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1
f game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
	print("FE Compatibility code by Mokiros")
6
	local rp = RealPlayer
7
	script.Parent = rp.Character
8
	
9
	--RemoteEvent for communicating
10
	local Event = Instance.new("RemoteEvent")
11
	Event.Name = "UserInput_Event"
12
13
	--Fake event to make stuff like Mouse.KeyDown work
14
	local function fakeEvent()
15
		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
16
		t.connect = t.Connect
17
		return t
18
	end
19
20
	--Creating fake input objects with fake variables
21
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
22
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
23
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
24
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
25
	end}
26
	--Merged 2 functions into one by checking amount of arguments
27
	CAS.UnbindAction = CAS.BindAction
28
29
	--This function will trigger the events that have been :Connect()'ed
30
	local function te(self,ev,...)
31
		local t = m[ev]
32
		if t and t._fakeEvent then
33
			for _,f in pairs(t.Functions) do
34
				f(...)
35
			end
36
		end
37
	end
38
	m.TrigEvent = te
39
	UIS.TrigEvent = te
40
41
	Event.OnServerEvent:Connect(function(plr,io)
42
	    if plr~=rp then return end
43
		m.Target = io.Target
44
		m.Hit = io.Hit
45
		if not io.isMouse then
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local Mouse = Player:GetMouse()
66
	local UIS = game:GetService("UserInputService")
67
	local input = function(io,a)
68
		if a then return end
69
		--Since InputObject is a client-side instance, we create and pass table instead
70
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
71
	end
72
	UIS.InputBegan:Connect(input)
73
	UIS.InputEnded:Connect(input)
74
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
85
	----Sandboxed game object that allows the usage of client-side methods and services
86
	--Real game object
87
	local _rg = game
88
89
	--Metatable for fake service
90
	local fsmt = {
91
		__index = function(self,k)
92
			local s = rawget(self,"_RealService")
93
			if s then return s[k] end
94
		end,
95
		__newindex = function(self,k,v)
96
			local s = rawget(self,"_RealService")
97
			if s then s[k]=v end
98
		end,
99
		__call = function(self,...)
100
			local s = rawget(self,"_RealService")
101
			if s then return s(...) end
102
		end
103
	}
104
	local function FakeService(t,RealService)
105
		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
106
		return setmetatable(t,fsmt)
107
	end
108
109
	--Fake game object
110
	local g = {
111
		GetService = function(self,s)
112
			return self[s]
113
		end,
114
		Players = FakeService({
115
			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
116
		},"Players"),
117
		UserInputService = FakeService(UIS,"UserInputService"),
118
		ContextActionService = FakeService(CAS,"ContextActionService"),
119
	}
120
	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
121
	g.service = g.GetService
122
	
123
	g.RunService = FakeService({
124
		RenderStepped = _rg:GetService("RunService").Heartbeat,
125
		BindToRenderStep = function(self,name,_,fun)
126
127
		end,
128
		UnbindFromRenderStep = function(self,name)
129
			self._btrs[name]:Disconnect()
130
		end,
131
	},"RunService")
132
133
	setmetatable(g,{
134
		__index=function(self,s)
135
			return _rg:GetService(s) or typeof(_rg[s])=="function"
136
			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
137
		end,
138
		__newindex = fsmt.__newindex,
139
		__call = fsmt.__call
140
	})
141
	--Changing owner to fake player object to support owner:GetMouse()
142
	game,owner = g,g.Players.LocalPlayer
143
end
144
--//====================================================\\--
145
--||			   CREATED BY SHACKLUSTER
146
--\\====================================================//--
147
Player = game.Players.LocalPlayer
148
    Character = Player.Character
149
    local txt = Instance.new("BillboardGui", Character)
150
    txt.Adornee = Character.Head
151
    txt.Name = "_status"
152
    txt.Size = UDim2.new(2, 0, 1.2, 0)
153
    txt.StudsOffset = Vector3.new(-9, 8, 0)
154
    local text = Instance.new("TextLabel", txt)
155
    text.Size = UDim2.new(10, 0, 7, 0)
156
    text.FontSize = "Size24"
157
    text.TextScaled = true
158
    text.TextTransparency = 0
159
    text.BackgroundTransparency = 10
160
    text.TextTransparency = 0
161
    text.TextStrokeTransparency = 0
162
    text.Font = "Antique"
163
    text.TextStrokeColor3 = Color3.new(0,0,0)
164
        text.Text = "Terra God"
165
166
167
local createstuff = function()
168
	local stuff = Instance.new("Model")
169
local collar = Instance.new("Part")
170
local mesh = Instance.new("FileMesh")
171
local part = Instance.new("Part")
172
local mesh_2 = Instance.new("CylinderMesh")
173
local weld = Instance.new("ManualWeld")
174
local eye = Instance.new("Part")
175
local mesh_3 = Instance.new("SpecialMesh")
176
local decal = Instance.new("Decal")
177
local hood = Instance.new("Part")
178
local mesh_4 = Instance.new("FileMesh")
179
local pillar = Instance.new("Part")
180
local rock = Instance.new("Part")
181
local core = Instance.new("Attachment")
182
local emit = Instance.new("ParticleEmitter")
183
local mesh_5 = Instance.new("FileMesh")
184
local rockspike = Instance.new("Part")
185
local mesh_6 = Instance.new("SpecialMesh")
186
local shield = Instance.new("Part")
187
local core_2 = Instance.new("Attachment")
188
local spinepart = Instance.new("Part")
189
local mesh_7 = Instance.new("FileMesh")
190
local pants = Instance.new("Pants")
191
local shirt = Instance.new("Shirt")
192
local emit_2 = Instance.new("ParticleEmitter")
193
local vortex = Instance.new("ParticleEmitter")
194
local wave = Instance.new("ParticleEmitter")
195
196
stuff.Name = "Stuff"
197
stuff.Parent = workspace
198
collar.Size = Vector3.new(2.06, 0.2, 2.06)
199
collar.Name = "Collar"
200
collar.Material = Enum.Material.Metal
201
collar.TopSurface = Enum.SurfaceType.Smooth
202
collar.BottomSurface = Enum.SurfaceType.Smooth
203
collar.Parent = stuff
204
collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
205
mesh.MeshId = "rbxassetid://1861264141"
206
mesh.Parent = collar
207
part.Size = Vector3.new(1.3, 0.2, 1.3)
208
part.BrickColor = BrickColor.new("Really black")
209
part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
210
part.Material = Enum.Material.Metal
211
part.TopSurface = Enum.SurfaceType.Smooth
212
part.BottomSurface = Enum.SurfaceType.Smooth
213
part.Parent = collar
214
part.CFrame = CFrame.new(5.8, 46.2, -39.9)
215
mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
216
mesh_2.Parent = part
217
weld.Part0 = collar
218
weld.Name = "Weld"
219
weld.Part1 = part
220
weld.Parent = collar
221
eye.Anchored = true
222
eye.Size = Vector3.new(2, 2, 2)
223
eye.BottomSurface = Enum.SurfaceType.Smooth
224
eye.Material = Enum.Material.SmoothPlastic
225
eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
226
eye.Name = "Eye"
227
eye.TopSurface = Enum.SurfaceType.Smooth
228
eye.BrickColor = BrickColor.new("Institutional white")
229
eye.Parent = stuff
230
eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
231
mesh_3.MeshType = Enum.MeshType.Sphere
232
mesh_3.Parent = eye
233
decal.Texture = "http://www.roblox.com/asset/?id=743271416"
234
decal.Parent = eye
235
hood.Size = Vector3.new(2.919, 2.394, 2.891)
236
hood.BottomSurface = Enum.SurfaceType.Smooth
237
hood.Material = Enum.Material.SmoothPlastic
238
hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
239
hood.BrickColor = BrickColor.new("Really black")
240
hood.TopSurface = Enum.SurfaceType.Smooth
241
hood.Name = "Hood"
242
hood.Parent = stuff
243
hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
244
mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
245
mesh_4.MeshId = "rbxassetid://16952952"
246
mesh_4.Parent = hood
247
pillar.Size = Vector3.new(1, 1, 1)
248
pillar.Name = "Pillar"
249
pillar.Material = Enum.Material.Metal
250
pillar.TopSurface = Enum.SurfaceType.Smooth
251
pillar.BottomSurface = Enum.SurfaceType.Smooth
252
pillar.Parent = stuff
253
pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
254
rock.Size = Vector3.new(2.03, 1.978, 2.057)
255
rock.BottomSurface = Enum.SurfaceType.Smooth
256
rock.Name = "Rock"
257
rock.TopSurface = Enum.SurfaceType.Smooth
258
rock.Parent = stuff
259
rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
260
core.Name = "Core"
261
core.Parent = rock
262
emit.Enabled = false
263
emit.Lifetime = NumberRange.new(1, 4)
264
emit.Name = "Emit"
265
emit.Speed = NumberRange.new(0, 35)
266
emit.Rotation = NumberRange.new(0, 360)
267
emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
268
emit.VelocitySpread = 360
269
emit.Texture = "rbxassetid://281633012"
270
emit.Acceleration = Vector3.new(0, -15, 0)
271
emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
272
emit.RotSpeed = NumberRange.new(-25, 25)
273
emit.SpreadAngle = Vector2.new(360, 360)
274
emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
275
emit.Parent = core
276
mesh_5.MeshId = "rbxassetid://1861108040"
277
mesh_5.Parent = rock
278
rockspike.Anchored = true
279
rockspike.Size = Vector3.new(3.364, 20, 3.364)
280
rockspike.BottomSurface = Enum.SurfaceType.Smooth
281
rockspike.Material = Enum.Material.Grass
282
rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
283
rockspike.Name = "RockSpike"
284
rockspike.TopSurface = Enum.SurfaceType.Smooth
285
rockspike.BrickColor = BrickColor.new("Pine Cone")
286
rockspike.Parent = stuff
287
rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
288
mesh_6.TextureId = "rbxassetid://136560096"
