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
|
| 364 | - | P = 5000, |
| 364 | + | end |
| 365 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 365 | + | end)) |
| 366 | - | Parent = hit, |
| 366 | + | local bodyVelocity = Create("BodyVelocity")({
|
| 367 | - | } |
| 367 | + | velocity = Vector3.new(0, 20, 0), |
| 368 | - | game:GetService("Debris"):AddItem(bodyVelocity, .5)
|
| 368 | + | P = 5000, |
| 369 | - | elseif Type == "DarkUp" then |
| 369 | + | maxForce = Vector3.new(8000, 8000, 8000), |
| 370 | - | coroutine.resume(coroutine.create(function() |
| 370 | + | Parent = hit |
| 371 | - | for i = 0, 1, 0.1 do |
| 371 | + | }) |
| 372 | - | swait() |
| 372 | + | game:GetService("Debris"):AddItem(bodyVelocity, 1)
|
| 373 | - | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
|
| 373 | + | elseif Type == "Snare" then |
| 374 | - | end |
| 374 | + | local bp = Create("BodyPosition")({
|
| 375 | - | end)) |
| 375 | + | P = 2000, |
| 376 | - | local bodyVelocity = Create("BodyVelocity"){
|
| 376 | + | D = 100, |
| 377 | - | velocity = Vector3.new(0, 20, 0), |
| 377 | + | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 378 | - | P = 5000, |
| 378 | + | position = hit.Parent.Torso.Position, |
| 379 | - | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), |
| 379 | + | Parent = hit.Parent.Torso |
| 380 | - | Parent = hit, |
| 380 | + | }) |
| 381 | - | } |
| 381 | + | game:GetService("Debris"):AddItem(bp, 1)
|
| 382 | - | game:GetService("Debris"):AddItem(bodyVelocity, 1)
|
| 382 | + | elseif Type == "Freeze" then |
| 383 | - | elseif Type == "Snare" then |
| 383 | + | local BodPos = Create("BodyPosition")({
|
| 384 | - | local bp = Create("BodyPosition"){
|
| 384 | + | P = 50000, |
| 385 | - | P = 2000, |
| 385 | + | D = 1000, |
| 386 | - | D = 100, |
| 386 | + | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 387 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 387 | + | position = hit.Parent.Torso.Position, |
| 388 | - | position = hit.Parent.Torso.Position, |
| 388 | + | Parent = hit.Parent.Torso |
| 389 | - | Parent = hit.Parent.Torso, |
| 389 | + | }) |
| 390 | - | } |
| 390 | + | local BodGy = Create("BodyGyro")({
|
| 391 | - | game:GetService("Debris"):AddItem(bp, 1)
|
| 391 | + | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, |
| 392 | - | elseif Type == "Freeze" then |
| 392 | + | P = 20000, |
| 393 | - | local BodPos = Create("BodyPosition"){
|
| 393 | + | Parent = hit.Parent.Torso, |
| 394 | - | P = 50000, |
| 394 | + | cframe = hit.Parent.Torso.CFrame |
| 395 | - | D = 1000, |
| 395 | + | }) |
| 396 | - | maxForce = Vector3.new(math.huge, math.huge, math.huge), |
| 396 | + | hit.Parent.Torso.Anchored = true |
| 397 | - | position = hit.Parent.Torso.Position, |
| 397 | + | coroutine.resume(coroutine.create(function(Part) |
| 398 | - | Parent = hit.Parent.Torso, |
| 398 | + | swait(1.5) |
| 399 | - | } |
| 399 | + | Part.Anchored = false |
| 400 | - | local BodGy = Create("BodyGyro") {
|
| 400 | + | end), hit.Parent.Torso) |
| 401 | - | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , |
| 401 | + | game:GetService("Debris"):AddItem(BodPos, 3)
|
| 402 | - | P = 20e+003, |
| 402 | + | game:GetService("Debris"):AddItem(BodGy, 3)
|
| 403 | - | Parent = hit.Parent.Torso, |
| 403 | + | end |
| 404 | - | cframe = hit.Parent.Torso.CFrame, |
| 404 | + | local debounce = Create("BoolValue")({
|
| 405 | - | } |
| 405 | + | Name = "DebounceHit", |
| 406 | - | hit.Parent.Torso.Anchored = true |
| 406 | + | Parent = hit.Parent, |
| 407 | - | coroutine.resume(coroutine.create(function(Part) |
| 407 | + | Value = true |
| 408 | - | swait(1.5) |
| 408 | + | }) |
| 409 | - | Part.Anchored = false |
| 409 | + | game:GetService("Debris"):AddItem(debounce, Delay)
|
| 410 | - | end), hit.Parent.Torso) |
| 410 | + | c = Create("ObjectValue")({
|
| 411 | - | game:GetService("Debris"):AddItem(BodPos, 3)
|
| 411 | + | Name = "creator", |
| 412 | - | game:GetService("Debris"):AddItem(BodGy, 3)
|
| 412 | + | Value = Player, |
| 413 | - | end |
| 413 | + | Parent = h |
| 414 | - | local debounce = Create("BoolValue"){
|
| 414 | + | }) |
| 415 | - | Name = "DebounceHit", |
| 415 | + | game:GetService("Debris"):AddItem(c, 0.5)
|
| 416 | - | Parent = hit.Parent, |
| 416 | + | |
| 417 | - | Value = true, |
| 417 | + | end |
| 418 | - | } |
| 418 | + | function ShowDamage(Pos, Text, Time, Color) |
| 419 | - | game:GetService("Debris"):AddItem(debounce, Delay)
|
| 419 | + | local Rate = 0.03333333333333333 |
| 420 | - | c = Create("ObjectValue"){
|
| 420 | + | local Pos = Pos or Vector3.new(0, 0, 0) |
| 421 | - | Name = "creator", |
| 421 | + | local Text = Text or "" |
| 422 | - | Value = Player, |
| 422 | + | local Time = Time or 2 |
| 423 | - | Parent = h, |
| 423 | + | local Color = Color or Color3.new(1, 0, 1) |
| 424 | - | } |
| 424 | + | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
| 425 | - | game:GetService("Debris"):AddItem(c, .5)
|
| 425 | + | EffectPart.Anchored = true |
| 426 | - | end |
| 426 | + | local BillboardGui = Create("BillboardGui")({
|
| 427 | Size = UDim2.new(3, 0, 3, 0), | |
| 428 | Adornee = EffectPart, | |
| 429 | Parent = EffectPart | |
| 430 | - | local Rate = (1 / 30) |
| 430 | + | }) |
| 431 | - | local Pos = (Pos or Vector3.new(0, 0, 0)) |
| 431 | + | local TextLabel = Create("TextLabel")({
|
| 432 | - | local Text = (Text or "") |
| 432 | + | BackgroundTransparency = 1, |
| 433 | - | local Time = (Time or 2) |
| 433 | + | Size = UDim2.new(1, 0, 1, 0), |
| 434 | - | local Color = (Color or Color3.new(1, 0, 1)) |
| 434 | + | Text = Text, |
| 435 | - | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) |
| 435 | + | Font = "SciFi", |
| 436 | - | EffectPart.Anchored = true |
| 436 | + | TextColor3 = Color, |
| 437 | - | local BillboardGui = Create("BillboardGui"){
|
| 437 | + | TextScaled = true, |
| 438 | - | Size = UDim2.new(3, 0, 3, 0), |
| 438 | + | Parent = BillboardGui |
| 439 | - | Adornee = EffectPart, |
| 439 | + | }) |
| 440 | - | Parent = EffectPart, |
| 440 | + | game.Debris:AddItem(EffectPart, Time) |
| 441 | - | } |
| 441 | + | EffectPart.Parent = game:GetService("Workspace")
|
| 442 | - | local TextLabel = Create("TextLabel"){
|
| 442 | + | delay(0, function() |
| 443 | - | BackgroundTransparency = 1, |
| 443 | + | local Frames = Time / Rate |
| 444 | - | Size = UDim2.new(1, 0, 1, 0), |
| 444 | + | for Frame = 1, Frames do |
| 445 | - | Text = Text, |
| 445 | + | wait(Rate) |
| 446 | - | Font = "SciFi", |
| 446 | + | local Percent = Frame / Frames |
| 447 | - | TextColor3 = Color, |
| 447 | + | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
| 448 | - | TextScaled = true, |
| 448 | + | TextLabel.TextTransparency = Percent |
| 449 | - | Parent = BillboardGui, |
| 449 | + | end |
| 450 | - | } |
| 450 | + | if EffectPart and EffectPart.Parent then |
| 451 | - | game.Debris:AddItem(EffectPart, (Time)) |
| 451 | + | EffectPart:Destroy() |
| 452 | - | EffectPart.Parent = game:GetService("Workspace")
|
| 452 | + | end |
| 453 | - | delay(0, function() |
| 453 | + | end) |
| 454 | - | local Frames = (Time / Rate) |
| 454 | + | end |
| 455 | - | for Frame = 1, Frames do |
| 455 | + | local STDamage = false |
| 456 | - | wait(Rate) |
| 456 | + | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) |
| 457 | - | local Percent = (Frame / Frames) |
| 457 | + | for _, c in pairs(workspace:children()) do |
| 458 | - | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) |
| 458 | + | local hum = c:findFirstChild("Humanoid")
|
| 459 | - | TextLabel.TextTransparency = Percent |
| 459 | + | if hum ~= nil then |
| 460 | - | end |
| 460 | + | local head = c:findFirstChild("Torso")
|
| 461 | - | if EffectPart and EffectPart.Parent then |
| 461 | + | if head ~= nil then |
| 462 | - | EffectPart:Destroy() |
| 462 | + | local targ = head.Position - Part.Position |
| 463 | - | end |
| 463 | + | local mag = targ.magnitude |
| 464 | - | end) |
| 464 | + | if Magnitude >= mag and c.Name ~= Player.Name then |
| 465 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
| 466 | if STDamage == true then | |
| 467 | for i = 1, 3 do | |
| 468 | - | for _, c in pairs(workspace:children()) do |
| 468 | + | Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
|
| 469 | - | local hum = c:findFirstChild("Humanoid")
|
| 469 | + | end |
| 470 | - | if hum ~= nil then |
| 470 | + | for i = 1, 10 do |
| 471 | - | local head = c:findFirstChild("Torso")
|
| 471 | + | CamShake(1, 70000) |
| 472 | - | if head ~= nil then |
| 472 | + | Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 1, 1, 1)
|
| 473 | - | local targ = head.Position - Part.Position |
| 473 | + | end |
| 474 | - | local mag = targ.magnitude |
| 474 | + | elseif STDamage == false then |
| 475 | - | if mag <= Magnitude and c.Name ~= Player.Name then |
| 475 | + | CamShake(1, 90000) |
| 476 | - | for i = 1, 10 do |
| 476 | + | Effects.Block.Create(BrickColor.new("Really black"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
|
| 477 | - | Effects.Elect.Create(head.CFrame, 10, 10, 10) |
| 477 | + | for i = 1, 2 do |
| 478 | - | end |
| 478 | + | Effects.Break.Create(BrickColor.new("Really black"), head.CFrame, 0.4, 0.4, 0.4)
|
| 479 | - | CFuncs.Sound.Create("324867021", head, 1, 1)
|
| 479 | + | end |
| 480 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
|
| 480 | + | |
| 481 | - | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) |
| 481 | + | end |
| 482 | - | end |
| 482 | + | |
| 483 | - | end |
| 483 | + | end |
| 484 | - | end |
| 484 | + | |
| 485 | - | end |
| 485 | + | end |
| 486 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
| 487 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
| 488 | - | HandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleR", Vector3.new(0.403949469, 0.452220112, 0.425030977)) |
| 488 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.399999917, 1.0999999)) |
| 489 | - | HandleRWeld = CFuncs.Weld.Create(m, Character["Right Arm"], HandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997161865, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) |
| 489 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.350002289, 0, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) |
| 490 | - | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxR", Vector3.new(1.00394952, 1.05222011, 1.02503109)) |
| 490 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) |
| 491 | - | HitboxRWeld = CFuncs.Weld.Create(m, HandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 0, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 491 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453E-6, -0.400001526, 7.62939453E-6, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) |
| 492 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) |
| 492 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.299999893, 0.200000003)) |
| 493 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147205353, 0.542663455, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) |
| 493 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.300033569, -0.800000191, -0.44997406, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) |
| 494 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
|
| 494 | + | Eye1 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye1", Vector3.new(0.400000006, 0.200000003, 0.200000003)) |
| 495 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) |
| 495 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye1, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0381011963, -0.0574798584, 0.471725464, -2.89082527E-6, 0.173647985, -0.984807968, -6.2584877E-7, 0.984808922, 0.173648104, 1.00000012, 1.02902288E-6, -2.77161598E-6)) |
| 496 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0980299711, 0, 0.147209167, 1, 0, 0, 0, 0, 1, 0, -1, -0)) |
| 496 | + | CFuncs.Mesh.Create("SpecialMesh", Eye1, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 497 | - | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 497 | + | Eye2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 1, "Really red", "Eye2", Vector3.new(0.400000006, 0.200000003, 0.200000003)) |
| 498 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) |
| 498 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Eye2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0115432739, -0.0487277508, 0.482452393, -0.981060266, -0.173648134, -0.0858327746, -0.172987267, 0.984808922, -0.0151339322, 0.0871568322, 3.96735317E-7, -0.996194839)) |
| 499 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.147209167, -0.54266274, 0.0980299711, 0, -1, -0, 0, 0, -1, 1, 0, 0)) |
| 499 | + | CFuncs.Mesh.Create("SpecialMesh", Eye2, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 500 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
|
| 500 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.499999821, 0.300000012, 0.200000003)) |
| 501 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 501 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.299995422, -0.800000191, 0.449989319, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) |
| 502 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 502 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.10000002, 0.999999881, 1.0999999)) |
| 503 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
|
| 503 | + | PartWeld = CFuncs.Weld.Create(m, HHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.200004578, -0.150001526, 0.200012207, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) |
| 504 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 504 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) |
| 505 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 505 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449981689, -0.750000954, 0.250007629, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) |
| 506 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
|
| 506 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 507 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) |
| 507 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) |
| 508 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00299167633, -0.207504272, 0.721092105, 0, 0, -1, 0, 1, 0, 1, 0, 0)) |
| 508 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.449970245, 0.650001526, 3.21031663E-8, -1.00000119, -1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024, -1.00000024, 3.21031663E-8, 5.96046448E-8)) |
| 509 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 509 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 510 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 510 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) |
| 511 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.498931885, -0.160766602, 0.881875753, 0, -1, -0, 0, 0, -1, 1, 0, 0)) |
| 511 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.449970245, -1.05000114, 0.300033569, -5.96046448E-8, 1.38630043E-7, 1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, -1.00000024, 3.21031663E-8, 5.96046448E-8)) |
| 512 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
|
| 512 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 513 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 513 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.5)) |
| 514 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.341688991, -0.227600098, 0.41447866, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 514 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449996948, -1.05000019, 0.300014496, 1.00000024, -3.21031663E-8, -5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, -5.96046448E-8, 1.38630043E-7, 1.00000024)) |
| 515 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
|
| 515 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 516 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 516 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.20000005, 0.200000003, 0.200000003)) |
| 517 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341658711, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 517 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0500011444, -0.650009155, 0.449989319, 3.21031663E-8, -1.00000119, -1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024, 1.00000024, -3.21031663E-8, -5.96046448E-8)) |
| 518 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
|
| 518 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 519 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 519 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.600000024)) |
| 520 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.47883606, -0.442184329, 0.208572268, 0, 1, 0, 0, 0, 1, 1, 0, 0)) |
| 520 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.450012207, -0.750001907, 0.249996185, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) |
| 521 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
|
| 521 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 522 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 522 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) |
| 523 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.49892807, -0.160797, 0.881881475, 0, 1, 0, 0, 0, 1, 1, 0, 0)) |
| 523 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.449985504, -0.800001144, 0.0500106812, 5.96046448E-8, -1.38630043E-7, -1.00000024, -3.21031663E-8, 1.00000119, 1.38630043E-7, 1.00000024, -3.21031663E-8, -5.96046448E-8)) |
| 524 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
|
| 524 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 525 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 525 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.300000012, 0.200000003)) |
| 526 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.227600098, 0.404432654, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 526 | + | WedgeWeld = CFuncs.Weld.Create(m, HHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.44997406, -0.800002098, 0.0500030518, -1.00000024, 3.21031663E-8, 5.96046448E-8, -3.21031663E-8, 1.00000119, 1.38630043E-7, 5.96046448E-8, -1.38630043E-7, -1.00000024)) |
| 527 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
|
| 527 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 528 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) |
| 528 | + | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "THandle", Vector3.new(1, 0.799999893, 1)) |
| 529 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.52587891e-005, -0.0437278748, -0.273792505, 0, 0, 1, 0, -1, -0, 1, 0, 0)) |
| 529 | + | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 530 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
|
| 530 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.699999928, 1.20000005)) |
| 531 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 531 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.328445435, -0.67606163, -0.323509216, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) |
| 532 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.47883606, -0.442184538, 0.208572268, 0, -1, -0, 0, 0, -1, 1, 0, 0)) |
| 532 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.99999994, 0.499999851, 0.900000036)) |
| 533 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
|
| 533 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354995728, 0.217259884, 0.408233643, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) |
| 534 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 534 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.700000048, 0.800000012)) |
| 535 | - | PartWeld = CFuncs.Weld.Create(m, HandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.341674924, -0.227600098, 0.414482474, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 535 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.843423843, -1.0044136, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) |
| 536 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
|
| 536 | + | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 537 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 537 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.60000014, 0.400000006, 1.39999998)) |
| 538 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) |
| 538 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-5, -0.793423653, -0.504411697, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) |
| 539 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 539 | + | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 540 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 540 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.19999981, 0.499999911, 1.19999993)) |
| 541 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) |
| 541 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.198799133, -0.0796661377, -0.194431305, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) |
| 542 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 542 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.80000019, 0.300000012, 1.80000007)) |
| 543 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 543 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.10351563E-5, -1.04342794, -0.404396057, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) |
| 544 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, -0.383376956, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) |
| 544 | + | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 545 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 545 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 1.10000002, 0.300000012)) |
| 546 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) |
| 546 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.34057617E-5, -0.943422318, -1.35441589, 1, -8.19564079E-8, 5.96046519E-8, -1.01078633E-7, 0.939694166, -0.342019171, 1.52638329E-8, 0.34201926, 0.939693213)) |
| 547 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.49999994, 0.299995422, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 547 | + | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 548 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) |
| 548 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.09999979, 0.499999911, 1.0999999)) |
| 549 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, 0.377364278, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 549 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.11920929, 0.416726112, -0.115348816, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) |
| 550 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) |
| 550 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.39999986, 1.19999993, 1.39999986)) |
