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| 1 | --TODO: add comments or something idk | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player = owner | |
| 4 | local Mouse,mouse,UserInputService,ContextActionService | |
| 5 | do | |
| 6 | script.Parent = Player.Character | |
| 7 | local CAS = {Actions={}}
| |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | Event.Parent = Player.Character | |
| 11 | local fakeEvent = function() | |
| 12 | local t = {_fakeEvent=true}
| |
| 13 | t.Connect = function(self,f)self.Function=f end | |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 18 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 19 | function CAS:BindAction(name,fun,touch,...) | |
| 20 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 21 | end | |
| 22 | function CAS:UnbindAction(name) | |
| 23 | CAS.Actions[name] = nil | |
| 24 | end | |
| 25 | local function te(self,ev,...) | |
| 26 | local t = m[ev] | |
| 27 | if t and t._fakeEvent and t.Function then | |
| 28 | t.Function(...) | |
| 29 | end | |
| 30 | end | |
| 31 | m.TrigEvent = te | |
| 32 | UIS.TrigEvent = te | |
| 33 | Event.OnServerEvent:Connect(function(plr,io) | |
| 34 | if plr~=Player then return end | |
| 35 | if io.isMouse then | |
| 36 | m.Target = io.Target | |
| 37 | m.Hit = io.Hit | |
| 38 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 39 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 40 | m:TrigEvent("Button1Down")
| |
| 41 | else | |
| 42 | m:TrigEvent("Button1Up")
| |
| 43 | end | |
| 44 | else | |
| 45 | for n,t in pairs(CAS.Actions) do | |
| 46 | for _,k in pairs(t.Keys) do | |
| 47 | if k==io.KeyCode then | |
| 48 | t.Function(t.Name,io.UserInputState,io) | |
| 49 | end | |
| 50 | end | |
| 51 | end | |
| 52 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 53 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 54 | UIS:TrigEvent("InputBegan",io,false)
| |
| 55 | else | |
| 56 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 57 | UIS:TrigEvent("InputEnded",io,false)
| |
| 58 | end | |
| 59 | end | |
| 60 | end) | |
| 61 | NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | ||
| 64 | local Char = Player.Character | |
| 65 | local Event = Char:WaitForChild("UserInput_Event")
| |
| 66 | ||
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | ||
| 69 | local input = function(io,a) | |
| 70 | if a then return end | |
| 71 | local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
| |
| 72 | Event:FireServer(io) | |
| 73 | end | |
| 74 | UIS.InputBegan:Connect(input) | |
| 75 | UIS.InputEnded:Connect(input) | |
| 76 | local Changed = false | |
| 77 | local Mouse = Player:GetMouse() | |
| 78 | local h,t = Mouse.Hit,Mouse.Target | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
| |
| 82 | h,t=Mouse.Hit,Mouse.Target | |
| 83 | end | |
| 84 | end | |
| 85 | ]==],Player.Character) | |
| 86 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 87 | end | |
| 88 | --<Start>-- | |
| 89 | Player = owner | |
| 90 | Character = Player.Character | |
| 91 | PlayerGui = Player.PlayerGui | |
| 92 | Backpack = Player.Backpack | |
| 93 | Torso = Character.Torso | |
| 94 | Head = Character.Head | |
| 95 | Humanoid = Character.Humanoid | |
| 96 | RootPart = Character.HumanoidRootPart | |
| 97 | RootJoint = RootPart.RootJoint | |
| 98 | LeftArm = Character["Left Arm"] | |
| 99 | LeftLeg = Character["Left Leg"] | |
| 100 | RightArm = Character["Right Arm"] | |
| 101 | RightLeg = Character["Right Leg"] | |
| 102 | LS = Torso["Left Shoulder"] | |
| 103 | LH = Torso["Left Hip"] | |
| 104 | RS = Torso["Right Shoulder"] | |
| 105 | RH = Torso["Right Hip"] | |
| 106 | ------Gonzales--------- | |
| 107 | CV="Maroon" | |
| 108 | Player = owner | |
| 109 | char = Player.Character | |
| 110 | local txt = Instance.new("BillboardGui", Character)
| |
| 111 | txt.Adornee = Character .Head | |
| 112 | txt.Name = "_status" | |
| 113 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 114 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 115 | local text = Instance.new("TextLabel", txt)
| |
| 116 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 117 | text.FontSize = "Size24" | |
| 118 | text.TextScaled = true | |
| 119 | text.TextTransparency = 0 | |
| 120 | text.BackgroundTransparency = 1 | |
| 121 | text.TextTransparency = 0 | |
| 122 | text.TextStrokeTransparency = 0 | |
| 123 | text.Font = "Bodoni" | |
| 124 | - | text.TextStrokeColor3 = Color3.new(255,255,255) |
| 124 | + | text.TextStrokeColor3 = Color3.new(0,0,0) |
| 125 | ||
| 126 | v=Instance.new("Part")
| |
| 127 | v.Name = "ColorBrick" | |
| 128 | v.Parent=Player.Character | |
| 129 | v.FormFactor="Symmetric" | |
| 130 | v.Anchored=true | |
| 131 | v.CanCollide=false | |
| 132 | v.BottomSurface="Smooth" | |
| 133 | v.TopSurface="Smooth" | |
| 134 | v.Size=Vector3.new(10,5,3) | |
| 135 | v.Transparency=1 | |
| 136 | v.CFrame=Character.Torso.CFrame | |
| 137 | v.BrickColor=BrickColor.new(CV) | |
| 138 | v.Transparency=1 | |
| 139 | - | text.TextColor3 = Color3.new(0,0,0) |
| 139 | + | text.TextColor3 = Color3.new(270,0,0) |
| 140 | v.Shape="Block" | |
| 141 | - | text.Text = "SAUCE" |
| 141 | + | text.Text = "Tai$hiGaming Anime" |
| 142 | -------------------- | |
| 143 | Face = Head.face | |
| 144 | shirt = Instance.new("Shirt", char)
| |
| 145 | shirt.Name = "Shirt" | |
| 146 | pants = Instance.new("Pants", char)
| |
| 147 | pants.Name = "Pants" | |
| 148 | - | char.Shirt.ShirtTemplate = "rbxassetid://586515740" |
| 148 | + | char.Shirt.ShirtTemplate = "rbxassetid://1400250353" |
| 149 | - | char.Pants.PantsTemplate = "rbxassetid://579363628" |
| 149 | + | char.Pants.PantsTemplate = "rbxassetid://26578411" |
| 150 | ------Face---------- | |
| 151 | Character.Head.face.Texture = "rbxassetid://22625472" | |
| 152 | ------Remover------- | |
| 153 | local ss = Instance.new("Sound",char)
| |
| 154 | ss.Volume = 20 | |
| 155 | ss.Looped = true | |
| 156 | ss.Pitch = 1 | |
| 157 | ss.SoundId = "rbxassetid://154903628" | |
| 158 | ss:Play() | |
| 159 | local p = owner | |
| 160 | local char = p.Character | |
| 161 | local larm = char["Left Arm"] | |
| 162 | local rarm = char["Right Arm"] | |
| 163 | local lleg = char["Left Leg"] | |
| 164 | local rleg = char["Right Leg"] | |
| 165 | local hed = char.Head | |
| 166 | local torso = char.Torso | |
| 167 | local hum = char.Humanoid | |
| 168 | local cam = game.Workspace.CurrentCamera | |
| 169 | local root = char.HumanoidRootPart | |
| 170 | local rj = root.RootJoint | |
| 171 | local deb = false | |
| 172 | local shot = 0 | |
| 173 | local animpose = "Idle" | |
| 174 | local lastanimpose = "Idle" | |
| 175 | local stanceToggle = "Normal" | |
| 176 | local l = game:GetService("Lighting")
| |
| 177 | local rs = game:GetService("RunService").RenderStepped
| |
| 178 | local hb = game:GetService("RunService").Heartbeat
| |
| 179 | local Stepped = game:GetService("RunService").Stepped
| |
| 180 | local Touche = {char.Name, }
| |
| 181 | ---- | |
| 182 | ||
| 183 | ||
| 184 | Neck = Torso.Neck | |
| 185 | it = Instance.new | |
| 186 | vt = Vector3.new | |
| 187 | cf = CFrame.new | |
| 188 | rad = math.rad | |
| 189 | euler = CFrame.fromEulerAnglesXYZ | |
| 190 | angles = CFrame.Angles | |
| 191 | coroutine.resume(coroutine.create(function() | |
| 192 | game.StarterGui:SetCore("ChatMakeSystemMessage", {
| |
| 193 | Text = "Fixed by PixelFir3 / Cortana#8155"; | |
| 194 | Color = Color7.new(0, 1, 1); | |
| 195 | Font = Enum.Font.Code; | |
| 196 | FontSize = Enum.FontSize.Size24; | |
| 197 | }) | |
| 198 | end)) | |
| 199 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 200 | ArtificialHB.Name = "ArtificialHB" | |
| 201 | script:WaitForChild("ArtificialHB")
| |
| 202 | frame = 0.016666666666667 | |
| 203 | tf = 0 | |
| 204 | allowframeloss = false | |
| 205 | tossremainder = false | |
| 206 | lastframe = tick() | |
| 207 | script.ArtificialHB:Fire() | |
| 208 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 209 | ||
| 210 | tf = tf + s | |
| 211 | if frame <= tf then | |
| 212 | if allowframeloss then | |
| 213 | script.ArtificialHB:Fire() | |
| 214 | lastframe = tick() | |
| 215 | else | |
| 216 | for i = 1, math.floor(tf / frame) do | |
| 217 | script.ArtificialHB:Fire() | |
| 218 | end | |
| 219 | lastframe = tick() | |
| 220 | end | |
| 221 | if tossremainder then | |
| 222 | tf = 0 | |
| 223 | else | |
| 224 | tf = tf - frame * math.floor(tf / frame) | |
| 225 | end | |
| 226 | end | |
| 227 | end | |
| 228 | ) | |
| 229 | local animationspeed = 2 | |
| 230 | hbwait = function(number) | |
| 231 | ||
| 232 | if number == 0 or number == nil then | |
| 233 | ArtificialHB.Event:wait() | |
| 234 | else | |
| 235 | for i = 0, number do | |
| 236 | ArtificialHB.Event:wait() | |
| 237 | end | |
| 238 | end | |
| 239 | end | |
| 240 | ||
| 241 | local Stats = Instance.new("Folder", Character)
| |
| 242 | Stats.Name = "Stats" | |
| 243 | local Defense = Instance.new("NumberValue", Stats)
| |
| 244 | Defense.Name = "Defense" | |
| 245 | Defense.Value = 198.1 | |
| 246 | local Movement = Instance.new("NumberValue", Stats)
| |
| 247 | Movement.Name = "Movement" | |
| 248 | Movement.Value = 0.50 | |
| 249 | local Damage = Instance.new("NumberValue", Stats)
| |
| 250 | Damage.Name = "Damage" | |
| 251 | Damage.Value = 1 | |
| 252 | local Mana = Instance.new("NumberValue", Stats)
| |
| 253 | Mana.Name = "Mana" | |
| 254 | Mana.Value = 0 | |
| 255 | local Rooted = Instance.new("BoolValue", Stats)
| |
| 256 | Rooted.Name = "Rooted" | |
| 257 | Rooted.Value = false | |
| 258 | local BlockValue = Instance.new("BoolValue", Stats)
| |
| 259 | BlockValue.Name = "BlockValue" | |
| 260 | BlockValue.Value = false | |
| 261 | local StaggerHitAnim = Instance.new("BoolValue", Stats)
| |
| 262 | StaggerHitAnim.Name = "StaggerHitAnim" | |
| 263 | StaggerHitAnim.Value = false | |
| 264 | local StaggerAnim = Instance.new("BoolValue", Stats)
| |
| 265 | StaggerAnim.Name = "StaggerAnim" | |
| 266 | StaggerAnim.Value = false | |
| 267 | local StunAnim = Instance.new("BoolValue", Stats)
| |
| 268 | StunAnim.Name = "StunAnim" | |
| 269 | StunAnim.Value = false | |
| 270 | local StunValue = Instance.new("NumberValue", Stats)
| |
| 271 | StunValue.Name = "StunValue" | |
| 272 | StunValue.Value = 0 | |
| 273 | local CanCrit = Instance.new("BoolValue", Stats)
| |
