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1 | f game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | --//====================================================\\-- | |
145 | --|| CREATED BY SHACKLUSTER | |
146 | --\\====================================================//-- | |
147 | Player = game.Players.LocalPlayer | |
148 | Character = Player.Character | |
149 | local txt = Instance.new("BillboardGui", Character) | |
150 | txt.Adornee = Character.Head | |
151 | txt.Name = "_status" | |
152 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
153 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
154 | local text = Instance.new("TextLabel", txt) | |
155 | text.Size = UDim2.new(10, 0, 7, 0) | |
156 | text.FontSize = "Size24" | |
157 | text.TextScaled = true | |
158 | text.TextTransparency = 0 | |
159 | text.BackgroundTransparency = 10 | |
160 | text.TextTransparency = 0 | |
161 | text.TextStrokeTransparency = 0 | |
162 | text.Font = "Antique" | |
163 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
164 | text.Text = "Terra God" | |
165 | ||
166 | ||
167 | local createstuff = function() | |
168 | local stuff = Instance.new("Model") | |
169 | local collar = Instance.new("Part") | |
170 | local mesh = Instance.new("FileMesh") | |
171 | local part = Instance.new("Part") | |
172 | local mesh_2 = Instance.new("CylinderMesh") | |
173 | local weld = Instance.new("ManualWeld") | |
174 | local eye = Instance.new("Part") | |
175 | local mesh_3 = Instance.new("SpecialMesh") | |
176 | local decal = Instance.new("Decal") | |
177 | local hood = Instance.new("Part") | |
178 | local mesh_4 = Instance.new("FileMesh") | |
179 | local pillar = Instance.new("Part") | |
180 | local rock = Instance.new("Part") | |
181 | local core = Instance.new("Attachment") | |
182 | local emit = Instance.new("ParticleEmitter") | |
183 | local mesh_5 = Instance.new("FileMesh") | |
184 | local rockspike = Instance.new("Part") | |
185 | local mesh_6 = Instance.new("SpecialMesh") | |
186 | local shield = Instance.new("Part") | |
187 | local core_2 = Instance.new("Attachment") | |
188 | local spinepart = Instance.new("Part") | |
189 | local mesh_7 = Instance.new("FileMesh") | |
190 | local pants = Instance.new("Pants") | |
191 | local shirt = Instance.new("Shirt") | |
192 | local emit_2 = Instance.new("ParticleEmitter") | |
193 | local vortex = Instance.new("ParticleEmitter") | |
194 | local wave = Instance.new("ParticleEmitter") | |
195 | ||
196 | stuff.Name = "Stuff" | |
197 | stuff.Parent = workspace | |
198 | collar.Size = Vector3.new(2.06, 0.2, 2.06) | |
199 | collar.Name = "Collar" | |
200 | collar.Material = Enum.Material.Metal | |
201 | collar.TopSurface = Enum.SurfaceType.Smooth | |
202 | collar.BottomSurface = Enum.SurfaceType.Smooth | |
203 | collar.Parent = stuff | |
204 | collar.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
205 | mesh.MeshId = "rbxassetid://1861264141" | |
206 | mesh.Parent = collar | |
207 | part.Size = Vector3.new(1.3, 0.2, 1.3) | |
208 | part.BrickColor = BrickColor.new("Really black") | |
209 | part.Color = Color3.new(0.109804, 0.0823529, 0.117647) | |
210 | part.Material = Enum.Material.Metal | |
211 | part.TopSurface = Enum.SurfaceType.Smooth | |
212 | part.BottomSurface = Enum.SurfaceType.Smooth | |
213 | part.Parent = collar | |
214 | part.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
215 | mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1) | |
216 | mesh_2.Parent = part | |
217 | weld.Part0 = collar | |
218 | weld.Name = "Weld" | |
219 | weld.Part1 = part | |
220 | weld.Parent = collar | |
221 | eye.Anchored = true | |
222 | eye.Size = Vector3.new(2, 2, 2) | |
223 | eye.BottomSurface = Enum.SurfaceType.Smooth | |
224 | eye.Material = Enum.Material.SmoothPlastic | |
225 | eye.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
226 | eye.Name = "Eye" | |
227 | eye.TopSurface = Enum.SurfaceType.Smooth | |
228 | eye.BrickColor = BrickColor.new("Institutional white") | |
229 | eye.Parent = stuff | |
230 | eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0) | |
231 | mesh_3.MeshType = Enum.MeshType.Sphere | |
232 | mesh_3.Parent = eye | |
233 | decal.Texture = "http://www.roblox.com/asset/?id=743271416" | |
234 | decal.Parent = eye | |
235 | hood.Size = Vector3.new(2.919, 2.394, 2.891) | |
236 | hood.BottomSurface = Enum.SurfaceType.Smooth | |
237 | hood.Material = Enum.Material.SmoothPlastic | |
238 | hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
239 | hood.BrickColor = BrickColor.new("Really black") | |
240 | hood.TopSurface = Enum.SurfaceType.Smooth | |
241 | hood.Name = "Hood" | |
242 | hood.Parent = stuff | |
243 | hood.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
244 | mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4) | |
245 | mesh_4.MeshId = "rbxassetid://16952952" | |
246 | mesh_4.Parent = hood | |
247 | pillar.Size = Vector3.new(1, 1, 1) | |
248 | pillar.Name = "Pillar" | |
249 | pillar.Material = Enum.Material.Metal | |
250 | pillar.TopSurface = Enum.SurfaceType.Smooth | |
251 | pillar.BottomSurface = Enum.SurfaceType.Smooth | |
252 | pillar.Parent = stuff | |
253 | pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
254 | rock.Size = Vector3.new(2.03, 1.978, 2.057) | |
255 | rock.BottomSurface = Enum.SurfaceType.Smooth | |
256 | rock.Name = "Rock" | |
257 | rock.TopSurface = Enum.SurfaceType.Smooth | |
258 | rock.Parent = stuff | |
259 | rock.CFrame = CFrame.new(-0.43, 45.908, -52.56) | |
260 | core.Name = "Core" | |
261 | core.Parent = rock | |
262 | emit.Enabled = false | |
263 | emit.Lifetime = NumberRange.new(1, 4) | |
264 | emit.Name = "Emit" | |
265 | emit.Speed = NumberRange.new(0, 35) | |
266 | emit.Rotation = NumberRange.new(0, 360) | |
267 | emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)}) | |
268 | emit.VelocitySpread = 360 | |
269 | emit.Texture = "rbxassetid://281633012" | |
270 | emit.Acceleration = Vector3.new(0, -15, 0) | |
271 | emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
272 | emit.RotSpeed = NumberRange.new(-25, 25) | |
273 | emit.SpreadAngle = Vector2.new(360, 360) | |
274 | emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)}) | |
275 | emit.Parent = core | |
276 | mesh_5.MeshId = "rbxassetid://1861108040" | |
277 | mesh_5.Parent = rock | |
278 | rockspike.Anchored = true | |
279 | rockspike.Size = Vector3.new(3.364, 20, 3.364) | |
280 | rockspike.BottomSurface = Enum.SurfaceType.Smooth | |
281 | rockspike.Material = Enum.Material.Grass | |
282 | rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
283 | rockspike.Name = "RockSpike" | |
284 | rockspike.TopSurface = Enum.SurfaceType.Smooth | |
285 | rockspike.BrickColor = BrickColor.new("Pine Cone") | |
286 | rockspike.Parent = stuff | |
287 | rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96) | |
288 | mesh_6.TextureId = "rbxassetid://136560096" | |
289 | mesh_6.MeshType = Enum.MeshType.FileMesh | |
290 | mesh_6.MeshId = "rbxassetid://1861231635" | |
291 | mesh_6.Parent = rockspike | |
292 | shield.Size = Vector3.new(1, 1, 1) | |
293 | shield.Name = "Shield" | |
294 | shield.Material = Enum.Material.Metal | |
295 | shield.TopSurface = Enum.SurfaceType.Smooth | |
296 | shield.BottomSurface = Enum.SurfaceType.Smooth | |
297 | shield.Parent = stuff | |
298 | shield.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
299 | core_2.Name = "Core" | |
300 | core_2.Parent = shield | |
301 | spinepart.CanCollide = false | |
302 | spinepart.Size = Vector3.new(0.3, 0.3, 0.6) | |
303 | spinepart.BrickColor = BrickColor.new("Institutional white") | |
304 | spinepart.BottomSurface = Enum.SurfaceType.Smooth | |
305 | spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
306 | spinepart.Name = "SpinePart" | |
307 | spinepart.TopSurface = Enum.SurfaceType.Smooth | |
308 | spinepart.Parent = stuff | |
309 | spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56) | |
310 | mesh_7.MeshId = "rbxassetid://1861166416" | |
311 | mesh_7.Parent = spinepart | |
312 | pants.Name = "Pants" | |
313 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917" | |
314 | pants.Parent = stuff | |
315 | shirt.Name = "Shirt" | |
316 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628" | |
317 | shirt.Parent = stuff | |
318 | emit_2.Enabled = false | |
319 | emit_2.Lifetime = NumberRange.new(1, 4) | |
320 | emit_2.Name = "Emit" | |
321 | emit_2.Speed = NumberRange.new(0, 35) | |
322 | emit_2.Rotation = NumberRange.new(0, 360) | |
323 | emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)}) | |
324 | emit_2.VelocitySpread = 360 | |
325 | emit_2.Texture = "rbxassetid://281633012" | |
326 | emit_2.Acceleration = Vector3.new(0, -15, 0) | |
327 | emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
328 | emit_2.RotSpeed = NumberRange.new(-25, 25) | |
329 | emit_2.SpreadAngle = Vector2.new(360, 360) | |
330 | emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)}) | |
331 | emit_2.Parent = stuff | |
332 | vortex.Enabled = false | |
333 | vortex.Name = "Vortex" | |
334 | vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)}) | |
335 | vortex.Lifetime = NumberRange.new(1) | |
336 | vortex.Rate = 0 | |
337 | vortex.Speed = NumberRange.new(0) | |
