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| 1 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code by Mokiros")
| |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | local Mouse = Player:GetMouse() | |
| 69 | local UIS = game:GetService("UserInputService")
| |
| 70 | local input = function(io,a) | |
| 71 | if a then return end | |
| 72 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 74 | end | |
| 75 | UIS.InputBegan:Connect(input) | |
| 76 | UIS.InputEnded:Connect(input) | |
| 77 | local h,t | |
| 78 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 79 | --If player is not moving their mouse, client won't fire events | |
| 80 | while wait(1/30) do | |
| 81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 84 | end | |
| 85 | end]==],Player.Character) | |
| 86 | ||
| 87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 88 | --Real game object | |
| 89 | local _rg = game | |
| 90 | ||
| 91 | --Metatable for fake service | |
| 92 | local fsmt = {
| |
| 93 | __index = function(self,k) | |
| 94 | local s = rawget(self,"_RealService") | |
| 95 | if s then | |
| 96 | return typeof(s[k])=="function" | |
| 97 | and function(_,...)return s[k](s,...)end or s[k] | |
| 98 | end | |
| 99 | end, | |
| 100 | __newindex = function(self,k,v) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then s[k]=v end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return rawget(self,s) or _rg:GetService(s) | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | RunService = FakeService({
| |
| 121 | _btrs = {},
| |
| 122 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 123 | BindToRenderStep = function(self,name,_,fun) | |
| 124 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 125 | end, | |
| 126 | UnbindFromRenderStep = function(self,name) | |
| 127 | self._btrs[name]:Disconnect() | |
| 128 | end, | |
| 129 | },"RunService") | |
| 130 | } | |
| 131 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 132 | g.service = g.GetService | |
| 133 | FakeService(g,game) | |
| 134 | --Changing owner to fake player object to support owner:GetMouse() | |
| 135 | game,owner = g,g.Players.LocalPlayer | |
| 136 | end | |
| 137 | ||
| 138 | function sandbox(var,func) | |
| 139 | local env = getfenv(func) | |
| 140 | local newenv = setmetatable({},{
| |
| 141 | __index = function(self,k) | |
| 142 | if k=="script" then | |
| 143 | return var | |
| 144 | else | |
| 145 | return env[k] | |
| 146 | end | |
| 147 | end, | |
| 148 | }) | |
| 149 | setfenv(func,newenv) | |
| 150 | return func | |
| 151 | end | |
| 152 | cors = {}
| |
| 153 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 154 | Tool0 = Instance.new("Tool")
| |
| 155 | LocalScript1 = Instance.new("LocalScript")
| |
| 156 | Script2 = Instance.new("Script")
| |
| 157 | Part3 = Instance.new("Part")
| |
| 158 | SpecialMesh4 = Instance.new("SpecialMesh")
| |
| 159 | Script5 = Instance.new("Script")
| |
| 160 | ObjectValue6 = Instance.new("ObjectValue")
| |
| 161 | ObjectValue7 = Instance.new("ObjectValue")
| |
| 162 | Tool0.Name = "LaserSpecs" | |
| 163 | Tool0.Parent = mas | |
| 164 | Tool0.TextureId = "http://www.roblox.com/asset/?id=100449698" | |
| 165 | Tool0.GripForward = Vector3.new(-0, 1.31134158e-07, -1) | |
| 166 | Tool0.GripPos = Vector3.new(1.53999996, -1.27000034, -1.31999993) | |
| 167 | Tool0.GripUp = Vector3.new(0, 1, 1.31134158e-07) | |
| 168 | LocalScript1.Name = "SpotWeld_Main" | |
| 169 | LocalScript1.Parent = Tool0 | |
| 170 | table.insert(cors,sandbox(LocalScript1,function() | |
| 171 | --local mDebugId = game.Workspace.DebugId.Value | |
| 172 | --game.Workspace.DebugId.Value = game.Workspace.DebugId.Value+1 | |
| 173 | --print("Running swordscript <"..mDebugId..">")
| |
| 174 | ||
| 175 | ------------------------------------- | |
| 176 | -- Makes an RBX::Lua Instance using | |
| 177 | -- a table of key-value pairs to | |
| 178 | -- initialize it. Values with numeric | |
| 179 | -- keys will be parented to the object | |
| 180 | -- and other values will be set | |
| 181 | -- as members of the object. | |
| 182 | function Create(ty) | |
| 183 | return function(data) | |
| 184 | local obj = Instance.new(ty) | |
| 185 | for k, v in pairs(data) do | |
| 186 | if type(k) == 'number' then | |
| 187 | v.Parent = obj | |
| 188 | else | |
| 189 | obj[k] = v | |
| 190 | end | |
| 191 | end | |
| 192 | return obj | |
| 193 | end | |
| 194 | end | |
| 195 | ||
| 196 | --------------------------------------- | |
| 197 | -- Same as Make, but modifies an existing | |
| 198 | -- object rather than creating ones. | |
| 199 | function Modify(obj, data) | |
| 200 | for k, v in pairs(data) do | |
| 201 | if type(data) == 'number' then | |
| 202 | data.Parent = obj | |
| 203 | else | |
| 204 | data[k] = v | |
| 205 | end | |
| 206 | end | |
| 207 | return obj | |
| 208 | end | |
| 209 | ||
| 210 | ----------------------------------------- | |
| 211 | -- Creates a class which can be instantiated | |
| 212 | -- using `CreateCLASSNAME( ... )`. | |
| 213 | ---usage: | |
| 214 | --class'MyClass'(function(this, arg1) | |
| 215 | -- this.ClassMember = value | |
| 216 | -- function this.ClassMethod(...) ... end | |
| 217 | --end, function(def) | |
