SHOW:
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- or go back to the newest paste.
| 1 | a = 1 | |
| 2 | level = 1 | |
| 3 | levelreached = 1 | |
| 4 | moves = 0 | |
| 5 | totalmoves = 0 | |
| 6 | game = false | |
| 7 | finished = false | |
| 8 | alpha = 384 | |
| 9 | levelreached = 1 | |
| 10 | scroll = 90 | |
| 11 | alpha = 384 | |
| 12 | leftscroll = false | |
| 13 | rightscroll = false | |
| 14 | --tile = {0,4,5,10,20,6,14,0}
| |
| 15 | tile = {0,84,6,94,21,92,15,82}
| |
| 16 | tilechange = {0,84,6,94,21,92,15,82}
| |
| 17 | tilesel = {0,42,3,47,10,46,7,41}
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| 18 | tilechangesel = {0,42,3,47,10,46,7,41}
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| 19 | floormap = {
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| 20 | --level 1 | |
| 21 | {{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 22 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 23 | {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
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| 24 | {1,1,1,1,1,1,0,0,0,0,0,0,0,0,0},
| |
| 25 | {1,1,1,1,1,1,1,1,1,0,0,0,0,0,0},
| |
| 26 | {0,1,1,1,1,1,1,1,1,1,0,0,0,0,0},
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| 27 | {0,0,0,0,0,1,1,2,1,1,0,0,0,0,0},
| |
| 28 | {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
| |
| 29 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 30 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 31 | {8,7},1,{1,1,1,1,1,1,1},{2,4,2,4}},
| |
| 32 | --level 2 | |
| 33 | {{0,0,0,0,0,0,1,1,1,1,0,0,1,1,1},
| |
| 34 | {1,1,1,1,0,0,1,1,4,1,0,0,1,2,1},
| |
| 35 | {1,1,3,1,0,0,1,1,1,1,0,0,1,1,1},
| |
| 36 | {1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
| |
| 37 | {1,1,1,1,0,0,1,1,1,1,0,0,1,1,1},
| |
| 38 | {1,1,1,1,0,0,1,1,1,1,0,0,0,0,0},
| |
| 39 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 40 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 41 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 42 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 43 | {14,2},2,{3,3,2,5,5,5,6,1},{9,2,2,5,11,5,12,1},{2,5,2,5}},
| |
| 44 | --level 3 | |
| 45 | {{0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
| |
| 46 | {1,1,1,1,0,0,1,1,1,0,0,1,1,0,0},
| |
| 47 | {1,1,1,1,1,1,1,1,1,0,0,1,1,1,1},
| |
| 48 | {1,1,1,1,0,0,0,0,0,0,0,1,1,2,1},
| |
| 49 | {1,1,1,1,0,0,0,0,0,0,0,1,1,1,1},
| |
| 50 | {0,0,0,0,0,0,0,0,0,0,0,0,1,1,1},
| |
| 51 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 52 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 53 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 54 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 55 | {14,4},1,{1,1,1,1,1,1,1,1},{2,4,2,4}},
| |
| 56 | --level 4 | |
| 57 | {{0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
| |
| 58 | {0,0,0,5,5,5,5,5,5,5,0,0,0,0,0},
| |
| 59 | {1,1,1,1,0,0,0,0,0,1,1,1,0,0,0},
| |
| 60 | {1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
| |
| 61 | {1,1,1,0,0,0,0,0,0,0,1,1,0,0,0},
| |
| 62 | {1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
| |
| 63 | {1,1,1,0,0,1,1,1,1,5,5,5,5,5,0},
| |
| 64 | {0,0,0,0,0,1,2,1,0,0,5,5,1,5,0},
| |
| 65 | {0,0,0,0,0,1,1,1,0,0,5,5,5,5,0},
| |
| 66 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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| 67 | {7,8},1,{1,1,1,1,1,1,1,1},{2,6,2,6}},
| |
| 68 | --level 5 | |
| 69 | {{0,0,0,0,0,0,0,0,0,0,0,1,1,1,1},
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| 70 | {0,1,1,1,1,1,1,1,3,1,1,1,1,1,1},
| |
| 71 | {0,1,1,1,1,0,0,0,0,0,0,0,1,1,1},
| |
| 72 | {0,1,1,3,1,0,0,0,0,0,0,0,0,0,0},
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| 73 | {0,1,1,1,1,0,0,0,0,0,0,0,0,0,0},
| |
| 74 | {0,0,0,1,1,1,3,1,1,1,1,1,1,0,0},
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| 75 | {0,0,0,0,0,0,0,0,0,0,1,1,1,1,3},
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| 76 | {1,1,1,0,0,0,0,0,0,0,1,1,1,1,1},
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| 77 | {1,2,1,1,1,1,1,1,1,1,1,1,1,0,0},
| |
