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| 1 | -- Black Dragon -- | |
| 2 | -- Local Script -- | |
| 3 | -- Its cool, breathes fire and all dat -- | |
| 4 | -- By Immunidon (Not the script) -- | |
| 5 | - | pcall(function () |
| 5 | + | I = "Magermash" |
| 6 | - | for i,v in pairs(script:GetChildren()) do |
| 6 | + | |
| 7 | - | if v:IsA('StringValue') then
|
| 7 | + | |
| 8 | - | v.Value = '' |
| 8 | + | |
| 9 | - | v:Destroy() |
| 9 | + | |
| 10 | local ice = false | |
| 11 | local heal = false | |
| 12 | - | end) |
| 12 | + | |
| 13 | - | script.Parent = nil |
| 13 | + | |
| 14 | - | local _ = game.Players.LocalPlayer |
| 14 | + | |
| 15 | local mouse = _:GetMouse() | |
| 16 | local BlackMagic = Instance.new("Model", workspace)
| |
| 17 | BlackMagic.Name = "" | |
| 18 | length = 3 | |
| 19 | away = 2 | |
| 20 | gap = 0 | |
| 21 | segs = 40 | |
| 22 | distance = length/3 | |
| 23 | speed = 1 | |
| 24 | Wave = 0 | |
| 25 | part1 = Instance.new("Part")
| |
| 26 | part1.BrickColor = BrickColor.Green() | |
| 27 | part1.Transparency = 0 | |
| 28 | part1.Locked = true | |
| 29 | part1.Size = Vector3.new(1,1,1) | |
| 30 | part1.Anchored = true | |
| 31 | part1.CanCollide = true | |
| 32 | part1.Parent = nil | |
| 33 | part1.Name = "Part1" | |
| 34 | part1.TopSurface = "Smooth" | |
| 35 | part1.BottomSurface = "Smooth" | |
| 36 | local Tail = {}
| |
| 37 | local Tail2 = {}
| |
| 38 | local part0 = Instance.new("Part")
| |
| 39 | part0.BrickColor = col1 | |
| 40 | part0.TopSurface = 0 | |
| 41 | part0.BottomSurface = 0 | |
| 42 | part0.Locked = true | |
| 43 | part0.FormFactor = "Symmetric" | |
| 44 | part0.Size = Vector3.new(3,3,4) | |
| 45 | part0.Anchored = true | |
| 46 | part0.Shape = 1 | |
| 47 | part0.CanCollide = true | |
| 48 | part0.Parent = nil | |
| 49 | part0.Name = "Part0" | |
| 50 | local A = Instance.new("SpecialMesh")
| |
| 51 | A.MeshType = "Brick" | |
| 52 | A.Parent = part0 | |
| 53 | A.Name = "Mesh" | |
| 54 | A.Scale = Vector3.new(1.1, 1.1, 1.1) | |
| 55 | local part1 = Instance.new("Part")
| |
| 56 | part1.BrickColor = col2 | |
| 57 | part1.TopSurface = 0 | |
| 58 | part1.BottomSurface = 0 | |
| 59 | part1.Locked = true | |
| 60 | part1.FormFactor = "Symmetric" | |
| 61 | part1.Size = Vector3.new(1,2,1) | |
| 62 | part1.Anchored = true | |
| 63 | part1.Shape = 1 | |
| 64 | part1.CanCollide = true | |
| 65 | part1.Parent = nil | |
| 66 | part1.Name = "Part1" | |
| 67 | local A2 = Instance.new("SpecialMesh")
| |
| 68 | A2.MeshId = "http://www.roblox.com/asset/?id=19326912" | |
| 69 | A2.Parent = part1 | |
| 70 | A2.Scale = Vector3.new(3,1,1) | |
| 71 | A2.Name = "Mesh" | |
| 72 | for p = 1,segs do | |
| 73 | Tail[p] = part0:Clone() | |
| 74 | Tail[p].Parent = nil | |
| 75 | Tail[p].Name = "Part"..p | |
| 76 | Tail[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
| 77 | Tail[p].Mesh.Scale = Vector3.new(1.1 - (p/1000), 1.4 - (p/1000), 1.1 - (p/1000)) | |
| 78 | Tail2[p] = part1:Clone() | |
| 79 | Tail2[p].Size = Vector3.new(1,2,1) | |
| 80 | Tail2[p].BrickColor = col2 | |
| 81 | Tail2[p].Parent = nil | |
| 82 | Tail2[p].Name = "Limb"..p | |
| 83 | Tail2[p].CFrame = CFrame.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
| 84 | end | |
| 85 | for z=26,28 do | |
| 86 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.1,0.1,0.1) | |
| 87 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(0.5,0.1,0.1) | |
| 88 | end | |
| 89 | for z=29,31 do | |
| 90 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.2,0.2,0.2) | |
| 91 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1,0.2,0.2) | |
| 92 | end | |
| 93 | for z=32,34 do | |
| 94 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.3,0.3,0.3) | |
| 95 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(1.5,0.3,0.3) | |
| 96 | end | |
| 97 | for z=35,37 do | |
| 98 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.4,0.4,0.4) | |
| 99 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2,0.4,0.4) | |
| 100 | end | |
| 101 | for z=38,40 do | |
| 102 | Tail[z].Mesh.Scale = Tail[z].Mesh.Scale - Vector3.new(0.5,0.5,0.5) | |
| 103 | Tail2[z].Mesh.Scale = Tail2[z].Mesh.Scale - Vector3.new(2.5,0.5,0.5) | |
| 104 | end | |
| 105 | limb6 = part1:clone() | |
| 106 | limb6.Size = Vector3.new(1,1,1) | |
| 107 | limb6.BrickColor = col2 | |
| 108 | limb6.Name = "Head4" | |
| 109 | limb6.Mesh.Scale = Vector3.new(3,4,4) | |
| 110 | limb7 = part0:clone() | |
| 111 | limb7.Size = Vector3.new(1,2,3) | |
| 112 | limb7.BrickColor = col1 | |
| 113 | limb7.Name = "Head3" | |
| 114 | limb7.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 115 | limb8 = part0:clone() | |
| 116 | limb8.Size = Vector3.new(1,1,4) | |
| 117 | limb8.BrickColor = col2 | |
| 118 | limb8.Name = "horn1" | |
| 119 | limb8.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
| 120 | limb8.Mesh.MeshType = 'FileMesh' | |
| 121 | limb8.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' | |
| 122 | limb9 = part0:clone() | |
| 123 | limb9.Size = Vector3.new(1,1,4) | |
| 124 | limb9.BrickColor = col2 | |
| 125 | limb9.Name = "horn2" | |
| 126 | limb9.Mesh.Scale = Vector3.new(3.5,3.5,3.5) | |