338 | vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
339 | vortex.Rotation = NumberRange.new(0, 360) | |
340 | vortex.ZOffset = -2 | |
341 | vortex.RotSpeed = NumberRange.new(360) | |
342 | vortex.LightEmission = 1 | |
343 | vortex.Texture = "rbxassetid://1084969997" | |
344 | vortex.LockedToPart = true | |
345 | vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}) | |
346 | vortex.Parent = stuff | |
347 | wave.Enabled = false | |
348 | wave.Lifetime = NumberRange.new(0.3) | |
349 | wave.Name = "Wave" | |
350 | wave.Speed = NumberRange.new(0) | |
351 | wave.LightEmission = 1 | |
352 | wave.Rate = 1 | |
353 | wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)}) | |
354 | wave.Texture = "rbxassetid://1084991215" | |
355 | wave.Rotation = NumberRange.new(-180, 180) | |
356 | wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}) | |
357 | wave.ZOffset = 1 | |
358 | wave.Parent = stuff | |
359 | for i,v in pairs(stuff:GetChildren()) do | |
360 | v.Parent = script | |
361 | end | |
362 | end | |
363 | ||
364 | createstuff() | |
365 | ||
366 | ||
367 | ||
368 | ||
369 | ||
370 | wait(0.2) | |
371 | ||
372 | Player = game:GetService("Players").LocalPlayer | |
373 | PlayerGui = Player.PlayerGui | |
374 | Cam = workspace.CurrentCamera | |
375 | Backpack = Player.Backpack | |
376 | Character = Player.Character | |
377 | Humanoid = Character.Humanoid | |
378 | Mouse = Player:GetMouse() | |
379 | RootPart = Character["HumanoidRootPart"] | |
380 | Torso = Character["Torso"] | |
381 | Head = Character["Head"] | |
382 | RightArm = Character["Right Arm"] | |
383 | LeftArm = Character["Left Arm"] | |
384 | RightLeg = Character["Right Leg"] | |
385 | LeftLeg = Character["Left Leg"] | |
386 | RootJoint = RootPart["RootJoint"] | |
387 | Neck = Torso["Neck"] | |
388 | RightShoulder = Torso["Right Shoulder"] | |
389 | LeftShoulder = Torso["Left Shoulder"] | |
390 | RightHip = Torso["Right Hip"] | |
391 | LeftHip = Torso["Left Hip"] | |
392 | ||
393 | IT = Instance.new | |
394 | CF = CFrame.new | |
395 | VT = Vector3.new | |
396 | RAD = math.rad | |
397 | C3 = Color3.new | |
398 | UD2 = UDim2.new | |
399 | BRICKC = BrickColor.new | |
400 | ANGLES = CFrame.Angles | |
401 | EULER = CFrame.fromEulerAnglesXYZ | |
402 | COS = math.cos | |
403 | ACOS = math.acos | |
404 | SIN = math.sin | |
405 | ASIN = math.asin | |
406 | ABS = math.abs | |
407 | MRANDOM = math.random | |
408 | FLOOR = math.floor | |
409 | ||
410 | --//=================================\\ | |
411 | --|| USEFUL VALUES | |
412 | --\\=================================// | |
413 | ||
414 | Animation_Speed = 3 | |
415 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
416 | local Speed = 35 | |
417 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
418 | local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
419 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
420 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
421 | local DAMAGEMULTIPLIER = 1 | |
422 | local ANIM = "Idle" | |
423 | local ATTACK = false | |
424 | local EQUIPPED = false | |
425 | local HOLD = false | |
426 | local COMBO = 1 | |
427 | local Rooted = false | |
428 | local SINE = 0 | |
429 | local KEYHOLD = false | |
430 | local CHANGE = 2 / Animation_Speed | |
431 | local WALKINGANIM = false | |
432 | local VALUE1 = false | |
433 | local VALUE2 = false | |
434 | local ROBLOXIDLEANIMATION = IT("Animation") | |
435 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
436 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
437 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
438 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
439 | WEAPONGUI.Name = "Weapon GUI" | |
440 | local Effects = IT("Folder", Character) | |
441 | Effects.Name = "Effects" | |
442 | local ANIMATOR = Humanoid.Animator | |
443 | local ANIMATE = Character.Animate | |
444 | local UNANCHOR = true | |
445 | local PLAYSONG = true | |
446 | local EXTRATRANS = 0 | |
447 | ||
448 | --//=================================\\ | |
449 | --\\=================================// | |
450 | ||
451 | ||
452 | --//=================================\\ | |
453 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
454 | --\\=================================// | |
455 | ||
456 | ArtificialHB = Instance.new("BindableEvent", script) | |
457 | ArtificialHB.Name = "ArtificialHB" | |
458 | ||
459 | script:WaitForChild("ArtificialHB") | |
460 | ||
461 | frame = Frame_Speed | |
462 | tf = 0 | |
463 | allowframeloss = false | |
464 | tossremainder = false | |
465 | lastframe = tick() | |
466 | script.ArtificialHB:Fire() | |
467 | ||
468 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
469 | tf = tf + s | |
470 | if tf >= frame then | |
471 | if allowframeloss then | |
472 | script.ArtificialHB:Fire() | |
473 | lastframe = tick() | |
474 | else | |
475 | for i = 1, math.floor(tf / frame) do | |
476 | script.ArtificialHB:Fire() | |
477 | end | |
478 | lastframe = tick() | |
479 | end | |
480 | if tossremainder then | |
481 | tf = 0 | |
482 | else | |
483 | tf = tf - frame * math.floor(tf / frame) | |
484 | end | |
485 | end | |
486 | end) | |
487 | ||
488 | --//=================================\\ | |
489 | --\\=================================// | |
490 | ||
491 | --//=================================\\ | |
492 | --|| SOME FUNCTIONS | |
493 | --\\=================================// | |
494 | ||
495 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
496 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
497 | end | |
498 | ||
499 | function PositiveAngle(NUMBER) | |
500 | if NUMBER >= 0 then | |
501 | NUMBER = 0 | |
502 | end | |
503 | return NUMBER | |
504 | end | |
505 | ||
506 | function NegativeAngle(NUMBER) | |
507 | if NUMBER <= 0 then | |
508 | NUMBER = 0 | |
509 | end | |
510 | return NUMBER | |
511 | end | |
512 | ||
513 | function Swait(NUMBER) | |
514 | if NUMBER == 0 or NUMBER == nil then | |
515 | ArtificialHB.Event:wait() | |
516 | else | |
517 | for i = 1, NUMBER do | |
518 | ArtificialHB.Event:wait() | |
519 | end | |
520 | end | |
521 | end | |
522 | ||
523 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
524 | local NEWMESH = IT(MESH) | |
525 | if MESH == "SpecialMesh" then | |
526 | NEWMESH.MeshType = MESHTYPE | |
527 | if MESHID ~= "nil" and MESHID ~= "" then | |
528 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
529 | end | |
530 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
531 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
532 | end | |
533 | end | |
534 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
535 | NEWMESH.Scale = SCALE | |
536 | NEWMESH.Parent = PARENT | |
537 | return NEWMESH | |
538 | end | |
539 | ||
540 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
541 | local NEWPART = IT("Part") | |
542 | NEWPART.formFactor = FORMFACTOR | |
543 | NEWPART.Reflectance = REFLECTANCE | |
544 | NEWPART.Transparency = TRANSPARENCY | |
545 | NEWPART.CanCollide = false | |
546 | NEWPART.Locked = true | |
547 | NEWPART.Anchored = true | |
548 | if ANCHOR == false then | |
549 | NEWPART.Anchored = false | |
550 | end | |
551 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
552 | NEWPART.Name = NAME | |
553 | NEWPART.Size = SIZE | |
554 | NEWPART.Position = Torso.Position | |
555 | NEWPART.Material = MATERIAL | |
556 | NEWPART:BreakJoints() | |
557 | NEWPART.Parent = PARENT | |
558 | return NEWPART | |
559 | end | |
560 | ||
561 | local function weldBetween(a, b) | |
562 | local weldd = Instance.new("ManualWeld") | |
563 | weldd.Part0 = a | |
564 | weldd.Part1 = b | |
565 | weldd.C0 = CFrame.new() | |
566 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
567 | weldd.Parent = a | |
568 | return weldd | |
569 | end | |
570 | ||
571 | ||
572 | function QuaternionFromCFrame(cf) | |
573 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
574 | local trace = m00 + m11 + m22 | |
575 | if trace > 0 then | |
576 | local s = math.sqrt(1 + trace) | |
577 | local recip = 0.5 / s | |
578 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
579 | else | |
580 | local i = 0 | |
581 | if m11 > m00 then | |
582 | i = 1 | |
583 | end | |
584 | if m22 > (i == 0 and m00 or m11) then | |
585 | i = 2 | |
586 | end | |
587 | if i == 0 then | |
588 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
589 | local recip = 0.5 / s | |
590 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
591 | elseif i == 1 then | |
592 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
593 | local recip = 0.5 / s | |
594 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
595 | elseif i == 2 then | |
596 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
597 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
598 | end | |
599 | end | |
600 | end | |
601 | ||
602 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
603 | local xs, ys, zs = x + x, y + y, z + z | |
604 | local wx, wy, wz = w * xs, w * ys, w * zs | |
605 | local xx = x * xs | |
606 | local xy = x * ys | |
607 | local xz = x * zs | |
608 | local yy = y * ys | |
609 | local yz = y * zs | |
610 | local zz = z * zs | |
611 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
612 | end | |
