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1
--//==================================================================\\--
2
--||			   CREATED BY SHACKLUSTER | EDITED BY SHYIME
3
--\\==================================================================//--
4
5
wait(0.2)
6
7
Player = game:GetService("Players").LocalPlayer
8
PlayerGui = Player.PlayerGui
9
Cam = workspace.CurrentCamera
10
Backpack = Player.Backpack
11
Character = Player.Character
12
Humanoid = Character.Humanoid
13
Mouse = Player:GetMouse()
14
RootPart = Character["HumanoidRootPart"]
15
Torso = Character["Torso"]
16
Head = Character["Head"]
17
RightArm = Character["Right Arm"]
18
LeftArm = Character["Left Arm"]
19
RightLeg = Character["Right Leg"]
20
LeftLeg = Character["Left Leg"]
21
RootJoint = RootPart["RootJoint"]
22
Neck = Torso["Neck"]
23
RightShoulder = Torso["Right Shoulder"]
24
LeftShoulder = Torso["Left Shoulder"]
25
RightHip = Torso["Right Hip"]
26
LeftHip = Torso["Left Hip"]
27
local sick = Instance.new("Sound",Character)
28-
sick.SoundId = "rbxassetid://482593735"
28+
sick.SoundId = "rbxassetid://474039958"
29
sick.Looped = true
30
sick.Pitch = 1
31
sick.Volume = 1
32
sick:Play()
33
34
IT = Instance.new
35
CF = CFrame.new
36
VT = Vector3.new
37
RAD = math.rad
38
C3 = Color3.new
39
UD2 = UDim2.new
40
BRICKC = BrickColor.new
41
ANGLES = CFrame.Angles
42
EULER = CFrame.fromEulerAnglesXYZ
43
COS = math.cos
44
ACOS = math.acos
45
SIN = math.sin
46
ASIN = math.asin
47
ABS = math.abs
48
MRANDOM = math.random
49
FLOOR = math.floor
50
Class_Name = "₩₳ⱤĐɆ₦.exe"
51
Editor_Name = "SHYIME"
52
53
54
--//=================================\\
55
--|| 	      USEFUL VALUES
56
--\\=================================//
57
58
Animation_Speed = 3
59
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
60
local Speed = 15
61
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
62
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
63
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
64
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
65
local DAMAGEMULTIPLIER = 1
66
local ANIM = "Idle"
67
local ATTACK = false
68
local EQUIPPED = false
69
local HOLD = false
70
local COMBO = 1
71
local Rooted = false
72
local SINE = 0
73
local KEYHOLD = false
74
local CHANGE = 2 / Animation_Speed
75
local WALKINGANIM = false
76
local VALUE1 = false
77
local VALUE2 = false
78
local ROBLOXIDLEANIMATION = IT("Animation")
79
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
80
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
81
--ROBLOXIDLEANIMATION.Parent = Humanoid
82
local WEAPONGUI = IT("ScreenGui", PlayerGui)
83
WEAPONGUI.Name = "Weapon GUI"
84
local Effects = IT("Folder", Character)
85
Effects.Name = "Effects"
86
local ANIMATOR = Humanoid.Animator
87
local ANIMATE = Character.Animate
88
local UNANCHOR = true
89
local PLAYMAINANIM = true
90
local BOLTSOUNDS = {168586621,168586586,178452241}
91
92
--//=================================\\
93
--\\=================================//
94
95
96
--//=================================\\
97
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
98
--\\=================================//
99
100
ArtificialHB = Instance.new("BindableEvent", script)
101
ArtificialHB.Name = "ArtificialHB"
102
103
script:WaitForChild("ArtificialHB")
104
105
frame = Frame_Speed
106
tf = 0
107
allowframeloss = false
108
tossremainder = false
109
lastframe = tick()
110
script.ArtificialHB:Fire()
111
112
game:GetService("RunService").Heartbeat:connect(function(s, p)
113
	tf = tf + s
114
	if tf >= frame then
115
		if allowframeloss then
116
			script.ArtificialHB:Fire()
117
			lastframe = tick()
118
		else
119
			for i = 1, math.floor(tf / frame) do
120
				script.ArtificialHB:Fire()
121
			end
122
		lastframe = tick()
123
		end
124
		if tossremainder then
125
			tf = 0
126
		else
127
			tf = tf - frame * math.floor(tf / frame)
128
		end
129
	end
130
end)
131
132
--//=================================\\
133
--\\=================================//
134
print(Class_Name.." Loaded")
135
print(Editor_Name.." Edited This")
136
--//=================================\\
137
--|| 	      SOME FUNCTIONS
138
--\\=================================//
139
140
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
141
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
142
end
143
144
function PositiveAngle(NUMBER)
145
	if NUMBER >= 0 then
146
		NUMBER = 0
147
	end
148
	return NUMBER
149
end
150
151
function NegativeAngle(NUMBER)
152
	if NUMBER <= 0 then
153
		NUMBER = 0
154
	end
155
	return NUMBER
156
end
157
158
function Swait(NUMBER)
159
	if NUMBER == 0 or NUMBER == nil then
160
		ArtificialHB.Event:wait()
161
	else
162
		for i = 1, NUMBER do
163
			ArtificialHB.Event:wait()
164
		end
165
	end
166
end
167
168
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
169
	local NEWMESH = IT(MESH)
170
	if MESH == "SpecialMesh" then
171
		NEWMESH.MeshType = MESHTYPE
172
		if MESHID ~= "nil" and MESHID ~= "" then
173
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
174
		end
175
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
176
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
177
		end
178
	end
179
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
180
	NEWMESH.Scale = SCALE
181
	NEWMESH.Parent = PARENT
182
	return NEWMESH
183
end
184
185
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
186
	local NEWPART = IT("Part")
187
	NEWPART.formFactor = FORMFACTOR
188
	NEWPART.Reflectance = REFLECTANCE
189
	NEWPART.Transparency = TRANSPARENCY
190
	NEWPART.CanCollide = false
191
	NEWPART.Locked = true
192
	NEWPART.Anchored = true
193
	if ANCHOR == false then
194
		NEWPART.Anchored = false
195
	end
196
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
197
	NEWPART.Name = NAME
198
	NEWPART.Size = SIZE
199
	NEWPART.Position = Torso.Position
200
	NEWPART.Material = MATERIAL
201
	NEWPART:BreakJoints()
202
	NEWPART.Parent = PARENT
203
	return NEWPART
204
end
205
206
	local function weldBetween(a, b)
207
	    local weldd = Instance.new("ManualWeld")
208
	    weldd.Part0 = a
209
	    weldd.Part1 = b
210
	    weldd.C0 = CFrame.new()
211
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
212
	    weldd.Parent = a
213
	    return weldd
214
	end
215
216
217
function QuaternionFromCFrame(cf)
218
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
219
	local trace = m00 + m11 + m22
220
	if trace > 0 then 
221
		local s = math.sqrt(1 + trace)
222
		local recip = 0.5 / s
223
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
224
	else
225
		local i = 0
226
		if m11 > m00 then
227
			i = 1
228
		end
229
		if m22 > (i == 0 and m00 or m11) then
230
			i = 2
231
		end
232
		if i == 0 then
233
			local s = math.sqrt(m00 - m11 - m22 + 1)
234
			local recip = 0.5 / s
235
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
236
		elseif i == 1 then
237
			local s = math.sqrt(m11 - m22 - m00 + 1)
238
			local recip = 0.5 / s
239
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
240
		elseif i == 2 then
241
			local s = math.sqrt(m22 - m00 - m11 + 1)
242
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
243
		end
244
	end
245
end
246
 
247
function QuaternionToCFrame(px, py, pz, x, y, z, w)
248
	local xs, ys, zs = x + x, y + y, z + z
249
	local wx, wy, wz = w * xs, w * ys, w * zs
250
	local xx = x * xs
251
	local xy = x * ys
252
	local xz = x * zs
253
	local yy = y * ys
254
	local yz = y * zs
255
	local zz = z * zs
256
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
257
end
258
 
259
function QuaternionSlerp(a, b, t)
260
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
261
	local startInterp, finishInterp;
262
	if cosTheta >= 0.0001 then
263
		if (1 - cosTheta) > 0.0001 then
264
			local theta = ACOS(cosTheta)
265
			local invSinTheta = 1 / SIN(theta)
266
			startInterp = SIN((1 - t) * theta) * invSinTheta
267
			finishInterp = SIN(t * theta) * invSinTheta
268
		else
269
			startInterp = 1 - t
270
			finishInterp = t
271
		end
272
	else
273
		if (1 + cosTheta) > 0.0001 then
274
			local theta = ACOS(-cosTheta)
275
			local invSinTheta = 1 / SIN(theta)
276
			startInterp = SIN((t - 1) * theta) * invSinTheta
277
			finishInterp = SIN(t * theta) * invSinTheta
278
		else
279
			startInterp = t - 1
280
			finishInterp = t
281
		end
282
	end
283
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
