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| 1 | - | --//Local Script Inside folder |
| 1 | + | image = "http://www.roblox.com/asset/?id=601962439" |
| 2 | - | --//Variables |
| 2 | + | image2 = "http://www.roblox.com/asset/?id=210486687" |
| 3 | - | local plr = game.Players.LocalPlayer |
| 3 | + | image3 = "http://www.roblox.com/asset/?id=947995509" |
| 4 | - | local tool = script.Parent.Parent |
| 4 | + | image4 = image |
| 5 | - | local hole = tool.Hole |
| 5 | + | |
| 6 | - | local handle = tool.Handle |
| 6 | + | for i = 30,1,-1 do |
| 7 | - | local debounce = true |
| 7 | + | msg = Instance.new("Message",workspace)
|
| 8 | - | local config = tool.Config |
| 8 | + | msg.Text = "The Moana Invasion Will Begin in "..i.." >:D" |
| 9 | - | local range = config.Range |
| 9 | + | wait(1) |
| 10 | - | local dmg = config.Damage |
| 10 | + | msg:Destroy() |
| 11 | - | local coolDown = config.CoolDown |
| 11 | + | wait(0) |
| 12 | - | local clips = config.Clips |
| 12 | + | |
| 13 | - | local ammo = config.Ammo |
| 13 | + | |
| 14 | - | local maxAmmo = config.MaxAmmo |
| 14 | + | sky = coroutine.create(function() |
| 15 | - | local allowTracing = config.AllowTracing |
| 15 | + | while wait(0.3) do |
| 16 | s = Instance.new("Sky",game.Lighting)
| |
| 17 | - | --//Events |
| 17 | + | s.SkyboxBk,s.SkyboxDn,s.SkyboxFt,s.SkyboxLf,s.SkyboxRt,s.SkyboxUp = image,image,image,image,image,image |
| 18 | - | tool.Equipped:connect(function(mouse) |
| 18 | + | s.CelestialBodiesShown = false |
| 19 | - | tool.Activated:connect(function() |
| 19 | + | |
| 20 | - | if debounce then |
| 20 | + | |
| 21 | - | --//Doesn't allow spamming |
| 21 | + | |
| 22 | - | debounce = false |
| 22 | + | sound = coroutine.create(function() |
| 23 | - | --//Ray Get, Set |
| 23 | + | a = Instance.new("Sound",workspace)
|
| 24 | - | local ray = Ray.new(hole.CFrame.p, (mouse.Hit.p - hole.CFrame.p) * range.Value) |
| 24 | + | a.SoundId = "rbxassetid://880159023" |
| 25 | - | local hit, position = workspace:FindPartOnRay(ray, plr.Character, false, true) |
| 25 | + | a.Name = "RAINING MEN" |
| 26 | - | |
| 26 | + | a.Volume = 58359 |
| 27 | - | --//Bullet Tracing |
| 27 | + | a.Looped = true |
| 28 | - | if allowTracing.Value == true then |
| 28 | + | a:Play() |
| 29 | - | --//Make part |
| 29 | + | local d = Instance.new("DistortionSoundEffect",a)
|
| 30 | - | local trace = Instance.new("Part", workspace)
|
| 30 | + | d.Level = 1 |
| 31 | - | trace.Material = Enum.Material.Neon |
| 31 | + | while wait(0.2) do |
| 32 | - | trace.BrickColor = BrickColor.new("Black")
|
| 32 | + | rainin = workspace:FindFirstChild("RAINING MEN")
|
| 33 | - | trace.CanCollide = false |
| 33 | + | if not rainin then |
| 34 | - | trace.Anchored = true |
| 34 | + | a = Instance.new("Sound",workspace)
|
| 35 | - | trace.Transparency = 0.5 |
| 35 | + | a.SoundId = "rbxassetid://880159023" |
| 36 | - | |
| 36 | + | a.Name = "RAINING MEN" |
| 37 | - | --//Show Direction |
| 37 | + | a.Volume = 58359 |
| 38 | - | local distance = (hole.CFrame.p - position).magnitude |
| 38 | + | a.Looped = true |
