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| 1 | --By Rufus14 (One of the my best scripts) | |
| 2 | rapid = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 3 | - | rapid.SoundId = "http://roblox.com/asset?id=130771265" |
| 3 | + | rapid.SoundId = "http://roblox.com/asset?id=600993406" |
| 4 | rapid.Volume = 10 | |
| 5 | rapid.PlaybackSpeed = 2 | |
| 6 | fireemblem = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 7 | fireemblem.SoundId = "http://roblox.com/asset?id=227442834" | |
| 8 | fireemblem:Play() | |
| 9 | fireemblem.Looped = true | |
| 10 | sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
| |
| 11 | - | sound.SoundId = "http://roblox.com/asset?id=477273485" |
| 11 | + | sound.SoundId = "http://roblox.com/asset?id=600993406" |
| 12 | Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 13 | mouse = game.Players.LocalPlayer:GetMouse() | |
| 14 | game.Players.LocalPlayer.Character.Humanoid.JumpPower = 70 | |
| 15 | game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 | |
| 16 | plr = game.Players.LocalPlayer.Character | |
| 17 | plrarm = plr["Right Arm"] | |
| 18 | plrlarm = plr["Left Arm"] | |
| 19 | plrhead = plr.Head | |
| 20 | plrleg = plr["Right Leg"] | |
| 21 | plrlleg = plr["Left Leg"] | |
| 22 | plrtorso = plr.Torso | |
| 23 | function ded() | |
| 24 | local ded3 = Instance.new("Sound", plr.Head)
| |
| 25 | ded3.SoundId = "http://roblox.com/asset?id=283428477" | |
| 26 | local ded2 = Instance.new("Sound", plr.Head)
| |
| 27 | ded2.SoundId = "http://roblox.com/asset?id=163154423" | |
| 28 | local ded1 = Instance.new("Sound", plr.Head)
| |
| 29 | ded1.SoundId = "http://roblox.com/asset?id=193821941" | |
| 30 | local ded = Instance.new("Sound", plr.Head)
| |
| 31 | ded.SoundId = "http://roblox.com/asset?id=534997954" | |
| 32 | Math = math.random(1,4) | |
| 33 | if Math == 1 then | |
| 34 | ded3:Play() | |
| 35 | end | |
| 36 | if Math == 2 then | |
| 37 | ded2:Play() | |
| 38 | end | |
| 39 | if Math == 3 then | |
| 40 | ded1:Play() | |
| 41 | end | |
| 42 | if Math == 4 then | |
| 43 | ded:Play() | |
| 44 | end | |
| 45 | ------------------------ | |
| 46 | plrarm.Transparency = 1 | |
| 47 | plrlarm.Transparency = 1 | |
| 48 | plrtorso.Transparency = 1 | |
| 49 | plrleg.Transparency = 1 | |
| 50 | plrlleg.Transparency = 1 | |
| 51 | plrhead.Transparency = 1 | |
| 52 | ------------------------- | |
| 53 | plrarm.CanCollide = true | |
| 54 | plrlarm.CanCollide = true | |
| 55 | plrtorso.CanCollide = false | |
| 56 | plrleg.CanCollide = false | |
| 57 | plrlleg.CanCollide = false | |
| 58 | plrhead.CanCollide = false | |
| 59 | print("ur fukin ded")
| |
| 60 | local fplrtorso = Instance.new("Part", workspace)
| |
| 61 | fplrtorso.Position = plrtorso.Position | |
| 62 | fplrtorso.BrickColor = plrtorso.BrickColor | |
| 63 | fplrtorso.Size = plrtorso.Size | |
| 64 | fplrtorso.LeftSurface = "Smooth" | |
| 65 | fplrtorso.RightSurface = "Smooth" | |
| 66 | fplrtorso.BottomSurface = "Smooth" | |
| 67 | fplrtorso.TopSurface = "Smooth" | |
| 68 | local weldtorso = Instance.new("Weld", fplrtorso)
| |
| 69 | weldtorso.Part0 = fplrtorso | |
| 70 | weldtorso.Part1 = fplrtorso | |
| 71 | local decal = Instance.new("Decal", fplrtorso)
| |
| 72 | decal.Texture = plr["Shirt Graphic"].Graphic | |
| 73 | local fplrhead = Instance.new("Part", workspace)
| |
| 74 | local weldhead = Instance.new("Weld", fplrhead)
| |
| 75 | weldhead.Part0 = fplrhead | |
| 76 | weldhead.Part1 = fplrtorso | |
| 77 | fplrhead.Position = plrhead.Position | |
| 78 | fplrhead.Size = plrhead.Size | |
| 79 | fplrhead.CanCollide = true | |
| 80 | local faic = Instance.new("Decal", fplrhead)
| |
| 81 | faic.Texture = plr.Head.face.Texture | |
| 82 | local weldhead = Instance.new("Weld", fplrhead)
| |
