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1 | --//====================================================\\-- | |
2 | --|| CREATED BY SHACKLUSTER | |
3 | --\\====================================================//-- | |
4 | ||
5 | wait(0.2) | |
6 | ||
7 | - | Player = game:GetService("Players").LocalPlayer |
7 | + | Player = owner |
8 | PlayerGui = Player.PlayerGui | |
9 | Cam = workspace.CurrentCamera | |
10 | Backpack = Player.Backpack | |
11 | Character = Player.Character | |
12 | Humanoid = Character.Humanoid | |
13 | Mouse = Player:GetMouse() | |
14 | RootPart = Character["HumanoidRootPart"] | |
15 | Torso = Character["Torso"] | |
16 | Head = Character["Head"] | |
17 | RightArm = Character["Right Arm"] | |
18 | LeftArm = Character["Left Arm"] | |
19 | RightLeg = Character["Right Leg"] | |
20 | LeftLeg = Character["Left Leg"] | |
21 | RootJoint = RootPart["RootJoint"] | |
22 | Neck = Torso["Neck"] | |
23 | RightShoulder = Torso["Right Shoulder"] | |
24 | LeftShoulder = Torso["Left Shoulder"] | |
25 | RightHip = Torso["Right Hip"] | |
26 | LeftHip = Torso["Left Hip"] | |
27 | ||
28 | IT = Instance.new | |
29 | CF = CFrame.new | |
30 | VT = Vector3.new | |
31 | RAD = math.rad | |
32 | C3 = Color3.new | |
33 | UD2 = UDim2.new | |
34 | BRICKC = BrickColor.new | |
35 | ANGLES = CFrame.Angles | |
36 | EULER = CFrame.fromEulerAnglesXYZ | |
37 | COS = math.cos | |
38 | ACOS = math.acos | |
39 | SIN = math.sin | |
40 | ASIN = math.asin | |
41 | ABS = math.abs | |
42 | MRANDOM = math.random | |
43 | FLOOR = math.floor | |
44 | ||
45 | --//=================================\\ | |
46 | --|| USEFUL VALUES | |
47 | --\\=================================// | |
48 | ||
49 | Animation_Speed = 3 | |
50 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
51 | local Speed = 12 | |
52 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
53 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
54 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
55 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
56 | local DAMAGEMULTIPLIER = 1 | |
57 | local ANIM = "Idle" | |
58 | local ATTACK = false | |
59 | local EQUIPPED = false | |
60 | local HOLD = false | |
61 | local COMBO = 1 | |
62 | local Rooted = false | |
63 | local SINE = 0 | |
64 | local KEYHOLD = false | |
65 | local CHANGE = 2 / Animation_Speed | |
66 | local WALKINGANIM = false | |
67 | local VALUE1 = false | |
68 | local VALUE2 = false | |
69 | local ROBLOXIDLEANIMATION = IT("Animation") | |
70 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
71 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
72 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
73 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
74 | WEAPONGUI.Name = "Weapon GUI" | |
75 | local Weapon = IT("Model") | |
76 | Weapon.Name = "Adds" | |
77 | local Effects = IT("Folder", Weapon) | |
78 | Effects.Name = "Effects" | |
79 | local ANIMATOR = Humanoid.Animator | |
80 | local ANIMATE = Character.Animate | |
81 | local UNANCHOR = true | |
82 | local PLAYANIMS = true | |
83 | local CLOAKED = false | |
84 | ||
85 | --//=================================\\ | |
86 | --\\=================================// | |
87 | ||
88 | ||
89 | --//=================================\\ | |
90 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
91 | --\\=================================// | |
92 | ||
93 | ArtificialHB = Instance.new("BindableEvent", script) | |
94 | ArtificialHB.Name = "ArtificialHB" | |
95 | ||
96 | script:WaitForChild("ArtificialHB") | |
97 | ||
98 | frame = Frame_Speed | |
99 | tf = 0 | |
100 | allowframeloss = false | |
101 | tossremainder = false | |
102 | lastframe = tick() | |
103 | script.ArtificialHB:Fire() | |
104 | ||
105 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
106 | tf = tf + s | |
107 | if tf >= frame then | |
108 | if allowframeloss then | |
109 | script.ArtificialHB:Fire() | |
110 | lastframe = tick() | |
111 | else | |
112 | for i = 1, math.floor(tf / frame) do | |
113 | script.ArtificialHB:Fire() | |
114 | end | |
115 | lastframe = tick() | |
116 | end | |
117 | if tossremainder then | |
118 | tf = 0 | |
119 | else | |
120 | tf = tf - frame * math.floor(tf / frame) | |
121 | end | |
122 | end | |
123 | end) | |
124 | ||
125 | --//=================================\\ | |
126 | --\\=================================// | |
127 | ||
128 | --//=================================\\ | |
129 | --|| SOME FUNCTIONS | |
130 | --\\=================================// | |
131 | ||
132 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
133 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
134 | end | |
135 | ||
136 | function PositiveAngle(NUMBER) | |
137 | if NUMBER >= 0 then | |
138 | NUMBER = 0 | |
139 | end | |
140 | return NUMBER | |
141 | end | |
142 | ||
143 | function NegativeAngle(NUMBER) | |
144 | if NUMBER <= 0 then | |
145 | NUMBER = 0 | |
146 | end | |
147 | return NUMBER | |
148 | end | |
149 | ||
150 | function Swait(NUMBER) | |
151 | if NUMBER == 0 or NUMBER == nil then | |
152 | ArtificialHB.Event:wait() | |
153 | else | |
154 | for i = 1, NUMBER do | |
155 | ArtificialHB.Event:wait() | |
156 | end | |
157 | end | |
158 | end | |
159 | ||
160 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
161 | local NEWMESH = IT(MESH) | |
162 | if MESH == "SpecialMesh" then | |
163 | NEWMESH.MeshType = MESHTYPE | |
