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| 1 | ||
| 2 | --just put this on the top of a script and boom 89% works | |
| 3 | --note this does not work on big scripts | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,game,owner = owner,game | |
| 6 | local RealPlayer = Player | |
| 7 | do | |
| 8 | local rp = RealPlayer | |
| 9 | script.Parent = rp.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent then | |
| 35 | for _,f in pairs(t.Functions) do | |
| 36 | f(...) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | m.TrigEvent = te | |
| 41 | UIS.TrigEvent = te | |
| 42 | ||
| 43 | Event.OnServerEvent:Connect(function(plr,io) | |
| 44 | if plr~=rp then return end | |
| 45 | m.Target = io.Target | |
| 46 | m.Hit = io.Hit | |
| 47 | if not io.isMouse then | |
| 48 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 49 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 50 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 51 | end | |
| 52 | for _,t in pairs(CAS.Actions) do | |
| 53 | for _,k in pairs(t.Keys) do | |
| 54 | if k==io.KeyCode then | |
| 55 | t.Function(t.Name,io.UserInputState,io) | |
| 56 | end | |
| 57 | end | |
| 58 | end | |
| 59 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 60 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 61 | end | |
| 62 | end) | |
| 63 | Event.Parent = NLS([==[ | |
| 64 | local Player = game:GetService("Players").LocalPlayer
| |
| 65 | local Event = script:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local Mouse = Player:GetMouse() | |
| 68 | local UIS = game:GetService("UserInputService")
| |
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 72 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | ||
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then return s[k] end | |
| 96 | end, | |
| 97 | __newindex = function(self,k,v) | |
| 98 | local s = rawget(self,"_RealService") | |
| 99 | if s then s[k]=v end | |
| 100 | end, | |
| 101 | __call = function(self,...) | |
| 102 | local s = rawget(self,"_RealService") | |
| 103 | if s then return s(...) end | |
| 104 | end | |
| 105 | } | |
| 106 | local function FakeService(t,RealService) | |
| 107 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 108 | return setmetatable(t,fsmt) | |
| 109 | end | |
| 110 | ||
| 111 | --Fake game object | |
| 112 | local g = {
| |
| 113 | GetService = function(self,s) | |
| 114 | return self[s] | |
| 115 | end, | |
| 116 | Players = FakeService({
| |
| 117 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 118 | },"Players"), | |
| 119 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 120 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 121 | } | |
| 122 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 123 | g.service = g.GetService | |
| 124 | ||
| 125 | g.RunService = FakeService({
| |
| 126 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 127 | BindToRenderStep = function(self,name,_,fun) | |
| 128 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 129 | end, | |
| 130 | UnbindFromRenderStep = function(self,name) | |
| 131 | self._btrs[name]:Disconnect() | |
| 132 | end, | |
| 133 | },"RunService") | |
| 134 | ||
| 135 | setmetatable(g,{
| |
| 136 | __index=function(self,s) | |
| 137 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 138 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 139 | end, | |
| 140 | __newindex = fsmt.__newindex, | |
| 141 | __call = fsmt.__call | |
| 142 | }) | |
| 143 | --Changing owner to fake player object to support owner:GetMouse() | |
| 144 | game,owner = g,g.Players.LocalPlayer | |
| 145 | end | |
| 146 | ||
| 147 | ||
| 148 | --[[ | |
| 149 | Small but silent. But nto the impact sounds... | |
| 150 | Use it on Void Script builder! | |
| 151 | AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH | |
| 152 | --]] | |
| 153 | --Credit To Rufus14 For creating the script! | |
| 154 | --I just edit it a bit ツ | |
| 155 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 156 | function ragdoll() | |
| 157 | game.Players.LocalPlayer.Character.Archivable = true | |
| 158 | clone = game.Players.LocalPlayer.Character:Clone() | |
