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| 1 | local Player = game.Players.LocalPlayer | |
| 2 | local Character = Player.Character | |
| 3 | wait(0.016666666666667) | |
| 4 | Effects = {}
| |
| 5 | local Player = game.Players.localPlayer | |
| 6 | local Character = Player.Character | |
| 7 | local cn = CFrame.new | |
| 8 | local Humanoid = Character.Humanoid | |
| 9 | local mouse = Player:GetMouse() | |
| 10 | local m = Instance.new("Model", Character)
| |
| 11 | m.Name = "WeaponModel" | |
| 12 | local effect = Instance.new("Model", Character)
| |
| 13 | effect.Name = "Effect" | |
| 14 | local LeftArm = Character["Left Arm"] | |
| 15 | local RightArm = Character["Right Arm"] | |
| 16 | local LeftLeg = Character["Left Leg"] | |
| 17 | local RightLeg = Character["Right Leg"] | |
| 18 | local Head = Character.Head | |
| 19 | local Torso = Character.Torso | |
| 20 | local cam = game.Workspace.CurrentCamera | |
| 21 | local RootPart = Character.HumanoidRootPart | |
| 22 | local RootJoint = RootPart.RootJoint | |
| 23 | local equipped = false | |
| 24 | local attack = false | |
| 25 | local Anim = "Idle" | |
| 26 | local idle = 0 | |
| 27 | local attacktype = 1 | |
| 28 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 29 | local velocity = RootPart.Velocity.y | |
| 30 | local sine = 0 | |
| 31 | local change = 1 | |
| 32 | local mana = 0 | |
| 33 | local it = Instance.new | |
| 34 | vt = Vector3.new | |
| 35 | local grabbed = false | |
| 36 | local cf = CFrame.new | |
| 37 | local mr = math.rad | |
| 38 | local angles = CFrame.Angles | |
| 39 | local ud = UDim2.new | |
| 40 | local c3 = Color3.new | |
| 41 | local NeckCF = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 42 | Humanoid.Animator:Destroy() | |
| 43 | Humanoid.WalkSpeed = 32 | |
| 44 | Character.Animate:Destroy() | |
| 45 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 46 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 47 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
| 48 | RSH = nil | |
| 49 | RW = Instance.new("Weld")
| |
| 50 | LW = Instance.new("Weld")
| |
| 51 | RH = Torso["Right Hip"] | |
| 52 | LH = Torso["Left Hip"] | |
| 53 | RSH = Torso["Right Shoulder"] | |
| 54 | LSH = Torso["Left Shoulder"] | |
| 55 | RSH.Parent = nil | |
| 56 | LSH.Parent = nil | |
| 57 | RW.Name = "RW" | |
| 58 | RW.Part0 = Torso | |
| 59 | RW.C0 = cf(1.5, 0.5, 0) | |
| 60 | RW.C1 = cf(0, 0.5, 0) | |
| 61 | RW.Part1 = RightArm | |
| 62 | RW.Parent = Torso | |
| 63 | LW.Name = "LW" | |
| 64 | LW.Part0 = Torso | |
| 65 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 66 | LW.C1 = cf(0, 0.5, 0) | |
| 67 | LW.Part1 = LeftArm | |
| 68 | LW.Parent = Torso | |
| 69 | clerp = function(a, b, t) | |
| 70 | ||
| 71 | return a:lerp(b, t) | |
| 72 | end | |
| 73 | ||
| 74 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 75 | local Create = RbxUtility.Create | |
| 76 | RemoveOutlines = function(part) | |
| 77 | ||
| 78 | part.TopSurface = 10 | |
| 79 | end | |
| 80 | ||
| 81 | CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 82 | ||
| 83 | local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
| |
| 84 | RemoveOutlines(Part) | |
| 85 | return Part | |
| 86 | end | |
| 87 | ||
| 88 | CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 89 | ||
| 90 | local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
| |
| 91 | if Mesh == "SpecialMesh" then | |
| 92 | Msh.MeshType = MeshType | |
| 93 | Msh.MeshId = MeshId | |
| 94 | end | |
| 95 | return Msh | |
| 96 | end | |
| 97 | ||
| 98 | local co1 = 10 | |
| 99 | local co2 = 30 | |
| 100 | local co3 = 15 | |
| 101 | local co4 = 60 | |
| 102 | local co5 = 1 | |
| 103 | local cooldown1 = 10 | |
| 104 | local cooldown2 = 30 | |
| 105 | local cooldown3 = 15 | |
| 106 | local cooldown4 = 60 | |
| 107 | local cooldown5 = 0 | |
| 108 | local maxEnergy = 0 | |
| 109 | local Energy = 0 | |
| 110 | local skill1stam = 14 | |
| 111 | local skill2stam = 0 | |
| 112 | local skill3stam = 0 | |
| 113 | local skill4stam = 0 | |
| 114 | local recovermana = 5 | |
| 115 | local skillcolorscheme = BrickColor.new("Pastel Blue").Color
| |
| 116 | local scrn = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 117 | makeframe = function(par, trans, pos, size, color) | |
| 118 | ||
| 119 | local frame = Instance.new("Frame", par)
| |
| 120 | frame.BackgroundTransparency = trans | |
| 121 | frame.BorderSizePixel = 0 | |
| 122 | frame.Position = pos | |
| 123 | frame.Size = size | |
| 124 | frame.BackgroundColor3 = color | |
| 125 | return frame | |
| 126 | end | |
| 127 | ||
| 128 | makelabel = function(par, text) | |
| 129 | ||
| 130 | local label = Instance.new("TextLabel", par)
| |
| 131 | label.BackgroundTransparency = 1 | |
| 132 | label.Size = UDim2.new(1, 0, 1, 0) | |
| 133 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 134 | label.TextColor3 = Color3.new(255, 255, 255) | |
| 135 | label.TextStrokeTransparency = 0 | |
| 136 | label.FontSize = Enum.FontSize.Size32 | |
| 137 | label.Font = Enum.Font.SourceSansBold | |
| 138 | label.BorderSizePixel = 0 | |
| 139 | label.TextScaled = true | |
| 140 | label.Text = text | |
| 141 | end | |
| 142 | ||
| 143 | outsideframe1 = makeframe(scrn, 0.5, UDim2.new(0.05, 0, 0.8, 0), UDim2.new(0.3, 0, 0.1, 0), skillcolorscheme) | |
| 144 | outsideframe2 = makeframe(scrn, 0.5, UDim2.new(0.4, 0, 0.8, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 145 | outsideframe3 = makeframe(scrn, 0.5, UDim2.new(0.6, 0, 0.8, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 146 | outsideframe4 = makeframe(scrn, 0.5, UDim2.new(.8, 0, 0.8, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme) | |
| 147 | outsideframe5 = makeframe(scrn, 0.5, UDim2.new(.05, 0, 0.9, 0), UDim2.new(0.91, 0, 0.1, 0), skillcolorscheme) | |