| 274 | CanCrit.Name = "CanCrit" | |
| 275 | CanCrit.Value = false | |
| 276 | local CritChance = Instance.new("NumberValue", Stats)
| |
| 277 | CritChance.Name = "CritChance" | |
| 278 | CritChance.Value = 20 | |
| 279 | local CanPenetrateArmor = Instance.new("BoolValue", Stats)
| |
| 280 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 281 | CanPenetrateArmor.Value = false | |
| 282 | local AntiTeamKill = Instance.new("BoolValue", Stats)
| |
| 283 | AntiTeamKill.Name = "AntiTeamKill" | |
| 284 | AntiTeamKill.Value = false | |
| 285 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 286 | RootCF = angles(rad(-90), 0, rad(180)) | |
| 287 | local idle = 0 | |
| 288 | local Anim = "Idle" | |
| 289 | local animtype = math.floor(math.random(1, 3)) | |
| 290 | local attacktype = 1 | |
| 291 | local attack = false | |
| 292 | local equipped = false | |
| 293 | local LastPoint = nil | |
| 294 | local staggerhitanim = false | |
| 295 | local staggeranim = false | |
| 296 | local stunanim = false | |
| 297 | local CritChanceNumber = 0 | |
| 298 | local idlen = 0 | |
| 299 | local donum = 0 | |
| 300 | local sine = 0 | |
| 301 | local change = 2 / animationspeed | |
| 302 | local walkinganim = false | |
| 303 | local handidle = false | |
| 304 | local walk = 0 | |
| 305 | local stundelay = 0 | |
| 306 | local manadelay = 0 | |
| 307 | local robloxidleanimation = Instance.new("Animation", Torso)
| |
| 308 | robloxidleanimation.Name = "robloxidleanimation" | |
| 309 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 310 | local Animator = Humanoid:FindFirstChild("Animator")
| |
| 311 | local Animate = Character:FindFirstChild("Animate")
| |
| 312 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
| |
| 313 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
| |
| 314 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
| |
| 315 | local HitBlockSounds = {199148933, 199148947}
| |
| 316 | local cooldown1 = 0 | |
| 317 | local cooldown2 = 0 | |
| 318 | local cooldown3 = 0 | |
| 319 | local cooldown4 = 0 | |
| 320 | local scrn = Instance.new("ScreenGui", PlayerGui)
| |
| 321 | local ud = UDim2.new | |
| 322 | local c3 = Color3.new | |
| 323 | local skillcolorscheme = c3(1, 1, 1) | |
| 324 | subtractmana = function(k) | |
| 325 | ||
| 326 | if k <= Mana.Value then | |
| 327 | Mana.Value = Mana.Value - k | |
| 328 | end | |
| 329 | end | |
| 330 | ||
| 331 | local co1 = 0 | |
| 332 | local co2 = 0 | |
| 333 | local co3 = 0 | |
| 334 | local co4 = 0 | |
| 335 | local maxmana = 0 | |
| 336 | local maxstun = 1 | |
| 337 | local recovermana = 0 | |
| 338 | local losestun = 0 | |
| 339 | local stunwait = 0 | |
| 340 | local manawait = 0 | |
| 341 | local skill1mana = 0 | |
| 342 | local skill2mana = 0 | |
| 343 | local skill3mana = 0 | |
| 344 | local skill4mana = 0 | |
| 345 | local menuupdatespeed = 0 | |
| 346 | local constantupdate = false | |
| 347 | local showstats = false | |
| 348 | local allowstunbar = false | |
| 349 | local CustomColor = Torso.BrickColor | |
| 350 | local Colorpart1 = CustomColor.r | |
| 351 | local Colorpart2 = CustomColor.g | |
| 352 | local Colorpart3 = CustomColor.b | |
| 353 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
| 354 | makeframe = function(par, trans, pos, size, color, name) | |
| 355 | ||
| 356 | local frame = Instance.new("Frame")
| |
| 357 | frame.Parent = par | |
| 358 | frame.BackgroundTransparency = trans | |
| 359 | frame.BorderSizePixel = 2 | |
| 360 | frame.Position = pos | |
| 361 | frame.Size = size | |
| 362 | frame.BackgroundColor3 = color | |
| 363 | frame.Name = name | |
| 364 | return frame | |
| 365 | end | |
| 366 | ||
| 367 | makelabel = function(par, text, trans, stroketrans, name) | |
| 368 | ||
| 369 | local label = Instance.new("TextLabel")
| |
| 370 | label.Parent = par | |
| 371 | label.BackgroundTransparency = 1 | |
| 372 | label.Size = ud(1, 0, 1, 0) | |
| 373 | label.Position = ud(0, 0, 0, 0) | |
| 374 | label.TextColor3 = c3(255, 255, 255) | |
| 375 | label.TextStrokeTransparency = stroketrans | |
| 376 | label.TextTransparency = trans | |
| 377 | label.FontSize = Enum.FontSize.Size32 | |
| 378 | label.Font = Enum.Font.Legacy | |
| 379 | label.BorderSizePixel = 0 | |
| 380 | label.TextScaled = true | |
| 381 | label.Text = text | |
| 382 | label.Name = name | |
| 383 | return label | |
| 384 | end | |
| 385 | ||
| 386 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
| 387 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
| 388 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
| 389 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
| 390 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
| 391 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
| 392 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
| 393 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
| 394 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
| 395 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
| 396 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
| 397 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
| 398 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
| 399 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
| 400 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
| 401 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
| 402 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
| 403 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
| 404 | if allowstunbar == true then | |
| 405 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
| 406 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
| 407 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
| 408 | end | |
| 409 | if showstats == true then | |
| 410 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
| 411 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
| 412 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
| 413 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
| 414 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
| 415 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
| 416 | end | |
| 417 | NoOutline = function(Part) | |
| 418 | ||
| 419 | Part.TopSurface = 10 | |
| 420 | end | |
| 421 | ||
| 422 | local weldBetween = function(a, b) | |
| 423 | ||
| 424 | local weldd = Instance.new("ManualWeld")
| |
| 425 | weldd.Part0 = a | |
| 426 | weldd.Part1 = b | |
| 427 | weldd.C0 = CFrame.new() | |
| 428 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 429 | weldd.Parent = a | |
| 430 | return weldd | |
| 431 | end | |
| 432 | ||
| 433 | nooutline = function(part) | |
| 434 | ||
| 435 | part.TopSurface = 10 | |
| 436 | end | |
| 437 | ||
| 438 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
| 439 | ||
| 440 | local fp = it("Part")
| |
| 441 | fp.formFactor = formfactor | |
| 442 | fp.Parent = parent | |
| 443 | fp.Reflectance = reflectance | |
| 444 | fp.Transparency = transparency | |
| 445 | fp.CanCollide = false | |
| 446 | fp.Locked = true | |
| 447 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
| 448 | fp.Name = name | |
| 449 | fp.Size = size | |
| 450 | fp.Position = Character.Torso.Position | |
| 451 | nooutline(fp) | |
| 452 | fp.Material = material | |
| 453 | fp:BreakJoints() | |
| 454 | return fp | |
| 455 | end | |
| 456 | ||
| 457 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 458 | ||
| 459 | local mesh = it(Mesh) | |
| 460 | mesh.Parent = part | |
| 461 | if Mesh == "SpecialMesh" then | |
| 462 | mesh.MeshType = meshtype | |
| 463 | mesh.MeshId = meshid | |
| 464 | end | |
| 465 | mesh.Offset = offset | |
| 466 | mesh.Scale = scale | |
| 467 | return mesh | |
| 468 | end | |
| 469 | ||
| 470 | weld = function(parent, part0, part1, c0, c1) | |
| 471 | ||
| 472 | local weld = it("Motor")
| |
| 473 | weld.Parent = parent | |
| 474 | weld.Part0 = part0 | |
| 475 | weld.Part1 = part1 | |
| 476 | weld.C0 = c0 | |
| 477 | weld.C1 = c1 | |
| 478 | return weld | |
| 479 | end | |
| 480 | ||
| 481 | local WeaponName = "Russian Kick" | |
| 482 | local ClassName = "Russian Kick" | |
| 483 | local PlayerSize = 1 | |
| 484 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
| 485 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
| 486 | if PlayerSize ~= 1 then | |
| 487 | RootPart.Size = RootPart.Size * PlayerSize | |
| 488 | Torso.Size = Torso.Size * PlayerSize | |
| 489 | Head.Size = Head.Size * PlayerSize | |
| 490 | RightArm.Size = RightArm.Size * PlayerSize | |
| 491 | LeftArm.Size = LeftArm.Size * PlayerSize | |
| 492 | RightLeg.Size = RightLeg.Size * PlayerSize | |
| 493 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
| 494 | RootJoint.Parent = RootPart | |
| 495 | Neck.Parent = Torso | |
| 496 | LS.Parent = Torso | |
| 497 | RS.Parent = Torso | |
| 498 | LH.Parent = Torso | |
| 499 | RH.Parent = Torso | |
| 500 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
| 501 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
| 502 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
| 503 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
| 504 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
| 505 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
| 506 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
| 507 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
| 508 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
| 509 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
| 510 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
| 511 | for _,v in pairs(Character:GetChildren()) do | |
| 512 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
| 513 | v.Parent = nil | |
| 514 | v.Parent = Character | |
| 515 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
| 516 | for _,b in pairs(v.Handle:GetChildren()) do | |
| 517 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
| 518 | local p1 = b.Part1 | |
| 519 | b.Part1 = nil | |
| 520 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
| 521 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
| 522 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
| 523 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
| 524 | b.Part1 = p1 | |
| 525 | end | |
| 526 | end | |
| 527 | end | |
| 528 | end | |
| 529 | end | |
| 530 | m = Instance.new("Model", Character)
| |
| 531 | m.Name = WeaponName | |
| 532 | Effects = Instance.new("Folder", m)
| |