284
end
285
286
function Clerp(a, b, t)
287
	local qa = {QuaternionFromCFrame(a)}
288
	local qb = {QuaternionFromCFrame(b)}
289
	local ax, ay, az = a.x, a.y, a.z
290
	local bx, by, bz = b.x, b.y, b.z
291
	local _t = 1 - t
292
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
293
end
294
295
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
296
	local frame = IT("Frame")
297
	frame.BackgroundTransparency = TRANSPARENCY
298
	frame.BorderSizePixel = BORDERSIZEPIXEL
299
	frame.Position = POSITION
300
	frame.Size = SIZE
301
	frame.BackgroundColor3 = COLOR
302
	frame.BorderColor3 = BORDERCOLOR
303
	frame.Name = NAME
304
	frame.Parent = PARENT
305
	return frame
306
end
307
308
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
309
	local label = IT("TextLabel")
310
	label.BackgroundTransparency = 1
311
	label.Size = UD2(1, 0, 1, 0)
312
	label.Position = UD2(0, 0, 0, 0)
313
	label.TextColor3 = TEXTCOLOR
314
	label.TextStrokeTransparency = STROKETRANSPARENCY
315
	label.TextTransparency = TRANSPARENCY
316
	label.FontSize = TEXTFONTSIZE
317
	label.Font = TEXTFONT
318
	label.BorderSizePixel = BORDERSIZEPIXEL
319
	label.TextScaled = false
320
	label.Text = TEXT
321
	label.Name = NAME
322
	label.Parent = PARENT
323
	return label
324
end
325
326
function NoOutlines(PART)
327
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
328
end
329
330
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
331
	local NEWWELD = IT(TYPE)
332
	NEWWELD.Part0 = PART0
333
	NEWWELD.Part1 = PART1
334
	NEWWELD.C0 = C0
335
	NEWWELD.C1 = C1
336
	NEWWELD.Parent = PARENT
337
	return NEWWELD
338
end
339
340
local S = IT("Sound")
341
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
342
	local NEWSOUND = nil
343
	coroutine.resume(coroutine.create(function()
344
		NEWSOUND = S:Clone()
345
		NEWSOUND.Parent = PARENT
346
		NEWSOUND.Volume = VOLUME
347
		NEWSOUND.Pitch = PITCH
348
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
349
		NEWSOUND:play()
350
		if DOESLOOP == true then
351
			NEWSOUND.Looped = true
352
		else
353
			repeat wait(1) until NEWSOUND.Playing == false
354
			NEWSOUND:remove()
355
		end
356
	end))
357
	return NEWSOUND
358
end
359
360
361
local EyeSizes={
362
	NumberSequenceKeypoint.new(0,2,0),
363
	NumberSequenceKeypoint.new(1,0,0)
364
}
365
local EyeTrans={
366
	NumberSequenceKeypoint.new(0,0.5,0),
367
	NumberSequenceKeypoint.new(1,1,0)
368
}
369
local PE=Instance.new("ParticleEmitter",nil)
370
PE.LightEmission=.8
371
PE.Color = ColorSequence.new(BRICKC("Lime green").Color,BRICKC("Lime green").Color)
372
PE.Size=NumberSequence.new(EyeSizes)
373
PE.Transparency=NumberSequence.new(EyeTrans)
374
PE.Lifetime=NumberRange.new(0.35,1)
375
PE.Rotation=NumberRange.new(0,360)
376
PE.Rate=100
377
PE.VelocitySpread = 10000
378
PE.Acceleration = Vector3.new(0,85,0)
379
PE.Drag = 5
380
PE.Speed = NumberRange.new(0.1,5)
381
PE.Texture="http://www.roblox.com/asset/?id=1460745664"
382
PE.ZOffset = 0.5
383
PE.Name = "PE"
384
PE.Enabled = false
385
386
function Fire(art)
387
	local PARTICLES = PE:Clone()
388
	PARTICLES.Parent = art
389
	PARTICLES.Enabled = true
390
	return PARTICLES
391
end
392
393
function CFrameFromTopBack(at, top, back)
394
	local right = top:Cross(back)
395
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
396
end
397
398
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
399
function WACKYEFFECT(Table)
400
	local TYPE = (Table.EffectType or "Sphere")
401
	local SIZE = (Table.Size or VT(1,1,1))
402
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
403
	local TRANSPARENCY = (Table.Transparency or 0)
404
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
405
	local CFRAME = (Table.CFrame or Torso.CFrame)
406
	local MOVEDIRECTION = (Table.MoveToPos or nil)
407
	local ROTATION1 = (Table.RotationX or 0)
408
	local ROTATION2 = (Table.RotationY or 0)
409
	local ROTATION3 = (Table.RotationZ or 0)
410
	local MATERIAL = (Table.Material or "Neon")
411
	local COLOR = (Table.Color or C3(1,1,1))
412
	local TIME = (Table.Time or 45)
413
	local SOUNDID = (Table.SoundID or nil)
414
	local SOUNDPITCH = (Table.SoundPitch or nil)
415
	local SOUNDVOLUME = (Table.SoundVolume or nil)
416
	coroutine.resume(coroutine.create(function()
417
		local PLAYSSOUND = false
418
		local SOUND = nil
419
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
420
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
421
			PLAYSSOUND = true
422
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
423
		end
424
		EFFECT.Color = COLOR
425
		local MSH = nil
426
		if TYPE == "Sphere" then
427
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
428
		elseif TYPE == "Block" or TYPE == "Box" then
429
			MSH = IT("BlockMesh",EFFECT)
430
			MSH.Scale = SIZE
431
		elseif TYPE == "Wave" then
432
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
433
		elseif TYPE == "Ring" then
434
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
435
		elseif TYPE == "Slash" then
436
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
437
		elseif TYPE == "Round Slash" then
438
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
439
		elseif TYPE == "Swirl" then
440
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
441
		elseif TYPE == "Skull" then
442
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
443
		elseif TYPE == "Crystal" then
444
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
445
		end
446
		if MSH ~= nil then
447
			local MOVESPEED = nil
448
			if MOVEDIRECTION ~= nil then
449
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
450
			end
451
			local GROWTH = SIZE - ENDSIZE
452
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
453
			if TYPE == "Block" then
454
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
455
			else
456
				EFFECT.CFrame = CFRAME
457
			end
458
			for LOOP = 1, TIME+1 do
459
				Swait()
460
				MSH.Scale = MSH.Scale - GROWTH/TIME
461
				if TYPE == "Wave" then
462
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
463
				end
464
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
465
				if TYPE == "Block" then
466
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
467
				else
468
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
469
				end
470
				if MOVEDIRECTION ~= nil then
471
					local ORI = EFFECT.Orientation
472
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
473
					EFFECT.Orientation = ORI
474
				end
475
			end
476
			if PLAYSSOUND == false then
477
				EFFECT:remove()
478
			else
479
				repeat wait(1) until SOUND.Playing == false
480
				EFFECT:remove()
481
			end
482
		else
483
			if PLAYSSOUND == false then
484
				EFFECT:remove()
485
			else
486
				repeat Swait() until SOUND.Playing == false
487
				EFFECT:remove()
488
			end
489
		end
490
	end))
491
end
492
493
function MakeForm(PART,TYPE)
494
	if TYPE == "Cyl" then
495
		local MSH = IT("CylinderMesh",PART)
496
	elseif TYPE == "Ball" then
497
		local MSH = IT("SpecialMesh",PART)
498
		MSH.MeshType = "Sphere"
499
	elseif TYPE == "Wedge" then
500
		local MSH = IT("SpecialMesh",PART)
501
		MSH.MeshType = "Wedge"
502
	end
503
end
504
505
Debris = game:GetService("Debris")
506
507
function CastProperRay(StartPos, EndPos, Distance, Ignore)
508
	local DIRECTION = CF(StartPos,EndPos).lookVector
509
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
510
end
511
512
local HATWELD = nil
513
function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
514
	PLAYMAINANIM = false
515
	if WhichPose == "Cast1" then
516
		for i=0, Time, 0.1 / Animation_Speed do
517
			Swait()
518
			if Magic == true then
519
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
520
			end
521
			if Gyro ~= nil and Gyro ~= false then
522
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
523
			end
524
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
525
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
526
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
527
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
528
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
529
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
530
		end
531
	elseif WhichPose == "Cast2" then
532
		for i=0, Time, 0.1 / Animation_Speed do
533
			Swait()
534
			if Magic == true then
535
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
536