289
mesh_6.MeshType = Enum.MeshType.FileMesh
290
mesh_6.MeshId = "rbxassetid://1861231635"
291
mesh_6.Parent = rockspike
292
shield.Size = Vector3.new(1, 1, 1)
293
shield.Name = "Shield"
294
shield.Material = Enum.Material.Metal
295
shield.TopSurface = Enum.SurfaceType.Smooth
296
shield.BottomSurface = Enum.SurfaceType.Smooth
297
shield.Parent = stuff
298
shield.CFrame = CFrame.new(-26.77, 0.5, -37.02)
299
core_2.Name = "Core"
300
core_2.Parent = shield
301
spinepart.CanCollide = false
302
spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
303
spinepart.BrickColor = BrickColor.new("Institutional white")
304
spinepart.BottomSurface = Enum.SurfaceType.Smooth
305
spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
306
spinepart.Name = "SpinePart"
307
spinepart.TopSurface = Enum.SurfaceType.Smooth
308
spinepart.Parent = stuff
309
spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
310
mesh_7.MeshId = "rbxassetid://1861166416"
311
mesh_7.Parent = spinepart
312
pants.Name = "Pants"
313
pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917"
314
pants.Parent = stuff
315
shirt.Name = "Shirt"
316
shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628"
317
shirt.Parent = stuff
318
emit_2.Enabled = false
319
emit_2.Lifetime = NumberRange.new(1, 4)
320
emit_2.Name = "Emit"
321
emit_2.Speed = NumberRange.new(0, 35)
322
emit_2.Rotation = NumberRange.new(0, 360)
323
emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
324
emit_2.VelocitySpread = 360
325
emit_2.Texture = "rbxassetid://281633012"
326
emit_2.Acceleration = Vector3.new(0, -15, 0)
327
emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
328
emit_2.RotSpeed = NumberRange.new(-25, 25)
329
emit_2.SpreadAngle = Vector2.new(360, 360)
330
emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
331
emit_2.Parent = stuff
332
vortex.Enabled = false
333
vortex.Name = "Vortex"
334
vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
335
vortex.Lifetime = NumberRange.new(1)
336
vortex.Rate = 0
337
vortex.Speed = NumberRange.new(0)
338
vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
339
vortex.Rotation = NumberRange.new(0, 360)
340
vortex.ZOffset = -2
341
vortex.RotSpeed = NumberRange.new(360)
342
vortex.LightEmission = 1
343
vortex.Texture = "rbxassetid://1084969997"
344
vortex.LockedToPart = true
345
vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
346
vortex.Parent = stuff
347
wave.Enabled = false
348
wave.Lifetime = NumberRange.new(0.3)
349
wave.Name = "Wave"
350
wave.Speed = NumberRange.new(0)
351
wave.LightEmission = 1
352
wave.Rate = 1
353
wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
354
wave.Texture = "rbxassetid://1084991215"
355
wave.Rotation = NumberRange.new(-180, 180)
356
wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
357
wave.ZOffset = 1
358
wave.Parent = stuff
359
for i,v in pairs(stuff:GetChildren()) do
360
	v.Parent = script
361
end
362
end
363
	
364
createstuff()
365
366
367
368
369
370
wait(0.2)
371
372
Player = game:GetService("Players").LocalPlayer
373
PlayerGui = Player.PlayerGui
374
Cam = workspace.CurrentCamera
375
Backpack = Player.Backpack
376
Character = Player.Character
377
Humanoid = Character.Humanoid
378
Mouse = Player:GetMouse()
379
RootPart = Character["HumanoidRootPart"]
380
Torso = Character["Torso"]
381
Head = Character["Head"]
382
RightArm = Character["Right Arm"]
383
LeftArm = Character["Left Arm"]
384
RightLeg = Character["Right Leg"]
385
LeftLeg = Character["Left Leg"]
386
RootJoint = RootPart["RootJoint"]
387
Neck = Torso["Neck"]
388
RightShoulder = Torso["Right Shoulder"]
389
LeftShoulder = Torso["Left Shoulder"]
390
RightHip = Torso["Right Hip"]
391
LeftHip = Torso["Left Hip"]
392
393
IT = Instance.new
394
CF = CFrame.new
395
VT = Vector3.new
396
RAD = math.rad
397
C3 = Color3.new
398
UD2 = UDim2.new
399
BRICKC = BrickColor.new
400
ANGLES = CFrame.Angles
401
EULER = CFrame.fromEulerAnglesXYZ
402
COS = math.cos
403
ACOS = math.acos
404
SIN = math.sin
405
ASIN = math.asin
406
ABS = math.abs
407
MRANDOM = math.random
408
FLOOR = math.floor
409
410
--//=================================\\
411
--|| 	      USEFUL VALUES
412
--\\=================================//
413
414
Animation_Speed = 3
415
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
416
local Speed = 35
417
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
418
local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
419
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
420
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
421
local DAMAGEMULTIPLIER = 1
422
local ANIM = "Idle"
423
local ATTACK = false
424
local EQUIPPED = false
425
local HOLD = false
426
local COMBO = 1
427
local Rooted = false
428
local SINE = 0
429
local KEYHOLD = false
430
local CHANGE = 2 / Animation_Speed
431
local WALKINGANIM = false
432
local VALUE1 = false
433
local VALUE2 = false
434
local ROBLOXIDLEANIMATION = IT("Animation")
435
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
436
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
437
--ROBLOXIDLEANIMATION.Parent = Humanoid
438
local WEAPONGUI = IT("ScreenGui", PlayerGui)
439
WEAPONGUI.Name = "Weapon GUI"
440
local Effects = IT("Folder", Character)
441
Effects.Name = "Effects"
442
local ANIMATOR = Humanoid.Animator
443
local ANIMATE = Character.Animate
444
local UNANCHOR = true
445
local PLAYSONG = true
446
local EXTRATRANS = 0
447
448
--//=================================\\
449
--\\=================================//
450
451
452
--//=================================\\
453
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
454
--\\=================================//
455
456
ArtificialHB = Instance.new("BindableEvent", script)
457
ArtificialHB.Name = "ArtificialHB"
458
459
script:WaitForChild("ArtificialHB")
460
461
frame = Frame_Speed
462
tf = 0
463
allowframeloss = false
464
tossremainder = false
465
lastframe = tick()
466
script.ArtificialHB:Fire()
467
468
game:GetService("RunService").Heartbeat:connect(function(s, p)
469
	tf = tf + s
470
	if tf >= frame then
471
		if allowframeloss then
472
			script.ArtificialHB:Fire()
473
			lastframe = tick()
474
		else
475
			for i = 1, math.floor(tf / frame) do
476
				script.ArtificialHB:Fire()
477
			end
478
		lastframe = tick()
479
		end
480
		if tossremainder then
481
			tf = 0
482
		else
483
			tf = tf - frame * math.floor(tf / frame)
484
		end
485
	end
486
end)
487
488
--//=================================\\
489
--\\=================================//
490
491
--//=================================\\
492
--|| 	      SOME FUNCTIONS
493
--\\=================================//
494
495
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
496
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
497
end
498
499
function PositiveAngle(NUMBER)
500
	if NUMBER >= 0 then
501
		NUMBER = 0
502
	end
503
	return NUMBER
504
end
505
506
function NegativeAngle(NUMBER)
507
	if NUMBER <= 0 then
508
		NUMBER = 0
509
	end
510
	return NUMBER
511
end
512
513
function Swait(NUMBER)
514
	if NUMBER == 0 or NUMBER == nil then
515
		ArtificialHB.Event:wait()
516
	else
517
		for i = 1, NUMBER do
518
			ArtificialHB.Event:wait()
519
		end
520
	end
521
end
522
523
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
524
	local NEWMESH = IT(MESH)
525
	if MESH == "SpecialMesh" then
526
		NEWMESH.MeshType = MESHTYPE
527
		if MESHID ~= "nil" and MESHID ~= "" then
528
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
529
		end
530
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
531
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
532
		end
533
	end
534
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
535
	NEWMESH.Scale = SCALE
536
	NEWMESH.Parent = PARENT
537
	return NEWMESH
538
end
539
540
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
541
	local NEWPART = IT("Part")
542
	NEWPART.formFactor = FORMFACTOR
543
	NEWPART.Reflectance = REFLECTANCE
544
	NEWPART.Transparency = TRANSPARENCY
545
	NEWPART.CanCollide = false
546
	NEWPART.Locked = true
547
	NEWPART.Anchored = true
548
	if ANCHOR == false then
549
		NEWPART.Anchored = false
550
	end
551
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
552
	NEWPART.Name = NAME
553
	NEWPART.Size = SIZE
554
	NEWPART.Position = Torso.Position
555
	NEWPART.Material = MATERIAL
556
	NEWPART:BreakJoints()
557
	NEWPART.Parent = PARENT
558
	return NEWPART
559
end
560
561
	local function weldBetween(a, b)
562
	    local weldd = Instance.new("ManualWeld")
563
	    weldd.Part0 = a
564
	    weldd.Part1 = b
565
	    weldd.C0 = CFrame.new()
566
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
567
	    weldd.Parent = a
568
	    return weldd
569
	end
570
571
572
function QuaternionFromCFrame(cf)
573
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
574
	local trace = m00 + m11 + m22
575
	if trace > 0 then 
576
		local s = math.sqrt(1 + trace)
577
		local recip = 0.5 / s
578
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
579
	else
580
		local i = 0
581
		if m11 > m00 then
582
			i = 1
583
		end
584
		if m22 > (i == 0 and m00 or m11) then
585
			i = 2
586
		end
587
		if i == 0 then
588
			local s = math.sqrt(m00 - m11 - m22 + 1)
589
			local recip = 0.5 / s
590
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
591
		elseif i == 1 then
592
			local s = math.sqrt(m11 - m22 - m00 + 1)
593
			local recip = 0.5 / s
594
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
595
		elseif i == 2 then
596
			local s = math.sqrt(m22 - m00 - m11 + 1)
597
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
598
		end
599
	end
600
end
601
 
602
function QuaternionToCFrame(px, py, pz, x, y, z, w)
603
	local xs, ys, zs = x + x, y + y, z + z
