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| 1 | wait() | |
| 2 | Player = game:GetService("Players").LocalPlayer
| |
| 3 | Character = Player.Character | |
| 4 | PlayerGui = Player.PlayerGui | |
| 5 | Backpack = Player.Backpack | |
| 6 | Torso = Character.Torso | |
| 7 | Head = Character.Head | |
| 8 | Humanoid = Character.Humanoid | |
| 9 | LeftArm = Character["Left Arm"] | |
| 10 | LeftLeg = Character["Left Leg"] | |
| 11 | RightArm = Character["Right Arm"] | |
| 12 | RightLeg = Character["Right Leg"] | |
| 13 | LS = Torso["Left Shoulder"] | |
| 14 | LH = Torso["Left Hip"] | |
| 15 | RS = Torso["Right Shoulder"] | |
| 16 | RH = Torso["Right Hip"] | |
| 17 | Neck = Torso.Neck | |
| 18 | it = Instance.new | |
| 19 | vt = Vector3.new | |
| 20 | cf = CFrame.new | |
| 21 | euler = CFrame.fromEulerAnglesXYZ | |
| 22 | angles = CFrame.Angles | |
| 23 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 24 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 25 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 26 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 27 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 28 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 29 | RootPart = Character.HumanoidRootPart | |
| 30 | RootJoint = RootPart.RootJoint | |
| 31 | RootCF = euler(-1.57, 0, 3.14) | |
| 32 | attack = false | |
| 33 | attackdebounce = false | |
| 34 | MMouse = Player:GetMouse() | |
| 35 | combo = 0 | |
| 36 | local hitfloor, posfloor = nil, nil | |
| 37 | local idle = 0 | |
| 38 | local Anim = "Idle" | |
| 39 | local Effects = {}
| |
| 40 | local Weapon = {}
| |
| 41 | local Welds = {}
| |
| 42 | local decreaseatk = 0 | |
| 43 | local decreasedef = 0 | |
| 44 | local decreasemvmt = 0 | |
| 45 | local holdz = false | |
| 46 | local doing2 = false | |
| 47 | local do2mode = "none" | |
| 48 | local do2target = nil | |
| 49 | local dodrop = false | |
| 50 | local instastun = false | |
| 51 | local guarding = false | |
| 52 | local canguardoff = true | |
| 53 | local doing4 = false | |
| 54 | local sref = nil | |
| 55 | local grabpos = Instance.new("BodyPosition")
| |
| 56 | grabpos.D=500 | |
| 57 | grabpos.P=5000 | |
| 58 | grabpos.MaxForce=Vector3.new(8000,8000,8000) | |
| 59 | local grabhit = false | |
| 60 | local grabTarget = nil | |
| 61 | local cangrab = true | |
| 62 | local mode = "Sheathed" | |
| 63 | local move1 = "(Z)\nEarth Breaker" | |
| 64 | local move2 = "(X)\nChase/Drop" | |
| 65 | local move3 = "(C)\nSiege Guard" | |
| 66 | local move4 = "(V)\nEpicenter" | |
| 67 | local cooldowns = {}
| |
| 68 | local cooldown1 = 0.22 | |
| 69 | table.insert(cooldowns, cooldown1) | |
| 70 | local cooldown2 = 0.28 | |
| 71 | table.insert(cooldowns, cooldown2) | |
| 72 | local cooldown3 = 0.24 | |
| 73 | table.insert(cooldowns, cooldown3) | |
| 74 | local cooldown4 = 1.1 | |
| 75 | table.insert(cooldowns, cooldown4) | |
| 76 | local cooldownsadd = {}
| |
| 77 | local cooldownadd1 = 0.22 | |
| 78 | table.insert(cooldownsadd, cooldownadd1) | |
| 79 | local cooldownadd2 = 0.28 | |
| 80 | table.insert(cooldownsadd, cooldownadd2) | |
| 81 | local cooldownadd3 = 0.24 | |
| 82 | table.insert(cooldownsadd, cooldownadd3) | |
| 83 | local cooldownadd4 = 1.1 | |
| 84 | table.insert(cooldownsadd, cooldownadd4) | |
| 85 | local cooldownmax = 100 | |
| 86 | player = nil | |
| 87 | RSH = nil | |
| 88 | RW = Instance.new("Motor")
| |
| 89 | LW = Instance.new("Motor")
| |
| 90 | RW.Name = "Right Shoulder" | |
| 91 | LW.Name = "Left Shoulder" | |
| 92 | LH = Torso["Left Hip"] | |
| 93 | RH = Torso["Right Hip"] | |
| 94 | TorsoColor = Torso.BrickColor | |
| 95 | NewCol = BrickColor.new("Medium stone grey").Color
| |
| 96 | NewCol2 = BrickColor.new("Dark stone grey").Color
| |
| 97 | NewCol3 = BrickColor.new("Hurricane grey").Color
| |
| 98 | NewCol4 = BrickColor.new("Smoky grey").Color
| |
| 99 | EffectCol = BrickColor.new("Bright yellow").Color
| |
| 100 | print(BrickColor.new(NewCol2)) | |
| 101 | local mdec = Instance.new("NumberValue", Decrease)
| |
| 102 | mdec.Name = "DecreaseDef" | |
| 103 | mdec.Value = 0.4 | |
| 104 | grnd = it("BoolValue", mdec)
| |
| 105 | grnd.Name = "Grand" | |
| 106 | grnd.Value = true | |
| 107 | local mdec2 = Instance.new("NumberValue", Decrease)
| |
| 108 | mdec2.Name = "DecreaseMvmt" | |
| 109 | mdec2.Value = 0.1 | |
| 110 | grnd = it("BoolValue", mdec2)
| |
| 111 | grnd.Name = "Grand" | |
| 112 | grnd.Value = true | |
| 113 | local Animate = Humanoid.Animator | |
| 114 | local canjump = true | |
| 115 | removeControl = function() | |
| 116 | canjump = false | |
| 117 | end | |
| 118 | resumeControl = function() | |
| 119 | canjump = true | |
| 120 | end | |
| 121 | Player.Character.Humanoid.Changed:connect(function() | |
| 122 | if canjump == false then | |
| 123 | Player.Character.Humanoid.Jump = false | |
| 124 | end | |
| 125 | end) | |
| 126 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 127 | ArtificialHB.Name = "Heartbeat" | |
| 128 | ||
| 129 | script:WaitForChild("Heartbeat")
| |
| 130 | ||
| 131 | frame = 1 / 30 | |
| 132 | tf = 0 | |
| 133 | allowframeloss = false | |
| 134 | tossremainder = false | |
| 135 | lastframe = tick() | |
| 136 | script.Heartbeat:Fire() | |
| 137 | ||
| 138 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 139 | tf = tf + s | |
| 140 | if tf >= frame then | |
| 141 | if allowframeloss then | |
| 142 | script.Heartbeat:Fire() | |
| 143 | lastframe = tick() | |
| 144 | else | |
| 145 | for i = 1, math.floor(tf / frame) do | |
| 146 | script.Heartbeat:Fire() | |
| 147 | end | |
| 148 | lastframe = tick() | |
| 149 | end | |
| 150 | if tossremainder then | |
| 151 | tf = 0 | |
| 152 | else | |
| 153 | tf = tf - frame * math.floor(tf / frame) | |
| 154 | end | |
| 155 | end | |
| 156 | end) | |
| 157 | function swait(num) | |
| 158 | if num == 0 or num == nil then | |
| 159 | ArtificialHB.Event:wait() | |
| 160 | else | |
| 161 | for i = 0, num do | |
| 162 | ArtificialHB.Event:wait() | |
| 163 | end | |
| 164 | end | |
| 165 | end | |
| 166 | createpassgui = function(parent) | |
| 167 | print("makegui111")
| |
| 168 | local g = Instance.new("ScreenGui", parent)
| |
| 169 | local f = Instance.new("Frame", g)
| |
| 170 | f.Position = UDim2.new(0.3, 0, 0.25, 0) | |
| 171 | f.Size = UDim2.new(0.4, 0, 0.4, 0) | |
| 172 | f.Style = "DropShadow" | |
| 173 | local t = Instance.new("TextBox", f)
| |
| 174 | t.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 175 | t.BackgroundTransparency = 0.5 | |
| 176 | t.BorderSizePixel = 0 | |
| 177 | t.Position = UDim2.new(0.15, 0, 0.2, 0) | |
| 178 | t.Size = UDim2.new(0.7, 0, 0.2, 0) | |
| 179 | t.Font = "SourceSansLight" | |
| 180 | t.Text = "Enter Access Code." | |
| 181 | t.TextScaled = true | |
| 182 | t.TextColor3 = Color3.new(1, 1, 1) | |
| 183 | t.TextStrokeTransparency = 0 | |
| 184 | local t2 = Instance.new("TextButton", f)
| |
| 185 | t2.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 186 | t2.BackgroundTransparency = 0.5 | |
| 187 | t2.BorderSizePixel = 0 | |
| 188 | t2.Position = UDim2.new(0.3, 0, 0.5, 0) | |
| 189 | t2.Size = UDim2.new(0.4, 0, 0.15, 0) | |
| 190 | t2.TextScaled = true | |
| 191 | t2.Font = "SourceSansLight" | |
| 192 | t2.Text = "Submit" | |
| 193 | t2.TextColor3 = Color3.new(1, 1, 1) | |
| 194 | t2.TextStrokeTransparency = 0 | |
| 195 | print("done1")
| |
| 196 | return t2 | |
| 197 | end | |
| 198 | local gud = true | |
| 199 | repeat | |
| 200 | wait() | |
| 201 | until gud | |
| 202 | if Character:findFirstChild("Auswirkung", true) ~= nil then
| |
| 203 | Character:findFirstChild("Auswirkung", true).Parent = nil
| |
| 204 | end | |
| 205 | if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
| |
| 206 | Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
| |
| 207 | end | |
| 208 | if Character:findFirstChild("Stats", true) ~= nil then
| |
| 209 | Character:findFirstChild("Stats", true).Parent = nil
| |
| 210 | end | |
| 211 | local Stats = Instance.new("BoolValue")
| |
| 212 | Stats.Name = "Stats" | |
| 213 | Stats.Parent = Character | |
| 214 | local Atk = Instance.new("NumberValue")
| |
| 215 | Atk.Name = "Damage" | |
| 216 | Atk.Parent = Stats | |
| 217 | Atk.Value = 1 | |
| 218 | local Def = Instance.new("NumberValue")
| |
| 219 | Def.Name = "Defense" | |
| 220 | Def.Parent = Stats | |
| 221 | Def.Value = 1 | |
| 222 | local Mvmt = Instance.new("NumberValue")
| |
| 223 | Mvmt.Name = "Movement" | |
| 224 | Mvmt.Parent = Stats | |
| 225 | Mvmt.Value = 1 | |
| 226 | local Block = Instance.new("BoolValue")
| |
| 227 | Block.Name = "Block" | |
| 228 | Block.Parent = Stats | |
| 229 | Block.Value = false | |
| 230 | local Stun = Instance.new("NumberValue")
| |
| 231 | Stun.Name = "Stun" | |
| 232 | Stun.Parent = Stats | |
| 233 | Stun.Value = 0 | |
| 234 | local StunT = Instance.new("NumberValue")
| |
| 235 | StunT.Name = "StunThreshold" | |
| 236 | StunT.Parent = Stats | |
| 237 | StunT.Value = 200 | |
| 238 | local Rooted = Instance.new("BoolValue")
| |
| 239 | Rooted.Name = "Rooted" | |
| 240 | Rooted.Parent = Stats | |
| 241 | Rooted.Value = false | |
| 242 | local Stunned = Instance.new("BoolValue")
| |
| 243 | Stunned.Name = "Stunned" | |
| 244 | Stunned.Parent = Stats | |
| 245 | Stunned.Value = false | |
| 246 | local Stagger = Instance.new("BoolValue")
| |
| 247 | Stagger.Name = "Stagger" | |
| 248 | Stagger.Parent = Stats | |
| 249 | Stagger.Value = false | |
| 250 | local StaggerHit = Instance.new("BoolValue")
| |
| 251 | StaggerHit.Name = "StaggerHit" | |
| 252 | StaggerHit.Parent = Stats | |
| 253 | StaggerHit.Value = false | |
| 254 | local RecentEnemy = Instance.new("ObjectValue")
| |
| 255 | RecentEnemy.Name = "RecentEnemy" | |
| 256 | RecentEnemy.Parent = Stats | |
| 257 | RecentEnemy.Value = nil | |
| 258 | local Decrease = Instance.new("BoolValue")
| |
| 259 | Decrease.Name = "Decrease" | |
| 260 | Decrease.Parent = Stats | |
| 261 | Decrease.Value = false | |
| 262 | local mana = Instance.new("NumberValue")
| |
| 263 | mana.Name = "Mana" | |
| 264 | mana.Parent = Stats | |
| 265 | mana.Value = 0 | |
| 266 | local passive1 = Instance.new("NumberValue", Decrease)
| |
| 267 | passive1.Name = "DecreaseAtk" | |
| 268 | passive1.Value = 0 | |
| 269 | local passive2 = Instance.new("NumberValue", Decrease)
| |
| 270 | passive2.Name = "DecreaseDef" | |
| 271 | passive2.Value = 0 | |
| 272 | grnd = it("BoolValue", passive2)
| |
| 273 | grnd.Name = "Grand" | |
| 274 | grnd.Value = true | |
| 275 | local passive3 = Instance.new("NumberValue", Decrease)
| |
| 276 | passive3.Name = "DecreaseMvmt" | |
| 277 | passive3.Value = 0 | |
| 278 | grnd = it("BoolValue", passive3)
| |
| 279 | grnd.Name = "Grand" | |
| 280 | grnd.Value = true | |
| 281 | NoOutline = function(Part) | |
| 282 | Part.TopSurface = 10 | |
| 283 | end | |
| 284 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 285 | local fp = it("Part")
| |
| 286 | fp.formFactor = formfactor | |
| 287 | fp.Parent = parent | |
| 288 | fp.Reflectance = reflectance | |
| 289 | fp.Transparency = transparency | |
| 290 | fp.CanCollide = false | |
| 291 | fp.Locked = true | |
| 292 | fp.BrickColor = brickcolor | |
| 293 | fp.Name = name | |
| 294 | fp.Size = size | |
| 295 | fp.Position = Torso.Position | |
| 296 | NoOutline(fp) | |
| 297 | fp.Material = "SmoothPlastic" | |
| 298 | fp:BreakJoints() | |
| 299 | return fp | |
| 300 | end | |
| 301 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 302 | local mesh = it(Mesh) | |
| 303 | mesh.Parent = part | |
| 304 | if Mesh == "SpecialMesh" then | |
| 305 | mesh.MeshType = meshtype | |
| 306 | if meshid ~= "nil" then | |
| 307 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 308 | end | |
| 309 | end | |
| 310 | mesh.Offset = offset | |
| 311 | mesh.Scale = scale | |
| 312 | return mesh | |
| 313 | end | |
| 314 | weld = function(parent, part0, part1, c0) | |
| 315 | local weld = it("Motor")
| |
| 316 | weld.Parent = parent | |
| 317 | weld.Part0 = part0 | |
| 318 | weld.Part1 = part1 | |
| 319 | weld.C0 = c0 | |
| 320 | return weld | |
| 321 | end | |
| 322 | gui = function(GuiType, parent, text, backtrans, backcol, pos, size) | |
| 323 | local gui = it(GuiType) | |
| 324 | gui.Parent = parent | |
| 325 | gui.Text = text | |
| 326 | gui.BackgroundTransparency = backtrans | |
| 327 | gui.BackgroundColor3 = backcol | |
| 328 | gui.SizeConstraint = "RelativeXY" | |
| 329 | gui.TextXAlignment = "Center" | |
| 330 | gui.TextYAlignment = "Center" | |
| 331 | gui.Position = pos | |
| 332 | gui.Size = size | |
| 333 | gui.Font = "SourceSans" | |
| 334 | gui.FontSize = "Size14" | |
| 335 | gui.TextWrapped = false | |
| 336 | gui.TextStrokeTransparency = 0 | |
| 337 | gui.TextColor = BrickColor.new("White")
| |
| 338 | return gui | |
| 339 | end | |
| 340 | local Color1 = Torso.BrickColor | |
| 341 | local fengui = it("GuiMain")
| |
| 342 | fengui.Parent = Player.PlayerGui | |
| 343 | fengui.Name = "WeaponGUI" | |
| 344 | local fenframe = it("Frame")
| |
| 345 | fenframe.Parent = fengui | |
| 346 | fenframe.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 347 | fenframe.BackgroundTransparency = 1 | |
| 348 | fenframe.BorderColor3 = Color3.new(17, 17, 17) | |
| 349 | fenframe.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 350 | fenframe.Position = UDim2.new(0.95, 0, 0.7, 0) | |
| 351 | local fenframe2 = it("Frame")
| |
| 352 | fenframe2.Parent = fengui | |
| 353 | fenframe2.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 354 | fenframe2.BackgroundTransparency = 1 | |
| 355 | fenframe2.BorderColor3 = Color3.new(17, 17, 17) | |
| 356 | fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0) | |
| 357 | fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0) | |
| 358 | local fenframe3 = it("Frame")
| |
| 359 | fenframe3.Parent = fengui | |
| 360 | fenframe3.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 361 | fenframe3.BackgroundTransparency = 1 | |
| 362 | fenframe3.BorderColor3 = Color3.new(17, 17, 17) | |
| 363 | fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0) | |
| 364 | fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0) | |
| 365 | local fenframe4 = it("Frame")
| |
| 366 | fenframe4.Parent = fengui | |
| 367 | fenframe4.BackgroundColor3 = Color3.new(255, 255, 255) | |
| 368 | fenframe4.BackgroundTransparency = 1 | |
| 369 | fenframe4.BorderColor3 = Color3.new(17, 17, 17) | |
| 370 | fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0) | |
| 371 | fenframe4.Position = UDim2.new(0, 0, 0.7, 0) | |
| 372 | local pressedf = false | |
| 373 | local fenframe5 = it("Frame")
| |
| 374 | fenframe5.Parent = fengui | |
| 375 | fenframe5.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 376 | fenframe5.BackgroundTransparency = 1 | |
| 377 | fenframe5.BorderColor3 = Color3.new(0, 0, 0) | |
| 378 | fenframe5.Size = UDim2.new(1, 0, 1, 0) | |
| 379 | fenframe5.Position = UDim2.new(0, 0, 0, 0) | |
| 380 | fenframe5.ZIndex = 2 | |
| 381 | local tellbar = gui("TextLabel", fenframe5, "shh dont tell fridge", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
| |
| 382 | tellbar.Font = "Arial" | |
| 383 | tellbar.TextScaled = true | |
| 384 | tellbar.TextTransparency = 1 | |
| 385 | tellbar.TextStrokeTransparency = 1 | |
| 386 | tellbar.ZIndex = 2 | |
| 387 | local fnumb = 0 | |
| 388 | local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 389 | local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 390 | local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 391 | local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 392 | local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 393 | local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
| |
| 394 | local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
| |
| 395 | local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 396 | local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 397 | local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
| |
| 398 | local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
| |
| 399 | local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
| |
| 400 | local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 401 | fenbarmove1.ZIndex = 2 | |
| 402 | local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 403 | local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 404 | fenbarmove2.ZIndex = 2 | |
| 405 | local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 406 | local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 407 | fenbarmove3.ZIndex = 2 | |
| 408 | local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 409 | local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
| |
| 410 | fenbarmove4.ZIndex = 2 | |
| 411 | local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol2).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
| |
| 412 | local modelzorz = Instance.new("Model")
| |
| 413 | modelzorz.Parent = Character | |
| 414 | modelzorz.Name = "Auswirkung" | |
| 415 | local handle = part(3, modelzorz, 0, 1, BrickColor.new(NewCol), "Handle", vt(0.2,0.2,0.2)) | |
| 416 | local prt1 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part01", vt(0.2,0.2,0.2)) | |
| 417 | local prt3 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part03", vt(0.2,0.2,0.2)) | |
| 418 | local prt4 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol4), "Part04", vt(0.2,0.2,0.2)) | |
| 419 | local prt6 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part06", vt(0.2,0.2,0.2)) | |
| 420 | local prt7 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol), "Part07", vt(0.2,0.2,0.2)) | |
| 421 | local prt8 = part(3, modelzorz, 0.1, 0, BrickColor.new(NewCol), "Part08", vt(0.2,0.2,0.2)) | |
| 422 | prt8.Material = "Metal" | |
| 423 | local prt9 = part(3, modelzorz, 0.1, 0, BrickColor.new(NewCol), "Part09", vt(0.2,0.2,0.2)) | |
| 424 | prt9.Material = "Metal" | |
| 425 | local prt10 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part10", vt(0.2,0.2,0.2)) | |
| 426 | local prt11 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part11", vt(0.2,0.2,0.2)) | |
| 427 | local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part12", vt(0.2,0.2,0.2)) | |
| 428 | local prt13 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part13", vt(0.2,0.2,0.2)) | |
| 429 | local prt14 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol3), "Part14", vt(0.2,0.2,0.2)) | |
| 430 | local prt15 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part15", vt(0.2,0.2,0.2)) | |
| 431 | local prt16 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part16", vt(0.2,0.2,0.2)) | |
| 432 | local prt18 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part18", vt(0.2,0.2,0.2)) | |
| 433 | local prt19 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part19", vt(0.2,0.2,0.2)) | |
| 434 | local prt20 = part(3, modelzorz, 0.4, 0, BrickColor.new(NewCol), "Part20", vt(0.2,0.2,0.2)) | |
| 435 | local prt23 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part23", vt(0.2,0.2,0.2)) | |
| 436 | local prt24 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part24", vt(0.2,0.2,0.2)) | |
| 437 | hmsh = mesh("BlockMesh", handle, "", "", vt(0, 0, 0), vt(3, 3, 3))
| |
| 438 | msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(1.35, 14, 5))
| |
| 439 | msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(1.25, 1.9, 7))
| |
| 440 | msh4 = mesh("CylinderMesh", prt4, "", "", vt(0, 0, 0), vt(1.55, 1.75, 5))
| |
| 441 | msh6 = mesh("SpecialMesh", prt6, "Torso", "nil", vt(0, 0, 0), vt(5, 1, 1.5))
| |
| 442 | msh7 = mesh("SpecialMesh", prt7, "Torso", "nil", vt(0, 0, 0), vt(10, 1.25, 1.5))
| |
| 443 | msh8 = mesh("SpecialMesh", prt8, "Torso", "nil", vt(0, 0, 0), vt(4.5, 1, 1.6))
| |
| 444 | msh9 = mesh("SpecialMesh", prt9, "Torso", "nil", vt(0, 0, 0), vt(9.5, 1, 1.6))
| |
| 445 | msh10 = mesh("CylinderMesh", prt10, "", "", vt(0, 0, 0), vt(1, 1.9, 7))
| |
| 446 | msh11 = mesh("BlockMesh", prt11, "", "", vt(0, 0, 0), vt(1.25, 1.25, 1.7))
| |
| 447 | msh12 = mesh("CylinderMesh", prt12, "", "", vt(0, 0, 0), vt(0.75, 1.85, 7))
| |
| 448 | msh13 = mesh("BlockMesh", prt13, "", "", vt(0, 0, 0), vt(0.75, 0.075, 1.9))
| |
| 449 | msh14 = mesh("CylinderMesh", prt14, "", "", vt(0, 0, 0), vt(0.75, 1.85, 7))
| |
| 450 | msh15 = mesh("BlockMesh", prt15, "", "", vt(0, 0, 0), vt(0.75, 0.075, 1.9))
| |
| 451 | msh16 = mesh("BlockMesh", prt16, "", "", vt(0, 0, 0), vt(7.5, 0.5, 1.15))
| |
| 452 | msh18 = mesh("BlockMesh", prt18, "", "", vt(0, 0, 0), vt(1, 7.5, 1.15))
| |
| 453 | msh19 = mesh("BlockMesh", prt19, "", "", vt(0, 0, 0), vt(1, 1, 1.15))
| |
| 454 | msh20 = mesh("BlockMesh", prt20, "", "", vt(0, 0, 0), vt(7, 35, 1))
| |
| 455 | msh23 = mesh("BlockMesh", prt23, "", "", vt(0, 0, 0), vt(7.5, 0.25, 1))
| |
| 456 | msh24 = mesh("BlockMesh", prt24, "", "", vt(0, 0, 0), vt(7.5, 0.7, 0.7))
| |
| 457 | local handlewld = weld(handle, handle, Torso, euler(0, 0, -0.9) * cf(3.2, -3, -0.6)) | |
| 458 | local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0)) | |
| 459 | local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -1.35, 0)) | |
| 460 | local wld4 = weld(prt1, prt4, prt1, euler(0, 0, 0) * cf(0, -1.35, 0)) | |
| 461 | local wld6 = weld(prt1, prt6, prt1, euler(0, 0, 0) * cf(0, 1.475, 0)) | |
| 462 | local wld7 = weld(prt1, prt7, prt1, euler(-3.14, 0, 0) * cf(0, 1.7, 0)) | |
| 463 | local wld8 = weld(prt1, prt8, prt1, euler(0, 0, 0) * cf(0, 1.5, 0)) | |
| 464 | local wld9 = weld(prt1, prt9, prt1, euler(-3.14, 0, 0) * cf(0, 1.7, 0)) | |
| 465 | local wld10 = weld(prt1, prt10, prt1, euler(1.57, 0, 0) * cf(0, 1.6, 0)) | |
| 466 | local wld11 = weld(prt1, prt11, prt1, euler(0, 0, 0.785) * cf(0, 1.6, 0)) | |
| 467 | local wld12 = weld(prt1, prt12, prt1, euler(1.57, 0, 0) * cf(0.3, 1.6, 0)) | |
| 468 | local wld13 = weld(prt1, prt13, prt1, euler(0, 0, -2.96) * cf(0.3, 1.6, 0)) | |
| 469 | local wld14 = weld(prt1, prt14, prt1, euler(1.57, 0, 0) * cf(-0.3, 1.6, 0)) | |
| 470 | local wld15 = weld(prt1, prt15, prt1, euler(0, 0, 2.18) * cf(-0.3, 1.6, 0)) | |
| 471 | local wld16 = weld(prt1, prt16, prt1, euler(0, 0, 0) * cf(0, 1.875, 0)) | |
| 472 | local wld18 = weld(prt1, prt18, prt1, euler(0, 0, 0) * cf(0, 2.675, 0)) | |
| 473 | local wld19 = weld(prt1, prt19, prt1, euler(0, 0, 0.785) * cf(0, 3.45, 0)) | |
| 474 | local wld20 = weld(prt1, prt20, prt1, euler(0, 0, 0) * cf(0, 5.275, 0)) | |
| 475 | local wld23 = weld(prt1, prt23, prt1, euler(0, 0, 0) * cf(0, 8.8, 0)) | |
| 476 | local wld24 = weld(prt1, prt24, prt1, euler(0.785, 0, 0) * cf(0, 8.825, 0)) | |
| 477 | di = -1.1 | |
| 478 | for i = 1, 17 do | |
| 479 | local prt2 = part(3, modelzorz, 0, 0, Torso.BrickColor, "Part02", vt(0.2,0.2,0.2)) | |
| 480 | prt2.Material = "Plastic" | |
| 481 | msh2 = mesh("CylinderMesh", prt2, "", "", vt(0, 0, 0), vt(1.5, 0.75, 5))
| |
| 482 | local wld2 = weld(prt1, prt2, prt1, euler(math.random(-20, 20) / 100, 0, math.random(-20, 20) / 100) * cf(0, di, 0)) | |
| 483 | di = di + 0.148 | |
| 484 | end | |
| 485 | for i = 0.785, 2.356 do | |
| 486 | local prt5 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part05", vt(0.2,0.2,0.2)) | |