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
537
			end
538
			if Gyro ~= nil and Gyro ~= false then
539
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
540
			end
541
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
542
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
543
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
544
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
545
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
546
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
547
		end
548
	elseif WhichPose == "RightArmUp" then
549
		for i=0, Time, 0.1 / Animation_Speed do
550
			Swait()
551
			if Magic == true then
552
				WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
553
			end
554
			if Gyro ~= nil and Gyro ~= false then
555
				Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
556
			end
557
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
558
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
559
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
560
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
561
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
562
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
563
		end
564
	elseif WhichPose == "Taunt" then
565
		for i=0, Time, 0.1 / Animation_Speed do
566
			Swait()
567
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
568
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
569
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
570
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
571
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
572
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
573
		end
574
		HATWELD.Part0 = RightArm
575
		HATWELD.C0 = CF(0,-1.1,-0.4) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(-20), RAD(0), RAD(0))
576
		CreateSound(137473066,Torso,10,1,false)
577
		for i=0, Time*2, 0.1 / Animation_Speed do
578
			Swait()
579
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
580
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
581
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
582
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
583
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
584
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
585
		end
586
		for i=0, Time, 0.1 / Animation_Speed do
587
			Swait()
588
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
589
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
590
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
591
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
592
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
593
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
594
			HATWELD.C0 = Clerp(HATWELD.C0, CF(-0.5,-1.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(180)) * ANGLES(RAD(35), RAD(0), RAD(35)), Speed / Animation_Speed)
595
		end
596
		HATWELD.Part0 = Head
597
		HATWELD.C0 = CF(0,0.35,0)
598
	elseif WhichPose == "Prepare key" then
599
		for i=0, Time, 0.1 / Animation_Speed do
600
			Swait()
601
			if Gyro ~= nil and Gyro ~= false then
602
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
603
			end
604
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
605
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
606
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
608
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
610
		end
611
	elseif WhichPose == "Turn key" then
612
		for i=0, Time, 0.1 / Animation_Speed do
613
			Swait()
614
			if Gyro ~= nil and Gyro ~= false then
615
				Gyro.cframe = CF(RootPart.Position,Tors.Position)
616
			end
617
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
618
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
619
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
620
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
621
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
622
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
623
		end
624
	end
625
	PLAYMAINANIM = true
626
end
627
628
--Lightning({Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false})
629
function Lightning(Table)
630
	local Color = Table.Color or C3(1,1,1)
631
	local StartPos = Table.Start or Torso.Position
632
	local EndPos = Table.End or Mouse.Hit.p
633
	local SegmentLength = Table.SegmentL or 2
634
	local Thickness = Table.Thickness or 0.1
635
	local Dissapear = Table.DoesFade or false
636
	local Parent = Table.Ignore or Character
637
	local MaxDist = Table.MaxDist or 400
638
	local Branches = Table.Branches or false
639
	local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
640
	local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/SegmentLength)
641
	local LIGHTNINGMODEL = IT("Model",Effects)
642
	LIGHTNINGMODEL.Name = "Lightning"
643
	local LastBolt = nil
644
	for E = 1, DISTANCE do
645
		local ExtraSize = (DISTANCE-E)/15
646
		local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Lime green"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
647
		PART.Color = Color
648
		MakeForm(PART,"Cyl")
649
		if LastBolt == nil then
650
			PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
651
		else
652
			PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SegmentLength/3+(DISTANCE-E)).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
653
		end
654
		LastBolt = PART
655
		if Branches == true then
656
			local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
657
			if CHOICE == 1 then
658
				local LASTBRANCH = nil
659
				for i = 1, MRANDOM(2,5) do
660
					local ExtraSize2 = ((DISTANCE-E)/25)/i
661
					local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Crimson"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
662
					PART.Color = Color
663
					MakeForm(PART,"Cyl")
664
					if LASTBRANCH == nil then
665
						PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
666
					else
667
						PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
668
					end
669
					LASTBRANCH = PART
670
				end
671
			end
672
		end
673
	end
674
	if Dissapear == true then
675
		coroutine.resume(coroutine.create(function()
676
			for i = 1, 10 do
677
				Swait()
678
				for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
679
					if c.ClassName == "Part" then
680
						c.Transparency = i/10
681
					end
682
				end
683
			end
684
			LIGHTNINGMODEL:remove()
685
		end))
686
	elseif Dissapear == false then
687
		Debris:AddItem(LIGHTNINGMODEL,0.1)
688
	end
689
	return {End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z/2).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
690
end
691
692
--//=================================\\
693
--||	     WEAPON CREATION
694
--\\=================================//
695
696
for i = 1, 15 do
697
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
698
	FACE.Color = C3(0,0,0)
699
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
700
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
701
end
702
local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(2,0.2,2),false)
703
MakeForm(HAT1,"Cyl")
704
HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
705
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(2.01,0.15,2.01),false)
706
BELT.Color = C3(15/255,15/255,15/255)
707
MakeForm(BELT,"Cyl")
708
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
709
local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.3,2.2,1.3),false)
710
MakeForm(HAT2,"Cyl")
711
CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
712
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.2,1.31),false)
713
BELT.Color = C3(15/255,15/255,15/255)
714
MakeForm(BELT,"Cyl")
715
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
716
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
717
MakeForm(GEM,"Ball")
718
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
719
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.25,0.25,0.1),false)
720
MakeForm(GEM,"Ball")
721
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
722
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
723
MakeForm(GEM,"Ball")
724
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
725
local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Gem", VT(0.1,0.25,0.25),false)
726
MakeForm(GEM,"Ball")
727
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
728