604
	local wx, wy, wz = w * xs, w * ys, w * zs
605
	local xx = x * xs
606
	local xy = x * ys
607
	local xz = x * zs
608
	local yy = y * ys
609
	local yz = y * zs
610
	local zz = z * zs
611
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
612
end
613
 
614
function QuaternionSlerp(a, b, t)
615
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
616
	local startInterp, finishInterp;
617
	if cosTheta >= 0.0001 then
618
		if (1 - cosTheta) > 0.0001 then
619
			local theta = ACOS(cosTheta)
620
			local invSinTheta = 1 / SIN(theta)
621
			startInterp = SIN((1 - t) * theta) * invSinTheta
622
			finishInterp = SIN(t * theta) * invSinTheta
623
		else
624
			startInterp = 1 - t
625
			finishInterp = t
626
		end
627
	else
628
		if (1 + cosTheta) > 0.0001 then
629
			local theta = ACOS(-cosTheta)
630
			local invSinTheta = 1 / SIN(theta)
631
			startInterp = SIN((t - 1) * theta) * invSinTheta
632
			finishInterp = SIN(t * theta) * invSinTheta
633
		else
634
			startInterp = t - 1
635
			finishInterp = t
636
		end
637
	end
638
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
639
end
640
641
function Clerp(a, b, t)
642
	local qa = {QuaternionFromCFrame(a)}
643
	local qb = {QuaternionFromCFrame(b)}
644
	local ax, ay, az = a.x, a.y, a.z
645
	local bx, by, bz = b.x, b.y, b.z
646
	local _t = 1 - t
647
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
648
end
649
650
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
651
	local frame = IT("Frame")
652
	frame.BackgroundTransparency = TRANSPARENCY
653
	frame.BorderSizePixel = BORDERSIZEPIXEL
654
	frame.Position = POSITION
655
	frame.Size = SIZE
656
	frame.BackgroundColor3 = COLOR
657
	frame.BorderColor3 = BORDERCOLOR
658
	frame.Name = NAME
659
	frame.Parent = PARENT
660
	return frame
661
end
662
663
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
664
	local label = IT("TextLabel")
665
	label.BackgroundTransparency = 1
666
	label.Size = UD2(1, 0, 1, 0)
667
	label.Position = UD2(0, 0, 0, 0)
668
	label.TextColor3 = TEXTCOLOR
669
	label.TextStrokeTransparency = STROKETRANSPARENCY
670
	label.TextTransparency = TRANSPARENCY
671
	label.FontSize = TEXTFONTSIZE
672
	label.Font = TEXTFONT
673
	label.BorderSizePixel = BORDERSIZEPIXEL
674
	label.TextScaled = false
675
	label.Text = TEXT
676
	label.Name = NAME
677
	label.Parent = PARENT
678
	return label
679
end
680
681
function NoOutlines(PART)
682
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
683
end
684
685
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
686
	local NEWWELD = IT(TYPE)
687
	NEWWELD.Part0 = PART0
688
	NEWWELD.Part1 = PART1
689
	NEWWELD.C0 = C0
690
	NEWWELD.C1 = C1
691
	NEWWELD.Parent = PARENT
692
	return NEWWELD
693
end
694
695
local S = IT("Sound")
696
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
697
	local NEWSOUND = nil
698
	coroutine.resume(coroutine.create(function()
699
		NEWSOUND = S:Clone()
700
		NEWSOUND.Parent = PARENT
701
		NEWSOUND.Volume = VOLUME
702
		NEWSOUND.Pitch = PITCH
703
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
704
		NEWSOUND:play()
705
		if DOESLOOP == true then
706
			NEWSOUND.Looped = true
707
		else
708
			repeat wait(1) until NEWSOUND.Playing == false
709
			NEWSOUND:remove()
710
		end
711
	end))
712
	return NEWSOUND
713
end
714
715
function CFrameFromTopBack(at, top, back)
716
	local right = top:Cross(back)
717
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
718
end
719
720
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
721
function WACKYEFFECT(Table)
722
	local TYPE = (Table.EffectType or "Sphere")
723
	local SIZE = (Table.Size or VT(1,1,1))
724
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
725
	local TRANSPARENCY = (Table.Transparency or 0)
726
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
727
	local CFRAME = (Table.CFrame or Torso.CFrame)
728
	local MOVEDIRECTION = (Table.MoveToPos or nil)
729
	local ROTATION1 = (Table.RotationX or 0)
730
	local ROTATION2 = (Table.RotationY or 0)
731
	local ROTATION3 = (Table.RotationZ or 0)
732
	local MATERIAL = (Table.Material or "Neon")
733
	local COLOR = (Table.Color or C3(1,1,1))
734
	local TIME = (Table.Time or 45)
735
	local SOUNDID = (Table.SoundID or nil)
736
	local SOUNDPITCH = (Table.SoundPitch or nil)
737
	local SOUNDVOLUME = (Table.SoundVolume or nil)
738
	coroutine.resume(coroutine.create(function()
739
		local PLAYSSOUND = false
740
		local SOUND = nil
741
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
742
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
743
			PLAYSSOUND = true
744
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
745
		end
746
		EFFECT.Color = COLOR
747
		local MSH = nil
748
		if TYPE == "Sphere" then
749
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
750
		elseif TYPE == "Block" then
751
			MSH = IT("BlockMesh",EFFECT)
752
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
753
		elseif TYPE == "Wave" then
754
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
755
		elseif TYPE == "Ring" then
756
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
757
		elseif TYPE == "Slash" then
758
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
759
		elseif TYPE == "Round Slash" then
760
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
761
		elseif TYPE == "Swirl" then
762
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
763
		elseif TYPE == "Skull" then
764
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
765
		elseif TYPE == "Crystal" then
766
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
767
		end
768
		if MSH ~= nil then
769
			local MOVESPEED = nil
770
			if MOVEDIRECTION ~= nil then
771
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
772
			end
773
			local GROWTH = SIZE - ENDSIZE
774
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
775
			if TYPE == "Block" then
776
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
777
			else
778
				EFFECT.CFrame = CFRAME
779
			end
780
			for LOOP = 1, TIME+1 do
781
				Swait()
782
				MSH.Scale = MSH.Scale - GROWTH/TIME
783
				if TYPE == "Wave" then
784
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
785
				end
786
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
787
				if TYPE == "Block" then
788
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
789
				else
790
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
791
				end
792
				if MOVEDIRECTION ~= nil then
793
					local ORI = EFFECT.Orientation
794
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
795
					EFFECT.Orientation = ORI
796
				end
797
			end
798
			if PLAYSSOUND == false then
799
				EFFECT:remove()
800
			else
801
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
802
				EFFECT:remove()
803
			end
804
		else
805
			if PLAYSSOUND == false then
806
				EFFECT:remove()
807
			else
808
				repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
809
				EFFECT:remove()
810
			end
811
		end
812
	end))
813
end
814
815
function MakeForm(PART,TYPE)
816
	if TYPE == "Cyl" then
817
		local MSH = IT("CylinderMesh",PART)
818
	elseif TYPE == "Ball" then
819
		local MSH = IT("SpecialMesh",PART)
820
		MSH.MeshType = "Sphere"
821
	elseif TYPE == "Wedge" then
822
		local MSH = IT("SpecialMesh",PART)
823
		MSH.MeshType = "Wedge"
824
	end
825
end
826
827
Debris = game:GetService("Debris")
828
829
function CastProperRay(StartPos, EndPos, Distance, Ignore)
830
	local DIRECTION = CF(StartPos,EndPos).lookVector
831
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
832
end
833
834
local ROCK = script.Rock
835
ROCK.Parent = nil
836
function GetRock(FLOOROBJECT)
837
	local Rock = ROCK:Clone()
838
	Rock.Parent = Effects
839
	if FLOOROBJECT ~= nil then
840
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
841
			Rock.Material = FLOOROBJECT.Material
842
			Rock.Color = FLOOROBJECT.Color
843
		else
844
			Rock.Material = "Slate"
845
			Rock.Color = BRICKC"Dirt brown".Color
846
		end
847
	else
848
		Rock.Material = "Slate"
849
		Rock.Color = BRICKC"Dirt brown".Color
850
	end
851
	Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
852
	return Rock
853
end
854
855
local SPIKE = script.RockSpike
856
SPIKE.Parent = nil
857
function GetSpike(FLOOROBJECT)
858
	local Rock = SPIKE:Clone()
859
	Rock.Parent = Effects
860
	if FLOOROBJECT ~= nil then
861
		if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
862
			Rock.Material = FLOOROBJECT.Material
863
			Rock.Color = FLOOROBJECT.Color
864
		else
865
			Rock.Material = "Slate"
866
			Rock.Color = BRICKC"Dirt brown".Color
867
		end
868
	else
869
		Rock.Material = "Slate"
870
		Rock.Color = BRICKC"Dirt brown".Color
871
	end
872
	return Rock
873
end
874
875
local SHIELD = script.Shield
876
SHIELD.Parent = nil
877
function GetShield(FLOOROBJECT)
878
	local Rock = SHIELD:Clone()
879
	Rock.Parent = Effects
880
	if FLOOROBJECT ~= nil then
881
		Rock.Material = FLOOROBJECT.Material
882
		Rock.Color = FLOOROBJECT.Color
883
	else
884
		Rock.Material = "Slate"
885
		Rock.Color = BRICKC"Dirt brown".Color
886
	end
887
	return Rock
888
end
889
890
function RespondToImpact(Object,Rock)
891
	local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}}
892
	for i = 1, #BREAKABLEMATERIALS do
893
		local MATERIAL = BREAKABLEMATERIALS[i]
894
		if Object.Material == MATERIAL[1] then
895
			local A = Rock.Size.Magnitude
896
			local B = Object.Size.Magnitude
897
			if B < A*MATERIAL[2] then
898
				WaveParticles(Object.Position,B*3,Object.Color)
899
				Object:remove()
900
				CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false)
901
			end
902
		end
903
	end
904
end
905
906
function WaveParticles(Position,Size,Color)
907