| 551 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339208484, -0.212520599, -0.380355716, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 551 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.218803406, -0.55094862, 0.222564697, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) |
| 552 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) |
| 552 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.999999762, 0.300000012, 0.799999893)) |
| 553 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0326082706, -0.127105713, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 553 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0691986084, 0.816726685, -0.165359497, 0.709785044, 0.0255700666, -0.70395416, -2.32494262E-4, 0.999350607, 0.0360652842, 0.704418302, -0.0254352745, 0.709329426)) |
| 554 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) |
| 554 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.899999976, 0.499999851, 0.899999917)) |
| 555 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364227653, -0.0869140625, -0.502471805, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 555 | + | PartWeld = CFuncs.Weld.Create(m, THandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.331642151, 0.516366959, 0.335166931, 0.709785223, -0.157498211, -0.686585248, -2.32138293E-4, 0.974633098, -0.2238141, 0.704418123, 0.159019142, 0.691742837)) |
| 556 | - | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
|
| 556 | + | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) |
| 557 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 557 | + | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 558 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.382619858, 0.0006275177, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) |
| 558 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) |
| 559 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 559 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550004005, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 560 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) |
| 560 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 561 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374283195, 0.124126434, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 561 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.150001526, 0.200003624, -0.359994888, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 562 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
|
| 562 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 563 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 563 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.20000267, 0.359992981, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 564 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.626291275, 0.141311646, 0.378372312, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) |
| 564 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) |
| 565 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 565 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209899902, -0.809997559, 5.7220459E-6, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) |
| 566 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) |
| 566 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) |
| 567 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364241004, -0.0869140625, 0.502502561, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 567 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.300003052, 0.650004387, 1.71661377E-5, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 568 | - | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
|
| 568 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) |
| 569 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 569 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.650003433, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 570 | - | Part2Weld = CFuncs.Weld.Create(m, HandleR, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.504465103, 0.0709762573, 0.378356099, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)) |
| 570 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) |
| 571 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 571 | + | PartWeld = CFuncs.Weld.Create(m, AHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199996948, -0.049996376, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 572 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) |
| 572 | + | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) |
| 573 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273794413, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 573 | + | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 574 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
|
| 574 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) |
| 575 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) |
| 575 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.200012207, -0.149997711, 0.360010147, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) |
| 576 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 576 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 577 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
|
| 577 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) |
| 578 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 578 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -1.30999851, 0.659896851, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) |
| 579 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 579 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 580 | - | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
|
| 580 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) |
| 581 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) |
| 581 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199981689, -0.149998665, 0.359991074, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) |
| 582 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502472997, 0.0325949192, 0.194473267, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 582 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 583 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 583 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) |
| 584 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 584 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.90734863E-6, 0.309997559, -0.0598983765, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) |
| 585 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.491394043, 0, -0.120647311, 0, -1, -0, 0, 0, 1, -1, 0, 0)) |
| 585 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 586 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
|
| 586 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) |
| 587 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) |
| 587 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309999466, 0.659896851, 5.96046519E-8, -1.41561088E-7, 1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) |
| 588 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520593584, -0.501441956, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 588 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 589 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
|
| 589 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) |
| 590 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 590 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.200003624, 0.150016785, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) |
| 591 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351730466, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 591 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 592 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
|
| 592 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) |
| 593 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) |
| 593 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.53674316E-6, -1.06000042, 0.490097046, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) |
| 594 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0627520084, -0.48134613, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 594 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 595 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
|
| 595 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) |
| 596 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 596 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.299995422, -5.96046519E-8, 1.41561088E-7, -1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, 1, -8.19564079E-8, 5.96046519E-8)) |
| 597 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, -0.341659427, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 597 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 598 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
|
| 598 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) |
| 599 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) |
| 599 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.659999847, 0.490089417, -5.96046519E-8, 1.41561088E-7, -1.00000024, 8.19564079E-8, -1.00000119, 1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) |
| 600 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364227653, 0, 0.194465637, -1, 0, -0, 0, 0, 1, 0, 1, 0)) |
| 600 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 601 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 601 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) |
| 602 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) |
| 602 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, -1.30999947, -0.0598831177, 5.96046519E-8, -1.41561088E-7, 1.00000024, -8.19564079E-8, 1.00000119, -1.41561088E-7, -1, 8.19564079E-8, -5.96046519E-8)) |
| 603 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.0326025486, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 603 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 604 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 604 | + | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) |
| 605 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) |
| 605 | + | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) |
| 606 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.488883972, 0, -0.118135333, 0, -1, -0, 0, 0, 1, -1, 0, 0)) |
| 606 | + | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) |
| 607 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
|
| 607 | + | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 608 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) |
| 608 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 609 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, 0.351714253, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 609 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, -0.360012054, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 610 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
|
| 610 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999928, 0.520000041)) |
| 611 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) |
| 611 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.0499982834, -9.53674316E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 612 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409549892, -0.47883606, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 612 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 613 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
|
| 613 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149986267, 0.200001717, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 614 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) |
| 614 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.20000005, 0.800000012, 1.20000005)) |
| 615 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479904354, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 615 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.21005249, -0.81000042, 2.28881836E-5, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) |
| 616 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
|
| 616 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.899999976, 1.01999998)) |
| 617 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 617 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999984741, 0.550003052, -5.7220459E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 618 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502471805, 0.364227653, 0.194465637, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 618 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.200000003, 0.699999988, 1.01999998)) |
| 619 | - | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
|
| 619 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.299995422, 0.650003433, -3.81469727E-6, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 620 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 620 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.300000012, 0.699999988, 1.01999998)) |
| 621 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.442184329, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 621 | + | PartWeld = CFuncs.Weld.Create(m, AHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.149993896, 0.65000248, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 622 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 622 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) |
| 623 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 623 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.81469727E-6, 0.309998512, 0.660064697, 5.96046519E-8, 1.41561088E-7, 1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) |
| 624 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.498931885, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 624 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 625 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
|
| 625 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) |
| 626 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) |
| 626 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.199989319, -0.149998665, 0.359992981, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 627 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881875753, -0.488883972, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 627 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 628 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
|
| 628 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.900000095)) |
| 629 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 629 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.47955322E-5, -1.30999947, -0.060043335, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 630 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.442184538, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 630 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 631 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 631 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.300000012)) |
| 632 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) |
| 632 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459E-6, 0.20000267, 0.150001526, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 633 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208579898, -0.47882843, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 633 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 634 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
|
| 634 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) |
| 635 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 635 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199836731, -0.149998665, 0.36003685, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) |
| 636 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.351714253, -0.498935699, -0.640685916, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 636 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 637 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
|
| 637 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.5, 0.200000003)) |
| 638 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) |
| 638 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.52587891E-5, 0.659998894, 0.489944458, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 639 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.502456784, -0.0779379606, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 639 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 640 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 640 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.5, 0.200000003)) |
| 641 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 641 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.199981689, -0.149999619, 0.360010147, -1, -8.19564079E-8, -5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, -5.96046519E-8, -1.41561088E-7, -1.00000024)) |
| 642 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.261260033, -0.409553707, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 642 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 643 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 643 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.899999976)) |
| 644 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) |
| 644 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.67028809E-5, 0.309998512, -0.0600509644, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 645 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273788691, -0.21754837, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 645 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 646 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 646 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.300000012, 0.200000003)) |
| 647 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.261291385, -0.409557521, -0.488883972, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 647 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.33514404E-5, -1.06000042, 0.489936829, 5.96046519E-8, 1.41561088E-7, 1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 648 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 648 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 649 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) |
| 649 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.01999998, 0.200000003, 0.200000003)) |
| 650 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143150568, -0.47883606, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 650 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453E-6, 0.200003624, 0.299987793, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) |
| 651 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
|
| 651 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 652 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) |
| 652 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(1.19999993, 0.200000003, 0.300000012)) |
| 653 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502487063, -0.0779341459, -0.448684692, 0, 0, -1, -1, 0, -0, 0, 1, 0)) |
| 653 | + | WedgeWeld = CFuncs.Weld.Create(m, AHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316E-6, -1.30999947, 0.660049438, -5.96046519E-8, -1.41561088E-7, -1.00000024, 8.19564079E-8, 1.00000119, 1.41561088E-7, 1, 8.19564079E-8, 5.96046519E-8)) |
| 654 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 654 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 655 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 655 | + | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) |
| 656 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.351745486, -0.501449585, -0.640689731, 0, 0, 1, 0, 1, 0, -1, 0, -0)) |
| 656 | + | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) |
| 657 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
|
| 657 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.200000003)) |
| 658 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 658 | + | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 659 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354698539, -0.411003113, 0.341704488, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 659 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) |
| 660 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
|
| 660 | + | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600002289, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 661 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 661 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) |
| 662 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354692817, -0.411003113, 1.43051147e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 662 | + | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454998016, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 663 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
|
| 663 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.200000003)) |
| 664 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) |
| 664 | + | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00499916077, -0.604999542, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 665 | - | Part3Weld = CFuncs.Weld.Create(m, HandleR, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168369114, -0.48134613, -0.351745486, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 665 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) |
| 666 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
|
| 666 | + | PartWeld = CFuncs.Weld.Create(m, LHandleR, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499725342, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) |
| 667 | - | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) |
| 667 | + | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 668 | - | Part4Weld = CFuncs.Weld.Create(m, HandleR, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-3.14712524e-005, -0.144226074, 0.349262118, 0, 0, 1, 0, -1, -0, 1, 0, 0)) |
| 668 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 669 | - | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
|
| 669 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.604999542, -0.504998207, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) |
| 670 | - | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) |
| 670 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 671 | - | Part5Weld = CFuncs.Weld.Create(m, HandleR, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(3.14712524e-005, -0.398441315, 0.349269748, 0, 0, -1, 0, 1, 0, 1, 0, 0)) |
