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| 1 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 2 | - | // DayZ Server Changelog - Midnight Magic - Namalsk Hardcore // |
| 2 | + | // DayZ Server Changelog - Midnight Magic - Fallujah Shoothouse // |
| 3 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 4 | - | // v2.8.1 // 12.09.25 // Immersive Wells Hotfix // |
| 4 | + | // v0.4.1 // 09.17.25 // AI Classname Additions // |
| 5 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 6 | - | + Added RAG Core Mod to the server to prevent the server from hanging on startup |
| 6 | + | - Added a few new building classnames & tagged a few old AI Loadouts to spawn in these locations to increase AI variety |
| 7 | - | * This was due to the RAG mods moving core code to the Core Mod which caused numerous unresolved errors on server start |
| 7 | + | |
| 8 | // v0.4 // 09.17.25 // Massive AI Overhaul Patch // | |
| 9 | - | // v2.8 // 10.15.25 // Various Changes & Tweaks Megapatch // |
| 9 | + | |
| 10 | - Made massive sweeping changes to the East & West AI Loadouts to increase ammo drops, mag variety, and added plates to East | |
| 11 | - | + Added OMD_ZenArtillery to the server to give the Zen Artillery pieces more visual flare and to make them more deadly |
| 11 | + | |
| 12 | - | - Removed the original Zen Artillery mod as the OMD version is not dependent on the original mod |
| 12 | + | - Added a small chance for the new Hunter AI class to spawn near certain Fallujah buildings to add them to the roaming rotation |
| 13 | - | - Added some tweaks to the cfggameplay.json so that we can hopefully remove the personal night light |
| 13 | + | - Made various class changes to the Warzones to incorporate more of the Hunter AI & overhauled East and West AIs |
| 14 | - | - Made changes to the Inedia Infected AI configurations to slightly nerf most zombie eyesight versus lights & various other stats |
| 14 | + | - Made large changes to the fresh spawn loadout and replaced the FX45 with the Longhorn and gave it plenty of ammo |
| 15 | - | - Added the cassette case to the server so players have a much more compact and centralized storage for music |
| 15 | + | |
| 16 | - | - Buffed the despawn range and time to AI & tweaked the accuracy stats to have variance in range than before |
| 16 | + | // v0.3.5 // 09.14.25 // Actual Mission Hotfix // |
| 17 | - | - Made various other small tweaks and changes to configuration files that do not fit into a specific category |
| 17 | + | |
| 18 | - Actually hotfixed the mission location file so that it will properly load all missions | |
| 19 | - | // v2.7.2 // 10.03.25 // Underground Base Fixes // |
| 19 | + | - Changed some mission parameters to spawn more at a time & so that they will spawn more quickly |
| 20 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 21 | - | - Added recommended changes to the gameplay configuration file to fix placement hologram snapping issues in the Underground Base |
| 21 | + | // v0.3.4 // 09.14.25 // Missions & Mods Hotfix // |
| 22 | - | * Looking into fixing the issue of falling through floors when entering Underground Bases due to large amounts of items |
| 22 | + | |
| 23 | - Hotfixed the Expansion Navigation mod so it will load properly and added the keys to the server | |
| 24 | - | // v2.7.1 // 10.03.25 // AI Patrol Revamp // |
| 24 | + | - Hotfixed the mission location file so that it will properly load all missions |
| 25 | - Changed some mission parameters so missions will spawn more frequently | |
| 26 | - | - Refactored and added the old classname AI patrols to make many new locations much more dangerous |
| 26 | + | |
| 27 | - | - Made large scale changes to existing AI patrols and nerfed most static waypoint patrols to spawn 15% less often |
| 27 | + | // v0.3.3 // 09.14.25 // Missions & Maps Update // |
| 28 | - | * Re-created and attempted a fix on the Midnight Magic SimpleMatch patch mod but it has failed and is pending further rework |
| 28 | + | |
| 29 | - | * Will need to identify and properly tag AI patrols that lack a name so that we can continue to work on them in the future |
| 29 | + | + Added DayZ-Expansion-Navigation to the server to allow players to navigate & see missions on the map |
| 30 | - Added two additional mission locations to give variety and to allow the missions to spawn easier | |
| 31 | - | // v2.7 // 10.02.25 // Dried Meat Tweaks Additions // |
| 31 | + | |
| 32 | // v0.3.2.2 // 09.13.25 // More Spawn Adjustments // | |
| 33 | - | - Created and added the Midnight Magic Dried Meat Tweak mod to extend the lifetime of dried meats to one realtime year |
| 33 | + | |
| 34 | - | * Confirmed that the fruits are not spawning for some reason but that the vegetables are & will need investigation as to why |
| 34 | + | - Forgot to record last patch that we made a minor tweak to increase the amount of AI that spawn in the mission |
| 35 | - Removed all blockers to spawning in any location enabling the ability to respawn anywhere at any time | |
| 36 | - | // v2.6 // 10.01.25 // Spawn Points & Fruits and Veggies Patch // |
| 36 | + | |
| 37 | // v0.3.2.1 // 09.13.25 // AI Mission Adjustment // | |
| 38 | - | - Added a significant amount of spawn points around the map to encourage more Lubjansk spawns and a rare chance at South & East spawns |
| 38 | + | |
| 39 | - | - Added all missing fruit and vegetables to dynamically spawn in small amounts in most places food can typically be found |