| 78 | {1,1,1,1,0,0,0,0,0,0,0,0,0,0,0},
| |
| 79 | {2,9},4,{9,2,2,2,6,2,7,2},{4,4,2,9,6,9,7,1},{7,6,2,9,6,9,7,0},{15,7,2,9,6,9,7,2},{14,2,14,2}},
| |
| 80 | --level 6 | |
| 81 | {{0,0,0,0,0,1,1,1,1,1,1,0,0,0,0},
| |
| 82 | {0,0,0,0,0,1,0,0,1,1,1,0,0,0,0},
| |
| 83 | {0,0,0,0,0,1,0,0,1,1,1,1,1,0,0},
| |
| 84 | {1,1,1,1,1,1,0,0,0,0,0,1,1,1,1},
| |
| 85 | {0,0,0,0,1,1,1,0,0,0,0,1,1,2,1},
| |
| 86 | {0,0,0,0,1,1,1,0,0,0,0,0,1,1,1},
| |
| 87 | {0,0,0,0,0,0,1,0,0,1,1,0,0,0,0},
| |
| 88 | {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
| |
| 89 | {0,0,0,0,0,0,1,1,1,1,1,0,0,0,0},
| |
| 90 | {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
| |
| 91 | {14,5},1,{1,1,1,1,1,1,1,1},{1,4,1,4}},
| |
| 92 | --level 7 | |
| 93 | {{0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
| |
| 94 | {0,0,0,0,0,0,0,0,1,1,1,1,0,0,0},
| |
| 95 | {1,1,1,0,0,0,0,0,1,0,0,1,1,1,1},
| |
| 96 | {1,1,1,1,1,1,1,1,1,0,0,0,1,2,1},
| |
| 97 | {1,1,1,0,0,0,0,1,1,4,0,0,1,1,1},
| |
| 98 | {1,1,1,0,0,0,0,1,1,1,0,0,1,1,1},
| |
| 99 | {0,1,1,0,0,0,0,1,0,0,0,0,0,0,0},
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| 100 | {0,0,1,1,1,1,1,1,0,0,0,0,0,0,0},
| |
| 101 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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| 102 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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| 103 | {14,4},1,{10,5,1,7,4,1},{2,4,2,4}},
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| 104 | --level 8 | |
| 105 | {{0,0,1,1,1,1,0,0,0,0,0,0,0,0,0},
| |
| 106 | {0,0,1,2,1,1,0,0,0,0,0,0,0,0,0},
| |
| 107 | {0,0,1,1,1,0,0,0,0,0,0,0,0,0,0},
| |
| 108 | {0,0,1,0,0,0,1,1,1,1,1,1,0,0,0},
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| 109 | {0,0,1,0,0,0,1,1,0,0,1,1,0,0,0},
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| 110 | {0,1,1,1,1,1,1,1,0,0,1,1,1,0,0},
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| 111 | {0,0,0,0,0,0,1,3,0,0,0,0,1,0,0},
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| 112 | {0,0,0,0,0,0,1,1,1,1,0,0,1,0,0},
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| 113 | {0,0,0,0,0,0,1,1,1,1,1,1,1,0,0},
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| 114 | {0,0,0,0,0,0,0,0,0,1,1,1,0,0,0},
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| 115 | {4,2},1,{8,7,2,1,6,2,6,0},{2,6,2,6}},
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| 116 | --level 9 | |
| 117 | {{0,0,0,0,0,0,0,0,0,0,0,0,0,4,0},
| |
| 118 | {0,0,0,0,0,0,1,1,1,0,0,1,1,1,0},
| |
| 119 | {0,0,0,0,0,0,1,4,1,1,1,1,1,0,0},
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| 120 | {0,0,0,0,1,1,1,1,1,0,0,1,1,0,0},
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| 121 | {0,0,0,0,1,2,1,0,0,0,0,1,1,0,0},
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| 122 | {0,1,1,1,1,1,1,0,0,0,1,1,1,1,0},
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| 123 | {0,1,1,1,1,0,0,0,0,0,1,1,1,1,0},
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| 124 | {0,1,1,1,1,0,0,1,1,1,1,1,0,0,0},
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| 125 | {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
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| 126 | {0,0,0,0,0,0,1,1,1,0,0,0,0,0,0},
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| 127 | {6,5},2,{14,1,1,5,8,1,2},{8,3,1,3,14,1,2},{4,7,4,7}},
| |
| 128 | --level 10 | |
| 129 | {{1,1,1,5,1,1,1,1,5,1,1,1,1,0,0},
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| 130 | {1,1,0,0,0,0,0,0,0,0,1,1,1,0,0},
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| 131 | {1,1,0,0,0,0,0,0,0,0,0,1,1,1,0},
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| 132 | {1,1,1,0,0,0,1,1,1,0,0,1,1,1,0},
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| 133 | {1,1,1,5,5,5,1,2,1,0,0,1,1,1,0},
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| 134 | {1,1,1,0,0,5,1,1,1,0,0,1,1,1,0},
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| 135 | {0,0,1,0,0,5,5,5,5,5,1,1,0,0,0},