| 671 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 672 | - | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
|
| 672 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.60499382, -0.495001793, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 673 | - | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) |
| 673 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 674 | - | Part6Weld = CFuncs.Weld.Create(m, HandleR, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349269748, -0.127105713, -1.52587891e-005, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 674 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 675 | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.495001793, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) | |
| 676 | - | HandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HandleL", Vector3.new(0.403949469, 0.452220112, 0.425030977)) |
| 676 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 677 | - | HandleLWeld = CFuncs.Weld.Create(m, Character["Left Arm"], HandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.637853563, -0.00997924805, 0.00182324648, 0, -1, 0, 1, 0, 0, 0, -0, 1)) |
| 677 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.200000003, 0.200000003, 0.200000003)) |
| 678 | - | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Bright yellow", "HitboxL", Vector3.new(1.00394952, 1.05222011, 1.02503109)) |
| 678 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleR, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.604999542, -0.504998207, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) |
| 679 | - | HitboxLWeld = CFuncs.Weld.Create(m, HandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0999999642, 3.81469727e-006, 5.96046448e-008, 1, 0, 0, 0, 1, 0, 0, 0, 1)) |
| 679 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 680 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.401974738, 1.08532834, 0.40197292)) |
| 680 | + | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) |
| 681 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.098050952, 0.00573730469, 0.171247482, 1, 0, 0, 0, 0, -1, 0, 1, 0)) |
| 681 | + | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) |
| 682 | - | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 682 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 1.00999999, 1.19000006)) |
| 683 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 683 | + | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.600001335, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 684 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335890889, -0.251642227, 0.414461493, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 684 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.400000006, 1.20000005, 0.300000012)) |
| 685 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
|
| 685 | + | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00499725342, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 686 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) |
| 686 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(1.02999997, 0.699999928, 1.19000006)) |
| 687 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, -0.548431277, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) |
| 687 | + | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, -0.454999924, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 688 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
|
| 688 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000131, 1.20000005, 0.800000012)) |
| 689 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.281382293, 0.206172079, 0.281381041)) |
| 689 | + | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00499534607, 0.0149993896, 0.00500297546, 2.28095047E-7, 1.00000775, 2.99581131E-7, -1.00000417, 5.63755016E-8, -4.06898749E-7, -2.98379774E-7, 2.07959161E-8, 1.0000037)) |
| 690 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.171247482, 0.536894917, 0.098050952, 0, 1, 0, 0, 0, 1, 1, 0, 0)) |
| 690 | + | CFuncs.Mesh.Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 691 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.194969907, 1))
|
| 691 | + | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Part", Vector3.new(0.800000012, 0.800000012, 0.300000012)) |
| 692 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 692 | + | PartWeld = CFuncs.Weld.Create(m, LHandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00498962402, -0.00500106812, -0.554998398, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) |
| 693 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 693 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 694 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
|
| 694 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.505000114, 0.305000305, 2.98023224E-8, 6.70552254E-8, 1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, -1, -4.47034836E-8, -2.98023224E-8)) |
| 695 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 695 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 696 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.52296257, -0.166549563, 0.881902456, 0, 1, 0, 0, 0, 1, 1, 0, 0)) |
| 696 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 697 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
|
| 697 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.505000114, 0.29499054, -2.98023224E-8, -6.70552254E-8, -1.00000012, 3.7252903E-8, 1.0000006, 7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) |
| 698 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 698 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 699 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.502866745, -0.447936893, 0.208598971, 0, 1, 0, 0, 0, 1, 1, 0, 0)) |
| 699 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 700 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
|
| 700 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.554998398, -0.494999886, 0.29499054, 2.98023224E-8, 6.70552254E-8, 1.00000012, -3.7252903E-8, -1.0000006, -7.4505806E-8, 1, 4.47034836E-8, 2.98023224E-8)) |
| 701 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 701 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 702 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.335906148, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 702 | + | Wedge = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "Wedge", Vector3.new(0.300000012, 0.200000003, 0.200000003)) |
| 703 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
|
| 703 | + | WedgeWeld = CFuncs.Weld.Create(m, LHandleL, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.554998398, -0.494999886, 0.305000305, -5.96046519E-8, -1.41561088E-7, -1.00000024, -8.19564079E-8, -1.00000119, -1.41561088E-7, -1, -8.19564079E-8, -5.96046519E-8)) |
| 704 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 704 | + | CFuncs.Mesh.Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 705 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.5229702, -0.155028343, 0.881904364, 0, -1, -0, 0, 0, -1, 1, 0, 0)) |
| 705 | + | Shield = CFuncs.Part.Create(m, "Neon", 0, 0.5, "Really red", "Part", Vector3.new(9.1, 8.5, 0.2)) |
| 706 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.389939725, 0.389939249))
|
| 706 | + | CFuncs.Mesh.Create("SpecialMesh", Shield, "FileMesh", "rbxassetid://708292865", Vector3.new(0, 0, 0), Vector3.new(0.04, 0.04, 0.04))
|
| 707 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 707 | + | Shield.Parent = nil |
| 708 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 708 | + | EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
|
| 709 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
|
| 709 | + | Effects = {
|
| 710 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part", Vector3.new(1.01297641, 0.562762797, 0.361775607)) |
| 710 | + | Block = {
|
| 711 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00271511078, -0.231538773, 0.72112453, 0, 0, 1, 0, -1, -0, 1, 0, 0)) |
| 711 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) |
| 712 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
|
| 712 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 713 | - | Part = CFuncs.Part.Create(m, Enum.Material.Metal, 0, 0, "Gold", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 713 | + | prt.Anchored = true |
| 714 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251642227, 0.404413581, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 714 | + | prt.CFrame = cframe |
| 715 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.974852681, 0.974849463, 0.194969654))
|
| 715 | + | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 716 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 716 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 717 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.50287056, -0.436416715, 0.208604693, 0, -1, -0, 0, 0, -1, 1, 0, 0)) |
| 717 | + | if Type == 1 or Type == nil then |
| 718 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.292455852, 0.974849463, 0.877363384))
|
| 718 | + | table.insert(Effects, {
|
| 719 | - | Part = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part", Vector3.new(1.0853318, 0.206172079, 0.261282384)) |
| 719 | + | prt, |
| 720 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.0196914673, -0.273781061, 0, 0, -1, 0, 1, 0, 1, 0, 0)) |
| 720 | + | "Block1", |
| 721 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
|
| 721 | + | delay, |
| 722 | - | Part = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 722 | + | x3, |
| 723 | - | PartWeld = CFuncs.Weld.Create(m, HandleL, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.347427249, -0.251634598, 0.414469123, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 723 | + | y3, |
| 724 | - | CFuncs.Mesh.Create("SpecialMesh", Part, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.779882133, 0.77987963, 0.292454481))
|
| 724 | + | z3, |
| 725 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 725 | + | msh |
| 726 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.638334274, 0.120502472, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) |
| 726 | + | }) |
| 727 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 727 | + | elseif Type == 2 then |
| 728 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 728 | + | table.insert(Effects, {
|
| 729 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501613617, -0.377654195, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) |
| 729 | + | prt, |
| 730 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 730 | + | "Block2", |
| 731 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 731 | + | delay, |
| 732 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201816559, -0.377624631, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) |
| 732 | + | x3, |
| 733 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 733 | + | y3, |
| 734 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.252237976)) |
| 734 | + | z3, |
| 735 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, 0.383117557, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 735 | + | msh |
| 736 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part2", Vector3.new(0.803949475, 0.452220112, 1.02503097)) |
| 736 | + | }) |
| 737 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.500019014, 0.275951385, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 737 | + | |
| 738 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.401974738, 0.572812021, 0.258267611)) |
| 738 | + | end |
| 739 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.339231372, -0.236558914, -0.374602437, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 739 | + | }, |
| 740 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 740 | + | Cylinder = {
|
| 741 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.63834095, 0.120515823, 0.384124637, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) |
| 741 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 742 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 742 | + | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
| 743 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) |
| 743 | + | prt.Anchored = true |
| 744 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364218116, -0.110958099, -0.496704191, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 744 | + | prt.CFrame = cframe |
| 745 | - | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
|
| 745 | + | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 746 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.562762797, 0.206172064)) |
| 746 | + | game:GetService("Debris"):AddItem(prt, 2)
|
| 747 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.364216208, -0.11095047, 0.508239627, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 747 | + | Effects[#Effects + 1] = {
|
| 748 | - | CFuncs.Mesh.Create("CylinderMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969654))
|
| 748 | + | prt, |
| 749 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.206172079, 1.0049324)) |
| 749 | + | "Cylinder", |
| 750 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.374262214, 0.100086212, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 750 | + | delay, |
| 751 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.0974852666, 0.682394505, 1))
|
| 751 | + | x3, |
| 752 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 752 | + | y3, |
| 753 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.39466095, -0.0201721191, 0.384109378, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) |
| 753 | + | z3 |
| 754 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 754 | + | } |
| 755 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part2", Vector3.new(0.206172049, 0.683354914, 0.254247904)) |
| 755 | + | end |
| 756 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.516500473, 0.0501708984, 0.384094119, 0.866025984, 0.499998987, 0, 0.499998987, -0.866025984, 0, 0, 0, -1)) |
| 756 | + | }, |
| 757 | - | CFuncs.Mesh.Create("BlockMesh", Part2, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389941067, 1, 1))
|
| 757 | + | Head = {
|
| 758 | - | Part2 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part2", Vector3.new(0.663258314, 0.643157542, 1.04512966)) |
| 758 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 759 | - | Part2Weld = CFuncs.Weld.Create(m, HandleL, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0325930119, -0.151147842, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 759 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 760 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 760 | + | prt.Anchored = true |
| 761 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357483745, -0.5254879, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 761 | + | prt.CFrame = cframe |
| 762 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
|
| 762 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 763 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.361777306, 0.206172079, 0.206172064)) |
| 763 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 764 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.062738657, -0.505384445, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 764 | + | table.insert(Effects, {
|
| 765 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
|
| 765 | + | prt, |
| 766 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 766 | + | "Cylinder", |
| 767 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, -0.335906148, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 767 | + | delay, |
| 768 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
|
| 768 | + | x3, |
| 769 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.643156648)) |
| 769 | + | y3, |
| 770 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.50538826, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 770 | + | z3, |
| 771 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455524, 0.316826075, 1))
|
| 771 | + | msh |
| 772 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 772 | + | }) |
| 773 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 773 | + | end |
| 774 | - | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
|
| 774 | + | }, |
| 775 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 1.0049336, 0.206172064)) |
| 775 | + | Sphere = {
|
| 776 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.364208579, 0.00576782227, 0.17042923, -1, 0, -0, 0, 0, -1, 0, -1, -0)) |
| 776 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 777 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 777 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 778 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256168, 0.206172064)) |
| 778 | + | prt.Anchored = true |
| 779 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508239627, 0.0325796604, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 779 | + | prt.CFrame = cframe |
| 780 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 780 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 781 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.80495441, 0.206172079, 0.206172064)) |
| 781 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 782 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.520616472, -0.525484085, 0.00572109222, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 782 | + | table.insert(Effects, {
|
| 783 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.779878199))
|
| 783 | + | prt, |
| 784 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 784 | + | "Cylinder", |
| 785 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.515432358, 0.00573730469, -0.120672107, 0, 1, 0, 0, 0, -1, -1, 0, 0)) |
| 785 | + | delay, |
| 786 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.414312303, 0.779879749, 0.414309978))
|
| 786 | + | x3, |
| 787 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.663256109, 0.206172064)) |
| 787 | + | y3, |
| 788 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496704191, 0.0325872898, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 788 | + | z3, |
| 789 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 789 | + | msh |
| 790 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 790 | + | }) |
| 791 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.255522728, -0.409584224, -0.512922287, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 791 | + | end |
| 792 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 792 | + | }, |
| 793 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) |
| 793 | + | Sphere2 = {
|
| 794 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.409576595, -0.502866745, 0.357467532, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 794 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 795 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
|
| 795 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 796 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 796 | + | prt.Anchored = true |
| 797 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.267042994, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 797 | + | prt.CFrame = cframe |
| 798 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 798 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 799 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.261283636, 0.462269485, 1.08532703)) |
| 799 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 800 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.273779154, -0.241586685, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 800 | + | table.insert(Effects, {
|
| 801 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 801 | + | prt, |
| 802 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.357467532, -0.522974014, -0.640716434, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 802 | + | "Cylinder", |
| 803 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
|
| 803 | + | delay, |
| 804 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.401973516, 0.206172064)) |
| 804 | + | x3, |
| 805 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.512922287, 0.00572109222, -0.118150592, 0, 1, 0, 0, 0, -1, -1, 0, 0)) |
| 805 | + | y3, |
| 806 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 1, 0.389938712))
|
| 806 | + | z3, |
| 807 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) |
| 807 | + | msh |
| 808 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.508209109, -0.0779570341, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 808 | + | }) |
| 809 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 809 | + | end |
| 810 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.723554611, 0.206172079, 0.40197283)) |
| 810 | + | }, |
| 811 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.479927242, -0.512914658, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 811 | + | Elec = {
|
| 812 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.389939815, 1))
|
| 812 | + | Create = function(cff, x, y, z) |
| 813 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 813 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Purple"), "Part", Vector3.new(1, 1, 1))
|
| 814 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, 0.364208579, 0.17042923, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 814 | + | prt.Anchored = true |
| 815 | - | CFuncs.Mesh.Create("SpecialMesh", Part3, Enum.MeshType.Sphere, "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 0.194969699, 0.194969684))
|
| 815 | + | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) |
| 816 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 816 | + | prt.CFrame = CFrame.new(prt.Position) |
| 817 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.52296257, -0.640722156, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 817 | + | game:GetService("Debris"):AddItem(prt, 2)
|
| 818 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367318, 0.0974849537, 0.877362907))
|
| 818 | + | local xval = math.random() / 2 |
| 819 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part3", Vector3.new(0.206172049, 0.442170709, 0.206172064)) |
| 819 | + | local yval = math.random() / 2 |
| 820 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.496718496, -0.0779646635, -0.472719193, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 820 | + | local zval = math.random() / 2 |
| 821 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 821 | + | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
|
| 822 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 822 | + | table.insert(Effects, {
