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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | - | music.SoundId = "rbxassetid://1849245030" |
| 119 | + | local function FakeService(t,RealService) |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | --[[Magic Unknown, By KillerDarkness0105/Codex#6685.]]-- | |
| 152 | ||
| 153 | ||
| 154 | ||
| 155 | ||
| 156 | ||
| 157 | Player=game:GetService("Players").LocalPlayer
| |
| 158 | Character=Player.Character | |
| 159 | PlayerGui=Player.PlayerGui | |
| 160 | Backpack=Player.Backpack | |
| 161 | Torso=Character.Torso | |
| 162 | Head=Character.Head | |
| 163 | Humanoid=Character.Humanoid | |
| 164 | LeftArm=Character["Left Arm"] | |
| 165 | LeftLeg=Character["Left Leg"] | |
| 166 | RightArm=Character["Right Arm"] | |
| 167 | RightLeg=Character["Right Leg"] | |
| 168 | LS=Torso["Left Shoulder"] | |
| 169 | LH=Torso["Left Hip"] | |
| 170 | RS=Torso["Right Shoulder"] | |
| 171 | RH=Torso["Right Hip"] | |
| 172 | Face = Head.face | |
| 173 | Neck=Torso.Neck | |
| 174 | it=Instance.new | |
| 175 | attacktype=1 | |
| 176 | attacktype2=1 | |
| 177 | vt=Vector3.new | |
| 178 | it=Instance.new | |
| 179 | cf=CFrame.new | |
| 180 | cn=CFrame.new | |
| 181 | euler=CFrame.fromEulerAnglesXYZ | |
| 182 | angles=CFrame.Angles | |
| 183 | combo = 0 | |
| 184 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 185 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 186 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 187 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 188 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 189 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 190 | RootPart=Character.HumanoidRootPart | |
| 191 | RootJoint=RootPart.RootJoint | |
| 192 | RootCF=euler(-1.57,0,3.14) | |
| 193 | attack = false | |
| 194 | attackdebounce = false | |
| 195 | trispeed=.2 | |
| 196 | attackmode='none' | |
| 197 | local idle=0 | |
| 198 | local Anim="Idle" | |
| 199 | stance = false | |
| 200 | local ff = 2 | |
| 201 | noleg = false | |
| 202 | evadecooldown = false | |
| 203 | Humanoid.Animator.Parent = nil | |
| 204 | local equip = false | |
| 205 | local Effects = {}
| |
| 206 | attackspeed = 0.14 | |
| 207 | df = false | |
| 208 | Swing = 1 | |
| 209 | local sine = 0 | |
| 210 | local change = 1 | |
| 211 | local val = 0 | |
| 212 | local speed = 0 | |
| 213 | local rs = game:GetService("RunService").RenderStepped
| |
| 214 | cam = workspace.CurrentCamera | |
| 215 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 216 | local Create = RbxUtility.Create | |
| 217 | deb = game:GetService("Debris")
| |
| 218 | Face:Destroy() | |
| 219 | ||
| 220 | --game.Lighting.TimeOfDay = 210 | |
| 221 | ||
| 222 | local eye1 = Instance.new("Part")
| |
| 223 | eye1.Parent = Character | |
| 224 | eye1.Size = Vector3.new(0.2,0.2,0.2) | |
| 225 | eye1.Archivable = true | |
| 226 | eye1.Transparency = 0 | |
| 227 | eye1.CanCollide = false | |
| 228 | eye1.Material = "Neon" | |
| 229 | eye1.Color = Color3.fromRGB(48,0,211) | |
| 230 | local eye1mesh = Instance.new("SpecialMesh",eye1)
| |
| 231 | eye1mesh.MeshType = "Sphere" | |
| 232 | eye1mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
| 233 | ko2 = eye1mesh.Scale | |
| 234 | local eye1weld = Instance.new("Weld")
| |
| 235 | eye1weld.Parent = eye1 | |
| 236 | eye1weld.Part0 = Head | |
| 237 | eye1weld.Part1 = eye1 | |
| 238 | eye1weld.C0 = CFrame.new(.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 239 | eye1weld.Part0 = Head | |
| 240 | ||
| 241 | ||
| 242 | ||
| 243 | ||
| 244 | local eye2 = Instance.new("Part")
| |
| 245 | eye2.Parent = Character | |
| 246 | eye2.Size = Vector3.new(0.2,0.2,0.2) | |
| 247 | eye2.Archivable = true | |
| 248 | eye2.Transparency = 0 | |
| 249 | eye2.CanCollide = false | |
| 250 | eye2.Material = "Neon" | |
| 251 | eye2.Color = Color3.fromRGB(48,0,211) | |
| 252 | local eye2mesh = Instance.new("SpecialMesh",eye2)
| |
| 253 | eye2mesh.MeshType = "Sphere" | |
| 254 | eye2mesh.Scale = Vector3.new(0.66,1.22,0.66) | |
| 255 | local eye2weld = Instance.new("Weld")
| |
| 256 | eye2weld.Parent = eye2 | |
| 257 | eye2weld.Part0 = Head | |
| 258 | eye2weld.Part1 = eye2 | |
| 259 | eye2weld.C0 = CFrame.new(-.13,.19,-.55)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)) | |
| 260 | eye2weld.Part0 = Head | |
| 261 | ||
| 262 | ||
| 263 | ||
| 264 | ||
| 265 | music = Instance.new("Sound",PlayerGui)
| |
| 266 | music.Volume = 1 | |
| 267 | music.TimePosition = 0 | |
| 268 | music.Pitch = 1 | |
| 269 | music.SoundId = "rbxassetid://169473787" | |
| 270 | music.Looped = true | |
| 271 | music:Play() | |
| 272 | ||
| 273 | ||
| 274 | ||
| 275 | ||
| 276 | ||
| 277 | ||
| 278 | ||
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | ||
| 283 | ||
| 284 | ||
| 285 | ||
| 286 | ||
| 287 | ||
| 288 | ||
| 289 | ||
| 290 | ||
| 291 | ||
| 292 | so = function(id,par,vol,pit) | |
| 293 | coroutine.resume(coroutine.create(function() | |
| 294 | local sou = Instance.new("Sound",par or workspace)
| |
| 295 | sou.Volume=vol | |
| 296 | sou.Pitch=pit or 1 | |
| 297 | sou.SoundId=id | |
| 298 | sou:play() | |
| 299 | game:GetService("Debris"):AddItem(sou,8)
| |
| 300 | end)) | |
| 301 | end | |
| 302 | ||
| 303 | --save shoulders | |
| 304 | RSH, LSH=nil, nil | |
| 305 | --welds | |
| 306 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 307 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 308 | LH=Torso["Left Hip"] | |
| 309 | RH=Torso["Right Hip"] | |
| 310 | TorsoColor=Torso.BrickColor | |
| 311 | function NoOutline(Part) | |
| 312 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 313 | end | |
| 314 | player=Player | |
| 315 | ch=Character | |
| 316 | RSH=ch.Torso["Right Shoulder"] | |
| 317 | LSH=ch.Torso["Left Shoulder"] | |
| 318 | -- | |
| 319 | RSH.Parent=nil | |
| 320 | LSH.Parent=nil | |
| 321 | -- | |
| 322 | RW.Name="Right Shoulder" | |
| 323 | RW.Part0=ch.Torso | |
| 324 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 325 | RW.C1=cf(0, 0.5, 0) | |
| 326 | RW.Part1=ch["Right Arm"] | |
| 327 | RW.Parent=ch.Torso | |
| 328 | -- | |
| 329 | LW.Name="Left Shoulder" | |
| 330 | LW.Part0=ch.Torso | |
| 331 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 332 | LW.C1=cf(0, 0.5, 0) | |
| 333 | LW.Part1=ch["Left Arm"] | |
| 334 | LW.Parent=ch.Torso | |
| 335 | ||
| 336 | ||
| 337 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 338 | local wld = Instance.new("Weld", wp1)
| |
| 339 | wld.Part0 = wp0 | |
| 340 | wld.Part1 = wp1 | |
| 341 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 342 | end | |
| 343 | local rs = game:GetService("RunService").RenderStepped
| |
| 344 | ||
| 345 | newWeld(RootPart, Torso, 0, -1, 0) | |
| 346 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 347 | newWeld(Torso, LeftLeg, -0.5, -1, 0) | |
| 348 | LeftLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 349 | newWeld(Torso, RightLeg, 0.5, -1, 0) | |
| 350 | RightLeg.Weld.C1 = CFrame.new(0, 1, 0) | |
| 351 | ||
| 352 | Player=game:GetService('Players').LocalPlayer
| |
| 353 | Character=Player.Character | |
| 354 | mouse=Player:GetMouse() | |
| 355 | m=Instance.new('Model',Character)
| |
| 356 | ||
| 357 | ||
| 358 | local function weldBetween(a, b) | |
| 359 | local weldd = Instance.new("ManualWeld")
| |
| 360 | weldd.Part0 = a | |
| 361 | weldd.Part1 = b | |
| 362 | weldd.C0 = CFrame.new() | |
| 363 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 364 | weldd.Parent = a | |
| 365 | return weldd | |
| 366 | end | |
| 367 | ||
| 368 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 369 | ArtificialHB.Name = "Heartbeat" | |
| 370 | ||
| 371 | script:WaitForChild("Heartbeat")
| |
| 372 | ||
| 373 | frame = 1 / 80 | |
| 374 | tf = 0 | |
| 375 | allowframeloss = false | |
| 376 | tossremainder = false | |
| 377 | lastframe = tick() | |
| 378 | script.Heartbeat:Fire() | |
| 379 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 380 | tf = tf + s | |
| 381 | if tf >= frame then | |
| 382 | if allowframeloss then | |
| 383 | script.Heartbeat:Fire() | |
| 384 | lastframe = tick() | |
| 385 | else | |
| 386 | for i = 1, math.floor(tf / frame) do | |
| 387 | script.Heartbeat:Fire() | |
| 388 | end | |
| 389 | lastframe = tick() | |
| 390 | end | |
| 391 | if tossremainder then | |
| 392 | tf = 0 | |
| 393 | else | |
| 394 | tf = tf - frame * math.floor(tf / frame) | |
| 395 | end | |
| 396 | end | |
| 397 | end) | |
| 398 | ||
| 399 | --[[] | |
| 400 | function swait(num) | |
| 401 | if num == 0 or num == nil then | |
| 402 | ArtificialHB.Event:wait() | |
| 403 | else | |
| 404 | for i = 0, num do | |
| 405 | ArtificialHB.Event:wait() | |
| 406 | end | |
| 407 | end | |
| 408 | end | |
| 409 | ||
| 410 | ]] | |
| 411 | ||
| 412 | ||
| 413 | function swait(num) | |
| 414 | if num == 0 or num == nil then | |