| 533 | Effects.Name = "Effects" | |
| 534 | Humanoid.Died:connect(function() | |
| 535 | ||
| 536 | attack = true | |
| 537 | for _,v in pairs(Character:GetChildren()) do | |
| 538 | if v.ClassName == "Model" then | |
| 539 | v:Destroy() | |
| 540 | end | |
| 541 | end | |
| 542 | end | |
| 543 | ) | |
| 544 | for i,v in pairs(Character:GetChildren()) do | |
| 545 | if v.ClassName == "Model" then | |
| 546 | for _,c in pairs(v:GetChildren()) do | |
| 547 | if c.ClassName == "Part" then | |
| 548 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 549 | end | |
| 550 | end | |
| 551 | end | |
| 552 | end | |
| 553 | print(ClassName .. " loaded.") | |
| 554 | clerp = function(a, b, t) | |
| 555 | return a:lerp(b, t) | |
| 556 | end | |
| 557 | ||
| 558 | positiveangle = function(number) | |
| 559 | ||
| 560 | if number > 0 then | |
| 561 | number = 0 | |
| 562 | end | |
| 563 | return number | |
| 564 | end | |
| 565 | ||
| 566 | negativeangle = function(number) | |
| 567 | ||
| 568 | if number < 0 then | |
| 569 | number = 0 | |
| 570 | end | |
| 571 | return number | |
| 572 | end | |
| 573 | ||
| 574 | so = function(id, par, vol, pit) | |
| 575 | ||
| 576 | coroutine.resume(coroutine.create(function() | |
| 577 | ||
| 578 | local sou = Instance.new("Sound", par or workspace)
| |
| 579 | sou.Volume = vol | |
| 580 | sou.Pitch = pit or 1 | |
| 581 | sou.SoundId = "http://roblox.com/asset/?id=" .. id | |
| 582 | hbwait() | |
| 583 | sou:play() | |
| 584 | game:GetService("Debris"):AddItem(sou, 10)
| |
| 585 | end | |
| 586 | )) | |
| 587 | end | |
| 588 | ||
| 589 | GetDistance = function(Part1, Part2, magnitude) | |
| 590 | ||
| 591 | local target = Part1.Position - Part2.Position | |
| 592 | local mag = target.magnitude | |
| 593 | if mag <= magnitude then | |
| 594 | return true | |
| 595 | else | |
| 596 | return false | |
| 597 | end | |
| 598 | end | |
| 599 | ||
| 600 | rayCast = function(Pos, Dir, Max, Ignore) | |
| 601 | ||
| 602 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 603 | end | |
| 604 | ||
| 605 | DamageStatLabel = function(labeltype, cframe, text, color) | |
| 606 | ||
| 607 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
| 608 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
| 609 | game:GetService("Debris"):AddItem(c, 5)
| |
| 610 | Instance.new("BodyGyro", c)
| |
| 611 | local f = Instance.new("BodyPosition", c)
| |
| 612 | f.P = 2000 | |
| 613 | f.D = 100 | |
| 614 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
| 615 | if labeltype == "Normal" then | |
| 616 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
| 617 | else | |
| 618 | if labeltype == "Debuff" then | |
| 619 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
| 620 | else | |
| 621 | if labeltype == "Interruption" then | |
| 622 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
| 623 | end | |
| 624 | end | |
| 625 | end | |
| 626 | game:GetService("Debris"):AddItem(c, 5)
| |
| 627 | local bg = Instance.new("BillboardGui", c)
| |
| 628 | bg.Adornee = c | |
| 629 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 630 | bg.StudsOffset = vt(-2, 2, 0) | |
| 631 | bg.AlwaysOnTop = false | |
| 632 | local tl = Instance.new("TextLabel", bg)
| |
| 633 | tl.BackgroundTransparency = 1 | |
| 634 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
| 635 | tl.Text = text | |
| 636 | tl.Font = Enum.Font.SourceSans | |
| 637 | tl.FontSize = Enum.FontSize.Size42 | |
| 638 | tl.TextColor3 = color | |
| 639 | tl.TextScaled = false | |
| 640 | tl.TextStrokeTransparency = 0 | |
| 641 | tl.TextScaled = true | |
| 642 | tl.TextWrapped = true | |
| 643 | f.Parent = c | |
| 644 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
| 645 | ||
| 646 | wait(0.25) | |
| 647 | for i = 1, 5 do | |
| 648 | wait() | |
| 649 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
| 650 | end | |
| 651 | wait(1.25) | |
| 652 | for i = 1, 5 do | |
| 653 | wait() | |
| 654 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
| 655 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
| 656 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
| 657 | end | |
| 658 | Part.Parent = nil | |
| 659 | end | |
| 660 | ), c, f, tl) | |
| 661 | end | |
| 662 | ||
| 663 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
| 664 | ||
| 665 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
| 666 | ||
| 667 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
| 668 | ||
| 669 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
| |
| 670 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
| 671 | if ShowTheStat == true then | |
| 672 | if Stat == "Defense" then | |
| 673 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
| |
| 674 | else | |
| 675 | if Stat == "Damage" then | |
| 676 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
| |
| 677 | else | |
| 678 | if Stat == "Movement" then | |
| 679 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
| |
| 680 | end | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
| 685 | ||
| 686 | wait(Duration) | |
| 687 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
| 688 | end | |
| 689 | ), Location.Stats[Stat]) | |
| 690 | end | |
| 691 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
| |
| 692 | end | |
| 693 | ||
| 694 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
| 695 | ||
| 696 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
| 697 | ||
| 698 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
| 699 | ||
| 700 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
| |
| 701 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
| 702 | if ShowTheStat == true then | |
| 703 | if Stat == "Defense" then | |
| 704 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
| |
| 705 | else | |
| 706 | if Stat == "Damage" then | |
| 707 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
| |
| 708 | else | |
| 709 | if Stat == "Movement" then | |
| 710 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
| |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
| 716 | ||
| 717 | wait(Duration) | |
| 718 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
| 719 | end | |
| 720 | ), Location.Stats[Stat]) | |
| 721 | end | |
| 722 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
| |
| 723 | end | |
| 724 | ||
| 725 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
| 726 | ||
| 727 | if hit.Parent == nil then | |
| 728 | return | |
| 729 | end | |
| 730 | h = hit.Parent:FindFirstChild("Humanoid")
| |
| 731 | for _,v in pairs(hit.Parent:GetChildren()) do | |
| 732 | if v:IsA("Humanoid") then
| |
| 733 | h = v | |
| 734 | end | |
| 735 | end | |
| 736 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
| 737 | StaggerHitAnim.Value = true | |
| 738 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
| 739 | return | |
| 740 | end | |
| 741 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
| |
| 742 | h = hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 743 | end | |
| 744 | if hit.Parent.className == "Hat" then | |
| 745 | hit = hit.Parent.Parent:FindFirstChild("Head")
| |
| 746 | end | |
| 747 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 748 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 749 | return | |
| 750 | end | |
| 751 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
| 752 | return | |
| 753 | end | |
| 754 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
| |
| 755 | return | |
| 756 | end | |
| 757 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
| |
| 758 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
| |
| 759 | end | |
| 760 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
| |
| 761 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
| |
| 762 | end | |
| 763 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
| |
| 764 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
| |
| 765 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
| |
| 766 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
| |
| 767 | BlockDebounce.Name = "BlockDebounce" | |
| 768 | BlockDebounce.Value = true | |
| 769 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
| |
| 770 | end | |
| 771 | do | |
| 772 | if ranged ~= true then | |
| 773 | do | |
| 774 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
| |
| 775 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
| |
| 776 | BlockDebounce2.Name = "BlockDebounce2" | |
| 777 | BlockDebounce2.Value = true | |
| 778 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
| |
| 779 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
| 780 | end | |
| 781 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
| |
| 782 | StaggerAnim.Value = true | |
| 783 | do return end | |
| 784 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
| |
| 785 | if DecreaseTheStat == "Defense" then | |
| 786 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
| 787 | else | |
| 788 | if DecreaseTheStat == "Damage" then | |
| 789 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
| 790 | else | |
| 791 | if DecreaseTheStat == "Movement" then | |
| 792 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
| 793 | end | |
| 794 | end | |
| 795 | end | |
| 796 | end | |
| 797 | local D = math.random(minim, maxim) * Damage.Value | |
| 798 | if hit.Parent:FindFirstChild("Stats") ~= nil then
| |
| 799 | if hit.Parent.Stats:FindFirstChild("Defense") then
| |
| 800 | if CanPenetrateArmor.Value == true then | |
| 801 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
| |
| 802 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
| 803 | ||
| 804 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
| |
| 805 | CritChanceNumber = math.random(1, CritChance.Value) | |
| 806 | if CritChanceNumber == CritChance.Value then | |
| 807 | D = D * 2 | |
| 808 | end | |
| 809 | end | |
| 810 | D = math.floor(D) | |
| 811 | h.Health = h.Health - D | |
| 812 | if D <= 3 and staggerhit == true then | |
| 813 | if ranged ~= true then | |
| 814 | StaggerHitAnim.Value = true | |
| 815 | end | |
| 816 | if ranged ~= true then | |
| 817 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
| 818 | end | |
| 819 | else | |
| 820 | if D > 3 and ranged ~= true then | |
| 821 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
| 822 | end | |
| 823 | end | |
| 824 | if D > 3 and D < 20 then | |
| 825 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
