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| 1 | -- Synapse Decompiler | |
| 2 | -- Purchase Here: https://brack4712.xyz/synapse/purchase/ | |
| 3 | ||
| 4 | wait(0.2) | |
| 5 | Player = game:GetService("Players").LocalPlayer
| |
| 6 | PlayerGui = Player.PlayerGui | |
| 7 | Cam = workspace.CurrentCamera | |
| 8 | Backpack = Player.Backpack | |
| 9 | Character = Player.Character | |
| 10 | Humanoid = Character.Humanoid | |
| 11 | Mouse = Player:GetMouse() | |
| 12 | RootPart = Character.HumanoidRootPart | |
| 13 | Torso = Character.Torso | |
| 14 | Head = Character.Head | |
| 15 | RightArm = Character["Right Arm"] | |
| 16 | LeftArm = Character["Left Arm"] | |
| 17 | RightLeg = Character["Right Leg"] | |
| 18 | LeftLeg = Character["Left Leg"] | |
| 19 | RootJoint = RootPart.RootJoint | |
| 20 | Neck = Torso.Neck | |
| 21 | RightShoulder = Torso["Right Shoulder"] | |
| 22 | LeftShoulder = Torso["Left Shoulder"] | |
| 23 | RightHip = Torso["Right Hip"] | |
| 24 | LeftHip = Torso["Left Hip"] | |
| 25 | local sick = Instance.new("Sound", Torso)
| |
| 26 | sick.SoundId = "rbxassetid://919231299" | |
| 27 | sick.Looped = true | |
| 28 | sick.Pitch = 1 | |
| 29 | sick.Volume = 5 | |
| 30 | sick:Play() | |
| 31 | IT = Instance.new | |
| 32 | CF = CFrame.new | |
| 33 | VT = Vector3.new | |
| 34 | RAD = math.rad | |
| 35 | C3 = Color3.new | |
| 36 | UD2 = UDim2.new | |
| 37 | BRICKC = BrickColor.new | |
| 38 | ANGLES = CFrame.Angles | |
| 39 | EULER = CFrame.fromEulerAnglesXYZ | |
| 40 | COS = math.cos | |
| 41 | ACOS = math.acos | |
| 42 | SIN = math.sin | |
| 43 | ASIN = math.asin | |
| 44 | ABS = math.abs | |
| 45 | MRANDOM = math.random | |
| 46 | FLOOR = math.floor | |
| 47 | Animation_Speed = 3 | |
| 48 | Frame_Speed = 0.016666666666666666 | |
| 49 | local Speed = 16 | |
| 50 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 51 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 52 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 53 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 54 | local DAMAGEMULTIPLIER = 1 | |
| 55 | local ANIM = "Idle" | |
| 56 | local ATTACK = false | |
| 57 | local EQUIPPED = false | |
| 58 | local HOLD = false | |
| 59 | local COMBO = 1 | |
| 60 | local Rooted = false | |
| 61 | local SINE = 0 | |
| 62 | local KEYHOLD = false | |
| 63 | local CHANGE = 2 / Animation_Speed | |
| 64 | local WALKINGANIM = false | |
| 65 | local VALUE1 = false | |
| 66 | local VALUE2 = false | |
| 67 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 68 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 69 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 70 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 71 | WEAPONGUI.Name = "Weapon GUI" | |
| 72 | local Weapon = IT("Model")
| |
| 73 | Weapon.Name = "Adds" | |
| 74 | local Effects = IT("Folder", Weapon)
| |
| 75 | Effects.Name = "Effects" | |
| 76 | local ANIMATOR = Humanoid.Animator | |
| 77 | local ANIMATE = Character.Animate | |
| 78 | local UNANCHOR = true | |
| 79 | local EYE1, EYE2 | |
| 80 | local TAIL = {}
| |
| 81 | local BLINKLOOP = 0 | |
| 82 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 83 | ArtificialHB.Name = "ArtificialHB" | |
| 84 | script:WaitForChild("ArtificialHB")
| |
| 85 | frame = Frame_Speed | |
| 86 | tf = 0 | |
| 87 | allowframeloss = false | |
| 88 | tossremainder = false | |
| 89 | lastframe = tick() | |
| 90 | script.ArtificialHB:Fire() | |
| 91 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 92 | tf = tf + s | |
| 93 | if tf >= frame then | |
| 94 | if allowframeloss then | |
| 95 | script.ArtificialHB:Fire() | |
| 96 | lastframe = tick() | |
| 97 | else | |
| 98 | for i = 1, math.floor(tf / frame) do | |
| 99 | script.ArtificialHB:Fire() | |
| 100 | end | |
| 101 | lastframe = tick() | |
| 102 | end | |
| 103 | if tossremainder then | |
| 104 | tf = 0 | |
| 105 | else | |
| 106 | tf = tf - frame * math.floor(tf / frame) | |
| 107 | end | |
| 108 | end | |
| 109 | end) | |
| 110 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 111 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 112 | end | |
| 113 | function PositiveAngle(NUMBER) | |
| 114 | if NUMBER >= 0 then | |
| 115 | NUMBER = 0 | |
| 116 | end | |
| 117 | return NUMBER | |
| 118 | end | |
| 119 | function NegativeAngle(NUMBER) | |
| 120 | if NUMBER <= 0 then | |
| 121 | NUMBER = 0 | |
| 122 | end | |
| 123 | return NUMBER | |
| 124 | end | |
| 125 | function Swait(NUMBER) | |
| 126 | if NUMBER == 0 or NUMBER == nil then | |
| 127 | ArtificialHB.Event:wait() | |
| 128 | else | |
| 129 | for i = 1, NUMBER do | |
| 130 | ArtificialHB.Event:wait() | |
| 131 | end | |
| 132 | end | |
| 133 | end | |
| 134 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 135 | local NEWMESH = IT(MESH) | |
| 136 | if MESH == "SpecialMesh" then | |
| 137 | NEWMESH.MeshType = MESHTYPE | |
| 138 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 139 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
| 140 | end | |
| 141 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 142 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
| 143 | end | |
| 144 | end | |
| 145 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 146 | NEWMESH.Scale = SCALE | |
| 147 | NEWMESH.Parent = PARENT | |
| 148 | return NEWMESH | |
| 149 | end | |
| 150 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 151 | local NEWPART = IT("Part")
| |
| 152 | NEWPART.formFactor = FORMFACTOR | |
| 153 | NEWPART.Reflectance = REFLECTANCE | |
| 154 | NEWPART.Transparency = TRANSPARENCY | |
| 155 | NEWPART.CanCollide = false | |
| 156 | NEWPART.Locked = true | |
| 157 | NEWPART.Anchored = true | |
| 158 | if ANCHOR == false then | |
| 159 | NEWPART.Anchored = false | |
| 160 | end | |
| 161 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 162 | NEWPART.Name = NAME | |
| 163 | NEWPART.Size = SIZE | |
| 164 | NEWPART.Position = Torso.Position | |
| 165 | NEWPART.Material = MATERIAL | |
| 166 | NEWPART:BreakJoints() | |
| 167 | NEWPART.Parent = PARENT | |
| 168 | return NEWPART | |
| 169 | end | |
| 170 | local weldBetween = function(a, b) | |
| 171 | local weldd = Instance.new("ManualWeld")
| |
| 172 | weldd.Part0 = a | |
| 173 | weldd.Part1 = b | |
| 174 | weldd.C0 = CFrame.new() | |
| 175 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 176 | weldd.Parent = a | |
| 177 | return weldd | |
| 178 | end | |
| 179 | function QuaternionFromCFrame(cf) | |
| 180 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 181 | local trace = m00 + m11 + m22 | |
| 182 | if trace > 0 then | |
| 183 | local s = math.sqrt(1 + trace) | |
| 184 | local recip = 0.5 / s | |
| 185 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 186 | else | |
| 187 | local i = 0 | |
| 188 | if m00 < m11 then | |
| 189 | i = 1 | |
| 190 | end | |
| 191 | if m22 > (i == 0 and m00 or m11) then | |
| 192 | i = 2 | |
| 193 | end | |
| 194 | if i == 0 then | |
| 195 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 196 | local recip = 0.5 / s | |
| 197 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 198 | elseif i == 1 then | |
| 199 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 200 | local recip = 0.5 / s | |
| 201 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 202 | elseif i == 2 then | |
| 203 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 204 | local recip = 0.5 / s | |
| 205 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 206 | end | |
| 207 | end | |
| 208 | end | |
| 209 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 210 | local xs, ys, zs = x + x, y + y, z + z | |
| 211 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 212 | local xx = x * xs | |
| 213 | local xy = x * ys | |
| 214 | local xz = x * zs | |
| 215 | local yy = y * ys | |
| 216 | local yz = y * zs | |
| 217 | local zz = z * zs | |
| 218 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 219 | end | |
| 220 | function QuaternionSlerp(a, b, t) | |
| 221 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 222 | local startInterp, finishInterp | |
| 223 | if cosTheta >= 1.0E-4 then | |
| 224 | if 1 - cosTheta > 1.0E-4 then | |
| 225 | local theta = ACOS(cosTheta) | |
| 226 | local invSinTheta = 1 / SIN(theta) | |
| 227 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 228 | finishInterp = SIN(t * theta) * invSinTheta | |
| 229 | else | |
| 230 | startInterp = 1 - t | |
| 231 | finishInterp = t | |
| 232 | end | |
| 233 | elseif 1 + cosTheta > 1.0E-4 then | |
| 234 | local theta = ACOS(-cosTheta) | |
| 235 | local invSinTheta = 1 / SIN(theta) | |
| 236 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 237 | finishInterp = SIN(t * theta) * invSinTheta | |
| 238 | else | |
| 239 | startInterp = t - 1 | |
| 240 | finishInterp = t | |
| 241 | end | |
| 242 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 243 | end | |
| 244 | function Clerp(a, b, t) | |
| 245 | local qa = {
| |
| 246 | QuaternionFromCFrame(a) | |
| 247 | } | |
| 248 | local qb = {
| |
| 249 | QuaternionFromCFrame(b) | |
| 250 | } | |
| 251 | local ax, ay, az = a.x, a.y, a.z | |
| 252 | local bx, by, bz = b.x, b.y, b.z | |
| 253 | local _t = 1 - t | |
| 254 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 255 | end | |
| 256 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 257 | local frame = IT("Frame")
| |
| 258 | frame.BackgroundTransparency = TRANSPARENCY | |
| 259 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 260 | frame.Position = POSITION | |
| 261 | frame.Size = SIZE | |
| 262 | frame.BackgroundColor3 = COLOR | |
| 263 | frame.BorderColor3 = BORDERCOLOR | |
| 264 | frame.Name = NAME | |
| 265 | frame.Parent = PARENT | |
| 266 | return frame | |
| 267 | end | |
| 268 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 269 | local label = IT("TextLabel")
| |
| 270 | label.BackgroundTransparency = 1 | |
| 271 | label.Size = UD2(1, 0, 1, 0) | |
| 272 | label.Position = UD2(0, 0, 0, 0) | |
| 273 | label.TextColor3 = TEXTCOLOR | |
| 274 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 275 | label.TextTransparency = TRANSPARENCY | |
| 276 | label.FontSize = TEXTFONTSIZE | |
| 277 | label.Font = TEXTFONT | |
| 278 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 279 | label.TextScaled = false | |
| 280 | label.Text = TEXT | |
| 281 | label.Name = NAME | |
| 282 | label.Parent = PARENT | |
| 283 | return label | |
| 284 | end | |
| 285 | CircleParts = {}
| |
| 286 | Equipped = false | |
| 287 | ||
| 288 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 289 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 290 | end | |
| 291 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 292 | Torso = Character:FindFirstChild("Torso")
| |
| 293 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
| 294 | return | |
| 295 | end | |
| 296 | Equipped = true | |
| 297 | Circle = Instance.new("Model")
| |
| 298 | Circle.Name = "Circle" | |
| 299 | Angle = 0 | |
| 300 | for i = 1, 1 do | |
| 301 | local CirclePart = Instance.new("Part")
| |
| 302 | CirclePart.Name = "CirclePart" | |
| 303 | CirclePart.Transparency = 1 | |
| 304 | CirclePart.BrickColor = BrickColor.new("Really black")
| |
| 305 | CirclePart.Material = Enum.Material.Plastic | |
| 306 | CirclePart.Shape = Enum.PartType.Block | |
| 307 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
| 308 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
| 309 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 310 | CirclePart.Anchored = true | |
| 311 | CirclePart.CanCollide = false | |
| 312 | CirclePart.Locked = true | |
| 313 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
| 314 | local Aura = Instance.new('ParticleEmitter')
| |
| 315 | Aura.Name = "Aura" | |
| 316 | Aura.Texture = "rbxassetid://141116476" | |
| 317 | Aura.Parent = CirclePart | |
| 318 | Aura.LightEmission = 0 | |
| 319 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
| 320 | Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200)) | |
| 321 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
| 322 | Aura.LockedToPart = false | |
| 323 | Aura.Lifetime = NumberRange.new(1) | |
| 324 | Aura.Rate = 100 | |
| 325 | Aura.Speed = NumberRange.new(2) | |
| 326 | Aura.SpreadAngle = Vector2.new(80,80) | |
| 327 | local BlockMesh = Instance.new("BlockMesh")
| |
| 328 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
| 329 | BlockMesh.Parent = CirclePart | |
| 330 | CirclePart.Parent = Circle | |
| 331 | local Star = Instance.new("Decal", CirclePart)
| |
| 332 | Star.Texture = "http://www.roblox.com/asset/?id=511898588" | |
| 333 | Star.Face = "Top" | |
| 334 | local Light = Instance.new("PointLight", CirclePart)
| |
| 335 | Light.Color = Color3.new(1,0,0) | |
| 336 | Light.Brightness = 100 | |
| 337 | Light.Range = 15 | |
| 338 | table.insert(CircleParts, CirclePart) | |
| 339 | end | |
| 340 | Spawn(function() | |
| 341 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
| 342 | if Angle == 360 then | |
| 343 | Angle = 0 | |
| 344 | end | |
| 345 | Angle = Angle + 0.05 | |
| 346 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 347 | if Hit then | |
| 348 | if not Circle.Parent then | |
| 349 | Circle.Parent = Character | |
| 350 | end | |
| 351 | for i, v in pairs(CircleParts) do | |
| 352 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 353 | end | |
| 354 | else | |
| 355 | Circle.Parent = nil | |
| 356 | end | |
| 357 | function NoOutlines(PART) | |
| 358 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 359 | end | |
| 360 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 361 | local NEWWELD = IT(TYPE) | |
| 362 | NEWWELD.Part0 = PART0 | |
| 363 | NEWWELD.Part1 = PART1 | |
| 364 | NEWWELD.C0 = C0 | |
| 365 | NEWWELD.C1 = C1 | |
| 366 | NEWWELD.Parent = PARENT | |
| 367 | return NEWWELD | |
| 368 | end | |
| 369 | local S = IT("Sound")
| |
| 370 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 371 | local NEWSOUND | |
| 372 | coroutine.resume(coroutine.create(function() | |
| 373 | NEWSOUND = S:Clone() | |
| 374 | NEWSOUND.Parent = PARENT | |
| 375 | NEWSOUND.Volume = VOLUME | |
| 376 | NEWSOUND.Pitch = PITCH | |
| 377 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
| 378 | NEWSOUND:play() | |
| 379 | if DOESLOOP == true then | |
| 380 | NEWSOUND.Looped = true | |
| 381 | else | |
| 382 | repeat | |
| 383 | Swait() | |
| 384 | until NEWSOUND.Playing == false | |
| 385 | NEWSOUND:remove() | |
| 386 | end | |
| 387 | end)) | |
| 388 | return NEWSOUND | |
| 389 | end | |
| 390 | function CFrameFromTopBack(at, top, back) | |
| 391 | local right = top:Cross(back) | |
| 392 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 393 | end | |
| 394 | function WACKYEFFECT(Table) | |
| 395 | local TYPE = Table.EffectType or "Sphere" | |
| 396 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 397 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 398 | local TRANSPARENCY = Table.Transparency or 0 | |
| 399 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 400 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 401 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 402 | local ROTATION1 = Table.RotationX or 0 | |
| 403 | local ROTATION2 = Table.RotationY or 0 | |
| 404 | local ROTATION3 = Table.RotationZ or 0 | |
| 405 | local MATERIAL = Table.Material or "Neon" | |
| 406 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 407 | local TIME = Table.Time or 45 | |
| 408 | local SOUNDID = Table.SoundID or nil | |
| 409 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 410 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 411 | coroutine.resume(coroutine.create(function() | |
| 412 | local PLAYSSOUND = false | |
| 413 | local SOUND | |
| 414 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
| |
| 415 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 416 | PLAYSSOUND = true | |
| 417 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 418 | end | |
| 419 | EFFECT.Color = COLOR | |
| 420 | local MSH | |
| 421 | if TYPE == "Sphere" then | |
| 422 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 423 | elseif TYPE == "Block" then | |
| 424 | MSH = IT("BlockMesh", EFFECT)
| |
| 425 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
| 426 | elseif TYPE == "Wave" then | |
| 427 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 428 | elseif TYPE == "Ring" then | |
| 429 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 430 | elseif TYPE == "Slash" then | |
| 431 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 432 | elseif TYPE == "Round Slash" then | |
| 433 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 434 | elseif TYPE == "Swirl" then | |
| 435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
| |
| 436 | elseif TYPE == "Skull" then | |
| 437 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 438 | elseif TYPE == "Crystal" then | |
| 439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
| |
| 440 | end | |
| 441 | if MSH ~= nil then | |
| 442 | local MOVESPEED | |
| 443 | if MOVEDIRECTION ~= nil then | |
| 444 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
| 445 | end | |
| 446 | local GROWTH = SIZE - ENDSIZE | |
| 447 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 448 | if TYPE == "Block" then | |
| 449 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 450 | else | |
| 451 | EFFECT.CFrame = CFRAME | |
| 452 | end | |
| 453 | for LOOP = 1, TIME do | |
| 454 | Swait() | |
| 455 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 456 | if TYPE == "Wave" then | |
| 457 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
| 458 | end | |
| 459 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 460 | if TYPE == "Block" then | |
| 461 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 462 | else | |
| 463 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 464 | end | |
| 465 | if MOVEDIRECTION ~= nil then | |
| 466 | local ORI = EFFECT.Orientation | |
| 467 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
| 468 | EFFECT.Orientation = ORI | |
| 469 | end | |
| 470 | end | |
| 471 | if PLAYSSOUND == false then | |
| 472 | EFFECT:remove() | |
| 473 | else | |
| 474 | repeat | |
| 475 | Swait() | |
| 476 | until SOUND.Playing == false | |
| 477 | EFFECT:remove() | |
| 478 | end | |
| 479 | elseif PLAYSSOUND == false then | |
| 480 | EFFECT:remove() | |
| 481 | else | |
| 482 | repeat | |
| 483 | Swait() | |
| 484 | until SOUND.Playing == false | |
| 485 | EFFECT:remove() | |
| 486 | end | |
| 487 | end)) | |
| 488 | end | |
| 489 | ||
| 490 | function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT) | |
| 491 | if FLOOR ~= nil then | |
| 492 | coroutine.resume(coroutine.create(function() | |
| 493 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0)) | |
| 494 | PART.CFrame = CF(POSITION) | |
| 495 | for i = 1, 45 do | |
| 496 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 497 | RingPiece.Material = FLOOR.Material | |
| 498 | RingPiece.Color = FLOOR.Color | |
| 499 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 500 | Debris:AddItem(RingPiece, SWAIT) | |
| 501 | end | |
| 502 | PART:remove() | |
| 503 | end)) | |
| 504 | end | |
| 505 | end | |
| 506 | function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH) | |
| 507 | if FLOOR ~= nil then | |
| 508 | for i = 1, AMOUNT do | |
| 509 | do | |
| 510 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 511 | DEBREE.Material = FLOOR.Material | |
| 512 | DEBREE.Color = FLOOR.Color | |
| 513 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))) | |
| 514 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH)) | |
| 515 | coroutine.resume(coroutine.create(function() | |
| 516 | Swait(15) | |
| 517 | DEBREE.Parent = workspace | |
| 518 | DEBREE.CanCollide = true | |
| 519 | Debris:AddItem(DEBREE, SWAIT) | |
| 520 | end)) | |
| 521 | end | |
| 522 | end | |
| 523 | end | |
| 524 | end | |
| 525 | function MakeForm(PART, TYPE) | |
| 526 | if TYPE == "Cyl" then | |
| 527 | local MSH = IT("CylinderMesh", PART)
| |
| 528 | elseif TYPE == "Ball" then | |
| 529 | local MSH = IT("SpecialMesh", PART)
| |
| 530 | MSH.MeshType = "Sphere" | |
| 531 | elseif TYPE == "Wedge" then | |
| 532 | local MSH = IT("SpecialMesh", PART)
| |
| 533 | MSH.MeshType = "Wedge" | |
| 534 | end | |
| 535 | end | |
| 536 | Debris = game:GetService("Debris")
| |
| 537 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 538 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
| 539 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 540 | end | |
| 541 | function turnto(position) | |
| 542 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
| 543 | end | |
| 544 | function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH) | |
| 545 | local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false) | |
| 546 | for i = 1, 45 do | |
| 547 | local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false) | |
| 548 | local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
| |
| 549 | end | |
| 550 | local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 551 | coroutine.resume(coroutine.create(function() | |
| 552 | if DOESSPIN == true then | |
| 553 | while true do | |
| 554 | wait() | |
| 555 | PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1) | |
| 556 | end | |
| 557 | end | |
| 558 | end)) | |
| 559 | end | |
| 560 | ||
| 561 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 562 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 563 | end | |
| 564 | Humanoid = Character:FindFirstChildOfClass("Humanoid")
| |
| 565 | Torso = Character:FindFirstChild("Torso")
| |
| 566 | if not Player or not Humanoid or Humanoid.Health == 0 or not Torso then | |
| 567 | return | |
| 568 | end | |
| 569 | Equipped = true | |
| 570 | Circle = Instance.new("Model")
| |
| 571 | Circle.Name = "Circle" | |
| 572 | Angle = 0 | |
| 573 | for i = 1, 1 do | |
| 574 | local CirclePart = Instance.new("Part")
| |
| 575 | CirclePart.Name = "CirclePart" | |
| 576 | CirclePart.Transparency = 1 | |
| 577 | CirclePart.BrickColor = BrickColor.new("Really black")
| |
| 578 | CirclePart.Material = Enum.Material.Plastic | |
| 579 | CirclePart.Shape = Enum.PartType.Block | |
| 580 | CirclePart.FormFactor = Enum.FormFactor.Custom | |
| 581 | CirclePart.TopSurface = Enum.SurfaceType.Smooth | |
| 582 | CirclePart.BottomSurface = Enum.SurfaceType.Smooth | |
| 583 | CirclePart.Anchored = true | |
| 584 | CirclePart.CanCollide = false | |
| 585 | CirclePart.Locked = true | |
| 586 | CirclePart.Size = Vector3.new(10, 0.2, 10) | |
| 587 | local Aura = Instance.new('ParticleEmitter')
| |
| 588 | Aura.Name = "Aura" | |
| 589 | Aura.Texture = "rbxassetid://141116476" | |
| 590 | Aura.Parent = CirclePart | |
| 591 | Aura.LightEmission = 0 | |
| 592 | Aura.Transparency = NumberSequence.new(0.2,0.4,1) | |
| 593 | Aura.Color = ColorSequence.new(Color3.new(255/255, 0/255, 0/255),Color3.new(0/200, 0/200, 0/200)) | |
| 594 | Aura.Size = NumberSequence.new(0.9,0.5,0.3) | |
| 595 | Aura.LockedToPart = false | |
| 596 | Aura.Lifetime = NumberRange.new(1) | |
| 597 | Aura.Rate = 100 | |
| 598 | Aura.Speed = NumberRange.new(2) | |
| 599 | Aura.SpreadAngle = Vector2.new(80,80) | |
| 600 | local BlockMesh = Instance.new("BlockMesh")
| |
| 601 | BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1) | |
| 602 | BlockMesh.Parent = CirclePart | |
| 603 | CirclePart.Parent = Circle | |
| 604 | local Star = Instance.new("Decal", CirclePart)
| |
| 605 | Star.Texture = "http://www.roblox.com/asset/?id=511898588" | |
| 606 | Star.Face = "Top" | |
| 607 | local Light = Instance.new("PointLight", CirclePart)
| |
| 608 | Light.Color = Color3.new(1,0,0) | |
| 609 | Light.Brightness = 100 | |
| 610 | Light.Range = 15 | |
| 611 | table.insert(CircleParts, CirclePart) | |
| 612 | end | |
| 613 | Spawn(function() | |
| 614 | while Equipped and Humanoid.Parent and Humanoid.Health > 0 and Torso.Parent do | |
| 615 | if Angle == 360 then | |
| 616 | Angle = 0 | |
| 617 | end | |
| 618 | Angle = Angle + 0.05 | |
| 619 | local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
| |
| 620 | if Hit then | |
| 621 | if not Circle.Parent then | |
| 622 | Circle.Parent = Character | |
| 623 | end | |
| 624 | for i, v in pairs(CircleParts) do | |
| 625 | v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0) | |
| 626 | end | |
| 627 | else | |
| 628 | Circle.Parent = nil | |
| 629 | end | |
| 630 | ||
| 631 | local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 632 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 633 | LASTPART = Horn | |
| 634 | Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255) | |
| 635 | end | |
| 636 | end | |
| 637 | local LASTPART = Torso | |
| 638 | for i = 1, 45 do | |
| 639 | local MATH = 1 - i / 60 | |
| 640 | if LASTPART == Torso then | |
| 641 | local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 642 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 643 | LASTPART = Tail | |
| 644 | table.insert(TAIL, WLD) | |
| 645 | else | |
| 646 | local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false) | |
| 647 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 648 | LASTPART = Tail | |
| 649 | table.insert(TAIL, WLD) | |
| 650 | end | |
| 651 | end | |
| 652 | local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false) | |
| 653 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 654 | table.insert(TAIL, WLD) | |
| 655 | LASTPART = Tail | |
| 656 | local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false) | |
| 657 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 658 | table.insert(TAIL, WLD) | |
| 659 | LASTPART = Tail | |
| 660 | local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false) | |
| 661 | local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 662 | table.insert(TAIL, WLD) | |
| 663 | CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05) | |
| 664 | for _, c in pairs(Weapon:GetChildren()) do | |
| 665 | if c.ClassName == "Part" then | |
| 666 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 667 | end | |
| 668 | end | |
| 669 | local SKILLTEXTCOLOR = C3(0, 0, 0) | |
| 670 | local SKILLFONT = "SciFi" | |
| 671 | local SKILLTEXTSIZE = 7 | |
| 672 | Weapon.Parent = Character | |
| 673 | Humanoid.Died:connect(function() | |
| 674 | ATTACK = true | |
| 675 | end) | |
| 676 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame") | |
| 677 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame") | |
| 678 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 679 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 680 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 681 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 682 | STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5))) | |
| 683 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 684 | game:GetService("Debris"):AddItem(STATPART, 5)
| |
| 685 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 686 | BILLBOARDGUI.Adornee = STATPART | |
| 687 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0) | |
| 688 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 689 | BILLBOARDGUI.AlwaysOnTop = false | |
| 690 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 691 | TEXTLABEL.BackgroundTransparency = 1 | |
| 692 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 693 | TEXTLABEL.Text = TEXT | |
| 694 | TEXTLABEL.Font = SKILLFONT | |
| 695 | TEXTLABEL.FontSize = "Size42" | |
| 696 | TEXTLABEL.TextColor3 = COLOR | |
| 697 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 698 | TEXTLABEL.TextScaled = true | |
| 699 | TEXTLABEL.TextWrapped = true | |
| 700 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 701 | for i = 1, 50 do | |
| 702 | Swait() | |
| 703 | STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2) | |
| 704 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02 | |
| 705 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 706 | end | |
