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| 1 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
| 2 | maincolor = BrickColor.new("Really red")
| |
| 3 | secondcolor = "Really black" | |
| 4 | wait(0.016666666666666666) | |
| 5 | Effects = {}
| |
| 6 | local Player = game.Players.localPlayer | |
| 7 | local chara = Player.Character | |
| 8 | local Character = Player.Character | |
| 9 | local BC = Character["Body Colors"] | |
| 10 | BC.HeadColor = BrickColor.new("Lime green")
| |
| 11 | BC.LeftArmColor = BrickColor.new("Lime green")
| |
| 12 | BC.LeftLegColor = BrickColor.new("Really black")
| |
| 13 | BC.RightArmColor = BrickColor.new("Really black")
| |
| 14 | BC.RightLegColor = BrickColor.new("Lime green")
| |
| 15 | BC.TorsoColor = BrickColor.new("Really black")
| |
| 16 | local Humanoid = Character.Humanoid | |
| 17 | local mouse = Player:GetMouse() | |
| 18 | local LeftArm = Character["Left Arm"] | |
| 19 | local RightArm = Character["Right Arm"] | |
| 20 | local LeftLeg = Character["Left Leg"] | |
| 21 | local RightLeg = Character["Right Leg"] | |
| 22 | local Head = Character.Head | |
| 23 | local Torso = Character.Torso | |
| 24 | local cam = game.Workspace.CurrentCamera | |
| 25 | local RootPart = Character.HumanoidRootPart | |
| 26 | local RootJoint = RootPart.RootJoint | |
| 27 | local equipped = true | |
| 28 | local attack = false | |
| 29 | local Anim = "Idle" | |
| 30 | local idle = 0 | |
| 31 | local attacktype = 1 | |
| 32 | local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 33 | local velocity = RootPart.Velocity.y | |
| 34 | local sine = 0 | |
| 35 | local change = 1 | |
| 36 | local grabbed = false | |
| 37 | local cn = CFrame.new | |
| 38 | local mr = math.rad | |
| 39 | local angles = CFrame.Angles | |
| 40 | local ud = UDim2.new | |
| 41 | local c3 = Color3.new | |
| 42 | local dir = {
| |
| 43 | w = 0, | |
| 44 | s = 0, | |
| 45 | a = 0, | |
| 46 | d = 0 | |
| 47 | ||
| 48 | } | |
| 49 | Climbanim = false | |
| 50 | Runkey = false | |
| 51 | firemode = false | |
| 52 | inair = false | |
| 53 | blocking = false | |
| 54 | humHsave = 0 | |
| 55 | humDsave = 0 | |
| 56 | extralock = true | |
| 57 | lasthit = nil | |
| 58 | elementmode = "Mode 1" | |
| 59 | local BCsave = Character["Body Colors"]:Clone() | |
| 60 | local BC = Character["Body Colors"] | |
| 61 | function New(Object, Parent, Name, Data) | |
| 62 | local Object = Instance.new(Object) | |
| 63 | for Index, Value in pairs(Data or {}) do
| |
| 64 | Object[Index] = Value | |
| 65 | end | |
| 66 | Object.Parent = Parent | |
| 67 | Object.Name = Name | |
| 68 | return Object | |
| 69 | end | |
| 70 | Model = New("Model", Workspace, "PowerGlow", {})
| |
| 71 | Part = New("Part", Model, "Part", {
| |
| 72 | BrickColor = maincolor, | |
| 73 | Material = Enum.Material.Neon, | |
| 74 | FormFactor = Enum.FormFactor.Custom, | |
| 75 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 76 | CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 77 | Anchored = true, | |
| 78 | CanCollide = false, | |
| 79 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 80 | TopSurface = Enum.SurfaceType.Smooth, | |
| 81 | Color = Color3.new(1, 0, 0) | |
| 82 | }) | |
| 83 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 84 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 85 | }) | |
| 86 | Part = New("Part", Model, "Part", {
| |
| 87 | BrickColor = maincolor, | |
| 88 | Material = Enum.Material.Neon, | |
| 89 | FormFactor = Enum.FormFactor.Custom, | |
| 90 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 91 | CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 92 | Anchored = true, | |
| 93 | CanCollide = false, | |
| 94 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 95 | TopSurface = Enum.SurfaceType.Smooth, | |
| 96 | Color = Color3.new(1, 0, 0) | |
| 97 | }) | |
| 98 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 99 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 100 | }) | |
| 101 | Part = New("Part", Model, "Part", {
| |
| 102 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 103 | Material = Enum.Material.SmoothPlastic, | |
| 104 | FormFactor = Enum.FormFactor.Custom, | |
| 105 | Size = Vector3.new(1.08000004, 0.950000048, 0.200000033), | |
| 106 | CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0), | |
| 107 | Anchored = true, | |
| 108 | CanCollide = false, | |
| 109 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 110 | TopSurface = Enum.SurfaceType.Smooth, | |
| 111 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 112 | }) | |
| 113 | Part = New("Part", Model, "Part", {
| |
| 114 | BrickColor = maincolor, | |
| 115 | Material = Enum.Material.Neon, | |
| 116 | FormFactor = Enum.FormFactor.Custom, | |
| 117 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 118 | CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 119 | Anchored = true, | |
| 120 | CanCollide = false, | |
| 121 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 122 | TopSurface = Enum.SurfaceType.Smooth, | |
| 123 | Color = Color3.new(1, 0, 0) | |
| 124 | }) | |
| 125 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 126 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 127 | }) | |
| 128 | Part = New("Part", Model, "Part", {
| |
| 129 | Material = Enum.Material.SmoothPlastic, | |
| 130 | FormFactor = Enum.FormFactor.Custom, | |
| 131 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 132 | CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 133 | Anchored = true, | |
| 134 | CanCollide = false, | |
| 135 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 136 | TopSurface = Enum.SurfaceType.Smooth | |
| 137 | }) | |
| 138 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 139 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 140 | }) | |
| 141 | Part = New("Part", Model, "Part", {
| |
| 142 | BrickColor = BrickColor.new("Lily white"),
| |
| 143 | Material = Enum.Material.SmoothPlastic, | |
| 144 | FormFactor = Enum.FormFactor.Custom, | |
| 145 | Size = Vector3.new(1.10000002, 0.73999995, 0.220000014), | |
| 146 | CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0), | |
| 147 | Anchored = true, | |
| 148 | CanCollide = false, | |
| 149 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 150 | TopSurface = Enum.SurfaceType.Smooth, | |
| 151 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 152 | }) | |
| 153 | Part = New("Part", Model, "Part", {
| |
| 154 | Material = Enum.Material.SmoothPlastic, | |
| 155 | FormFactor = Enum.FormFactor.Custom, | |
| 156 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 157 | CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 158 | Anchored = true, | |
| 159 | CanCollide = false, | |
| 160 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 161 | TopSurface = Enum.SurfaceType.Smooth | |
| 162 | }) | |
| 163 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 164 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 165 | }) | |
| 166 | Part = New("Part", Model, "Part", {
| |
| 167 | Material = Enum.Material.SmoothPlastic, | |
| 168 | FormFactor = Enum.FormFactor.Custom, | |
| 169 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 170 | CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 171 | Anchored = true, | |
| 172 | CanCollide = false, | |
| 173 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 174 | TopSurface = Enum.SurfaceType.Smooth | |
| 175 | }) | |
| 176 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 177 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 178 | }) | |
| 179 | Part = New("Part", Model, "Part", {
| |
| 180 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 181 | Material = Enum.Material.SmoothPlastic, | |
| 182 | FormFactor = Enum.FormFactor.Custom, | |
| 183 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 184 | CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 185 | Anchored = true, | |
| 186 | CanCollide = false, | |
| 187 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 188 | TopSurface = Enum.SurfaceType.Smooth, | |
| 189 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 190 | }) | |
| 191 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 192 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 193 | }) | |
| 194 | Part = New("Part", Model, "Part", {
| |
| 195 | BrickColor = maincolor, | |
| 196 | Material = Enum.Material.Neon, | |
| 197 | FormFactor = Enum.FormFactor.Custom, | |
| 198 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 199 | CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 200 | Anchored = true, | |
| 201 | CanCollide = false, | |
| 202 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 203 | TopSurface = Enum.SurfaceType.Smooth, | |
| 204 | Color = Color3.new(1, 0, 0) | |
| 205 | }) | |
| 206 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 207 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 208 | }) | |
| 209 | Part = New("Part", Model, "Part", {
| |
| 210 | Material = Enum.Material.SmoothPlastic, | |
| 211 | FormFactor = Enum.FormFactor.Custom, | |
| 212 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 213 | CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 214 | Anchored = true, | |
| 215 | CanCollide = false, | |
| 216 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 217 | TopSurface = Enum.SurfaceType.Smooth | |
| 218 | }) | |
| 219 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 220 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 221 | }) | |
| 222 | Part = New("Part", Model, "Part", {
| |
| 223 | Material = Enum.Material.SmoothPlastic, | |
| 224 | FormFactor = Enum.FormFactor.Custom, | |
| 225 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 226 | CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 227 | Anchored = true, | |
| 228 | CanCollide = false, | |
| 229 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 230 | TopSurface = Enum.SurfaceType.Smooth | |
| 231 | }) | |
| 232 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 233 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 234 | }) | |
| 235 | Part = New("Part", Model, "Part", {
| |
| 236 | BrickColor = maincolor, | |
| 237 | Material = Enum.Material.Neon, | |
| 238 | FormFactor = Enum.FormFactor.Custom, | |
| 239 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 240 | CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 241 | Anchored = true, | |
| 242 | CanCollide = false, | |
| 243 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 244 | TopSurface = Enum.SurfaceType.Smooth, | |
| 245 | Color = Color3.new(1, 0, 0) | |
| 246 | }) | |
| 247 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 248 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 249 | }) | |
| 250 | Part = New("Part", Model, "Part", {
| |
| 251 | Material = Enum.Material.SmoothPlastic, | |
| 252 | FormFactor = Enum.FormFactor.Custom, | |
| 253 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 254 | CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 255 | Anchored = true, | |
| 256 | CanCollide = false, | |
| 257 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 258 | TopSurface = Enum.SurfaceType.Smooth | |
| 259 | }) | |
| 260 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 261 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 262 | }) | |
| 263 | Part = New("Part", Model, "Part", {
| |
| 264 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 265 | Material = Enum.Material.SmoothPlastic, | |
| 266 | FormFactor = Enum.FormFactor.Custom, | |
| 267 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 268 | CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 269 | Anchored = true, | |
| 270 | CanCollide = false, | |
| 271 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 272 | TopSurface = Enum.SurfaceType.Smooth, | |
| 273 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 274 | }) | |
| 275 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 276 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 277 | }) | |
| 278 | Part = New("Part", Model, "Part", {
| |
| 279 | Material = Enum.Material.SmoothPlastic, | |
| 280 | FormFactor = Enum.FormFactor.Custom, | |
| 281 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 282 | CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 283 | Anchored = true, | |
| 284 | CanCollide = false, | |
| 285 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 286 | TopSurface = Enum.SurfaceType.Smooth | |
| 287 | }) | |
| 288 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 289 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 290 | }) | |
| 291 | Part = New("Part", Model, "Part", {
| |
| 292 | BrickColor = BrickColor.new("Really black"),
| |
| 293 | Material = Enum.Material.SmoothPlastic, | |
| 294 | FormFactor = Enum.FormFactor.Custom, | |
| 295 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 296 | CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 297 | Anchored = true, | |
| 298 | CanCollide = false, | |
| 299 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 300 | TopSurface = Enum.SurfaceType.Smooth, | |
| 301 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 302 | }) | |
| 303 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 304 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 305 | }) | |
| 306 | Part = New("Part", Model, "Part", {
| |
| 307 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 308 | Material = Enum.Material.SmoothPlastic, | |
| 309 | FormFactor = Enum.FormFactor.Custom, | |
| 310 | Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033), | |
| 311 | CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 312 | Anchored = true, | |
| 313 | CanCollide = false, | |
| 314 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 315 | TopSurface = Enum.SurfaceType.Smooth, | |
| 316 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 317 | }) | |
| 318 | Part = New("Part", Model, "Part", {
| |
| 319 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 320 | Material = Enum.Material.SmoothPlastic, | |
| 321 | FormFactor = Enum.FormFactor.Custom, | |
| 322 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 323 | CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 324 | Anchored = true, | |
| 325 | CanCollide = false, | |
| 326 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 327 | TopSurface = Enum.SurfaceType.Smooth, | |
| 328 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 329 | }) | |
| 330 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 331 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 332 | }) | |
| 333 | Part = New("Part", Model, "Part", {
| |
| 334 | BrickColor = BrickColor.new("Really black"),
| |
| 335 | Material = Enum.Material.SmoothPlastic, | |
| 336 | FormFactor = Enum.FormFactor.Custom, | |
| 337 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 338 | CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 339 | Anchored = true, | |
| 340 | CanCollide = false, | |
| 341 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 342 | TopSurface = Enum.SurfaceType.Smooth, | |
| 343 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 344 | }) | |
| 345 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 346 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 347 | }) | |
| 348 | Part = New("Part", Model, "Part", {
| |
| 349 | BrickColor = maincolor, | |
| 350 | Material = Enum.Material.Neon, | |
| 351 | FormFactor = Enum.FormFactor.Custom, | |
| 352 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 353 | CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 354 | Anchored = true, | |
| 355 | CanCollide = false, | |
| 356 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 357 | TopSurface = Enum.SurfaceType.Smooth, | |
| 358 | Color = Color3.new(1, 0, 0) | |
| 359 | }) | |
| 360 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 361 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 362 | }) | |
| 363 | Part = New("Part", Model, "Part", {
| |
| 364 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 365 | Material = Enum.Material.SmoothPlastic, | |
| 366 | FormFactor = Enum.FormFactor.Custom, | |
| 367 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 368 | CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 369 | Anchored = true, | |
| 370 | CanCollide = false, | |
| 371 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 372 | TopSurface = Enum.SurfaceType.Smooth, | |
| 373 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 374 | }) | |
| 375 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 376 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 377 | }) | |
| 378 | Part = New("Part", Model, "Part", {
| |
| 379 | BrickColor = maincolor, | |
| 380 | Material = Enum.Material.Neon, | |
| 381 | FormFactor = Enum.FormFactor.Custom, | |
| 382 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 383 | CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 384 | Anchored = true, | |
| 385 | CanCollide = false, | |
| 386 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 387 | TopSurface = Enum.SurfaceType.Smooth, | |
| 388 | Color = Color3.new(1, 0, 0) | |
| 389 | }) | |
| 390 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 391 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 392 | }) | |
| 393 | Part = New("Part", Model, "Part", {
| |
| 394 | Material = Enum.Material.SmoothPlastic, | |
| 395 | FormFactor = Enum.FormFactor.Custom, | |
| 396 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 397 | CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 398 | Anchored = true, | |
| 399 | CanCollide = false, | |
| 400 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 401 | TopSurface = Enum.SurfaceType.Smooth | |
| 402 | }) | |
| 403 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 404 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 405 | }) | |
| 406 | Part = New("Part", Model, "Part", {
| |
| 407 | Material = Enum.Material.SmoothPlastic, | |
| 408 | FormFactor = Enum.FormFactor.Custom, | |
| 409 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 410 | CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 411 | Anchored = true, | |
| 412 | CanCollide = false, | |
| 413 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 414 | TopSurface = Enum.SurfaceType.Smooth | |
| 415 | }) | |
| 416 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 417 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 418 | }) | |
| 419 | Part = New("Part", Model, "Part", {
| |
| 420 | BrickColor = BrickColor.new("Really black"),
| |
| 421 | Material = Enum.Material.SmoothPlastic, | |
| 422 | FormFactor = Enum.FormFactor.Custom, | |
| 423 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 424 | CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 425 | Anchored = true, | |
| 426 | CanCollide = false, | |
| 427 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 428 | TopSurface = Enum.SurfaceType.Smooth, | |
| 429 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 430 | }) | |
| 431 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 432 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 433 | }) | |
| 434 | Part = New("Part", Model, "Part", {
| |
| 435 | Material = Enum.Material.SmoothPlastic, | |
| 436 | FormFactor = Enum.FormFactor.Custom, | |
| 437 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 438 | CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 439 | Anchored = true, | |
| 440 | CanCollide = false, | |
| 441 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 442 | TopSurface = Enum.SurfaceType.Smooth | |
| 443 | }) | |
| 444 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 445 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 446 | }) | |
| 447 | Part = New("Part", Model, "Part", {
| |
| 448 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 449 | Material = Enum.Material.SmoothPlastic, | |
| 450 | FormFactor = Enum.FormFactor.Custom, | |
| 451 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 452 | CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 453 | Anchored = true, | |
| 454 | CanCollide = false, | |
| 455 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 456 | TopSurface = Enum.SurfaceType.Smooth, | |
| 457 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 458 | }) | |
| 459 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 460 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 461 | }) | |
| 462 | Part = New("Part", Model, "Part", {
| |
| 463 | BrickColor = maincolor, | |
| 464 | Material = Enum.Material.Neon, | |
| 465 | FormFactor = Enum.FormFactor.Custom, | |
| 466 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 467 | CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 468 | Anchored = true, | |
| 469 | CanCollide = false, | |
| 470 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 471 | TopSurface = Enum.SurfaceType.Smooth, | |
| 472 | Color = Color3.new(1, 0, 0) | |
| 473 | }) | |
| 474 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 475 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 476 | }) | |
| 477 | Part = New("Part", Model, "Part", {
| |
| 478 | Material = Enum.Material.SmoothPlastic, | |
| 479 | FormFactor = Enum.FormFactor.Custom, | |
| 480 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 481 | CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 482 | Anchored = true, | |
| 483 | CanCollide = false, | |
| 484 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 485 | TopSurface = Enum.SurfaceType.Smooth | |
| 486 | }) | |
| 487 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 488 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 489 | }) | |
| 490 | Part = New("Part", Model, "Part", {
| |
| 491 | Material = Enum.Material.SmoothPlastic, | |
| 492 | FormFactor = Enum.FormFactor.Custom, | |
| 493 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 494 | CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 495 | Anchored = true, | |
| 496 | CanCollide = false, | |
| 497 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 498 | TopSurface = Enum.SurfaceType.Smooth | |
| 499 | }) | |
| 500 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 501 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 502 | }) | |
| 503 | Part = New("Part", Model, "Part", {
| |
| 504 | Material = Enum.Material.SmoothPlastic, | |
| 505 | FormFactor = Enum.FormFactor.Custom, | |
| 506 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 507 | CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 508 | Anchored = true, | |
| 509 | CanCollide = false, | |
| 510 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 511 | TopSurface = Enum.SurfaceType.Smooth | |
| 512 | }) | |
| 513 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 514 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 515 | }) | |
| 516 | Part = New("Part", Model, "Part", {
| |
| 517 | BrickColor = BrickColor.new("Really black"),
| |
| 518 | Material = Enum.Material.SmoothPlastic, | |
| 519 | FormFactor = Enum.FormFactor.Custom, | |
| 520 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 521 | CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 522 | Anchored = true, | |
| 523 | CanCollide = false, | |
| 524 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 525 | TopSurface = Enum.SurfaceType.Smooth, | |
| 526 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 527 | }) | |
| 528 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 529 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 530 | }) | |
| 531 | Part = New("Part", Model, "Part", {
| |
| 532 | Material = Enum.Material.SmoothPlastic, | |
| 533 | FormFactor = Enum.FormFactor.Custom, | |
| 534 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 535 | CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 536 | Anchored = true, | |
| 537 | CanCollide = false, | |
| 538 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 539 | TopSurface = Enum.SurfaceType.Smooth | |
| 540 | }) | |
| 541 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 542 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 543 | }) | |
| 544 | Part = New("Part", Model, "Part", {
| |
| 545 | BrickColor = BrickColor.new("Lily white"),
| |
| 546 | Material = Enum.Material.SmoothPlastic, | |
| 547 | FormFactor = Enum.FormFactor.Custom, | |
| 548 | Size = Vector3.new(1.10000002, 0.159999892, 0.99999994), | |
| 549 | CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 550 | Anchored = true, | |
| 551 | CanCollide = false, | |
| 552 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 553 | TopSurface = Enum.SurfaceType.Smooth, | |
| 554 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 555 | }) | |
| 556 | Part = New("Part", Model, "Part", {
| |
| 557 | Material = Enum.Material.SmoothPlastic, | |
| 558 | FormFactor = Enum.FormFactor.Custom, | |
| 559 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 560 | CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 561 | Anchored = true, | |
| 562 | CanCollide = false, | |
| 563 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 564 | TopSurface = Enum.SurfaceType.Smooth | |
| 565 | }) | |
| 566 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 567 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 568 | }) | |
| 569 | Part = New("Part", Model, "Part", {
| |
| 570 | Material = Enum.Material.SmoothPlastic, | |
| 571 | FormFactor = Enum.FormFactor.Custom, | |
| 572 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 573 | CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 574 | Anchored = true, | |
| 575 | CanCollide = false, | |
| 576 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 577 | TopSurface = Enum.SurfaceType.Smooth | |
| 578 | }) | |
| 579 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 580 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 581 | }) | |
| 582 | Part = New("Part", Model, "Part", {
| |
| 583 | BrickColor = BrickColor.new("Really black"),
| |
| 584 | Material = Enum.Material.SmoothPlastic, | |
| 585 | FormFactor = Enum.FormFactor.Custom, | |
| 586 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 587 | CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 588 | Anchored = true, | |
| 589 | CanCollide = false, | |
| 590 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 591 | TopSurface = Enum.SurfaceType.Smooth, | |
| 592 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 593 | }) | |
| 594 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 595 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 596 | }) | |
| 597 | Part = New("Part", Model, "Part", {
| |
| 598 | Material = Enum.Material.SmoothPlastic, | |
