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| 1 | - | package com.javadaemon.teaclient.ui; |
| 1 | + | |
| 2 | import com.badlogic.gdx.graphics.g2d.Batch; | |
| 3 | import com.badlogic.gdx.scenes.scene2d.Actor; | |
| 4 | import com.badlogic.gdx.scenes.scene2d.InputEvent; | |
| 5 | import com.badlogic.gdx.scenes.scene2d.InputListener; | |
| 6 | import com.badlogic.gdx.scenes.scene2d.Stage; | |
| 7 | import com.badlogic.gdx.scenes.scene2d.Touchable; | |
| 8 | import com.badlogic.gdx.scenes.scene2d.ui.Skin; | |
| 9 | import com.badlogic.gdx.scenes.scene2d.ui.Table; | |
| 10 | import com.badlogic.gdx.scenes.scene2d.utils.Align; | |
| 11 | import com.badlogic.gdx.scenes.scene2d.utils.Drawable; | |
| 12 | ||
| 13 | /** | |
| 14 | * This is very much like a regular Table, although it has some extra features. | |
| 15 | * It is movable on a Stage, and can be resized by dragging. | |
| 16 | * It can also act modal if needed, and be locked to be inside of the Stage if needed. | |
| 17 | * | |
| 18 | * This is basicly Window from scene2d.ui, with a few modifications. | |
| 19 | * | |
| 20 | * @author Mads Peter Horndrup | |
| 21 | */ | |
| 22 | public class MovableTable extends Table {
| |
| 23 | ||
| 24 | /** Different flags to define different behaviors */ | |
| 25 | private boolean isModal, isResizable, isMovable; | |
| 26 | ||
| 27 | /** Maximum pixels from the border where the MovableWindow can be resized */ | |
| 28 | private int resizeBorder = 8; | |
| 29 | ||
| 30 | /** Are we currently resizing or moving the MovableWindow?? */ | |
| 31 | private boolean dragging; | |
| 32 | ||
| 33 | /** Should we make sure the MovableWindow stays inside the Viewport?? */ | |
| 34 | private boolean keepWithinStage; | |
| 35 | ||
| 36 | /** What Actors allow the MovableWindow to be dragged */ | |
| 37 | protected Actor[] dragActors; | |
| 38 | ||
| 39 | private MovableTableStyle style; | |
| 40 | ||
| 41 | /** Used to indicate that side of the MovableWindow that is being resized, and if it's being moved */ | |
| 42 | static private final int MOVE = 1 << 5; | |
| 43 | ||
| 44 | public MovableTable(Skin skin) {
| |
| 45 | this(skin.get(MovableTableStyle.class)); | |
| 46 | setSkin(skin); | |
| 47 | } | |
| 48 | ||
| 49 | public MovableTable(Skin skin, String styleName) {
| |
| 50 | this(skin.get(styleName, MovableTableStyle.class)); | |
| 51 | setSkin(skin); | |
| 52 | } | |
| 53 | ||
| 54 | public MovableTable(MovableTableStyle closeableWindowStyle) {
| |
| 55 | setTouchable(Touchable.enabled); | |
| 56 | setClip(true); | |
| 57 | setStyle(closeableWindowStyle); | |
| 58 | setWidth(150); | |
| 59 | setHeight(150); | |
| 60 | setMovable(true); | |
| 61 | setResizable(false); | |
| 62 | setKeepWithinStage(true); | |
| 63 | ||
| 64 | dragActors = new Actor[1]; | |
| 65 | dragActors[0] = this; | |
| 66 | ||
| 67 | addCaptureListener(new InputListener() {
| |
| 68 | public boolean touchDown(InputEvent event, float x, float y, | |
| 69 | int pointer, int button) {
| |
| 70 | toFront(); | |
| 71 | return false; | |
| 72 | } | |
| 73 | }); | |
| 74 | addListener(new InputListener() {
| |
| 75 | int edge; | |
| 76 | float startX, startY, lastX, lastY; | |
| 77 | ||
| 78 | public boolean touchDown(InputEvent event, float x, float y, | |
| 79 | int pointer, int button) {
| |
| 80 | Actor hitActor = hit(x,y,true); | |
| 81 | boolean success = false; | |
| 82 | for (Actor a : getDraggableRegions()) {
| |
| 83 | if (hitActor.equals(a)) {
| |
| 84 | success = true; | |
| 85 | } | |
| 86 | } | |
| 87 | if (!success) {
| |
| 88 | return false; | |
| 89 | } | |
| 90 | if (button == Input.Buttons.LEFT) {
| |
| 91 | int border = resizeBorder; | |