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.1,1.31),false)
729
BELT.Color = C3(15/255,15/255,15/255)
730
MakeForm(BELT,"Cyl")
731
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
732
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.1,1.31),false)
733
BELT.Color = C3(15/255,15/255,15/255)
734
MakeForm(BELT,"Cyl")
735
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
736
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.1,1.31),false)
737
BELT.Color = C3(15/255,15/255,15/255)
738
MakeForm(BELT,"Cyl")
739
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
740
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.31,0.1,1.31),false)
741
BELT.Color = C3(15/255,15/255,15/255)
742
MakeForm(BELT,"Cyl")
743
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
744
local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Lime green", "Hat", VT(1.3,0.5,1.3),false)
745
MakeForm(BELT,"Ball")
746
CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
747
Humanoid.DisplayDistanceType = "None"
748
local naeeym2 = IT("BillboardGui",Character)
749
naeeym2.AlwaysOnTop = true
750
naeeym2.Size = UDim2.new(5,35,2,15)
751
naeeym2.StudsOffset = Vector3.new(0,3,0)
752
naeeym2.MaxDistance = 75
753
naeeym2.Adornee = Character.Head
754
naeeym2.Name = "Name"
755
naeeym2.PlayerToHideFrom = Player
756
local tecks2 = IT("TextLabel",naeeym2)
757
tecks2.BackgroundTransparency = 1
758
tecks2.TextScaled = true
759
tecks2.BorderSizePixel = 0
760
tecks2.Text = "Mr Green Sparkles Time"
761
tecks2.Font = "Bodoni"
762
tecks2.TextSize = 30
763
tecks2.TextStrokeTransparency = 0.5
764
tecks2.TextColor3 = C3(0,0,0)
765
tecks2.TextStrokeColor3 = BRICKC"Lime green".Color
766
tecks2.Size = UDim2.new(1,0,0.5,0)
767
tecks2.Parent = naeeym2
768
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
769
MakeForm(EYE,"Ball")
770
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
771
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.6,0.1,1)/2,false)
772
MakeForm(EYE,"Ball")
773
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
774
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
775
MakeForm(EYE,"Ball")
776
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
777
local EYE = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "FaceGradient", VT(0.1,1,1)/2,false)
778
MakeForm(EYE,"Ball")
779
CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
780
781
local top = Instance.new("Shirt")
782
top.ShirtTemplate = "rbxassetid://1147841748"
783
top.Parent = Character
784
top.Name = "Cloth"
785
local bottom = Instance.new("Pants")
786
bottom.PantsTemplate = "rbxassetid://1163296787"
787
bottom.Parent = Character
788
bottom.Name = "Cloth"
789
for _, c in pairs(Character:GetChildren()) do
790
	if c.ClassName == "Part" and c.Name ~= "FaceGradient" and c.Name ~= "Hat" and c.Name ~= "Gem" then
791
		c.Material = "Neon"
792
		if c:FindFirstChildOfClass("ParticleEmitter") then
793
			c:FindFirstChildOfClass("ParticleEmitter"):remove()
794
		end
795
		c.Color = C3(1,1,1)
796
		if c == Head then
797
			if c:FindFirstChild("face") then
798
				c.face:remove()
799
			end
800
		end
801
	elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
802
		c:remove()
803
	elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
804
		c:remove()
805
	end
806
end
807
local BODY = {}
808
for _, c in pairs(Character:GetDescendants()) do
809
	if c:IsA("BasePart") and c.Name ~= "Handle" then
810
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
811
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
812
		end
813
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
814
	elseif c:IsA("JointInstance") then
815
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
816
	end
817
end
818
for e = 1, #BODY do
819
	if BODY[e] ~= nil then
820
		local STUFF = BODY[e]
821
		local PART = STUFF[1]
822
		local PARENT = STUFF[2]
823
		local MATERIAL = STUFF[3]
824
		local COLOR = STUFF[4]
825
		local TRANSPARENCY = STUFF[5]
826
		if PART.ClassName == "Part" and PART ~= RootPart then
827
			PART.Material = MATERIAL
828
			PART.Color = COLOR
829
			PART.Transparency = TRANSPARENCY
830
		end
831
		PART.AncestryChanged:Connect(function()
832
			PART.Parent = PARENT
833
		end)
834
	end
835
end
836
function refit()
837
	Character.Parent = workspace
838
	for e = 1, #BODY do
839
		if BODY[e] ~= nil then
840
			local STUFF = BODY[e]
841
			local PART = STUFF[1]
842
			local PARENT = STUFF[2]
843
			local MATERIAL = STUFF[3]
844
			local COLOR = STUFF[4]
845
			local TRANSPARENCY = STUFF[5]
846
			if PART.ClassName == "Part" and PART ~= RootPart then
847
				PART.Material = MATERIAL
848
				PART.Color = COLOR
849
				PART.Transparency = TRANSPARENCY
850
			end
851
			if PART.Parent ~= PARENT then
852
				Humanoid:remove()
853
				PART.Parent = PARENT
854
				Humanoid = IT("Humanoid",Character)
855
			end
856
		end
857
	end
858
end
859
local SKILLTEXTCOLOR = BRICKC"".Color
860
local SKILLFONT = "Bodoni"
861
local SKILLTEXTSIZE = 7
862
863
Humanoid.Died:connect(function()
864
	refit()
865
end)
866
867
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
868
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
869
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
870
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
871
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
872
local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50,0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
873
local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23,0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
874
local SKILL8FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50,0, 0.60, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
875
local SKILL9FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365,0, 0.50, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
876
877
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warden Zap", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
878
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Warden Thunder", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
879
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Inferno Ring", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
880
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warden Wall", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
881
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Prison Key", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") 
882
local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Warden's Portal", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
883
local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[Q] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
884
local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[F] Warden's Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 8")
885
local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[R] Warden's Ultra Attack", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 9")
886
887
--//=================================\\
888
--||			DAMAGING
889
--\\=================================//
890
891
function ApplyAoE(POSITION,RANGE,FLING,BURN)
892
	local CHILDREN = workspace:GetDescendants()
893
	for index, CHILD in pairs(CHILDREN) do
894
		if CHILD.ClassName == "Model" and CHILD ~= Character then
895
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
896
			if HUM then
897
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
898
				if TORSO then
899
					if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then
900
						CHILD:BreakJoints()
901
						if FLING ~= 0 then
902
							for _, c in pairs(CHILD:GetChildren()) do
903
								if c:IsA("BasePart") and c.Transparency == 0 then
904
									if BURN == true then
905
										Fire(c)
906
									end
907
									local bv = Instance.new("BodyVelocity") 
908
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
909
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
910
									bv.Parent = c
911
									Debris:AddItem(bv,0.05)
912
								end
913
							end
914
						end
915
					end
916
				end
917
			end
918
		end
919
	end
920
end
921
922
--//=================================\\
923
--||	ATTACK FUNCTIONS AND STUFF
924
--\\=================================//
925
Player_Size = 1
926
927