| 415 | game:service("RunService").Stepped:wait()
| |
| 416 | else | |
| 417 | for i = 0, num do | |
| 418 | game:service("RunService").Stepped:wait()
| |
| 419 | end | |
| 420 | end | |
| 421 | end | |
| 422 | ||
| 423 | ||
| 424 | ||
| 425 | ||
| 426 | ||
| 427 | ||
| 428 | ||
| 429 | ||
| 430 | function RemoveOutlines(part) | |
| 431 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 432 | end | |
| 433 | ||
| 434 | ||
| 435 | part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
| 436 | local fp = it("Part")
| |
| 437 | fp.formFactor = formfactor | |
| 438 | fp.Parent = parent | |
| 439 | fp.Reflectance = reflectance | |
| 440 | fp.Transparency = transparency | |
| 441 | fp.CanCollide = false | |
| 442 | fp.Locked = true | |
| 443 | fp.BrickColor = brickcolor | |
| 444 | fp.Name = name | |
| 445 | fp.Size = size | |
| 446 | fp.Position = Torso.Position | |
| 447 | NoOutline(fp) | |
| 448 | if fp.BrickColor == BrickColor.new("Dark indigo") then
| |
| 449 | fp.Material = "Neon" | |
| 450 | else | |
| 451 | if fp.BrickColor == BrickColor.new("Really black") then
| |
| 452 | fp.BrickColor = BrickColor.new("Really black")
| |
| 453 | fp.Material = "Metal" | |
| 454 | else | |
| 455 | fp.Material = "Neon" | |
| 456 | end | |
| 457 | end | |
| 458 | fp:BreakJoints() | |
| 459 | return fp | |
| 460 | end | |
| 461 | ||
| 462 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
| 463 | local mesh = it(Mesh) | |
| 464 | mesh.Parent = part | |
| 465 | if Mesh == "SpecialMesh" then | |
| 466 | mesh.MeshType = meshtype | |
| 467 | if meshid ~= "nil" then | |
| 468 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
| 469 | end | |
| 470 | end | |
| 471 | mesh.Offset = offset | |
| 472 | mesh.Scale = scale | |
| 473 | return mesh | |
| 474 | end | |
| 475 | weld = function(parent, part0, part1, c0) | |
| 476 | local weld = it("Weld")
| |
| 477 | weld.Parent = parent | |
| 478 | weld.Part0 = part0 | |
| 479 | weld.Part1 = part1 | |
| 480 | weld.C0 = c0 | |
| 481 | return weld | |
| 482 | end | |
| 483 | ||
| 484 | F1 = Instance.new("Folder", Character)
| |
| 485 | F1.Name = "Effects Folder" | |
| 486 | F2 = Instance.new("Folder", F1)
| |
| 487 | F2.Name = "Effects" | |
| 488 | Triangle = function(a, b, c) | |
| 489 | end | |
| 490 | ||
| 491 | MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent) | |
| 492 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 493 | prt.Anchored = true | |
| 494 | prt.CFrame = cframe | |
| 495 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 496 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 497 | if Type == 1 or Type == nil then | |
| 498 | table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
| |
| 499 | else | |
| 500 | if Type == 2 then | |
| 501 | table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
| |
| 502 | else | |
| 503 | if Type == 3 then | |
| 504 | table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
| |
| 505 | end | |
| 506 | end | |
| 507 | end | |
| 508 | end | |
| 509 | MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 510 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 511 | prt.Anchored = true | |
| 512 | prt.CFrame = cframe | |
| 513 | msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 514 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 515 | table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
| |
| 516 | end | |
| 517 | MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 518 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 519 | prt.Anchored = true | |
| 520 | prt.CFrame = cframe | |
| 521 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 522 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 523 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 524 | end | |
| 525 | MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 526 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
| 527 | prt.Anchored = true | |
| 528 | prt.CFrame = cframe * cf(x2, y2, z2) | |
| 529 | local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 530 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 531 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 532 | end | |
| 533 | MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push) | |
| 534 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 535 | prt.Anchored = true | |
| 536 | prt.CFrame = cframe | |
| 537 | local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 538 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 539 | table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
| |
| 540 | end | |
| 541 | MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 542 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 543 | prt.Anchored = true | |
| 544 | prt.CFrame = cframe | |
| 545 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 546 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 547 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 548 | end | |
| 549 | MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe) | |
| 550 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 551 | prt.Anchored = true | |
| 552 | prt.CFrame = cframe | |
| 553 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 554 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 555 | table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
| |
| 556 | end | |
| 557 | MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 558 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 559 | prt.Anchored = true | |
| 560 | prt.CFrame = cframe | |
| 561 | local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 562 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 563 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 564 | end | |
| 565 | ClangEffect = function(brickcolor, cframe, duration, decrease, size, power) | |
| 566 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 567 | prt.Anchored = true | |
| 568 | prt.CFrame = cframe | |
| 569 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
| |
| 570 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 571 | table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
| |
| 572 | end | |
| 573 | MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 574 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 575 | prt.Anchored = true | |
| 576 | prt.CFrame = cframe | |
| 577 | local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 578 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 579 | table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
| |
| 580 | end | |
| 581 | MagicFire = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 582 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt()) | |
| 583 | prt.Anchored = true | |
| 584 | prt.CFrame = cframe | |
| 585 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 586 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 587 | table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
| |
| 588 | end | |
| 589 | MagicFireWave = function(brickcolor, cframe, x1, y1, z1) | |
| 590 | local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt()) | |
| 591 | prt.Anchored = true | |
| 592 | prt.CFrame = cframe | |
| 593 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
| |
| 594 | d = Instance.new("Decal")
| |
| 595 | d.Parent = prt | |
| 596 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
| 597 | d.Face = "Top" | |
| 598 | d = Instance.new("Decal")
| |
| 599 | d.Parent = prt | |
| 600 | d.Texture = "http://www.roblox.com/asset/?id=26356434" | |
| 601 | d.Face = "Bottom" | |
| 602 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 603 | table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
| |
| 604 | end | |
| 605 | ElecEffect = function(cff, x, y, z) | |
| 606 | local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1))
| |
| 607 | prt.Anchored = true | |
| 608 | prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 609 | prt.CFrame = cf(prt.Position) | |
| 610 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 611 | xval = math.random() / 3 | |
| 612 | yval = math.random() / 3 | |
| 613 | zval = math.random() / 3 | |
| 614 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
| |
| 615 | Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
| |
| 616 | end | |
| 617 | ||
| 618 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 619 | if SinglePlayer then | |
| 620 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 621 | end | |
| 622 | local List = {}
| |
| 623 | for i, v in pairs(workspace:GetChildren()) do | |
| 624 | if v:IsA("Model") then
| |
| 625 | if v:findFirstChild("Torso") then
| |
| 626 | if v ~= Character then | |
| 627 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 628 | table.insert(List, v) | |
| 629 | end | |
| 630 | end | |
| 631 | end | |
| 632 | end | |
| 633 | end | |
| 634 | return List | |
| 635 | end | |
| 636 | ||