| 159 | clone.Parent = workspace | |
| 160 | for i,v in pairs(clone:GetChildren()) do | |
| 161 | if v.ClassName == "Script" or v.ClassName == "LocalScript" then | |
| 162 | v:destroy() | |
| 163 | end | |
| 164 | for i,p in pairs(v:GetChildren()) do | |
| 165 | if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then | |
| 166 | p:destroy() | |
| 167 | end | |
| 168 | end | |
| 169 | end | |
| 170 | for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 171 | if t.ClassName == "Accessory" or t.ClassName == "ForceField" then | |
| 172 | t:destroy() | |
| 173 | end | |
| 174 | end | |
| 175 | vel = Instance.new("BodyVelocity", clone.Torso)
| |
| 176 | vel.Velocity = clone.Torso.CFrame.lookVector * -5 | |
| 177 | vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 178 | clone.Head.face.Texture = "http://www.roblox.com/asset/?id=7074749" | |
| 179 | using = false | |
| 180 | hit = Instance.new("Sound", clone.Torso)
| |
| 181 | hit.SoundId = "rbxassetid://178646271" --Main Body Impact | |
| 182 | hit.Volume = 5 | |
| 183 | hit1 = Instance.new("Sound", clone.Torso)
| |
| 184 | hit1.SoundId = "rbxassetid://178646271" --Body Impact 1 | |
| 185 | hit1.Volume = 5 | |
| 186 | hit2 = Instance.new("Sound", clone.Torso)
| |
| 187 | hit2.SoundId = "rbxassetid://178646271" --Body Impact 2 | |
| 188 | hit2.Volume = 5 | |
| 189 | hit3 = Instance.new("Sound", clone.Torso)
| |
| 190 | hit3.SoundId = "rbxassetid://178646271" --Body Impact 3 | |
| 191 | hit3.Volume = 5 | |
| 192 | hit3.TimePosition = 0.33 | |
| 193 | ded = Instance.new("Sound", clone.Torso)
| |
| 194 | ded.SoundId = "rbxassetid://" --Death Sound | |
| 195 | ded.Volume = 5 | |
| 196 | local leftarm = clone:findFirstChild("Left Arm")
| |
| 197 | local rightrm = clone:findFirstChild("Right Arm")
| |
| 198 | local leftleg = clone:findFirstChild("Left Leg")
| |
| 199 | local rightleg = clone:findFirstChild("Right Leg")
| |
| 200 | local head = clone:findFirstChild("Head")
| |
| 201 | local welding = Instance.new("Weld", clone.Torso)
| |
| 202 | welding.Part0 = clone.Torso | |
| 203 | welding.Part1 = head | |
| 204 | welding.C0 = welding.C0 * CFrame.new(0,1.5,0) | |
| 205 | for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 206 | if g.ClassName == "Part" then | |
| 207 | g:destroy() | |
| 208 | end | |
| 209 | end | |
| 210 | for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do | |
| 211 | if h.ClassName == "Accesory" then | |
| 212 | h:destroy() | |
| 213 | end | |
| 214 | end | |
| 215 | game.Workspace.CurrentCamera.CameraSubject = head | |
| 216 | if leftleg ~= nil then | |
| 217 | local glue = Instance.new("Glue", clone.Torso)
| |
| 218 | glue.Part0 = clone.Torso | |
| 219 | glue.Part1 = leftleg | |
| 220 | glue.Name = "Left leg" | |
| 221 | local collider = Instance.new("Part", leftleg)
| |
| 222 | collider.Position = Vector3.new(0,999,0) | |
| 223 | collider.Size = Vector3.new(1.7, 1, 1) | |
| 224 | collider.Shape = "Cylinder" | |
| 225 | local weld = Instance.new("Weld", collider)
| |
| 226 | weld.Part0 = leftleg | |
| 227 | weld.Part1 = collider | |
| 228 | weld.C0 = CFrame.Angles(0, 0, 80) | |
| 229 | collider.TopSurface = "Smooth" | |
| 230 | collider.BottomSurface = "Smooth" | |
| 231 | collider.formFactor = "Symmetric" | |
| 232 | glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 233 | glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 234 | collider.Transparency = 1 | |
| 235 | end | |
| 236 | ------------ | |
| 237 | if rightleg ~= nil then | |
| 238 | local glue1 = Instance.new("Glue", clone.Torso)
| |
| 239 | glue1.Part0 = clone.Torso | |
| 240 | glue1.Part1 = rightleg | |
| 241 | glue1.Name = "Right leg" | |
| 242 | local collider1 = Instance.new("Part", rightleg)
| |
| 243 | collider1.Position = Vector3.new(0,999,0) | |
| 244 | collider1.Size = Vector3.new(1.7, 1, 1) | |
| 245 | collider1.Shape = "Cylinder" | |
| 246 | local weld1 = Instance.new("Weld", collider1)
| |
| 247 | weld1.Part0 = rightleg | |
| 248 | weld1.Part1 = collider1 | |
| 249 | weld1.C0 = CFrame.Angles(0, 0, 80) | |
| 250 | collider1.TopSurface = "Smooth" | |
| 251 | collider1.BottomSurface = "Smooth" | |
| 252 | collider1.formFactor = "Symmetric" | |