| 218 | -- def.StaticMember = value | |
| 219 | -- function def.StaticMethod(...) ... end | |
| 220 | --end) | |
| 221 | --local obj = CreateMyClass(arg1) | |
| 222 | ------------------------------------------ | |
| 223 | local function class(name) | |
| 224 | local def = {}
| |
| 225 | getfenv(0)[name] = def | |
| 226 | return function(ctor, static) | |
| 227 | local nctor = function(...) | |
| 228 | local this = {}
| |
| 229 | if ctor then | |
| 230 | ctor(this, ...) | |
| 231 | end | |
| 232 | return this | |
| 233 | end | |
| 234 | getfenv(0)['Create'..name] = nctor | |
| 235 | if static then static(def) end | |
| 236 | end | |
| 237 | end | |
| 238 | ||
| 239 | ||
| 240 | --------------------------------------------- | |
| 241 | -- Signal class for custom-made events | |
| 242 | --API: | |
| 243 | -- Signal:connect(callback) | |
| 244 | -- Signal:fire(...) | |
| 245 | -- Signal:wait() | |
| 246 | --------------------------------------------- | |
| 247 | class'Signal'(function(this) | |
| 248 | local mListeners = {}
| |
| 249 | local mWaitObject = Create'BoolValue'{}
| |
| 250 | ||
| 251 | function this:connect(func) | |
| 252 | local connection = {}
| |
| 253 | function connection:disconnect() | |
| 254 | mListeners[func] = nil | |
| 255 | end | |
| 256 | mListeners[func] = connection | |
| 257 | return connection | |
| 258 | end | |
| 259 | ||
| 260 | function this:fire(...) | |
| 261 | --print("Fire evt<"..tostring(this).."> from script<"..mDebugId..">")
| |
| 262 | for func, conn in pairs(mListeners) do | |
| 263 | --print("-> "..tostring(func).."( ... )")
| |
| 264 | func(...) | |
| 265 | end | |
| 266 | mWaitObject.Value = not mWaitObject.Value | |
| 267 | end | |
| 268 | ||
| 269 | function this:wait() | |
| 270 | mWaitObject.Changed:wait() | |
| 271 | end | |
| 272 | end) | |
| 273 | ||
| 274 | ||
| 275 | -------------------------------------------------- | |
| 276 | -- Bin class for cleaning up assets | |
| 277 | --API: | |
| 278 | -- Bin:add(func: Function, ident: String) | |
| 279 | -- Bin:clean(ident: String) | |
| 280 | -- Bin:cleanAll() | |
| 281 | -------------------------------------------------- | |
| 282 | class'Bin'(function(this) | |
| 283 | local mGarbage = {}
| |
| 284 | ||
| 285 | function this:add(func, ident) | |
| 286 | ident = ident or '__unnamed' | |
| 287 | if not mGarbage[ident] then | |
| 288 | mGarbage[ident] = {}
| |
| 289 | end | |
| 290 | mGarbage[ident][#mGarbage[ident]+1] = func | |
| 291 | end | |
| 292 | ||
| 293 | function this:clean(ident) | |
| 294 | local listToCall = mGarbage[ident] | |
| 295 | if listToCall then | |
| 296 | for _, func in pairs(listToCall) do | |
| 297 | func() | |
| 298 | end | |
| 299 | mGarbage[ident] = nil | |
| 300 | end | |
| 301 | end | |
| 302 | ||
| 303 | function this:cleanAll() | |
| 304 | for ident, list in pairs(mGarbage) do | |
| 305 | for _, func in pairs(list) do | |
| 306 | func() | |
| 307 | end | |
| 308 | mGarbage[ident] = nil | |
| 309 | end | |
| 310 | end | |
| 311 | end) | |
| 312 | ||
| 313 | ||
| 314 | ----------------------------------------------------- | |
| 315 | -- AnimationProvider class for easy loading of | |
| 316 | -- animation assets into animationtracks once | |
| 317 | -- a humanoid is available. | |
| 318 | --API: | |
| 319 | -- AnimationProvider:registerAnimation(ident, assetid) | |
| 320 | -- AnimationProvider:setHumanoid(humanoid) | |
| 321 | -- AnimationProvider:setTool(tool) | |
| 322 | -- AnimationProvider:getAnimation(ident) | |
| 323 | ----------------------------------------------------- | |
| 324 | class'AnimationProvider'(function(this) | |
| 325 | local mAnimations = {--[[ident => {AnimationId, CurrentTrack, CurrentAnim} ]]}
| |
| 326 | local mCurrentHumanoid = nil | |
| 327 | ||
| 328 | function this:registerAnimation(ident, assetid) | |
| 329 | --check for an existing copy of the anim | |
| 330 | local existingAnim = Tool.Tool:FindFirstChild('ANIM_'..ident)
| |
| 331 | ||
| 332 | --make the data for this anim | |
| 333 | local animdat = {
| |
| 334 | AnimationId = assetid, | |
| 335 | CurrentAnim = existingAnim or Create'Animation'{
| |
| 336 | Name = "ANIM_"..ident, | |
| 337 | AnimationId = assetid, | |
| 338 | }, | |
| 339 | } | |
| 340 | mAnimations[ident] = animdat | |
| 341 | ||
| 342 | --if there's a current tool, put it in there | |
| 343 | if Tool.Tool then | |
| 344 | Tool.HUGE_EQUIP_HACK = true | |
| 345 | animdat.CurrentAnim.Parent = Tool.Tool | |
| 346 | Tool.HUGE_EQUIP_HACK = false | |
| 347 | end | |
| 348 | ||
| 349 | --if there's a humanoid load the animation track | |
| 350 | if mCurrentHumanoid then | |
| 351 | animdat.CurrentTrack = mCurrentHumanoid:LoadAnimation(animdat.CurrentAnim) | |
| 352 | end | |
| 353 | end | |
| 354 | ||
| 355 | function this:setHumanoid(humanoid) | |
| 356 | mCurrentHumanoid = humanoid | |
| 357 | for _, anim in pairs(mAnimations) do | |
| 358 | anim.CurrentTrack = humanoid:LoadAnimation(anim.CurrentAnim) | |
| 359 | end | |
| 360 | end | |
| 361 | ||
| 362 | function this:getAnimation(ident) | |
| 363 | local dat = mAnimations[ident] | |
| 364 | if not dat then error("Gear Fatal Error: Animation `"..ident.."` not found") end
| |
| 365 | if not dat.CurrentTrack then | |