164 | if MESHID ~= "nil" and MESHID ~= "" then | |
165 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
166 | end | |
167 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
168 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
169 | end | |
170 | end | |
171 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
172 | NEWMESH.Scale = SCALE | |
173 | NEWMESH.Parent = PARENT | |
174 | return NEWMESH | |
175 | end | |
176 | ||
177 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
178 | local NEWPART = IT("Part") | |
179 | NEWPART.formFactor = FORMFACTOR | |
180 | NEWPART.Reflectance = REFLECTANCE | |
181 | NEWPART.Transparency = TRANSPARENCY | |
182 | NEWPART.CanCollide = false | |
183 | NEWPART.Locked = true | |
184 | NEWPART.Anchored = true | |
185 | if ANCHOR == false then | |
186 | NEWPART.Anchored = false | |
187 | end | |
188 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
189 | NEWPART.Name = NAME | |
190 | NEWPART.Size = SIZE | |
191 | NEWPART.Position = Torso.Position | |
192 | NEWPART.Material = MATERIAL | |
193 | NEWPART:BreakJoints() | |
194 | NEWPART.Parent = PARENT | |
195 | return NEWPART | |
196 | end | |
197 | ||
198 | local function weldBetween(a, b) | |
199 | local weldd = Instance.new("ManualWeld") | |
200 | weldd.Part0 = a | |
201 | weldd.Part1 = b | |
202 | weldd.C0 = CFrame.new() | |
203 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
204 | weldd.Parent = a | |
205 | return weldd | |
206 | end | |
207 | ||
208 | ||
209 | function QuaternionFromCFrame(cf) | |
210 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
211 | local trace = m00 + m11 + m22 | |
212 | if trace > 0 then | |
213 | local s = math.sqrt(1 + trace) | |
214 | local recip = 0.5 / s | |
215 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
216 | else | |
217 | local i = 0 | |
218 | if m11 > m00 then | |
219 | i = 1 | |
220 | end | |
221 | if m22 > (i == 0 and m00 or m11) then | |
222 | i = 2 | |
223 | end | |
224 | if i == 0 then | |
225 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
226 | local recip = 0.5 / s | |
227 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
228 | elseif i == 1 then | |
229 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
230 | local recip = 0.5 / s | |
231 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
232 | elseif i == 2 then | |
233 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
234 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
235 | end | |
236 | end | |
237 | end | |
238 | ||
239 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
240 | local xs, ys, zs = x + x, y + y, z + z | |
241 | local wx, wy, wz = w * xs, w * ys, w * zs | |
242 | local xx = x * xs | |
243 | local xy = x * ys | |
244 | local xz = x * zs | |
245 | local yy = y * ys | |
246 | local yz = y * zs | |
247 | local zz = z * zs | |
248 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
249 | end | |
250 | ||
251 | function QuaternionSlerp(a, b, t) | |
252 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
253 | local startInterp, finishInterp; | |
254 | if cosTheta >= 0.0001 then | |
255 | if (1 - cosTheta) > 0.0001 then | |
256 | local theta = ACOS(cosTheta) | |
257 | local invSinTheta = 1 / SIN(theta) | |
258 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
259 | finishInterp = SIN(t * theta) * invSinTheta | |
260 | else | |
261 | startInterp = 1 - t | |
262 | finishInterp = t | |
263 | end | |
264 | else | |
265 | if (1 + cosTheta) > 0.0001 then | |
266 | local theta = ACOS(-cosTheta) | |
267 | local invSinTheta = 1 / SIN(theta) | |
268 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
269 | finishInterp = SIN(t * theta) * invSinTheta | |
270 | else | |
271 | startInterp = t - 1 | |
272 | finishInterp = t | |
273 | end | |
274 | end | |
275 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
276 | end | |
277 | ||
278 | function Clerp(a, b, t) | |
279 | local qa = {QuaternionFromCFrame(a)} | |
280 | local qb = {QuaternionFromCFrame(b)} | |
281 | local ax, ay, az = a.x, a.y, a.z | |
282 | local bx, by, bz = b.x, b.y, b.z | |
283 | local _t = 1 - t | |
284 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
285 | end | |
286 | ||
287 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
288 | local frame = IT("Frame") | |
289 | frame.BackgroundTransparency = TRANSPARENCY | |
290 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
291 | frame.Position = POSITION | |
292 | frame.Size = SIZE | |
293 | frame.BackgroundColor3 = COLOR | |
294 | frame.BorderColor3 = BORDERCOLOR | |
295 | frame.Name = NAME | |
296 | frame.Parent = PARENT | |
297 | return frame | |
298 | end | |
299 | ||
300 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
301 | local label = IT("TextLabel") | |
302 | label.BackgroundTransparency = 1 | |
303 | label.Size = UD2(1, 0, 1, 0) | |
304 | label.Position = UD2(0, 0, 0, 0) | |
305 | label.TextColor3 = TEXTCOLOR | |
306 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
307 | label.TextTransparency = TRANSPARENCY | |
308 | label.FontSize = TEXTFONTSIZE | |
309 | label.Font = TEXTFONT | |
310 | label.BorderSizePixel = BORDERSIZEPIXEL | |
311 | label.TextScaled = false | |
312 | label.Text = TEXT | |
313 | label.Name = NAME | |
314 | label.Parent = PARENT | |
315 | return label | |
316 | end | |
317 | ||
318 | function NoOutlines(PART) | |
319 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
