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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | ||
6 | ||
7 | wait(0.2) | |
8 | ||
9 | ||
10 | ||
11 | Player = game:GetService("Players").LocalPlayer | |
12 | PlayerGui = Player.PlayerGui | |
13 | Cam = workspace.CurrentCamera | |
14 | Backpack = Player.Backpack | |
15 | Character = Player.Character | |
16 | Humanoid = Character.Humanoid | |
17 | Mouse = Player:GetMouse() | |
18 | RootPart = Character["HumanoidRootPart"] | |
19 | Torso = Character["Torso"] | |
20 | Head = Character["Head"] | |
21 | RightArm = Character["Right Arm"] | |
22 | LeftArm = Character["Left Arm"] | |
23 | RightLeg = Character["Right Leg"] | |
24 | LeftLeg = Character["Left Leg"] | |
25 | RootJoint = RootPart["RootJoint"] | |
26 | Neck = Torso["Neck"] | |
27 | RightShoulder = Torso["Right Shoulder"] | |
28 | LeftShoulder = Torso["Left Shoulder"] | |
29 | RightHip = Torso["Right Hip"] | |
30 | LeftHip = Torso["Left Hip"] | |
31 | local sick = nil | |
32 | if sick == nil then | |
33 | sick = Instance.new("Sound",Character) | |
34 | - | sick.SoundId = "rbxassetid://1073360199" |
34 | + | sick.SoundId = "rbxassetid://2942631642" |
35 | sick.Looped = true | |
36 | sick.Pitch = 1 | |
37 | sick.Volume = 0.5 | |
38 | sick:Play() | |
39 | end | |
40 | Taunts = {907330619,907332856,907329893} | |
41 | ALONE = 907328147 | |
42 | script.Parent = workspace | |
43 | HASDIED = false | |
44 | ||
45 | IT = Instance.new | |
46 | CF = CFrame.new | |
47 | VT = Vector3.new | |
48 | RAD = math.rad | |
49 | C3 = Color3.new | |
50 | UD2 = UDim2.new | |
51 | BRICKC = BrickColor.new | |
52 | ANGLES = CFrame.Angles | |
53 | EULER = CFrame.fromEulerAnglesXYZ | |
54 | COS = math.cos | |
55 | ACOS = math.acos | |
56 | SIN = math.sin | |
57 | ASIN = math.asin | |
58 | ABS = math.abs | |
59 | MRANDOM = math.random | |
60 | FLOOR = math.floor | |
61 | ||
62 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
63 | local NEWMESH = IT(MESH) | |
64 | if MESH == "SpecialMesh" then | |
65 | NEWMESH.MeshType = MESHTYPE | |
66 | if MESHID ~= "nil" and MESHID ~= "" then | |
67 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
68 | end | |
69 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
70 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
71 | end | |
72 | end | |
73 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
74 | NEWMESH.Scale = SCALE | |
75 | NEWMESH.Parent = PARENT | |
76 | return NEWMESH | |
77 | end | |
78 | ||
79 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
80 | local NEWPART = IT("Part") | |
81 | NEWPART.formFactor = FORMFACTOR | |
82 | NEWPART.Reflectance = REFLECTANCE | |
83 | NEWPART.Transparency = TRANSPARENCY | |
84 | NEWPART.CanCollide = false | |
85 | NEWPART.Locked = true | |
86 | NEWPART.Anchored = true | |
87 | if ANCHOR == false then | |
88 | NEWPART.Anchored = false | |
89 | end | |
90 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
91 | NEWPART.Name = NAME | |
92 | NEWPART.Size = SIZE | |
93 | NEWPART.Position = Torso.Position | |
94 | NEWPART.Material = MATERIAL | |
95 | NEWPART:BreakJoints() | |
96 | NEWPART.Parent = PARENT | |
97 | return NEWPART | |
98 | end | |
99 | ||
100 | --//=================================\\ | |
101 | --|| CUSTOMIZATION | |
102 | --\\=================================// | |
103 | ||
104 | Player_Size = 1 --Size of the player. | |
105 | Animation_Speed = 3 | |
106 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
107 | ||
108 | local Speed = 16 | |
109 | local Effects2 = {} | |
110 | ||
111 | --//=================================\\ | |
112 | --|| END OF CUSTOMIZATION | |
113 | --\\=================================// | |
114 | ||
115 | local function weldBetween(a, b) | |
116 | local weldd = Instance.new("ManualWeld") | |
117 | weldd.Part0 = a | |
118 | weldd.Part1 = b | |
119 | weldd.C0 = CFrame.new() | |
120 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
121 | weldd.Parent = a | |
122 | return weldd | |
123 | end | |
124 | ||
125 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
126 | local acs = Instance.new("Part") | |
127 | acs.CanCollide = false | |
128 | acs.Anchored = false | |
129 | acs.Size = Vector3.new(0,0,0) | |
130 | acs.CFrame = attachmentpart.CFrame | |
131 | acs.Parent = Character | |
132 | acs.BrickColor = color | |
133 | local meshs = Instance.new("SpecialMesh") | |
134 | meshs.MeshId = mesh | |
135 | meshs.TextureId = texture | |
136 | meshs.Parent = acs | |
137 | meshs.Scale = scale | |
138 | meshs.Offset = offset | |
139 | weldBetween(attachmentpart,acs) | |
140 | end | |
141 | ||
142 | --//=================================\\ | |
143 | --|| USEFUL VALUES | |
144 | --\\=================================// | |
145 | ||
146 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
147 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
148 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
149 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
150 | local CHANGEDEFENSE = 0 | |
151 | local CHANGEDAMAGE = 0 | |
152 | local CHANGEMOVEMENT = 0 | |
153 | local ANIM = "Idle" | |
154 | local ATTACK = false | |
155 | local EQUIPPED = false | |
156 | local HOLD = false | |
157 | local COMBO = 1 | |
158 | local Rooted = false | |
159 | local SINE = 0 | |
160 | local KEYHOLD = false | |
161 | local CHANGE = 2 / Animation_Speed | |
162 | local WALKINGANIM = false | |
163 | local WALK = 0 | |
164 | local VALUE1 = false | |
165 | local VALUE2 = false | |
166 | local ROBLOXIDLEANIMATION = IT("Animation") | |
167 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
168 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
169 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
170 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
171 | WEAPONGUI.Name = "Weapon GUI" | |
172 | local Weapon = IT("Model") | |
173 | Weapon.Name = "Adds" | |
174 | local Tail = IT("Model",Weapon) | |
175 | Tail.Name = "Tail" | |
176 | local Minions = IT("Model",Character) | |
177 | Minions.Name = "MinionFolder" | |
178 | local Effects = IT("Folder", Weapon) | |
179 | Effects.Name = "Effects" | |
180 | local ANIMATOR = Humanoid.Animator | |
181 | local ANIMATE = Character.Animate | |
182 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
183 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
184 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
185 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
186 | local UNANCHOR = true | |
187 | ||
188 | local SKILLTEXTCOLOR = C3(1,1,1) | |
189 | ||
190 | --//=================================\\ | |
191 | --\\=================================// | |
192 | ||
193 | ||
194 | --//=================================\\ | |
195 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
196 | --\\=================================// | |
197 | ||
198 | ArtificialHB = Instance.new("BindableEvent", script) | |
199 | ArtificialHB.Name = "ArtificialHB" | |
200 | ||
201 | script:WaitForChild("ArtificialHB") | |
202 | ||
203 | frame = Frame_Speed | |
204 | tf = 0 | |
205 | allowframeloss = false | |
206 | tossremainder = false | |
207 | lastframe = tick() | |
208 | script.ArtificialHB:Fire() | |
209 | ||
210 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
211 | tf = tf + s | |
212 | if tf >= frame then | |
213 | if allowframeloss then | |
214 | script.ArtificialHB:Fire() | |
215 | lastframe = tick() | |
216 | else | |
217 | for i = 1, math.floor(tf / frame) do | |
218 | script.ArtificialHB:Fire() | |
219 | end | |
220 | lastframe = tick() | |
221 | end | |
222 | if tossremainder then | |
223 | tf = 0 | |
224 | else | |
225 | tf = tf - frame * math.floor(tf / frame) | |
226 | end | |
227 | end | |
228 | end) | |
229 | ||
230 | --//=================================\\ | |
231 | --\\=================================// | |
232 | ||
233 | ||
234 | ||
235 | ||
236 | ||
237 | --//=================================\\ | |
238 | --|| SOME FUNCTIONS | |
239 | --\\=================================// | |
240 | ||
241 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
242 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
243 | end | |
244 | ||
245 | function PositiveAngle(NUMBER) | |
246 | if NUMBER >= 0 then | |
247 | NUMBER = 0 | |
248 | end | |
249 | return NUMBER | |
250 | end | |
251 | ||
252 | function NegativeAngle(NUMBER) | |
253 | if NUMBER <= 0 then | |
254 | NUMBER = 0 | |
255 | end | |
256 | return NUMBER | |
257 | end | |
258 | ||
259 | function Swait(NUMBER) | |
260 | if NUMBER == 0 or NUMBER == nil then | |
261 | ArtificialHB.Event:wait() | |
262 | else | |
263 | for i = 1, NUMBER do | |
264 | ArtificialHB.Event:wait() | |
265 | end | |
266 | end | |
267 | end | |
268 | ||
269 | function QuaternionFromCFrame(cf) | |
270 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
271 | local trace = m00 + m11 + m22 | |