| 599 | FormFactor = Enum.FormFactor.Custom, | |
| 600 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 601 | CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 602 | Anchored = true, | |
| 603 | CanCollide = false, | |
| 604 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 605 | TopSurface = Enum.SurfaceType.Smooth | |
| 606 | }) | |
| 607 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 608 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 609 | }) | |
| 610 | Part = New("Part", Model, "Part", {
| |
| 611 | BrickColor = BrickColor.new("Really black"),
| |
| 612 | Material = Enum.Material.SmoothPlastic, | |
| 613 | FormFactor = Enum.FormFactor.Custom, | |
| 614 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 615 | CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 616 | Anchored = true, | |
| 617 | CanCollide = false, | |
| 618 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 619 | TopSurface = Enum.SurfaceType.Smooth, | |
| 620 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 621 | }) | |
| 622 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 623 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 624 | }) | |
| 625 | Part = New("Part", Model, "Part", {
| |
| 626 | Material = Enum.Material.SmoothPlastic, | |
| 627 | FormFactor = Enum.FormFactor.Custom, | |
| 628 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 629 | CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 630 | Anchored = true, | |
| 631 | CanCollide = false, | |
| 632 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 633 | TopSurface = Enum.SurfaceType.Smooth | |
| 634 | }) | |
| 635 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 636 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 637 | }) | |
| 638 | Part = New("Part", Model, "Part", {
| |
| 639 | BrickColor = maincolor, | |
| 640 | Material = Enum.Material.Neon, | |
| 641 | FormFactor = Enum.FormFactor.Custom, | |
| 642 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 643 | CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 644 | Anchored = true, | |
| 645 | CanCollide = false, | |
| 646 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 647 | TopSurface = Enum.SurfaceType.Smooth, | |
| 648 | Color = Color3.new(1, 0, 0) | |
| 649 | }) | |
| 650 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 651 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 652 | }) | |
| 653 | Part = New("Part", Model, "Part", {
| |
| 654 | BrickColor = maincolor, | |
| 655 | Material = Enum.Material.Neon, | |
| 656 | FormFactor = Enum.FormFactor.Custom, | |
| 657 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 658 | CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 659 | Anchored = true, | |
| 660 | CanCollide = false, | |
| 661 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 662 | TopSurface = Enum.SurfaceType.Smooth, | |
| 663 | Color = Color3.new(1, 0, 0) | |
| 664 | }) | |
| 665 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 666 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 667 | }) | |
| 668 | Part = New("Part", Model, "Part", {
| |
| 669 | Material = Enum.Material.SmoothPlastic, | |
| 670 | FormFactor = Enum.FormFactor.Custom, | |
| 671 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 672 | CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 673 | Anchored = true, | |
| 674 | CanCollide = false, | |
| 675 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 676 | TopSurface = Enum.SurfaceType.Smooth | |
| 677 | }) | |
| 678 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 679 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 680 | }) | |
| 681 | Part = New("Part", Model, "Part", {
| |
| 682 | BrickColor = maincolor, | |
| 683 | Material = Enum.Material.Neon, | |
| 684 | FormFactor = Enum.FormFactor.Custom, | |
| 685 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 686 | CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 687 | Anchored = true, | |
| 688 | CanCollide = false, | |
| 689 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 690 | TopSurface = Enum.SurfaceType.Smooth, | |
| 691 | Color = Color3.new(1, 0, 0) | |
| 692 | }) | |
| 693 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 694 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 695 | }) | |
| 696 | Part = New("Part", Model, "Part", {
| |
| 697 | BrickColor = BrickColor.new("Mid gray"),
| |
| 698 | Material = Enum.Material.SmoothPlastic, | |
| 699 | FormFactor = Enum.FormFactor.Custom, | |
| 700 | Size = Vector3.new(0.239707053, 0.356012672, 0.327865243), | |
| 701 | CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21), | |
| 702 | Anchored = true, | |
| 703 | CanCollide = false, | |
| 704 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 705 | TopSurface = Enum.SurfaceType.Smooth, | |
| 706 | Color = Color3.new(0.803922, 0.803922, 0.803922) | |
| 707 | }) | |
| 708 | Part = New("Part", Model, "Part", {
| |
| 709 | Material = Enum.Material.SmoothPlastic, | |
| 710 | FormFactor = Enum.FormFactor.Custom, | |
| 711 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 712 | CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 713 | Anchored = true, | |
| 714 | CanCollide = false, | |
| 715 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 716 | TopSurface = Enum.SurfaceType.Smooth | |
| 717 | }) | |
| 718 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 719 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 720 | }) | |
| 721 | Part = New("Part", Model, "Part", {
| |
| 722 | BrickColor = BrickColor.new("Really black"),
| |
| 723 | Material = Enum.Material.SmoothPlastic, | |
| 724 | FormFactor = Enum.FormFactor.Custom, | |
| 725 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 726 | CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 727 | Anchored = true, | |
| 728 | CanCollide = false, | |
| 729 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 730 | TopSurface = Enum.SurfaceType.Smooth, | |
| 731 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 732 | }) | |
| 733 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 734 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 735 | }) | |
| 736 | Part = New("Part", Model, "Part", {
| |
| 737 | Material = Enum.Material.SmoothPlastic, | |
| 738 | FormFactor = Enum.FormFactor.Custom, | |
| 739 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 740 | CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 741 | Anchored = true, | |
| 742 | CanCollide = false, | |
| 743 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 744 | TopSurface = Enum.SurfaceType.Smooth | |
| 745 | }) | |
| 746 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 747 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 748 | }) | |
| 749 | Part = New("Part", Model, "Part", {
| |
| 750 | BrickColor = maincolor, | |
| 751 | Material = Enum.Material.Neon, | |
| 752 | FormFactor = Enum.FormFactor.Custom, | |
| 753 | Size = Vector3.new(0.150000006, 0.1199999, 0.339999944), | |
| 754 | CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0), | |
| 755 | Anchored = true, | |
| 756 | CanCollide = false, | |
| 757 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 758 | TopSurface = Enum.SurfaceType.Smooth, | |
| 759 | Color = Color3.new(1, 0, 0) | |
| 760 | }) | |
| 761 | Part = New("Part", Model, "Part", {
| |
| 762 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 763 | Material = Enum.Material.SmoothPlastic, | |
| 764 | FormFactor = Enum.FormFactor.Custom, | |
| 765 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 766 | CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 767 | Anchored = true, | |
| 768 | CanCollide = false, | |
| 769 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 770 | TopSurface = Enum.SurfaceType.Smooth, | |
| 771 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 772 | }) | |
| 773 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 774 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 775 | }) | |
| 776 | Part = New("Part", Model, "Part", {
| |
| 777 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 778 | Material = Enum.Material.SmoothPlastic, | |
| 779 | FormFactor = Enum.FormFactor.Custom, | |
| 780 | Size = Vector3.new(1.08000004, 0.149999961, 0.100000046), | |
| 781 | CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 782 | Anchored = true, | |
| 783 | CanCollide = false, | |
| 784 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 785 | TopSurface = Enum.SurfaceType.Smooth, | |
| 786 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 787 | }) | |
| 788 | Part = New("Part", Model, "Part", {
| |
| 789 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 790 | Material = Enum.Material.SmoothPlastic, | |
| 791 | FormFactor = Enum.FormFactor.Custom, | |
| 792 | Size = Vector3.new(1.08000004, 0.349999964, 0.100000046), | |
| 793 | CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 794 | Anchored = true, | |
| 795 | CanCollide = false, | |
| 796 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 797 | TopSurface = Enum.SurfaceType.Smooth, | |
| 798 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 799 | }) | |
| 800 | Part = New("Part", Model, "Part", {
| |
| 801 | Material = Enum.Material.SmoothPlastic, | |
| 802 | FormFactor = Enum.FormFactor.Custom, | |
| 803 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 804 | CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 805 | Anchored = true, | |
| 806 | CanCollide = false, | |
| 807 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 808 | TopSurface = Enum.SurfaceType.Smooth | |
| 809 | }) | |
| 810 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 811 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 812 | }) | |
| 813 | Part = New("Part", Model, "Part", {
| |
| 814 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 815 | Material = Enum.Material.SmoothPlastic, | |
| 816 | FormFactor = Enum.FormFactor.Custom, | |
| 817 | Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042), | |
| 818 | CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0), | |
| 819 | Anchored = true, | |
| 820 | CanCollide = false, | |
| 821 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 822 | TopSurface = Enum.SurfaceType.Smooth, | |
| 823 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 824 | }) | |
| 825 | Part = New("Part", Model, "Part", {
| |
| 826 | BrickColor = BrickColor.new("Lily white"),
| |
| 827 | Material = Enum.Material.SmoothPlastic, | |
| 828 | FormFactor = Enum.FormFactor.Custom, | |
| 829 | Size = Vector3.new(1.10000002, 0.169999897, 0.339999944), | |
| 830 | CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0), | |
| 831 | Anchored = true, | |
| 832 | CanCollide = false, | |
| 833 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 834 | TopSurface = Enum.SurfaceType.Smooth, | |
| 835 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 836 | }) | |
| 837 | Part = New("Part", Model, "Part", {
| |
| 838 | BrickColor = BrickColor.new("Lily white"),
| |
| 839 | Material = Enum.Material.SmoothPlastic, | |
| 840 | FormFactor = Enum.FormFactor.Custom, | |
| 841 | Size = Vector3.new(1.10000002, 0.349999905, 0.100000009), | |
| 842 | CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 843 | Anchored = true, | |
| 844 | CanCollide = false, | |
| 845 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 846 | TopSurface = Enum.SurfaceType.Smooth, | |
| 847 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 848 | }) | |
| 849 | Part = New("Part", Model, "Part", {
| |
| 850 | BrickColor = BrickColor.new("Lily white"),
| |
| 851 | Material = Enum.Material.SmoothPlastic, | |
| 852 | FormFactor = Enum.FormFactor.Custom, | |
| 853 | Size = Vector3.new(1.10000002, 0.200000063, 1.10000002), | |
| 854 | CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 855 | Anchored = true, | |
| 856 | CanCollide = false, | |
| 857 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 858 | TopSurface = Enum.SurfaceType.Smooth, | |
| 859 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 860 | }) | |
| 861 | Part = New("Part", Model, "Part", {
| |
| 862 | Material = Enum.Material.SmoothPlastic, | |
| 863 | FormFactor = Enum.FormFactor.Custom, | |
| 864 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 865 | CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 866 | Anchored = true, | |
| 867 | CanCollide = false, | |
| 868 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 869 | TopSurface = Enum.SurfaceType.Smooth | |
| 870 | }) | |
| 871 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 872 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 873 | }) | |
| 874 | Part = New("Part", Model, "Part", {
| |
| 875 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 876 | Material = Enum.Material.SmoothPlastic, | |
| 877 | FormFactor = Enum.FormFactor.Custom, | |
| 878 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 879 | CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 880 | Anchored = true, | |
| 881 | CanCollide = false, | |
| 882 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 883 | TopSurface = Enum.SurfaceType.Smooth, | |
| 884 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 885 | }) | |
| 886 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 887 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 888 | }) | |
| 889 | Part = New("Part", Model, "Part", {
| |
| 890 | Material = Enum.Material.SmoothPlastic, | |
| 891 | FormFactor = Enum.FormFactor.Custom, | |
| 892 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 893 | CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 894 | Anchored = true, | |
| 895 | CanCollide = false, | |
| 896 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 897 | TopSurface = Enum.SurfaceType.Smooth | |
| 898 | }) | |
| 899 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 900 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 901 | }) | |
| 902 | Part = New("Part", Model, "Part", {
| |
| 903 | BrickColor = BrickColor.new("Lily white"),
| |
| 904 | Material = Enum.Material.SmoothPlastic, | |
| 905 | FormFactor = Enum.FormFactor.Custom, | |
| 906 | Size = Vector3.new(1.10000002, 0.819999993, 0.170000002), | |
| 907 | CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0), | |
| 908 | Anchored = true, | |
| 909 | CanCollide = false, | |
| 910 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 911 | TopSurface = Enum.SurfaceType.Smooth, | |
| 912 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 913 | }) | |
| 914 | Part = New("Part", Model, "Part", {
| |
| 915 | Material = Enum.Material.SmoothPlastic, | |
| 916 | FormFactor = Enum.FormFactor.Custom, | |
| 917 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 918 | CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 919 | Anchored = true, | |
| 920 | CanCollide = false, | |
| 921 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 922 | TopSurface = Enum.SurfaceType.Smooth | |
| 923 | }) | |
| 924 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 925 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 926 | }) | |
| 927 | Part = New("Part", Model, "Part", {
| |
| 928 | Material = Enum.Material.SmoothPlastic, | |
| 929 | FormFactor = Enum.FormFactor.Custom, | |
| 930 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 931 | CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 932 | Anchored = true, | |
| 933 | CanCollide = false, | |
| 934 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 935 | TopSurface = Enum.SurfaceType.Smooth | |
| 936 | }) | |
| 937 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 938 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 939 | }) | |
| 940 | Part = New("Part", Model, "Part", {
| |
| 941 | Material = Enum.Material.SmoothPlastic, | |
| 942 | FormFactor = Enum.FormFactor.Custom, | |
| 943 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 944 | CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 945 | Anchored = true, | |
| 946 | CanCollide = false, | |
| 947 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 948 | TopSurface = Enum.SurfaceType.Smooth | |
| 949 | }) | |
| 950 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 951 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 952 | }) | |
| 953 | Part = New("Part", Model, "Part", {
| |
| 954 | Material = Enum.Material.SmoothPlastic, | |
| 955 | FormFactor = Enum.FormFactor.Custom, | |
| 956 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 957 | CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 958 | Anchored = true, | |
| 959 | CanCollide = false, | |
| 960 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 961 | TopSurface = Enum.SurfaceType.Smooth | |
| 962 | }) | |
| 963 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 964 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 965 | }) | |
| 966 | Part = New("Part", Model, "Part", {
| |
| 967 | BrickColor = maincolor, | |
| 968 | Material = Enum.Material.Neon, | |
| 969 | FormFactor = Enum.FormFactor.Custom, | |
| 970 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 971 | CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 972 | Anchored = true, | |
| 973 | CanCollide = false, | |
| 974 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 975 | TopSurface = Enum.SurfaceType.Smooth, | |
| 976 | Color = Color3.new(1, 0, 0) | |
| 977 | }) | |
| 978 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 979 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 980 | }) | |
| 981 | Part = New("Part", Model, "Part", {
| |
| 982 | Material = Enum.Material.SmoothPlastic, | |
| 983 | FormFactor = Enum.FormFactor.Custom, | |
| 984 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 985 | CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 986 | Anchored = true, | |
| 987 | CanCollide = false, | |
| 988 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 989 | TopSurface = Enum.SurfaceType.Smooth | |
| 990 | }) | |
| 991 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 992 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 993 | }) | |
| 994 | Part = New("Part", Model, "Part", {
| |
| 995 | BrickColor = BrickColor.new("Lily white"),
| |
| 996 | Material = Enum.Material.SmoothPlastic, | |
| 997 | FormFactor = Enum.FormFactor.Custom, | |
| 998 | Size = Vector3.new(1.10000002, 0.479999989, 0.25999999), | |
| 999 | CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1000 | Anchored = true, | |
| 1001 | CanCollide = false, | |
| 1002 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1003 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1004 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1005 | }) | |
| 1006 | Part = New("Part", Model, "Part", {
| |
| 1007 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1008 | Material = Enum.Material.SmoothPlastic, | |
| 1009 | FormFactor = Enum.FormFactor.Custom, | |
| 1010 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1011 | CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1012 | Anchored = true, | |
| 1013 | CanCollide = false, | |
| 1014 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1015 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1016 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1017 | }) | |
| 1018 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1019 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1020 | }) | |
| 1021 | Part = New("Part", Model, "Part", {
| |
| 1022 | BrickColor = BrickColor.new("Lily white"),
| |
| 1023 | Material = Enum.Material.SmoothPlastic, | |
| 1024 | FormFactor = Enum.FormFactor.Custom, | |
| 1025 | Size = Vector3.new(1.10000002, 0.199999884, 1.30000007), | |
| 1026 | CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1027 | Anchored = true, | |
| 1028 | CanCollide = false, | |
| 1029 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1030 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1031 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1032 | }) | |
| 1033 | Part = New("Part", Model, "Part", {
| |
| 1034 | BrickColor = BrickColor.new("Really black"),
| |
| 1035 | Material = Enum.Material.SmoothPlastic, | |
| 1036 | FormFactor = Enum.FormFactor.Custom, | |
| 1037 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1038 | CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1039 | Anchored = true, | |
| 1040 | CanCollide = false, | |
| 1041 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1042 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1043 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1044 | }) | |
| 1045 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1046 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1047 | }) | |
| 1048 | Part = New("Part", Model, "Part", {
| |
| 1049 | Material = Enum.Material.SmoothPlastic, | |
| 1050 | FormFactor = Enum.FormFactor.Custom, | |
| 1051 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1052 | CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1053 | Anchored = true, | |
| 1054 | CanCollide = false, | |
| 1055 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1056 | TopSurface = Enum.SurfaceType.Smooth | |
| 1057 | }) | |
| 1058 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1059 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1060 | }) | |
| 1061 | Part = New("Part", Model, "Part", {
| |
| 1062 | Material = Enum.Material.SmoothPlastic, | |
| 1063 | FormFactor = Enum.FormFactor.Custom, | |
| 1064 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1065 | CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1066 | Anchored = true, | |
| 1067 | CanCollide = false, | |
| 1068 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1069 | TopSurface = Enum.SurfaceType.Smooth | |
| 1070 | }) | |
| 1071 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1072 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1073 | }) | |
| 1074 | Part = New("Part", Model, "Part", {
| |
| 1075 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1076 | Material = Enum.Material.SmoothPlastic, | |
| 1077 | FormFactor = Enum.FormFactor.Custom, | |
| 1078 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1079 | CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1080 | Anchored = true, | |
| 1081 | CanCollide = false, | |
| 1082 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1083 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1084 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1085 | }) | |
| 1086 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1087 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1088 | }) | |
| 1089 | Part = New("Part", Model, "Part", {
| |
| 1090 | BrickColor = BrickColor.new("Lily white"),
| |
| 1091 | Material = Enum.Material.SmoothPlastic, | |
| 1092 | FormFactor = Enum.FormFactor.Custom, | |
| 1093 | Size = Vector3.new(0.25, 0.449999988, 0.300000012), | |
| 1094 | CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1095 | Anchored = true, | |
| 1096 | CanCollide = false, | |
| 1097 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1098 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1099 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1100 | }) | |
| 1101 | Part = New("Part", Model, "Part", {
| |
| 1102 | Material = Enum.Material.SmoothPlastic, | |
| 1103 | FormFactor = Enum.FormFactor.Custom, | |
| 1104 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1105 | CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1106 | Anchored = true, | |
| 1107 | CanCollide = false, | |
| 1108 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1109 | TopSurface = Enum.SurfaceType.Smooth | |
| 1110 | }) | |
| 1111 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1112 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1113 | }) | |
| 1114 | Part = New("Part", Model, "Part", {
| |
| 1115 | Material = Enum.Material.SmoothPlastic, | |
| 1116 | FormFactor = Enum.FormFactor.Custom, | |
| 1117 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1118 | CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1119 | Anchored = true, | |
| 1120 | CanCollide = false, | |
| 1121 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1122 | TopSurface = Enum.SurfaceType.Smooth | |
| 1123 | }) | |
| 1124 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1125 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1126 | }) | |
| 1127 | Part = New("Part", Model, "Part", {
| |
| 1128 | Material = Enum.Material.SmoothPlastic, | |
| 1129 | FormFactor = Enum.FormFactor.Custom, | |
| 1130 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1131 | CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1132 | Anchored = true, | |
| 1133 | CanCollide = false, | |
| 1134 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1135 | TopSurface = Enum.SurfaceType.Smooth | |
| 1136 | }) | |
| 1137 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1138 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1139 | }) | |
| 1140 | Part = New("Part", Model, "Part", {
| |
| 1141 | Material = Enum.Material.SmoothPlastic, | |
| 1142 | FormFactor = Enum.FormFactor.Custom, | |
| 1143 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1144 | CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1145 | Anchored = true, | |
| 1146 | CanCollide = false, | |
| 1147 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1148 | TopSurface = Enum.SurfaceType.Smooth | |
| 1149 | }) | |
| 1150 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1151 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1152 | }) | |
| 1153 | Part = New("Part", Model, "Part", {
| |
| 1154 | BrickColor = BrickColor.new("Lily white"),
| |
| 1155 | Material = Enum.Material.SmoothPlastic, | |
| 1156 | FormFactor = Enum.FormFactor.Custom, | |
| 1157 | Size = Vector3.new(0.100000001, 0.169999897, 0.389999956), | |
| 1158 | CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0), | |
| 1159 | Anchored = true, | |
| 1160 | CanCollide = false, | |
| 1161 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1162 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1163 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1164 | }) | |
| 1165 | Part = New("Part", Model, "Part", {
| |
| 1166 | BrickColor = maincolor, | |
| 1167 | Material = Enum.Material.Neon, | |
| 1168 | FormFactor = Enum.FormFactor.Custom, | |
| 1169 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1170 | CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0), | |
| 1171 | Anchored = true, | |
| 1172 | CanCollide = false, | |
| 1173 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1174 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1175 | Color = Color3.new(1, 0, 0) | |