	local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true)
908
	BASE.CFrame = CF(Position)
909
	local A = IT("Attachment",BASE)
910
	local WAVE = script.Wave:Clone()
911
	WAVE.Parent = A
912
	WAVE.Size = NumberSequence.new(0,Size)
913
	WAVE.Color = ColorSequence.new(Color)
914
	Debris:AddItem(BASE,0.5)
915
	WAVE:Emit(1)
916
end
917
918
--//=================================\\
919
--||	     WEAPON CREATION
920
--\\=================================//
921
922
local sick = Instance.new("Sound",Character)
923
924
local PILLAR = script.Pillar
925
PILLAR.Parent = nil
926
local HOOD = script.Hood
927
HOOD.Parent = Character
928
HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
929
weldBetween(Torso,HOOD)
930
Head:ClearAllChildren()
931
Head.Transparency = 1
932
local EYE = script.Eye
933
EYE.Parent = Character
934
EYE.CFrame = Head.CFrame*CF(0,0,0)
935
EYE.Anchored = false
936
weldBetween(EYE,Head)
937
local COLLAR = script.Collar
938
COLLAR.Parent = Character
939
COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
940
weldBetween(Torso,COLLAR)
941
local BONE = script.SpinePart
942
BONE.Parent = nil
943
local TAIL = {}
944
local LASTPART = Torso
945
local SIZE = BONE.Size
946
for i = 1, 23 do
947
	local PART = BONE:Clone()
948
	PART.Anchored = false
949
	PART.Parent = Character
950
	PART.Size = SIZE*((25-i)/10)/1.6
951
	if LASTPART == Torso then
952
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
953
		LASTPART = PART
954
		table.insert(TAIL,WELD)
955
	else
956
		local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
957
		LASTPART = PART
958
		table.insert(TAIL,WELD)
959
	end
960
end
961
for _, c in pairs(Character:GetChildren()) do
962
	if c:IsA("BasePart") then
963
		if c:FindFirstChildOfClass("ParticleEmitter") then
964
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
965
		end
966
		if c == Head then
967
			if c:FindFirstChild("face") then
968
				c.face:remove()
969
			end
970
		end
971
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
972
		c:remove()
973
	end
974
end
975
local BODY = {}
976
for _, c in pairs(Character:GetDescendants()) do
977
	if c:IsA("BasePart") and c.Name ~= "Handle" then
978
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
979
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
980
		end
981
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
982
	elseif c:IsA("JointInstance") then
983
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
984
	end
985
end
986
for e = 1, #BODY do
987
	if BODY[e] ~= nil then
988
		local STUFF = BODY[e]
989
		local PART = STUFF[1]
990
		local PARENT = STUFF[2]
991
		local MATERIAL = STUFF[3]
992
		local COLOR = STUFF[4]
993
		local TRANSPARENCY = STUFF[5]
994
		if PART.ClassName == "Part" and PART ~= RootPart then
995
			PART.Material = MATERIAL
996
			PART.Color = COLOR
997
			PART.Transparency = TRANSPARENCY
998
		end
999
		PART.AncestryChanged:Connect(function()
1000
			PART.Parent = PARENT
1001
		end)
1002
	end
1003
end
1004
function refit()
1005
	Character.Parent = workspace
1006
	for e = 1, #BODY do
1007
		if BODY[e] ~= nil then
1008
			local STUFF = BODY[e]
1009
			local PART = STUFF[1]
1010
			local PARENT = STUFF[2]
1011
			local MATERIAL = STUFF[3]
1012
			local COLOR = STUFF[4]
1013
			local TRANSPARENCY = STUFF[5]
1014
			if PART:IsA("BasePart") and PART ~= RootPart then
1015
				PART.Material = MATERIAL
1016
				PART.Color = COLOR
1017
				PART.Transparency = TRANSPARENCY+EXTRATRANS
1018
			end
1019
			if PART.Parent ~= PARENT then
1020
				Humanoid:remove()
1021
				PART.Parent = PARENT
1022
				Humanoid = IT("Humanoid",Character)
1023
			end
1024
		end
1025
	end
1026
end
1027
1028
Humanoid.Died:connect(function()
1029
	refit()
1030
end)
1031
1032
--//=================================\\
1033
--||			DAMAGING
1034
--\\=================================//
1035
1036
function ApplyDamage(Humanoid,Damage,TorsoPart)
1037
	Damage = Damage * DAMAGEMULTIPLIER
1038
	if Humanoid.Health ~= 0 then
1039
		Humanoid.Health = Humanoid.Health - Damage
1040
	end
1041
end
1042
1043
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
1044
	local CHILDREN = workspace:GetDescendants()
1045
	for index, CHILD in pairs(CHILDREN) do
1046
		if CHILD.ClassName == "Model" and CHILD ~= Character then
1047
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1048
			if HUM then
1049
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1050
				if TORSO then
1051
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
1052
						if INSTAKILL == true or HUM.MaxHealth > 5000 then
1053
							CHILD:BreakJoints()
1054
						else
1055
							local DMG = MRANDOM(MINDMG,MAXDMG)
1056
							ApplyDamage(HUM,DMG,TORSO)
1057
						end
1058
						if FLING > 0 then
1059
							for _, c in pairs(CHILD:GetChildren()) do
1060
								if c:IsA("BasePart") then
1061
									local bv = Instance.new("BodyVelocity",c) 
1062
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1063
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
1064
									Debris:AddItem(bv,0.05)
1065
								end
1066
							end
1067
						end
1068
					end
1069
				end
1070
			end
1071
		elseif CHILD:IsA("BasePart") and ROCK ~= nil then
1072
			if (CHILD.Position - POSITION).Magnitude <= RANGE then
1073
				RespondToImpact(CHILD,ROCK)
1074
			end
1075
		end
1076
	end
1077
end
1078
1079
--//=================================\\
1080
--||	ATTACK FUNCTIONS AND STUFF
1081
--\\=================================//
1082
1083
function RockExplosion(Rock,Multiplier,Survive)
1084
	local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
1085
	EXPLOSION.Color = ColorSequence.new(Rock.Color)
1086
	local SIZE = (Rock.Size.Y*4)*Multiplier
1087
	EXPLOSION.Enabled = false
1088
	EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
1089
	EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
1090
	EXPLOSION:Emit(200,300)
1091
	WaveParticles(Rock.Position,SIZE*2,Rock.Color)
1092
	coroutine.resume(coroutine.create(function()
1093
		Rock:BreakJoints()
1094
		if Survive == nil then
1095
			Rock.Transparency = 1
1096
			Rock.CanCollide = false
1097
			Rock.Anchored = true
1098
			Debris:AddItem(Rock,5)
1099
		end
1100
		CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
1101
		ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
1102
		local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
1103
		Swait()
1104
		if HITFLOOR then
1105
			WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1106
		end
1107
		for i = 1, 5 do
1108
			WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1109
		end
1110
	end))
1111
end
1112
1113
function Bullet()
1114
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1115
	ATTACK = true
1116
	Rooted = true
1117
	local GYRO = IT("BodyGyro",RootPart)
1118
	GYRO.D = 2
1119
	GYRO.P = 2000
1120
	GYRO.MaxTorque = VT(0,4000000,0)
1121
	coroutine.resume(coroutine.create(function()
1122
		repeat
1123
			Swait()
1124
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1125
		until ATTACK == false
1126
		GYRO:Remove()
1127
	end))
1128
	local FLOOR = false
1129
	if HITFLOOR then
1130
		if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
1131
			FLOOR = true
1132
		end
1133
	end
1134
	if FLOOR == true then
1135
		for i=0, 0.5, 0.1 / Animation_Speed do
1136
			Swait()
1137
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1138
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1139
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1140
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1141
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1142
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1143
		end
1144
		for i=0, 0.25, 0.1 / Animation_Speed do
1145
			Swait()
1146
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1147
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1148
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1149
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1150
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1152
		end
1153
		local ROCKPLACED = false
1154
		local Rock = nil
1155
		if HITFLOOR.Anchored == true then
1156
			Rock = GetRock(HITFLOOR)
1157
			Rock.Core.Emit.Enabled = true
1158
			Rock.Size = VT(6,6,6)
1159
			Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
1160
			CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
1161
			coroutine.resume(coroutine.create(function()
1162
				for i = 1, 30 do
1163
					Swait()
1164
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1165
				end
1166
				ROCKPLACED = true
1167
				Rock.Core.Emit.Enabled = false
1168
			end))
1169
		else
1170
			if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
1171
				local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
1172
				if TORSO then
1173
					Rock = TORSO
1174
					ROCK.Core:Clone().Parent = Rock
1175
				else
1176
					Rock = HITFLOOR
1177
					ROCK.Core:Clone().Parent = Rock
1178
				end
1179
			elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
1180
				local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
1181
				if TORSO then
1182
					Rock = TORSO
1183
					ROCK.Core:Clone().Parent = Rock
1184
				else
1185
					Rock = HITFLOOR
1186
					ROCK.Core:Clone().Parent = Rock
1187
				end
1188
			else
1189
				Rock = HITFLOOR
1190
				ROCK.Core:Clone().Parent = Rock
1191
			end
1192
			Rock.Anchored = true
1193
			coroutine.resume(coroutine.create(function()
1194
				for i = 1, 30 do
1195
					Swait()
1196
					Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
1197
				end
1198
				ROCKPLACED = true
1199
			end))
1200
		end
1201
		for i=0, 0.1, 0.1 / Animation_Speed do
1202
			Swait()
1203
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1204