272 | if trace > 0 then | |
273 | local s = math.sqrt(1 + trace) | |
274 | local recip = 0.5 / s | |
275 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
276 | else | |
277 | local i = 0 | |
278 | if m11 > m00 then | |
279 | i = 1 | |
280 | end | |
281 | if m22 > (i == 0 and m00 or m11) then | |
282 | i = 2 | |
283 | end | |
284 | if i == 0 then | |
285 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
286 | local recip = 0.5 / s | |
287 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
288 | elseif i == 1 then | |
289 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
290 | local recip = 0.5 / s | |
291 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
292 | elseif i == 2 then | |
293 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
294 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
295 | end | |
296 | end | |
297 | end | |
298 | ||
299 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
300 | local xs, ys, zs = x + x, y + y, z + z | |
301 | local wx, wy, wz = w * xs, w * ys, w * zs | |
302 | local xx = x * xs | |
303 | local xy = x * ys | |
304 | local xz = x * zs | |
305 | local yy = y * ys | |
306 | local yz = y * zs | |
307 | local zz = z * zs | |
308 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
309 | end | |
310 | ||
311 | function QuaternionSlerp(a, b, t) | |
312 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
313 | local startInterp, finishInterp; | |
314 | if cosTheta >= 0.0001 then | |
315 | if (1 - cosTheta) > 0.0001 then | |
316 | local theta = ACOS(cosTheta) | |
317 | local invSinTheta = 1 / SIN(theta) | |
318 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
319 | finishInterp = SIN(t * theta) * invSinTheta | |
320 | else | |
321 | startInterp = 1 - t | |
322 | finishInterp = t | |
323 | end | |
324 | else | |
325 | if (1 + cosTheta) > 0.0001 then | |
326 | local theta = ACOS(-cosTheta) | |
327 | local invSinTheta = 1 / SIN(theta) | |
328 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
329 | finishInterp = SIN(t * theta) * invSinTheta | |
330 | else | |
331 | startInterp = t - 1 | |
332 | finishInterp = t | |
333 | end | |
334 | end | |
335 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
336 | end | |
337 | ||
338 | function Clerp(a, b, t) | |
339 | local qa = {QuaternionFromCFrame(a)} | |
340 | local qb = {QuaternionFromCFrame(b)} | |
341 | local ax, ay, az = a.x, a.y, a.z | |
342 | local bx, by, bz = b.x, b.y, b.z | |
343 | local _t = 1 - t | |
344 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
345 | end | |
346 | ||
347 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
348 | local frame = IT("Frame") | |
349 | frame.BackgroundTransparency = TRANSPARENCY | |
350 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
351 | frame.Position = POSITION | |
352 | frame.Size = SIZE | |
353 | frame.BackgroundColor3 = COLOR | |
354 | frame.BorderColor3 = BORDERCOLOR | |
355 | frame.Name = NAME | |
356 | frame.Parent = PARENT | |
357 | return frame | |
358 | end | |
359 | ||
360 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
361 | local label = IT("TextLabel") | |
362 | label.BackgroundTransparency = 1 | |
363 | label.Size = UD2(1, 0, 1, 0) | |
364 | label.Position = UD2(0, 0, 0, 0) | |
365 | label.TextColor3 = TEXTCOLOR | |
366 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
367 | label.TextTransparency = TRANSPARENCY | |
368 | label.FontSize = TEXTFONTSIZE | |
369 | label.Font = TEXTFONT | |
370 | label.BorderSizePixel = BORDERSIZEPIXEL | |
371 | label.TextScaled = false | |
372 | label.Text = TEXT | |
373 | label.Name = NAME | |
374 | label.Parent = PARENT | |
375 | return label | |
376 | end | |
377 | ||
378 | function NoOutlines(PART) | |
379 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
380 | end | |
381 | ||
382 | ||
383 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
384 | local NEWWELD = IT(TYPE) | |
385 | NEWWELD.Part0 = PART0 | |
386 | NEWWELD.Part1 = PART1 | |
387 | NEWWELD.C0 = C0 | |
388 | NEWWELD.C1 = C1 | |
389 | NEWWELD.Parent = PARENT | |
390 | return NEWWELD | |
391 | end | |
392 | ||
393 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
394 | local NEWSOUND = nil | |
395 | coroutine.resume(coroutine.create(function() | |
396 | NEWSOUND = IT("Sound", PARENT) | |
397 | NEWSOUND.Volume = VOLUME | |
398 | NEWSOUND.Pitch = PITCH | |
399 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
400 | Swait() | |
401 | NEWSOUND:play() | |
402 | game:GetService("Debris"):AddItem(NEWSOUND, 10) | |
403 | end)) | |
404 | return NEWSOUND | |
405 | end | |
406 | ||
407 | function CFrameFromTopBack(at, top, back) | |
408 | local right = top:Cross(back) | |
409 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
410 | end | |
411 | ||
412 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
413 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
414 | local mesh = IT("SpecialMesh",wave) | |
415 | mesh.MeshType = "FileMesh" | |
416 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
417 | mesh.Scale = SIZE | |
418 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
419 | wave.CFrame = CFRAME | |
420 | coroutine.resume(coroutine.create(function(PART) | |
421 | for i = 1, WAIT do | |
422 | Swait() | |
423 | mesh.Scale = mesh.Scale + GROW | |
424 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
425 | if DOESROT == true then | |
426 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
427 | end | |
428 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
429 | if wave.Transparency > 0.99 then | |
430 | wave:remove() | |
431 | end | |
432 | end | |
433 | end)) | |
434 | end | |
435 | ||
436 | function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
437 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
438 | local mesh = IT("SpecialMesh",wave) | |
439 | mesh.MeshType = "FileMesh" | |
440 | mesh.MeshId = "http://www.roblox.com/asset/?id=1078075" | |
441 | mesh.Scale = SIZE | |
442 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
443 | wave.CFrame = CFRAME | |
444 | coroutine.resume(coroutine.create(function(PART) | |
445 | for i = 1, WAIT do | |
446 | Swait() | |
447 | mesh.Scale = mesh.Scale + GROW | |
448 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
449 | if DOESROT == true then | |
450 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
451 | end | |
452 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
453 | if wave.Transparency > 0.99 then | |
454 | wave:remove() | |
455 | end | |
456 | end | |
457 | end)) | |
458 | end | |
459 | ||
460 | function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
461 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
462 | local mesh = IT("SpecialMesh",wave) | |
463 | mesh.MeshType = "FileMesh" | |
464 | mesh.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
465 | mesh.Scale = SIZE | |
466 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
467 | wave.CFrame = CFRAME | |
468 | coroutine.resume(coroutine.create(function(PART) | |
469 | for i = 1, WAIT do | |
470 | Swait() | |
471 | mesh.Scale = mesh.Scale + GROW | |
472 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
473 | if DOESROT == true then | |
474 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
475 | end | |
476 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
477 | if wave.Transparency > 0.99 then | |
478 | wave:remove() | |
479 | end | |
480 | end | |
481 | end)) | |
482 | end | |
483 | ||
484 | function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
485 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
486 | local mesh = IT("SpecialMesh",wave) | |
487 | mesh.MeshType = "FileMesh" | |
488 | mesh.MeshId = "http://www.roblox.com/asset/?id=9982590" | |
489 | mesh.Scale = SIZE | |
490 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
491 | wave.CFrame = CFRAME | |
492 | coroutine.resume(coroutine.create(function(PART) | |
493 | for i = 1, WAIT do | |
494 | Swait() | |
495 | mesh.Scale = mesh.Scale + GROW | |
496 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
497 | if DOESROT == true then | |
498 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
499 | end | |
500 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
501 | if wave.Transparency > 0.99 then | |
502 | wave:remove() | |
503 | end | |
504 | end | |
505 | end)) | |
506 | end | |
507 | ||
508 | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
509 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
510 | local mesh = IT("SpecialMesh",wave) | |
511 | mesh.MeshType = "FileMesh" | |
512 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
513 | mesh.Scale = SIZE | |
514 | wave.CFrame = CFRAME | |
515 | coroutine.resume(coroutine.create(function(PART) | |
516 | for i = 1, WAIT do | |
517 | Swait() | |
518 | mesh.Scale = mesh.Scale + GROW | |
519 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