| 366 | error("Gear Fatal Error: No Humanoid for animation `"..ident.."` to run in")
| |
| 367 | end | |
| 368 | return dat.CurrentTrack | |
| 369 | end | |
| 370 | end) | |
| 371 | ||
| 372 | ||
| 373 | ---------------------------------------------- | |
| 374 | -- SoundProvider class | |
| 375 | -- functions similarily to the animationprovider | |
| 376 | ---------------------------------------------- | |
| 377 | class'SoundProvider'(function(this) | |
| 378 | local mSounds = {}
| |
| 379 | ||
| 380 | function this:registerSound(ident, assetid, inpart) | |
| 381 | inpart = inpart or Tool.Tool:FindFirstChild('Handle')
| |
| 382 | if not inpart then | |
| 383 | repeat | |
| 384 | inpart = Tool.Tool.ChildAdded:wait() | |
| 385 | until inpart.Name == 'Handle' | |
| 386 | end | |
| 387 | local existingSound = inpart:FindFirstChild('SOUND_'..ident)
| |
| 388 | local sounddat = {
| |
| 389 | SoundId = assetid, | |
| 390 | CurrentSound = existingSound or Create'Sound'{
| |
| 391 | Name = 'SOUND_'..ident, | |
| 392 | SoundId = assetid, | |
| 393 | Parent = inpart, | |
| 394 | }, | |
| 395 | } | |
| 396 | mSounds[ident] = sounddat | |
| 397 | end | |
| 398 | ||
| 399 | function this:getSound(ident) | |
| 400 | local dat = mSounds[ident] | |
| 401 | if dat then | |
| 402 | return dat.CurrentSound | |
| 403 | end | |
| 404 | end | |
| 405 | end) | |
| 406 | ||
| 407 | ||
| 408 | ---------------------------------------------- | |
| 409 | -- DebounceProvider class -- Prevent events | |
| 410 | -- from happening in too rapid succession | |
| 411 | ---------------------------------------------- | |
| 412 | class'DebounceProvider'(function(this) | |
| 413 | local mFlagNameToLastTime = {}
| |
| 414 | ||
| 415 | function this:test(ident, delta) | |
| 416 | local t = tick() | |
| 417 | local lastTime = mFlagNameToLastTime[ident] or 0 | |
| 418 | if delta then | |
| 419 | return (t-lastTime) > delta | |
| 420 | else | |
| 421 | return mFlagNameToLastTime[ident] | |
| 422 | end | |
| 423 | end | |
| 424 | function this:set(ident, state) | |
| 425 | if state then | |
| 426 | mFlagNameToLastTime[ident] = state | |
| 427 | elseif state == false then | |
| 428 | mFlagNameToLastTime[ident] = false | |
| 429 | else | |
| 430 | mFlagNameToLastTime[ident] = tick() | |
| 431 | end | |
| 432 | end | |
| 433 | end) | |
| 434 | ||
| 435 | ||
| 436 | function TagHumanoid(humanoid) | |
| 437 | if Tool.Player then | |
| 438 | local tag = Create'ObjectValue'{
| |
| 439 | Name = "creator", | |
| 440 | Value = Tool.Player, | |
| 441 | Parent = humanoid, | |
| 442 | } | |
| 443 | game.Debris:AddItem(tag, 1) | |
| 444 | end | |
| 445 | end | |
| 446 | ||
| 447 | ||
| 448 | ------- wait for any event in a set of events to fire ------ | |
| 449 | function WaitForAny(tb) | |
| 450 | local evt = tb | |
| 451 | local conn = {}
| |
| 452 | local eventargs = nil | |
| 453 | local waitProxy = Create'BoolValue'{}
| |
| 454 | for _, e in pairs(evt) do | |
| 455 | local c = e:connect(function(...) | |
| 456 | for _, c in pairs(conn) do | |
| 457 | c:disconnect() | |
| 458 | end | |
| 459 | eventargs = {...}
| |
| 460 | waitProxy.Value = not waitProxy.Value | |
| 461 | end) | |
| 462 | conn[#conn+1] = c | |
| 463 | end | |
| 464 | -- | |
| 465 | waitProxy.Changed:wait() | |
| 466 | -- | |
| 467 | return unpack(eventargs) | |
| 468 | end | |
| 469 | ||
| 470 | ||
| 471 | ---------------------------------------------- | |
| 472 | ||
| 473 | local EmitterPart = nil | |
| 474 | ||
| 475 | -- Tool singleton class | |
| 476 | --API: | |
| 477 | -- ... | |
| 478 | class'Tool'(nil, function(this) | |
| 479 | --need this here for the animationprovider to use | |
| 480 | this.HUGE_EQUIP_HACK = false | |
| 481 | ||
| 482 | this.Bin = CreateBin() | |
| 483 | this.AnimationProvider = CreateAnimationProvider() | |
| 484 | this.DebounceProvider = CreateDebounceProvider() | |
| 485 | this.SoundProvider = CreateSoundProvider() | |
| 486 | ||
| 487 | --general values | |
| 488 | this.Tool = script.Parent | |
| 489 | this.Player = nil | |
| 490 | this.Humanoid = nil | |
| 491 | this.Character = nil | |
| 492 | ||
| 493 | --============ several flags for the gear | |
| 494 | --nothing | |
| 495 | ||
| 496 | --some events | |
| 497 | this.Equipped = CreateSignal() | |
| 498 | this.Unequipped = CreateSignal() | |
| 499 | this.OwnerChange = CreateSignal() | |
| 500 | ||
| 501 | --mouse utility events | |
| 502 | this.MouseClick = CreateSignal() | |
| 503 | this.MouseRelease = CreateSignal() | |
| 504 | this.MouseDoubleClick = CreateSignal() | |
| 505 | this.DoubleClickThreshold = 0.2 | |
| 506 | this.MouseDown = false | |
| 507 | this.KeyDown = CreateSignal() | |
| 508 | ||
| 509 | local mLastClickTime = 0 | |
| 510 | ||
| 511 | script.Parent.Equipped:connect(function(mouse) | |
| 512 | --print("Internal Equipped: Time b: "..time())
| |
| 513 | --set up general values in the tool | |
| 514 | this.Mouse = mouse | |
| 515 | local curOwner = game.Players:GetPlayerFromCharacter(script.Parent.Parent) | |
| 516 | if curOwner ~= this.Player then | |
| 517 | this.Player = curOwner | |
| 518 | this.OwnerChange:fire(this.Player) | |
| 519 | end | |
| 520 | this.Character = this.Player.Character | |
