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Name: Detective Felix
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Gender: Male
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Race: Unicorn
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Alignment: Lawful Neutral
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Class: Mage
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Skills: 
7-
	Improved Spellcasting: passive; for every spell you know or learn, you also know one Improved version of that spell. Whenever you cast the spell, you can choose to cast either the normal or Improved version, using the recharge of the version you cast to determine the next time you can cast that spell. Learning an additional variant costs 1 skill point.
7+
	Improved Spellcasting
8-
	Unicorn Telekinesis(Racial): spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
8+
	Unicorn Telekinesis(Racial)
9-
	-Improved- - Improved Telekinesis(Racial): spell, recharge 2; use sheer force of will to perform highly detailed or complex tasks such as watchmaking, or lifting extreme weights or multiple individuals.
9+
	-Improved- - Improved Telekinesis(Racial)
10-
	Wink: automatic spell, recharge 2; you may target yourself or a willing or helpless subject or an unattended item within 10 meters of you within line of sight; the target is warped to an unoccupied space within the same range. Warping a hostile target or carried item is Min+2
10+
	Winkmaster(Racial)
11-
	-Improved- - Teleport: spell, recharge 2; warps yourself or a single target of any type within 50 meters of you within line of sight to an unoccupied destination within the same range. Warping a hostile target or carried item is Min+2.
11+
	Wink
12-
	Magic Bolt: spell, recharge 2; this volatile energy attack lets you roll once to damage a target twice, but crit-fails on 2-. This spell can apply one Elementalist effect when cast.
12+
	-Improved- - Teleport
13-
	-Improved- - Storm Bolt: spell, recharge 3; you attack a single target multiple times with a single roll, increasing your chance to crit fail for each additional attack (3- for 3 attacks, 5- for 5 attacks, etc) up to a maximum of 9 regardless of other modifiers. This spell can apply one Elementalist effect when cast.
13+
	Magic Bolt
14-
	 Animate: Animate up to 1 light objects for a limited time. Objects animated are given a will of their own to move about. That will is still tied to the will of the caster but requires no concentration to sustain on his part(unless in special circumstance). Animated objects move around either along the ground or through the air via telekinesis. On a roll of 1 while commanding the animated items they fly completely out of control attacking anything nearby. 2 charges
14+
	-Improved- - Storm Bolt
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	 Animate
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Mark: Magnifying Glass (+2 Investigation)
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Hits/Wounds: 5/5
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Weapons:
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-Colt Revolver (6 shot cyl)
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[Optional Upgrade]:Dual Shot (Ranged Only) - Your weapon now hits twice on a single attack. (Not dual-wielding, you roll once and on success it hits twice)]
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-Night Stick
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Invetory:
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Thick Glasses (-2 perception when removed)
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Colt Revolver (6 shot cyl)
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Grey Fedora
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Detective's Uniform (extra-dimensional pockets)
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	-Colt Revolver
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	=Detective's Badge
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	-10 quickloaders (60 bullets)
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	-Night Stick
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	-Pocket Watch
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	-Detective's Notepad
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	-Wallet (100 bits)
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	-Old War Photo
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	-Magnifying Glass
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	-Figerprint Kit/Duster
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	-First Aid kit
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	-Handcuffs
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	-Flask(fulL)
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	-Letter opener
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	-Compass
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	-Binoculars
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	-Library Card
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Catalyst: 
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Unicorn's Horn (Old- Doesn't work as well as it used to) 
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Traits: 
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This old unicorn is light brown with a black mane and beard that is flecked with grey. Behind his thick glasses shine lavender eyes. He wears a detective uniform and a grey fedora.