613 | ||
614 | function QuaternionSlerp(a, b, t) | |
615 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
616 | local startInterp, finishInterp; | |
617 | if cosTheta >= 0.0001 then | |
618 | if (1 - cosTheta) > 0.0001 then | |
619 | local theta = ACOS(cosTheta) | |
620 | local invSinTheta = 1 / SIN(theta) | |
621 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
622 | finishInterp = SIN(t * theta) * invSinTheta | |
623 | else | |
624 | startInterp = 1 - t | |
625 | finishInterp = t | |
626 | end | |
627 | else | |
628 | if (1 + cosTheta) > 0.0001 then | |
629 | local theta = ACOS(-cosTheta) | |
630 | local invSinTheta = 1 / SIN(theta) | |
631 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
632 | finishInterp = SIN(t * theta) * invSinTheta | |
633 | else | |
634 | startInterp = t - 1 | |
635 | finishInterp = t | |
636 | end | |
637 | end | |
638 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
639 | end | |
640 | ||
641 | function Clerp(a, b, t) | |
642 | local qa = {QuaternionFromCFrame(a)} | |
643 | local qb = {QuaternionFromCFrame(b)} | |
644 | local ax, ay, az = a.x, a.y, a.z | |
645 | local bx, by, bz = b.x, b.y, b.z | |
646 | local _t = 1 - t | |
647 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
648 | end | |
649 | ||
650 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
651 | local frame = IT("Frame") | |
652 | frame.BackgroundTransparency = TRANSPARENCY | |
653 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
654 | frame.Position = POSITION | |
655 | frame.Size = SIZE | |
656 | frame.BackgroundColor3 = COLOR | |
657 | frame.BorderColor3 = BORDERCOLOR | |
658 | frame.Name = NAME | |
659 | frame.Parent = PARENT | |
660 | return frame | |
661 | end | |
662 | ||
663 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
664 | local label = IT("TextLabel") | |
665 | label.BackgroundTransparency = 1 | |
666 | label.Size = UD2(1, 0, 1, 0) | |
667 | label.Position = UD2(0, 0, 0, 0) | |
668 | label.TextColor3 = TEXTCOLOR | |
669 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
670 | label.TextTransparency = TRANSPARENCY | |
671 | label.FontSize = TEXTFONTSIZE | |
672 | label.Font = TEXTFONT | |
673 | label.BorderSizePixel = BORDERSIZEPIXEL | |
674 | label.TextScaled = false | |
675 | label.Text = TEXT | |
676 | label.Name = NAME | |
677 | label.Parent = PARENT | |
678 | return label | |
679 | end | |
680 | ||
681 | function NoOutlines(PART) | |
682 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
683 | end | |
684 | ||
685 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
686 | local NEWWELD = IT(TYPE) | |
687 | NEWWELD.Part0 = PART0 | |
688 | NEWWELD.Part1 = PART1 | |
689 | NEWWELD.C0 = C0 | |
690 | NEWWELD.C1 = C1 | |
691 | NEWWELD.Parent = PARENT | |
692 | return NEWWELD | |
693 | end | |
694 | ||
695 | local S = IT("Sound") | |
696 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
697 | local NEWSOUND = nil | |
698 | coroutine.resume(coroutine.create(function() | |
699 | NEWSOUND = S:Clone() | |
700 | NEWSOUND.Parent = PARENT | |
701 | NEWSOUND.Volume = VOLUME | |
702 | NEWSOUND.Pitch = PITCH | |
703 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
704 | NEWSOUND:play() | |
705 | if DOESLOOP == true then | |
706 | NEWSOUND.Looped = true | |
707 | else | |
708 | repeat wait(1) until NEWSOUND.Playing == false | |
709 | NEWSOUND:remove() | |
710 | end | |
711 | end)) | |
712 | return NEWSOUND | |
713 | end | |
714 | ||
715 | function CFrameFromTopBack(at, top, back) | |
716 | local right = top:Cross(back) | |
717 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
718 | end | |
719 | ||
720 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
721 | function WACKYEFFECT(Table) | |
722 | local TYPE = (Table.EffectType or "Sphere") | |
723 | local SIZE = (Table.Size or VT(1,1,1)) | |
724 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
725 | local TRANSPARENCY = (Table.Transparency or 0) | |
726 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
727 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
728 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
729 | local ROTATION1 = (Table.RotationX or 0) | |
730 | local ROTATION2 = (Table.RotationY or 0) | |
731 | local ROTATION3 = (Table.RotationZ or 0) | |
732 | local MATERIAL = (Table.Material or "Neon") | |
733 | local COLOR = (Table.Color or C3(1,1,1)) | |
734 | local TIME = (Table.Time or 45) | |
735 | local SOUNDID = (Table.SoundID or nil) | |
736 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
737 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
738 | coroutine.resume(coroutine.create(function() | |
739 | local PLAYSSOUND = false | |
740 | local SOUND = nil | |
741 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
742 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
743 | PLAYSSOUND = true | |
744 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
745 | end | |
746 | EFFECT.Color = COLOR | |
747 | local MSH = nil | |
748 | if TYPE == "Sphere" then | |
749 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
750 | elseif TYPE == "Block" then | |
751 | MSH = IT("BlockMesh",EFFECT) | |
752 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
753 | elseif TYPE == "Wave" then | |
754 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
755 | elseif TYPE == "Ring" then | |
756 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
757 | elseif TYPE == "Slash" then | |
758 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
759 | elseif TYPE == "Round Slash" then | |
760 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
761 | elseif TYPE == "Swirl" then | |
762 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
763 | elseif TYPE == "Skull" then | |
764 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
765 | elseif TYPE == "Crystal" then | |
766 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
767 | end | |
768 | if MSH ~= nil then | |
769 | local MOVESPEED = nil | |
770 | if MOVEDIRECTION ~= nil then | |
771 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
772 | end | |
773 | local GROWTH = SIZE - ENDSIZE | |
774 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
775 | if TYPE == "Block" then | |
776 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
777 | else | |
778 | EFFECT.CFrame = CFRAME | |
779 | end | |
780 | for LOOP = 1, TIME+1 do | |
781 | Swait() | |
782 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
783 | if TYPE == "Wave" then | |
784 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
785 | end | |
786 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
787 | if TYPE == "Block" then | |
788 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
789 | else | |
790 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
791 | end | |
792 | if MOVEDIRECTION ~= nil then | |
793 | local ORI = EFFECT.Orientation | |
794 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
795 | EFFECT.Orientation = ORI | |
796 | end | |
797 | end | |
798 | if PLAYSSOUND == false then | |
799 | EFFECT:remove() | |
800 | else | |
801 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil | |
802 | EFFECT:remove() | |
803 | end | |
804 | else | |
805 | if PLAYSSOUND == false then | |
806 | EFFECT:remove() | |
807 | else | |
808 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil | |
809 | EFFECT:remove() | |
810 | end | |
811 | end | |
812 | end)) | |
813 | end | |
814 | ||
815 | function MakeForm(PART,TYPE) | |
816 | if TYPE == "Cyl" then | |
817 | local MSH = IT("CylinderMesh",PART) | |
818 | elseif TYPE == "Ball" then | |
819 | local MSH = IT("SpecialMesh",PART) | |
820 | MSH.MeshType = "Sphere" | |
821 | elseif TYPE == "Wedge" then | |
822 | local MSH = IT("SpecialMesh",PART) | |
823 | MSH.MeshType = "Wedge" | |
824 | end | |
825 | end | |
826 | ||
827 | Debris = game:GetService("Debris") | |
828 | ||
829 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
830 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
831 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
832 | end | |
833 | ||
834 | local ROCK = script.Rock | |
835 | ROCK.Parent = nil | |
836 | function GetRock(FLOOROBJECT) | |
837 | local Rock = ROCK:Clone() | |
838 | Rock.Parent = Effects | |
839 | if FLOOROBJECT ~= nil then | |
840 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
841 | Rock.Material = FLOOROBJECT.Material | |
842 | Rock.Color = FLOOROBJECT.Color | |
843 | else | |
844 | Rock.Material = "Slate" | |
845 | Rock.Color = BRICKC"Dirt brown".Color | |
846 | end | |
847 | else | |
848 | Rock.Material = "Slate" | |
849 | Rock.Color = BRICKC"Dirt brown".Color | |
850 | end | |
851 | Rock.Core.Emit.Color = ColorSequence.new(Rock.Color) | |
852 | return Rock | |
853 | end | |
854 | ||
855 | local SPIKE = script.RockSpike | |
856 | SPIKE.Parent = nil | |
857 | function GetSpike(FLOOROBJECT) | |
858 | local Rock = SPIKE:Clone() | |
859 | Rock.Parent = Effects | |
860 | if FLOOROBJECT ~= nil then | |
861 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
862 | Rock.Material = FLOOROBJECT.Material | |
863 | Rock.Color = FLOOROBJECT.Color | |
864 | else | |
865 | Rock.Material = "Slate" | |
866 | Rock.Color = BRICKC"Dirt brown".Color | |