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| 136 | {0,0,1,1,1,5,5,1,5,5,5,0,0,0,0},
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| 137 | {0,0,0,1,1,5,5,5,5,5,5,0,0,0,0},
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| 138 | {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
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| 139 | {8,5},1,{1,1,1,1,1,1},{13,4,13,4}},
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| 140 | --level 11 | |
| 141 | {{0,0,0,0,0,0,0,0,1,1,1,0,0,0,0},
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| 142 | {0,0,0,1,1,1,0,0,1,1,1,0,0,0,0},
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| 143 | {1,0,0,1,1,1,1,1,1,1,1,1,1,1,0},
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| 144 | {1,0,0,1,1,1,0,0,0,0,0,0,4,1,0},
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| 145 | {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
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| 146 | {1,0,0,0,0,0,0,0,0,0,0,0,1,1,0},
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| 147 | {1,0,0,0,0,0,0,0,1,1,1,1,1,1,0},
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| 148 | {1,1,1,1,1,0,0,0,1,1,1,0,0,0,0},
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| 149 | {0,1,1,2,1,0,0,0,1,1,1,0,0,0,0},
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| 150 | {0,0,1,1,1,0,0,0,1,1,1,1,1,4,0},
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| 151 | {4,9},2,{13,4,2,3,2,3,3,2},{14,10,2,4,2,4,3,2},{5,3,5,3}},
| |
| 152 | --level 12 | |
| 153 | {{1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 154 | {1,1,1,1,1,1,1,1,1,0,0,0,1,1,1},
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| 155 | {1,1,1,0,0,0,0,0,1,1,1,1,1,2,1},
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| 156 | {1,1,1,0,0,0,0,0,0,0,0,0,4,4,1},
| |
| 157 | {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 158 | {1,1,1,0,0,0,0,0,0,0,0,0,0,0,0},
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| 159 | {1,1,1,0,0,0,0,1,1,1,1,1,4,0,0},
| |
| 160 | {1,1,1,1,1,1,1,1,0,0,0,1,1,0,0},
| |
| 161 | {1,3,1,0,0,0,0,0,0,0,0,1,1,0,0},
| |
| 162 | {1,1,1,0,0,0,0,0,0,0,0,1,4,0,0},
| |
| 163 | {14,3},5,{13,4,1,7,7,0},{14,4,1,7,7,1},{13,7,1,3,8,1},{2,9,1,8,9,2},{13,10,2,2,10,8,10,2},{2,2,2,2}},
| |
| 164 | --level 13 | |
| 165 | {{0,0,0,0,0,0,0,3,0,0,0,0,0,0,0},
| |
| 166 | {1,1,3,1,0,0,0,1,0,0,0,0,0,0,0},
| |
| 167 | {1,1,1,1,1,0,0,1,0,0,0,0,0,0,0},
| |
| 168 | {1,3,1,1,1,1,1,1,0,0,1,1,0,0,1},
| |
| 169 | {1,1,1,1,1,0,0,0,1,0,0,0,1,0,0},
| |
| 170 | {1,1,3,1,0,0,0,0,1,0,0,0,1,0,0},
| |
| 171 | {1,0,0,0,0,0,0,0,3,0,0,1,1,1,0},
| |
| 172 | {1,0,0,0,0,0,0,0,0,0,1,1,2,1,0},
| |
| 173 | {1,0,0,4,0,0,0,0,0,0,1,1,1,1,0},
| |
| 174 | {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
| |
| 175 | {13,8},6,{2,4,2,4,9,4,10,0},{3,6,4,9,2,9,3,4,13,4,14,0},{3,2,4,9,2,9,3,4,13,4,14,0},{8,1,2,4,9,4,10,1},{9,7,4,9,2,9,3,4,13,4,14,1},{4,9,1,5,6,2},{3,4,3,4}},
| |
| 176 | --level 14 | |
| 177 | {{0,1,1,1,1,1,1,1,1,1,3,1,1,1,1},
| |
| 178 | {0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
| |
| 179 | {0,0,0,0,0,1,1,0,0,0,0,0,0,1,1},
| |
| 180 | {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
| |
| 181 | {0,0,0,0,0,0,0,0,0,0,0,0,0,1,1},
| |
| 182 | {1,1,1,0,0,1,1,0,0,1,3,1,1,1,1},
| |
| 183 | {1,2,1,0,0,1,1,0,0,0,0,0,0,0,0},
| |
| 184 | {1,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
| |
| 185 | {0,1,1,0,0,1,1,0,0,0,0,0,0,0,0},
| |
| 186 | {0,1,1,1,1,1,1,1,1,1,3,1,1,1,0},
| |
| 187 | {2,7},3,{11,1,2,6,8,6,9,2},{11,6,2,10,3,10,4,0},{11,10,2,10,3,10,4,1},{2,1,2,1}},
| |
| 188 | --level 15 | |
| 189 | {{0,0,0,0,0,0,0,0,1,1,0,0,0,0,0},
| |
| 190 | {0,0,0,0,0,0,0,1,1,1,0,0,0,0,0},
| |
| 191 | {1,1,0,0,1,1,1,1,1,1,0,0,0,0,0},
| |
| 192 | {1,1,1,1,1,1,0,0,1,0,0,0,0,0,0},
| |
| 193 | {1,1,1,1,0,0,0,0,1,0,0,0,1,1,1},
| |
| 194 | {0,1,1,0,0,0,0,0,4,1,1,1,1,2,1},
| |
| 195 | {0,0,1,0,0,0,0,0,4,1,0,0,1,1,1},
| |
| 196 | {0,0,1,1,1,0,0,0,1,1,0,0,0,0,0},
| |
| 197 | {0,0,0,1,1,1,0,0,1,1,0,0,0,0,0},
| |
| 198 | {0,0,0,0,1,1,1,1,1,1,0,0,0,0,0},
| |