| 826 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
| |
| 827 | so("296102734", hit, 1, 1)
| |
| 828 | else | |
| 829 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
| |
| 830 | end | |
| 831 | else | |
| 832 | if D >= 20 then | |
| 833 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
| 834 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
| |
| 835 | so("296102734", hit, 1, 1)
| |
| 836 | else | |
| 837 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
| |
| 838 | end | |
| 839 | else | |
| 840 | if D <= 3 then | |
| 841 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
| 842 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
| |
| 843 | so("296102734", hit, 1, 1)
| |
| 844 | else | |
| 845 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
| |
| 846 | end | |
| 847 | end | |
| 848 | end | |
| 849 | end | |
| 850 | do | |
| 851 | if Type == "Normal" then | |
| 852 | local vp = Instance.new("BodyVelocity")
| |
| 853 | vp.P = 500 | |
| 854 | vp.maxForce = vt(math.huge, 0, math.huge) | |
| 855 | if KnockbackType == 1 then | |
| 856 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 857 | else | |
| 858 | if KnockbackType == 2 then | |
| 859 | vp.Velocity = Property.CFrame.lookVector * knockback | |
| 860 | end | |
| 861 | end | |
| 862 | if knockback > 0 then | |
| 863 | vp.Parent = hit.Parent.Torso | |
| 864 | end | |
| 865 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 866 | end | |
| 867 | local DebounceHit = Instance.new("BoolValue", hit.Parent)
| |
| 868 | DebounceHit.Name = "DebounceHit" | |
| 869 | DebounceHit.Value = true | |
| 870 | game:GetService("Debris"):AddItem(DebounceHit, Delay)
| |
| 871 | end | |
| 872 | end | |
| 873 | end | |
| 874 | end | |
| 875 | end | |
| 876 | end | |
| 877 | end | |
| 878 | end | |
| 879 | end | |
| 880 | end | |
| 881 | ||
| 882 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
| 883 | ||
| 884 | for _,c in pairs(workspace:GetChildren()) do | |
| 885 | local hum = (c:FindFirstChild("Humanoid"))
| |
| 886 | local head = nil | |
| 887 | if hum ~= nil then | |
| 888 | head = c:FindFirstChild("Torso")
| |
| 889 | if head ~= nil then | |
| 890 | local targ = head.Position - Part.Position | |
| 891 | local mag = targ.magnitude | |
| 892 | if mag <= magni and c.Name ~= Player.Name then | |
| 893 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
| 894 | end | |
| 895 | end | |
| 896 | do | |
| 897 | for _,d in pairs(c:GetChildren()) do | |
| 898 | if d.ClassName == "Model" and ranged ~= true then | |
| 899 | head = d:FindFirstChild("Hitbox")
| |
| 900 | if head ~= nil then | |
| 901 | local targ = head.Position - Part.Position | |
| 902 | local mag = targ.magnitude | |
| 903 | if mag <= magni and c.Name ~= Player.Name then | |
| 904 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
| 905 | hitrefpart.Anchored = true | |
| 906 | hitrefpart.CFrame = cf(head.Position) | |
| 907 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
| 908 | StaggerHitAnim.Value = true | |
| 909 | end | |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | do | |
| 914 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
| 915 | ||
| 916 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 917 | ||
| 918 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
| 919 | ||
| 920 | end | |
| 921 | end | |
| 922 | end | |
| 923 | end | |
| 924 | end | |
| 925 | ||
| 926 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
| 927 | ||
| 928 | if Player.Neutral == true then | |
| 929 | if Type == "Buff" then | |
| 930 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
| 931 | else | |
| 932 | if Type == "Debuff" then | |
| 933 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
| 934 | end | |
| 935 | end | |
| 936 | end | |
| 937 | for _,c in pairs(workspace:GetChildren()) do | |
| 938 | local hum = (c:FindFirstChild("Humanoid"))
| |
| 939 | local head = nil | |
| 940 | if hum ~= nil then | |
| 941 | head = c:FindFirstChild("Torso")
| |
| 942 | if head ~= nil then | |
| 943 | local targ = head.Position - Part.Position | |
| 944 | local mag = targ.magnitude | |
| 945 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
| 946 | ||
| 947 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 948 | if Type == "Buff" then | |
| 949 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
| 950 | else | |
| 951 | if Type == "Debuff" then | |
| 952 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | end | |
| 958 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
| 959 | if Type == "Buff" then | |
| 960 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
| 961 | else | |
| 962 | if Type == "Debuff" then | |
| 963 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | end | |
| 968 | end | |
| 969 | ||
| 970 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
| 971 | ||
| 972 | local magz = p0 - p1.magnitude | |
| 973 | local curpos = p0 | |
| 974 | local trz = {-ofs, ofs}
| |
| 975 | for i = 1, tym do | |
| 976 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
| 977 | do | |
| 978 | li.Anchored = true | |
| 979 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 980 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
| 981 | if tym == i then | |
| 982 | local magz2 = curpos - p1.magnitude | |
| 983 | li.Size = vt(th, th, magz2) | |
| 984 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
| 985 | else | |
| 986 | do | |
| 987 | do | |
| 988 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
| 989 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
| 990 | game.Debris:AddItem(li, last) | |
| 991 | coroutine.resume(coroutine.create(function() | |
| 992 | ||
| 993 | while li.Transparency ~= 1 do | |
| 994 | for i = 0, 1, last do | |
| 995 | hbwait() | |
| 996 | li.Transparency = li.Transparency + 0.1 / last | |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | )) | |
| 1001 | end | |
| 1002 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
| 1003 | ||
| 1004 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
| 1005 | ||
| 1006 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
| 1007 | ||
| 1008 | end | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | ||
| 1014 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1015 | ||
| 1016 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1017 | prt.Anchored = true | |
| 1018 | prt.CFrame = cframe | |
| 1019 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1020 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1021 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1022 | ||
| 1023 | for i = 0, 1, delay do | |
| 1024 | hbwait() | |
| 1025 | Part.CFrame = Part.CFrame | |
| 1026 | Part.Transparency = i | |
| 1027 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1028 | end | |
| 1029 | Part.Parent = nil | |
| 1030 | end | |
| 1031 | ), prt, msh) | |
| 1032 | end | |
| 1033 | ||
| 1034 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1035 | ||
| 1036 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1037 | prt.Anchored = true | |
| 1038 | prt.CFrame = cframe | |
| 1039 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
| |
| 1040 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1041 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1042 | ||
| 1043 | for i = 0, 1, delay do | |
| 1044 | hbwait() | |
| 1045 | Part.CFrame = Part.CFrame | |
| 1046 | Part.Transparency = i | |
| 1047 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1048 | end | |
| 1049 | Part.Parent = nil | |
| 1050 | end | |
| 1051 | ), prt, msh) | |
| 1052 | end | |
| 1053 | ||
| 1054 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1055 | ||
| 1056 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1057 | prt.Anchored = true | |
| 1058 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1059 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1060 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1061 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1062 | ||
| 1063 | for i = 0, 1, delay do | |
| 1064 | hbwait() | |
| 1065 | if rotate == true then | |
| 1066 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1067 | end | |
| 1068 | Part.Transparency = i | |
| 1069 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1070 | end | |
| 1071 | Part.Parent = nil | |
| 1072 | end | |
| 1073 | ), prt, msh) | |
| 1074 | end | |
| 1075 | ||
| 1076 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1077 | ||
| 1078 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1079 | prt.Anchored = true | |
| 1080 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1081 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1082 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1083 | CF = prt.CFrame | |
| 1084 | num = math.random(5, 20) | |
| 1085 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
| 1086 | ||
| 1087 | for i = 0, 1, delay do | |
| 1088 | hbwait() | |
| 1089 | if rotate == true then | |
| 1090 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1091 | else | |
| 1092 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
| 1093 | end | |
| 1094 | Part.Transparency = i | |
| 1095 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1096 | end | |
| 1097 | Part.Parent = nil | |
| 1098 | end | |
| 1099 | ), prt, msh, CF, num) | |
| 1100 | end | |
| 1101 | ||
| 1102 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1103 | ||
| 1104 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1105 | prt.Anchored = true | |
| 1106 | prt.CFrame = cframe | |
| 1107 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1108 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1109 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1110 | ||
| 1111 | for i = 0, 1, delay do | |
| 1112 | hbwait() | |
| 1113 | Part.Transparency = i | |
| 1114 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1115 | end | |
| 1116 | Part.Parent = nil | |
| 1117 | end | |
| 1118 | ), prt, msh) | |
| 1119 | end | |
| 1120 | ||
| 1121 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1122 | ||
| 1123 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1124 | prt.Anchored = true | |
| 1125 | prt.CFrame = cframe | |
| 1126 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1127 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1128 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1129 | ||
