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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.Threading; | |
| 4 | ||
| 5 | namespace FallingRocks | |
| 6 | {
| |
| 7 | class Game | |
| 8 | {
| |
| 9 | static char[] r = new char[] { '^', '@', '*', '&', '+', '%', '$', '#', '!', '.', ';' };
| |
| 10 | static Random rand = new Random(); | |
| 11 | static List<Rock> rocks; | |
| 12 | static int playGroundWidth = 30; | |
| 13 | static long scores; | |
| 14 | public class Dwarf // singletone | |
| 15 | {
| |
| 16 | private static Dwarf instance = null; | |
| 17 | private string body; | |
| 18 | private int x; // position of '('
| |
| 19 | private Dwarf() | |
| 20 | {
| |
| 21 | body = "(0)"; | |
| 22 | x = playGroundWidth / 2 - 1; | |
| 23 | Print(); | |
| 24 | } | |
| 25 | public static Dwarf GetInstance() | |
| 26 | {
| |
| 27 | if (instance == null) | |
| 28 | {
| |
| 29 | instance = new Dwarf(); | |
| 30 | } | |
| 31 | return instance; | |
| 32 | } | |
| 33 | public void MoveLeft() | |
| 34 | {
| |
| 35 | if (x > 0) | |
| 36 | {
| |
| 37 | x--; | |
| 38 | } | |
| 39 | } | |
| 40 | public void MoveRight() | |
| 41 | {
| |
| 42 | if (x < playGroundWidth - 2) | |
| 43 | {
| |
| 44 | x++; | |
| 45 | } | |
| 46 | } | |
| 47 | public void Print(bool hit = false) | |
| 48 | {
| |
| 49 | Console.SetCursorPosition(x, Console.WindowHeight - 1); | |
| 50 | Console.ForegroundColor = hit ? ConsoleColor.Red : ConsoleColor.White; | |
| 51 | Console.Write(hit ? "XXX" : body); | |
| 52 | } | |
| 53 | public bool Overlap(Rock r) | |
| 54 | {
| |
| 55 | if (Console.WindowHeight - 1 == r.y) | |
| 56 | {
| |
| 57 | if (x == r.x || x + 1 == r.x || x + 2 == r.x) | |
| 58 | {
| |
| 59 | return true; | |
| 60 | } | |
| 61 | } | |
| 62 | return false; | |
| 63 | } | |
| 64 | } | |
| 65 | public class Rock | |
| 66 | {
| |
| 67 | private char body; | |
| 68 | public int x, y; | |
| 69 | public ConsoleColor colour; | |
| 70 | private ConsoleColor GetRandomConsoleColor() | |
| 71 | {
| |
| 72 | int r = rand.Next(16); | |
| 73 | switch (r) | |
| 74 | {
| |
| 75 | case 0: return ConsoleColor.White; | |
| 76 | case 1: return ConsoleColor.Blue; | |
| 77 | case 2: return ConsoleColor.Cyan; | |
| 78 | case 3: return ConsoleColor.DarkBlue; | |
| 79 | case 4: return ConsoleColor.DarkCyan; | |
| 80 | case 5: return ConsoleColor.DarkGray; | |
| 81 | case 6: return ConsoleColor.White; | |
| 82 | case 7: return ConsoleColor.DarkGreen; | |
| 83 | case 8: return ConsoleColor.DarkMagenta; | |
| 84 | case 9: return ConsoleColor.DarkRed; | |
| 85 | case 10: return ConsoleColor.DarkYellow; | |
| 86 | case 11: return ConsoleColor.Gray; | |
| 87 | case 12: return ConsoleColor.Green; | |
| 88 | case 13: return ConsoleColor.Magenta; | |
| 89 | case 14: return ConsoleColor.Red; | |
| 90 | case 15: return ConsoleColor.Yellow; | |
| 91 | default: return ConsoleColor.Black; | |
| 92 | } | |
| 93 | } | |
| 94 | public Rock() | |
| 95 | {
| |
| 96 | body = r[rand.Next(r.Length)]; | |
| 97 | x = rand.Next(playGroundWidth); | |
| 98 | y = 0; | |
| 99 | colour = GetRandomConsoleColor(); | |
| 100 | } | |
| 101 | public bool MoveDown() | |
| 102 | {
| |
| 103 | if (y < Console.WindowHeight - 1) | |
| 104 | {
| |
| 105 | y++; | |
| 106 | return true; | |
| 107 | } | |
| 108 | return false; | |
| 109 | } | |