| 92 | float width = getWidth(), height = getHeight(); | |
| 93 | edge = 0; | |
| 94 | if (isResizable) {
| |
| 95 | if (x < border) | |
| 96 | edge |= Align.left; | |
| 97 | if (x > width - border) | |
| 98 | edge |= Align.right; | |
| 99 | if (y < border) | |
| 100 | edge |= Align.bottom; | |
| 101 | if (y > height - border) | |
| 102 | edge |= Align.top; | |
| 103 | if (edge != 0) | |
| 104 | border += 25; | |
| 105 | if (x < border) | |
| 106 | edge |= Align.left; | |
| 107 | if (x > width - border) | |
| 108 | edge |= Align.right; | |
| 109 | if (y < border) | |
| 110 | edge |= Align.bottom; | |
| 111 | if (y > height - border) | |
| 112 | edge |= Align.top; | |
| 113 | } | |
| 114 | if (isMovable | |
| 115 | && edge == 0 // We are not resizing! | |
| 116 | && y <= height // Inside the Window | |
| 117 | && y >= 0 | |
| 118 | && x >= 0 | |
| 119 | && x <= width) | |
| 120 | edge = MOVE; | |
| 121 | dragging = edge != 0; | |
| 122 | startX = x; | |
| 123 | startY = y; | |
| 124 | lastX = x; | |
| 125 | lastY = y; | |
| 126 | } | |
| 127 | return edge != 0 || isModal; | |
| 128 | } | |
| 129 | ||
| 130 | public void touchUp(InputEvent event, float x, float y, | |
| 131 | int pointer, int button) {
| |
| 132 | dragging = false; | |
| 133 | } | |
| 134 | ||
| 135 | public void touchDragged(InputEvent event, float x, float y, | |
| 136 | int pointer) {
| |
| 137 | if (!dragging) | |
| 138 | return; | |
| 139 | float width = getWidth(), height = getHeight(); | |
| 140 | float windowX = getX(), windowY = getY(); | |
| 141 | ||
| 142 | float minWidth = getMinWidth(), maxWidth = getMaxWidth(); | |
| 143 | float minHeight = getMinHeight(), maxHeight = getMaxHeight(); | |
| 144 | Stage stage = getStage(); | |
| 145 | boolean clampPosition = keepWithinStage | |
| 146 | && getParent() == stage.getRoot(); | |
| 147 | ||
| 148 | if ((edge & MOVE) != 0) { // We are moving!
| |
| 149 | float amountX = x - startX, amountY = y - startY; | |
| 150 | windowX += amountX; | |
| 151 | windowY += amountY; | |
| 152 | } | |
| 153 | if ((edge & Align.left) != 0) { // We are resizing!
| |
| 154 | float amountX = x - startX; | |
| 155 | if (width - amountX < minWidth) | |
| 156 | amountX = -(minWidth - width); | |
| 157 | if (clampPosition && windowX + amountX < 0) | |
| 158 | amountX = -windowX; | |
| 159 | width -= amountX; | |
| 160 | windowX += amountX; | |
| 161 | } | |
| 162 | if ((edge & Align.bottom) != 0) {
| |
| 163 | float amountY = y - startY; | |
| 164 | if (height - amountY < minHeight) | |
| 165 | amountY = -(minHeight - height); | |
| 166 | if (clampPosition && windowY + amountY < 0) | |
| 167 | amountY = -windowY; | |
| 168 | height -= amountY; | |
| 169 | windowY += amountY; | |
| 170 | } | |
| 171 | if ((edge & Align.right) != 0) {
| |
| 172 | float amountX = x - lastX; | |
| 173 | if (width + amountX < minWidth) | |
| 174 | amountX = minWidth - width; | |
| 175 | if (clampPosition | |
| 176 | && windowX + width + amountX > stage.getWidth()) | |
| 177 | amountX = stage.getWidth() - windowX - width; | |
| 178 | width += amountX; | |
| 179 | } | |
| 180 | if ((edge & Align.top) != 0) {
| |
| 181 | float amountY = y - lastY; | |
| 182 | if (height + amountY < minHeight) | |
| 183 | amountY = minHeight - height; | |
| 184 | if (clampPosition | |
| 185 | && windowY + height + amountY > stage.getHeight()) | |
| 186 | amountY = stage.getHeight() - windowY - height; | |
| 187 | height += amountY; | |
| 188 | } | |
| 189 | lastX = x; | |
| 190 | lastY = y; | |
| 191 | setBounds(Math.round(windowX), Math.round(windowY), | |
| 192 | Math.round(width), Math.round(height)); | |
| 193 | } | |
| 194 | ||
| 195 | public boolean mouseMoved(InputEvent event, float x, float y) {
| |
