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| 1 | -- | |
| 2 | -- | |
| 3 | -- | |
| 4 | ||
| 5 | Pong = {
| |
| 6 | RUNNING_GAMES = {},
| |
| 7 | ||
| 8 | __CLIENT = [=[ | |
| 9 | user = game:service 'Players'.localPlayer; | |
| 10 | mouse = user:getMouse (0); | |
| 11 | playerGui = user:findFirstChildOfClass 'PlayerGui'; | |
| 12 | character = user.Character; | |
| 13 | remote = script:waitForChild 'Remote'.Value; | |
| 14 | ||
| 15 | pcall (function ()character.Parent = nil; end); | |
| 16 | gui = Instance.new 'ScreenGui'; | |
| 17 | frame = Instance.new 'Frame'; | |
| 18 | paddleLeft = Instance.new 'Frame'; | |
| 19 | paddleRight = Instance.new 'Frame'; | |
| 20 | ball = Instance.new 'Frame'; | |
| 21 | plrLeft = Instance.new 'TextLabel'; | |
| 22 | plrRight = Instance.new 'TextLabel'; | |
| 23 | ||
| 24 | gui.Parent = playerGui; | |
| 25 | gui.Name = 'Pong!'; | |
| 26 | ||
| 27 | frame.Parent = gui; | |
| 28 | frame.BackgroundColor3 = Color3.new (1, 1, 1); | |
| 29 | frame.Size = UDim2.new (0, 200, 0, 200); | |
| 30 | frame.Position = UDim2.new (0.5, -100, 0.5, -100); | |
| 31 | ||
| 32 | winner = Instance.new 'TextLabel'; | |
| 33 | winner.Size = UDim2.new (1, 0, 0, 50); | |
| 34 | winner.BackgroundTransparency = 1; | |
| 35 | winner.Font = 'SourceSansBold'; | |
| 36 | winner.FontSize = 'Size24'; | |
| 37 | winner.Text = '' | |
| 38 | ||
| 39 | paddleLeft.Parent = frame; | |
| 40 | paddleLeft.Position = UDim2.new (0, 5, 0, 75); | |
| 41 | paddleLeft.Size = UDim2.new (0, 2, 0, 50); | |
| 42 | ||
| 43 | paddleRight.Parent = frame; | |
| 44 | paddleRight.Position = UDim2.new (1, -5, 0, 75); | |
| 45 | paddleRight.Size = UDim2.new (0, 2, 0, 50); | |
| 46 | ||
| 47 | ball.Parent = frame; | |
| 48 | ball.Size = UDim2.new (0, 2, 0, 2); | |
| 49 | ball.Position = UDim2.new (0.5, 0, 0.5, 0); | |
| 50 | ball.BackgroundColor3 = Color3.new(); | |
| 51 | ||
| 52 | plrLeft.Text = 'Player1'; | |
| 53 | plrLeft.Parent = frame; | |
| 54 | plrLeft.Rotation = -90; | |
| 55 | plrLeft.Position = UDim2.new (-0.5, -20, 0.5, 0); | |
| 56 | plrLeft.Size = UDim2.new (1, 0, 0, 10); | |
| 57 | plrLeft.TextStrokeTransparency = 0; | |
| 58 | plrLeft.TextStrokeColor3 = Color3.new (1, 1, 1); | |
| 59 | plrLeft.BackgroundTransparency = 1; | |
| 60 | ||
| 61 | plrRight.Text = 'Player2'; | |
| 62 | plrRight.Parent = frame; | |
| 63 | plrRight.Rotation = 90; | |
| 64 | plrRight.Position = UDim2.new (0.5, 20, 0.5, 0); | |
| 65 | plrRight.Size = UDim2.new (1, 0, 0, 10); | |
| 66 | plrRight.TextStrokeTransparency = 0; | |
| 67 | plrRight.TextStrokeColor3 = Color3.new (1, 1, 1); | |
| 68 | plrRight.BackgroundTransparency = 1; | |
| 69 | ||
| 70 | remote.OnClientEvent:connect (function (req, ...) | |
| 71 | if (req == 'set') then | |
| 72 | local data, owner = ...; | |
| 73 | ||
| 74 | if (owner == user) then | |
| 75 | ourPaddle = ...; | |
| 76 | ||
| 77 | if (ourPaddle == 1) then | |
| 78 | plrLeft.Text = owner.Name; | |
| 79 | else | |
| 80 | plrRight.Text = owner.Name; | |
| 81 | end; | |
| 82 | else | |
| 83 | if (ourPaddle == 1) then | |
| 84 | plrRight.Text = owner.Name; | |
| 85 | else | |