320 | end | |
321 | ||
322 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
323 | local NEWWELD = IT(TYPE) | |
324 | NEWWELD.Part0 = PART0 | |
325 | NEWWELD.Part1 = PART1 | |
326 | NEWWELD.C0 = C0 | |
327 | NEWWELD.C1 = C1 | |
328 | NEWWELD.Parent = PARENT | |
329 | return NEWWELD | |
330 | end | |
331 | ||
332 | local S = IT("Sound") | |
333 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
334 | local NEWSOUND = nil | |
335 | coroutine.resume(coroutine.create(function() | |
336 | NEWSOUND = S:Clone() | |
337 | NEWSOUND.Parent = PARENT | |
338 | NEWSOUND.Volume = VOLUME | |
339 | NEWSOUND.Pitch = PITCH | |
340 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
341 | NEWSOUND:play() | |
342 | if DOESLOOP == true then | |
343 | NEWSOUND.Looped = true | |
344 | else | |
345 | repeat wait(1) until NEWSOUND.Playing == false | |
346 | NEWSOUND:remove() | |
347 | end | |
348 | end)) | |
349 | return NEWSOUND | |
350 | end | |
351 | ||
352 | function MakeForm(PART,TYPE) | |
353 | if TYPE == "Cyl" then | |
354 | local MSH = IT("CylinderMesh",PART) | |
355 | elseif TYPE == "Ball" then | |
356 | local MSH = IT("SpecialMesh",PART) | |
357 | MSH.MeshType = "Sphere" | |
358 | elseif TYPE == "Wedge" then | |
359 | local MSH = IT("SpecialMesh",PART) | |
360 | MSH.MeshType = "Wedge" | |
361 | end | |
362 | end | |
363 | ||
364 | function CFrameFromTopBack(at, top, back) | |
365 | local right = top:Cross(back) | |
366 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
367 | end | |
368 | ||
369 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
370 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
371 | if HITFLOOR ~= nil then | |
372 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
373 | if HITFLOOR.Name == "BloodPuddle" then | |
374 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
375 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
376 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
377 | end | |
378 | else | |
379 | if HITFLOOR.Anchored == true then | |
380 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
381 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
382 | MakeForm(BLOOD,"Cyl") | |
383 | coroutine.resume(coroutine.create(function() | |
384 | Swait(75) | |
385 | while true do | |
386 | Swait() | |
387 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
388 | if BLOOD.Size.Z < 0.051 then | |
389 | BLOOD:remove() | |
390 | break | |
391 | end | |
392 | end | |
393 | end)) | |
394 | end | |
395 | end | |
396 | end | |
397 | end | |
398 | end | |
399 | ||
400 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
401 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
402 | BLOOD.CFrame = CF(POSITION) | |
403 | MakeForm(BLOOD,"Ball") | |
404 | local bv = Instance.new("BodyVelocity",BLOOD) | |
405 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
406 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
407 | bv.Name = "MOVE" | |
408 | Debris:AddItem(bv,0.05) | |
409 | coroutine.resume(coroutine.create(function() | |
410 | local HASTOUCHEDGROUND = false | |
411 | local HIT = BLOOD.Touched:Connect(function(hit) | |
412 | if hit.Anchored == true then | |
413 | HASTOUCHEDGROUND = true | |
414 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
415 | end | |
416 | end) | |
417 | wait(5) | |
418 | if HASTOUCHEDGROUND == false then | |
419 | BLOOD:remove() | |
420 | end | |
421 | end)) | |
422 | end | |
423 | ||
424 | Debris = game:GetService("Debris") | |
425 | ||
426 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
427 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
428 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
429 | end | |
430 | ||
431 | function turnto(position) | |
432 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
433 | end | |
434 | ||
435 | function recurse(root,callback,i) | |
436 | i= i or 0 | |
437 | for _,v in pairs(root:GetChildren()) do | |
438 | i = i + 1 | |
439 | callback(i,v) | |
440 | ||
441 | if #v:GetChildren() > 0 then | |
442 | i = recurse(v,callback,i) | |
443 | end | |
444 | end | |
445 | ||
446 | return i | |
447 | end | |
448 | ||
449 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
450 | attachmentName = attachmentName.."RigAttachment" | |
451 | local constraint = Instance.new(className.."Constraint") | |
452 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
453 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
454 | constraint.Name = "RagdollConstraint"..part1.Name | |
455 | ||
456 | for _,propertyData in next,properties or {} do | |
457 | constraint[propertyData[1]] = propertyData[2] | |
458 | end | |
459 | ||
460 | constraint.Parent = character | |
461 | end | |
462 | ||
463 | function getAttachment0(character, attachmentName) | |
464 | for _,child in next,character:GetChildren() do | |
465 | local attachment = child:FindFirstChild(attachmentName) | |
466 | if attachment then | |
467 | return attachment | |
468 | end | |
469 | end | |
470 | end | |
471 | ||
472 | function R15Ragdoll(character) | |
473 | recurse(character, function(_,v) | |
474 | if v:IsA("Attachment") then | |
475 | v.Axis = Vector3.new(0, 1, 0) | |
476 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
477 | v.Rotation = Vector3.new(0, 0, 0) | |
478 | end | |
479 | end) | |
480 | for _,child in next,character:GetChildren() do | |