| 637 | ||
| 638 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 639 | local Part = Create("Part"){
| |
| 640 | Parent = Parent, | |
| 641 | Reflectance = Reflectance, | |
| 642 | Transparency = Transparency, | |
| 643 | CanCollide = false, | |
| 644 | Locked = true, | |
| 645 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 646 | Name = Name, | |
| 647 | Size = Size, | |
| 648 | Material = Material, | |
| 649 | } | |
| 650 | RemoveOutlines(Part) | |
| 651 | return Part | |
| 652 | end | |
| 653 | ||
| 654 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 655 | local Msh = Create(Mesh){
| |
| 656 | Parent = Part, | |
| 657 | Offset = OffSet, | |
| 658 | Scale = Scale, | |
| 659 | } | |
| 660 | if Mesh == "SpecialMesh" then | |
| 661 | Msh.MeshType = MeshType | |
| 662 | Msh.MeshId = MeshId | |
| 663 | end | |
| 664 | return Msh | |
| 665 | end | |
| 666 | ||
| 667 | ||
| 668 | ||
| 669 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 670 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 671 | prt.Anchored = true | |
| 672 | prt.CFrame = cframe | |
| 673 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 674 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 675 | if Type == 1 or Type == nil then | |
| 676 | table.insert(Effects, {
| |
| 677 | prt, | |
| 678 | "Block1", | |
| 679 | delay, | |
| 680 | x3, | |
| 681 | y3, | |
| 682 | z3, | |
| 683 | msh | |
| 684 | }) | |
| 685 | elseif Type == 2 then | |
| 686 | table.insert(Effects, {
| |
| 687 | prt, | |
| 688 | "Block2", | |
| 689 | delay, | |
| 690 | x3, | |
| 691 | y3, | |
| 692 | z3, | |
| 693 | msh | |
| 694 | }) | |
| 695 | end | |
| 696 | end | |
| 697 | ||
| 698 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 699 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 700 | prt.Anchored = true | |
| 701 | prt.CFrame = cframe | |
| 702 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 703 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 704 | table.insert(Effects, {
| |
| 705 | prt, | |
| 706 | "Cylinder", | |
| 707 | delay, | |
| 708 | x3, | |
| 709 | y3, | |
| 710 | z3, | |
| 711 | msh | |
| 712 | }) | |
| 713 | end | |
| 714 | ||
| 715 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 716 | local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 717 | prt.Anchored=true | |
| 718 | prt.CFrame=cframe | |
| 719 | msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 720 | game:GetService("Debris"):AddItem(prt,2)
| |
| 721 | coroutine.resume(coroutine.create(function(Part,Mesh,num) | |
| 722 | for i=0,1,delay do | |
| 723 | swait() | |
| 724 | Part.Transparency=i | |
| 725 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 726 | end | |
| 727 | Part.Parent=nil | |
| 728 | end),prt,msh,(math.random(0,1)+math.random())/5) | |
| 729 | end | |
| 730 | ||
| 731 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 732 | local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 733 | prt.Anchored = true | |
| 734 | prt.CFrame = cframe | |
| 735 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 736 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 737 | table.insert(Effects, {
| |
| 738 | prt, | |
| 739 | "Cylinder", | |
| 740 | delay, | |
| 741 | x3, | |
| 742 | y3, | |
| 743 | z3, | |
| 744 | msh | |
| 745 | }) | |
| 746 | end | |
| 747 | ||
| 748 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 749 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 750 | prt.Anchored = true | |
| 751 | prt.CFrame = cframe | |
| 752 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 753 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 754 | table.insert(Effects, {
| |
| 755 | prt, | |
| 756 | "Cylinder", | |
| 757 | delay, | |
| 758 | x3, | |
| 759 | y3, | |
| 760 | z3, | |
| 761 | msh | |
| 762 | }) | |
| 763 | end | |
| 764 | ||
| 765 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 766 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 767 | prt.Anchored = true | |
| 768 | prt.CFrame = cframe | |
| 769 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 770 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 771 | table.insert(Effects, {
| |
| 772 | prt, | |
| 773 | "Cylinder", | |
| 774 | delay, | |
| 775 | x3, | |
| 776 | y3, | |
| 777 | z3, | |
| 778 | msh | |
| 779 | }) | |
| 780 | end | |
| 781 | ||
| 782 | ||
| 783 | function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 784 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 785 | prt.Anchored = true | |
| 786 | prt.CFrame = cframe | |
| 787 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 788 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 789 | table.insert(Effects, {
| |
| 790 | prt, | |
| 791 | "Cylinder", | |
| 792 | delay, | |
| 793 | x3, | |
| 794 | y3, | |
| 795 | z3, | |
| 796 | msh | |
| 797 | }) | |
| 798 | end | |
| 799 | ||
| 800 | function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 801 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 802 | prt.Anchored = true | |
| 803 | prt.CFrame = cframe | |
| 804 | local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 805 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 806 | table.insert(Effects, {
| |
| 807 | prt, | |
| 808 | "Cylinder", | |
| 809 | delay, | |
| 810 | x3, | |
| 811 | y3, | |
| 812 | z3, | |
| 813 | msh | |
| 814 | }) | |
| 815 | end | |
| 816 | ||
| 817 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
| 818 | local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 819 | prt.Anchored = true | |
| 820 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 821 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 822 | local num = math.random(10, 50) / 1000 | |
| 823 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 824 | table.insert(Effects, {
| |
| 825 | prt, | |
| 826 | "Shatter", | |
| 827 | num, | |
| 828 | prt.CFrame, | |
| 829 | math.random() - math.random(), | |
| 830 | 0, | |
| 831 | math.random(50, 100) / 100 | |
| 832 | }) | |
| 833 | end | |
| 834 | ||
| 835 | function FindNearestHead(Position, Distance, SinglePlayer) | |
| 836 | if SinglePlayer then | |
| 837 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
| 838 | end | |
| 839 | local List = {}
| |
| 840 | for i, v in pairs(workspace:GetChildren()) do | |
| 841 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
| |
| 842 | table.insert(List, v) | |
| 843 | end | |
| 844 | end | |
| 845 | return List | |
| 846 | end | |
| 847 | ||
| 848 | ||
| 849 | ||
| 850 | function clerp(a,b,t) | |
| 851 | local qa = {QuaternionFromCFrame(a)}
| |
| 852 | local qb = {QuaternionFromCFrame(b)}
| |
| 853 | local ax, ay, az = a.x, a.y, a.z | |
| 854 | local bx, by, bz = b.x, b.y, b.z | |
| 855 | local _t = 1-t | |
| 856 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 857 | end | |
| 858 | ||
| 859 | function QuaternionFromCFrame(cf) | |
| 860 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 861 | local trace = m00 + m11 + m22 | |
| 862 | if trace > 0 then | |
| 863 | local s = math.sqrt(1 + trace) | |
| 864 | local recip = 0.5/s | |
| 865 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 866 | else | |
| 867 | local i = 0 | |
| 868 | if m11 > m00 then | |
| 869 | i = 1 | |
| 870 | end | |
| 871 | if m22 > (i == 0 and m00 or m11) then | |
| 872 | i = 2 | |
| 873 | end | |
| 874 | if i == 0 then | |
| 875 | local s = math.sqrt(m00-m11-m22+1) | |
| 876 | local recip = 0.5/s | |
| 877 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 878 | elseif i == 1 then | |
| 879 | local s = math.sqrt(m11-m22-m00+1) | |
| 880 | local recip = 0.5/s | |
| 881 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 882 | elseif i == 2 then | |
| 883 | local s = math.sqrt(m22-m00-m11+1) | |
| 884 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 885 | end | |
| 886 | end | |
| 887 | end | |
| 888 | local lerp = function(a, b, t) | |
| 889 | return a * (1 - t) + b * t | |
| 890 | end | |
| 891 | ||
| 892 | ||
| 893 | ||
| 894 | ||
| 895 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 896 | local xs, ys, zs = x + x, y + y, z + z | |
| 897 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 898 | local xx = x*xs | |
| 899 | local xy = x*ys | |
| 900 | local xz = x*zs | |
| 901 | local yy = y*ys | |
| 902 | local yz = y*zs | |
| 903 | local zz = z*zs | |
| 904 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 905 | end | |
| 906 | function QuaternionSlerp(a, b, t) | |
| 907 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 908 | local startInterp, finishInterp; | |
| 909 | if cosTheta >= 0.0001 then | |
| 910 | if (1 - cosTheta) > 0.0001 then | |
| 911 | local theta = math.acos(cosTheta) | |
| 912 | local invSinTheta = 1/math.sin(theta) | |
| 913 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 914 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 915 | else | |
| 916 | startInterp = 1-t | |
