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// DayZ Server Changelog - Midnight Magic - Namalsk Hardcore //
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// DayZ Server Changelog - Midnight Magic - Fallujah Shoothouse //
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// v2.8.1 // 12.09.25 // Immersive Wells Hotfix //
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// v0.4.1 // 09.17.25 // AI Classname Additions //
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+ Added RAG Core Mod to the server to prevent the server from hanging on startup
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- Added a few new building classnames & tagged a few old AI Loadouts to spawn in these locations to increase AI variety
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* This was due to the RAG mods moving core code to the Core Mod which caused numerous unresolved errors on server start
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// v0.4 // 09.17.25 // Massive AI Overhaul Patch //
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// v2.8 // 10.15.25 // Various Changes & Tweaks Megapatch //
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- Made massive sweeping changes to the East & West AI Loadouts to increase ammo drops, mag variety, and added plates to East
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+ Added OMD_ZenArtillery to the server to give the Zen Artillery pieces more visual flare and to make them more deadly
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- Removed the original Zen Artillery mod as the OMD version is not dependent on the original mod
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- Added a small chance for the new Hunter AI class to spawn near certain Fallujah buildings to add them to the roaming rotation
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- Added some tweaks to the cfggameplay.json so that we can hopefully remove the personal night light
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- Made various class changes to the Warzones to incorporate more of the Hunter AI & overhauled East and West AIs
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- Made changes to the Inedia Infected AI configurations to slightly nerf most zombie eyesight versus lights & various other stats
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- Made large changes to the fresh spawn loadout and replaced the FX45 with the Longhorn and gave it plenty of ammo
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- Added the cassette case to the server so players have a much more compact and centralized storage for music
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- Buffed the despawn range and time to AI & tweaked the accuracy stats to have variance in range than before
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// v0.3.5 // 09.14.25 // Actual Mission Hotfix //
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- Made various other small tweaks and changes to configuration files that do not fit into a specific category
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- Actually hotfixed the mission location file so that it will properly load all missions
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// v2.7.2 // 10.03.25 // Underground Base Fixes //
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- Changed some mission parameters to spawn more at a time & so that they will spawn more quickly
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- Added recommended changes to the gameplay configuration file to fix placement hologram snapping issues in the Underground Base
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// v0.3.4 // 09.14.25 // Missions & Mods Hotfix //
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* Looking into fixing the issue of falling through floors when entering Underground Bases due to large amounts of items
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- Hotfixed the Expansion Navigation mod so it will load properly and added the keys to the server
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// v2.7.1 // 10.03.25 // AI Patrol Revamp //
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- Hotfixed the mission location file so that it will properly load all missions
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- Changed some mission parameters so missions will spawn more frequently
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- Refactored and added the old classname AI patrols to make many new locations much more dangerous
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- Made large scale changes to existing AI patrols and nerfed most static waypoint patrols to spawn 15% less often
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// v0.3.3 // 09.14.25 // Missions & Maps Update //
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* Re-created and attempted a fix on the Midnight Magic SimpleMatch patch mod but it has failed and is pending further rework
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* Will need to identify and properly tag AI patrols that lack a name so that we can continue to work on them in the future
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+ Added DayZ-Expansion-Navigation to the server to allow players to navigate & see missions on the map
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- Added two additional mission locations to give variety and to allow the missions to spawn easier
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// v2.7 // 10.02.25 // Dried Meat Tweaks Additions //
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// v0.3.2.2 // 09.13.25 // More Spawn Adjustments //
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- Created and added the Midnight Magic Dried Meat Tweak mod to extend the lifetime of dried meats to one realtime year
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* Confirmed that the fruits are not spawning for some reason but that the vegetables are & will need investigation as to why
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- Forgot to record last patch that we made a minor tweak to increase the amount of AI that spawn in the mission
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- Removed all blockers to spawning in any location enabling the ability to respawn anywhere at any time
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// v2.6 // 10.01.25 // Spawn Points & Fruits and Veggies Patch //
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// v0.3.2.1 // 09.13.25 // AI Mission Adjustment //
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- Added a significant amount of spawn points around the map to encourage more Lubjansk spawns and a rare chance at South & East spawns
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- Added all missing fruit and vegetables to dynamically spawn in small amounts in most places food can typically be found