| 707 | THEPART.Parent = nil | |
| 708 | end), STATPART, TEXTLABEL) | |
| 709 | end | |
| 710 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
| 711 | local defence = Instance.new("BoolValue", Humanoid.Parent)
| |
| 712 | defence.Name = "HitBy" .. Player.Name | |
| 713 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 714 | Damage = Damage * DAMAGEMULTIPLIER | |
| 715 | if Humanoid.Health ~= 0 then | |
| 716 | local CritChance = MRANDOM(1, 100) | |
| 717 | if Damage > Humanoid.Health then | |
| 718 | Damage = math.ceil(Humanoid.Health) | |
| 719 | if Damage == 0 then | |
| 720 | Damage = 0.1 | |
| 721 | end | |
| 722 | end | |
| 723 | Humanoid.Health = Humanoid.Health - Damage | |
| 724 | StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0)) | |
| 725 | end | |
| 726 | end | |
| 727 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL) | |
| 728 | local CHILDREN = workspace:GetDescendants() | |
| 729 | for index, CHILD in pairs(CHILDREN) do | |
| 730 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 731 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 732 | if HUM then | |
| 733 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 734 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
| 735 | if INSTAKILL == true then | |
| 736 | CHILD:BreakJoints() | |
| 737 | else | |
| 738 | local DMG = MRANDOM(MINDMG, MAXDMG) | |
| 739 | ApplyDamage(HUM, DMG, TORSO) | |
| 740 | end | |
| 741 | if FLING > 0 then | |
| 742 | for _, c in pairs(CHILD:GetChildren()) do | |
| 743 | if c:IsA("BasePart") then
| |
| 744 | local bv = Instance.new("BodyVelocity")
| |
| 745 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 746 | bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING | |
| 747 | bv.Parent = c | |
| 748 | Debris:AddItem(bv, 0.05) | |
| 749 | end | |
| 750 | end | |
| 751 | end | |
| 752 | end | |
| 753 | end | |
| 754 | end | |
| 755 | end | |
| 756 | end | |
| 757 | function Extreme_Offset() | |
| 758 | local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character) | |
| 759 | if HITFLOOR then | |
| 760 | local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z) | |
| 761 | CreateSound("1295446488", Torso, 5, 1)
| |
| 762 | for i = 1, 5 do | |
| 763 | WACKYEFFECT({
| |
| 764 | Time = MRANDOM(15, 35), | |
| 765 | EffectType = "Round Slash", | |
| 766 | Size = VT(0, 0, 0), | |
| 767 | Size2 = VT(0.3, 0, 0.3), | |
| 768 | Transparency = 0.5, | |
| 769 | Transparency2 = 1, | |
| 770 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 771 | MoveToPos = nil, | |
| 772 | RotationX = MRANDOM(-50, 50) / 10, | |
| 773 | RotationY = MRANDOM(-50, 50) / 10, | |
| 774 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 775 | Material = "Neon", | |
| 776 | Color = C3(1, 1, 1), | |
| 777 | SoundID = nil, | |
| 778 | SoundPitch = nil, | |
| 779 | SoundVolume = nil | |
| 780 | }) | |
| 781 | end | |
| 782 | ATTACK = true | |
| 783 | Rooted = true | |
| 784 | UNANCHOR = false | |
| 785 | RootPart.Anchored = true | |
| 786 | RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0)) | |
| 787 | for i = 1, 5 do | |
| 788 | WACKYEFFECT({
| |
| 789 | Time = MRANDOM(15, 35), | |
| 790 | EffectType = "Round Slash", | |
| 791 | Size = VT(0, 0, 0), | |
| 792 | Size2 = VT(0.3, 0, 0.3), | |
| 793 | Transparency = 0.5, | |
| 794 | Transparency2 = 1, | |
| 795 | CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))), | |
| 796 | MoveToPos = nil, | |
| 797 | RotationX = MRANDOM(-50, 50) / 10, | |
| 798 | RotationY = MRANDOM(-50, 50) / 10, | |
| 799 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 800 | Material = "Neon", | |
| 801 | Color = C3(1, 1, 1), | |
| 802 | SoundID = nil, | |
| 803 | SoundPitch = nil, | |
| 804 | SoundVolume = nil | |
| 805 | }) | |
| 806 | end | |
| 807 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 808 | Swait() | |
| 809 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed) | |
| 810 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 811 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 812 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 813 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 814 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 815 | end | |
| 816 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 817 | Swait() | |
| 818 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed) | |
| 819 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed) | |
| 820 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed) | |
| 821 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed) | |
| 822 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 823 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed) | |
| 824 | end | |
| 825 | for i = 1, 10 do | |
| 826 | Swait() | |
| 827 | RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0) | |
| 828 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed) | |
| 829 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed) | |
| 830 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed) | |
| 831 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed) | |
| 832 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 833 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed) | |
| 834 | end | |
| 835 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
| 836 | Swait() | |
| 837 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 838 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 839 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 840 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 841 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 842 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 843 | end | |
| 844 | local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character) | |
| 845 | if HITFLOOR then | |
| 846 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 847 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 848 | for index, CHILD in pairs(CHILDREN) do | |
| 849 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 850 | for i = 1, 5 do | |
| 851 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 852 | CHILD:remove() | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 857 | SOUNDPART.CFrame = CF(HITPOS) | |
| 858 | Debris:AddItem(SOUNDPART, 5) | |
| 859 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 860 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 861 | WACKYEFFECT({
| |
| 862 | EffectType = "Ring", | |
| 863 | Size = VT(0, 0, 0), | |
| 864 | Size2 = VT(1, 1, 0), | |
| 865 | Transparency = 0.7, | |
| 866 | Transparency2 = 1, | |
| 867 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 868 | MoveToPos = nil, | |
| 869 | RotationX = 0, | |
| 870 | RotationY = 0, | |
| 871 | RotationZ = 0, | |
| 872 | Material = "Neon", | |
| 873 | Color = C3(1, 1, 1), | |
| 874 | SoundID = nil, | |
| 875 | SoundPitch = nil, | |
| 876 | SoundVolume = nil | |
| 877 | }) | |
| 878 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 879 | local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants() | |
| 880 | for index, CHILD in pairs(CHILDREN) do | |
| 881 | if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 882 | for i = 1, 5 do | |
| 883 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25)) | |
| 884 | CHILD:remove() | |
| 885 | end | |
| 886 | end | |
| 887 | end | |
| 888 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 889 | SOUNDPART.CFrame = CF(HITPOS) | |
| 890 | Debris:AddItem(SOUNDPART, 5) | |
| 891 | CreateSound("130972023", SOUNDPART, 6, 3)
| |
| 892 | CreateSound("182765513", SOUNDPART, 6, 1)
| |
| 893 | WACKYEFFECT({
| |
| 894 | EffectType = "Ring", | |
| 895 | Size = VT(0, 0, 0), | |
| 896 | Size2 = VT(1, 1, 0), | |
| 897 | Transparency = 0.7, | |
| 898 | Transparency2 = 1, | |
| 899 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 900 | MoveToPos = nil, | |
| 901 | RotationX = 0, | |
| 902 | RotationY = 0, | |
| 903 | RotationZ = 0, | |
| 904 | Material = "Neon", | |
| 905 | Color = C3(1, 1, 1), | |
| 906 | SoundID = nil, | |
| 907 | SoundPitch = nil, | |
| 908 | SoundVolume = nil | |
| 909 | }) | |
| 910 | elseif HITFLOOR.Anchored == false then | |
| 911 | if HITFLOOR.Parent ~= workspace then | |
| 912 | local CHILDREN = HITFLOOR.Parent:GetDescendants() | |
| 913 | for index, CHILD in pairs(CHILDREN) do | |
| 914 | if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
| |
| 915 | for i = 1, 5 do | |
| 916 | CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25)) | |
| 917 | end | |
| 918 | CHILD:remove() | |
| 919 | end | |
| 920 | end | |
| 921 | else | |
| 922 | for i = 1, 5 do | |
| 923 | CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25)) | |
| 924 | end | |
| 925 | HITFLOOR:remove() | |
| 926 | end | |
| 927 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 928 | SOUNDPART.CFrame = CF(HITPOS) | |
| 929 | Debris:AddItem(SOUNDPART, 5) | |
| 930 | CreateSound("130972023", SOUNDPART, 10, 3)
| |
| 931 | CreateSound("178452217", SOUNDPART, 6, 1)
| |
| 932 | WACKYEFFECT({
| |
| 933 | EffectType = "Ring", | |
| 934 | Size = VT(0, 0, 0), | |
| 935 | Size2 = VT(1, 1, 0), | |
| 936 | Transparency = 0.7, | |
| 937 | Transparency2 = 1, | |
| 938 | CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)), | |
| 939 | MoveToPos = nil, | |
| 940 | RotationX = 0, | |
| 941 | RotationY = 0, | |
| 942 | RotationZ = 0, | |
| 943 | Material = "Neon", | |
| 944 | Color = C3(1, 1, 1), | |
| 945 | SoundID = nil, | |
| 946 | SoundPitch = nil, | |
| 947 | SoundVolume = nil | |
| 948 | }) | |
| 949 | else | |
| 950 | local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0)) | |
| 951 | SOUNDPART.CFrame = CF(HITPOS) | |
| 952 | Debris:AddItem(SOUNDPART, 5) | |
| 953 | CreateSound("130972023", SOUNDPART, 10, 1)
| |
| 954 | CreateSound("130972023", SOUNDPART, 6, 0.7)
| |
| 955 | CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5) | |
| 956 | CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5) | |
| 957 | ApplyAoE(HITPOS, 15, 45, 75, 75, false) | |
| 958 | ApplyAoE(HITPOS, 25, 25, 35, 35, false) | |
| 959 | for i = 1, 5 do | |
| 960 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150)) | |
| 961 | end | |
| 962 | for i = 1, 5 do | |
| 963 | CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150)) | |
| 964 | end | |
| 965 | end | |
| 966 | end | |
| 967 | for i = 0, 1.2, 0.1 / Animation_Speed do | |
| 968 | Swait() | |
| 969 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed) | |
| 970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed) | |
| 971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 972 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed) | |
| 973 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 974 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed) | |
| 975 | end | |
| 976 | ATTACK = false | |
| 977 | Rooted = false | |
| 978 | UNANCHOR = true | |
| 979 | RootPart.Anchored = false | |
| 980 | end | |
| 981 | end | |
| 982 | function Eon_Fire() | |
| 983 | ATTACK = true | |
| 984 | Rooted = true | |
| 985 | local GYRO = IT("BodyGyro", RootPart)
| |
| 986 | GYRO.D = 15 | |
| 987 | GYRO.P = 2000 | |
| 988 | GYRO.MaxTorque = VT(0, 4000000, 0) | |
| 989 | CreateSound("341301115", Head, 5, 1.1)
| |
| 990 | CreateSound("93724183", Head, 6, 1)
| |
| 991 | for i = 1, 200 do | |
| 992 | Swait() | |
| 993 | WACKYEFFECT({
| |
| 994 | Time = MRANDOM(5, 15), | |
| 995 | EffectType = "Round Slash", | |
| 996 | Size = VT(0, 0, 0), | |
| 997 | Size2 = VT(0.12, 0, 0.12), | |
| 998 | Transparency = 0.5, | |
| 999 | Transparency2 = 1, | |
| 1000 | CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1001 | MoveToPos = nil, | |
| 1002 | RotationX = MRANDOM(-50, 50) / 50, | |
| 1003 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1004 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 1005 | Material = "Neon", | |
| 1006 | Color = C3(1, 0, 0), | |
| 1007 | SoundID = nil, | |
| 1008 | SoundPitch = nil, | |
| 1009 | SoundVolume = nil | |
| 1010 | }) | |
| 1011 | WACKYEFFECT({
| |
| 1012 | Time = MRANDOM(5, 15), | |
| 1013 | EffectType = "Round Slash", | |
| 1014 | Size = VT(0, 0, 0), | |
| 1015 | Size2 = VT(0.1, 0, 0.1), | |
| 1016 | Transparency = 0.5, | |
| 1017 | Transparency2 = 1, | |
| 1018 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1019 | MoveToPos = nil, | |
| 1020 | RotationX = MRANDOM(-50, 50) / 50, | |
| 1021 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1022 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 1023 | Material = "Neon", | |
| 1024 | Color = C3(1, 0, 0), | |
| 1025 | SoundID = nil, | |
| 1026 | SoundPitch = nil, | |
| 1027 | SoundVolume = nil | |
| 1028 | }) | |
| 1029 | WACKYEFFECT({
| |
| 1030 | Time = MRANDOM(5, 15), | |
| 1031 | EffectType = "Round Slash", | |
| 1032 | Size = VT(0, 0, 0), | |
| 1033 | Size2 = VT(0.16, 0, 0.16), | |
| 1034 | Transparency = 0.5, | |
| 1035 | Transparency2 = 1, | |
| 1036 | CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1037 | MoveToPos = nil, | |
| 1038 | RotationX = MRANDOM(-50, 50) / 50, | |
| 1039 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1040 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 1041 | Material = "Neon", | |
| 1042 | Color = C3(1, 0, 0), | |
| 1043 | SoundID = nil, | |
| 1044 | SoundPitch = nil, | |
| 1045 | SoundVolume = nil | |
| 1046 | }) | |
| 1047 | WACKYEFFECT({
| |
| 1048 | Time = 5, | |
| 1049 | EffectType = "Sphere", | |
| 1050 | Size = VT(i, i, i) / 150, | |
| 1051 | Size2 = VT(0, 0, 0), | |
| 1052 | Transparency = 0.5, | |
| 1053 | Transparency2 = 1, | |
| 1054 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 1055 | MoveToPos = nil, | |
| 1056 | RotationX = 0, | |
| 1057 | RotationY = 0, | |
| 1058 | RotationZ = 0, | |
| 1059 | Material = "Neon", | |
| 1060 | Color = C3(1, 0, 0), | |
| 1061 | SoundID = nil, | |
| 1062 | SoundPitch = nil, | |
| 1063 | SoundVolume = nil | |
| 1064 | }) | |
| 1065 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