| 487 | msh5 = mesh("BlockMesh", prt5, "", "", vt(0, 0, 0), vt(1.25, 0.1, 1.95))
| |
| 488 | local wld5 = weld(prt1, prt5, prt1, euler(-1.57, i, 0) * cf(0, -1.35, 0)) | |
| 489 | end | |
| 490 | for i = 1.57, 3.15 do | |
| 491 | local prt12 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part12", vt(0.2,0.2,0.2)) | |
| 492 | msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(1, 0.1, 1.95))
| |
| 493 | local wld12 = weld(prt1, prt12, prt1, euler(0, 0, i) * cf(0, 1.6, 0)) | |
| 494 | end | |
| 495 | for i = -1, 1,2 do | |
| 496 | local prt17 = part(3, modelzorz, 0.2, 0, BrickColor.new(NewCol2), "Part17", vt(0.2,0.2,0.2)) | |
| 497 | msh17 = mesh("BlockMesh", prt17, "", "", vt(0, 0, 0), vt(0.8, 0.5, 0.8))
| |
| 498 | local wld17 = weld(prt1, prt17, prt1, euler(0, 0.785, 0) * cf(-.75*i, 1.875, 0)) | |
| 499 | end | |
| 500 | for i = -1, 1, 2 do | |
| 501 | local prt21 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part21", vt(0.2,0.2,0.2)) | |
| 502 | local prt22 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part22", vt(0.2,0.2,0.2)) | |
| 503 | msh21 = mesh("BlockMesh", prt21, "", "", vt(0, 0, 0), vt(0.25, 35, 1))
| |
| 504 | msh22 = mesh("BlockMesh", prt22, "", "", vt(0, 0, 0), vt(0.7, 35.25, 0.7))
| |
| 505 | local wld21 = weld(prt1, prt21, prt1, euler(0, 0, 0) * cf(0.725 * i, 5.275, 0)) | |
| 506 | local wld22 = weld(prt1, prt22, prt1, euler(0, 0.785, 0) * cf(0.75 * i, 5.3, 0)) | |
| 507 | local prt25 = part(3, modelzorz, 0.3, 0, BrickColor.new(NewCol4), "Part25", vt(0.2,0.2,0.2)) | |
| 508 | msh25 = mesh("SpecialMesh", prt25, "FileMesh", "9756362", vt(0, 0, 0), vt(0.14, 0.14, 0.14))
| |
| 509 | local wld25 = weld(prt1, prt25, prt1, euler(2.1517, -1.569, 2.1516) * cf(0.75 * i, 8.825, 0)) | |
| 510 | end | |
| 511 | for _,c in pairs(modelzorz:children()) do | |
| 512 | table.insert(Weapon, c) | |
| 513 | end | |
| 514 | for _,c in pairs(prt1:children()) do | |
| 515 | if c.className == "Motor" then | |
| 516 | table.insert(Welds, c) | |
| 517 | end | |
| 518 | end | |
| 519 | local effects = it("Model", modelzorz)
| |
| 520 | effects.Name = "Effects" | |
| 521 | local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox", vt(0.2,0.2,0.2))
| |
| 522 | hitbox.Anchored = false | |
| 523 | local hitboxCF = cf(0, 0, 0) | |
| 524 | hboxpos = Instance.new("BodyPosition", nil)
| |
| 525 | hboxpos.P = 2000 | |
| 526 | hboxpos.D = 100 | |
| 527 | hboxpos.maxForce = Vector3.new(545000, 545000, 545000) | |
| 528 | local nr = NumberRange.new | |
| 529 | local ns = NumberSequence.new | |
| 530 | local cs = ColorSequence.new | |
| 531 | local parti = it("ParticleEmitter")
| |
| 532 | parti.Color = cs(Color3.new(255, 255, 255), EffectCol) | |
| 533 | parti.LightEmission = 0 | |
| 534 | parti.Size = ns(0.2) | |
| 535 | parti.Texture = "http://www.roblox.com/asset/?id=37332909" | |
| 536 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.125), NumberSequenceKeypoint.new(0.125, 3), NumberSequenceKeypoint.new(1, 1)})
| |
| 537 | transseq = ns({NumberSequenceKeypoint.new(0, 0.5), NumberSequenceKeypoint.new(0.8, 0.8), NumberSequenceKeypoint.new(1, 1)})
| |
| 538 | parti.Transparency = transseq | |
| 539 | parti.Size = sizeseq | |
| 540 | parti.ZOffset = 0 | |
| 541 | parti.Acceleration = vt(0, 0, 0) | |
| 542 | parti.LockedToPart = true | |
| 543 | parti.Lifetime = nr(0.5) | |
| 544 | parti.Rate = 50 | |
| 545 | parti.Rotation = nr(0, 0) | |
| 546 | parti.RotSpeed = nr(500) | |
| 547 | parti.Speed = nr(-8) | |
| 548 | parti.VelocitySpread = 360 | |
| 549 | parti.Parent = Torso | |
| 550 | parti.Enabled = false | |
| 551 | parti2 = parti:Clone() | |
| 552 | parti2.Color = cs(EffectCol, Color3.new(255, 255, 255)) | |
| 553 | parti2.Texture = "http://www.roblox.com/asset/?id=316957314" | |
| 554 | sizeseq = ns({NumberSequenceKeypoint.new(0, 0.125), NumberSequenceKeypoint.new(0.5, 8), NumberSequenceKeypoint.new(1, 10)})
| |
| 555 | transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.5, 0.9), NumberSequenceKeypoint.new(1, 1)})
| |
| 556 | parti2.Transparency = transseq | |
| 557 | parti2.Size = sizeseq | |
| 558 | parti2.ZOffset = 1 | |
| 559 | parti2.Lifetime = nr(1) | |
| 560 | parti2.Rate = 10 | |
| 561 | parti2.Rotation = nr(0, 360) | |
| 562 | parti2.RotSpeed = nr(100, 360) | |
| 563 | parti2.Speed = nr(0) | |
| 564 | parti2.VelocitySpread = 0 | |
| 565 | parti2.Parent = Torso | |
| 566 | parti2.Enabled = false | |
| 567 | if script.Parent.className ~= "HopperBin" then | |
| 568 | Tool = Instance.new("HopperBin")
| |
| 569 | Tool.Parent = Backpack | |
| 570 | Tool.Name = "Auswirkung" | |
| 571 | script.Parent = Tool | |
| 572 | end | |
| 573 | Bin = script.Parent | |
| 574 | if Bin.Name == "Grand" then | |
| 575 | Bin.Name = "Auswirkung" | |
| 576 | end | |
| 577 | local bodvel = Instance.new("BodyVelocity")
| |
| 578 | local bg = Instance.new("BodyGyro")
| |
| 579 | so = function(id, par, vol, pit, sord, dec, timer) | |
| 580 | local sou = Instance.new("Sound", par or workspace)
| |
| 581 | sou.Volume = vol | |
| 582 | sou.Pitch = pit or 1 | |
| 583 | sou.SoundId = "http://www.roblox.com/asset/?id=" .. id | |
| 584 | coroutine.resume(coroutine.create(function(Sound) | |
| 585 | swait() | |
| 586 | Sound:play() | |
| 587 | end), sou) | |
| 588 | game:GetService("Debris"):AddItem(sou, 5)
| |
| 589 | if sord == true then | |
| 590 | table.insert(Effects, {sou, "Sound", dec, timer})
| |
| 591 | end | |
| 592 | end | |
| 593 | function clerp(a,b,t) | |
| 594 | return a:lerp(b,t) | |
| 595 | end | |
| 596 | local Anima = Character.Animate | |
| 597 | hideanim = function() | |
| 598 | equipped = false | |
| 599 | mdec2.Parent = nil | |
| 600 | Anima.Parent = Character | |
| 601 | mdec.Parent = Decrease | |
| 602 | for i = 0, 1, 0.1 do | |
| 603 | swait() | |
| 604 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4) | |
| 605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4) | |
| 606 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 607 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 608 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 609 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 610 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0), 0.4) | |
| 611 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0), 0.4) | |
| 612 | end | |
| 613 | end | |
| 614 | mdec.Parent = Decrease | |
| 615 | equipanim = function() | |
| 616 | equipped = true | |
| 617 | mdec.Parent = nil | |
| 618 | Anima.Parent = nil | |
| 619 | mdec2.Parent = Decrease | |
| 620 | for i = 0, 1, 0.1 do | |
| 621 | swait() | |
| 622 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.3) | |
| 623 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
| 624 | RW.C0 = clerp(RW.C0, cf(1.8, 0.4, -0.3) * euler(1.3, 0, -1.4) * euler(0, 0, 0), 0.3) | |
| 625 | LW.C0 = clerp(LW.C0, cf(-1.8, 0.4, -0.3) * euler(1.3, 0, 1.4) * euler(0, 0, 0), 0.3) | |
| 626 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
| 627 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
| 628 | end | |
| 629 | for i = 0, 1, 0.07 do | |
| 630 | swait() | |
| 631 | Neck.C0 = clerp(Neck.C0, necko * euler(0.05, 0, 0), 0.2) | |
| 632 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
| 633 | RW.C0 = clerp(RW.C0, cf(1.4, 0.4, -0.5) * euler(1.5, 0, -1.5) * euler(0, -0.3, 0), 0.6) | |
| 634 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.5) * euler(1.5, 0, 1.5) * euler(0, 0.3, 0), 0.6) | |
| 635 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
| 636 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
| 637 | end | |
| 638 | end | |
| 639 | StaggerAnim = function() | |
| 640 | attack = true | |
| 641 | removeControl() | |
| 642 | if mode == "Unsheathed" then | |
| 643 | for i = 1, math.random(2, 4) do | |
| 644 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 645 | end | |
| 646 | end | |
| 647 | do | |
| 648 | for i = 0, 1, 0.35 do | |
| 649 | swait() | |
| 650 | if Rooted.Value == false then | |
| 651 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 652 | end | |
| 653 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
| 654 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3) | |
| 655 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3) | |
| 656 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 657 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3) | |
| 658 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 659 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3) | |
| 660 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 661 | end | |
| 662 | for i = 0, 1, 0.2 do | |
| 663 | swait() | |
| 664 | if Rooted.Value == false then | |
| 665 | Torso.Velocity = RootPart.CFrame.lookVector * -40 | |
| 666 | end | |
| 667 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4) | |
| 668 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4) | |
| 669 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4) | |
| 670 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 671 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4) | |
| 672 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 673 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4) | |
| 674 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4) | |
| 675 | end | |
| 676 | for i = 0, 1, 0.1 do | |
| 677 | swait() | |
| 678 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3) | |
| 679 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3) | |
| 680 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3) | |
| 681 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 682 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3) | |
| 683 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 684 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3) | |
| 685 | LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3) | |
| 686 | end | |
| 687 | for i = 1, 40 do | |
| 688 | swait() | |
| 689 | if StunT.Value <= Stun.Value then | |
| 690 | break | |
| 691 | end | |
| 692 | end | |
| 693 | do | |
| 694 | resumeControl() | |
| 695 | combo = 0 | |
| 696 | attack = false | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | StaggerHitt = function() | |
| 701 | if mode == "Unsheathed" then | |
| 702 | Stun.Value = Stun.Value + math.random(3, 4) | |
| 703 | for i = 1, math.random(2, 4) do | |
| 704 | ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
| |
| 705 | end | |
| 706 | end | |
| 707 | end | |
| 708 | StunAnim = function() | |
| 709 | attack = true | |
| 710 | removeControl() | |
| 711 | Stunned.Value = true | |
| 712 | showDamage(Character, "Stunned", "Interrupt") | |
| 713 | local dec = Instance.new("NumberValue", Decrease)
| |
| 714 | dec.Name = "DecreaseMvmt" | |
| 715 | dec.Value = 10 | |
| 716 | if mode == "Sheathed" then | |
| 717 | for i = 0, 1, 0.3 do | |
| 718 | swait() | |
| 719 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2) | |
| 720 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2) | |
| 721 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2) | |
| 722 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 723 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2) | |
| 724 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 725 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25) | |
| 726 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25) | |
| 727 | end | |
| 728 | for i = 0, 1, 0.3 do | |
| 729 | swait() | |
| 730 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2) | |
| 731 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2) | |
| 732 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 733 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 734 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2) | |
| 735 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 736 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25) | |
| 737 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25) | |
| 738 | end | |
| 739 | for i = 0, 1, 0.3 do | |
| 740 | swait() | |
| 741 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2) | |
| 742 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2) | |
| 743 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2) | |
| 744 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 745 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2) | |
| 746 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 747 | RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25) | |
| 748 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25) | |
| 749 | end | |
| 750 | local gairost = Instance.new("BodyGyro")
| |
| 751 | gairost.Parent = RootPart | |
| 752 | gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge | |
| 753 | gairost.P = 20000 | |
| 754 | gairost.cframe = cf(0, 0, 0) | |
| 755 | for i = 0, 1, 0.1 do | |
| 756 | swait() | |
| 757 | if hitfloor ~= nil then | |
| 758 | Torso.Velocity = vt(0, 0, 0) | |
| 759 | end | |
| 760 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3) | |
| 761 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3) | |
| 762 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3) | |
| 763 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 764 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3) | |
| 765 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 766 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3) | |
| 767 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3) | |
| 768 | end | |
| 769 | for i = 1, 70 do | |
| 770 | swait() | |
| 771 | gairost.cframe = RootPart.CFrame | |
| 772 | if hitfloor ~= nil then | |
| 773 | Torso.Velocity = vt(0, 0, 0) | |
| 774 | end | |
| 775 | end | |
| 776 | for i = 0, 1, 0.2 do | |
| 777 | swait() | |
| 778 | Stun.Value = 0 | |
| 779 | gairost.cframe = RootPart.CFrame | |
| 780 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3) | |
| 781 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3) | |
| 782 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3) | |
| 783 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 784 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 785 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3) | |
| 786 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3) | |
| 787 | LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3) | |
| 788 | end | |
| 789 | gairost.Parent = nil | |
| 790 | else | |
| 791 | do | |
| 792 | for i = 0, 1, 0.2 do | |
| 793 | swait() | |
| 794 | handlewld.Part1 = RightArm | |
| 795 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 796 | wld1.C0 = clerp(wld1.C0, cf(0, 0.7, 0) * euler(0, 1.57, 0) * euler(-2.1, 0, 0), 0.3) | |
| 797 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.3, 0, 0), 0.3) | |
| 798 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
| 799 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(-0.4, 0, 0.5) * euler(0, 0.3, 0), 0.3) | |
| 800 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -0.5) * euler(0.4, 0, 0.5) * euler(0, 0.8, 0), 0.3) | |
| 801 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.6) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.6), 0.3) | |
| 802 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.1, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.3) | |
| 803 | end | |
| 804 | for i = 0, 1, 0.1 do | |
| 805 | swait() | |
| 806 | handlewld.Part1 = RightArm | |
| 807 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 808 | wld1.C0 = clerp(wld1.C0, cf(0, -0.3, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
| 809 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.4, 0, 0), 0.3) | |
| 810 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
| 811 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(0, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
| 812 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.7) * euler(0.2, 0, 1.4) * euler(0, -1.2, 0), 0.3) | |
| 813 | RH.C0 = clerp(RH.C0, cf(1, -0.7, -0.7) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -1.2), 0.3) | |
| 814 | LH.C0 = clerp(LH.C0, cf(-1.2, 0.4, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.3) | |
| 815 | end | |
| 816 | for i = 1, 100 do | |
| 817 | swait() | |
| 818 | if hitfloor ~= nil then | |
| 819 | Torso.Velocity = vt(0, 0, 0) | |
| 820 | end | |
| 821 | end | |
| 822 | for i = 0, 1, 0.1 do | |
| 823 | swait() | |
| 824 | handlewld.Part1 = RightArm | |
| 825 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 826 | wld1.C0 = clerp(wld1.C0, cf(0, -0.3, 0) * euler(0, 1.57, 0) * euler(-1.8, 0, 0), 0.3) | |
| 827 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.3) | |
| 828 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.3) | |
| 829 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, -0.3) * euler(0, 0, 0.5) * euler(0, 0.5, 0), 0.3) | |
| 830 | LW.C0 = clerp(LW.C0, cf(-1, 0.3, -0.7) * euler(0.2, 0, 1.4) * euler(0, -1.2, 0), 0.3) | |
| 831 | RH.C0 = clerp(RH.C0, cf(1, -0.5, -0.6) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.6), 0.3) | |
| 832 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.1, -0.4) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, 0.1) * euler(-0.1, 0, 0), 0.3) | |
| 833 | end | |
| 834 | do | |
| 835 | resumeControl() | |
| 836 | dec.Parent = nil | |
| 837 | Stun.Value = 0 | |
| 838 | combo = 0 | |
| 839 | Stunned.Value = false | |
| 840 | attack = false | |
| 841 | for i = 1, 10 do | |
| 842 | swait() | |
| 843 | Stun.Value = 0 | |
| 844 | end | |
| 845 | end | |
| 846 | end | |
| 847 | end | |
| 848 | end | |
| 849 | attackone = function() | |
| 850 | attack = true | |
| 851 | if mode == "Sheathed" then | |
| 852 | for i = 0, 1, 0.15 do | |
| 853 | swait() | |
| 854 | handlewld.Part1 = Torso | |
| 855 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
| 856 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
| 857 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.2, 0, 0), 0.4) | |
| 858 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 859 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(1.7, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 860 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1.7, 0, 0.2) * euler(0, 0, 0), 0.4) | |
| 861 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 862 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 863 | if Stagger.Value ~= true then | |
| 864 | do | |
| 865 | if StunT.Value <= Stun.Value then | |
| 866 | break | |
| 867 | end | |
| 868 | -- DECOMPILER ERROR at PC197: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 869 | ||
| 870 | -- DECOMPILER ERROR at PC197: LeaveBlock: unexpected jumping out IF_STMT | |
| 871 | ||
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | so("169445092", RightArm, 1, 1)
| |
| 876 | for i = 0, 1, 0.1 do | |
| 877 | swait() | |
| 878 | if i <= 0.5 then | |
| 879 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.8) * euler(1.6, 0, 0.4) * euler(0, 0, 0), 0.6) | |
| 880 | MagniDamage(RightArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.5, 2, (math.random(4, 6)), nil, true) | |
| 881 | else | |
| 882 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, 0.2) * euler(1.55, 0, 0.7) * euler(0, 0, 0), 0.4) | |
| 883 | end | |
| 884 | handlewld.Part1 = Torso | |
| 885 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
| 886 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
| 887 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.4) | |
| 888 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4), 0.4) | |
| 889 | LW.C0 = clerp(LW.C0, cf(-1.3, 0.5, -0.1) * euler(1.7, 0, 0.4) * euler(0, 0, 0), 0.4) | |
| 890 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.1) * euler(0, 1.57, 0) * euler(0, -0.4, 0) * euler(0, 0, -0.2), 0.4) | |
| 891 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 892 | if Stagger.Value ~= true then | |
| 893 | do | |
| 894 | if StunT.Value <= Stun.Value then | |
| 895 | break | |
| 896 | end | |
| 897 | -- DECOMPILER ERROR at PC451: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 898 | ||
| 899 | -- DECOMPILER ERROR at PC451: LeaveBlock: unexpected jumping out IF_STMT | |
| 900 | ||
| 901 | end | |
| 902 | end | |
| 903 | end | |
| 904 | so("169445092", RightArm, 1, 0.9)
| |
| 905 | for i = 0, 1, 0.1 do | |
| 906 | swait() | |
| 907 | MagniDamage(RightArm, 3, 4, 6, math.random(10, 15), "Normal", RootPart, 0.5, 2, (math.random(4, 6)), nil, true) | |
| 908 | if i <= 0.2 then | |
| 909 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.8) * euler(1.6, 0, 0.5) * euler(0, 0, 0), 0.4) | |
| 910 | else | |
| 911 | RW.C0 = clerp(RW.C0, cf(1, 0.4, -0.8) * euler(1, 0, -0.4) * euler(0, 0, 0), 0.2) | |
| 912 | end | |
| 913 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
| 914 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.1, 0, 0), 0.4) | |
| 915 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.6), 0.4) | |
| 916 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0) * euler(0.8, 0, -0.6) * euler(0, 0, 0), 0.3) | |
| 917 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0) * euler(0, 0, -0.2), 0.4) | |
| 918 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0), 0.4) | |
| 919 | if Stagger.Value ~= true then | |
| 920 | do | |
| 921 | if StunT.Value <= Stun.Value then | |
| 922 | break | |
| 923 | end | |
| 924 | -- DECOMPILER ERROR at PC684: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 925 | ||
| 926 | -- DECOMPILER ERROR at PC684: LeaveBlock: unexpected jumping out IF_STMT | |
| 927 | ||
| 928 | end | |
| 929 | end | |
| 930 | end | |
| 931 | else | |
| 932 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, -1) * euler(0, 0.5, 0), 0.3) | |
| 933 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.1) * euler(1.5, 0, -0.3) * euler(0, 0.5, 0), 0.3) | |
| 934 | for i = 0, 1, 0.08 do | |
| 935 | swait() | |
| 936 | handlewld.Part1 = RightArm | |
| 937 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
| 938 | wld1.C0 = clerp(wld1.C0, cf(0, 0.3, 0) * euler(0, 1, 0) * euler(-1, 0, 0), 0.2) | |
| 939 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.5) * euler(0.1, 0, 0), 0.2) | |
| 940 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.05, 0, 0) * euler(0, 0, 0.5), 0.2) | |
| 941 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(2.4, 0, 0) * euler(0, 0, -1) * euler(0, 0.5, 0), 0.2) | |
| 942 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, 0.1) * euler(3, 0, -0.3) * euler(0, 0.5, 0), 0.2) | |
| 943 | RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(0, 0, 0.2), 0.2) | |
| 944 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0) * euler(0, 0, 0.2), 0.2) | |
| 945 | if Stagger.Value ~= true then | |
| 946 | do | |
| 947 | if StunT.Value <= Stun.Value then | |
| 948 | break | |
| 949 | end | |
| 950 | -- DECOMPILER ERROR at PC962: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 951 | ||
| 952 | -- DECOMPILER ERROR at PC962: LeaveBlock: unexpected jumping out IF_STMT | |
| 953 | ||
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -1) * euler(1.5, 0, 0.8) * euler(0, 0, 0), 0.4) | |
| 958 | so("320557487", prt20, 1, 0.7)
| |
| 959 | hitbox.Parent = modelzorz | |
| 960 | hitbox.Anchored = true | |