| 148 | bar1 = makeframe(outsideframe1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 149 | bar2 = makeframe(outsideframe2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 150 | bar3 = makeframe(outsideframe3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 151 | bar4 = makeframe(outsideframe4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 152 | bar5 = makeframe(outsideframe5, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
| 153 | text1 = Instance.new("TextLabel", outsideframe1)
| |
| 154 | text1.BackgroundTransparency = 1 | |
| 155 | text1.Size = UDim2.new(1, 0, 1, 0) | |
| 156 | text1.Position = UDim2.new(0, 0, 0, 0) | |
| 157 | text1.TextColor3 = Color3.new(255, 255, 255) | |
| 158 | text1.TextStrokeTransparency = 0 | |
| 159 | text1.FontSize = Enum.FontSize.Size18 | |
| 160 | text1.Font = Enum.Font.SourceSansLight | |
| 161 | text1.BorderSizePixel = 0 | |
| 162 | text1.TextScaled = true | |
| 163 | text1.Text = "[Z]\n Reload (ammo)" | |
| 164 | text2 = Instance.new("TextLabel", outsideframe2)
| |
| 165 | text2.BackgroundTransparency = 1 | |
| 166 | text2.Size = UDim2.new(1, 0, 1, 0) | |
| 167 | text2.Position = UDim2.new(0, 0, 0, 0) | |
| 168 | text2.TextColor3 = Color3.new(255, 255, 255) | |
| 169 | text2.TextStrokeTransparency = 0 | |
| 170 | text2.FontSize = Enum.FontSize.Size18 | |
| 171 | text2.Font = Enum.Font.SourceSansLight | |
| 172 | text2.BorderSizePixel = 0 | |
| 173 | text2.TextScaled = true | |
| 174 | text2.Text = "[X]\n Teleport" | |
| 175 | text3 = Instance.new("TextLabel", outsideframe3)
| |
| 176 | text3.BackgroundTransparency = 1 | |
| 177 | text3.Size = UDim2.new(1, 0, 1, 0) | |
| 178 | text3.Position = UDim2.new(0, 0, 0, 0) | |
| 179 | text3.TextColor3 = Color3.new(255, 255, 255) | |
| 180 | text3.TextStrokeTransparency = 0 | |
| 181 | text3.FontSize = Enum.FontSize.Size18 | |
| 182 | text3.Font = Enum.Font.SourceSansLight | |
| 183 | text3.BorderSizePixel = 0 | |
| 184 | text3.TextScaled = true | |
| 185 | text3.Text = "[C]\n Explosive Shot" | |
| 186 | text4 = Instance.new("TextLabel", outsideframe4)
| |
| 187 | text4.BackgroundTransparency = 1 | |
| 188 | text4.Size = UDim2.new(1, 0, 1, 0) | |
| 189 | text4.Position = UDim2.new(0, 0, 0, 0) | |
| 190 | text4.TextColor3 = Color3.new(255, 255, 255) | |
| 191 | text4.TextStrokeTransparency = 0 | |
| 192 | text4.FontSize = Enum.FontSize.Size18 | |
| 193 | text4.Font = Enum.Font.SourceSansLight | |
| 194 | text4.BorderSizePixel = 0 | |
| 195 | text4.TextScaled = true | |
| 196 | text4.Text = "[V]\n Decoy" | |
| 197 | text5 = Instance.new("TextLabel", outsideframe5)
| |
| 198 | text5.BackgroundTransparency = 1 | |
| 199 | text5.Size = UDim2.new(1, 0, 1, 0) | |
| 200 | text5.Position = UDim2.new(0, 0, 0, 0) | |
| 201 | text5.TextColor3 = Color3.new(255, 255, 255) | |
| 202 | text5.TextStrokeTransparency = 0 | |
| 203 | text5.FontSize = Enum.FontSize.Size18 | |
| 204 | text5.Font = Enum.Font.SourceSansLight | |
| 205 | text5.BorderSizePixel = 0 | |
| 206 | text5.TextScaled = true | |
| 207 | text5.Text = "Damage Multiplier = 1" | |
| 208 | ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
| |
| 209 | ArtificialHB.Name = "Heartbeat" | |
| 210 | Player.PlayerGui:WaitForChild("Heartbeat")
| |
| 211 | frame = 0.033333333333333 | |
| 212 | tf = 0 | |
| 213 | allowframeloss = false | |
| 214 | tossremainder = false | |
| 215 | lastframe = tick() | |
| 216 | Player.PlayerGui.Heartbeat:Fire() | |
| 217 | local gg = false | |
| 218 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 219 | ||
| 220 | if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then
| |
| 221 | gg = true | |
| 222 | end | |
| 223 | if gg == true then | |
| 224 | return | |
| 225 | end | |
| 226 | tf = tf + s | |
| 227 | if frame <= tf then | |
| 228 | if allowframeloss then | |
| 229 | Player.PlayerGui.Heartbeat:Fire() | |
| 230 | lastframe = tick() | |
| 231 | else | |
| 232 | for i = 1, math.floor(tf / frame) do | |
| 233 | Player.PlayerGui.Heartbeat:Fire() | |
| 234 | end | |
| 235 | lastframe = tick() | |
| 236 | end | |
| 237 | if tossremainder then | |
| 238 | tf = 0 | |
| 239 | else | |
| 240 | tf = tf - frame * math.floor(tf / frame) | |
| 241 | end | |
| 242 | end | |
| 243 | end | |
| 244 | ) | |
| 245 | swait = function(num) | |
| 246 | ||
| 247 | if num == 0 or num == nil then | |
| 248 | ArtificialHB.Event:wait() | |
| 249 | else | |
| 250 | for i = 0, num do | |
| 251 | ArtificialHB.Event:wait() | |
| 252 | end | |
| 253 | end | |
| 254 | end | |
| 255 | ||
| 256 | CreateWeld = function(Parent, Part0, Part1, C0, C1) | |
| 257 | ||
| 258 | local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
| |
| 259 | return Weld | |
| 260 | end | |
| 261 | ||
| 262 | rayCast = function(Position, Direction, Range, Ignore) | |
| 263 | ||
| 264 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 265 | end | |
| 266 | ||
| 267 | CreateSound = function(id, par, vol, pit) | |
| 268 | ||
| 269 | coroutine.resume(coroutine.create(function() | |
| 270 | ||
| 271 | local sou = Instance.new("Sound", par or workspace)
| |
| 272 | sou.Volume = vol | |
| 273 | sou.Pitch = 1 | |
| 274 | sou.SoundId = id | |
| 275 | swait() | |
| 276 | sou:play() | |
| 277 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 278 | end | |
| 279 | )) | |
| 280 | end | |
| 281 | ||
| 282 | local getclosest = function(obj, distance) | |
| 283 | ||
| 284 | local last, lastx = distance + 1, nil | |
| 285 | for i,v in pairs(workspace:GetChildren()) do | |
| 286 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
| |
| 287 | local t = v.Torso | |
| 288 | local dist = (t.Position - obj.Position).magnitude | |
| 289 | if dist <= distance and dist < last then | |