| 83 | weldhead.Part0 = fplrhead | |
| 84 | weldhead.Part1 = fplrtorso | |
| 85 | weldhead.C0 = CFrame.new(0,-1.5,0) | |
| 86 | fplrhead.BrickColor = plrhead.BrickColor | |
| 87 | local mesh = Instance.new("SpecialMesh", fplrhead)
| |
| 88 | mesh.Scale = Vector3.new(1.25, 1.25, 1.25) | |
| 89 | local fplrleg = Instance.new("Part", workspace)
| |
| 90 | fplrleg.BrickColor = plrleg.BrickColor | |
| 91 | fplrleg.Size = plrleg.Size | |
| 92 | fplrleg.Position = plrleg.Position | |
| 93 | fplrleg.CanCollide = false | |
| 94 | local weldleg = Instance.new("Weld", fplrleg)
| |
| 95 | weldleg.Part0 = fplrleg | |
| 96 | weldleg.Part1 = fplrtorso | |
| 97 | weldleg.C0 = CFrame.new(-0.5,2,0) | |
| 98 | -------------------------------------- | |
| 99 | local fplrlleg = Instance.new("Part", workspace)
| |
| 100 | fplrlleg.BrickColor = plrleg.BrickColor | |
| 101 | fplrlleg.Size = plrlleg.Size | |
| 102 | fplrlleg.Position = plrlleg.Position | |
| 103 | fplrlleg.CanCollide = false | |
| 104 | local weldlleg = Instance.new("Weld", fplrlleg)
| |
| 105 | weldlleg.Part0 = fplrlleg | |
| 106 | weldlleg.Part1 = fplrtorso | |
| 107 | weldlleg.C0 = CFrame.new(0.5,2,0) * CFrame.Angles(0,0,0.2) | |
| 108 | ---------------------------------------- | |
| 109 | local fplrarm = Instance.new("Part", workspace)
| |
| 110 | fplrarm.BrickColor = plrarm.BrickColor | |
| 111 | fplrarm.Size = plrarm.Size | |
| 112 | fplrarm.Position = plrarm.Position | |
| 113 | fplrarm.CanCollide = false | |
| 114 | local weldarm = Instance.new("Weld", fplrlleg)
| |
| 115 | weldarm.Part0 = fplrarm | |
| 116 | weldarm.Part1 = fplrtorso | |
| 117 | weldarm.C0 = CFrame.new(1.5,0.35,0) * CFrame.Angles(0,0,0.5) | |
| 118 | ---------------------------------------- | |
| 119 | local fplrlarm = Instance.new("Part", workspace)
| |
| 120 | fplrlarm.BrickColor = plrlarm.BrickColor | |
| 121 | fplrlarm.Size = plrlarm.Size | |
| 122 | fplrlarm.Position = plrlarm.Position | |
| 123 | fplrlarm.CanCollide = false | |
| 124 | local weldlarm = Instance.new("Weld", fplrlleg)
| |
| 125 | weldlarm.Part0 = fplrlarm | |
| 126 | weldlarm.Part1 = fplrtorso | |
| 127 | weldlarm.C0 = CFrame.new(-1.5,0.35,0) * CFrame.Angles(0,0,-0.5) | |
| 128 | wait(10) | |
| 129 | fplrarm:destroy() | |
| 130 | fplrhead:destroy() | |
| 131 | fplrlarm:destroy() | |
| 132 | fplrleg:destroy() | |
| 133 | fplrlleg:destroy() | |
| 134 | fplrtorso:destroy() | |
| 135 | end | |
| 136 | plr.Humanoid.Died:connect(ded) | |
| 137 | function key(key) | |
| 138 | key = key:lower() | |
| 139 | if key == "q" then | |
| 140 | for i = 1,5 do | |
| 141 | wait(0.01) | |
| 142 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
| 143 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
| 144 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
| 145 | end | |
| 146 | sound:Play() | |
| 147 | local hit = Instance.new("Explosion", plr["Right Arm"])
| |
| 148 | hit.Position = plr["Right Arm"].Position | |
| 149 | hit.Visible = false | |
| 150 | hit.BlastPressure = 100000 | |
| 151 | hit.BlastRadius = 3.9 | |
| 152 | wait(0.05) | |
| 153 | for i = 1,5 do | |
| 154 | wait(0.01) | |
| 155 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
| 156 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
| 157 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
| 158 | end | |
| 159 | hit:destroy() | |
| 160 | end | |
| 161 | if key == "e" then | |
| 162 | for i = 1,5 do | |
| 163 | wait(0.01) | |
| 164 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3) | |
| 165 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0) | |
| 166 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
| 167 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06) | |
| 168 | sound.PlaybackSpeed = 0.7 | |
| 169 | end | |
| 170 | sound:Play() | |