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1205
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1206
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1207
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1208
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
		end
1210
		repeat
1211
			Swait()
1212
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
1213
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1214
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1215
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1216
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
1217
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1218
		until ROCKPLACED == true
1219
		for i=0, 0.1, 0.1 / Animation_Speed do
1220
			Swait()
1221
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1222
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1223
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1224
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1225
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1226
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1227
		end
1228
		WaveParticles(Rock.Position,12,C3(1,1,1))
1229
		CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
1230
		coroutine.resume(coroutine.create(function()
1231
			if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
1232
				for i = 1, 200 do
1233
					Swait()
1234
					Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
1235
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1236
					if HIT then
1237
						RespondToImpact(HIT,Rock)
1238
						break
1239
					end
1240
				end
1241
				RockExplosion(Rock,1)
1242
			else
1243
				for i = 1, 60 do
1244
					Swait()
1245
					Rock.CFrame = Rock.CFrame * CF(0,0,-2)
1246
					local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
1247
					if HIT then
1248
						RespondToImpact(HIT,Rock)
1249
						break
1250
					end
1251
				end
1252
				RockExplosion(Rock,2)
1253
			end
1254
		end))
1255
		for i=0, 0.4, 0.1 / Animation_Speed do
1256
			Swait()
1257
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
1258
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
1259
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1260
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1261
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
1262
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1263
		end
1264
	else
1265
		local GRAV = IT("BodyPosition",RootPart)
1266
		GRAV.D = 250
1267
		GRAV.P = 20000
1268
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1269
		GRAV.Position = RootPart.Position
1270
		local Rock = GetRock()
1271
		Rock.Size = VT(0,0,0)
1272
		Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
1273
		CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
1274
		local DONEROCK = false
1275
		coroutine.resume(coroutine.create(function()
1276
			for i = 1, 15 do
1277
				Swait()
1278
				Rock.Size = Rock.Size + VT(0.1,0.1,0.1)
1279
				Rock.Size = Rock.Size * 1.1
1280
				Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
1281
			end
1282
			DONEROCK = true
1283
		end))
1284
		repeat
1285
			Swait()
1286
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
1287
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1288
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1289
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1290
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1291
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1292
		until DONEROCK == true
1293
		local LOOP = 0
1294
		for i=0, 0.2, 0.1 / Animation_Speed do
1295
			Swait()
1296
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
1297
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1298
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1299
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1300
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1301
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1302
		end
1303
		WaveParticles(Rock.Position,5,C3(1,1,1))
1304
		CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
1305
		coroutine.resume(coroutine.create(function()
1306
			for i = 1, 300 do
1307
				Swait()
1308
				Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
1309
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1310
				if HIT then
1311
					RespondToImpact(HIT,Rock)
1312
					break
1313
				end
1314
			end
1315
			RockExplosion(Rock,1)
1316
		end))
1317
		for i=0, 0.3, 0.1 / Animation_Speed do
1318
			Swait()
1319
			LOOP = LOOP + 15*3
1320
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
1321
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1322
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1323
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1324
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1325
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1326
		end
1327
		GRAV:remove()
1328
	end
1329
	ATTACK = false
1330
	Rooted = false
1331
end
1332
1333
function Melee()
1334
	ATTACK = true
1335
	Rooted = false
1336
	Speed = 12
1337
	repeat
1338
		Swait()
1339
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
1340
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
1341
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1342
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1343
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1344
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1345
	until KEYHOLD == false
1346
	Speed = 0
1347
	local ROOT = nil
1348
	local TORS = nil
1349
	local HUMAN = nil
1350
	local DIST = 4
1351
	for i=0, 0.2, 0.1 / Animation_Speed do
1352
		Swait()
1353
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1354
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1355
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1356
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1357
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1358
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1359
	end
1360
	for i=0, 1, 0.1 / Animation_Speed do
1361
		Swait()
1362
		local CHILDREN = workspace:GetDescendants()
1363
		for index, CHILD in pairs(CHILDREN) do
1364
			if CHILD.ClassName == "Model" and CHILD ~= Character then
1365
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
1366
				if HUM then
1367
					local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1368
					if TORSO and HUM.Health > 0 then
1369
						if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
1370
							DIST = (TORSO.Position - RightArm.Position).Magnitude
1371
							ROOT = TORSO
1372
							HUMAN = HUM
1373
							TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
1374
						end
1375
					end
1376
				end
1377
			end
1378
		end
1379
		if ROOT then
1380
			break
1381
		end
1382
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1383
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
1384
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1385
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1386
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1387
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1388
	end
1389
	if ROOT then
1390
		local POSITIONED = false
1391
		coroutine.resume(coroutine.create(function()
1392
			ROOT.Anchored = true
1393
			local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
1394
			for i = 1, 25 do
1395
				ROOT.Anchored = true
1396
				Swait()
1397
				ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
1398
			end
1399
			POSITIONED = true
1400
			repeat Swait() ROOT.Anchored = true until ATTACK == false
1401
			ROOT.Anchored = false
1402
		end))
1403
		repeat
1404
			Swait()
1405
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1406
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1407
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1408
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1409
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1410
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1411
		until POSITIONED == true
1412
		for i = 1, 3 do
1413
			for i=0, 0.5, 0.1 / Animation_Speed do
1414
				Swait()
1415
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1416
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1417
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1418
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1419
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1420
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1421
			end
1422
			for i=0, 0.15, 0.1 / Animation_Speed do
1423
				Swait()
1424
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1425
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1426
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1427
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1428
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1429
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1430
			end
1431
			local EMIT = script.Emit:Clone()
1432
			EMIT.Parent = TORS
1433
			EMIT.Size = NumberSequence.new(1,0)
1434
			EMIT:Emit(120)
1435
			Debris:AddItem(EMIT,5)
1436
			CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
1437
			WaveParticles(TORS.Position,12,C3(1,1,1))
1438
			ApplyAoE(RightLeg.Position,8,25,35,0,false)
1439
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1440
			WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1441
			for i=0, 0.25, 0.1 / Animation_Speed do
1442
				Swait()
1443
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1444
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1445
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1446