| 961 | hitbox.Size = vt(1, 1, 1) | |
| 962 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 963 | for i = 0, 1, 0.05 do | |
| 964 | swait() | |
| 965 | if i <= 0.5 then | |
| 966 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 967 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(8, 10)), nil, true) | |
| 968 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 969 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(8, 10)), nil, true) | |
| 970 | end | |
| 971 | handlewld.Part1 = RightArm | |
| 972 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
| 973 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 1.57, 0) * euler(-1.7, 0, 0), 0.25) | |
| 974 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.1, 0, 0), 0.25) | |
| 975 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.8), 0.25) | |
| 976 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(-0.5, 0, 0) * euler(0, 0, 0.8) * euler(0, -0.3, 0), 0.25) | |
| 977 | LW.C0 = clerp(LW.C0, cf(0.4, 0.4, -1) * euler(0.2, 0, 0.8) * euler(0, 0, 0), 0.25) | |
| 978 | RH.C0 = clerp(RH.C0, cf(1.2, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, -0.5, 0) * euler(0, 0, -0.2), 0.25) | |
| 979 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.2) * euler(0, -1.57, 0) * euler(-0.2, 0.1, 0) * euler(0, 0, 0.2), 0.25) | |
| 980 | if Stagger.Value ~= true then | |
| 981 | do | |
| 982 | if StunT.Value <= Stun.Value then | |
| 983 | break | |
| 984 | end | |
| 985 | -- DECOMPILER ERROR at PC1303: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 986 | ||
| 987 | -- DECOMPILER ERROR at PC1303: LeaveBlock: unexpected jumping out IF_STMT | |
| 988 | ||
| 989 | end | |
| 990 | end | |
| 991 | end | |
| 992 | end | |
| 993 | hitbox.Parent = nil | |
| 994 | attack = false | |
| 995 | end | |
| 996 | attacktwo = function() | |
| 997 | attack = true | |
| 998 | if mode == "Sheathed" then | |
| 999 | for i = 0, 1, 0.2 do | |
| 1000 | swait() | |
| 1001 | handlewld.Part1 = Torso | |
| 1002 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
| 1003 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.4) | |
| 1004 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(-0.1, 0, 0), 0.4) | |
| 1005 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.4) | |
| 1006 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.4) * euler(0, 0, 0), 0.4) | |
| 1007 | LW.C0 = clerp(LW.C0, cf(-0.4, 0.7, -0.7) * euler(1.57, 0, 1.3) * euler(0.5, 0, 0), 0.4) | |
| 1008 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
| 1009 | LH.C0 = clerp(LH.C0, cf(-1.4, -0.9, -0.3) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, 0.2), 0.4) | |
| 1010 | if Stagger.Value ~= true then | |
| 1011 | do | |
| 1012 | if StunT.Value <= Stun.Value then | |
| 1013 | break | |
| 1014 | end | |
| 1015 | -- DECOMPILER ERROR at PC209: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1016 | ||
| 1017 | -- DECOMPILER ERROR at PC209: LeaveBlock: unexpected jumping out IF_STMT | |
| 1018 | ||
| 1019 | end | |
| 1020 | end | |
| 1021 | end | |
| 1022 | so("169445073", LeftArm, 1, 0.95)
| |
| 1023 | for i = 0, 1, 0.2 do | |
| 1024 | swait() | |
| 1025 | MagniDamage(LeftArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1026 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5) | |
| 1027 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.5) | |
| 1028 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.4), 0.5) | |
| 1029 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.1, 0, 1) * euler(0, 0, 0), 0.5) | |
| 1030 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.1) * euler(1.57, 0, -1.3) * euler(-0.2, 0, 0), 0.5) | |
| 1031 | RH.C0 = clerp(RH.C0, cf(1.1, -0.8, -0.1) * euler(0, 1.57, 0) * euler(-0.2, -0.1, 0) * euler(0, 0, -0.2), 0.5) | |
| 1032 | LH.C0 = clerp(LH.C0, cf(-1.1, -0.8, -0.1) * euler(0, -1.57, 0) * euler(0, 0.1, 0) * euler(0, 0, 0), 0.4) | |
| 1033 | if Stagger.Value ~= true then | |
| 1034 | do | |
| 1035 | if StunT.Value <= Stun.Value then | |
| 1036 | break | |
| 1037 | end | |
| 1038 | -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1039 | ||
| 1040 | -- DECOMPILER ERROR at PC421: LeaveBlock: unexpected jumping out IF_STMT | |
| 1041 | ||
| 1042 | end | |
| 1043 | end | |
| 1044 | end | |
| 1045 | so("169445073", LeftLeg, 1, 1.1)
| |
| 1046 | for i = 0, 1, 0.2 do | |
| 1047 | swait() | |
| 1048 | MagniDamage(LeftLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1049 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.05, 0, 0) * euler(0, 0, 0.4), 0.5) | |
| 1050 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.4, -0.2) * euler(0.05, 0, 0) * euler(0, 0, -0.4), 0.5) | |
| 1051 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.5) | |
| 1052 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.6, 0, -0.2) * euler(0, 0, 0), 0.5) | |
| 1053 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -0.6) * euler(0, 1.57, 0) * euler(0, 0, -0.1) * euler(-0.1, 0, 0), 0.5) | |
| 1054 | LH.C0 = clerp(LH.C0, cf(-1, -0.5, -0.5) * euler(0, -1.57, 0) * euler(0, 0, -1.8) * euler(-0.1, 0, 0), 0.5) | |
| 1055 | if Stagger.Value ~= true then | |
| 1056 | do | |
| 1057 | if StunT.Value <= Stun.Value then | |
| 1058 | break | |
| 1059 | end | |
| 1060 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1061 | ||
| 1062 | -- DECOMPILER ERROR at PC621: LeaveBlock: unexpected jumping out IF_STMT | |
| 1063 | ||
| 1064 | end | |
| 1065 | end | |
| 1066 | end | |
| 1067 | else | |
| 1068 | for i = 0, 1, 0.08 do | |
| 1069 | swait() | |
| 1070 | handlewld.Part1 = RightArm | |
| 1071 | handlewld.C0 = clerp(handlewld.C0, euler(0, -0.4, 0) * cf(0, 1, 0), 0.2) | |
| 1072 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.2, 0, 0), 0.2) | |
| 1073 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.2) | |
| 1074 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.2) | |
| 1075 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(-0.2, 0, 0.6) * euler(0, -3, 0), 0.2) | |
| 1076 | LW.C0 = clerp(LW.C0, cf(1, 0.5, -0.6) * euler(0.6, 0, 0.6) * euler(0, -2.2, 0), 0.2) | |
| 1077 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
| 1078 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
| 1079 | if Stagger.Value ~= true then | |
| 1080 | do | |
| 1081 | if StunT.Value <= Stun.Value then | |
| 1082 | break | |
| 1083 | end | |
| 1084 | -- DECOMPILER ERROR at PC839: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1085 | ||
| 1086 | -- DECOMPILER ERROR at PC839: LeaveBlock: unexpected jumping out IF_STMT | |
| 1087 | ||
| 1088 | end | |
| 1089 | end | |
| 1090 | end | |
| 1091 | so("320557563", prt20, 1, 0.7)
| |
| 1092 | hitbox.Parent = modelzorz | |
| 1093 | hitbox.Anchored = true | |
| 1094 | hitbox.Size = vt(1, 1, 1) | |
| 1095 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1096 | for i = 0, 1, 0.05 do | |
| 1097 | swait() | |
| 1098 | if i <= 0.3 then | |
| 1099 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1100 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
| 1101 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 1102 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
| 1103 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 2.5, 0) * euler(-2, 0, 0), 0.25) | |
| 1104 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1, 0, -1) * euler(0, -1, 0), 0.25) | |
| 1105 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.6, 0, 0.6) * euler(0, 0, 0), 0.25) | |
| 1106 | else | |
| 1107 | wld1.C0 = clerp(wld1.C0, cf(0, -0.5, 0) * euler(0, 1, 0) * euler(-1, 0, 0), 0.25) | |
| 1108 | RW.C0 = clerp(RW.C0, cf(0.5, 0.5, -0.5) * euler(1, 0, -1) * euler(0, -1.2, 0), 0.25) | |
| 1109 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, -0.2) * euler(1, 0, 0.8) * euler(0, 0, 0), 0.25) | |
| 1110 | end | |
| 1111 | handlewld.Part1 = RightArm | |
| 1112 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
| 1113 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.4) * euler(0.1, 0, 0), 0.25) | |
| 1114 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0, 0, 1.8), 0.25) | |
| 1115 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.6) * euler(0, 1.57, 0) * euler(-0.1, -1.5, 0), 0.2) | |
| 1116 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.3) * euler(0, -1.57, 0) * euler(-0.1, -1, 0), 0.2) | |
| 1117 | if Stagger.Value ~= true then | |
| 1118 | do | |
| 1119 | if StunT.Value <= Stun.Value then | |
| 1120 | break | |
| 1121 | end | |
| 1122 | -- DECOMPILER ERROR at PC1211: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1123 | ||
| 1124 | -- DECOMPILER ERROR at PC1211: LeaveBlock: unexpected jumping out IF_STMT | |
| 1125 | ||
| 1126 | end | |
| 1127 | end | |
| 1128 | end | |
| 1129 | hitbox.Parent = nil | |
| 1130 | end | |
| 1131 | attack = false | |
| 1132 | end | |
| 1133 | attackthree = function() | |
| 1134 | attack = true | |
| 1135 | if mode == "Sheathed" then | |
| 1136 | for i = 0, 1, 0.2 do | |
| 1137 | swait() | |
| 1138 | handlewld.Part1 = Torso | |
| 1139 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.4) | |
| 1140 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.3, 0) * euler(0, 0, -0.8), 0.4) | |
| 1141 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0.8) * euler(0, 0.3, 0), 0.4) | |
| 1142 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.4) | |
| 1143 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.4) | |
| 1144 | RH.C0 = clerp(RH.C0, cf(0.6, -0.2, -0.4) * euler(0, 1.57, 0) * euler(-1.27, 0, 0) * euler(0, 0, 1), 0.4) | |
| 1145 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.4, -0.4) * euler(0, -1.57, 0) * euler(-0.3, 0, 0), 0.4) | |
| 1146 | if Stagger.Value ~= true then | |
| 1147 | do | |
| 1148 | if StunT.Value <= Stun.Value then | |
| 1149 | break | |
| 1150 | end | |
| 1151 | -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1152 | ||
| 1153 | -- DECOMPILER ERROR at PC191: LeaveBlock: unexpected jumping out IF_STMT | |
| 1154 | ||
| 1155 | end | |
| 1156 | end | |
| 1157 | end | |
| 1158 | so("169445073", RightLeg, 1, 0.9)
| |
| 1159 | for i = 0, 1, 0.2 do | |
| 1160 | swait() | |
| 1161 | MagniDamage(RightLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1162 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.5, 0) * euler(0, 0, -1.4), 0.5) | |
| 1163 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.6, -0.2) * euler(0, 0, 1.4) * euler(0, 0.5, 0), 0.5) | |
| 1164 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 1) * euler(0, 0, 0), 0.5) | |
| 1165 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.5) * euler(0, 0, 0), 0.5) | |
| 1166 | RH.C0 = clerp(RH.C0, cf(1.2, -0.5, -0.5) * euler(0, 1.57, 0) * euler(-1.07, 0, 0) * euler(0, 0, 0.3), 0.5) | |
| 1167 | LH.C0 = clerp(LH.C0, cf(-1.4, -0.2, -0.4) * euler(0, -1.57, 0) * euler(-0.4, 0, 0), 0.5) | |
| 1168 | if Stagger.Value ~= true then | |
| 1169 | do | |
| 1170 | if StunT.Value <= Stun.Value then | |
| 1171 | break | |
| 1172 | end | |
| 1173 | -- DECOMPILER ERROR at PC385: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1174 | ||
| 1175 | -- DECOMPILER ERROR at PC385: LeaveBlock: unexpected jumping out IF_STMT | |
| 1176 | ||
| 1177 | end | |
| 1178 | end | |
| 1179 | end | |
| 1180 | for i = 0, 1, 0.3 do | |
| 1181 | swait() | |
| 1182 | Neck.C0 = clerp(Neck.C0, necko * euler(0, -0.1, 0) * euler(0, 0, -0.2) * euler(0.2, 0, 0), 0.6) | |
| 1183 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.3, -0.2) * euler(0, 0, 0.2) * euler(0, 0.1, 0), 0.6) | |
| 1184 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.5) * euler(0, 0, 0), 0.6) | |
| 1185 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.5) * euler(0, 0, 0), 0.6) | |
| 1186 | RH.C0 = clerp(RH.C0, cf(1.2, -0.9, -0.5) * euler(0, 1.57, 0) * euler(0, 0.4, 0) * euler(0.1, 0, 0) * euler(0, 0, 0.1), 0.6) | |
| 1187 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.8, 0) * euler(0, 0, 0.2), 0.6) | |
| 1188 | if Stagger.Value ~= true then | |
| 1189 | do | |
| 1190 | if StunT.Value <= Stun.Value then | |
| 1191 | break | |
| 1192 | end | |
| 1193 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1194 | ||
| 1195 | -- DECOMPILER ERROR at PC569: LeaveBlock: unexpected jumping out IF_STMT | |
| 1196 | ||
| 1197 | end | |
| 1198 | end | |
| 1199 | end | |
| 1200 | so("169445073", LeftLeg, 1, 0.8)
| |
| 1201 | for i = 0, 1, 0.1 do | |
| 1202 | swait() | |
| 1203 | MagniDamage(LeftLeg, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.3, 2, (math.random(4, 6)), nil, true) | |
| 1204 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0.2, 0) * euler(0, 0, 1.5) * euler(0, 0, 0), 0.4) | |
| 1205 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1, -0.2) * euler(0, 0, -1.5) * euler(0, -0.2, 0), 0.4) | |
| 1206 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1) * euler(0, 0, 0), 0.4) | |
| 1207 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 1208 | RH.C0 = clerp(RH.C0, cf(0.4, -0.7, -1) * euler(0, 1.57, 0) * euler(0, 1.5, 0) * euler(0, 0, 0) * euler(0, 0, -0.4), 0.4) | |
| 1209 | LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.2) * euler(0, -1.57, 0) * euler(-1.5, 0, 0) * euler(0, 0, -0.4), 0.4) | |
| 1210 | if Stagger.Value ~= true then | |
| 1211 | do | |
| 1212 | if StunT.Value <= Stun.Value then | |
| 1213 | break | |
| 1214 | end | |
| 1215 | -- DECOMPILER ERROR at PC781: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1216 | ||
| 1217 | -- DECOMPILER ERROR at PC781: LeaveBlock: unexpected jumping out IF_STMT | |
| 1218 | ||
| 1219 | end | |
| 1220 | end | |
| 1221 | end | |
| 1222 | else | |
| 1223 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, 0.5), 0.3) | |
| 1224 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(1.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
| 1225 | for i = 0, 1, 0.08 do | |
| 1226 | swait() | |
| 1227 | handlewld.Part1 = RightArm | |
| 1228 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 1229 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.3) | |
| 1230 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.3) | |
| 1231 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.3, 0, 0) * euler(0, 0, -1), 0.3) | |
| 1232 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(2.8, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.6, 0), 0.3) | |
| 1233 | LW.C0 = clerp(LW.C0, cf(0.5, 0.8, -0.8) * euler(3, 0, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.3) | |
| 1234 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.3) | |
| 1235 | LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.3) | |
| 1236 | if Stagger.Value ~= true then | |
| 1237 | do | |
| 1238 | if StunT.Value <= Stun.Value then | |
| 1239 | break | |
| 1240 | end | |
| 1241 | -- DECOMPILER ERROR at PC1059: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1242 | ||
| 1243 | -- DECOMPILER ERROR at PC1059: LeaveBlock: unexpected jumping out IF_STMT | |
| 1244 | ||
| 1245 | end | |
| 1246 | end | |
| 1247 | end | |
| 1248 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1249 | dec.Name = "DecreaseMvmt" | |
| 1250 | dec.Value = 10 | |
| 1251 | game:GetService("Debris"):AddItem(dec, 10)
| |
| 1252 | so("320557353", prt20, 1, 0.8)
| |
| 1253 | hitbox.Parent = modelzorz | |
| 1254 | hitbox.Anchored = true | |
| 1255 | hitbox.Size = vt(1, 1, 1) | |
| 1256 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1257 | dohit = 0 | |
| 1258 | for i = 0, 1, 0.05 do | |
| 1259 | swait() | |
| 1260 | dohit = dohit + 1 | |
| 1261 | if i <= 0.3 then | |
| 1262 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1263 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
| 1264 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 1265 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
| 1266 | end | |
| 1267 | if dohit == 6 then | |
| 1268 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1269 | ref.Anchored = true | |
| 1270 | ref.CFrame = prt20.CFrame * cf(0, -1.5, 0) | |
| 1271 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1272 | hitfloor2,posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1273 | if hitfloor2 ~= nil then | |
| 1274 | ref.CFrame = cf(posfloor2) | |
| 1275 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 1, 1, 0.05) | |
| 1276 | MagniDamage(ref, 10, 7, 9, math.random(15, 20), "Knockdown2", ref, 0.5, 1, (math.random(10, 12)), nil, true) | |
| 1277 | for i = 1, 10 do | |
| 1278 | cf2 = cf(posfloor2) * cf(math.random(-1000, 1000) / 100, 1, math.random(-1000, 1000) / 100) | |
| 1279 | ref.CFrame = cf2 | |
| 1280 | ghitfloor,gposfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1281 | if ghitfloor ~= nil then | |
| 1282 | Col = ghitfloor.BrickColor | |
| 1283 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
| 1284 | groundpart.Anchored = true | |
| 1285 | groundpart.Material = ghitfloor.Material | |
| 1286 | groundpart.CanCollide = true | |
| 1287 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1288 | game:GetService("Debris"):AddItem(groundpart, 5)
| |
| 1289 | end | |
| 1290 | end | |
| 1291 | ref.CFrame = cf(posfloor2) | |
| 1292 | so("157878578", ref, 0.8, 0.8)
| |
| 1293 | end | |
| 1294 | end | |
| 1295 | handlewld.Part1 = RightArm | |
| 1296 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
| 1297 | wld1.C0 = clerp(wld1.C0, cf(0, 0.6, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.5) | |
| 1298 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.5) | |
| 1299 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.6, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.5) | |
| 1300 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1301 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.5) * euler(0, 1, 0) * euler(0, 0, 0.4) * euler(0, 0, 0.3), 0.5) | |
| 1302 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.5) | |
| 1303 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.5) | |
| 1304 | if Stagger.Value ~= true then | |
| 1305 | do | |
| 1306 | if StunT.Value <= Stun.Value then | |
| 1307 | break | |
| 1308 | end | |
| 1309 | -- DECOMPILER ERROR at PC1637: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1310 | ||
| 1311 | -- DECOMPILER ERROR at PC1637: LeaveBlock: unexpected jumping out IF_STMT | |
| 1312 | ||
| 1313 | end | |
| 1314 | end | |
| 1315 | end | |
| 1316 | hitbox.Parent = nil | |
| 1317 | dec.Parent = nil | |
| 1318 | end | |
| 1319 | do | |
| 1320 | attack = false | |
| 1321 | end | |
| 1322 | end | |
| 1323 | attackfour = function() | |
| 1324 | attack = true | |
| 1325 | if mode == "Sheathed" then | |
| 1326 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.4, 0, -0.4) * euler(0, 0, 0), 0.3) | |
| 1327 | for i = 0, 1, 0.4 do | |
| 1328 | swait() | |
| 1329 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.6) | |
| 1330 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.6) | |
| 1331 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.6) | |
| 1332 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.6) | |
| 1333 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.6) | |
| 1334 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.6) | |
| 1335 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.6) | |
| 1336 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.6) | |
| 1337 | if Stagger.Value ~= true then | |
| 1338 | do | |
| 1339 | if StunT.Value <= Stun.Value then | |
| 1340 | break | |
| 1341 | end | |
| 1342 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1343 | ||
| 1344 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT | |
| 1345 | ||
| 1346 | end | |
| 1347 | end | |
| 1348 | end | |
| 1349 | for i = 0, 1, 0.4 do | |
| 1350 | swait() | |
| 1351 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.6) | |
| 1352 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.6) | |
| 1353 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.6) | |
| 1354 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.6) | |
| 1355 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.6) | |
| 1356 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.6) | |
| 1357 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.6) | |
| 1358 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.6) | |
| 1359 | if Stagger.Value ~= true then | |
| 1360 | do | |
| 1361 | if StunT.Value <= Stun.Value then | |
| 1362 | break | |
| 1363 | end | |
| 1364 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1365 | ||
| 1366 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_STMT | |
| 1367 | ||
| 1368 | end | |
| 1369 | end | |
| 1370 | end | |
| 1371 | so("203691447", prt20, 1, 0.8)
| |
| 1372 | hitbox.Parent = modelzorz | |
| 1373 | hitbox.Anchored = true | |
| 1374 | hitbox.Size = vt(1, 1, 1) | |
| 1375 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1376 | mode = "Unsheathed" | |
| 1377 | handlewld.Part1 = RightArm | |
| 1378 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
| 1379 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
| 1380 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0, 0, 0.8) * euler(0, 0.6, 0), 0.4) | |
| 1381 | for i = 0, 1.4, 0.1 do | |
| 1382 | swait() | |
| 1383 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1384 | MagniDamage(hitbox, 3, 8, 10, math.random(5, 15), "Normal", RootPart, 0.5, 1, 10, nil, true) | |
| 1385 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 1386 | MagniDamage(hitbox, 4, 8, 10, math.random(5, 15), "Normal", RootPart, 0.5, 1, 10, nil, true) | |
| 1387 | if i <= 0.3 then | |
| 1388 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 2, 0) * euler(-1.2, 0, 0), 0.3) | |
| 1389 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0.4, 0, 0) * euler(0, 0.8, 0), 0.4) | |
| 1390 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.5) * euler(0.4, 0, 0.4) * euler(0, 1, 0), 0.4) | |
| 1391 | else | |
| 1392 | wld1.C0 = clerp(wld1.C0, cf(0, -0.4, 0) * euler(0, 1, 0) * euler(-0.4, 0, 0), 0.3) | |
| 1393 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(-0.6, 0, 1) * euler(0, -1.2, 0), 0.2) | |
| 1394 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.6) * euler(0.4, 0, 1) * euler(0, 1, 0), 0.4) | |
| 1395 | end | |
| 1396 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.25) | |
| 1397 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 1398 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.4) | |
| 1399 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
| 1400 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(0, 0, -0.2), 0.4) | |
| 1401 | if Stagger.Value ~= true then | |
| 1402 | do | |
| 1403 | if StunT.Value <= Stun.Value then | |
| 1404 | break | |
| 1405 | end | |
| 1406 | -- DECOMPILER ERROR at PC848: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1407 | ||
| 1408 | -- DECOMPILER ERROR at PC848: LeaveBlock: unexpected jumping out IF_STMT | |
| 1409 | ||
| 1410 | end | |
| 1411 | end | |
| 1412 | end | |
| 1413 | hitbox.Parent = nil | |
| 1414 | else | |
| 1415 | for i = 0, 1, 0.08 do | |
| 1416 | swait() | |
| 1417 | handlewld.Part1 = RightArm | |
| 1418 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
| 1419 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.25) | |
| 1420 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.25) | |