function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
928
    if DoesCourontine == false then
929
        local Direction = CF(Part.Position,ToLocation)
930
        local Distance = (Part.Position - ToLocation).magnitude
931
        for i = 1, AmountOfTime do
932
            Swait()
933
            Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
934
            Direction = Part.CFrame
935
        end
936
        Part:remove()
937
    elseif DoesCourontine == true then
938
        coroutine.resume(coroutine.create(function()
939
            local Direction = CF(Part.Position,ToLocation)
940
            local Distance = (Part.Position - ToLocation).magnitude
941
            for i = 1, AmountOfTime do
942
                Swait()
943
                Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
944
                Direction = Part.CFrame
945
            end
946
            Part:remove()
947
        end))
948
    end
949
end
950
951
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
952
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
953
    wave.Color = COLOR
954
    local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
955
    wave.CFrame = CFRAME
956
    coroutine.resume(coroutine.create(function(PART)
957
        for i = 1, WAIT do
958
            Swait()
959
            mesh.Scale = mesh.Scale + GROW
960
            wave.Transparency = wave.Transparency + (1/WAIT)
961
            if wave.Transparency > 0.99 then
962
                wave:remove()
963
            end
964
        end
965
    end))
966
end
967
968
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
969
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
970
    wave.Color = COLOR
971
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
972
    wave.CFrame = CFRAME
973
    coroutine.resume(coroutine.create(function(PART)
974
        for i = 1, WAIT do
975
            Swait()
976
            mesh.Scale = mesh.Scale + GROW
977
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
978
            if DOESROT == true then
979
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
980
            end
981
            wave.Transparency = wave.Transparency + (0.5/WAIT)
982
            if wave.Transparency > 0.99 then
983
                wave:remove()
984
            end
985
        end
986
    end))
987
end
988
989
function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
990
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
991
    local mesh = nil
992
    if KIND == "Base" then
993
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
994
    elseif KIND == "Thin" then
995
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
996
    elseif KIND == "Round" then
997
        mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
998
    end
999
    wave.CFrame = CFRAME
1000
    coroutine.resume(coroutine.create(function(PART)
1001
        for i = 1, WAIT do
1002
            Swait()
1003
            mesh.Scale = mesh.Scale + GROW/10
1004
            wave.Transparency = wave.Transparency + (0.5/WAIT)
1005
            if wave.Transparency > 0.99 then
1006
                wave:remove()
1007
            end
1008
        end
1009
    end))
1010
end
1011
1012
function killnearest(position,range,maxstrength)
1013
    for i,v in ipairs(workspace:GetChildren()) do
1014
    local body = v:GetChildren()
1015
        for part = 1, #body do
1016
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
1017
                if(body[part].Position - position).Magnitude < range then
1018
                    if v.ClassName == "Model" then
1019
                        v:BreakJoints()
1020
                    end
1021
                    --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
1022
                    local bv = Instance.new("BodyVelocity")
1023
                    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1024
                    bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
1025
                    bv.Parent = body[part]
1026
                    Debris:AddItem(bv,0.2)
1027
                end
1028
            end
1029
        end
1030
        if v.ClassName == "Part" then
1031
            if v.Anchored == false and (v.Position - position).Magnitude < range then
1032
                --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
1033
                v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
1034
            end
1035
        end
1036
    end
1037
end
1038
1039
function Supernova()
1040
    local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
1041
    if HITFLOOR ~= nil then
1042
        local HITBODIES = {}
1043
        ATTACK = true
1044
        Rooted = true
1045
        local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
1046
        MakeForm(ABSOLUTE,"Ball")
1047
        CreateSound("429459101", ABSOLUTE, 10, 1)
1048
        for i=0, 4, 0.1 / Animation_Speed do
1049
            Swait()
1050
            ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
1051
            ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
1052
            ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
1053
            local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Star", VT(1,1,1))
1054
            MakeForm(CHARGE,"Ball")
1055
            CHARGE.Color = C3(255,0,0)
1056
            CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
1057
            FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
1058
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1059
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1060
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1061
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1062
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1063
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1064
        end
1065
        CreateSound("907330103", Head, 10, 1.2)
1066
        for i = 1, 75 do
1067
            Swait()
1068
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1069
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1070
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1071
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1072
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1073
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1074
        end
1075
        coroutine.resume(coroutine.create(function()
1076
            for i = 1, 13 do
1077
                for e = 1, 8 do
1078
                    Swait()
1079
                    MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(255,0,0),VT(0,0,0))
1080
                    CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Reakky red".Color,VT(i,0.3,i)*2)
1081
                end
1082
                for i = 1, 5 do
1083
                    Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
1084
                    Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(255,0,0),VT(0,0,0))
1085
                end
1086
                CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
1087
                CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(255,0,0),VT(i,i*2,i))
1088
                CreateSound("168586621", ABSOLUTE, 4, 0.8)
1089
                CreateSound("201858144", ABSOLUTE, 10, 0.8)
1090
                killnearest(ABSOLUTE.Position,i*18,i)
1091
                ABSOLUTE.Size = ABSOLUTE.Size*0.9
1092
                MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
1093
                MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(255,0,0),VT(i,i,i))
1094
            end
1095
            ABSOLUTE.Transparency = 1
1096
            Debris:AddItem(ABSOLUTE,10)
1097
        end))
1098
        ATTACK = false
1099
        Rooted = false
1100
    end
1101
end
1102
 
1103
1104
local ENERGYSOUND = 1417051162
1105
local BEAMSOUND = 1417056781
1106
local EXPLOSIONSOUND = 1417056081
1107
local BasePart = CreatePart(3, Weapon, "SmoothPlastic", 1, 1, "Lime green", "BraceletPart", VT(1.01,0.3,1.01),false)
1108
1109
function Charge(TIME,GYRO)
1110
    local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
1111
    local G = nil
1112
    if GYRO == true then
1113
        G = IT("BodyGyro",RootPart)
1114
        G.D = 250
1115
        G.P = 200000
1116
        G.MaxTorque = VT(math.huge,math.huge,math.huge)
1117
    end
1118
    for i=0, TIME, 0.1 / Animation_Speed do