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1447
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1448
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1449
			end
1450
			if HUMAN.Health == 0 then
1451
				break
1452
			end
1453
			for i=0, 0.2, 0.1 / Animation_Speed do
1454
				Swait()
1455
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1456
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1457
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1458
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1459
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1461
			end
1462
		end
1463
	end
1464
	Speed = 25
1465
	ATTACK = false
1466
	Rooted = false
1467
end
1468
1469
function Launch()
1470
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1471
	if HITFLOOR then
1472
		WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
1473
		local P = PILLAR:Clone()
1474
		P.Color = HITFLOOR.Color
1475
		P.Material = HITFLOOR.Material
1476
		P.Parent = Effects
1477
		P.CFrame = CF(HITPOS-VT(0,4.5,0))
1478
		coroutine.resume(coroutine.create(function()
1479
			for i = 1, 6 do
1480
				Swait()
1481
				P.CFrame = P.CFrame * CF(0,0.9,0)
1482
			end
1483
			wait(1)
1484
			for i = 1, 45 do
1485
				Swait()
1486
				P.Transparency =P.Transparency + 1/45 
1487
			end
1488
			P:remove()
1489
		end))
1490
		RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
1491
		RootPart.Velocity = VT(0,0,0)
1492
		local bv = Instance.new("BodyVelocity",RootPart) 
1493
		bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1494
		bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
1495
		Debris:AddItem(bv,0.1)
1496
	end
1497
end
1498
1499
function Ravage()
1500
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1501
	if HITFLOOR then
1502
		ATTACK = true
1503
		Rooted = false
1504
		for i=0, 0.3, 0.1 / Animation_Speed do
1505
			Swait()
1506
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1507
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1508
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1509
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1510
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1511
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1512
		end
1513
		WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
1514
		Rooted = true
1515
		CreateSound(217767125, RightArm, 5, 1, false)
1516
		for i=0, 0.15, 0.1 / Animation_Speed do
1517
			Swait()
1518
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
1519
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
1520
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1521
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1522
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1523
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1524
		end
1525
		local HOLD = true
1526
		coroutine.resume(coroutine.create(function()
1527
			repeat
1528
				Swait()
1529
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1530
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
1531
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1532
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1533
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1534
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1535
			until HOLD == false
1536
		end))
1537
		repeat
1538
			wait(0.3)
1539
			coroutine.resume(coroutine.create(function()
1540
				local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
1541
				if HITFLOOR then
1542
					if HITFLOOR.Anchored == true then
1543
						local ROCK = GetRock(HITFLOOR)
1544
						CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
1545
						ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10)
1546
						ROCK.Core.Emit.Enabled = true
1547
						ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
1548
						local POS = ROCK.CFrame*CF(0,12,0)
1549
						for i = 1, 25 do
1550
							ROCK.Anchored = true
1551
							Swait()
1552
							ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
1553
						end
1554
						ROCK.Core.Emit.Enabled = false
1555
						wait(0.3)
1556
						RockExplosion(ROCK,1)
1557
					end
1558
				end
1559
			end))
1560
		until KEYHOLD == false
1561
		wait(0.5)
1562
		HOLD = false
1563
		ATTACK = false
1564
		Rooted = false
1565
	end
1566
end
1567
1568
function Shield()
1569
	ATTACK = true
1570
	Rooted = false
1571
	local GYRO = IT("BodyGyro",RootPart)
1572
	GYRO.D = 2
1573
	GYRO.P = 2000
1574
	GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1575
	local GRAV = IT("BodyPosition",RootPart)
1576
	GRAV.D = 250
1577
	GRAV.P = 20000
1578
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1579
	GRAV.Position = RootPart.Position
1580
	coroutine.resume(coroutine.create(function()
1581
		repeat
1582
			Swait()
1583
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1584
		until ATTACK == false
1585
		GYRO:Remove()
1586
		GRAV:Remove()
1587
	end))
1588
	for i=0, 0.3, 0.1 / Animation_Speed do
1589
		Swait()
1590
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1591
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1592
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1593
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1594
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1595
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1596
	end
1597
	local Defence = GetShield()
1598
	Defence.Size = VT(0,2,0)
1599
	Defence.Parent = Effects
1600
	Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1601
	WaveParticles(Defence.Position,12,Defence.Color)
1602
	CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false)
1603
	local FIX = Defence.AncestryChanged:Connect(function()
1604
		Defence.Parent = Effects
1605
	end)
1606
	for i = 1, 40 do
1607
		Swait()
1608
		Defence.Size = Defence.Size + VT(0.5,0,0.7)
1609
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1610
	end
1611
	repeat
1612
		Swait()
1613
		Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0))
1614
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
1615
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
1616
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1617
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1618
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1619
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1620
	until KEYHOLD == false
1621
	FIX:Disconnect()
1622
	coroutine.resume(coroutine.create(function()
1623
		for i = 1, 40 do
1624
			Swait()
1625
			Defence.Size = Defence.Size - VT(0.5,0,0.7)
1626
		end
1627
		WaveParticles(Defence.Position,12,Defence.Color)
1628
		Defence:remove()
1629
	end))
1630
	ATTACK = false
1631
	Rooted = false
1632
end
1633
1634
function TwinMeteor()
1635
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
1636
	if HITFLOOR == nil then
1637
		ATTACK = true
1638
		Rooted = false
1639
		local GYRO = IT("BodyGyro",RootPart)
1640
		GYRO.D = 2
1641
		GYRO.P = 2000
1642
		GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
1643
		local GRAV = IT("BodyPosition",RootPart)
1644
		GRAV.D = 250
1645
		GRAV.P = 20000
1646
		GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1647
		GRAV.Position = RootPart.Position
1648
		coroutine.resume(coroutine.create(function()
1649
			repeat
1650
				Swait()
1651
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1652
			until ATTACK == false
1653
			GYRO:Remove()
1654
			GRAV:Remove()
1655
		end))
1656
		local CHARGED = false
1657
		coroutine.resume(coroutine.create(function()
1658
			repeat
1659
				Swait()
1660
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1661
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1662
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1663
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1664
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1665
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1666
			until CHARGED == true
1667
		end))
1668
		local ROCK1 = GetRock()
1669
		local ROCK2 = GetRock()
1670
		local VORTEX1 = script.Vortex:Clone()
1671
		local VORTEX2 = script.Vortex:Clone()
1672
		VORTEX1.Parent = ROCK1.Core
1673
		VORTEX2.Parent = ROCK2.Core
1674
		ROCK1.Core.Emit.Enabled = true
1675
		ROCK2.Core.Emit.Enabled = true
1676
		ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1677
		ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1678
		CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
1679
		CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
1680
		for i = 1, 70 do
1681
			Swait()
1682
			ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3)
1683
			ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3)
1684
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1685
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1686
			VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1687
			VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
1688
			VORTEX1:Emit(1)
1689
			VORTEX2:Emit(1)
1690
		end
1691
		CHARGED = true
1692
		for i=0, 1, 0.1 / Animation_Speed do
1693
			Swait()
1694
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1695
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1696
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1697
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1698
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1699
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1700
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1701
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1702
		end
1703
		for i=0, 0.5, 0.1 / Animation_Speed do
1704
			Swait()
1705
			ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
1706
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1707