| 127 | limb9.Mesh.MeshType = 'FileMesh' | |
| 128 | limb9.Mesh.MeshId = 'http://www.roblox.com/asset/?id=20518365' | |
| 129 | limb10 = part0:clone() | |
| 130 | limb10.Size = Vector3.new(2,2,5) | |
| 131 | limb10.BrickColor = col1 | |
| 132 | limb10.Name = "Head2" | |
| 133 | limb10.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 134 | limb11 = part0:clone() | |
| 135 | limb11.Size = Vector3.new(1,2,1) | |
| 136 | limb11.BrickColor = col1 | |
| 137 | limb11.Name = "Leg1" | |
| 138 | limb11.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 139 | limb12 = part0:clone() | |
| 140 | limb12.Size = Vector3.new(1,2,1) | |
| 141 | limb12.BrickColor = col1 | |
| 142 | limb12.Name = "Leg2" | |
| 143 | limb12.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 144 | limb13 = part0:clone() | |
| 145 | limb13.Size = Vector3.new(1,2,1) | |
| 146 | limb13.BrickColor = col1 | |
| 147 | limb13.Name = "Leg3" | |
| 148 | limb13.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 149 | limb14 = part0:clone() | |
| 150 | limb14.Size = Vector3.new(1,2,1) | |
| 151 | limb14.BrickColor = col1 | |
| 152 | limb14.Name = "Leg4" | |
| 153 | limb14.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 154 | limb15 = part0:clone() | |
| 155 | limb15.Size = Vector3.new(1,2,1) | |
| 156 | limb15.BrickColor = col1 | |
| 157 | limb15.Name = "Leg5" | |
| 158 | limb15.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 159 | limb16 = part0:clone() | |
| 160 | limb16.Size = Vector3.new(1,2,1) | |
| 161 | limb16.BrickColor = col1 | |
| 162 | limb16.Name = "Leg6" | |
| 163 | limb16.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 164 | limb17 = part0:clone() | |
| 165 | limb17.Size = Vector3.new(1,2,1) | |
| 166 | limb17.BrickColor = col1 | |
| 167 | limb17.Name = "Leg7" | |
| 168 | limb17.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 169 | limb18 = part0:clone() | |
| 170 | limb18.Size = Vector3.new(1,2,1) | |
| 171 | limb18.BrickColor = col1 | |
| 172 | limb18.Name = "Leg8" | |
| 173 | limb18.Mesh.Scale = Vector3.new(1.5,1.5,1.5) | |
| 174 | limb41 = part0:clone() | |
| 175 | limb41.Size = Vector3.new(1,1,1) | |
| 176 | limb41.BrickColor = col2 | |
| 177 | limb41.Name = "TailEnd" | |
| 178 | limb41.Mesh.Scale = Vector3.new(1.5,4,1.5) | |
| 179 | limb41.Mesh.MeshType = "FileMesh" | |
| 180 | limb41.Mesh.MeshId = "http://www.roblox.com/asset/?id=25212400" | |
| 181 | local main = part0:Clone() | |
| 182 | main.Name = "Head" | |
| 183 | main.Size = Vector3.new(3, 4, 4) | |
| 184 | main.Transparency = 0 | |
| 185 | main.Anchored = true | |
| 186 | main.BrickColor = col1 | |
| 187 | main.TopSurface = 0 | |
| 188 | main.BottomSurface = 0 | |
| 189 | pos = Instance.new("BodyVelocity", main)
| |
| 190 | stay = Instance.new("BodyGyro", main)
| |
| 191 | pos.maxForce = Vector3.new(100000,100000,100000) | |
| 192 | stay.maxTorque = Vector3.new(math.huge,math.huge,math.huge) | |
| 193 | stay.cframe = CFrame.new(0,0,0) | |
| 194 | function onButton1Down(mouse) | |
| 195 | local player = game.Players.LocalPlayer | |
| 196 | if player == nil then return end | |
| 197 | if player ~= nil then | |
| 198 | player.Parent = nil | |
| 199 | end | |
| 200 | print("trigger")
| |
| 201 | if main.Parent ~= BlackMagic then | |
| 202 | main.Parent = BlackMagic | |
| 203 | limb6.Parent = BlackMagic | |
| 204 | limb7.Parent = BlackMagic | |
| 205 | limb8.Parent = BlackMagic | |
| 206 | limb9.Parent = BlackMagic | |
| 207 | limb10.Parent = BlackMagic | |
| 208 | limb11.Parent = BlackMagic | |
| 209 | limb12.Parent = BlackMagic | |
| 210 | limb13.Parent = BlackMagic | |
| 211 | limb14.Parent = BlackMagic | |
| 212 | limb15.Parent = BlackMagic | |
| 213 | limb16.Parent = BlackMagic | |
| 214 | limb17.Parent = BlackMagic | |
| 215 | limb18.Parent = BlackMagic | |
| 216 | limb41.Parent = BlackMagic | |
| 217 | end | |
| 218 | -- find the best cf | |
| 219 | me = BlackMagic | |
| 220 | workspace.CurrentCamera.CameraSubject = main | |
| 221 | workspace.CurrentCamera.CameraType = "Track" | |
| 222 | for p = 1,segs do | |
| 223 | Tail[p].Parent = me | |
| 224 | Tail2[p].Parent = me | |
| 225 | end | |
| 226 | part1 = Tail[1] | |
| 227 | follow = true | |
| 228 | while follow do | |
| 229 | Wave = Wave + 0.02 | |
| 230 | distance = length/3 | |
| 231 | mousehit = mouse.Hit.p | |
| 232 | if (main.Position - mousehit).magnitude >speed then | |
| 233 | main_mousehit = (main.Position - mousehit).unit*speed | |
| 234 | else | |
| 235 | main_mousehit = (main.Position - mousehit).unit*1 | |
| 236 | end | |
| 237 | start1 = main.Position-main_mousehit | |
| 238 | main.CFrame = CFrame.new(start1.x, start1.y, start1.z) | |
| 239 | p1pos = part1.Position | |
| 240 | start1_p1pos = (start1 - p1pos).unit | |
| 241 | spreadp1 = start1_p1pos*(distance+away) | |
| 242 | part1.CFrame = CFrame.new(start1-spreadp1, start1) | |
| 243 | main.CFrame=Tail[1].CFrame*CFrame.new(0,0.5,-4)*CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0) | |
| 244 | Wave = Wave + 0.02 | |
| 245 | pc = main.CFrame | |
| 246 | starti = main.Position-(pc.lookVector*distance) | |