| 199 | {14,6},2,{9,6,1,10,4,2},{9,7,1,8,6,2},{2,4,2,4}},
| |
| 200 | --level 16 | |
| 201 | {{0,0,0,0,0,1,1,0,0,0,0,1,1,1,0},
| |
| 202 | {0,0,0,1,1,1,1,1,1,0,0,1,2,1,0},
| |
| 203 | {1,1,1,1,1,1,3,1,1,1,1,1,1,1,0},
| |
| 204 | {1,1,1,1,3,0,0,1,1,1,1,1,0,0,0},
| |
| 205 | {1,1,1,0,0,0,0,0,0,1,1,1,0,0,0},
| |
| 206 | {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
| |
| 207 | {0,1,0,0,0,0,0,0,0,0,1,0,0,0,0},
| |
| 208 | {0,1,0,0,0,0,0,0,0,1,1,0,0,0,0},
| |
| 209 | {0,1,1,0,0,0,0,0,0,1,1,0,0,0,0},
| |
| 210 | {0,0,4,0,0,0,0,0,0,4,0,0,0,0,0},
| |
| 211 | {13,2},4,{5,4,2,8,3,4,13,0},{7,3,2,8,3,4,13,0},{3,10,1,4,13,2},{10,10,1,8,3,2},{2,4,2,4}}
| |
| 212 | } | |
| 213 | colormap = {{170,170,170},{194,41,0},{100,100,100},{50,50,50},{194,141,0}}
| |
| 214 | --1=0,84,6,94,21,92,15,82, 2=finish, 3=button, 4=hard button, 5=orange (weight) | |
| 215 | --button:x,y hardbutton:y,x orange:x,y finish:x,y | |
| 216 | --floormap{{{0,84,6,94,21,92,15,82s},{finish},nrofbridges,{button1coord,nrof0,84,6,94,21,92,15,82stobridge,bridge1coord,bridge2coord},{butto...},{startcoord,startcoord}}
| |
| 217 | blockpos = floormap[level][13+floormap[level][12]] | |
| 218 | blockdir = 1 | |
| 219 | --blockdir 1=hor, 2=vert | |
| 220 | up = true | |
| 221 | done = false | |
| 222 | win = false | |
| 223 | falling = false | |
| 224 | button = false | |
| 225 | totalmoves = totalmoves + moves | |
| 226 | moves = 0 | |
| 227 | alpha = 384 | |
| 228 | m=0 | |
| 229 | zmg.clear() | |
| 230 | repeat | |
| 231 | if levelreached<16 then | |
| 232 | finished = false | |
| 233 | else | |
| 234 | finished = true | |
| 235 | end | |
| 236 | function onarrowKey() | |
| 237 | ||
| 238 | if game then | |
| 239 | if not done then | |
| 240 | if zmg.keyMenuFast()==27 then | |
| 241 | blockpos[1] = blockpos[1] + 1 | |
| 242 | blockpos[3] = blockpos[3] + 1 | |
| 243 | moves = moves+1 | |
| 244 | if up then | |
| 245 | up = false | |
| 246 | blockdir=1 | |
| 247 | blockpos[3]=blockpos[1]+1 | |
| 248 | blockpos[4]=blockpos[2] | |
| 249 | elseif blockdir==1 then | |
| 250 | up = true | |
| 251 | blockpos[1] = blockpos[1] + 1 | |
| 252 | blockpos[3]=blockpos[1] | |
| 253 | blockpos[4]=blockpos[2] | |
| 254 | end | |
| 255 | if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]]then | |
| 256 | done = true | |
| 257 | win = false | |
| 258 | end | |
| 259 | elseif zmg.keyMenuFast()==38 then | |
| 260 | blockpos[1] = blockpos[1] - 1 | |
| 261 | blockpos[3]=blockpos[3] - 1 | |
| 262 | moves = moves+1 | |
| 263 | if up then | |
| 264 | up = false | |
| 265 | blockdir=1 | |
| 266 | blockpos[1]=blockpos[1] - 1 | |
| 267 | blockpos[3]=blockpos[1] + 1 | |
| 268 | blockpos[4]=blockpos[2] | |
| 269 | elseif blockdir==1 then | |
| 270 | up = true | |
| 271 | blockpos[3]=blockpos[1] | |
| 272 | blockpos[4]=blockpos[2] | |
| 273 | end | |
| 274 | if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then | |
| 275 | done = true | |
| 276 | win = false | |
| 277 | end | |
| 278 | elseif zmg.keyMenuFast()==28 then | |
| 279 | blockpos[2] = blockpos[2] - 1 | |
| 280 | blockpos[4] = blockpos[4] - 1 | |
| 281 | moves = moves+1 | |
| 282 | if up then | |
| 283 | up = false | |
| 284 | blockdir=2 | |
| 285 | blockpos[2] = blockpos[2] - 1 | |
| 286 | blockpos[3]=blockpos[1] | |
| 287 | blockpos[4]=blockpos[2]+1 | |
| 288 | elseif blockdir==2 then | |
| 289 | up = true | |
| 290 | blockpos[3]=blockpos[1] | |
| 291 | blockpos[4]=blockpos[2] | |
| 292 | end | |
| 293 | if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then | |
| 294 | if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then | |
| 295 | done = true | |
| 296 | win = false | |
| 297 | end | |
| 298 | else | |
| 299 | done = true | |
| 300 | win=false | |
| 301 | end | |
| 302 | elseif zmg.keyMenuFast()==37 then | |
| 303 | blockpos[2] = blockpos[2] + 1 | |
| 304 | blockpos[4] = blockpos[4] + 1 | |
| 305 | moves = moves+1 | |
| 306 | if up then | |
| 307 | up = false | |
| 308 | blockdir=2 | |
| 309 | blockpos[3]=blockpos[1] | |