| 917 | finishInterp = t | |
| 918 | end | |
| 919 | else | |
| 920 | if (1+cosTheta) > 0.0001 then | |
| 921 | local theta = math.acos(-cosTheta) | |
| 922 | local invSinTheta = 1/math.sin(theta) | |
| 923 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 924 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 925 | else | |
| 926 | startInterp = t-1 | |
| 927 | finishInterp = t | |
| 928 | end | |
| 929 | end | |
| 930 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 931 | end | |
| 932 | ||
| 933 | function weld5(part0, part1, c0, c1) | |
| 934 | weeld=Instance.new("Weld", part0)
| |
| 935 | weeld.Part0=part0 | |
| 936 | weeld.Part1=part1 | |
| 937 | weeld.C0=c0 | |
| 938 | weeld.C1=c1 | |
| 939 | return weeld | |
| 940 | end | |
| 941 | ||
| 942 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
| 943 | ||
| 944 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 945 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 946 | end | |
| 947 | ||
| 948 | ||
| 949 | function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation) | |
| 950 | swait() | |
| 951 | local Bullet = Instance.new("Part",Workspace)
| |
| 952 | Bullet.Locked = true | |
| 953 | Bullet.Name = "Bullet" | |
| 954 | Bullet.Anchored = bounce | |
| 955 | Bullet.CanCollide = collide | |
| 956 | Bullet.Transparency = 0.24 | |
| 957 | Bullet.Reflectance = 0 | |
| 958 | Bullet.BottomSurface = 0 | |
| 959 | Bullet.TopSurface = 0 | |
| 960 | Bullet.Shape = 0 | |
| 961 | Bullet.BrickColor = BrickColor.new(color) | |
| 962 | Bullet.Size = Vector3.new(size,size,size) | |
| 963 | Bullet.Material = "Neon" | |
| 964 | Bullet.Orientation = vt(-90,0,0) | |
| 965 | local Bulletthing = Instance.new("SpecialMesh",Bullet)
| |
| 966 | Bulletthing.MeshType = "Sphere" | |
| 967 | local Bulletforce = Instance.new("BodyForce")
| |
| 968 | Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0) | |
| 969 | Bulletforce.Parent = Bullet | |
| 970 | Bullet.CFrame = thinggy.CFrame*CFrame.new(math.random(-place,place),math.random(-place,place),math.random(-place,place)) | |
| 971 | local bv = Instance.new("BodyVelocity",Bullet)
| |
| 972 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 973 | Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p) | |
| 974 | bv.velocity = Bullet.CFrame.lookVector*velocity | |
| 975 | ||
| 976 | ||
| 977 | Bullet.Touched:connect(function(hit) | |
| 978 | ||
| 979 | if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false) then | |
| 980 | local orbexplode = Instance.new("Sound", Bullet)
| |
| 981 | orbexplode.Volume = 4 | |
| 982 | orbexplode.PlayOnRemove = true | |
| 983 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
| 984 | orbexplode.Pitch = 1 | |
| 985 | orbexplode:Destroy() | |
| 986 | deb:AddItem(orbexplode, 4) | |
| 987 | Bullet.Anchored = true | |
| 988 | Bullet.Transparency = 1 | |
| 989 | deb:AddItem(Bullet, 4) | |
| 990 | local Explode = Instance.new("Explosion")
| |
| 991 | Explode.Position = Bullet.Position | |
| 992 | Explode.Parent = Workspace | |
| 993 | Explode.BlastPressure = 0 | |
| 994 | Explode.BlastRadius = Bullet.Size.X *5.6 | |
| 995 | Explode.Visible = false | |
| 996 | ||
| 997 | Explode.Hit:connect(function(hit) | |
| 998 | if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil and hit.Parent ~= Character then
| |
| 999 | if hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
| |
| 1000 | hit.Parent:FindFirstChildOfClass("Humanoid").MaxHealth = 100
| |
| 1001 | hit.Parent:FindFirstChildOfClass("Humanoid").Health = 100
| |
| 1002 | end | |
| 1003 | if attackdebounce == false then | |
| 1004 | attackdebounce = true | |
| 1005 | hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(damage/2,damage))
| |
| 1006 | wait(0.02) | |
| 1007 | attackdebounce = false | |
| 1008 | end | |
| 1009 | end | |
| 1010 | end) | |
| 1011 | coroutine.resume(coroutine.create(function() | |
| 1012 | ||
| 1013 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 10, 10, 10, 50, 50, 50, 0.065)
| |
| 1014 | MagicCircle(BrickColor.new("Royal purple"), cf(Bullet.Position), 0, 1, 0, 15, 0, 15, 0.025)
| |
| 1015 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
| |
| 1016 | MagicRing(BrickColor.new("Royal purple"), cf(Bullet.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
| |
| 1017 | end)) | |
| 1018 | end | |
| 1019 | end) | |
| 1020 | coroutine.resume(coroutine.create(function() | |
| 1021 | for i = 0,16,0.1 do | |
| 1022 | swait() | |
| 1023 | end | |
| 1024 | if Bullet.Anchored == false then | |
| 1025 | Bullet:Destroy() | |
| 1026 | end | |
| 1027 | end)) | |
| 1028 | ||
| 1029 | end | |
| 1030 | ||
| 1031 | ||
| 1032 | ||
| 1033 | ||
| 1034 | ||
| 1035 | local bl = Instance.new("BlurEffect",cam)
| |
| 1036 | bl.Size = 0 | |
| 1037 | ||
| 1038 | ||
| 1039 | function Dash() | |
| 1040 | evadecooldown = true | |
| 1041 | attack = true | |
| 1042 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
| |
| 1043 | ||
| 1044 | so("http://www.roblox.com/asset/?id=231917788", Torso, 1, 1)
| |
| 1045 | ||
| 1046 | ||
| 1047 | ||
| 1048 | ||
| 1049 | ||
| 1050 | ||
| 1051 | ||
| 1052 | ||
| 1053 | ||
| 1054 | ||
| 1055 | bl.Size = 84 | |
| 1056 | ||
| 1057 | ||
| 1058 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 5, 800, 0, 0, 0, 0.05)
| |
| 1059 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 800, 10, 800, -40, 0, -40, 0.025)
| |
| 1060 | MagicCircle(BrickColor.new("White"), cf(RootPart.Position), 800, 10, 800, -42, 1000, -42, 0.05)
| |
| 1061 | MagicCircle(BrickColor.new("Royal purple"), cf(RootPart.Position), 1000, 10, 1000, -62, 1200, -62, 0.05)
| |
| 1062 | ||
| 1063 | RootPart.CFrame = RootPart.CFrame*CFrame.new(0,0,-96) | |
| 1064 | RootPart.Velocity = RootPart.CFrame.lookVector *280 | |
| 1065 | ||
| 1066 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
| 1067 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
| |
| 1068 | ||
| 1069 | so("http://www.roblox.com/asset/?id=138186576", v.Torso, 10, 1)
| |
| 1070 | v:FindFirstChild("Humanoid"):TakeDamage(math.random(18,36))
| |
| 1071 | SphereEffect(BrickColor.new("Royal purple"), cf(v.Torso.Position) , 1, 1, 1, 6.8, 6.8, 6.8, 0.04)
| |
| 1072 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 1073 | MagicBlock(BrickColor.new("Royal purple"), cf(v.Torso.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 1074 | MagicBlock(BrickColor.new("White"), cf(v.Torso.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 1075 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 150, 2, 150, 0.05)
| |
| 1076 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 100, 4, 100, 0.05)
| |
| 1077 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 800, 2, 800, 50, 6, 50, 0.05)
| |
| 1078 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 100, 100, 100, 0.05)
| |
| 1079 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 200, 200, 200, 0.05)
| |
| 1080 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 0, 0, 0, 300, 300, 300, 0.05)
| |
| 1081 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 0, 0, 0, 400, 400, 400, 0.05)
| |
| 1082 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 800, 2, 800, 4, 350, 4, 0.005)
| |
| 1083 | MagicCircle(BrickColor.new("Royal purple"), cf(v.Torso.Position), 600, 2, 600, 4, 300, 4, 0.005)
| |
| 1084 | MagicCircle(BrickColor.new("White"), cf(v.Torso.Position), 400, 2, 400, 4, 250, 4, 0.005)
| |
| 1085 | end | |
| 1086 | end | |
| 1087 | ||
| 1088 | for i = 0,1,0.064 do | |
| 1089 | swait() | |
| 1090 | cam.FieldOfView = lerp(cam.FieldOfView, 110, 0.5) | |
| 1091 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,12),0.24) | |
| 1092 | RootPart.Velocity = RootPart.CFrame.lookVector * 175 | |
| 1093 | bl.Size = bl.Size - 8.5 | |
| 1094 | SphereEffect(BrickColor.new("Royal purple"),RootPart.CFrame*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),1,5,1,5.5,10,5.5,0.03)
| |
| 1095 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -12) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.4) | |
| 1096 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.4) | |
| 1097 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)),.4) | |
| 1098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.4) | |
| 1099 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, -0.4) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.8) | |
| 1100 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.7, -0.7) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.8) | |
| 1101 | ||
| 1102 | ||
| 1103 | ||
| 1104 | end | |
| 1105 | ||
| 1106 | ||
| 1107 | ||
| 1108 | attack = false | |
| 1109 | attackdebounce = false | |
| 1110 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.1) | |
| 1111 | wait(.2) | |
| 1112 | bl.Size = 0 | |
| 1113 | evadecooldown = false | |
| 1114 | ||
| 1115 | ||
| 1116 | ||
| 1117 | end | |
| 1118 | ||
| 1119 | ||
| 1120 | ||