| 290 | last = dist | |
| 291 | lastx = v | |
| 292 | end | |
| 293 | end | |
| 294 | end | |
| 295 | return lastx | |
| 296 | end | |
| 297 | ||
| 298 | Handle = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001)) | |
| 299 | HandleWeld = CreateWeld(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09519327, -0.237398148, 0.0399169922, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 300 | FakeHandle = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001)) | |
| 301 | FakeHandleWeld = CreateWeld(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 302 | Motor = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Motor", Vector3.new(0.50999999, 0.430000126, 0.460000008)) | |
| 303 | MotorWeld = CreateWeld(m, FakeHandle, Motor, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.565002441, 0, -0.155000687, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 304 | CreateMesh("CylinderMesh", Motor, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 305 | Guhn = CreatePart(m, Enum.Material.Ice, 0, 0, "Bright blue", "Guhn", Vector3.new(1.5,.8,.6)) | |
| 306 | GuhnWeld = CreateWeld(m, Handle, Guhn, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.2, -.4, .1, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 307 | Barrel = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.420000021, 0.420000017)) | |
| 308 | BarrelWeld = CreateWeld(m, Guhn, Barrel, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.7,0,0, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 309 | CreateMesh("BlockMesh", Barrel, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 310 | Part2 = CreatePart(m, Enum.Material.Plastic, 0, 0, "Black", "Hitbox", Vector3.new(.3, 1.00000003, 0.3)) | |
| 311 | Part2 = CreateWeld(m, Guhn, Part2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(.209000206, .5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 312 | Part5 = CreateWeld(m, Guhn, Part5, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29000206, -0.1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 313 | Hitbox = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "Hitbox", Vector3.new(4,.8,.6)) | |
| 314 | HitboxWeld = CreateWeld(m, Guhn, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 315 | ||
| 316 | Handle2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001)) | |
| 317 | HandleWeld2 = CreateWeld(m, Character["Left Arm"], Handle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.09519327, -0.237398148, 0.0399169922, 0, -1, 0, 0, 0, -1, 1, 0, 0)) | |
| 318 | FakeHandle2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "FakeHandle", Vector3.new(0.210000008, 0.690000117, 0.280000001)) | |
| 319 | FakeHandleWeld2 = CreateWeld(m, Handle2, FakeHandle2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 320 | Motor2 = CreatePart(m, Enum.Material.SmoothPlastic, 0, 1, "Black", "Motor", Vector3.new(0.50999999, 0.430000126, 0.460000008)) | |
| 321 | MotorWeld2 = CreateWeld(m, FakeHandle2, Motor2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.565002441, 0, -0.155000687, 0, 1, 0, 0, 0, 1, 1, 0, 0)) | |
| 322 | CreateMesh("CylinderMesh", Motor2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 323 | Guhn2 = CreatePart(m, Enum.Material.Ice, 0, 0, "Bright blue", "Guhn", Vector3.new(1.5,.8,.6)) | |
| 324 | GuhnWeld2 = CreateWeld(m, Handle2, Guhn2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.2, -.4, -.1, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 325 | Barrel2 = CreatePart(m, Enum.Material.Plastic, 0, 0, "Really black", "Barrel", Vector3.new(0.200000003, 0.420000021, 0.420000017)) | |
| 326 | BarrelWeld2 = CreateWeld(m, Guhn2, Barrel2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-.7,0,0, 1, 0, 0, 0, -1, 0, 0, 0, -1)) | |
| 327 | CreateMesh("BlockMesh", Barrel2, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 328 | Part22 = CreatePart(m, Enum.Material.Plastic, 0, 0, "Black", "Hitbox", Vector3.new(.3, 1.00000003, 0.3)) | |
| 329 | Part2weld2 = CreateWeld(m, Guhn2, Part22, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(.209000206, .5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 330 | Part52 = CreateWeld(m, Guhn2, Part52, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.29000206, -0.1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 331 | Hitbox2 = CreatePart(m, Enum.Material.Plastic, 0, 1, "Black", "Hitbox", Vector3.new(4,.8,.6)) | |
| 332 | HitboxWeld2 = CreateWeld(m, Guhn2, Hitbox2, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0,0,0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 333 | ||
| 334 | ||
| 335 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 336 | ||
| 337 | if hit.Parent == nil then | |
| 338 | return | |
| 339 | end | |
| 340 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 341 | for _,v in pairs(hit.Parent:children()) do | |
| 342 | if v:IsA("Humanoid") then
| |
| 343 | h = v | |
| 344 | end | |
| 345 | end | |
| 346 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 347 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 348 | return | |
| 349 | end | |
| 350 | local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
| |
| 351 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 352 | if HitSound ~= nil and HitPitch ~= nil then | |
| 353 | CreateSound(HitSound, hit, 1, HitPitch) | |
| 354 | end | |
| 355 | local Damage = math.random(minim, maxim) | |
| 356 | local blocked = false | |
| 357 | local block = hit.Parent:findFirstChild("Block")
| |
| 358 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 359 | blocked = true | |
| 360 | block.Value = block.Value - 1 | |
| 361 | print(block.Value) | |
| 362 | end | |
| 363 | if blocked == false then | |
| 364 | HitHealth = h.Health | |