867 | end | |
868 | else | |
869 | Rock.Material = "Slate" | |
870 | Rock.Color = BRICKC"Dirt brown".Color | |
871 | end | |
872 | return Rock | |
873 | end | |
874 | ||
875 | local SHIELD = script.Shield | |
876 | SHIELD.Parent = nil | |
877 | function GetShield(FLOOROBJECT) | |
878 | local Rock = SHIELD:Clone() | |
879 | Rock.Parent = Effects | |
880 | if FLOOROBJECT ~= nil then | |
881 | Rock.Material = FLOOROBJECT.Material | |
882 | Rock.Color = FLOOROBJECT.Color | |
883 | else | |
884 | Rock.Material = "Slate" | |
885 | Rock.Color = BRICKC"Dirt brown".Color | |
886 | end | |
887 | return Rock | |
888 | end | |
889 | ||
890 | function RespondToImpact(Object,Rock) | |
891 | local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}} | |
892 | for i = 1, #BREAKABLEMATERIALS do | |
893 | local MATERIAL = BREAKABLEMATERIALS[i] | |
894 | if Object.Material == MATERIAL[1] then | |
895 | local A = Rock.Size.Magnitude | |
896 | local B = Object.Size.Magnitude | |
897 | if B < A*MATERIAL[2] then | |
898 | WaveParticles(Object.Position,B*3,Object.Color) | |
899 | Object:remove() | |
900 | CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false) | |
901 | end | |
902 | end | |
903 | end | |
904 | end | |
905 | ||
906 | function WaveParticles(Position,Size,Color) | |
907 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true) | |
908 | BASE.CFrame = CF(Position) | |
909 | local A = IT("Attachment",BASE) | |
910 | local WAVE = script.Wave:Clone() | |
911 | WAVE.Parent = A | |
912 | WAVE.Size = NumberSequence.new(0,Size) | |
913 | WAVE.Color = ColorSequence.new(Color) | |
914 | Debris:AddItem(BASE,0.5) | |
915 | WAVE:Emit(1) | |
916 | end | |
917 | ||
918 | --//=================================\\ | |
919 | --|| WEAPON CREATION | |
920 | --\\=================================// | |
921 | ||
922 | local sick = Instance.new("Sound",Character) | |
923 | ||
924 | local PILLAR = script.Pillar | |
925 | PILLAR.Parent = nil | |
926 | local HOOD = script.Hood | |
927 | HOOD.Parent = Character | |
928 | HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0) | |
929 | weldBetween(Torso,HOOD) | |
930 | Head:ClearAllChildren() | |
931 | Head.Transparency = 1 | |
932 | local EYE = script.Eye | |
933 | EYE.Parent = Character | |
934 | EYE.CFrame = Head.CFrame*CF(0,0,0) | |
935 | EYE.Anchored = false | |
936 | weldBetween(EYE,Head) | |
937 | local COLLAR = script.Collar | |
938 | COLLAR.Parent = Character | |
939 | COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
940 | weldBetween(Torso,COLLAR) | |
941 | local BONE = script.SpinePart | |
942 | BONE.Parent = nil | |
943 | local TAIL = {} | |
944 | local LASTPART = Torso | |
945 | local SIZE = BONE.Size | |
946 | for i = 1, 23 do | |
947 | local PART = BONE:Clone() | |
948 | PART.Anchored = false | |
949 | PART.Parent = Character | |
950 | PART.Size = SIZE*((25-i)/10)/1.6 | |
951 | if LASTPART == Torso then | |
952 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
953 | LASTPART = PART | |
954 | table.insert(TAIL,WELD) | |
955 | else | |
956 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0)) | |
957 | LASTPART = PART | |
958 | table.insert(TAIL,WELD) | |
959 | end | |
960 | end | |
961 | for _, c in pairs(Character:GetChildren()) do | |
962 | if c:IsA("BasePart") then | |
963 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
964 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
965 | end | |
966 | if c == Head then | |
967 | if c:FindFirstChild("face") then | |
968 | c.face:remove() | |
969 | end | |
970 | end | |
971 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
972 | c:remove() | |
973 | end | |
974 | end | |
975 | local BODY = {} | |
976 | for _, c in pairs(Character:GetDescendants()) do | |
977 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
978 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
979 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
980 | end | |
981 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
982 | elseif c:IsA("JointInstance") then | |
983 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
984 | end | |
985 | end | |
986 | for e = 1, #BODY do | |
987 | if BODY[e] ~= nil then | |
988 | local STUFF = BODY[e] | |
989 | local PART = STUFF[1] | |
990 | local PARENT = STUFF[2] | |
991 | local MATERIAL = STUFF[3] | |
992 | local COLOR = STUFF[4] | |
993 | local TRANSPARENCY = STUFF[5] | |
994 | if PART.ClassName == "Part" and PART ~= RootPart then | |
995 | PART.Material = MATERIAL | |
996 | PART.Color = COLOR | |
997 | PART.Transparency = TRANSPARENCY | |
998 | end | |
999 | PART.AncestryChanged:Connect(function() | |
1000 | PART.Parent = PARENT | |
1001 | end) | |
1002 | end | |
1003 | end | |
1004 | function refit() | |
1005 | Character.Parent = workspace | |
1006 | for e = 1, #BODY do | |
1007 | if BODY[e] ~= nil then | |
1008 | local STUFF = BODY[e] | |
1009 | local PART = STUFF[1] | |
1010 | local PARENT = STUFF[2] | |
1011 | local MATERIAL = STUFF[3] | |
1012 | local COLOR = STUFF[4] | |
1013 | local TRANSPARENCY = STUFF[5] | |
1014 | if PART:IsA("BasePart") and PART ~= RootPart then | |
1015 | PART.Material = MATERIAL | |
1016 | PART.Color = COLOR | |
1017 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
1018 | end | |
1019 | if PART.Parent ~= PARENT then | |
1020 | Humanoid:remove() | |
1021 | PART.Parent = PARENT | |
1022 | Humanoid = IT("Humanoid",Character) | |
1023 | end | |
1024 | end | |
1025 | end | |
1026 | end | |
1027 | ||
1028 | Humanoid.Died:connect(function() | |
1029 | refit() | |
1030 | end) | |
1031 | ||
1032 | --//=================================\\ | |
1033 | --|| DAMAGING | |
1034 | --\\=================================// | |
1035 | ||
1036 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1037 | Damage = Damage * DAMAGEMULTIPLIER | |
1038 | if Humanoid.Health ~= 0 then | |
1039 | Humanoid.Health = Humanoid.Health - Damage | |
1040 | end | |
1041 | end | |
1042 | ||
1043 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK) | |
1044 | local CHILDREN = workspace:GetDescendants() | |
1045 | for index, CHILD in pairs(CHILDREN) do | |
1046 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1047 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1048 | if HUM then | |
1049 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1050 | if TORSO then | |
1051 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1052 | if INSTAKILL == true or HUM.MaxHealth > 5000 then | |
1053 | CHILD:BreakJoints() | |
1054 | else | |
1055 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1056 | ApplyDamage(HUM,DMG,TORSO) | |
1057 | end | |
1058 | if FLING > 0 then | |
1059 | for _, c in pairs(CHILD:GetChildren()) do | |
1060 | if c:IsA("BasePart") then | |
1061 | local bv = Instance.new("BodyVelocity",c) | |
1062 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1063 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1064 | Debris:AddItem(bv,0.05) | |
1065 | end | |
1066 | end | |
1067 | end | |
1068 | end | |
1069 | end | |
1070 | end | |
1071 | elseif CHILD:IsA("BasePart") and ROCK ~= nil then | |
1072 | if (CHILD.Position - POSITION).Magnitude <= RANGE then | |
1073 | RespondToImpact(CHILD,ROCK) | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | ||
1079 | --//=================================\\ | |
1080 | --|| ATTACK FUNCTIONS AND STUFF | |
1081 | --\\=================================// | |
1082 | ||
1083 | function RockExplosion(Rock,Multiplier,Survive) | |
1084 | local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter") | |
1085 | EXPLOSION.Color = ColorSequence.new(Rock.Color) | |
1086 | local SIZE = (Rock.Size.Y*4)*Multiplier | |
1087 | EXPLOSION.Enabled = false | |
1088 | EXPLOSION.Speed = NumberRange.new(0,SIZE*5) | |
1089 | EXPLOSION.Size = NumberSequence.new(SIZE/15,0) | |
1090 | EXPLOSION:Emit(200,300) | |
1091 | WaveParticles(Rock.Position,SIZE*2,Rock.Color) | |
1092 | coroutine.resume(coroutine.create(function() | |
1093 | Rock:BreakJoints() | |
1094 | if Survive == nil then | |
1095 | Rock.Transparency = 1 | |
1096 | Rock.CanCollide = false | |
1097 | Rock.Anchored = true | |
1098 | Debris:AddItem(Rock,5) | |
1099 | end | |
1100 | CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false) | |
1101 | ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock) | |
1102 | local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character) | |
1103 | Swait() | |
1104 | if HITFLOOR then | |
1105 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1106 | end | |
1107 | for i = 1, 5 do | |
1108 | WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1109 | end | |
1110 | end)) | |
1111 | end | |
1112 | ||
1113 | function Bullet() | |
1114 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1115 | ATTACK = true | |
1116 | Rooted = true | |
1117 | local GYRO = IT("BodyGyro",RootPart) | |
1118 | GYRO.D = 2 | |
1119 | GYRO.P = 2000 | |
1120 | GYRO.MaxTorque = VT(0,4000000,0) | |
1121 | coroutine.resume(coroutine.create(function() | |
1122 | repeat | |
1123 | Swait() | |
1124 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1125 | until ATTACK == false | |
1126 | GYRO:Remove() | |
1127 | end)) | |
1128 | local FLOOR = false | |
1129 | if HITFLOOR then | |