| 521 | this.Humanoid = this.Character.Humanoid | |
| 522 | this.AnimationProvider:setHumanoid(this.Humanoid) | |
| 523 | ||
| 524 | --set up the mouse events | |
| 525 | mouse.Button1Down:connect(function() | |
| 526 | this.MouseDown = true | |
| 527 | local t = tick() | |
| 528 | if (t-mLastClickTime) < this.DoubleClickThreshold then | |
| 529 | --prvent multiple double-clicks in a row | |
| 530 | mLastClickTime = 0 | |
| 531 | this.MouseDoubleClick:fire(mouse) | |
| 532 | else | |
| 533 | mLastClickTime = t | |
| 534 | this.MouseClick:fire(mouse) | |
| 535 | end | |
| 536 | end) | |
| 537 | mouse.Button1Up:connect(function() | |
| 538 | this.MouseDown = false | |
| 539 | if EmitterPart then | |
| 540 | EmitterPart:Destroy() | |
| 541 | EmitterPart=nil | |
| 542 | end | |
| 543 | end) | |
| 544 | mouse.KeyDown:connect(function(key) | |
| 545 | this.KeyDown:fire(key) | |
| 546 | end) | |
| 547 | ||
| 548 | --done setup, call the equipped function | |
| 549 | if this.HUGE_EQUIP_HACK then | |
| 550 | --the HUGE_EQUIP_HACK flags tells the tool that the equip is a synchronous | |
| 551 | --call as a result of parenting an animation to the character, which happens | |
| 552 | --when the tool is picked up from the workspace, but not during normal equips | |
| 553 | --(Why does this happen???), if this is the case, the call should be rederrred | |
| 554 | --one tick to ensure that all of the gear's loading can complete before it's | |
| 555 | --equipped event is called. | |
| 556 | --TODO: Blame John for this. | |
| 557 | Delay(0, function() | |
| 558 | this.Equipped:fire(mouse) | |
| 559 | end) | |
| 560 | else | |
| 561 | --otherwise, proceed as normal | |
| 562 | this.Equipped:fire(mouse) | |
| 563 | end | |
| 564 | end) | |
| 565 | ||
| 566 | script.Parent.Unequipped:connect(function() | |
| 567 | --before my teardown, fire the event | |
| 568 | this.Unequipped:fire() | |
| 569 | ||
| 570 | --delete all my garbage | |
| 571 | this.Bin:cleanAll() | |
| 572 | end) | |
| 573 | end) | |
| 574 | ||
| 575 | ||
| 576 | ||
| 577 | ||
| 578 | ||
| 579 | ||
| 580 | ||
| 581 | ||
| 582 | ||
| 583 | ||
| 584 | ||
| 585 | ||
| 586 | ||
| 587 | ||
| 588 | ||
| 589 | ||
| 590 | ||
| 591 | ||
| 592 | ||
| 593 | ||
| 594 | ||
| 595 | ||
| 596 | ||
| 597 | ||
| 598 | local BeamColor = BrickColor.new(Color3.new(255, 0, 0)) | |
| 599 | local PartModel = Create'Model'{
| |
| 600 | Name = 'SpotWeld_Parts', | |
| 601 | } | |
| 602 | local Failsafe = nil | |
| 603 | ||
| 604 | Tool.AnimationProvider:registerAnimation('equip', 'http://www.roblox.com/asset/?id=69427262')
| |
| 605 | Tool.AnimationProvider:registerAnimation('fire', 'http://www.roblox.com/asset/?id=69427271')
| |
| 606 | Tool.AnimationProvider:registerAnimation('hold', 'http://www.roblox.com/asset/?id=69427277')
| |
| 607 | ||
| 608 | class'RaycastIgnore'(nil, function(def) | |
| 609 | local mIgnoreMap = setmetatable({}, {__mode='k'})
| |
| 610 | function def:addIgnore(obj) | |
| 611 | mIgnoreMap[obj] = true | |
| 612 | end | |
| 613 | function def:genIgnoreList() | |
| 614 | local ignoreList = {}
| |
| 615 | for p, _ in pairs(mIgnoreMap) do | |
| 616 | ignoreList[#ignoreList+1] = p | |
| 617 | for _,t in pairs(p:GetChildren()) do | |
| 618 | if t.Name == 'Effect' then | |
| 619 | ignoreList[#ignoreList+1] = t | |
| 620 | end | |
| 621 | end | |
| 622 | end | |
| 623 | for _, ch in pairs(Tool.Character:GetChildren()) do | |
| 624 | if ch:IsA('BasePart') then
| |
| 625 | ignoreList[#ignoreList+1] = ch | |
| 626 | end | |
| 627 | for _, handle in pairs(ch:GetChildren()) do | |
| 628 | if handle:IsA('BasePart') then
| |
| 629 | ignoreList[#ignoreList+1] = ch | |
| 630 | end | |
| 631 | end | |
| 632 | end | |
| 633 | return ignoreList | |
| 634 | end | |
| 635 | end) | |
| 636 | ||
| 637 | class'SpotWeld_Charge'(function(this) | |
| 638 | this.Completed = CreateSignal() | |
| 639 | -- | |
| 640 | local mReady = false | |
| 641 | local mSpokeList = {} --[i] = {Direction, Part, Len, Dist}
| |
| 642 | local mChargeSphere = nil | |
| 643 | local mFracComplete = 0 | |
| 644 | -- | |
| 645 | local mLocation; | |
| 646 | -- | |
| 647 | local mCurrentRun = 0 | |
| 648 | -- | |
| 649 | local function genSpokes() | |
| 650 | if mReady then return end | |
| 651 | mReady = true | |
| 652 | ||
| 653 | --make charge sphere | |
| 654 | mChargeSphere = Create'Part'{
| |
| 655 | Name = 'SpotWeld_ChrageSphere', | |
| 656 | FormFactor = 'Custom', | |
| 657 | Anchored = true, | |
| 658 | CanCollide = false, | |
| 659 | Transparency = 0.3, | |
| 660 | BrickColor = BeamColor, | |
| 661 | Create'SpecialMesh'{MeshType='Sphere',},
| |
| 662 | } | |
| 663 | RaycastIgnore:addIgnore(mChargeSphere) | |
| 664 | ||
| 665 | --make new spokes | |
| 666 | for i = 1, 20 do | |
| 667 | local spoke = {}
| |
| 668 | spoke.Part = Create'Part'{
| |
| 669 | Name = 'SpotWeld_Spoke', | |
| 670 | FormFactor = 'Custom', | |
| 671 | Anchored = true, | |
| 672 | CanCollide = false, | |
| 673 | Transparency = 0.3, | |
| 674 | BrickColor = BeamColor, | |
| 675 | } | |
| 676 | RaycastIgnore:addIgnore(spoke.Part) | |
| 677 | mSpokeList[i] = spoke | |
| 678 | end | |
| 679 | end | |
| 680 | local function randomizeSpokes() | |