| 310 | blockpos[4]=blockpos[2]+1 | |
| 311 | elseif blockdir==2 then | |
| 312 | up = true | |
| 313 | blockpos[2] = blockpos[2] + 1 | |
| 314 | blockpos[3]=blockpos[1] | |
| 315 | blockpos[4]=blockpos[2] | |
| 316 | end | |
| 317 | if blockpos[2]>10 or blockpos[4]>10 then | |
| 318 | gmeover = true | |
| 319 | else | |
| 320 | if floormap[level][blockpos[2]][blockpos[1]]==0 or floormap[level][blockpos[4]][blockpos[3]]==0 or not floormap[level][blockpos[4]][blockpos[3]] or not floormap[level][blockpos[2]][blockpos[1]] then | |
| 321 | done = true | |
| 322 | win = false | |
| 323 | falling = true | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | if blockpos[1]<16 and blockpos[1]>0 and blockpos[2]<11 and blockpos[2]>0 then | |
| 328 | for m=0,floormap[level][12]-1 do | |
| 329 | if floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==3 then | |
| 330 | if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] or blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then | |
| 331 | button = true | |
| 332 | for l=1,floormap[level][13+m][3] do | |
| 333 | if floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then | |
| 334 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1 | |
| 335 | elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then | |
| 336 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0 | |
| 337 | elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then | |
| 338 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1 | |
| 339 | elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==2 then | |
| 340 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0 | |
| 341 | elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==0 then | |
| 342 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0 | |
| 343 | elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==1 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then | |
| 344 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1 | |
| 345 | elseif floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 and floormap[level][13+m][4+2*floormap[level][13+m][3]]==1 then | |
| 346 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1 | |
| 347 | end | |
| 348 | --veld = 1, knop = 0 ==> veld = 0 OK | |
| 349 | --veld = 1, knop = 1 ==> veld = 1 OK | |
| 350 | --veld = 1, knop = 2 ==> veld = 0 OK | |
| 351 | --veld = 0, knop = 0 ==> veld = 0 OK | |
| 352 | --veld = 0, knop = 1 ==> veld = 1 OK | |
| 353 | --veld = 0, knop = 2 ==> veld = 1 OK | |
| 354 | end | |
| 355 | end | |
| 356 | elseif floormap[level][floormap[level][13+m][2]][floormap[level][13+m][1]]==4 then | |
| 357 | if blockpos[1]==floormap[level][13+m][1] and blockpos[2]==floormap[level][13+m][2] and blockpos[3]==floormap[level][13+m][1] and blockpos[4]==floormap[level][13+m][2] then | |
| 358 | for l=1,floormap[level][13+m][3] do | |
| 359 | if floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]==0 then | |
| 360 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=1 | |
| 361 | else | |
| 362 | floormap[level][floormap[level][13+m][3+2*l-1]][floormap[level][13+m][3+2*l]]=0 | |
| 363 | end | |
| 364 | end | |
| 365 | end | |
| 366 | end | |
| 367 | if floormap[level][blockpos[2]][blockpos[1]]==5 and floormap[level][blockpos[4]][blockpos[3]]==5 and blockpos[1]==blockpos[3] and blockpos[2]==blockpos[4] then | |
| 368 | done=true | |
| 369 | win=false | |
| 370 | falling=true | |
| 371 | end | |
| 372 | end | |
| 373 | if blockpos[1]==floormap[level][11][1] and blockpos[2]==floormap[level][11][2] and up then | |
| 374 | done=true | |
| 375 | win=true | |
| 376 | end | |
| 377 | else | |
| 378 | done = true | |
| 379 | win = false | |
| 380 | ||
| 381 | moves = moves + 1 | |
| 382 | end | |
| 383 | else | |
| 384 | if zmg.keyMenuFast()==38 then | |
| 385 | if not leftscroll then | |
| 386 | leftscroll = true | |
| 387 | elseif level>2 and leftscroll then | |
| 388 | leftscroll = false | |
| 389 | end | |
| 390 | end | |
| 391 | if zmg.keyMenuFast()==27 then | |
| 392 | if not rightscroll then | |