520 | if DOESROT == true then | |
521 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
522 | end | |
523 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
524 | if wave.Transparency > 0.99 then | |
525 | wave:remove() | |
526 | end | |
527 | end | |
528 | end)) | |
529 | end | |
530 | ||
531 | function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
532 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
533 | local mesh = IT("SpecialMesh",wave) | |
534 | mesh.MeshType = "FileMesh" | |
535 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
536 | mesh.Scale = SIZE | |
537 | wave.CFrame = CFRAME | |
538 | coroutine.resume(coroutine.create(function(PART) | |
539 | for i = 1, WAIT do | |
540 | Swait() | |
541 | mesh.Scale = mesh.Scale + GROW | |
542 | if DOESROT == true then | |
543 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
544 | end | |
545 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
546 | if wave.Transparency > 0.99 then | |
547 | wave:remove() | |
548 | end | |
549 | end | |
550 | end)) | |
551 | end | |
552 | ||
553 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
554 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
555 | local mesh = IT("SpecialMesh",wave) | |
556 | mesh.MeshType = "FileMesh" | |
557 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
558 | mesh.Scale = SIZE | |
559 | mesh.Offset = VT(0,0,0) | |
560 | wave.CFrame = CFRAME | |
561 | coroutine.resume(coroutine.create(function(PART) | |
562 | for i = 1, WAIT do | |
563 | Swait() | |
564 | mesh.Scale = mesh.Scale + GROW | |
565 | if DOESROT == true then | |
566 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
567 | end | |
568 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
569 | if wave.Transparency > 0.99 then | |
570 | wave:remove() | |
571 | end | |
572 | end | |
573 | end)) | |
574 | end | |
575 | ||
576 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
577 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
578 | local mesh = IT("SpecialMesh",wave) | |
579 | mesh.MeshType = "Sphere" | |
580 | mesh.Scale = SIZE | |
581 | mesh.Offset = VT(0,0,0) | |
582 | wave.CFrame = CFRAME | |
583 | coroutine.resume(coroutine.create(function(PART) | |
584 | for i = 1, WAIT do | |
585 | Swait() | |
586 | mesh.Scale = mesh.Scale + GROW | |
587 | wave.Transparency = wave.Transparency + (1/WAIT) | |
588 | if wave.Transparency > 0.99 then | |
589 | wave:remove() | |
590 | end | |
591 | end | |
592 | end)) | |
593 | end | |
594 | ||
595 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
596 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
597 | local mesh = IT("BlockMesh",wave) | |
598 | wave.CFrame = CFRAME | |
599 | coroutine.resume(coroutine.create(function(PART) | |
600 | for i = 1, WAIT do | |
601 | Swait() | |
602 | mesh.Scale = mesh.Scale + GROW | |
603 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
604 | wave.Transparency = wave.Transparency + (1/WAIT) | |
605 | if wave.Transparency > 0.99 then | |
606 | wave:remove() | |
607 | end | |
608 | end | |
609 | end)) | |
610 | end | |
611 | ||
612 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
613 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
614 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) | |
615 | wave.CFrame = CFRAME | |
616 | coroutine.resume(coroutine.create(function(PART) | |
617 | for i = 1, WAIT do | |
618 | Swait() | |
619 | mesh.Scale = mesh.Scale * GROW | |
620 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
621 | if wave.Transparency > 0.99 then | |
622 | wave:remove() | |
623 | end | |
624 | end | |
625 | end)) | |
626 | end | |
627 | ||
628 | function MakeForm(PART,TYPE) | |
629 | if TYPE == "Cyl" then | |
630 | local MSH = IT("CylinderMesh",PART) | |
631 | elseif TYPE == "Ball" then | |
632 | local MSH = IT("SpecialMesh",PART) | |
633 | MSH.MeshType = "Sphere" | |
634 | elseif TYPE == "Wedge" then | |
635 | local MSH = IT("SpecialMesh",PART) | |
636 | MSH.MeshType = "Wedge" | |
637 | end | |
638 | end | |
639 | ||
640 | function CheckTableForString(Table, String) | |
641 | for i, v in pairs(Table) do | |
642 | if string.find(string.lower(String), string.lower(v)) then | |
643 | return true | |
644 | end | |
645 | end | |
646 | return false | |
647 | end | |
648 | ||
649 | function CheckIntangible(Hit) | |
650 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
651 | if Hit and Hit.Parent then | |
652 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
653 | return true | |
654 | end | |
655 | end | |
656 | return false | |
657 | end | |
658 | ||
659 | Debris = game:GetService("Debris") | |
660 | ||
661 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
662 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
663 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
664 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
665 | if RayHit and CheckIntangible(RayHit) then | |
666 | if DelayIfHit then | |
667 | wait() | |
668 | end | |
669 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
670 | end | |
671 | return RayHit, RayPos, RayNormal | |
672 | end | |
673 | ||
674 | function turnto(position) | |
675 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
676 | end | |
677 | ||
678 | --//=================================\\ | |
679 | --|| WEAPON CREATION | |
680 | --\\=================================// | |
681 | ||
682 | local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
683 | CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
684 | CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0)) | |
685 | ||
686 | local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
687 | CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
688 | CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0)) | |
689 | ||
690 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
691 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0)) | |
692 | MakeForm(part,"Ball") | |
693 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false) | |
694 | local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
695 | MakeForm(Eye,"Ball") | |
696 | Eye.Color = C3(0,0,0) | |
697 | createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl")) | |
698 | local LASTPART = Torso | |
699 | for b = 1, 17 do | |
700 | local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false) | |
701 | TAIL1.Color = C3(0,0,0) | |
702 | local weld = nil | |
703 | local WAG = -1*(b/15) | |
704 | if LASTPART == Torso then | |
705 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
706 | local FRAME = IT("CFrameValue",TAIL1) | |
707 | FRAME.Name = "Frame" | |
708 | FRAME.Value = CF(0, 0.5, -0.2) | |
709 | else | |
710 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
711 | local FRAME = IT("CFrameValue",TAIL1) | |
712 | FRAME.Name = "Frame" | |
713 | FRAME.Value = CF(0, 0, WAG) | |
714 | end | |
715 | local FRAME = IT("NumberValue",TAIL1) | |
716 | FRAME.Name = "Time" | |
717 | FRAME.Value = b | |
718 | LASTPART = TAIL1 | |
719 | end | |
720 | ||
721 | Weapon.Parent = Character | |
722 | ||
723 | Humanoid.HealthChanged:connect(function() | |
724 | if Humanoid.Health == 0 then | |
725 | Humanoid.MaxHealth = "inf" | |
726 | Humanoid.Health = "inf" | |
727 | end | |
728 | end) | |
729 | ||
730 | Humanoid.Died:connect(function() | |
731 | ATTACK = true | |
732 | HASDIED = true | |
733 | Character.Parent = nil | |
734 | local corpse = Character | |
735 | local CFRAME = RootPart.CFrame | |
736 | Character = nil | |
737 | repeat Swait() until Player.Character ~= corpse | |
738 | Character = Player.Character | |
739 | repeat Swait() until Character:FindFirstChild("HumanoidRootPart") | |
740 | PlayerGui = Player.PlayerGui | |
741 | Cam = workspace.CurrentCamera | |
742 | Backpack = Player.Backpack | |
743 | RootPart = Character["HumanoidRootPart"] | |
744 | Torso = Character["Torso"] | |
745 | Head = Character["Head"] | |
746 | RightArm = Character["Right Arm"] | |
747 | LeftArm = Character["Left Arm"] | |
748 | RightLeg = Character["Right Leg"] | |
749 | LeftLeg = Character["Left Leg"] | |
750 | RootJoint = RootPart["RootJoint"] | |
751 | Neck = Torso["Neck"] | |
752 | RightShoulder = Torso["Right Shoulder"] | |
753 | LeftShoulder = Torso["Left Shoulder"] | |
754 | RightHip = Torso["Right Hip"] | |
755 | LeftHip = Torso["Left Hip"] | |
756 | Humanoid = Character.Humanoid | |
757 | RootPart.CFrame = CFRAME | |
758 | sick:remove() | |
759 | WEAPONGUI = IT("ScreenGui", PlayerGui) | |
760 | WEAPONGUI.Name = "Weapon GUI" | |
761 | Weapon = IT("Model",Character) | |
762 | Weapon.Name = "Adds" | |
763 | Minions = IT("Model",Character) | |
764 | Minions.Name = "MinionFolder" | |
765 | Effects = IT("Folder", Weapon) | |
766 | Effects.Name = "Effects" | |
767 | Tail = IT("Model",Weapon) | |
768 | Tail.Name = "Tail" | |
