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Name:
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Race: http://pastebin.com/svidM0rw
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Race: Elf
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Religion: http://pastebin.com/QxjHSYD9
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Religion: Fotex
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Age:
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Age: 27
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Appearance:
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Appearance: 5'5", with a pale-white skin and blonde hair. Fair complexion and features, with a lighter, but subtly muscular build, with more training around the legs used not for combat, but rather hiking, surveying, and speed. Will probably think more on this later.
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Weapons:
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Weapons: 
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Armor:
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Misc. Equipment:
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Riches: Gold, silver, copper, gems, etc.
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Riches: 
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	(5 silver is the average cost of a night in an inn) (20 copper per silver, 20 silver per gold)
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Notable Skills: Temporal Summoning III, Past-Scrying III (Viewing into events from the past), History II, Speed I
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Notable Skills: (Skills like Swordsmanship, Magic, Horseback riding, Climbing, Haggling, Alchemy, etc.)(5-9 is recommended)
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	(Things you're especially skilled at should be noted with roman numerals (higher numbers meaning more skill), up to III without special permission.)
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Magical Specialty: Time & Arcane - Temporal Recreation and Clairvoyance of the past
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Spell Components: A specific catalyst to act as a focus with a strong tie to the past. Powerful events in the past impart time-energy into an object that can later be untangled, and used with her magic, draining it of it's power to fuel her spells. This power can be refilled over time with the aid of a caster. 
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Magical Specialty: http://pastebin.com/9uy1k1is (Be sure to mention if you're a pyromancer, healer, etc.)
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Spell Components: (How do you use your magic? Playing instruments? Read out of a spellbook? Carve runes? Etc.)
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Spells and Abilities: 
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Spells and Abilities: Two or three spells per skillpoint in Magic skill. Other abilities as needed.
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Images of the Past: An illusionary image of a past event is created. The size of the image is related to the amount of mana needed. These images can range from showing a past event to let others see what happened, to summoning a warrior or group of soldiers to scare off an enemy. Creative uses of these illusions are required. 
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Family:
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Spectre of the Past: More mana is used and focused on a catalyst, not using it up, but requiring it to be anchored to a summon figure and can't be used again until the Spectre is unsummoned. This figure is a 'ghost' of the past, but doesn't just recite past events, it acts as a living being almost, recreated from a figure found in a past event. This figure then takes whatever commands it gets from it's summoner. 
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Example character sheet: http://pastebin.com/c10PSJjh
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Magic-Flashback: A spell is recreated from a spell seen from a past-event, reusing it as it was used in the past. This is creating a phantom spell that doesn't fully emulate the past-spell and requires more mana. This can also be utilized to summon an effect from the past that derived itself from magic, such as utilizing the magic of an artifact that has long-since lost it's power. 
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Memories of the Past: A spell that not only summons events from the past, but draws on the human emotions and memories of those that were in it. It recreates the imprint of a person's thoughts stored in an object, giving them to the observer like they were there, thinking it themselves. 
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Skills of the Past: A spell that recreates the skills of someone from the past. It requires an item that relates both to the skill but also to the person in hand, with a strong-tie to them giving a much more pronounced effect. This can be summoning the swordsmanship of an ancient warrior from their sword, the skills of a blacksmith when utilizes their hammer and anvil, or creating a piece of artwork with the favorite paintbrush of a favorite artist. 
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Feats of the Past: A spell that recreates a famous feat of someone from the past. It's much like Skills of the Past, but instead crystallizes a moment in their history and creates a pseudo-spell from it. A warrior that is famous for slaying a dragon can have their feat crystallized into a sword-swing that is especially deadly to dragons for example. 
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Phantom Object: A spell that recreates equipment or repairs existing equipment. For example, a broken sword that has been broken in half can be reformed temporarily into a full sword, as strong as it was at it's peak. As well, if it was carried by a warrior with a suit of armor for a while, the memory of the armor can be recreated as well. 
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Backstory: Anything you wanna put down can be added to later, just not replaced.
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Family: