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| 1 | --[[ | |
| 2 | Jimmy Neutron: | |
| 3 | By: fixed by traplurd | |
| 4 | Features: Being kid that kill people | |
| 5 | Version: 1.0.0.2 | |
| 6 | --]] | |
| 7 | ||
| 8 | local p = game.Players.LocalPlayer.Character | |
| 9 | local weld = Instance.new("Weld",p.Torso)
| |
| 10 | weld.Part0 = p.Torso | |
| 11 | ||
| 12 | local train = Instance.new("Part",p.Torso)
| |
| 13 | train.Anchored = true | |
| 14 | train.CanCollide = false | |
| 15 | train.Size = Vector3.new(3,2,6) | |
| 16 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 17 | weld.Part1 = train | |
| 18 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
| 19 | train.Anchored = false | |
| 20 | local TrainMesh = Instance.new("SpecialMesh",train)
| |
| 21 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
| 22 | TrainMesh.Scale = Vector3.new(0.255,0.2,0.255) | |
| 23 | TrainMesh.Offset = Vector3.new(0.,0.4,0.0) | |
| 24 | TrainMesh.MeshId = "rbxassetid://430250584" | |
| 25 | TrainMesh.TextureId = "rbxassetid://430250590" | |
| 26 | ||
| 27 | p.Humanoid.WalkSpeed = 60; | |
| 28 | ||
| 29 | ||
| 30 | for i,v in pairs(p:GetChildren()) do | |
| 31 | if v:IsA("Part") then
| |
| 32 | v.Transparency = 1; | |
| 33 | elseif v:IsA("Hat") then
| |
| 34 | v:Destroy() | |
| 35 | elseif v:IsA("Model") then
| |
| 36 | v:Destroy() | |
| 37 | end | |
| 38 | end | |
| 39 | ||
| 40 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end
| |
| 41 | train.Touched:connect(function(p) | |
| 42 | if p.Parent then | |
| 43 | if p.Parent:IsA("Model") then
| |
| 44 | if game.Players:FindFirstChild(p.Parent.Name) then | |
| 45 | if p.Parent.Name ~= game.Players.LocalPlayer.Name then | |
| 46 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
| 47 | local Whistle = SFX(93010973) | |
| 48 | Whistle:Play() | |
| 49 | end | |
| 50 | end | |
| 51 | end | |
| 52 | end | |
| 53 | end) | |
| 54 | ||
| 55 | - | local Music = SFX(175706188) |
| 55 | + | local Music = SFX(506922264) |
| 56 | Music.Looped = true; | |
| 57 | wait(1) | |
| 58 | Music:Play(); |