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- Made a minor tweak to the location of the AI Mission to hopefully place it in a more appropriate location
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- Tweaked the amount of tomatoes spawning to reduce the likelihood of finding them and correctly set the proper food type for spawns
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- Changed the login and logout timers to 5 seconds to enable quicker respawns and a faster time joining the server
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* Add mushrooms and other dynamically spawning items that were missed in preparation for the possibility of cooking mods 
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// v0.3.2 // 09.13.25 // AI Missions & Tweaks //
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// v2.5.1 // 09.27.25 // Vanilla Metal Sheet Additions //
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+ Added Dynamic AI Missions to give players some more excitement on the server
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- Added Metal Plates to the loot table to enable underground shelters to progress to T2 & T3
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- Added a single custom test mission to central Fallujah to test how it interacts with roaming AI and warzones
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- Made a minor fix to the Simple Match Patch Mod so it will not prevent clients from joining anymore & readded it to the server
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- Added Third Person & Crosshairs to the server to be a bit more open to alternative playstyles
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* Still need to make the Simple Match Patch Mod functional as it does not apply changes correctly
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- Change roaming AI to have unlimited reloads & to have a slightly expanded shot investigation radius
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// v2.5 // 09.17.25 // AI Class Overhaul & Additions //
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// v0.3.1 // 09.13.25 // Minor Bugfixing Patch //
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- Fixed issue preventing the Quickbar Anywhere mod from loading 
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- Made balancing changes to the JEDI Bandit loadout to give a percent chance that the AI will spawn with unarmored NCE vests
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- Corrected minor bugs in batch files where certain mods were listed out of order
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- Changed the night time multiplier up to x7.5 to further dial in the night time duration balance
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// v0.3 // 09.13.25 // AI Warzone & Spawning Selector Update //
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- Added a small chance for the new Hunter AI class to spawn near certain military buildings to add them to the rotation
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+ Added the zSpawnSelection mod to give players a choice between spawning in 4 different & exciting locations
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// v2.4.4 // 09.17.25 // Minor Fixes //
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+ Added AI War Zones to give each of these spawn locations some extra spice on top of the existing spawning AI
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- Created custom war zone locations for Fallujah and also created four custom spawnpoints for the spawn selector
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- Made some minor changes to the server configuration and gameplay configurations to hopefully fix random nights
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- Made a change to the gameplay configuration to hopefully disable respawning while unconscious
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// v0.2 // 09.13.25 // Housekeeping & QOL Updates //
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* Still need to fix the SimpleMatch patch mod by setting the proper addons as dependencies in the PBO
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! Initialized GitHub repository, created Pastebin patch notes, and added a proper Steam Workshop page
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// v2.4.3 // 09.08.25 // Rollback Patch //
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+ Added InventoryRevert, Vanilla Weapon Slot, and ArmbandBags to give a much higher inventory space allowance
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+ Added Zoom While Sprint, QuickBar from Anywhere, and Immersive placing to grant great QOL features
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- Removed the Midnight Magic SimpleMatch mod as it is not working correctly and was preventing users from joining the server
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+ Added Coupled Mag Vanilla & Random Nights for some variety in gameplay and available magazines
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- Partially reverted the time scale changes back to 3.5x/7x as 3x/6x was far too slow and was causing nights to be too long
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// v0.1 // 04.13.25 // Initial Launch //
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// v2.4.2 // 09.06.25 // SimpleMatch Mod Changes //
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! A fully featured vanilla Fallujah 1PP server
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+ Added the Midnight Magic SimpleMatch mod to change descriptions, make matches last longer, and greatly buff candle duration
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- Changed the New_Candle file to spawn more and last much less time on the server so it will distribute properly in the CLE
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+ Configured Expansion AI with spawning tied to common building classnames
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* Need to add a meta.ccp file to the SimpleMatch patch mod most likely to combat it appearing as unknown on the launcher
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+ Server autostart after power loss or reboots & server reboots every 6 hours
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~ Steam Workshop Link --> https://tinyurl.com/midnight-fallujah
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// v2.4.1 // 09.06.25 // Immersive Placing Fixes & General Tweaks //
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|| Legend || Features --> ! || Additions --> + || Changes --> - || Notes --> *  || Possible Additions --> ?  || Downloads --> ~ ||
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+ Added the Immersive placing (Fixed) mod to the server to allow us to properly place things such as glowsticks on crates again
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