769 | wait() | |
770 | Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
771 | CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0)) | |
772 | CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0)) | |
773 | ||
774 | Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Claw", VT(0,0,0),false) | |
775 | CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0)) | |
776 | CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0)) | |
777 | createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl")) | |
778 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
779 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0)) | |
780 | MakeForm(part,"Ball") | |
781 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false) | |
782 | PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0)) | |
783 | MakeForm(Eye,"Ball") | |
784 | Eye.Color = C3(0,0,0) | |
785 | local LASTPART = Torso | |
786 | for b = 1, 17 do | |
787 | local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false) | |
788 | TAIL1.Color = C3(0,0,0) | |
789 | local weld = nil | |
790 | local WAG = -1*(b/15) | |
791 | if LASTPART == Torso then | |
792 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
793 | local FRAME = IT("CFrameValue",TAIL1) | |
794 | FRAME.Name = "Frame" | |
795 | FRAME.Value = CF(0, 0.5, -0.2) | |
796 | else | |
797 | weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
798 | local FRAME = IT("CFrameValue",TAIL1) | |
799 | FRAME.Name = "Frame" | |
800 | FRAME.Value = CF(0, 0, WAG) | |
801 | end | |
802 | local FRAME = IT("NumberValue",TAIL1) | |
803 | FRAME.Name = "Time" | |
804 | FRAME.Value = b | |
805 | LASTPART = TAIL1 | |
806 | end | |
807 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
808 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
809 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
810 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
811 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
812 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
813 | ||
814 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
815 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
816 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
817 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
818 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
819 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6") | |
820 | HASDIED = false | |
821 | ATTACK = false | |
822 | end) | |
823 | ||
824 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
825 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
826 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
827 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
828 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
829 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
830 | ||
831 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1") | |
832 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2") | |
833 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4") | |
834 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
835 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5") | |
836 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6") | |
837 | ||
838 | --//=================================\\ | |
839 | --|| DAMAGE FUNCTIONS | |
840 | --\\=================================// | |
841 | ||
842 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
843 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
844 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
845 | local BODYGYRO = IT("BodyGyro", STATPART) | |
846 | local BODYPOSITION = IT("BodyPosition", STATPART) | |
847 | BODYPOSITION.P = 2000 | |
848 | BODYPOSITION.D = 100 | |
849 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
850 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
851 | game:GetService("Debris"):AddItem(STATPART ,5) | |
852 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
853 | BILLBOARDGUI.Adornee = STATPART | |
854 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
855 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
856 | BILLBOARDGUI.AlwaysOnTop = false | |
857 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
858 | TEXTLABEL.BackgroundTransparency = 1 | |
859 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
860 | TEXTLABEL.Text = TEXT | |
861 | TEXTLABEL.Font = "SciFi" | |
862 | TEXTLABEL.FontSize="Size42" | |
863 | TEXTLABEL.TextColor3 = COLOR | |
864 | TEXTLABEL.TextStrokeTransparency = 1 | |
865 | TEXTLABEL.TextScaled = true | |
866 | TEXTLABEL.TextWrapped = true | |
867 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
868 | if LABELTYPE == "Normal" then | |
869 | for i = 1, 30 do | |
870 | Swait() | |
871 | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) | |
872 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
873 | end | |
874 | elseif LABELTYPE == "Debuff" then | |
875 | for i = 1, 30 do | |
876 | Swait() | |
877 | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) | |
878 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
879 | end | |
880 | elseif LABELTYPE == "Shock" then | |
881 | local ORIGIN = STATPART.Position | |
882 | for i = 1, 30 do | |
883 | Swait() | |
884 | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) | |
885 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) | |
886 | end | |
887 | end | |
888 | THEPART.Parent = nil | |
889 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
890 | end | |
891 | ||
892 | --//=================================\\ | |
893 | --|| DAMAGING | |
894 | --\\=================================// | |
895 | ||
896 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
897 | local dmg = math.random(min,max) | |
898 | for i,v in ipairs(workspace:GetChildren()) do | |
899 | if v:FindFirstChild("HitBy"..Player.Name) == nil then | |
900 | local body = v:GetChildren() | |
901 | for part = 1, #body do | |
902 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
903 | if(body[part].Position - position).Magnitude < radius then | |
904 | if v.ClassName == "Model" then | |
905 | if v:FindFirstChild("Humanoid") then | |
906 | if v.Humanoid.Health ~= 0 then | |
907 | if CanBeDodgedByJumping == true then | |
908 | if body[part].Position.Y < position.Y+5 then | |
909 | if math.random(1,100) < critrate+1 then | |
910 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
911 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
912 | else | |
913 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
914 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
915 | end | |
916 | local defence = Instance.new("BoolValue",v) | |
917 | defence.Name = ("HitBy"..Player.Name) | |
918 | game:GetService("Debris"):AddItem(defence, 0.01) | |
919 | end | |
920 | else | |
921 | if beserk == true then | |
922 | v.Humanoid.Health = 0 | |
923 | end | |
924 | if math.random(1,100) < critrate+1 then | |
925 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
926 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0)) | |
927 | else | |
928 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
929 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0)) | |
930 | end | |
931 | local defence = Instance.new("BoolValue",v) | |
932 | defence.Name = ("HitBy"..Player.Name) | |
933 | game:GetService("Debris"):AddItem(defence, 0.01) | |
934 | end | |
935 | end | |
936 | end | |
937 | end | |
938 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
939 | end | |
940 | end | |
941 | end | |
942 | if v.ClassName == "Part" then | |
943 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
944 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
945 | end | |
946 | end | |
947 | end | |
948 | end | |
949 | end | |
950 | ||
951 | function Sink(position,radius) | |
952 | for i,v in ipairs(workspace:GetChildren()) do | |
953 | if v:FindFirstChild("Hit2By"..Player.Name) == nil then | |
954 | local body = v:GetChildren() | |
955 | for part = 1, #body do | |
956 | if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
957 | if(body[part].Position - position).Magnitude < radius then | |
958 | if v.ClassName == "Model" then | |
959 | if v:FindFirstChild("Humanoid") then | |
960 | local defence = Instance.new("BoolValue",v) | |
961 | defence.Name = ("Hit2By"..Player.Name) | |
962 | if v.Humanoid.Health ~= 0 then | |
963 | local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso") | |
964 | if TORS ~= nil then | |
965 | local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v) | |
966 | coroutine.resume(coroutine.create(function() | |
967 | if HITFLOOR2 ~= nil then | |
968 | TORS.Anchored = true | |
969 | table.insert(Effects2,{v}) | |
970 | repeat | |
971 | Swait() | |
972 | TORS.CFrame = TORS.CFrame * CF(0,-1,0) | |
973 | until TORS.Position.Y<position.Y-4 | |
974 | v:remove() | |
975 | end | |