| 1121 | ||
| 1122 | ||
| 1123 | ||
| 1124 | ||
| 1125 | ||
| 1126 | ||
| 1127 | ||
| 1128 | ||
| 1129 | ||
| 1130 | local shooting = false | |
| 1131 | ||
| 1132 | ||
| 1133 | ||
| 1134 | function shoot() | |
| 1135 | attack = true | |
| 1136 | shooting = true | |
| 1137 | ||
| 1138 | ||
| 1139 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1140 | thing.D = 50 | |
| 1141 | thing.P = 6000 | |
| 1142 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1143 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1144 | for i = 0,2,0.16 do | |
| 1145 | swait() | |
| 1146 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2) | |
| 1147 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-80)),.2) | |
| 1148 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1149 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)),.2) | |
| 1150 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1.0, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1) | |
| 1151 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1.0, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1) | |
| 1152 | end | |
| 1153 | ||
| 1154 | ||
| 1155 | while shooting == true do | |
| 1156 | swait(1) | |
| 1157 | ||
| 1158 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)),.2) | |
| 1159 | so("http://roblox.com/asset/?id=200633327",Torso,2,1)
| |
| 1160 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1161 | Torso.Velocity = RootPart.CFrame.lookVector * -13 | |
| 1162 | Bullets(RightArm,0,1.5,"Royal purple",700,25.5,false,false) | |
| 1163 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(40), math.rad(80)),.2) | |
| 1164 | coroutine.resume(coroutine.create(function() | |
| 1165 | for i = 0, 0.5, 0.1 do | |
| 1166 | swait() | |
| 1167 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
| 1168 | end | |
| 1169 | end)) | |
| 1170 | end | |
| 1171 | ||
| 1172 | attack = false | |
| 1173 | thing:Destroy() | |
| 1174 | end | |
| 1175 | ||
| 1176 | ||
| 1177 | ||
| 1178 | function dshoot() | |
| 1179 | attack = true | |
| 1180 | shooting = true | |
| 1181 | ||
| 1182 | ||
| 1183 | local thing = Instance.new("BodyGyro",RootPart)
| |
| 1184 | thing.D = 50 | |
| 1185 | thing.P = 6000 | |
| 1186 | thing.MaxTorque = vt(100000,math.huge,0) | |
| 1187 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1188 | so("http://roblox.com/asset/?id=1268159756",Torso,5,1)
| |
| 1189 | for i = 0,3,0.16 do | |
| 1190 | swait() | |
| 1191 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 1, -0.7, -0.7, 0, 0.07)
| |
| 1192 | MagicCircle(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 9, 9, 9, -0.7, -0.7, -0.7, 0.07)
| |
| 1193 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2) | |
| 1194 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
| 1195 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(-20)),.2) | |
| 1196 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.4) * angles(math.rad(90), math.rad(0), math.rad(20)),.2) | |
| 1197 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.1) | |
| 1198 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.1) | |
| 1199 | end | |
| 1200 | ||
| 1201 | ||
| 1202 | ||
| 1203 | while shooting == true do | |
| 1204 | swait(0.5) | |
| 1205 | coroutine.resume(coroutine.create(function() | |
| 1206 | MagicRing(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,0,-8), 3, 3, 1, 10.2, 10.2, 0, 0.07)
| |
| 1207 | end)) | |
| 1208 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-25)), 0.3) | |
| 1209 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(25)), 0.3) | |
| 1210 | so("http://roblox.com/asset/?id=200633327",Torso,2,1)
| |
| 1211 | thing.CFrame = CFrame.new(RootPart.Position,mouse.Hit.p) | |
| 1212 | Torso.Velocity = RootPart.CFrame.lookVector * -63 | |
| 1213 | ||
| 1214 | ||
| 1215 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.4) | |
| 1216 | Bullets(RightArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
| 1217 | coroutine.resume(coroutine.create(function() | |
| 1218 | for i = 0, 0.5, 0.1 do | |
| 1219 | swait() | |
| 1220 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
| 1221 | end | |
| 1222 | end)) | |
| 1223 | ||
| 1224 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.2) | |
| 1225 | Bullets(LeftArm,0,2.5,"Royal purple",1200,45.5,false,false) | |
| 1226 | coroutine.resume(coroutine.create(function() | |
| 1227 | for i = 0, 0.5, 0.1 do | |
| 1228 | swait() | |
| 1229 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8),math.random(-0.55*1.8,0.55*1.8)),0.24) | |
| 1230 | end | |
| 1231 | end)) | |
| 1232 | ||
| 1233 | end | |
| 1234 | ||
| 1235 | attack = false | |
| 1236 | thing:Destroy() | |
| 1237 | end | |
| 1238 | ||
| 1239 | ||
| 1240 | ||
| 1241 | ||
| 1242 | ||
| 1243 | function finaldev() | |
| 1244 | attack = true | |
| 1245 | so("http://roblox.com/asset/?id=815032096",Head,6,0.84)
| |
| 1246 | so("http://roblox.com/asset/?id=200633529",Workspace,3,0.84)
| |
| 1247 | ||
| 1248 | for i = 0,14,0.1 do | |
| 1249 | swait() | |
| 1250 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
| |
| 1251 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
| |
| 1252 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8),math.random(-0.25*2.8,0.25*2.8)),0.16) | |
| 1253 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-16), math.rad(0), math.rad(0)), 0.15) | |
| 1254 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(0)),.15) | |
| 1255 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(87)),.15) | |
| 1256 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0) * angles(math.rad(0), math.rad(0), math.rad(-87)),.15) | |
| 1257 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, 0, -0.5) * CFrame.Angles(math.rad(16), math.rad(0), math.rad(0)), 0.15) | |
| 1258 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.14, 0.2) * CFrame.Angles(math.rad(-17), math.rad(0), math.rad(0)), 0.15) | |
| 1259 | ||
| 1260 | end | |
| 1261 | so("http://roblox.com/asset/?id=197161452",Torso,7,1)
| |
| 1262 | for i = 0,6,0.1 do | |
| 1263 | swait() | |
| 1264 | WaveEffect(BrickColor.new("White"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 7, 0.8, 7, 0.09)
| |
| 1265 | WaveEffect(BrickColor.new("Royal purple"), RootPart.CFrame*CFrame.new(0,-1,0)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 5, 0.8, 5, 0.05)
| |
| 1266 | Head.Velocity = Vector3.new(0,320,0) | |
| 1267 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0+260*i), math.rad(0), math.rad(0)), 0.6) | |
| 1268 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(70),math.rad(0),math.rad(0)),.1) | |
| 1269 | RW.C0 = clerp(RW.C0, CFrame.new(.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1) | |
| 1270 | LW.C0 = clerp(LW.C0, CFrame.new(-.7, -0.22, -0.5) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.1) | |
| 1271 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1272 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.34, -0.7) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(0)), 0.1) | |
| 1273 | end | |
| 1274 | ||
| 1275 | ||
| 1276 | local bel = part(3, Character, 0, 1, BrickColor.new("Royal purple"), "Ball", vt(0.126,0.126,0.126))
| |
| 1277 | local belmsh = mesh("SpecialMesh", bel, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
| |
| 1278 | ||
| 1279 | ||
| 1280 | ||
| 1281 | local Charge = Instance.new("Sound", bel)
| |
| 1282 | Charge.Volume = 10 | |
| 1283 | Charge.SoundId = "http://roblox.com/asset/?id=244578827" | |
| 1284 | Charge.Pitch = 0.8 | |
| 1285 | Charge.PlayOnRemove = true | |
| 1286 | Charge:Play() | |
| 1287 | Charge:Destroy() | |
| 1288 | bel.Anchored = true | |
| 1289 | for i = 0,47,0.1 do | |
| 1290 | swait() | |
| 1291 | bel.CFrame = RootPart.CFrame * cf(0, 90*i/3.5, 0) | |
| 1292 | bel.Transparency = bel.Transparency - 0.0034 | |
| 1293 | belmsh.Scale = belmsh.Scale + Vector3.new(24,24,24) | |
| 1294 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0+1*i,0+1*i),0.15) | |
| 1295 | cam.FieldOfView = lerp(cam.FieldOfView, 40+1*i, 0.15) | |
| 1296 | Head.Velocity = Vector3.new(0,2.4+0.8*i,0) | |
| 1297 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
| 1298 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-13),math.rad(0),math.rad(0)),.2) | |
| 1299 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
| 1300 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
| 1301 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
| 1302 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
| 1303 | end | |
| 1304 | so("http://roblox.com/asset/?id=160212892",Head,10,0.84)
| |
| 1305 | for i = 0,4,0.1 do | |
| 1306 | swait() | |
| 1307 | Head.Velocity = Vector3.new(0,2.4,0) | |
| 1308 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1309 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(35), math.rad(0), math.rad(0)), 0.2) | |
| 1310 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.2) | |