| 1421 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.4, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.25) | |
| 1422 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 3.8, 0) * euler(-0.5, 0, 0) * euler(0, 0, -0.8), 0.25) | |
| 1423 | LW.C0 = clerp(LW.C0, cf(0.2, 0.6, -0.8) * euler(0, -1, 0) * euler(1.2, 0, 0) * euler(0, 0, -0.6), 0.25) | |
| 1424 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.25) | |
| 1425 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.25) | |
| 1426 | if Stagger.Value ~= true then | |
| 1427 | do | |
| 1428 | if StunT.Value <= Stun.Value then | |
| 1429 | break | |
| 1430 | end | |
| 1431 | -- DECOMPILER ERROR at PC1080: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1432 | ||
| 1433 | -- DECOMPILER ERROR at PC1080: LeaveBlock: unexpected jumping out IF_STMT | |
| 1434 | ||
| 1435 | end | |
| 1436 | end | |
| 1437 | end | |
| 1438 | so("320557382", prt20, 1, 0.75)
| |
| 1439 | hitbox.Parent = modelzorz | |
| 1440 | hitbox.Anchored = true | |
| 1441 | hitbox.Size = vt(1, 1, 1) | |
| 1442 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1443 | for i = 0, 1, 0.08 do | |
| 1444 | swait() | |
| 1445 | if i <= 0.6 then | |
| 1446 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1447 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
| 1448 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 1449 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
| 1450 | end | |
| 1451 | if i <= 0.2 then | |
| 1452 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.25) | |
| 1453 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.3) * euler(2, 0, 0.6) * euler(0, -1.57, 0), 0.25) | |
| 1454 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.8) * euler(0, -1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0), 0.25) | |
| 1455 | else | |
| 1456 | wld1.C0 = clerp(wld1.C0, cf(0, 0.8, 0) * euler(0, 1.57, 0) * euler(1.4, 0, 0), 0.25) | |
| 1457 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.3) * euler(2, 0, 0.1) * euler(0, -1.57, 0), 0.25) | |
| 1458 | LH.C0 = clerp(LH.C0, cf(-0.8, -0.4, -0.8) * euler(0, -1.57, 0) * euler(0, -1, 0) * euler(0, 0, 0.8), 0.25) | |
| 1459 | end | |
| 1460 | handlewld.Part1 = RightArm | |
| 1461 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25) | |
| 1462 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.4, 0, 0), 0.25) | |
| 1463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.6) * euler(-0.4, 0, 0) * euler(0, 0, 1), 0.25) | |
| 1464 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(3, 0, 0) * euler(0, -2, 0) * euler(0, 0, 1), 0.25) | |
| 1465 | RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(0, -1, 0) * euler(0, 0, -0.4), 0.25) | |
| 1466 | if Stagger.Value ~= true then | |
| 1467 | do | |
| 1468 | if StunT.Value <= Stun.Value then | |
| 1469 | break | |
| 1470 | end | |
| 1471 | -- DECOMPILER ERROR at PC1478: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1472 | ||
| 1473 | -- DECOMPILER ERROR at PC1478: LeaveBlock: unexpected jumping out IF_STMT | |
| 1474 | ||
| 1475 | end | |
| 1476 | end | |
| 1477 | end | |
| 1478 | hitbox.Parent = nil | |
| 1479 | for i = 0, 1, 0.2 do | |
| 1480 | swait() | |
| 1481 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 1482 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0), 0.3) | |
| 1483 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.3) | |
| 1484 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.3) | |
| 1485 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.3) | |
| 1486 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.3) | |
| 1487 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
| 1488 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
| 1489 | if Stagger.Value ~= true then | |
| 1490 | do | |
| 1491 | if StunT.Value <= Stun.Value then | |
| 1492 | break | |
| 1493 | end | |
| 1494 | -- DECOMPILER ERROR at PC1682: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1495 | ||
| 1496 | -- DECOMPILER ERROR at PC1682: LeaveBlock: unexpected jumping out IF_STMT | |
| 1497 | ||
| 1498 | end | |
| 1499 | end | |
| 1500 | end | |
| 1501 | mode = "Sheathed" | |
| 1502 | handlewld.Part1 = Torso | |
| 1503 | handlewld.C0 = euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6) | |
| 1504 | wld1.C0 = euler(0, 0.4, 0) * cf(0, 0, 0) | |
| 1505 | for i = 0, 1, 0.2 do | |
| 1506 | swait() | |
| 1507 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 1508 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 1509 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.3) | |
| 1510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.3) | |
| 1511 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.3) | |
| 1512 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.3) | |
| 1513 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.3) | |
| 1514 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.3) | |
| 1515 | if Stagger.Value ~= true then | |
| 1516 | do | |
| 1517 | if StunT.Value <= Stun.Value then | |
| 1518 | break | |
| 1519 | end | |
| 1520 | -- DECOMPILER ERROR at PC1903: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1521 | ||
| 1522 | -- DECOMPILER ERROR at PC1903: LeaveBlock: unexpected jumping out IF_STMT | |
| 1523 | ||
| 1524 | end | |
| 1525 | end | |
| 1526 | end | |
| 1527 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
| 1528 | handlewld.C0 = euler(0, 0, -0.9) * cf(3.2, -3, -0.6) | |
| 1529 | wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0) | |
| 1530 | end | |
| 1531 | attack = false | |
| 1532 | end | |
| 1533 | Equip = function() | |
| 1534 | attack = true | |
| 1535 | if mode == "Sheathed" then | |
| 1536 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.4, 0, -0.4) * euler(0, 0, 0), 0.3) | |
| 1537 | for i = 0, 1, 0.2 do | |
| 1538 | swait() | |
| 1539 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 1540 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 1541 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.4) | |
| 1542 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
| 1543 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
| 1544 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
| 1545 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 1546 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 1547 | if Stagger.Value ~= true then | |
| 1548 | do | |
| 1549 | if StunT.Value <= Stun.Value then | |
| 1550 | break | |
| 1551 | end | |
| 1552 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1553 | ||
| 1554 | -- DECOMPILER ERROR at PC218: LeaveBlock: unexpected jumping out IF_STMT | |
| 1555 | ||
| 1556 | end | |
| 1557 | end | |
| 1558 | end | |
| 1559 | for i = 0, 1, 0.2 do | |
| 1560 | swait() | |
| 1561 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.3) | |
| 1562 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
| 1563 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.4) | |
| 1564 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
| 1565 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
| 1566 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 1567 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 1568 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 1569 | if Stagger.Value ~= true then | |
| 1570 | do | |
| 1571 | if StunT.Value <= Stun.Value then | |
| 1572 | break | |
| 1573 | end | |
| 1574 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1575 | ||
| 1576 | -- DECOMPILER ERROR at PC408: LeaveBlock: unexpected jumping out IF_STMT | |
| 1577 | ||
| 1578 | end | |
| 1579 | end | |
| 1580 | end | |
| 1581 | so("203691447", prt20, 1, 0.8)
| |
| 1582 | hitbox.Parent = modelzorz | |
| 1583 | hitbox.Anchored = true | |
| 1584 | hitbox.Size = vt(1, 1, 1) | |
| 1585 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1586 | mode = "Unsheathed" | |
| 1587 | handlewld.Part1 = RightArm | |
| 1588 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
| 1589 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
| 1590 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0, 0, 0.8) * euler(0, 0.6, 0), 0.4) | |
| 1591 | for i = 0, 1.4, 0.1 do | |
| 1592 | swait() | |
| 1593 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1594 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
| 1595 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 1596 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.5, 1, (math.random(6, 8)), nil, true) | |
| 1597 | if i <= 0.3 then | |
| 1598 | wld1.C0 = clerp(wld1.C0, cf(0, 0.2, 0) * euler(0, 2, 0) * euler(-1.2, 0, 0), 0.3) | |
| 1599 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(0.4, 0, 0) * euler(0, 0.8, 0), 0.4) | |
| 1600 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.5) * euler(0.4, 0, 0.4) * euler(0, 1, 0), 0.4) | |
| 1601 | else | |
| 1602 | wld1.C0 = clerp(wld1.C0, cf(0, -0.4, 0) * euler(0, 1, 0) * euler(-0.4, 0, 0), 0.3) | |
| 1603 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0.2) * euler(-0.6, 0, 1) * euler(0, -1.2, 0), 0.2) | |
| 1604 | LW.C0 = clerp(LW.C0, cf(0.5, 0.4, -0.6) * euler(0.4, 0, 1) * euler(0, 1, 0), 0.4) | |
| 1605 | end | |
| 1606 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.2, 0, 0), 0.25) | |
| 1607 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 1608 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -0.4) * euler(0.2, 0, 0), 0.4) | |
| 1609 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0) * euler(0, 0, -0.2), 0.4) | |
| 1610 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.9, -0.1) * euler(0, -1.57, 0) * euler(0, 0.4, 0) * euler(0, 0, -0.2), 0.4) | |
| 1611 | if Stagger.Value ~= true then | |
| 1612 | do | |
| 1613 | if StunT.Value <= Stun.Value then | |
| 1614 | break | |
| 1615 | end | |
| 1616 | -- DECOMPILER ERROR at PC856: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1617 | ||
| 1618 | -- DECOMPILER ERROR at PC856: LeaveBlock: unexpected jumping out IF_STMT | |
| 1619 | ||
| 1620 | end | |
| 1621 | end | |
| 1622 | end | |
| 1623 | hitbox.Parent = nil | |
| 1624 | else | |
| 1625 | if mode == "Unsheathed" then | |
| 1626 | for i = 0, 1, 0.2 do | |
| 1627 | swait() | |
| 1628 | handlewld.Part1 = RightArm | |
| 1629 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1630 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.4) | |
| 1631 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.4) | |
| 1632 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.4) | |
| 1633 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(1.2, 0, 0.2) * euler(0, -2.6, 0), 0.4) | |
| 1634 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.4) | |
| 1635 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.4) | |
| 1636 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.4) | |
| 1637 | if Stagger.Value ~= true then | |
| 1638 | do | |
| 1639 | if StunT.Value <= Stun.Value then | |
| 1640 | break | |
| 1641 | end | |
| 1642 | -- DECOMPILER ERROR at PC1079: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1643 | ||
| 1644 | -- DECOMPILER ERROR at PC1079: LeaveBlock: unexpected jumping out IF_STMT | |
| 1645 | ||
| 1646 | end | |
| 1647 | end | |
| 1648 | end | |
| 1649 | so("320557518", prt20, 0.8, 0.9)
| |
| 1650 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(1.5, 0, -0.8) * euler(0, 0, 0), 0.4) | |
| 1651 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 1652 | for i = 0, 1, 0.3 do | |
| 1653 | swait() | |
| 1654 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
| 1655 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0), 0.4) | |
| 1656 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.4, 0, 0), 0.4) | |
| 1657 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
| 1658 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
| 1659 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 1660 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 1661 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 1662 | if Stagger.Value ~= true then | |
| 1663 | do | |
| 1664 | if StunT.Value <= Stun.Value then | |
| 1665 | break | |
| 1666 | end | |
| 1667 | -- DECOMPILER ERROR at PC1335: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1668 | ||
| 1669 | -- DECOMPILER ERROR at PC1335: LeaveBlock: unexpected jumping out IF_STMT | |
| 1670 | ||
| 1671 | end | |
| 1672 | end | |
| 1673 | end | |
| 1674 | mode = "Sheathed" | |
| 1675 | handlewld.Part1 = Torso | |
| 1676 | handlewld.C0 = euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6) | |
| 1677 | wld1.C0 = euler(0, 0.4, 0) * cf(0, 0, 0) | |
| 1678 | for i = 0, 1, 0.1 do | |
| 1679 | swait() | |
| 1680 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 1681 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 1682 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.3, 0, 0), 0.4) | |
| 1683 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
| 1684 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
| 1685 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
| 1686 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 1687 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 1688 | if Stagger.Value ~= true then | |
| 1689 | do | |
| 1690 | if StunT.Value <= Stun.Value then | |
| 1691 | break | |
| 1692 | end | |
| 1693 | -- DECOMPILER ERROR at PC1556: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1694 | ||
| 1695 | -- DECOMPILER ERROR at PC1556: LeaveBlock: unexpected jumping out IF_STMT | |
| 1696 | ||
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
| 1701 | end | |
| 1702 | end | |
| 1703 | attack = false | |
| 1704 | end | |
| 1705 | do1 = function() | |
| 1706 | if holdz == true then | |
| 1707 | holdz = false | |
| 1708 | end | |
| 1709 | if attack == true then | |
| 1710 | return | |
| 1711 | end | |
| 1712 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1713 | return | |
| 1714 | end | |
| 1715 | if cooldownmax <= cooldowns[1] and mana.Value >= 20 then | |
| 1716 | holdz = true | |
| 1717 | if mode == "Sheathed" then | |
| 1718 | Equip() | |
| 1719 | end | |
| 1720 | attack = true | |
| 1721 | mana.Value = mana.Value - 20 | |
| 1722 | local dec2 = Instance.new("NumberValue", Decrease)
| |
| 1723 | dec2.Name = "DecreaseMvmt" | |
| 1724 | dec2.Value = 0.2 | |
| 1725 | game:GetService("Debris"):AddItem(dec2, 10)
| |
| 1726 | cooldowns[1] = 0 | |
| 1727 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.5, 0, 0) * euler(0, 0, 0.5), 0.3) | |
| 1728 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(1.5, 0, -0.5) * euler(0, 0, 0), 0.3) | |
| 1729 | for i = 0, 1, 0.1 do | |
| 1730 | swait() | |
| 1731 | handlewld.Part1 = RightArm | |
| 1732 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
| 1733 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.15) | |
| 1734 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
| 1735 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.1, 0, 0) * euler(0, 0, -1), 0.15) | |
| 1736 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(2.8, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.6, 0), 0.15) | |
| 1737 | LW.C0 = clerp(LW.C0, cf(0.5, 0.8, -0.8) * euler(3, 0, 0) * euler(0, 0, 0.6) * euler(0, 0, 0), 0.15) | |
| 1738 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.15) | |
| 1739 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.15) | |
| 1740 | if Stagger.Value ~= true then | |
| 1741 | do | |
| 1742 | if StunT.Value <= Stun.Value then | |
| 1743 | break | |
| 1744 | end | |
| 1745 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1746 | ||
| 1747 | -- DECOMPILER ERROR at PC340: LeaveBlock: unexpected jumping out IF_STMT | |
| 1748 | ||
| 1749 | end | |
| 1750 | end | |
| 1751 | end | |
| 1752 | local charge = 0 | |
| 1753 | local dam = 1 | |
| 1754 | while holdz == true do | |
| 1755 | if holdz == true then | |
| 1756 | swait() | |
| 1757 | charge = charge + 1 | |
| 1758 | if charge == 10 then | |
| 1759 | print("CHARGE 1")
| |
| 1760 | dam = 1.2 | |
| 1761 | parti.Enabled = true | |
| 1762 | RingGui(Torso, BrickColor.new(EffectCol), 8) | |
| 1763 | end | |
| 1764 | if charge == 30 then | |
| 1765 | print("CHARGE 2")
| |
| 1766 | dam = 1 | |
| 1767 | parti2.Enabled = true | |
| 1768 | RingGui(Torso, BrickColor.new(EffectCol), 10) | |
| 1769 | end | |
| 1770 | if charge == 50 then | |
| 1771 | print("CHARGE 3")
| |
| 1772 | dam = 2.4 | |
| 1773 | RingGui(Torso, BrickColor.new(EffectCol), 6) | |
| 1774 | for i = 1, 3 do | |
| 1775 | MagicCircle(BrickColor.new(EffectCol), cf(Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 5, 20, 5, -0.05, 20, -0.05, 0.1) | |
| 1776 | end | |
| 1777 | holdz = false | |
| 1778 | end | |
| 1779 | handlewld.Part1 = RightArm | |
| 1780 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
| 1781 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-1.7, 0, 0), 0.15) | |
| 1782 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
| 1783 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(-0.1, 0, 0) * euler(0, 0, -1), 0.15) | |
| 1784 | RW.C0 = clerp(RW.C0, cf(1.3, 0.5, -0.1) * euler(3.2, 0, 0) * euler(0, 0, 0.2) * euler(0, -0.2, 0), 0.15) | |
| 1785 | LW.C0 = clerp(LW.C0, cf(0.6, 0.9, -0.8) * euler(2.9, 0, 0) * euler(0, 0, 0.6) * euler(0, -0.4, 0), 0.15) | |
| 1786 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.4) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.2), 0.15) | |
| 1787 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(-0.2, 0, 0.1), 0.15) | |
| 1788 | end | |
| 1789 | if Stagger.Value ~= true and StunT.Value <= Stun.Value then | |
| 1790 | break | |
| 1791 | end | |
| 1792 | end | |
| 1793 | parti.Enabled = false | |
| 1794 | parti2.Enabled = false | |
| 1795 | for i = 0, 1, 0.15 do | |
| 1796 | swait() | |
| 1797 | handlewld.Part1 = RightArm | |
| 1798 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.15) | |
| 1799 | wld1.C0 = clerp(wld1.C0, cf(0, -0.6, 0) * euler(0, 1.57, 0) * euler(-2, 0, 0), 0.15) | |
| 1800 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.4, 0, 0), 0.15) | |
| 1801 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, -0.3) * euler(-0.3, 0, 0) * euler(0, 0, -1), 0.15) | |
| 1802 | RW.C0 = clerp(RW.C0, cf(1, 0.6, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(1.5, 0, 0), 0.15) | |
| 1803 | LW.C0 = clerp(LW.C0, cf(-0.5, -0.1, -0.5) * euler(0, 1, 0) * euler(0, 0, -0.4) * euler(0, 0, -0.3) * euler(2.6, 0, 0), 0.15) | |
| 1804 | RH.C0 = clerp(RH.C0, cf(0.7, -0.8, -0.2) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.15) | |
| 1805 | LH.C0 = clerp(LH.C0, cf(-1, -0.2, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.15) | |
| 1806 | if Stagger.Value ~= true then | |
| 1807 | do | |
| 1808 | if StunT.Value <= Stun.Value then | |
| 1809 | break | |
| 1810 | end | |
| 1811 | -- DECOMPILER ERROR at PC898: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1812 | ||
| 1813 | -- DECOMPILER ERROR at PC898: LeaveBlock: unexpected jumping out IF_STMT | |
| 1814 | ||
| 1815 | end | |
| 1816 | end | |
| 1817 | end | |
| 1818 | local dec = Instance.new("NumberValue", Decrease)
| |
| 1819 | dec.Name = "DecreaseMvmt" | |
| 1820 | dec.Value = 10 | |
| 1821 | game:GetService("Debris"):AddItem(dec, 10)
| |
| 1822 | so("320557353", prt20, 1, 0.8)
| |
| 1823 | hitbox.Parent = modelzorz | |
| 1824 | hitbox.Anchored = true | |
| 1825 | hitbox.Size = vt(1, 1, 1) | |
| 1826 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1827 | dohit = 0 | |
| 1828 | for i = 0, 1, 0.05 do | |
| 1829 | swait() | |
| 1830 | dohit = dohit + 1 | |
| 1831 | if i <= 0.3 then | |
| 1832 | hitbox.CFrame = prt20.CFrame * cf(0, 1, 0) | |
| 1833 | MagniDamage(hitbox, 3, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
| 1834 | hitbox.CFrame = prt20.CFrame * cf(0, -1, 0) | |
| 1835 | MagniDamage(hitbox, 4, 7, 9, math.random(5, 15), "Normal", RootPart, 0.3, 1, (math.random(7, 9)), nil, true) | |
| 1836 | end | |
| 1837 | if dohit == 6 then | |
| 1838 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 1839 | ref.Anchored = true | |
| 1840 | ref.CFrame = prt20.CFrame * cf(0, -1.5, 0) | |
| 1841 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1842 | hitfloor2,posfloor2 = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1843 | if hitfloor2 ~= nil then | |
| 1844 | ref.CFrame = cf(posfloor2) | |
| 1845 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 1, 1, 0.05) | |
| 1846 | MagicRing(hitfloor2.BrickColor, cf(posfloor2) * euler(1.57, 0, 0), 1, 1, 1, 1, 1, 1, 0.03) | |
| 1847 | MagniDamage(ref, 15, 10 * dam, 12 * dam, math.random(40, 45), "Knockdown2", ref, 0.5, 1, (math.random(10, 12)), nil, true) | |
| 1848 | for i = 1, 10 do | |
| 1849 | cf2 = cf(posfloor2) * cf(math.random(-1000, 1000) / 100, 1, math.random(-1000, 1000) / 100) | |
| 1850 | ref.CFrame = cf2 | |
| 1851 | ghitfloor,gposfloor = rayCast(ref.Position, CFrame.new(ref.Position, ref.Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 1852 | if ghitfloor ~= nil then | |
| 1853 | Col = ghitfloor.BrickColor | |
| 1854 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
| 1855 | groundpart.Anchored = true | |
| 1856 | groundpart.Material = ghitfloor.Material | |
| 1857 | groundpart.CanCollide = true | |
| 1858 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1859 | game:GetService("Debris"):AddItem(groundpart, 5)
| |
| 1860 | end | |
| 1861 | end | |
| 1862 | ref.CFrame = cf(posfloor2) | |
| 1863 | so("157878578", ref, 0.8, 0.8)
| |
| 1864 | end | |
| 1865 | end | |
| 1866 | handlewld.Part1 = RightArm | |
| 1867 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.5) | |
| 1868 | wld1.C0 = clerp(wld1.C0, cf(0, 0.6, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.5) | |
| 1869 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(-0.2, 0, 0), 0.5) | |
| 1870 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2.1, -0.6) * euler(0.4, 0, 0) * euler(0, 0, -1), 0.5) | |
| 1871 | RW.C0 = clerp(RW.C0, cf(1, 0.3, -0.5) * euler(0, 1, 0) * euler(0.5, 0, 0) * euler(0, 0, 0), 0.5) | |
| 1872 | LW.C0 = clerp(LW.C0, cf(-1, 0.4, -0.5) * euler(0, 1, 0) * euler(0, 0, 0.4) * euler(0, 0, 0.3), 0.5) | |
| 1873 | RH.C0 = clerp(RH.C0, cf(0.5, -0.8, -0.8) * euler(0, 1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.6), 0.5) | |
| 1874 | LH.C0 = clerp(LH.C0, cf(-1, 0, -0.2) * euler(0, -1.57, 0) * euler(0, 1, 0) * euler(0, 0, -0.4), 0.5) | |
| 1875 | if Stagger.Value ~= true then | |
| 1876 | do | |
| 1877 | if StunT.Value <= Stun.Value then | |
| 1878 | break | |
| 1879 | end | |
| 1880 | -- DECOMPILER ERROR at PC1430: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1881 | ||
| 1882 | -- DECOMPILER ERROR at PC1430: LeaveBlock: unexpected jumping out IF_STMT | |
| 1883 | ||
| 1884 | end | |
| 1885 | end | |
| 1886 | end | |
| 1887 | hitbox.Parent = nil | |
| 1888 | dec2.Parent = nil | |
| 1889 | dec.Parent = nil | |
| 1890 | attack = false | |
| 1891 | end | |
| 1892 | end | |
| 1893 | do2 = function() | |
| 1894 | if attack == true then | |
| 1895 | return | |
| 1896 | end | |
| 1897 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 1898 | return | |
| 1899 | end | |
| 1900 | if cooldownmax <= cooldowns[2] and mana.Value >= 10 and do2target ~= nil then | |
| 1901 | if mode == "Unsheathed" then | |