976 | end)) | |
977 | end | |
978 | end | |
979 | end | |
980 | end | |
981 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
982 | end | |
983 | end | |
984 | end | |
985 | end | |
986 | end | |
987 | end | |
988 | ||
989 | --//=================================\\ | |
990 | --|| ATTACK FUNCTIONS AND STUFF | |
991 | --\\=================================// | |
992 | ||
993 | local asd = Instance.new("ParticleEmitter") | |
994 | asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)) | |
995 | asd.LightEmission = .1 | |
996 | asd.Size = NumberSequence.new(0.2) | |
997 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
998 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)}) | |
999 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
1000 | asd.Transparency = bbb | |
1001 | asd.Size = aaa | |
1002 | asd.ZOffset = .9 | |
1003 | asd.Acceleration = Vector3.new(0, -5, 0) | |
1004 | asd.LockedToPart = false | |
1005 | asd.EmissionDirection = "Back" | |
1006 | asd.Lifetime = NumberRange.new(1, 2) | |
1007 | asd.Rotation = NumberRange.new(-100, 100) | |
1008 | asd.RotSpeed = NumberRange.new(-100, 100) | |
1009 | asd.Speed = NumberRange.new(2) | |
1010 | asd.Enabled = false | |
1011 | asd.VelocitySpread = 10000 | |
1012 | ||
1013 | function getbloody(victim,amount) | |
1014 | local prtcl = asd:Clone() | |
1015 | prtcl.Parent = victim | |
1016 | prtcl:Emit(amount) | |
1017 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10)) | |
1018 | end | |
1019 | ||
1020 | function Strike1() | |
1021 | ATTACK = true | |
1022 | Rooted = false | |
1023 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1024 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1025 | Swait() | |
1026 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1027 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1028 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1029 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1030 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1031 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1032 | end | |
1033 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false) | |
1034 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1035 | Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
1036 | Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
1037 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1038 | Swait() | |
1039 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1043 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1044 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1045 | end | |
1046 | ATTACK = false | |
1047 | Rooted = false | |
1048 | end | |
1049 | ||
1050 | function Strike2() | |
1051 | ATTACK = true | |
1052 | Rooted = true | |
1053 | for i=1, 50 do | |
1054 | Swait() | |
1055 | VALUE1 = true | |
1056 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6) | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1061 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1062 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1063 | AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false) | |
1064 | AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false) | |
1065 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1066 | Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
1067 | Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Really black",1.01) | |
1068 | end | |
1069 | ATTACK = false | |
1070 | Rooted = false | |
1071 | end | |
1072 | ||
1073 | function Strike3() | |
1074 | ATTACK = true | |
1075 | Rooted = false | |
1076 | for i = 1, 15 do | |
1077 | for i = 1, 2 do | |
1078 | Swait() | |
1079 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
1084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
1085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
1086 | end | |
1087 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
1088 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1089 | Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
1090 | for i = 1, 2 do | |
1091 | Swait() | |
1092 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
1096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
1097 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
1098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
1099 | end | |
1100 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
1101 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1102 | Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
1103 | end | |
1104 | if KEYHOLD == true then | |
1105 | repeat | |
1106 | for i = 1, 2 do | |
1107 | Swait() | |
1108 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1109 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1110 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1111 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
1112 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
1113 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
1114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
1115 | end | |
1116 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
1117 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1118 | Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
1119 | for i = 1, 2 do | |
1120 | Swait() | |
1121 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1122 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1123 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed) | |
1124 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed) | |
1125 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed) | |
1126 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed) | |
1127 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed) | |
1128 | end | |
1129 | AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false) | |
1130 | CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1) | |
1131 | Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Really black",1.01) | |
1132 | until KEYHOLD == false | |
1133 | end | |
1134 | ATTACK = false | |
1135 | Rooted = false | |
1136 | end | |
1137 | ||
1138 | function FalseDenial() | |
1139 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1140 | local HITBODY = Mouse.Target.Parent | |
1141 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1142 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1143 | if TORS ~= nil and HUMAN ~= nil then | |
1144 | ATTACK = true | |
1145 | Rooted = true | |
1146 | RootPart.CFrame = TORS.CFrame * CF(-1,0,8) | |
1147 | TORS.Anchored = true | |
1148 | CreateSound(ALONE, Head, 10, 1) | |
1149 | for i=0, 1, 0.1 / Animation_Speed do | |
1150 | Swait() | |
1151 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1152 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1153 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1154 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1155 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
1156 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
1157 | end | |
1158 | local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false) | |
1159 | HandlePart.Color = C3(1,1,1) | |
1160 | local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0)) | |
1161 | HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0)) | |
1162 | local WELD = weldBetween(RightArm,HandlePart) | |
1163 | Rooted = true | |
1164 | CreateSound("289315275", HandlePart, 10, 1.5) | |
1165 | for i=1, 50 do | |
1166 | Swait() | |
1167 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
1168 | HandlePart.Transparency = HandlePart.Transparency - (0.01) | |
1169 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1170 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1171 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1172 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1173 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
1174 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
1175 | end | |
1176 | for i=0, 1, 0.1 / Animation_Speed do | |
1177 | Swait() | |
1178 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed) | |
1179 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed) | |
1180 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1181 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1182 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
1183 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
1184 | end | |
1185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed) | |
1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed) | |
1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed) | |
1190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed) | |
1191 | Swait() | |
1192 | WELD:remove() | |
1193 | HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0)) | |
1194 | HandlePart.Anchored = true | |
1195 | local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1)) | |