| 39 | + | - Made a minor tweak to the location of the AI Mission to hopefully place it in a more appropriate location |
| 40 | - | - Tweaked the amount of tomatoes spawning to reduce the likelihood of finding them and correctly set the proper food type for spawns |
| 40 | + | - Changed the login and logout timers to 5 seconds to enable quicker respawns and a faster time joining the server |
| 41 | - | * Add mushrooms and other dynamically spawning items that were missed in preparation for the possibility of cooking mods |
| 41 | + | |
| 42 | // v0.3.2 // 09.13.25 // AI Missions & Tweaks // | |
| 43 | - | // v2.5.1 // 09.27.25 // Vanilla Metal Sheet Additions // |
| 43 | + | |
| 44 | + Added Dynamic AI Missions to give players some more excitement on the server | |
| 45 | - | - Added Metal Plates to the loot table to enable underground shelters to progress to T2 & T3 |
| 45 | + | - Added a single custom test mission to central Fallujah to test how it interacts with roaming AI and warzones |
| 46 | - | - Made a minor fix to the Simple Match Patch Mod so it will not prevent clients from joining anymore & readded it to the server |
| 46 | + | - Added Third Person & Crosshairs to the server to be a bit more open to alternative playstyles |
| 47 | - | * Still need to make the Simple Match Patch Mod functional as it does not apply changes correctly |
| 47 | + | - Change roaming AI to have unlimited reloads & to have a slightly expanded shot investigation radius |
| 48 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 49 | - | // v2.5 // 09.17.25 // AI Class Overhaul & Additions // |
| 49 | + | // v0.3.1 // 09.13.25 // Minor Bugfixing Patch // |
| 50 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 51 | - Fixed issue preventing the Quickbar Anywhere mod from loading | |
| 52 | - | - Made balancing changes to the JEDI Bandit loadout to give a percent chance that the AI will spawn with unarmored NCE vests |
| 52 | + | - Corrected minor bugs in batch files where certain mods were listed out of order |
| 53 | -------------------------------------------------------------------------------------------------------------------------------------- | |
| 54 | - | - Changed the night time multiplier up to x7.5 to further dial in the night time duration balance |
| 54 | + | // v0.3 // 09.13.25 // AI Warzone & Spawning Selector Update // |
| 55 | - | - Added a small chance for the new Hunter AI class to spawn near certain military buildings to add them to the rotation |
| 55 | + | |
| 56 | + Added the zSpawnSelection mod to give players a choice between spawning in 4 different & exciting locations | |
| 57 | - | // v2.4.4 // 09.17.25 // Minor Fixes // |
| 57 | + | + Added AI War Zones to give each of these spawn locations some extra spice on top of the existing spawning AI |
| 58 | - Created custom war zone locations for Fallujah and also created four custom spawnpoints for the spawn selector | |
| 59 | - | - Made some minor changes to the server configuration and gameplay configurations to hopefully fix random nights |
| 59 | + | |
| 60 | - | - Made a change to the gameplay configuration to hopefully disable respawning while unconscious |
| 60 | + | // v0.2 // 09.13.25 // Housekeeping & QOL Updates // |
| 61 | - | * Still need to fix the SimpleMatch patch mod by setting the proper addons as dependencies in the PBO |
| 61 | + | |
| 62 | ! Initialized GitHub repository, created Pastebin patch notes, and added a proper Steam Workshop page | |
| 63 | - | // v2.4.3 // 09.08.25 // Rollback Patch // |
| 63 | + | + Added InventoryRevert, Vanilla Weapon Slot, and ArmbandBags to give a much higher inventory space allowance |
| 64 | + Added Zoom While Sprint, QuickBar from Anywhere, and Immersive placing to grant great QOL features | |
| 65 | - | - Removed the Midnight Magic SimpleMatch mod as it is not working correctly and was preventing users from joining the server |
| 65 | + | + Added Coupled Mag Vanilla & Random Nights for some variety in gameplay and available magazines |
| 66 | - | - Partially reverted the time scale changes back to 3.5x/7x as 3x/6x was far too slow and was causing nights to be too long |
| 66 | + | |
| 67 | // v0.1 // 04.13.25 // Initial Launch // | |
| 68 | - | // v2.4.2 // 09.06.25 // SimpleMatch Mod Changes // |
| 68 | + | |
| 69 | ! A fully featured vanilla Fallujah 1PP server | |
| 70 | - | + Added the Midnight Magic SimpleMatch mod to change descriptions, make matches last longer, and greatly buff candle duration |
| 70 | + | |
| 71 | - | - Changed the New_Candle file to spawn more and last much less time on the server so it will distribute properly in the CLE |
| 71 | + | + Configured Expansion AI with spawning tied to common building classnames |
| 72 | - | * Need to add a meta.ccp file to the SimpleMatch patch mod most likely to combat it appearing as unknown on the launcher |
| 72 | + | + Server autostart after power loss or reboots & server reboots every 6 hours |
| 73 | ~ Steam Workshop Link --> https://tinyurl.com/midnight-fallujah | |
| 74 | - | // v2.4.1 // 09.06.25 // Immersive Placing Fixes & General Tweaks // |
| 74 | + | |
| 75 | || Legend || Features --> ! || Additions --> + || Changes --> - || Notes --> * || Possible Additions --> ? || Downloads --> ~ || | |
| 76 | - | + Added the Immersive placing (Fixed) mod to the server to allow us to properly place things such as glowsticks on crates again |
| 76 | + |