481 | if child:IsA("Accoutrement") then | |
482 | for _,part in next,child:GetChildren() do | |
483 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
484 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
485 | local attachment0 = getAttachment0(character,attachment1.Name) | |
486 | if attachment0 and attachment1 then | |
487 | local constraint = Instance.new("HingeConstraint") | |
488 | constraint.Attachment0 = attachment0 | |
489 | constraint.Attachment1 = attachment1 | |
490 | constraint.LimitsEnabled = true | |
491 | constraint.UpperAngle = 0 | |
492 | constraint.LowerAngle = 0 | |
493 | constraint.Parent = character | |
494 | end | |
495 | elseif part.Name == "HumanoidRootPart" then | |
496 | part:remove() | |
497 | end | |
498 | end | |
499 | end | |
500 | end | |
501 | ||
502 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
503 | {"LimitsEnabled",true}; | |
504 | {"UpperAngle",5}; | |
505 | }) | |
506 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
507 | {"LimitsEnabled",true}; | |
508 | {"UpperAngle",15}; | |
509 | }) | |
510 | ||
511 | local handProperties = { | |
512 | {"LimitsEnabled", true}; | |
513 | {"UpperAngle",0}; | |
514 | {"LowerAngle",0}; | |
515 | } | |
516 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
517 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
518 | ||
519 | local shinProperties = { | |
520 | {"LimitsEnabled", true}; | |
521 | {"UpperAngle", 0}; | |
522 | {"LowerAngle", -75}; | |
523 | } | |
524 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
525 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
526 | ||
527 | local footProperties = { | |
528 | {"LimitsEnabled", true}; | |
529 | {"UpperAngle", 15}; | |
530 | {"LowerAngle", -45}; | |
531 | } | |
532 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
533 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
534 | ||
535 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
536 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
537 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
538 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
539 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
540 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
541 | end | |
542 | ||
543 | function Ragdoll(Character2,CharTorso) | |
544 | Character2:BreakJoints() | |
545 | local hum = Character2:findFirstChild("Humanoid") | |
546 | hum:remove() | |
547 | local function Scan(ch) | |
548 | local e | |
549 | for e = 1,#ch do | |
550 | Scan(ch[e]:GetChildren()) | |
551 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
552 | ch[e]:remove() | |
553 | end | |
554 | end | |
555 | end | |
556 | local NEWHUM = IT("Humanoid") | |
557 | NEWHUM.Name = "Corpse" | |
558 | NEWHUM.Health = 0 | |
559 | NEWHUM.MaxHealth = 0 | |
560 | NEWHUM.PlatformStand = true | |
561 | NEWHUM.Parent = Character2 | |
562 | NEWHUM.DisplayDistanceType = "None" | |
563 | ||
564 | local ch = Character2:GetChildren() | |
565 | local i | |
566 | for i = 1,#ch do | |
567 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
568 | ch[i]:remove() | |
569 | end | |
570 | end | |
571 | ||
572 | local Torso2 = Character2.Torso | |
573 | local movevector = Vector3.new() | |
574 | ||
575 | if Torso2 then | |
576 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
577 | local Head = Character2:FindFirstChild("Head") | |
578 | if Head then | |
579 | local Neck = Instance.new("Weld") | |
580 | Neck.Name = "Neck" | |
581 | Neck.Part0 = Torso2 | |
582 | Neck.Part1 = Head | |
583 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
584 | Neck.C1 = CFrame.new() | |
585 | Neck.Parent = Torso2 | |
586 | ||
587 | end | |
588 | local Limb = Character2:FindFirstChild("Right Arm") | |
589 | if Limb then | |
590 | ||
591 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
592 | local Joint = Instance.new("Glue") | |
593 | Joint.Name = "RightShoulder" | |
594 | Joint.Part0 = Torso2 | |
595 | Joint.Part1 = Limb | |
596 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
597 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
598 | Joint.Parent = Torso2 | |
599 | ||
600 | local B = Instance.new("Part") | |
601 | B.TopSurface = 0 | |
602 | B.BottomSurface = 0 | |
603 | B.formFactor = "Symmetric" | |
604 | B.Size = Vector3.new(1, 1, 1) | |
605 | B.Transparency = 1 | |
606 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
607 | B.Parent = Character2 | |
608 | local W = Instance.new("Weld") | |
609 | W.Part0 = Limb | |
610 | W.Part1 = B | |
611 | W.C0 = CFrame.new(0, -0.5, 0) | |
612 | W.Parent = Limb | |
613 | ||
614 | end | |
615 | local Limb = Character2:FindFirstChild("Left Arm") | |
616 | if Limb then | |
617 | ||
618 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
619 | local Joint = Instance.new("Glue") | |
620 | Joint.Name = "LeftShoulder" | |
621 | Joint.Part0 = Torso2 | |
622 | Joint.Part1 = Limb | |
623 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
624 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
625 | Joint.Parent = Torso2 | |
626 | ||
627 | local B = Instance.new("Part") | |
628 | B.TopSurface = 0 | |
629 | B.BottomSurface = 0 | |
630 | B.formFactor = "Symmetric" | |
631 | B.Size = Vector3.new(1, 1, 1) | |
632 | B.Transparency = 1 | |
633 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
634 | B.Parent = Character2 | |
635 | local W = Instance.new("Weld") | |
636 | W.Part0 = Limb | |