| 365 | h.Health = h.Health - Damage*(cooldown5+1) | |
| 366 | if cooldown5 <= 1 then | |
| 367 | cooldown5 = cooldown5 + (Damage/200) | |
| 368 | end | |
| 369 | if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 and h.Parent.Name ~= "Hologram" then | |
| 370 | print("cooldowns reset")
| |
| 371 | cooldown1 = 10 | |
| 372 | cooldown2 = 30 | |
| 373 | cooldown3 = 15 | |
| 374 | cooldown4 = 60 | |
| 375 | end | |
| 376 | if HitHealth ~= h.Health and HitHealth ~= 0 and h.Health <= 0 then | |
| 377 | print("Killed a goob")
| |
| 378 | end | |
| 379 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 380 | else | |
| 381 | h.Health = h.Health - Damage / 2 | |
| 382 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
| 383 | end | |
| 384 | if Type == "Knockdown" then | |
| 385 | local hum = hit.Parent.Humanoid | |
| 386 | hum.PlatformStand = true | |
| 387 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 388 | ||
| 389 | swait(1) | |
| 390 | HHumanoid.PlatformStand = false | |
| 391 | end | |
| 392 | ), hum) | |
| 393 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 394 | local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 395 | local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
| |
| 396 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 397 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 398 | elseif Type == "Normal" then | |
| 399 | local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
| |
| 400 | if knockback > 0 then | |
| 401 | vp.Parent = hit.Parent.Torso | |
| 402 | end | |
| 403 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 404 | elseif Type == "Up" then | |
| 405 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 406 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 407 | elseif Type == "DarkUp" then | |
| 408 | coroutine.resume(coroutine.create(function() | |
| 409 | ||
| 410 | for i = 0, 1, 0.1 do | |
| 411 | swait() | |
| 412 | BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
| |
| 413 | end | |
| 414 | end | |
| 415 | )) | |
| 416 | local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
| |
| 417 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 418 | elseif Type == "Snare" then | |
| 419 | local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
| |
| 420 | game:GetService("Debris"):AddItem(bp, 0.5)
| |
| 421 | elseif Type == "Fire" then | |
| 422 | shoottrail2(mouse, hit.Parent.Torso, 0, 1, "Explosive") | |
| 423 | end | |
| 424 | elseif Type == "Freeze" then | |
| 425 | local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
| |
| 426 | local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
| |
| 427 | hit.Parent.Torso.Anchored = true | |
| 428 | coroutine.resume(coroutine.create(function(Part) | |
| 429 | ||
| 430 | swait(1.5) | |
| 431 | Part.Anchored = false | |
| 432 | end | |
| 433 | ), hit.Parent.Torso) | |
| 434 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 435 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 436 | ||
| 437 | ||
| 438 | end | |
| 439 | local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
| |
| 440 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 441 | c = Instance.new("ObjectValue")
| |
| 442 | c.Name = "creator" | |
| 443 | c.Value = Player | |
| 444 | c.Parent = h | |
| 445 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 446 | end | |
| 447 | ||
| 448 | ShowDamage = function(Pos, Text, Time, Color) | |
| 449 | ||
| 450 | local Rate = 0.033333333333333 --framerate | |
| 451 | if not Pos then | |
| 452 | local Pos = Vector3.new(0, 0, 0) | |
| 453 | end | |
| 454 | local Text = Text or "" | |
| 455 | local Time = Time or 2 | |
| 456 | if not Color then | |
| 457 | local Color = Color3.new(1, 0, 1) | |
| 458 | end | |
| 459 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
| 460 | EffectPart.Anchored = true | |
| 461 | local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
| |
| 462 | local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
| |
| 463 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 464 | EffectPart.Parent = game:GetService("Workspace")
| |
| 465 | delay(0, function() | |
| 466 | ||
| 467 | local Frames = Time / Rate | |
| 468 | for Frame = 1, Frames do | |
| 469 | wait(Rate) | |
| 470 | local Percent = Frame / Frames | |
| 471 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 472 | TextLabel.TextTransparency = Percent | |
| 473 | end | |
| 474 | if EffectPart and EffectPart.Parent then | |
| 475 | EffectPart:Destroy() | |
| 476 | end | |
| 477 | end | |
| 478 | ) | |
| 479 | end | |
| 480 | ||
| 481 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type) | |
| 482 | ||
| 483 | for _,c in pairs(workspace:children()) do | |
| 484 | local hum = c:findFirstChild("Humanoid")
| |
| 485 | if hum ~= nil then | |
| 486 | local head = c:findFirstChild("Torso")
| |
| 487 | if head ~= nil then | |
| 488 | local targ = head.Position - Part.Position | |
| 489 | local mag = targ.magnitude | |
| 490 | if mag <= magni and c.Name ~= Player.Name then | |
| 491 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1) | |
| 492 | end | |
| 493 | end | |
| 494 | end | |
| 495 | end | |
| 496 | end | |
| 497 | ||
| 498 | BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 499 | ||
| 500 | local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 501 | prt.Anchored = true | |
| 502 | prt.CFrame = cframe | |
| 503 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 504 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 505 | if Type == 1 or Type == nil then | |
| 506 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 507 | else | |
| 508 | if Type == 2 then | |
| 509 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 510 | end | |
| 511 | end | |
| 512 | end | |