| 247 | pipos = Tail[1].Position | |
| 248 | starti_pipos = (starti - pipos).unit | |
| 249 | spreadpi = starti_pipos*(distance+gap) | |
| 250 | Tail[1].CFrame = CFrame.new(starti-spreadpi, starti) + (part0.CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6)/4 | |
| 251 | --[[ | |
| 252 | for i = 1,39 do | |
| 253 | wait() | |
| 254 | print("p2c = Tail["..i.."].CFrame\
| |
| 255 | start3 = Tail["..i.."].Position-(p2c.lookVector*distance)\ | |
| 256 | p3pos = Tail["..(i+1).."].Position\ | |
| 257 | start3_p3pos = (start3 - p3pos).unit\ | |
| 258 | spreadp3 = start3_p3pos*(distance+gap)\ | |
| 259 | Tail["..(i+1).."].CFrame = CFrame.new(start3-spreadp3, start3 - Vector3.new(0,math.sin(Wave*6+"..((i-1)/100)..")/4,0) ) + Vector3.new(0,math.sin(Wave*6+"..((i)/100)..")/4,0)\ | |
| 260 | " ) | |
| 261 | end | |
| 262 | ]] | |
| 263 | p2c = Tail[1].CFrame start3 = Tail[1].Position-(p2c.lookVector*distance) p3pos = Tail[2].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[2].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[1].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0)/4 ) + (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 | |
| 264 | p2c = Tail[2].CFrame start3 = Tail[2].Position-(p2c.lookVector*distance) p3pos = Tail[3].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[3].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[2].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.01)/4 ) + (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 | |
| 265 | p2c = Tail[3].CFrame start3 = Tail[3].Position-(p2c.lookVector*distance) p3pos = Tail[4].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[4].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[3].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.02)/4 ) + (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 | |
| 266 | p2c = Tail[4].CFrame start3 = Tail[4].Position-(p2c.lookVector*distance) p3pos = Tail[5].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[5].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[4].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.03)/4 ) + (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 | |
| 267 | p2c = Tail[5].CFrame start3 = Tail[5].Position-(p2c.lookVector*distance) p3pos = Tail[6].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[6].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[5].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.04)/4 ) + (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 | |
| 268 | p2c = Tail[6].CFrame start3 = Tail[6].Position-(p2c.lookVector*distance) p3pos = Tail[7].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[7].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[6].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.05)/4 ) + (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 | |
| 269 | p2c = Tail[7].CFrame start3 = Tail[7].Position-(p2c.lookVector*distance) p3pos = Tail[8].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[8].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[7].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.06)/4 ) + (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 | |
| 270 | p2c = Tail[8].CFrame start3 = Tail[8].Position-(p2c.lookVector*distance) p3pos = Tail[9].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[9].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[8].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.07)/4 ) + (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 | |
| 271 | p2c = Tail[9].CFrame start3 = Tail[9].Position-(p2c.lookVector*distance) p3pos = Tail[10].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[10].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[9].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.08)/4 ) + (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 | |
| 272 | p2c = Tail[10].CFrame start3 = Tail[10].Position-(p2c.lookVector*distance) p3pos = Tail[11].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[11].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[10].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.09)/4 ) + (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 | |
| 273 | p2c = Tail[11].CFrame start3 = Tail[11].Position-(p2c.lookVector*distance) p3pos = Tail[12].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[12].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[11].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.1)/4 ) + (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 | |
| 274 | p2c = Tail[12].CFrame start3 = Tail[12].Position-(p2c.lookVector*distance) p3pos = Tail[13].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[13].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[12].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.11)/4 ) + (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 | |
| 275 | p2c = Tail[13].CFrame start3 = Tail[13].Position-(p2c.lookVector*distance) p3pos = Tail[14].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[14].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[13].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.12)/4 ) + (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 | |