| 86 | plrLeft.Text = owner.Name; | |
| 87 | end; | |
| 88 | end; | |
| 89 | ||
| 90 | ||
| 91 | elseif (... == 'paddle') then | |
| 92 | local owner = req; | |
| 93 | local req, data = ...; | |
| 94 | ||
| 95 | if (owner == user) then | |
| 96 | --[[ | |
| 97 | if (ourPaddle == 1) then | |
| 98 | paddleLeft.Position = UDim2.new (0, 5, 0, data); | |
| 99 | else | |
| 100 | paddleRight.Position = UDim2.new (1, -5, 0, data); | |
| 101 | end; | |
| 102 | --]] | |
| 103 | else | |
| 104 | if (ourPaddle == 1) then | |
| 105 | paddleRight.Position = UDim2.new (1, -5, 0, data); | |
| 106 | else | |
| 107 | paddleLeft.Position = UDim2.new (0, 5, 0, data); | |
| 108 | end; | |
| 109 | end; | |
| 110 | elseif (req == 'ball') then | |
| 111 | local x, y = ...; | |
| 112 | local our = ourPaddle == 1 and paddleLeft or paddleRight; | |
| 113 | ball.Position = UDim2.new (0, x, 0, y); | |
| 114 | ||
| 115 | if ((x < 6 and ourPaddle == 1) or (x > 194 and ourPaddle == 2)) then | |
| 116 | if (y > our.Position.Y.Offset and y < (our.Position.Y.Offset + 50)) then | |
| 117 | remote:FireServer ('Bump');
| |
| 118 | else | |
| 119 | remote:FireServer ('Eof');
| |
| 120 | end; | |
| 121 | end; | |
| 122 | elseif (req == 'over') then | |
| 123 | if (winner.Parent) then return 0 end; | |
| 124 | ||
| 125 | frame:ClearAllChildren (); | |
| 126 | winner.Parent = frame; | |
| 127 | winner.Text = 'You ' .. (... == user and 'lose' or 'win') .. '!'; | |
| 128 | character.Parent = workspace; | |
| 129 | character:MakeJoints (); | |
| 130 | ||
| 131 | wait (3); | |
| 132 | gui:destroy (); | |
| 133 | end; | |
| 134 | end); | |
| 135 | ||
| 136 | keys = {};
| |
| 137 | mouse.KeyDown:connect (function (s) | |
| 138 | if (not ourPaddle) then return 0 end; | |
| 139 | keys [tostring (s)] = true; | |
| 140 | end); | |
| 141 | ||
| 142 | mouse.KeyUp:connect (function (s) | |
| 143 | keys [tostring (s)] = false; | |
| 144 | end); | |
| 145 | ||
| 146 | remote:FireServer(); | |
| 147 | ||
| 148 | game:service 'RunService'.RenderStepped:connect (function() | |
| 149 | local our = ourPaddle == 1 and paddleLeft or paddleRight; | |
| 150 | ||
| 151 | if (keys.w and not keys.s) then | |
| 152 | if (our.Position.Y.Offset > 0) then | |
| 153 | our.Position = UDim2.new ( | |
| 154 | 0, 5, 0, our.Position.Y.Offset - 2 | |
| 155 | ); | |
| 156 | end; | |
| 157 | ||
| 158 | remote:FireServer ('paddle', our.Position.Y.Offset);
| |
| 159 | end; | |
| 160 | if (keys.s and not keys.w) then | |
| 161 | if (our.Position.Y.Offset < 150) then | |
| 162 | our.Position = UDim2.new ( | |
| 163 | 0, 5, 0, our.Position.Y.Offset + 2 | |
| 164 | ); | |
| 165 | end; | |
| 166 | ||
| 167 | remote:FireServer ('paddle', our.Position.Y.Offset);
| |
| 168 | end; | |
| 169 | end); | |
| 170 | ]=], | |
| 171 | ||
| 172 | __this = {
| |
| 173 | users = {},
| |
| 174 | ball = {99, 99, math.random (1, 2) == 1 and -1 or 1, math.random (1, 2) == 1 and -1 or 1},
| |
| 175 | running = true, | |
| 176 | ||
| 177 | addPlayer = function (self, n) | |
| 178 | if (#self.users >= 2) then | |
| 179 | return error ('Game full');
| |
| 180 | end; | |
| 181 | ||
