View difference between Paste ID: w59bMdhb and VNAyQiS2
SHOW: | | - or go back to the newest paste.
1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
5
6
--//====================================================\\--
7
--||			   CREATED BY SHACKLUSTER
8
--\\====================================================//--
9
10
11
12
wait(0.2)
13
14
15
16
Player = game:GetService("Players").LocalPlayer
17
PlayerGui = Player.PlayerGui
18
Cam = workspace.CurrentCamera
19
Backpack = Player.Backpack
20
Character = Player.Character
21
Humanoid = Character.Humanoid
22
Mouse = Player:GetMouse()
23
RootPart = Character["HumanoidRootPart"]
24
Torso = Character["Torso"]
25
Head = Character["Head"]
26
RightArm = Character["Right Arm"]
27
LeftArm = Character["Left Arm"]
28
RightLeg = Character["Right Leg"]
29
LeftLeg = Character["Left Leg"]
30
RootJoint = RootPart["RootJoint"]
31
Neck = Torso["Neck"]
32
RightShoulder = Torso["Right Shoulder"]
33
LeftShoulder = Torso["Left Shoulder"]
34
RightHip = Torso["Right Hip"]
35
LeftHip = Torso["Left Hip"]
36
local sick = Instance.new("Sound",Character)
37
sick.SoundId = "rbxassetid://596353935"
38
sick.Looped = true
39
sick.Pitch = 1
40
sick.Volume = 2
41
Player:ClearCharacterAppearance()
42
local HANDS = {}
43
Character.Archivable = true
44
Humanoid.DisplayDistanceType = "None"
45
46
local naeeym2 = Instance.new("BillboardGui",Character)
47
naeeym2.AlwaysOnTop = true
48
naeeym2.Size = UDim2.new(5,35,2,35)
49
naeeym2.StudsOffset = Vector3.new(0,3,0)
50
naeeym2.Adornee = Character.Head
51
naeeym2.Name = "Name"
52
naeeym2.PlayerToHideFrom = Player
53
local tecks2 = Instance.new("TextLabel",naeeym2)
54
tecks2.BackgroundTransparency = 1
55
tecks2.TextScaled = true
56
tecks2.BorderSizePixel = 0
57
tecks2.Text = "1x1x1x1IAMbck"
58
tecks2.Font = "Antique"
59
tecks2.TextSize = 30
60
tecks2.TextTransparency = 1
61
tecks2.TextStrokeTransparency = 1
62
tecks2.TextColor3 = Color3.new(1,0,0)
63
tecks2.Size = UDim2.new(1,0,0.5,0)
64
tecks2.Parent = naeeym2
65
66
IT = Instance.new
67
CF = CFrame.new
68
VT = Vector3.new
69
RAD = math.rad
70
C3 = Color3.new
71
UD2 = UDim2.new
72
BRICKC = BrickColor.new
73
ANGLES = CFrame.Angles
74
EULER = CFrame.fromEulerAnglesXYZ
75
COS = math.cos
76
ACOS = math.acos
77
SIN = math.sin
78
ASIN = math.asin
79
ABS = math.abs
80
MRANDOM = math.random
81
FLOOR = math.floor
82
83
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
84
	local NEWMESH = IT(MESH)
85
	if MESH == "SpecialMesh" then
86
		NEWMESH.MeshType = MESHTYPE
87
		if MESHID ~= "nil" and MESHID ~= "" then
88
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
89
		end
90
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
91
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
92
		end
93
	end
94
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
95
	NEWMESH.Scale = SCALE
96
	NEWMESH.Parent = PARENT
97
	return NEWMESH
98
end
99
100
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
101
	local NEWPART = IT("Part")
102
	NEWPART.formFactor = FORMFACTOR
103
	NEWPART.Reflectance = REFLECTANCE
104
	NEWPART.Transparency = TRANSPARENCY
105
	NEWPART.CanCollide = false
106
	NEWPART.Locked = true
107
	NEWPART.Anchored = true
108
	if ANCHOR == false then
109
		NEWPART.Anchored = false
110
	end
111
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
112
	NEWPART.Name = NAME
113
	NEWPART.Size = SIZE
114
	NEWPART.Position = Torso.Position
115
	NEWPART.Material = MATERIAL
116
	NEWPART:BreakJoints()
117
	NEWPART.Parent = PARENT
118
	return NEWPART
119
end
120
121
--//=================================\\
122
--||		  CUSTOMIZATION
123
--\\=================================//
124
125
Player_Size = 1 --Size of the player.
126
Animation_Speed = 3
127
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
128
129
local Speed = 16
130
local Effects2 = {}
131
132
--//=================================\\
133
--|| 	  END OF CUSTOMIZATION
134
--\\=================================//
135
136
	local function weldBetween(a, b)
137
	    local weldd = Instance.new("ManualWeld")
138
	    weldd.Part0 = a
139
	    weldd.Part1 = b
140
	    weldd.C0 = CFrame.new()
141
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
142
	    weldd.Parent = a
143
	    return weldd
144
	end
145
146
--//=================================\\
147
--|| 	      USEFUL VALUES
148
--\\=================================//
149
150
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
151
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
152
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
153
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
154
local CHANGEDEFENSE = 0
155
local CHANGEDAMAGE = 0
156
local CHANGEMOVEMENT = 0
157
local ANIM = "Idle"
158
local ATTACK = false
159
local EQUIPPED = false
160
local HOLD = false
161
local COMBO = 1
162
local Rooted = false
163
local SINE = 0
164
local KEYHOLD = false
165
local CHANGE = 2 / Animation_Speed
166
local WALKINGANIM = false
167
local WALK = 0
168
local VALUE1 = false
169
local VALUE2 = false
170
local ROBLOXIDLEANIMATION = IT("Animation")
171
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
172
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
173
--ROBLOXIDLEANIMATION.Parent = Humanoid
174
local WEAPONGUI = IT("ScreenGui", PlayerGui)
175
WEAPONGUI.Name = "Weapon GUI"
176
local Weapon = IT("Model")
177
Weapon.Name = "Weapon"
178
local Effects = IT("Folder", Weapon)
179
Effects.Name = "Effects"
180
local ANIMATOR = Humanoid.Animator
181
local ANIMATE = Character.Animate
182
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
183
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
184
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
185
local HITBLOCKSOUNDS = {"199148933", "199148947"}
186
local UNANCHOR = true
187
local INTRO = false
188
local TRANSFORMED = false
189
local INSTANT = false
190
191
local SKILLTEXTCOLOR = BRICKC("Black").Color
192
193
--//=================================\\
194
--\\=================================//
195
196
197
--//=================================\\
198
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
199
--\\=================================//
200
201
ArtificialHB = Instance.new("BindableEvent", script)
202
ArtificialHB.Name = "ArtificialHB"
203
204
script:WaitForChild("ArtificialHB")
205
206
frame = Frame_Speed
207
tf = 0
208
allowframeloss = false
209
tossremainder = false
210
lastframe = tick()
211
script.ArtificialHB:Fire()
212
213
game:GetService("RunService").Heartbeat:connect(function(s, p)
214
	tf = tf + s
215
	if tf >= frame then
216
		if allowframeloss then
217
			script.ArtificialHB:Fire()
218
			lastframe = tick()
219
		else
220
			for i = 1, math.floor(tf / frame) do
221
				script.ArtificialHB:Fire()
222
			end
223
		lastframe = tick()
224
		end
225
		if tossremainder then
226
			tf = 0
227
		else
228
			tf = tf - frame * math.floor(tf / frame)
229
		end
230
	end
231
end)
232
233
--//=================================\\
234
--\\=================================//
235
236
237
238
239
240
--//=================================\\
241
--|| 	      SOME FUNCTIONS
242
--\\=================================//
243
244
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
245
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
246
end
247
248
function PositiveAngle(NUMBER)
249
	if NUMBER >= 0 then
250
		NUMBER = 0
251
	end
252
	return NUMBER
253
end
254
255
function NegativeAngle(NUMBER)
256
	if NUMBER <= 0 then
257
		NUMBER = 0
258
	end
259
	return NUMBER
260
end
261
262
function Swait(NUMBER)
263
	if NUMBER == 0 or NUMBER == nil then
264
		ArtificialHB.Event:wait()
265
	else
266
		for i = 1, NUMBER do
267
			ArtificialHB.Event:wait()
268
		end
269
	end
270
end
271
272
function QuaternionFromCFrame(cf)
273
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
274
	local trace = m00 + m11 + m22
275
	if trace > 0 then 
276
		local s = math.sqrt(1 + trace)
277
		local recip = 0.5 / s
278
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
279
	else
280
		local i = 0
281
		if m11 > m00 then
282
			i = 1
283
		end
284
		if m22 > (i == 0 and m00 or m11) then
285
			i = 2
286
		end
287
		if i == 0 then
288
			local s = math.sqrt(m00 - m11 - m22 + 1)
289
			local recip = 0.5 / s
290
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
291
		elseif i == 1 then
292
			local s = math.sqrt(m11 - m22 - m00 + 1)
293
			local recip = 0.5 / s
294
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
295
		elseif i == 2 then
296
			local s = math.sqrt(m22 - m00 - m11 + 1)
297
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
298
		end
299
	end
300
end
301
 
302
function QuaternionToCFrame(px, py, pz, x, y, z, w)
303
	local xs, ys, zs = x + x, y + y, z + z
304
	local wx, wy, wz = w * xs, w * ys, w * zs
305
	local xx = x * xs
306
	local xy = x * ys
307
	local xz = x * zs
308
	local yy = y * ys
309
	local yz = y * zs
310
	local zz = z * zs
311
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
312
end
313
 
314
function QuaternionSlerp(a, b, t)
315
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
316
	local startInterp, finishInterp;
317
	if cosTheta >= 0.0001 then
318
		if (1 - cosTheta) > 0.0001 then
319
			local theta = ACOS(cosTheta)
320
			local invSinTheta = 1 / SIN(theta)
321
			startInterp = SIN((1 - t) * theta) * invSinTheta
322
			finishInterp = SIN(t * theta) * invSinTheta
323
		else
324
			startInterp = 1 - t
325
			finishInterp = t
326
		end
327
	else
328
		if (1 + cosTheta) > 0.0001 then
329
			local theta = ACOS(-cosTheta)
330
			local invSinTheta = 1 / SIN(theta)
331
			startInterp = SIN((t - 1) * theta) * invSinTheta
332
			finishInterp = SIN(t * theta) * invSinTheta
333
		else
334
			startInterp = t - 1
335
			finishInterp = t
336
		end
337
	end
338
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
339
end
340
341
function Clerp(a, b, t)
342
	local qa = {QuaternionFromCFrame(a)}
343
	local qb = {QuaternionFromCFrame(b)}
344
	local ax, ay, az = a.x, a.y, a.z
345
	local bx, by, bz = b.x, b.y, b.z
346
	local _t = 1 - t
347
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
348
end
349
350
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
351
	local frame = IT("Frame")
352
	frame.BackgroundTransparency = TRANSPARENCY
353
	frame.BorderSizePixel = BORDERSIZEPIXEL
354
	frame.Position = POSITION
355
	frame.Size = SIZE
356
	frame.BackgroundColor3 = COLOR
357
	frame.BorderColor3 = BORDERCOLOR
358
	frame.Name = NAME
359
	frame.Parent = PARENT
360
	return frame
361
end
362
363
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
364
	local label = IT("TextLabel")
365
	label.BackgroundTransparency = 1
366
	label.Size = UD2(1, 0, 1, 0)
367
	label.Position = UD2(0, 0, 0, 0)
368
	label.TextColor3 = TEXTCOLOR
369
	label.TextStrokeTransparency = STROKETRANSPARENCY
370
	label.TextTransparency = TRANSPARENCY
371
	label.FontSize = TEXTFONTSIZE
372
	label.Font = TEXTFONT
373
	label.BorderSizePixel = BORDERSIZEPIXEL
374
	label.TextScaled = false
375
	label.Text = TEXT
376
	label.Name = NAME
377
	label.Parent = PARENT
378
	return label
379
end
380
381
function NoOutlines(PART)
382
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
383
end
384
385
386
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
387
	local NEWWELD = IT(TYPE)
388
	NEWWELD.Part0 = PART0
389
	NEWWELD.Part1 = PART1
390
	NEWWELD.C0 = C0
391
	NEWWELD.C1 = C1
392
	NEWWELD.Parent = PARENT
393
	return NEWWELD
394
end
395
396
function CreateSound(ID, PARENT, VOLUME, PITCH)
397
	local NEWSOUND = nil
398
	coroutine.resume(coroutine.create(function()
399
		NEWSOUND = IT("Sound", PARENT)
400
		NEWSOUND.Volume = VOLUME
401
		NEWSOUND.Pitch = PITCH
402
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
403
		Swait()
404
		NEWSOUND:play()
405
		game:GetService("Debris"):AddItem(NEWSOUND, 10)
406
	end))
407
	return NEWSOUND
408
end
409
410
function CFrameFromTopBack(at, top, back)
411
	local right = top:Cross(back)
412
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
413
end
414
415
function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
416
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
417
	local mesh = IT("SpecialMesh",wave)
418
	mesh.MeshType = "FileMesh"
419
	mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
420
	mesh.Scale = SIZE
421
	mesh.Offset = VT(0,0,0)
422
	wave.CFrame = CFRAME
423
	coroutine.resume(coroutine.create(function(PART)
424
		for i = 1, WAIT do
425
			Swait()
426
			mesh.Scale = mesh.Scale + GROW
427
			if DOESROT == true then
428
				wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
429
			end
430
			wave.Transparency = wave.Transparency + (0.5/WAIT)
431
			if wave.Transparency > 0.99 then
432
				wave:remove()
433
			end
434
		end
435
	end))
436
end
437
438
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
439
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
440
	local mesh = IT("SpecialMesh",wave)
441
	mesh.MeshType = "Sphere"
442
	mesh.Scale = SIZE
443
	mesh.Offset = VT(0,0,0)
444
	wave.CFrame = CFRAME
445
	coroutine.resume(coroutine.create(function(PART)
446
		for i = 1, WAIT do
447
			Swait()
448
			mesh.Scale = mesh.Scale + GROW
449
			wave.Transparency = wave.Transparency + (1/WAIT)
450
			if wave.Transparency > 0.99 then
451
				wave:remove()
452
			end
453
		end
454
	end))
455
end
456
457
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
458
	local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
459
	local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
460
	wave.CFrame = CFRAME
461
	coroutine.resume(coroutine.create(function(PART)
462
		for i = 1, WAIT do
463
			Swait()
464
			mesh.Scale = mesh.Scale * GROW
465
			wave.Transparency = wave.Transparency + (0.5/WAIT)
466
			if wave.Transparency > 0.99 then
467
				wave:remove()
468
			end
469
		end
470
	end))
471
end
472
473
function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
474
	local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
475
	local mesh = IT("BlockMesh",wave)
476
	wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
477
	coroutine.resume(coroutine.create(function(PART)
478
		for i = 1, WAIT do
479
			Swait()
480
			mesh.Scale = mesh.Scale + GROW
481
			wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
482
			wave.Transparency = wave.Transparency + (1/WAIT)
483
			if wave.Transparency > 0.99 then
484
				wave:remove()
485
			end
486
		end
487
	end))
488
end
489
490
function MakeForm(PART,TYPE)
491
	if TYPE == "Cyl" then
492
		local MSH = IT("CylinderMesh",PART)
493
	elseif TYPE == "Ball" then
494
		local MSH = IT("SpecialMesh",PART)
495
		MSH.MeshType = "Sphere"
496
	elseif TYPE == "Wedge" then
497
		local MSH = IT("SpecialMesh",PART)
498
		MSH.MeshType = "Wedge"
499
	end
500
end
501
502
function CheckTableForString(Table, String)
503
	for i, v in pairs(Table) do
504
		if string.find(string.lower(String), string.lower(v)) then
505
			return true
506
		end
507
	end
508
	return false
509
end
510
511
function CheckIntangible(Hit)
512
	local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
513
	if Hit and Hit.Parent then
514
		if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
515
			return true
516
		end
517
	end
518
	return false
519
end
520
521
Debris = game:GetService("Debris")
522
523
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
524
	local Direction = CFrame.new(StartPos, Vec).lookVector
525
	local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