| 253 | glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 254 | glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 255 | collider1.Transparency = 1 | |
| 256 | end | |
| 257 | ------------ | |
| 258 | if rightrm ~= nil then | |
| 259 | local glue11 = Instance.new("Glue", clone.Torso)
| |
| 260 | glue11.Part0 = clone.Torso | |
| 261 | glue11.Part1 = rightrm | |
| 262 | glue11.Name = "Right shoulder" | |
| 263 | local collider11 = Instance.new("Part", rightrm)
| |
| 264 | collider11.Position = Vector3.new(0,9999,0) | |
| 265 | collider11.Size = Vector3.new(1.8,1,1) | |
| 266 | collider11.Shape = "Cylinder" | |
| 267 | local weld11 = Instance.new("Weld", collider11)
| |
| 268 | weld11.Part0 = rightrm | |
| 269 | weld11.Part1 = collider11 | |
| 270 | weld11.C0 = CFrame.Angles(0, 0, 80) | |
| 271 | collider11.TopSurface = "Smooth" | |
| 272 | collider11.BottomSurface = "Smooth" | |
| 273 | collider11.formFactor = "Symmetric" | |
| 274 | glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 275 | glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 276 | collider11.Transparency = 1 | |
| 277 | end | |
| 278 | ------------ | |
| 279 | if leftarm ~= nil then | |
| 280 | local glue111 = Instance.new("Glue", clone.Torso)
| |
| 281 | glue111.Part0 = clone.Torso | |
| 282 | glue111.Part1 = leftarm | |
| 283 | glue111.Name = "Left shoulder" | |
| 284 | local collider111 = Instance.new("Part", leftarm)
| |
| 285 | collider111.Position = Vector3.new(0,9999,0) | |
| 286 | collider111.Size = Vector3.new(1.8,1,1) | |
| 287 | collider111.Shape = "Cylinder" | |
| 288 | local weld111 = Instance.new("Weld", collider111)
| |
| 289 | weld111.Part0 = leftarm | |
| 290 | weld111.Part1 = collider111 | |
| 291 | weld111.C0 = CFrame.Angles(0, 0, 80) | |
| 292 | collider111.TopSurface = "Smooth" | |
| 293 | collider111.BottomSurface = "Smooth" | |
| 294 | collider111.formFactor = "Symmetric" | |
| 295 | glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 296 | glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 297 | collider111.Transparency = 1 | |
| 298 | ---------------- | |
| 299 | sensoring = Instance.new("Part", clone.Torso)
| |
| 300 | sensoring.Size = Vector3.new(1.2,1.1,0.8) | |
| 301 | sensoring.CanCollide = false | |
| 302 | sensoring.Position = clone.Torso.Position | |
| 303 | local welder = Instance.new("Weld", sensoring)
| |
| 304 | welder.Part0 = clone.Torso | |
| 305 | welder.Part1 = sensoring | |
| 306 | welder.C0 = welder.C0 * CFrame.new(0,0,1.05) | |
| 307 | sensoring.Transparency = 1 | |
| 308 | ----------------- | |
| 309 | sensoring1 = Instance.new("Part", clone.Torso)
| |
| 310 | sensoring1.Size = Vector3.new(1.2,1.1,0.8) | |
| 311 | sensoring1.CanCollide = false | |
| 312 | sensoring1.Position = clone.Torso.Position | |
| 313 | local welder1 = Instance.new("Weld", sensoring)
| |
| 314 | welder1.Part0 = clone.Torso | |
| 315 | welder1.Part1 = sensoring1 | |
| 316 | welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) | |
| 317 | sensoring1.Transparency = 1 | |
| 318 | end | |
| 319 | clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)" | |
| 320 | ded:Play() | |
| 321 | vel:destroy() | |
| 322 | wait(0.5) | |
| 323 | local function touch() | |
| 324 | if not using then | |
| 325 | using = true | |
| 326 | local Math = math.random(1,4) | |
| 327 | if Math == 1 then | |
| 328 | hit:Play() | |
| 329 | ||
| 330 | elseif Math == 2 then | |
| 331 | hit1:Play() | |
| 332 | ||
| 333 | elseif Math == 3 then | |
| 334 | hit2:Play() | |
| 335 | ||
| 336 | elseif Math == 4 then | |
| 337 | hit3:Play() | |
| 338 | end | |
| 339 | wait(0.1) | |
| 340 | using = false | |
| 341 | end | |
| 342 | end | |
| 343 | sensoring.Touched:connect(touch) | |
| 344 | sensoring1.Touched:connect(touch) | |
| 345 | wait(4.47) | |
| 346 | hit1.Volume = 0 | |
| 347 | hit2.Volume = 0 | |
| 348 | hit3.Volume = 0 | |
| 349 | hit.Volume = 0 | |
| 350 | end | |
| 351 | - | game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll) |
| 351 | + | |
| 352 | mouse.KeyDown:connect(respawn) | |
| 353 | - | --di ent |
| 353 | + | function ragdoll(key) |
| 354 | key = key:lower() | |
| 355 | end |