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| 1 | - | p_HorizLine: |
| 1 | + | p_HLine: |
| 2 | - | .db __HorizLineEnd-$-1 |
| 2 | + | .db __HLineEnd-$-1 |
| 3 | ld de,plotSScreen | |
| 4 | x_HLineEntry: | |
| 5 | - | x_HorizLineEntry: |
| 5 | + | |
| 6 | - | ;; de=buff, hl=x2, (sp)=ret, (sp+2)=x1, (sp+4)=y |
| 6 | + | ;; de=buff, l=x2, (sp)=ret, (sp+2)=x1, (sp+4)=y |
| 7 | - | pop af |
| 7 | + | ;; Rearrange stuff |
| 8 | ld a,l | |
| 9 | - | ld h,c |
| 9 | + | pop hl |
| 10 | pop bc | |
| 11 | - | push af |
| 11 | + | ex (sp),hl |
| 12 | ||
| 13 | - | ;; c=y, de=buff, h=x1, l=x2 |
| 13 | + | ;; a=x2, c=x1, de=buff, l=y |
| 14 | - | ;; Check if x1 is offscreen left; if so, note and fix it |
| 14 | + | ;; Check if x2 is offscreen left; if so, note and fix it |
| 15 | - | ld b,0 |
| 15 | + | ld h,0 |
| 16 | - | ld a,h |
| 16 | + | |
| 17 | rla | |
| 18 | jr nc,$+3 | |
| 19 | - | ld h,b |
| 19 | + | ld b,h |
| 20 | ||
| 21 | - | ;; carry=x1 offscreen, b=0, c=y, de=buff, h=left-fixed x1, l=x2 |
| 21 | + | ;; carry=x2 offscreen, b=left-fixed x2, c=x1, de=buff, h=0, l=y |
| 22 | - | ;; Check if x2 is offscreen left; if so, abort if x1 was too, then fix it |
| 22 | + | ;; Check if x1 is offscreen left; if so, abort if x2 was too, then fix it |
| 23 | - | bit 7,l |
| 23 | + | bit 7,c |
| 24 | jr z,$+4 | |
| 25 | ret c | |
| 26 | - | ld l,b |
| 26 | + | ld c,h |
| 27 | ||
| 28 | - | ;; b=0, c=y, de=buff, h=left-fixed x1, l=left-fixed x2 |
| 28 | + | ;; b=left-fixed x2, c=left-fixed x1, de=buff, h=0, l=y |
| 29 | - | ;; Check if x1 is offscreen right, and if so, abort if x2 is too, then fix it |
| 29 | + | ;; Check if x1 is offscreen right; if so, abort if x2 is too, then fix it |
| 30 | ld a,95 | |
| 31 | - | cp h |
| 31 | + | cp c |
| 32 | jr nc,$+5 | |
| 33 | - | cp l |
| 33 | + | cp b |
| 34 | - | ret nc |
| 34 | + | |
| 35 | - | ld h,a |
| 35 | + | |
| 36 | ||
| 37 | - | ;; a=95, b=0, c=y, de=buff, h=fixed x1, l=left-fixed x2 |
| 37 | + | ;; a=95, b=left-fixed x2, c=fixed x1, de=buff, h=0, l=y |
| 38 | - | ;; Check if x2 is offscreen right, and if so, fix it |
| 38 | + | ;; Check if x2 is offscreen right; if so, fix it |
| 39 | - | cp l |
| 39 | + | cp b |
| 40 | jr nc,$+3 | |
| 41 | - | ld l,a |
| 41 | + | |
| 42 | ||
| 43 | ;; X Clipping complete; x1 and x2 guaranteed to be onscreen | |
| 44 | - | ;; a=95, b=0, c=y, de=buff, h=x1, l=x2 |
| 44 | + | ;; a=95, b=x2, c=x1, de=buff, h=0, l=y |
| 45 | - | ;; Ensure that x1<=x2 |
| 45 | + | ;; Locate the lesser and greater (will refer to them as x1 and x2) of x1 and x2 |
| 46 | - | ld a,h |
| 46 | + | ld a,b |
| 47 | - | cp l |
| 47 | + | cp c |
| 48 | jr c,$+5 | |
| 49 | ld c,b | |
| 50 | - | ld l,h |
| 50 | + | |
| 51 | - | ld h,a |
| 51 | + | ld a,c |
| 52 | ||
| 53 | - | x_HorizLineEntry2: |
| 53 | + | ;; a=x1, b=x1, c=x2, de=buff, h=0, l=y |
| 54 | - | ;; a=x1, b=0, c=y, de=buff, h=x1, l=x2 |
| 54 | + | ;; Abort if y is offscreen while calculating y*4 |
| 55 | - | ;; Abort if y is offscreen, add y*12 to buffer, and add x1/8 to buffer |
| 55 | + | add hl,hl |