| 1130 | for i = 0, 1, delay do | |
| 1131 | hbwait() | |
| 1132 | Part.Transparency = i | |
| 1133 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1134 | end | |
| 1135 | Part.Parent = nil | |
| 1136 | end | |
| 1137 | ), prt, msh) | |
| 1138 | end | |
| 1139 | ||
| 1140 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1141 | ||
| 1142 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1143 | prt.Anchored = true | |
| 1144 | prt.CFrame = cframe | |
| 1145 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1146 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1147 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1148 | ||
| 1149 | for i = 0, 1, delay do | |
| 1150 | hbwait() | |
| 1151 | Part.Transparency = i | |
| 1152 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1153 | end | |
| 1154 | Part.Parent = nil | |
| 1155 | end | |
| 1156 | ), prt, msh) | |
| 1157 | end | |
| 1158 | ||
| 1159 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
| 1160 | ||
| 1161 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1162 | prt.Anchored = true | |
| 1163 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1164 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1165 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1166 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
| 1167 | ||
| 1168 | CF = Part.CFrame | |
| 1169 | Numbb = 0 | |
| 1170 | randnumb = math.random() - math.random() | |
| 1171 | for i = 0, 1, delay do | |
| 1172 | hbwait() | |
| 1173 | CF = CF * cf(0, 1, 0) | |
| 1174 | if rotate == true then | |
| 1175 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
| 1176 | else | |
| 1177 | if rotate == false then | |
| 1178 | Part.CFrame = CF | |
| 1179 | end | |
| 1180 | end | |
| 1181 | Part.Transparency = i | |
| 1182 | Numbb = Numbb + (randnumb) | |
| 1183 | end | |
| 1184 | Part.Parent = nil | |
| 1185 | end | |
| 1186 | ), prt, CF, Numbb, randnumb) | |
| 1187 | end | |
| 1188 | ||
| 1189 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
| 1190 | ||
| 1191 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1192 | prt.Anchored = true | |
| 1193 | prt.CFrame = cf | |
| 1194 | xval = math.random() | |
| 1195 | yval = math.random() | |
| 1196 | zval = math.random() | |
| 1197 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
| |
| 1198 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1199 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
| 1200 | ||
| 1201 | for i = 0, 1, delay do | |
| 1202 | hbwait() | |
| 1203 | Part.CFrame = Part.CFrame | |
| 1204 | xvaal = xvaal - 0.1 * (delay * 10) | |
| 1205 | yvaal = yvaal - 0.1 * (delay * 10) | |
| 1206 | zvaal = zvaal - 0.1 * (delay * 10) | |
| 1207 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
| 1208 | Part.Transparency = i | |
| 1209 | end | |
| 1210 | Part.Parent = nil | |
| 1211 | end | |
| 1212 | ), prt, msh, xval, yval, zval) | |
| 1213 | end | |
| 1214 | ||
| 1215 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
| 1216 | ||
| 1217 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
| 1218 | if magnitudecframe > 0.01 then | |
| 1219 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
| 1220 | prt.Anchored = true | |
| 1221 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
| 1222 | local TheMeshType = "BlockMesh" | |
| 1223 | if meshtype == "Cylinder" then | |
| 1224 | TheMeshType = "CylinderMesh" | |
| 1225 | end | |
| 1226 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
| 1227 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1228 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
| 1229 | ||
| 1230 | for i = 0, 1, delay do | |
| 1231 | hbwait() | |
| 1232 | Part.Transparency = i | |
| 1233 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
| 1234 | end | |
| 1235 | Part.Parent = nil | |
| 1236 | end | |
| 1237 | ), prt, msh, currentcf, oldcf) | |
| 1238 | end | |
| 1239 | end | |
| 1240 | ||
| 1241 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
| 1242 | ||
| 1243 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
| 1244 | prt.Anchored = true | |
| 1245 | prt.CFrame = cframe | |
| 1246 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
| |
| 1247 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1248 | local TheLastPoint = cframe | |
| 1249 | coroutine.resume(coroutine.create(function(Part) | |
| 1250 | ||
| 1251 | for i = 1, duration do | |
| 1252 | hbwait() | |
| 1253 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
| 1254 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
| 1255 | TheLastPoint = Part.CFrame | |
| 1256 | end | |
| 1257 | Part.Parent = nil | |
| 1258 | end | |
| 1259 | ), prt) | |
| 1260 | end | |
| 1261 | ||
| 1262 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1263 | ||
| 1264 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1265 | prt.Anchored = true | |
| 1266 | prt.CFrame = cframe | |
| 1267 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1268 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1269 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1270 | ||
| 1271 | for i = 0, 1, delay do | |
| 1272 | hbwait() | |
| 1273 | Part.Transparency = i | |
| 1274 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1275 | end | |
| 1276 | Part.Parent = nil | |
| 1277 | end | |
| 1278 | ), prt, msh) | |
| 1279 | end | |
| 1280 | ||
| 1281 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1282 | ||
| 1283 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1284 | prt.Anchored = true | |
| 1285 | prt.CFrame = cframe | |
| 1286 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1287 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1288 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1289 | ||
| 1290 | for i = 0, 1, delay do | |
| 1291 | hbwait() | |
| 1292 | Part.Transparency = i | |
| 1293 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1294 | end | |
| 1295 | Part.Parent = nil | |
| 1296 | end | |
| 1297 | ), prt, msh) | |
| 1298 | end | |
| 1299 | ||
| 1300 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1301 | ||
| 1302 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1303 | prt.Anchored = true | |
| 1304 | prt.CFrame = cframe | |
| 1305 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1306 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1307 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1308 | ||
| 1309 | for i = 0, 1, delay do | |
| 1310 | hbwait() | |
| 1311 | Part.Transparency = i | |
| 1312 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1313 | end | |
| 1314 | Part.Parent = nil | |
| 1315 | end | |
| 1316 | ), prt, msh) | |
| 1317 | end | |
| 1318 | ||
| 1319 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1320 | ||
| 1321 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1322 | prt.Anchored = true | |
| 1323 | prt.CFrame = cframe | |
| 1324 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1325 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1326 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1327 | ||
| 1328 | for i = 0, 1, delay do | |
| 1329 | hbwait() | |
| 1330 | Part.Transparency = i | |
| 1331 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1332 | end | |
| 1333 | Part.Parent = nil | |
| 1334 | end | |
| 1335 | ), prt, msh) | |
| 1336 | end | |
| 1337 | ||
| 1338 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1339 | ||
| 1340 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
| 1341 | prt.Anchored = true | |
| 1342 | prt.CFrame = cframe | |
| 1343 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 1344 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1345 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1346 | ||
| 1347 | for i = 0, 1, delay do | |
| 1348 | hbwait() | |
| 1349 | Part.Transparency = i | |
| 1350 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
| 1351 | end | |
| 1352 | Part.Parent = nil | |
| 1353 | end | |
| 1354 | ), prt, msh) | |
| 1355 | end | |
| 1356 | ||
| 1357 | local startequipped = true | |
| 1358 | local startequippedwithequipanimation = false | |
| 1359 | local disableanimator = true | |
| 1360 | local disableanimate = true | |
| 1361 | local alternatewalk = false | |
| 1362 | local hidemenu = false | |
| 1363 | local allowmenutofunction = false | |
| 1364 | local allowabilitiestofunction = false | |
| 1365 | local canunequiporequip = false | |
| 1366 | local allowwalking = false | |
| 1367 | local disablemovingarms = false | |
| 1368 | local usemotorsinsteadofwelds = false | |
| 1369 | local leftarm = false | |
| 1370 | local rightarm = false | |
| 1371 | local allowhopperbin = false | |
| 1372 | local showstunbar = false | |
| 1373 | local walkspeeddependsonmovementvalue = true | |
| 1374 | local alternatemanaregensystem = false | |
| 1375 | local showhealthmanaandstunnumbers = false | |
| 1376 | local changebarcolorsifnotenoughmana = false | |
| 1377 | local disablejump = false | |
| 1378 | if hidemenu == true or allowmenutofunction == false then | |
| 1379 | for _,v in pairs(scrn:GetChildren()) do | |
| 1380 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
| 1381 | v.Visible = false | |
| 1382 | v.BorderSizePixel = 0 | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | do | |
| 1387 | Humanoid.Changed:connect(function(Jump) | |
| 1388 | ||
| 1389 | if Jump == "Jump" and disablejump == true then | |
| 1390 | Humanoid.Jump = false | |
| 1391 | end | |
| 1392 | end | |
| 1393 | ) | |
| 1394 | if allowmenutofunction == true then | |
| 1395 | for _,v in pairs(scrn:GetChildren()) do | |
| 1396 | if v.ClassName == "Frame" then | |
| 1397 | for _,b in pairs(v:GetChildren()) do | |
| 1398 | if b.ClassName == "TextLabel" then | |
| 1399 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 1400 | ||
| 1401 | wait(menuupdatespeed) | |
| 1402 | for i = 1, 0, -0.1 do | |
| 1403 | hbwait() | |
| 1404 | TheTextLabel.TextTransparency = i | |
| 1405 | TheTextLabel.TextStrokeTransparency = i | |
| 1406 | end | |
| 1407 | TheTextLabel.TextTransparency = 0 | |
| 1408 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1409 | end | |
| 1410 | ), b) | |
| 1411 | if showstats == true then | |
| 1412 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 1413 | ||
| 1414 | wait(menuupdatespeed) | |
| 1415 | for i = 1, 0, -0.1 do | |
| 1416 | hbwait() | |
| 1417 | TheTextLabel.TextTransparency = i | |
| 1418 | TheTextLabel.TextStrokeTransparency = i | |