1196 | MakeForm(HEART,"Ball") | |
1197 | HEART.CFrame = HandlePart.CFrame*CF(0,6,0) | |
1198 | getbloody(HEART,2) | |
1199 | Swait(15) | |
1200 | CreateSound("289315275", HEART, 10, 3) | |
1201 | for i = 1, 25 do | |
1202 | Swait() | |
1203 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
1204 | end | |
1205 | CreateSound("264486467", HEART, 10, 1) | |
1206 | getbloody(HEART,25) | |
1207 | HEART.Transparency = 1 | |
1208 | HITBODY:BreakJoints() | |
1209 | TORS.Anchored = false | |
1210 | ATTACK = false | |
1211 | Rooted = false | |
1212 | coroutine.resume(coroutine.create(function() | |
1213 | Swait(15) | |
1214 | CreateSound("2248511", HandlePart, 10, 1) | |
1215 | for i = 1, 50 do | |
1216 | Swait() | |
1217 | HandlePart.Transparency = HandlePart.Transparency + (0.01) | |
1218 | end | |
1219 | HandlePart:remove() | |
1220 | end)) | |
1221 | end | |
1222 | end | |
1223 | end | |
1224 | ||
1225 | function findNearestTorso(pos) | |
1226 | local list = game.Workspace:children() | |
1227 | local torso = nil | |
1228 | local dist = 1000 | |
1229 | local temp = nil | |
1230 | local human = nil | |
1231 | local temp2 = nil | |
1232 | for x = 1, #list do | |
1233 | temp2 = list[x] | |
1234 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then | |
1235 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
1236 | human = temp2:findFirstChildOfClass("Humanoid") | |
1237 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
1238 | if (temp.Position - pos.Position).magnitude < dist then | |
1239 | torso = temp | |
1240 | dist = (temp.Position - pos.Position).magnitude | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | return torso,dist | |
1246 | end | |
1247 | ||
1248 | function CreateBody() | |
1249 | local zombie = IT("Model",Effects) | |
1250 | zombie.Name = "Possessed" | |
1251 | local tors = IT("Part",zombie) | |
1252 | tors.Name = "Torso" | |
1253 | tors.Size = Torso.Size | |
1254 | tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5) | |
1255 | tors.Color = C3(0,0.5,0.5) | |
1256 | local heed = IT("Part",zombie) | |
1257 | heed.Size = Head.Size | |
1258 | heed.CFrame = tors.CFrame * CF(0,1.5,0) | |
1259 | heed.Name = "Head" | |
1260 | heed.Color = C3(255/255, 230/255, 194/255) | |
1261 | local face = IT("Decal",heed) | |
1262 | face.Texture = "http://www.roblox.com/asset/?id=149118644" | |
1263 | weldBetween(tors,heed) | |
1264 | local headmesh = IT("SpecialMesh",heed) | |
1265 | headmesh.Scale = VT(1.25,1.25,1.25) | |
1266 | local limb = IT("Part",zombie) | |
1267 | limb.Size = VT(1,2,1) | |
1268 | limb.Name = "Left Arm" | |
1269 | limb.CFrame = tors.CFrame * CF(-1.5,0,0) | |
1270 | limb.Color = C3(255/255, 230/255, 194/255) | |
1271 | weldBetween(tors,limb) | |
1272 | local limb = IT("Part",zombie) | |
1273 | limb.Size = VT(1,2,1) | |
1274 | limb.Name = "Right Arm" | |
1275 | limb.CFrame = tors.CFrame * CF(1.5,0,0) | |
1276 | limb.Color = C3(255/255, 230/255, 194/255) | |
1277 | weldBetween(tors,limb) | |
1278 | local limb = IT("Part",zombie) | |
1279 | limb.Size = VT(1,2,1) | |
1280 | limb.Name = "Right Leg" | |
1281 | limb.CFrame = tors.CFrame * CF(0.5,-2,0) | |
1282 | limb.Color = C3(0,0.5,0.5) | |
1283 | weldBetween(tors,limb) | |
1284 | local limb = IT("Part",zombie) | |
1285 | limb.Size = VT(1,2,1) | |
1286 | limb.Name = "Left Leg" | |
1287 | limb.CFrame = tors.CFrame * CF(-0.5,-2,0) | |
1288 | limb.Color = C3(0,0.5,0.5) | |
1289 | weldBetween(tors,limb) | |
1290 | local hooman = IT("Humanoid",zombie) | |
1291 | return zombie | |
1292 | end | |
1293 | ||
1294 | function DenialPossession() | |
1295 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1296 | local HITBODY = Mouse.Target.Parent | |
1297 | local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
1298 | local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1299 | if TORS ~= nil and HUMAN ~= nil then | |
1300 | ATTACK = true | |
1301 | Rooted = true | |
1302 | TORS.Anchored = true | |
1303 | RootPart.CFrame = TORS.CFrame * CF(0,0,2) | |
1304 | for i=0, 1, 0.1 / Animation_Speed do | |
1305 | Swait() | |
1306 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1307 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1308 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1309 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1310 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed) | |
1311 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
1312 | end | |
1313 | CreateSound("289315275", TORS, 10, 3) | |
1314 | for i = 1, 25 do | |
1315 | if HITBODY:FindFirstChild("Head") then | |
1316 | Swait() | |
1317 | MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5) | |
1318 | if HITBODY.Head:FindFirstChildOfClass("Decal") then | |
1319 | HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390" | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | local CLONE = HITBODY:Clone() | |
1324 | if CLONE ~= nil then | |
1325 | CLONE.Parent = Minions | |
1326 | CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None" | |
1327 | TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso") | |
1328 | TORS.Anchored = false | |
1329 | if CLONE.Head:FindFirstChildOfClass("Decal") then | |
1330 | CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401" | |
1331 | end | |
1332 | coroutine.resume(coroutine.create(function() | |
1333 | while wait() do | |
1334 | local MAN = CLONE:FindFirstChildOfClass("Humanoid") | |
1335 | if MAN.Health ~= 0 then | |
1336 | local target,dist = findNearestTorso(TORS) | |
1337 | if target ~= nil then | |
1338 | MAN:MoveTo(target.Position) | |
1339 | if dist < 7 then | |
1340 | if MRANDOM(1,5) == 1 then | |
1341 | AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false) | |
1342 | end | |
1343 | end | |
1344 | end | |
1345 | else | |
1346 | CLONE.Parent = workspace | |
1347 | Debris:AddItem(CLONE,5) | |
1348 | end | |
1349 | end | |
1350 | end)) | |
1351 | HITBODY:BreakJoints() | |
1352 | HITBODY.Parent = nil | |
1353 | else | |
1354 | local CLONE = CreateBody() | |
1355 | CLONE.Torso.CFrame = TORS.CFrame | |
1356 | CLONE.Parent = Minions | |
1357 | CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None" | |
1358 | TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso") | |
1359 | TORS.Anchored = false | |
1360 | if CLONE.Head:FindFirstChildOfClass("Decal") then | |
1361 | CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401" | |
1362 | end | |
1363 | for _, c in pairs(HITBODY:GetChildren()) do | |
1364 | if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then | |
1365 | c.Parent = CLONE | |
1366 | end | |
1367 | end | |
1368 | coroutine.resume(coroutine.create(function() | |
1369 | while wait() do | |
1370 | local MAN = CLONE:FindFirstChildOfClass("Humanoid") | |
1371 | if MAN.Health ~= 0 then | |
1372 | local target,dist = findNearestTorso(TORS) | |
1373 | if target ~= nil then | |
1374 | MAN:MoveTo(target.Position) | |
1375 | if dist < 7 then | |
1376 | if MRANDOM(1,5) == 1 then | |
1377 | AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false) | |
1378 | end | |
1379 | end | |
1380 | end | |
1381 | else | |
1382 | CLONE.Parent = workspace | |
1383 | Debris:AddItem(CLONE,5) | |
1384 | end | |
1385 | end | |
1386 | end)) | |
1387 | HITBODY:BreakJoints() | |
1388 | HITBODY.Parent = nil | |
1389 | end | |
1390 | ATTACK = false | |
1391 | Rooted = false | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | ||
1396 | function ForbiddenGate() | |
1397 | ATTACK = true | |
1398 | Rooted = true | |
1399 | CreateSound(ALONE, Head, 10, 1) | |
1400 | for i=0, 2, 0.1 / Animation_Speed do | |
1401 | Swait() | |
1402 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1403 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1404 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1405 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1406 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1407 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1408 | end | |
1409 | CreateSound("1075001850", RootPart, 10, 3) | |
1410 | UNANCHOR = false | |
1411 | RootPart.Anchored = true | |
1412 | local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1)) | |
1413 | MakeForm(GATE,"Cyl") | |
1414 | GATE.Color = C3(0,0,0) | |
1415 | GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0) | |
1416 | for i=1, 250 do | |
1417 | Swait() | |
1418 | UNANCHOR = false | |
1419 | GATE.Size = GATE.Size + VT(1,0,1) | |
1420 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
1421 | RootPart.Anchored = true | |
1422 | Sink(GATE.Position,GATE.Size.Z/2.2) | |
1423 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed) | |
1424 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1427 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1429 | end | |
1430 | repeat Swait() until #Effects2 == 0 | |