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1708
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1709
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1710
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1711
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1712
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1713
		end
1714
		coroutine.resume(coroutine.create(function()
1715
			local Rock = ROCK1
1716
			WaveParticles(Rock.Position,30,C3(1,1,1))
1717
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1718
			for i = 1, 200 do
1719
				Swait()
1720
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1721
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1722
				if HIT then
1723
					RespondToImpact(HIT,Rock)
1724
					break
1725
				end
1726
			end
1727
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1728
			for i = 1, 6 do
1729
				RockExplosion(Rock,1.5,true)
1730
				wait(1)
1731
			end
1732
			RockExplosion(Rock,1.5)
1733
		end))
1734
		for i=0, 1, 0.1 / Animation_Speed do
1735
			Swait()
1736
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1737
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
1738
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
1739
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1740
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1741
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1742
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1743
		end
1744
		for i=0, 0.5, 0.1 / Animation_Speed do
1745
			Swait()
1746
			ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
1747
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1748
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1749
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1750
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1751
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1752
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1753
		end
1754
		coroutine.resume(coroutine.create(function()
1755
			local Rock = ROCK2
1756
			WaveParticles(Rock.Position,30,C3(1,1,1))
1757
			CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
1758
			for i = 1, 200 do
1759
				Swait()
1760
				Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
1761
				local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
1762
				if HIT then
1763
					RespondToImpact(HIT,Rock)
1764
					break
1765
				end
1766
			end
1767
			ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
1768
			for i = 1, 6 do
1769
				RockExplosion(Rock,1.5,true)
1770
				wait(1)
1771
			end
1772
			RockExplosion(Rock,1.5)
1773
		end))
1774
		for i=0, 1, 0.1 / Animation_Speed do
1775
			Swait()
1776
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
1777
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
1778
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1779
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1780
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1781
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1782
		end
1783
		ATTACK = false
1784
		Rooted = false
1785
	end
1786
end
1787
1788
function Spikes()
1789
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
1790
	if HITFLOOR then
1791
		ATTACK = true
1792
		Rooted = true
1793
		local GYRO = IT("BodyGyro",RootPart)
1794
		GYRO.D = 2
1795
		GYRO.P = 2000
1796
		GYRO.MaxTorque = VT(0,4000000,0)
1797
		coroutine.resume(coroutine.create(function()
1798
			repeat
1799
				Swait()
1800
				GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1801
			until ATTACK == false
1802
			GYRO:Remove()
1803
		end))
1804
		for i=0, 1, 0.1 / Animation_Speed do
1805
			Swait()
1806
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
1807
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
1808
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1809
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1810
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1811
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1812
		end
1813
		for i=0, 0.25, 0.1 / Animation_Speed do
1814
			Swait()
1815
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
1816
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
1817
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1818
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1819
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1820
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1821
		end
1822
		CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
1823
		WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
1824
		coroutine.resume(coroutine.create(function()
1825
			local CFRAME = RootPart.CFrame*CF(0,-3,0)
1826
			for i = 1, 60 do
1827
				Swait()
1828
				local SPIKE = GetSpike(HITFLOOR)
1829
				SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
1830
				ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
1831
				coroutine.resume(coroutine.create(function()
1832
					local POS = SPIKE.CFrame*CF(0,11,0)
1833
					for i = 1, 25 do
1834
						Swait()
1835
						SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
1836
					end
1837
					wait(0.2)
1838
					for i = 1, 45 do
1839
						Swait()
1840
						SPIKE.Transparency = SPIKE.Transparency + 1/45
1841
						SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
1842
					end
1843
					SPIKE:remove()
1844
				end))
1845
			end
1846
		end))
1847
		wait(0.3)
1848
		ATTACK = false
1849
		Rooted = false
1850
	end
1851
end
1852
1853
function TakeOnMe()
1854
	Speed = 5
1855
	local MEME = CreateSound(288703954, Effects, 2, 1, false)
1856
	ATTACK = true
1857
	Rooted = false
1858
	local DANCE = true
1859
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1860
		if NEWKEY == "p" then
1861
			DANCE = false
1862
		end
1863
	end)
1864
	PLAYSONG = false
1865
	while true do
1866
		for i = 1, 15 do
1867
			Swait()
1868
			MEME.Parent = Effects
1869
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1870
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1871
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1872
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1873
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1874
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1875
		end
1876
		if DANCE == false then
1877
			break
1878
		end
1879
		for i = 1, 15 do
1880
			Swait()
1881
			MEME.Parent = Effects
1882
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1883
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1884
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1885
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1886
			RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1887
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1888
		end
1889
	end
1890
	PLAYSONG = true
1891
	KEY:Disconnect()
1892
	MEME:remove()
1893
	Speed = 25
1894
	ATTACK = false
1895
	Rooted = false
1896
end
1897
1898
function Noclip()
1899
	ATTACK = true
1900
	Rooted = true
1901
	UNANCHOR = false
1902
	RootPart.Anchored = true
1903
	local CLIPPING = true
1904
	local MOVEMENT = nil
1905
	CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
1906
	for i = 1, 50 do
1907
		Swait()
1908
		EXTRATRANS = EXTRATRANS + 0.5/50
1909
		RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
1910
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1911
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1912
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1913
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1914
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1915
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1916
	end
1917
	local AURA = CreateSound(1393698948, Torso, 3, 1, true)
1918
	local KEY = Mouse.KeyDown:connect(function(NEWKEY)
1919
		if NEWKEY == "w" then
1920
			MOVEMENT = "Forward"
1921
			repeat
1922
				Swait()
1923
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
1924
			until KEYHOLD == false
1925
		elseif NEWKEY == "s" then
1926
			MOVEMENT = "Backwards"
1927
			repeat
1928
				Swait()
1929
				RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
1930
			until KEYHOLD == false
1931
		elseif NEWKEY == "a" then
1932
			MOVEMENT = "Strafe"
1933
			repeat
1934
				Swait()
1935
				RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
1936
			until KEYHOLD == false
1937
		elseif NEWKEY == "d" then
1938
			MOVEMENT = "Strafe"
1939
			repeat
1940
				Swait()
1941
				RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
1942
			until KEYHOLD == false
1943
		elseif NEWKEY == "y" then
1944
			CLIPPING = false
1945
		end
1946
		MOVEMENT = nil
1947
	end)
1948
	local LOOP = 0
1949
	repeat
1950
		Swait()
1951
		AURA.Parent = Torso
1952
		LOOP = LOOP + 1
1953
		if LOOP >= 15 then
1954
			LOOP = 0
1955
			WaveParticles(Torso.Position,15,C3(1,1,1))
1956
			WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1957
		end
1958
		if MOVEMENT == nil then
1959
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1960
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1961
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1962
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1963
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1964
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1965
		elseif MOVEMENT == "Forward" then
1966
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1967
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1968
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1969
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1970
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1971
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1972
		elseif MOVEMENT == "Backwards" then