| 1902 | Equip() | |
| 1903 | end | |
| 1904 | attack = true | |
| 1905 | cooldowns[2] = 0 | |
| 1906 | mana.Value = mana.Value - 10 | |
| 1907 | if do2mode == "Chase" then | |
| 1908 | doing2 = true | |
| 1909 | local x, y, z, newpos = nil, nil, nil, nil | |
| 1910 | for i = 0, 1, 0.2 do | |
| 1911 | swait() | |
| 1912 | if do2target ~= nil then | |
| 1913 | newpos = vt(do2target.Position.X, RootPart.Position.Y, do2target.Position.Z) | |
| 1914 | MoveCF = cf(RootPart.Position, newpos) | |
| 1915 | local mpos = Torso.CFrame * euler(0, 0, 0) | |
| 1916 | local cff = CFrame.new(mpos.p, newpos) * CFrame.Angles(math.pi / 2, 0, 0) | |
| 1917 | x, y, z = RootPart.CFrame:toObjectSpace(cff):toEulerAnglesXYZ() | |
| 1918 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * cf(0, 0, -1.5) * euler(1, 0, 0), 0.4) | |
| 1919 | end | |
| 1920 | do | |
| 1921 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.4) | |
| 1922 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(1, 0, 0.1) * euler(0, 0, 0) * cf(0, -0.3, 0), 0.4) | |
| 1923 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4) * euler(0, 0, 0), 0.4) | |
| 1924 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6) * cf(0, 0.5, 0), 0.4) | |
| 1925 | LH.C0 = clerp(LH.C0, cf(-0.8, 1, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.8), 0.4) | |
| 1926 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1927 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 1928 | if Stagger.Value ~= true then | |
| 1929 | do | |
| 1930 | if StunT.Value <= Stun.Value then | |
| 1931 | break | |
| 1932 | end | |
| 1933 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1934 | ||
| 1935 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out IF_STMT | |
| 1936 | ||
| 1937 | -- DECOMPILER ERROR at PC328: LeaveBlock: unexpected jumping out DO_STMT | |
| 1938 | ||
| 1939 | end | |
| 1940 | end | |
| 1941 | end | |
| 1942 | end | |
| 1943 | so("2767090", Torso, 0.8, 1)
| |
| 1944 | MagicWave(BrickColor.new(NewCol), Torso.CFrame * euler(2, 0, 0), 1, 1, 1, 0.5, 0.5, 0.5, 0.1) | |
| 1945 | for i = 0, 1, 0.2 do | |
| 1946 | swait() | |
| 1947 | if do2target ~= nil then | |
| 1948 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.Angles(x, y, z) * euler(0, 3.14, 0) * cf(0, 0, -0.5) * euler(1.3, 0, 0), 0.4) | |
| 1949 | end | |
| 1950 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.4) | |
| 1951 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(-0.2, 0, 0.4) * euler(0, 0, 0), 0.4) | |
| 1952 | LW.C0 = clerp(LW.C0, cf(-1, 0.8, -0.5) * euler(2, 0, 1.3) * euler(0, 0, 0), 0.4) | |
| 1953 | RH.C0 = clerp(RH.C0, cf(0.9, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.4) | |
| 1954 | LH.C0 = clerp(LH.C0, cf(-0.9, -0.8, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.3), 0.4) | |
| 1955 | RH.C1 = clerp(RH.C1, RHC1, 0.6) | |
| 1956 | LH.C1 = clerp(LH.C1, LHC1, 0.6) | |
| 1957 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1958 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1959 | if Rooted.Value == false then | |
| 1960 | Torso.Velocity = MoveCF.lookVector * 120 | |
| 1961 | end | |
| 1962 | -- DECOMPILER ERROR at PC596: Unhandled construct in 'MakeBoolean' P1 | |
| 1963 | local distance = dist*2 | |
| 1964 | -- if distance <= 6 and Rooted.Value == false then | |
| 1965 | if distance<=20 then | |
| 1966 | Torso.Velocity = MoveCF.lookVector * (120 * (dist)) | |
| 1967 | else | |
| 1968 | Torso.Velocity = MoveCF.lookVector * 120 | |
| 1969 | end | |
| 1970 | -- end | |
| 1971 | do break end | |
| 1972 | end | |
| 1973 | do | |
| 1974 | if do2target ~= nil then | |
| 1975 | RootPart.CFrame = cf(RootPart.Position, newpos) | |
| 1976 | RootJoint.C0 = RootCF * cf(0, 0, -0.5) * euler(1.3, 0, 0) | |
| 1977 | end | |
| 1978 | so("169445073", LeftLeg, 1, 1)
| |
| 1979 | RecentEnemy.Value = nil | |
| 1980 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3, 0) * cf(0, 0, -2), 0.4) | |
| 1981 | for i = 0, 1, 0.3 do | |
| 1982 | swait() | |
| 1983 | MagniDamage(LeftLeg, 4, 6, 8, math.random(20, 25), "Normal", RootPart, 0.3, 2, (math.random(6, 8)), nil, true) | |
| 1984 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3.5, 0) * cf(0, 0, -2), 0.3) | |
| 1985 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.6, 0, 0), 0.4) | |
| 1986 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8) * euler(0, 0, 0), 0.4) | |
| 1987 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8) * euler(0, 0, 0), 0.4) | |
| 1988 | RH.C0 = clerp(RH.C0, cf(0.9, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.1, 0, 0.4), 0.4) | |
| 1989 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.1) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, 0.1), 0.4) | |
| 1990 | RH.C1 = clerp(RH.C1, RHC1, 0.6) | |
| 1991 | LH.C1 = clerp(LH.C1, LHC1, 0.6) | |
| 1992 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1993 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.6) | |
| 1994 | if Stagger.Value ~= true then | |
| 1995 | do | |
| 1996 | if StunT.Value <= Stun.Value then | |
| 1997 | break | |
| 1998 | end | |
| 1999 | -- DECOMPILER ERROR at PC915: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2000 | ||
| 2001 | -- DECOMPILER ERROR at PC915: LeaveBlock: unexpected jumping out IF_STMT | |
| 2002 | ||
| 2003 | end | |
| 2004 | end | |
| 2005 | end | |
| 2006 | if RecentEnemy.Value ~= nil then | |
| 2007 | cooldowns[2] = 70 | |
| 2008 | end | |
| 2009 | do | |
| 2010 | local dec = Instance.new("NumberValue", Decrease)
| |
| 2011 | dec.Name = "DecreaseMvmt" | |
| 2012 | dec.Value = 10 | |
| 2013 | game:GetService("Debris"):AddItem(dec, 10)
| |
| 2014 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(1.3, 0, 0) * euler(0, 3.5, 0) * cf(0, 0, -2), 0.4) | |
| 2015 | for i = 0, 1, 0.1 do | |
| 2016 | swait() | |
| 2017 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 2, -1.5) * euler(1, 0, 0), 0.3) | |
| 2018 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(-0.4, 0, 0), 0.3) | |
| 2019 | RW.C0 = clerp(RW.C0, cf(1.2, 0.5, 0) * euler(1, 0, 0.1) * euler(0, 0, 0) * cf(0, -0.3, 0), 0.3) | |
| 2020 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.4) * euler(0, 0, 0), 0.3) | |
| 2021 | RH.C0 = clerp(RH.C0, cf(1.1, -0.6, -1) * euler(0, 1.57, 0) * euler(0, 0, 0) * euler(-0.2, 0, -0.6) * cf(0, 0.5, 0), 0.3) | |
| 2022 | LH.C0 = clerp(LH.C0, cf(-0.8, 1, -0.4) * euler(0, -1.57, 0) * euler(0, 0, 0) * euler(-0.05, 0, -0.8), 0.3) | |
| 2023 | if Stagger.Value ~= true then | |
| 2024 | do | |
| 2025 | if StunT.Value <= Stun.Value then | |
| 2026 | break | |
| 2027 | end | |
| 2028 | -- DECOMPILER ERROR at PC1146: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2029 | ||
| 2030 | -- DECOMPILER ERROR at PC1146: LeaveBlock: unexpected jumping out IF_STMT | |
| 2031 | ||
| 2032 | end | |
| 2033 | end | |
| 2034 | end | |
| 2035 | dec.Parent = nil | |
| 2036 | doing2 = false | |
| 2037 | -- DECOMPILER ERROR at PC1152: Overwrote pending register: R1 in 'AssignReg' | |
| 2038 | ||
| 2039 | -- DECOMPILER ERROR at PC1153: Overwrote pending register: R2 in 'AssignReg' | |
| 2040 | ||
| 2041 | for i = 0, y, z do | |
| 2042 | swait() | |
| 2043 | Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0.6) * euler(0, 0, 0), 0.4) | |
| 2044 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, -0.1) * euler(-0.1, 0, -0.6), 0.4) | |
| 2045 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, -0.5) * euler(2, 0, -0.4) * euler(0, 0, 0), 0.4) | |
| 2046 | LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.5) * euler(0.6, 0, 1) * euler(0, 0, 0), 0.4) | |
| 2047 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, -0.4) * euler(0, 1.57, 0) * euler(-0.1, 0.6, -0.3), 0.4) | |
| 2048 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.6, 0.1), 0.4) | |
| 2049 | if Stagger.Value ~= true then | |
| 2050 | do | |
| 2051 | if StunT.Value <= Stun.Value then | |
| 2052 | break | |
| 2053 | end | |
| 2054 | -- DECOMPILER ERROR at PC1304: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2055 | ||
| 2056 | -- DECOMPILER ERROR at PC1304: LeaveBlock: unexpected jumping out IF_STMT | |
| 2057 | ||
| 2058 | end | |
| 2059 | end | |
| 2060 | end | |
| 2061 | dodrop = true | |
| 2062 | instastun = false | |
| 2063 | so("169445092", RightArm, 1, 0.8)
| |
| 2064 | for i = 0, 1, 0.1 do | |
| 2065 | swait() | |
| 2066 | MagniDamage(RightArm, 3, 8, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(8, 10)), nil, true) | |
| 2067 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.2, 0, 0), 0.5) | |
| 2068 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -1.4, -0.1) * euler(0.1, 0, 0.6), 0.5) | |
| 2069 | if i <= 0.3 then | |
| 2070 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.7, 0, 0.2) * euler(0, 1.4, 0), 0.5) | |
| 2071 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(1, 0, -0.2) * euler(0, 0, 0), 0.5) | |
| 2072 | else | |
| 2073 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, -0.4) * euler(0.4, 0, -0.4) * euler(0, 1.4, 0), 0.3) | |
| 2074 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, 0.2) * euler(0.6, 0, -0.4) * euler(0, 0, 0), 0.5) | |
| 2075 | end | |
| 2076 | RH.C0 = clerp(RH.C0, cf(0.9, -0.9, 0.4) * euler(0, 1.57, 0) * euler(-0.1, -0.6, -0.5), 0.5) | |
| 2077 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.4) * euler(0, -1.57, 0) * euler(0, -0.6, -0.1), 0.5) | |
| 2078 | if Stagger.Value ~= true then | |
| 2079 | do | |
| 2080 | if StunT.Value <= Stun.Value then | |
| 2081 | break | |
| 2082 | end | |
| 2083 | -- DECOMPILER ERROR at PC1541: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2084 | ||
| 2085 | -- DECOMPILER ERROR at PC1541: LeaveBlock: unexpected jumping out IF_STMT | |
| 2086 | ||
| 2087 | end | |
| 2088 | end | |
| 2089 | end | |
| 2090 | if instastun == false then | |
| 2091 | cooldowns[2] = 80 | |
| 2092 | end | |
| 2093 | dodrop = false | |
| 2094 | attack = false | |
| 2095 | end | |
| 2096 | end | |
| 2097 | end | |
| 2098 | end | |
| 2099 | end | |
| 2100 | do3 = function() | |
| 2101 | if guarding == true and canguardoff == true then | |
| 2102 | guarding = false | |
| 2103 | end | |
| 2104 | if attack == true then | |
| 2105 | return | |
| 2106 | end | |
| 2107 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2108 | return | |
| 2109 | end | |
| 2110 | if cooldownmax <= cooldowns[3] and mana.Value >= 10 then | |
| 2111 | if mode == "Sheathed" then | |
| 2112 | Equip() | |
| 2113 | end | |
| 2114 | attack = true | |
| 2115 | mana.Value = mana.Value - 10 | |
| 2116 | guarding = true | |
| 2117 | canguardoff = false | |
| 2118 | local dec = Instance.new("NumberValue", Decrease)
| |
| 2119 | dec.Name = "DecreaseMvmt" | |
| 2120 | dec.Value = 0.1 | |
| 2121 | Block.Value = true | |
| 2122 | cooldowns[3] = 80 | |
| 2123 | for i = 0, 1, 0.1 do | |
| 2124 | swait() | |
| 2125 | cooldowns[3] = cooldowns[3] - 0.5 | |
| 2126 | handlewld.Part1 = RightArm | |
| 2127 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 2128 | wld1.C0 = clerp(wld1.C0, cf(0, -1, -0.2) * euler(0, 0, 0) * euler(-2.6, 0, 0), 0.3) | |
| 2129 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.3) | |
| 2130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.3) | |
| 2131 | RW.C0 = clerp(RW.C0, cf(1.3, 0.9, -0.4) * euler(2.2, 0, 0) * euler(0, 0, 0.8) * euler(0, 2.1, 0) * euler(0, 0, 0.2), 0.3) | |
| 2132 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.3) * euler(1, 0, -0.1) * euler(0, 1.57, 0), 0.3) | |
| 2133 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.2, 0), 0.3) | |
| 2134 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, -0.1), 0.3) | |
| 2135 | if Stagger.Value ~= true then | |
| 2136 | do | |
| 2137 | if StunT.Value <= Stun.Value then | |
| 2138 | break | |
| 2139 | end | |
| 2140 | -- DECOMPILER ERROR at PC290: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2141 | ||
| 2142 | -- DECOMPILER ERROR at PC290: LeaveBlock: unexpected jumping out IF_STMT | |
| 2143 | ||
| 2144 | end | |
| 2145 | end | |
| 2146 | end | |
| 2147 | canguardoff = true | |
| 2148 | while guarding == true and cooldowns[3] >= 0 and Block.Value == true do | |
| 2149 | swait() | |
| 2150 | cooldowns[3] = cooldowns[3] - 0.5 | |
| 2151 | handlewld.Part1 = RightArm | |
| 2152 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 2153 | wld1.C0 = clerp(wld1.C0, cf(0, -1, -0.2) * euler(0, 0, 0) * euler(-2.6, 0, 0), 0.3) | |
| 2154 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.1, 0, 0), 0.3) | |
| 2155 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.2), 0.3) | |
| 2156 | RW.C0 = clerp(RW.C0, cf(1.3, 0.9, -0.4) * euler(2.2, 0, 0) * euler(0, 0, 0.8) * euler(0, 2.1, 0) * euler(0, 0, 0.2), 0.3) | |
| 2157 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.3, 0.3) * euler(1, 0, -0.1) * euler(0, 1.57, 0), 0.3) | |
| 2158 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -0.2) * euler(0, 1.57, 0) * euler(-0.2, 0.2, 0), 0.3) | |
| 2159 | LH.C0 = clerp(LH.C0, cf(-1.2, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.5, 0) * euler(0, 0, -0.1), 0.3) | |
| 2160 | end | |
| 2161 | dec.Parent = nil | |
| 2162 | cooldowns[3] = math.floor(cooldowns[3]) | |
| 2163 | if Block.Value == false then | |
| 2164 | print("blocked")
| |
| 2165 | cooldowns[3] = 0 | |
| 2166 | doing2 = true | |
| 2167 | DecreaseStat(Character, "Damage", -0.2, 300) | |
| 2168 | for i = 0, 1, 0.05 do | |
| 2169 | swait() | |
| 2170 | if hitfloor ~= nil then | |
| 2171 | Torso.Velocity = RootPart.CFrame.lookVector * (-50 + 50 * i) | |
| 2172 | end | |
| 2173 | handlewld.Part1 = RightArm | |
| 2174 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2) | |
| 2175 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.4, 0, 0), 0.2) | |
| 2176 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.2, 0, 0), 0.2) | |
| 2177 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.2) | |
| 2178 | RW.C0 = clerp(RW.C0, cf(1.4, 0.5, 0.2) * euler(-0.2, 0, 0.8) * euler(0, -0.2, 0), 0.2) | |
| 2179 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.3, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.2) | |
| 2180 | RH.C0 = clerp(RH.C0, cf(0.9, -0.7, -1) * euler(0, 1.57, 0) * euler(-0.2, 0.4, 0) * euler(0, 0, -1), 0.2) | |
| 2181 | LH.C0 = clerp(LH.C0, cf(-1, 0.4, -0.2) * euler(0, -1.57, 0) * euler(0.2, 1, 0) * euler(0, 0, -0.1), 0.2) | |
| 2182 | if Stagger.Value ~= true then | |
| 2183 | do | |
| 2184 | if StunT.Value <= Stun.Value then | |
| 2185 | break | |
| 2186 | end | |
| 2187 | -- DECOMPILER ERROR at PC769: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 2188 | ||
| 2189 | -- DECOMPILER ERROR at PC769: LeaveBlock: unexpected jumping out IF_STMT | |
| 2190 | ||
| 2191 | end | |
| 2192 | end | |
| 2193 | end | |
| 2194 | doing2 = false | |
| 2195 | else | |
| 2196 | DecreaseStat(Character, "Damage", 0.2, 300) | |
| 2197 | end | |
| 2198 | Block.Value = false | |
| 2199 | attack = false | |
| 2200 | end | |
| 2201 | end | |
| 2202 | do4 = function() | |
| 2203 | local hasgrabbed=false | |
| 2204 | local cancelled=false | |
| 2205 | if attack == true then | |
| 2206 | return | |
| 2207 | end | |
| 2208 | if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then | |
| 2209 | return | |
| 2210 | end | |
| 2211 | if cooldownmax <= cooldowns[4] and mana.Value >= 50 then | |
| 2212 | if mode == "Unsheathed" then | |
| 2213 | Equip() | |
| 2214 | end | |
| 2215 | attack = true | |
| 2216 | cooldowns[4] = 50 | |
| 2217 | for i = 0, 1, 0.1 do | |
| 2218 | swait() | |
| 2219 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1) * euler(0.1, 0, 0), 0.4) | |
| 2220 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1), 0.4) | |
| 2221 | RW.C0 = clerp(RW.C0, cf(1, 0.5, 0.5) * euler(0.8, 0, 0.5), 0.4) | |
| 2222 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 2223 | LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.6, 0, 1), 0.4) | |
| 2224 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 2225 | RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 0.87, -0.1), 0.4) | |
| 2226 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -2.27, 0.4), 0.4) | |
| 2227 | end | |
| 2228 | doing4 = true | |
| 2229 | grabhit = false | |
| 2230 | grabTarget = nil | |
| 2231 | sref = part(3, Character, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2232 | sref.Size=Vector3.new(.2,.2,.2) | |
| 2233 | sref.Anchored = true | |
| 2234 | sref.Transparency=1 | |
| 2235 | sref.CFrame = LeftArm.CFrame * cf(0, -3, 0) | |
| 2236 | game:GetService("Debris"):AddItem(sref, 10)
| |
| 2237 | so("169445092", LeftArm, 1, 1)
| |
| 2238 | RecentEnemy.Value = nil | |
| 2239 | cangrab = true | |
| 2240 | print("dah")
| |
| 2241 | swait() | |
| 2242 | local ding=false | |
| 2243 | yeyeyeye=sref.Touched:connect(function(hit) | |
| 2244 | local humanoid=hit.Parent:FindFirstChild("Humanoid") if humanoid and hit.Parent~=Character then print(hit.Parent) grabTarget=hit.Parent print(grabTarget) yeyeyeye:disconnect() ding=true cangrab=true hasgrabbed=true print("rekt") end
| |
| 2245 | end) | |
| 2246 | print("OK LETS GO")
| |
| 2247 | for i = 0, 1, .1 do | |
| 2248 | swait() | |
| 2249 | sref.CFrame = LeftArm.CFrame * cf(0, -1, 0) * euler(-1.57, 0, 0) | |
| 2250 | if ding==true then | |
| 2251 | cangrab=true | |
| 2252 | print("DING DING")
| |
| 2253 | if grabTarget ~= nil and cangrab==true --[[and grabTarget:findFirstChild("Stats") ~= nil and grabTarget.Stats:findFirstChild("Ungrabbable") ~= nil and grabTarget.Stats.Ungrabbable.Value == true]] then
| |
| 2254 | --cangrab = true | |
| 2255 | print("boop")
| |
| 2256 | end | |
| 2257 | if cangrab==true then | |
| 2258 | print("nopls")
| |
| 2259 | grabTarget.Humanoid.PlatformStand = true | |
| 2260 | grabpos.position = sref.Position | |
| 2261 | grabpos.Parent = grabTarget.Torso | |
| 2262 | grabTarget.Torso.CFrame = sref.CFrame | |
| 2263 | end | |
| 2264 | end | |
| 2265 | MagniDamage(LeftArm, 3, 4, 5, math.random(10, 15), "Normal", RootPart, 0.1, 2, (math.random(4, 6)), nil, true) | |
| 2266 | Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4) | |
| 2267 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.2), 0.4) | |
| 2268 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.6), 0.4) | |
| 2269 | RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 2270 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1.57) * euler(0, 0, 0.6), 0.4) | |
| 2271 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4) | |
| 2272 | RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.4) | |
| 2273 | LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4) | |
| 2274 | if RecentEnemy.Value ~= nil or cancelled==true then | |
| 2275 | break | |
| 2276 | end | |
| 2277 | end | |
| 2278 | --ye | |
| 2279 | coroutine.resume(coroutine.create(function() | |
| 2280 | swait(7) | |
| 2281 | if grabTarget==nil and hasgrabbed==false then | |
| 2282 | print("you havent hit yet omg")
| |
| 2283 | doing4=false | |
| 2284 | attack=false | |
| 2285 | yeyeyeye:disconnect() | |
| 2286 | end | |
| 2287 | end)) | |
| 2288 | do | |
| 2289 | if grabTarget ~= nil then | |
| 2290 | cangrab = true | |
| 2291 | print("nopls x2")
| |
| 2292 | end | |
| 2293 | doing4 = false | |
| 2294 | if RecentEnemy.Value ~= nil then | |
| 2295 | mana.Value = mana.Value - 50 | |
| 2296 | cooldowns[4] = cooldowns[4]-50 | |
| 2297 | print("hitenemy")
| |
| 2298 | hasgrabbed=true | |
| 2299 | grabTarget=RecentEnemy.Value | |
| 2300 | for i = 1, 3 do | |
| 2301 | if cancelled==true then break end | |
| 2302 | for i = 0, 1, 0.25 do | |
| 2303 | swait() | |
| 2304 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
| 2305 | if cangrab == true and grabTarget~=nil then | |
| 2306 | grabTarget.Humanoid.PlatformStand = true | |
| 2307 | grabpos.position = sref.Position | |
| 2308 | grabpos.Parent = grabTarget.Torso | |
| 2309 | grabTarget.Torso.CFrame = sref.CFrame | |
| 2310 | end | |
| 2311 | handlewld.Part1 = Torso | |
| 2312 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.5) | |
| 2313 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.5) | |
| 2314 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.4, 0, 0), 0.5) | |
| 2315 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0, 0, 0.6), 0.5) | |
| 2316 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 0.6) * euler(0, 0, 0), 0.5) | |
| 2317 | LW.C0 = clerp(LW.C0, cf(-1.7, 0.8, -0.6) * euler(1, 0, 0.4) * euler(0, -0.5, 0), 0.5) | |
| 2318 | RH.C0 = clerp(RH.C0, cf(1.1, -0.5, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.6, 0) * euler(0, 0, -0.1), 0.5) | |
| 2319 | LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.4) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, 0.6), 0.5) | |
| 2320 | if cancelled==true then break end | |
| 2321 | end | |
| 2322 | for i = 0, 1, 0.25 do | |
| 2323 | swait() | |
| 2324 | sref.CFrame = LeftArm.CFrame * cf(-0.8, -1.5, 0) * euler(-2, 0, 0) | |
| 2325 | if cangrab == true and grabTarget~=nil then | |
| 2326 | grabTarget.Humanoid.PlatformStand = true | |
| 2327 | grabpos.position = sref.Position | |
| 2328 | grabpos.Parent = grabTarget.Torso | |
| 2329 | grabTarget.Torso.CFrame = sref.CFrame | |
| 2330 | end | |
| 2331 | handlewld.Part1 = Torso | |
| 2332 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.7) | |
| 2333 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.7) | |
| 2334 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.6, 0, 0), 0.7) | |
| 2335 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0, 0, 0.2), 0.7) | |
| 2336 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.6) * euler(0, 0, 0), 0.7) | |
| 2337 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.2, -0.6) * euler(0.4, 0, 0.2) * euler(0, -0.5, 0), 0.7) | |
| 2338 | RH.C0 = clerp(RH.C0, cf(1, 0.2, -0.4) * euler(0, 1.57, 0) * euler(0, -0.2, 0) * euler(0, 0, -0.1), 0.7) | |
| 2339 | LH.C0 = clerp(LH.C0, cf(-1, -0.6, -0.6) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, 1), 0.7) | |
| 2340 | if cancelled==true then break end | |
| 2341 | end | |
| 2342 | print("hoh")
| |
| 2343 | local pos2=(sref.CFrame*CFrame.new(0,1,1)).p | |
| 2344 | local hitfloor=rayCast(pos2, CFrame.new(pos2, pos2 - Vector3.new(0, .1, 0)).lookVector, 9999, grabTarget) | |
| 2345 | if hitfloor and hitfloor~=sref then | |
| 2346 | print("hit")
| |
| 2347 | MagicWave(BrickColor.new(hitfloor.BrickColor.Color), cf(sref.Position), 1, 1, 1, 2, 2, 2, 0.15) | |
| 2348 | MagniDamage(sref, 8, 4, 5, 0, "Normal", RootPart, 0, 1, (math.random(4, 6)), nil, true, nil, "Movement", 0.1, 300) | |
| 2349 | end | |
| 2350 | end | |
| 2351 | for i = 1, 5 do | |
| 2352 | swait() | |
| 2353 | sref.CFrame = LeftArm.CFrame * cf(-0.8, -1.5, 0) * euler(-2, 0, 0) | |
| 2354 | if cangrab == true and grabTarget~=nil then | |
| 2355 | grabTarget.Humanoid.PlatformStand = true | |
| 2356 | grabpos.position = sref.Position | |
| 2357 | grabpos.Parent = grabTarget.Torso | |
| 2358 | grabTarget.Torso.CFrame = sref.CFrame | |
| 2359 | end | |
| 2360 | end | |
| 2361 | if cangrab == true then | |
| 2362 | for i = 0, 1, 0.15 do | |
| 2363 | swait() | |
| 2364 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
| 2365 | if cangrab == true and grabTarget~=nil then | |