|
| 823 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.436416715, -0.40958041, -0.512926102, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 823 | + | prt, |
| 824 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 824 | + | "Elec", |
| 825 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.683353961)) |
| 825 | + | 0.1, |
| 826 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.208598971, -0.502866745, 0.00576782227, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 826 | + | x, |
| 827 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.877367556, 0.292454839, 1))
|
| 827 | + | y, |
| 828 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.206172079, 0.241183683)) |
| 828 | + | z, |
| 829 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.881908178, -0.512926102, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 829 | + | xval, |
| 830 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.389940947, 0.389939815, 1))
|
| 830 | + | yval, |
| 831 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.522567213, 0.206172079, 1.08532703)) |
| 831 | + | zval |
| 832 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.143131495, -0.502866745, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 832 | + | }) |
| 833 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 1))
|
| 833 | + | end |
| 834 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.206172049, 0.502466798, 0.206172064)) |
| 834 | + | }, |
| 835 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.447936893, -0.409574687, -0.512914658, 0, 0, 1, -1, 0, -0, 0, -1, 0)) |
| 835 | + | Ring = {
|
| 836 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.194970533, 1, 0.194969684))
|
| 836 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 837 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) |
| 837 | + | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 838 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, 0.357513309, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 838 | + | prt.Anchored = true |
| 839 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
|
| 839 | + | prt.CFrame = cframe |
| 840 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Bright yellow", "Part3", Vector3.new(0.462270945, 0.206172079, 0.206172064)) |
| 840 | + | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 841 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.40957278, -0.502866745, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 841 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 842 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.292454839, 0.877363086))
|
| 842 | + | table.insert(Effects, {
|
| 843 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 843 | + | prt, |
| 844 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.354666114, -0.435037613, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 844 | + | "Cylinder", |
| 845 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
|
| 845 | + | delay, |
| 846 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.944640577, 0.206172079, 0.206172064)) |
| 846 | + | x3, |
| 847 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.168390095, -0.50538826, -0.345976949, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 847 | + | y3, |
| 848 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.316826075, 0.292454064))
|
| 848 | + | z3, |
| 849 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 849 | + | msh |
| 850 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.35468328, -0.435037613, 0.347427249, 1, 0, 0, 0, -1, -0, 0, 0, -1)) |
| 850 | + | }) |
| 851 | - | CFuncs.Mesh.Create("BlockMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.492300361, 0.999220669, 0.38993907))
|
| 851 | + | end |
| 852 | - | Part3 = CFuncs.Part.Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part3", Vector3.new(0.206172049, 0.206172079, 0.206172064)) |
| 852 | + | }, |
| 853 | - | Part3Weld = CFuncs.Weld.Create(m, HandleL, Part3, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.345976949, -0.525484085, -0.640727878, 0, 0, -1, 0, -1, -0, -1, 0, -0)) |
| 853 | + | Wave = {
|
| 854 | - | CFuncs.Mesh.Create("CylinderMesh", Part3, "", "", Vector3.new(0, 0, 0), Vector3.new(0.292455643, 0.121856183, 0.292453945))
|
| 854 | + | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 855 | - | Part4 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part4", Vector3.new(1.04513443, 0.206172079, 0.206172064)) |
| 855 | + | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 856 | - | Part4Weld = CFuncs.Weld.Create(m, HandleL, Part4, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00573730469, -0.120185852, 0.349273562, 0, 0, -1, 0, 1, 0, 1, 0, 0)) |
| 856 | + | prt.Anchored = true |
| 857 | - | CFuncs.Mesh.Create("SpecialMesh", Part4, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
|
| 857 | + | prt.CFrame = cframe |
| 858 | - | Part5 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part5", Vector3.new(1.04513443, 0.206172079, 0.206172064)) |
| 858 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 859 | - | Part5Weld = CFuncs.Weld.Create(m, HandleL, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.00573730469, -0.42247963, 0.349279284, 0, 0, 1, 0, -1, -0, 1, 0, 0)) |
| 859 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 860 | - | CFuncs.Mesh.Create("SpecialMesh", Part5, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(1, 0.487424731, 0.487424105))
|
| 860 | + | table.insert(Effects, {
|
| 861 | - | Part6 = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 0, "Gold", "Part6", Vector3.new(0.206172049, 0.442170829, 1.04512966)) |
| 861 | + | prt, |
| 862 | "Cylinder", | |
| 863 | delay, | |
| 864 | x3, | |
| 865 | y3, | |
| 866 | z3, | |
| 867 | msh | |
| 868 | - | Parent = Character, |
| 868 | + | }) |
| 869 | - | Name = "Effects", |
| 869 | + | end |
| 870 | }, | |
| 871 | Break = {
| |
| 872 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 873 | - | Block = {
|
| 873 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 874 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) |
| 874 | + | prt.Anchored = true |
| 875 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 875 | + | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 876 | - | prt.Anchored = true |
| 876 | + | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 877 | - | prt.CFrame = cframe |
| 877 | + | local num = math.random(10, 50) / 1000 |
| 878 | - | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 878 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 879 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 879 | + | table.insert(Effects, {
|
| 880 | - | if Type == 1 or Type == nil then |
| 880 | + | prt, |
| 881 | - | table.insert(Effects, {
|
| 881 | + | "Shatter", |
| 882 | - | prt, |
| 882 | + | num, |
| 883 | - | "Block1", |
| 883 | + | prt.CFrame, |
| 884 | - | delay, |
| 884 | + | math.random() - math.random(), |
| 885 | - | x3, |
| 885 | + | 0, |
| 886 | - | y3, |
| 886 | + | math.random(50, 100) / 100 |
| 887 | - | z3, |
| 887 | + | }) |
| 888 | - | msh |
| 888 | + | end |
| 889 | - | }) |
| 889 | + | }, |
| 890 | - | elseif Type == 2 then |
| 890 | + | Fire = {
|
| 891 | - | table.insert(Effects, {
|
| 891 | + | Create = function(brickcolor, cframe, x1, y1, z1, delay) |
| 892 | - | prt, |
| 892 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 893 | - | "Block2", |
| 893 | + | prt.Anchored = true |
| 894 | - | delay, |
| 894 | + | prt.CFrame = cframe |
| 895 | - | x3, |
| 895 | + | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 896 | - | y3, |
| 896 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 897 | - | z3, |
| 897 | + | table.insert(Effects, {
|
| 898 | - | msh |
| 898 | + | prt, |
| 899 | - | }) |
| 899 | + | "Fire", |
| 900 | - | end |
| 900 | + | delay, |
| 901 | - | end; |
| 901 | + | 1, |
| 902 | - | }; |
| 902 | + | 1, |
| 903 | - | |
| 903 | + | 1, |
| 904 | - | Cylinder = {
|
| 904 | + | msh |
| 905 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 905 | + | }) |
| 906 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) |
| 906 | + | end |
| 907 | - | prt.Anchored = true |
| 907 | + | }, |
| 908 | - | prt.CFrame = cframe |
| 908 | + | FireWave = {
|
| 909 | - | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 909 | + | Create = function(brickcolor, cframe, x1, y1, z1) |
| 910 | - | game:GetService("Debris"):AddItem(prt, 2)
|
| 910 | + | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) |
| 911 | - | table.insert(Effects, {
|
| 911 | + | prt.Anchored = true |
| 912 | - | prt, |
| 912 | + | prt.CFrame = cframe |
| 913 | - | "Cylinder", |
| 913 | + | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 914 | - | delay, |
| 914 | + | local d = Create("Decal")({
|
| 915 | - | x3, |
| 915 | + | Parent = prt, |
| 916 | - | y3, |
| 916 | + | Texture = "rbxassetid://26356434", |
| 917 | - | z3, |
| 917 | + | Face = "Top" |
| 918 | - | msh |
| 918 | + | }) |
| 919 | - | }) |
| 919 | + | local d = Create("Decal")({
|
| 920 | - | end; |
| 920 | + | Parent = prt, |
| 921 | - | }; |
| 921 | + | Texture = "rbxassetid://26356434", |
| 922 | - | |
| 922 | + | Face = "Bottom" |
| 923 | - | Head = {
|
| 923 | + | }) |
| 924 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 924 | + | game:GetService("Debris"):AddItem(prt, 10)
|
| 925 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 925 | + | table.insert(Effects, {
|
| 926 | - | prt.Anchored = true |
| 926 | + | prt, |
| 927 | - | prt.CFrame = cframe |
| 927 | + | "FireWave", |
| 928 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 928 | + | 1, |
| 929 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 929 | + | 30, |
| 930 | - | table.insert(Effects, {
|
| 930 | + | math.random(400, 600) / 100, |
| 931 | - | prt, |
| 931 | + | msh |
| 932 | - | "Cylinder", |
| 932 | + | }) |
| 933 | - | delay, |
| 933 | + | end |
| 934 | - | x3, |
| 934 | + | }, |
| 935 | - | y3, |
| 935 | + | Lightning = {
|
| 936 | - | z3, |
| 936 | + | Create = function(p0, p1, tym, ofs, col, th, tra, last) |
| 937 | - | msh |
| 937 | + | local magz = (p0 - p1).magnitude |
| 938 | - | }) |
| 938 | + | local curpos = p0 |
| 939 | - | end; |
| 939 | + | local trz = {
|
| 940 | - | }; |
| 940 | + | -ofs, |
| 941 | - | |
| 941 | + | ofs |
| 942 | - | Sphere = {
|
| 942 | + | } |
| 943 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 943 | + | for i = 1, tym do |
| 944 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 944 | + | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) |
| 945 | - | prt.Anchored = true |
| 945 | + | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) |
| 946 | - | prt.CFrame = cframe |
| 946 | + | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz |
| 947 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 947 | + | li.Material = "Neon" |
| 948 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 948 | + | if tym == i then |
| 949 | - | table.insert(Effects, {
|
| 949 | + | local magz2 = (curpos - p1).magnitude |
| 950 | - | prt, |
| 950 | + | li.Size = Vector3.new(th, th, magz2) |
| 951 | - | "Cylinder", |
| 951 | + | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) |
| 952 | - | delay, |
| 952 | + | table.insert(Effects, {
|
| 953 | - | x3, |
| 953 | + | li, |
| 954 | - | y3, |
| 954 | + | "Disappear", |
| 955 | - | z3, |
| 955 | + | last |
| 956 | - | msh |
| 956 | + | }) |
| 957 | - | }) |
| 957 | + | else |
| 958 | - | end; |
| 958 | + | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) |
| 959 | - | }; |
| 959 | + | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p |
| 960 | - | |
| 960 | + | game.Debris:AddItem(li, 10) |
| 961 | - | Elect = {
|
| 961 | + | table.insert(Effects, {
|
| 962 | - | Create = function(cff, x, y, z) |
| 962 | + | li, |
| 963 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
|
| 963 | + | "Disappear", |
| 964 | - | prt.Anchored = true |
| 964 | + | last |
| 965 | - | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) |
| 965 | + | }) |
| 966 | - | prt.CFrame = CFrame.new(prt.Position) |
| 966 | + | end |
| 967 | - | game:GetService("Debris"):AddItem(prt, 2)
|
| 967 | + | |
| 968 | - | local xval = math.random() / 2 |
| 968 | + | end |
| 969 | - | local yval = math.random() / 2 |
| 969 | + | }, |
| 970 | - | local zval = math.random() / 2 |
| 970 | + | EffectTemplate = {}
|
| 971 | - | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
|
| 971 | + | } |
| 972 | - | table.insert(Effects, {
|
| 972 | + | local Invisible = true |
| 973 | - | prt, |
| 973 | + | function Reappear() |
| 974 | - | "Elec", |
| 974 | + | for _, i in pairs(AdvancingFortress:children()) do |
| 975 | - | 0.1, |
| 975 | + | if i:IsA("BasePart") then
|
| 976 | - | x, |
| 976 | + | coroutine.resume(coroutine.create(function(Part) |
| 977 | - | y, |
| 977 | + | for i = 0, 1, 0.3 do |
| 978 | - | z, |
| 978 | + | |
| 979 | - | xval, |
| 979 | + | Part.Transparency = -i |
| 980 | - | yval, |
| 980 | + | end |
| 981 | - | zval |
| 981 | + | Part.Transparency = 0 |
| 982 | - | }) |
| 982 | + | end), i) |
| 983 | - | end; |
| 983 | + | end |
| 984 | end | |
| 985 | - | }; |
| 985 | + | for _, i in pairs(m:children()) do |
| 986 | - | |
| 986 | + | if i:IsA("BasePart") then
|
| 987 | - | Ring = {
|
| 987 | + | coroutine.resume(coroutine.create(function(Part) |
| 988 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 988 | + | for i = 0, 1, 0.3 do |
| 989 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 989 | + | |
| 990 | - | prt.Anchored = true |
| 990 | + | Part.Transparency = i |
| 991 | - | prt.CFrame = cframe |
| 991 | + | end |
| 992 | - | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 992 | + | Part.Transparency = 0 |
| 993 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 993 | + | end), i) |
| 994 | - | table.insert(Effects, {
|
| 994 | + | end |
| 995 | - | prt, |
| 995 | + | |
| 996 | - | "Cylinder", |
| 996 | + | end |
| 997 | - | delay, |
| 997 | + | function ReappearArmorOnly() |
| 998 | - | x3, |
| 998 | + | for _, i in pairs(m:children()) do |
| 999 | - | y3, |
| 999 | + | if i:IsA("BasePart") then
|
| 1000 | - | z3, |
| 1000 | + | coroutine.resume(coroutine.create(function(Part) |
| 1001 | - | msh |
| 1001 | + | for i = 0, 1, 0.3 do |
| 1002 | - | }) |
| 1002 | + | |
| 1003 | - | end; |
| 1003 | + | Part.Transparency = i |
| 1004 | - | }; |
| 1004 | + | end |
| 1005 | Part.Transparency = 0 | |
| 1006 | end), i) | |
| 1007 | - | Wave = {
|
| 1007 | + | end |
| 1008 | - | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) |
| 1008 | + | |
| 1009 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 1009 | + | end |
| 1010 | - | prt.Anchored = true |
| 1010 | + | function Disappear() |
| 1011 | - | prt.CFrame = cframe |
| 1011 | + | for _, i in pairs(AdvancingFortress:children()) do |
| 1012 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1012 | + | if i:IsA("BasePart") then
|
| 1013 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 1013 | + | coroutine.resume(coroutine.create(function(Part) |
| 1014 | - | table.insert(Effects, {
|
| 1014 | + | for i = 0, 1, 0.3 do |
| 1015 | - | prt, |
| 1015 | + | |
| 1016 | - | "Cylinder", |
| 1016 | + | Part.Transparency = i |
| 1017 | - | delay, |
| 1017 | + | end |
| 1018 | - | x3, |
| 1018 | + | Part.Transparency = 1 |
| 1019 | - | y3, |
| 1019 | + | end), i) |
| 1020 | - | z3, |
| 1020 | + | end |
| 1021 | - | msh |
| 1021 | + | |
| 1022 | - | }) |
| 1022 | + | for _, i in pairs(m:children()) do |
| 1023 | - | end; |
| 1023 | + | if i:IsA("BasePart") then
|
| 1024 | - | }; |
| 1024 | + | coroutine.resume(coroutine.create(function(Part) |
| 1025 | for i = 0, 1, 0.3 do | |
| 1026 | - | Break = {
|
| 1026 | + | |
| 1027 | - | Create = function(brickcolor, cframe, x1, y1, z1) |
| 1027 | + | Part.Transparency = i |
| 1028 | - | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) |
| 1028 | + | end |
| 1029 | - | prt.Anchored = true |
| 1029 | + | Part.Transparency = 1 |
| 1030 | - | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 1030 | + | end), i) |
| 1031 | - | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1031 | + | end |
| 1032 | - | local num = math.random(10, 50) / 1000 |
| 1032 | + | |
| 1033 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 1033 | + | end |
| 1034 | - | table.insert(Effects, {
|
| 1034 | + | function DisappearArmorOnly() |
| 1035 | - | prt, |
| 1035 | + | for _, i in pairs(m:children()) do |
| 1036 | - | "Shatter", |
| 1036 | + | if i:IsA("BasePart") then
|
| 1037 | - | num, |
| 1037 | + | coroutine.resume(coroutine.create(function(Part) |
| 1038 | - | prt.CFrame, |
| 1038 | + | for i = 0, 1, 0.3 do |
| 1039 | - | math.random() - math.random(), |
| 1039 | + | |
| 1040 | - | 0, |
| 1040 | + | Part.Transparency = i |
| 1041 | - | math.random(50, 100) / 100 |
| 1041 | + | end |
| 1042 | - | }) |
| 1042 | + | Part.Transparency = 1 |
| 1043 | - | end; |
| 1043 | + | end), i) |
| 1044 | - | }; |
| 1044 | + | end |
| 1045 | - | |
| 1045 | + | |
| 1046 | - | Fire = {
|
| 1046 | + | end |
| 1047 | - | Create = function(brickcolor, cframe, x1, y1, z1, delay) |
| 1047 | + | function CamShake(time, freq) |
| 1048 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) |
| 1048 | + | coroutine.resume(coroutine.create(function() |
| 1049 | - | prt.Anchored = true |
| 1049 | + | local cam = game:GetService("Workspace").CurrentCamera
|
| 1050 | - | prt.CFrame = cframe |
| 1050 | + | local time = 10 |
| 1051 | - | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1051 | + | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) |
| 1052 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 1052 | + | if math.random(1, 2) == 1 then |
| 1053 | - | table.insert(Effects, {
|
| 1053 | + | seed = Vector3.new(-seed.x, seed.y, 0) |
| 1054 | - | prt, |
| 1054 | + | end |
| 1055 | - | "Fire", |
| 1055 | + | if math.random(1, 2) == 1 then |
| 1056 | - | delay, |
| 1056 | + | seed = Vector3.new(seed.x, -seed.y, 0) |
| 1057 | - | 1, |
| 1057 | + | end |
| 1058 | - | 1, |
| 1058 | + | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) |
| 1059 | - | 1, |
| 1059 | + | for i = 1, time do |
| 1060 | - | msh |
| 1060 | + | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) |
| 1061 | - | }) |
| 1061 | + | wait() |
| 1062 | - | end; |
| 1062 | + | end |
| 1063 | - | }; |
| 1063 | + | end)) |
| 1064 | - | |
| 1064 | + | end |
| 1065 | - | FireWave = {
|
| 1065 | + | local ora = false |
| 1066 | - | Create = function(brickcolor, cframe, x1, y1, z1) |
| 1066 | + | function ORA() |
| 1067 | - | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) |
| 1067 | + | attack = true |
| 1068 | - | prt.Anchored = true |
| 1068 | + | local S = CFuncs.Sound.Create("616593932", Torso, 1, 1)
|
| 1069 | - | prt.CFrame = cframe |
| 1069 | + | S.Looped = true |
| 1070 | - | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
|
| 1070 | + | if ora == true then |
| 1071 | - | local d = Create("Decal"){
|
| 1071 | + | while ora == true do |
| 1072 | - | Parent = prt, |
| 1072 | + | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
|
| 1073 | - | Texture = "rbxassetid://26356434", |
| 1073 | + | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) |
| 1074 | - | Face = "Top", |
| 1074 | + | for i = 0, 1, 0.8 do |
| 1075 | - | } |
| 1075 | + | swait() |
| 1076 | - | local d = Create("Decal"){
|
| 1076 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) |
| 1077 | - | Parent = prt, |
| 1077 | + | PlayAnimationFromTable({
|
| 1078 | - | Texture = "rbxassetid://26356434", |
| 1078 | + | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1079 | - | Face = "Bottom", |
| 1079 | + | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1080 | - | } |
| 1080 | + | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1081 | - | game:GetService("Debris"):AddItem(prt, 10)
|
| 1081 | + | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1082 | - | table.insert(Effects, {
|
| 1082 | + | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1083 | - | prt, |
| 1083 | + | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1084 | - | "FireWave", |
| 1084 | + | }, 0.8, false) |
| 1085 | - | 1, |
| 1085 | + | |
| 1086 | - | 30, |
| 1086 | + | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
|
| 1087 | - | math.random(400, 600) / 100, |
| 1087 | + | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) |
| 1088 | - | msh |
| 1088 | + | for i = 0, 1, 0.8 do |
| 1089 | - | }) |
| 1089 | + | swait() |
| 1090 | - | end; |
| 1090 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) |
| 1091 | - | }; |
| 1091 | + | PlayAnimationFromTable({
|
| 1092 | - | |
| 1092 | + | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1093 | - | Lightning = {
|
| 1093 | + | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1094 | - | Create = function(p0, p1, tym, ofs, col, th, tra, last) |
| 1094 | + | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1095 | - | local magz = (p0 - p1).magnitude |
| 1095 | + | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1096 | - | local curpos = p0 |
| 1096 | + | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1097 | - | local trz = {
|
| 1097 | + | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1098 | - | -ofs, |
| 1098 | + | }, 0.8, false) |
| 1099 | - | ofs |
| 1099 | + | |
| 1100 | - | } |
| 1100 | + | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
|
| 1101 | - | for i = 1, tym do |
| 1101 | + | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) |
| 1102 | - | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) |
| 1102 | + | for i = 0, 1, 0.8 do |
| 1103 | - | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) |
| 1103 | + | swait() |
| 1104 | - | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz |
| 1104 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) |
| 1105 | - | li.Material = "Neon" |
| 1105 | + | PlayAnimationFromTable({
|
| 1106 | - | if tym == i then |
| 1106 | + | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1107 | - | local magz2 = (curpos - p1).magnitude |
| 1107 | + | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1108 | - | li.Size = Vector3.new(th, th, magz2) |
| 1108 | + | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1109 | - | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) |
| 1109 | + | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1110 | - | table.insert(Effects, {
|
| 1110 | + | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1111 | - | li, |
| 1111 | + | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1112 | - | "Disappear", |
| 1112 | + | }, 0.8, false) |
| 1113 | - | last |
| 1113 | + | |
| 1114 | - | }) |