| 1176 | }) | |
| 1177 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1178 | Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395) | |
| 1179 | }) | |
| 1180 | Part = New("Part", Model, "Part", {
| |
| 1181 | Material = Enum.Material.SmoothPlastic, | |
| 1182 | FormFactor = Enum.FormFactor.Custom, | |
| 1183 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1184 | CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1185 | Anchored = true, | |
| 1186 | CanCollide = false, | |
| 1187 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1188 | TopSurface = Enum.SurfaceType.Smooth | |
| 1189 | }) | |
| 1190 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1191 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1192 | }) | |
| 1193 | Part = New("Part", Model, "Part", {
| |
| 1194 | Material = Enum.Material.SmoothPlastic, | |
| 1195 | FormFactor = Enum.FormFactor.Custom, | |
| 1196 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1197 | CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1198 | Anchored = true, | |
| 1199 | CanCollide = false, | |
| 1200 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1201 | TopSurface = Enum.SurfaceType.Smooth | |
| 1202 | }) | |
| 1203 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1204 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1205 | }) | |
| 1206 | Part = New("Part", Model, "Part", {
| |
| 1207 | Material = Enum.Material.SmoothPlastic, | |
| 1208 | FormFactor = Enum.FormFactor.Custom, | |
| 1209 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1210 | CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1211 | Anchored = true, | |
| 1212 | CanCollide = false, | |
| 1213 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1214 | TopSurface = Enum.SurfaceType.Smooth | |
| 1215 | }) | |
| 1216 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1217 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1218 | }) | |
| 1219 | Part = New("Part", Model, "Part", {
| |
| 1220 | Material = Enum.Material.SmoothPlastic, | |
| 1221 | FormFactor = Enum.FormFactor.Custom, | |
| 1222 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1223 | CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1224 | Anchored = true, | |
| 1225 | CanCollide = false, | |
| 1226 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1227 | TopSurface = Enum.SurfaceType.Smooth | |
| 1228 | }) | |
| 1229 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1230 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1231 | }) | |
| 1232 | Part = New("Part", Model, "Part", {
| |
| 1233 | Material = Enum.Material.SmoothPlastic, | |
| 1234 | FormFactor = Enum.FormFactor.Custom, | |
| 1235 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1236 | CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1237 | Anchored = true, | |
| 1238 | CanCollide = false, | |
| 1239 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1240 | TopSurface = Enum.SurfaceType.Smooth | |
| 1241 | }) | |
| 1242 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1243 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1244 | }) | |
| 1245 | Part = New("Part", Model, "Part", {
| |
| 1246 | BrickColor = maincolor, | |
| 1247 | Material = Enum.Material.Neon, | |
| 1248 | FormFactor = Enum.FormFactor.Custom, | |
| 1249 | Size = Vector3.new(0.150000006, 0.209999889, 0.99999994), | |
| 1250 | CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1251 | Anchored = true, | |
| 1252 | CanCollide = false, | |
| 1253 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1254 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1255 | Color = Color3.new(1, 0, 0) | |
| 1256 | }) | |
| 1257 | Part = New("Part", Model, "Part", {
| |
| 1258 | BrickColor = BrickColor.new("Lily white"),
| |
| 1259 | Material = Enum.Material.SmoothPlastic, | |
| 1260 | FormFactor = Enum.FormFactor.Custom, | |
| 1261 | Size = Vector3.new(1.10000002, 0.100000009, 1.10000002), | |
| 1262 | CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1263 | Anchored = true, | |
| 1264 | CanCollide = false, | |
| 1265 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1266 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1267 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1268 | }) | |
| 1269 | Part = New("Part", Model, "Part", {
| |
| 1270 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1271 | Material = Enum.Material.SmoothPlastic, | |
| 1272 | FormFactor = Enum.FormFactor.Custom, | |
| 1273 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1274 | CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1275 | Anchored = true, | |
| 1276 | CanCollide = false, | |
| 1277 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1278 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1279 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1280 | }) | |
| 1281 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1282 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1283 | }) | |
| 1284 | Part = New("Part", Model, "Part", {
| |
| 1285 | BrickColor = BrickColor.new("Lily white"),
| |
| 1286 | Material = Enum.Material.SmoothPlastic, | |
| 1287 | FormFactor = Enum.FormFactor.Custom, | |
| 1288 | Size = Vector3.new(0.100000001, 0.159999892, 1.00999999), | |
| 1289 | CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1290 | Anchored = true, | |
| 1291 | CanCollide = false, | |
| 1292 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1293 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1294 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1295 | }) | |
| 1296 | Part = New("Part", Model, "Part", {
| |
| 1297 | BrickColor = maincolor, | |
| 1298 | Material = Enum.Material.Neon, | |
| 1299 | FormFactor = Enum.FormFactor.Custom, | |
| 1300 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1301 | CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1302 | Anchored = true, | |
| 1303 | CanCollide = false, | |
| 1304 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1305 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1306 | Color = Color3.new(1, 0, 0) | |
| 1307 | }) | |
| 1308 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1309 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 1310 | }) | |
| 1311 | Part = New("Part", Model, "Part", {
| |
| 1312 | BrickColor = BrickColor.new("Really black"),
| |
| 1313 | Material = Enum.Material.SmoothPlastic, | |
| 1314 | FormFactor = Enum.FormFactor.Custom, | |
| 1315 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1316 | CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1317 | Anchored = true, | |
| 1318 | CanCollide = false, | |
| 1319 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1320 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1321 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1322 | }) | |
| 1323 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1324 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1325 | }) | |
| 1326 | SwHandle = New("Part", Model, "Handle", {
| |
| 1327 | BrickColor = BrickColor.new("Really black"),
| |
| 1328 | Material = Enum.Material.SmoothPlastic, | |
| 1329 | FormFactor = Enum.FormFactor.Custom, | |
| 1330 | Size = Vector3.new(1.04999995, 2.04999995, 1.04999995), | |
| 1331 | CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1332 | Anchored = true, | |
| 1333 | CanCollide = false, | |
| 1334 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1335 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1336 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1337 | }) | |
| 1338 | Part = New("Part", Model, "Part", {
| |
| 1339 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1340 | Material = Enum.Material.SmoothPlastic, | |
| 1341 | FormFactor = Enum.FormFactor.Custom, | |
| 1342 | Size = Vector3.new(1.08000004, 0.549999952, 0.300000042), | |
| 1343 | CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1344 | Anchored = true, | |
| 1345 | CanCollide = false, | |
| 1346 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1347 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1348 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1349 | }) | |
| 1350 | Part = New("Part", Model, "Part", {
| |
| 1351 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1352 | Material = Enum.Material.SmoothPlastic, | |
| 1353 | FormFactor = Enum.FormFactor.Custom, | |
| 1354 | Size = Vector3.new(1.08000004, 0.25, 0.800000012), | |
| 1355 | CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0), | |
| 1356 | Anchored = true, | |
| 1357 | CanCollide = false, | |
| 1358 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1359 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1360 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1361 | }) | |
| 1362 | Part = New("Part", Model, "Part", {
| |
| 1363 | Material = Enum.Material.SmoothPlastic, | |
| 1364 | FormFactor = Enum.FormFactor.Custom, | |
| 1365 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1366 | CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1367 | Anchored = true, | |
| 1368 | CanCollide = false, | |
| 1369 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1370 | TopSurface = Enum.SurfaceType.Smooth | |
| 1371 | }) | |
| 1372 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1373 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1374 | }) | |
| 1375 | Part = New("Part", Model, "Part", {
| |
| 1376 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1377 | Material = Enum.Material.SmoothPlastic, | |
| 1378 | FormFactor = Enum.FormFactor.Custom, | |
| 1379 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1380 | CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1381 | Anchored = true, | |
| 1382 | CanCollide = false, | |
| 1383 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1384 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1385 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1386 | }) | |
| 1387 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1388 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1389 | }) | |
| 1390 | Part = New("Part", Model, "Part", {
| |
| 1391 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1392 | Material = Enum.Material.SmoothPlastic, | |
| 1393 | FormFactor = Enum.FormFactor.Custom, | |
| 1394 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1395 | CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1396 | Anchored = true, | |
| 1397 | CanCollide = false, | |
| 1398 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1399 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1400 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1401 | }) | |
| 1402 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1403 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1404 | }) | |
| 1405 | Part = New("Part", Model, "Part", {
| |
| 1406 | Material = Enum.Material.SmoothPlastic, | |
| 1407 | FormFactor = Enum.FormFactor.Custom, | |
| 1408 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1409 | CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1410 | Anchored = true, | |
| 1411 | CanCollide = false, | |
| 1412 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1413 | TopSurface = Enum.SurfaceType.Smooth | |
| 1414 | }) | |
| 1415 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1416 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1417 | }) | |
| 1418 | Part = New("Part", Model, "Part", {
| |
| 1419 | BrickColor = maincolor, | |
| 1420 | Material = Enum.Material.Neon, | |
| 1421 | FormFactor = Enum.FormFactor.Custom, | |
| 1422 | Size = Vector3.new(0.300000012, 0.5, 0.300000012), | |
| 1423 | CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1424 | Anchored = true, | |
| 1425 | CanCollide = false, | |
| 1426 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1427 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1428 | Color = Color3.new(1, 0, 0) | |
| 1429 | }) | |
| 1430 | Part = New("Part", Model, "Part", {
| |
| 1431 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1432 | Material = Enum.Material.SmoothPlastic, | |
| 1433 | FormFactor = Enum.FormFactor.Custom, | |
| 1434 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1435 | CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1436 | Anchored = true, | |
| 1437 | CanCollide = false, | |
| 1438 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1439 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1440 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1441 | }) | |
| 1442 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1443 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1444 | }) | |
| 1445 | Part = New("Part", Model, "Part", {
| |
| 1446 | Material = Enum.Material.SmoothPlastic, | |
| 1447 | FormFactor = Enum.FormFactor.Custom, | |
| 1448 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1449 | CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1450 | Anchored = true, | |
| 1451 | CanCollide = false, | |
| 1452 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1453 | TopSurface = Enum.SurfaceType.Smooth | |
| 1454 | }) | |
| 1455 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1456 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1457 | }) | |
| 1458 | Part = New("Part", Model, "Part", {
| |
| 1459 | Material = Enum.Material.SmoothPlastic, | |
| 1460 | FormFactor = Enum.FormFactor.Custom, | |
| 1461 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1462 | CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1463 | Anchored = true, | |
| 1464 | CanCollide = false, | |
| 1465 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1466 | TopSurface = Enum.SurfaceType.Smooth | |
| 1467 | }) | |
| 1468 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1469 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1470 | }) | |
| 1471 | Part = New("Part", Model, "Part", {
| |
| 1472 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1473 | Material = Enum.Material.SmoothPlastic, | |
| 1474 | FormFactor = Enum.FormFactor.Custom, | |
| 1475 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1476 | CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1477 | Anchored = true, | |
| 1478 | CanCollide = false, | |
| 1479 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1480 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1481 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1482 | }) | |
| 1483 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1484 | Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364) | |
| 1485 | }) | |
| 1486 | Part = New("Part", Model, "Part", {
| |
| 1487 | BrickColor = maincolor, | |
| 1488 | Material = Enum.Material.Neon, | |
| 1489 | FormFactor = Enum.FormFactor.Custom, | |
| 1490 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1491 | CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1492 | Anchored = true, | |
| 1493 | CanCollide = false, | |
| 1494 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1495 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1496 | Color = Color3.new(1, 0, 0) | |
| 1497 | }) | |
| 1498 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1499 | Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395) | |
| 1500 | }) | |
| 1501 | Part = New("Part", Model, "Part", {
| |
| 1502 | Material = Enum.Material.SmoothPlastic, | |
| 1503 | FormFactor = Enum.FormFactor.Custom, | |
| 1504 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1505 | CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1506 | Anchored = true, | |
| 1507 | CanCollide = false, | |
| 1508 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1509 | TopSurface = Enum.SurfaceType.Smooth | |
| 1510 | }) | |
| 1511 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1512 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1513 | }) | |
| 1514 | Part = New("Part", Model, "Part", {
| |
| 1515 | BrickColor = BrickColor.new("Really black"),
| |
| 1516 | Material = Enum.Material.SmoothPlastic, | |
| 1517 | FormFactor = Enum.FormFactor.Custom, | |
| 1518 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1519 | CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1520 | Anchored = true, | |
| 1521 | CanCollide = false, | |
| 1522 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1523 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1524 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1525 | }) | |
| 1526 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1527 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1528 | }) | |
| 1529 | Part = New("Part", Model, "Part", {
| |
| 1530 | Material = Enum.Material.SmoothPlastic, | |
| 1531 | FormFactor = Enum.FormFactor.Custom, | |
| 1532 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1533 | CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1534 | Anchored = true, | |
| 1535 | CanCollide = false, | |
| 1536 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1537 | TopSurface = Enum.SurfaceType.Smooth | |
| 1538 | }) | |
| 1539 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1540 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1541 | }) | |
| 1542 | Part = New("Part", Model, "Part", {
| |
| 1543 | Material = Enum.Material.SmoothPlastic, | |
| 1544 | FormFactor = Enum.FormFactor.Custom, | |
| 1545 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1546 | CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1547 | Anchored = true, | |
| 1548 | CanCollide = false, | |
| 1549 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1550 | TopSurface = Enum.SurfaceType.Smooth | |
| 1551 | }) | |
| 1552 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1553 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1554 | }) | |
| 1555 | Part = New("Part", Model, "Part", {
| |
| 1556 | Material = Enum.Material.SmoothPlastic, | |
| 1557 | FormFactor = Enum.FormFactor.Custom, | |
| 1558 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1559 | CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1560 | Anchored = true, | |
| 1561 | CanCollide = false, | |
| 1562 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1563 | TopSurface = Enum.SurfaceType.Smooth | |
| 1564 | }) | |
| 1565 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1566 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1567 | }) | |
| 1568 | Part = New("Part", Model, "Part", {
| |
| 1569 | Material = Enum.Material.SmoothPlastic, | |
| 1570 | FormFactor = Enum.FormFactor.Custom, | |
| 1571 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1572 | CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1573 | Anchored = true, | |
| 1574 | CanCollide = false, | |
| 1575 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1576 | TopSurface = Enum.SurfaceType.Smooth | |
| 1577 | }) | |
| 1578 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1579 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1580 | }) | |
| 1581 | Part = New("Part", Model, "Part", {
| |
| 1582 | Material = Enum.Material.SmoothPlastic, | |
| 1583 | FormFactor = Enum.FormFactor.Custom, | |
| 1584 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1585 | CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1586 | Anchored = true, | |
| 1587 | CanCollide = false, | |
| 1588 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1589 | TopSurface = Enum.SurfaceType.Smooth | |
| 1590 | }) | |
| 1591 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1592 | Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364) | |
| 1593 | }) | |
| 1594 | Part = New("Part", Model, "Part", {
| |
| 1595 | BrickColor = BrickColor.new("Lily white"),
| |
| 1596 | Material = Enum.Material.SmoothPlastic, | |
| 1597 | FormFactor = Enum.FormFactor.Custom, | |
| 1598 | Size = Vector3.new(1.10000002, 0.379999995, 0.100000001), | |
| 1599 | CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1600 | Anchored = true, | |
| 1601 | CanCollide = false, | |
| 1602 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1603 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1604 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1605 | }) | |
| 1606 | Part = New("Part", Model, "Part", {
| |
| 1607 | Material = Enum.Material.SmoothPlastic, | |
| 1608 | FormFactor = Enum.FormFactor.Custom, | |
| 1609 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1610 | CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1611 | Anchored = true, | |
| 1612 | CanCollide = false, | |
| 1613 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1614 | TopSurface = Enum.SurfaceType.Smooth | |
| 1615 | }) | |
| 1616 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1617 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1618 | }) | |
| 1619 | Part = New("Part", Model, "Part", {
| |
| 1620 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1621 | Material = Enum.Material.SmoothPlastic, | |
| 1622 | FormFactor = Enum.FormFactor.Custom, | |
| 1623 | Size = Vector3.new(1.08000004, 0.370000094, 0.099999994), | |
| 1624 | CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1625 | Anchored = true, | |
| 1626 | CanCollide = false, | |
| 1627 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1628 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1629 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1630 | }) | |
| 1631 | Part = New("Part", Model, "Part", {
| |
| 1632 | BrickColor = BrickColor.new("Really black"),
| |
| 1633 | Material = Enum.Material.SmoothPlastic, | |
| 1634 | FormFactor = Enum.FormFactor.Custom, | |
| 1635 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1636 | CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0), | |
| 1637 | Anchored = true, | |
| 1638 | CanCollide = false, | |
| 1639 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1640 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1641 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1642 | }) | |
| 1643 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1644 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1645 | }) | |
| 1646 | Part = New("Part", Model, "Part", {
| |
| 1647 | BrickColor = BrickColor.new("Really black"),
| |
| 1648 | Material = Enum.Material.SmoothPlastic, | |
| 1649 | FormFactor = Enum.FormFactor.Custom, | |
| 1650 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1651 | CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1652 | Anchored = true, | |
| 1653 | CanCollide = false, | |
| 1654 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1655 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1656 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1657 | }) | |
| 1658 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1659 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1660 | }) | |
| 1661 | Part = New("Part", Model, "Part", {
| |
| 1662 | BrickColor = maincolor, | |
| 1663 | Material = Enum.Material.Neon, | |
| 1664 | FormFactor = Enum.FormFactor.Custom, | |
| 1665 | Size = Vector3.new(1.11000001, 0.300000012, 0.100000001), | |
| 1666 | CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1667 | Anchored = true, | |
| 1668 | CanCollide = false, | |
| 1669 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1670 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1671 | Color = Color3.new(1, 0, 0) | |
| 1672 | }) | |
| 1673 | Part = New("Part", Model, "Part", {
| |
| 1674 | Material = Enum.Material.SmoothPlastic, | |
| 1675 | FormFactor = Enum.FormFactor.Custom, | |
| 1676 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1677 | CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1678 | Anchored = true, | |
| 1679 | CanCollide = false, | |
| 1680 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1681 | TopSurface = Enum.SurfaceType.Smooth | |
| 1682 | }) | |
| 1683 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1684 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1685 | }) | |
| 1686 | Part = New("Part", Model, "Part", {
| |
| 1687 | BrickColor = BrickColor.new("Lily white"),
| |
| 1688 | Material = Enum.Material.SmoothPlastic, | |
| 1689 | FormFactor = Enum.FormFactor.Custom, | |
| 1690 | Size = Vector3.new(1.10000002, 0.849999905, 0.300000012), | |
| 1691 | CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0), | |
| 1692 | Anchored = true, | |
| 1693 | CanCollide = false, | |
| 1694 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1695 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1696 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1697 | }) | |
| 1698 | Part = New("Part", Model, "Part", {
| |
| 1699 | Material = Enum.Material.SmoothPlastic, | |
| 1700 | FormFactor = Enum.FormFactor.Custom, | |
| 1701 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1702 | CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0), | |
| 1703 | Anchored = true, | |
| 1704 | CanCollide = false, | |
| 1705 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1706 | TopSurface = Enum.SurfaceType.Smooth | |
| 1707 | }) | |
| 1708 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1709 | Scale = Vector3.new(0.513724029, 0.558395326, 1) | |
| 1710 | }) | |
| 1711 | Part = New("Part", Model, "Part", {
| |
| 1712 | BrickColor = BrickColor.new("Really black"),
| |
| 1713 | Material = Enum.Material.SmoothPlastic, | |
| 1714 | FormFactor = Enum.FormFactor.Custom, | |
| 1715 | Size = Vector3.new(0.293578118, 0.293578744, 0.327865988), | |
| 1716 | CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881), | |
| 1717 | Anchored = true, | |
| 1718 | CanCollide = false, | |
| 1719 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1720 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1721 | Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
| 1722 | }) | |
| 1723 | Mesh = New("BlockMesh", Part, "Mesh", {
| |
| 1724 | Scale = Vector3.new(0.441132545, 0.558395326, 1) | |
| 1725 | }) | |
| 1726 | Part = New("Part", Model, "Part", {
| |
| 1727 | Material = Enum.Material.SmoothPlastic, | |
| 1728 | FormFactor = Enum.FormFactor.Custom, | |
| 1729 | Size = Vector3.new(0.293578118, 0.293578744, 0.293578714), | |
| 1730 | CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881), | |
| 1731 | Anchored = true, | |
| 1732 | CanCollide = false, | |
| 1733 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1734 | TopSurface = Enum.SurfaceType.Smooth | |
| 1735 | }) | |
| 1736 | Mesh = New("CylinderMesh", Part, "Mesh", {
| |
| 1737 | Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364) | |
| 1738 | }) | |
| 1739 | Part = New("Part", Model, "Part", {
| |
| 1740 | BrickColor = BrickColor.new("Lily white"),
| |
| 1741 | Material = Enum.Material.SmoothPlastic, | |
| 1742 | FormFactor = Enum.FormFactor.Custom, | |
