View difference between Paste ID: xCp27knT and vRmMfdB5
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1-
        // Load the Texture
1+
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        ZeroMemory(&textureDesc, sizeof(textureDesc));
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        textureDesc.Width = 512;
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        textureDesc.Height = 512;
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        textureDesc.MipLevels = 10;
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        textureDesc.ArraySize = 1;
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        textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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        textureDesc.SampleDesc.Count = 1;
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        textureDesc.SampleDesc.Quality = 0;
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        textureDesc.Usage = D3D11_USAGE_IMMUTABLE;
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        textureDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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        textureDesc.CPUAccessFlags = 0;
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        textureDesc.MiscFlags = 0;
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        Byte textureMip0[512][512];
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        // Load mip data
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        Byte textureMip1[256][256];
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        // Load mip data
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        Byte textureMip2[128][128];
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        // Load mip data
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        Byte textureMip3[64][64];
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        // Load mip data
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        Byte textureMip4[32][32];
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        // Load mip data
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        Byte textureMip5[16][16];
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        // Load mip data
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        Byte textureMip6[8][8];
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        // Load mip data
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        Byte textureMip7[4][4];
30-
        textureData[0].SysMemPitch = 0;
30+
        // Load mip data
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        Byte textureMip8[2][2];
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        // Load mip data
33-
        textureData[1].SysMemPitch = 0;
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        // Load mip data
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36-
        textureData[2].SysMemPitch = 0;
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        ZeroMemory(&textureData, sizeof(textureData));
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        textureData[0].pSysMem = textureMip0;
39-
        textureData[3].SysMemPitch = 0;
39+
        textureData[0].SysMemPitch = 512;
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        textureData[0].SysMemSlicePitch = 0;
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        textureData[1].pSysMem = textureMip1;
42-
        textureData[4].SysMemPitch = 0;
42+
        textureData[1].SysMemPitch = 256;
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        textureData[1].SysMemSlicePitch = 0;
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        textureData[2].pSysMem = textureMip2;
45-
        textureData[5].SysMemPitch = 0;
45+
        textureData[2].SysMemPitch = 128;
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        textureData[2].SysMemSlicePitch = 0;
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        textureData[3].pSysMem = textureMip3;
48-
        textureData[6].SysMemPitch = 0;
48+
        textureData[3].SysMemPitch = 64;
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        textureData[3].SysMemSlicePitch = 0;
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        textureData[4].pSysMem = textureMip4;
51-
        textureData[7].SysMemPitch = 0;
51+
        textureData[4].SysMemPitch = 32;
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        textureData[4].SysMemSlicePitch = 0;
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        textureData[5].pSysMem = textureMip5;
54-
        textureData[8].SysMemPitch = 0;
54+
        textureData[5].SysMemPitch = 16;
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        textureData[5].SysMemSlicePitch = 0;
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        textureData[6].pSysMem = textureMip6;
57-
        textureData[9].SysMemPitch = 0;
57+
        textureData[6].SysMemPitch = 8;
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        textureData[6].SysMemSlicePitch = 0;
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        textureData[7].pSysMem = textureMip7;
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        textureData[7].SysMemPitch = 4;
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        textureData[7].SysMemSlicePitch = 0;
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        textureData[8].pSysMem = textureMip8;
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        textureData[8].SysMemPitch = 2;
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        textureData[8].SysMemSlicePitch = 0;
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        textureData[9].pSysMem = textureMip9;
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        textureData[9].SysMemPitch = 1;
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        textureData[9].SysMemSlicePitch = 0;
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        ID3D11Texture2D* mTexture;
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        result = mDevice->CreateTexture2D(&textureDesc, textureData, &mTexture);