| 1419 | end | |
| 1420 | TheTextLabel.TextTransparency = 0 | |
| 1421 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1422 | end | |
| 1423 | ), b) | |
| 1424 | end | |
| 1425 | if showstunbar == true then | |
| 1426 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 1427 | ||
| 1428 | wait(menuupdatespeed) | |
| 1429 | for i = 1, 0, -0.1 do | |
| 1430 | hbwait() | |
| 1431 | TheTextLabel.TextTransparency = i | |
| 1432 | TheTextLabel.TextStrokeTransparency = i | |
| 1433 | end | |
| 1434 | TheTextLabel.TextTransparency = 0 | |
| 1435 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1436 | end | |
| 1437 | ), b) | |
| 1438 | end | |
| 1439 | if allowabilitiestofunction == true then | |
| 1440 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
| 1441 | ||
| 1442 | wait(menuupdatespeed) | |
| 1443 | for i = 1, 0, -0.1 do | |
| 1444 | hbwait() | |
| 1445 | TheTextLabel.TextTransparency = i | |
| 1446 | TheTextLabel.TextStrokeTransparency = i | |
| 1447 | end | |
| 1448 | TheTextLabel.TextTransparency = 0 | |
| 1449 | TheTextLabel.TextStrokeTransparency = 0 | |
| 1450 | end | |
| 1451 | ), b) | |
| 1452 | end | |
| 1453 | end | |
| 1454 | end | |
| 1455 | end | |
| 1456 | end | |
| 1457 | end | |
| 1458 | do | |
| 1459 | if allowhopperbin == true then | |
| 1460 | if script.Parent.className ~= "HopperBin" then | |
| 1461 | Tool = Instance.new("HopperBin")
| |
| 1462 | Tool.Parent = Backpack | |
| 1463 | Tool.Name = WeaponName | |
| 1464 | script.Parent = Tool | |
| 1465 | end | |
| 1466 | Bin = script.Parent | |
| 1467 | end | |
| 1468 | if disablemovingarms == true then | |
| 1469 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
| 1470 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
| 1471 | RSH = nil | |
| 1472 | if usemotorsinsteadofwelds == true then | |
| 1473 | RW = Instance.new("Motor")
| |
| 1474 | LW = Instance.new("Motor")
| |
| 1475 | else | |
| 1476 | RW = Instance.new("Weld")
| |
| 1477 | LW = Instance.new("Weld")
| |
| 1478 | end | |
| 1479 | RW.Name = "Right Shoulder" | |
| 1480 | LW.Name = "Left Shoulder" | |
| 1481 | RSH = Torso["Right Shoulder"] | |
| 1482 | LSH = Torso["Left Shoulder"] | |
| 1483 | RSH.Parent = Torso | |
| 1484 | LSH.Parent = Torso | |
| 1485 | RW.Name = "Right Shoulder" | |
| 1486 | RW.Part0 = Torso | |
| 1487 | RW.C0 = cf(1.5, 0.5, 0) | |
| 1488 | RW.C1 = cf(0, 0.5, 0) | |
| 1489 | RW.Part1 = Character["Right Arm"] | |
| 1490 | RW.Parent = nil | |
| 1491 | LW.Name = "Left Shoulder" | |
| 1492 | LW.Part0 = Torso | |
| 1493 | LW.C0 = cf(-1.5, 0.5, 0) | |
| 1494 | LW.C1 = cf(0, 0.5, 0) | |
| 1495 | LW.Part1 = Character["Left Arm"] | |
| 1496 | LW.Parent = nil | |
| 1497 | else | |
| 1498 | RW = Torso["Right Shoulder"] | |
| 1499 | LW = Torso["Left Shoulder"] | |
| 1500 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
| 1501 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
| 1502 | end | |
| 1503 | equipanim = function() | |
| 1504 | ||
| 1505 | attack = true | |
| 1506 | Movement.Value = Movement.Value - 0.1 | |
| 1507 | Defense.Value = Defense.Value + 0.4 | |
| 1508 | for i = 0, 1, 0.08 / animationspeed do | |
| 1509 | hbwait() | |
| 1510 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1511 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1512 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
| 1513 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
| 1514 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1515 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1516 | end | |
| 1517 | attack = false | |
| 1518 | end | |
| 1519 | ||
| 1520 | unequipanim = function() | |
| 1521 | ||
| 1522 | attack = true | |
| 1523 | for i = 0, 1, 0.08 / animationspeed do | |
| 1524 | hbwait() | |
| 1525 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1526 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
| 1527 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
| 1528 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
| 1529 | if disablemovingarms == false then | |
| 1530 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
| 1531 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
| 1532 | end | |
| 1533 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1534 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1535 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
| 1536 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
| 1537 | end | |
| 1538 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
| 1539 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
| 1540 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
| 1541 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
| 1542 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
| 1543 | if disablemovingarms == false then | |
| 1544 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
| 1545 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
| 1546 | end | |
| 1547 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
| 1548 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
| 1549 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
| 1550 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
| 1551 | Movement.Value = Movement.Value + 0.1 | |
| 1552 | Defense.Value = Defense.Value - 0.4 | |
| 1553 | attack = false | |
| 1554 | end | |
| 1555 | ||
| 1556 | if startequipped == true then | |
| 1557 | equipped = true | |
| 1558 | if disableanimate == true then | |
| 1559 | Animate.Disabled = true | |
| 1560 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1561 | idleanimation:Play() | |
| 1562 | end | |
| 1563 | if disableanimator == true then | |
| 1564 | Animator.Parent = nil | |
| 1565 | end | |
| 1566 | if disablemovingarms == true then | |
| 1567 | RW.Parent = Torso | |
| 1568 | LW.Parent = Torso | |
| 1569 | RSH.Parent = nil | |
| 1570 | LSH.Parent = nil | |
| 1571 | end | |
| 1572 | Movement.Value = Movement.Value - 0.1 | |
| 1573 | Defense.Value = Defense.Value + 0.4 | |
| 1574 | end | |
| 1575 | if startequippedwithequipanimation == true then | |
| 1576 | equipped = true | |
| 1577 | if disableanimate == true then | |
| 1578 | Animate.Disabled = true | |
| 1579 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1580 | idleanimation:Play() | |
| 1581 | end | |
| 1582 | if disableanimator == true then | |
| 1583 | Animator.Parent = nil | |
| 1584 | end | |
| 1585 | if disablemovingarms == true then | |
| 1586 | RW.Parent = Torso | |
| 1587 | LW.Parent = Torso | |
| 1588 | RSH.Parent = nil | |
| 1589 | LSH.Parent = nil | |
| 1590 | end | |
| 1591 | coroutine.resume(coroutine.create(function() | |
| 1592 | ||
| 1593 | hbwait() | |
| 1594 | equipanim() | |
| 1595 | end | |
| 1596 | )) | |
| 1597 | end | |
| 1598 | ||
| 1599 | StaggerHit = function() | |
| 1600 | ||
| 1601 | attack = true | |
| 1602 | if Hitbox ~= nil then | |
| 1603 | for i = 1, math.random(2, 4) do | |
| 1604 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1605 | end | |
| 1606 | end | |
| 1607 | do | |
| 1608 | for i = 0, 1, 0.1 / animationspeed do | |
| 1609 | hbwait() | |
| 1610 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
| 1611 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1612 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
| 1613 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
| 1614 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
| 1615 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
| 1616 | if StaggerAnim.Value ~= true then | |
| 1617 | do | |
| 1618 | if StunAnim.Value == true then | |
| 1619 | break | |
| 1620 | end | |
| 1621 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
| 1622 | ||
| 1623 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
| 1624 | ||
| 1625 | end | |
| 1626 | end | |
| 1627 | end | |
| 1628 | attack = false | |
| 1629 | end | |
| 1630 | end | |
| 1631 | ||
| 1632 | Stagger = function() | |
| 1633 | ||
| 1634 | attack = true | |
| 1635 | disablejump = true | |
| 1636 | if Hitbox ~= nil then | |
| 1637 | for i = 1, math.random(2, 4) do | |
| 1638 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
| |
| 1639 | end | |
| 1640 | end | |
| 1641 | do | |
| 1642 | attacktype = 1 | |
| 1643 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
| |
| 1644 | local staggervelocity = Instance.new("BodyVelocity", Torso)
| |
| 1645 | staggervelocity.P = 500 | |
| 1646 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
| 1647 | if Rooted.Value == false then | |
| 1648 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
| 1649 | end | |
| 1650 | for i = 0, 1, 0.35 / animationspeed do | |
| 1651 | hbwait() | |
| 1652 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
| 1653 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1654 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
| 1655 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
| 1656 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
| 1657 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
| 1658 | end | |
| 1659 | for i = 0, 1, 0.2 / animationspeed do | |
| 1660 | hbwait() | |
| 1661 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
| 1662 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1663 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
| 1664 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
| 1665 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
| 1666 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
| 1667 | end | |
| 1668 | staggervelocity:Destroy() | |
| 1669 | for i = 0, 1, 0.015 / animationspeed do | |
| 1670 | hbwait() | |
| 1671 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
| 1672 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
| 1673 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
| 1674 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
| 1675 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
| 1676 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
| 1677 | if StunAnim.Value == true then | |
| 1678 | break | |
| 1679 | end | |
| 1680 | end | |
| 1681 | do | |
| 1682 | attacktype = 1 | |
| 1683 | disablejump = false | |
| 1684 | attack = false | |
| 1685 | end | |
| 1686 | end | |
| 1687 | end | |
| 1688 | ||
| 1689 | Stun = function() | |
| 1690 | ||
| 1691 | attack = true | |
| 1692 | disablejump = true | |
| 1693 | attacktype = 1 | |
| 1694 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