| 1743 | Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004), | |
| 1744 | CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1745 | Anchored = true, | |
| 1746 | CanCollide = false, | |
| 1747 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1748 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1749 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1750 | }) | |
| 1751 | Part = New("Part", Model, "Part", {
| |
| 1752 | BrickColor = BrickColor.new("Lily white"),
| |
| 1753 | Material = Enum.Material.SmoothPlastic, | |
| 1754 | FormFactor = Enum.FormFactor.Custom, | |
| 1755 | Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979), | |
| 1756 | CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0), | |
| 1757 | Anchored = true, | |
| 1758 | CanCollide = false, | |
| 1759 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1760 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1761 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1762 | }) | |
| 1763 | Part = New("Part", Model, "Part", {
| |
| 1764 | BrickColor = BrickColor.new("Lily white"),
| |
| 1765 | Material = Enum.Material.SmoothPlastic, | |
| 1766 | FormFactor = Enum.FormFactor.Custom, | |
| 1767 | Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976), | |
| 1768 | CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1769 | Anchored = true, | |
| 1770 | CanCollide = false, | |
| 1771 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1772 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1773 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1774 | }) | |
| 1775 | Part = New("Part", Model, "Part", {
| |
| 1776 | BrickColor = BrickColor.new("Lily white"),
| |
| 1777 | Material = Enum.Material.SmoothPlastic, | |
| 1778 | FormFactor = Enum.FormFactor.Custom, | |
| 1779 | Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979), | |
| 1780 | CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0), | |
| 1781 | Anchored = true, | |
| 1782 | CanCollide = false, | |
| 1783 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1784 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1785 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1786 | }) | |
| 1787 | Part = New("Part", Model, "Part", {
| |
| 1788 | BrickColor = BrickColor.new("Dark stone grey"),
| |
| 1789 | Material = Enum.Material.SmoothPlastic, | |
| 1790 | FormFactor = Enum.FormFactor.Custom, | |
| 1791 | Size = Vector3.new(1, 0.0599999987, 1), | |
| 1792 | CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1793 | Anchored = true, | |
| 1794 | CanCollide = false, | |
| 1795 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1796 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1797 | Color = Color3.new(0.388235, 0.372549, 0.384314) | |
| 1798 | }) | |
| 1799 | Part = New("Part", Model, "Part", {
| |
| 1800 | BrickColor = BrickColor.new("Lily white"),
| |
| 1801 | Material = Enum.Material.SmoothPlastic, | |
| 1802 | FormFactor = Enum.FormFactor.Custom, | |
| 1803 | Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999), | |
| 1804 | CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0), | |
| 1805 | Anchored = true, | |
| 1806 | CanCollide = false, | |
| 1807 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1808 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1809 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1810 | }) | |
| 1811 | Part = New("Part", Model, "Part", {
| |
| 1812 | BrickColor = maincolor, | |
| 1813 | Material = Enum.Material.Neon, | |
| 1814 | FormFactor = Enum.FormFactor.Custom, | |
| 1815 | Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988), | |
| 1816 | CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0), | |
| 1817 | Anchored = true, | |
| 1818 | CanCollide = false, | |
| 1819 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1820 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1821 | Color = Color3.new(1, 0, 0) | |
| 1822 | }) | |
| 1823 | Part = New("Part", Model, "Part", {
| |
| 1824 | BrickColor = BrickColor.new("Lily white"),
| |
| 1825 | Material = Enum.Material.SmoothPlastic, | |
| 1826 | FormFactor = Enum.FormFactor.Custom, | |
| 1827 | Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979), | |
| 1828 | CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0), | |
| 1829 | Anchored = true, | |
| 1830 | CanCollide = false, | |
| 1831 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1832 | TopSurface = Enum.SurfaceType.Smooth, | |
| 1833 | Color = Color3.new(0.929412, 0.917647, 0.917647) | |
| 1834 | }) | |
| 1835 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor | |
| 1836 | ArmorColorParts = {}
| |
| 1837 | NeonColorParts = {}
| |
| 1838 | NeonColorParts2 = {}
| |
| 1839 | Eye = New("Part", Character, "Eye", {
| |
| 1840 | BrickColor = BrickColor.new("Really black"),
| |
| 1841 | Size = Vector3.new(0.879999995, 0.699999976, 1.0999999), | |
| 1842 | CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1), | |
| 1843 | Anchored = false, | |
| 1844 | BottomSurface = Enum.SurfaceType.Smooth, | |
| 1845 | TopSurface = Enum.SurfaceType.Smooth | |
| 1846 | }) | |
| 1847 | Mesh = New("SpecialMesh", Eye, "Mesh", {
| |
| 1848 | Scale = Vector3.new(1.29999995, 1.25, 1.29999995) | |
| 1849 | }) | |
| 1850 | test = -0.0200577000000024 | |
| 1851 | test2 = -0.001045229999999897 | |
| 1852 | print("" .. test)
| |
| 1853 | test3 = 0.0499999968 | |
| 1854 | print("" .. test2)
| |
| 1855 | print("" .. test3)
| |
| 1856 | local all, last = {}, nil
| |
| 1857 | function scan(p) | |
| 1858 | for _, v in pairs(p:GetChildren()) do | |
| 1859 | if v:IsA("BasePart") then
| |
| 1860 | if v.BrickColor == BrickColor.new("Lily white") then
| |
| 1861 | table.insert(ArmorColorParts, v) | |
| 1862 | end | |
| 1863 | if v.BrickColor == BrickColor.new("Really red") then
| |
| 1864 | table.insert(NeonColorParts, v) | |
| 1865 | table.insert(NeonColorParts2, v) | |
| 1866 | end | |
| 1867 | if last then | |
| 1868 | local w = Instance.new("Weld")
| |
| 1869 | w.Part0, w.Part1 = last, v | |
| 1870 | w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse() | |
| 1871 | w.Parent = last | |
| 1872 | end | |
| 1873 | table.insert(all, v) | |
| 1874 | last = v | |
| 1875 | end | |
| 1876 | scan(v) | |
| 1877 | end | |
| 1878 | end | |
| 1879 | scan(Model) | |
| 1880 | for _, v in pairs(all) do | |
| 1881 | v.Anchored = false | |
| 1882 | v.CanCollide = false | |
| 1883 | end | |
| 1884 | Model.Parent = Character | |
| 1885 | local eye1 = Instance.new("Part")
| |
| 1886 | eye1.Parent = Character | |
| 1887 | eye1.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 1888 | eye1.Archivable = true | |
| 1889 | eye1.Transparency = 0 | |
| 1890 | eye1.Shape = "Ball" | |
| 1891 | eye1.BrickColor = maincolor | |
| 1892 | eye1.Material = "Neon" | |
| 1893 | eye1.CanCollide = false | |
| 1894 | local mesh = Instance.new("SpecialMesh", eye1)
| |
| 1895 | mesh.MeshType = "Sphere" | |
| 1896 | mesh.Scale = Vector3.new(1.2, 1.2, 1) | |
| 1897 | local weld1en = Instance.new("Weld")
| |
| 1898 | weld1en.Parent = Character.Head | |
| 1899 | weld1en.Part0 = Character.Head | |
| 1900 | weld1en.Part1 = eye1 | |
| 1901 | weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175) | |
| 1902 | table.insert(NeonColorParts, eye1) | |
| 1903 | for i, v in pairs(NeonColorParts) do | |
| 1904 | v.BrickColor = maincolor | |
| 1905 | end | |
| 1906 | local Services = {
| |
| 1907 | SoundService = game:GetService("SoundService"),
| |
| 1908 | Players = game:GetService("Players"),
| |
| 1909 | Debris = game:GetService("Debris"),
| |
| 1910 | Workspace = game:GetService("Workspace"),
| |
| 1911 | Lighting = game:GetService("Lighting"),
| |
| 1912 | HttpService = game:GetService("HttpService"),
| |
| 1913 | InsertService = game:GetService("InsertService")
| |
| 1914 | } | |
| 1915 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 1916 | Humanoid.Animator:Destroy() | |
| 1917 | Character.Animate:Destroy() | |
| 1918 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1919 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 1920 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 1921 | EyeW = Instance.new("Weld")
| |
| 1922 | EyeW.Name = "EyeW" | |
| 1923 | EyeW.Parent = Head | |
| 1924 | EyeW.Part0 = Eye | |
| 1925 | EyeW.C1 = cn(-test, test2 + 0.145, -test3) | |
| 1926 | EyeW.Part1 = Head | |
| 1927 | SWW = Instance.new("Weld")
| |
| 1928 | SWW.Name = "SWW" | |
| 1929 | SWW.Part0 = RightArm | |
| 1930 | SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0)) | |
| 1931 | SWW.C1 = cn(0, 0, 0) | |
| 1932 | SWW.Part1 = SwHandle | |
| 1933 | SWW.Parent = RightArm | |
| 1934 | RSH, LSH = nil, nil | |
| 1935 | RW = Instance.new("Weld")
| |
| 1936 | LW = Instance.new("Weld")
| |
| 1937 | RH = Torso["Right Hip"] | |
| 1938 | LH = Torso["Left Hip"] | |
| 1939 | RSH = Torso["Right Shoulder"] | |
| 1940 | LSH = Torso["Left Shoulder"] | |
| 1941 | RSH.Parent = nil | |
| 1942 | LSH.Parent = nil | |
| 1943 | RW.Name = "RW" | |
| 1944 | RW.Part0 = Torso | |
| 1945 | RW.C0 = cn(1.5, 0.5, 0) | |
| 1946 | RW.C1 = cn(0, 0.5, 0) | |
| 1947 | RW.Part1 = RightArm | |
| 1948 | RW.Parent = Torso | |
| 1949 | LW.Name = "LW" | |
| 1950 | LW.Part0 = Torso | |
| 1951 | LW.C0 = cn(-1.5, 0.5, 0) | |
| 1952 | LW.C1 = cn(0, 0.5, 0) | |
| 1953 | LW.Part1 = LeftArm | |
| 1954 | LW.Parent = Torso | |
| 1955 | function clerp(a, b, t) | |
| 1956 | local qa = {
| |
| 1957 | QuaternionFromCFrame(a) | |
| 1958 | } | |
| 1959 | local qb = {
| |
| 1960 | QuaternionFromCFrame(b) | |
| 1961 | } | |
| 1962 | local ax, ay, az = a.x, a.y, a.z | |
| 1963 | local bx, by, bz = b.x, b.y, b.z | |
| 1964 | local _t = 1 - t | |
| 1965 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1966 | end | |
| 1967 | function QuaternionFromCFrame(cf) | |
| 1968 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1969 | local trace = m00 + m11 + m22 | |
| 1970 | if trace > 0 then | |
| 1971 | local s = math.sqrt(1 + trace) | |
| 1972 | local recip = 0.5 / s | |
| 1973 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1974 | else | |
| 1975 | local i = 0 | |
| 1976 | if m00 < m11 then | |
| 1977 | i = 1 | |
| 1978 | end | |
| 1979 | if m22 > (i == 0 and m00 or m11) then | |
| 1980 | i = 2 | |
| 1981 | end | |
| 1982 | if i == 0 then | |
| 1983 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1984 | local recip = 0.5 / s | |
| 1985 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1986 | elseif i == 1 then | |
| 1987 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1988 | local recip = 0.5 / s | |
| 1989 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1990 | elseif i == 2 then | |
| 1991 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1992 | local recip = 0.5 / s | |
| 1993 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1994 | end | |
| 1995 | end | |
| 1996 | end | |
| 1997 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1998 | local xs, ys, zs = x + x, y + y, z + z | |
| 1999 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 2000 | local xx = x * xs | |
| 2001 | local xy = x * ys | |
| 2002 | local xz = x * zs | |
| 2003 | local yy = y * ys | |
| 2004 | local yz = y * zs | |
| 2005 | local zz = z * zs | |
| 2006 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 2007 | end | |
| 2008 | function QuaternionSlerp(a, b, t) | |
| 2009 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 2010 | local startInterp, finishInterp | |
| 2011 | if cosTheta >= 1.0E-4 then | |
| 2012 | if 1 - cosTheta > 1.0E-4 then | |
| 2013 | local theta = math.acos(cosTheta) | |
| 2014 | local invSinTheta = 1 / math.sin(theta) | |
| 2015 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
| 2016 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 2017 | else | |
| 2018 | startInterp = 1 - t | |
| 2019 | finishInterp = t | |
| 2020 | end | |
| 2021 | elseif 1 + cosTheta > 1.0E-4 then | |
| 2022 | local theta = math.acos(-cosTheta) | |
| 2023 | local invSinTheta = 1 / math.sin(theta) | |
| 2024 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
| 2025 | finishInterp = math.sin(t * theta) * invSinTheta | |
| 2026 | else | |
| 2027 | startInterp = t - 1 | |
| 2028 | finishInterp = t | |
| 2029 | end | |
| 2030 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 2031 | end | |
| 2032 | function swait(num) | |
| 2033 | if num == 0 or num == nil then | |
| 2034 | game:service("RunService").RenderStepped:wait(0)
| |
| 2035 | else | |
| 2036 | for i = 0, num do | |
| 2037 | game:service("RunService").RenderStepped:wait(0)
| |
| 2038 | end | |
| 2039 | end | |
| 2040 | end | |
| 2041 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 2042 | local Create = RbxUtility.Create | |
| 2043 | function RemoveOutlines(part) | |
| 2044 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 2045 | end | |
| 2046 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2047 | local Part = Create("Part")({
| |
| 2048 | formFactor = FormFactor, | |
| 2049 | Parent = Parent, | |
| 2050 | Reflectance = Reflectance, | |
| 2051 | Transparency = Transparency, | |
| 2052 | CanCollide = false, | |
| 2053 | Locked = true, | |
| 2054 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2055 | Name = Name, | |
| 2056 | Size = Size, | |
| 2057 | Material = Material | |
| 2058 | }) | |
| 2059 | RemoveOutlines(Part) | |
| 2060 | return Part | |
| 2061 | end | |
| 2062 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2063 | local Msh = Create(Mesh)({
| |
| 2064 | Parent = Part, | |
| 2065 | Offset = OffSet, | |
| 2066 | Scale = Scale | |
| 2067 | }) | |
| 2068 | if Mesh == "SpecialMesh" then | |
| 2069 | Msh.MeshType = MeshType | |
| 2070 | Msh.MeshId = MeshId | |
| 2071 | end | |
| 2072 | return Msh | |
| 2073 | end | |
| 2074 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 2075 | local Weld = Create("Weld")({
| |
| 2076 | Parent = Parent, | |
| 2077 | Part0 = Part0, | |
| 2078 | Part1 = Part1, | |
| 2079 | C0 = C0, | |
| 2080 | C1 = C1 | |
| 2081 | }) | |
| 2082 | return Weld | |
| 2083 | end | |
| 2084 | function rayCast(Position, Direction, Range, Ignore) | |
| 2085 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2086 | end | |
| 2087 | function CreateSound(id, par, vol, pit) | |
| 2088 | coroutine.resume(coroutine.create(function() | |
| 2089 | local sou = Instance.new("Sound", par or workspace)
| |
| 2090 | sou.Volume = vol | |
| 2091 | sou.Pitch = pit or 1 | |
| 2092 | sou.SoundId = id | |
| 2093 | wait() | |
| 2094 | sou:play() | |
| 2095 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 2096 | end)) | |
| 2097 | end | |
| 2098 | function CreateSong(id, par, vol, pit) | |
| 2099 | coroutine.resume(coroutine.create(function() | |
| 2100 | sou2 = Instance.new("Sound", par or workspace)
| |
| 2101 | sou2.Volume = vol | |
| 2102 | sou2.Pitch = 1 | |
| 2103 | sou2.SoundId = id | |
| 2104 | wait() | |
| 2105 | sou2:play() | |
| 2106 | sou2.Looped = true | |
| 2107 | end)) | |
| 2108 | end | |
| 2109 | local function getclosest(obj, distance) | |
| 2110 | local last, lastx = distance + 1, nil | |
| 2111 | for i, v in pairs(workspace:GetChildren()) do | |
| 2112 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 2113 | local t = v.Torso | |
| 2114 | local dist = (t.Position - obj.Position).magnitude | |
| 2115 | if distance >= dist and last > dist then | |
| 2116 | last = dist | |
| 2117 | lastx = v | |
| 2118 | end | |
| 2119 | end | |
| 2120 | end | |
| 2121 | return lastx | |
| 2122 | end | |
| 2123 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2124 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2125 | prt.Anchored = true | |
| 2126 | prt.CFrame = cframe | |
| 2127 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2128 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2129 | if Type == 1 or Type == nil then | |
| 2130 | table.insert(Effects, {
| |
| 2131 | prt, | |
| 2132 | "Block1", | |
| 2133 | delay, | |
| 2134 | x3, | |
| 2135 | y3, | |
| 2136 | z3, | |
| 2137 | msh | |
| 2138 | }) | |
| 2139 | elseif Type == 2 then | |
| 2140 | table.insert(Effects, {
| |
| 2141 | prt, | |
| 2142 | "Block2", | |
| 2143 | delay, | |
| 2144 | x3, | |
| 2145 | y3, | |
| 2146 | z3, | |
| 2147 | msh | |
| 2148 | }) | |
| 2149 | elseif Type == 3 then | |
| 2150 | table.insert(Effects, {
| |
| 2151 | prt, | |
| 2152 | "Block3", | |
| 2153 | delay, | |
| 2154 | x3, | |
| 2155 | y3, | |
| 2156 | z3, | |
| 2157 | msh | |
| 2158 | }) | |
| 2159 | end | |
| 2160 | end | |
| 2161 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2162 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2163 | prt.Anchored = true | |
| 2164 | prt.CFrame = cframe | |
| 2165 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2166 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2167 | table.insert(Effects, {
| |
| 2168 | prt, | |
| 2169 | "Cylinder", | |
| 2170 | delay, | |
| 2171 | x3, | |
| 2172 | y3, | |
| 2173 | z3, | |
| 2174 | msh | |
| 2175 | }) | |
| 2176 | end | |
| 2177 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2178 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2179 | prt.Anchored = true | |
| 2180 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 2181 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2182 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2183 | table.insert(Effects, {
| |
| 2184 | prt, | |
| 2185 | "Cylinder", | |
| 2186 | delay, | |
| 2187 | x3, | |
| 2188 | y3, | |
| 2189 | z3, | |
| 2190 | msh | |
| 2191 | }) | |
| 2192 | end | |
| 2193 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2194 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2195 | prt.Anchored = true | |
| 2196 | prt.CFrame = cframe | |
| 2197 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2198 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2199 | table.insert(Effects, {
| |
| 2200 | prt, | |
| 2201 | "Cylinder", | |
| 2202 | delay, | |
| 2203 | x3, | |
| 2204 | y3, | |
| 2205 | z3, | |
| 2206 | msh | |
| 2207 | }) | |
| 2208 | end | |
| 2209 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2210 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2211 | prt.Anchored = true | |
| 2212 | prt.CFrame = cframe | |
| 2213 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2214 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2215 | table.insert(Effects, {
| |
| 2216 | prt, | |
| 2217 | "Cylinder", | |
| 2218 | delay, | |
| 2219 | x3, | |
| 2220 | y3, | |
| 2221 | z3, | |
| 2222 | msh | |
| 2223 | }) | |
| 2224 | end | |
| 2225 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2226 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2227 | prt.Anchored = true | |
| 2228 | prt.CFrame = cframe | |
| 2229 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2230 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2231 | table.insert(Effects, {
| |
| 2232 | prt, | |
| 2233 | "Cylinder", | |
| 2234 | delay, | |
| 2235 | x3, | |
| 2236 | y3, | |
| 2237 | z3, | |
| 2238 | msh | |
| 2239 | }) | |
| 2240 | end | |
| 2241 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 2242 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2243 | prt.Anchored = true | |
| 2244 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2245 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2246 | local num = math.random(10, 50) / 1000 | |
| 2247 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2248 | table.insert(Effects, {
| |
| 2249 | prt, | |
| 2250 | "Shatter", | |
| 2251 | num, | |
| 2252 | prt.CFrame, | |
| 2253 | math.random() - math.random(), | |
| 2254 | 0, | |
| 2255 | math.random(50, 100) / 100 | |
| 2256 | }) | |
| 2257 | end | |
| 2258 | for i = 0, 1, 0.05 do | |
| 2259 | swait() | |
| 2260 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 2261 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
| 2262 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 2263 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
| 2264 | if Torsovelocity.y > 2 then | |
| 2265 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
| 2266 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 2267 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
| 2268 | elseif Torsovelocity.y < 1 then | |
| 2269 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
| 2270 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 2271 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
| 2272 | end | |
| 2273 | end | |
| 2274 | attack = false | |
| 2275 | game:GetService("RunService").Stepped:connect(function()
| |
| 2276 | Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude | |
| 2277 | velocity = RootPart.Velocity.y | |
| 2278 | sine = sine + change | |
| 2279 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2280 | if equipped == true or equipped == false then | |
| 2281 | if RootPart.Velocity.y > -1 and hit == nil then | |
| 2282 | Anim = "Jump" | |
| 2283 | inair = true | |
| 2284 | if attack == false then | |
| 2285 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1) | |
| 2286 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2287 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1) | |
| 2288 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1) | |
| 2289 | RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3) | |
| 2290 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3) | |
| 2291 | end | |
| 2292 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 2293 | Anim = "Fall" | |
| 2294 | inair = true | |
| 2295 | if attack == false then | |
| 2296 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2297 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 2298 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05) | |
| 2299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
| 2300 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 2301 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
| 2302 | end | |
| 2303 | elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then | |
| 2304 | Anim = "Idle" | |
| 2305 | inair = false | |
| 2306 | if attack == false then | |
| 2307 | Humanoid.JumpPower = 50 | |
| 2308 | if elementmode == "Mode 1" then | |
| 2309 | change = 0.8 | |
| 2310 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1) | |
| 2311 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 2312 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1) | |
| 2313 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1) | |
| 2314 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2315 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2316 | elseif elementmode == "Mode 2" then | |
| 2317 | change = 0.8 | |
| 2318 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1) | |
| 2319 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1) | |
| 2320 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1) | |
| 2321 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1) | |
| 2322 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2323 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2324 | elseif elementmode == "Mode 3" then | |
| 2325 | change = 0.8 | |
| 2326 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1) | |
| 2327 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1) | |
| 2328 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1) | |
| 2329 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1) | |
| 2330 | RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2331 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2332 | elseif elementmode == "Mode 4" then | |
| 2333 | change = 0.6 | |
| 2334 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1) | |
| 2335 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 2336 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1) | |
| 2337 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1) | |
| 2338 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2339 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2340 | elseif elementmode == "Mode 5" then | |
| 2341 | change = 0.8 | |
| 2342 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1) | |
| 2343 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1) | |
| 2344 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 2345 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 2346 | RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2347 | LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 2348 | elseif elementmode == "Mode 6" then | |
| 2349 | change = 0.5 | |
| 2350 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1) | |
| 2351 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1) | |
| 2352 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1) | |
| 2353 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1) | |
| 2354 | RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1) | |
| 2355 | LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1) | |
| 2356 | end | |
| 2357 | end | |
| 2358 | elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then | |
| 2359 | Anim = "Walk" | |
| 2360 | inair = false | |
| 2361 | if attack == false and Runkey == false then | |
| 2362 | if elementmode == "Mode 1" then | |
| 2363 | change = 0.9 | |
| 2364 | Humanoid.WalkSpeed = 22 | |
| 2365 | Humanoid.JumpPower = 50 | |
| 2366 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3) | |
| 2367 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2368 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2369 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2370 | RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2371 | LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2372 | elseif elementmode == "Mode 2" then | |
| 2373 | change = 1.4 | |
| 2374 | Humanoid.WalkSpeed = 14 | |
| 2375 | Humanoid.JumpPower = 60 | |
| 2376 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2) | |
| 2377 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2378 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
| 2379 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
| 2380 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2381 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2382 | elseif elementmode == "Mode 3" then | |
| 2383 | change = 0.9 | |
| 2384 | Humanoid.WalkSpeed = 22 | |
| 2385 | Humanoid.JumpPower = 60 | |
| 2386 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3) | |
| 2387 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2388 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2389 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2) | |
| 2390 | RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2391 | LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3) | |
| 2392 | elseif elementmode == "Mode 4" then | |
| 2393 | change = 1.1 | |
| 2394 | Humanoid.WalkSpeed = 9 | |