| 513 | ||
| 514 | SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 515 | ||
| 516 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 517 | prt.Anchored = true | |
| 518 | prt.CFrame = cframe | |
| 519 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 520 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 521 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 522 | end | |
| 523 | ||
| 524 | RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 525 | ||
| 526 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 527 | prt.Anchored = true | |
| 528 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
| 529 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 530 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 531 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 532 | end | |
| 533 | ||
| 534 | CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 535 | ||
| 536 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 537 | prt.Anchored = true | |
| 538 | prt.CFrame = cframe | |
| 539 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 540 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 541 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 542 | end | |
| 543 | ||
| 544 | WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 545 | ||
| 546 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 547 | prt.Anchored = true | |
| 548 | prt.CFrame = cframe | |
| 549 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 550 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 551 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 552 | end | |
| 553 | ||
| 554 | SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 555 | ||
| 556 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 557 | prt.Anchored = true | |
| 558 | prt.CFrame = cframe | |
| 559 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 560 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 561 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 562 | end | |
| 563 | ||
| 564 | BreakEffect = function(brickcolor, cframe, x1, y1, z1) | |
| 565 | ||
| 566 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 567 | prt.Anchored = true | |
| 568 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 569 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 570 | local num = math.random(10, 50) / 1000 | |
| 571 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 572 | table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
| |
| 573 | end | |
| 574 | ||
| 575 | CloudEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 576 | ||
| 577 | local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 578 | prt.Anchored = true | |
| 579 | prt.CFrame = cframe | |
| 580 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 581 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 582 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 583 | end | |
| 584 | ||
| 585 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 586 | ||
| 587 | local prt = CreatePart(effect, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 588 | prt.Anchored = true | |
| 589 | prt.CFrame = cframe | |
| 590 | prt.Material = "Neon" | |
| 591 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 592 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 593 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 594 | ||
| 595 | for i = 0, 1, delay do | |
| 596 | swait() | |
| 597 | Part.Transparency = i | |
| 598 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 599 | end | |
| 600 | Part.Parent = nil | |
| 601 | end | |
| 602 | ), prt, msh) | |
| 603 | end | |
| 604 | ||
| 605 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply, Type) | |
| 606 | ||
| 607 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 608 | local MainPos = partt.Position | |
| 609 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 610 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 611 | local speed = 10 | |
| 612 | local num = 50 | |
| 613 | coroutine.resume(coroutine.create(function() | |
| 614 | ||
| 615 | repeat | |
| 616 | swait() | |
| 617 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 618 | local mag = (MainPos - pos).magnitude | |
| 619 | if Type == "Explosive" then | |
| 620 | Laser(BrickColor.new("Crimson"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1, 0, -1, 0.15)
| |
| 621 | else | |
| 622 | if Type == "Poison" then | |
| 623 | Laser(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1, 0, -1, 0.15)
| |
| 624 | SphereEffect(BrickColor.new("Bright violet"), CFrame.new((MainPos + pos) / 2, pos), 1, 1, 1, 2, 2, 2, 0.07)
| |
| 625 | else | |
| 626 | if Type == "Stun" then | |
| 627 | Laser(BrickColor.new("White"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -1, 0, -1, 0.15)
| |
| 628 | end | |
| 629 | end | |
| 630 | end | |
| 631 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 632 | num = num - 1 | |
| 633 | MouseLook = MouseLook * angles(-.05, 0, 0) | |
| 634 | if hit ~= nil then | |
| 635 | num = 0 | |
| 636 | local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 637 | refpart.Anchored = true | |
| 638 | refpart.CFrame = CFrame.new(pos) | |
| 639 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 640 | end | |
| 641 | do | |
| 642 | if num <= 1 then | |
| 643 | local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
| |
| 644 | refpart.Anchored = true | |
| 645 | refpart.CFrame = CFrame.new(pos) | |
| 646 | if Type == "Explosive" then | |
| 647 | for i = 0, 5 do | |
| 648 | CreateSound("rbxassetid://181004943", refpart, 1, 1)
| |
| 649 | BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
| |
| 650 | BlockEffect(BrickColor.new("Institutional white"), refpart.CFrame, 1, 1, 1, 10, 10, 10, 0.07)
| |