| 1311 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(140)),.2) | |
| 1312 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-140)),.2) | |
| 1313 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(34), math.rad(-25)), 0.1) | |
| 1314 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(-45), math.rad(-34), math.rad(25)), 0.1) | |
| 1315 | end | |
| 1316 | ||
| 1317 | ||
| 1318 | ||
| 1319 | ||
| 1320 | ||
| 1321 | bel.Anchored = false | |
| 1322 | local bv = Instance.new("BodyVelocity",bel)
| |
| 1323 | bv.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1324 | bel.CFrame = CFrame.new(bel.Position,mouse.Hit.p) | |
| 1325 | bv.velocity = bel.CFrame.lookVector*350 | |
| 1326 | ||
| 1327 | ||
| 1328 | ||
| 1329 | --[[ | |
| 1330 | bel.Touched:connect(function(hit) | |
| 1331 | ||
| 1332 | if hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "orb" and Bullet.Anchored == false then | |
| 1333 | local orbexplode = Instance.new("Sound", bel)
| |
| 1334 | orbexplode.Volume = 10 | |
| 1335 | orbexplode.PlayOnRemove = true | |
| 1336 | orbexplode.SoundId = "http://roblox.com/asset/?id=142070127" | |
| 1337 | orbexplode.Pitch = 1 | |
| 1338 | orbexplode:Destroy() | |
| 1339 | deb:AddItem(orbexplode, 4) | |
| 1340 | bel.Anchored = true | |
| 1341 | bel.Transparency = 1 | |
| 1342 | deb:AddItem(bel, 4) | |
| 1343 | local Explode = Instance.new("Explosion")
| |
| 1344 | Explode.Position = bel.Position | |
| 1345 | Explode.Parent = Workspace | |
| 1346 | Explode.BlastPressure = 90 | |
| 1347 | Explode.BlastRadius = Bullet.Size.X *25.6 | |
| 1348 | Explode.Visible = false | |
| 1349 | ||
| 1350 | coroutine.resume(coroutine.create(function() | |
| 1351 | ||
| 1352 | ||
| 1353 | ||
| 1354 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 1355 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 1356 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 1357 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 1150, 2, 1150, 0.05)
| |
| 1358 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 2, 1800, 1100, 4, 1100, 0.05)
| |
| 1359 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 2, 1800, 150, 16, 150, 0.05)
| |
| 1360 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
| |
| 1361 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
| |
| 1362 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
| |
| 1363 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
| |
| 1364 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 2, 1800, 4, 1350, 4, 0.005)
| |
| 1365 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 2, 1600, 4, 1300, 4, 0.005)
| |
| 1366 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 2, 1400, 4, 1250, 4, 0.005)
| |
| 1367 | ||
| 1368 | ||
| 1369 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
| |
| 1370 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
| |
| 1371 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 4, 4, 4, 0, 0.025)
| |
| 1372 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 0.5, -1, -1, 0, 0.025)
| |
| 1373 | end)) | |
| 1374 | end | |
| 1375 | end) | |
| 1376 | ||
| 1377 | ]] | |
| 1378 | ||
| 1379 | con5=bel.Touched:connect(function(hit) | |
| 1380 | ||
| 1381 | local orbexplode = Instance.new("Sound", bel)
| |
| 1382 | orbexplode.Volume = 10 | |
| 1383 | orbexplode.PlayOnRemove = true | |
| 1384 | orbexplode.SoundId = "http://roblox.com/asset/?id=167115397" | |
| 1385 | orbexplode.Pitch = 1 | |
| 1386 | orbexplode:Destroy() | |
| 1387 | deb:AddItem(orbexplode, 4) | |
| 1388 | bel.Anchored = true | |
| 1389 | bel.Transparency = 1 | |
| 1390 | deb:AddItem(bel, 5.2) | |
| 1391 | ||
| 1392 | ||
| 1393 | ||
| 1394 | ||
| 1395 | coroutine.resume(coroutine.create(function() | |
| 1396 | so("http://www.roblox.com/asset/?id=167115397", Workspace, 6, 1)
| |
| 1397 | so("http://www.roblox.com/asset/?id=138186576", Workspace, 6, 1)
| |
| 1398 | for i = 0, 0.4, 0.1 do | |
| 1399 | swait() | |
| 1400 | ||
| 1401 | ||
| 1402 | for i, v in pairs(FindNearestHead(bel.CFrame.p, 252.5)) do | |
| 1403 | if v:FindFirstChild("Torso") and v:FindFirstChild("Humanoid") then
| |
| 1404 | if v:FindFirstChildOfClass("Humanoid").MaxHealth > 500 then
| |
| 1405 | v:FindFirstChildOfClass("Humanoid").MaxHealth = 100
| |
| 1406 | v:FindFirstChildOfClass("Humanoid").Health = 100
| |
| 1407 | end | |
| 1408 | v.Humanoid:TakeDamage(math.random(43,86)) | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | for i = 0,2,0.1 do | |
| 1411 | swait() | |
| 1412 | v.Head.Velocity = -v.Head.CFrame.lookVector*660 + Vector3.new(0,684,0) | |
| 1413 | end | |
| 1414 | end)) | |
| 1415 | end | |
| 1416 | end | |
| 1417 | ||
| 1418 | coroutine.resume(coroutine.create(function() | |
| 1419 | for i = 0, 2.4, 0.1 do | |
| 1420 | swait() | |
| 1421 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8),math.random(-0.55*4.8,0.55*4.8)),0.44) | |
| 1422 | end | |
| 1423 | end)) | |
| 1424 | ||
| 1425 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
| |
| 1426 | MagicBlock(BrickColor.new("Royal purple"), cf(bel.Position), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
| |
| 1427 | MagicBlock(BrickColor.new("White"), cf(bel.Position), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
| |
| 1428 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800,222, 1800, 1150, 222, 1150, 0.05)
| |
| 1429 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1800, 222, 1800, 1100, 224, 1100, 0.05)
| |
| 1430 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1800, 222, 1800, 150, 216, 150, 0.05)
| |
| 1431 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1100, 4100, 1100, 0.05)
| |
| 1432 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1200, 1200, 1200, 0.05)
| |
| 1433 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 0, 0, 0, 1300, 1300,1300, 0.05)
| |
| 1434 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 0, 0, 1400, 1400, 1400, 0.05)
| |
| 1435 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 4800, 222, 1800, 224, 1350, 224, 0.005)
| |
| 1436 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 1600, 222, 1600, 224, 1300, 224, 0.005)
| |
| 1437 | MagicCircle(BrickColor.new("White"), cf(bel.Position), 1400, 222, 1400, 224, 1250, 224, 0.005)
| |
| 1438 | ||
| 1439 | WaveEffect(BrickColor.new("White"), cf(bel.Position)*angles(0,math.rad(0+90*i),0) , 1, 1, 1, 24, 5.4, 24, 0.09)
| |
| 1440 | WaveEffect(BrickColor.new("Royal purple"), cf(bel.Position)*angles(0,math.rad(0-90*i),0) , 1, 1, 1, 22, 4.8, 22, 0.05)
| |
| 1441 | ||
| 1442 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 10, 10, 10, 50, 50, 50, 0.065)
| |
| 1443 | MagicCircle(BrickColor.new("Royal purple"), cf(bel.Position), 0, 1, 0, 15, 0, 15, 0.025)
| |
| 1444 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
| |
| 1445 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
| |
| 1446 | MagicRing(BrickColor.new("White"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 8, 8, 0, 0.015)
| |
| 1447 | MagicRing(BrickColor.new("Royal purple"), cf(bel.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 24, 24, 1, 12, 12, 0, 0.015)
| |
| 1448 | end | |
| 1449 | end)) | |
| 1450 | ||
| 1451 | ||
| 1452 | end) | |
| 1453 | ||
| 1454 | ||
| 1455 | ||
| 1456 | ||
| 1457 | for i = 0,32,0.1 do | |
| 1458 | swait() | |
| 1459 | Head.Velocity = Vector3.new(0,2.4,0) | |
| 1460 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-35), math.rad(0), math.rad(0)), 0.2) | |
| 1461 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(43),math.rad(0),math.rad(0)),.2) | |
| 1462 | RW.C0 = clerp(RW.C0, CFrame.new(1.0, 0.5, -0.4) * angles(math.rad(80), math.rad(12), math.rad(-30)),.2) | |
| 1463 | LW.C0 = clerp(LW.C0, CFrame.new(-1., 0.5, -0.4) * angles(math.rad(80), math.rad(-12), math.rad(30)),.2) | |
| 1464 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(34), math.rad(-35)), 0.2) | |
| 1465 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.0, 0) * CFrame.Angles(math.rad(75), math.rad(-34), math.rad(35)), 0.2) | |
| 1466 | end | |
| 1467 | ||
| 1468 | coroutine.resume(coroutine.create(function() | |
| 1469 | for i = 0, 63, 0.1 do | |
| 1470 | swait() | |
| 1471 | end | |
| 1472 | if bel.Anchored == false then | |
| 1473 | bel:Destroy() | |
| 1474 | end | |
| 1475 | end)) | |
| 1476 | ||
| 1477 | ||
| 1478 | ||
| 1479 | ||
| 1480 | attack = false | |
| 1481 | end | |
| 1482 | ||
| 1483 | ||
| 1484 | ||
| 1485 | mouse.Button1Down:connect(function(key) | |
| 1486 | if attack == false then | |
| 1487 | shoot() | |
| 1488 | end | |
| 1489 | end) | |
| 1490 | ||
| 1491 | ||
| 1492 | ||
| 1493 | ||
| 1494 | mouse.Button1Up:connect(function(key) | |
| 1495 | if shooting == true then | |
| 1496 | shooting = false | |
| 1497 | end | |
| 1498 | end) | |
| 1499 | ||
| 1500 | ||
| 1501 | ||
| 1502 | ||
| 1503 | mouse.KeyDown:connect(function(key) | |