526
	local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
527
	if RayHit and CheckIntangible(RayHit) then
528
		if DelayIfHit then
529
			wait()
530
		end
531
		RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
532
	end
533
	return RayHit, RayPos, RayNormal
534
end
535
536
function RayCast(Position, Direction, MaxDistance, IgnoreList)
537
	return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList) 
538
end
539
540
function turnto(position)
541
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
542
end
543
544
--//=================================\\
545
--|| 			SPEECH
546
--\\=================================//
547
548
function chatfunc(text,waitt)
549
local chat = coroutine.wrap(function()
550
if Character:FindFirstChild("TalkingBillBoard")~= nil then
551
Character:FindFirstChild("TalkingBillBoard"):destroy()
552
end
553
local naeeym2 = Instance.new("BillboardGui",Character)
554
naeeym2.Size = UDim2.new(0,100,0,40)
555
naeeym2.StudsOffset = Vector3.new(0,5,0)
556
naeeym2.Adornee = Character.Head
557
naeeym2.Name = "TalkingBillBoard"
558
naeeym2.AlwaysOnTop = true
559
local tecks2 = Instance.new("TextLabel",naeeym2)
560
tecks2.BackgroundTransparency = 1
561
tecks2.BorderSizePixel = 0
562
tecks2.Text = ""
563
tecks2.Font = "SciFi"
564
tecks2.TextSize = 30
565
tecks2.TextStrokeTransparency = 1
566
tecks2.TextColor3 = SKILLTEXTCOLOR
567
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
568
tecks2.Size = UDim2.new(1,0,0.5,0)
569
for i = 1,string.len(text),1 do
570
tecks2.Text = string.sub(text,1,i)
571
Swait()
572
end
573
wait(waitt)
574
coroutine.resume(coroutine.create(function()
575
	for i = 1, 10 do
576
		tecks2.TextTransparency = tecks2.TextTransparency + 0.1
577
		Swait()
578
	end
579
	naeeym2:Destroy()
580
end))
581
end)
582
chat()
583
end
584
585
--//=================================\\
586
--||	     WEAPON CREATION
587
--\\=================================//
588
589
local EyeSizes={
590
	NumberSequenceKeypoint.new(0,1,0),
591
	NumberSequenceKeypoint.new(1,0,0)
592
}
593
local EyeTrans={
594
	NumberSequenceKeypoint.new(0,0.8,0),
595
	NumberSequenceKeypoint.new(1,1,0)
596
}
597
local PE=Instance.new("ParticleEmitter",art)
598
PE.LightEmission=.8
599
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
600
PE.Size=NumberSequence.new(EyeSizes)
601
PE.Transparency=NumberSequence.new(EyeTrans)
602
PE.Lifetime=NumberRange.new(0.35,1.5)
603
PE.Rotation=NumberRange.new(0,360)
604
PE.Rate=999
605
PE.VelocitySpread = 10000
606
PE.Acceleration = Vector3.new(0,0,0)
607
PE.Drag = 5
608
PE.Speed = NumberRange.new(0,0,0)
609
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
610
PE.ZOffset = -1.5
611
PE.Name = "PE"
612
PE.Enabled = false
613
614
function particles(art)
615
	local PARTICLES = PE:Clone()
616
	PARTICLES.Parent = art
617
end
618
619
local HANDFOLDER = IT("Folder",Weapon)
620
HANDFOLDER.Name = "Hands"
621
622
for i = 1, 3 do
623
	local Palm = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1),false)
624
	local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Palm, Torso, Palm, CF(-1,3,2) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 0, 0))
625
	CreateMesh("SpecialMesh", Palm, "FileMesh", "546760018", "", VT(5,5,5), VT(0,0,0))
626
	local Palm2 = CreatePart(3, HANDFOLDER, "SmoothPlastic", 0, 1, "Really red", "HandPart", VT(1,1,1)*1.2,false)
627
	local HandleWeld2 = CreateWeldOrSnapOrMotor("Weld", Palm2, Palm, Palm2, CF(0.2,1.25,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
628
	MakeForm(Palm2,"Ball")
629
	particles(Palm2)
630
631
	local EN = IT("BoolValue",Palm)
632
	EN.Name = "IsEnabled"
633
	EN.Value = true
634
	table.insert(HANDS,{Palm,HandleWeld})
635
end
636
637
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
638
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(0,0,0.55) * ANGLES(RAD(-190), RAD(180), RAD(0)), CF(0, 0, 0))
639
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "63717022", "", VT(1.5,2.7,1), VT(0,0.8,0))
640
641
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
642
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
643
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "85855767", "", VT(1,1,1), VT(0,-0.25,0))
644
645
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
646
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-0.8,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
647
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
648
649
local HandlePart = CreatePart(3, Character, "SmoothPlastic", 0, 1, "Really red", "Hood", VT(1,1,1),false)
650
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
651
CreateMesh("SpecialMesh", HandlePart, "FileMesh", "57780106", "", VT(1,1,1), VT(0,0,0))
652
653
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
654
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(-25), RAD(0)), CF(0, 0, 0))
655
MakeForm(HandlePart,"Ball")
656
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.3,0.02,0.1)*1.3,false)
657
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.25, 0.15, -0.5) * ANGLES(RAD(-15), RAD(25), RAD(0)), CF(0, 0, 0))
658
MakeForm(HandlePart,"Ball")
659
660
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0,0.2,0.2), false)
661
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, 0, -0.55) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
662
MakeForm(HandlePart,"Ball")
663
664
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.5,0,0.2)*1.3,false)
665
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
666
MakeForm(HandlePart,"Ball")
667
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
668
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
669
MakeForm(HandlePart,"Ball")
670
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
671
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
672
MakeForm(HandlePart,"Ball")
673
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.2,0.2)*1.4,false)
674
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.05, -0.2, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
675
MakeForm(HandlePart,"Ball")
676
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
677
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
678
MakeForm(HandlePart,"Ball")
679
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.19,0.2)*1.4,false)
680
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.1, -0.2, -0.49) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
681
MakeForm(HandlePart,"Ball")
682
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
683
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
684
MakeForm(HandlePart,"Ball")
685
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.175,0.2)*1.4,false)
686
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.15, -0.2, -0.48) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
687
MakeForm(HandlePart,"Ball")
688
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
689
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
690
MakeForm(HandlePart,"Ball")
691
local HandlePart = CreatePart(3, Weapon, "Neon", 0, 1, "Really red", "Handle", VT(0.01,0.15,0.2)*1.4,false)
692
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(-0.2, -0.2, -0.465) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
693
MakeForm(HandlePart,"Ball")
694
695
local SCYTHE = IT("Model",Character)
696
SCYTHE.Name = "SCYTHE"
697
698
local B = SCYTHE
699
local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
700
particles(HandlePart)
701
local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
702
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
703
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
704
MakeForm(part,"Ball")
705
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