| 276 | p2c = Tail[14].CFrame start3 = Tail[14].Position-(p2c.lookVector*distance) p3pos = Tail[15].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[15].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[14].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.13)/4 ) + (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 | |
| 277 | p2c = Tail[15].CFrame start3 = Tail[15].Position-(p2c.lookVector*distance) p3pos = Tail[16].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[16].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[15].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.14)/4 ) + (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 | |
| 278 | p2c = Tail[16].CFrame start3 = Tail[16].Position-(p2c.lookVector*distance) p3pos = Tail[17].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[17].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[16].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.15)/4 ) + (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 | |
| 279 | p2c = Tail[17].CFrame start3 = Tail[17].Position-(p2c.lookVector*distance) p3pos = Tail[18].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[18].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[17].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.16)/4 ) + (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 | |
| 280 | p2c = Tail[18].CFrame start3 = Tail[18].Position-(p2c.lookVector*distance) p3pos = Tail[19].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[19].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[18].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.17)/4 ) + (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 | |
| 281 | p2c = Tail[19].CFrame start3 = Tail[19].Position-(p2c.lookVector*distance) p3pos = Tail[20].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[20].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[19].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.18)/4 ) + (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 | |
| 282 | p2c = Tail[20].CFrame start3 = Tail[20].Position-(p2c.lookVector*distance) p3pos = Tail[21].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[21].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[20].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.19)/4 ) + (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 | |
| 283 | p2c = Tail[21].CFrame start3 = Tail[21].Position-(p2c.lookVector*distance) p3pos = Tail[22].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[22].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[21].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.2)/4 ) + (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 | |
| 284 | p2c = Tail[22].CFrame start3 = Tail[22].Position-(p2c.lookVector*distance) p3pos = Tail[23].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[23].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[22].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.21)/4 ) + (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 | |
| 285 | p2c = Tail[23].CFrame start3 = Tail[23].Position-(p2c.lookVector*distance) p3pos = Tail[24].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[24].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[23].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.22)/4 ) + (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 | |
| 286 | p2c = Tail[24].CFrame start3 = Tail[24].Position-(p2c.lookVector*distance) p3pos = Tail[25].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[25].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[24].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.23)/4 ) + (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 | |
| 287 | p2c = Tail[25].CFrame start3 = Tail[25].Position-(p2c.lookVector*distance) p3pos = Tail[26].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[26].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[25].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.24)/4 ) + (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 | |
| 288 | p2c = Tail[26].CFrame start3 = Tail[26].Position-(p2c.lookVector*distance) p3pos = Tail[27].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[27].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[26].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.25)/4 ) + (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 | |
| 289 | p2c = Tail[27].CFrame start3 = Tail[27].Position-(p2c.lookVector*distance) p3pos = Tail[28].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[28].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[27].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.26)/4 ) + (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 | |
| 290 | p2c = Tail[28].CFrame start3 = Tail[28].Position-(p2c.lookVector*distance) p3pos = Tail[29].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[29].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[28].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.27)/4 ) + (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 | |