1119
        Swait()
1120
        if G then
1121
            G.cframe = CF(RootPart.Position,Mouse.Hit.p)
1122
        end
1123
        WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1124
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1125
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1126
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1127
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1128
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1129
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1130
    end
1131
    SND:remove()
1132
    if G then
1133
        return G
1134
    end
1135
end
1136
1137
function Beam()
1138
    ATTACK = true
1139
    Rooted = false
1140
    local GRAV = IT("BodyPosition",RootPart)
1141
    GRAV.D = 75
1142
    GRAV.P = 20000
1143
    GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
1144
    GRAV.Position = RootPart.Position
1145
    local GYRO = Charge(2,true)
1146
    local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Beam", VT(15,15,0))
1147
    MakeForm(BEAM,"Ball")
1148
    CreateSound(BEAMSOUND,BEAM,10,1,false)
1149
    CreateSound(BEAMSOUND,BEAM,10,0.9,false)
1150
    CreateSound(BEAMSOUND,BEAM,10,0.8,false)
1151
    for i = 1, 150 do
1152
        Swait()
1153
        BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
1154
        ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,50,200,0,false)
1155
        WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1156
        BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
1157
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1158
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1159
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
1160
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
1161
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1162
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1163
    end
1164
    GRAV:remove()
1165
    BEAM:remove()
1166
    GYRO:remove()
1167
    ATTACK = false
1168
    Rooted = false
1169
end
1170
1171
local asd = Instance.new("ParticleEmitter")
1172
asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
1173
asd.LightEmission = .1
1174
asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
1175
aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
1176
bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1177
asd.Transparency = bbb
1178
asd.Size = aaa
1179
asd.ZOffset = .9
1180
asd.Acceleration = Vector3.new(0, -15, 0)
1181
asd.LockedToPart = false
1182
asd.EmissionDirection = "Back"
1183
asd.Lifetime = NumberRange.new(1, 2)
1184
asd.Rotation = NumberRange.new(-100, 100)
1185
asd.RotSpeed = NumberRange.new(-100, 100)
1186
asd.Speed = NumberRange.new(10)
1187
asd.Enabled = false
1188
asd.VelocitySpread = 999
1189
1190
local Particle = IT("ParticleEmitter",nil)
1191
Particle.Enabled = false
1192
Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
1193
Particle.LightEmission = 0.5
1194
Particle.Rate = 150
1195
Particle.ZOffset = 1
1196
Particle.Rotation = NumberRange.new(-180, 180)
1197
Particle.RotSpeed = NumberRange.new(-180, 180)
1198
Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
1199
Particle.Color = ColorSequence.new(C3(58,125,21),C3(0.4,0,0))
1200
1201
function ParticleEmitter(Table)
1202
	local PRTCL = Particle:Clone()
1203
	local Speed = Table.Speed or 5
1204
	local Drag = Table.Drag or 0
1205
	local Size1 = Table.Size1 or 1
1206
	local Size2 = Table.Size2 or 5
1207
	local Lifetime1 = Table.Lifetime1 or 1
1208
	local Lifetime2 = Table.Lifetime2 or 1.5
1209
	local Parent = Table.Parent or Torso
1210
	local Emit = Table.Emit or 100
1211
	local Offset = Table.Offset or 360
1212
	local Acel = Table.Acel or VT(0,0,0)
1213
	local Enabled = Table.Enabled or false
1214
	PRTCL.Parent = Parent
1215
	PRTCL.Size = NumberSequence.new(Size1,Size2)
1216
	PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
1217
	PRTCL.Speed = NumberRange.new(Speed)
1218
	PRTCL.VelocitySpread = Offset
1219
	PRTCL.Drag = Drag
1220
	PRTCL.Acceleration = Acel
1221
	if Enabled == false then
1222
		PRTCL:Emit(Emit)
1223
		Debris:AddItem(PRTCL,Lifetime2)
1224
	else
1225
		PRTCL.Enabled = true
1226
	end
1227
	return PRTCL
1228
end
1229
1230
function Lift()
1231
	if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1232
		local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1233
		local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1234
		if TORSO and HUM.Health > 0 then
1235
			ATTACK = true
1236
			Rooted = false
1237
			local GYRO = IT("BodyGyro",RootPart)
1238
			GYRO.D = 275
1239
			GYRO.P = 20000
1240
			GYRO.MaxTorque = VT(0,40000,0)
1241
			for i=0, 0.8, 0.1 / Animation_Speed do
1242
				Swait()
1243
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1244
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1246
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1247
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1248
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
			end			
1251
			local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
1252
			MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
1253
			local grav = Instance.new("BodyPosition",TORSO)
1254
			grav.D = 1500
1255
			grav.P = 20000
1256
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1257
			grav.position = TORSO.Position+VT(0,15,0)
1258
			Debris:AddItem(grav,10)
1259
			Debris:AddItem(MAGIC,10)
1260
			CreateSound(902204346, Torso, 7, 1, false)
1261
			CreateSound(902204346, TORSO, 7, 1, false)
1262
			for i=0, 1, 0.1 / Animation_Speed do
1263
				Swait()
1264
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1266
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1267
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1268
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
			end
1271
			GYRO:remove()
1272
			ATTACK = false
1273
			Rooted = false
1274
		end
1275
	end
1276
end
1277
1278
1279
local Decal = IT("Decal")
1280
1281
function Warden_Wave()
1282
    ATTACK = true
1283
    Rooted = false
1284
    local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0,0,0))
1285
    O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
1286
    local decal = Decal:Clone()
1287
    decal.Parent = O1
1288
    decal.Face = "Top"
1289
    decal.Texture = "http://www.roblox.com/asset/?id=224018677"
1290
    local decal2 = Decal:Clone()
1291
    decal2.Parent = O1
1292
    decal2.Face = "Bottom"
1293
    decal2.Texture = "http://www.roblox.com/asset/?id=224018677"
1294
    local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0,0,0))
1295
    local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
1296
    O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
1297
    local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Warphole", VT(0,0,0))
1298
    ROOT.CFrame = CF(O2.Position,RootPart.Position)
1299
    local decal = Decal:Clone()
1300
    decal.Parent = O2
1301
    decal.Face = "Top"
1302
    decal.Texture = "http://www.roblox.com/asset/?id=224018677"
1303
    local decal2 = Decal:Clone()
1304
    decal2.Parent = O2
1305
    decal2.Face = "Bottom"
1306
    decal2.Texture = "http://www.roblox.com/asset/?id=224018677"
1307
    CreateSound("1530657980", O1, 10, 1.5)
1308
    CreateSound("1530657980", O2, 10, 1.5)
1309
    for i = 1, 75 do
1310
        Swait()
1311
        O1.Size = O1.Size + VT(0.1,0,0.1)
1312
        O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
1313
        O2.Size = O2.Size + VT(0.1,0,0.1)
1314
        O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1315
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1316
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1317
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1318
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1319
    end
1320
    Rooted = true
1321
    UNANCHOR = false
1322
    RootPart.Anchored = true
1323
    VALUE1 = true
1324
    for i = 1, 15 do
1325
        Swait()
1326
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
1327
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1328
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1329
    end
1330
    RootPart.CFrame = ROOT.CFrame
1331
    ROOT:remove()
1332
    for i = 1, 15 do
1333
        Swait()
1334
        RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