637 | W.Part1 = B | |
638 | W.C0 = CFrame.new(0, -0.5, 0) | |
639 | W.Parent = Limb | |
640 | ||
641 | end | |
642 | local Limb = Character2:FindFirstChild("Right Leg") | |
643 | if Limb then | |
644 | ||
645 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
646 | local Joint = Instance.new("Glue") | |
647 | Joint.Name = "RightHip" | |
648 | Joint.Part0 = Torso2 | |
649 | Joint.Part1 = Limb | |
650 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
651 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
652 | Joint.Parent = Torso2 | |
653 | ||
654 | local B = Instance.new("Part") | |
655 | B.TopSurface = 0 | |
656 | B.BottomSurface = 0 | |
657 | B.formFactor = "Symmetric" | |
658 | B.Size = Vector3.new(1, 1, 1) | |
659 | B.Transparency = 1 | |
660 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
661 | B.Parent = Character2 | |
662 | local W = Instance.new("Weld") | |
663 | W.Part0 = Limb | |
664 | W.Part1 = B | |
665 | W.C0 = CFrame.new(0, -0.5, 0) | |
666 | W.Parent = Limb | |
667 | ||
668 | end | |
669 | local Limb = Character2:FindFirstChild("Left Leg") | |
670 | if Limb then | |
671 | ||
672 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
673 | local Joint = Instance.new("Glue") | |
674 | Joint.Name = "LeftHip" | |
675 | Joint.Part0 = Torso2 | |
676 | Joint.Part1 = Limb | |
677 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
678 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
679 | Joint.Parent = Torso2 | |
680 | ||
681 | local B = Instance.new("Part") | |
682 | B.TopSurface = 0 | |
683 | B.BottomSurface = 0 | |
684 | B.formFactor = "Symmetric" | |
685 | B.Size = Vector3.new(1, 1, 1) | |
686 | B.Transparency = 1 | |
687 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
688 | B.Parent = Character2 | |
689 | local W = Instance.new("Weld") | |
690 | W.Part0 = Limb | |
691 | W.Part1 = B | |
692 | W.C0 = CFrame.new(0, -0.5, 0) | |
693 | W.Parent = Limb | |
694 | ||
695 | end | |
696 | --[ | |
697 | local Bar = Instance.new("Part") | |
698 | Bar.TopSurface = 0 | |
699 | Bar.BottomSurface = 0 | |
700 | Bar.formFactor = "Symmetric" | |
701 | Bar.Size = Vector3.new(1, 1, 1) | |
702 | Bar.Transparency = 1 | |
703 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
704 | Bar.Parent = Character2 | |
705 | local Weld = Instance.new("Weld") | |
706 | Weld.Part0 = Torso2 | |
707 | Weld.Part1 = Bar | |
708 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
709 | Weld.Parent = Torso2 | |
710 | --]] | |
711 | end | |
712 | Character2.Parent = workspace | |
713 | Debris:AddItem(Character2,5) | |
714 | ||
715 | return Character2,Torso2 | |
716 | end | |
717 | ||
718 | --//=================================\\ | |
719 | --|| WEAPON CREATION | |
720 | --\\=================================// | |
721 | ||
722 | local Knife = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
723 | local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Knife, CF(0,-1.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
724 | CreateMesh("SpecialMesh", Knife, "FileMesh", "470094777", "470149026", VT(0.2,0.2,0.2), VT(0,0,0)) | |
725 | local A = IT("Attachment",Knife) | |
726 | A.Position = VT(-0, 0.2, 0.136) | |
727 | local B = IT("Attachment",Knife) | |
728 | B.Position = VT(-0, -0.95, -0.982) | |
729 | local Trail = IT("Trail",Knife) | |
730 | Trail.Attachment0 = B | |
731 | Trail.Attachment1 = A | |
732 | Trail.Lifetime = 0.1 | |
733 | Trail.Transparency = NumberSequence.new(0.5, 1) | |
734 | Trail.Texture = "http://www.roblox.com/asset/?id=1472703539" | |
735 | Trail.Enabled = true | |
736 | Humanoid.DisplayDistanceType = "None" | |
737 | Humanoid.MaxHealth = 800 | |
738 | Humanoid.Health = 800 | |
739 | ||
740 | local STEP = CreateSound(131436155, Torso, 3, 1, true) | |
741 | STEP.Playing = false | |
742 | STEP.Looped = false | |
743 | local STEPPING = false | |
744 | Humanoid.Running:Connect(function(speed) | |
745 | if STEPPING == false then | |
746 | STEPPING = true | |
747 | repeat | |
748 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
749 | wait(8/TORSOVELOCITY) | |
750 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
751 | if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then | |
752 | STEP.Parent = Torso | |
753 | STEP.Pitch = MRANDOM(8,12)/10 | |
754 | STEP:Play() | |
755 | end | |
756 | until TORSOVELOCITY < 0.6 | |
757 | STEPPING = false | |
758 | end | |
759 | end) | |
760 | ||
761 | for _, c in pairs(Weapon:GetChildren()) do | |
762 | if c.ClassName == "Part" then | |
763 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
764 | end | |
765 | end | |
766 | ||
767 | local SKILLTEXTCOLOR = C3(0,0,0) | |
768 | local SKILLFONT = "SciFi" | |
769 | local SKILLTEXTSIZE = 7 | |
770 | ||
771 | Weapon.Parent = Character | |
772 | ||
773 | Humanoid.Died:connect(function() | |
774 | ATTACK = true | |
775 | end) | |
776 | ||
777 | --//=================================\\ | |
778 | --|| DAMAGE FUNCTIONS | |
779 | --\\=================================// | |
780 | ||
781 | function StatLabel(CFRAME, TEXT, COLOR) | |
782 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
783 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
784 | local BODYGYRO = IT("BodyGyro", STATPART) | |
785 | game:GetService("Debris"):AddItem(STATPART ,5) | |
786 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
787 | BILLBOARDGUI.Adornee = STATPART | |