| |
| 1695 | for i = 0, 1, 0.4 / animationspeed do | |
| 1696 | hbwait() | |
| 1697 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
| 1698 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1699 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
| 1700 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
| 1701 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
| 1702 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
| 1703 | end | |
| 1704 | for i = 0, 1, 0.4 / animationspeed do | |
| 1705 | hbwait() | |
| 1706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
| 1707 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1708 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
| 1709 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
| 1710 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
| 1711 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
| 1712 | end | |
| 1713 | for i = 0, 1, 0.4 / animationspeed do | |
| 1714 | hbwait() | |
| 1715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
| 1716 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1717 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
| 1718 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
| 1719 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
| 1720 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
| 1721 | end | |
| 1722 | Humanoid.AutoRotate = false | |
| 1723 | for i = 1, 70 * animationspeed do | |
| 1724 | hbwait() | |
| 1725 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
| 1726 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1727 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
| 1728 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
| 1729 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1730 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1731 | end | |
| 1732 | for i = 0, 1, 0.15 / animationspeed do | |
| 1733 | hbwait() | |
| 1734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
| 1735 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
| 1736 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
| 1737 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
| 1738 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
| 1739 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
| 1740 | end | |
| 1741 | Humanoid.AutoRotate = true | |
| 1742 | attacktype = 1 | |
| 1743 | disablejump = false | |
| 1744 | attack = false | |
| 1745 | end | |
| 1746 | ||
| 1747 | EAbility = function() | |
| 1748 | ||
| 1749 | attack = true | |
| 1750 | attack = false | |
| 1751 | end | |
| 1752 | ||
| 1753 | Attack1 = function() | |
| 1754 | ||
| 1755 | attack = true | |
| 1756 | attack = false | |
| 1757 | end | |
| 1758 | ||
| 1759 | Attack2 = function() | |
| 1760 | ||
| 1761 | attack = true | |
| 1762 | attack = false | |
| 1763 | end | |
| 1764 | ||
| 1765 | Attack3 = function() | |
| 1766 | ||
| 1767 | attack = true | |
| 1768 | attack = false | |
| 1769 | end | |
| 1770 | ||
| 1771 | Attack4 = function() | |
| 1772 | ||
| 1773 | attack = true | |
| 1774 | attack = false | |
| 1775 | end | |
| 1776 | ||
| 1777 | Move1 = function() | |
| 1778 | ||
| 1779 | attack = true | |
| 1780 | attack = false | |
| 1781 | end | |
| 1782 | ||
| 1783 | Move2 = function() | |
| 1784 | ||
| 1785 | attack = true | |
| 1786 | attack = false | |
| 1787 | end | |
| 1788 | ||
| 1789 | Move3 = function() | |
| 1790 | ||
| 1791 | attack = true | |
| 1792 | attack = false | |
| 1793 | end | |
| 1794 | ||
| 1795 | Move4 = function() | |
| 1796 | ||
| 1797 | attack = true | |
| 1798 | attack = false | |
| 1799 | end | |
| 1800 | ||
| 1801 | hold = false | |
| 1802 | Mouse.Button1Down:connect(function() | |
| 1803 | ||
| 1804 | if attack == true or equipped == false then | |
| 1805 | return | |
| 1806 | end | |
| 1807 | hold = true | |
| 1808 | if attacktype == 1 then | |
| 1809 | attacktype = 2 | |
| 1810 | Attack1() | |
| 1811 | else | |
| 1812 | if attacktype == 2 then | |
| 1813 | attacktype = 3 | |
| 1814 | Attack2() | |
| 1815 | else | |
| 1816 | if attacktype == 3 then | |
| 1817 | attacktype = 4 | |
| 1818 | Attack3() | |
| 1819 | else | |
| 1820 | if attacktype == 4 then | |
| 1821 | attacktype = 1 | |
| 1822 | Attack4() | |
| 1823 | end | |
| 1824 | end | |
| 1825 | end | |
| 1826 | end | |
| 1827 | coroutine.resume(coroutine.create(function() | |
| 1828 | ||
| 1829 | for i = 1, 50 do | |
| 1830 | if attack == false then | |
| 1831 | hbwait() | |
| 1832 | end | |
| 1833 | end | |
| 1834 | if attack == false then | |
| 1835 | attacktype = 1 | |
| 1836 | end | |
| 1837 | end | |
| 1838 | )) | |
| 1839 | end | |
| 1840 | ) | |
| 1841 | if allowhopperbin == true then | |
| 1842 | ob1u = function(Mouse) | |
| 1843 | ||
| 1844 | hold = false | |
| 1845 | end | |
| 1846 | ||
| 1847 | end | |
| 1848 | Mouse.KeyDown:connect(function(key) | |
| 1849 | ||
| 1850 | if key == "f" and canunequiporequip == true and attack == false then | |
| 1851 | if equipped == false then | |
| 1852 | equipped = true | |
| 1853 | if disableanimate == true then | |
| 1854 | Animate.Disabled = true | |
| 1855 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
| 1856 | idleanimation:Play() | |
| 1857 | end | |
| 1858 | if disableanimator == true then | |
| 1859 | Animator.Parent = nil | |
| 1860 | end | |
| 1861 | if disablemovingarms == true then | |
| 1862 | RW.Parent = Torso | |
| 1863 | LW.Parent = Torso | |
| 1864 | RSH.Parent = nil | |
| 1865 | LSH.Parent = nil | |
| 1866 | end | |
| 1867 | equipanim() | |
| 1868 | elseif equipped == true then | |
| 1869 | equipped = false | |
| 1870 | unequipanim() | |
| 1871 | hbwait() | |
| 1872 | if disablemovingarms == true then | |
| 1873 | RW.Parent = nil | |
| 1874 | LW.Parent = nil | |
| 1875 | RSH.Parent = Torso | |
| 1876 | LSH.Parent = Torso | |
| 1877 | end | |
| 1878 | if disableanimator == true then | |
| 1879 | Animator.Parent = Humanoid | |
| 1880 | end | |
| 1881 | if disableanimate == true then | |
| 1882 | Animate.Disabled = false | |
| 1883 | end | |
| 1884 | end | |
| 1885 | end | |
| 1886 | if key == "e" and attack == false and equipped == true then | |
| 1887 | if animtype < 3 then | |
| 1888 | animtype = animtype + 1 | |
| 1889 | elseif animtype >= 3 then | |
| 1890 | animtype = 1 | |
| 1891 | end | |
| 1892 | end | |
| 1893 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
| 1894 | subtractmana(skill1mana) | |
| 1895 | cooldown1 = 0 | |
| 1896 | Move1() | |
| 1897 | end | |
| 1898 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
| 1899 | subtractmana(skill2mana) | |
| 1900 | cooldown2 = 0 | |
| 1901 | Move2() | |
| 1902 | end | |
| 1903 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
| 1904 | subtractmana(skill3mana) | |
| 1905 | cooldown3 = 0 | |
| 1906 | Move3() | |
| 1907 | end | |
| 1908 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
| 1909 | subtractmana(skill4mana) | |
| 1910 | cooldown4 = 0 | |
| 1911 | Move4() | |
| 1912 | end | |
| 1913 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
| 1914 | if key == "q" then | |
| 1915 | Mana.Value = 100 | |
| 1916 | cooldown1 = co1 | |
| 1917 | cooldown2 = co2 | |
| 1918 | cooldown3 = co3 | |
| 1919 | cooldown4 = co4 | |
| 1920 | end | |
| 1921 | if key == "p" then | |
| 1922 | StaggerHitAnim.Value = true | |
| 1923 | end | |
| 1924 | if key == "[" then | |
| 1925 | StaggerAnim.Value = true | |
| 1926 | end | |
| 1927 | if key == "]" then | |
| 1928 | StunAnim.Value = true | |
| 1929 | end | |
| 1930 | end | |
| 1931 | end | |
| 1932 | ) | |
| 1933 | Mouse.KeyUp:connect(function(key2) | |
| 1934 | ||
| 1935 | end | |
| 1936 | ) | |
| 1937 | if allowhopperbin == true then | |
| 1938 | s = function(Mouse) | |
| 1939 | ||
| 1940 | Mouse.Button1Down:connect(function() | |
| 1941 | ||
| 1942 | ob1d(Mouse) | |
| 1943 | end | |
| 1944 | ) | |
| 1945 | Mouse.Button1Up:connect(function() | |
| 1946 | ||
| 1947 | ob1u(Mouse) | |
| 1948 | end | |
| 1949 | ) | |
| 1950 | Mouse.KeyDown:connect(key) | |
| 1951 | Mouse.KeyUp:connect(key2) | |
| 1952 | end | |
| 1953 | ||
| 1954 | end | |
| 1955 | if allowhopperbin == true then | |
| 1956 | ds = function(Mouse) | |
| 1957 | ||
| 1958 | end | |
| 1959 | ||
| 1960 | end | |
| 1961 | if allowhopperbin == true then | |
| 1962 | Bin.Selected:connect(s) | |
| 1963 | Bin.Deselected:connect(ds) | |
| 1964 | end | |
| 1965 | updateskills = function() | |
| 1966 | ||
| 1967 | if allowabilitiestofunction == true then | |
| 1968 | if cooldown1 <= co1 then | |
| 1969 | cooldown1 = cooldown1 + 0.033333333333333 | |
| 1970 | if co1 <= cooldown1 then | |
| 1971 | cooldown1 = co1 | |
| 1972 | end | |
| 1973 | end | |
| 1974 | if cooldown2 <= co2 then | |
| 1975 | cooldown2 = cooldown2 + 0.033333333333333 | |
| 1976 | if co2 <= cooldown2 then | |
| 1977 | cooldown2 = co2 | |
| 1978 | end | |
| 1979 | end | |
| 1980 | if cooldown3 <= co3 then | |
| 1981 | cooldown3 = cooldown3 + 0.033333333333333 | |
| 1982 | if co3 <= cooldown3 then | |
| 1983 | cooldown3 = co3 | |
| 1984 | end | |
| 1985 | end | |
| 1986 | if cooldown4 <= co4 then | |
| 1987 | cooldown4 = cooldown4 + 0.033333333333333 | |
| 1988 | if co4 <= cooldown4 then | |
| 1989 | cooldown4 = co4 | |
| 1990 | end | |
| 1991 | end | |
| 1992 | if changebarcolorsifnotenoughmana == true then | |
| 1993 | if Mana.Value <= skill1mana then | |
| 1994 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 1995 | else | |
| 1996 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 1997 | end | |
| 1998 | if Mana.Value <= skill2mana then | |
| 1999 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2000 | else | |
| 2001 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2002 | end | |
| 2003 | if Mana.Value <= skill3mana then | |
| 2004 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2005 | else | |
| 2006 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2007 | end | |
| 2008 | if Mana.Value <= skill4mana then | |
| 2009 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
| 2010 | else | |
| 2011 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2012 | end | |
| 2013 | else | |
| 2014 | if changebarcolorsifnotenoughmana == false then | |
| 2015 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2016 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2017 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2018 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