1431 | for i=1, 25 do | |
1432 | Swait() | |
1433 | GATE.Size = GATE.Size - VT(10,0,10) | |
1434 | --AURA.Size = GATE.Size + VT(0.1,0.1,0.1) | |
1435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
1436 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1437 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1438 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1440 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
1441 | end | |
1442 | GATE:remove() | |
1443 | RootPart.Anchored = false | |
1444 | UNANCHOR = true | |
1445 | ATTACK = false | |
1446 | Rooted = false | |
1447 | end | |
1448 | ||
1449 | function MorphantDash() | |
1450 | ATTACK = true | |
1451 | Rooted = true | |
1452 | local CRAWL = true | |
1453 | for i=0, 1, 0.1 / Animation_Speed do | |
1454 | Swait() | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed) | |
1461 | end | |
1462 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false) | |
1463 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0)) | |
1464 | MakeForm(part,"Ball") | |
1465 | UNANCHOR = false | |
1466 | RootPart.Anchored = true | |
1467 | local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false) | |
1468 | MakeForm(NEWTORS,"Ball") | |
1469 | NEWTORS.Color = C3(0,0,0) | |
1470 | NEWTORS.CFrame = Torso.CFrame | |
1471 | weldBetween(Torso,NEWTORS) | |
1472 | for i = 1, 15 do | |
1473 | Swait() | |
1474 | NEWTORS.Size = NEWTORS.Size * 1.2 | |
1475 | weldBetween(Torso,NEWTORS) | |
1476 | end | |
1477 | for i = 1, 15 do | |
1478 | Swait() | |
1479 | weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed) | |
1480 | end | |
1481 | local boop = false | |
1482 | local OFFSET = 8 | |
1483 | for i = 1, 3 do | |
1484 | local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false) | |
1485 | local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0)) | |
1486 | local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false) | |
1487 | local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0)) | |
1488 | local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false) | |
1489 | local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0)) | |
1490 | local ECH = OFFSET | |
1491 | OFFSET = OFFSET - 8 | |
1492 | if boop == false then | |
1493 | boop = true | |
1494 | elseif boop == true then | |
1495 | boop = false | |
1496 | end | |
1497 | coroutine.resume(coroutine.create(function() | |
1498 | local twist = boop | |
1499 | while wait() do | |
1500 | if CRAWL == false then | |
1501 | LimbPart1:remove() | |
1502 | LimbPart2:remove() | |
1503 | LimbPart3:remove() | |
1504 | break | |
1505 | end | |
1506 | for i = 1, 3 do | |
1507 | wait() | |
1508 | if twist == false then | |
1509 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
1510 | elseif twist == true then | |
1511 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
1512 | end | |
1513 | if CRAWL == false then | |
1514 | LimbPart1:remove() | |
1515 | LimbPart2:remove() | |
1516 | LimbPart3:remove() | |
1517 | break | |
1518 | end | |
1519 | end | |
1520 | for i = 1, 3 do | |
1521 | wait() | |
1522 | if twist == true then | |
1523 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
1524 | elseif twist == false then | |
1525 | weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
1526 | end | |
1527 | if CRAWL == false then | |
1528 | LimbPart1:remove() | |
1529 | LimbPart2:remove() | |
1530 | LimbPart3:remove() | |
1531 | break | |
1532 | end | |
1533 | end | |
1534 | end | |
1535 | end)) | |
1536 | end | |
1537 | OFFSET = 8 | |
1538 | for i = 1, 3 do | |
1539 | local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false) | |
1540 | local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0)) | |
1541 | local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false) | |
1542 | local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0)) | |
1543 | local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false) | |
1544 | local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0)) | |
1545 | local ECH = OFFSET | |
1546 | OFFSET = OFFSET - 8 | |
1547 | if boop == false then | |
1548 | boop = true | |
1549 | elseif boop == true then | |
1550 | boop = false | |
1551 | end | |
1552 | coroutine.resume(coroutine.create(function() | |
1553 | local twist = boop | |
1554 | while wait() do | |
1555 | if CRAWL == false then | |
1556 | LimbPart1:remove() | |
1557 | LimbPart2:remove() | |
1558 | LimbPart3:remove() | |
1559 | break | |
1560 | end | |
1561 | for i = 1, 3 do | |
1562 | wait() | |
1563 | if twist == false then | |
1564 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
1565 | elseif twist == true then | |
1566 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
1567 | end | |
1568 | if CRAWL == false then | |
1569 | LimbPart1:remove() | |
1570 | LimbPart2:remove() | |
1571 | LimbPart3:remove() | |
1572 | break | |
1573 | end | |
1574 | end | |
1575 | for i = 1, 3 do | |
1576 | wait() | |
1577 | if twist == true then | |
1578 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed) | |
1579 | elseif twist == false then | |
1580 | weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed) | |
1581 | end | |
1582 | if CRAWL == false then | |
1583 | LimbPart1:remove() | |
1584 | LimbPart2:remove() | |
1585 | LimbPart3:remove() | |
1586 | break | |
1587 | end | |
1588 | end | |
1589 | end | |
1590 | end)) | |
1591 | end | |
1592 | CreateSound("131060194", Head, 10, 1) | |
1593 | for i = 1, 350 do | |
1594 | Swait() | |
1595 | turnto(Mouse.Hit.p) | |
1596 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-5) | |
1597 | AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false) | |
1598 | end | |
1599 | CRAWL = false | |
1600 | Swait(5) | |
1601 | for i = 1, 50 do | |
1602 | Swait() | |
1603 | NEWTORS.Size = NEWTORS.Size * 0.9 | |
1604 | weldBetween(Torso,NEWTORS) | |
1605 | weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed) | |
1606 | end | |
1607 | part:remove() | |
1608 | UNANCHOR = true | |
1609 | RootPart.Anchored = false | |
1610 | NEWTORS:remove() | |
1611 | ATTACK = false | |
1612 | Rooted = false | |
1613 | end | |
1614 | ||
1615 | --//=================================\\ | |
1616 | --|| ASSIGN THINGS TO KEYS | |
1617 | --\\=================================// | |
1618 | ||
1619 | function MouseDown(Mouse) | |
1620 | if ATTACK == false then | |
1621 | end | |
1622 | end | |
1623 | ||
1624 | function MouseUp(Mouse) | |
1625 | HOLD = false | |
1626 | end | |
1627 | ||
1628 | function KeyDown(Key) | |
1629 | KEYHOLD = true | |
1630 | if Key == "q" and ATTACK == false then | |
1631 | Strike1() | |
1632 | end | |
1633 | ||
1634 | if Key == "f" and ATTACK == false then | |
1635 | Strike2() | |
1636 | end | |
1637 | ||
1638 | if Key == "g" and ATTACK == false then | |
1639 | Strike3() | |
1640 | end | |
1641 | ||
1642 | if Key == "b" and ATTACK == false then | |
1643 | FalseDenial() | |
1644 | end | |
1645 | ||
1646 | if Key == "v" and ATTACK == false then | |
1647 | DenialPossession() | |
1648 | end | |
1649 | ||
1650 | if Key == "c" and ATTACK == false then | |
1651 | Minions:ClearAllChildren() | |
1652 | end | |
1653 | ||
1654 | if Key == "k" and ATTACK == false then | |
1655 | MorphantDash() | |
1656 | end | |
1657 | ||
1658 | if Key == "x" and ATTACK == false then | |
1659 | ForbiddenGate() | |
1660 | end | |
1661 | ||
1662 | if Key == "p" and ATTACK == false then | |
1663 | if Speed == 16 then | |
1664 | Speed = 60 | |
1665 | elseif Speed == 60 then | |
1666 | Speed = 16 | |
1667 | end | |
1668 | end | |
1669 | ||
1670 | if Key == "t" and ATTACK == false then | |
1671 | CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1) | |
1672 | end | |
1673 | end | |
1674 | ||
1675 | function KeyUp(Key) | |
1676 | KEYHOLD = false | |
1677 | end | |
1678 | ||
1679 | Mouse.Button1Down:connect(function(NEWKEY) | |
1680 | MouseDown(NEWKEY) | |
1681 | end) | |
1682 | Mouse.Button1Up:connect(function(NEWKEY) | |
1683 | MouseUp(NEWKEY) | |
1684 | end) | |
1685 | Mouse.KeyDown:connect(function(NEWKEY) | |
1686 | KeyDown(NEWKEY) | |
1687 | end) | |
1688 | Mouse.KeyUp:connect(function(NEWKEY) | |
1689 | KeyUp(NEWKEY) | |
1690 | end) | |
1691 | ||
1692 | --//=================================\\ | |
1693 | --\\=================================// | |
1694 | ||
1695 | ||
1696 | function unanchor() | |
1697 | if UNANCHOR == true then | |
1698 | g = Character:GetChildren() | |
1699 | for i = 1, #g do | |
1700 | if g[i].ClassName == "Part" then | |
1701 | g[i].Anchored = false | |
1702 | end | |
1703 | end | |
1704 | end | |
1705 | end | |
1706 | ||
1707 | ||
1708 | --//=================================\\ | |
1709 | --|| WRAP THE WHOLE SCRIPT UP | |
1710 | --\\=================================// | |
1711 | ||
1712 | Humanoid.Changed:connect(function(Jump) | |
1713 | if Jump == "Jump" and (Disable_Jump == true) then | |