| 651 | BlockEffect(BrickColor.new("Bright orange"), refpart.CFrame, 1, 1, 1, 1, 1, 25, 0.07)
| |
| 652 | MagniDamage(refpart, 5, 1 * multiply, 3 * multiply, 5, "Normal") | |
| 653 | swait(5) | |
| 654 | end | |
| 655 | for i = 0,9,1 do | |
| 656 | BlockEffect(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 1, 1, 1, 10,10,10, 0.07)
| |
| 657 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2 | |
| 658 | swait(10) | |
| 659 | end | |
| 660 | else | |
| 661 | if Type == "Poison" then | |
| 662 | if hit.Name == "memes" then | |
| 663 | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 664 | MagniDamage(refpart, 5, 18 * multiply, 20 * multiply, 0, "Curse") | |
| 665 | else | |
| 666 | SphereEffect(BrickColor.new("Bright violet"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 667 | MagniDamage(refpart, 5, 3 * multiply, 4 * multiply, 0, "Curse") | |
| 668 | for i = 0,100,5 do | |
| 669 | hit.Parent.Humanoid.MaxHealth = hit.Parent.Humanoid.MaxHealth-1 | |
| 670 | hit.Parent.Humanoid.WalkSpeed = 5 | |
| 671 | swait(2.5) | |
| 672 | hit.Parent.Humanoid.WalkSpeed = 16 | |
| 673 | end | |
| 674 | end | |
| 675 | else | |
| 676 | if Type == "Stun" then | |
| 677 | BlockEffect(BrickColor.new("White"), refpart.CFrame, 1, 1, 1, 1, 1, 1, 0.07)
| |
| 678 | MagniDamage(refpart, 5, -10 * multiply, -5 * multiply, 0, "Normal") | |
| 679 | for i = 0,100,5 do | |
| 680 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health+2 | |
| 681 | hit.Parent.Humanoid.WalkSpeed = 16 | |
| 682 | swait(.5) | |
| 683 | end | |
| 684 | end | |
| 685 | end | |
| 686 | end | |
| 687 | end | |
| 688 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 689 | end | |
| 690 | until num <= 0 | |
| 691 | end | |
| 692 | )) | |
| 693 | end | |
| 694 | ||
| 695 | ||
| 696 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
| 697 | ||
| 698 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 699 | local MainPos = partt.Position | |
| 700 | local MainPos2 = mouse.Hit.p + SpreadVectors | |
| 701 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 702 | local speed = 4.5 | |
| 703 | local num = 200 | |
| 704 | CreateSound("rbxassetid://256172142", partt, 1, 1)
| |
| 705 | coroutine.resume(coroutine.create(function() | |
| 706 | ||
| 707 | repeat | |
| 708 | swait() | |
| 709 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent) | |
| 710 | local mag = (MainPos - pos).magnitude | |
| 711 | Laser(BrickColor.new("Really blue"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 2, mag *(-speed / (speed / 2)), 1, -1, 0, -1, 0.15)
| |
| 712 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 713 | num = num - 1 | |
| 714 | MouseLook = MouseLook * angles(-.002,0, 0) | |
| 715 | if hit ~= nil then | |
| 716 | num = 0 | |
| 717 | local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new(2,2,2))
| |
| 718 | refpart.Anchored = true | |
| 719 | refpart.CFrame = CFrame.new(pos) | |
| 720 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 721 | end | |
| 722 | do | |
| 723 | if num <= 0 then | |
| 724 | local refpart = CreatePart(effect, "SmoothPlastic", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new(2,2,2))
| |
| 725 | refpart.Anchored = true | |
| 726 | refpart.CFrame = CFrame.new(pos) | |
| 727 | if hit ~= nil then | |
| 728 | MagniDamage(refpart, 5, 10,10, 0, "Normal") | |
| 729 | end | |
| 730 | game:GetService("Debris"):AddItem(refpart, 0)
| |
| 731 | end | |
| 732 | end | |
| 733 | until num <= 0 | |
| 734 | end | |
| 735 | )) | |
| 736 | end | |
| 737 | ||
| 738 | ||
| 739 | ||
| 740 | ||
| 741 | attackthree = function() | |
| 742 | attack = true | |
| 743 | MagniDamage(Barrel, 0, 0, 0, 0, "Normal") | |
| 744 | shoottrail(mouse, Barrel, 0, 0.7) | |
| 745 | ||
| 746 | BlockEffect(BrickColor.new("Really blue"), Barrel.CFrame, 5, 5, 5, 5,5,5, 0.07)
| |
| 747 | BlockEffect(BrickColor.new("Really blue"), Barrel.CFrame, 5, 5, 5, 5, 5, 5, 0.07)
| |
| 748 | attack = false | |
| 749 | end | |
| 750 | ||
| 751 | attackthree2 = function() | |
| 752 | attack = true | |
| 753 | MagniDamage(Barrel, 0, 0, 0, 0, "Normal") | |
| 754 | shoottrail(mouse, Barrel2, 0, 0.7) | |
| 755 | ||
| 756 | BlockEffect(BrickColor.new("Really blue"), Barrel2.CFrame, 5, 5, 5, 5,5,5, 0.07)
| |
| 757 | BlockEffect(BrickColor.new("Really blue"), Barrel2.CFrame, 5, 5, 5, 5, 5, 5, 0.07)
| |
| 758 | attack = false | |
| 759 | end | |
| 760 | ||
| 761 | reload = function() | |
| 762 | ||
| 763 | Humanoid.WalkSpeed=0 | |
| 764 | swait(15) | |
| 765 | attack = true | |
| 766 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos(sine / 20)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 767 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
| 768 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3) | |
| 769 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3) | |
| 770 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 2), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 771 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 2), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 772 | MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 773 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3) | |
| 774 | Humanoid.WalkSpeed=32 | |
| 775 | CreateSound("rbxassetid://174295321", Barrel, 3, 1.6)
| |
| 776 | cooldown1 = cooldown1 + 5 | |
| 777 | swait(50) | |
| 778 | CreateSound("rbxassetid://174295321", Barrel2, 3, 1.6)
| |
| 779 | cooldown1 = cooldown1 + 5 | |
| 780 | swait(50) | |
| 781 | attack = false | |
| 782 | Humanoid.WalkSpeed=32 | |
| 783 | end | |
| 784 | ||
| 785 | FireDamageOverTime = function() | |
| 786 | ||
| 787 | attack = true | |
| 788 | for i = 0,1,1 do | |
| 789 | CreateSound("http://www.roblox.com/asset/?id=134626404", Barrel, 1, 1.6)
| |