| 291 | p2c = Tail[29].CFrame start3 = Tail[29].Position-(p2c.lookVector*distance) p3pos = Tail[30].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[30].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[29].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.28)/4 ) + (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 | |
| 292 | p2c = Tail[30].CFrame start3 = Tail[30].Position-(p2c.lookVector*distance) p3pos = Tail[31].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[31].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[30].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.29)/4 ) + (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 | |
| 293 | p2c = Tail[31].CFrame start3 = Tail[31].Position-(p2c.lookVector*distance) p3pos = Tail[32].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[32].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[31].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.3)/4 ) + (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 | |
| 294 | p2c = Tail[32].CFrame start3 = Tail[32].Position-(p2c.lookVector*distance) p3pos = Tail[33].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[33].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[32].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.31)/4 ) + (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 | |
| 295 | p2c = Tail[33].CFrame start3 = Tail[33].Position-(p2c.lookVector*distance) p3pos = Tail[34].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[34].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[33].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.32)/4 ) + (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 | |
| 296 | p2c = Tail[34].CFrame start3 = Tail[34].Position-(p2c.lookVector*distance) p3pos = Tail[35].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[35].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[34].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.33)/4 ) + (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 | |
| 297 | p2c = Tail[35].CFrame start3 = Tail[35].Position-(p2c.lookVector*distance) p3pos = Tail[36].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[36].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[35].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.34)/4 ) + (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 | |
| 298 | p2c = Tail[36].CFrame start3 = Tail[36].Position-(p2c.lookVector*distance) p3pos = Tail[37].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[37].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[36].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.35)/4 ) + (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 | |
| 299 | p2c = Tail[37].CFrame start3 = Tail[37].Position-(p2c.lookVector*distance) p3pos = Tail[38].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[38].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[37].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.36)/4 ) + (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 | |
| 300 | p2c = Tail[38].CFrame start3 = Tail[38].Position-(p2c.lookVector*distance) p3pos = Tail[39].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[39].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[38].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.37)/4 ) + (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 | |
| 301 | p2c = Tail[39].CFrame start3 = Tail[39].Position-(p2c.lookVector*distance) p3pos = Tail[40].Position start3_p3pos = (start3 - p3pos).unit spreadp3 = start3_p3pos*(distance+gap) Tail[40].CFrame = CFrame.new(start3-spreadp3, start3 - (Tail[39].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.38)/4 ) + (Tail[40].CFrame * CFrame.Angles(math.rad(90),0,0)).lookVector * math.sin(Wave*6+0.39)/4 | |
| 302 | for i=1,40 do | |
| 303 | Tail2[i].CFrame = Tail[i].CFrame * CFrame.new(0,2,0) *CFrame.Angles(-3.8,-1.5,2) | |
| 304 | end | |
| 305 | limb8.CFrame = main.CFrame * CFrame.new(-1,1.5,4) | |
| 306 | limb9.CFrame = limb8.CFrame * CFrame.new(2,0,0) | |
| 307 | limb10.CFrame = main.CFrame - Vector3.new(0,2,0) | |
| 308 | limb10.CFrame = limb10.CFrame * CFrame.Angles(-0.25,0,0) | |
| 309 | limb6.CFrame = main.CFrame * CFrame.new(0,-1.5,0) | |
| 310 | limb6.CFrame = limb6.CFrame*CFrame.Angles(2,0,0) | |
| 311 | limb7.CFrame = limb10.CFrame * CFrame.new(0,1.5,-1) | |
| 312 | limb41.CFrame = (Tail[40].CFrame * CFrame.new(0,0,5))* CFrame.Angles(math.rad(90),0,0) | |
| 313 | back2 = Tail[10].CFrame | |
| 314 | limb11.CFrame = back2 * CFrame.new(1,-2,0) * CFrame.Angles(2.5,0,0) | |
| 315 | limb12.CFrame = back2 * CFrame.new(-1,-2,0) * CFrame.Angles(2.5,0,0) | |
| 316 | limb13.CFrame = limb11.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0) | |
| 317 | limb14.CFrame = limb12.CFrame * CFrame.new(0,1.5 ,0.8) * CFrame.Angles(-2.2,0,0) | |
| 318 | back3 = Tail[25].CFrame | |
| 319 | limb15.CFrame = back3 * CFrame.new(1,-2,0) * CFrame.Angles(-2.5,0,0) | |
| 320 | limb16.CFrame = back3 * CFrame.new(-1,-2,0) * CFrame.Angles(-2.5,0,0) | |