| 681 | for _, spoke in pairs(mSpokeList) do | |
| 682 | spoke.Direction = CFrame.new(mLocation)*CFrame.Angles(math.random(-1.14, 1.14), | |
| 683 | math.random(-1.14, 1.14), | |
| 684 | math.random(-1.14, 1.14)) | |
| 685 | spoke.Len = math.random()*1+1 | |
| 686 | spoke.Dist = math.random()*1+1 | |
| 687 | spoke.Part.Size = Vector3.new(0.1, 0.1, spoke.Len) | |
| 688 | end | |
| 689 | end | |
| 690 | local function showSpokes(state) | |
| 691 | if mReady then | |
| 692 | local par = ((state) and PartModel or nil) | |
| 693 | mChargeSphere.Parent = par | |
| 694 | for _, spoke in pairs(mSpokeList) do | |
| 695 | spoke.Part.Parent = par | |
| 696 | end | |
| 697 | end | |
| 698 | end | |
| 699 | local function setSpokes() | |
| 700 | local sphereSz = mFracComplete | |
| 701 | mChargeSphere.Size = Vector3.new(sphereSz, sphereSz, sphereSz) | |
| 702 | mChargeSphere.CFrame = CFrame.new(mLocation) | |
| 703 | -- | |
| 704 | for _, spoke in pairs(mSpokeList) do | |
| 705 | local endDistOut = (1-mFracComplete)*spoke.Dist | |
| 706 | local innerDistOut = endDistOut-spoke.Len-sphereSz | |
| 707 | local gotLen; | |
| 708 | if innerDistOut < 0 then | |
| 709 | gotLen = spoke.Len+innerDistOut | |
| 710 | else | |
| 711 | gotLen = spoke.Len | |
| 712 | end | |
| 713 | spoke.Part.Size = Vector3.new(0.1, 0.1, spoke.Len+innerDistOut) | |
| 714 | spoke.Part.CFrame = spoke.Direction*CFrame.new(0, 0, -(endDistOut-gotLen/2)) | |
| 715 | end | |
| 716 | end | |
| 717 | -- | |
| 718 | function this:run(location) | |
| 719 | mLocation = location | |
| 720 | mCurrentRun = mCurrentRun+1 | |
| 721 | local thisRun = mCurrentRun | |
| 722 | mFracComplete = 0 | |
| 723 | -- | |
| 724 | genSpokes() | |
| 725 | randomizeSpokes() | |
| 726 | showSpokes(true) | |
| 727 | -- | |
| 728 | Spawn(function() | |
| 729 | local lastTime = tick() | |
| 730 | while mCurrentRun == thisRun and mFracComplete < 1 do | |
| 731 | local now = tick() | |
| 732 | local dt = now-lastTime | |
| 733 | lastTime = now | |
| 734 | -- | |
| 735 | mFracComplete = math.min(1, mFracComplete+dt*2) | |
| 736 | setSpokes() | |
| 737 | -- | |
| 738 | wait() | |
| 739 | end | |
| 740 | if mCurrentRun == thisRun then | |
| 741 | showSpokes(false) | |
| 742 | this.Completed:fire() | |
| 743 | end | |
| 744 | end) | |
| 745 | end | |
| 746 | function this:stop() | |
| 747 | showSpokes(false) | |
| 748 | mCurrentRun = mCurrentRun+1 | |
| 749 | end | |
| 750 | -- | |
| 751 | function this:destroy() | |
| 752 | mReady = false | |
| 753 | mChargeSphere:Destroy() | |
| 754 | for i, spoke in pairs(mSpokeList) do | |
| 755 | mSpokeList[i] = nil | |
| 756 | spoke.Part:Destroy() | |
| 757 | end | |
| 758 | end | |
| 759 | end) | |
| 760 | ||
| 761 | ||
| 762 | ||
| 763 | --[[ | |
| 764 | locations: | |
| 765 | ||
| 766 | C | |
| 767 | /\ | |
| 768 | / \ | |
| 769 | A B | |
| 770 | locationGetFunc => A, B, C | |
| 771 | ]] | |
| 772 | local function frand(a, b) | |
| 773 | return a+math.random()*(b-a) | |
| 774 | end | |
| 775 | class'WavyBeam'(function(this, numSegs) | |
| 776 | local mSegList = {}
| |
| 777 | for i = 1, numSegs do | |
| 778 | mSegList[i] = Create'Part'{
| |
| 779 | Name = 'SpotWeld_BeamBit', | |
| 780 | Anchored = true, | |
| 781 | CanCollide = false, | |
| 782 | FormFactor = 'Custom', | |
| 783 | BrickColor = BeamColor, | |
| 784 | Transparency = 0.3, | |
| 785 | } | |
| 786 | RaycastIgnore:addIgnore(mSegList[i]) | |
| 787 | end | |
| 788 | function this:show(from, to) | |
| 789 | local totalLen = (from-to).magnitude | |
| 790 | local wave = math.min(totalLen/5, 1)/2 | |
| 791 | local dirCF = CFrame.new(from, to) | |
| 792 | local lastPos = dirCF.p --(dirCF*CFrame.new(frand(-wave, wave), frand(-wave, wave), 0)).p | |
| 793 | for i = 1, numSegs do | |
| 794 | local p = mSegList[i] | |
| 795 | p.Parent = PartModel | |
| 796 | local distToThisEnd = i*(totalLen/numSegs) | |
| 797 | local newPos; | |
| 798 | if i == numSegs then | |
| 799 | newPos = (dirCF*CFrame.new(0,0,-distToThisEnd)).p | |
| 800 | else | |
| 801 | newPos = (dirCF*CFrame.new(frand(-wave, wave), | |
| 802 | frand(-wave, wave), | |
| 803 | -distToThisEnd)).p | |
| 804 | end | |
| 805 | p.Size = Vector3.new(0.1, 0.1, totalLen/numSegs) | |
| 806 | p.CFrame = CFrame.new(lastPos, newPos)*CFrame.new(0, 0, -(lastPos-newPos).magnitude/2) | |
| 807 | lastPos = newPos | |
| 808 | end | |
| 809 | end | |
| 810 | function this:hide() | |
| 811 | for i = 1, numSegs do | |
| 812 | mSegList[i].Parent = nil | |
| 813 | end | |
| 814 | end | |
| 815 | end) | |
| 816 | class'SpotWeld_Beam'(function(this) | |
| 817 | ||
| 818 | ||
| 819 | local mParticleEmitter = Create'Part'{
| |
| 820 | Name = 'SpotWeld_ParticleEmitter', | |
| 821 | Anchored = true, | |
| 822 | CanCollide = false, | |
| 823 | Transparency = 1, | |
| 824 | Create'Sound'{
| |
| 825 | Name = 'HoldSound1', | |
| 826 | Looped = true, | |
| 827 | SoundId = 'http://www.roblox.com/asset/?id=811841430', | |
| 828 | Volume=1 | |
| 829 | }, | |
| 830 | Create'Sound'{
| |
| 831 | Name = 'HoldSound2', | |
| 832 | Looped = true, | |
| 833 | SoundId = 'http://www.roblox.com/asset/?id=811841430', | |
| 834 | Volume=1 | |
| 835 | }, | |
| 836 | } | |
| 837 | RaycastIgnore:addIgnore(mParticleEmitter) | |