| 171 | local hit1 = Instance.new("Explosion", plr["Right Leg"])
| |
| 172 | hit1.Position = plr["Right Leg"].Position | |
| 173 | hit1.Visible = false | |
| 174 | hit1.BlastPressure = 200000 | |
| 175 | hit1.BlastRadius = 2 | |
| 176 | wait(0.1) | |
| 177 | for i = 1,5 do | |
| 178 | wait(0.01) | |
| 179 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3) | |
| 180 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
| 181 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
| 182 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06) | |
| 183 | end | |
| 184 | sound.PlaybackSpeed = 1 | |
| 185 | hit1:destory() | |
| 186 | end | |
| 187 | if key == "r" then | |
| 188 | for i = 1,5 do | |
| 189 | wait(0.01) | |
| 190 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35) | |
| 191 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0) | |
| 192 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35) | |
| 193 | end | |
| 194 | sound:Play() | |
| 195 | local hit2 = Instance.new("Explosion", plr["Left Arm"])
| |
| 196 | hit2.Position = plr["Left Arm"].Position | |
| 197 | hit2.Visible = false | |
| 198 | hit2.BlastPressure = 100000 | |
| 199 | hit2.BlastRadius = 2.5 | |
| 200 | wait(0.05) | |
| 201 | for i = 1,5 do | |
| 202 | wait(0.01) | |
| 203 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35) | |
| 204 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0) | |
| 205 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35) | |
| 206 | end | |
| 207 | hit2:destroy() | |
| 208 | end | |
| 209 | if key:byte() == 32 then | |
| 210 | for i = 1,5 do | |
| 211 | wait(0.01) | |
| 212 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.1) | |
| 213 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.1) | |
| 214 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.08) | |
| 215 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.new(0.2,-0.15,0) | |
| 216 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.07,0,0) | |
| 217 | end | |
| 218 | wait(0.5) | |
| 219 | for i = 1,5 do | |
| 220 | wait(0.01) | |
| 221 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.1) | |
| 222 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.1) | |
| 223 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.08) | |
| 224 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.new(-0.2,0.15,0) | |
| 225 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.07,0,0) | |
| 226 | end | |
| 227 | end | |
| 228 | if key == "t" then | |
| 229 | for i = 1,30 do | |
| 230 | local boom = Instance.new("Explosion", plr.Head)
| |
| 231 | boom.Position = plr["Right Arm"].Position | |
| 232 | boom.BlastPressure = 100 | |
| 233 | boom.BlastRadius = 2 | |
| 234 | boom.Visible = false | |
| 235 | rapid:Play() | |
| 236 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-1.6) | |
| 237 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,1.6) | |
| 238 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(1.1,0,0) | |
| 239 | wait(0.05) | |
| 240 | boom:destroy() | |
| 241 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-1.1,0,0) | |
| 242 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-1.6) | |
| 243 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,1.6) | |
| 244 | wait(0.05) | |
| 245 | local boom1 = Instance.new("Explosion", plr.Head)
| |
| 246 | boom1.Position = plr["Left Arm"].Position | |
| 247 | boom1.BlastPressure = 100 | |
| 248 | boom1.BlastRadius = 2 | |
| 249 | boom1.Visible = false | |
| 250 | rapid:Play() | |
| 251 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(1.1,0,0) | |
| 252 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-1.6) | |
| 253 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,1.6) | |
| 254 | wait(0.05) | |
| 255 | boom1:destroy() | |
| 256 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-1.1,0,0) | |