| 2366 | grabTarget.Humanoid.PlatformStand = true | |
| 2367 | grabpos.position = sref.Position | |
| 2368 | grabpos.Parent = grabTarget.Torso | |
| 2369 | grabTarget.Torso.CFrame = sref.CFrame | |
| 2370 | end | |
| 2371 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3) | |
| 2372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 1.2), 0.3) | |
| 2373 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, 0, 0), 0.3) | |
| 2374 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0.2) * euler(1.4, 0, 0.2) * euler(0, 0, 0), 0.3) | |
| 2375 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0.2) * euler(0, 1.57, 0) * euler(-0.1, -1, 0) * euler(0, 0, -0.1), 0.3) | |
| 2376 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.4, 0) * euler(0, 0, 0.2), 0.3) | |
| 2377 | if cancelled==true then break end | |
| 2378 | end | |
| 2379 | for i = 0, 1, 0.2 do | |
| 2380 | swait() | |
| 2381 | if i <= 0.4 then | |
| 2382 | sref.CFrame = LeftArm.CFrame * cf(0, -1.5, 0) * euler(-1.57, 0, 0) | |
| 2383 | if grabhit == true then | |
| 2384 | grabTarget.Humanoid.PlatformStand = true | |
| 2385 | grabpos.position = sref.Position | |
| 2386 | grabpos.Parent = grabTarget.Torso | |
| 2387 | grabTarget.Torso.CFrame = sref.CFrame | |
| 2388 | end | |
| 2389 | else | |
| 2390 | if i >= 0.4 and grabhit == true and grabTarget ~= nil then | |
| 2391 | grabTarget.Humanoid.PlatformStand = false | |
| 2392 | grabpos.Parent = nil | |
| 2393 | sref.Parent = nil | |
| 2394 | end | |
| 2395 | end | |
| 2396 | coroutine.resume(coroutine.create(function() | |
| 2397 | swait(60) | |
| 2398 | if grabTarget~=nil then | |
| 2399 | grabTarget.Humanoid.PlatformStand=false | |
| 2400 | end | |
| 2401 | end)) | |
| 2402 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4) | |
| 2403 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
| 2404 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
| 2405 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.57, 0, -1) * euler(0, 0, 0), 0.4) | |
| 2406 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, -0.1), 0.4) | |
| 2407 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 1, 0) * euler(0, 0, 0.1), 0.4) | |
| 2408 | if cancelled==true then break end | |
| 2409 | end | |
| 2410 | if grabTarget~=nil then | |
| 2411 | Damagefunc(grabTarget.Torso, 5, 7, math.random(30, 40), "Normal", RootPart, 0, 2, (math.random(3, 5)), nil, true) | |
| 2412 | end | |
| 2413 | for i = 0, 1, 0.1 do | |
| 2414 | swait() | |
| 2415 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0.1, 0, 0), 0.4) | |
| 2416 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, -1), 0.4) | |
| 2417 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.6, 0, 0.2) * euler(0, 0, 0), 0.4) | |
| 2418 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.5) * euler(0, 0, 0), 0.4) | |
| 2419 | RH.C0 = clerp(RH.C0, cf(1, -0.9, 0) * euler(0, 1.57, 0) * euler(-0.1, 0.1, 0) * euler(0, 0, -0.1), 0.4) | |
| 2420 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0) * euler(-0.1, 1, 0) * euler(0, 0, 0.1), 0.4) | |
| 2421 | end | |
| 2422 | end | |
| 2423 | do | |
| 2424 | grabpos.Parent = nil | |
| 2425 | for i = 0, 1, 0.2 do | |
| 2426 | swait() | |
| 2427 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 2428 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 2429 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(-0.3, 0, 0), 0.4) | |
| 2430 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.4) | |
| 2431 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4, 0, 0.4) * euler(0, -1, 0), 0.4) | |
| 2432 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(3.6, 0, -0.4) * euler(0, 1.57, 0), 0.4) | |
| 2433 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 2434 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 2435 | end | |
| 2436 | for i = 0, 1, 0.2 do | |
| 2437 | swait() | |
| 2438 | handlewld.C0 = clerp(handlewld.C0, euler(1.2, 0, -0.8) * cf(1.9, -2.1, 1.6), 0.3) | |
| 2439 | wld1.C0 = clerp(wld1.C0, euler(0, 0.4, 0) * cf(0, 0, 0), 0.3) | |
| 2440 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(-0.4, 0, 0), 0.4) | |
| 2441 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0.8), 0.4) | |
| 2442 | RW.C0 = clerp(RW.C0, cf(-0.8, 0.7, -0.5) * euler(3, 0, -0.8) * euler(0, 0, 0), 0.4) | |
| 2443 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(2.8, 0, -0.2) * euler(0, 0, 0), 0.4) | |
| 2444 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.4) | |
| 2445 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.4) | |
| 2446 | end | |
| 2447 | mode = "Unsheathed" | |
| 2448 | handlewld.Part1 = RightArm | |
| 2449 | handlewld.C0 = euler(0, 0, 0) * cf(0, 1, 0) | |
| 2450 | wld1.C0 = cf(0, -0.8, 0) * euler(0, 0.6, 0) * euler(-2.3, 0, 0) * euler(0, 0, 0) | |
| 2451 | Rooted.Value=true | |
| 2452 | for i = 0, 1, 0.1 do | |
| 2453 | swait() | |
| 2454 | handlewld.Part1 = RightArm | |
| 2455 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4) | |
| 2456 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.2, 0, 0), 0.4) | |
| 2457 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.4, 0, 0), 0.4) | |
| 2458 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.2, -0.1) * euler(-0.3, 0, 1.2), 0.4) | |
| 2459 | RW.C0 = clerp(RW.C0, cf(-0.4, 0.7, -0.5) * euler(3, 0, -0.6) * euler(0, 1.3, 0), 0.4) | |
| 2460 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.4) | |
| 2461 | RH.C0 = clerp(RH.C0, cf(0.8, -0.3, -0.4) * euler(0, 1.57, 0) * euler(-0.1, -1.2, 0) * euler(0, 0, 0.5), 0.4) | |
| 2462 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.8, -0.6) * euler(0, -1.57, 0) * euler(-0.1, -1.2, 0) * euler(0, 0, 0.1), 0.4) | |
| 2463 | end | |
| 2464 | so("320557353", prt20, 1, 1)
| |
| 2465 | do | |
| 2466 | local dec = Instance.new("NumberValue", Decrease)
| |
| 2467 | dec.Name = "DecreaseMvmt" | |
| 2468 | dec.Value = 10 | |
| 2469 | game:GetService("Debris"):AddItem(dec, 10)
| |
| 2470 | dohit = 0 | |
| 2471 | for i = 0, 1, 0.05 do | |
| 2472 | swait() | |
| 2473 | dohit = dohit + 1 | |
| 2474 | if dohit == 7 then | |
| 2475 | ref = part(3, workspace, 0, 0, BrickColor.new("Black"), "Reference", vt())
| |
| 2476 | ref.Anchored = true | |
| 2477 | ref.CFrame = RootPart.CFrame * cf(0, 0, -8) | |
| 2478 | game:GetService("Debris"):AddItem(ref, 5)
| |
| 2479 | print("yeppo")
| |
| 2480 | lastceef=Character.HumanoidRootPart.CFrame.lookVector.Unit | |
| 2481 | print(lastceef) | |
| 2482 | table.insert(Effects, {ref, "Shockwave", 820, RootPart.CFrame * cf(0, 0, -8), 0})
| |
| 2483 | end | |
| 2484 | handlewld.Part1 = RightArm | |
| 2485 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 2486 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.9, 0, 0), 0.3) | |
| 2487 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.3) * euler(-0.2, 0, 0), 0.3) | |
| 2488 | RootJoint.C0 = clerp(RootJoint.C0, (RootCF * cf(0, -1.8, -1) * euler(0.3, 0, 1.3)), 0.3) | |
| 2489 | RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(3, 0, -0.6) * euler(0, 1.3, 0) * euler(-2.8, 0, 0), 0.5) | |
| 2490 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -0.4) * euler(0, 0, 0), 0.3) | |
| 2491 | RH.C0 = clerp(RH.C0, cf(0.8, 0.1, -0.4) * euler(0, 1.57, 0) * euler(-0.1, -1.3, 0) * euler(0, 0, 0.3), 0.3) | |
| 2492 | LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -1) * euler(0, -1.57, 0) * euler(-0.1, -1.3, 0) * euler(0, 0, 0.6), 0.3) | |
| 2493 | end | |
| 2494 | for i = 1, 80 do | |
| 2495 | swait() | |
| 2496 | end | |
| 2497 | Rooted.Value=false | |
| 2498 | dec.Parent = nil | |
| 2499 | if RecentEnemy.Value == nil then | |
| 2500 | cooldowns[4] = 70 | |
| 2501 | end | |
| 2502 | attack = false | |
| 2503 | end | |
| 2504 | end | |
| 2505 | end | |
| 2506 | end | |
| 2507 | end | |
| 2508 | end | |
| 2509 | findNearestTorso = function(pos, distance) | |
| 2510 | local list = (game.Workspace:children()) | |
| 2511 | local torso = nil | |
| 2512 | local dist = distance | |
| 2513 | local temp, human, temp2 = nil, nil, nil | |
| 2514 | for x = 1, #list do | |
| 2515 | temp2 = list[x] | |
| 2516 | canfind = true | |
| 2517 | -- DECOMPILER ERROR at PC36: Unhandled construct in 'MakeBoolean' P1 | |
| 2518 | ||
| 2519 | if game.Players:GetPlayerFromCharacter(temp2) ~= nil and game.Players:GetPlayerFromCharacter(temp2).TeamColor == Player.TeamColor and Player.Neutral == false then | |
| 2520 | canfind = false | |
| 2521 | end | |
| 2522 | canfind = true | |
| 2523 | if temp2.className == "Model" and temp2 ~= Character and canfind == true then | |
| 2524 | temp = temp2:findFirstChild("Torso")
| |
| 2525 | human = temp2:findFirstChild("Humanoid")
| |
| 2526 | if temp ~= nil and human ~= nil and human.Health > 0 and temp.Position - pos.magnitude < dist then | |
| 2527 | torso = temp | |
| 2528 | dist = temp.Position - pos.magnitude | |
| 2529 | end | |
| 2530 | end | |
| 2531 | end | |
| 2532 | return torso, dist | |
| 2533 | end | |
| 2534 | DecreaseStat = function(Model, Stat, Amount, Duration) | |
| 2535 | if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
| |
| 2536 | Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount | |
| 2537 | d = Instance.new("NumberValue", Model.Stats.Decrease)
| |
| 2538 | dur = Instance.new("NumberValue", d)
| |
| 2539 | dur.Name = "Duration" | |
| 2540 | dur.Value = Duration | |
| 2541 | game:GetService("Debris"):AddItem(d, 20)
| |
| 2542 | if Stat == "Damage" then | |
| 2543 | d.Name = "DecreaseAtk" | |
| 2544 | else | |
| 2545 | if Stat == "Defense" then | |
| 2546 | d.Name = "DecreaseDef" | |
| 2547 | else | |
| 2548 | if Stat == "Movement" then | |
| 2549 | d.Name = "DecreaseMvmt" | |
| 2550 | end | |
| 2551 | end | |
| 2552 | end | |
| 2553 | if Model:findFirstChild("Torso") ~= nil then
| |
| 2554 | display = "" | |
| 2555 | if Stat == "Damage" then | |
| 2556 | if Amount > 0 then | |
| 2557 | display = "-Damage" | |
| 2558 | else | |
| 2559 | display = "+Damage" | |
| 2560 | end | |
| 2561 | else | |
| 2562 | if Stat == "Defense" then | |
| 2563 | if Amount > 0 then | |
| 2564 | display = "-Defense" | |
| 2565 | else | |
| 2566 | display = "+Defense" | |
| 2567 | end | |
| 2568 | else | |
| 2569 | if Stat == "Movement" then | |
| 2570 | if Amount > 0 then | |
| 2571 | display = "-Movement" | |
| 2572 | else | |
| 2573 | display = "+Movement" | |
| 2574 | end | |
| 2575 | end | |
| 2576 | end | |
| 2577 | end | |
| 2578 | showDamage(Model, display, "Debuff") | |
| 2579 | end | |
| 2580 | d.Value = Amount | |
| 2581 | end | |
| 2582 | end | |
| 2583 | GetDist = function(Part1, Part2, magni) | |
| 2584 | local targ = Part1.Position - Part2.Position | |
| 2585 | local mag = targ.magnitude | |
| 2586 | if mag <= magni then | |
| 2587 | return true | |
| 2588 | else | |
| 2589 | return false | |
| 2590 | end | |
| 2591 | end | |
| 2592 | MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration) | |
| 2593 | for _,c in pairs(workspace:children()) do | |
| 2594 | local hum = c:findFirstChild("Humanoid")
| |
| 2595 | if hum ~= nil then | |
| 2596 | local head = nil | |
| 2597 | for _,d in pairs(c:children()) do | |
| 2598 | if d.className == "Model" and ranged ~= true then | |
| 2599 | head = d:findFirstChild("Hitbox")
| |
| 2600 | if d.Parent == Character then | |
| 2601 | break | |
| 2602 | end | |
| 2603 | if head ~= nil then | |
| 2604 | local targ = head.Position - Part.Position | |
| 2605 | local mag = targ.magnitude | |
| 2606 | if mag <= magni and c.Name ~= Player.Name then | |
| 2607 | ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 2608 | ref.Anchored = true | |
| 2609 | ref.CFrame = cf(head.Position) | |
| 2610 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2611 | pitch = 1 | |
| 2612 | if mode == "Unsheathed" then | |
| 2613 | pitch = 0.8 | |
| 2614 | end | |
| 2615 | hitnum = math.random(1, 5) | |
| 2616 | if hitnum == 1 then | |
| 2617 | so("199148971", ref, 1, pitch)
| |
| 2618 | else | |
| 2619 | if hitnum == 2 then | |
| 2620 | so("199149025", ref, 1, pitch)
| |
| 2621 | else | |
| 2622 | if hitnum == 3 then | |
| 2623 | so("199149072", ref, 1, pitch)
| |
| 2624 | else | |
| 2625 | if hitnum == 4 then | |
| 2626 | so("199149109", ref, 1, pitch)
| |
| 2627 | else | |
| 2628 | if hitnum == 5 then | |
| 2629 | so("199149119", ref, 1, pitch)
| |
| 2630 | end | |
| 2631 | end | |
| 2632 | end | |
| 2633 | end | |
| 2634 | end | |
| 2635 | StaggerHit.Value = true | |
| 2636 | end | |
| 2637 | end | |
| 2638 | end | |
| 2639 | do | |
| 2640 | if d.className == "Part" then | |
| 2641 | head = d | |
| 2642 | if head ~= nil then | |
| 2643 | local targ = head.Position - Part.Position | |
| 2644 | local mag = targ.magnitude | |
| 2645 | if mag <= magni and c.Name ~= Player.Name then | |
| 2646 | if stun == nil then | |
| 2647 | stun = math.random(5, 10) | |
| 2648 | end | |
| 2649 | local Rang = nil | |
| 2650 | if Ranged == false then | |
| 2651 | Rang = true | |
| 2652 | end | |
| 2653 | local stag = nil | |
| 2654 | if shbash == true then | |
| 2655 | stag = true | |
| 2656 | end | |
| 2657 | Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration, RootPart.CFrame.lookVector.unit) | |
| 2658 | end | |
| 2659 | end | |
| 2660 | end | |
| 2661 | do | |
| 2662 | -- DECOMPILER ERROR at PC190: LeaveBlock: unexpected jumping out DO_STMT | |
| 2663 | ||
| 2664 | end | |
| 2665 | end | |
| 2666 | end | |
| 2667 | end | |
| 2668 | end | |
| 2669 | end | |
| 2670 | MagniBuff = function(Part, magni, Dec, DecAm, Dur) | |
| 2671 | DecreaseStat(Character, Dec, DecAm, Dur) | |
| 2672 | for _,c in pairs(workspace:children()) do | |
| 2673 | local hum = c:findFirstChild("Humanoid")
| |
| 2674 | if hum ~= nil then | |
| 2675 | local head = c:findFirstChild("Torso")
| |
| 2676 | if head ~= nil then | |
| 2677 | local targ = head.Position - Part.Position | |
| 2678 | local mag = targ.magnitude | |
| 2679 | cando = true | |
| 2680 | if mag <= magni then | |
| 2681 | if Player.Neutral == false then | |
| 2682 | if game.Players:GetPlayerFromCharacter(head.Parent) ~= nil then | |
| 2683 | if game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 2684 | cando = true | |
| 2685 | else | |
| 2686 | cando = false | |
| 2687 | end | |
| 2688 | else | |
| 2689 | cando = false | |
| 2690 | end | |
| 2691 | if head.Parent:findFirstChild("Alignment") ~= nil and head.Parent.Alignment.Value == Player.TeamColor.Color then
| |
| 2692 | cando = true | |
| 2693 | end | |
| 2694 | else | |
| 2695 | cando = false | |
| 2696 | end | |
| 2697 | if cando == true then | |
| 2698 | DecreaseStat(head.Parent, Dec, DecAm, Dur) | |
| 2699 | end | |
| 2700 | end | |
| 2701 | end | |
| 2702 | end | |
| 2703 | end | |
| 2704 | end | |
| 2705 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 2706 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 2707 | end | |
| 2708 | findNearestTorso = function(pos) | |
| 2709 | local list = (game.Workspace:children()) | |
| 2710 | local torso = nil | |
| 2711 | local dist = 1000 | |
| 2712 | local temp, human, temp2 = nil, nil, nil | |
| 2713 | for x = 1, #list do | |
| 2714 | temp2 = list[x] | |
| 2715 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 2716 | temp = temp2:findFirstChild("Torso")
| |
| 2717 | human = temp2:findFirstChild("Humanoid")
| |
| 2718 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 2719 | local dohit = true | |
| 2720 | if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil and game.Players:GetPlayerFromCharacter(temp.Parent).TeamColor == Player.TeamColor then | |
| 2721 | dohit = false | |
| 2722 | end | |
| 2723 | if dohit == true then | |
| 2724 | torso = temp | |
| 2725 | dist = (temp.Position - pos).magnitude | |
| 2726 | end | |
| 2727 | end | |
| 2728 | end | |
| 2729 | end | |
| 2730 | return torso, dist | |
| 2731 | end | |
| 2732 | local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0) | |
| 2733 | LastPoint = Point | |
| 2734 | effect = function(Color, Ref, LP, P1, returnn, size, thing1) | |
| 2735 | if LP == nil or P1 == nil then | |
| 2736 | return | |
| 2737 | end | |
| 2738 | local effectsmsh = Instance.new("SpecialMesh")
| |
| 2739 | effectsmsh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 2740 | effectsmsh.MeshType = "Head" | |
| 2741 | effectsmsh.Name = "Mesh" | |
| 2742 | local effectsg = Instance.new("Part")
| |
| 2743 | NoOutline(effectsg) | |
| 2744 | effectsg.formFactor = 3 | |
| 2745 | effectsg.CanCollide = false | |
| 2746 | effectsg.Name = "Eff" | |
| 2747 | effectsg.Locked = true | |
| 2748 | effectsg.Anchored = true | |
| 2749 | effectsg.Size = Vector3.new(0.5, 1, 0.5) | |
| 2750 | effectsg.Parent = workspace | |
| 2751 | effectsmsh.Parent = effectsg | |
| 2752 | effectsg.BrickColor = BrickColor.new(Color) | |
| 2753 | effectsg.Reflectance = Ref | |
| 2754 | local point1 = P1 | |
| 2755 | local mg = LP.p - point1.p.magnitude | |
| 2756 | effectsg.Size = Vector3.new(0.5, mg, 0.5) | |
| 2757 | effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0) | |
| 2758 | effectsmsh.Scale = Vector3.new(size, 1, size) | |
| 2759 | game:GetService("Debris"):AddItem(effectsg, 2)
| |
| 2760 | if returnn then | |
| 2761 | return effectsg | |
| 2762 | end | |
| 2763 | if not returnn then | |
| 2764 | if thing1 == 1 then | |
| 2765 | table.insert(Effects, {effectsg, "Cylinder", 0.05, 0.2, 0, 0.2, effectsmsh})
| |
| 2766 | else | |
| 2767 | table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
| |
| 2768 | end | |
| 2769 | end | |
| 2770 | end | |
| 2771 | local CFrameFromTopBack = function(at, top, back) | |
| 2772 | local right = top:Cross(back) | |
| 2773 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 2774 | end | |
| 2775 | Triangle = function(a, b, c) | |
| 2776 | local edg1 = c - a:Dot(b - a.unit) | |
| 2777 | local edg2 = a - b:Dot(c - b.unit) | |
| 2778 | local edg3 = b - c:Dot(a - c.unit) | |
| 2779 | if edg1 <= b - a.magnitude and edg1 >= 0 then | |
| 2780 | a = a | |
| 2781 | else | |
| 2782 | -- DECOMPILER ERROR at PC35: Overwrote pending register: R1 in 'AssignReg' | |
| 2783 | ||
| 2784 | if edg2 <= c - b.magnitude and edg2 >= 0 then | |
| 2785 | a = b | |
| 2786 | else | |
| 2787 | -- DECOMPILER ERROR at PC46: Overwrote pending register: R2 in 'AssignReg' | |
| 2788 | ||
| 2789 | -- DECOMPILER ERROR at PC47: Overwrote pending register: R1 in 'AssignReg' | |
| 2790 | ||
| 2791 | if edg3 <= a - c.magnitude and edg3 >= 0 then | |
| 2792 | a = c | |
| 2793 | else | |
| 2794 | assert(false, "unreachable") | |
| 2795 | end | |
| 2796 | end | |
| 2797 | end | |
| 2798 | local len1 = c - a:Dot(b - a.unit) | |
| 2799 | local len2 = b - a.magnitude - len1 | |
| 2800 | local width = a + b - a.unit * len1 - c.magnitude | |
| 2801 | local maincf = CFrameFromTopBack(a, b - a:Cross(c - b).unit, -b - a.unit) | |
| 2802 | local list = {}
| |
| 2803 | if len1 > 0.01 then | |
| 2804 | local w1 = Instance.new("WedgePart", m)
| |
| 2805 | w1.Name = "Triangle" | |
| 2806 | game:GetService("Debris"):AddItem(w1, 5)
| |
| 2807 | w1.Material = "SmoothPlastic" | |
| 2808 | w1.FormFactor = "Custom" | |
| 2809 | w1.BrickColor = BrickColor.new("Medium blue")
| |
| 2810 | w1.Transparency = 0 | |
| 2811 | w1.Reflectance = 0 | |
| 2812 | w1.Material = "SmoothPlastic" | |
| 2813 | w1.CanCollide = false | |
| 2814 | NoOutline(w1) | |
| 2815 | local sz = Vector3.new(0.2, width, len1) | |
| 2816 | w1.Size = sz | |
| 2817 | local sp = Instance.new("SpecialMesh", w1)
| |
| 2818 | sp.MeshType = "Wedge" | |
| 2819 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
| 2820 | w1:BreakJoints() | |
| 2821 | w1.Anchored = true | |
| 2822 | w1.Parent = workspace | |
| 2823 | w1.Transparency = 0.7 | |
| 2824 | table.insert(Effects, {w1, "Disappear", 0.05})
| |
| 2825 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
| 2826 | table.insert(list, w1) | |
| 2827 | end | |
| 2828 | do | |
| 2829 | if len2 > 0.01 then | |
| 2830 | local w2 = Instance.new("WedgePart", m)
| |
| 2831 | w2.Name = "Triangle" | |
| 2832 | game:GetService("Debris"):AddItem(w2, 5)
| |
| 2833 | w2.Material = "SmoothPlastic" | |
| 2834 | w2.FormFactor = "Custom" | |
| 2835 | w2.BrickColor = BrickColor.new("Medium blue")
| |
| 2836 | w2.Transparency = 0 | |
| 2837 | w2.Reflectance = 0 | |
| 2838 | w2.Material = "SmoothPlastic" | |
| 2839 | w2.CanCollide = false | |
| 2840 | NoOutline(w2) | |
| 2841 | local sz = Vector3.new(0.2, width, len2) | |
| 2842 | w2.Size = sz | |
| 2843 | local sp = Instance.new("SpecialMesh", w2)
| |
| 2844 | sp.MeshType = "Wedge" | |
| 2845 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
| 2846 | w2:BreakJoints() | |
| 2847 | w2.Anchored = true | |
| 2848 | w2.Parent = workspace | |
| 2849 | w2.Transparency = 0.7 | |
| 2850 | table.insert(Effects, {w2, "Disappear", 0.05})
| |
| 2851 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
| 2852 | table.insert(list, w2) | |
| 2853 | end | |
| 2854 | do | |
| 2855 | return unpack(list) | |
| 2856 | end | |
| 2857 | end | |
| 2858 | end | |
| 2859 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 2860 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2861 | prt.Anchored = true | |
| 2862 | prt.CFrame = cframe | |
| 2863 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2864 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2865 | if Type == 1 or Type == nil then | |
| 2866 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 2867 | else | |
| 2868 | if Type == 2 then | |
| 2869 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 2870 | end | |
| 2871 | end | |
| 2872 | end | |
| 2873 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2874 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2875 | prt.Anchored = true | |
| 2876 | prt.CFrame = cframe | |
| 2877 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2878 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2879 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2880 | end | |
| 2881 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
| 2882 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2883 | prt.Anchored = true | |
| 2884 | prt.CFrame = cframe | |
| 2885 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2886 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2887 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
| |
| 2888 | end | |
| 2889 | MagicnegCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2890 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2891 | prt.Anchored = true | |
| 2892 | prt.CFrame = cframe | |
| 2893 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1185246", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2894 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2895 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2896 | end | |
| 2897 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2898 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 2899 | prt.Anchored = true | |
| 2900 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 2901 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2902 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2903 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2904 | end | |