1130 | if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then | |
1131 | FLOOR = true | |
1132 | end | |
1133 | end | |
1134 | if FLOOR == true then | |
1135 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1136 | Swait() | |
1137 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1138 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1139 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1140 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1141 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1142 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1143 | end | |
1144 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1145 | Swait() | |
1146 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1152 | end | |
1153 | local ROCKPLACED = false | |
1154 | local Rock = nil | |
1155 | if HITFLOOR.Anchored == true then | |
1156 | Rock = GetRock(HITFLOOR) | |
1157 | Rock.Core.Emit.Enabled = true | |
1158 | Rock.Size = VT(6,6,6) | |
1159 | Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p) | |
1160 | CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false) | |
1161 | coroutine.resume(coroutine.create(function() | |
1162 | for i = 1, 30 do | |
1163 | Swait() | |
1164 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
1165 | end | |
1166 | ROCKPLACED = true | |
1167 | Rock.Core.Emit.Enabled = false | |
1168 | end)) | |
1169 | else | |
1170 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1171 | local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso") | |
1172 | if TORSO then | |
1173 | Rock = TORSO | |
1174 | ROCK.Core:Clone().Parent = Rock | |
1175 | else | |
1176 | Rock = HITFLOOR | |
1177 | ROCK.Core:Clone().Parent = Rock | |
1178 | end | |
1179 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1180 | local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso") | |
1181 | if TORSO then | |
1182 | Rock = TORSO | |
1183 | ROCK.Core:Clone().Parent = Rock | |
1184 | else | |
1185 | Rock = HITFLOOR | |
1186 | ROCK.Core:Clone().Parent = Rock | |
1187 | end | |
1188 | else | |
1189 | Rock = HITFLOOR | |
1190 | ROCK.Core:Clone().Parent = Rock | |
1191 | end | |
1192 | Rock.Anchored = true | |
1193 | coroutine.resume(coroutine.create(function() | |
1194 | for i = 1, 30 do | |
1195 | Swait() | |
1196 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
1197 | end | |
1198 | ROCKPLACED = true | |
1199 | end)) | |
1200 | end | |
1201 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1202 | Swait() | |
1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1209 | end | |
1210 | repeat | |
1211 | Swait() | |
1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1218 | until ROCKPLACED == true | |
1219 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1220 | Swait() | |
1221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | end | |
1228 | WaveParticles(Rock.Position,12,C3(1,1,1)) | |
1229 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1230 | coroutine.resume(coroutine.create(function() | |
1231 | if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then | |
1232 | for i = 1, 200 do | |
1233 | Swait() | |
1234 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.2) | |
1235 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1236 | if HIT then | |
1237 | RespondToImpact(HIT,Rock) | |
1238 | break | |
1239 | end | |
1240 | end | |
1241 | RockExplosion(Rock,1) | |
1242 | else | |
1243 | for i = 1, 60 do | |
1244 | Swait() | |
1245 | Rock.CFrame = Rock.CFrame * CF(0,0,-2) | |
1246 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character) | |
1247 | if HIT then | |
1248 | RespondToImpact(HIT,Rock) | |
1249 | break | |
1250 | end | |
1251 | end | |
1252 | RockExplosion(Rock,2) | |
1253 | end | |
1254 | end)) | |
1255 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1256 | Swait() | |
1257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1261 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1263 | end | |
1264 | else | |
1265 | local GRAV = IT("BodyPosition",RootPart) | |
1266 | GRAV.D = 250 | |
1267 | GRAV.P = 20000 | |
1268 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1269 | GRAV.Position = RootPart.Position | |
1270 | local Rock = GetRock() | |
1271 | Rock.Size = VT(0,0,0) | |
1272 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
1273 | CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false) | |
1274 | local DONEROCK = false | |
1275 | coroutine.resume(coroutine.create(function() | |
1276 | for i = 1, 15 do | |
1277 | Swait() | |
1278 | Rock.Size = Rock.Size + VT(0.1,0.1,0.1) | |
1279 | Rock.Size = Rock.Size * 1.1 | |
1280 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p) | |
1281 | end | |
1282 | DONEROCK = true | |
1283 | end)) | |
1284 | repeat | |
1285 | Swait() | |
1286 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1287 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1288 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1289 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1290 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1291 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1292 | until DONEROCK == true | |
1293 | local LOOP = 0 | |
1294 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1295 | Swait() | |
1296 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1297 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1298 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1299 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1300 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1302 | end | |
1303 | WaveParticles(Rock.Position,5,C3(1,1,1)) | |
1304 | CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false) | |
1305 | coroutine.resume(coroutine.create(function() | |
1306 | for i = 1, 300 do | |
1307 | Swait() | |
1308 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.6) | |
1309 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1310 | if HIT then | |
1311 | RespondToImpact(HIT,Rock) | |
1312 | break | |
1313 | end | |
1314 | end | |
1315 | RockExplosion(Rock,1) | |
1316 | end)) | |
1317 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1318 | Swait() | |
1319 | LOOP = LOOP + 15*3 | |
1320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1326 | end | |
1327 | GRAV:remove() | |
1328 | end | |
1329 | ATTACK = false | |
1330 | Rooted = false | |
1331 | end | |
1332 | ||
1333 | function Melee() | |
1334 | ATTACK = true | |
1335 | Rooted = false | |
1336 | Speed = 12 | |
1337 | repeat | |
1338 | Swait() | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | until KEYHOLD == false | |
1346 | Speed = 0 | |
1347 | local ROOT = nil | |
1348 | local TORS = nil | |
1349 | local HUMAN = nil | |
1350 | local DIST = 4 | |
1351 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1352 | Swait() | |
1353 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1354 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1355 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1356 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1357 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1358 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1359 | end | |
1360 | for i=0, 1, 0.1 / Animation_Speed do | |
1361 | Swait() | |
1362 | local CHILDREN = workspace:GetDescendants() | |
1363 | for index, CHILD in pairs(CHILDREN) do | |
1364 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1365 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1366 | if HUM then | |
1367 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1368 | if TORSO and HUM.Health > 0 then | |
1369 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1370 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1371 | ROOT = TORSO | |
1372 | HUMAN = HUM | |
1373 | TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1374 | end | |
1375 | end | |
1376 | end | |
1377 | end | |
1378 | end | |
1379 | if ROOT then | |
1380 | break | |
1381 | end | |
1382 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1383 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1384 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1385 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1386 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1387 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1388 | end | |
1389 | if ROOT then | |
1390 | local POSITIONED = false | |
1391 | coroutine.resume(coroutine.create(function() | |
1392 | ROOT.Anchored = true | |
1393 | local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1394 | for i = 1, 25 do | |
1395 | ROOT.Anchored = true | |
1396 | Swait() | |
1397 | ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed) | |
1398 | end | |
1399 | POSITIONED = true | |
1400 | repeat Swait() ROOT.Anchored = true until ATTACK == false | |
1401 | ROOT.Anchored = false | |
1402 | end)) | |
1403 | repeat | |
1404 | Swait() | |
1405 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1406 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1408 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1409 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1410 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1411 | until POSITIONED == true | |
1412 | for i = 1, 3 do | |