1714 | Humanoid.Jump = false | |
1715 | end | |
1716 | end) | |
1717 | ||
1718 | local WAG = 20 | |
1719 | ||
1720 | coroutine.resume(coroutine.create(function() | |
1721 | while wait() do | |
1722 | for i = 1, 50 do | |
1723 | Swait() | |
1724 | WAG = WAG - 0.8 | |
1725 | end | |
1726 | for i = 1, 50 do | |
1727 | Swait() | |
1728 | WAG = WAG + 0.8 | |
1729 | end | |
1730 | end | |
1731 | end)) | |
1732 | ||
1733 | local LOOP = 0 | |
1734 | ||
1735 | while true do | |
1736 | Swait() | |
1737 | if HASDIED == false then | |
1738 | ANIMATE.Parent = nil | |
1739 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1740 | IDLEANIMATION:Play() | |
1741 | SINE = SINE + CHANGE | |
1742 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1743 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1744 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1745 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1746 | local WALKSPEEDVALUE = 6 | |
1747 | if ATTACK == true then | |
1748 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1749 | end | |
1750 | if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then | |
1751 | for _, c in pairs(Tail:GetChildren()) do | |
1752 | if c.ClassName == "Part" then | |
1753 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1754 | c.Color = C3(0,0,0) | |
1755 | local WELD = c:FindFirstChild("Weld") | |
1756 | if WELD ~= nil then | |
1757 | coroutine.resume(coroutine.create(function() | |
1758 | local EGG = WAG | |
1759 | wait(c.Time.Value/25) | |
1760 | if VALUE1 == false then | |
1761 | WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed) | |
1762 | end | |
1763 | end)) | |
1764 | end | |
1765 | end | |
1766 | end | |
1767 | else | |
1768 | for _, c in pairs(Tail:GetChildren()) do | |
1769 | if c.ClassName == "Part" then | |
1770 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1771 | c.Color = C3(0,0,0) | |
1772 | local WELD = c:FindFirstChild("Weld") | |
1773 | if WELD ~= nil then | |
1774 | WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1775 | end | |
1776 | end | |
1777 | end | |
1778 | end | |
1779 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1780 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1781 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed) | |
1782 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1783 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1784 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1785 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1786 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1787 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1788 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1789 | end | |
1790 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1791 | if ANIM ~= "Jump" then | |
1792 | LOOP = 0 | |
1793 | end | |
1794 | ANIM = "Jump" | |
1795 | if ATTACK == false then | |
1796 | LOOP = LOOP + 1 | |
1797 | VALUE1 = false | |
1798 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed) | |
1799 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1800 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1801 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1802 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1803 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1804 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1805 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1806 | end | |
1807 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1808 | ANIM = "Fall" | |
1809 | if ATTACK == false then | |
1810 | VALUE1 = false | |
1811 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1812 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1813 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
1814 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1815 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed) | |
1816 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed) | |
1817 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1818 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1819 | end | |
1820 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1821 | ANIM = "Idle" | |
1822 | if ATTACK == false then | |
1823 | VALUE1 = false | |
1824 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1825 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
1827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1829 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed) | |
1830 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed) | |
1831 | end | |
1832 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1833 | ANIM = "Walk" | |
1834 | WALK = WALK + 1 / Animation_Speed | |
1835 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1836 | WALK = 0 | |
1837 | if WALKINGANIM == true then | |
1838 | WALKINGANIM = false | |
1839 | elseif WALKINGANIM == false then | |
1840 | WALKINGANIM = true | |
1841 | end | |
1842 | end | |
1843 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1844 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1845 | if ATTACK == false then | |
1846 | if Speed < 30 then | |
1847 | VALUE1 = false | |
1848 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1849 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1850 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1851 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1852 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1853 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1854 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1855 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1856 | elseif Speed >= 30 then | |
1857 | VALUE1 = true | |
1858 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1859 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1860 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1861 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1862 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1863 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1864 | PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1865 | --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | unanchor() | |
1870 | Humanoid.MaxHealth = "inf" | |
1871 | Humanoid.Health = "inf" | |
1872 | Humanoid.JumpPower = 150 | |
1873 | if Rooted == false then | |
1874 | Disable_Jump = false | |
1875 | if ANIM == "Jump" or ANIM == "Fall" then | |
1876 | Humanoid.WalkSpeed = Speed*5 | |
1877 | else | |
1878 | Humanoid.WalkSpeed = Speed | |
1879 | end | |
1880 | elseif Rooted == true then | |
1881 | Disable_Jump = true | |
1882 | Humanoid.WalkSpeed = 0 | |
1883 | end | |
1884 | q = Character:GetChildren() | |
1885 | for u = 1, #q do | |
1886 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
1887 | q[u]:remove() | |
1888 | elseif q[u].ClassName == "Shirt" then | |
1889 | q[u]:Destroy() | |
1890 | elseif q[u].ClassName == "Pants" then | |
1891 | q[u]:Destroy() | |
1892 | elseif q[u].ClassName == "CharacterMesh" then | |
1893 | q[u]:remove() | |
1894 | elseif q[u].ClassName == "ShirtGraphic" then | |
1895 | q[u]:remove() | |
1896 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
1897 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
1898 | if q[u]:FindFirstChildOfClass("ParticleEmitter")then | |
1899 | q[u]:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1900 | end | |
1901 | end | |
1902 | end | |
1903 | if Head:FindFirstChild("face") then | |
1904 | Head.face:remove() | |
1905 | end | |
1906 | local MATHS = {"0","1"} | |
1907 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1908 | Humanoid.PlatformStand = false | |
1909 | if sick ~= nil then | |
1910 | sick.Parent = Character | |
1911 | end | |
1912 | else | |
1913 | if sick ~= nil then | |
1914 | sick.Parent = workspace | |
1915 | end | |
1916 | end | |
1917 | script.Parent = workspace | |
1918 | if Character ~= nil then | |
1919 | Character.Parent = workspace | |
1920 | end | |
1921 | for _, c in pairs(Weapon:GetChildren()) do | |
1922 | if c.ClassName == "Part" then | |
1923 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1924 | end | |
1925 | end | |
1926 | Humanoid.DisplayDistanceType = "None" | |
1927 | if #Effects2>0 then | |
1928 | for e=1,#Effects2 do | |
1929 | if Effects2[e]~=nil then | |
1930 | local Thing=Effects2[e] | |
1931 | if Thing~=nil then | |
1932 | local Part=Thing[1] | |
1933 | if Part.Parent == nil then | |
1934 | table.remove(Effects2,e) | |
1935 | end | |
1936 | end | |
1937 | end | |
1938 | end | |
1939 | end | |
1940 | end | |
1941 | ||
1942 | --//=================================\\ | |
1943 | --\\=================================// | |
1944 | ||
1945 | ||
1946 | ||
1947 | ||
1948 | ||
1949 | --//====================================================\\-- | |
1950 | --|| END OF SCRIPT | |
1951 | --\\====================================================//-- |