| 110 | public void Print() | |
| 111 | {
| |
| 112 | Console.SetCursorPosition(x, y); | |
| 113 | Console.ForegroundColor = colour; | |
| 114 | Console.Write(body); | |
| 115 | } | |
| 116 | } | |
| 117 | static void Initialisation() | |
| 118 | {
| |
| 119 | Console.BackgroundColor = ConsoleColor.Black; | |
| 120 | Console.CursorVisible = false; | |
| 121 | Console.Title = "Falling Rocks"; | |
| 122 | Console.BufferHeight = Console.WindowHeight; | |
| 123 | Console.BufferWidth = Console.WindowWidth = 50; | |
| 124 | scores = 0; | |
| 125 | rocks = new List<Rock>(); | |
| 126 | } | |
| 127 | static void Main() | |
| 128 | {
| |
| 129 | Initialisation(); | |
| 130 | int livesCount = 3; | |
| 131 | Dwarf dwarf = Dwarf.GetInstance(); | |
| 132 | List<Rock> removeObsoletes; | |
| 133 | bool hit = false; | |
| 134 | ConsoleKeyInfo pressedKey; | |
| 135 | while (true) | |
| 136 | {
| |
| 137 | - | for (int i = 0, count = rand.Next(playGroundWidth / (scores > 200 ? 8 : 10)); i < count; i++) |
| 137 | + | |
| 138 | for (int i = 0, count = rand.Next(playGroundWidth / (scores > 200 ? 7 : 10)); i < count; i++) | |
| 139 | {
| |
| 140 | rocks.Add(new Rock()); | |
| 141 | } | |
| 142 | // moving our dwarf | |
| 143 | while (Console.KeyAvailable) | |
| 144 | {
| |
| 145 | pressedKey = Console.ReadKey(true); | |
| 146 | if (pressedKey.Key == ConsoleKey.LeftArrow || pressedKey.Key == ConsoleKey.A) // <-- | |
| 147 | {
| |
| 148 | dwarf.MoveLeft(); | |
| 149 | } | |
| 150 | if (pressedKey.Key == ConsoleKey.RightArrow || pressedKey.Key == ConsoleKey.D) // --> | |
| 151 | {
| |
| 152 | dwarf.MoveRight(); | |
| 153 | } | |
| 154 | if (pressedKey.Key == ConsoleKey.Escape) // Esc | |
| 155 | {
| |
| 156 | Environment.Exit(0); // leave game | |
| 157 | } | |
| 158 | } | |
| 159 | removeObsoletes = new List<Rock>(); // rocks, which are to leave the screen | |
| 160 | hit = false; | |
| 161 | foreach (Rock rock in rocks) | |
| 162 | {
| |
| 163 | if (!rock.MoveDown()) | |
| 164 | {
| |
| 165 | removeObsoletes.Add(rock); | |
| 166 | } | |
| 167 | if (dwarf.Overlap(rock)) // if hit | |
| 168 | {
| |
| 169 | livesCount--; | |
| 170 | hit = true; | |
| 171 | Console.Beep(); | |
| 172 | if (livesCount == 0) // game over | |
| 173 | {
| |
| 174 | Console.ForegroundColor = ConsoleColor.Red; | |
| 175 | Console.Out.WriteLine("GAME OVER !!!");
| |
| 176 | Console.ForegroundColor = ConsoleColor.White; | |
| 177 | Environment.Exit(0); | |
| 178 | } | |
| 179 | } | |
| 180 | } | |
| 181 | Console.Clear(); | |
| 182 | foreach (Rock old in removeObsoletes) // removing rocks, which are to leave the screen | |
| 183 | {
| |
| 184 | rocks.Remove(old); | |
| 185 | scores++; | |
| 186 | } | |
| 187 | if (hit) | |
| 188 | {
| |
| 189 | rocks.Clear(); | |
| 190 | scores -= 10; | |
| 191 | } | |
| 192 | // printing | |
| 193 | foreach (Rock rock in rocks) | |
| 194 | {
| |
| 195 | rock.Print(); | |
| 196 | } | |
| 197 | dwarf.Print(hit); | |
| 198 | Console.ForegroundColor = ConsoleColor.White; | |
| 199 | Console.SetCursorPosition(playGroundWidth + 5, 5); | |
| 200 | Console.Out.WriteLine("Lives: {0}", livesCount);
| |
| 201 | Console.SetCursorPosition(playGroundWidth + 5, 7); | |
| 202 | Console.Out.WriteLine("Scores: {0}", scores);
| |
| 203 | Thread.Sleep(150); | |
| 204 | } | |
| 205 | } | |
| 206 | } | |
| 207 | } |