| 838 | local mBeam_AC = CreateWavyBeam(2) | |
| 839 | local mBeam_BC = CreateWavyBeam(2) | |
| 840 | -- | |
| 841 | local mIsShown = false | |
| 842 | function this:show(a, b, c, showBeam) | |
| 843 | if not a then | |
| 844 | this:hide() | |
| 845 | return | |
| 846 | end | |
| 847 | ||
| 848 | -- | |
| 849 | mBeam_AC:show(a, c) | |
| 850 | mBeam_BC:show(b, c) | |
| 851 | -- | |
| 852 | ||
| 853 | -- | |
| 854 | if showBeam then | |
| 855 | -- | |
| 856 | mParticleEmitter.Parent = PartModel | |
| 857 | mParticleEmitter.CFrame = CFrame.new(c) | |
| 858 | -- | |
| 859 | if not mIsShown then | |
| 860 | mParticleEmitter.HoldSound1:Play() | |
| 861 | Delay(0.5, function() mParticleEmitter.HoldSound2:Play() end) | |
| 862 | end | |
| 863 | mIsShown = true | |
| 864 | else | |
| 865 | if EmitterPart then | |
| 866 | EmitterPart:Destroy() | |
| 867 | EmitterPart=nil | |
| 868 | end | |
| 869 | mParticleEmitter.Parent = nil | |
| 870 | mIsShown = false | |
| 871 | end | |
| 872 | -- | |
| 873 | end | |
| 874 | function this:hide() | |
| 875 | mIsShown = false | |
| 876 | -- | |
| 877 | mBeam_AC:hide() | |
| 878 | mBeam_BC:hide() | |
| 879 | -- | |
| 880 | mParticleEmitter.Parent = nil | |
| 881 | end | |
| 882 | end) | |
| 883 | ||
| 884 | --effects | |
| 885 | local ChargeEffect = CreateSpotWeld_Charge() | |
| 886 | local BeamEffect = CreateSpotWeld_Beam() | |
| 887 | ||
| 888 | --helper to show the beam | |
| 889 | function showBeamEffect(target, showBeam) | |
| 890 | local ch = Tool.Character | |
| 891 | local head = ch:FindFirstChild("Head")
| |
| 892 | if not (head) then | |
| 893 | BeamEffect:hide() | |
| 894 | end | |
| 895 | -- | |
| 896 | local ray = CFrame.new(head.Position, target)*CFrame.new(0, 2, -1) | |
| 897 | local a = (head.CFrame*CFrame.new(-.25, 0, 0)).p | |
| 898 | local b = (head.CFrame*CFrame.new(.25, 0, 0)).p | |
| 899 | local c = target | |
| 900 | -- | |
| 901 | --local b = (head.CFrame*CFrame.new(-0.3, 0.15, -0.6)).p | |
| 902 | BeamEffect:show(a, b, c, showBeam) | |
| 903 | end | |
| 904 | ||
| 905 | ||
| 906 | function findFaceFromCoord(size, loc) | |
| 907 | local pa, pb = -size/2, size/2 | |
| 908 | local dx = math.min(math.abs(loc.x-pa.x), math.abs(loc.x-pb.x)) | |
| 909 | local dy = math.min(math.abs(loc.y-pa.y), math.abs(loc.y-pb.y)) | |
| 910 | local dz = math.min(math.abs(loc.z-pa.z), math.abs(loc.z-pb.z)) | |
| 911 | -- | |
| 912 | if dx < dy and dx < dz then | |
| 913 | if math.abs(loc.x-pa.x) < math.abs(loc.x-pb.x) then | |
| 914 | return Enum.NormalId.Left --'Left' | |
| 915 | else | |
| 916 | return Enum.NormalId.Right --'Right' | |
| 917 | end | |
| 918 | elseif dy < dx and dy < dz then | |
| 919 | if math.abs(loc.y-pa.y) < math.abs(loc.y-pb.y) then | |
| 920 | return Enum.NormalId.Bottom --'Bottom' | |
| 921 | else | |
| 922 | return Enum.NormalId.Top --'Top' | |
| 923 | end | |
| 924 | elseif dz < dx and dz < dy then | |
| 925 | if math.abs(loc.z-pa.z) < math.abs(loc.z-pb.z) then | |
| 926 | return Enum.NormalId.Front --'Front' | |
| 927 | else | |
| 928 | return Enum.NormalId.Back --'Back' | |
| 929 | end | |
| 930 | end | |
| 931 | end | |
| 932 | ||
| 933 | ||
| 934 | ||
| 935 | function createFire(part, hit) | |
| 936 | if (part.Parent or game):FindFirstChild("Humanoid") or
| |
| 937 | ((part.Parent or game).Parent or game):FindFirstChild("Humanoid") then
| |
| 938 | return | |
| 939 | end | |
| 940 | if not EmitterPart then | |
| 941 | EmitterPart = Create'Part'{
| |
| 942 | Name = 'EmitPart', | |
| 943 | FormFactor = 'Custom', | |
| 944 | CanCollide = false, | |
| 945 | Anchored = true, | |
| 946 | Size = Vector3.new(.2, .2, .2), | |
| 947 | Transparency = 1, | |
| 948 | Parent = script.Parent, | |
| 949 | } | |
| 950 | RaycastIgnore:addIgnore(EmitterPart) | |
| 951 | local emitScript = script:FindFirstChild('Emitter'):Clone()
| |
| 952 | emitScript.Parent=EmitterPart | |
| 953 | emitScript.Disabled = false | |
| 954 | end | |
| 955 | ||
| 956 | ||
| 957 | local hitFace = findFaceFromCoord(part.Size, part.CFrame:toObjectSpace(CFrame.new(hit))) | |
| 958 | local dir = (part.CFrame-part.Position)*Vector3.FromNormalId(hitFace) | |
| 959 | if part:IsA('Terrain') then
| |
| 960 | EmitterPart.CFrame = CFrame.new(hit) | |
| 961 | else | |
| 962 | EmitterPart.CFrame = CFrame.new(hit, hit+dir)*CFrame.Angles(-math.pi/2, 0, 0) | |
| 963 | end | |
| 964 | game.Debris:AddItem(scorch, 5) | |
| 965 | end | |
| 966 | ||
| 967 | ||
| 968 | local mClickNum = 0 | |
| 969 | local mSelected = false | |
| 970 | Tool.MouseClick:connect(function() | |
| 971 | mClickNum = mClickNum+1 | |
| 972 | local thisClick = mClickNum | |
| 973 | if not Tool.Mouse.Target or not Tool.Character:FindFirstChild("Head") then
| |
| 974 | return | |
| 975 | end | |
| 976 | -- | |
| 977 | Tool.AnimationProvider:getAnimation('fire'):Play(0, 1, 4)
| |
| 978 | Spawn(function() | |
| 979 | repeat until Tool.AnimationProvider:getAnimation('fire').KeyframeReached:wait() == 'complete'
| |
| 980 | Tool.AnimationProvider:getAnimation('hold'):Play(0, 1, 1)
| |
| 981 | end) | |
| 982 | -- | |
| 983 | Tool.Humanoid.WalkSpeed = 0 | |
| 984 | -- | |
| 985 | local headPos = Tool.Character.Head.Position | |