788 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
789 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
790 | BILLBOARDGUI.AlwaysOnTop = false | |
791 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
792 | TEXTLABEL.BackgroundTransparency = 1 | |
793 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
794 | TEXTLABEL.Text = TEXT | |
795 | TEXTLABEL.Font = SKILLFONT | |
796 | TEXTLABEL.FontSize="Size42" | |
797 | TEXTLABEL.TextColor3 = COLOR | |
798 | TEXTLABEL.TextStrokeTransparency = 0 | |
799 | TEXTLABEL.TextScaled = true | |
800 | TEXTLABEL.TextWrapped = true | |
801 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
802 | for i = 1, 50 do | |
803 | Swait() | |
804 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
805 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
806 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
807 | end | |
808 | THEPART.Parent = nil | |
809 | end),STATPART, TEXTLABEL) | |
810 | end | |
811 | ||
812 | --//=================================\\ | |
813 | --|| DAMAGING | |
814 | --\\=================================// | |
815 | ||
816 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
817 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
818 | defence.Name = ("HitBy"..Player.Name) | |
819 | game:GetService("Debris"):AddItem(defence, 0.001) | |
820 | Damage = Damage * DAMAGEMULTIPLIER | |
821 | if Humanoid.Health ~= 0 then | |
822 | local CritChance = MRANDOM(1,100) | |
823 | if Damage > Humanoid.Health then | |
824 | Damage = math.ceil(Humanoid.Health) | |
825 | if Damage == 0 then | |
826 | Damage = 0.1 | |
827 | end | |
828 | end | |
829 | Humanoid.Health = Humanoid.Health - Damage | |
830 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
831 | end | |
832 | end | |
833 | ||
834 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
835 | local CHILDREN = workspace:GetDescendants() | |
836 | for index, CHILD in pairs(CHILDREN) do | |
837 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
838 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
839 | if HUM then | |
840 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
841 | if TORSO then | |
842 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
843 | if INSTAKILL == true then | |
844 | CHILD:BreakJoints() | |
845 | else | |
846 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
847 | ApplyDamage(HUM,DMG,TORSO) | |
848 | end | |
849 | if FLING > 0 then | |
850 | for _, c in pairs(CHILD:GetChildren()) do | |
851 | if c:IsA("BasePart") then | |
852 | local bv = Instance.new("BodyVelocity") | |
853 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
854 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
855 | bv.Parent = c | |
856 | Debris:AddItem(bv,0.05) | |
857 | end | |
858 | end | |
859 | end | |
860 | end | |
861 | end | |
862 | end | |
863 | end | |
864 | end | |
865 | end | |
866 | ||
867 | --//=================================\\ | |
868 | --|| ATTACK FUNCTIONS AND STUFF | |
869 | --\\=================================// | |
870 | ||
871 | function Cloaked() | |
872 | CLOAKED = true | |
873 | Speed = 0 | |
874 | local POS = RootPart.Position | |
875 | local DISTANCE = 99999 | |
876 | for i = 1, 15 do | |
877 | wait() | |
878 | for _, c in pairs(Character:GetChildren()) do | |
879 | if c:IsA("BasePart") and c ~= RootPart then | |
880 | c.Transparency = c.Transparency + 1/15 | |
881 | elseif c.ClassName == "Accessory" then | |
882 | c.Handle.Transparency = c.Handle.Transparency + 1/15 | |
883 | end | |
884 | end | |
885 | Trail.Transparency = NumberSequence.new(0.5+((i/15)/2), 1) | |
886 | Knife.Transparency = Knife.Transparency + 1/15 | |
887 | end | |
888 | Speed = 5 | |
889 | repeat | |
890 | wait() | |
891 | DISTANCE = (RootPart.Position - POS).Magnitude | |
892 | until DISTANCE > 45 or CLOAKED == false | |
893 | Speed = 0 | |
894 | for i = 1, 15 do | |
895 | wait() | |
896 | for _, c in pairs(Character:GetChildren()) do | |
897 | if c:IsA("BasePart") and c ~= RootPart then | |
898 | c.Transparency = 1 - i/15 | |
899 | elseif c.ClassName == "Accessory" then | |
900 | c.Handle.Transparency = 1 - i/15 | |
901 | end | |
902 | end | |
903 | Trail.Transparency = NumberSequence.new(1-((0.5/15)*i), 1) | |
904 | Knife.Transparency = 1 - i/15 | |
905 | end | |
906 | Speed = 12 | |
907 | CLOAKED = false | |
908 | end | |
909 | ||
910 | function Attack() | |
911 | PLAYANIMS = false | |
912 | ATTACK = true | |
913 | Rooted = false | |
914 | local TARGET = nil | |
915 | Knife.CanCollide = true | |
916 | local HUMAN = nil | |
917 | local TORSOPART = nil | |
918 | local HIT = Knife.Touched:Connect(function(hit) | |
919 | if hit.Parent:FindFirstChildOfClass("Humanoid") then | |
920 | local HITBODY = hit.Parent | |
921 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid") | |
922 | local TORSO = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso") | |
923 | if TORSO and HUM.Health > 0 then | |
924 | TARGET = HITBODY | |
925 | TORSOPART = TORSO | |
926 | HUMAN = HUM | |
927 | end | |
928 | end | |
929 | end) | |
930 | for i=0, 0.4, 0.1 / Animation_Speed do | |
931 | Swait() | |
932 | if TARGET then | |
933 | break | |
934 | end | |
935 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
936 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
937 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
