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| 1 | if animation.Value == 2 then | |
| 2 | ||
| 3 | ||
| 4 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15) | |
| 5 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3) | |
| 6 | RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15) | |
| 7 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15) | |
| 8 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1) | |
| 9 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1) | |
| 10 | necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 11 | RSH, LSH = nil, nil | |
| 12 | RW = Instance.new("Weld")
| |
| 13 | LW = Instance.new("Weld")
| |
| 14 | RH = tors["Right Hip"] | |
| 15 | LH = tors["Left Hip"] | |
| 16 | RSH = tors["Right Shoulder"] | |
| 17 | LSH = tors["Left Shoulder"] | |
| 18 | RSH.Parent = nil | |
| 19 | LSH.Parent = nil | |
| 20 | RW.Name = "RW" | |
| 21 | RW.Part0 = tors | |
| 22 | RW.C0 = CF(1.5, 0.5, 0) | |
| 23 | RW.C1 = CF(0, 0.5, 0) | |
| 24 | RW.Part1 = ra | |
| 25 | RW.Parent = tors | |
| 26 | LW.Name = "LW" | |
| 27 | LW.Part0 = tors | |
| 28 | LW.C0 = CF(-1.5, 0.5, 0) | |
| 29 | LW.C1 = CF(0, 0.5, 0) | |
| 30 | LW.Part1 = la | |
| 31 | LW.Parent = tors | |
| 32 | - | end |
| 32 | + | elseif ModeOfGlitch == "ad" then |
| 33 | local snap = math.random(1,32) | |
| 34 | rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15) | |
| 35 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3) | |
| 36 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15) | |
| 37 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15) | |
| 38 | RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1) | |
| 39 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1) |