| 2395 | Humanoid.JumpPower = 60 | |
| 2396 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2) | |
| 2397 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2) | |
| 2398 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2) | |
| 2399 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2) | |
| 2400 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2401 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3) | |
| 2402 | elseif elementmode == "Mode 5" then | |
| 2403 | change = 1 | |
| 2404 | Humanoid.WalkSpeed = 9 | |
| 2405 | Humanoid.JumpPower = 100 | |
| 2406 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15) | |
| 2407 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15) | |
| 2408 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1) | |
| 2409 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2) | |
| 2410 | RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2) | |
| 2411 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2) | |
| 2412 | elseif elementmode == "Mode 6" then | |
| 2413 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
| |
| 2414 | change = 0.9 | |
| 2415 | Humanoid.WalkSpeed = 42 | |
| 2416 | Humanoid.JumpPower = 80 | |
| 2417 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1) | |
| 2418 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1) | |
| 2419 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1) | |
| 2420 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1) | |
| 2421 | RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1) | |
| 2422 | LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1) | |
| 2423 | end | |
| 2424 | end | |
| 2425 | function onClimbing(speed) | |
| 2426 | if attack == false then | |
| 2427 | attack = true | |
| 2428 | Climbanim = true | |
| 2429 | Humanoid.WalkSpeed = 14 | |
| 2430 | while Climbanim == true do | |
| 2431 | for i = 0, 0, 0.1 do | |
| 2432 | swait() | |
| 2433 | change = 3 | |
| 2434 | if RootPart.Velocity.y > 0.01 then | |
| 2435 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2) | |
| 2436 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
| 2437 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2) | |
| 2438 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2) | |
| 2439 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2) | |
| 2440 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2) | |
| 2441 | end | |
| 2442 | if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then | |
| 2443 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3) | |
| 2444 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3) | |
| 2445 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2) | |
| 2446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2) | |
| 2447 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2) | |
| 2448 | LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2) | |
| 2449 | end | |
| 2450 | if RootPart.Velocity.y < -1 then | |
| 2451 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2) | |
| 2452 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 2453 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2) | |
| 2454 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2) | |
| 2455 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2) | |
| 2456 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2) | |
| 2457 | end | |
| 2458 | end | |
| 2459 | if Torsovelocity.y > 1 then | |
| 2460 | Climbanim = false | |
| 2461 | end | |
| 2462 | end | |
| 2463 | attack = false | |
| 2464 | end | |
| 2465 | end | |
| 2466 | Humanoid.Climbing:connect(onClimbing) | |
| 2467 | end | |
| 2468 | end | |
| 2469 | if 0 < #Effects then | |
| 2470 | for e = 1, #Effects do | |
| 2471 | if Effects[e] ~= nil then | |
| 2472 | local Thing = Effects[e] | |
| 2473 | if Thing ~= nil then | |
| 2474 | local Part = Thing[1] | |
| 2475 | local Mode = Thing[2] | |
| 2476 | local Delay = Thing[3] | |
| 2477 | local IncX = Thing[4] | |
| 2478 | local IncY = Thing[5] | |
| 2479 | local IncZ = Thing[6] | |
| 2480 | if 1 >= Thing[1].Transparency then | |
| 2481 | if Thing[2] == "Block1" then | |
| 2482 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2483 | local Mesh = Thing[1].Mesh | |
| 2484 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2485 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2486 | elseif Thing[2] == "Block2" then | |
| 2487 | Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0) | |
| 2488 | local Mesh = Thing[7] | |
| 2489 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2490 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2491 | elseif Thing[2] == "Block3" then | |
| 2492 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0) | |
| 2493 | local Mesh = Thing[7] | |
| 2494 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2495 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2496 | elseif Thing[2] == "Cylinder" then | |
| 2497 | local Mesh = Thing[1].Mesh | |
| 2498 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2499 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2500 | elseif Thing[2] == "Blood" then | |
| 2501 | local Mesh = Thing[7] | |
| 2502 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 2503 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 2504 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2505 | elseif Thing[2] == "Elec" then | |
| 2506 | local Mesh = Thing[1].Mesh | |
| 2507 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 2508 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2509 | elseif Thing[2] == "Disappear" then | |
| 2510 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2511 | elseif Thing[2] == "Shatter" then | |
| 2512 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 2513 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 2514 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 2515 | Thing[6] = Thing[6] + Thing[5] | |
| 2516 | end | |
| 2517 | else | |
| 2518 | Part.Parent = nil | |
| 2519 | table.remove(Effects, e) | |
| 2520 | end | |
| 2521 | end | |
| 2522 | end | |
| 2523 | end | |
| 2524 | end | |
| 2525 | end) | |
| 2526 | local BlackHole1 = Create("ParticleEmitter")({
| |
| 2527 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 2528 | Transparency = NumberSequence.new(0.8, 1), | |
| 2529 | Size = NumberSequence.new(3, 6), | |
| 2530 | Texture = "rbxassetid://153700391", | |
| 2531 | Lifetime = NumberRange.new(2), | |
| 2532 | Rate = 30, | |
| 2533 | VelocitySpread = 0, | |
| 2534 | Rotation = NumberRange.new(0), | |
| 2535 | RotSpeed = NumberRange.new(10), | |
| 2536 | Speed = NumberRange.new(0), | |
| 2537 | LightEmission = 0, | |
| 2538 | LockedToPart = true, | |
| 2539 | Acceleration = Vector3.new(0, 0, 0), | |
| 2540 | EmissionDirection = "Bottom" | |
| 2541 | }) | |
| 2542 | Effects = {
| |
| 2543 | Block = {
| |
| 2544 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2545 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2546 | prt.Anchored = true | |
| 2547 | prt.CFrame = cframe | |
| 2548 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2549 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2550 | if Type == 1 or Type == nil then | |
| 2551 | table.insert(Effects, {
| |
| 2552 | prt, | |
| 2553 | "Block1", | |
| 2554 | delay, | |
| 2555 | x3, | |
| 2556 | y3, | |
| 2557 | z3, | |
| 2558 | msh | |
| 2559 | }) | |
| 2560 | elseif Type == 2 then | |
| 2561 | table.insert(Effects, {
| |
| 2562 | prt, | |
| 2563 | "Block2", | |
| 2564 | delay, | |
| 2565 | x3, | |
| 2566 | y3, | |
| 2567 | z3, | |
| 2568 | msh | |
| 2569 | }) | |
| 2570 | else | |
| 2571 | table.insert(Effects, {
| |
| 2572 | prt, | |
| 2573 | "Block3", | |
| 2574 | delay, | |
| 2575 | x3, | |
| 2576 | y3, | |
| 2577 | z3, | |
| 2578 | msh | |
| 2579 | }) | |
| 2580 | end | |
| 2581 | end | |
| 2582 | }, | |
| 2583 | Sphere = {
| |
| 2584 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2585 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2586 | prt.Anchored = true | |
| 2587 | prt.CFrame = cframe | |
| 2588 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2589 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2590 | table.insert(Effects, {
| |
| 2591 | prt, | |
| 2592 | "Cylinder", | |
| 2593 | delay, | |
| 2594 | x3, | |
| 2595 | y3, | |
| 2596 | z3, | |
| 2597 | msh | |
| 2598 | }) | |
| 2599 | end | |
| 2600 | }, | |
| 2601 | Cylinder = {
| |
| 2602 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2603 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2604 | prt.Anchored = true | |
| 2605 | prt.CFrame = cframe | |
| 2606 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2607 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2608 | table.insert(Effects, {
| |
| 2609 | prt, | |
| 2610 | "Cylinder", | |
| 2611 | delay, | |
| 2612 | x3, | |
| 2613 | y3, | |
| 2614 | z3, | |
| 2615 | msh | |
| 2616 | }) | |
| 2617 | end | |
| 2618 | }, | |
| 2619 | Wave = {
| |
| 2620 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2621 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2622 | prt.Anchored = true | |
| 2623 | prt.CFrame = cframe | |
| 2624 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
| |
| 2625 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2626 | table.insert(Effects, {
| |
| 2627 | prt, | |
| 2628 | "Cylinder", | |
| 2629 | delay, | |
| 2630 | x3 / 60, | |
| 2631 | y3 / 60, | |
| 2632 | z3 / 60, | |
| 2633 | msh | |
| 2634 | }) | |
| 2635 | end | |
| 2636 | }, | |
| 2637 | Ring = {
| |
| 2638 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2639 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 2640 | prt.Anchored = true | |
| 2641 | prt.CFrame = cframe | |
| 2642 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2643 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2644 | table.insert(Effects, {
| |
| 2645 | prt, | |
| 2646 | "Cylinder", | |
| 2647 | delay, | |
| 2648 | x3, | |
| 2649 | y3, | |
| 2650 | z3, | |
| 2651 | msh | |
| 2652 | }) | |
| 2653 | end | |
| 2654 | }, | |
| 2655 | Break = {
| |
| 2656 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 2657 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2658 | prt.Anchored = true | |
| 2659 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 2660 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2661 | local num = math.random(10, 50) / 1000 | |
| 2662 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2663 | table.insert(Effects, {
| |
| 2664 | prt, | |
| 2665 | "Shatter", | |
| 2666 | num, | |
| 2667 | prt.CFrame, | |
| 2668 | math.random() - math.random(), | |
| 2669 | 0, | |
| 2670 | math.random(50, 100) / 100 | |
| 2671 | }) | |
| 2672 | end | |
| 2673 | } | |
| 2674 | } | |
| 2675 | function RemoveOutlines(part) | |
| 2676 | part.TopSurface = 10 | |
| 2677 | end | |
| 2678 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2679 | local Part = Create("Part")({
| |
| 2680 | Parent = Parent, | |
| 2681 | Reflectance = Reflectance, | |
| 2682 | Transparency = Transparency, | |
| 2683 | CanCollide = false, | |
| 2684 | Locked = true, | |
| 2685 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2686 | Name = Name, | |
| 2687 | Size = Size, | |
| 2688 | Material = Material | |
| 2689 | }) | |
| 2690 | RemoveOutlines(Part) | |
| 2691 | return Part | |
| 2692 | end | |
| 2693 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2694 | local Msh = Create(Mesh)({
| |
| 2695 | Parent = Part, | |
| 2696 | Offset = OffSet, | |
| 2697 | Scale = Scale | |
| 2698 | }) | |
| 2699 | if Mesh == "SpecialMesh" then | |
| 2700 | Msh.MeshType = MeshType | |
| 2701 | Msh.MeshId = MeshId | |
| 2702 | end | |
| 2703 | return Msh | |
| 2704 | end | |
| 2705 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
| 2706 | local Weld = Create("Weld")({
| |
| 2707 | Parent = Parent, | |
| 2708 | Part0 = Part0, | |
| 2709 | Part1 = Part1, | |
| 2710 | C0 = C0, | |
| 2711 | C1 = C1 | |
| 2712 | }) | |
| 2713 | return Weld | |
| 2714 | end | |
| 2715 | WSHM = {
| |
| 2716 | "White", | |
| 2717 | "Pastel light red" | |
| 2718 | } | |
| 2719 | WSH = WSHM[math.random(1, #WSHM)] | |
| 2720 | function IcePartFunk(HPart, aria, Min, Max) | |
| 2721 | IcePart = Instance.new("Part", HPart)
| |
| 2722 | IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 2723 | IcePart.CanCollide = false | |
| 2724 | IuW = Instance.new("Weld")
| |
| 2725 | IuW.Name = "GuW" | |
| 2726 | IuW.Part0 = HPart | |
| 2727 | IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180)) | |
| 2728 | IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0) | |
| 2729 | IuW.Part1 = IcePart | |
| 2730 | IuW.Parent = HPart | |
| 2731 | IcePart.Transparency = 0.9 | |
| 2732 | IcePart.Material = "Neon" | |
| 2733 | WSH = WSHM[math.random(1, #WSHM)] | |
| 2734 | IcePart.BrickColor = BrickColor.new("" .. WSH)
| |
| 2735 | RemoveOutlines(IcePart) | |
| 2736 | game:GetService("Debris"):AddItem(IuW, 4)
| |
| 2737 | game:GetService("Debris"):AddItem(IcePart, 6)
| |
| 2738 | end | |
| 2739 | function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num) | |
| 2740 | IcePart2 = Instance.new("Part", HPart)
| |
| 2741 | IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max)) | |
| 2742 | IcePart2.CanCollide = false | |
| 2743 | RemoveOutlines(IcePart2) | |
| 2744 | IcePart2.Anchored = true | |
| 2745 | game:GetService("Debris"):AddItem(IcePart2, 0.4)
| |
| 2746 | IcePart2.Transparency = 0.95 | |
| 2747 | IcePart2.Material = "Neon" | |
| 2748 | IcePart2.BrickColor = BrickColor.new("Really black")
| |
| 2749 | IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))) | |
| 2750 | for i = 0, num do | |
| 2751 | if num > 1 then | |
| 2752 | GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0) | |
| 2753 | end | |
| 2754 | end | |
| 2755 | end | |
| 2756 | SpikeMeshId = 1033714 | |
| 2757 | local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale) | |
| 2758 | local Part = Instance.new("Part", Parent)
| |
| 2759 | Part.Name = Name | |
| 2760 | Part.BrickColor = BrickColor.new(Color) | |
| 2761 | Part.Size = Size | |
| 2762 | Part.Material = Material | |
| 2763 | Part.Transparency = Transparency | |
| 2764 | Part.CanCollide = false | |
| 2765 | RemoveOutlines(Part) | |
| 2766 | local Mesh = Instance.new("SpecialMesh", Part)
| |
| 2767 | Mesh.MeshType = "Sphere" | |
| 2768 | Mesh.Scale = Scale | |
| 2769 | return Mesh and Part | |
| 2770 | end | |
| 2771 | CFuncs = {
| |
| 2772 | Part = {
| |
| 2773 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 2774 | local Part = Create("Part")({
| |
| 2775 | Parent = Parent, | |
| 2776 | Reflectance = Reflectance, | |
| 2777 | Transparency = Transparency, | |
| 2778 | CanCollide = false, | |
| 2779 | Locked = true, | |
| 2780 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 2781 | Name = Name, | |
| 2782 | Size = Size, | |
| 2783 | Material = Material | |
| 2784 | }) | |
| 2785 | RemoveOutlines(Part) | |
| 2786 | return Part | |
| 2787 | end | |
| 2788 | }, | |
| 2789 | Mesh = {
| |
| 2790 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2791 | local Msh = Create(Mesh)({
| |
| 2792 | Parent = Part, | |
| 2793 | Offset = OffSet, | |
| 2794 | Scale = Scale | |
| 2795 | }) | |
| 2796 | if Mesh == "SpecialMesh" then | |
| 2797 | Msh.MeshType = MeshType | |
| 2798 | Msh.MeshId = MeshId | |
| 2799 | end | |
| 2800 | return Msh | |
| 2801 | end | |
| 2802 | }, | |
| 2803 | Mesh = {
| |
| 2804 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 2805 | local Msh = Create(Mesh)({
| |
| 2806 | Parent = Part, | |
| 2807 | Offset = OffSet, | |
| 2808 | Scale = Scale | |
| 2809 | }) | |
| 2810 | if Mesh == "SpecialMesh" then | |
| 2811 | Msh.MeshType = MeshType | |
| 2812 | Msh.MeshId = MeshId | |
| 2813 | end | |
| 2814 | return Msh | |
| 2815 | end | |
| 2816 | }, | |
| 2817 | Weld = {
| |
| 2818 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 2819 | local Weld = Create("Weld")({
| |
| 2820 | Parent = Parent, | |
| 2821 | Part0 = Part0, | |
| 2822 | Part1 = Part1, | |
| 2823 | C0 = C0, | |
| 2824 | C1 = C1 | |
| 2825 | }) | |
| 2826 | return Weld | |
| 2827 | end | |
| 2828 | }, | |
| 2829 | Sound = {
| |
| 2830 | Create = function(id, par, vol, pit) | |
| 2831 | coroutine.resume(coroutine.create(function() | |
| 2832 | local S = Create("Sound")({
| |
| 2833 | Volume = vol, | |
| 2834 | Pitch = pit or 1, | |
| 2835 | SoundId = id, | |
| 2836 | Parent = par or workspace | |
| 2837 | }) | |
| 2838 | wait() | |
| 2839 | S:play() | |
| 2840 | game:GetService("Debris"):AddItem(S, 6)
| |
| 2841 | end)) | |
| 2842 | end | |
| 2843 | }, | |
| 2844 | ParticleEmitter = {
| |
| 2845 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 2846 | local fp = Create("ParticleEmitter")({
| |
| 2847 | Parent = Parent, | |
| 2848 | Color = ColorSequence.new(Color1, Color2), | |
| 2849 | LightEmission = LightEmission, | |
| 2850 | Size = Size, | |
| 2851 | Texture = Texture, | |
| 2852 | Transparency = Transparency, | |
| 2853 | ZOffset = ZOffset, | |
| 2854 | Acceleration = Accel, | |
| 2855 | Drag = Drag, | |
| 2856 | LockedToPart = LockedToPart, | |
| 2857 | VelocityInheritance = VelocityInheritance, | |
| 2858 | EmissionDirection = EmissionDirection, | |
| 2859 | Enabled = Enabled, | |
| 2860 | Lifetime = LifeTime, | |
| 2861 | Rate = Rate, | |
| 2862 | Rotation = Rotation, | |
| 2863 | RotSpeed = RotSpeed, | |
| 2864 | Speed = Speed, | |
| 2865 | VelocitySpread = VelocitySpread | |
| 2866 | }) | |
| 2867 | return fp | |
| 2868 | end | |
| 2869 | } | |
| 2870 | } | |
| 2871 | function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2872 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2873 | prt.Anchored = true | |
| 2874 | prt.CFrame = cframe | |
| 2875 | prt.Material = "Neon" | |
| 2876 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2877 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2878 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2879 | local SnowTiltX = math.random(-1, 1) | |
| 2880 | local SnowTiltY = math.random(-1, 1) | |
| 2881 | local SnowTiltZ = math.random(-1, 1) | |
| 2882 | for i = 0, 6, delay do | |
| 2883 | swait() | |
| 2884 | Part.Transparency = i | |
| 2885 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 2886 | Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0) | |
| 2887 | end | |
| 2888 | Part.Parent = nil | |
| 2889 | end), prt, msh) | |
| 2890 | end | |
| 2891 | function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2892 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 2893 | prt.Anchored = true | |
| 2894 | prt.CFrame = cframe | |
| 2895 | prt.Material = "Neon" | |
| 2896 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 2897 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2898 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 2899 | for i = 0, 6, delay do | |
| 2900 | swait() | |
| 2901 | Part.Transparency = i | |
| 2902 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 2903 | end | |
| 2904 | Part.Parent = nil | |
| 2905 | end), prt, msh) | |
| 2906 | end | |
| 2907 | function ShadArm(mouse, partt, SpreadAmount) | |
| 2908 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 2909 | local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5 | |
| 2910 | local MainPos2 = mouse + SpreadVectors | |
| 2911 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 2912 | local speed = 1000 | |
| 2913 | local num = 0 | |
| 2914 | coroutine.resume(coroutine.create(function() | |
| 2915 | repeat | |
| 2916 | swait() | |
| 2917 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 2918 | local mag = (MainPos - pos).magnitude | |
| 2919 | BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
| |
| 2920 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 2921 | num = num - 1 | |
| 2922 | MouseLook = MouseLook * angles(math.rad(0), 0, 0) | |
| 2923 | if hit ~= nil then | |
| 2924 | num = 0 | |
| 2925 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2926 | refpart.Anchored = true | |
| 2927 | refpart.CFrame = CFrame.new(pos) | |
| 2928 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 2929 | end | |
| 2930 | if num <= 0 then | |
| 2931 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 2932 | refpart.Anchored = true | |
| 2933 | refpart.CFrame = CFrame.new(pos) | |
| 2934 | if hit ~= nil then | |
| 2935 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 2936 | end | |
| 2937 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 2938 | end | |
| 2939 | until num <= 0 | |
| 2940 | end)) | |
| 2941 | end | |
| 2942 | function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd) | |
| 2943 | local magz = (Part0 - Part1).magnitude | |
| 2944 | local curpos = Part0 | |
| 2945 | local trz = {
| |
| 2946 | -Offset, | |
| 2947 | Offset | |
| 2948 | } | |
| 2949 | for i = 1, Times do | |
| 2950 | local li = Instance.new("Part", Torso)
| |
| 2951 | li.Name = "Lightning" | |
| 2952 | li.TopSurface = 0 | |
| 2953 | li.Material = "Neon" | |
| 2954 | li.BottomSurface = 0 | |
| 2955 | li.Anchored = true | |
| 2956 | li.Locked = true | |
| 2957 | li.Transparency = 0 | |
| 2958 | li.BrickColor = Color | |
| 2959 | li.formFactor = "Custom" | |
| 2960 | li.CanCollide = false | |
| 2961 | li.Size = Vector3.new(Thickness, Thickness, magz / Times) | |
| 2962 | local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2963 | local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet | |
| 2964 | if Times == i then | |
| 2965 | local magz2 = (curpos - Part1).magnitude | |
| 2966 | li.Size = Vector3.new(Thickness, Thickness, magz2) | |
| 2967 | li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2) | |
| 2968 | else | |
| 2969 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2) | |
| 2970 | end | |
| 2971 | curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p | |
| 2972 | game.Debris:AddItem(li, 0.01) | |
| 2973 | BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2) | |
| 2974 | end | |
| 2975 | end | |
| 2976 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 2977 | if hit.Parent == nil then | |
| 2978 | return | |
| 2979 | end | |
| 2980 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 2981 | for _, v in pairs(hit.Parent:children()) do | |
| 2982 | if v:IsA("Humanoid") then
| |
| 2983 | h = v | |
| 2984 | end | |
| 2985 | end | |
| 2986 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 2987 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 2988 | return | |
| 2989 | end | |
| 2990 | local c = Create("ObjectValue")({
| |
| 2991 | Name = "creator", | |
| 2992 | Value = game:service("Players").LocalPlayer,
| |
| 2993 | Parent = h | |
| 2994 | }) | |
| 2995 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 2996 | if HitSound ~= nil and HitPitch ~= nil then | |
| 2997 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 2998 | end | |
| 2999 | local Damage = math.random(minim, maxim) | |
| 3000 | local blocked = false | |
| 3001 | local block = hit.Parent:findFirstChild("Block")
| |
| 3002 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 3003 | blocked = true | |
| 3004 | block.Value = block.Value - 1 | |
| 3005 | print(block.Value) | |
| 3006 | end | |
| 3007 | if blocked == false then | |
| 3008 | h.Health = h.Health - Damage | |
| 3009 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 3010 | else | |
| 3011 | h.Health = h.Health - Damage / 2 | |
| 3012 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 3013 | end | |
| 3014 | if Type == "Knockdown" then | |
| 3015 | local hum = hit.Parent.Humanoid | |
| 3016 | hum.PlatformStand = true | |
| 3017 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3018 | swait(0.2) | |
| 3019 | HHumanoid.PlatformStand = false | |
| 3020 | end), hum) | |
| 3021 | local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit | |
| 3022 | local bodvol = Create("BodyVelocity")({
| |
| 3023 | velocity = angle * knockback, | |
| 3024 | P = 50, | |
| 3025 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 3026 | Parent = hit | |
| 3027 | }) | |
| 3028 | local rl = Create("BodyAngularVelocity")({
| |
| 3029 | P = 3000, | |
| 3030 | maxTorque = Vector3.new(5000, 5000, 5000) * 50, | |
| 3031 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 3032 | Parent = hit | |
| 3033 | }) | |
| 3034 | game:GetService("Debris"):AddItem(bodvol, 0.1)
| |
| 3035 | game:GetService("Debris"):AddItem(rl, 0.1)
| |
| 3036 | elseif Type == "Normal" then | |
| 3037 | local vp = Create("BodyVelocity")({
| |
| 3038 | P = 500, | |
| 3039 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 3040 | velocity = Property.CFrame.lookVector * knockback | |
| 3041 | }) | |
| 3042 | if knockback > 0 then | |
| 3043 | vp.Parent = hit.Parent.Torso | |
| 3044 | end | |
| 3045 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3046 | elseif Type == "Impale" then | |
| 3047 | local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5)) | |
| 3048 | Spike.Anchored = true | |
| 3049 | Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45)) | |
| 3050 | Spike.Position = hit.Parent.Torso.Position | |
| 3051 | Services.Debris:AddItem(Spike, 4) | |
| 3052 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
| |
| 3053 | hit.Parent.Humanoid.PlatformStand = true | |
| 3054 | swait(1) | |
| 3055 | hit.Parent.Humanoid.PlatformStand = false | |
| 3056 | elseif Type == "Stalk" then | |
| 3057 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3058 | lasthit = hit.Parent.Torso | |
| 3059 | end | |
| 3060 | local bp = Create("BodyPosition")({
| |
| 3061 | P = 900, | |
| 3062 | D = 1000, | |
| 3063 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3064 | position = hit.Parent.Torso.Position, | |
| 3065 | Parent = hit.Parent.Torso | |
| 3066 | }) | |
| 3067 | game:GetService("Debris"):AddItem(bp, 5)
| |
| 3068 | elseif Type == "Up" then | |
| 3069 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3070 | velocity = Vector3.new(0, 20, 0), | |
| 3071 | P = 5000, | |
| 3072 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3073 | Parent = hit | |
| 3074 | }) | |
| 3075 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
| |
| 3076 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3077 | velocity = Vector3.new(0, 20, 0), | |
| 3078 | P = 5000, | |
| 3079 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3080 | Parent = hit | |
| 3081 | }) | |
| 3082 | game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
| |
| 3083 | elseif Type == "Drag" then | |
| 3084 | coroutine.resume(coroutine.create(function() | |
| 3085 | for i = 1, 10 do | |
| 3086 | ShadArm(hit.Parent.Torso.Position, RootPart, 0) | |
| 3087 | Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
| |
| 3088 | local ShadeArmDrag = Create("BodyPosition")({
| |
| 3089 | P = 9000, | |
| 3090 | D = 1000, | |