1973
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
1974
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1977
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1979
		elseif MOVEMENT == "Strafe" then
1980
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
1981
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1982
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1983
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1984
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1985
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
1986
		end
1987
	until CLIPPING == false
1988
	KEY:Disconnect()
1989
	coroutine.resume(coroutine.create(function()
1990
		for i = 1, 20 do
1991
			Swait()
1992
			AURA.Volume = AURA.Volume - 3/20
1993
		end
1994
		AURA:remove()
1995
	end))
1996
	CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
1997
	for i = 1, 50 do
1998
		Swait()
1999
		EXTRATRANS = EXTRATRANS - 0.5/50
2000
		RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
2001
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2002
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2003
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2004
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2005
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
2006
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
2007
	end
2008
	EXTRATRANS = 0
2009
	UNANCHOR = true
2010
	ATTACK = false
2011
	Rooted = false
2012
end
2013
2014
function Taunt()
2015
	ATTACK = true
2016
	Rooted = true
2017
	local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
2018
	repeat
2019
		Swait()
2020
		TAUNT.Parent = Torso
2021
		TAUNT.Playing = true
2022
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2023
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
2024
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2025
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2026
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2027
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2028
	until TAUNT.TimePosition >= 1.25
2029
	for i=0, 1.6, 0.1 / Animation_Speed do
2030
		Swait()
2031
		TAUNT.Parent = Torso
2032
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
2033
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
2034
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2035
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2036
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2037
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2038
	end
2039
	ATTACK = false
2040
	Rooted = false
2041
end
2042
2043
--//=================================\\
2044
--||	  ASSIGN THINGS TO KEYS
2045
--\\=================================//
2046
2047
function MouseDown(Mouse)
2048
	if ATTACK == false then
2049
	end
2050
end
2051
2052
function MouseUp(Mouse)
2053
HOLD = false
2054
end
2055
2056
function KeyDown(Key)
2057
	KEYHOLD = true
2058
	if Key == "z" and ATTACK == false then
2059
		Bullet()
2060
	end
2061
2062
	if Key == "b" and ATTACK == false then
2063
		Melee()
2064
	end
2065
2066
	if Key == "c" and ATTACK == false then
2067
		Launch()
2068
	end
2069
2070
	if Key == "v" and ATTACK == false then
2071
		Ravage()
2072
	end
2073
2074
	if Key == "e" and ATTACK == false then
2075
		Shield()
2076
	end
2077
2078
	if Key == "q" and ATTACK == false then
2079
		Spikes()
2080
	end
2081
2082
	if Key == "x" and ATTACK == false then
2083
		TwinMeteor()
2084
	end
2085
2086
	if Key == "y" and ATTACK == false then
2087
		Noclip()
2088
	end
2089
2090
	if Key == "p" and ATTACK == false then
2091
		TakeOnMe()
2092
	end
2093
2094
	if Key == "t" and ATTACK == false then
2095
		Taunt()
2096
	end
2097
2098
	if Key == "]" and ATTACK == false then
2099
		if PLAYSONG == true then
2100
			PLAYSONG = false
2101
		else
2102
			PLAYSONG = true
2103
		end
2104
	end
2105
end
2106
2107
function KeyUp(Key)
2108
	KEYHOLD = false
2109
end
2110
2111
	Mouse.Button1Down:connect(function(NEWKEY)
2112
		MouseDown(NEWKEY)
2113
	end)
2114
	Mouse.Button1Up:connect(function(NEWKEY)
2115
		MouseUp(NEWKEY)
2116
	end)
2117
	Mouse.KeyDown:connect(function(NEWKEY)
2118
		KeyDown(NEWKEY)
2119
	end)
2120
	Mouse.KeyUp:connect(function(NEWKEY)
2121
		KeyUp(NEWKEY)
2122
	end)
2123
2124
--//=================================\\
2125
--\\=================================//
2126
2127
function AntiTimeStop()
2128
	for _, c in pairs(Character:GetChildren()) do
2129
		if c:IsA("BasePart") and c ~= RootPart then
2130
			c.Anchored = false
2131
		end
2132
	end
2133
	if UNANCHOR == true then
2134
		RootPart.Anchored = false
2135
	else
2136
		RootPart.Anchored = true
2137
	end
2138
end
2139
2140
--//=================================\\
2141
--||	WRAP THE WHOLE SCRIPT UP
2142
--\\=================================//
2143
2144
Humanoid.Changed:connect(function(Jump)
2145
	if Jump == "Jump" and (Disable_Jump == true) then
2146
		Humanoid.Jump = false
2147
	end
2148
end)
2149
2150
while true do
2151
	Swait()
2152
	Head:ClearAllChildren()
2153
	script.Parent = WEAPONGUI
2154
	ANIMATE.Parent = nil
2155
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
2156
	    v:Stop();
2157
	end
2158
	if Character:FindFirstChildOfClass("Humanoid") == nil then
2159
		Humanoid = IT("Humanoid",Character)
2160
	end
2161
	SINE = SINE + CHANGE
2162
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
2163
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
2164
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2165
	local WALKSPEEDVALUE = 4
2166
	Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
2167
	if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true  then
2168
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2169
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2170
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2171
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
2172
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
2173
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2174
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
2175
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2176
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2177
	end
2178
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
2179
		ANIM = "Jump"
2180
		if ATTACK == false then
2181
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
2182
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2183
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2184
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2185
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2186
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2187
		end
2188
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
2189
		ANIM = "Fall"
2190
		if ATTACK == false then
2191
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2192
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2193
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2194
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
2195
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2196
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
2197
		end
2198
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
2199
		ANIM = "Idle"
2200
		if ATTACK == false then
2201
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2202
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2203
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2204
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2205
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2206
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2207
		end
2208
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
2209
		ANIM = "Walk"
2210
		if ATTACK == false then
2211
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
2212
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2213
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2214
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2215
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2216
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
2217
		end
2218
	end
2219
	for _, c in pairs(Character:GetChildren()) do
2220
		if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
2221
			c:remove()
2222
		end
2223
	end
2224
	AntiTimeStop()
2225
	Humanoid.MaxHealth = 10e10
2226
	Humanoid.Health = 10e10
2227
	if Rooted == false then
2228
		Disable_Jump = false
2229
		Humanoid.WalkSpeed = Speed
2230
	elseif Rooted == true then
2231
		Disable_Jump = true
2232
		Humanoid.WalkSpeed = 0
2233
	end
2234
	for E = 1, #TAIL do
2235
		TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
2236
	end
2237
	sick.SoundId = "rbxassetid://0"
2238
	sick.Looped = true
2239
	sick.Pitch = 1
2240
	sick.Volume = 2
2241
	sick.Parent = Effects
2242
	sick.Playing = PLAYSONG
2243
	Humanoid.PlatformStand = false
2244
	Humanoid.Name = "I am the god of earth"
2245
	refit()
2246
	if Character:FindFirstChild("Pants") == nil then
2247
		script.Pants:Clone().Parent = Character
2248
	end
2249
	if Character:FindFirstChild("Shirt") == nil then
2250
		script.Shirt:Clone().Parent = Character
2251
	end
2252
	for _, c in pairs(Character:GetChildren()) do
2253
		if c:IsA("BasePart") and ATTACK == false then
2254
			for _, e in pairs(c:GetChildren()) do
2255
				if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
2256
					e:remove()
2257
				end
2258
			end
2259
		end
2260
	end
2261
end
2262
2263
--//=================================\\
2264
--\\=================================//
2265
2266
2267
2268
2269
2270
--//====================================================\\--
2271
--||			  		 END OF SCRIPT
2272
--\\====================================================//--