| 321 | limb17.CFrame = limb15.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0) | |
| 322 | limb18.CFrame = limb16.CFrame * CFrame.new(0,0.8 ,-0.8) * CFrame.Angles(-1.5,0,0) | |
| 323 | wait() | |
| 324 | end | |
| 325 | end | |
| 326 | function onButton1Up(mouse) | |
| 327 | follow = false | |
| 328 | end | |
| 329 | function chat() | |
| 330 | ChatColor = "Green" | |
| 331 | if main ~= nil then | |
| 332 | _.Chatted:connect(function(Message)game:GetService("Chat"):Chat(workspace:findFirstChild("").Head,Message,Enum.ChatColor[ChatColor]) end)
| |
| 333 | end | |
| 334 | end | |
| 335 | chat() | |
| 336 | function keys(key) | |
| 337 | key:lower() | |
| 338 | if key == "f" then | |
| 339 | if fire == false then | |
| 340 | fire = true | |
| 341 | end | |
| 342 | elseif key == "g" then | |
| 343 | if ice == false then | |
| 344 | ice = true | |
| 345 | end | |
| 346 | elseif key == "h" then | |
| 347 | if heal == false then | |
| 348 | heal = true | |
| 349 | end | |
| 350 | elseif key == "r" then | |
| 351 | BlackMagic.Parent = workspace | |
| 352 | BlackMagic:MakeJoints() | |
| 353 | repeat wait() until BlackMagic ~= nil | |
| 354 | BlackMagic.Parent = workspace | |
| 355 | BlackMagic:MakeJoints() | |
| 356 | main.Parent = BlackMagic | |
| 357 | limb6.Parent = BlackMagic | |
| 358 | limb7.Parent = BlackMagic | |
| 359 | limb8.Parent = BlackMagic | |
| 360 | limb9.Parent = BlackMagic | |
| 361 | limb10.Parent = BlackMagic | |
| 362 | limb11.Parent = BlackMagic | |
| 363 | limb12.Parent = BlackMagic | |
| 364 | limb13.Parent = BlackMagic | |
| 365 | limb14.Parent = BlackMagic | |
| 366 | limb15.Parent = BlackMagic | |
| 367 | limb16.Parent = BlackMagic | |
| 368 | limb17.Parent = BlackMagic | |
| 369 | limb18.Parent = BlackMagic | |
| 370 | limb41.Parent = BlackMagic | |
| 371 | for i=1,40 do | |
| 372 | Tail[i].Parent = BlackMagic | |
| 373 | Tail2[i].Parent = BlackMagic | |
| 374 | end | |
| 375 | main.Anchored = true | |
| 376 | limb6.Anchored = true | |
| 377 | limb7.Anchored = true | |
| 378 | limb8.Anchored = true | |
| 379 | limb9.Anchored = true | |
| 380 | limb10.Anchored = true | |
| 381 | limb11.Anchored = true | |
| 382 | limb12.Anchored = true | |
| 383 | limb13.Anchored = true | |
| 384 | limb14.Anchored = true | |
| 385 | limb15.Anchored = true | |
| 386 | limb16.Anchored = true | |
| 387 | limb17.Anchored = true | |
| 388 | limb18.Anchored = true | |
| 389 | limb41.Anchored = true | |
| 390 | for i=1,40 do | |
| 391 | Tail[i].Anchored = true | |
| 392 | Tail2[i].Anchored = true | |
| 393 | end | |
| 394 | main.Transparency = 0 | |
| 395 | limb6.Transparency = 0 | |
| 396 | limb7.Transparency = 0 | |
| 397 | limb8.Transparency = 0 | |
| 398 | limb9.Transparency = 0 | |
| 399 | limb10.Transparency = 0 | |
| 400 | limb11.Transparency = 0 | |
| 401 | limb12.Transparency = 0 | |
| 402 | limb13.Transparency = 0 | |
| 403 | limb14.Transparency = 0 | |
| 404 | limb15.Transparency = 0 | |
| 405 | limb16.Transparency = 0 | |
| 406 | limb17.Transparency = 0 | |
| 407 | limb18.Transparency = 0 | |
| 408 | limb41.Transparency = 0 | |
| 409 | for i=1,40 do | |
| 410 | Tail[i].Transparency = 0 | |
| 411 | Tail2[i].Transparency = 0 | |
| 412 | end | |
| 413 | main.BrickColor = col1 | |
| 414 | limb6.BrickColor = col2 | |
| 415 | limb7.BrickColor = col1 | |
| 416 | limb8.BrickColor = col2 | |
| 417 | limb9.BrickColor = col2 | |
| 418 | limb10.BrickColor = col1 | |
| 419 | limb11.BrickColor = col1 | |
| 420 | limb12.BrickColor = col1 | |
| 421 | limb13.BrickColor = col1 | |
| 422 | limb14.BrickColor = col1 | |
| 423 | limb15.BrickColor = col1 | |
| 424 | limb16.BrickColor = col1 | |
| 425 | limb17.BrickColor = col1 | |
| 426 | limb18.BrickColor = col1 | |
| 427 | limb41.BrickColor = col2 | |
| 428 | for i=1,40 do | |
| 429 | Tail[i].BrickColor = col1 | |
| 430 | Tail2[i].BrickColor = col2 | |
| 431 | end | |
| 432 | BlackMagic:MakeJoints() | |
| 433 | chat() | |
| 434 | end | |
| 435 | end | |
| 436 | function keyss() | |
| 437 | if fire == true then | |
| 438 | fire = false | |
| 439 | end | |
| 440 | if ice == true then | |
| 441 | ice = false | |
| 442 | end | |
| 443 | if heal == true then | |
| 444 | heal = false | |
| 445 | end | |
| 446 | end | |
| 447 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 448 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 449 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 450 | mouse.KeyDown:connect(keys) | |
| 451 | mouse.KeyUp:connect(keyss) | |
| 452 | while true do | |
| 453 | wait() | |
| 454 | for i,v in pairs(BlackMagic:GetChildren()) do | |
| 455 | if v.Name ~= "Breeze" and v.Name ~= "Flame" and v.Name ~= "Heal" then | |
| 456 | for i,d in pairs(v:GetChildren()) do | |
| 457 | if d.ClassName ~= "SpecialMesh" then | |
| 458 | d:Destroy() | |
| 459 | end | |
| 460 | end | |
| 461 | end | |
| 462 | end | |
| 463 | Stuff = Workspace:GetChildren() | |
| 464 | for i = 1 , #Stuff do | |
| 465 | Stuff2 = Stuff[i]:GetChildren() | |
| 466 | for i = 1 , #Stuff2 do | |
| 467 | Stuff3 = Stuff2[i]:GetChildren() | |
| 468 | for i = 1 , #Stuff3 do | |