1413 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1414 | Swait() | |
1415 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1416 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1417 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1418 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1419 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1420 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1421 | end | |
1422 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1423 | Swait() | |
1424 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1430 | end | |
1431 | local EMIT = script.Emit:Clone() | |
1432 | EMIT.Parent = TORS | |
1433 | EMIT.Size = NumberSequence.new(1,0) | |
1434 | EMIT:Emit(120) | |
1435 | Debris:AddItem(EMIT,5) | |
1436 | CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false) | |
1437 | WaveParticles(TORS.Position,12,C3(1,1,1)) | |
1438 | ApplyAoE(RightLeg.Position,8,25,35,0,false) | |
1439 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1440 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1441 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1442 | Swait() | |
1443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1447 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1449 | end | |
1450 | if HUMAN.Health == 0 then | |
1451 | break | |
1452 | end | |
1453 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1454 | Swait() | |
1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | Speed = 25 | |
1465 | ATTACK = false | |
1466 | Rooted = false | |
1467 | end | |
1468 | ||
1469 | function Launch() | |
1470 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1471 | if HITFLOOR then | |
1472 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2}) | |
1473 | local P = PILLAR:Clone() | |
1474 | P.Color = HITFLOOR.Color | |
1475 | P.Material = HITFLOOR.Material | |
1476 | P.Parent = Effects | |
1477 | P.CFrame = CF(HITPOS-VT(0,4.5,0)) | |
1478 | coroutine.resume(coroutine.create(function() | |
1479 | for i = 1, 6 do | |
1480 | Swait() | |
1481 | P.CFrame = P.CFrame * CF(0,0.9,0) | |
1482 | end | |
1483 | wait(1) | |
1484 | for i = 1, 45 do | |
1485 | Swait() | |
1486 | P.Transparency =P.Transparency + 1/45 | |
1487 | end | |
1488 | P:remove() | |
1489 | end)) | |
1490 | RootPart.CFrame = RootPart.CFrame*CF(0,1,0) | |
1491 | RootPart.Velocity = VT(0,0,0) | |
1492 | local bv = Instance.new("BodyVelocity",RootPart) | |
1493 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1494 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350 | |
1495 | Debris:AddItem(bv,0.1) | |
1496 | end | |
1497 | end | |
1498 | ||
1499 | function Ravage() | |
1500 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1501 | if HITFLOOR then | |
1502 | ATTACK = true | |
1503 | Rooted = false | |
1504 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1505 | Swait() | |
1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1512 | end | |
1513 | WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1)) | |
1514 | Rooted = true | |
1515 | CreateSound(217767125, RightArm, 5, 1, false) | |
1516 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1517 | Swait() | |
1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1524 | end | |
1525 | local HOLD = true | |
1526 | coroutine.resume(coroutine.create(function() | |
1527 | repeat | |
1528 | Swait() | |
1529 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1530 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1531 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1532 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1533 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1534 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1535 | until HOLD == false | |
1536 | end)) | |
1537 | repeat | |
1538 | wait(0.3) | |
1539 | coroutine.resume(coroutine.create(function() | |
1540 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1541 | if HITFLOOR then | |
1542 | if HITFLOOR.Anchored == true then | |
1543 | local ROCK = GetRock(HITFLOOR) | |
1544 | CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false) | |
1545 | ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10) | |
1546 | ROCK.Core.Emit.Enabled = true | |
1547 | ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
1548 | local POS = ROCK.CFrame*CF(0,12,0) | |
1549 | for i = 1, 25 do | |
1550 | ROCK.Anchored = true | |
1551 | Swait() | |
1552 | ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed) | |
1553 | end | |
1554 | ROCK.Core.Emit.Enabled = false | |
1555 | wait(0.3) | |
1556 | RockExplosion(ROCK,1) | |
1557 | end | |
1558 | end | |
1559 | end)) | |
1560 | until KEYHOLD == false | |
1561 | wait(0.5) | |
1562 | HOLD = false | |
1563 | ATTACK = false | |
1564 | Rooted = false | |
1565 | end | |
1566 | end | |
1567 | ||
1568 | function Shield() | |
1569 | ATTACK = true | |
1570 | Rooted = false | |
1571 | local GYRO = IT("BodyGyro",RootPart) | |
1572 | GYRO.D = 2 | |
1573 | GYRO.P = 2000 | |
1574 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
1575 | local GRAV = IT("BodyPosition",RootPart) | |
1576 | GRAV.D = 250 | |
1577 | GRAV.P = 20000 | |
1578 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1579 | GRAV.Position = RootPart.Position | |
1580 | coroutine.resume(coroutine.create(function() | |
1581 | repeat | |
1582 | Swait() | |
1583 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1584 | until ATTACK == false | |
1585 | GYRO:Remove() | |
1586 | GRAV:Remove() | |
1587 | end)) | |
1588 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1589 | Swait() | |
1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1596 | end | |
1597 | local Defence = GetShield() | |
1598 | Defence.Size = VT(0,2,0) | |
1599 | Defence.Parent = Effects | |
1600 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
1601 | WaveParticles(Defence.Position,12,Defence.Color) | |
1602 | CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false) | |
1603 | local FIX = Defence.AncestryChanged:Connect(function() | |
1604 | Defence.Parent = Effects | |
1605 | end) | |
1606 | for i = 1, 40 do | |
1607 | Swait() | |
1608 | Defence.Size = Defence.Size + VT(0.5,0,0.7) | |
1609 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
1610 | end | |
1611 | repeat | |
1612 | Swait() | |
1613 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
1614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1620 | until KEYHOLD == false | |
1621 | FIX:Disconnect() | |
1622 | coroutine.resume(coroutine.create(function() | |
1623 | for i = 1, 40 do | |
1624 | Swait() | |
1625 | Defence.Size = Defence.Size - VT(0.5,0,0.7) | |
1626 | end | |
1627 | WaveParticles(Defence.Position,12,Defence.Color) | |
1628 | Defence:remove() | |
1629 | end)) | |
1630 | ATTACK = false | |
1631 | Rooted = false | |
1632 | end | |
1633 | ||
1634 | function TwinMeteor() | |
1635 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1636 | if HITFLOOR == nil then | |
1637 | ATTACK = true | |
1638 | Rooted = false | |
1639 | local GYRO = IT("BodyGyro",RootPart) | |
1640 | GYRO.D = 2 | |
1641 | GYRO.P = 2000 | |
1642 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
1643 | local GRAV = IT("BodyPosition",RootPart) | |
1644 | GRAV.D = 250 | |
1645 | GRAV.P = 20000 | |
1646 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1647 | GRAV.Position = RootPart.Position | |
1648 | coroutine.resume(coroutine.create(function() | |
1649 | repeat | |
1650 | Swait() | |
1651 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1652 | until ATTACK == false | |
1653 | GYRO:Remove() | |
1654 | GRAV:Remove() | |
1655 | end)) | |
1656 | local CHARGED = false | |
1657 | coroutine.resume(coroutine.create(function() | |
1658 | repeat | |
1659 | Swait() | |
1660 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1661 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1662 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1663 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1664 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1665 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1666 | until CHARGED == true | |
1667 | end)) | |
1668 | local ROCK1 = GetRock() | |
1669 | local ROCK2 = GetRock() | |
1670 | local VORTEX1 = script.Vortex:Clone() | |
1671 | local VORTEX2 = script.Vortex:Clone() | |
1672 | VORTEX1.Parent = ROCK1.Core | |
1673 | VORTEX2.Parent = ROCK2.Core | |
1674 | ROCK1.Core.Emit.Enabled = true | |
1675 | ROCK2.Core.Emit.Enabled = true | |
1676 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1677 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1678 | CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false) | |
1679 | CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false) | |
1680 | for i = 1, 70 do | |
1681 | Swait() | |
1682 | ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3) | |
1683 | ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3) | |
1684 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1685 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1686 | VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
1687 | VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
1688 | VORTEX1:Emit(1) | |
1689 | VORTEX2:Emit(1) | |