938 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
939 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
940 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
941 | end | |
942 | CreateSound(143501853,Knife,2,MRANDOM(8,13)/10,false) | |
943 | for i=0, 0.5, 0.1 / Animation_Speed do | |
944 | Swait() | |
945 | if TARGET then | |
946 | break | |
947 | end | |
948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(35)) * ANGLES(RAD(0), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
952 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
954 | end | |
955 | Knife.CanCollide = false | |
956 | if TARGET then | |
957 | CLOAKED = false | |
958 | local DISPOSE = false | |
959 | Rooted = true | |
960 | coroutine.resume(coroutine.create(function() | |
961 | repeat | |
962 | Swait() | |
963 | if TORSOPART then | |
964 | TORSOPART.Anchored = true | |
965 | TORSOPART.CFrame = RootPart.CFrame*CF(0,0,-2.2) | |
966 | end | |
967 | until DISPOSE == true | |
968 | TORSOPART.Anchored = false | |
969 | end)) | |
970 | for i=0, 0.5, 0.1 / Animation_Speed do | |
971 | Swait() | |
972 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
973 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
974 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
975 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
976 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
977 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
978 | end | |
979 | CreateSound(28144268,Knife,2,MRANDOM(8,13)/10,false) | |
980 | CreateSound(180083298,TORSOPART,5,MRANDOM(8,13)/10,false) | |
981 | coroutine.resume(coroutine.create(function() | |
982 | for i = 1, 750 do | |
983 | Swait() | |
984 | if HUMAN and TORSOPART then | |
985 | if HUMAN.Health > 0 then | |
986 | SprayBlood(TORSOPART.CFrame*CF(0,TORSOPART.Size.Y/2,-TORSOPART.Size.Z/2).p,TORSOPART.CFrame*CF(MRANDOM(-3,3)/15,TORSOPART.Size.Y+MRANDOM(-3,3)/35,-TORSOPART.Size.Z*MRANDOM(8,25)/10).p,MRANDOM(15,35)/10) | |
987 | HUMAN.Health = HUMAN.Health - 1 | |
988 | HUMAN.WalkSpeed = MRANDOM(5,45) | |
989 | else | |
990 | break | |
991 | end | |
992 | else | |
993 | break | |
994 | end | |
995 | end | |
996 | local SCREAMS = {160718677,337800380} | |
997 | if HUMAN and TORSOPART then | |
998 | if HUMAN.Health == 0 then | |
999 | local HEAD = TORSOPART.Parent:FindFirstChild("Head") | |
1000 | if HEAD then | |
1001 | CreateSound(SCREAMS[MRANDOM(1,#SCREAMS)],HEAD,5,MRANDOM(13,15)/10,false) | |
1002 | local FACE = HEAD:FindFirstChild("face") | |
1003 | if FACE then | |
1004 | FACE.Texture = "http://www.roblox.com/asset/?id=145854465" | |
1005 | end | |
1006 | end | |
1007 | if TORSOPART.Name == "Torso" then | |
1008 | Ragdoll(TORSOPART.Parent,Torso) | |
1009 | elseif TORSOPART.Name == "UpperTorso" then | |
1010 | R15Ragdoll(TORSOPART.Parent) | |
1011 | end | |
1012 | end | |
1013 | HUMAN.WalkSpeed = 16 | |
1014 | end | |
1015 | end)) | |
1016 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1017 | Swait() | |
1018 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1019 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1020 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(2, 0.75, -1.3) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1021 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1022 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1023 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1024 | end | |
1025 | DISPOSE = true | |
1026 | local bv = Instance.new("BodyVelocity") | |
1027 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1028 | bv.velocity = CF(TORSOPART.Position,TORSOPART.CFrame*CF(0,5,-15).p).lookVector*75 | |
1029 | bv.Parent = TORSOPART | |
1030 | Debris:AddItem(bv,0.05) | |
1031 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1032 | Swait() | |
1033 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1034 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1035 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1036 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1037 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(110), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1038 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1039 | end | |
1040 | end | |
1041 | HIT:disconnect() | |
1042 | ATTACK = false | |
1043 | Rooted = false | |
1044 | PLAYANIMS = true | |
1045 | end | |
1046 | ||
1047 | function Taunt() | |
1048 | ATTACK = true | |
1049 | Rooted = true | |
1050 | PLAYANIMS = false | |
1051 | CreateSound(159882303,Torso,5,MRANDOM(8,9)/10,false) | |
1052 | for i=0, 1.5, 0.1 / Animation_Speed do | |
1053 | Swait() | |
1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(35), RAD(0)), 1 / Animation_Speed) | |
1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(140)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-140)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1060 | end | |
1061 | PLAYANIMS = true | |
1062 | ATTACK = false | |
1063 | Rooted = false | |
1064 | end | |
1065 | ||
1066 | --//=================================\\ | |
1067 | --|| ASSIGN THINGS TO KEYS | |
1068 | --\\=================================// | |
1069 | ||
1070 | function MouseDown(Mouse) | |
1071 | HOLD = true | |
1072 | if ATTACK == false then | |
1073 | Attack() | |
1074 | end | |
1075 | end | |
1076 | ||
1077 | function MouseUp(Mouse) | |
1078 | HOLD = false | |
1079 | end | |
1080 | ||