1335
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1336
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
1337
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1338
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1339
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1340
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
1341
    end
1342
    VALUE1 = false
1343
    coroutine.resume(coroutine.create(function()
1344
        for i = 1, 75 do
1345
            Swait()
1346
            O1.Size = O1.Size - VT(0.1,0,0.1)
1347
            O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1348
            O2.Size = O2.Size - VT(0.1,0,0.1)
1349
            O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
1350
        end
1351
        O1:remove()
1352
        O2:remove()
1353
    end))
1354
    UNANCHOR = true
1355
    RootPart.Anchored = false
1356
    ATTACK = false
1357
    Rooted = false
1358
end
1359
1360
function Warden_Zap()
1361
	ATTACK = true
1362
	Rooted = false
1363
	local GYRO = IT("BodyGyro",RootPart)
1364
	GYRO.D = 750
1365
	GYRO.P = 20000
1366
	GYRO.MaxTorque = VT(0,40000000,0)
1367
	CreateSound(348663022,RightArm,1.5,2,false)
1368
	Pose("Cast1",0.8,1,true,GYRO)
1369
	local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = RightArm.CFrame*CF(0,-1,0).p, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.2, DoesFade = true, Ignore = Character, MaxDist = 100, Branches = false})
1370
	local Hitpos = LightningTable.End
1371
	ApplyAoE(Hitpos,10,35)
1372
	WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1373
	for i = 1, 4 do
1374
		WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,45,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1375
	end
1376
	Pose("Cast1",0.8,1,true)
1377
	GYRO:remove()
1378
	ATTACK = false
1379
	Rooted = false
1380
end
1381
1382
function Warden_Thunder()
1383
	ATTACK = true
1384
	Rooted = false
1385
	local GYRO = IT("BodyGyro",RootPart)
1386
	GYRO.D = 750
1387
	GYRO.P = 20000
1388
	GYRO.MaxTorque = VT(0,40000000,0)
1389
	CreateSound(469345336,Torso,3,2,false)
1390
	Pose("Cast2",1.5,2,true,GYRO)
1391
	coroutine.resume(coroutine.create(function()
1392
		local FRAME = RootPart.CFrame
1393
		for i = 1, 25 do
1394
			local POS = FRAME*CF(MRANDOM(-17,17),0,-i*15)
1395
			local LightningTable = Lightning({Color = SKILLTEXTCOLOR, Start = POS*CF(0,85,0).p, End = POS*CF(0,-15,0).p, SegmentL = 3, Thickness = 0.4, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = true})
1396
			local Hitpos = LightningTable.End
1397
			ApplyAoE(Hitpos,20,15)
1398
			WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*15, Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = BOLTSOUNDS[MRANDOM(1,#BOLTSOUNDS)], SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1399
			for i = 1, 4 do
1400
				WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(0,75,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hitpos)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1401
			end
1402
			wait(0.05)
1403
		end
1404
	end))
1405
	Pose("Cast2",1.5,0.7,true)
1406
	GYRO:remove()
1407
	ATTACK = false
1408
	Rooted = false
1409
end
1410
1411
function Inferno_Ring()
1412
	ATTACK = true
1413
	Rooted = false
1414
	local GYRO = IT("BodyGyro",RootPart)
1415
	GYRO.D = 750
1416
	GYRO.P = 20000
1417
	GYRO.MaxTorque = VT(0,40000000,0)
1418
	local FIRE = IT("Model",Effects)
1419
	FIRE.Name = "Fire"
1420
	local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lime green", "Center", VT(0,0,0))
1421
	FIRE.PrimaryPart = MAIN
1422
	local FIRES = {}
1423
	for i = 1, 45 do
1424
		local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lime green", "RingPart", VT(3,3,3))
1425
		PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20)
1426
		local F = Fire(PRT)
1427
		table.insert(FIRES,F)
1428
	end
1429
	repeat
1430
		FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p))
1431
		Pose("Cast1",1.5,0.01,false,GYRO)
1432
	until HOLD == true
1433
	coroutine.resume(coroutine.create(function()
1434
		for i = 1, 4 do
1435
			ApplyAoE(MAIN.Position,21,-15,true)
1436
			CreateSound(463598785,MAIN,3,1,false)
1437
			for E = 1, #FIRES do
1438
				if FIRES[E] ~= nil then
1439
					FIRES[E].Acceleration = VT(0,300,0)
1440
					FIRES[E].Lifetime=NumberRange.new(0.35,1.5)
1441
				end
1442
			end
1443
			wait(0.3)
1444
		end
1445
		for E = 1, #FIRES do
1446
			if FIRES[E] ~= nil then
1447
				FIRES[E].Enabled = false
1448
			end
1449
		end
1450
		Debris:AddItem(FIRE,5)
1451
	end))
1452
	CreateSound(482593735,RightArm,3,1,false)--GGNORE
1453
	Pose("RightArmUp",1.5,0.5,true)
1454
	GYRO:remove()
1455
	ATTACK = false
1456
	Rooted = false
1457
end
1458
1459
function Warden_Wall()
1460
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character)
1461
	if HITFLOOR ~= nil then
1462
		if HITFLOOR.Anchored == true then
1463
			local WALL = HITFLOOR:Clone()
1464
			WALL.Size = VT(45,45,5)
1465
			WALL.Parent = Effects
1466
			WALL.Name = "Wall"
1467
			WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0))
1468
			CreateSound(130972023,WALL,5,0.8,false)
1469
			ATTACK = true
1470
			Rooted = true
1471
			local HIT = WALL.Touched:Connect(function(hit)
1472
				if hit.Parent ~= Character then
1473
					hit:BreakJoints()
1474
				end
1475
			end)
1476
			coroutine.resume(coroutine.create(function()
1477
				WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1478
				for i = 1, 90 do
1479
					Swait()
1480
					WALL.CFrame = WALL.CFrame*CF(0,0.5,0)
1481
				end
1482
				HIT:disconnect()
1483
				wait(5)
1484
				for i = 1, 46 do
1485
					Swait()
1486
					WALL.CFrame = WALL.CFrame*CF(0,-1,0)
1487
				end
1488
				WALL:remove()
1489
			end))
1490
			Pose("RightArmUp",1.5,1.2,true)
1491
			ATTACK = false
1492
			Rooted = false
1493
		end
1494
	end
1495
end
1496
1497
function Prison_Key()
1498
	if Mouse.Target ~= nil then
1499
		if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
1500
			local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1501
			local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
1502
			local GYRO = IT("BodyGyro",RootPart)
1503
			GYRO.D = 750
1504
			GYRO.P = 20000
1505
			GYRO.MaxTorque = VT(0,40000000,0)
1506
			local grav = Instance.new("BodyPosition",TORSO)
1507
			grav.D = 15
1508
			grav.P = 20000
1509
			grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1510
			grav.position = TORSO.Position
1511
			local GYRO2 = IT("BodyGyro",TORSO)
1512
			GYRO2.D = 750
1513
			GYRO2.P = 20000
1514
			GYRO2.MaxTorque = VT(0,40000000,0)
1515
			GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1516
			grav.Name = "Jail"
1517
			local LOCKPARTS = {}
1518
			ATTACK = true
1519
			Rooted = false
1520
			local LOCK = IT("Model",Effects)
1521
			LOCK.Name = "Lock"
1522
			local LOCK2 = IT("Model",LOCK)
1523
			LOCK2.Name = "Metal"
1524
			--CREATE LOCK--
1525
				local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
1526
				LOCK.PrimaryPart = BASE
1527
				BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
1528
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
1529
				PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
1530
				MakeForm(PRT,"Cyl")
1531
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1))
1532
				PRT.Color = C3(0,0,0)
1533
				PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
1534
				MakeForm(PRT,"Cyl")
1535
				local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1))
1536
				PRT.Color = C3(0,0,0)
1537
				PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
1538
				for i = 1, 45 do
1539
					local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1540
					PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
1541
				end
1542
				local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
1543
				PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
1544
				LOCK2.PrimaryPart = PRT
1545
			---------------
1546
			local CHILDREN = LOCK:GetDescendants()
1547
			for index, CHILD in pairs(CHILDREN) do
1548
				if CHILD:IsA("BasePart") then
1549
					CHILD.Transparency = 1
1550
				end
1551
			end
1552
			for i = 1, 75 do
1553
				LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
1554
				Swait()
1555
				GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1556
				GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1557