| 986 | local hit = Tool.Mouse.Hit.p | |
| 987 | ChargeEffect:run((CFrame.new(headPos, hit)*CFrame.new(0, 2, -3)).p) | |
| 988 | ChargeEffect.Completed:wait() | |
| 989 | ChargeEffect:stop() | |
| 990 | -- | |
| 991 | local isDamageTick = false | |
| 992 | local timeOfLastScorch = tick() | |
| 993 | local partsToIgnore = RaycastIgnore:genIgnoreList() | |
| 994 | local headPart = Tool.Character:FindFirstChild("Head")
| |
| 995 | while mSelected and Tool.MouseDown and mClickNum == thisClick and headPart do | |
| 996 | --first, find the true mouse hit, ignoring my ray parts | |
| 997 | local mouseRay = Tool.Mouse.UnitRay | |
| 998 | local newRay = Ray.new(mouseRay.Origin, mouseRay.Direction.unit*999.9) | |
| 999 | local _, hit = game.Workspace:FindPartOnRayWithIgnoreList(newRay, partsToIgnore) | |
| 1000 | ||
| 1001 | --found true hit, now go on to raycast to there from firefrom point | |
| 1002 | local headPos = Tool.Character.Head.Position | |
| 1003 | local fireFrom = (CFrame.new(headPos, hit)*CFrame.new(0, 2, -1)).p | |
| 1004 | local castRay = Ray.new(fireFrom, (hit-fireFrom).unit*999.9) | |
| 1005 | local part, target = game.Workspace:FindPartOnRayWithIgnoreList(castRay, partsToIgnore) | |
| 1006 | ||
| 1007 | local charHeading = Tool.Character.Torso.CFrame.lookVector | |
| 1008 | local outOfFOV = (math.acos((target-fireFrom).unit:Dot(charHeading)) > 1.5) | |
| 1009 | if not target or outOfFOV then | |
| 1010 | --just shoot arbitrarily ahead | |
| 1011 | showBeamEffect((Tool.Character.Head.CFrame*CFrame.new(0, 0, -10)).p, false) | |
| 1012 | ||
| 1013 | elseif (target-fireFrom).magnitude > 50 then | |
| 1014 | --too far away | |
| 1015 | target = fireFrom+(target-fireFrom).unit*50 | |
| 1016 | showBeamEffect(target, false) | |
| 1017 | ||
| 1018 | else | |
| 1019 | --mechanism to do more damage every other tick | |
| 1020 | isDamageTick = not isDamageTick | |
| 1021 | if isDamageTick then | |
| 1022 | --see if the target exists and is a humanoid | |
| 1023 | local hum = (part.Parent or game):FindFirstChild("Humanoid")
| |
| 1024 | hum = hum or ((part.Parent or game).Parent or game):FindFirstChild("Humanoid")
| |
| 1025 | if hum then | |
| 1026 | --found a humanoid, do damage | |
| 1027 | TagHumanoid(hum) | |
| 1028 | hum:TakeDamage(500) | |
| 1029 | end | |
| 1030 | end | |
| 1031 | ||
| 1032 | --make scorch effects | |
| 1033 | if (tick()-timeOfLastScorch) > 0.1 then | |
| 1034 | timeOfLastScorch = tick() | |
| 1035 | createFire(part, target) | |
| 1036 | end | |
| 1037 | ||
| 1038 | --show the beam | |
| 1039 | showBeamEffect(target, true) | |
| 1040 | end | |
| 1041 | wait() | |
| 1042 | end | |
| 1043 | if mClickNum == thisClick then | |
| 1044 | BeamEffect:hide() | |
| 1045 | Tool.Humanoid.WalkSpeed = 16 | |
| 1046 | Tool.AnimationProvider:getAnimation('hold'):Stop()
| |
| 1047 | end | |
| 1048 | end) | |
| 1049 | ||
| 1050 | local mHatPart = nil | |
| 1051 | Tool.Equipped:connect(function() | |
| 1052 | mSelected = true | |
| 1053 | PartModel.Parent = game.Workspace | |
| 1054 | Failsafe = Tool.Tool.Failsafe:Clone() | |
| 1055 | Failsafe.Disabled = false | |
| 1056 | Failsafe.Model.Value = PartModel | |
| 1057 | Failsafe.Humanoid.Value = Tool.Humanoid | |
| 1058 | Failsafe.Parent = PartModel | |
| 1059 | -- | |
| 1060 | Tool.AnimationProvider:getAnimation('equip'):Play(0.1, 1, 4)
| |
| 1061 | --Tool.Tool.Grip = CFrame.new() | |
| 1062 | Tool.Tool.Handle.Transparency = 1 | |
| 1063 | -- | |
| 1064 | Spawn(function() | |
| 1065 | --this code causes re-firing of the equipped event fpor some reason? | |
| 1066 | --putting it in a new thread fixes this behavior | |
| 1067 | mHatPart = Tool.Tool.Handle:Clone() | |
| 1068 | mHatPart.Transparency = 0 | |
| 1069 | mHatPart.Parent = Tool.Character | |
| 1070 | local w = Create'Weld'{
| |
| 1071 | Parent = mHatPart, | |
| 1072 | Part0 = mHatPart, | |
| 1073 | Part1 = Tool.Character:FindFirstChild('Head'),
| |
| 1074 | C0 = CFrame.new(0.040000014, 0, 0.0199999996, 1, 0, 0, 0, 1.31134158e-007, 1, 0, -1, 1.31134158e-007), | |
| 1075 | C1 = CFrame.new(0, 0.200000003, -0.100000001, 1, 0, 0, 0, -4.37113883e-008, 1, 0, -1, -4.37113883e-008) | |
| 1076 | } | |
| 1077 | end) | |
| 1078 | end) | |
| 1079 | ||
| 1080 | Tool.Unequipped:connect(function() | |
| 1081 | mSelected = false | |
| 1082 | PartModel.Parent = nil | |
| 1083 | Failsafe:Destroy() | |
| 1084 | Failsafe = nil | |
| 1085 | ||
| 1086 | if EmitterPart then | |
| 1087 | EmitterPart:Destroy() | |
| 1088 | EmitterPart=nil | |
| 1089 | end | |
| 1090 | -- | |
| 1091 | Tool.AnimationProvider:getAnimation('equip'):Stop()
| |
| 1092 | Tool.AnimationProvider:getAnimation('fire'):Stop()
| |
| 1093 | Tool.AnimationProvider:getAnimation('hold'):Stop()
| |
| 1094 | --kill any running effects | |
| 1095 | ChargeEffect:stop() | |
| 1096 | BeamEffect:hide() | |
| 1097 | -- | |
| 1098 | Tool.Humanoid.WalkSpeed = 16 | |
| 1099 | --Tool.Handle.Transparency = 0 | |
| 1100 | -- | |
| 1101 | if mHatPart then | |
| 1102 | mHatPart:Destroy() | |
| 1103 | mHatPart = nil | |
| 1104 | end | |
| 1105 | end) | |
| 1106 | ||
| 1107 | end)) | |
| 1108 | Script2.Name = "Emitter" | |
| 1109 | Script2.Parent = LocalScript1 | |
| 1110 | Script2.Disabled = true | |