| 1504 | if key == 'e' and attack == false then | |
| 1505 | dshoot() | |
| 1506 | end | |
| 1507 | end) | |
| 1508 | ||
| 1509 | ||
| 1510 | ||
| 1511 | ||
| 1512 | mouse.KeyDown:connect(function(key) | |
| 1513 | if key == 'q' and attack == false then | |
| 1514 | finaldev() | |
| 1515 | end | |
| 1516 | end) | |
| 1517 | ||
| 1518 | mouse.KeyUp:connect(function(key) | |
| 1519 | if key == 'e' and shooting == true then | |
| 1520 | shooting = false | |
| 1521 | end | |
| 1522 | end) | |
| 1523 | ||
| 1524 | ||
| 1525 | ||
| 1526 | mouse.KeyDown:connect(function(key) | |
| 1527 | if key == 'f' and attack == false and evadecooldown == false then | |
| 1528 | Dash() | |
| 1529 | end | |
| 1530 | end) | |
| 1531 | ||
| 1532 | ||
| 1533 | local orb = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
| |
| 1534 | local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
| |
| 1535 | ||
| 1536 | local orb2 = part(3, Character, 0, 0.9, BrickColor.new("White"), "Effect", vt())
| |
| 1537 | local msh = mesh("SpecialMesh", orb2, "Sphere", "nil", vt(0, 0, 0), vt(15, 15, 15))
| |
| 1538 | orb.Anchored = true | |
| 1539 | orb2.Anchored = true | |
| 1540 | Humanoid.WalkSpeed = 32 | |
| 1541 | ||
| 1542 | ||
| 1543 | local f = 0 | |
| 1544 | game:GetService("RunService"):BindToRenderStep("W0tT", 0, function()
| |
| 1545 | ||
| 1546 | ||
| 1547 | f = f+1 | |
| 1548 | cam.FieldOfView = lerp(cam.FieldOfView, 70, 0.076) | |
| 1549 | if f >= 6 then | |
| 1550 | f=0 | |
| 1551 | SphereEffect(BrickColor.new("Royal purple"),cf(orb.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
| |
| 1552 | SphereEffect(BrickColor.new("Royal purple"),cf(orb2.Position)*angles(math.random(-360, 360),math.random(-360, 360),math.random(-360, 360)),1,5,1,.05,4,.05,0.03)
| |
| 1553 | MagicRing(BrickColor.new("Royal purple"), cf(orb.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
| |
| 1554 | MagicCircle(BrickColor.new("Royal purple"), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
| |
| 1555 | MagicRing(BrickColor.new("Royal purple"), cf(orb2.Position) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 3, 3, 1, -0.2, -0.2, 0, 0.07)
| |
| 1556 | MagicCircle(BrickColor.new("Royal purple"), cf(orb2.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
| |
| 1557 | MagicBlock(BrickColor.new("Royal purple"), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
| |
| 1558 | MagicBlock(BrickColor.new("Royal purple"), cf(orb2.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-360, 360), math.random(-360, 360), math.random(-360, 360)), 1, 1, 1, 1, 1, 1, 0.1, 2)
| |
| 1559 | ||
| 1560 | end | |
| 1561 | end) | |
| 1562 | ||
| 1563 | Humanoid.MaxHealth = 400 | |
| 1564 | ||
| 1565 | print("Move list")
| |
| 1566 | print("---------")
| |
| 1567 | print("F: Time Dash")
| |
| 1568 | print("Hold Click: Lesser Bullets")
| |
| 1569 | print("Hold E: Mega Bullets")
| |
| 1570 | print("Q: Final Devastator")
| |
| 1571 | ||
| 1572 | ||
| 1573 | ||
| 1574 | ||
| 1575 | while true do | |
| 1576 | swait() | |
| 1577 | sine = sine + change | |
| 1578 | --speed = speed + music.PlaybackLoudness/90 | |
| 1579 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1580 | local velderp=RootPart.Velocity.y | |
| 1581 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1582 | local TiltVelocity = CFrame.new(RootPart.CFrame:vectorToObjectSpace(RootPart.Velocity)) | |
| 1583 | if attack==true or attack==false then | |
| 1584 | if attack==false then | |
| 1585 | idle=idle+1 | |
| 1586 | else | |
| 1587 | idle=0 | |
| 1588 | end | |
| 1589 | if idle>=500 then | |
| 1590 | if attack==false then | |
| 1591 | end | |
| 1592 | end | |
| 1593 | ||
| 1594 | Humanoid.Health = Humanoid.Health + 4 | |
| 1595 | ||
| 1596 | orb.CFrame = RightArm.CFrame * cf(0, -1, 0) | |
| 1597 | orb2.CFrame = LeftArm.CFrame * cf(0, -1, 0) | |
| 1598 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1599 | Anim="Jump" | |
| 1600 | ||
| 1601 | ||
| 1602 | ||
| 1603 | ||
| 1604 | ||
| 1605 | if attack==false then | |
| 1606 | change = 1 | |
| 1607 | look = 0 | |
| 1608 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1609 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(4), math.rad(0), math.rad(0)), 0.07) | |
| 1610 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10+2.05*math.cos(sine/5)),math.rad(0),math.rad(0)),0.07) | |
| 1611 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(50-2.05*math.cos(sine/5))), 0.07) | |
| 1612 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20+2.05*math.cos(sine/5)), math.rad(-10), math.rad(-50+2.05*math.cos(sine/5))), 0.07) | |
| 1613 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.6) * CFrame.Angles(math.rad(-25+3.05*math.cos(sine/5)), math.rad(-3), math.rad(0)), 0.1) | |
| 1614 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -.47, -0.7) * CFrame.Angles(math.rad(-12+3.05*math.cos(sine/5)), math.rad(0), math.rad(0)), 0.1) | |
| 1615 | end | |
| 1616 | ||
| 1617 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1618 | Anim="Fall" | |
| 1619 | change = 1 | |
| 1620 | ||
| 1621 | ||
| 1622 | ||
| 1623 | if attack==false then | |
| 1624 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1625 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(7+4*math.sin(sine/1.3)), math.rad(0), math.rad(0)),0.07) | |
| 1626 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(140+12*math.cos(sine/1.3))), 0.07) | |
| 1627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.65, 0) * angles(math.rad(0), math.rad(0), math.rad(-140+12*math.cos(sine/1.3))), 0.07) | |
| 1628 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(40+7*math.sin(sine/1.3)),math.rad(0),math.rad(0)),0.07) | |
| 1629 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.17*math.cos(sine/1.3), -0.13) * CFrame.Angles(math.rad(18+7*math.cos(sine/1.3)), math.rad(3), math.rad(0)), 0.1) | |
| 1630 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -.37+0.17*math.cos(sine/1.3), -0.2) * CFrame.Angles(math.rad(32+7*math.cos(sine/1.3)), math.rad(0), math.rad(0)), 0.1) | |
| 1631 | end | |
| 1632 | ||
| 1633 | elseif torvel<1 and hitfloor~=nil then | |
| 1634 | Anim="Idle" | |
| 1635 | change = 1 | |
| 1636 | if attack==false and equip == false then | |
| 1637 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.15) | |
| 1638 | ||
| 1639 | ||
| 1640 | ||
| 1641 | orb.CFrame = orb.CFrame:lerp(RightArm.CFrame*cf(0+2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
| 1642 | orb2.CFrame = orb2.CFrame:lerp(LeftArm.CFrame*cf(0-2*math.cos(sine/40), -5+2*math.sin(sine/40), 0),0.1) | |
| 1643 | ||
| 1644 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.04*math.cos(sine/40), -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.25) | |
| 1645 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10+2.6*math.sin(sine/40)),math.rad(0),math.rad(60)),0.25) | |
| 1646 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.55+0.04*math.sin(sine/40), 0.2) * angles(math.rad(-32+1.3*math.cos(sine/40)), math.rad(0+4*math.sin(sine/40)), math.rad(-22.3+2.2*math.cos(sine/40))),0.25) | |
| 1647 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.55+0.04*math.sin(sine/40), -0.3-0.04*math.cos(sine/40)) * angles(math.rad(28+1.3*math.cos(sine/40)), math.rad(0-4*math.sin(sine/40)), math.rad(26.3-2.2*math.cos(sine/40))),0.25) | |
| 1648 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(8), math.rad(-7)),0.25) | |
| 1649 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.57, -1+0.04*math.cos(sine/40), 0) * CFrame.Angles(math.rad(0), math.rad(-2), math.rad(3)),0.25) | |
| 1650 | end | |
| 1651 | ||
| 1652 | ||
| 1653 | ||
| 1654 | elseif torvel>1.5 and torvel<22 and hitfloor~=nil then | |
| 1655 | Anim="Walk" | |
| 1656 | change = 0.84 | |
| 1657 | look = 0 | |
| 1658 | if attack==false and equip == false then | |
| 1659 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1660 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1+0.14*math.cos(sine/5), -0.3) * angles(math.rad(-2)*-math.rad(TiltVelocity.z)*9.5, math.rad(0+2*math.cos(sine/10)), math.rad(8)*-math.rad(TiltVelocity.x)*7.5+ RootPart.RotVelocity.Y / 46), 0.08) | |
| 1661 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(4-3*math.sin(sine/5)),math.rad(0),math.rad(2) + RootPart.RotVelocity.Y / 13), 0.08) | |
| 1662 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0+0.34*math.sin(sine/10)) * angles(math.rad(0-26*math.sin(sine/10))+ RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(6+8*math.cos(sine/5))- RootPart.RotVelocity.Y / 34), 0.08) | |
| 1663 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0-0.34*math.sin(sine/10)) * angles(math.rad(0+26*math.sin(sine/10))+ RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-6-8*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34), 0.08) | |
| 1664 | --LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*11.5+ RootPart.RotVelocity.Y / -34)), 0.08) | |