| 3091 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3092 | position = RootPart.Position + RootPart.CFrame.lookVector * 6, | |
| 3093 | Parent = hit.Parent.Torso | |
| 3094 | }) | |
| 3095 | game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
| |
| 3096 | wait() | |
| 3097 | end | |
| 3098 | end)) | |
| 3099 | elseif Type == "UltSlice" then | |
| 3100 | do | |
| 3101 | local BHE = BlackHole1:Clone() | |
| 3102 | local bp2 = Create("BodyPosition")({
| |
| 3103 | P = 900, | |
| 3104 | D = 1000, | |
| 3105 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3106 | position = hit.Parent.Head.Position, | |
| 3107 | Parent = hit.Parent.Torso | |
| 3108 | }) | |
| 3109 | game:GetService("Debris"):AddItem(bp2, 5)
| |
| 3110 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3111 | coroutine.resume(coroutine.create(function() | |
| 3112 | BHE.Parent = hit.Parent.Torso | |
| 3113 | game:GetService("Debris"):AddItem(BHE, 5)
| |
| 3114 | wait(3) | |
| 3115 | BHE.Rate = 0 | |
| 3116 | end)) | |
| 3117 | end | |
| 3118 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
| |
| 3119 | for i = 1, 30 do | |
| 3120 | Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5) | |
| 3121 | end | |
| 3122 | end | |
| 3123 | end | |
| 3124 | elseif Type == "Slice" then | |
| 3125 | local bp2 = Create("BodyPosition")({
| |
| 3126 | P = 900, | |
| 3127 | D = 1000, | |
| 3128 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3129 | position = hit.Parent.Head.Position, | |
| 3130 | Parent = hit.Parent.Torso | |
| 3131 | }) | |
| 3132 | game:GetService("Debris"):AddItem(bp2, 1)
| |
| 3133 | if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
| |
| 3134 | for i = 1, 10 do | |
| 3135 | Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5) | |
| 3136 | end | |
| 3137 | end | |
| 3138 | elseif Type == "Snare" then | |
| 3139 | local bp = Create("BodyPosition")({
| |
| 3140 | P = 900, | |
| 3141 | D = 1000, | |
| 3142 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3143 | position = hit.Parent.Torso.Position, | |
| 3144 | Parent = hit.Parent.Torso | |
| 3145 | }) | |
| 3146 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 3147 | elseif Type == "Slowness" then | |
| 3148 | local SpeedSave = hit.Parent.Humanoid.WalkSpeed | |
| 3149 | if SpeedSave > 6 then | |
| 3150 | if elementmode == "Mode 4" then | |
| 3151 | coroutine.resume(coroutine.create(function() | |
| 3152 | for i = 1, 10 do | |
| 3153 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5 | |
| 3154 | wait() | |
| 3155 | end | |
| 3156 | end)) | |
| 3157 | wait(1) | |
| 3158 | coroutine.resume(coroutine.create(function() | |
| 3159 | for i = 1, 10 do | |
| 3160 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5 | |
| 3161 | wait() | |
| 3162 | end | |
| 3163 | end)) | |
| 3164 | else | |
| 3165 | coroutine.resume(coroutine.create(function() | |
| 3166 | for i = 1, 10 do | |
| 3167 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25 | |
| 3168 | wait() | |
| 3169 | end | |
| 3170 | end)) | |
| 3171 | wait(1) | |
| 3172 | coroutine.resume(coroutine.create(function() | |
| 3173 | for i = 1, 10 do | |
| 3174 | hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25 | |
| 3175 | wait() | |
| 3176 | end | |
| 3177 | end)) | |
| 3178 | end | |
| 3179 | end | |
| 3180 | elseif Type == "Firedmg" then | |
| 3181 | coroutine.resume(coroutine.create(function() | |
| 3182 | for i = 1, 10 do | |
| 3183 | if hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3184 | BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
| |
| 3185 | wait() | |
| 3186 | end | |
| 3187 | end | |
| 3188 | end)) | |
| 3189 | elseif Type == "Freeze" then | |
| 3190 | local bp = Create("BodyPosition")({
| |
| 3191 | P = 1000, | |
| 3192 | D = 1000, | |
| 3193 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3194 | position = hit.Parent.Torso.Position, | |
| 3195 | Parent = hit.Parent.Torso | |
| 3196 | }) | |
| 3197 | game:GetService("Debris"):AddItem(bp, 4)
| |
| 3198 | coroutine.resume(coroutine.create(function() | |
| 3199 | for i = 1, 35 do | |
| 3200 | IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5) | |
| 3201 | end | |
| 3202 | hit.Parent.Torso.Anchored = true | |
| 3203 | wait(4) | |
| 3204 | hit.Parent.Torso.Anchored = false | |
| 3205 | end)) | |
| 3206 | coroutine.resume(coroutine.create(function() | |
| 3207 | for i = 1, 10 do | |
| 3208 | Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01) | |
| 3209 | wait(0.4) | |
| 3210 | end | |
| 3211 | end)) | |
| 3212 | elseif Type == "Freeze2" then | |
| 3213 | local BodPos = Create("BodyPosition")({
| |
| 3214 | P = 50000, | |
| 3215 | D = 1000, | |
| 3216 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3217 | position = hit.Parent.Torso.Position, | |
| 3218 | Parent = hit.Parent.Torso | |
| 3219 | }) | |
| 3220 | local BodGy = Create("BodyGyro")({
| |
| 3221 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 3222 | P = 20000, | |
| 3223 | Parent = hit.Parent.Torso, | |
| 3224 | cframe = hit.Parent.Torso.CFrame | |
| 3225 | }) | |
| 3226 | hit.Parent.Torso.Anchored = true | |
| 3227 | coroutine.resume(coroutine.create(function(Part) | |
| 3228 | swait(1.5) | |
| 3229 | Part.Anchored = false | |
| 3230 | end), hit.Parent.Torso) | |
| 3231 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 3232 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 3233 | end | |
| 3234 | local debounce = Create("BoolValue")({
| |
| 3235 | Name = "DebounceHit", | |
| 3236 | Parent = hit.Parent, | |
| 3237 | Value = true | |
| 3238 | }) | |
| 3239 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3240 | c = Instance.new("ObjectValue")
| |
| 3241 | c.Name = "creator" | |
| 3242 | c.Value = Player | |
| 3243 | c.Parent = h | |
| 3244 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3245 | end | |
| 3246 | end | |
| 3247 | function ShowDamage(Pos, Text, Time, Color) | |
| 3248 | local Rate = 0.033333333333333 | |
| 3249 | if not Pos then | |
| 3250 | local Pos = Vector3.new(0, 0, 0) | |
| 3251 | end | |
| 3252 | local Text = Text or "" | |
| 3253 | local Time = Time or 2 | |
| 3254 | if not Color then | |
| 3255 | local Color = Color3.new(1, 0, 1) | |
| 3256 | end | |
| 3257 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 3258 | EffectPart.Anchored = true | |
| 3259 | local BillboardGui = Create("BillboardGui")({
| |
| 3260 | Size = UDim2.new(3, 0, 3, 0), | |
| 3261 | Adornee = EffectPart, | |
| 3262 | Parent = EffectPart | |
| 3263 | }) | |
| 3264 | local TextLabel = Create("TextLabel")({
| |
| 3265 | BackgroundTransparency = 1, | |
| 3266 | Size = UDim2.new(1, 0, 1, 0), | |
| 3267 | Text = Text, | |
| 3268 | TextColor3 = Color, | |
| 3269 | TextScaled = true, | |
| 3270 | Font = Enum.Font.ArialBold, | |
| 3271 | Parent = BillboardGui | |
| 3272 | }) | |
| 3273 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 3274 | EffectPart.Parent = game:GetService("Workspace")
| |
| 3275 | delay(0, function() | |
| 3276 | local Frames = Time / Rate | |
| 3277 | for Frame = 1, Frames do | |
| 3278 | wait(Rate) | |
| 3279 | local Percent = Frame / Frames | |
| 3280 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 3281 | TextLabel.TextTransparency = Percent | |
| 3282 | end | |
| 3283 | if EffectPart and EffectPart.Parent then | |
| 3284 | EffectPart:Destroy() | |
| 3285 | end | |
| 3286 | end) | |
| 3287 | end | |
| 3288 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 3289 | for _, c in pairs(workspace:children()) do | |
| 3290 | local hum = c:findFirstChild("Humanoid")
| |
| 3291 | if hum ~= nil then | |
| 3292 | local head = c:findFirstChild("Head")
| |
| 3293 | if head ~= nil then | |
| 3294 | local targ = head.Position - Part.Position | |
| 3295 | local mag = targ.magnitude | |
| 3296 | if magni >= mag and c.Name ~= Player.Name then | |
| 3297 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2) | |
| 3298 | end | |
| 3299 | end | |
| 3300 | end | |
| 3301 | end | |
| 3302 | end | |
| 3303 | function MagniKILL(Part, magni, knock, Type) | |
| 3304 | for _, c in pairs(workspace:children()) do | |
| 3305 | local hum = c:findFirstChild("Humanoid")
| |
| 3306 | if hum ~= nil then | |
| 3307 | local head = c:findFirstChild("Head")
| |
| 3308 | if head ~= nil then | |
| 3309 | local targ = head.Position - Part.Position | |
| 3310 | local mag = targ.magnitude | |
| 3311 | if magni >= mag and c.Name ~= Player.Name then | |
| 3312 | hum.Health = 0 | |
| 3313 | end | |
| 3314 | end | |
| 3315 | end | |
| 3316 | end | |
| 3317 | end | |
| 3318 | ||
| 3319 | ||
| 3320 | ||
| 3321 | ---myface!1--- | |
| 3322 | local p = game.Players.LocalPlayer; | |
| 3323 | local c = p.Character; | |
| 3324 | local h = c:WaitForChild'Head'; | |
| 3325 | local f = h:WaitForChild'face'; | |
| 3326 | f.Texture = 'rbxassetid://1117324305'; | |
| 3327 | ||
| 3328 | ||
| 3329 | EffectModel = Instance.new("Model", Character)
| |
| 3330 | EffectModel.Name = "Effects" | |
| 3331 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 3332 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 3333 | prt.Anchored = true | |
| 3334 | prt.CFrame = cframe | |
| 3335 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3336 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3337 | if Type == 1 or Type == nil then | |
| 3338 | table.insert(Effects, {
| |
| 3339 | prt, | |
| 3340 | "Block1", | |
| 3341 | delay, | |
| 3342 | x3, | |
| 3343 | y3, | |
| 3344 | z3, | |
| 3345 | msh | |
| 3346 | }) | |
| 3347 | elseif Type == 2 then | |
| 3348 | table.insert(Effects, {
| |
| 3349 | prt, | |
| 3350 | "Block2", | |
| 3351 | delay, | |
| 3352 | x3, | |
| 3353 | y3, | |
| 3354 | z3, | |
| 3355 | msh | |
| 3356 | }) | |
| 3357 | elseif Type == 3 then | |
| 3358 | table.insert(Effects, {
| |
| 3359 | prt, | |
| 3360 | "Block3", | |
| 3361 | delay, | |
| 3362 | x3, | |
| 3363 | y3, | |
| 3364 | z3, | |
| 3365 | msh | |
| 3366 | }) | |
| 3367 | end | |
| 3368 | end | |
| 3369 | function CreateSound(id, par, vol, pit) | |
| 3370 | coroutine.resume(coroutine.create(function() | |
| 3371 | local sou = Instance.new("Sound", par or workspace)
| |
| 3372 | sou.Volume = vol | |
| 3373 | sou.Pitch = pit or 1 | |
| 3374 | sou.SoundId = id | |
| 3375 | swait() | |
| 3376 | sou:play() | |
| 3377 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 3378 | end)) | |
| 3379 | end | |
| 3380 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 3381 | local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 3382 | prt.Anchored = true | |
| 3383 | prt.CFrame = cframe | |
| 3384 | prt.Material = "Neon" | |
| 3385 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 3386 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 3387 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 3388 | for i = 0, 6, delay do | |
| 3389 | swait() | |
| 3390 | Part.Transparency = i | |
| 3391 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 3392 | end | |
| 3393 | Part.Parent = nil | |
| 3394 | end), prt, msh) | |
| 3395 | end | |
| 3396 | function shoottraildd(mouse, partt, SpreadAmount) | |
| 3397 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount)) | |
| 3398 | local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2 | |
| 3399 | local MainPos2 = mouse + SpreadVectors | |
| 3400 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3401 | local speed = 100 | |
| 3402 | local num = 1 | |
| 3403 | coroutine.resume(coroutine.create(function() | |
| 3404 | repeat | |
| 3405 | swait() | |
| 3406 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3407 | local mag = (MainPos - pos).magnitude | |
| 3408 | Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10) | |
| 3409 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3410 | num = num - 1 | |
| 3411 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3412 | if hit ~= nil then | |
| 3413 | num = 0 | |
| 3414 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3415 | refpart.Anchored = true | |
| 3416 | refpart.CFrame = CFrame.new(pos) | |
| 3417 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3418 | end | |
| 3419 | if num <= 0 then | |
| 3420 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3421 | refpart.Anchored = true | |
| 3422 | refpart.CFrame = CFrame.new(pos) | |
| 3423 | if hit ~= nil then | |
| 3424 | GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10) | |
| 3425 | Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
| |
| 3426 | Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15) | |
| 3427 | MagniDamage(refpart, 6, 30, 45, 0, "Slice") | |
| 3428 | end | |
| 3429 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3430 | end | |
| 3431 | until num <= 0 | |
| 3432 | end)) | |
| 3433 | end | |
| 3434 | function shoottraildd2(mouse, partt, SpreadAmount) | |
| 3435 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3436 | local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5 | |
| 3437 | local MainPos2 = mouse + SpreadVectors | |
| 3438 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3439 | local speed = 1000 | |
| 3440 | local num = 0 | |
| 3441 | coroutine.resume(coroutine.create(function() | |
| 3442 | repeat | |
| 3443 | swait() | |
| 3444 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3445 | local mag = (MainPos - pos).magnitude | |
| 3446 | BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14) | |
| 3447 | BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
| |
| 3448 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3449 | num = num - 1 | |
| 3450 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3451 | if hit ~= nil then | |
| 3452 | num = 0 | |
| 3453 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3454 | refpart.Anchored = true | |
| 3455 | refpart.CFrame = CFrame.new(pos) | |
| 3456 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3457 | end | |
| 3458 | if num <= 0 then | |
| 3459 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3460 | refpart.Anchored = true | |
| 3461 | refpart.CFrame = CFrame.new(pos) | |
| 3462 | if hit ~= nil then | |
| 3463 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 3464 | BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
| |
| 3465 | BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08) | |
| 3466 | BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08) | |
| 3467 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
| |
| 3468 | MagniDamage(refpart, 6, 2, 5, 0, "Slowness") | |
| 3469 | end | |
| 3470 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3471 | end | |
| 3472 | until num <= 0 | |
| 3473 | end)) | |
| 3474 | end | |
| 3475 | function shoottraildd3(mouse, partt, SpreadAmount, dmg) | |
| 3476 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3477 | local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors | |
| 3478 | local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0) | |
| 3479 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3480 | local speed = 1000000 | |
| 3481 | local num = 5 | |
| 3482 | coroutine.resume(coroutine.create(function() | |
| 3483 | repeat | |
| 3484 | swait() | |
| 3485 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3486 | local mag = (MainPos - pos).magnitude | |
| 3487 | BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35) | |
| 3488 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3489 | num = num - 1 | |
| 3490 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3491 | if hit ~= nil then | |
| 3492 | num = 0 | |
| 3493 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3494 | refpart.Anchored = true | |
| 3495 | refpart.CFrame = CFrame.new(pos) | |
| 3496 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3497 | end | |
| 3498 | if num <= 0 then | |
| 3499 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3500 | refpart.Anchored = true | |
| 3501 | refpart.CFrame = CFrame.new(pos) | |
| 3502 | if hit ~= nil then | |
| 3503 | Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
| |
| 3504 | Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1) | |
| 3505 | Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1) | |
| 3506 | MagniDamage(refpart, 14, 15, 15, 0, "Slice") | |
| 3507 | end | |
| 3508 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3509 | end | |
| 3510 | until num <= 0 | |
| 3511 | end)) | |
| 3512 | end | |
| 3513 | function shoottraildd4(mouse, partt, SpreadAmount) | |
| 3514 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3515 | local MainPos = partt.Position | |
| 3516 | local MainPos2 = mouse + SpreadVectors | |
| 3517 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3518 | local speed = 150 | |
| 3519 | local num = 0 | |
| 3520 | coroutine.resume(coroutine.create(function() | |
| 3521 | repeat | |
| 3522 | swait() | |
| 3523 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3524 | local mag = (MainPos - pos).magnitude | |
| 3525 | Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
| |
| 3526 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3527 | num = num - 1 | |
| 3528 | MouseLook = MouseLook * angles(math.rad(-1), 0, 0) | |
| 3529 | if hit ~= nil then | |
| 3530 | num = 0 | |
| 3531 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3532 | refpart.Anchored = true | |
| 3533 | refpart.CFrame = CFrame.new(pos) | |
| 3534 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3535 | end | |
| 3536 | if num <= 0 then | |
| 3537 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3538 | refpart.Anchored = true | |
| 3539 | refpart.CFrame = CFrame.new(pos) | |
| 3540 | if hit ~= nil then | |
| 3541 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 3542 | MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk") | |
| 3543 | end | |
| 3544 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 3545 | end | |
| 3546 | until num <= 0 | |
| 3547 | end)) | |
| 3548 | end | |
| 3549 | function shoottraildd5(mouse, partt, SpreadAmount) | |
| 3550 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 3551 | local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5 | |
| 3552 | local MainPos2 = mouse + SpreadVectors | |
| 3553 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 3554 | local speed = 3 | |
| 3555 | local num = 50 | |
| 3556 | coroutine.resume(coroutine.create(function() | |
| 3557 | repeat | |
| 3558 | swait() | |
| 3559 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 3560 | local mag = (MainPos - pos).magnitude | |
| 3561 | BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
| |
| 3562 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 3563 | num = num - 1 | |
| 3564 | MouseLook = MouseLook * angles(math.rad(0), 0, 0) | |
| 3565 | if hit ~= nil then | |
| 3566 | num = 0 | |
| 3567 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3568 | refpart.Anchored = true | |
| 3569 | refpart.CFrame = CFrame.new(pos) | |
| 3570 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 3571 | end | |
| 3572 | if num <= 0 then | |
| 3573 | local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 3574 | refpart.Anchored = true | |
| 3575 | refpart.CFrame = CFrame.new(pos) | |
| 3576 | if hit ~= nil then | |
| 3577 | CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
| |
| 3578 | BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
| |
| 3579 | MagniDamage(refpart, 8, 3, 15, 0, "Drag") | |
| 3580 | end | |
| 3581 | game:GetService("Debris"):AddItem(refpart, 1)
| |
| 3582 | end | |
| 3583 | until num <= 0 | |
| 3584 | end)) | |
| 3585 | end | |
| 3586 | local Blood1 = Create("ParticleEmitter")({
| |
| 3587 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 3588 | Transparency = NumberSequence.new(0.1, 1), | |
| 3589 | Size = NumberSequence.new(0.5, 0), | |
| 3590 | Texture = "rbxassetid://602578593", | |
| 3591 | Lifetime = NumberRange.new(0.8), | |
| 3592 | Rate = 255, | |
| 3593 | VelocitySpread = 40, | |
| 3594 | Rotation = NumberRange.new(100), | |
| 3595 | Speed = NumberRange.new(5), | |
| 3596 | LightEmission = 0, | |
| 3597 | LockedToPart = false, | |
| 3598 | Acceleration = Vector3.new(0, -10, 0), | |
| 3599 | EmissionDirection = "Bottom" | |
| 3600 | }) | |
| 3601 | local Blood2 = Create("ParticleEmitter")({
| |
| 3602 | Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)), | |
| 3603 | Transparency = NumberSequence.new(0.1, 1), | |
| 3604 | Size = NumberSequence.new(0.3, 0), | |
| 3605 | Texture = "rbxassetid://602578593", | |
| 3606 | Lifetime = NumberRange.new(0.8), | |
| 3607 | Rate = 255, | |
| 3608 | VelocitySpread = 180, | |
| 3609 | Rotation = NumberRange.new(100), | |
| 3610 | Speed = NumberRange.new(2), | |
| 3611 | LightEmission = 0.1, | |
| 3612 | LockedToPart = false, | |
| 3613 | Acceleration = Vector3.new(0, -5, 0), | |
| 3614 | EmissionDirection = "Bottom" | |
| 3615 | }) | |
| 3616 | function HitpartFunk3(HPart3, Xv, Yv, Zv) | |
| 3617 | Hitpart3 = Instance.new("Part", EffectModel)
| |
| 3618 | RemoveOutlines(Hitpart3) | |
| 3619 | Hitpart3.Size = Vector3.new(1, 1, 1) | |
| 3620 | Hitpart3.CanCollide = false | |
| 3621 | HuW3 = Instance.new("Weld")
| |
| 3622 | HuW3.Name = "GuW" | |
| 3623 | HuW3.Part0 = HPart3 | |
| 3624 | HuW3.C0 = cn(Xv, Yv, Zv) | |
| 3625 | HuW3.C1 = cn(0, 0, 0) | |
| 3626 | HuW3.Part1 = Hitpart3 | |
| 3627 | HuW3.Parent = HPart3 | |
| 3628 | Hitpart3.Transparency = 1 | |
| 3629 | game:GetService("Debris"):AddItem(Hitpart3, 20)
| |
| 3630 | end | |
| 3631 | function HitpartFunk2(HPart2, Xv, Yv, Zv) | |
| 3632 | Hitpart2 = Instance.new("Part", EffectModel)
| |
| 3633 | RemoveOutlines(Hitpart2) | |
| 3634 | Hitpart2.Size = Vector3.new(1, 1, 1) | |
| 3635 | Hitpart2.CanCollide = false | |
| 3636 | HuW2 = Instance.new("Weld")
| |
| 3637 | HuW2.Name = "GuW" | |
| 3638 | HuW2.Part0 = HPart2 | |
| 3639 | HuW2.C0 = cn(Xv, Yv, Zv) | |
| 3640 | HuW2.C1 = cn(0, 0, 0) | |
| 3641 | HuW2.Part1 = Hitpart2 | |
| 3642 | HuW2.Parent = HPart2 | |
| 3643 | Hitpart2.Transparency = 1 | |
| 3644 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3645 | end | |
| 3646 | function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb) | |
| 3647 | Hitpart = Instance.new("Part", EffectModel)
| |
| 3648 | RemoveOutlines(Hitpart) | |
| 3649 | Hitpart.Size = Vector3.new(1, 1, 1) | |
| 3650 | Hitpart.CanCollide = false | |
| 3651 | HuW = Instance.new("Weld")
| |
| 3652 | HuW.Name = "GuW" | |
| 3653 | HuW.Part0 = HPart | |
| 3654 | HuW.C0 = cn(Xv, Yv, Zv) | |
| 3655 | HuW.C1 = cn(0, 0, 0) | |
| 3656 | HuW.Part1 = Hitpart | |
| 3657 | HuW.Parent = HPart | |
| 3658 | Hitpart.Transparency = 1 | |
| 3659 | game:GetService("Debris"):AddItem(Hitpart2, 20)
| |
| 3660 | MagniDamage(Hitpart, 4.5, Min, Max, kb, atype) | |
| 3661 | end | |
| 3662 | function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb) | |
| 3663 | Hitpart4 = Instance.new("Part", EffectModel)
| |
| 3664 | RemoveOutlines(Hitpart4) | |
| 3665 | Hitpart4.Size = Vector3.new(1, 1, 1) | |
| 3666 | Hitpart4.CanCollide = false | |
| 3667 | HuW4 = Instance.new("Weld")
| |
| 3668 | HuW4.Name = "HuW4" | |
| 3669 | HuW4.Part0 = HPart | |
| 3670 | HuW4.C0 = cn(Xv, Yv, Zv) | |
| 3671 | HuW4.C1 = cn(0, 0, 0) | |
| 3672 | HuW4.Part1 = Hitpart4 | |
| 3673 | HuW4.Parent = HPart | |
| 3674 | Hitpart4.Transparency = 1 | |
| 3675 | game:GetService("Debris"):AddItem(Hitpart4, 1)
| |
| 3676 | MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype) | |
| 3677 | end | |
| 3678 | function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype) | |
| 3679 | Hitboxpart = Instance.new("Part", EffectModel)
| |
| 3680 | RemoveOutlines(Hitboxpart) | |
| 3681 | Hitboxpart.Size = Vector3.new(siz1, siz2, siz3) | |
| 3682 | Hitboxpart.CanCollide = false | |
| 3683 | Hitboxpart.Transparency = 1 | |
| 3684 | Hitboxpart.Anchored = true | |
| 3685 | Hitboxpart.CFrame = Pose | |
| 3686 | game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
| |
| 3687 | MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype) | |
| 3688 | end | |
| 3689 | wait2 = false | |
| 3690 | combo = 1 | |
| 3691 | mouse.Button1Down:connect(function(key) | |
| 3692 | if attack == false then | |
| 3693 | attack = true | |
| 3694 | Humanoid.WalkSpeed = 3.01 | |
| 3695 | if combo == 1 and wait2 == false then | |
| 3696 | wait2 = true | |
| 3697 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
| |
| 3698 | for i = 0, 1, 0.1 do | |
| 3699 | swait() | |
| 3700 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3) | |
| 3701 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1) | |
| 3702 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1) | |
| 3703 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3704 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3) | |
| 3705 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3) | |
| 3706 | end | |
| 3707 | HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 3708 | for i = 0, 1, 0.1 do | |
| 3709 | swait() | |
| 3710 | BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 3711 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3712 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 3713 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4) | |
| 3714 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3) | |
| 3715 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3716 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3717 | end | |
| 3718 | combo = 2 | |
| 3719 | end | |
| 3720 | if combo == 2 and wait2 == false then | |
| 3721 | wait2 = true | |
| 3722 | for i = 0, 1, 0.1 do | |
| 3723 | swait() | |
| 3724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3) | |
| 3725 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 3726 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1) | |
| 3727 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1) | |
| 3728 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3729 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3730 | end | |
| 3731 | HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal") | |
| 3732 | for i = 0, 0.5, 0.1 do | |
| 3733 | swait() | |
| 3734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3) | |
| 3735 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 3736 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2) | |
| 3737 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3738 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 3739 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 3740 | end | |
| 3741 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
| |
| 3742 | BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2) | |
| 3743 | for i = 0, 0.8, 0.1 do | |
| 3744 | swait() | |
| 3745 | HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal") | |
| 3746 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3) | |