| 182 | if (self.remote == nil) then | |
| 183 | self.remote = Instance.new 'RemoteEvent'; | |
| 184 | self.remote.Parent = game.ReplicatedStorage; | |
| 185 | end; | |
| 186 | ||
| 187 | local p = game:service 'Players':findFirstChild (n); | |
| 188 | ||
| 189 | if (p and p:isA 'Player') then | |
| 190 | local scr = NLS (Pong.__CLIENT, p.Backpack); | |
| 191 | local rem = Instance.new 'ObjectValue'; | |
| 192 | rem.Name = 'Remote'; | |
| 193 | rem.Value = self.remote; | |
| 194 | rem.Parent = scr; | |
| 195 | while true do | |
| 196 | local u = self.remote.OnServerEvent:wait (); | |
| 197 | ||
| 198 | if (u == p) then break end; | |
| 199 | end; | |
| 200 | self.remote:FireAllClients ('set', #self.users + 1, p);
| |
| 201 | self.users [#self.users + 1] = {p, 100};
| |
| 202 | else | |
| 203 | print ('unable to find', n, p);
| |
| 204 | end; | |
| 205 | end, | |
| 206 | ||
| 207 | waitForReady = function (self) | |
| 208 | while (#self.users ~= 2) do wait() end; | |
| 209 | ||
| 210 | wait (5); | |
| 211 | end, | |
| 212 | ||
| 213 | start = function (self) | |
| 214 | if (#self.users ~= 2) then | |
| 215 | return error ('not enough players');
| |
| 216 | end; | |
| 217 | ||
| 218 | self.remote.OnServerEvent:connect (function (client, req, data) | |
| 219 | if (req == 'paddle') then | |
| 220 | self.remote:FireAllClients (client, req, data); | |
| 221 | elseif (req == 'Bump') then | |
| 222 | self.ball [3] = -self.ball [3]; | |
| 223 | elseif (req == 'Eof') then | |
| 224 | self.remote:FireAllClients ('over', client);
| |
| 225 | self.running = false; | |
| 226 | end; | |
| 227 | end); | |
| 228 | ||
| 229 | local lastBeat = tick(); | |
| 230 | game:service 'RunService'.Heartbeat:connect (function() | |
| 231 | if (not self.running or (self.ball [1] < 1 or self.ball [1] > 199)) then | |
| 232 | return; | |
| 233 | end; | |
| 234 | local currentBeat = tick(); | |
| 235 | ||
| 236 | if (not ((currentBeat - lastBeat) > 1/30)) then | |
| 237 | return; | |
| 238 | end; | |
| 239 | ||
| 240 | lastBeat = currentBeat; | |
| 241 | ||
| 242 | self.ball [1] = self.ball [1] + self.ball [3]; | |
| 243 | self.ball [2] = self.ball [2] + self.ball [4]; | |
| 244 | ||
| 245 | if (self.ball [2] >= 200 or self.ball [2] <= 0) then | |
| 246 | self.ball [4] = -self.ball [4]; | |
| 247 | end; | |
| 248 | ||
| 249 | self.remote:FireAllClients ('ball', self.ball [1], self.ball [2]);
| |
| 250 | end); | |
| 251 | end, | |
| 252 | }, | |
| 253 | ||
| 254 | new = function () | |
| 255 | local m = {};
| |
| 256 | ||
| 257 | for k, v in next, Pong.__this do | |
| 258 | if (type (v) == 'table') then | |
| 259 | local n = {};
| |
| 260 | ||
| 261 | for k, v in next, v do | |
| 262 | n [k] = v; | |
| 263 | end; | |
| 264 | ||
| 265 | m [k] = n; | |
| 266 | else | |
| 267 | m [k] = v; | |
| 268 | end; | |
| 269 | end; | |
| 270 | ||
| 271 | return m; | |
| 272 | end | |
| 273 | }; | |
| 274 | ||
| 275 | g = Pong.new(); | |
| 276 | spawn (function()g:addPlayer (owner.Chatted:wait());end); | |
| 277 | spawn (function()g:addPlayer ('tusKOr661');end);
| |
| 278 | g:waitForReady (); | |
| 279 | g:start (); |