706
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
707
MakeForm(part,"Ball")
708
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
709
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
710
MakeForm(part,"Ball")
711
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
712
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
713
MakeForm(part,"Ball")
714
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
715
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
716
MakeForm(part,"Ball")
717
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
718
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
719
MakeForm(part,"Ball")
720
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
721
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
722
MakeForm(part,"Ball")
723
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
724
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
725
MakeForm(part,"Ball")
726
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
727
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
728
MakeForm(part,"Ball")
729
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
730
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
731
MakeForm(part,"Ball")
732
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
733
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
734
MakeForm(part,"Ball")
735
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
736
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
737
MakeForm(part,"Ball")
738
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
739
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
740
MakeForm(part,"Ball")
741
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
742
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
743
MakeForm(part,"Ball")
744
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
745
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
746
MakeForm(part,"Ball")
747
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
748
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
749
MakeForm(part,"Ball")
750
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
751
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
752
MakeForm(part,"Ball")
753
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
754
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
755
MakeForm(part,"Ball")
756
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
757
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
758
MakeForm(part,"Ball")
759
local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
760
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
761
MakeForm(part,"Ball")
762
local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
763
local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
764
MakeForm(part,"Ball")
765
local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
766
local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
767
768
for _, c in pairs(SCYTHE:GetChildren()) do
769
	if c.ClassName == "Part" then
770
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
771
	end
772
end
773
774
Weapon.Parent = Character
775
776
Humanoid.Died:connect(function()
777
	KillChildren(Character)
778
	HANDS = {}
779
	HANDFOLDER:ClearAllChildren()
780
	SCYTHE:ClearAllChildren()
781
	for i = 1, 100 do
782
		Swait()
783
		sick.Volume = sick.Volume - 0.02
784
	end
785
end)
786
787
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
788
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
789
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
790
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
791
local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
792
793
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 1")
794
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 2")
795
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fatal Grab", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 3")
796
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 4")
797
local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", SKILLTEXTCOLOR, 8, "Antique", 0, 2, 0, "Text 5")
798
799
--//=================================\\
800
--||			DAMAGING
801
--\\=================================//
802
803
function KillChildren(v)
804
	v:BreakJoints()
805
	for _, c in pairs(v:GetChildren()) do
806
		if c.ClassName == "Part" or c.ClassName == "MesPart" then
807
			if c.Transparency < 1 then
808
				if c:FindFirstChildOfClass("Decal") then
809
					c:FindFirstChildOfClass("Decal"):remove()
810
				end
811
				particles(c)
812
				c.PE.Enabled = true
813
				c.Parent = Effects
814
				c.CanCollide = false
815
				c.Material = "Neon"
816
				c.Color = C3(1,0,0)
817
				c.Transparency = 0.5
818
				local grav = Instance.new("BodyPosition",c)
819
				grav.P = 20000
820
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
821
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
822
				grav.Name = "GravityForce"
823
				coroutine.resume(coroutine.create(function()
824
				for i = 1, 50 do
825
					Swait()
826
					c.Transparency = c.Transparency + 0.01
827
				end
828
				c.PE.Enabled = false
829
				Debris:AddItem(c,2)
830
				end))
831
			end
832
		end
833
	end
834
end
835
836
function killnearest(position,range)
837
	for i,v in ipairs(workspace:GetChildren()) do
838
	local body = v:GetChildren()
839
		for part = 1, #body do
840
			if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
841
				if(body[part].Position - position).Magnitude < range then
842
					if v.ClassName == "Model" then
843
						KillChildren(v)
844
					end
845
				end
846
			end
847
		end
848
	end
849
end
850
851
--//=================================\\
852
--||	ATTACK FUNCTIONS AND STUFF
853
--\\=================================//
854
855
function Intro()
856
	ATTACK = true
857
	Rooted = true
858
	local HITFLOOR, HITPOS = Raycast(VT(0,250,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 500, Character)
859
	RootPart.CFrame = CF(HITPOS+VT(0,3,0))
860
	local ORB = CreatePart(3, Head, "Cobblestone", 0, 0, "Really red", "Seal", VT(1,1,1))
861
	MakeForm(ORB,"Ball")
862
	local ORB2 = CreatePart(3, Head, "Neon", 0, 0.9, "Really red", "Seal", VT(1,1,1)*1.1)
863
	MakeForm(ORB2,"Ball")
864
	ORB.CFrame = CF(HITPOS+VT(0,3,0))
865
	ORB2.CFrame = CF(HITPOS+VT(0,3,0))
866
	for _, c in pairs(Character:GetChildren()) do
867
		if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
868
			c.Transparency = 1
869
		end
870
	end
871
	for i=0, 1, 0.1 / Animation_Speed do
872
		Swait()
873
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
874
		ORB2.CFrame = ORB.CFrame
875
		for _, c in pairs(Character:GetChildren()) do
876
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
877
				c.Transparency = 1
878
			elseif c.ClassName == "Accessory" then
879
				c:remove()
880
			end
881
		end
882
		for _, c in pairs(SCYTHE:GetChildren()) do
883
			if c.ClassName == "Part" then
884
				c.Transparency = 1
885
				c.Color = C3(0,0,0)
886
			end
887
		end
888
		Player:ClearCharacterAppearance()
889
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
890
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
891
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
892
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.75, 0.25, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
893
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
894
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
895
	end
896
	repeat 
897
		Swait() 
898
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
899
		ORB2.CFrame = ORB.CFrame
900
	until sick.TimePosition > 12
901
	CreateSound("134978657", Effects, 5, 1)
902
	repeat 
903
		Swait()
904
 		if MRANDOM(1,5) == 1 then 