| 257 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,1.6) | |
| 258 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-1.6) | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | mouse.KeyDown:connect(key) | |
| 263 | plr = game.Players.LocalPlayer.Character | |
| 264 | sound1 = Instance.new("Sound", plr.Head)
| |
| 265 | - | sound1.SoundId = "http://www.roblox.com/asset/?id=212675193" |
| 265 | + | sound1.SoundId = "http://www.roblox.com/asset/?id=227442834" |
| 266 | sound1:Play() | |
| 267 | sound1.Looped = true | |
| 268 | sound1.Volume = 1 | |
| 269 | plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0) | |
| 270 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
| 271 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1) | |
| 272 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
| 273 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15) | |
| 274 | while true do | |
| 275 | wait(0.01) | |
| 276 | for i = 1,2 do | |
| 277 | wait(0.05) | |
| 278 | plr = game.Players.LocalPlayer.Character | |
| 279 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
| 280 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
| 281 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
| 282 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0) | |
| 283 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0) | |
| 284 | end | |
| 285 | for i = 1,2 do | |
| 286 | wait(0.05) | |
| 287 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
| 288 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
| 289 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
| 290 | plr = game.Players.LocalPlayer.Character | |
| 291 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0) | |
| 292 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0) | |
| 293 | end | |
| 294 | for i = 1,3 do | |
| 295 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005) | |
| 296 | wait(0.05) | |
| 297 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
| 298 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005) | |
| 299 | plr = game.Players.LocalPlayer.Character | |
| 300 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0) | |
| 301 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0) | |
| 302 | end | |
| 303 | wait(1) | |
| 304 | ------------------------------------------------------------------------------------------------------- | |
| 305 | for i = 1,3 do | |
| 306 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
| 307 | wait(0.05) | |
| 308 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
| 309 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
| 310 | plr = game.Players.LocalPlayer.Character | |
| 311 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
| 312 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0) | |
| 313 | ||
| 314 | end | |
| 315 | for i = 1,2 do | |
| 316 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
| 317 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
| 318 | wait(0.05) | |
| 319 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
| 320 | plr = game.Players.LocalPlayer.Character | |
| 321 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
| 322 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0) | |
| 323 | ||
| 324 | end | |
| 325 | for i = 1,2 do | |
| 326 | plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005) | |
| 327 | plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005) | |
| 328 | wait(0.05) | |
| 329 | plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005) | |
| 330 | plr = game.Players.LocalPlayer.Character | |
| 331 | plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
| 332 | plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0) | |
| 333 | ||
| 334 | end | |
| 335 | end |