| 196 | return isModal; | |
| 197 | } | |
| 198 | ||
| 199 | public boolean scrolled(InputEvent event, float x, float y, | |
| 200 | int amount) {
| |
| 201 | return isModal; | |
| 202 | } | |
| 203 | ||
| 204 | public boolean keyDown(InputEvent event, int keycode) {
| |
| 205 | return isModal; | |
| 206 | } | |
| 207 | ||
| 208 | public boolean keyUp(InputEvent event, int keycode) {
| |
| 209 | return isModal; | |
| 210 | } | |
| 211 | ||
| 212 | public boolean keyTyped(InputEvent event, char character) {
| |
| 213 | return isModal; | |
| 214 | } | |
| 215 | }); | |
| 216 | } | |
| 217 | ||
| 218 | /** | |
| 219 | * Checks if the Window is within the Stage. If not, it is pushed inside. | |
| 220 | */ | |
| 221 | private void keepWithinStage () {
| |
| 222 | if (!keepWithinStage) return; | |
| 223 | Stage stage = getStage(); | |
| 224 | if (getParent() == stage.getRoot()) {
| |
| 225 | float parentWidth = stage.getWidth(); | |
| 226 | float parentHeight = stage.getHeight(); | |
| 227 | if (getX() < 0) setX(0); | |
| 228 | if (getRight() > parentWidth) setX(parentWidth - getWidth()); | |
| 229 | if (getY() < 0) setY(0); | |
| 230 | if (getTop() > parentHeight) setY(parentHeight - getHeight()); | |
| 231 | } | |
| 232 | } | |
| 233 | ||
| 234 | /** | |
| 235 | * @return The Actor that was hit first. | |
| 236 | */ | |
| 237 | public Actor hit (float x, float y, boolean touchable) {
| |
| 238 | Actor hit = super.hit(x, y, touchable); | |
| 239 | if (hit == null && isModal && (!touchable || getTouchable() == Touchable.enabled)) return this; | |
| 240 | return hit; | |
| 241 | } | |
| 242 | ||
| 243 | /** | |
| 244 | * This method is used to determine what Actors can be clicked to drag the dialog. | |
| 245 | * This is to prevent dragging inside the content of the MovableWindow. | |
| 246 | * @return An Array of Actors that can be used to drag the MovableWindow. | |
| 247 | */ | |
| 248 | protected Actor[] getDraggableRegions() {
| |
| 249 | return dragActors; | |
| 250 | } | |
| 251 | ||
| 252 | /** | |
| 253 | * Renders the beautiful Table. | |
| 254 | */ | |
| 255 | public void draw(Batch batch, float parentAlpha) {
| |
| 256 | keepWithinStage(); | |
| 257 | super.draw(batch, parentAlpha); | |
| 258 | } | |
| 259 | ||
| 260 | public void setStyle(MovableTableStyle style) {
| |
| 261 | if (style == null) throw new IllegalArgumentException("style cannot be null.");
| |
| 262 | this.style = style; | |
| 263 | setBackground(style.background); | |
| 264 | invalidateHierarchy(); // This one is questionable! | |
| 265 | } | |
| 266 | ||
| 267 | public MovableTableStyle getStyle () {
| |
| 268 | return style; | |
| 269 | } | |
| 270 | ||
| 271 | public boolean isModal() {
| |
| 272 | return isModal; | |
| 273 | } | |
| 274 | ||
| 275 | public void setModal(boolean isModal) {
| |
| 276 | this.isModal = isModal; | |
| 277 | } | |
| 278 | ||
| 279 | public boolean isResizable() {
| |
| 280 | return isResizable; | |
| 281 | } | |
| 282 | ||
| 283 | public void setResizable(boolean isResizable) {
| |
| 284 | this.isResizable = isResizable; | |
| 285 | } | |
| 286 | ||
| 287 | public boolean isMovable() {
| |
| 288 | return isMovable; | |
| 289 | } | |
| 290 | ||
| 291 | public void setMovable(boolean isMovable) {
| |
| 292 | this.isMovable = isMovable; | |
| 293 | } | |
| 294 | ||
| 295 | public boolean isKeepWithinStage() {
| |
| 296 | return keepWithinStage; | |
| 297 | } | |
| 298 | ||
| 299 | public void setKeepWithinStage(boolean keepWithinStage) {
| |
| 300 | this.keepWithinStage = keepWithinStage; | |
| 301 | } | |
| 302 | ||
| 303 | static public class MovableTableStyle {
| |
| 304 | ||
| 305 | public Drawable background; | |
| 306 | } | |
| 307 | } |