1690 | end | |
1691 | CHARGED = true | |
1692 | for i=0, 1, 0.1 / Animation_Speed do | |
1693 | Swait() | |
1694 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1695 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1696 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1697 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1698 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1699 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1700 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1701 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1702 | end | |
1703 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1704 | Swait() | |
1705 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1706 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1713 | end | |
1714 | coroutine.resume(coroutine.create(function() | |
1715 | local Rock = ROCK1 | |
1716 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
1717 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
1718 | for i = 1, 200 do | |
1719 | Swait() | |
1720 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
1721 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1722 | if HIT then | |
1723 | RespondToImpact(HIT,Rock) | |
1724 | break | |
1725 | end | |
1726 | end | |
1727 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
1728 | for i = 1, 6 do | |
1729 | RockExplosion(Rock,1.5,true) | |
1730 | wait(1) | |
1731 | end | |
1732 | RockExplosion(Rock,1.5) | |
1733 | end)) | |
1734 | for i=0, 1, 0.1 / Animation_Speed do | |
1735 | Swait() | |
1736 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1743 | end | |
1744 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1745 | Swait() | |
1746 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1747 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1748 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1749 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1750 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1751 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1752 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1753 | end | |
1754 | coroutine.resume(coroutine.create(function() | |
1755 | local Rock = ROCK2 | |
1756 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
1757 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
1758 | for i = 1, 200 do | |
1759 | Swait() | |
1760 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
1761 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1762 | if HIT then | |
1763 | RespondToImpact(HIT,Rock) | |
1764 | break | |
1765 | end | |
1766 | end | |
1767 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
1768 | for i = 1, 6 do | |
1769 | RockExplosion(Rock,1.5,true) | |
1770 | wait(1) | |
1771 | end | |
1772 | RockExplosion(Rock,1.5) | |
1773 | end)) | |
1774 | for i=0, 1, 0.1 / Animation_Speed do | |
1775 | Swait() | |
1776 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1782 | end | |
1783 | ATTACK = false | |
1784 | Rooted = false | |
1785 | end | |
1786 | end | |
1787 | ||
1788 | function Spikes() | |
1789 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character) | |
1790 | if HITFLOOR then | |
1791 | ATTACK = true | |
1792 | Rooted = true | |
1793 | local GYRO = IT("BodyGyro",RootPart) | |
1794 | GYRO.D = 2 | |
1795 | GYRO.P = 2000 | |
1796 | GYRO.MaxTorque = VT(0,4000000,0) | |
1797 | coroutine.resume(coroutine.create(function() | |
1798 | repeat | |
1799 | Swait() | |
1800 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1801 | until ATTACK == false | |
1802 | GYRO:Remove() | |
1803 | end)) | |
1804 | for i=0, 1, 0.1 / Animation_Speed do | |
1805 | Swait() | |
1806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1812 | end | |
1813 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1814 | Swait() | |
1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1821 | end | |
1822 | CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false) | |
1823 | WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1)) | |
1824 | coroutine.resume(coroutine.create(function() | |
1825 | local CFRAME = RootPart.CFrame*CF(0,-3,0) | |
1826 | for i = 1, 60 do | |
1827 | Swait() | |
1828 | local SPIKE = GetSpike(HITFLOOR) | |
1829 | SPIKE.CFrame = CFRAME*CF(0,-11,-i*2) | |
1830 | ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false) | |
1831 | coroutine.resume(coroutine.create(function() | |
1832 | local POS = SPIKE.CFrame*CF(0,11,0) | |
1833 | for i = 1, 25 do | |
1834 | Swait() | |
1835 | SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed) | |
1836 | end | |
1837 | wait(0.2) | |
1838 | for i = 1, 45 do | |
1839 | Swait() | |
1840 | SPIKE.Transparency = SPIKE.Transparency + 1/45 | |
1841 | SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0) | |
1842 | end | |
1843 | SPIKE:remove() | |
1844 | end)) | |
1845 | end | |
1846 | end)) | |
1847 | wait(0.3) | |
1848 | ATTACK = false | |
1849 | Rooted = false | |
1850 | end | |
1851 | end | |
1852 | ||
1853 | function TakeOnMe() | |
1854 | Speed = 5 | |
1855 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
1856 | ATTACK = true | |
1857 | Rooted = false | |
1858 | local DANCE = true | |
1859 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1860 | if NEWKEY == "p" then | |
1861 | DANCE = false | |
1862 | end | |
1863 | end) | |
1864 | PLAYSONG = false | |
1865 | while true do | |
1866 | for i = 1, 15 do | |
1867 | Swait() | |
1868 | MEME.Parent = Effects | |
1869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1875 | end | |
1876 | if DANCE == false then | |
1877 | break | |
1878 | end | |
1879 | for i = 1, 15 do | |
1880 | Swait() | |
1881 | MEME.Parent = Effects | |
1882 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1888 | end | |
1889 | end | |
1890 | PLAYSONG = true | |
1891 | KEY:Disconnect() | |
1892 | MEME:remove() | |
1893 | Speed = 25 | |
1894 | ATTACK = false | |
1895 | Rooted = false | |
1896 | end | |
1897 | ||
1898 | function Noclip() | |
1899 | ATTACK = true | |
1900 | Rooted = true | |
1901 | UNANCHOR = false | |
1902 | RootPart.Anchored = true | |
1903 | local CLIPPING = true | |
1904 | local MOVEMENT = nil | |
1905 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
1906 | for i = 1, 50 do | |
1907 | Swait() | |
1908 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
1909 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
1910 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1911 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1912 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1913 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1914 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1915 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1916 | end | |
1917 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
1918 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1919 | if NEWKEY == "w" then | |
1920 | MOVEMENT = "Forward" | |
1921 | repeat | |
1922 | Swait() | |
1923 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
1924 | until KEYHOLD == false | |
1925 | elseif NEWKEY == "s" then | |
1926 | MOVEMENT = "Backwards" | |
1927 | repeat | |
1928 | Swait() | |
1929 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1930 | until KEYHOLD == false | |
1931 | elseif NEWKEY == "a" then | |
1932 | MOVEMENT = "Strafe" | |
1933 | repeat | |
1934 | Swait() | |
1935 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
1936 | until KEYHOLD == false | |
1937 | elseif NEWKEY == "d" then | |
1938 | MOVEMENT = "Strafe" | |
1939 | repeat | |
1940 | Swait() | |
1941 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
1942 | until KEYHOLD == false | |
1943 | elseif NEWKEY == "y" then | |
1944 | CLIPPING = false | |
1945 | end | |
1946 | MOVEMENT = nil | |
1947 | end) | |
1948 | local LOOP = 0 | |
1949 | repeat | |
1950 | Swait() | |
1951 | AURA.Parent = Torso | |
1952 | LOOP = LOOP + 1 | |
1953 | if LOOP >= 15 then | |
1954 | LOOP = 0 | |
1955 | WaveParticles(Torso.Position,15,C3(1,1,1)) | |
1956 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1957 | end | |
1958 | if MOVEMENT == nil then | |
1959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1963 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1965 | elseif MOVEMENT == "Forward" then | |
1966 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1967 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1968 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1969 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1970 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1971 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1972 | elseif MOVEMENT == "Backwards" then | |
1973 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1974 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1975 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1976 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1977 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1978 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1979 | elseif MOVEMENT == "Strafe" then | |