| 393 | rightscroll = true | |
| 394 | elseif level<=14 and rightscroll then | |
| 395 | rightscroll = false | |
| 396 | end | |
| 397 | end | |
| 398 | end | |
| 399 | end | |
| 400 | end | |
| 401 | function ontabKey() | |
| 402 | zmg.clear() | |
| 403 | if game then | |
| 404 | game = false | |
| 405 | zmg.fastCopy() | |
| 406 | else | |
| 407 | level = levelreached | |
| 408 | zmg.fastCopy() | |
| 409 | end | |
| 410 | end | |
| 411 | function onenterKey() | |
| 412 | if game then | |
| 413 | if done and win then | |
| 414 | level=level+1 | |
| 415 | if level>levelreached then | |
| 416 | levelreached = level | |
| 417 | done = false | |
| 418 | win = false | |
| 419 | alpha = 384 | |
| 420 | blockpos = floormap[level][13+floormap[level][12]] | |
| 421 | end | |
| 422 | --var.store("levelreached",levelreached)
| |
| 423 | end | |
| 424 | if done and not win then | |
| 425 | --var.store("levelreached",levelreached)
| |
| 426 | end | |
| 427 | zmg.fastCopy() | |
| 428 | else | |
| 429 | game = true | |
| 430 | zmg.fastCopy() | |
| 431 | end | |
| 432 | end | |
| 433 | function drawselector() | |
| 434 | zmg.clear() | |
| 435 | -- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF) | |
| 436 | zmg.makeColor(0,0,0) | |
| 437 | zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF) | |
| 438 | for i=1,10 do | |
| 439 | for j=1,15 do | |
| 440 | zmg.makeColor(170,170,170) | |
| 441 | for k=1,7,2 do | |
| 442 | --tilechange[k]=0,84,6,94,21,92,15,82[k]+i*7+j*8-18 | |
| 443 | --tilechange[k+1]=0,84,6,94,21,92,15,82[k+1]+i*5-j*1+5 | |
| 444 | tilechangesel[k]=tilechangesel[k]+i*3+j*8+scroll | |
| 445 | tilechangesel[k+1]=tilechangesel[k+1]+i*6-j*1+40 | |
| 446 | end | |
| 447 | if floormap[level][i][j] == 1 then | |
| 448 | zmg.drawLine(tilechangesel[1],tilechangesel[2],tilechangesel[3],tilechangesel[4],0x0000) | |
| 449 | zmg.drawLine(tilechangesel[3],tilechangesel[4],tilechangesel[5],tilechangesel[6],0x0000) | |
| 450 | zmg.drawLine(tilechangesel[5],tilechangesel[6],tilechangesel[7],tilechangesel[8],0x0000) | |
| 451 | zmg.drawLine(tilechangesel[7],tilechangesel[8],tilechangesel[1],tilechangesel[2],0x0000) | |
| 452 | elseif floormap[level][i][j]==2 then | |
| 453 | zmg.makeColor(194,41,0) | |
| 454 | zmg.drawLine(tilechangesel[1],tilechangesel[2],tilechangesel[3],tilechangesel[4],zmg.makeColor(194,41,0)) | |
| 455 | zmg.drawLine(tilechangesel[3],tilechangesel[4],tilechangesel[5],tilechangesel[6],zmg.makeColor(194,41,0)) | |
| 456 | zmg.drawLine(tilechangesel[5],tilechangesel[6],tilechangesel[7],tilechangesel[8],zmg.makeColor(194,41,0)) | |
| 457 | zmg.drawLine(tilechangesel[7],tilechangesel[8],tilechangesel[1],tilechangesel[2],zmg.makeColor(194,41,0)) | |
| 458 | zmg.makeColor(170,170,170) | |
| 459 | elseif floormap[level][i][j]==3 then | |
| 460 | zmg.makeColor(100,100,100) | |
| 461 | zmg.drawLine(tilechangesel[1],tilechangesel[2],tilechangesel[3],tilechangesel[4],zmg.makeColor(100,100,100)) | |
| 462 | zmg.drawLine(tilechangesel[3],tilechangesel[4],tilechangesel[5],tilechangesel[6],zmg.makeColor(100,100,100)) | |
| 463 | zmg.drawLine(tilechangesel[5],tilechangesel[6],tilechangesel[7],tilechangesel[8],zmg.makeColor(100,100,100)) | |
| 464 | zmg.drawLine(tilechangesel[7],tilechangesel[8],tilechangesel[1],tilechangesel[2],zmg.makeColor(100,100,100)) | |
| 465 | zmg.makeColor(170,170,170) | |
| 466 | elseif floormap[level][i][j]==4 then | |
| 467 | zmg.makeColor(50,50,50) | |
| 468 | zmg.drawLine(tilechangesel[1],tilechangesel[2],tilechangesel[3],tilechangesel[4],zmg.makeColor(50,50,50)) | |
| 469 | zmg.drawLine(tilechangesel[3],tilechangesel[4],tilechangesel[5],tilechangesel[6],zmg.makeColor(50,50,50)) | |
| 470 | zmg.drawLine(tilechangesel[5],tilechangesel[6],tilechangesel[7],tilechangesel[8],zmg.makeColor(50,50,50)) | |
| 471 | zmg.drawLine(tilechangesel[7],tilechangesel[8],tilechangesel[1],tilechangesel[2],zmg.makeColor(50,50,50)) | |
| 472 | zmg.makeColor(170,170,170) | |
| 473 | elseif floormap[level][i][j]==5 then | |