| 56 | - | ;; y is rotated left while x1 is rotated right so rra can be used for x1 |
| 56 | + | add hl,hl |
| 57 | - | sla c |
| 57 | + | dec h |
| 58 | ret m | |
| 59 | inc h | |
| 60 | - | sla c |
| 60 | + | |
| 61 | ;; a=x1, b=x1, c=x2, de=buff, h=0, l=y*4 | |
| 62 | ;; Calculate x1/8 and add it and y*12 to the buffer pointer | |
| 63 | ex de,hl | |
| 64 | - | add hl,bc |
| 64 | + | add hl,de |
| 65 | rra | |
| 66 | - | add hl,bc |
| 66 | + | add hl,de |
| 67 | - | add hl,bc |
| 67 | + | |
| 68 | add hl,de | |
| 69 | - | add hl,bc |
| 69 | + | |
| 70 | ld e,a | |
| 71 | - | ;; y no longer needed |
| 71 | + | add hl,de |
| 72 | - | ;; a=x1/8, b=0, c=x1/8, d=x1, e=x2, hl=y*12+(x/8)+buff |
| 72 | + | |
| 73 | - | ld c,7 |
| 73 | + | ;; Begin drawing! y no longer needed |
| 74 | - | ld a,d |
| 74 | + | ;; a=x1/8, b=x1, c=x2, d=0, e=x1/8, hl=y*12+(x1/8)+buff |
| 75 | - | and c |
| 75 | + | ;; Calculate the mask for the first byte |
| 76 | - | jr z,__HorizLineLeft8 |
| 76 | + | ld e,b |
| 77 | ld a,b | |
| 78 | - | ld a,1 |
| 78 | + | and %00000111 |
| 79 | - | __HorizLineLeftLoop: |
| 79 | + | jr z,__HLineLeft8 |
| 80 | ld b,a | |
| 81 | - | djnz __HorizLineFirstLoop |
| 81 | + | ld a,$01 |
| 82 | - | __HorizLineLeft8: |
| 82 | + | __HLineLeftLoop: |
| 83 | rrca | |
| 84 | djnz __HLineFirstLoop | |
| 85 | __HLineLeft8: | |
| 86 | - | ld a,d |
| 86 | + | |
| 87 | - | or c |
| 87 | + | |
| 88 | - | inc c |
| 88 | + | ;; a=first mask, b=0, c=x2, d=0, e=x1, hl=y*12+(x1/8)+buff |
| 89 | - | sub e |
| 89 | + | ;; Prepare the first byte and calculate the negative remaining width after the |
| 90 | - | jr c,__HorizLineRight ;??? |
| 90 | + | ;; first byte; if positive, jump to the masking code for the last byte |
| 91 | - | __HorizLineMidLoop: |
| 91 | + | |
| 92 | - | ld (hl),b |
| 92 | + | ld d,a |
| 93 | ld a,e | |
| 94 | - | ld b,$FF |
| 94 | + | or %00000111 |
| 95 | sub c | |
| 96 | - | jr nc,__HorizLineMidLoop |
| 96 | + | jr nc,__HLineRight |
| 97 | - | __HorizLineRight: |
| 97 | + | |
| 98 | - | add a,c ;??? |
| 98 | + | ;; a=-width remaining, b=0, c=x2, d=byte, e=x1, hl=y*12+(x1/8)+buff |
| 99 | - | ret z ;??? |
| 99 | + | ;; Draw bytes until there is no width remaining |
| 100 | __HLineMidLoop: | |
| 101 | - | ld a,1 |
| 101 | + | ld (hl),d |
| 102 | - | __HorizLineRightLoop: |
| 102 | + | |
| 103 | ld d,$FF | |
| 104 | - | djnz __HorizLineRightLoop |
| 104 | + | add a,8 |
| 105 | jr nc,__HLineMidLoop | |
| 106 | - | and b |
| 106 | + | |
| 107 | ;; a=width remaining-1%8+1, b=0, c=x2, d=byte, e=x1, hl=y*12+(x2/8)+buff | |
| 108 | ;; Calculate the mask for the last byte | |
| 109 | __HLineRight: | |
| 110 | - | __HorizLineEnd: |
| 110 | + | |
| 111 | inc b | |
| 112 | ld a,$80 | |
| 113 | __HLineRightLoop: | |
| 114 | rlca | |
| 115 | djnz __HLineRightLoop | |
| 116 | dec a | |
| 117 | cpl | |
| 118 | ||
| 119 | ;; a=mask, b=0, c=x2, d=byte, e=x1, hl=y*12+(x2/8)+buff | |
| 120 | ;; Draw the last byte | |
| 121 | and d | |
| 122 | or (hl) | |
| 123 | ld (hl),a | |
| 124 | ||
| 125 | ret | |
| 126 | __HLineEnd: |