| 1066 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 1067 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 1068 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed) | |
| 1069 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed) | |
| 1070 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 1071 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed) | |
| 1072 | end | |
| 1073 | GYRO:remove() | |
| 1074 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1075 | Swait() | |
| 1076 | WACKYEFFECT({
| |
| 1077 | Time = 25, | |
| 1078 | EffectType = "Sphere", | |
| 1079 | Size = VT(200, 200, 200) / 150, | |
| 1080 | Size2 = VT(0, 0, 0), | |
| 1081 | Transparency = 0.5, | |
| 1082 | Transparency2 = 1, | |
| 1083 | CFrame = Head.CFrame * CF(0, -0.25, -1), | |
| 1084 | MoveToPos = nil, | |
| 1085 | RotationX = 0, | |
| 1086 | RotationY = 0, | |
| 1087 | RotationZ = 0, | |
| 1088 | Material = "Neon", | |
| 1089 | Color = C3(1, 0, 0), | |
| 1090 | SoundID = nil, | |
| 1091 | SoundPitch = nil, | |
| 1092 | SoundVolume = nil | |
| 1093 | }) | |
| 1094 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1100 | end | |
| 1101 | coroutine.resume(coroutine.create(function() | |
| 1102 | local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1)) | |
| 1103 | MakeForm(FIREBALL, "Ball") | |
| 1104 | local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false) | |
| 1105 | FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2) | |
| 1106 | for i = 1, 500 do | |
| 1107 | Swait() | |
| 1108 | FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2) | |
| 1109 | local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character) | |
| 1110 | if HITFLOOR ~= nil then | |
| 1111 | break | |
| 1112 | end | |
| 1113 | end | |
| 1114 | CreateSound(325132788, Effects, 8, 1, false) | |
| 1115 | for i = 1, 120 do | |
| 1116 | Swait() | |
| 1117 | WACKYEFFECT({
| |
| 1118 | Time = 85, | |
| 1119 | EffectType = "Sphere", | |
| 1120 | Size = FIREBALL.Size, | |
| 1121 | Size2 = VT(0, 1000, 0), | |
| 1122 | Transparency = 0.5, | |
| 1123 | Transparency2 = 1, | |
| 1124 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1125 | MoveToPos = nil, | |
| 1126 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1127 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1128 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1129 | Material = "Neon", | |
| 1130 | Color = C3(1, 0, 0), | |
| 1131 | SoundID = nil, | |
| 1132 | SoundPitch = nil, | |
| 1133 | SoundVolume = nil | |
| 1134 | }) | |
| 1135 | FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120 | |
| 1136 | end | |
| 1137 | Swait(5) | |
| 1138 | ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false) | |
| 1139 | for i = 1, 10 do | |
| 1140 | WACKYEFFECT({
| |
| 1141 | Time = 85 + 5 * i, | |
| 1142 | EffectType = "Slash", | |
| 1143 | Size = VT(3, 0, 3), | |
| 1144 | Size2 = VT(12, 0, 12), | |
| 1145 | Transparency = 0.5, | |
| 1146 | Transparency2 = 1, | |
| 1147 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1148 | MoveToPos = nil, | |
| 1149 | RotationX = MRANDOM(-50, 50) / 50, | |
| 1150 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1151 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 1152 | Material = "Neon", | |
| 1153 | Color = C3(1, 1, 1), | |
| 1154 | SoundID = nil, | |
| 1155 | SoundPitch = nil, | |
| 1156 | SoundVolume = nil | |
| 1157 | }) | |
| 1158 | WACKYEFFECT({
| |
| 1159 | Time = 185 + 5 * i, | |
| 1160 | EffectType = "Swirl", | |
| 1161 | Size = VT(15, 15, 15), | |
| 1162 | Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i, | |
| 1163 | Transparency = 0.5, | |
| 1164 | Transparency2 = 1, | |
| 1165 | CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)), | |
| 1166 | MoveToPos = nil, | |
| 1167 | RotationX = MRANDOM(-50, 50) / 50, | |
| 1168 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1169 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 1170 | Material = "Neon", | |
| 1171 | Color = C3(1, 0.5, 0.5), | |
| 1172 | SoundID = nil, | |
| 1173 | SoundPitch = nil, | |
| 1174 | SoundVolume = nil | |
| 1175 | }) | |
| 1176 | WACKYEFFECT({
| |
| 1177 | Time = 285 + 5 * i, | |
| 1178 | EffectType = "Round Slash", | |
| 1179 | Size = VT(3, 0, 3), | |
| 1180 | Size2 = VT(12, 0, 12), | |
| 1181 | Transparency = 0.5, | |
| 1182 | Transparency2 = 1, | |
| 1183 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1184 | MoveToPos = nil, | |
| 1185 | RotationX = MRANDOM(-50, 50) / 50, | |
| 1186 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1187 | RotationZ = MRANDOM(-50, 50) / 50, | |
| 1188 | Material = "Neon", | |
| 1189 | Color = C3(1, 0, 0), | |
| 1190 | SoundID = nil, | |
| 1191 | SoundPitch = nil, | |
| 1192 | SoundVolume = nil | |
| 1193 | }) | |
| 1194 | WACKYEFFECT({
| |
| 1195 | Time = 285 + 5 * i, | |
| 1196 | EffectType = "Sphere", | |
| 1197 | Size = VT(650, 650, 650), | |
| 1198 | Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i, | |
| 1199 | Transparency = 0.5, | |
| 1200 | Transparency2 = 1, | |
| 1201 | CFrame = FIREBALL.CFrame, | |
| 1202 | MoveToPos = nil, | |
| 1203 | RotationX = 0, | |
| 1204 | RotationY = 0, | |
| 1205 | RotationZ = 0, | |
| 1206 | Material = "Neon", | |
| 1207 | Color = C3(1, 0, 0), | |
| 1208 | SoundID = nil, | |
| 1209 | SoundPitch = 0, | |
| 1210 | SoundVolume = 0 | |
| 1211 | }) | |
| 1212 | end | |
| 1213 | wait(1) | |
| 1214 | WACKYEFFECT({
| |
| 1215 | Time = 75, | |
| 1216 | EffectType = "Sphere", | |
| 1217 | Size = VT(350, 350, 350), | |
| 1218 | Size2 = VT(4500, 4500, 4500), | |
| 1219 | Transparency = 0.8, | |
| 1220 | Transparency2 = 1, | |
| 1221 | CFrame = FIREBALL.CFrame, | |
| 1222 | MoveToPos = nil, | |
| 1223 | RotationX = 0, | |
| 1224 | RotationY = 0, | |
| 1225 | RotationZ = 0, | |
| 1226 | Material = "Neon", | |
| 1227 | Color = C3(1, 1, 1), | |
| 1228 | SoundID = nil, | |
| 1229 | SoundPitch = 0, | |
| 1230 | SoundVolume = 0 | |
| 1231 | }) | |
| 1232 | for i = 1, 15 do | |
| 1233 | Swait() | |
| 1234 | ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false) | |
| 1235 | WACKYEFFECT({
| |
| 1236 | Time = 85, | |
| 1237 | EffectType = "Sphere", | |
| 1238 | Size = VT(75, 75, 75), | |
| 1239 | Size2 = VT(0, 2500, 0), | |
| 1240 | Transparency = 0.5, | |
| 1241 | Transparency2 = 1, | |
| 1242 | CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1243 | MoveToPos = nil, | |
| 1244 | RotationX = MRANDOM(-50, 50) / 10, | |
| 1245 | RotationY = MRANDOM(-50, 50) / 10, | |
| 1246 | RotationZ = MRANDOM(-50, 50) / 10, | |
| 1247 | Material = "Neon", | |
| 1248 | Color = C3(1, 0, 0), | |
| 1249 | SoundID = nil, | |
| 1250 | SoundPitch = nil, | |
| 1251 | SoundVolume = nil | |
| 1252 | }) | |
| 1253 | end | |
| 1254 | FIREBALL:remove() | |
| 1255 | end)) | |
| 1256 | WACKYEFFECT({
| |
| 1257 | Time = 25, | |
| 1258 | EffectType = "Ring", | |
| 1259 | Size = VT(0, 0, 0), | |
| 1260 | Size2 = VT(3.75, 3.75, 0), | |
| 1261 | Transparency = 0.7, | |
| 1262 | Transparency2 = 1, | |