1081 | function KeyDown(Key) | |
1082 | KEYHOLD = true | |
1083 | if Key == "z" and ATTACK == false then | |
1084 | if CLOAKED == false then | |
1085 | Cloaked() | |
1086 | else | |
1087 | CLOAKED = false | |
1088 | end | |
1089 | end | |
1090 | ||
1091 | if Key == "t" and ATTACK == false then | |
1092 | Taunt() | |
1093 | end | |
1094 | ||
1095 | if string.byte(Key) == 50 and ATTACK == false and CLOAKED == false then | |
1096 | if Speed == 12 then | |
1097 | Speed = 30 | |
1098 | elseif Speed == 30 then | |
1099 | Speed = 12 | |
1100 | end | |
1101 | end | |
1102 | end | |
1103 | ||
1104 | function KeyUp(Key) | |
1105 | KEYHOLD = false | |
1106 | end | |
1107 | ||
1108 | Mouse.Button1Down:connect(function(NEWKEY) | |
1109 | MouseDown(NEWKEY) | |
1110 | end) | |
1111 | Mouse.Button1Up:connect(function(NEWKEY) | |
1112 | MouseUp(NEWKEY) | |
1113 | end) | |
1114 | Mouse.KeyDown:connect(function(NEWKEY) | |
1115 | KeyDown(NEWKEY) | |
1116 | end) | |
1117 | Mouse.KeyUp:connect(function(NEWKEY) | |
1118 | KeyUp(NEWKEY) | |
1119 | end) | |
1120 | ||
1121 | --//=================================\\ | |
1122 | --\\=================================// | |
1123 | ||
1124 | function unanchor() | |
1125 | if UNANCHOR == true then | |
1126 | g = Character:GetChildren() | |
1127 | for i = 1, #g do | |
1128 | if g[i].ClassName == "Part" then | |
1129 | g[i].Anchored = false | |
1130 | end | |
1131 | end | |
1132 | end | |
1133 | end | |
1134 | ||
1135 | --//=================================\\ | |
1136 | --|| WRAP THE WHOLE SCRIPT UP | |
1137 | --\\=================================// | |
1138 | ||
1139 | Humanoid.Changed:connect(function(Jump) | |
1140 | if Jump == "Jump" and (Disable_Jump == true) then | |
1141 | Humanoid.Jump = false | |
1142 | end | |
1143 | end) | |
1144 | ||
1145 | while true do | |
1146 | Swait() | |
1147 | script.Parent = WEAPONGUI | |
1148 | ANIMATE.Parent = nil | |
1149 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1150 | v:Stop(); | |
1151 | end | |
1152 | SINE = SINE + CHANGE | |
1153 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1154 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1155 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1156 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1157 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1158 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1159 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1160 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1161 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1162 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1163 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1164 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1165 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1166 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1167 | end | |
1168 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1169 | ANIM = "Jump" | |
1170 | if PLAYANIMS == true then | |
1171 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1175 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1177 | end | |
1178 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1179 | ANIM = "Fall" | |
1180 | if PLAYANIMS == true then | |
1181 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1187 | end | |
1188 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1189 | ANIM = "Idle" | |
1190 | if PLAYANIMS == true then | |
1191 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(35), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1197 | end | |
1198 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1199 | ANIM = "Walk" | |
1200 | if PLAYANIMS == true then | |
1201 | if Humanoid.WalkSpeed <= 17 then | |
1202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
1205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
1206 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1208 | else | |
1209 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1210 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-5 * SIN(SINE / (WALKSPEEDVALUE / 2)))), 0.15 / Animation_Speed) | |
1211 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(35), RAD(0)) * ANGLES(RAD(35+20 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1212 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(35-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1213 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed) | |
1214 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed) | |
1215 | end | |
1216 | end | |
1217 | end | |
1218 | unanchor() | |
1219 | if Rooted == false then | |
1220 | Disable_Jump = false | |
1221 | Humanoid.WalkSpeed = Speed | |
1222 | elseif Rooted == true then | |
1223 | Disable_Jump = true | |
1224 | Humanoid.WalkSpeed = 0 | |
1225 | end | |
1226 | if Head:FindFirstChild("face") then | |
1227 | Head.face:remove() | |
1228 | elseif Head:FindFirstChildOfClass("Sound") then | |
1229 | Head:FindFirstChildOfClass("Sound"):remove() | |
1230 | end | |
1231 | Humanoid.Health = Humanoid.Health + 1 | |
1232 | end | |
1233 | ||
1234 | --//=================================\\ | |
1235 | --\\=================================// | |
1236 | ||
1237 | ||
1238 | ||
1239 | ||
1240 | ||
1241 | --//====================================================\\-- | |
1242 | --|| END OF SCRIPT | |
1243 | --\\====================================================//-- |