| 2905 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2906 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2907 | prt.Anchored = true | |
| 2908 | prt.CFrame = cframe | |
| 2909 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2910 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2911 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2912 | end | |
| 2913 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2914 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2915 | prt.Anchored = true | |
| 2916 | prt.CFrame = cframe | |
| 2917 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2918 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2919 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2920 | end | |
| 2921 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 2922 | local prt = part(3, effects, 0, 1, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2923 | prt.Anchored = true | |
| 2924 | prt.CFrame = cframe | |
| 2925 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 2926 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2927 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 2928 | end | |
| 2929 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2930 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2931 | prt.Anchored = true | |
| 2932 | prt.CFrame = cframe | |
| 2933 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2934 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2935 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2936 | end | |
| 2937 | MagicWave2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2938 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2939 | prt.Anchored = true | |
| 2940 | prt.CFrame = cframe | |
| 2941 | local msh = mesh("SpecialMesh", prt, "FileMesh", "1323306", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2942 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2943 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, 0})
| |
| 2944 | end | |
| 2945 | MagicSpecial = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 2946 | local prt = part(3, effects, 0, 0, brickcolor, "Effect", vt(0.2,0.2,0.2)) | |
| 2947 | prt.Anchored = true | |
| 2948 | prt.CFrame = cframe | |
| 2949 | local msh = mesh("SpecialMesh", prt, "FileMesh", "24388358", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 2950 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 2951 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 2952 | end | |
| 2953 | RingGui = function(parent, color, thing) | |
| 2954 | rgui = Instance.new("BillboardGui")
| |
| 2955 | game:GetService("Debris"):AddItem(rgui, 10)
| |
| 2956 | rgui.Parent = parent | |
| 2957 | rgui.Size = UDim2.new(1, 0, 1, 0) | |
| 2958 | rgui.AlwaysOnTop = true | |
| 2959 | rimg = Instance.new("ImageLabel")
| |
| 2960 | rimg.Parent = rgui | |
| 2961 | rimg.BackgroundTransparency = 1 | |
| 2962 | rimg.Size = UDim2.new(1, 0, 1, 0) | |
| 2963 | rimg.Image = "rbxassetid://144580273" | |
| 2964 | rimg.ImageTransparency = 0.4 | |
| 2965 | rimg.ImageColor3 = color.Color | |
| 2966 | table.insert(Effects, {rgui, "PunchEf", rimg, 10, thing})
| |
| 2967 | end | |
| 2968 | Lightning = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 2969 | local magz = p0 - p1.magnitude | |
| 2970 | local curpos = p0 | |
| 2971 | local trz = {-ofs, ofs}
| |
| 2972 | for i = 1, tym do | |
| 2973 | local li = Instance.new("Part", workspace)
| |
| 2974 | li.TopSurface = 0 | |
| 2975 | li.BottomSurface = 0 | |
| 2976 | li.Anchored = true | |
| 2977 | li.Transparency = tra or 0.4 | |
| 2978 | li.BrickColor = BrickColor.new(col) | |
| 2979 | li.formFactor = "Custom" | |
| 2980 | li.CanCollide = false | |
| 2981 | li.Size = Vector3.new(th, th, magz / tym) | |
| 2982 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 2983 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 2984 | if tym == i then | |
| 2985 | local magz2 = curpos - p1.magnitude | |
| 2986 | li.Size = Vector3.new(th, th, magz2) | |
| 2987 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 2988 | else | |
| 2989 | do | |
| 2990 | do | |
| 2991 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 2992 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 2993 | game.Debris:AddItem(li, 10) | |
| 2994 | table.insert(Effects, {li, "Disappear", last})
| |
| 2995 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out DO_STMT | |
| 2996 | ||
| 2997 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
| 2998 | ||
| 2999 | -- DECOMPILER ERROR at PC137: LeaveBlock: unexpected jumping out IF_STMT | |
| 3000 | ||
| 3001 | end | |
| 3002 | end | |
| 3003 | end | |
| 3004 | end | |
| 3005 | end | |
| 3006 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration,lookvec) | |
| 3007 | if hit.Parent == nil then | |
| 3008 | return | |
| 3009 | end | |
| 3010 | if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then | |
| 3011 | ref = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 3012 | ref.Anchored = true | |
| 3013 | ref.CFrame = cf(hit.Position) | |
| 3014 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 3015 | hitnum = math.random(1, 5) | |
| 3016 | print("geeee")
| |
| 3017 | if hitnum == 1 then | |
| 3018 | so("199148971", ref, 1, 1)
| |
| 3019 | else | |
| 3020 | if hitnum == 2 then | |
| 3021 | so("199149025", ref, 1, 1)
| |
| 3022 | else | |
| 3023 | if hitnum == 3 then | |
| 3024 | so("199149072", ref, 1, 1)
| |
| 3025 | else | |
| 3026 | if hitnum == 4 then | |
| 3027 | so("199149109", ref, 1, 1)
| |
| 3028 | else | |
| 3029 | if hitnum == 5 then | |
| 3030 | so("199149119", ref, 1, 1)
| |
| 3031 | end | |
| 3032 | end | |
| 3033 | end | |
| 3034 | end | |
| 3035 | end | |
| 3036 | StaggerHit.Value = true | |
| 3037 | end | |
| 3038 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 3039 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 3040 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then --[[print("ZA BOOPO")]]
| |
| 3041 | return | |
| 3042 | end | |
| 3043 | c = Instance.new("ObjectValue")
| |
| 3044 | c.Name = "creator" | |
| 3045 | c.Value = game:service("Players").LocalPlayer
| |
| 3046 | c.Parent = h | |
| 3047 | RecentEnemy.Value = hit.Parent | |
| 3048 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 3049 | minim = minim * Atk.Value | |
| 3050 | maxim = maxim * Atk.Value | |
| 3051 | Damage = 0 | |
| 3052 | if minim == maxim then | |
| 3053 | Damage = maxim | |
| 3054 | else | |
| 3055 | Damage = math.random(minim, maxim) | |
| 3056 | end | |
| 3057 | blocked = false | |
| 3058 | enblock = nil | |
| 3059 | local EStats = hit.Parent:findFirstChild("Stats")
| |
| 3060 | if EStats ~= nil then | |
| 3061 | invis = EStats:findFirstChild("Invisibility")
| |
| 3062 | isinvis = EStats:findFirstChild("IsInvisible")
| |
| 3063 | if (ranged == false or ranged == nil) and invis ~= nil and isinvis.Value == true then | |
| 3064 | invis.Value = 0 | |
| 3065 | end | |
| 3066 | enblock = EStats:findFirstChild("Block")
| |
| 3067 | if enblock ~= nil and enblock.Value == true then | |
| 3068 | blocked = true | |
| 3069 | end | |
| 3070 | if EStats:findFirstChild("Defense") ~= nil then
| |
| 3071 | Damage = Damage / EStats.Defense.Value | |
| 3072 | if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then | |
| 3073 | hitnum = math.random(1, 5) | |
| 3074 | print("beaned")
| |
| 3075 | if hitnum == 1 then | |
| 3076 | so("199149321", hit, 1, 1)
| |
| 3077 | else | |
| 3078 | if hitnum == 2 then | |
| 3079 | so("199149338", hit, 1, 1)
| |
| 3080 | else | |
| 3081 | if hitnum == 3 then | |
| 3082 | so("199149367", hit, 1, 1)
| |
| 3083 | else | |
| 3084 | if hitnum == 4 then | |
| 3085 | so("199149409", hit, 1, 1)
| |
| 3086 | else | |
| 3087 | if hitnum == 5 then | |
| 3088 | so("199149452", hit, 1, 1)
| |
| 3089 | end | |
| 3090 | end | |
| 3091 | end | |
| 3092 | end | |
| 3093 | end | |
| 3094 | else | |
| 3095 | print("eee")
| |
| 3096 | if --[[ranged == false or ranged == nil and]] blocked ~= true then | |
| 3097 | hitnum = math.random(1, 6) | |
| 3098 | print("hit noob")
| |
| 3099 | if hitnum == 1 then | |
| 3100 | so("199149137", hit, 1, 1)
| |
| 3101 | else | |
| 3102 | if hitnum == 2 then | |
| 3103 | so("199149186", hit, 1, 1)
| |
| 3104 | else | |
| 3105 | if hitnum == 3 then | |
| 3106 | so("199149221", hit, 1, 1)
| |
| 3107 | else | |
| 3108 | if hitnum == 4 then | |
| 3109 | so("199149235", hit, 1, 1)
| |
| 3110 | else | |
| 3111 | if hitnum == 5 then | |
| 3112 | so("199149269", hit, 1, 1)
| |
| 3113 | else | |
| 3114 | if hitnum == 6 then | |
| 3115 | so("199149297", hit, 1, 1)
| |
| 3116 | end | |
| 3117 | end | |
| 3118 | end | |
| 3119 | end | |
| 3120 | end | |
| 3121 | end | |
| 3122 | end | |
| 3123 | end | |
| 3124 | if Damage <= 3 and staghit == true and ranged ~= true then | |
| 3125 | StaggerHit.Value = true | |
| 3126 | end | |
| 3127 | end | |
| 3128 | if EStats:findFirstChild("Stun") ~= nil then
| |
| 3129 | if blocked == true then | |
| 3130 | incstun = incstun / 2 | |
| 3131 | end | |
| 3132 | if EStats.Stun.Value < EStats.StunThreshold.Value then | |
| 3133 | EStats.Stun.Value = EStats.Stun.Value + incstun | |
| 3134 | end | |
| 3135 | end | |
| 3136 | if EStats:findFirstChild("Stagger") ~= nil and stagger == true then
| |
| 3137 | EStats.Stagger.Value = true | |
| 3138 | end | |
| 3139 | end | |
| 3140 | if blocked == true then | |
| 3141 | showDamage(hit.Parent, "Block", "Damage") | |
| 3142 | if ranged ~= true then | |
| 3143 | enblock.Value = false | |
| 3144 | Stagger.Value = true | |
| 3145 | hitnum = math.random(1, 2) | |
| 3146 | print("lol")
| |
| 3147 | if hitnum == 1 then | |
| 3148 | so("199148933", hit, 1, 1)
| |
| 3149 | else | |
| 3150 | if hitnum == 2 then | |
| 3151 | so("199148947", hit, 1, 1)
| |
| 3152 | end | |
| 3153 | end | |
| 3154 | end | |
| 3155 | else | |
| 3156 | Damage = math.floor(Damage) | |
| 3157 | coroutine.resume(coroutine.create(function(Hum, Dam) | |
| 3158 | hit.Parent.Humanoid:TakeDamage(Damage) | |
| 3159 | end | |
| 3160 | ), h, Damage) | |
| 3161 | showDamage(hit.Parent, Damage, "Damage") | |
| 3162 | if DecreaseState ~= nil then | |
| 3163 | if DecreaseState == "Temporal" then | |
| 3164 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3165 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, Duration) | |
| 3166 | else | |
| 3167 | if DecreaseState == "Temporal2" then | |
| 3168 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, Duration) | |
| 3169 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, Duration) | |
| 3170 | else | |
| 3171 | DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration) | |
| 3172 | end | |
| 3173 | end | |
| 3174 | end | |
| 3175 | if Type == "NormalDecreaseMvmt1" then | |
| 3176 | DecreaseStat(hit.Parent, "Movement", 0.1, 200) | |
| 3177 | end | |
| 3178 | if Type == "Knockdown" then | |
| 3179 | hum = hit.Parent.Humanoid | |
| 3180 | hum.PlatformStand = true | |
| 3181 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3182 | swait(1) | |
| 3183 | HHumanoid.PlatformStand = false | |
| 3184 | end | |
| 3185 | ), hum) | |
| 3186 | if hit.Parent~=Character then | |
| 3187 | print("prepranked")
| |
| 3188 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3189 | local bodvol = Instance.new("BodyVelocity")
| |
| 3190 | bodvol.velocity = angle * knockback | |
| 3191 | bodvol.P = 5000 | |
| 3192 | bodvol.maxForce = Vector3.new(7000, 7000, 7000) | |
| 3193 | bodvol.Parent = hit | |
| 3194 | rl = Instance.new("BodyAngularVelocity")
| |
| 3195 | rl.P = 3000 | |
| 3196 | rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000 | |
| 3197 | rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)) | |
| 3198 | rl.Parent = hit | |
| 3199 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3200 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 3201 | end | |
| 3202 | else | |
| 3203 | do | |
| 3204 | if Type == "Knockdown2" and hit.Parent~=Character then | |
| 3205 | hum = hit.Parent.Humanoid | |
| 3206 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3207 | local bodvol = Instance.new("BodyVelocity")
| |
| 3208 | bodvol.velocity = angle * knockback | |
| 3209 | bodvol.P = 8200 | |
| 3210 | bodvol.maxForce = Vector3.new(3600, 1600, 3600) | |
| 3211 | print("pranked"..hit.Parent.Name)
| |
| 3212 | bodvol.Parent = hit | |
| 3213 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3214 | ----- | |
| 3215 | local debounce = Instance.new("BoolValue")
| |
| 3216 | debounce.Name = "DebounceHit" | |
| 3217 | debounce.Parent = hit.Parent | |
| 3218 | debounce.Value = true | |
| 3219 | game:GetService("Debris"):AddItem(debounce, .5)
| |
| 3220 | c = Instance.new("ObjectValue")
| |
| 3221 | c.Name = "creator" | |
| 3222 | c.Value = Player | |
| 3223 | c.Parent = h | |
| 3224 | game:GetService("Debris"):AddItem(c, 1)
| |
| 3225 | ----- | |
| 3226 | else | |
| 3227 | do | |
| 3228 | if Type == "Knockdown3" and hit.Parent~=Character then | |
| 3229 | hum = hit.Parent.Humanoid | |
| 3230 | hum.PlatformStand=true | |
| 3231 | coroutine.resume(coroutine.create(function() | |
| 3232 | swait(60) | |
| 3233 | hum.PlatformStand=false | |
| 3234 | end)) | |
| 3235 | local bodvol = Instance.new("BodyVelocity")
| |
| 3236 | bodvol.velocity = lookvec*100 | |
| 3237 | bodvol.P = 408200 | |
| 3238 | bodvol.maxForce = Vector3.new(16600, 0, 16600) | |
| 3239 | print("pranked l0l"..hit.Parent.Name)
| |
| 3240 | bodvol.Parent = hit.Parent.Torso | |
| 3241 | game:GetService("Debris"):AddItem(bodvol, .14)
| |
| 3242 | ----- | |
| 3243 | local debounce = Instance.new("BoolValue")
| |
| 3244 | debounce.Name = "DebounceHit" | |
| 3245 | debounce.Parent = hit.Parent | |
| 3246 | debounce.Value = true | |
| 3247 | game:GetService("Debris"):AddItem(debounce, .1)
| |
| 3248 | c = Instance.new("ObjectValue")
| |
| 3249 | c.Name = "creator" | |
| 3250 | c.Value = Player | |
| 3251 | c.Parent = h | |
| 3252 | game:GetService("Debris"):AddItem(c, 1)
| |
| 3253 | -- for i=1,math.random(2,4) do | |
| 3254 | -- print("hurts dont it")
| |
| 3255 | -- MagicRing(brickco,hit.Parent.Torso.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)),3,3,.1,3,3,0,.07) | |
| 3256 | -- end | |
| 3257 | ----- | |
| 3258 | else | |
| 3259 | do | |
| 3260 | if Type == "Normal" or Type == "NormalDecreaseMvmt1" then | |
| 3261 | vp = Instance.new("BodyVelocity")
| |
| 3262 | vp.P = 500 | |
| 3263 | vp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 3264 | if KnockbackType == 1 then | |
| 3265 | vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 3266 | else | |
| 3267 | if KnockbackType == 2 then | |
| 3268 | vp.velocity = Property.CFrame.lookVector * knockback | |
| 3269 | end | |
| 3270 | end | |
| 3271 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3272 | if knockback > 0 then | |
| 3273 | vp.Parent = hit.Parent.Torso | |
| 3274 | end | |
| 3275 | end | |
| 3276 | -- print("boopee")
| |
| 3277 | hitnum = math.random(1, 6) | |
| 3278 | --print("hit noob")
| |
| 3279 | if hitnum == 1 then | |
| 3280 | so("199149137", hit, 1, 1)
| |
| 3281 | else | |
| 3282 | if hitnum == 2 then | |
| 3283 | so("199149186", hit, 1, 1)
| |
| 3284 | else | |
| 3285 | if hitnum == 3 then | |
| 3286 | so("199149221", hit, 1, 1)
| |
| 3287 | else | |
| 3288 | if hitnum == 4 then | |
| 3289 | so("199149235", hit, 1, 1)
| |
| 3290 | else | |
| 3291 | if hitnum == 5 then | |
| 3292 | so("199149269", hit, 1, 1)
| |
| 3293 | else | |
| 3294 | if hitnum == 6 then | |
| 3295 | so("199149297", hit, 1, 1)
| |
| 3296 | end | |
| 3297 | end | |
| 3298 | end | |
| 3299 | end | |
| 3300 | end | |
| 3301 | end | |
| 3302 | end | |
| 3303 | end | |
| 3304 | debounce = Instance.new("BoolValue")
| |
| 3305 | debounce.Name = "DebounceHit" | |
| 3306 | debounce.Parent = hit.Parent | |
| 3307 | debounce.Value = true | |
| 3308 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3309 | c = Instance.new("ObjectValue")
| |
| 3310 | c.Name = "creator" | |
| 3311 | c.Value = Player | |
| 3312 | c.Parent = h | |
| 3313 | game:GetService("Debris"):AddItem(c, 1)
| |
| 3314 | CRIT = false | |
| 3315 | end | |
| 3316 | end | |
| 3317 | end | |
| 3318 | end | |
| 3319 | end | |
| 3320 | end | |
| 3321 | end | |
| 3322 | showDamage = function(Char, Dealt, Type) | |
| 3323 | m = Instance.new("Model")
| |
| 3324 | m.Name = "Effect" | |
| 3325 | c = Instance.new("Part")
| |
| 3326 | c.Transparency = 1 | |
| 3327 | c.Name = "Head" | |
| 3328 | c.TopSurface = 0 | |
| 3329 | c.BottomSurface = 0 | |
| 3330 | c.formFactor = "Plate" | |
| 3331 | c.Size = Vector3.new(1, 0.4, 1) | |
| 3332 | b = Instance.new("BillboardGui", c)
| |
| 3333 | b.Size = UDim2.new(5, 0, 5, 0) | |
| 3334 | b.AlwaysOnTop = true | |
| 3335 | damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
| |
| 3336 | if Type == "Damage" then | |
| 3337 | damgui.Font = "SourceSans" | |
| 3338 | if Dealt == "Block" then | |
| 3339 | damgui.TextColor3 = BrickColor.new("Bright blue").Color
| |
| 3340 | else | |
| 3341 | if Dealt < 3 then | |
| 3342 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 3343 | else | |
| 3344 | if Dealt >= 3 and Dealt < 20 then | |
| 3345 | damgui.TextColor3 = BrickColor.new("Bright yellow").Color
| |
| 3346 | else | |
| 3347 | damgui.TextColor3 = BrickColor.new("Really red").Color
| |
| 3348 | damgui.Font = "SourceSansBold" | |
| 3349 | end | |
| 3350 | end | |
| 3351 | end | |
| 3352 | else | |
| 3353 | if Type == "Debuff" then | |
| 3354 | damgui.TextColor3 = BrickColor.new("White").Color
| |
| 3355 | else | |
| 3356 | if Type == "Interrupt" then | |
| 3357 | damgui.TextColor3 = BrickColor.new("New Yeller").Color
| |
| 3358 | end | |
| 3359 | end | |
| 3360 | end | |
| 3361 | damgui.TextScaled = true | |
| 3362 | ms = Instance.new("CylinderMesh")
| |
| 3363 | ms.Scale = Vector3.new(0.8, 0.8, 0.8) | |
| 3364 | ms.Parent = c | |
| 3365 | c.Reflectance = 0 | |
| 3366 | Instance.new("BodyGyro").Parent = c
| |
| 3367 | c.Parent = m | |
| 3368 | if Char:findFirstChild("Head") ~= nil then
| |
| 3369 | c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3370 | else | |
| 3371 | if Char.Parent:findFirstChild("Head") ~= nil then
| |
| 3372 | c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100)) | |
| 3373 | end | |
| 3374 | end | |
| 3375 | f = Instance.new("BodyPosition")
| |
| 3376 | f.P = 2000 | |
| 3377 | f.D = 100 | |
| 3378 | f.maxForce = Vector3.new(545000, 545000, 545000) | |
| 3379 | if Type == "Damage" then | |
| 3380 | f.position = c.Position + Vector3.new(0, 3, 0) | |
| 3381 | else | |
| 3382 | if Type == "Debuff" or Type == "Interrupt" then | |
| 3383 | f.position = c.Position + Vector3.new(0, 5, 0) | |
| 3384 | end | |
| 3385 | end | |
| 3386 | f.Parent = c | |
| 3387 | game:GetService("Debris"):AddItem(m, 5)
| |
| 3388 | table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
| |
| 3389 | c.CanCollide = false | |
| 3390 | m.Parent = workspace | |
| 3391 | c.CanCollide = false | |
| 3392 | end | |
| 3393 | combo = 0 | |
| 3394 | ob1d = function(mouse) | |
| 3395 | if attack == true or equipped == false then | |
| 3396 | return | |
| 3397 | end | |
| 3398 | hold = true | |
| 3399 | if combo == 0 then | |
| 3400 | combo = 1 | |
| 3401 | attackone() | |
| 3402 | else | |
| 3403 | if combo == 1 then | |
| 3404 | combo = 2 | |
| 3405 | attacktwo() | |
| 3406 | else | |
| 3407 | if combo == 2 then | |
| 3408 | combo = 3 | |
| 3409 | attackthree() | |
| 3410 | else | |
| 3411 | if combo == 3 then | |
| 3412 | combo = 0 | |
| 3413 | attackfour() | |
| 3414 | end | |
| 3415 | end | |
| 3416 | end | |
| 3417 | end | |
| 3418 | coroutine.resume(coroutine.create(function() | |
| 3419 | for i = 1, 50 do | |
| 3420 | if attack == false then | |
| 3421 | swait() | |
| 3422 | end | |
| 3423 | end | |
| 3424 | if attack == false then | |
| 3425 | combo = 0 | |
| 3426 | end | |
| 3427 | end)) | |
| 3428 | end | |
| 3429 | ob1u = function(mouse) | |
| 3430 | hold = false | |
| 3431 | end | |
| 3432 | buttonhold = false | |
| 3433 | fenbarmove1.MouseButton1Click:connect(do1) | |
| 3434 | fenbarmove2.MouseButton1Click:connect(do2) | |
| 3435 | fenbarmove3.MouseButton1Click:connect(do3) | |
| 3436 | fenbarmove4.MouseButton1Click:connect(do4) | |
| 3437 | eul = 0 | |
| 3438 | equipped = false | |
| 3439 | key = function(key) | |
| 3440 | if key == "g" then | |
| 3441 | Stun.Value = math.huge | |
| 3442 | end | |
| 3443 | if key == "c" and guarding == true and canguardoff == true then | |
| 3444 | guarding = false | |
| 3445 | end | |
| 3446 | if attack == true then | |
| 3447 | return | |
| 3448 | end | |
| 3449 | if key == "f" and mode == "Sheathed" then | |
| 3450 | pressedf = true | |
| 3451 | fnumb = 0 | |
| 3452 | attack = true | |
| 3453 | if equipped == false then | |
| 3454 | equipped = true | |
| 3455 | RSH = ch.Torso["Right Shoulder"] | |
| 3456 | LSH = ch.Torso["Left Shoulder"] | |
| 3457 | RSH.Parent = nil | |
| 3458 | LSH.Parent = nil | |
| 3459 | RW.Name = "Right Shoulder" | |
| 3460 | RW.Part0 = ch.Torso | |
| 3461 | RW.C0 = cf(1.5, 0.5, 0) | |
| 3462 | RW.C1 = cf(0, 0.5, 0) | |
| 3463 | RW.Part1 = ch["Right Arm"] | |
| 3464 | RW.Parent = ch.Torso | |
| 3465 | LW.Name = "Left Shoulder" | |
| 3466 | LW.Part0 = ch.Torso | |
| 3467 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 3468 | LW.C1 = cf(0, 0.5, 0) | |
| 3469 | LW.Part1 = ch["Left Arm"] | |
| 3470 | LW.Parent = ch.Torso | |
| 3471 | Animate.Parent = nil | |
| 3472 | equipanim() | |
| 3473 | else | |
| 3474 | equipped = false | |
| 3475 | hideanim() | |
| 3476 | LH.C1 = LHC1 | |
| 3477 | RH.C1 = RHC1 | |
| 3478 | Animate.Parent = Humanoid | |
| 3479 | swait(0) | |
| 3480 | RW.Parent = nil | |
| 3481 | LW.Parent = nil | |
| 3482 | RSH.Parent = player.Character.Torso | |
| 3483 | LSH.Parent = player.Character.Torso | |
| 3484 | end | |
| 3485 | attack = false | |
| 3486 | end | |
| 3487 | if equipped == false then | |
| 3488 | return | |
| 3489 | end | |
| 3490 | if key == "e" and mana.Value >= 5 then | |
| 3491 | mana.Value = mana.Value - 5 | |
| 3492 | Equip() | |
| 3493 | combo = 0 | |
| 3494 | end | |
| 3495 | if key == "z" then | |
| 3496 | do1() | |
| 3497 | end | |
| 3498 | if key == "x" then | |
| 3499 | do2() | |
| 3500 | end | |
| 3501 | if key == "g" then | |
| 3502 | cooldowns[3] = 100 | |
| 3503 | end | |
| 3504 | if key == "c" then | |
| 3505 | do3() | |
| 3506 | end | |
| 3507 | if key == "v" then | |
| 3508 | do4() | |
| 3509 | end | |
| 3510 | end | |
| 3511 | key2 = function(key) | |
| 3512 | if key == "z" and holdz == true then | |
| 3513 | holdz = false | |
| 3514 | end | |
| 3515 | end | |
| 3516 | s = function(mouse) | |
| 3517 | mouse.Button1Down:connect(function() | |
| 3518 | ob1d(mouse) | |
| 3519 | end) | |
| 3520 | mouse.Button1Up:connect(function() | |
| 3521 | ob1u(mouse) | |
| 3522 | end) | |
| 3523 | mouse.KeyDown:connect(key) | |
| 3524 | mouse.KeyUp:connect(key2) | |
| 3525 | player = Player | |
| 3526 | ch = Character | |
| 3527 | end | |
| 3528 | ds = function(mouse) | |
| 3529 | end | |
| 3530 | Bin.Selected:connect(s) | |
| 3531 | Bin.Deselected:connect(ds) | |
| 3532 | print("Grand loaded.")