| 790 | shoottrail2(mouse, Barrel, 0, 1, "Explosive") | |
| 791 | BlockEffect(BrickColor.new("Really red"), Barrel.CFrame, 5, 5, 5, 5,5,5, 0.07)
| |
| 792 | BlockEffect(BrickColor.new("Bright orange"), Barrel.CFrame, 5, 5, 5, 5,5,5, 0.07)
| |
| 793 | BlockEffect(BrickColor.new("Institutional white"), Barrel.CFrame, 5, 5, 5, 14,1,1, 0.07)
| |
| 794 | swait(10) | |
| 795 | CreateSound("http://www.roblox.com/asset/?id=134626404", Barrel2, 1, 1.6)
| |
| 796 | shoottrail2(mouse, Barrel2, 0, 1, "Explosive") | |
| 797 | BlockEffect(BrickColor.new("Really red"), Barrel2.CFrame, 5, 5, 5, 5,5,5, 0.07)
| |
| 798 | BlockEffect(BrickColor.new("Bright orange"), Barrel2.CFrame, 5, 5, 5, 5,5,5, 0.07)
| |
| 799 | BlockEffect(BrickColor.new("Institutional white"), Barrel2.CFrame, 5, 5, 5, 14,1,1, 0.07)
| |
| 800 | swait(10) | |
| 801 | end | |
| 802 | attack = false | |
| 803 | end | |
| 804 | ||
| 805 | tele = function() | |
| 806 | BlockEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 15,15,15, 0.07)
| |
| 807 | RingEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(0, 0, 0) * angles(1.57, 0, 0), 1, 10, 1, 1, 0, 1, 0.07)
| |
| 808 | RootPart.CFrame = RootPart.CFrame * cn(0, 0, -20) | |
| 809 | BlockEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 15,15,15, 0.07)
| |
| 810 | RingEffect(BrickColor.new("Really blue"), Torso.CFrame * cn(-7, -5, 0), 7, 5, 7, 0.5, -0.01, 0.5, 0.07)
| |
| 811 | end | |
| 812 | ||
| 813 | Decoy = function() | |
| 814 | MagniDamage(Torso, 20, 15,30, 5, "Fire") | |
| 815 | BlockEffect(BrickColor.new("Really red"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 25,25,25, 0.07)
| |
| 816 | BlockEffect(BrickColor.new("Bright orange"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 25,25,25, 0.07)
| |
| 817 | BlockEffect(BrickColor.new("Institutional white"), Torso.CFrame * cn(0, 0, 0), 15, 15, 15, 60,3,3, 0.07)
| |
| 818 | RingEffect(BrickColor.new("Really black"), Torso.CFrame * cn(0, 0, 0) * angles(1.57, 0, 0), 1, 10, 1, 1, 0, 1, 0.07)
| |
| 819 | RootPart.CFrame = RootPart.CFrame * cn(0, 0, 40) | |
| 820 | end | |
| 821 | ||
| 822 | ||
| 823 | ||
| 824 | mouse.Button1Down:connect(function() | |
| 825 | ||
| 826 | if attack == false and attacktype == 1 and cooldown1 >= 1 then | |
| 827 | attacktype = 2 | |
| 828 | - | cooldown1 = cooldown1 - 1 |
| 828 | + | cooldown1 = cooldown1 - 0 |
| 829 | attackthree() | |
| 830 | else | |
| 831 | if attack == false and attacktype == 2 and cooldown1 >= 1 then | |
| 832 | attacktype = 1 | |
| 833 | - | cooldown1 = cooldown1 - 1 |
| 833 | + | cooldown1 = cooldown1 - 0 |
| 834 | attackthree2() | |
| 835 | else | |
| 836 | if attack == false and attacktype == 2 and cooldown1 == 0 or attack == false and attacktype == 1 and cooldown1 == 0 then | |
| 837 | cooldown1 = 0.01 | |
| 838 | reload() | |
| 839 | cooldown1 = 10 | |
| 840 | end | |
| 841 | end | |
| 842 | end | |
| 843 | end | |
| 844 | ) | |
| 845 | mouse.KeyDown:connect(function(k) | |
| 846 | ||
| 847 | k = k:lower() | |
| 848 | if attack == false and k == "z" then | |
| 849 | cooldown1 = 0.01 | |
| 850 | reload() | |
| 851 | cooldown1 = 10 | |
| 852 | else | |
| 853 | if attack == false and 10 <= cooldown2 and k == "x" then | |
| 854 | cooldown2 = cooldown2 - 10 | |
| 855 | tele() | |
| 856 | else | |
| 857 | if attack == false and co3 <= cooldown3 and k == "c" then | |
| 858 | cooldown3 = 0 | |
| 859 | FireDamageOverTime() | |
| 860 | else | |
| 861 | if attack == false and co4 <= cooldown4 and k == "v" then | |
| 862 | cooldown4 = 0 | |
| 863 | Decoy() | |
| 864 | end | |
| 865 | end | |
| 866 | end | |
| 867 | end | |
| 868 | end | |
| 869 | ) | |
| 870 | updateskills = function() | |
| 871 | ||
| 872 | if cooldown2 <= co2 then | |
| 873 | - | cooldown2 = cooldown2 + 0.033333333333333 |
| 873 | + | cooldown2 = cooldown2 + 03.3333333333333 |
| 874 | end | |
| 875 | if cooldown3 <= co3 then | |
| 876 | - | cooldown3 = cooldown3 + 0.033333333333333 |
| 876 | + | cooldown3 = cooldown3 + 03.3333333333333 |
| 877 | end | |
| 878 | if cooldown4 <= co4 then | |
| 879 | - | cooldown4 = cooldown4 + 0.033333333333333 |
| 879 | + | cooldown4 = cooldown4 + 3.3333333333333 |
| 880 | end | |
| 881 | if cooldown5 >= .002 then | |
| 882 | cooldown5 = cooldown5 - 0.002 | |
| 883 | text5.Text = "Damage Multiplier = (" .. cooldown5+1 .. ")"
| |
| 884 | end | |
| 885 | if cooldown5 >= 1 then | |
| 886 | cooldown5 = 1 | |
| 887 | end | |
| 888 | if cooldown1 >= 11 then | |
| 889 | cooldown1 = 10 | |
| 890 | end | |
| 891 | end | |
| 892 | ||
| 893 | while true do | |
| 894 | swait() | |
| 895 | if aiming == true then | |
| 896 | local aim = CFrame.new(RootPart.Position, mouse.Hit.p) | |
| 897 | local direction = aim.lookVector | |
| 898 | local headingA = math.atan2(direction.x, direction.z) | |
| 899 | headingA = math.deg(headingA) | |
| 900 | Humanoid.AutoRotate = false | |
| 901 | RootPart.CFrame = CFrame.new(RootPart.Position) * angles(math.rad(0), math.rad(headingA - 180), math.rad(0)) | |
| 902 | else | |
| 903 | do | |
| 904 | Humanoid.AutoRotate = true | |
| 905 | updateskills() | |
| 906 | bar5:TweenSize(UDim2.new(1 * (cooldown5 / co5), 0, 1, 0), "Out", "Quad", 0.5) | |
| 907 | bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5) | |
| 908 | bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5) | |
| 909 | bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5) | |
| 910 | bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5) | |
| 911 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 912 | velocity = RootPart.Velocity.y | |
| 913 | sine = sine + change | |
| 914 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 915 | if equipped == true or equipped == false then | |