905
			local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
906
			SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
907
			MakeForm(SPHERE,"Ball")
908
			coroutine.resume(coroutine.create(function()
909
				for i = 1, 100 do
910
					Swait()
911
					SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
912
					SPHERE.Transparency = (i/100)
913
				end
914
				SPHERE:remove()
915
			end))
916
		end
917
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
918
		ORB2.CFrame = ORB.CFrame
919
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
920
	until sick.TimePosition > 24
921
	CreateSound("135017578", Effects, 5, 1)
922
	repeat 
923
		Swait()
924
 		if MRANDOM(1,5) == 1 then 
925
			local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
926
			SPHERE.CFrame = CF(HITPOS) * CF(MRANDOM(-15,15),-5,MRANDOM(-15,15))
927
			MakeForm(SPHERE,"Ball")
928
			coroutine.resume(coroutine.create(function()
929
				for i = 1, 100 do
930
					Swait()
931
					SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
932
					SPHERE.Transparency = (i/100)
933
				end
934
				SPHERE:remove()
935
			end))
936
		end
937
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
938
		ORB2.CFrame = ORB.CFrame
939
		if MRANDOM(1,5) == 1 then 
940
			CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
941
		end
942
		if MRANDOM(1,5) == 1 then 
943
			CreateRing(VT(0,0,0),false,0,MRANDOM(15,25),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(3,3,0))
944
		end
945
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
946
	until sick.TimePosition > 34.5
947
	repeat 
948
		Swait() 
949
		ORB.CFrame = CF(HITPOS+VT(0,3 + 0.15 * COS(SINE / 12),0))
950
		ORB2.CFrame = ORB.CFrame
951
		MagicSphere(VT(0,0,0),15,ORB.CFrame,"Really red",VT(1,15,1))
952
		if MRANDOM(1,5) == 1 then 
953
			CreateRing(VT(0,0,0),false,0,MRANDOM(150,250),CF(ORB.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Maroon",VT(0.2,0.2,0))
954
		end
955
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
956
	until sick.TimePosition > 36
957
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(5,5,5))
958
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(2.5,2.5,2.5))
959
	MagicSphere(VT(0,0,0),15,CF(HITPOS),"Really red",VT(0.5,0.5,0.5))
960
	CreateSound("2691586", Effects, 5, 1)
961
	CreateSound("181384451", Effects, 10, 0.6)
962
	ORB:remove()
963
	ORB2:remove()
964
	tecks2.TextTransparency = 0
965
	repeat
966
		Swait()
967
		for _, c in pairs(Character:GetChildren()) do
968
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
969
				c.Transparency = 0
970
				c.Color = C3(0,0,0)
971
			elseif c.ClassName == "Accessory" then
972
				c:remove()
973
			end
974
		end
975
		for _, c in pairs(Weapon:GetChildren()) do
976
			if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
977
				c.Transparency = 0
978
			end
979
		end
980
		for _, c in pairs(HANDFOLDER:GetChildren()) do
981
			if c.ClassName == "Part" then
982
				c.Transparency = 0
983
				c.Color = C3(0,0,0)
984
			end
985
		end
986
		CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(5,5,0))
987
		--CreateRing(VT(0,0,0),false,0,150,CF(HITPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
988
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
989
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
990
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
991
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
992
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
993
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
994
	until sick.TimePosition > 42
995
	HandleWeld.Part0 = RightArm
996
	for i=0, 1, 0.1 / Animation_Speed do
997
		Swait()
998
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
999
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1000
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1001
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1002
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1003
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1004
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1005
	end
1006
	for i = 1, 100 do
1007
		Swait()
1008
		CreateRing(VT(0,0,0),false,0,150,HitBox.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.2,0.2,0))
1009
		for _, c in pairs(SCYTHE:GetChildren()) do
1010
			if c.ClassName == "Part" then
1011
				if c.Material ~= Enum.Material.Neon then
1012
					c.Transparency = c.Transparency - 0.01
1013
				end
1014
				c.Color = C3(0,0,0)
1015
			end
1016
		end
1017
	end
1018
	HandleWeld.Part0 = Torso
1019
	TRANSFORMED = true
1020
	ATTACK = false
1021
	Rooted = false
1022
end
1023
1024
function AttackTemplate()
1025
	ATTACK = true
1026
	Rooted = false
1027
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1028
	HandleWeld.Part0 = RightArm
1029
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1030
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1031
	for i=0, 1, 0.1 / Animation_Speed do
1032
		Swait()
1033
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1034
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1035
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1036
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1037
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1038
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1039
	end
1040
	HandleWeld.Part0 = Torso
1041
	ATTACK = false
1042
	Rooted = false
1043
end
1044
1045
function Hit()
1046
	local HAND = HANDS[MRANDOM(1,#HANDS)]
1047
	if HAND[1].IsEnabled.Value == true then
1048
		HAND[1].IsEnabled.Value = false
1049
		local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
1050
		SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1051
		for i = 1, 4 do
1052
			Swait()
1053
			killnearest(HAND[1].Position,5)
1054
			HAND[2].C0 = Clerp(HAND[2].C0, CF(0,0,-6) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
1055
		end
1056
		HAND[1].IsEnabled.Value = true
1057
	end
1058
end
1059
1060
function Warp()
1061
	ATTACK = true
1062
	Rooted = true
1063
	UNANCHOR = false
1064
	RootPart.Anchored = true
1065
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1066
	HandleWeld.Part0 = RightArm
1067
	HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
1068
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1069
	for i=0, 0.5, 0.1 / Animation_Speed do
1070
		Swait()
1071
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1072
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
1073
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
1074
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1075
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1076
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1077
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1078
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1079
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1080
	end
1081
	for i = 1, 10 do
1082
		Swait()
1083
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1084
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
1085
		for _, c in pairs(HANDFOLDER:GetChildren()) do
1086
			if c.ClassName == "Part" then
1087
				c.Transparency = c.Transparency + 0.1
1088
			end
1089
		end
1090
	end
1091
	for i=0, 1, 0.1 / Animation_Speed do
1092
		Swait()
1093
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1094
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
1095
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
1096
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1097
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1098
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1099
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1100
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1101