| |
| 3533 | local mananum = 0 | |
| 3534 | local donum = 0 | |
| 3535 | local stunnum = 0 | |
| 3536 | local staggeranim = false | |
| 3537 | local stunanim = false | |
| 3538 | local walk = 0 | |
| 3539 | local walkforw = true | |
| 3540 | local dawalk = 0 | |
| 3541 | while true do | |
| 3542 | swait() | |
| 3543 | if mode == "Sheathed" then | |
| 3544 | passive1.Value = 0 | |
| 3545 | passive2.Value = 0 | |
| 3546 | passive3.Value = 0 | |
| 3547 | else | |
| 3548 | passive1.Value = -0.5 | |
| 3549 | passive2.Value = -0.1 | |
| 3550 | passive3.Value = 0.3 | |
| 3551 | end | |
| 3552 | local crux=math.random(-100,100)/25 | |
| 3553 | local hit,pos=rayCast(RootPart.Position+Vector3.new(0,crux,0), CFrame.new(RootPart.Position+Vector3.new(0,crux,0), --[[RootPart.Position - ]](RootPart.CFrame*cf(0,0,-100)).p+Vector3.new(0,crux,0)).lookVector, 9999, Character) | |
| 3554 | if hit~=nil and hit.Parent:FindFirstChild("Humanoid")~=nil and hit.Parent.Humanoid.Health>=0 then
| |
| 3555 | target,dist = findNearestTorso(--[[RootPart.CFrame*cf(0,0,-25).p]]pos) | |
| 3556 | --local locate=Instance.new("Part", Character)
| |
| 3557 | --locate.CFrame=cf(pos) | |
| 3558 | --locate.BrickColor=BrickColor.Random() | |
| 3559 | --locate.Anchored=true | |
| 3560 | --locate.CanCollide=false | |
| 3561 | --game:GetService("Debris"):AddItem(locate,.1)
| |
| 3562 | end | |
| 3563 | do2target = target | |
| 3564 | do2mode = "Chase" | |
| 3565 | fenbarmove2.Text = "(X)\nChase" | |
| 3566 | if Humanoid.Health <= 0 then | |
| 3567 | attack = true | |
| 3568 | resumeControl() | |
| 3569 | modelzorz.Parent = workspace | |
| 3570 | game:GetService("Debris"):AddItem(modelzorz, 30)
| |
| 3571 | for i = 1, #Weapon do | |
| 3572 | Weapon[i].Parent = modelzorz | |
| 3573 | Weapon[i].CanCollide = true | |
| 3574 | end | |
| 3575 | for i = 1, #Welds do | |
| 3576 | if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then | |
| 3577 | Welds[i].Parent = nil | |
| 3578 | else | |
| 3579 | Welds[i].Parent = prt1 | |
| 3580 | end | |
| 3581 | end | |
| 3582 | end | |
| 3583 | do | |
| 3584 | if fnumb < 21 then | |
| 3585 | fnumb = fnumb + 1 | |
| 3586 | if pressedf == false then | |
| 3587 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025 | |
| 3588 | tellbar.TextTransparency = tellbar.TextTransparency - 0.05 | |
| 3589 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05 | |
| 3590 | else | |
| 3591 | if fnumb == 20 then | |
| 3592 | fenframe5.Parent = nil | |
| 3593 | print("daigui")
| |
| 3594 | end | |
| 3595 | fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025 | |
| 3596 | tellbar.TextTransparency = tellbar.TextTransparency + 0.05 | |
| 3597 | tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05 | |
| 3598 | end | |
| 3599 | end | |
| 3600 | if Stagger.Value == true and staggeranim == false then | |
| 3601 | coroutine.resume(coroutine.create(function() | |
| 3602 | if mode == "Unsheathed" then | |
| 3603 | Stagger.Value = false | |
| 3604 | Stun.Value = Stun.Value + math.random(4, 6) | |
| 3605 | return | |
| 3606 | end | |
| 3607 | staggeranim = true | |
| 3608 | while attack == true do | |
| 3609 | swait() | |
| 3610 | end | |
| 3611 | StaggerAnim() | |
| 3612 | StaggerHit.Value = false | |
| 3613 | Stagger.Value = false | |
| 3614 | staggeranim = false | |
| 3615 | end)) | |
| 3616 | end | |
| 3617 | if StaggerHit.Value == true and staggeranim == false then | |
| 3618 | coroutine.resume(coroutine.create(function() | |
| 3619 | staggeranim = true | |
| 3620 | StaggerHitt() | |
| 3621 | StaggerHit.Value = false | |
| 3622 | Stagger.Value = false | |
| 3623 | staggeranim = false | |
| 3624 | end)) | |
| 3625 | end | |
| 3626 | if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then | |
| 3627 | Humanoid.WalkSpeed = 0 | |
| 3628 | else | |
| 3629 | Humanoid.WalkSpeed = 16 * Mvmt.Value | |
| 3630 | end | |
| 3631 | if StunT.Value <= Stun.Value and stunanim == false then | |
| 3632 | coroutine.resume(coroutine.create(function() | |
| 3633 | stunanim = true | |
| 3634 | while attack == true do | |
| 3635 | swait() | |
| 3636 | end | |
| 3637 | StunAnim() | |
| 3638 | Stun.Value = 0 | |
| 3639 | stunanim = false | |
| 3640 | end)) | |
| 3641 | end | |
| 3642 | local stunnum2 = 40 | |
| 3643 | if stunnum2 <= stunnum and (0 < Stun.Value) then | |
| 3644 | stunnum = 0 | |
| 3645 | end | |
| 3646 | stunnum = stunnum + 1 | |
| 3647 | if 0.5 <= donum then | |
| 3648 | handidle = true | |
| 3649 | else | |
| 3650 | if donum <= 0 then | |
| 3651 | handidle = false | |
| 3652 | end | |
| 3653 | end | |
| 3654 | if handidle == false then | |
| 3655 | donum = donum + 0.003 | |
| 3656 | else | |
| 3657 | donum = donum - 0.003 | |
| 3658 | end | |
| 3659 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 3660 | local velderp = RootPart.Velocity.y | |
| 3661 | hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 3662 | if equipped == true then | |
| 3663 | if Anim == "Walk" then | |
| 3664 | if walkforw == true then | |
| 3665 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3666 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50) | |
| 3667 | if attack == false and mode == "Sheathed" then | |
| 3668 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(-0.5, 0, 0), Mvmt.Value * 10 / 50) | |
| 3669 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0.5, 0, 0), Mvmt.Value * 10 / 50) | |
| 3670 | else | |
| 3671 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3672 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3673 | end | |
| 3674 | else | |
| 3675 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3676 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50) | |
| 3677 | if attack == false and mode == "Sheathed" then | |
| 3678 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0.5, 0, 0), Mvmt.Value * 10 / 50) | |
| 3679 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(-0.5, 0, 0), Mvmt.Value * 10 / 50) | |
| 3680 | else | |
| 3681 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3682 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3683 | end | |
| 3684 | end | |
| 3685 | else | |
| 3686 | RH.C1 = clerp(RH.C1, RHC1, 0.2) | |
| 3687 | LH.C1 = clerp(LH.C1, LHC1, 0.2) | |
| 3688 | RW.C1 = clerp(RW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3689 | LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2) | |
| 3690 | end | |
| 3691 | if 1 < RootPart.Velocity.y and hitfloor == nil then | |
| 3692 | Anim = "Jump" | |
| 3693 | if attack == false then | |
| 3694 | if mode == "Sheathed" then | |
| 3695 | handlewld.Part1 = Torso | |
| 3696 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 3697 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 3698 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
| 3699 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3700 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3701 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1, 0, 0.2), 0.2) | |
| 3702 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2) | |
| 3703 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3704 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3705 | else | |
| 3706 | handlewld.Part1 = RightArm | |
| 3707 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 3708 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
| 3709 | Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2) | |
| 3710 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, 0), 0.2) | |
| 3711 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.2) | |
| 3712 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.2) | |
| 3713 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3714 | LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2) | |
| 3715 | end | |
| 3716 | end | |
| 3717 | else | |
| 3718 | if RootPart.Velocity.y < -1 and hitfloor == nil then | |
| 3719 | Anim = "Fall" | |
| 3720 | if attack == false then | |
| 3721 | if mode == "Sheathed" then | |
| 3722 | handlewld.Part1 = Torso | |
| 3723 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 3724 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 3725 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3726 | Neck.C1 = clerp(Neck.C1, necko2 * euler(0, 0, 0), 0.2) | |
| 3727 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2) | |
| 3728 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.8), 0.2) | |
| 3729 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.8), 0.2) | |
| 3730 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3731 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3732 | else | |
| 3733 | handlewld.Part1 = RightArm | |
| 3734 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 3735 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
| 3736 | Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2) | |
| 3737 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0, 0, 0) * euler(0, 0, 0), 0.2) | |
| 3738 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.2) | |
| 3739 | LW.C0 = clerp(LW.C0, cf(0.1, 0.4, -0.5) * euler(1, 0, 0.6) * euler(0, -2, 0), 0.2) | |
| 3740 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2) | |
| 3741 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2) | |
| 3742 | end | |
| 3743 | end | |
| 3744 | else | |
| 3745 | if torvel < 1 and hitfloor ~= nil then | |
| 3746 | Anim = "Idle" | |
| 3747 | if attack == false then | |
| 3748 | if mode == "Sheathed" then | |
| 3749 | handlewld.Part1 = Torso | |
| 3750 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 3751 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 3752 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0) * euler(0.1, 0, 0), 0.15) | |
| 3753 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.1) * euler(0, 0, 0), 0.15) | |
| 3754 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.4 - (donum) / 3, 0, 0.4 - (donum) / 5) * euler(0, -1, 0), 0.15) | |
| 3755 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.4 - (donum) / 3, 0, -0.4 + (donum) / 5) * euler(0, 1, 0), 0.15) | |
| 3756 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.1) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.2) | |
| 3757 | LH.C0 = clerp(LH.C0, cf(-1, -0.9, -0.1) * euler(0, -1.57, 0) * euler(-0.1, 0.1, 0), 0.2) | |
| 3758 | else | |
| 3759 | handlewld.Part1 = RightArm | |
| 3760 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 3761 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.3, 0, 0), 0.3) | |
| 3762 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.3) * euler(0.1, 0, 0), 0.15) | |
| 3763 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, -0.3), 0.15) | |
| 3764 | RW.C0 = clerp(RW.C0, cf(1.1, 0.5, 0.4) * euler(-0.4, 0, 0.8) * euler(0, -0.5, 0), 0.15) | |
| 3765 | LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.1) * euler(0.4, 0, -0.5) * euler(0, 0, 0), 0.15) | |
| 3766 | RH.C0 = clerp(RH.C0, cf(1, -0.8, -0.2) * euler(0, 1.57, 0) * euler(-0.1, -0.1, 0), 0.2) | |
| 3767 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.3, 0) * euler(0, 0, -0.2), 0.2) | |
| 3768 | end | |
| 3769 | end | |
| 3770 | else | |
| 3771 | if 2 < torvel and hitfloor ~= nil and doing2 == false then | |
| 3772 | Anim = "Walk" | |
| 3773 | walk = walk + 1 | |
| 3774 | if 15 - 5 * Mvmt.Value <= walk then | |
| 3775 | walk = 0 | |
| 3776 | if walkforw == true then | |
| 3777 | walkforw = false | |
| 3778 | else | |
| 3779 | if walkforw == false then | |
| 3780 | walkforw = true | |
| 3781 | end | |
| 3782 | end | |
| 3783 | end | |
| 3784 | if attack == false then | |
| 3785 | if mode == "Sheathed" then | |
| 3786 | handlewld.Part1 = Torso | |
| 3787 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3) | |
| 3788 | wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3) | |
| 3789 | Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2) | |
| 3790 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2) | |
| 3791 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2) | |
| 3792 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2) | |
| 3793 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3794 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2) | |
| 3795 | else | |
| 3796 | handlewld.Part1 = RightArm | |
| 3797 | handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3) | |
| 3798 | wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3) | |
| 3799 | Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15) | |
| 3800 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15) | |
| 3801 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15) | |
| 3802 | LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15) | |
| 3803 | RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2) | |
| 3804 | LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2) | |
| 3805 | end | |
| 3806 | end | |
| 3807 | else | |
| 3808 | end | |
| 3809 | end | |
| 3810 | end | |
| 3811 | end | |
| 3812 | end | |
| 3813 | if (30 <= torvel and hitfloor == nil) or 0 < #Effects then | |
| 3814 | for e = 1, #Effects do | |
| 3815 | if Effects[e] ~= nil then | |
| 3816 | local Thing = Effects[e] | |
| 3817 | if Thing ~= nil then | |
| 3818 | local Part = Thing[1] | |
| 3819 | local Mode = Thing[2] | |
| 3820 | local Delay = Thing[3] | |
| 3821 | local IncX = Thing[4] | |
| 3822 | local IncY = Thing[5] | |
| 3823 | local IncZ = Thing[6] | |
| 3824 | if Thing[2] == "CylinderClang" then | |
| 3825 | if Thing[3] <= 1 then | |
| 3826 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3827 | Thing[7] = Thing[1].CFrame | |
| 3828 | effect("New Yeller", 0, Thing[8], Thing[7], nil, 0.1, 2)
| |
| 3829 | Thing[8] = Thing[7] | |
| 3830 | Thing[3] = Thing[3] + Thing[4] | |
| 3831 | else | |
| 3832 | Part.Parent = nil | |
| 3833 | table.remove(Effects, e) | |
| 3834 | end | |
| 3835 | end | |
| 3836 | if Thing[2] == "showDamage" then | |
| 3837 | if Thing[6] < Thing[5] then | |
| 3838 | Thing[6] = Thing[6] + 1 | |
| 3839 | else | |
| 3840 | if Thing[6] < Thing[7] then | |
| 3841 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 3842 | Thing[6] = Thing[6] + 1 | |
| 3843 | else | |
| 3844 | if Thing[6] < Thing[8] then | |
| 3845 | Thing[6] = Thing[6] + 1 | |
| 3846 | else | |
| 3847 | if Thing[6] < Thing[9] then | |
| 3848 | Thing[6] = Thing[6] + 1 | |
| 3849 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 3850 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 3851 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 3852 | else | |
| 3853 | Thing[1].Parent = nil | |
| 3854 | table.remove(Effects, e) | |
| 3855 | end | |
| 3856 | end | |
| 3857 | end | |
| 3858 | end | |
| 3859 | end | |
| 3860 | if Thing[2] == "CloneEf" then | |
| 3861 | if Thing[3] <= 500 then | |
| 3862 | Thing[3] = Thing[3] + 1 | |
| 3863 | if 10 <= Thing[4] then | |
| 3864 | Thing[4] = 0 | |
| 3865 | Clone() | |
| 3866 | end | |
| 3867 | Thing[4] = Thing[4] + 1 | |
| 3868 | else | |
| 3869 | table.remove(Effects, e) | |
| 3870 | end | |
| 3871 | end | |
| 3872 | if Thing[2] == "Sound" then | |
| 3873 | if 1 <= Thing[4] and 0 < Thing[1].Pitch then | |
| 3874 | Thing[4] = Thing[4] - 1 | |
| 3875 | Thing[1].Pitch = Thing[1].Pitch + Thing[3] | |
| 3876 | else | |
| 3877 | coroutine.resume(coroutine.create(function() | |
| 3878 | Thing[1].Volume = 0 | |
| 3879 | Thing[1].Parent = nil | |
| 3880 | table.remove(Effects, e) | |
| 3881 | end)) | |
| 3882 | end | |
| 3883 | end | |
| 3884 | if Thing[2] == "PunchEf" then | |
| 3885 | if 0 <= Thing[4] then | |
| 3886 | Thing[4] = Thing[4] - 1 | |
| 3887 | Thing[3].ImageTransparency = Thing[3].ImageTransparency + 0.15 | |
| 3888 | Thing[1].Size = Thing[1].Size + UDim2.new(Thing[5], 0, Thing[5], 0) | |
| 3889 | else | |
| 3890 | Thing[1].Parent = nil | |
| 3891 | table.remove(Effects, e) | |
| 3892 | end | |
| 3893 | end | |
| 3894 | if Thing[2] == "Shockwave" then | |
| 3895 | if 0 <= Thing[3] then | |
| 3896 | Thing[3] = Thing[3] - 2 | |
| 3897 | if Thing[3] % 10 == 0 then | |
| 3898 | Thing[5] = Thing[5] + 12 | |
| 3899 | hitfloor2,posfloor2 = rayCast(Thing[1].Position, CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 3900 | if hitfloor2 ~= nil then | |
| 3901 | Thing[1].CFrame = cf(posfloor2) | |
| 3902 | MagicWave(hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1, 0.2, 1, 0.05) | |
| 3903 | MagicWave2(--[[BrickColor.new(NewCol2)]]hitfloor2.BrickColor, cf(posfloor2), 1, 1, 1, 1.2, 2, 1.2, 0.05) | |
| 3904 | brickco=hitfloor2.BrickColor | |
| 3905 | MagniDamage(Thing[1], 10, 10, 14, math.random(15, 20), "Knockdown3", RootPart, 0.5, 1, (math.random(10, 12)), nil, true, lastceef) | |
| 3906 | for i = 1, 4 do | |
| 3907 | cf2 = cf(posfloor2) * cf(math.random(-800, 800) / 100, 1, math.random(-800, 800) / 100) | |
| 3908 | Thing[1].CFrame = cf2 | |
| 3909 | ghitfloor,gposfloor = rayCast(Thing[1].Position, CFrame.new(Thing[1].Position, Thing[1].Position - Vector3.new(0, 1, 0)).lookVector, 20, Character) | |
| 3910 | if ghitfloor ~= nil then | |
| 3911 | Col = ghitfloor.BrickColor | |
| 3912 | local groundpart = part(3, workspace, 0, 0, Col, "Ground", vt(math.random(50, 200) / 100, math.random(50, 200) / 100, math.random(50, 200) / 100)) | |
| 3913 | if math.random(1,44)==math.random(1,15) then | |
| 3914 | groundpart.Anchored = false | |
| 3915 | groundpart.CanCollide=true | |
| 3916 | else | |
| 3917 | local randomsize = math.random(20,150)/100 | |
| 3918 | groundpart.Size = vt(randomsize,randomsize,randomsize) | |
| 3919 | groundpart.Anchored = true | |
| 3920 | end | |
| 3921 | groundpart.Material = ghitfloor.Material | |
| 3922 | groundpart.CanCollide = false | |
| 3923 | groundpart.CFrame = cf(gposfloor) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3924 | game:GetService("Debris"):AddItem(groundpart, 5)
| |
| 3925 | end | |
| 3926 | end | |
| 3927 | ref2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Reference", vt())
| |
| 3928 | ref2.Anchored = true | |
| 3929 | ref2.CFrame = Thing[4] * cf(0, 0, -Thing[5]) | |
| 3930 | game:GetService("Debris"):AddItem(ref2, 1)
| |
| 3931 | Thing[1].CFrame = ref2.CFrame * cf(0, 5, 0) | |
| 3932 | so("178452221", ref2, 0.6, .6)
| |
| 3933 | end | |
| 3934 | end | |
| 3935 | else | |
| 3936 | Thing[1].Parent = nil | |
| 3937 | table.remove(Effects, e) | |
| 3938 | end | |
| 3939 | end | |
| 3940 | if Thing[2] ~= "DecreaseStat" and Thing[2] ~= "showDamage" and Thing[2] ~= "CloneEf" and Thing[2] ~= "Sound" and Thing[2] ~= "PunchEf" and Thing[2] ~= "Shockwave" then | |
| 3941 | if Thing[1].Transparency <= 1 then | |
| 3942 | if Thing[2] == "Block1" then | |
| 3943 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3944 | Mesh = Thing[7] | |
| 3945 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3946 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3947 | else | |
| 3948 | if Thing[2] == "Block2" then | |
| 3949 | Thing[1].CFrame = Thing[1].CFrame | |
| 3950 | Mesh = Thing[7] | |
| 3951 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3952 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3953 | else | |
| 3954 | if Thing[2] == "Cylinder" then | |
| 3955 | Mesh = Thing[7] | |
| 3956 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3957 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3958 | else | |
| 3959 | if Thing[2] == "Cylinder2" then | |
| 3960 | Mesh = Thing[7] | |
| 3961 | if Thing[1].Transparency <= 0.5 then | |
| 3962 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3963 | Thing[8] = Thing[8] + 0.2 | |
| 3964 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 1, 0) * euler(0, Thing[8], 0) | |
| 3965 | else | |
| 3966 | Mesh.Scale = Mesh.Scale + vt(Thing[4], -Thing[5] / 1, Thing[6]) | |
| 3967 | Thing[1].CFrame = Thing[1].CFrame * cf(0, -1, 0) | |
| 3968 | end | |
| 3969 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3970 | else | |
| 3971 | if Thing[2] == "Blood" then | |
| 3972 | Mesh = Thing[7] | |
| 3973 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 3974 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 3975 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3976 | else | |
| 3977 | if Thing[2] == "Elec" then | |
| 3978 | Mesh = Thing[7] | |
| 3979 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 3980 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3981 | else | |
| 3982 | if Thing[2] == "Disappear" then | |
| 3983 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3984 | end | |
| 3985 | end | |
| 3986 | end | |
| 3987 | end | |
| 3988 | end | |
| 3989 | end | |
| 3990 | end | |
| 3991 | else | |
| 3992 | Part.Parent = nil | |
| 3993 | table.remove(Effects, e) | |
| 3994 | end | |
| 3995 | end | |
| 3996 | end | |
| 3997 | end | |
| 3998 | end | |
| 3999 | end | |
| 4000 | do | |
| 4001 | fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true) | |
| 4002 | fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
| |
| 4003 | fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0) | |
| 4004 | fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true) | |
| 4005 | fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
| |
| 4006 | fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 4007 | fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 4008 | fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 4009 | fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true) | |
| 4010 | for _,c in pairs(Decrease:children()) do | |
| 4011 | -- DECOMPILER ERROR at PC6830: Unhandled construct in 'MakeBoolean' P1 | |
| 4012 | ||
| 4013 | if Humanoid.Health / 2 <= Humanoid.Health and c.Name == "DecreaseMvmt" and (c:findFirstChild("Grand")) == nil then
| |
| 4014 | c.Parent = nil | |
| 4015 | end | |
| 4016 | if c.Name == "DecreaseDef" and (c:findFirstChild("Grand")) == nil and 0 <= c.Value then
| |
| 4017 | c.Parent = nil | |
| 4018 | end | |
| 4019 | if (c:findFirstChild("Duration")) ~= nil then
| |
| 4020 | c.Duration.Value = c.Duration.Value - 1 | |
| 4021 | if c.Duration.Value <= 0 then | |
| 4022 | c.Parent = nil | |
| 4023 | end | |
| 4024 | end | |
| 4025 | if c.Name == "DecreaseAtk" then | |
| 4026 | decreaseatk = decreaseatk + c.Value | |
| 4027 | else | |
| 4028 | if c.Name == "DecreaseDef" then | |
| 4029 | decreasedef = decreasedef + c.Value | |
| 4030 | else | |
| 4031 | if c.Name == "DecreaseMvmt" then | |
| 4032 | decreasemvmt = decreasemvmt + c.Value | |
| 4033 | end | |
| 4034 | end | |
| 4035 | end | |
| 4036 | end | |
| 4037 | Atk.Value = 1 - (decreaseatk) | |
| 4038 | if Atk.Value <= 0 then | |
| 4039 | Atk.Value = 0 | |
| 4040 | end | |
| 4041 | Def.Value = 1 - (decreasedef) | |
| 4042 | if Def.Value <= 0 then | |
| 4043 | Def.Value = 0.01 | |
| 4044 | end | |
| 4045 | Mvmt.Value = 1 - (decreasemvmt) | |
| 4046 | if Mvmt.Value <= 0 then | |
| 4047 | Mvmt.Value = 0 | |
| 4048 | end | |
| 4049 | decreaseatk = 0 | |
| 4050 | decreasedef = 0 | |
| 4051 | decreasemvmt = 0 | |
| 4052 | AtkVal = Atk.Value * 100 | |
| 4053 | AtkVal = math.floor(AtkVal) | |
| 4054 | AtkVal = AtkVal / 100 | |
| 4055 | fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
| |
| 4056 | DefVal = Def.Value * 100 | |
| 4057 | DefVal = math.floor(DefVal) | |
| 4058 | DefVal = DefVal / 100 | |
| 4059 | fenbardef.Text = "Defense\n(" .. DefVal .. ")"
| |
| 4060 | MvmtVal = Mvmt.Value * 100 | |
| 4061 | MvmtVal = math.floor(MvmtVal) | |
| 4062 | MvmtVal = MvmtVal / 100 | |
| 4063 | if Rooted.Value == true then | |
| 4064 | MvmtVal = 0 | |
| 4065 | end | |
| 4066 | fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
| |
| 4067 | if StunT.Value <= Stun.Value then | |
| 4068 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true) | |
| 4069 | else | |
| 4070 | fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true) | |
| 4071 | end | |
| 4072 | fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
| |
| 4073 | if 100 >= mana.Value then | |
| 4074 | mana.Value = 100 | |
| 4075 | else | |
| 4076 | if mananum <= 12 then | |
| 4077 | mananum = mananum + 1 | |
| 4078 | else | |
| 4079 | mananum = 0 | |
| 4080 | mana.Value = mana.Value + 1 | |
| 4081 | end | |
| 4082 | end | |
| 4083 | for i = 1, #cooldowns do | |
| 4084 | if cooldownmax <= cooldowns[i] then | |
| 4085 | cooldowns[i] = cooldownmax | |
| 4086 | else | |
| 4087 | cooldowns[i] = cooldowns[i] + cooldownsadd[i] | |
| 4088 | end | |
| 4089 | end | |
| 4090 | -- DECOMPILER ERROR at PC7059: LeaveBlock: unexpected jumping out DO_STMT | |
| 4091 | ||
| 4092 | -- DECOMPILER ERROR at PC7059: LeaveBlock: unexpected jumping out DO_STMT | |
| 4093 | ||
| 4094 | end | |
| 4095 | end | |
| 4096 | end |