| 916 | if 1 < RootPart.Velocity.y and hit == nil then | |
| 917 | Anim = "Jump" | |
| 918 | if attack == false then | |
| 919 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos((sine) / 20)) * angles(-180, math.rad(0), math.rad(0)), 0.3) | |
| 920 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 921 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(160,0,0), 0.3) | |
| 922 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 25), 0) * angles(160,0,0), 0.3) | |
| 923 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 924 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 925 | MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 926 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3) | |
| 927 | end | |
| 928 | else | |
| 929 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 930 | Anim = "Fall" | |
| 931 | if attack == false then | |
| 932 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos((sine) / 20)) * angles(90, 0, 0), 0.3) | |
| 933 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3) | |
| 934 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(180,0,0), 0.3) | |
| 935 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 25), 0) * angles(180,0,0), 0.3) | |
| 936 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 937 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 938 | MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 939 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3) | |
| 940 | end | |
| 941 | else | |
| 942 | if Torsovelocity < 1 and hit ~= nil then | |
| 943 | Anim = "Idle" | |
| 944 | if attack == false then | |
| 945 | change = 1 | |
| 946 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos(sine / 20)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 947 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 948 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 949 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 950 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos(sine / 20), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 951 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos(sine / 20), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 952 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)), 0.3) | |
| 953 | end | |
| 954 | else | |
| 955 | if 2 < Torsovelocity and hit ~= nil then | |
| 956 | Anim = "Walk" | |
| 957 | if attack == false then | |
| 958 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 - 0.15 * math.cos(sine / 20)) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 959 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3) | |
| 960 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3) | |
| 961 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos(sine / 25), 0) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.3) | |
| 962 | RH.C0 = clerp(RH.C0, cf(1, -1 + 0.15 * math.cos((sine) / 2), 0) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 963 | LH.C0 = clerp(LH.C0, cf(-1, -1 + 0.15 * math.cos((sine) / 2), 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 964 | MotorWeld.C0 = clerp(MotorWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 965 | FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, -0.3, -0.2) * angles(math.rad(0), math.rad(50), math.rad(-60 - 0.5 * math.cos((sine) / 25))), 0.3) | |
| 966 | end | |
| 967 | end | |
| 968 | end | |
| 969 | end | |
| 970 | end | |
| 971 | end | |
| 972 | end | |
| 973 | end | |
| 974 | if 0 < #Effects then | |
| 975 | for e = 1, #Effects do | |
| 976 | if Effects[e] ~= nil then | |
| 977 | local Thing = Effects[e] | |
| 978 | if Thing ~= nil then | |
| 979 | local Part = Thing[1] | |
| 980 | local Mode = Thing[2] | |
| 981 | local Delay = Thing[3] | |
| 982 | local IncX = Thing[4] | |
| 983 | local IncY = Thing[5] | |
| 984 | local IncZ = Thing[6] | |
| 985 | if Thing[1].Transparency <= 1 then | |
| 986 | if Thing[2] == "Block1" then | |
| 987 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 988 | Mesh = Thing[1].Mesh | |
| 989 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 990 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 991 | else | |
| 992 | if Thing[2] == "Block2" then | |
| 993 | Thing[1].CFrame = Thing[1].CFrame | |
| 994 | Mesh = Thing[7] | |
| 995 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 996 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 997 | else | |
| 998 | if Thing[2] == "Cylinder" then | |
| 999 | Mesh = Thing[1].Mesh | |
| 1000 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1001 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1002 | else | |
| 1003 | if Thing[2] == "Blood" then | |
| 1004 | Mesh = Thing[7] | |
| 1005 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
| 1006 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1007 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1008 | else | |
| 1009 | if Thing[2] == "Elec" then | |
| 1010 | Mesh = Thing[1].Mesh | |
| 1011 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1012 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1013 | else | |
| 1014 | if Thing[2] == "Disappear" then | |
| 1015 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1016 | else | |
| 1017 | if Thing[2] == "Shatter" then | |
| 1018 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1019 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1020 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1021 | Thing[6] = Thing[6] + Thing[5] | |
| 1022 | end | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end | |
| 1026 | end | |
| 1027 | end | |
| 1028 | end | |
| 1029 | else | |
| 1030 | Part.Parent = nil | |
| 1031 | table.remove(Effects, e) | |
| 1032 | end | |
| 1033 | end | |
| 1034 | end | |
| 1035 | end | |
| 1036 | end | |
| 1037 | end |