| 1111 | table.insert(cors,sandbox(Script2,function() | |
| 1112 | local Particle = Instance.new('Part')
| |
| 1113 | Particle.Name = 'Effect' | |
| 1114 | Particle.Size = Vector3.new(.2,.2,.2) | |
| 1115 | Particle.CanCollide = false | |
| 1116 | Particle.Transparency = 1 | |
| 1117 | local PartMesh = Instance.new('SpecialMesh')
| |
| 1118 | PartMesh.Name = 'PartMesh' | |
| 1119 | PartMesh.MeshId = 'http://www.roblox.com/asset/?id=87112830'--'http://www.roblox.com/asset/?id=96501868'-- | |
| 1120 | PartMesh.TextureId = 'http://www.roblox.com/asset/?id=99871304' | |
| 1121 | PartMesh.Parent=Particle | |
| 1122 | local PartVelocity = Instance.new('BodyVelocity')
| |
| 1123 | PartVelocity.maxForce = Vector3.new(99999999,99999999,999999) | |
| 1124 | PartVelocity.velocity= Vector3.new(0,1,0) | |
| 1125 | PartVelocity.Parent=Particle | |
| 1126 | local PartSpin = Instance.new('BodyAngularVelocity')
| |
| 1127 | PartSpin.maxTorque = Vector3.new(999999999,99999999,999999) | |
| 1128 | PartSpin.angularvelocity =Vector3.new(1,1,1) | |
| 1129 | PartSpin.Parent=Particle | |
| 1130 | ||
| 1131 | local Lifetime = 2 | |
| 1132 | local Rate =.1 | |
| 1133 | ||
| 1134 | function TweenTransparency(element,starta,enda,length) | |
| 1135 | local startTime = time() | |
| 1136 | while time() - startTime < length do | |
| 1137 | element.Transparency = ((enda - starta) * ((time() - startTime)/length)) + starta | |
| 1138 | wait(.01) | |
| 1139 | end | |
| 1140 | element.Transparency = enda | |
| 1141 | end | |
| 1142 | ||
| 1143 | function TweenScale(element,starts,ends,length) | |
| 1144 | local startTime = time() | |
| 1145 | while time() - startTime < length do | |
| 1146 | element.Scale = ((ends - starts) * ((time() - startTime)/length)) + starts | |
| 1147 | wait(.01) | |
| 1148 | end | |
| 1149 | element.Scale = ends | |
| 1150 | end | |
| 1151 | ||
| 1152 | function TweenColor(element,startc,endc,length) | |
| 1153 | local startTime = time() | |
| 1154 | while time() - startTime < length do | |
| 1155 | element.VertexColor = ((endc - startc) * ((time() - startTime)/length)) + startc | |
| 1156 | wait(.01) | |
| 1157 | end | |
| 1158 | element.VertexColor = endc | |
| 1159 | end | |
| 1160 | ||
| 1161 | while true do | |
| 1162 | PartVelocity.velocity= Vector3.new((math.random()-.5)/2,math.random()+3,(math.random()-.5)/2) | |
| 1163 | PartMesh.Scale= Vector3.new((math.random()/2)+.2,math.random()/2+.2,math.random()/2+.2) | |
| 1164 | PartSpin.angularvelocity =Vector3.new(math.random()*3,math.random()*3,math.random()*3) | |
| 1165 | Particle.CFrame= script.Parent.CFrame | |
| 1166 | local npart= Particle:Clone() | |
| 1167 | local nmesh = npart:FindFirstChild('PartMesh')
| |
| 1168 | npart.Transparency = 1 | |
| 1169 | npart.Parent=script.Parent | |
| 1170 | ||
| 1171 | Spawn(function() | |
| 1172 | TweenTransparency(npart, 1,.5,.1) | |
| 1173 | TweenTransparency(npart, .5,1,1.5) | |
| 1174 | end) | |
| 1175 | --Spawn(function() | |
| 1176 | --TweenColor(nmesh, Vector3.new(.8+(math.random()*.4),1,1),Vector3.new(.5,.5,.5),1.5) | |
| 1177 | --end) | |
| 1178 | Spawn(function() TweenScale(nmesh,nmesh.Scale,nmesh.Scale*math.random()*.5,1.5) end) | |
| 1179 | game.Debris:AddItem(npart,Lifetime) | |
| 1180 | wait(Rate) | |
| 1181 | ||
| 1182 | end | |
| 1183 | end)) | |
| 1184 | Part3.Name = "Handle" | |
| 1185 | Part3.Parent = Tool0 | |
| 1186 | Part3.FormFactor = Enum.FormFactor.Symmetric | |
| 1187 | Part3.Shape = Enum.PartType.Ball | |
| 1188 | Part3.Size = Vector3.new(1, 1, 1) | |
| 1189 | Part3.CFrame = CFrame.new(-6.19000006, 0.500001013, -11.4299984, 1, -2.21533113e-17, 9.25474816e-17, 2.21533113e-17, 1, -3.76204621e-17, -9.25474816e-17, 3.76204621e-17, 1) | |
| 1190 | Part3.BottomSurface = Enum.SurfaceType.Smooth | |
| 1191 | Part3.TopSurface = Enum.SurfaceType.Smooth | |
| 1192 | Part3.Position = Vector3.new(-6.19000006, 0.500001013, -11.4299984) | |
| 1193 | SpecialMesh4.Parent = Part3 | |
| 1194 | SpecialMesh4.MeshId = "rbxassetid://907871510" | |
| 1195 | SpecialMesh4.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 1196 | SpecialMesh4.TextureId = "rbxassetid://907871561" | |
| 1197 | SpecialMesh4.MeshType = Enum.MeshType.FileMesh | |
| 1198 | SpecialMesh4.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 1199 | Script5.Name = "Failsafe" | |
| 1200 | Script5.Parent = Tool0 | |
| 1201 | Script5.Disabled = true | |
| 1202 | table.insert(cors,sandbox(Script5,function() | |
| 1203 | while not script:FindFirstChild("Humanoid") do
| |
| 1204 | script.ChildAdded:wait() | |
| 1205 | end | |
| 1206 | script.Humanoid.Value.Died:connect(function() | |
| 1207 | script.Model.Value:Destroy() | |
| 1208 | end) | |
| 1209 | end)) | |
| 1210 | ObjectValue6.Name = "Model" | |
| 1211 | ObjectValue6.Parent = Script5 | |
| 1212 | ObjectValue7.Name = "Humanoid" | |
| 1213 | ObjectValue7.Parent = Script5 | |
| 1214 | for i,v in pairs(mas:GetChildren()) do | |
| 1215 | v.Parent = game:GetService("Players").LocalPlayer.Backpack
| |
| 1216 | pcall(function() v:MakeJoints() end) | |
| 1217 | end | |
| 1218 | mas:Destroy() | |
| 1219 | for i,v in pairs(cors) do | |
| 1220 | spawn(function() | |
| 1221 | pcall(v) | |
| 1222 | end) | |
| 1223 | end |