| 474 | zmg.makeColor(194,141,0) | |
| 475 | zmg.drawLine(tilechangesel[1],tilechangesel[2],tilechangesel[3],tilechangesel[4],zmg.makeColor(194,141,0)) | |
| 476 | zmg.drawLine(tilechangesel[3],tilechangesel[4],tilechangesel[5],tilechangesel[6],zmg.makeColor(194,141,0)) | |
| 477 | zmg.drawLine(tilechangesel[5],tilechangesel[6],tilechangesel[7],tilechangesel[8],zmg.makeColor(194,141,0)) | |
| 478 | zmg.drawLine(tilechangesel[7],tilechangesel[8],tilechangesel[1],tilechangesel[2],zmg.makeColor(194,141,0)) | |
| 479 | zmg.makeColor(170,170,170) | |
| 480 | end | |
| 481 | --zmg.makeColor(unpack(colormap[floormap[level][i][j]])) | |
| 482 | --zmg.drawLine(0,84,6,94,21,92,15,82) | |
| 483 | tilechangesel = {0,42,3,47,10,46,8,41}
| |
| 484 | end | |
| 485 | end | |
| 486 | if levelreached > 1 then | |
| 487 | if level < levelreached then | |
| 488 | if zmg.keyMenuFast()==27 then | |
| 489 | zmg.clear() | |
| 490 | level = level+1 | |
| 491 | end | |
| 492 | end | |
| 493 | if level > 1 then | |
| 494 | if zmg.keyMenuFast()==38 then | |
| 495 | zmg.clear() | |
| 496 | level = level-1 | |
| 497 | end | |
| 498 | end | |
| 499 | end | |
| 500 | end | |
| 501 | function drawgame() | |
| 502 | ||
| 503 | zmg.clear() | |
| 504 | if finished then | |
| 505 | zmg.drawText(60,25,"Game finished (last level reached)",0x0000, 0xFFFF) | |
| 506 | end | |
| 507 | zmg.drawText(130,5,"Level "..level,0x0000, 0xFFFF) | |
| 508 | -- zmg.drawText(0,0,"levelreached = "..levelreached,0x0000, 0xFFFF) | |
| 509 | zmg.makeColor(170,170,170) | |
| 510 | for i=1,10 do | |
| 511 | for j=1,15 do | |
| 512 | for k=1,7,2 do | |
| 513 | tilechange[k]=tilechange[k]+i*7+j*16-18 | |
| 514 | tilechange[k+1]=tilechange[k+1]+i*11-j*2+5 | |
| 515 | end | |
| 516 | if floormap[level][i][j]==1 then | |
| 517 | zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],0x0000) | |
| 518 | zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],0x0000) | |
| 519 | zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],0x0000) | |
| 520 | zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],0x0000) | |
| 521 | elseif floormap[level][i][j]==2 then | |
| 522 | zmg.makeColor(194,41,0) | |
| 523 | zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(194,41,0)) | |
| 524 | zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(194,41,0)) | |
| 525 | zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(194,41,0)) | |
| 526 | zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(194,41,0)) | |
| 527 | zmg.makeColor(170,170,170) | |
| 528 | elseif floormap[level][i][j]==3 then | |
| 529 | zmg.makeColor(100,100,100) | |
| 530 | zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(100,100,100)) | |
| 531 | zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(100,100,100)) | |
| 532 | zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(100,100,100)) | |
| 533 | zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(100,100,100)) | |
| 534 | zmg.makeColor(170,170,170) | |
| 535 | elseif floormap[level][i][j]==4 then | |
| 536 | zmg.makeColor(50,50,50) | |
| 537 | zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(50,50,50)) | |
| 538 | zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(50,50,50)) | |
| 539 | zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(50,50,50)) | |
| 540 | zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(50,50,50)) | |
| 541 | zmg.makeColor(170,170,170) | |
| 542 | elseif floormap[level][i][j]==5 then | |
| 543 | zmg.makeColor(194,141,0) | |
| 544 | zmg.drawLine(tilechange[1],tilechange[2],tilechange[3],tilechange[4],zmg.makeColor(194,141,0)) | |
| 545 | zmg.drawLine(tilechange[3],tilechange[4],tilechange[5],tilechange[6],zmg.makeColor(194,141,0)) | |
| 546 | zmg.drawLine(tilechange[5],tilechange[6],tilechange[7],tilechange[8],zmg.makeColor(194,141,0)) | |
| 547 | zmg.drawLine(tilechange[7],tilechange[8],tilechange[1],tilechange[2],zmg.makeColor(194,141,0)) | |
| 548 | zmg.makeColor(170,170,170) | |
| 549 | end | |
| 550 | --zmg.makeColor(unpack(colormap[floormap[level][i][j]])) | |