| 1114 | + | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
|
| 1115 | - | else |
| 1115 | + | MagnitudeDamage(HitboxR, 5, 4, 10, 0, "Normal", "260430117", 1) |
| 1116 | - | do |
| 1116 | + | for i = 0, 1, 0.8 do |
| 1117 | - | do |
| 1117 | + | swait() |
| 1118 | - | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) |
| 1118 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) |
| 1119 | - | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p |
| 1119 | + | PlayAnimationFromTable({
|
| 1120 | - | game.Debris:AddItem(li, 10) |
| 1120 | + | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1121 | - | table.insert(Effects, {
|
| 1121 | + | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1122 | - | li, |
| 1122 | + | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1123 | - | "Disappear", |
| 1123 | + | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1124 | - | last |
| 1124 | + | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1125 | - | }) |
| 1125 | + | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1126 | - | end |
| 1126 | + | }, 0.8, false) |
| 1127 | - | end |
| 1127 | + | |
| 1128 | - | end |
| 1128 | + | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
|
| 1129 | - | end |
| 1129 | + | MagnitudeDamage(HitboxL, 5, 4, 10, 0, "Normal", "260430117", 1) |
| 1130 | - | end |
| 1130 | + | end |
| 1131 | - | }; |
| 1131 | + | |
| 1132 | S:Stop() | |
| 1133 | - | EffectTemplate = {
|
| 1133 | + | local S2 = CFuncs.Sound.Create("276152532", Torso, 1.5, 1)
|
| 1134 | Instance.new("DistortionSoundEffect", S2).Level = 0.8
| |
| 1135 | - | }; |
| 1135 | + | for i = 0, 1, 0.13 do |
| 1136 | swait() | |
| 1137 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
| 1138 | PlayAnimationFromTable({
| |
| 1139 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1140 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1141 | - | attack = true |
| 1141 | + | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1142 | - | for i = 0, 1, 0.2 do |
| 1142 | + | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1143 | - | swait() |
| 1143 | + | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1144 | - | PlayAnimationFromTable({
|
| 1144 | + | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1145 | - | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1145 | + | }, 0.2, false) |
| 1146 | - | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1146 | + | |
| 1147 | - | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1147 | + | CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
|
| 1148 | - | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1148 | + | MagnitudeDamage(HitboxR, 7, 10, 15, 50, "Normal", "610359590", 1) |
| 1149 | - | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1149 | + | for i = 0, 1, 0.1 do |
| 1150 | - | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1150 | + | swait() |
| 1151 | - | }, .3, false) |
| 1151 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) |
| 1152 | - | end |
| 1152 | + | PlayAnimationFromTable({
|
| 1153 | - | local DORA = CFuncs.Sound.Create("601465752", Torso, 1, 1)
|
| 1153 | + | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1154 | - | Instance.new("DistortionSoundEffect", DORA).Level = .95
|
| 1154 | + | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1155 | - | DORA.Looped = true |
| 1155 | + | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1156 | - | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) |
| 1156 | + | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1157 | - | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) |
| 1157 | + | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1158 | - | while DORARA == true do |
| 1158 | + | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1159 | - | RootPart.Velocity = RootPart.CFrame.lookVector * 5 |
| 1159 | + | }, 0.6, false) |
| 1160 | - | for i = 0, 1, 0.7 do |
| 1160 | + | |
| 1161 | - | swait() |
| 1161 | + | attack = false |
| 1162 | - | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) |
| 1162 | + | end |
| 1163 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
|
| 1163 | + | function CastleCrusherFist() |
| 1164 | - | PlayAnimationFromTable({
|
| 1164 | + | attack = true |
| 1165 | - | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1165 | + | STDamage = true |
| 1166 | - | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1166 | + | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
|
| 1167 | - | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1167 | + | Instance.new("DistortionSoundEffect", S2).Level = 0.8
|
| 1168 | - | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1168 | + | for i = 0, 1, 0.1 do |
| 1169 | - | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1169 | + | swait() |
| 1170 | - | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1170 | + | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
|
| 1171 | - | }, .9, false) |
| 1171 | + | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
|
| 1172 | - | end |
| 1172 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) |
| 1173 | - | CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
|
| 1173 | + | PlayAnimationFromTable({
|
| 1174 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
|
| 1174 | + | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1175 | - | RootPart.Velocity = RootPart.CFrame.lookVector * 5 |
| 1175 | + | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1176 | - | for i = 0, 1, 0.7 do |
| 1176 | + | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1177 | - | swait() |
| 1177 | + | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1178 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
|
| 1178 | + | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1179 | - | PlayAnimationFromTable({
|
| 1179 | + | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1180 | - | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1180 | + | }, 0.2, false) |
| 1181 | - | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1181 | + | |
| 1182 | - | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1182 | + | MagnitudeDamage(HitboxR, 10, 50, 80, 100, "Normal", "610359515", 1) |
| 1183 | - | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1183 | + | Effects.Wave.Create(BrickColor.new(""), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
|
| 1184 | - | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1184 | + | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
|
| 1185 | - | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1185 | + | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
|
| 1186 | - | }, .9, false) |
| 1186 | + | for i = 0, 1, 0.08 do |
| 1187 | - | end |
| 1187 | + | swait() |
| 1188 | - | CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
|
| 1188 | + | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
|
| 1189 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
|
| 1189 | + | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
|
| 1190 | - | end |
| 1190 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) |
| 1191 | - | Con1:disconnect() |
| 1191 | + | PlayAnimationFromTable({
|
| 1192 | - | Con2:disconnect() |
| 1192 | + | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1193 | - | DORA:Stop() |
| 1193 | + | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1194 | - | attack = false |
| 1194 | + | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1195 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1196 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1197 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1198 | }, 0.6, false) | |
| 1199 | end | |
| 1200 | STDamage = false | |
| 1201 | attack = false | |
| 1202 | - | |
| 1202 | + | end |
| 1203 | function CastleCrusherFist() | |
| 1204 | attack = true | |
| 1205 | STDamage = true | |
| 1206 | local S2 = CFuncs.Sound.Create("276152532", Torso, 1, 1)
| |
| 1207 | Instance.new("DistortionSoundEffect", S2).Level = 0.8
| |
| 1208 | for i = 0, 1, 0.1 do | |
| 1209 | swait() | |
| 1210 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 1211 | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 1212 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
| 1213 | PlayAnimationFromTable({
| |
| 1214 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1215 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1216 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1217 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1218 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1219 | - | local dist = (Torso.Position-part.Position).magnitude |
| 1219 | + | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1220 | }, 0.2, false) | |
| 1221 | end | |
| 1222 | Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 1223 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
| 1224 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
| |
| 1225 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
| |
| 1226 | for i = 0, 1, 0.08 do | |
| 1227 | swait() | |
| 1228 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
| 1229 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 1230 | Effects.Break.Create(BrickColor.new("Really black"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 1231 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
| 1232 | PlayAnimationFromTable({
| |
| 1233 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1234 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1235 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1236 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1237 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1238 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1239 | }, 0.6, false) | |
| 1240 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
|
| 1240 | + | |
| 1241 | STDamage = false | |
| 1242 | attack = false | |
| 1243 | end | |
| 1244 | function weld5(part0, part1, c0, c1) | |
| 1245 | local weeld = Instance.new("Weld", part0)
| |
| 1246 | weeld.Part0 = part0 | |
| 1247 | weeld.Part1 = part1 | |
| 1248 | weeld.C0 = c0 | |
| 1249 | weeld.C1 = c1 | |
| 1250 | return weeld | |
| 1251 | end | |
| 1252 | local Grab = false | |
| 1253 | function GRABEMBOIGRABEM() | |
| 1254 | - | CFuncs.Sound.Create("468760371", workspace, 1, 1)
|
| 1254 | + | attack = true |
| 1255 | - | swait(60) |
| 1255 | + | gp = nil |
| 1256 | - | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
|
| 1256 | + | con1 = HitboxR.Touched:connect(function(hit) |
| 1257 | local ht = hit.Parent | |
| 1258 | local hum1 = ht:FindFirstChild("Humanoid")
| |
| 1259 | if Grab == false then | |
| 1260 | if hum1 ~= nil and hit.Parent ~= Character then | |
| 1261 | hum1.PlatformStand = true | |
| 1262 | gp = ht | |
| 1263 | Grab = true | |
| 1264 | local asd = weld5(RightArm, ht:FindFirstChild("Torso"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
| |
| 1265 | asd.Parent = RightArm | |
| 1266 | asd.Name = "asd" | |
| 1267 | - | if attack == false and DORARA == false then |
| 1267 | + | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) |
| 1268 | - | DORARA = true |
| 1268 | + | CFuncs.Sound.Create("200632821", Torso, 1, 1)
|
| 1269 | elseif hum1 == nil then | |
| 1270 | - | end |
| 1270 | + | con1:disconnect() |
| 1271 | wait() | |
| 1272 | return | |
| 1273 | end | |
| 1274 | - | if attack == true and DORARA == true then |
| 1274 | + | end |
| 1275 | - | DORARA = false |
| 1275 | + | end) |
| 1276 | - | end |
| 1276 | + | for i = 0, 1, 0.2 do |
| 1277 | swait() | |
| 1278 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
| 1279 | PlayAnimationFromTable({
| |
| 1280 | - | k = k:lower() |
| 1280 | + | CFrame.new(-1.08022243E-4, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1281 | - | if attack == false and k == 'g' and TimeStop == false then |
| 1281 | + | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1282 | - | TimeStop = true |
| 1282 | + | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1283 | - | TheWorld("Quick Stop")
|
| 1283 | + | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1284 | - | elseif attack == false and k == 'g' and TimeStop == true then |
| 1284 | + | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1285 | - | TimeStop = false |
| 1285 | + | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1286 | - | TheWorld("Time Start")
|
| 1286 | + | }, 0.3, false) |
| 1287 | - | end |
| 1287 | + | |
| 1288 | for i = 0, 1, 0.1 do | |
| 1289 | swait() | |
| 1290 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
| 1291 | - | swait() |
| 1291 | + | PlayAnimationFromTable({
|
| 1292 | - | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) |
| 1292 | + | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1293 | - | for i, v in pairs(Character:GetChildren()) do |
| 1293 | + | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1294 | - | if v:IsA("Part") then
|
| 1294 | + | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1295 | - | v.Material = "SmoothPlastic" |
| 1295 | + | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1296 | - | elseif v:IsA("Accessory") then
|
| 1296 | + | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1297 | - | v:WaitForChild("Handle").Material = "SmoothPlastic"
|
| 1297 | + | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1298 | - | end |
| 1298 | + | }, 0.3, false) |
| 1299 | - | end |
| 1299 | + | |
| 1300 | - | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 1300 | + | if Grab == true then |
| 1301 | - | velocity = RootPart.Velocity.y |
| 1301 | + | for i = 1, 5 do |
| 1302 | - | sine = sine + change |
| 1302 | + | for i = 0, 1, 0.35 do |
| 1303 | - | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) |
| 1303 | + | swait() |
| 1304 | - | if RootPart.Velocity.y > 1 and hit == nil then |
| 1304 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) |
| 1305 | - | Anim = "Jump" |
| 1305 | + | PlayAnimationFromTable({
|
| 1306 | - | if attack == false then |
| 1306 | + | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1307 | - | PlayAnimationFromTable({
|
| 1307 | + | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1308 | - | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1308 | + | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1309 | - | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1309 | + | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1310 | - | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1310 | + | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1311 | - | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1311 | + | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1312 | - | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1312 | + | }, 0.4, false) |
| 1313 | - | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1313 | + | |
| 1314 | - | }, .3, false) |
| 1314 | + | for i = 0, 1, 0.3 do |
| 1315 | - | end |
| 1315 | + | swait() |
| 1316 | - | elseif RootPart.Velocity.y < -1 and hit == nil then |
| 1316 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) |
| 1317 | - | Anim = "Fall" |
| 1317 | + | PlayAnimationFromTable({
|
| 1318 | - | if attack == false then |
| 1318 | + | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1319 | - | PlayAnimationFromTable({
|
| 1319 | + | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1320 | - | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1320 | + | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1321 | - | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1321 | + | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1322 | - | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1322 | + | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1323 | - | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1323 | + | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1324 | - | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1324 | + | }, 0.7, false) |
| 1325 | - | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1325 | + | |
| 1326 | - | }, .3, false) |
| 1326 | + | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) |
| 1327 | - | end |
| 1327 | + | if hit ~= nil then |
| 1328 | - | elseif Torsovelocity < 1 and hit ~= nil then |
| 1328 | + | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) |
| 1329 | - | Anim = "Idle" |
| 1329 | + | Effects.Block.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
|
| 1330 | - | if attack == false then |
| 1330 | + | Effects.Wave.Create(BrickColor.new("Really black"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
|
| 1331 | - | change = 1 |
| 1331 | + | Effects.Sphere.Create(BrickColor.new("Really black"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
|
| 1332 | - | PlayAnimationFromTable({
|
| 1332 | + | |
| 1333 | - | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1333 | + | end |
| 1334 | - | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1334 | + | |
| 1335 | - | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1335 | + | for i, v in pairs(RightArm:GetChildren()) do |
| 1336 | - | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1336 | + | if v.Name == "asd" and v:IsA("Weld") then
|
| 1337 | - | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1337 | + | v:Remove() |
| 1338 | - | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1338 | + | end |
| 1339 | - | }, .3, false) |
| 1339 | + | |
| 1340 | - | end |
| 1340 | + | Grab = false |
| 1341 | - | elseif Torsovelocity > 2 and hit ~= nil then |
| 1341 | + | con1:disconnect() |
| 1342 | - | Anim = "Walk" |
| 1342 | + | attack = false |
| 1343 | - | if attack == false then |
| 1343 | + | end |
| 1344 | - | change = 2 |
| 1344 | + | local IsWearingArmor = false |
| 1345 | - | PlayAnimationFromTable({
|
| 1345 | + | function Armor(Mode) |
| 1346 | - | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), |
| 1346 | + | attack = true |
| 1347 | - | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), |
| 1347 | + | if IsWearingArmor == false and Mode == "On" then |
| 1348 | - | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1348 | + | IsWearingArmor = true |
| 1349 | - | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1349 | + | Disappear() |
| 1350 | - | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), |
| 1350 | + | swait(10) |
| 1351 | - | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), |
| 1351 | + | ReappearArmorOnly() |
| 1352 | - | }, .3, false) |
| 1352 | + | Character.Humanoid.MaxHealth = 500 |
| 1353 | - | end |
| 1353 | + | Character.Humanoid.Health = 500 |
| 1354 | - | end |
| 1354 | + | HHandleWeld.Part0 = Character.Head |
| 1355 | - | if 0 < #Effects then |
| 1355 | + | THandleWeld.Part0 = Character.Torso |
| 1356 | - | for e = 1, #Effects do |
| 1356 | + | AHandleRWeld.Part0 = Character["Right Arm"] |
| 1357 | - | if Effects[e] ~= nil then |
| 1357 | + | AHandleLWeld.Part0 = Character["Left Arm"] |
| 1358 | - | local Thing = Effects[e] |
| 1358 | + | LHandleRWeld.Part0 = Character["Right Leg"] |
| 1359 | - | if Thing ~= nil then |
| 1359 | + | LHandleLWeld.Part0 = Character["Left Leg"] |
| 1360 | - | local Part = Thing[1] |
| 1360 | + | for i, v in pairs(AdvancingFortress:GetChildren()) do |
| 1361 | - | local Mode = Thing[2] |
| 1361 | + | if v:IsA("BasePart") then
|
| 1362 | - | local Delay = Thing[3] |
| 1362 | + | v.Transparency = 1 |
| 1363 | - | local IncX = Thing[4] |
| 1363 | + | |
| 1364 | - | local IncY = Thing[5] |
| 1364 | + | end |
| 1365 | - | local IncZ = Thing[6] |
| 1365 | + | for i, v in pairs(Character:GetChildren()) do |
| 1366 | - | if Thing[2] == "Shoot" then |
| 1366 | + | if v:IsA("Accessory") then
|
| 1367 | - | local Look = Thing[1] |
| 1367 | + | v.Handle.Transparency = 1 |
| 1368 | - | local move = 5 |
| 1368 | + | |
| 1369 | - | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) |
| 1369 | + | end |
| 1370 | - | if Thing[10] ~= nil then |
| 1370 | + | elseif IsWearingArmor == true and Mode == "Off" then |
| 1371 | - | da = pos |
| 1371 | + | IsWearingArmor = false |
| 1372 | - | cf2 = CFrame.new(Thing[4], Thing[10].Position) |
| 1372 | + | DisappearArmorOnly() |
| 1373 | - | cfa = CFrame.new(Thing[4], pos) |
| 1373 | + | for i, v in pairs(Character:GetChildren()) do |
| 1374 | - | tehCF = cfa:lerp(cf2, 0.2) |
| 1374 | + | if v:IsA("Accessory") then
|
| 1375 | - | Thing[1] = tehCF.lookVector |
| 1375 | + | v.Handle.Transparency = 0 |
| 1376 | - | end |
| 1376 | + | |
| 1377 | - | local mag = (Thing[4] - pos).magnitude |
| 1377 | + | end |
| 1378 | - | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) |
| 1378 | + | swait(10) |
| 1379 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
|
| 1379 | + | Reappear() |
| 1380 | - | Thing[4] = Thing[4] + Look * move |
| 1380 | + | Character.Humanoid.MaxHealth = 100000000000000000 |
| 1381 | - | Thing[3] = Thing[3] - 1 |
| 1381 | + | Character.Humanoid.Health = 100000000000000000 |
| 1382 | - | if 2 < Thing[5] then |
| 1382 | + | HHandleWeld.Part0 = Head |
| 1383 | - | Thing[5] = Thing[5] - 0.3 |
| 1383 | + | THandleWeld.Part0 = Torso |
| 1384 | - | Thing[6] = Thing[6] - 0.3 |
| 1384 | + | AHandleRWeld.Part0 = RightArm |
| 1385 | - | end |
| 1385 | + | AHandleLWeld.Part0 = LeftArm |
| 1386 | - | if hit ~= nil then |
| 1386 | + | LHandleRWeld.Part0 = RightLeg |
| 1387 | - | Thing[3] = 0 |
| 1387 | + | LHandleLWeld.Part0 = LeftLeg |
| 1388 | - | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) |
| 1388 | + | for i, v in pairs(AdvancingFortress:GetChildren()) do |
| 1389 | - | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
|
| 1389 | + | if v:IsA("BasePart") then
|
| 1390 | - | ref.Anchored = true |
| 1390 | + | v.Transparency = 0 |
| 1391 | - | ref.CFrame = CFrame.new(pos) |
| 1391 | + | |
| 1392 | - | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
|
| 1392 | + | end |
| 1393 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
|
| 1393 | + | |
| 1394 | - | game:GetService("Debris"):AddItem(ref, 1)
|
| 1394 | + | attack = false |
| 1395 | - | end |
| 1395 | + | end |
| 1396 | - | if Thing[3] <= 0 then |
| 1396 | + | local ShieldMode = false |
| 1397 | - | table.remove(Effects, e) |
| 1397 | + | local ShieldCharge = false |
| 1398 | - | end |
| 1398 | + | function HoloHexShield() |
| 1399 | - | end |
| 1399 | + | attack = true |
| 1400 | - | do |
| 1400 | + | Shield.Parent = m |
| 1401 | - | do |
| 1401 | + | Shield.CanCollide = true |
| 1402 | - | if Thing[2] == "FireWave" then |
| 1402 | + | if ShieldMode == true then |
| 1403 | - | if Thing[3] <= Thing[4] then |
| 1403 | + | while ShieldMode == true do |
| 1404 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) |
| 1404 | + | swait() |
| 1405 | - | Thing[3] = Thing[3] + 1 |