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1102
	end
1103
	local ORIGIN = RootPart.Position
1104
	RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
1105
	for i=0, 1, 0.1 / Animation_Speed do
1106
		Swait()
1107
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1108
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Maroon",VT(0.5,0,0.5))
1109
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
1110
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1111
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1112
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1113
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1114
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1115
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1116
	end
1117
	UNANCHOR = true
1118
	RootPart.Anchored = false
1119
	for i = 1, 10 do
1120
		Swait()
1121
		CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
1122
		MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
1123
		for _, c in pairs(HANDFOLDER:GetChildren()) do
1124
			if c.ClassName == "Part" then
1125
				c.Transparency = c.Transparency - 0.1
1126
			end
1127
		end
1128
	end
1129
	HandleWeld.Part0 = Torso
1130
	ATTACK = false
1131
	Rooted = false
1132
end
1133
1134
function DeathlyDash()
1135
	ATTACK = true
1136
	Rooted = false
1137
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1138
	HandleWeld.Part0 = RightArm
1139
	HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
1140
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1141
	for i=0, 1, 0.1 / Animation_Speed do
1142
		Swait()
1143
		turnto(Mouse.Hit.p)
1144
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
1145
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
1146
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
1147
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1148
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1149
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1150
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1151
	end
1152
	local TRAILS = {}
1153
	local FOUND = false
1154
	for i = 1, 75 do
1155
		Swait()
1156
		local TRAIL = Character:Clone()
1157
		for _, c in pairs(TRAIL:GetChildren()) do
1158
			if c.ClassName == "Part" then
1159
				c.Anchored = true
1160
				c.Color = C3(1,0,0)
1161
				c.Transparency = 0.5
1162
				c.Material = "Neon"
1163
				c.CanCollide = false
1164
			else
1165
				c:remove()
1166
			end
1167
		end
1168
		TRAIL.Parent = Effects
1169
		table.insert(TRAILS,TRAIL)
1170
		Debris:AddItem(TRAIL,0.08)
1171
		for _, c in pairs(workspace:GetChildren()) do
1172
			if c.ClassName == "Model" then
1173
				if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
1174
					local HUMANOID = c:FindFirstChildOfClass("Humanoid")
1175
					local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
1176
					if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
1177
						killnearest(TORSO.Position,25)
1178
						FOUND = true
1179
					end
1180
				end
1181
			end
1182
		end
1183
		if FOUND == true then
1184
			for i = 1, 65 do
1185
				killnearest(Torso.CFrame*CF(0,0,-8).p,25)
1186
				RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
1187
			end
1188
			local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
1189
			Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
1190
			for i=0, 1, 0.1 / Animation_Speed do
1191
				Swait()
1192
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
1193
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
1194
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
1195
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1196
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1197
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
1198
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
1199
			end
1200
			break
1201
		end
1202
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
1203
	end
1204
	HandleWeld.Part0 = Torso  
1205
	ATTACK = false
1206
	Rooted = false
1207
end
1208
1209
function FatalGrab()
1210
	Rooted = true
1211
	local HAND = HANDS[MRANDOM(1,#HANDS)]
1212
	if HAND[1].IsEnabled.Value == true then
1213
		HAND[1].IsEnabled.Value = false
1214
		HAND[1].CanCollide = true
1215
		local GRABBED = false
1216
		local GRABTARGET = nil
1217
		local HUMAN = nil
1218
		local HIT = HAND[1].Touched:Connect(function(hit)
1219
			if hit.Parent:FindFirstChildOfClass("Humanoid") then
1220
				local TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1221
				if TORS ~= nil then
1222
					GRABTARGET = TORS
1223
					GRABBED = true
1224
					HUMAN = hit.Parent:FindFirstChildOfClass("Humanoid")
1225
				end
1226
			end
1227
		end)
1228
		local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HAND[1], 2, 0.6)
1229
		SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1230
		for i = 1, 4 do
1231
			Swait()
1232
			turnto(Mouse.Hit.p)
1233
			if GRABBED == true then
1234
				break
1235
			end
1236
			HAND[2].C0 = Clerp(HAND[2].C0, CF(0,5,-20) * ANGLES(RAD(90), RAD(0), RAD(45)), 2 / Animation_Speed)
1237
		end
1238
		if GRABBED == true then
1239
			UNANCHOR = false
1240
			RootPart.Anchored = true
1241
			HUMAN.PlatformStand = true
1242
			GRABTARGET.CFrame = HAND[1].CFrame*ANGLES(RAD(-90),RAD(0),RAD(0))
1243
			local WELD = weldBetween(HAND[1],GRABTARGET)
1244
			VALUE2 = true
1245
			for i = 1, 30 do
1246
				Swait()
1247
				HUMAN.PlatformStand = true
1248
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 0.5 / Animation_Speed)
1249
			end
1250
			for i = 1, 50 do
1251
				Swait()
1252
				HUMAN.PlatformStand = true
1253
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.2 / Animation_Speed)
1254
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0+MRANDOM(-2,2)/5,7+MRANDOM(-2,2)/5,-20+MRANDOM(-2,2)/5) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
1255
			end
1256
			local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
1257
			MagicSphere(VT(0.5,0,0.5),25,CF(GRABTARGET.Position),"Really red",VT(0,5,0))
1258
			CreateSound("289315275", GRABTARGET, 10, 2.5)
1259
			MagicBlock(0,25,HAND[1].CFrame,"Really red",VT(5,5,5))
1260
			WELD:remove()
1261
			KillChildren(GRABTARGET.Parent)
1262
			killnearest(GRABTARGET.Position,10)
1263
			UNANCHOR = true
1264
			RootPart.Anchored = false
1265
			for i = 1, 10 do
1266
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(-15, 7, -19) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
1267
				Swait()
1268
				HAND[2].C0 = Clerp(HAND[2].C0, CF(0,7,-20) * ANGLES(RAD(75), RAD(0), RAD(45)), 3 / Animation_Speed)
1269
			end
1270
			VALUE2 = false
1271
		end
1272
		HAND[1].CanCollide = false
1273
		HAND[1].IsEnabled.Value = true
1274
	end
1275
	Rooted = false
1276
end
1277
1278
function FatalWave()
1279
	ATTACK = true
1280
	Rooted = true
1281
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1282
	HandleWeld.Part0 = RightArm
1283
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1284
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1285
	for i=0, 1, 0.1 / Animation_Speed do
1286
		Swait()
1287
		CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
1288
		turnto(Mouse.Hit.p)
1289
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
1290
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
1291
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
1292
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1293
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1294
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1295
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1296
	end
1297
	for i=0,0.1, 0.1 / Animation_Speed do
1298
		Swait()
1299
		turnto(Mouse.Hit.p)
1300
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