| 1665 | --RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*12.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*11.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
| 1666 | end | |
| 1667 | if attack == false or attack==true and noleg == false then | |
| 1668 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.21*math.cos(sine/10), -0.03+0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8-25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)- RootPart.RotVelocity.Y / -24, math.rad(0-25*math.sin(sine/10)*math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
| 1669 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.21*math.cos(sine/10),-0.03-0.19*math.cos(sine/10)) * CFrame.Angles(math.rad(-8+25*math.sin(sine/10)*-math.rad(TiltVelocity.z)*9.5), math.rad(0)+ RootPart.RotVelocity.Y / 24, math.rad(0-25*math.sin(sine/10)*-math.rad(TiltVelocity.x)*6.5- RootPart.RotVelocity.Y / 34)), 0.08) | |
| 1670 | end | |
| 1671 | ||
| 1672 | elseif torvel>=22 and hitfloor~=nil then | |
| 1673 | Anim="Run" | |
| 1674 | change = 0.84+ Character.Humanoid.WalkSpeed/112 | |
| 1675 | if attack==false and equip == false then | |
| 1676 | Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.02) | |
| 1677 | Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1-0.5*math.cos(sine/2.5), -.8) * angles(math.rad(-23+4*math.cos(sine/5)), math.rad(0+4*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 26), .1) | |
| 1678 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12+20*math.sin(sine/2.5)),math.rad(0),math.rad(0+5*math.sin(sine/5)) + RootPart.RotVelocity.Y / 13),.1) | |
| 1679 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0-0.34*math.cos(sine/5)) * angles(math.rad(10+57*math.cos(sine/5))+ RootPart.RotVelocity.Y / -34, math.rad(0+43*math.cos(sine/5)), math.rad(5)- RootPart.RotVelocity.Y / 34),.25) | |
| 1680 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0+0.34*math.cos(sine/5))*angles(math.rad(10-57*math.cos(sine/5))+ RootPart.RotVelocity.Y / 34,math.rad(0+43*math.cos(sine/5)),math.rad(-5)+ RootPart.RotVelocity.Y / -34),.25) | |
| 1681 | ||
| 1682 | ||
| 1683 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1+0.56*math.cos(sine/5), 0-0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0+73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)+ RootPart.RotVelocity.Y / -54), 0.3) | |
| 1684 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1-0.56*math.cos(sine/5),0+0.48*math.cos(sine/5)) * CFrame.Angles(math.rad(0-73*math.sin(sine/5)), math.rad(0)+ RootPart.RotVelocity.Y / 42, math.rad(0)- RootPart.RotVelocity.Y / 54), 0.3) | |
| 1685 | end | |
| 1686 | ||
| 1687 | --[[ | |
| 1688 | if attack==false then | |
| 1689 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.4*math.cos(sine/5.5)/2, 0 *math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + -math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1690 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.4*math.cos(sine/5.5)/2,0 *-math.sin(sine/6.6)/2) * CFrame.Angles(math.rad(0) + math.sin(sine/5.5)/1.2, math.rad(0), 0), .8) | |
| 1691 | end | |
| 1692 | ]] | |
| 1693 | if attack==true and noleg == false then | |
| 1694 | LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1-0.24*math.cos(sine/5), 0.+0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0-74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1695 | RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1+0.24*math.cos(sine/5),0.-0.24*math.cos(sine/5)) * CFrame.Angles(math.rad(0+74*math.sin(sine/5)), math.rad(0), math.rad(0)), 0.3) | |
| 1696 | end | |
| 1697 | ||
| 1698 | ||
| 1699 | end | |
| 1700 | end | |
| 1701 | ||
| 1702 | ||
| 1703 | ||
| 1704 | if 0 < #Effects then | |
| 1705 | for e = 1, #Effects do | |
| 1706 | if Effects[e] ~= nil then | |
| 1707 | local Thing = Effects[e] | |
| 1708 | if Thing ~= nil then | |
| 1709 | local Part = Thing[1] | |
| 1710 | local Mode = Thing[2] | |
| 1711 | local Delay = Thing[3] | |
| 1712 | local IncX = Thing[4] | |
| 1713 | local IncY = Thing[5] | |
| 1714 | local IncZ = Thing[6] | |
| 1715 | if Thing[2] == "CylinderClang" then | |
| 1716 | if Thing[3] <= 1 then | |
| 1717 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1718 | Thing[7] = Thing[1].CFrame | |
| 1719 | effect("New Yeller", 0, Thing[8], Thing[7])
| |
| 1720 | Thing[8] = Thing[7] | |
| 1721 | Thing[3] = Thing[3] + Thing[4] | |
| 1722 | else | |
| 1723 | Part.Parent = nil | |
| 1724 | table.remove(Effects, e) | |
| 1725 | end | |
| 1726 | end | |
| 1727 | if Thing[2] == "showDamage" then | |
| 1728 | if Thing[6] < Thing[5] then | |
| 1729 | Thing[6] = Thing[6] + 1 | |
| 1730 | else | |
| 1731 | if Thing[6] < Thing[7] then | |
| 1732 | Thing[4].position = Thing[4].position + vt(0, -0.2, 0) | |
| 1733 | Thing[6] = Thing[6] + 1 | |
| 1734 | else | |
| 1735 | if Thing[6] < Thing[8] then | |
| 1736 | Thing[6] = Thing[6] + 1 | |
| 1737 | else | |
| 1738 | if Thing[6] < Thing[9] then | |
| 1739 | Thing[6] = Thing[6] + 1 | |
| 1740 | Thing[4].position = Thing[4].position + vt(0, 0.2, 0) | |
| 1741 | Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1 | |
| 1742 | Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1 | |
| 1743 | else | |
| 1744 | Thing[1].Parent = nil | |
| 1745 | table.remove(Effects, e) | |
| 1746 | end | |
| 1747 | end | |
| 1748 | end | |
| 1749 | end | |
| 1750 | end | |
| 1751 | if Thing[2] == "PartiEmi" then | |
| 1752 | Thing[3] = Thing[3] - 1 | |
| 1753 | if Thing[3] <= 0 then | |
| 1754 | Thing[1].Enabled = false | |
| 1755 | table.remove(Effects, e) | |
| 1756 | end | |
| 1757 | end | |
| 1758 | if Thing[2] == "AdjuEff" then | |
| 1759 | if 0 < Thing[3] then | |
| 1760 | Thing[3] = Thing[3] - 1 | |
| 1761 | Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0) | |
| 1762 | Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0) | |
| 1763 | Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1 | |
| 1764 | else | |
| 1765 | Thing[1].Parent = nil | |
| 1766 | table.remove(Effects, e) | |
| 1767 | end | |
| 1768 | end | |
| 1769 | if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then | |
| 1770 | if Thing[1].Transparency <= 1 then | |
| 1771 | if Thing[2] == "Block1" then | |
| 1772 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1773 | Mesh = Thing[7] | |
| 1774 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1775 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1776 | else | |
| 1777 | if Thing[2] == "Block2" then | |
| 1778 | Thing[1].CFrame = Thing[1].CFrame | |
| 1779 | Mesh = Thing[7] | |
| 1780 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1781 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1782 | else | |
| 1783 | if Thing[2] == "Block3" then | |
| 1784 | Thing[9] = Thing[9] + 0.5 | |
| 1785 | Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0) | |
| 1786 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1787 | Mesh = Thing[7] | |
| 1788 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1789 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1790 | else | |
| 1791 | if Thing[2] == "Skull" then | |
| 1792 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8]) | |
| 1793 | Mesh = Thing[7] | |
| 1794 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1795 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1796 | else | |
| 1797 | if Thing[2] == "Cylinder" then | |
| 1798 | Mesh = Thing[7] | |
| 1799 | Mesh.Scale = Mesh.Scale + vt(Thing[4]-Thing[1].Transparency, Thing[5]-Thing[1].Transparency, Thing[6]-Thing[1].Transparency) | |
| 1800 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1801 | else | |
| 1802 | if Thing[2] == "Cylinder2" then | |
| 1803 | Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0) | |
| 1804 | Mesh = Thing[7] | |
| 1805 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1806 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1807 | else | |
| 1808 | if Thing[2] == "Blood" then | |
| 1809 | Mesh = Thing[7] | |
| 1810 | Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0) | |
| 1811 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
| 1812 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1813 | else | |
| 1814 | if Thing[2] == "Elec" then | |
| 1815 | Mesh = Thing[10] | |
| 1816 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
| 1817 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1818 | else | |
| 1819 | if Thing[2] == "Disappear" then | |
| 1820 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1821 | end | |
| 1822 | end | |
| 1823 | end | |
| 1824 | end | |
| 1825 | end | |
| 1826 | end | |
| 1827 | end | |
| 1828 | end | |
| 1829 | end | |
| 1830 | else | |
| 1831 | Part.Parent = nil | |
| 1832 | table.remove(Effects, e) | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | end | |
| 1838 | end | |
| 1839 | end |