| 39 | - | trace.Size = Vector3.new(0.2, 0.2, distance) |
| 39 | + | a:Play() |
| 40 | - | trace.CFrame = CFrame.new(hole.CFrame.p, position) * CFrame.new(0, 0, -distance/2) |
| 40 | + | local d = Instance.new("DistortionSoundEffect",a)
|
| 41 | - | |
| 41 | + | d.Level = 1 |
| 42 | - | --//Remove debris |
| 42 | + | |
| 43 | - | game:GetService("Debris"):AddItem(trace, 0.1)
|
| 43 | + | |
| 44 | - | end |
| 44 | + | |
| 45 | - | |
| 45 | + | |
| 46 | - | --//Hit Detection |
| 46 | + | msg = coroutine.create(function() |
| 47 | - | if hit then |
| 47 | + | while wait(0.4) do |
| 48 | - | local humanoid = hit.Parent:FindFirstChild("Humanoid")
|
| 48 | + | msg = Instance.new("Message",workspace)
|
| 49 | - | if humanoid then |
| 49 | + | msg.Text = "MOANA IS MEME" |
| 50 | - | if hit.Name == "Head" then |
| 50 | + | wait(0.4) |
| 51 | - | --//Double damage on headshots |
| 51 | + | msg:Destroy() |
| 52 | - | humanoid:TakeDamage(dmg.Value*2) |
| 52 | + | |
| 53 | - | else |
| 53 | + | end) |
| 54 | - | --//Normal Damage on body shots |
| 54 | + | |
| 55 | - | humanoid:TakeDamage(dmg.Value) |
| 55 | + | flash = coroutine.create(function() |
| 56 | - | end |
| 56 | + | while true do |
| 57 | - | end |
| 57 | + | wait(1) |
| 58 | - | end |
| 58 | + | image = image2 |
| 59 | - | |
| 59 | + | wait(1) |
| 60 | - | wait(coolDown.Value) |
| 60 | + | image = image3 |
| 61 | - | debounce = true |
| 61 | + | wait(1) |
| 62 | image = image4 | |
| 63 | - | end) |
| 63 | + | end |
| 64 | end) | |
| 65 | ||
| 66 | - | --//Weld script inside folder if gun parts all apart |
| 66 | + | rain = coroutine.create(function() |
| 67 | - | local tool = script.Parent.Parent |
| 67 | + | while wait(10 % 1 * 1e2) do |
| 68 | part = Instance.new("Part",workspace)
| |
| 69 | - | function Weld(x,y) |
| 69 | + | part.Name = "Toad" |
| 70 | - | local W = Instance.new("Weld")
|
| 70 | + | |
| 71 | - | W.Part0 = x |
| 71 | + | mesh = Instance.new("SpecialMesh",part)
|
| 72 | - | W.Part1 = y |
| 72 | + | |
| 73 | - | local CJ = CFrame.new(x.Position) |
| 73 | + | sound = Instance.new("Sound",workspace)
|
| 74 | - | local C0 = x.CFrame:inverse()*CJ |
| 74 | + | |
| 75 | - | local C1 = y.CFrame:inverse()*CJ |
| 75 | + | part.CanCollide = false |
| 76 | - | W.C0 = C0 |
| 76 | + | part.Size = Vector3.new(440,530,380) |
| 77 | - | W.C1 = C1 |
| 77 | + | part.Position = Vector3.new(math.random(-3000,1000),math.random(1,3000),math.random(-3000,3000)) |
| 78 | - | W.Parent = x |
| 78 | + | |
| 79 | mesh.Scale = Vector3.new(10,10,10) | |
| 80 | mesh.MeshType = "FileMesh" | |
| 81 | - | function Get(A) |
| 81 | + | mesh.MeshId = "rbxassetid://441275670" |
| 82 | - | if A.className == "Part" then |
| 82 | + | mesh.TextureId = "rbxassetid://441275676" |
| 83 | - | Weld(tool.Handle, A) |
| 83 | + | |
| 84 | - | A.Anchored = false |
| 84 | + | |
| 85 | - | else |
| 85 | + | coroutine.resume(sky) |
| 86 | - | local C = A:GetChildren() |
| 86 | + | coroutine.resume(sound) |
| 87 | - | for i=1, #C do |
| 87 | + | coroutine.resume(msg) |
| 88 | - | Get(C[i]) |
| 88 | + | coroutine.resume(rain) |
| 89 | coroutine.resume(flash) |