1301
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
1302
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
1303
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
1304
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
1305
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1306
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1307
	end
1308
	local angle = - 30
1309
	for i = 1, 5 do
1310
		coroutine.resume(coroutine.create(function()
1311
			local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
1312
			local SpawnPosition = RayPos
1313
			local floor = RayHit
1314
			local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
1315
			local LastPosition = RayPos
1316
			local Delay = 1
1317
			for i = 1, 15 do
1318
				local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
1319
				local End = RayPos
1320
				LastPosition = End
1321
					if SpawnPosition then
1322
						killnearest(End,25)
1323
						CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
1324
						Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
1325
					end
1326
				Swait()
1327
			end
1328
		end))
1329
		angle = angle + 15
1330
	end
1331
	local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
1332
	SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1333
	CreateSound("62339698", HitBox, 10, 0.4)
1334
	for i=0, 1, 0.1 / Animation_Speed do
1335
		Swait()
1336
		turnto(Mouse.Hit.p)
1337
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
1338
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
1339
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
1340
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
1341
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
1342
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1343
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
1344
	end
1345
	HandleWeld.Part0 = Torso
1346
	ATTACK = false
1347
	Rooted = false
1348
end
1349
1350
function Reap()
1351
	ATTACK = true
1352
	Rooted = true
1353
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1354
	HandleWeld.Part0 = RightArm
1355
	HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
1356
	MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
1357
	for i=0, 3, 0.1 / Animation_Speed do
1358
		Swait()
1359
		for e=1,#HANDS do
1360
			if HANDS[e]~=nil then
1361
				local Thing=HANDS[e]
1362
				if Thing~=nil then
1363
					local MainPart=Thing[1]
1364
					local F=Thing[2]
1365
					MainPart.IsEnabled.Value = false
1366
					F.C0 = Clerp(F.C0, CF(0,15,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
1367
				end
1368
			end
1369
		end
1370
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
1371
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1372
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1373
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1374
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1375
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1376
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1377
	end
1378
	local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
1379
	SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
1380
	local SOUND = CreateSound("135017578", Effects, 5, 1)
1381
	Swait()
1382
	repeat
1383
		Swait()
1384
		for e=1,#HANDS do
1385
			if HANDS[e]~=nil then
1386
				local Thing=HANDS[e]
1387
				if Thing~=nil then
1388
					local MainPart=Thing[1]
1389
					local F=Thing[2]
1390
					MainPart.IsEnabled.Value = false
1391
					F.C0 = Clerp(F.C0, CF(0,-2.5,0) * ANGLES(RAD(0), RAD(360/e), RAD(0))* CF(0,0,15), 0.5 / Animation_Speed)
1392
				end
1393
			end
1394
		end
1395
		HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
1396
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1397
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1398
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1399
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1400
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1401
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1402
	until SOUND.playing == false
1403
	local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Really red", VT(800,0,800))
1404
	MakeForm(FLOOR,"Cyl")
1405
	FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
1406
	CreateSound("289315275", Effects, 5, 0.3)
1407
	for i = 1, 400 do
1408
		Swait()
1409
		FLOOR.Transparency = FLOOR.Transparency - (1/400)
1410
		if i > 100 then
1411
	 		if MRANDOM(1,2) == 1 then 
1412
				local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
1413
				SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
1414
				MakeForm(SPHERE,"Ball")
1415
				coroutine.resume(coroutine.create(function()
1416
					for i = 1, 100 do
1417
						Swait()
1418
						SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
1419
						SPHERE.Transparency = (i/100)
1420
					end
1421
					SPHERE:remove()
1422
				end))
1423
			end
1424
		end
1425
	end
1426
	CreateSound("62339698", Effects, 10, 0.3)
1427
	killnearest(FLOOR.Position,FLOOR.Size.Z/2)
1428
	FLOOR:ClearAllChildren()
1429
	MakeForm(FLOOR,"Ball")
1430
	for i = 1, 50 do
1431
		Swait()
1432
		FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
1433
		FLOOR.Transparency = FLOOR.Transparency + (1/50)
1434
	end
1435
	FLOOR:remove()
1436
	HandleWeld.Part0 = Torso
1437
	ATTACK = false
1438
	Rooted = false
1439
	for e=1,#HANDS do
1440
		if HANDS[e]~=nil then
1441
			local Thing=HANDS[e]
1442
			if Thing~=nil then
1443
				local MainPart=Thing[1]
1444
				local F=Thing[2]
1445
				MainPart.IsEnabled.Value = true
1446
			end
1447
		end
1448
	end
1449
end
1450
1451
function Taunt()
1452
	ATTACK = true
1453
	Rooted = true
1454
	local SOUND = CreateSound("134978657", Head, 10, 1)
1455
	Swait()
1456
	repeat
1457
		Swait()
1458
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1459
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1460
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
1461
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
1462
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1463
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
1464
	until SOUND.Playing == false
1465
	ATTACK = false
1466
	Rooted = false
1467
end
1468
1469
--//=================================\\
1470
--||	  ASSIGN THINGS TO KEYS
1471
--\\=================================//
1472
1473
function MouseDown(Mouse)
1474
	if ATTACK == false then
1475
		Hit()
1476
	end
1477
end
1478
1479
function MouseUp(Mouse)
1480
HOLD = false
1481
end
1482
1483
function KeyDown(Key)
1484
	KEYHOLD = true
1485
	if TRANSFORMED == true and Rooted == false then
1486
		if Key == "t" and ATTACK == false then
1487
			Taunt()
1488
		end
1489
1490
		if Key == "z" and ATTACK == false then
1491
			Warp()
1492
		end
1493
	
1494
		if Key == "b" and ATTACK == false then
1495
			DeathlyDash()
1496
		end
1497
	
1498
		if Key == "c" and ATTACK == false then
1499
			FatalGrab()
1500
		end
1501
	
1502
		if Key == "v" and ATTACK == false then
1503
			FatalWave()
1504
		end
1505
	
1506
		if Key == "x" and ATTACK == false then
1507
			Reap()
1508
		end
1509
	end
1510
1511
	if Key == "9" and ATTACK == false then
1512
		CreateSound("135017578", Effects, 5, 1)
1513
	end
1514
end
1515
1516
function KeyUp(Key)
1517
	KEYHOLD = false
1518
end
1519
1520
	Mouse.Button1Down:connect(function(NEWKEY)
1521
		MouseDown(NEWKEY)
1522
	end)
1523
	Mouse.Button1Up:connect(function(NEWKEY)
1524
		MouseUp(NEWKEY)
1525
	end)
1526
	Mouse.KeyDown:connect(function(NEWKEY)
1527
		KeyDown(NEWKEY)
1528
	end)
1529
	Mouse.KeyUp:connect(function(NEWKEY)
1530
		KeyUp(NEWKEY)
1531
	end)
1532
1533
--//=================================\\
1534
--\\=================================//