				local CHILDREN = LOCK:GetDescendants()
1558
				for index, CHILD in pairs(CHILDREN) do
1559
					if CHILD:IsA("BasePart") then
1560
						CHILD.Transparency = CHILD.Transparency - 1/75
1561
					end
1562
				end
1563
			end
1564
			HUM.DisplayDistanceType = "None"
1565
			local KEY = IT("Model",Effects)
1566
			KEY.Name = "Key"
1567
			--CREATE KEY--
1568
				local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "KeyBase", VT(0.1, 1, 0.1),false)
1569
				KEY.PrimaryPart = KBASE
1570
				KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
1571
				local WLD = weldBetween(RightArm,KBASE)
1572
				for i = 1, 45 do
1573
					local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.1, 0.1, 0.1),false)
1574
					PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
1575
					weldBetween(KBASE,PRT)
1576
				end
1577
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1578
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
1579
				weldBetween(KBASE,PRT)
1580
				local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Lime green", "Key", VT(0.3, 0.1, 0.1),false)
1581
				PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
1582
				weldBetween(KBASE,PRT)
1583
			--------------
1584
			Rooted = true
1585
			Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
1586
			coroutine.resume(coroutine.create(function()
1587
				for i = 1, 10 do
1588
					Swait()
1589
					GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
1590
					GYRO.cframe = CF(RootPart.Position,TORSO.Position)
1591
				end
1592
				CreateSound(1149318312,BASE,5,1,false)
1593
				CreateSound(160772554,BASE,3,1,false)
1594
				LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
1595
				for i = 1, 4 do
1596
					WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1597
				end
1598
				WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lime green".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
1599
				wait(1)
1600
				TORSO.Parent.Parent = LOCK
1601
				for i = 1, 75 do
1602
					Swait()
1603
					local CHILDREN = KEY:GetDescendants()
1604
					for index, CHILD in pairs(CHILDREN) do
1605
						if CHILD:IsA("BasePart") then
1606
							CHILD.Transparency = i/25
1607
						end
1608
					end
1609
					local CHILDREN = LOCK:GetDescendants()
1610
					for index, CHILD in pairs(CHILDREN) do
1611
						if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
1612
							CHILD.Transparency = CHILD.Transparency + 1/75
1613
						elseif CHILD.ClassName == "Decal" then
1614
							CHILD.Transparency = CHILD.Transparency + 1/75
1615
						end
1616
					end
1617
				end
1618
				TORSO.Parent:ClearAllChildren()
1619
				KEY:remove()
1620
				LOCK:remove()
1621
			end))
1622
			Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
1623
			GYRO:remove()
1624
			ATTACK = false
1625
			Rooted = false
1626
		end
1627
	end
1628
end
1629
1630
function Hat()
1631
	ATTACK = true
1632
	Rooted = false
1633
	Pose("Taunt",0.4,1.2,false)
1634
	ATTACK = false
1635
	Rooted = false
1636
end
1637
1638
--//=================================\\
1639
--||	  ASSIGN THINGS TO KEYS
1640
--\\=================================//
1641
1642
function MouseDown(Mouse)
1643
	HOLD = true
1644
	if ATTACK == false then
1645
	end
1646
end
1647
1648
function MouseUp(Mouse)
1649
HOLD = false
1650
end
1651
1652
function KeyDown(Key)
1653
	KEYHOLD = true
1654
	if Key == "z" and ATTACK == false then
1655
		Warden_Zap()
1656
	end
1657
1658
	if Key == "f" and ATTACK == false then
1659
		Beam()
1660
	end
1661
1662
	if Key == "e" and ATTACK == false then
1663
		Warden_Wave()
1664
	end
1665
	
1666
	if Key == "q" and ATTACK == false then
1667
		Lift()
1668
	end
1669
1670
	if Key == "r" and ATTACK == false then
1671
		Supernova()
1672
	end
1673
1674
	if Key == "m" and ATTACK == false then
1675
		
1676
	end
1677
1678
	if Key == "b" and ATTACK == false then
1679
		Warden_Thunder()
1680
	end
1681
1682
	if Key == "c" and ATTACK == false then
1683
		Inferno_Ring()
1684
	end
1685
1686
	if Key == "v" and ATTACK == false then
1687
		Warden_Wall()
1688
	end
1689
1690
	if Key == "x" and ATTACK == false then
1691
		Prison_Key()
1692
	end
1693
1694
	if Key == "t" and ATTACK == false then
1695
		Hat()
1696
	end
1697
end
1698
1699
function KeyUp(Key)
1700
	KEYHOLD = false
1701
end
1702
1703
	Mouse.Button1Down:connect(function(NEWKEY)
1704
		MouseDown(NEWKEY)
1705
	end)
1706
	Mouse.Button1Up:connect(function(NEWKEY)
1707
		MouseUp(NEWKEY)
1708
	end)
1709
	Mouse.KeyDown:connect(function(NEWKEY)
1710
		KeyDown(NEWKEY)
1711
	end)
1712
	Mouse.KeyUp:connect(function(NEWKEY)
1713
		KeyUp(NEWKEY)
1714
	end)
1715
1716
--//=================================\\
1717
--\\=================================//
1718
1719
1720
1721
function unanchor()
1722
	if UNANCHOR == true then
1723
		g = Character:GetChildren()
1724
		for i = 1, #g do
1725
			if g[i].ClassName == "Part" then
1726
				g[i].Anchored = false
1727
			end
1728
		end
1729
	end
1730
end
1731
1732
1733
--//=================================\\
1734
--||	WRAP THE WHOLE SCRIPT UP
1735
--\\=================================//
1736
1737
Humanoid.Changed:connect(function(Jump)
1738
	if Jump == "Jump" and (Disable_Jump == true) then
1739
		Humanoid.Jump = false
1740
	end
1741
end)
1742
1743
while true do
1744
	Swait()
1745
	script.Parent = WEAPONGUI
1746
	Humanoid.Parent = Character
1747
	if Humanoid then
1748
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1749
		IDLEANIMATION:Play()
1750
	end
1751
	if ANIMATE.Parent == Character then
1752
		ANIMATE:Destroy()
1753
	end
1754
	SINE = SINE + CHANGE
1755
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1756
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1757
	Humanoid.HipHeight = 1
1758
	Humanoid.Name = "Warden"
1759
	Humanoid.PlatformStand = false
1760
	if PLAYMAINANIM == true then
1761
		if TORSOVELOCITY < 1 then
1762
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1763
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1764
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1765
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1766
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
1767
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1768
		elseif TORSOVELOCITY > 1 then
1769
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1770
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1771
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1772
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1773
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-20)), 0.15 / Animation_Speed)
1774
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(10)), 0.15 / Animation_Speed)
1775
		end
1776
	end
1777
	unanchor()
1778
	Humanoid.MaxHealth = "inf"
1779
	Humanoid.Health = "inf"
1780
	if Rooted == false then
1781
		Disable_Jump = false
1782
		Humanoid.WalkSpeed = Speed
1783
	elseif Rooted == true then
1784
		Disable_Jump = true
1785
		Humanoid.WalkSpeed = 0
1786
	end
1787
	for _, c in pairs(Character:GetChildren()) do
1788
		if c.ClassName == "Part" and c.Name ~= "Eye" then
1789
			c.Material = "Neon"
1790
			if c:FindFirstChildOfClass("ParticleEmitter") then
1791
				c:FindFirstChildOfClass("ParticleEmitter"):remove()
1792
			end
1793
			c.Color = C3(1,1,1)
1794
			if c == Head then
1795
				if c:FindFirstChild("face") then
1796
					c.face:remove()
1797
				end
1798
			end
1799
		elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
1800
			c:remove()
1801
		elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1802
			c:remove()
1803
		end
1804
	end
1805-
	sick.SoundId = "rbxassetid://482593735"
1805+
	sick.SoundId = "rbxassetid://474039958"
1806
	sick.Looped = true
1807
	sick.Pitch = 1
1808
	sick.Volume = 3
1809
	sick:Resume()
1810
	sick.Parent = Torso
1811
	refit()
1812
	if Head:FindFirstChildOfClass("Sound") then
1813
		Head:FindFirstChildOfClass("Sound"):remove()
1814
	end
1815
end
1816
game.Lighting.TimeOfDay = "00:00:00"
1817
game.Lighting.FogEnd = 50
1818
game.Lighting.FogColor = Color3.fromRGB(0,0,0)
1819
1820
--//=================================\\
1821
1822
--\\=================================//
1823
1824
1825
1826
1827
1828
--//====================================================\\--
1829
--||			  		 END OF SCRIPT
1830
--\\====================================================//--