| 1263 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 1264 | MoveToPos = nil, | |
| 1265 | RotationX = 0, | |
| 1266 | RotationY = 0, | |
| 1267 | RotationZ = 0, | |
| 1268 | Material = "Neon", | |
| 1269 | Color = C3(1, 0, 0), | |
| 1270 | SoundID = nil, | |
| 1271 | SoundPitch = nil, | |
| 1272 | SoundVolume = nil | |
| 1273 | }) | |
| 1274 | WACKYEFFECT({
| |
| 1275 | Time = 50, | |
| 1276 | EffectType = "Ring", | |
| 1277 | Size = VT(0, 0, 0), | |
| 1278 | Size2 = VT(15, 15, 0), | |
| 1279 | Transparency = 0.7, | |
| 1280 | Transparency2 = 1, | |
| 1281 | CFrame = Head.CFrame * CF(0, -0.25, -0.75), | |
| 1282 | MoveToPos = nil, | |
| 1283 | RotationX = 0, | |
| 1284 | RotationY = 0, | |
| 1285 | RotationZ = 0, | |
| 1286 | Material = "Neon", | |
| 1287 | Color = C3(1, 0, 0), | |
| 1288 | SoundID = nil, | |
| 1289 | SoundPitch = nil, | |
| 1290 | SoundVolume = nil | |
| 1291 | }) | |
| 1292 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
| 1293 | Swait() | |
| 1294 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1295 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1296 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1297 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1298 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1299 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1300 | end | |
| 1301 | ATTACK = false | |
| 1302 | Rooted = false | |
| 1303 | end | |
| 1304 | function Eon_Anatomy() | |
| 1305 | ATTACK = true | |
| 1306 | Rooted = false | |
| 1307 | for i = 0, 1, 0.1 / Animation_Speed do | |
| 1308 | Swait() | |
| 1309 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1310 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1311 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1312 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1313 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1314 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1315 | end | |
| 1316 | ATTACK = false | |
| 1317 | Rooted = false | |
| 1318 | end | |
| 1319 | function MouseDown(Mouse) | |
| 1320 | if ATTACK == false then | |
| 1321 | end | |
| 1322 | end | |
| 1323 | function MouseUp(Mouse) | |
| 1324 | HOLD = false | |
| 1325 | end | |
| 1326 | function KeyDown(Key) | |
| 1327 | KEYHOLD = true | |
| 1328 | if Key == "z" and ATTACK == false then | |
| 1329 | Extreme_Offset() | |
| 1330 | end | |
| 1331 | if Key == "b" and ATTACK == false then | |
| 1332 | Eon_Fire() | |
| 1333 | end | |
| 1334 | if Key ~= "c" or ATTACK == false then | |
| 1335 | end | |
| 1336 | if Key ~= "v" or ATTACK == false then | |
| 1337 | end | |
| 1338 | if Key ~= "x" or ATTACK == false then | |
| 1339 | end | |
| 1340 | end | |
| 1341 | function KeyUp(Key) | |
| 1342 | KEYHOLD = false | |
| 1343 | end | |
| 1344 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1345 | MouseDown(NEWKEY) | |
| 1346 | end) | |
| 1347 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1348 | MouseUp(NEWKEY) | |
| 1349 | end) | |
| 1350 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1351 | KeyDown(NEWKEY) | |
| 1352 | end) | |
| 1353 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1354 | KeyUp(NEWKEY) | |
| 1355 | end) | |
| 1356 | function unanchor() | |
| 1357 | if UNANCHOR == true then | |
| 1358 | RootPart.Anchored = false | |
| 1359 | end | |
| 1360 | local CHILDREN = Character:GetDescendants() | |
| 1361 | for index, CHILD in pairs(CHILDREN) do | |
| 1362 | if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
| |
| 1363 | CHILD.Anchored = false | |
| 1364 | end | |
| 1365 | end | |
| 1366 | end | |
| 1367 | Humanoid.Changed:connect(function(Jump) | |
| 1368 | if Jump == "Jump" and Disable_Jump == true then | |
| 1369 | Humanoid.Jump = false | |
| 1370 | end | |
| 1371 | end) | |
| 1372 | while true do | |
| 1373 | Swait() | |
| 1374 | script.Parent = WEAPONGUI | |
| 1375 | ANIMATE.Parent = nil | |
| 1376 | if Humanoid then | |
| 1377 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1378 | IDLEANIMATION:Play() | |
| 1379 | end | |
| 1380 | for T = 1, #TAIL do | |
| 1381 | if TAIL[T] ~= nil then | |
| 1382 | TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1383 | end | |
| 1384 | end | |
| 1385 | SINE = SINE + CHANGE | |
| 1386 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1387 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1388 | local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character) | |
| 1389 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1390 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1391 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1392 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1393 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1394 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1395 | elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then | |
| 1396 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1397 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1398 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1399 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1400 | end | |
| 1401 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1402 | ANIM = "Jump" | |
| 1403 | if ATTACK == false then | |
| 1404 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1410 | end | |
| 1411 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1412 | ANIM = "Fall" | |
| 1413 | if ATTACK == false then | |
| 1414 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1420 | end | |
| 1421 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1422 | ANIM = "Idle" | |
| 1423 | if ATTACK == false then | |
| 1424 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed) | |
| 1425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed) | |
| 1426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1430 | end | |
| 1431 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1432 | ANIM = "Walk" | |
| 1433 | if ATTACK == false then | |
| 1434 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
| 1436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 1438 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1440 | end | |
| 1441 | end | |
| 1442 | unanchor() | |
| 1443 | Humanoid.MaxHealth = "inf" | |
| 1444 | Humanoid.Health = "inf" | |
| 1445 | if Rooted == false then | |
| 1446 | Disable_Jump = false | |
| 1447 | Humanoid.WalkSpeed = Speed | |
| 1448 | elseif Rooted == true then | |
| 1449 | Disable_Jump = true | |
| 1450 | Humanoid.WalkSpeed = 0 | |
| 1451 | end | |
| 1452 | BLINKLOOP = BLINKLOOP + 1 | |
| 1453 | if BLINKLOOP >= 650 then | |
| 1454 | BLINKLOOP = 0 | |
| 1455 | Blink() | |
| 1456 | end | |
| 1457 | sick.Parent = Torso | |
| 1458 | sick.Playing = true | |
| 1459 | sick.Volume = 5 | |
| 1460 | sick.Pitch = 1 | |
| 1461 | if Head:FindFirstChild("face") and ATTACK == false then
| |
| 1462 | Head.face.Texture = "rbxassetid://1236071458" | |
| 1463 | end | |
| 1464 | Humanoid.Name = MRANDOM(100000000, 999999999) | |
| 1465 | end |