| 469 | if Stuff3[i].className == "ForceField" then | |
| 470 | Stuff3[i]:Remove() | |
| 471 | end | |
| 472 | end | |
| 473 | if Stuff2[i].className == "ForceField" then | |
| 474 | Stuff2[i]:Remove() | |
| 475 | end | |
| 476 | end | |
| 477 | end | |
| 478 | if fire == true then | |
| 479 | Flame = Instance.new("Part")
| |
| 480 | Instance.new("Fire",Flame)
| |
| 481 | Flame.Parent = BlackMagic | |
| 482 | Flame.Anchored = true | |
| 483 | Flame.BrickColor = BrickColor.new("Silver")
| |
| 484 | Flame.CanCollide = false | |
| 485 | Flame.Name = "Flame" | |
| 486 | Color = math.random(1, 3) | |
| 487 | if Color == 1 then | |
| 488 | Flame.BrickColor = BrickColor.new(21) | |
| 489 | else | |
| 490 | if Color == 2 then | |
| 491 | Flame.BrickColor = BrickColor.new(24) | |
| 492 | end | |
| 493 | if Color == 3 then | |
| 494 | Flame.BrickColor = BrickColor.new(105) | |
| 495 | end | |
| 496 | end | |
| 497 | Flame.Locked = true | |
| 498 | Flame.Shape = "Ball" | |
| 499 | Flame.Transparency = 0 | |
| 500 | Flame.Size = Vector3.new(1, 1, 1) | |
| 501 | Flame.TopSurface = "Smooth" | |
| 502 | Flame.BottomSurface = "Smooth" | |
| 503 | Flame.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180)) | |
| 504 | FlameMesh = Instance.new("SpecialMesh")
| |
| 505 | FlameMesh.MeshType = "FileMesh" | |
| 506 | FlameMesh.MeshId = "http://www.roblox.com/asset/?id=25212400" | |
| 507 | FlameMesh.Parent = Flame | |
| 508 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
| 509 | end | |
| 510 | if heal == true then | |
| 511 | Heal = Instance.new("Part")
| |
| 512 | local fire = Instance.new("Fire",Heal)
| |
| 513 | fire.Color = Color3.new(0/255,255/255,0/255) | |
| 514 | Heal.Parent = BlackMagic | |
| 515 | Heal.Anchored = true | |
| 516 | Heal.BrickColor = BrickColor.new("Br. blueish green")
| |
| 517 | Heal.CanCollide = false | |
| 518 | Heal.Name = "Heal" | |
| 519 | Color = math.random(1, 3) | |
| 520 | if Color == 1 then | |
| 521 | Heal.BrickColor = BrickColor.new(28) | |
| 522 | else | |
| 523 | if Color == 2 then | |
| 524 | Heal.BrickColor = BrickColor.new(37) | |
| 525 | end | |
| 526 | if Color == 3 then | |
| 527 | Heal.BrickColor = BrickColor.new(119) | |
| 528 | end | |
| 529 | end | |
| 530 | Heal.Locked = true | |
| 531 | Heal.Shape = "Ball" | |
| 532 | Heal.Transparency = 0 | |
| 533 | Heal.Size = Vector3.new(1, 1, 1) | |
| 534 | Heal.TopSurface = "Smooth" | |
| 535 | Heal.BottomSurface = "Smooth" | |
| 536 | Heal.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180)) | |
| 537 | HealMesh = Instance.new("SpecialMesh")
| |
| 538 | HealMesh.MeshType = "FileMesh" | |
| 539 | HealMesh.MeshId = "http://www.roblox.com/asset/?id=25212400" | |
| 540 | HealMesh.Parent = Heal | |
| 541 | HealMesh.Scale = Vector3.new(1, 1, 1) | |
| 542 | end | |
| 543 | if ice == true then | |
| 544 | Breeze = Instance.new("Part")
| |
| 545 | local fire = Instance.new("Fire",Breeze)
| |
| 546 | fire.Color = Color3.new(0/255,255/255,255/255) | |
| 547 | Breeze.Parent = BlackMagic | |
| 548 | Breeze.Anchored = true | |
| 549 | Breeze.BrickColor = BrickColor.new("White")
| |
| 550 | Breeze.CanCollide = false | |
| 551 | Breeze.Name = "Breeze" | |
| 552 | Color = math.random(1, 3) | |
| 553 | if Color == 1 then | |
| 554 | Breeze.BrickColor = BrickColor.new(23) | |
| 555 | else | |
| 556 | if Color == 2 then | |
| 557 | Breeze.BrickColor = BrickColor.new(42) | |
| 558 | end | |
| 559 | if Color == 3 then | |
| 560 | Breeze.BrickColor = BrickColor.new(43) | |
| 561 | end | |
| 562 | end | |
| 563 | Breeze.Locked = true | |
| 564 | Breeze.Shape = "Ball" | |
| 565 | Breeze.Transparency = 0 | |
| 566 | Breeze.Size = Vector3.new(1, 1, 1) | |
| 567 | Breeze.TopSurface = "Smooth" | |
| 568 | Breeze.BottomSurface = "Smooth" | |
| 569 | Breeze.CFrame = main.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), 0)*CFrame.Angles(math.rad(-90),0,math.rad(180)) | |
| 570 | BreezeMesh = Instance.new("SpecialMesh")
| |
| 571 | BreezeMesh.MeshType = "FileMesh" | |
| 572 | BreezeMesh.MeshId = "http://www.roblox.com/asset/?id=25212400" | |
| 573 | BreezeMesh.Parent = Breeze | |
| 574 | BreezeMesh.Scale = Vector3.new(1, 1, 1) | |
| 575 | end | |
| 576 | Stuff = BlackMagic:GetChildren() | |
| 577 | for i = 1 , #Stuff do | |
| 578 | if Stuff[i].className == "Part" then | |
| 579 | if Stuff[i].Name == "Shadow" then | |
| 580 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
| 581 | if Stuff[i].Transparency >= 1 then | |
| 582 | Stuff[i]:Remove() | |
| 583 | end | |
| 584 | end | |
| 585 | if Stuff[i].Name == "Flame" then | |
| 586 | local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 587 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1) | |
| 588 | pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end) | |
| 589 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
| 590 | Stuff[i].CFrame = p | |
| 591 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0) | |
| 592 | Stuff2 = Workspace:GetChildren() | |
| 593 | for ii = 1 , #Stuff2 do | |
| 594 | if Stuff2[ii].className == "Part" then | |