1535
1536
1537
function unanchor()
1538
	if UNANCHOR == true then
1539
		RootPart.Anchored = false
1540
	end
1541
	for _, c in pairs(SCYTHE:GetChildren()) do
1542
		if c.ClassName == "Part" then
1543
			c.Anchored = false
1544
		end
1545
	end
1546
	for _, c in pairs(HANDFOLDER:GetChildren()) do
1547
		if c.ClassName == "Part" then
1548
			c.Anchored = false
1549
		end
1550
	end
1551
	for _, c in pairs(Weapon:GetChildren()) do
1552
		if c.ClassName == "Part" then
1553
			c.Anchored = false
1554
		end
1555
	end
1556
end
1557
1558
1559
--//=================================\\
1560
--||	WRAP THE WHOLE SCRIPT UP
1561
--\\=================================//
1562
1563
Humanoid.Changed:connect(function(Jump)
1564
	if Jump == "Jump" and (Disable_Jump == true) then
1565
		Humanoid.Jump = false
1566
	end
1567
end)
1568
1569
local FF = IT("ForceField",Character)
1570
FF.Visible = false
1571
1572
INSTANT = false
1573
Speed = 20
1574
1575
while true do
1576
	Swait()
1577
	SINE = SINE + CHANGE
1578
	--if DEAD == false then
1579
		if VALUE2 == false then
1580
			for e=1,#HANDS do
1581
				if HANDS[e]~=nil then
1582
					local Thing=HANDS[e]
1583
					if Thing~=nil then
1584
						local MainPart=Thing[1]
1585
						local F=Thing[2]
1586
						if MainPart.IsEnabled.Value == true then
1587
							F.C0 = Clerp(F.C0, CF(-e*2,5-((e-1)*2) + 0.5 * COS(SINE/(e*15)),2) * ANGLES(RAD(180), RAD(-90), RAD(25*e)) * ANGLES(RAD(0), RAD(45), RAD(0)), 0.2 / Animation_Speed)
1588
						end
1589
					end
1590
				end
1591
			end
1592
		end
1593
		ANIMATE.Parent = nil
1594
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1595
		IDLEANIMATION:Play()
1596
		if TRANSFORMED == true then
1597
			tecks2.TextTransparency = 0
1598
			for _, c in pairs(Character:GetChildren()) do
1599
				if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
1600
					c.Anchored = false
1601
					c.Transparency = 0
1602
					c.Color = C3(0,0,0)
1603
				end
1604
			end
1605
			for _, c in pairs(Weapon:GetChildren()) do
1606
				if c.ClassName == "Part" then
1607
					c.Transparency = 0
1608
				end
1609
			end
1610
			for _, c in pairs(HANDFOLDER:GetChildren()) do
1611
				if c.ClassName == "Part" then
1612
					c.Color = C3(0,0,0)
1613
					if c:FindFirstChild("PE") then
1614
						c.PE.Enabled = true
1615
					end
1616
				end
1617
			end
1618
			for _, c in pairs(SCYTHE:GetChildren()) do
1619
				if c.ClassName == "Part" then
1620
					if c.Material ~= Enum.Material.Neon then
1621
						c.Transparency = 0
1622
					end
1623
					c.Color = C3(0,0,0)
1624
					if c:FindFirstChild("PE") then
1625
						c.PE.Enabled = true
1626
					end
1627
				end
1628
			end
1629
			local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1630
			local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1631
			local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1632
			local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1633
			local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1634
			if ATTACK == false and VALUE2 == false then
1635
				HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45  + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
1636
			end
1637
			if ANIM == "Walk" and TORSOVELOCITY > 1 then
1638
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1639
				Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1640
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1641
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1642
			elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1643
				RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1644
				Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1645
				RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1646
				LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1647
			end
1648
			if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1649
				ANIM = "Jump"
1650
				if ATTACK == false then
1651
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1652
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1653
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1654
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1655
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1656
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1657
			       end
1658
			elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1659
				ANIM = "Fall"
1660
				if ATTACK == false then
1661
					RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1662
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1663
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1664
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1665
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1666
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1667
				end
1668
			elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1669
				ANIM = "Idle"
1670
				if ATTACK == false then
1671
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1672
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1673
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1674
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1675
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1676
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1677
				end
1678
			elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1679
				ANIM = "Walk"
1680
				WALK = WALK + 1 / Animation_Speed
1681
				if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1682
					WALK = 0
1683
					if WALKINGANIM == true then
1684
						WALKINGANIM = false
1685
					elseif WALKINGANIM == false then
1686
						WALKINGANIM = true
1687
					end
1688
				end
1689
				--RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1690
				--LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1691
				if ATTACK == false then
1692
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1693
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1694
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1695
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
1696
					RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1697
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1698
				end
1699
			end
1700
		end
1701
	--end
1702
	Humanoid.DisplayDistanceType = "None"
1703
	unanchor()
1704
	Humanoid.MaxHealth = "inf"
1705
	Humanoid.Health = "inf"
1706
	if Rooted == false then
1707
		Disable_Jump = false
1708
		Humanoid.WalkSpeed = Speed
1709
	elseif Rooted == true then
1710
		Disable_Jump = true
1711
		Humanoid.WalkSpeed = 0
1712
	end
1713
	if Head:FindFirstChild("face") then
1714
		Head.face:remove()
1715
	end
1716
	local MATHS = {"0","1"}
1717
	Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1718
	Humanoid.PlatformStand = false
1719
	if INTRO == false and INSTANT == false then
1720
		INTRO = true
1721
		coroutine.resume(coroutine.create(function()
1722
			sick:Play()
1723
			Intro()
1724
		end))
1725
	end
1726
	if INSTANT == true then
1727
		if TRANSFORMED == false then
1728
			sick.TimePosition = 60
1729
			Player:ClearCharacterAppearance()
1730
			sick:Play()
1731
			for _, c in pairs(HANDFOLDER:GetChildren()) do
1732
				if c.ClassName == "Part" then
1733
					c.Transparency = 0
1734
				end
1735
			end
1736
		end
1737
		TRANSFORMED = true
1738
	end
1739
	script.Parent = PlayerGui
1740
	Character.Parent = workspace
1741
	Humanoid.Parent = Character
1742
	Player:ClearCharacterAppearance()
1743
end
1744
1745
--//=================================\\
1746
--\\=================================//
1747
1748
1749
1750
1751
1752
--//====================================================\\--
1753
--||			  		 END OF SCRIPT
1754
--\\====================================================//--