1980 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1981 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1982 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1983 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1984 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1985 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1986 | end | |
1987 | until CLIPPING == false | |
1988 | KEY:Disconnect() | |
1989 | coroutine.resume(coroutine.create(function() | |
1990 | for i = 1, 20 do | |
1991 | Swait() | |
1992 | AURA.Volume = AURA.Volume - 3/20 | |
1993 | end | |
1994 | AURA:remove() | |
1995 | end)) | |
1996 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
1997 | for i = 1, 50 do | |
1998 | Swait() | |
1999 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
2000 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
2001 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2007 | end | |
2008 | EXTRATRANS = 0 | |
2009 | UNANCHOR = true | |
2010 | ATTACK = false | |
2011 | Rooted = false | |
2012 | end | |
2013 | ||
2014 | function Taunt() | |
2015 | ATTACK = true | |
2016 | Rooted = true | |
2017 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
2018 | repeat | |
2019 | Swait() | |
2020 | TAUNT.Parent = Torso | |
2021 | TAUNT.Playing = true | |
2022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2028 | until TAUNT.TimePosition >= 1.25 | |
2029 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2030 | Swait() | |
2031 | TAUNT.Parent = Torso | |
2032 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2033 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2034 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2035 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2036 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2037 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2038 | end | |
2039 | ATTACK = false | |
2040 | Rooted = false | |
2041 | end | |
2042 | ||
2043 | --//=================================\\ | |
2044 | --|| ASSIGN THINGS TO KEYS | |
2045 | --\\=================================// | |
2046 | ||
2047 | function MouseDown(Mouse) | |
2048 | if ATTACK == false then | |
2049 | end | |
2050 | end | |
2051 | ||
2052 | function MouseUp(Mouse) | |
2053 | HOLD = false | |
2054 | end | |
2055 | ||
2056 | function KeyDown(Key) | |
2057 | KEYHOLD = true | |
2058 | if Key == "z" and ATTACK == false then | |
2059 | Bullet() | |
2060 | end | |
2061 | ||
2062 | if Key == "b" and ATTACK == false then | |
2063 | Melee() | |
2064 | end | |
2065 | ||
2066 | if Key == "c" and ATTACK == false then | |
2067 | Launch() | |
2068 | end | |
2069 | ||
2070 | if Key == "v" and ATTACK == false then | |
2071 | Ravage() | |
2072 | end | |
2073 | ||
2074 | if Key == "e" and ATTACK == false then | |
2075 | Shield() | |
2076 | end | |
2077 | ||
2078 | if Key == "q" and ATTACK == false then | |
2079 | Spikes() | |
2080 | end | |
2081 | ||
2082 | if Key == "x" and ATTACK == false then | |
2083 | TwinMeteor() | |
2084 | end | |
2085 | ||
2086 | if Key == "y" and ATTACK == false then | |
2087 | Noclip() | |
2088 | end | |
2089 | ||
2090 | if Key == "p" and ATTACK == false then | |
2091 | TakeOnMe() | |
2092 | end | |
2093 | ||
2094 | if Key == "t" and ATTACK == false then | |
2095 | Taunt() | |
2096 | end | |
2097 | ||
2098 | if Key == "]" and ATTACK == false then | |
2099 | if PLAYSONG == true then | |
2100 | PLAYSONG = false | |
2101 | else | |
2102 | PLAYSONG = true | |
2103 | end | |
2104 | end | |
2105 | end | |
2106 | ||
2107 | function KeyUp(Key) | |
2108 | KEYHOLD = false | |
2109 | end | |
2110 | ||
2111 | Mouse.Button1Down:connect(function(NEWKEY) | |
2112 | MouseDown(NEWKEY) | |
2113 | end) | |
2114 | Mouse.Button1Up:connect(function(NEWKEY) | |
2115 | MouseUp(NEWKEY) | |
2116 | end) | |
2117 | Mouse.KeyDown:connect(function(NEWKEY) | |
2118 | KeyDown(NEWKEY) | |
2119 | end) | |
2120 | Mouse.KeyUp:connect(function(NEWKEY) | |
2121 | KeyUp(NEWKEY) | |
2122 | end) | |
2123 | ||
2124 | --//=================================\\ | |
2125 | --\\=================================// | |
2126 | ||
2127 | function AntiTimeStop() | |
2128 | for _, c in pairs(Character:GetChildren()) do | |
2129 | if c:IsA("BasePart") and c ~= RootPart then | |
2130 | c.Anchored = false | |
2131 | end | |
2132 | end | |
2133 | if UNANCHOR == true then | |
2134 | RootPart.Anchored = false | |
2135 | else | |
2136 | RootPart.Anchored = true | |
2137 | end | |
2138 | end | |
2139 | ||
2140 | --//=================================\\ | |
2141 | --|| WRAP THE WHOLE SCRIPT UP | |
2142 | --\\=================================// | |
2143 | ||
2144 | Humanoid.Changed:connect(function(Jump) | |
2145 | if Jump == "Jump" and (Disable_Jump == true) then | |
2146 | Humanoid.Jump = false | |
2147 | end | |
2148 | end) | |
2149 | ||
2150 | while true do | |
2151 | Swait() | |
2152 | Head:ClearAllChildren() | |
2153 | script.Parent = WEAPONGUI | |
2154 | ANIMATE.Parent = nil | |
2155 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2156 | v:Stop(); | |
2157 | end | |
2158 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2159 | Humanoid = IT("Humanoid",Character) | |
2160 | end | |
2161 | SINE = SINE + CHANGE | |
2162 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2163 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2164 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2165 | local WALKSPEEDVALUE = 4 | |
2166 | Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed) | |
2167 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
2168 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2169 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2170 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2171 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2172 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
2173 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2174 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2175 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2176 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2177 | end | |
2178 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2179 | ANIM = "Jump" | |
2180 | if ATTACK == false then | |
2181 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2187 | end | |
2188 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2189 | ANIM = "Fall" | |
2190 | if ATTACK == false then | |
2191 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2192 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2193 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2194 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2195 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2196 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2197 | end | |
2198 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2199 | ANIM = "Idle" | |
2200 | if ATTACK == false then | |
2201 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2202 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2203 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2204 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2205 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2206 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2207 | end | |
2208 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2209 | ANIM = "Walk" | |
2210 | if ATTACK == false then | |
2211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2215 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2217 | end | |
2218 | end | |
2219 | for _, c in pairs(Character:GetChildren()) do | |
2220 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2221 | c:remove() | |
2222 | end | |
2223 | end | |
2224 | AntiTimeStop() | |
2225 | Humanoid.MaxHealth = 10e10 | |
2226 | Humanoid.Health = 10e10 | |
2227 | if Rooted == false then | |
2228 | Disable_Jump = false | |
2229 | Humanoid.WalkSpeed = Speed | |
2230 | elseif Rooted == true then | |
2231 | Disable_Jump = true | |
2232 | Humanoid.WalkSpeed = 0 | |
2233 | end | |
2234 | for E = 1, #TAIL do | |
2235 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed) | |
2236 | end | |
2237 | sick.SoundId = "rbxassetid://0" | |
2238 | sick.Looped = true | |
2239 | sick.Pitch = 1 | |
2240 | sick.Volume = 2 | |
2241 | sick.Parent = Effects | |
2242 | sick.Playing = PLAYSONG | |
2243 | Humanoid.PlatformStand = false | |
2244 | Humanoid.Name = "I am the god of earth" | |
2245 | refit() | |
2246 | if Character:FindFirstChild("Pants") == nil then | |
2247 | script.Pants:Clone().Parent = Character | |
2248 | end | |
2249 | if Character:FindFirstChild("Shirt") == nil then | |
2250 | script.Shirt:Clone().Parent = Character | |
2251 | end | |
2252 | for _, c in pairs(Character:GetChildren()) do | |
2253 | if c:IsA("BasePart") and ATTACK == false then | |
2254 | for _, e in pairs(c:GetChildren()) do | |
2255 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then | |
2256 | e:remove() | |
2257 | end | |
2258 | end | |
2259 | end | |
2260 | end | |
2261 | end | |
2262 | ||
2263 | --//=================================\\ | |
2264 | --\\=================================// | |
2265 | ||
2266 | ||
2267 | ||
2268 | ||
2269 | ||
2270 | --//====================================================\\-- | |
2271 | --|| END OF SCRIPT | |
2272 | --\\====================================================//-- |