| 2019 | end | |
| 2020 | end | |
| 2021 | end | |
| 2022 | if alternatemanaregensystem == false then | |
| 2023 | if Mana.Value <= maxmana then | |
| 2024 | Mana.Value = Mana.Value + recovermana / 30 | |
| 2025 | else | |
| 2026 | if maxmana <= Mana.Value then | |
| 2027 | Mana.Value = maxmana | |
| 2028 | end | |
| 2029 | end | |
| 2030 | else | |
| 2031 | if alternatemanaregensystem == true then | |
| 2032 | if maxmana <= Mana.Value then | |
| 2033 | Mana.Value = maxmana | |
| 2034 | else | |
| 2035 | if manadelay <= manawait then | |
| 2036 | manadelay = manadelay + 1 | |
| 2037 | else | |
| 2038 | manadelay = 0 | |
| 2039 | Mana.Value = Mana.Value + 1 | |
| 2040 | end | |
| 2041 | end | |
| 2042 | end | |
| 2043 | end | |
| 2044 | if allowstunbar == true then | |
| 2045 | if StunValue.Value <= 0 then | |
| 2046 | StunValue.Value = 0 | |
| 2047 | else | |
| 2048 | if stundelay <= stunwait then | |
| 2049 | stundelay = stundelay + 1 | |
| 2050 | else | |
| 2051 | stundelay = 0 | |
| 2052 | StunValue.Value = StunValue.Value - 1 | |
| 2053 | end | |
| 2054 | end | |
| 2055 | else | |
| 2056 | if allowstunbar == false then | |
| 2057 | StunValue.Value = 0 | |
| 2058 | end | |
| 2059 | end | |
| 2060 | end | |
| 2061 | ||
| 2062 | if allowmenutofunction == true then | |
| 2063 | ArtificialHB.Event:connect(function() | |
| 2064 | ||
| 2065 | updateskills() | |
| 2066 | if allowabilitiestofunction == true then | |
| 2067 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2068 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2069 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2070 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2071 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2072 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2073 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2074 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2075 | end | |
| 2076 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2077 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2078 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2079 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2080 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
| 2081 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2082 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2083 | end | |
| 2084 | if showhealthmanaandstunnumbers == true then | |
| 2085 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
| 2086 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
| 2087 | if allowstunbar == true and showstunbar == true then | |
| 2088 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
| 2089 | end | |
| 2090 | end | |
| 2091 | if showstats == true then | |
| 2092 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2093 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2094 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
| 2095 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
| 2096 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
| 2097 | if Rooted.Value == false then | |
| 2098 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
| 2099 | else | |
| 2100 | if Rooted.Value == true or Movement.Value <= 0 then | |
| 2101 | movementtext.Text = "Movement: 0%" | |
| 2102 | end | |
| 2103 | end | |
| 2104 | end | |
| 2105 | end | |
| 2106 | ) | |
| 2107 | end | |
| 2108 | while 1 do | |
| 2109 | hbwait() | |
| 2110 | if Hitbox ~= nil then | |
| 2111 | if attack == true then | |
| 2112 | Hitbox.Name = "Hitbox" | |
| 2113 | else | |
| 2114 | if attack == false then | |
| 2115 | Hitbox.Name = "NilHitbox" | |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | if 0 < Humanoid.Health then | |
| 2120 | if walkspeeddependsonmovementvalue == true then | |
| 2121 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
| 2122 | Humanoid.WalkSpeed = 0 | |
| 2123 | else | |
| 2124 | Humanoid.WalkSpeed = 16 * Movement.Value | |
| 2125 | end | |
| 2126 | end | |
| 2127 | if maxstun <= StunValue.Value then | |
| 2128 | StunValue.Value = 0 | |
| 2129 | StunAnim.Value = true | |
| 2130 | end | |
| 2131 | if StaggerAnim.Value == true and staggeranim == false then | |
| 2132 | coroutine.resume(coroutine.create(function() | |
| 2133 | ||
| 2134 | staggeranim = true | |
| 2135 | while attack == true do | |
| 2136 | hbwait() | |
| 2137 | end | |
| 2138 | Stagger() | |
| 2139 | StaggerAnim.Value = false | |
| 2140 | staggeranim = false | |
| 2141 | end | |
| 2142 | )) | |
| 2143 | end | |
| 2144 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
| 2145 | coroutine.resume(coroutine.create(function() | |
| 2146 | ||
| 2147 | staggerhitanim = true | |
| 2148 | while attack == true do | |
| 2149 | hbwait() | |
| 2150 | end | |
| 2151 | StaggerHit() | |
| 2152 | StaggerHitAnim.Value = false | |
| 2153 | staggerhitanim = false | |
| 2154 | end | |
| 2155 | )) | |
| 2156 | end | |
| 2157 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
| 2158 | coroutine.resume(coroutine.create(function() | |
| 2159 | ||
| 2160 | StunValue.Value = 0 | |
| 2161 | stunanim = true | |
| 2162 | while attack == true do | |
| 2163 | hbwait() | |
| 2164 | end | |
| 2165 | Stun() | |
| 2166 | StunAnim.Value = false | |
| 2167 | stunanim = false | |
| 2168 | end | |
| 2169 | )) | |
| 2170 | end | |
| 2171 | sine = sine + change | |
| 2172 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
| 2173 | local velderp = RootPart.Velocity.y | |
| 2174 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
| 2175 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
| 2176 | if 0.5 <= donum then | |
| 2177 | handidle = true | |
| 2178 | else | |
| 2179 | if donum <= 0 then | |
| 2180 | handidle = false | |
| 2181 | end | |
| 2182 | end | |
| 2183 | if handidle == false then | |
| 2184 | donum = donum + 0.003 / animationspeed | |
| 2185 | else | |
| 2186 | donum = donum - 0.003 / animationspeed | |
| 2187 | end | |
| 2188 | if equipped == true or equipped == false then | |
| 2189 | if attack == false then | |
| 2190 | idle = idle + 1 | |
| 2191 | else | |
| 2192 | idle = 0 | |
| 2193 | end | |
| 2194 | if leftarm == true then | |
| 2195 | if Anim == "Walk" and equipped == true and attack == false then | |
| 2196 | if alternatewalk == false then | |
| 2197 | if walkinganim == true then | |
| 2198 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2199 | else | |
| 2200 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2201 | end | |
| 2202 | else | |
| 2203 | if walkinganim == true then | |
| 2204 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2205 | else | |
| 2206 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2207 | end | |
| 2208 | end | |
| 2209 | else | |
| 2210 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
| 2211 | ||
| 2212 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
| 2213 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
| 2214 | end | |
| 2215 | end | |
| 2216 | end | |
| 2217 | if rightarm == true then | |
| 2218 | if Anim == "Walk" and equipped == true and attack == false then | |
| 2219 | if alternatewalk == false then | |
| 2220 | if walkinganim == true then | |
| 2221 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2222 | else | |
| 2223 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2224 | end | |
| 2225 | else | |
| 2226 | if walkinganim == true then | |
| 2227 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2228 | else | |
| 2229 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2230 | end | |
| 2231 | end | |
| 2232 | else | |
| 2233 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
| 2234 | ||
| 2235 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
| 2236 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
| 2237 | end | |
| 2238 | end | |
| 2239 | end | |
| 2240 | if allowwalking == true then | |
| 2241 | if Anim == "Walk" and equipped == true then | |
| 2242 | if alternatewalk == false then | |
| 2243 | if walkinganim == true then | |
| 2244 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2245 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2246 | else | |
| 2247 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2248 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2249 | end | |
| 2250 | else | |
| 2251 | if walkinganim == true then | |
| 2252 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2253 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2254 | else | |
| 2255 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2256 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
| 2257 | end | |
| 2258 | end | |
| 2259 | else | |
| 2260 | if Anim ~= "Walk" and equipped == true then | |
| 2261 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
| 2262 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
| 2263 | end | |
| 2264 | end | |
| 2265 | end | |
| 2266 | Anim = "Idle" | |
| 2267 | if attack == false then | |
| 2268 | if equipped == true then | |
| 2269 | if animtype == 1 then | |
| 2270 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
| 2271 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
| 2272 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
| 2273 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
| 2274 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2275 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2276 | end | |
| 2277 | if animtype == 2 then | |
| 2278 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
| 2279 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
| 2280 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
| 2281 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
| 2282 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2283 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2284 | end | |
| 2285 | end | |
| 2286 | if animtype == 3 then | |
| 2287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
| 2288 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
| 2289 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
| 2290 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
| 2291 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2292 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2293 | ||
| 2294 | ||
| 2295 | end | |
| 2296 | end | |
| 2297 | end | |
| 2298 | end | |
| 2299 | end | |
| 2300 | end | |
| 2301 | end |