| 595 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 596 | if Stuff2[ii].Name ~= "Base" then | |
| 597 | Stuff2[ii].Anchored = false | |
| 598 | Stuff2[ii].Material = "Concrete" | |
| 599 | Stuff2[ii].BrickColor = BrickColor.new("Silver")
| |
| 600 | Stuff2[ii]:BreakJoints() | |
| 601 | Stuff2[ii].Reflectance = 0 | |
| 602 | end | |
| 603 | end | |
| 604 | end | |
| 605 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then | |
| 606 | local Torso = Stuff2[ii]:findFirstChild("Torso")
| |
| 607 | local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
| |
| 608 | if Humanoid ~= nil and Torso ~= nil then | |
| 609 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 610 | Humanoid.MaxHealth = 100 | |
| 611 | Damage = 15 | |
| 612 | Humanoid:TakeDamage(Damage) | |
| 613 | Parts = Humanoid.Parent:GetChildren() | |
| 614 | for i = 1 , #Parts do | |
| 615 | if Parts[i].className == "Part" then | |
| 616 | Parts[i].BrickColor = BrickColor.new("Silver")
| |
| 617 | Parts[i].Material = "Concrete" | |
| 618 | Parts[i].Reflectance = 0 | |
| 619 | Parts[i].Anchored = false | |
| 620 | if Humanoid.Health <= 0 then | |
| 621 | Parts[i]:BreakJoints() | |
| 622 | end | |
| 623 | end | |
| 624 | end | |
| 625 | end | |
| 626 | end | |
| 627 | end | |
| 628 | end | |
| 629 | if Stuff[i].Fire.Size >= 15 then | |
| 630 | Stuff[i]:Remove() | |
| 631 | end | |
| 632 | end | |
| 633 | if Stuff[i].Name == "Breeze" then | |
| 634 | local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 635 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1) | |
| 636 | pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end) | |
| 637 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
| 638 | Stuff[i].CFrame = p | |
| 639 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0) | |
| 640 | Stuff2 = Workspace:GetChildren() | |
| 641 | for ii = 1 , #Stuff2 do | |
| 642 | if Stuff2[ii].className == "Part" then | |
| 643 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 644 | if Stuff2[ii].Name ~= "Base" then | |
| 645 | Stuff2[ii].BrickColor = BrickColor.new("Light blue")
| |
| 646 | Stuff2[ii].Anchored = true | |
| 647 | Stuff2[ii].Reflectance = 0.1 | |
| 648 | Stuff2[ii].Material = "Ice" | |
| 649 | end | |
| 650 | end | |
| 651 | end | |
| 652 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then | |
| 653 | local Torso = Stuff2[ii]:findFirstChild("Torso")
| |
| 654 | local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
| |
| 655 | if Humanoid ~= nil and Torso ~= nil then | |
| 656 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 657 | Humanoid.MaxHealth = 100 | |
| 658 | Damage = 10 | |
| 659 | Humanoid:TakeDamage(Damage) | |
| 660 | Parts = Humanoid.Parent:GetChildren() | |
| 661 | for i = 1 , #Parts do | |
| 662 | if Parts[i].className == "Part" then | |
| 663 | Parts[i].BrickColor = BrickColor.new("Light blue")
| |
| 664 | Parts[i].Anchored = true | |
| 665 | Parts[i].Reflectance = 0.1 | |
| 666 | Parts[i].Material = "Ice" | |
| 667 | end | |
| 668 | end | |
| 669 | end | |
| 670 | end | |
| 671 | end | |
| 672 | end | |
| 673 | end | |
| 674 | if Stuff[i]:findFirstChild("Fire") ~= nil then
| |
| 675 | if Stuff[i]:findFirstChild("Fire").Size >= 15 then
| |
| 676 | Stuff[i]:Remove() | |
| 677 | end | |
| 678 | end | |
| 679 | if Stuff[i].Name == "Heal" then | |
| 680 | local p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 681 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(1, 1, 1) | |
| 682 | pcall(function () Stuff[i].Fire.Size = Stuff[i].Fire.Size + 1 end) | |
| 683 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
| 684 | Stuff[i].CFrame = p | |
| 685 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0,math.random(-5, -3),0) | |
| 686 | Stuff2 = Workspace:GetChildren() | |
| 687 | for ii = 1 , #Stuff2 do | |
| 688 | if Stuff2[ii].className == "Part" then | |
| 689 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 690 | if Stuff2[ii].Name ~= "Base" then | |
| 691 | Stuff2[ii].BrickColor = BrickColor.new("Bright green")
| |
| 692 | Stuff2[ii].Anchored = false | |
| 693 | Stuff2[ii].Material = "Grass" | |
| 694 | end | |
| 695 | end | |
| 696 | end | |
| 697 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= "" then | |
| 698 | local Torso = Stuff2[ii]:findFirstChild("Torso")
| |
| 699 | local Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
| |
| 700 | if Humanoid ~= nil and Torso ~= nil then | |
| 701 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 702 | Healness = 10 | |
| 703 | Humanoid.Health = Humanoid.Health + Healness; | |
| 704 | Parts = Humanoid.Parent:GetChildren() | |
| 705 | for i = 1 , #Parts do | |
| 706 | if Parts[i].className == "Part" then | |
| 707 | Parts[i].Anchored = false | |
| 708 | Parts[i].Reflectance = 0 | |
| 709 | Parts[i].Material = "Plastic" | |
| 710 | end | |
| 711 | end | |
| 712 | end | |
| 713 | end | |
| 714 | end | |
| 715 | end | |
| 716 | end | |
| 717 | if Stuff[i]:findFirstChild("Fire") ~= nil then
| |
| 718 | if Stuff[i]:findFirstChild("Fire").Size >= 15 then
| |
| 719 | Stuff[i]:Remove() | |
| 720 | end | |
| 721 | end | |
| 722 | end | |
| 723 | end | |
| 724 | end |