| 551 | --zmg.drawLine(0,84,6,94,21,92,15,82) | |
| 552 | tilechange = {0,84,6,94,21,92,15,82}
| |
| 553 | end | |
| 554 | end | |
| 555 | if up then | |
| 556 | blocktop = {5,74,11,84,26,82,20,72}
| |
| 557 | blockfront = {11,84,11,108,26,106,26,82}
| |
| 558 | blockleft = {5,74,5,98,11,108,11,84}
| |
| 559 | elseif blockdir==1 then | |
| 560 | blocktop = {5,84,11,94,42,90,36,80}
| |
| 561 | blockfront = {11,84,11,108,42,104,42,90}
| |
| 562 | blockleft = {5,84,5,98,11,108,11,84}
| |
| 563 | elseif blockdir==2 then | |
| 564 | blocktop = {5,84,18,105,33,103,20,82}
| |
| 565 | blockfront = {18,105,18,119,33,117,33,103}
| |
| 566 | blockleft = {5,84,5,98,18,119,18,105}
| |
| 567 | end | |
| 568 | ||
| 569 | for k=1,7,2 do | |
| 570 | blocktop[k] = blocktop[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16 | |
| 571 | blocktop[k+1] = blocktop[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2 | |
| 572 | blockfront[k] = blockfront[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16 | |
| 573 | blockfront[k+1] = blockfront[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2 | |
| 574 | blockleft[k] = blockleft[k]+(blockpos[2]-1)*7+(blockpos[1]-1)*16 | |
| 575 | blockleft[k+1] = blockleft[k+1]+(blockpos[2]-1)*11-(blockpos[1]-1)*2 | |
| 576 | end | |
| 577 | if done then | |
| 578 | end | |
| 579 | - | --gc:setAlpha(alpha) |
| 579 | + | |
| 580 | level = level + 1 | |
| 581 | - | if alpha <= 0 then |
| 581 | + | |
| 582 | - | alpha = 384 |
| 582 | + | |
| 583 | - | if win then |
| 583 | + | |
| 584 | end | |
| 585 | if level>levelreached then | |
| 586 | levelreached = level | |
| 587 | end | |
| 588 | --var.store("levelreached",levelreached)
| |
| 589 | totalmoves = moves | |
| 590 | win = false | |
| 591 | elseif done and not win then | |
| 592 | moves = totalmoves | |
| 593 | - | else |
| 593 | + | done = false |
| 594 | win = false | |
| 595 | alpha = 384 | |
| 596 | blockpos = floormap[level][13+floormap[level][12]] | |
| 597 | end | |
| 598 | ||
| 599 | zmg.drawLine(blocktop[1],blocktop[2],blocktop[3],blocktop[4],zmg.makeColor(80,80,80)) | |
| 600 | zmg.drawLine(blocktop[3],blocktop[4],blocktop[5],blocktop[6],zmg.makeColor(80,80,80)) | |
| 601 | zmg.drawLine(blocktop[5],blocktop[6],blocktop[7],blocktop[8],zmg.makeColor(80,80,80)) | |
| 602 | zmg.drawLine(blocktop[7],blocktop[8],blocktop[1],blocktop[2],zmg.makeColor(80,80,80)) | |
| 603 | zmg.drawLine(blockfront[1],blockfront[2],blockfront[3],blockfront[4],zmg.makeColor(0,0,0)) | |
| 604 | zmg.drawLine(blockfront[3],blockfront[4],blockfront[5],blockfront[6],zmg.makeColor(0,0,0)) | |
| 605 | zmg.drawLine(blockfront[5],blockfront[6],blockfront[7],blockfront[8],zmg.makeColor(0,0,0)) | |
| 606 | zmg.drawLine(blockfront[7],blockfront[8],blockfront[1],blockfront[2],zmg.makeColor(0,0,0)) | |
| 607 | zmg.drawLine(blockleft[1],blockleft[2],blockleft[3],blockleft[4],zmg.makeColor(40,40,40)) | |
| 608 | zmg.drawLine(blockleft[3],blockleft[4],blockleft[5],blockleft[6],zmg.makeColor(40,40,40)) | |
| 609 | zmg.drawLine(blockleft[5],blockleft[6],blockleft[7],blockleft[8],zmg.makeColor(40,40,40)) | |
| 610 | zmg.drawLine(blockleft[7],blockleft[8],blockleft[1],blockleft[2],zmg.makeColor(40,40,40)) | |
| 611 | zmg.drawText(0,5,"Moves: "..moves,0x0000, 0xFFFF) | |
| 612 | zmg.fastCopy() | |
| 613 | - | if done and not win then |
| 613 | + | |
| 614 | - | drawgame() |
| 614 | + | |
| 615 | function onpaint() | |
| 616 | if game then | |
| 617 | drawgame() | |
| 618 | else | |
| 619 | drawselector() | |
| 620 | end | |
| 621 | if zmg.keyMenuFast()==31 then | |
| 622 | onenterKey() | |
| 623 | elseif zmg.keyMenuFast()==68 then | |
| 624 | ontabKey() | |
| 625 | elseif zmg.keyMenuFast()==38 or zmg.keyMenuFast()==37 or zmg.keyMenuFast()==28 or zmg.keyMenuFast()==27 then | |
| 626 | onarrowKey() | |
| 627 | end | |
| 628 | end | |
| 629 | if a==1 then | |
| 630 | onpaint() | |
| 631 | end | |
| 632 | ||
| 633 | zmg.fastCopy() | |
| 634 | until zmg.keyMenuFast() == 47 |