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--https://github.com/Mokiros/roblox-FE-compatibility
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	print("FE Compatibility code V2 by Mokiros")
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	local RealPlayer = RealPlayer
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	script.Parent = RealPlayer.Character
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	--Fake event to make stuff like Mouse.KeyDown work
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	local Disconnect_Function = function(this)
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		this[1].Functions[this[2]] = nil
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	end
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	local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
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	local FakeEvent_Metatable = {__index={
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		Connect = function(this,f)
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			local i = tostring(math.random(0,10000))
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			while this.Functions[i] do
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				i = tostring(math.random(0,10000))
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			end
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			this.Functions[i] = f
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			return setmetatable({this,i},Disconnect_Metatable)
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		end
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	}}
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	FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
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	local function fakeEvent()
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		return setmetatable({Functions={}},FakeEvent_Metatable)
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	end
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	--Creating fake input objects with fake variables
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    local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
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    FakeMouse.keyUp = FakeMouse.KeyUp
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    FakeMouse.keyDown = FakeMouse.KeyDown
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function TriggerEvent(self,ev,...)
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		for _,f in pairs(self[ev].Functions) do
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			f(...)
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		end
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	end
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	FakeMouse.TriggerEvent = TriggerEvent
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	UIS.TriggerEvent = TriggerEvent
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	--Client communication
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=RealPlayer then return end
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		FakeMouse.Target = io.Target
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		FakeMouse.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
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			end
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			if io.UserInputType == Enum.UserInputType.MouseButton2 then
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				return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
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	local Mouse = owner:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,RobloxHandled)
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		if RobloxHandled then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data every second frame, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	local HB = game:GetService("RunService").Heartbeat
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	while true do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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		--Wait 2 frames
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		for i=1,2 do
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			HB:Wait()
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		end
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	end]==],script)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local RealGame = game
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	--Metatable for fake service
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	local FakeService_Metatable = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then
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				return typeof(s[k])=="function"
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				and function(_,...)return s[k](s,...)end or s[k]
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			end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
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		return setmetatable(t,FakeService_Metatable)
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	end
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	--Fake game object
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	local FakeGame = {
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		GetService = function(self,s)
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			return rawget(self,s) or RealGame:GetService(s)
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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		RunService = FakeService({
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			_btrs = {},
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			RenderStepped = RealGame:GetService("RunService").Heartbeat,
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			BindToRenderStep = function(self,name,_,fun)
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				self._btrs[name] = self.Heartbeat:Connect(fun)
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			end,
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			UnbindFromRenderStep = function(self,name)
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				self._btrs[name]:Disconnect()
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			end,
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		},"RunService")
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	}
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	rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
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	FakeGame.service = FakeGame.GetService
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	FakeService(FakeGame,game)
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	--Changing owner to fake player object to support owner:GetMouse()
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	game,owner = FakeGame,FakeGame.Players.LocalPlayer
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end
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local Me = game:GetService("Players").LocalPlayer
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local Char = Me.Character
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local Torso = Char.Torso
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local TickWait = 1
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local Color = "Medium stone gray"
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local Dead = false
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local Tool = Instance.new("HopperBin", Me.Backpack)
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Tool.Name = "Bomb Vest"
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local Position = Vector3.new(0,100,0)
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function NewPart(Parent)
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local Part = Instance.new("Part", Parent)
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Part.CanCollide = false
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Part.FormFactor = "Custom"
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Part.Position = Position
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Part.TopSurface = "Smooth"
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Part.BottomSurface = "Smooth"
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Part.BrickColor = BrickColor.new(Color)
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Position = Position + Vector3.new(0,Part.Size.Y + 10,0)
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return Part
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end
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local Model = Char:FindFirstChild("Bomb")
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if Model then Model:Destroy() end
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Model = Instance.new("Model", Char)
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Model.Name = "Bomb"
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local Belt = NewPart(Model)
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Belt.Size = Vector3.new(2.2,0.5,1.2)
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local Weld = Instance.new("Weld", Belt)
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Weld.Part0 = Belt
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Weld.Part1 = Torso
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Weld.C0 = CFrame.new(0,1.1,0)
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local Light = Instance.new("PointLight", Belt)
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Light.Range = 15
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Light.Brightness = 5
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Light.Color = Color3.new(1,0,0)
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local Beep = Instance.new("Sound", Belt)
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Beep.SoundId = "http://www.roblox.com/asset/?id=188588790"
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local ExplodeSound = Instance.new("Sound", Belt)
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ExplodeSound.SoundId = "http://www.roblox.com/asset/?id="..(tonumber((math.ceil(1776.66^2)+17).."."..string.rep("36",3))*77)+0.00003 --144507765
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ExplodeSound.Pitch = 2.8
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ExplodeSound.Volume = 3
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local Back = NewPart(Model)
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Back.Size = Vector3.new(1.5,1.5,0.5)
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local Weld = Instance.new("Weld", Back)
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Weld.Part0 = Back
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Weld.Part1 = Torso
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Weld.C0 = CFrame.new(0,0.1,-0.75)
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local StrapLeft = NewPart(Model)
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StrapLeft.Size = Vector3.new(0.2,0.5,1.6)
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local Weld = Instance.new("Weld", StrapLeft)
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Weld.Part0 = StrapLeft
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Weld.Part1 = Torso
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Weld.C0 = CFrame.new(0.65,-0.9,-0.2)
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local BuckleLeft = NewPart(Model)
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BuckleLeft.Size = Vector3.new(0.2,1.5,0.2)
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local Weld = Instance.new("Weld", BuckleLeft)
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Weld.Part0 = BuckleLeft
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Weld.Part1 = Torso
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Weld.C0 = CFrame.new(0.65,0.1,0.5)
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local StrapRight = NewPart(Model)
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StrapRight.Size = Vector3.new(0.2,0.5,1.6)
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local Weld = Instance.new("Weld", StrapRight)
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Weld.Part0 = StrapRight
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Weld.Part1 = Torso
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Weld.C0 = CFrame.new(-0.65,-0.9,-0.2)
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local BuckleRight = NewPart(Model)
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BuckleRight.Size = Vector3.new(0.2,1.5,0.2)
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local Weld = Instance.new("Weld", BuckleRight)
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Weld.Part0 = BuckleRight
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Weld.Part1 = Torso
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Weld.C0 = CFrame.new(-0.65,0.1,0.5)
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Tool.Selected:connect(function(Mouse)
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TickWait = 0.3
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Mouse.Icon = "http://www.roblox.com/asset/?id=9109985"
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Mouse.Button1Down:connect(function()
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if Dead == false then
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Dead = true
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ExplodeSound:Play()
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wait(1.4)
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local Explosion = Instance.new("Explosion", Workspace)
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Explosion.Position = Belt.Position
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Explosion.BlastPressure = 100000
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Explosion.DestroyJointRadiusPercent = 0.7
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Explosion.ExplosionType = "CratersAndDebris"
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Explosion.BlastRadius = 50
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Explosion.Hit:connect(function(Part, Distance)
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Part.Anchored = false
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if Distance <= 10 then
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Part:BreakJoints()
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end
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end)
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end
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end)
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end)
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Tool.Deselected:connect(function()
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TickWait = 1
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end)
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coroutine.wrap(function()
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repeat
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wait(TickWait)
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Light.Enabled = not Light.Enabled
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Beep:Play()
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until Dead == true
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end)()