| 3747 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1) | |
| 3748 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
| 3749 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 3750 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3) | |
| 3751 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3) | |
| 3752 | end | |
| 3753 | combo = 3 | |
| 3754 | end | |
| 3755 | if combo == 3 and wait2 == false then | |
| 3756 | wait2 = true | |
| 3757 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
| |
| 3758 | for i = 0, 1, 0.1 do | |
| 3759 | swait() | |
| 3760 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3) | |
| 3761 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
| 3762 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4) | |
| 3763 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2) | |
| 3764 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2) | |
| 3765 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 3766 | end | |
| 3767 | HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal") | |
| 3768 | for i = 0, 1, 0.1 do | |
| 3769 | swait() | |
| 3770 | BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2) | |
| 3771 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3) | |
| 3772 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2) | |
| 3773 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4) | |
| 3774 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3) | |
| 3775 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2) | |
| 3776 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2) | |
| 3777 | end | |
| 3778 | for i = 0, 0.5, 0.1 do | |
| 3779 | swait() | |
| 3780 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3) | |
| 3781 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2) | |
| 3782 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4) | |
| 3783 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3) | |
| 3784 | RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2) | |
| 3785 | LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2) | |
| 3786 | end | |
| 3787 | combo = 1 | |
| 3788 | end | |
| 3789 | - | s.SoundId = "http://www.roblox.com/asset/?id=939890932" |
| 3789 | + | |
| 3790 | wait2 = false | |
| 3791 | - | s.Volume = math.huge |
| 3791 | + | |
| 3792 | end | |
| 3793 | end) | |
| 3794 | local s = Instance.new("Sound", Torso)
| |
| 3795 | s.Name = "BGMusic" | |
| 3796 | s.SoundId = "http://www.roblox.com/asset/?id=573970890" | |
| 3797 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 3797 | + | |
| 3798 | s.Volume = 8 | |
| 3799 | s.Looped = true | |
| 3800 | s.archivable = false | |
| 3801 | s:play() | |
| 3802 | - | maincolor = BrickColor.new("New Yeller")
|
| 3802 | + | |
| 3803 | for i, v in pairs(ArmorColorParts) do | |
| 3804 | v.BrickColor = BrickColor.new("Really black")
| |
| 3805 | v.Material = "Metal" | |
| 3806 | v.Transparency = 0 | |
| 3807 | - | s.SoundId = "http://www.roblox.com/asset/?id=939890932" |
| 3807 | + | |
| 3808 | for i, v in pairs(NeonColorParts) do | |
| 3809 | maincolor = BrickColor.new("Lime green")
| |
| 3810 | v.BrickColor = maincolor | |
| 3811 | v.Material = "Neon" | |
| 3812 | v.Transparency = 0 | |
| 3813 | - | s.Volume = math.huge |
| 3813 | + | |
| 3814 | s.SoundId = "http://www.roblox.com/asset/?id=573970890" | |
| 3815 | - | CV="White" |
| 3815 | + | |
| 3816 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062" | |
| 3817 | - | p = game.Players.LocalPlayer |
| 3817 | + | |
| 3818 | - | char = p.Character |
| 3818 | + | |
| 3819 | - | local txt = Instance.new("BillboardGui", char)
|
| 3819 | + | |
| 3820 | - | txt.Adornee = char .Head |
| 3820 | + | s.Volume = 8 |
| 3821 | - | txt.Name = "_status" |
| 3821 | + | function chat(...) |
| 3822 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 3822 | + | local txxt = {...}
|
| 3823 | - | txt.StudsOffset = Vector3.new(-9, 8.5, 0) |
| 3823 | + | local ch = coroutine.wrap(function() |
| 3824 | - | local text = Instance.new("TextLabel", txt)
|
| 3824 | + | if chara:FindFirstChild("Chatt")~= nil then
|
| 3825 | - | text.Size = UDim2.new(10, 0, 7, 0) |
| 3825 | + | Character:FindFirstChild("Chatt"):destroy()
|
| 3826 | - | text.FontSize = "Size24" |
| 3826 | + | |
| 3827 | - | text.TextScaled = true |
| 3827 | + | local txt = Instance.new("BillboardGui", chara)
|
| 3828 | - | text.TextTransparency = 0 |
| 3828 | + | txt.Adornee = chara.Head |
| 3829 | - | text.BackgroundTransparency = 1 |
| 3829 | + | txt.Name = "Chatt" |
| 3830 | - | text.TextTransparency = 0 |
| 3830 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
| 3831 | - | text.TextStrokeTransparency = 1 |
| 3831 | + | txt.StudsOffset = Vector3.new(-9, 7, 0) |
| 3832 | - | text.Font = "SciFi" |
| 3832 | + | local text = Instance.new("TextLabel", txt)
|
| 3833 | - | text.TextStrokeColor3 = Color3.new(255,0,0) |
| 3833 | + | text.Size = UDim2.new(10, 0, 7, 0) |
| 3834 | text.TextSize = 24 | |
| 3835 | - | v=Instance.new("Part")
|
| 3835 | + | text.Font = Enum.Font.Cartoon |
| 3836 | - | v.Name = "ColorBrick" |
| 3836 | + | text.TextScaled = false |
| 3837 | - | v.Parent=p.Character |
| 3837 | + | text.BackgroundTransparency = 1 |
| 3838 | - | v.FormFactor="Symmetric" |
| 3838 | + | text.TextColor3 = Color3.new(0,255,0) |
| 3839 | - | v.Anchored=true |
| 3839 | + | text.TextStrokeTransparency = 0 |
| 3840 | - | v.CanCollide=false |
| 3840 | + | text.TextStrokeColor3 = Color3.new(50,50,50) |
| 3841 | - | v.BottomSurface="Smooth" |
| 3841 | + | text.Text = "" |
| 3842 | - | v.TopSurface="Smooth" |
| 3842 | + | txxt = table.concat(txxt,"\t") |
| 3843 | - | v.Size=Vector3.new(20,15,13) |
| 3843 | + | for i = 1, #txxt do |
| 3844 | - | v.Transparency=1 |
| 3844 | + | text.Text = txxt:sub(1,i) |
| 3845 | - | v.CFrame=char.Torso.CFrame |
| 3845 | + | CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=417445954", Character, 12, .7)
|
| 3846 | - | v.BrickColor=BrickColor.new(CV) |
| 3846 | + | wait() |
| 3847 | - | v.Transparency=1 |
| 3847 | + | |
| 3848 | - | text.TextColor3 = Color3.new(255,255,0) |
| 3848 | + | |
| 3849 | - | v.Shape="Block" |
| 3849 | + | for trans = 0,1,.1 do |
| 3850 | - | text.Text = "Prototype Umbra Subject - 011" |
| 3850 | + | text.TextTransparency = trans |
| 3851 | - | coroutine.wrap(function() |
| 3851 | + | text.TextStrokeTransparency = trans |
| 3852 | - | while wait() do |
| 3852 | + | wait() |
| 3853 | - | wait(3) |
| 3853 | + | |
| 3854 | - | text.Text = "Im broken" |
| 3854 | + | |
| 3855 | txt:destroy() | |
| 3856 | - | text.Text = "Prototype Umbra Subject - 011"; |
| 3856 | + | end) |
| 3857 | ||
| 3858 | - | local str = "" |
| 3858 | + | ch(...) |
| 3859 | - | for i = 1, math.random(3,25) do |
| 3859 | + | |
| 3860 | - | str = str..string.char(math.random(65,122)) |
| 3860 | + | Player.Chatted:connect(chat) |
| 3861 | CFuncs = {
| |
| 3862 | - | text.Text = str |
| 3862 | + | ["Part"] = {
|
| 3863 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 3864 | - | str = "" |
| 3864 | + | local Part = Create("Part"){
|
| 3865 | - | for i = 1, math.random(12,25) do |
| 3865 | + | Parent = Parent, |
| 3866 | - | str = str..string.char(math.random(48,122)) |
| 3866 | + | Reflectance = Reflectance, |
| 3867 | Transparency = Transparency, | |
| 3868 | CanCollide = false, | |
| 3869 | - | text.Text = str |
| 3869 | + | Locked = true, |
| 3870 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 3871 | - | text.Text = "Prototype Umbra Subject - 011"; |
| 3871 | + | Name = Name, |
| 3872 | - | wait(1) |
| 3872 | + | Size = Size, |
| 3873 | - | text.Text = "THE PAIN" |
| 3873 | + | Material = Material, |
| 3874 | } | |
| 3875 | - | text.Text = "Guinnie Pig" |
| 3875 | + | RemoveOutlines(Part) |
| 3876 | return Part | |
| 3877 | - | text.Text = "Prototype Umbra Subject - 011"; |
| 3877 | + | end; |
| 3878 | }; | |
| 3879 | - | text.Text = "You made me do this."; |
| 3879 | + | |
| 3880 | ["Mesh"] = {
| |
| 3881 | - | text.Text = "Run"; |
| 3881 | + | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) |
| 3882 | local Msh = Create(Mesh){
| |
| 3883 | - | for i = 1, math.random(12,25) do |
| 3883 | + | Parent = Part, |
| 3884 | - | str = str..string.char(math.random(48,57)) |
| 3884 | + | Offset = OffSet, |
| 3885 | Scale = Scale, | |
| 3886 | - | text.Text = str |
| 3886 | + | } |
| 3887 | if Mesh == "SpecialMesh" then | |
| 3888 | - | text.Text = "Prototype Umbra Subject - 011"; |
| 3888 | + | Msh.MeshType = MeshType |
| 3889 | Msh.MeshId = MeshId | |
| 3890 | end | |
| 3891 | - | end)() |
| 3891 | + | return Msh |
| 3892 | end; | |
| 3893 | - | |
| 3893 | + | }; |
| 3894 | ||
| 3895 | ["Mesh"] = {
| |
| 3896 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 3897 | local Msh = Create(Mesh){
| |
| 3898 | - | s.SoundId = "http://www.roblox.com/asset/?id=433582179" |
| 3898 | + | Parent = Part, |
| 3899 | Offset = OffSet, | |
| 3900 | Scale = Scale, | |
| 3901 | } | |
| 3902 | if Mesh == "SpecialMesh" then | |
| 3903 | Msh.MeshType = MeshType | |
| 3904 | Msh.MeshId = MeshId | |
| 3905 | end | |
| 3906 | - | RoHead.BrickColor = BrickColor.new("Fossil")
|
| 3906 | + | return Msh |
| 3907 | end; | |
| 3908 | }; | |
| 3909 | ||
| 3910 | ["Weld"] = {
| |
| 3911 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 3912 | local Weld = Create("Weld"){
| |
| 3913 | Parent = Parent, | |
| 3914 | Part0 = Part0, | |
| 3915 | Part1 = Part1, | |
| 3916 | C0 = C0, | |
| 3917 | C1 = C1, | |
| 3918 | } | |
| 3919 | return Weld | |
| 3920 | end; | |
| 3921 | }; | |
| 3922 | ||
| 3923 | ["Sound"] = {
| |
| 3924 | Create = function(id, par, vol, pit) | |
| 3925 | coroutine.resume(coroutine.create(function() | |
| 3926 | local S = Create("Sound"){
| |
| 3927 | Volume = vol, | |
| 3928 | Pitch = pit or 1, | |
| 3929 | SoundId = id, | |
| 3930 | Parent = par or workspace, | |
| 3931 | } | |
| 3932 | wait() | |
| 3933 | S:play() | |
| 3934 | game:GetService("Debris"):AddItem(S, 6)
| |
| 3935 | end)) | |
| 3936 | end; | |
| 3937 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 3937 | + | }; |
| 3938 | ||
| 3939 | ["ParticleEmitter"] = {
| |
| 3940 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 3941 | local fp = Create("ParticleEmitter"){
| |
| 3942 | Parent = Parent, | |
| 3943 | Color = ColorSequence.new(Color1, Color2), | |
| 3944 | LightEmission = LightEmission, | |
| 3945 | Size = Size, | |
| 3946 | Texture = Texture, | |
| 3947 | Transparency = Transparency, | |
| 3948 | ZOffset = ZOffset, | |
| 3949 | Acceleration = Accel, | |
| 3950 | Drag = Drag, | |
| 3951 | LockedToPart = LockedToPart, | |
| 3952 | VelocityInheritance = VelocityInheritance, | |
| 3953 | EmissionDirection = EmissionDirection, | |
| 3954 | Enabled = Enabled, | |
| 3955 | - | s.SoundId = "http://www.roblox.com/asset/?id=925065735" |
| 3955 | + | Lifetime = LifeTime, |
| 3956 | Rate = Rate, | |
| 3957 | Rotation = Rotation, | |
| 3958 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 3958 | + | RotSpeed = RotSpeed, |
| 3959 | Speed = Speed, | |
| 3960 | VelocitySpread = VelocitySpread, | |
| 3961 | } | |
| 3962 | return fp | |
| 3963 | - | maincolor = BrickColor.new("New Yeller")
|
| 3963 | + | end; |
| 3964 | }; | |
| 3965 | ||
| 3966 | CreateTemplate = {
| |
| 3967 | ||
| 3968 | }; | |
| 3969 | } | |
| 3970 | ||
| 3971 | function rayCast(Position, Direction, Range, Ignore) | |
| 3972 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 3973 | end | |
| 3974 | ||
| 3975 | - | s.SoundId = "http://www.roblox.com/asset/?id=598734476" |
| 3975 | + | |
| 3976 | shirt = Instance.new("Shirt", Character)
| |
| 3977 | shirt.Name = "Shirt" | |
| 3978 | pants = Instance.new("Pants", Character)
| |
| 3979 | pants.Name = "Pants" | |
| 3980 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 3980 | + | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=691135228" |
| 3981 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=691102036" | |
| 3982 | end | |
| 3983 | elementwait = false | |
| 3984 | mouse.KeyDown:connect(function(key) | |
| 3985 | - | maincolor = BrickColor.new("New Yeller")
|
| 3985 | + | |
| 3986 | if key == "q" and elementmode == "Mode 1" then | |
| 3987 | elementmode = "Mode 2" | |
| 3988 | s.SoundId = "http://www.roblox.com/asset/?id=622820644" | |
| 3989 | s:play() | |
| 3990 | RoHead = Instance.new("Part")
| |
| 3991 | RoHead.Parent = Character | |
| 3992 | RoHead.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 3993 | RoHead.Archivable = true | |
| 3994 | RoHead.Transparency = 0 | |
| 3995 | RoHead.Shape = "Ball" | |
| 3996 | - | s.SoundId = "http://www.roblox.com/asset/?id=414264200" |
| 3996 | + | RoHead.BrickColor = BrickColor.new("Lime green")
|
| 3997 | - | s:play() |
| 3997 | + | |
| 3998 | RoHead.CanCollide = false | |
| 3999 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 3999 | + | |
| 4000 | mesh.MeshId = "rbxassetid://1098615373" | |
| 4001 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 4002 | local weld2en = Instance.new("Weld")
| |
| 4003 | weld2en.Parent = Character.Head | |
| 4004 | weld2en.Part0 = Character.Head | |
| 4005 | weld2en.Part1 = RoHead | |
| 4006 | weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0)) | |
| 4007 | local eye2 = Instance.new("Part")
| |
| 4008 | eye2.Parent = RoHead | |
| 4009 | eye2.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 4010 | - | eye1.BrickColor = BrickColor.new("Plum")
|
| 4010 | + | |
| 4011 | - | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1167338363" |
| 4011 | + | |
| 4012 | eye2.Shape = "Ball" | |
| 4013 | eye2.BrickColor = maincolor | |
| 4014 | eye2.Material = "Neon" | |
| 4015 | eye2.CanCollide = false | |
| 4016 | local mesh = Instance.new("SpecialMesh", eye2)
| |
| 4017 | mesh.MeshType = "Sphere" | |
| 4018 | - | s.SoundId = "http://www.roblox.com/asset/?id=888239387" |
| 4018 | + | |
| 4019 | local weld3en = Instance.new("Weld")
| |
| 4020 | weld3en.Parent = Character.Head | |
| 4021 | weld3en.Part0 = Character.Head | |
| 4022 | - | v.BrickColor = BrickColor.new("Fossil")
|
| 4022 | + | |
| 4023 | weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275) | |
| 4024 | table.insert(NeonColorParts, eye2) | |
| 4025 | BC.HeadColor = BrickColor.new("Really black")
| |
| 4026 | for i, v in pairs(ArmorColorParts) do | |
| 4027 | v.BrickColor = BrickColor.new("Really black")
| |
| 4028 | v.Material = "Metal" | |
| 4029 | v.Transparency = 0 | |
| 4030 | end | |
| 4031 | for i, v in pairs(NeonColorParts) do | |
| 4032 | - | s.Volume = math.huge |
| 4032 | + | maincolor = BrickColor.new("Lime green")
|
| 4033 | v.BrickColor = maincolor | |
| 4034 | v.Material = "Neon" | |
| 4035 | v.Transparency = 0 | |
| 4036 | end | |
| 4037 | elseif key == "q" and elementmode == "Mode 2" then | |
| 4038 | elementmode = "Mode 1" | |
| 4039 | resetmode() | |
| 4040 | BC.HeadColor = BCsave.HeadColor | |
| 4041 | RoHead:Destroy() | |
| 4042 | end | |
| 4043 | if key == "e" and elementmode == "Mode 1" then | |
| 4044 | elementmode = "Mode 3" | |
| 4045 | s.SoundId = "http://www.roblox.com/asset/?id=238523921" | |
| 4046 | s:play() | |
| 4047 | for i, v in pairs(ArmorColorParts) do | |
| 4048 | v.BrickColor = BrickColor.new("Really black")
| |
| 4049 | v.Material = "Plastic" | |
| 4050 | v.Transparency = 0 | |
| 4051 | - | bg2.D = 0 |
| 4051 | + | |
| 4052 | - | bg2.P = 100 |
| 4052 | + | |
| 4053 | maincolor = BrickColor.new("Lime green")
| |
| 4054 | v.BrickColor = maincolor | |
| 4055 | v.Material = "Neon" | |
| 4056 | v.Transparency = 0 | |
| 4057 | end | |
| 4058 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1048000294" | |
| 4059 | elseif key == "e" and elementmode == "Mode 3" then | |
| 4060 | elementmode = "Mode 1" | |
| 4061 | resetmode() | |
| 4062 | end | |
| 4063 | if key == "r" and elementmode == "Mode 1" then | |
| 4064 | elementmode = "Mode 4" | |
| 4065 | s.SoundId = "http://www.roblox.com/asset/?id=926771068" | |
| 4066 | - | bg2.D = 0 |
| 4066 | + | |
| 4067 | - | bg2.P = 50 |
| 4067 | + | |
| 4068 | Character.Head.face.Transparency = 0 | |
| 4069 | for i, v in pairs(ArmorColorParts) do | |
| 4070 | v.BrickColor = BrickColor.new("Really black")
| |
| 4071 | v.Material = "Granite" | |
| 4072 | v.Transparency = 0.2 | |
| 4073 | end | |
| 4074 | for i, v in pairs(NeonColorParts) do | |
| 4075 | maincolor = BrickColor.new("Lime green")
| |
| 4076 | v.BrickColor = maincolor | |
| 4077 | v.Material = "Neon" | |
| 4078 | v.Transparency = 0 | |
| 4079 | end | |
| 4080 | - | bg2.D = 0 |
| 4080 | + | |
| 4081 | - | bg2.P = 25 |
| 4081 | + | |
| 4082 | resetmode() | |
| 4083 | end | |
| 4084 | if key == "t" and elementmode == "Mode 1" then | |
| 4085 | elementmode = "Mode 5" | |
| 4086 | s.SoundId = "http://www.roblox.com/asset/?id=173494388" | |
| 4087 | s:play() | |
| 4088 | for i, v in pairs(ArmorColorParts) do | |
| 4089 | v.BrickColor = BrickColor.new("Really black")
| |
| 4090 | v.Material = "Slate" | |
| 4091 | v.Transparency = 0.01 | |
| 4092 | end | |
| 4093 | for i, v in pairs(NeonColorParts) do | |
| 4094 | maincolor = BrickColor.new("Really red")
| |
| 4095 | v.BrickColor = maincolor | |
| 4096 | v.Material = "Neon" | |
| 4097 | v.Transparency = 0 | |
| 4098 | end | |
| 4099 | eye1.Material = "Neon" | |
| 4100 | eye1.BrickColor = BrickColor.new("Really red")
| |
| 4101 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=508723120" | |
| 4102 | elseif key == "t" and elementmode == "Mode 5" then | |
| 4103 | elementmode = "Mode 1" | |
| 4104 | resetmode() | |
| 4105 | end | |
| 4106 | if key == "y" and elementmode == "Mode 1" then | |
| 4107 | elementmode = "Mode 6" | |
| 4108 | s.SoundId = "http://www.roblox.com/asset/?id=681311208" | |
| 4109 | s:play() | |
| 4110 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=508723120" | |
| 4111 | for i, v in pairs(ArmorColorParts) do | |
| 4112 | v.BrickColor = BrickColor.new("Really black")
| |
| 4113 | v.Material = "Slate" | |
| 4114 | v.Transparency = 0 | |
| 4115 | end | |
| 4116 | for i, v in pairs(NeonColorParts) do | |
| 4117 | maincolor = BrickColor.new("Really red")
| |
| 4118 | v.BrickColor = maincolor | |
| 4119 | v.Material = "Neon" | |
| 4120 | v.Transparency = 0 | |
| 4121 | end | |
| 4122 | s.Volume = 8 | |
| 4123 | elseif key == "y" and elementmode == "Mode 6" then | |
| 4124 | - | Effects.Sphere.Create(BrickColor.new("New Yeller"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
|
| 4124 | + | |
| 4125 | resetmode() | |
| 4126 | end | |
| 4127 | end | |
| 4128 | end) | |
| 4129 | attackz = false | |
| 4130 | attackx = false | |
| 4131 | attackc = false | |
| 4132 | mouse.KeyDown:connect(function(key) | |
| 4133 | if elementmode == "Mode 2" then | |
| 4134 | if key == "z" and attack == false and attackz == false then | |
| 4135 | attack = true | |
| 4136 | attackz = true | |
| 4137 | local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
| |
| 4138 | Humanoid.WalkSpeed = 4 | |
| 4139 | for i = 0, 2, 0.1 do | |
| 4140 | swait() | |
| 4141 | bg2.D = 500 | |
| 4142 | bg2.P = 9999 | |
| 4143 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 4144 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 4145 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3) | |
| 4146 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2) | |
| 4147 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2) | |
| 4148 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1) | |
| 4149 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3) | |
| 4150 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3) | |
| 4151 | end | |
| 4152 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
| |
| 4153 | Humanoid.WalkSpeed = 2 | |
| 4154 | for i = 0, 3, 0.1 do | |
| 4155 | swait() | |
| 4156 | bg2.D = 500 | |
| 4157 | bg2.P = 9999 | |
| 4158 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 4159 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 4160 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 4161 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 4162 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2) | |
| 4163 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2) | |
| 4164 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 4165 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4166 | end | |
| 4167 | game:GetService("Debris"):AddItem(bg2, 1.5)
| |
| 4168 | for i = 0, 17 do | |
| 4169 | Humanoid.WalkSpeed = 0 | |
| 4170 | bg2.D = 50 | |
| 4171 | bg2.P = 9999 | |
| 4172 | bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge | |
| 4173 | bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z)) | |
| 4174 | for i = 0, 0.3, 0.1 do | |
| 4175 | swait() | |
| 4176 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 4177 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 4178 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4) | |
| 4179 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4) | |
| 4180 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 4181 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4182 | end | |
| 4183 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
| |
| 4184 | shoottraildd2(mouse.Hit.p, RightArm, 0.55) | |
| 4185 | BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
| |
| 4186 | BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
| |
| 4187 | Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
| |
| 4188 | for i = 0, 0.1, 0.1 do | |
| 4189 | swait() | |
| 4190 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 4191 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 4192 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2) | |
| 4193 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2) | |
| 4194 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 4195 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4196 | end | |
| 4197 | end | |
| 4198 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
| |
| 4199 | for i = 0, 2, 0.1 do | |
| 4200 | swait() | |
| 4201 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1) | |
| 4202 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1) | |
| 4203 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2) | |
| 4204 | LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2) | |
| 4205 | RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1) | |
| 4206 | LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1) | |
| 4207 | end | |
| 4208 | attack = false | |
| 4209 | Humanoid.WalkSpeed = 16 | |
| 4210 | wait(1.5) | |
| 4211 | attackz = false | |
| 4212 | end | |
| 4213 | if key == "x" and attack == false and attackx == false then | |
| 4214 | Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
| |
| 4215 | BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
| |
| 4216 | BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
| |
| 4217 | attack = true | |
| 4218 | attackx = true | |
| 4219 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
| |
| 4220 | local bodyVelocity = Create("BodyVelocity")({
| |
| 4221 | velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40, | |
| 4222 | P = 5000, | |
| 4223 | maxForce = Vector3.new(80000, 80000, 80000), | |
| 4224 | Parent = RootPart | |
| 4225 | }) | |
| 4226 | game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
| |
| 4227 | for i = 0, 2, 0.1 do | |
| 4228 | swait() | |
| 4229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5) | |
| 4230 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4231 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2) | |
| 4232 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2) | |
| 4233 | RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2) | |
| 4234 | LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4235 | end | |
| 4236 | for i = 0, 1, 0.1 do | |
| 4237 | swait() | |
| 4238 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4239 | velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0, | |
| 4240 | P = 5000, | |
| 4241 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4242 | Parent = RootPart | |
| 4243 | }) | |
| 4244 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
| |
| 4245 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5) | |
| 4246 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4247 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2) | |
| 4248 | LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2) | |
| 4249 | RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2) | |
| 4250 | LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2) | |
| 4251 | end | |
| 4252 | for i = 0, 20 do | |
| 4253 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
| |
| 4254 | local targeto1 = RootPart.Position | |
| 4255 | shoottraildd3(targeto1, RootPart, 15) | |
| 4256 | for i = 0, 0.5, 0.1 do | |
| 4257 | swait() | |
| 4258 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4259 | velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50, | |
| 4260 | P = 5000, | |
| 4261 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4262 | Parent = RootPart | |
| 4263 | }) | |
| 4264 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
| |
| 4265 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 4266 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4267 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5) | |
| 4268 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
| 4269 | RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2) | |
| 4270 | LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2) | |
| 4271 | end | |
| 4272 | end | |
| 4273 | while inair == true do | |
| 4274 | swait() | |
| 4275 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4276 | velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30, | |
| 4277 | P = 5000, | |
| 4278 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4279 | Parent = RootPart | |
| 4280 | }) | |
| 4281 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
| |
| 4282 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4283 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4284 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05) | |
| 4285 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05) | |
| 4286 | RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05) | |
| 4287 | LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05) | |
| 4288 | end | |
| 4289 | MagniDamage(Torso, 12, 40, 60, 10, "Normal") | |
| 4290 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
| |
| 4291 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
| |
| 4292 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
| |
| 4293 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
| |
| 4294 | Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
| |
| 4295 | for i = 0, 2, 0.1 do | |
| 4296 | swait() | |