| 1405 | + | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) |
| 1406 | - | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) |
| 1406 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) |
| 1407 | - | else |
| 1407 | + | PlayAnimationFromTable({
|
| 1408 | - | Part.Parent = nil |
| 1408 | + | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1409 | - | table.remove(Effects, e) |
| 1409 | + | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1410 | - | end |
| 1410 | + | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1411 | - | end |
| 1411 | + | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1412 | - | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then |
| 1412 | + | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1413 | - | if Thing[1].Transparency <= 1 then |
| 1413 | + | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1414 | - | if Thing[2] == "Block1" then |
| 1414 | + | }, 0.3, false) |
| 1415 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 1415 | + | end |
| 1416 | - | Mesh = Thing[7] |
| 1416 | + | |
| 1417 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 1417 | + | Shield.CanCollide = false |
| 1418 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1418 | + | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
|
| 1419 | - | else |
| 1419 | + | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
|
| 1420 | - | if Thing[2] == "Block2" then |
| 1420 | + | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 |
| 1421 | - | Thing[1].CFrame = Thing[1].CFrame |
| 1421 | + | Effects.Wave.Create(BrickColor.new("Really black"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
|
| 1422 | - | Mesh = Thing[7] |
| 1422 | + | for i = 0, 1, 0.05 do |
| 1423 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 1423 | + | swait() |
| 1424 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1424 | + | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) |
| 1425 | - | else |
| 1425 | + | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) |
| 1426 | - | if Thing[2] == "Fire" then |
| 1426 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) |
| 1427 | - | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) |
| 1427 | + | PlayAnimationFromTable({
|
| 1428 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) |
| 1428 | + | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1429 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1429 | + | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1430 | - | else |
| 1430 | + | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1431 | - | if Thing[2] == "Cylinder" then |
| 1431 | + | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1432 | - | Mesh = Thing[7] |
| 1432 | + | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1433 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 1433 | + | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1434 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1434 | + | }, 0.5, false) |
| 1435 | - | else |
| 1435 | + | |
| 1436 | - | if Thing[2] == "Blood" then |
| 1436 | + | Shield.Parent = nil |
| 1437 | - | Mesh = Thing[7] |
| 1437 | + | attack = false |
| 1438 | - | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) |
| 1438 | + | end |
| 1439 | - | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) |
| 1439 | + | Mouse.Button1Down:connect(function() |
| 1440 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1440 | + | if attack == false and attacktype == 1 then |
| 1441 | - | else |
| 1441 | + | attacktype = 2 |
| 1442 | - | if Thing[2] == "Elec" then |
| 1442 | + | attackone() |
| 1443 | - | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) |
| 1443 | + | elseif attack == false and attacktype == 2 then |
| 1444 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1444 | + | attacktype = 1 |
| 1445 | - | else |
| 1445 | + | attacktwo() |
| 1446 | - | if Thing[2] == "Disappear" then |
| 1446 | + | |
| 1447 | - | Thing[1].Transparency = Thing[1].Transparency + Thing[3] |
| 1447 | + | end) |
| 1448 | - | end |
| 1448 | + | game.Lighting.Outlines = false |
| 1449 | - | end |
| 1449 | + | function attackone() |
| 1450 | - | end |
| 1450 | + | attack = true |
| 1451 | - | end |
| 1451 | + | for i = 0, 1, 0.12 do |
| 1452 | - | end |
| 1452 | + | swait() |
| 1453 | - | end |
| 1453 | + | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) |
| 1454 | - | end |
| 1454 | + | PlayAnimationFromTable({
|
| 1455 | - | else |
| 1455 | + | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1456 | - | Part.Parent = nil |
| 1456 | + | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1457 | - | table.remove(Effects, e) |
| 1457 | + | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1458 | - | end |
| 1458 | + | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1459 | - | end |
| 1459 | + | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1460 | - | end |
| 1460 | + | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) |
| 1461 | - | end |
| 1461 | + | }, 0.3, false) |
| 1462 | - | end |
| 1462 | + | |
| 1463 | - | end |
| 1463 | + | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) |
| 1464 | - | end |
| 1464 | + | CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
|
| 1465 | - | end |
| 1465 | + | RootPart.Velocity = RootPart.CFrame.lookVector * 40 |
| 1466 | for i = 0, 1, 0.11 do | |
| 1467 | swait() | |
| 1468 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1469 | PlayAnimationFromTable({
| |
| 1470 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1471 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1472 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1473 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1474 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1475 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1476 | }, 0.45, false) | |
| 1477 | end | |
| 1478 | attack = false | |
| 1479 | end | |
| 1480 | function attacktwo() | |
| 1481 | attack = true | |
| 1482 | for i = 0, 1, 0.12 do | |
| 1483 | swait() | |
| 1484 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1485 | PlayAnimationFromTable({
| |
| 1486 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1487 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1488 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1489 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1490 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1491 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1492 | }, 0.34, false) | |
| 1493 | end | |
| 1494 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
| 1495 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
| |
| 1496 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
| 1497 | for i = 0, 1, 0.12 do | |
| 1498 | swait() | |
| 1499 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 1500 | PlayAnimationFromTable({
| |
| 1501 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1502 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1503 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1504 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1505 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1506 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1507 | }, 0.45, false) | |
| 1508 | end | |
| 1509 | attack = false | |
| 1510 | end | |
| 1511 | function findNearestTorso(pos) | |
| 1512 | local list = game.Workspace:children() | |
| 1513 | local torso | |
| 1514 | local dist = 1000 | |
| 1515 | local temp, human, temp2 | |
| 1516 | for x = 1, #list do | |
| 1517 | temp2 = list[x] | |
| 1518 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 1519 | temp = temp2:findFirstChild("Torso")
| |
| 1520 | human = temp2:findFirstChild("Humanoid")
| |
| 1521 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
| 1522 | local dohit = true | |
| 1523 | if dohit == true then | |
| 1524 | torso = temp | |
| 1525 | dist = (temp.Position - pos).magnitude | |
| 1526 | end | |
| 1527 | end | |
| 1528 | end | |
| 1529 | end | |
| 1530 | return torso, dist | |
| 1531 | end | |
| 1532 | function TrueAim(aim) | |
| 1533 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
| 1534 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
| 1535 | if aim ~= nil then | |
| 1536 | tehcf = aim | |
| 1537 | end | |
| 1538 | table.insert(Effects, {
| |
| 1539 | tehcf, | |
| 1540 | "Shoot", | |
| 1541 | 30, | |
| 1542 | HitboxR.Position, | |
| 1543 | 10, | |
| 1544 | 15, | |
| 1545 | 0, | |
| 1546 | 3, | |
| 1547 | HitboxR, | |
| 1548 | target | |
| 1549 | }) | |
| 1550 | end | |
| 1551 | function FireProjectiles() | |
| 1552 | attack = true | |
| 1553 | Humanoid.WalkSpeed = 20 | |
| 1554 | CFuncs.Sound.Create("300915902", HitboxR, 1, 0.8)
| |
| 1555 | for i = 0, 1, 0.1 do | |
| 1556 | swait() | |
| 1557 | Effects.Elec.Create(HitboxR.CFrame, 2, 2, 2) | |
| 1558 | PlayAnimationFromTable({
| |
| 1559 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1560 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1561 | CFrame.new(0.874554753, 1.14087927, -1.06730831, -0.166365892, 0.198266983, 0.965925813, 0.797995508, -0.548363924, 0.250000268, 0.579245627, 0.812396049, -0.0669871047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1562 | CFrame.new(-0.257126778, 1.24225974, -0.962940335, 0.692363203, -0.593008757, -0.411064416, -0.708803177, -0.665577948, -0.233675212, -0.135024026, 0.453151852, -0.88114804) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1563 | CFrame.new(0.604643881, -1.9909004, 0.0280392915, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1564 | CFrame.new(-0.604644895, -1.99090064, 0.0280393362, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1565 | }, 0.3, false) | |
| 1566 | end | |
| 1567 | for i = 0, 1, 0.1 do | |
| 1568 | swait() | |
| 1569 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
| 1570 | Effects.Block.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1571 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1572 | PlayAnimationFromTable({
| |
| 1573 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1574 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1575 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1576 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1577 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1578 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1579 | }, 0.2, false) | |
| 1580 | end | |
| 1581 | for i = 1, 10 do | |
| 1582 | for i = 0, 1, 0.3 do | |
| 1583 | swait() | |
| 1584 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
| 1585 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1586 | PlayAnimationFromTable({
| |
| 1587 | CFrame.new(0, -0.100000001, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1588 | CFrame.new(0, 1.49999201, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1589 | CFrame.new(0.661153734, 0.568759024, -0.827975571, -0.166752055, 0.025078943, 0.985679924, 0.98324734, -0.0704026297, 0.168131784, 0.0736110285, 0.99720335, -0.012919019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1590 | CFrame.new(-0.390097797, 0.861622274, -0.554995477, 0.351840883, -0.837056041, -0.418981194, -0.935129642, -0.294365793, -0.197183579, 0.0417199843, 0.461178988, -0.886325777) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1591 | CFrame.new(0.604644954, -1.9909004, 0.0280390829, 0.962250233, -0.0841861367, -0.258818984, 0.0871560201, 0.996194661, 4.23252061E-7, 0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1592 | CFrame.new(-0.604644775, -1.99090064, 0.0280380547, 0.962250233, 0.0841861367, 0.258818984, -0.0871560201, 0.996194661, 4.23252061E-7, -0.257834047, -0.0225580372, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1593 | }, 0.3, false) | |
| 1594 | end | |
| 1595 | CFuncs.Sound.Create("300916105", HitboxR, 1, 1.2)
| |
| 1596 | CFuncs.Sound.Create("300916014", HitboxR, 1, 1)
| |
| 1597 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 2, 2, 2, 0.07)
| |
| 1598 | local MouseLook = CFrame.new((HitboxR.Position + Mouse.Hit.p) / 2, Mouse.Hit.p) | |
| 1599 | TrueAim(MouseLook.lookVector) | |
| 1600 | for i = 0, 1, 0.3 do | |
| 1601 | swait() | |
| 1602 | Effects.Elec.Create(HitboxR.CFrame, 3, 3, 3) | |
| 1603 | Effects.Sphere2.Create(BrickColor.new("Really black"), HitboxR.CFrame, 1, 1, 1, 1, 1, 1, 0.1)
| |
| 1604 | PlayAnimationFromTable({
| |
| 1605 | CFrame.new(1.90734863E-6, -0.25291419, 0.238341585, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1606 | CFrame.new(0, 1.49999189, -1.1920929E-6, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1607 | CFrame.new(0.689965963, 0.767623663, -0.856841147, -0.544456005, 0.160545677, 0.823281765, 0.798456132, -0.201499581, 0.567332089, 0.256973624, 0.966241658, -0.0184810348) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1608 | CFrame.new(-0.392649293, 0.920519292, -0.977094412, 0.403439909, -0.887421727, -0.222977459, -0.91384387, -0.378501445, -0.147058249, 0.0461054072, 0.263095737, -0.963667512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1609 | CFrame.new(0.598512471, -1.89166105, 0.0173719227, 0.962250233, -0.061308533, -0.265171409, 0.0871564373, 0.992403805, 0.0868248865, 0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1610 | CFrame.new(-0.598512232, -1.89166129, 0.0173728764, 0.962250233, 0.061308533, 0.265171409, -0.0871564373, 0.992403805, 0.0868248865, -0.257834017, -0.106658652, 0.960284173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1611 | }, 0.3, false) | |
| 1612 | end | |
| 1613 | end | |
| 1614 | Humanoid.WalkSpeed = 30 | |
| 1615 | attack = false | |
| 1616 | end | |
| 1617 | Mouse.KeyDown:connect(function(k) | |
| 1618 | k = k:lower() | |
| 1619 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
| 1620 | ora = true | |
| 1621 | ORA() | |
| 1622 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
| 1623 | GRABEMBOIGRABEM() | |
| 1624 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
| 1625 | FireProjectiles() | |
| 1626 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
| 1627 | Invisible = true | |
| 1628 | Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
| |
| 1629 | Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
| |
| 1630 | Disappear() | |
| 1631 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false then | |
| 1632 | Invisible = false | |
| 1633 | CFuncs.Sound.Create("463010917", Torso, 1, 1)
| |
| 1634 | Effects.Sphere.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
| |
| 1635 | for i = 1, 2 do | |
| 1636 | Effects.Block.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
| |
| 1637 | end | |
| 1638 | for i = 1, 20 do | |
| 1639 | Effects.Break.Create(BrickColor.new("Really red"), Torso.CFrame, 1, 1, 1)
| |
| 1640 | end | |
| 1641 | Reappear() | |
| 1642 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
| 1643 | ShieldMode = true | |
| 1644 | HoloHexShield() | |
| 1645 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
| 1646 | CastleCrusherFist() | |
| 1647 | end | |
| 1648 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
| 1649 | Armor("On")
| |
| 1650 | end | |
| 1651 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
| 1652 | Armor("Off")
| |
| 1653 | end | |
| 1654 | end) | |
| 1655 | Mouse.KeyUp:connect(function(k) | |
| 1656 | k = k:lower() | |
| 1657 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
| 1658 | ora = false | |
| 1659 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
| 1660 | ShieldMode = false | |
| 1661 | end | |
| 1662 | end) | |
| 1663 | coroutine.resume(coroutine.create(function(Part, Part2) | |
| 1664 | while Part.Parent ~= nil do | |
| 1665 | swait(math.random(100, 150)) | |
| 1666 | for i = 0, 1, 0.2 do | |
| 1667 | wait() | |
| 1668 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
| 1669 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
| 1670 | end | |
| 1671 | for i = 0, 1, 0.2 do | |
| 1672 | swait() | |
| 1673 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
| 1674 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
| 1675 | end | |
| 1676 | end | |
| 1677 | end), Eye1, Eye2) | |
| 1678 | while true do | |
| 1679 | swait() | |
| 1680 | for i, v in pairs(Character:children()) do | |
| 1681 | if v:IsA("Part") and IsWearingArmor == true then
| |
| 1682 | v.Anchored = false | |
| 1683 | end | |
| 1684 | end | |
| 1685 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 1686 | if v:IsA("Part") then
| |
| 1687 | v.Material = "SmoothPlastic" | |
| 1688 | v.CanCollide = false | |
| 1689 | elseif v:IsA("Humanoid") then
| |
| 1690 | v:remove() | |
| 1691 | elseif v:IsA("Accessory") then
| |
| 1692 | v:remove() | |
| 1693 | elseif v:IsA("Shirt") then
| |
| 1694 | v:remove() | |
| 1695 | elseif v:IsA("Pants") then
| |
| 1696 | v:remove() | |
| 1697 | elseif v:IsA("Script") or v:IsA("LocalScript") then
| |
| 1698 | v:remove() | |
| 1699 | elseif v:IsA("BodyColors") then
| |
| 1700 | v:remove() | |
| 1701 | end | |
| 1702 | end | |
| 1703 | HHandle.Transparency = 1 | |
| 1704 | THandle.Transparency = 1 | |
| 1705 | AHandleR.Transparency = 1 | |
| 1706 | AHandleL.Transparency = 1 | |
| 1707 | LHandleR.Transparency = 1 | |
| 1708 | LHandleL.Transparency = 1 | |
| 1709 | RootPart.Transparency = 1 | |
| 1710 | HitboxR.Transparency = 1 | |
| 1711 | HitboxL.Transparency = 1 | |
| 1712 | Head.BrickColor = BrickColor.new("Really black")
| |
| 1713 | Torso.BrickColor = BrickColor.new("Really black")
| |
| 1714 | RightArm.BrickColor = BrickColor.new("Really black")
| |
| 1715 | LeftArm.BrickColor = BrickColor.new("Really black")
| |
| 1716 | RightLeg.BrickColor = BrickColor.new("Really black")
| |
| 1717 | LeftLeg.BrickColor = BrickColor.new("Really black")
| |
| 1718 | RootPart.Anchored = true | |
| 1719 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1720 | velocity = Character.HumanoidRootPart.Velocity.y | |
| 1721 | sine = sine + change | |
| 1722 | Shield.Anchored = true | |
| 1723 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
| 1724 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 1725 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
| 1726 | Anim = "Jump" | |
| 1727 | if attack == false then | |
| 1728 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1729 | PlayAnimationFromTable({
| |
| 1730 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1731 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1732 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1733 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1734 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1735 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1736 | }, 0.3, false) | |
| 1737 | end | |
| 1738 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
| 1739 | Anim = "Fall" | |
| 1740 | if attack == false then | |
| 1741 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1742 | PlayAnimationFromTable({
| |
| 1743 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1744 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1745 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1746 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1747 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1748 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1749 | }, 0.3, false) | |
| 1750 | end | |
| 1751 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1752 | Anim = "Idle" | |
| 1753 | if attack == false then | |
| 1754 | change = 1 | |
| 1755 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1756 | PlayAnimationFromTable({
| |
| 1757 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1758 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1759 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1760 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1761 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1762 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1763 | }, 0.3, false) | |
| 1764 | end | |
| 1765 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1766 | Anim = "Walk" | |
| 1767 | if attack == false then | |
| 1768 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 1769 | PlayAnimationFromTable({
| |
| 1770 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1771 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1772 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1773 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1774 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1775 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 1776 | }, 0.3, false) | |
| 1777 | end | |
| 1778 | end | |
| 1779 | if 0 < #Effects then | |
| 1780 | for e = 1, #Effects do | |
| 1781 | if Effects[e] ~= nil then | |
| 1782 | local Thing = Effects[e] | |
| 1783 | if Thing ~= nil then | |
| 1784 | local Part = Thing[1] | |
| 1785 | local Mode = Thing[2] | |
| 1786 | local Delay = Thing[3] | |
| 1787 | local IncX = Thing[4] | |
| 1788 | local IncY = Thing[5] | |
| 1789 | local IncZ = Thing[6] | |
| 1790 | if Thing[2] == "Shoot" then | |
| 1791 | local Look = Thing[1] | |
| 1792 | local move = 30 | |
| 1793 | if Thing[8] == 3 then | |
| 1794 | move = 10 | |
| 1795 | end | |
| 1796 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 1797 | if Thing[10] ~= nil then | |
| 1798 | da = pos | |
| 1799 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1800 | cfa = CFrame.new(Thing[4], pos) | |
| 1801 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1802 | Thing[1] = tehCF.lookVector | |
| 1803 | end | |
| 1804 | local mag = (Thing[4] - pos).magnitude | |
| 1805 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 1806 | if Thing[8] == 2 then | |
| 1807 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 1808 | end | |
| 1809 | Thing[4] = Thing[4] + Look * move | |
| 1810 | Thing[3] = Thing[3] - 1 | |
| 1811 | if 2 < Thing[5] then | |
| 1812 | Thing[5] = Thing[5] - 0.3 | |
| 1813 | Thing[6] = Thing[6] - 0.3 | |
| 1814 | end | |
| 1815 | if hit ~= nil then | |
| 1816 | Thing[3] = 0 | |
| 1817 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1818 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1819 | elseif Thing[8] == 2 then | |
| 1820 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1821 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 1822 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Purple"), "Reference", Vector3.new())
| |
| 1823 | ref.Anchored = true | |
| 1824 | ref.CFrame = CFrame.new(pos) | |
| 1825 | CFuncs.Sound.Create("161006093", ref, 1, 1.2)
| |
| 1826 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1827 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1828 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1829 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1830 | end | |
| 1831 | end | |
| 1832 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1833 | ref.Anchored = true | |
| 1834 | ref.CFrame = CFrame.new(pos) | |
| 1835 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1836 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1837 | end | |
| 1838 | if Thing[3] <= 0 then | |
| 1839 | table.remove(Effects, e) | |
| 1840 | end | |
| 1841 | end | |
| 1842 | if Thing[2] == "FireWave" then | |
| 1843 | if Thing[3] <= Thing[4] then | |
| 1844 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1845 | Thing[3] = Thing[3] + 1 | |
| 1846 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1847 | else | |
| 1848 | Part.Parent = nil | |
| 1849 | table.remove(Effects, e) | |
| 1850 | end | |
| 1851 | end | |
| 1852 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1853 | if Thing[1].Transparency <= 1 then | |
| 1854 | if Thing[2] == "Block1" then | |
| 1855 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1856 | Mesh = Thing[7] | |
| 1857 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1858 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1859 | elseif Thing[2] == "Block2" then | |
| 1860 | Thing[1].CFrame = Thing[1].CFrame | |
| 1861 | Mesh = Thing[7] | |
| 1862 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1863 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1864 | elseif Thing[2] == "Fire" then | |
| 1865 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1866 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1867 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1868 | elseif Thing[2] == "Cylinder" then | |
| 1869 | Mesh = Thing[7] | |
| 1870 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1871 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1872 | elseif Thing[2] == "Blood" then | |
| 1873 | Mesh = Thing[7] | |
| 1874 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1875 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1876 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1877 | elseif Thing[2] == "Elec" then | |
| 1878 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1879 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1880 | elseif Thing[2] == "Disappear" then | |
| 1881 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1882 | elseif Thing[2] == "Shatter" then | |
| 1883 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1884 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1885 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1886 | Thing[6] = Thing[6] + Thing[5] | |
| 1887 | end | |
| 1888 | else | |
| 1889 | Part.Parent = nil | |
| 1890 | table.remove(Effects, e) | |
| 1891 | end | |
| 1892 | end | |
| 1893 | end | |
| 1894 | end | |
| 1895 | end | |
| 1896 | end | |
| 1897 | end | |
| 1898 | local Camera = game.Workspace.CurrentCamera | |
| 1899 | local RootPart = Character.HumanoidRootPart | |
| 1900 | local RootJoint = RootPart.RootJoint | |
| 1901 | local attack = false | |
| 1902 | local Anim = 'Idle' | |
| 1903 | local attacktype = 1 | |
| 1904 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1905 | local velocity = RootPart.Velocity.y | |
| 1906 | local sine = 0 | |
| 1907 | local change = 1 | |
| 1908 | local Create = LoadLibrary("RbxUtility").Create
| |
| 1909 | local TimeStop = false | |
| 1910 | ||
| 1911 | local m = Create("Model"){
| |
| 1912 | Parent = Character, | |
| 1913 | Name = "WeaponModel", | |
| 1914 | } | |
| 1915 | ||
| 1916 | Humanoid.Animator.Parent = nil | |
| 1917 | Character.Animate.Parent = nil | |
| 1918 | ||
| 1919 | local newMotor = function(part0, part1, c0, c1) | |
| 1920 | local w = Create('Motor'){
| |
| 1921 | Parent = part0, | |
| 1922 | Part0 = part0, | |
| 1923 | Part1 = part1, | |
| 1924 | C0 = c0, | |
| 1925 | C1 = c1, | |
| 1926 | } | |
| 1927 | return w | |
| 1928 | end | |
| 1929 | ||
| 1930 | function clerp(a, b, t) | |
| 1931 | return a:lerp(b, t) | |
| 1932 | end | |
| 1933 | ||
| 1934 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1935 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1936 | ||
| 1937 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1938 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1939 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1940 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1941 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 1942 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 1943 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 1944 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1945 | ||
| 1946 | local rarmc1 = RW.C1 | |
| 1947 | local larmc1 = LW.C1 | |
| 1948 | local rlegc1 = RH.C1 | |
| 1949 | local llegc1 = LH.C1 | |
| 1950 | ||
| 1951 | local resetc1 = false | |
| 1952 | ||
| 1953 | function PlayAnimationFromTable(table, speed, bool) | |
| 1954 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 1955 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 1956 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 1957 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 1958 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 1959 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 1960 | if bool == true then | |
| 1961 | if resetc1 == false then | |
| 1962 | resetc1 = true | |
| 1963 | RootJoint.C1 = RootJoint.C1 | |
| 1964 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 1965 | RW.C1 = rarmc1 | |
| 1966 | LW.C1 = larmc1 | |
| 1967 | RH.C1 = rlegc1 | |
| 1968 | LH.C1 = llegc1 | |
| 1969 | end | |
| 1970 | end | |
| 1971 | end | |
| 1972 | ||
| 1973 | ArtificialHB = Create("BindableEvent", script){
| |
| 1974 | Parent = script, | |
| 1975 | Name = "Heartbeat", | |
| 1976 | } | |
| 1977 | ||
| 1978 | script:WaitForChild("Heartbeat")
| |
| 1979 | ||
| 1980 | frame = 1 / 35 | |
| 1981 | tf = 0 | |
| 1982 | allowframeloss = false | |
| 1983 | tossremainder = false | |
| 1984 | lastframe = tick() | |
| 1985 | script.Heartbeat:Fire() | |
| 1986 | ||
| 1987 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1988 | tf = tf + s | |
| 1989 | if tf >= frame then | |
| 1990 | if allowframeloss then | |
| 1991 | script.Heartbeat:Fire() | |
| 1992 | lastframe = tick() | |
| 1993 | else | |
| 1994 | for i = 1, math.floor(tf / frame) do | |
| 1995 | script.Heartbeat:Fire() | |
| 1996 | end | |
| 1997 | lastframe = tick() | |
| 1998 | end | |
| 1999 | if tossremainder then | |
| 2000 | tf = 0 | |
| 2001 | else | |
| 2002 | tf = tf - frame * math.floor(tf / frame) | |
| 2003 | end | |
| 2004 | end | |
| 2005 | end) | |
| 2006 | ||
| 2007 | function swait(num) | |
| 2008 | if num == 0 or num == nil then | |
| 2009 | ArtificialHB.Event:wait() | |
| 2010 | else | |
| 2011 | for i = 0, num do | |
| 2012 | ArtificialHB.Event:wait() | |
| 2013 | end | |
| 2014 | end | |
| 2015 | end | |
| 2016 | ||
| 2017 | function RemoveOutlines(part) | |
| 2018 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2019 | end | |
| 2020 | ||
| 2021 | CFuncs = {
| |
| 2022 | Part = {
| |
| 2023 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2024 | local Part = Create("Part"){
| |
| 2025 | Parent = Parent, | |
| 2026 | Reflectance = Reflectance, | |
| 2027 | Transparency = Transparency, | |
| 2028 | CanCollide = false, | |
| 2029 | Locked = true, | |
| 2030 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2031 | Name = Name, | |
| 2032 | Size = Size, | |
| 2033 | Material = Material, | |
| 2034 | } | |
| 2035 | RemoveOutlines(Part) | |
| 2036 | return Part | |
| 2037 | end; | |
| 2038 | }; | |
| 2039 | ||
| 2040 | Mesh = {
| |
| 2041 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2042 | local Msh = Create(Mesh){
| |
| 2043 | Parent = Part, | |
| 2044 | Offset = OffSet, | |
| 2045 | Scale = Scale, | |
| 2046 | } | |
| 2047 | if Mesh == "SpecialMesh" then | |
| 2048 | Msh.MeshType = MeshType | |
| 2049 | Msh.MeshId = MeshId | |
| 2050 | end | |
| 2051 | return Msh | |
| 2052 | end; | |
| 2053 | }; | |
| 2054 | ||
| 2055 | Weld = {
| |
| 2056 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 2057 | local Weld = Create("Weld"){
| |
| 2058 | Parent = Parent, | |
| 2059 | Part0 = Part0, | |
| 2060 | Part1 = Part1, | |
| 2061 | C0 = C0, | |
| 2062 | C1 = C1, | |
| 2063 | } | |
| 2064 | return Weld | |
| 2065 | end; | |
| 2066 | }; | |
| 2067 | ||
| 2068 | Sound = {
| |
| 2069 | Create = function(id, par, vol, pit) | |
| 2070 | local Sound = Create("Sound"){
| |
| 2071 | Volume = vol, | |
| 2072 | Pitch = pit or 1, | |
| 2073 | SoundId = "rbxassetid://" .. id, | |
| 2074 | Parent = par or workspace, | |
| 2075 | } | |
| 2076 | Sound:play() | |
| 2077 | return Sound | |
| 2078 | end; | |
| 2079 | }; | |
| 2080 | ||
| 2081 | Decal = {
| |
| 2082 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 2083 | local Decal = Create("Decal"){
| |
| 2084 | Color3 = Color, | |
| 2085 | Texture = "rbxassetid://" .. Texture, | |
| 2086 | Transparency = Transparency, | |
| 2087 | Name = Name, | |
| 2088 | Parent = Parent, | |
| 2089 | } | |
| 2090 | return Decal | |
| 2091 | end; | |
| 2092 | }; | |
| 2093 | ||
| 2094 | BillboardGui = {
| |
| 2095 | Create = function(Parent, Image, Position, Size) | |
| 2096 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 2097 | BillPar.CFrame = CFrame.new(Position) | |
| 2098 | local Bill = Create("BillboardGui"){
| |
| 2099 | Parent = BillPar, | |
| 2100 | Adornee = BillPar, | |
| 2101 | Size = UDim2.new(1, 0, 1, 0), | |
| 2102 | SizeOffset = Vector2.new(Size, Size), | |
| 2103 | } | |
| 2104 | local d = Create("ImageLabel", Bill){
| |
| 2105 | Parent = Bill, | |
| 2106 | BackgroundTransparency = 1, | |
| 2107 | Size = UDim2.new(1, 0, 1, 0), | |
| 2108 | Image = "rbxassetid://" .. Image, | |
| 2109 | } | |
| 2110 | return BillPar | |
| 2111 | end | |
| 2112 | }; | |
| 2113 | ||
| 2114 | ParticleEmitter = {
| |
| 2115 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 2116 | local Particle = Create("ParticleEmitter"){
| |
| 2117 | Parent = Parent, | |
| 2118 | Color = ColorSequence.new(Color1, Color2), | |
| 2119 | LightEmission = LightEmission, | |
| 2120 | Size = Size, | |
| 2121 | Texture = Texture, | |
| 2122 | Transparency = Transparency, | |
| 2123 | ZOffset = ZOffset, | |
| 2124 | Acceleration = Accel, | |
| 2125 | Drag = Drag, | |
| 2126 | LockedToPart = LockedToPart, | |
| 2127 | VelocityInheritance = VelocityInheritance, | |
| 2128 | EmissionDirection = EmissionDirection, | |
| 2129 | Enabled = Enabled, | |
| 2130 | Lifetime = LifeTime, | |
| 2131 | Rate = Rate, | |
| 2132 | Rotation = Rotation, | |
| 2133 | RotSpeed = RotSpeed, | |
| 2134 | Speed = Speed, | |
| 2135 | VelocitySpread = VelocitySpread, | |
| 2136 | } | |
| 2137 | return Particle | |
| 2138 | end; | |
| 2139 | }; | |
| 2140 | ||
| 2141 | CreateTemplate = {
| |
| 2142 | ||
| 2143 | }; | |
| 2144 | } | |
| 2145 | ||
| 2146 | function rayCast(Position, Direction, Range, Ignore) | |
| 2147 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2148 | end | |
| 2149 | ||
| 2150 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 2151 | if SinglePlayer then | |
| 2152 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 2153 | end | |
| 2154 | local List = {}
| |
| 2155 | for i, v in pairs(workspace:GetChildren()) do | |
| 2156 | if v:IsA("Model") then
| |
| 2157 | if v:findFirstChild("Torso") then
| |
| 2158 | if v ~= Character then | |
| 2159 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 2160 | table.insert(List, v) | |
| 2161 | end | |
| 2162 | end | |
| 2163 | end | |
| 2164 | end | |
| 2165 | end | |
| 2166 | return List | |
| 2167 | end | |
| 2168 | ||
| 2169 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 2170 | if hit.Parent == nil then | |
| 2171 | return | |
| 2172 | end | |
| 2173 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2174 | for _, v in pairs(hit.Parent:children()) do | |
| 2175 | if v:IsA("Humanoid") then
| |
| 2176 | h = v | |
| 2177 | end | |
| 2178 | end | |
| 2179 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2180 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 2181 | if hit.Parent.DebounceHit.Value == true then | |
| 2182 | return | |
| 2183 | end | |
| 2184 | end | |
| 2185 | local c = Create("ObjectValue"){
| |
| 2186 | Name = "creator", | |
| 2187 | Value = game:service("Players").LocalPlayer,
| |
| 2188 | Parent = h, | |
| 2189 | } | |
| 2190 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2191 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 2192 | local Damage = math.random(minim, maxim) | |
| 2193 | local blocked = false | |
| 2194 | local block = hit.Parent:findFirstChild("Block")
| |
| 2195 | if block ~= nil then | |
| 2196 | if block.className == "IntValue" then | |
| 2197 | if block.Value > 0 then | |
| 2198 | blocked = true | |
| 2199 | block.Value = block.Value - 1 | |
| 2200 | print(block.Value) | |
| 2201 | end | |
| 2202 | end | |
| 2203 | end | |
| 2204 | if TimeStop == false then | |
| 2205 | h.Health = h.Health - Damage | |
| 2206 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
| |
| 2207 | elseif TimeStop == true then | |
| 2208 | repeat wait() until TimeStop == false | |
| 2209 | h.Health = h.Health - (Damage / 2) | |
| 2210 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright yellow").Color)
| |
| 2211 | end | |
| 2212 | if Type == "Knockdown" then | |
| 2213 | local hum = hit.Parent.Humanoid | |
| 2214 | hum.PlatformStand = true | |
| 2215 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2216 | swait(1) | |
| 2217 | HHumanoid.PlatformStand = false | |
| 2218 | end), hum) | |
| 2219 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 2220 | local bodvol = Create("BodyVelocity"){
| |
| 2221 | velocity = angle * knockback, | |
| 2222 | P = 5000, | |
| 2223 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2224 | Parent = hit, | |
| 2225 | } | |
| 2226 | local rl = Create("BodyAngularVelocity"){
| |
| 2227 | P = 3000, | |
| 2228 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 2229 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 2230 | Parent = hit, | |
| 2231 | } | |
| 2232 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 2233 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 2234 | elseif Type == "Normal" then | |
| 2235 | local vp = Create("BodyVelocity"){
| |
| 2236 | P = 500, | |
| 2237 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 2238 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 2239 | } | |
| 2240 | if knockback > 0 then | |
| 2241 | vp.Parent = hit.Parent.Torso | |
| 2242 | end | |
| 2243 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 2244 | elseif Type == "Up" then | |
| 2245 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2246 | velocity = Vector3.new(0, 20, 0), | |
| 2247 | P = 5000, | |
| 2248 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2249 | Parent = hit, | |
| 2250 | } | |
| 2251 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 2252 | elseif Type == "DarkUp" then | |
| 2253 | coroutine.resume(coroutine.create(function() | |
| 2254 | for i = 0, 1, 0.1 do | |
| 2255 | swait() | |
| 2256 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 2257 | end | |
| 2258 | end)) | |
| 2259 | local bodyVelocity = Create("BodyVelocity"){
| |
| 2260 | velocity = Vector3.new(0, 20, 0), | |
| 2261 | P = 5000, | |
| 2262 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 2263 | Parent = hit, | |
| 2264 | } | |
| 2265 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 2266 | elseif Type == "Snare" then | |
| 2267 | local bp = Create("BodyPosition"){
| |
| 2268 | P = 2000, | |
| 2269 | D = 100, | |
| 2270 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2271 | position = hit.Parent.Torso.Position, | |
| 2272 | Parent = hit.Parent.Torso, | |
| 2273 | } | |
| 2274 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 2275 | elseif Type == "Freeze" then | |
| 2276 | local BodPos = Create("BodyPosition"){
| |
| 2277 | P = 50000, | |
| 2278 | D = 1000, | |
| 2279 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 2280 | position = hit.Parent.Torso.Position, | |
| 2281 | Parent = hit.Parent.Torso, | |
| 2282 | } | |
| 2283 | local BodGy = Create("BodyGyro") {
| |
| 2284 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 2285 | P = 20e+003, | |
| 2286 | Parent = hit.Parent.Torso, | |
| 2287 | cframe = hit.Parent.Torso.CFrame, | |
| 2288 | } | |
| 2289 | hit.Parent.Torso.Anchored = true | |
| 2290 | coroutine.resume(coroutine.create(function(Part) | |
| 2291 | swait(1.5) | |
| 2292 | Part.Anchored = false | |
| 2293 | end), hit.Parent.Torso) | |
| 2294 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 2295 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 2296 | end | |
| 2297 | local debounce = Create("BoolValue"){
| |
| 2298 | Name = "DebounceHit", | |
| 2299 | Parent = hit.Parent, | |
| 2300 | Value = true, | |
| 2301 | } | |
| 2302 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 2303 | c = Create("ObjectValue"){
| |
| 2304 | Name = "creator", | |
| 2305 | Value = Player, | |
| 2306 | Parent = h, | |
| 2307 | } | |
| 2308 | game:GetService("Debris"):AddItem(c, .5)
| |
| 2309 | end | |
| 2310 | end | |
| 2311 | ||
| 2312 | function ShowDamage(Pos, Text, Time, Color) | |
| 2313 | local Rate = (1 / 30) | |
| 2314 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 2315 | local Text = (Text or "") | |
| 2316 | local Time = (Time or 2) | |
| 2317 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 2318 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 2319 | EffectPart.Anchored = true | |
| 2320 | local BillboardGui = Create("BillboardGui"){
| |
| 2321 | Size = UDim2.new(3, 0, 3, 0), | |
| 2322 | Adornee = EffectPart, | |
| 2323 | Parent = EffectPart, | |
| 2324 | } | |
| 2325 | local TextLabel = Create("TextLabel"){
| |
| 2326 | BackgroundTransparency = 1, | |
| 2327 | Size = UDim2.new(1, 0, 1, 0), | |
| 2328 | Text = Text, | |
| 2329 | Font = "SciFi", | |
| 2330 | TextColor3 = Color, | |
| 2331 | TextScaled = true, | |
| 2332 | Parent = BillboardGui, | |
| 2333 | } | |
| 2334 | game.Debris:AddItem(EffectPart, (Time)) | |
| 2335 | EffectPart.Parent = game:GetService("Workspace")
| |
| 2336 | delay(0, function() | |
| 2337 | local Frames = (Time / Rate) | |
| 2338 | for Frame = 1, Frames do | |
| 2339 | wait(Rate) | |
| 2340 | local Percent = (Frame / Frames) | |
| 2341 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 2342 | TextLabel.TextTransparency = Percent | |
| 2343 | end | |
| 2344 | if EffectPart and EffectPart.Parent then | |
| 2345 | EffectPart:Destroy() | |
| 2346 | end | |
| 2347 | end) | |
| 2348 | end | |
| 2349 | ||
| 2350 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 2351 | for _, c in pairs(workspace:children()) do | |
| 2352 | local hum = c:findFirstChild("Humanoid")
| |
| 2353 | if hum ~= nil then | |
| 2354 | local head = c:findFirstChild("Torso")
| |
| 2355 | if head ~= nil then | |
| 2356 | local targ = head.Position - Part.Position | |
| 2357 | local mag = targ.magnitude | |
| 2358 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 2359 | for i = 1, 10 do | |
| 2360 | Effects.Elect.Create(head.CFrame, 10, 10, 10) | |
| 2361 | end | |
| 2362 | CFuncs.Sound.Create("324867021", head, 1, 1)
| |
| 2363 | Effects.Sphere.Create(BrickColor.new("New Yeller"), head.CFrame, .5, .5, .5, .5, .5, .5, .05)
| |
| 2364 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch) | |
| 2365 | end | |
| 2366 | end | |
| 2367 | end | |
| 2368 | end | |
| 2369 | end | |
| 2370 | Part6Weld = CFuncs.Weld.Create(m, HandleL, Part6, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.349294543, -0.151140213, 0.00573730469, 1, 0, 0, 0, -1, -0, 0, 0, -1)) | |
| 2371 | CFuncs.Mesh.Create("BlockMesh", Part6, "", "", Vector3.new(0, 0, 0), Vector3.new(0.48742649, 1, 1))
| |
| 2372 | sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
| |
| 2373 | sref.Anchored = true | |
| 2374 | ||
| 2375 | EffectModel = Create("Model"){
| |
| 2376 | Parent = Character, | |
| 2377 | Name = "Effects", | |
| 2378 | } | |
| 2379 | ||
| 2380 | Effects = {
| |
| 2381 | Block = {
| |
| 2382 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2383 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2384 | prt.Anchored = true | |
| 2385 | prt.CFrame = cframe | |
| 2386 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2387 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2388 | if Type == 1 or Type == nil then | |
| 2389 | table.insert(Effects, {
| |
| 2390 | prt, | |
| 2391 | "Block1", | |
| 2392 | delay, | |
| 2393 | x3, | |
| 2394 | y3, | |
| 2395 | z3, | |
| 2396 | msh | |
| 2397 | }) | |
| 2398 | elseif Type == 2 then | |
| 2399 | table.insert(Effects, {
| |
| 2400 | prt, | |
| 2401 | "Block2", | |
| 2402 | delay, | |
| 2403 | x3, | |
| 2404 | y3, | |
| 2405 | z3, | |
| 2406 | msh | |
| 2407 | }) | |
| 2408 | end | |
| 2409 | end; | |
| 2410 | }; | |
| 2411 | ||
| 2412 | Cylinder = {
| |
| 2413 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2414 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 2415 | prt.Anchored = true | |
| 2416 | prt.CFrame = cframe | |
| 2417 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2418 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 2419 | table.insert(Effects, {
| |
| 2420 | prt, | |
| 2421 | "Cylinder", | |
| 2422 | delay, | |
| 2423 | x3, | |
| 2424 | y3, | |
| 2425 | z3, | |
| 2426 | msh | |
| 2427 | }) | |
| 2428 | end; | |
| 2429 | }; | |
| 2430 | ||
| 2431 | Head = {
| |
| 2432 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2433 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2434 | prt.Anchored = true | |
| 2435 | prt.CFrame = cframe | |
| 2436 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2437 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2438 | table.insert(Effects, {
| |
| 2439 | prt, | |
| 2440 | "Cylinder", | |
| 2441 | delay, | |
| 2442 | x3, | |
| 2443 | y3, | |
| 2444 | z3, | |
| 2445 | msh | |
| 2446 | }) | |
| 2447 | end; | |
| 2448 | }; | |
| 2449 | ||
| 2450 | Sphere = {
| |
| 2451 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2452 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2453 | prt.Anchored = true | |
| 2454 | prt.CFrame = cframe | |
| 2455 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2456 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2457 | table.insert(Effects, {
| |
| 2458 | prt, | |
| 2459 | "Cylinder", | |
| 2460 | delay, | |
| 2461 | x3, | |
| 2462 | y3, | |
| 2463 | z3, | |
| 2464 | msh | |
| 2465 | }) | |
| 2466 | end; | |
| 2467 | }; | |
| 2468 | ||
| 2469 | Elect = {
| |
| 2470 | Create = function(cff, x, y, z) | |
| 2471 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("New Yeller"), "Part", Vector3.new(1, 1, 1))
| |
| 2472 | prt.Anchored = true | |