| 4297 | local bodyVelocity3 = Create("BodyVelocity")({
| |
| 4298 | velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0, | |
| 4299 | P = 5000, | |
| 4300 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4301 | Parent = RootPart | |
| 4302 | }) | |
| 4303 | game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
| |
| 4304 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5) | |
| 4305 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1) | |
| 4306 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2) | |
| 4307 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2) | |
| 4308 | RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2) | |
| 4309 | LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2) | |
| 4310 | end | |
| 4311 | attack = false | |
| 4312 | attackx = false | |
| 4313 | end | |
| 4314 | if key == "c" and attack == false and attackc == false then | |
| 4315 | attack = true | |
| 4316 | attackc = true | |
| 4317 | Humanoid.WalkSpeed = 0.1 | |
| 4318 | for i = 0, 1, 0.1 do | |
| 4319 | swait() | |
| 4320 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
| 4321 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3) | |
| 4322 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3) | |
| 4323 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3) | |
| 4324 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3) | |
| 4325 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3) | |
| 4326 | end | |
| 4327 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
| |
| 4328 | for i = 0, 1, 0.1 do | |
| 4329 | swait() | |
| 4330 | BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6) | |
| 4331 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4332 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
| 4333 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3) | |
| 4334 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1) | |
| 4335 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4336 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 4337 | end | |
| 4338 | local Hitboxpart2 = Instance.new("Part", EffectModel)
| |
| 4339 | RemoveOutlines(Hitboxpart2) | |
| 4340 | Hitboxpart2.Size = Vector3.new(1, 1, 1) | |
| 4341 | Hitboxpart2.CanCollide = false | |
| 4342 | Hitboxpart2.Transparency = 1 | |
| 4343 | Hitboxpart2.Anchored = true | |
| 4344 | Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0) | |
| 4345 | game:GetService("Debris"):AddItem(Hitboxpart2, 6)
| |
| 4346 | for i = 0, 1, 0.1 do | |
| 4347 | swait() | |
| 4348 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4349 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
| 4350 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05) | |
| 4351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1) | |
| 4352 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 4353 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3) | |
| 4354 | end | |
| 4355 | local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2 | |
| 4356 | attack = false | |
| 4357 | Humanoid.WalkSpeed = 16 | |
| 4358 | for i = 0, 5, 0.1 do | |
| 4359 | swait() | |
| 4360 | targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i | |
| 4361 | shoottraildd(targetV1, RootPart, 0) | |
| 4362 | end | |
| 4363 | attackc = false | |
| 4364 | end | |
| 4365 | end | |
| 4366 | if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then | |
| 4367 | attack = true | |
| 4368 | attackz = true | |
| 4369 | Humanoid.WalkSpeed = 1 | |
| 4370 | for i = 0, 3, 0.1 do | |
| 4371 | swait() | |
| 4372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 4373 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1) | |
| 4374 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1) | |
| 4375 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1) | |
| 4376 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1) | |
| 4377 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1) | |
| 4378 | end | |
| 4379 | coroutine.resume(coroutine.create(function() | |
| 4380 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
| |
| 4381 | wait(0.4) | |
| 4382 | HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze") | |
| 4383 | BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3) | |
| 4384 | BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3) | |
| 4385 | wait() | |
| 4386 | BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1) | |
| 4387 | end)) | |
| 4388 | for i = 0, 3.5, 0.1 do | |
| 4389 | swait() | |
| 4390 | BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3) | |
| 4391 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1) | |
| 4392 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01) | |
| 4393 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05) | |
| 4394 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3) | |
| 4395 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1) | |
| 4396 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1) | |
| 4397 | end | |
| 4398 | Humanoid.WalkSpeed = 16 | |
| 4399 | attack = false | |
| 4400 | wait(1) | |
| 4401 | attackz = false | |
| 4402 | end | |
| 4403 | if elementmode == "Mode 5" then | |
| 4404 | if key == "z" and attack == false and attackz == false then | |
| 4405 | attack = true | |
| 4406 | attackz = true | |
| 4407 | coroutine.resume(coroutine.create(function() | |
| 4408 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
| |
| 4409 | shoottraildd5(mouse.hit.p, RootPart, 0) | |
| 4410 | end)) | |
| 4411 | attack = false | |
| 4412 | wait(10) | |
| 4413 | attackz = false | |
| 4414 | end | |
| 4415 | if key == "x" and attack == false and attackx == false then | |
| 4416 | attack = true | |
| 4417 | attackc = true | |
| 4418 | Humanoid.WalkSpeed = 0.1 | |
| 4419 | for i = 0, 2, 0.1 do | |
| 4420 | swait() | |
| 4421 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4422 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1) | |
| 4423 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4424 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4425 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4426 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4427 | end | |
| 4428 | for i = 0, 4, 0.1 do | |
| 4429 | swait() | |
| 4430 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4431 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1) | |
| 4432 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1) | |
| 4433 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1) | |
| 4434 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4435 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4436 | end | |
| 4437 | do | |
| 4438 | local ModelArm02 = New("Model", Character, "Arm", {})
| |
| 4439 | local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
| |
| 4440 | local Arm02 = LeftArm:Clone() | |
| 4441 | LeftArm.Transparency = 1 | |
| 4442 | Arm02.Parent = ModelArm02 | |
| 4443 | for i, v in pairs(Arm02:GetChildren()) do | |
| 4444 | v:Destroy() | |
| 4445 | end | |
| 4446 | local weldArm02 = Instance.new("Weld")
| |
| 4447 | weldArm02.Parent = Arm02 | |
| 4448 | weldArm02.Part0 = LeftArm | |
| 4449 | weldArm02.Part1 = Arm02 | |
| 4450 | weldArm02.C1 = CFrame.new(0, 0, 0) | |
| 4451 | for i, v in pairs(Character:GetChildren()) do | |
| 4452 | if v:IsA("Shirt") then
| |
| 4453 | v:clone().Parent = ModelArm02 | |
| 4454 | end | |
| 4455 | end | |
| 4456 | local BE1 = Blood1:Clone() | |
| 4457 | BE1.Parent = LeftArm | |
| 4458 | game:GetService("Debris"):AddItem(BE1, 3)
| |
| 4459 | BE1.Rate = 0 | |
| 4460 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
| |
| 4461 | for i = 0, 2, 0.1 do | |
| 4462 | swait() | |
| 4463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4464 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05) | |
| 4465 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1) | |
| 4466 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1) | |
| 4467 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4468 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4469 | end | |
| 4470 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
| |
| 4471 | BE1.Rate = 255 | |
| 4472 | weldArm02.Part0 = RightArm | |
| 4473 | weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)) | |
| 4474 | for i = 0, 2, 0.1 do | |
| 4475 | swait() | |
| 4476 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4477 | - | BlockEffect(BrickColor.new("Plum"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
|
| 4477 | + | |
| 4478 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05) | |
| 4479 | LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 4480 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4481 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4482 | end | |
| 4483 | for i = 0, 2, 0.1 do | |
| 4484 | swait() | |
| 4485 | - | BlockEffect(BrickColor.new("Plum"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
|
| 4485 | + | |
| 4486 | - | BlockEffect(BrickColor.new("Plum"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
|
| 4486 | + | |
| 4487 | - | BlockEffect(BrickColor.new("Plum"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4487 | + | |
| 4488 | - | BlockEffect(BrickColor.new("Plum"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4488 | + | |
| 4489 | - | BlockEffect(BrickColor.new("Plum"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4489 | + | |
| 4490 | - | BlockEffect(BrickColor.new("Plum"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4490 | + | |
| 4491 | - | BlockEffect(BrickColor.new("Plum"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4491 | + | |
| 4492 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1) | |
| 4493 | end | |
| 4494 | BE1.Rate = 0 | |
| 4495 | for i = 0, 0.2, 0.1 do | |
| 4496 | swait() | |
| 4497 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3) | |
| 4498 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1) | |
| 4499 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4) | |
| 4500 | LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 4501 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3) | |
| 4502 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3) | |
| 4503 | end | |
| 4504 | weldArm02:Destroy() | |
| 4505 | - | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=723023934", Torso, 20, 1)
|
| 4505 | + | |
| 4506 | local bodyVelocity2 = Create("BodyVelocity")({
| |
| 4507 | velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50, | |
| 4508 | P = 5000, | |
| 4509 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 4510 | Parent = Arm02 | |
| 4511 | }) | |
| 4512 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 4513 | for i = 0, 2, 0.1 do | |
| 4514 | swait() | |
| 4515 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3) | |
| 4516 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1) | |
| 4517 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4) | |
| 4518 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
| 4519 | RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3) | |
| 4520 | LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3) | |
| 4521 | end | |
| 4522 | for i = 0, 3, 0.1 do | |
| 4523 | swait() | |
| 4524 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4525 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1) | |
| 4526 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1) | |
| 4527 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 4528 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4529 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4530 | end | |
| 4531 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
| |
| 4532 | BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
| |
| 4533 | LeftArm.Transparency = 0 | |
| 4534 | for i = 0, 4, 0.1 do | |
| 4535 | swait() | |
| 4536 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4537 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1) | |
| 4538 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1) | |
| 4539 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1) | |
| 4540 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1) | |
| 4541 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1) | |
| 4542 | end | |
| 4543 | coroutine.resume(coroutine.create(function() | |
| 4544 | ModelArm02.Parent = workspace | |
| 4545 | wait(0.7) | |
| 4546 | if ModelArm02 ~= nil then | |
| 4547 | Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
| |
| 4548 | Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09) | |
| 4549 | Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
| |
| 4550 | MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice") | |
| 4551 | Arm02.Transparency = 1 | |
| 4552 | - | local BloodColor = Color3.new("Plum")
|
| 4552 | + | |
| 4553 | Arm02.Anchored = true | |
| 4554 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
| |
| 4555 | end | |
| 4556 | end)) | |
| 4557 | game:GetService("Debris"):AddItem(ModelArm02, 4)
| |
| 4558 | Humanoid.WalkSpeed = 16 | |
| 4559 | LeftArm.Transparency = 0 | |
| 4560 | attack = false | |
| 4561 | attackc = false | |
| 4562 | end | |
| 4563 | end | |
| 4564 | if key == "c" and attack == false and attackc == false then | |
| 4565 | attack = true | |
| 4566 | attackc = true | |
| 4567 | BlockEffect(BrickColor.new("Lime green"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
| |
| 4568 | Humanoid.WalkSpeed = 5 | |
| 4569 | shoottraildd4(mouse.Hit.p, RightArm, 0) | |
| 4570 | wait() | |
| 4571 | if lasthit ~= nil then | |
| 4572 | print("hit")
| |
| 4573 | local lastplace = RootPart.CFrame | |
| 4574 | local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4 | |
| 4575 | BlockEffect(BrickColor.new("Lime green"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
| |
| 4576 | BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
| |
| 4577 | BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4578 | BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4579 | BlockEffect(BrickColor.new("Lime green"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4580 | BlockEffect(BrickColor.new("Lime green"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4581 | BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4582 | RootPart.CFrame = tp1 | |
| 4583 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
| |
| 4584 | for i = 0, 3, 0.1 do | |
| 4585 | swait() | |
| 4586 | RootPart.CFrame = tp1 | |
| 4587 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4588 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 4589 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2) | |
| 4590 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4591 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4592 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3) | |
| 4593 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3) | |
| 4594 | end | |
| 4595 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=617500399", Torso, 7, 0.5)
| |
| 4596 | for i = 0, 1, 0.1 do | |
| 4597 | swait() | |
| 4598 | RootPart.CFrame = tp1 | |
| 4599 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4600 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 4601 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05) | |
| 4602 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2) | |
| 4603 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1) | |
| 4604 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3) | |
| 4605 | LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3) | |
| 4606 | end | |
| 4607 | for i = 0, 3, 0.1 do | |
| 4608 | swait() | |
| 4609 | RootPart.CFrame = tp1 | |
| 4610 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4611 | - | BlockEffect(BrickColor.new("Plum"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
|
| 4611 | + | |
| 4612 | - | BlockEffect(BrickColor.new("Plum"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
|
| 4612 | + | |
| 4613 | - | BlockEffect(BrickColor.new("Plum"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4613 | + | |
| 4614 | - | BlockEffect(BrickColor.new("Plum"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4614 | + | |
| 4615 | - | BlockEffect(BrickColor.new("Plum"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4615 | + | |
| 4616 | - | BlockEffect(BrickColor.new("Plum"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4616 | + | |
| 4617 | - | BlockEffect(BrickColor.new("Plum"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
|
| 4617 | + | |
| 4618 | for i = 0, 8, 0.1 do | |
| 4619 | swait() | |
| 4620 | RootPart.CFrame = tp1 | |
| 4621 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4622 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05) | |
| 4623 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05) | |
| 4624 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05) | |
| 4625 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4626 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05) | |
| 4627 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05) | |
| 4628 | end | |
| 4629 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
| |
| 4630 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
| |
| 4631 | for i = 0, 0.1, 0.1 do | |
| 4632 | swait() | |
| 4633 | RootPart.CFrame = tp1 | |
| 4634 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4635 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1) | |
| 4636 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1) | |
| 4637 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1) | |
| 4638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 4639 | RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4640 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4641 | end | |
| 4642 | local BloodColor = Color3.new("Lime green")
| |
| 4643 | local PE1 = Blood1:Clone() | |
| 4644 | local PE2 = Blood2:Clone() | |
| 4645 | local OrbHeart = Instance.new("Part")
| |
| 4646 | OrbHeart.Parent = workspace | |
| 4647 | OrbHeart.Size = Vector3.new(1, 1, 1) | |
| 4648 | OrbHeart.Archivable = true | |
| 4649 | OrbHeart.Transparency = 0 | |
| 4650 | OrbHeart.BrickColor = BrickColor.new("Really red")
| |
| 4651 | OrbHeart.Material = "Granite" | |
| 4652 | OrbHeart.CanCollide = true | |
| 4653 | local mesh = Instance.new("SpecialMesh", OrbHeart)
| |
| 4654 | mesh.MeshType = "Sphere" | |
| 4655 | mesh.Scale = Vector3.new(1, 1, 1) | |
| 4656 | local weld1OrbHeart = Instance.new("Weld")
| |
| 4657 | weld1OrbHeart.Parent = RightArm | |
| 4658 | weld1OrbHeart.Part0 = RightArm | |
| 4659 | - | Effects.Sphere.Create(BrickColor.new("Plum"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
|
| 4659 | + | |
| 4660 | weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0) | |
| 4661 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
| |
| 4662 | PE1.Parent = RightArm | |
| 4663 | PE2.Parent = OrbHeart | |
| 4664 | game:GetService("Debris"):AddItem(PE1, 3)
| |
| 4665 | game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
| |
| 4666 | game:GetService("Debris"):AddItem(OrbHeart, 8)
| |
| 4667 | for i = 0, 8, 0.1 do | |
| 4668 | swait() | |
| 4669 | RootPart.CFrame = tp1 | |
| 4670 | lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4 | |
| 4671 | lasthit.Anchored = true | |
| 4672 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1) | |
| 4673 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1) | |
| 4674 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1) | |
| 4675 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 4676 | RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4677 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1) | |
| 4678 | end | |
| 4679 | MagniKILL(RightArm, 4, 999, 999, 0, "Normal") | |
| 4680 | PE1.Rate = 0 | |
| 4681 | for i = 0, 8, 0.1 do | |
| 4682 | swait() | |
| 4683 | RootPart.CFrame = tp1 | |
| 4684 | lasthit.Anchored = false | |
| 4685 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4686 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05) | |
| 4687 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05) | |
| 4688 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05) | |
| 4689 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05) | |
| 4690 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05) | |
| 4691 | end | |
| 4692 | lasthit = nil | |
| 4693 | for i = 0, 4, 0.1 do | |
| 4694 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1) | |
| 4695 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1) | |
| 4696 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 4697 | LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1) | |
| 4698 | RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4699 | LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1) | |
| 4700 | end | |
| 4701 | BlockEffect(BrickColor.new("Lime green"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
| |
| 4702 | BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
| |
| 4703 | BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4704 | BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4705 | BlockEffect(BrickColor.new("Lime green"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4706 | BlockEffect(BrickColor.new("Lime green"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4707 | BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
| |
| 4708 | RootPart.CFrame = lastplace | |
| 4709 | end | |
| 4710 | attack = false | |
| 4711 | attackc = false | |
| 4712 | end | |
| 4713 | end | |
| 4714 | end) | |
| 4715 | coroutine.resume(coroutine.create(function() | |
| 4716 | BillboardGui0 = Instance.new("BillboardGui")
| |
| 4717 | ImageLabel1 = Instance.new("ImageLabel")
| |
| 4718 | BillboardGui0.Name = "Healthbar" | |
| 4719 | BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0) | |
| 4720 | BillboardGui0.AlwaysOnTop = true | |
| 4721 | BillboardGui0.StudsOffset = Vector3.new(0, 5, 0) | |
| 4722 | ImageLabel1.Parent = BillboardGui0 | |
| 4723 | ImageLabel1.Transparency = 1 | |
| 4724 | ImageLabel1.Size = UDim2.new(1, 0, 5, 0) | |
| 4725 | ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 4726 | ImageLabel1.BackgroundTransparency = 1 | |
| 4727 | ImageLabel1.ImageTransparency = 1 | |
| 4728 | ImageLabel1.Image = "rbxassetid://278806942" | |
| 4729 | BillboardGui0.Parent = Torso | |
| 4730 | end)) | |
| 4731 | humHsave = Humanoid.Health | |
| 4732 | function GainCharge(Humanoid) | |
| 4733 | if Humanoid.Health == 0 then | |
| 4734 | equipped = false | |
| 4735 | end | |
| 4736 | if blocking == true then | |
| 4737 | humDsave = Humanoid.Health | |
| 4738 | humDsave = humHsave - humDsave | |
| 4739 | if humDsave > 0.01 then | |
| 4740 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
| |
| 4741 | BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4742 | BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4743 | BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4744 | BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4745 | BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2) | |
| 4746 | humDsave = humDsave / 3 | |
| 4747 | end | |
| 4748 | if 0 > humDsave then | |
| 4749 | Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
| |
| 4750 | humDsave = humDsave * 2.5 | |
| 4751 | end | |
| 4752 | humHsave = humHsave - humDsave | |
| 4753 | end | |
| 4754 | end | |
| 4755 | Humanoid.HealthChanged:connect(function() | |
| 4756 | GainCharge(Humanoid) | |
| 4757 | end) | |
| 4758 | function OnDeath() | |
| 4759 | equipped = false | |
| 4760 | end | |
| 4761 | Humanoid.Died:connect(function() | |
| 4762 | OnDeath(Character) | |
| 4763 | end) | |
| 4764 | Removeface = false | |
| 4765 | function newface() | |
| 4766 | Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062" | |
| 4767 | if Removeface == true then | |
| 4768 | Character.Head.face:Destroy() | |
| 4769 | end | |
| 4770 | end | |
| 4771 | ||
| 4772 | resetmode() | |
| 4773 | newface() | |
| 4774 | ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 4775 | ff.Visible = false | |
| 4776 | Humanoid.Name = "God Mode" | |
| 4777 | Humanoid.MaxHealth = 1.0E298 | |
| 4778 | Humanoid.Health = 1.0E298 | |
| 4779 | game:GetService("RunService"):BindToRenderStep("ew", 0, function()
| |
| 4780 | if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then | |
| 4781 | Humanoid.MaxHealth = 1.0E298 | |
| 4782 | Humanoid.Health = 1.0E298 | |
| 4783 | end | |
| 4784 | end) | |
| 4785 | BodyParts = {}
| |
| 4786 | for _, v in pairs(Character:GetChildren()) do | |
| 4787 | if v:IsA("Part") then
| |
| 4788 | table.insert(BodyParts, v) | |
| 4789 | end | |
| 4790 | end | |
| 4791 | Bounding = {}
| |
| 4792 | for _, v in pairs(BodyParts) do | |
| 4793 | local temp = {
| |
| 4794 | X = nil, | |
| 4795 | Y = nil, | |
| 4796 | Z = nil | |
| 4797 | } | |
| 4798 | temp.X = v.Size.X / 2 * 35 | |
| 4799 | temp.Y = v.Size.Y / 2 * 35 | |
| 4800 | temp.Z = v.Size.Z / 2 * 35 | |
| 4801 | Bounding[v.Name] = temp | |
| 4802 | end | |
| 4803 | coroutine.resume(coroutine.create(function() | |
| 4804 | while wait(0.1) do | |
| 4805 | if elementmode == "Mode 4" and attack == false then | |
| 4806 | Snow("Pastel light blue", Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
| |
| 4807 | ImageLabel1.ImageTransparency = 0.5 | |
| 4808 | else | |
| 4809 | ImageLabel1.ImageTransparency = 1 | |
| 4810 | end | |
| 4811 | end | |
| 4812 | end)) | |
| 4813 | coroutine.resume(coroutine.create(function() | |
| 4814 | while wait(0.3) do | |
| 4815 | if elementmode == "Mode 4" and attack == false then | |
| 4816 | coroutine.resume(coroutine.create(function() | |
| 4817 | HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness") | |
| 4818 | end)) | |
| 4819 | end | |
| 4820 | if elementmode == "Mode 3" and attack == false then | |
| 4821 | local Body1 = NeonColorParts2[math.random(#NeonColorParts2)] | |
| 4822 | local Body2 = ArmorColorParts[math.random(#ArmorColorParts)] | |
| 4823 | local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55) | |
| 4824 | local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55) | |
| 4825 | local SPos1 = Body1.Position + Pos1 | |
| 4826 | local SPos2 = Body2.Position + Pos2 | |
| 4827 | Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15) | |
| 4828 | end | |
| 4829 | if elementmode == "Mode 6" then | |
| 4830 | local Body1 = BodyParts[math.random(#BodyParts)] | |
| 4831 | local Body2 = BodyParts[math.random(#BodyParts)] | |
| 4832 | local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55) | |
| 4833 | local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55) | |
| 4834 | local SPos1 = Body1.Position + Pos1 | |
| 4835 | local SPos2 = Body2.Position + Pos2 | |
| 4836 | Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1) | |
| 4837 | end | |
| 4838 | end | |
| 4839 | end)) |