| 2473 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 2474 | prt.CFrame = CFrame.new(prt.Position) | |
| 2475 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 2476 | local xval = math.random() / 2 | |
| 2477 | local yval = math.random() / 2 | |
| 2478 | local zval = math.random() / 2 | |
| 2479 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 2480 | table.insert(Effects, {
| |
| 2481 | prt, | |
| 2482 | "Elec", | |
| 2483 | 0.1, | |
| 2484 | x, | |
| 2485 | y, | |
| 2486 | z, | |
| 2487 | xval, | |
| 2488 | yval, | |
| 2489 | zval | |
| 2490 | }) | |
| 2491 | end; | |
| 2492 | ||
| 2493 | }; | |
| 2494 | ||
| 2495 | Ring = {
| |
| 2496 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2497 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2498 | prt.Anchored = true | |
| 2499 | prt.CFrame = cframe | |
| 2500 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2501 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2502 | table.insert(Effects, {
| |
| 2503 | prt, | |
| 2504 | "Cylinder", | |
| 2505 | delay, | |
| 2506 | x3, | |
| 2507 | y3, | |
| 2508 | z3, | |
| 2509 | msh | |
| 2510 | }) | |
| 2511 | end; | |
| 2512 | }; | |
| 2513 | ||
| 2514 | ||
| 2515 | Wave = {
| |
| 2516 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2517 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2518 | prt.Anchored = true | |
| 2519 | prt.CFrame = cframe | |
| 2520 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2521 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2522 | table.insert(Effects, {
| |
| 2523 | prt, | |
| 2524 | "Cylinder", | |
| 2525 | delay, | |
| 2526 | x3, | |
| 2527 | y3, | |
| 2528 | z3, | |
| 2529 | msh | |
| 2530 | }) | |
| 2531 | end; | |
| 2532 | }; | |
| 2533 | ||
| 2534 | Break = {
| |
| 2535 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2536 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2537 | prt.Anchored = true | |
| 2538 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2539 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2540 | local num = math.random(10, 50) / 1000 | |
| 2541 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2542 | table.insert(Effects, {
| |
| 2543 | prt, | |
| 2544 | "Shatter", | |
| 2545 | num, | |
| 2546 | prt.CFrame, | |
| 2547 | math.random() - math.random(), | |
| 2548 | 0, | |
| 2549 | math.random(50, 100) / 100 | |
| 2550 | }) | |
| 2551 | end; | |
| 2552 | }; | |
| 2553 | ||
| 2554 | Fire = {
| |
| 2555 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 2556 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2557 | prt.Anchored = true | |
| 2558 | prt.CFrame = cframe | |
| 2559 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2560 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2561 | table.insert(Effects, {
| |
| 2562 | prt, | |
| 2563 | "Fire", | |
| 2564 | delay, | |
| 2565 | 1, | |
| 2566 | 1, | |
| 2567 | 1, | |
| 2568 | msh | |
| 2569 | }) | |
| 2570 | end; | |
| 2571 | }; | |
| 2572 | ||
| 2573 | FireWave = {
| |
| 2574 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2575 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 2576 | prt.Anchored = true | |
| 2577 | prt.CFrame = cframe | |
| 2578 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2579 | local d = Create("Decal"){
| |
| 2580 | Parent = prt, | |
| 2581 | Texture = "rbxassetid://26356434", | |
| 2582 | Face = "Top", | |
| 2583 | } | |
| 2584 | local d = Create("Decal"){
| |
| 2585 | Parent = prt, | |
| 2586 | Texture = "rbxassetid://26356434", | |
| 2587 | Face = "Bottom", | |
| 2588 | } | |
| 2589 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2590 | table.insert(Effects, {
| |
| 2591 | prt, | |
| 2592 | "FireWave", | |
| 2593 | 1, | |
| 2594 | 30, | |
| 2595 | math.random(400, 600) / 100, | |
| 2596 | msh | |
| 2597 | }) | |
| 2598 | end; | |
| 2599 | }; | |
| 2600 | ||
| 2601 | Lightning = {
| |
| 2602 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 2603 | local magz = (p0 - p1).magnitude | |
| 2604 | local curpos = p0 | |
| 2605 | local trz = {
| |
| 2606 | -ofs, | |
| 2607 | ofs | |
| 2608 | } | |
| 2609 | for i = 1, tym do | |
| 2610 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 2611 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2612 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 2613 | li.Material = "Neon" | |
| 2614 | if tym == i then | |
| 2615 | local magz2 = (curpos - p1).magnitude | |
| 2616 | li.Size = Vector3.new(th, th, magz2) | |
| 2617 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 2618 | table.insert(Effects, {
| |
| 2619 | li, | |
| 2620 | "Disappear", | |
| 2621 | last | |
| 2622 | }) | |
| 2623 | else | |
| 2624 | do | |
| 2625 | do | |
| 2626 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 2627 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 2628 | game.Debris:AddItem(li, 10) | |
| 2629 | table.insert(Effects, {
| |
| 2630 | li, | |
| 2631 | "Disappear", | |
| 2632 | last | |
| 2633 | }) | |
| 2634 | end | |
| 2635 | end | |
| 2636 | end | |
| 2637 | end | |
| 2638 | end | |
| 2639 | }; | |
| 2640 | ||
| 2641 | EffectTemplate = {
| |
| 2642 | ||
| 2643 | }; | |
| 2644 | } | |
| 2645 | ||
| 2646 | local DORARA = false | |
| 2647 | ||
| 2648 | function ORA() | |
| 2649 | attack = true | |
| 2650 | for i = 0, 1, 0.2 do | |
| 2651 | swait() | |
| 2652 | PlayAnimationFromTable({
| |
| 2653 | CFrame.new(4.76837158e-007, -0.107780606, -0.0868092626, 1, 0, 0, 0, 0.984807849, 0.173647985, 0, -0.173647985, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2654 | CFrame.new(0, 1.4999913, 2.38418608e-007, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2655 | CFrame.new(1.50214899, 0.590444803, 0.195881441, 0.965925872, 3.76027884e-007, 0.258818895, 0.257834077, -0.0871552154, -0.962250412, 0.0225570519, 0.99619478, -0.0841855928) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2656 | CFrame.new(-1.60470915, 0.600643516, 0.204860806, 0.937436998, -0.0449436344, -0.345242023, -0.345831364, -0.00582624972, -0.938278675, 0.0401581824, 0.998972595, -0.0210046768) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2657 | CFrame.new(0.636808395, -1.93472588, -0.370165229, 0.936116338, -0.0517791435, -0.347858071, 0.0266665779, 0.996705353, -0.0765988752, 0.350678325, 0.0624292716, 0.934412897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2658 | CFrame.new(-0.6665681, -1.92173398, -0.343467057, 0.962250233, 0.0613082647, 0.265171379, -0.0410595685, 0.99584806, -0.0812460929, -0.269051433, 0.0672912449, 0.960772276) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2659 | }, .3, false) | |
| 2660 | end | |
| 2661 | local DORA = CFuncs.Sound.Create("616593932", Torso, 1, 1)
| |
| 2662 | Instance.new("DistortionSoundEffect", DORA).Level = .95
| |
| 2663 | DORA.Looped = true | |
| 2664 | local Con1 = HitboxL.Touched:connect(function(hit) Damage(HitboxL, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
| 2665 | local Con2 = HitboxR.Touched:connect(function(hit) Damage(HitboxR, hit, 1, 5, 0, "Normal", RootPart, 0, "260430117", 1) end) | |
| 2666 | while DORARA == true do | |
| 2667 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
| 2668 | for i = 0, 1, 0.7 do | |
| 2669 | swait() | |
| 2670 | Effects.Elect.Create(HitboxL.CFrame, 4, 4, 4) | |
| 2671 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
| |
| 2672 | PlayAnimationFromTable({
| |
| 2673 | CFrame.new(-0.0223142356, -0.107780628, -0.249816686, 0.906307876, 0.0733869597, -0.416197479, 0, 0.98480773, 0.173648462, 0.422617942, -0.157378972, 0.892539084) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2674 | CFrame.new(-2.22850417e-007, 1.49999118, 1.16660271e-006, 0.906307936, 1.49011612e-008, 0.422617972, -7.27595761e-009, 1, 0, -0.422618032, 0, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2675 | CFrame.new(1.5318948, 0.588474631, 0.207054406, 0.899958313, 0.340718478, 0.272003621, 0.314965397, -0.0767233223, -0.945997, -0.301449746, 0.9370296, -0.176362336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2676 | CFrame.new(-1.27977741, 0.723447502, -1.20010054, 0.726744413, 0.46058476, -0.509611845, -0.503104627, -0.148215696, -0.851421177, -0.46768418, 0.875153661, 0.124007396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2677 | CFrame.new(0.636807501, -1.93472636, -0.370165735, 0.868198872, -0.0517790169, 0.493507534, 0.075819321, 0.996705353, -0.0288097262, -0.490389913, 0.0624299645, 0.869264364) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2678 | CFrame.new(-0.666569352, -1.92173386, -0.343467534, 0.86083132, 0.0613082871, 0.505183935, -0.018632248, 0.995848, -0.0891051888, -0.508549333, 0.0672918186, 0.858399451) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2679 | }, .9, false) | |
| 2680 | end | |
| 2681 | CFuncs.Sound.Create("138087186", HitboxL, 1, 1)
| |
| 2682 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 2, 2, 2, .15)
| |
| 2683 | RootPart.Velocity = RootPart.CFrame.lookVector * 5 | |
| 2684 | for i = 0, 1, 0.7 do | |
| 2685 | swait() | |
| 2686 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .2)
| |
| 2687 | PlayAnimationFromTable({
| |
| 2688 | CFrame.new(0.0767437443, -0.107780531, -0.279432267, 0.866025388, -0.0868241936, 0.492404073, 0, 0.98480773, 0.173648342, -0.500000238, -0.150383845, 0.852868438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2689 | CFrame.new(-2.61076184e-006, 1.4999913, -6.19508683e-007, 0.866025209, 2.98023224e-007, -0.500000656, -2.56928615e-007, 1, 1.1920929e-007, 0.500000596, 2.98023224e-008, 0.866025209) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2690 | CFrame.new(1.40606534, 0.812639356, -1.14933658, 0.82139349, -0.422619373, 0.383021921, 0.349686205, -0.157378837, -0.923553765, 0.450591207, 0.892538428, 0.0185142085) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2691 | CFrame.new(-1.64197171, 0.599264741, 0.212680459, 0.807513177, -0.456930667, -0.373010725, -0.413006425, 0.0134942085, -0.9106282, 0.421127379, 0.889400065, -0.177818552) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2692 | CFrame.new(0.636808515, -1.93472552, -0.37016958, 0.814187765, -0.0517790765, -0.578288436, 0.00593282748, 0.996705353, -0.0808905214, 0.580571651, 0.0624291934, 0.811812401) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2693 | CFrame.new(-0.666569233, -1.92173398, -0.343468547, 0.867917657, 0.0613080971, -0.492910266, -0.0864830092, 0.99584806, -0.0284160972, 0.489121556, 0.0672912076, 0.869616032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2694 | }, .9, false) | |
| 2695 | end | |
| 2696 | CFuncs.Sound.Create("138087186", HitboxR, 1, 1)
| |
| 2697 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxR.CFrame, .5, .5, .5, 2, 2, 2, .2)
| |
| 2698 | end | |
| 2699 | Con1:disconnect() | |
| 2700 | Con2:disconnect() | |
| 2701 | DORA:Stop() | |
| 2702 | attack = false | |
| 2703 | end | |
| 2704 | ||
| 2705 | local stoppedParts = {}
| |
| 2706 | ||
| 2707 | ||
| 2708 | function getAllParts() | |
| 2709 | local rtn = {}
| |
| 2710 | ||
| 2711 | local function recurse(object) | |
| 2712 | for q,e in next, object:children() do | |
| 2713 | if e:isA'BasePart' and e.Name ~= "HumanoidRootPart" then | |
| 2714 | table.insert(rtn, e) | |
| 2715 | end | |
| 2716 | recurse(e) | |
| 2717 | end | |
| 2718 | end | |
| 2719 | ||
| 2720 | recurse(workspace) | |
| 2721 | return rtn | |
| 2722 | end | |
| 2723 | ||
| 2724 | function stopParts(distance) | |
| 2725 | stoppedParts = {}
| |
| 2726 | for nada, part in next, getAllParts() do | |
| 2727 | local dist = (Torso.Position-part.Position).magnitude | |
| 2728 | if dist <= distance and part.Name ~='Base' and part.Name ~= 'Baseplate' and not part:isDescendantOf(Torso.Parent) and part.Anchored ~= true then | |
| 2729 | table.insert(stoppedParts, part) | |
| 2730 | if part.Name ~= "Torso" and part.Anchored ~= true then | |
| 2731 | part.Anchored = true | |
| 2732 | end | |
| 2733 | end | |
| 2734 | end | |
| 2735 | end | |
| 2736 | ||
| 2737 | ||
| 2738 | function freeParts() | |
| 2739 | for q,e in next, stoppedParts do | |
| 2740 | stoppedParts[q] = nil | |
| 2741 | e.Anchored = false | |
| 2742 | end | |
| 2743 | end | |
| 2744 | ||
| 2745 | local effect = Instance.new('ColorCorrectionEffect')
| |
| 2746 | function TheWorld(Mode) | |
| 2747 | if Mode == "Time Start" then | |
| 2748 | Effects.Sphere.Create(BrickColor.new("Really black"), HitboxL.CFrame, .5, .5, .5, 1.5, 1.5, 1.5, .15)
| |
| 2749 | for i = 1,50 do | |
| 2750 | if effect.Saturation <= 0 then | |
| 2751 | effect.Saturation = effect.Saturation + i/50 | |
| 2752 | end | |
| 2753 | swait(1/30) | |
| 2754 | end | |
| 2755 | freeParts() | |
| 2756 | effect.Saturation = 0 | |
| 2757 | effect.Contrast = 0 | |
| 2758 | effect.Parent = nil | |
| 2759 | workspace.Gravity = 196.2 | |
| 2760 | end | |
| 2761 | if Mode == "Quick Stop" then | |
| 2762 | CFuncs.Sound.Create("616576400", workspace, 1, 1)
| |
| 2763 | swait(60) | |
| 2764 | Effects.Sphere.Create(BrickColor.new("Institutional white"), RootPart.CFrame, 1, 1, 1, 50, 50, 50, .01)
| |
| 2765 | effect.Parent = game.Lighting | |
| 2766 | for i = 1,50 do | |
| 2767 | effect.Saturation = -(i/10) | |
| 2768 | swait() | |
| 2769 | end | |
| 2770 | stopParts(5555) | |
| 2771 | end | |
| 2772 | end | |
| 2773 | ||
| 2774 | Mouse.Button1Down:connect(function() | |
| 2775 | if attack == false and DORARA == false then | |
| 2776 | DORARA = true | |
| 2777 | ORA() | |
| 2778 | end | |
| 2779 | end) | |
| 2780 | ||
| 2781 | Mouse.Button1Up:connect(function() | |
| 2782 | if attack == true and DORARA == true then | |
| 2783 | DORARA = false | |
| 2784 | end | |
| 2785 | end) | |
| 2786 | ||
| 2787 | Mouse.KeyDown:connect(function(k) | |
| 2788 | k = k:lower() | |
| 2789 | if attack == false and k == 'g' and TimeStop == false then | |
| 2790 | TimeStop = true | |
| 2791 | TheWorld("Quick Stop")
| |
| 2792 | elseif attack == false and k == 'g' and TimeStop == true then | |
| 2793 | TimeStop = false | |
| 2794 | TheWorld("Time Start")
| |
| 2795 | end | |
| 2796 | end) | |
| 2797 | ||
| 2798 | while true do | |
| 2799 | swait() | |
| 2800 | sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0) | |
| 2801 | for i, v in pairs(Character:GetChildren()) do | |
| 2802 | if v:IsA("Part") then
| |
| 2803 | v.Material = "SmoothPlastic" | |
| 2804 | elseif v:IsA("Accessory") then
| |
| 2805 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 2806 | end | |
| 2807 | end | |
| 2808 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2809 | velocity = RootPart.Velocity.y | |
| 2810 | sine = sine + change | |
| 2811 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 2812 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2813 | Anim = "Jump" | |
| 2814 | if attack == false then | |
| 2815 | PlayAnimationFromTable({
| |
| 2816 | CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2817 | CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2818 | CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2819 | CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2820 | CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2821 | CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2822 | }, .3, false) | |
| 2823 | end | |
| 2824 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2825 | Anim = "Fall" | |
| 2826 | if attack == false then | |
| 2827 | PlayAnimationFromTable({
| |
| 2828 | CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2829 | CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2830 | CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2831 | CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2832 | CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2833 | CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2834 | }, .3, false) | |
| 2835 | end | |
| 2836 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 2837 | Anim = "Idle" | |
| 2838 | if attack == false then | |
| 2839 | change = 1 | |
| 2840 | PlayAnimationFromTable({
| |
| 2841 | CFrame.new(-0.0254490171, -0.100000001, -0.0245252885, 0.965925872, 0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2842 | CFrame.new(-5.58793545e-008, 1.49999201, 2.23517418e-007, 0.965925872, 0.02255762, -0.257834077, 0, 0.996194661, 0.087155968, 0.258818984, -0.0841862038, 0.962250173) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2843 | CFrame.new(1.18608475, 0.561332762, -0.668662548, 0.815707564, 0.397307515, 0.420437992, 0.567439079, -0.408345699, -0.71502924, -0.112402454, 0.821827531, -0.558538496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2844 | CFrame.new(-1.18486226, 0.664583206, -0.703545451, 0.801997423, -0.384815574, -0.456855893, -0.595755875, -0.459863067, -0.658483863, 0.0433037281, 0.800276875, -0.598065078) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2845 | CFrame.new(0.602607846, -1.89999723, -0.281901717, 0.938264608, -0.0318391919, -0.344450235, 0.0551190265, 0.996793628, 0.0580029301, 0.341499031, -0.0734078437, 0.937011182) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2846 | CFrame.new(-0.68740654, -1.99010217, 0.313043743, 0.998308659, 0.0566585623, -0.0130319893, -0.0526040196, 0.975744903, 0.212496698, 0.0247556716, -0.211451754, 0.977074862) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2847 | }, .3, false) | |
| 2848 | end | |
| 2849 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 2850 | Anim = "Walk" | |
| 2851 | if attack == false then | |
| 2852 | change = 2 | |
| 2853 | PlayAnimationFromTable({
| |
| 2854 | CFrame.new(-0, -0.331043243, -0.246173918, 1, 0, 0, 0, 0.906307876, 0.422617942, 0, -0.422617942, 0.906307876) * CFrame.new(0, .1, 0) * CFrame.Angles(0, math.rad(-5 * math.cos(sine / 7)), 0), | |
| 2855 | CFrame.new(0, 1.4999913, 6.55651093e-007, 1, 0, 0, 0, 0.965925813, -0.258818924, 0, 0.258818924, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(5 * math.cos(sine / 7)), 0), | |
| 2856 | CFrame.new(1.14562762, 0.526349247, -0.591056466, 0.825674891, 0.469375819, 0.312965363, 0.547643542, -0.533675969, -0.644419432, -0.135452792, 0.703474402, -0.697693527) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2857 | CFrame.new(-1.14244175, 0.534408689, -0.582344949, 0.825674295, -0.469376504, -0.312966168, -0.547644734, -0.533675849, -0.644418597, 0.13545242, 0.703474045, -0.697693944) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2858 | CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)), | |
| 2859 | CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)), | |
| 2860 | }, .3, false) | |
| 2861 | end | |
| 2862 | end | |
| 2863 | if 0 < #Effects then | |
| 2864 | for e = 1, #Effects do | |
| 2865 | if Effects[e] ~= nil then | |
| 2866 | local Thing = Effects[e] | |
| 2867 | if Thing ~= nil then | |
| 2868 | local Part = Thing[1] | |
| 2869 | local Mode = Thing[2] | |
| 2870 | local Delay = Thing[3] | |
| 2871 | local IncX = Thing[4] | |
| 2872 | local IncY = Thing[5] | |
| 2873 | local IncZ = Thing[6] | |
| 2874 | if Thing[2] == "Shoot" then | |
| 2875 | local Look = Thing[1] | |
| 2876 | local move = 5 | |
| 2877 | local hit, pos = rayCast(Thing[4], Thing[1], move, Character) | |
| 2878 | if Thing[10] ~= nil then | |
| 2879 | da = pos | |
| 2880 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 2881 | cfa = CFrame.new(Thing[4], pos) | |
| 2882 | tehCF = cfa:lerp(cf2, 0.2) | |
| 2883 | Thing[1] = tehCF.lookVector | |
| 2884 | end | |
| 2885 | local mag = (Thing[4] - pos).magnitude | |
| 2886 | Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4) | |
| 2887 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
| |
| 2888 | Thing[4] = Thing[4] + Look * move | |
| 2889 | Thing[3] = Thing[3] - 1 | |
| 2890 | if 2 < Thing[5] then | |
| 2891 | Thing[5] = Thing[5] - 0.3 | |
| 2892 | Thing[6] = Thing[6] - 0.3 | |
| 2893 | end | |
| 2894 | if hit ~= nil then | |
| 2895 | Thing[3] = 0 | |
| 2896 | MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8) | |
| 2897 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 2898 | ref.Anchored = true | |
| 2899 | ref.CFrame = CFrame.new(pos) | |
| 2900 | Effects.Block.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 1, 1, 1, 2, 2, 2, .05)
| |
| 2901 | Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.03)
| |
| 2902 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2903 | end | |
| 2904 | if Thing[3] <= 0 then | |
| 2905 | table.remove(Effects, e) | |
| 2906 | end | |
| 2907 | end | |
| 2908 | do | |
| 2909 | do | |
| 2910 | if Thing[2] == "FireWave" then | |
| 2911 | if Thing[3] <= Thing[4] then | |
| 2912 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 2913 | Thing[3] = Thing[3] + 1 | |
| 2914 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 2915 | else | |
| 2916 | Part.Parent = nil | |
| 2917 | table.remove(Effects, e) | |
| 2918 | end | |
| 2919 | end | |
| 2920 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 2921 | if Thing[1].Transparency <= 1 then | |
| 2922 | if Thing[2] == "Block1" then | |
| 2923 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2924 | Mesh = Thing[7] | |
| 2925 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2926 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2927 | else | |
| 2928 | if Thing[2] == "Block2" then | |
| 2929 | Thing[1].CFrame = Thing[1].CFrame | |
| 2930 | Mesh = Thing[7] | |
| 2931 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2932 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2933 | else | |
| 2934 | if Thing[2] == "Fire" then | |
| 2935 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 2936 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2937 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2938 | else | |
| 2939 | if Thing[2] == "Cylinder" then | |
| 2940 | Mesh = Thing[7] | |
| 2941 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2942 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2943 | else | |
| 2944 | if Thing[2] == "Blood" then | |
| 2945 | Mesh = Thing[7] | |
| 2946 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 2947 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2948 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2949 | else | |
| 2950 | if Thing[2] == "Elec" then | |
| 2951 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2952 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2953 | else | |
| 2954 | if Thing[2] == "Disappear" then | |
| 2955 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2956 | end | |
| 2957 | end | |
| 2958 | end | |
| 2959 | end | |
| 2960 | end | |
| 2961 | end | |
| 2962 | end | |
| 2963 | else | |
| 2964 | Part.Parent = nil | |
| 2965 | table.remove(Effects, e) | |
| 2966 | end | |
| 2967 | end | |
| 2968 | end | |
| 2969 | end | |
| 2970 | end | |
| 2971 | end | |
| 2972 | end | |
| 2973 | end | |
| 2974 | end |