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| 1 | ----------------------------------------------- | |
| 2 | --DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER-- | |
| 3 | ------------------------------------------------ | |
| 4 | --I wanted to make something like Heavy Dance.-- | |
| 5 | -- ~Sugarie -- | |
| 6 | ------------------------------------------------ | |
| 7 | -- This script has been converted to FE by iPxter | |
| 8 | ||
| 9 | ||
| 10 | - | local Player = game:service'Players'.localPlayer |
| 10 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 11 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 12 | do | |
| 13 | - | local Mouse = Player:GetMouse() |
| 13 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 14 | script.Parent = Player.Character | |
| 15 | ||
| 16 | --RemoteEvent for communicating | |
| 17 | local Event = Instance.new("RemoteEvent")
| |
| 18 | Event.Name = "UserInput_Event" | |
| 19 | ||
| 20 | --Fake event to make stuff like Mouse.KeyDown work | |
| 21 | local function fakeEvent() | |
| 22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 23 | t.connect = t.Connect | |
| 24 | return t | |
| 25 | end | |
| 26 | ||
| 27 | --Creating fake input objects with fake variables | |
| 28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 32 | end} | |
| 33 | --Merged 2 functions into one by checking amount of arguments | |
| 34 | CAS.UnbindAction = CAS.BindAction | |
| 35 | ||
| 36 | --This function will trigger the events that have been :Connect()'ed | |
| 37 | local function te(self,ev,...) | |
| 38 | local t = m[ev] | |
| 39 | if t and t._fakeEvent and t.Function then | |
| 40 | t.Function(...) | |
| 41 | end | |
| 42 | end | |
| 43 | m.TrigEvent = te | |
| 44 | UIS.TrigEvent = te | |
| 45 | ||
| 46 | Event.OnServerEvent:Connect(function(plr,io) | |
| 47 | if plr~=Player then return end | |
| 48 | if io.isMouse then | |
| 49 | m.Target = io.Target | |
| 50 | m.Hit = io.Hit | |
| 51 | else | |
| 52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 55 | end | |
| 56 | for _,t in pairs(CAS.Actions) do | |
| 57 | for _,k in pairs(t.Keys) do | |
| 58 | if k==io.KeyCode then | |
| 59 | t.Function(t.Name,io.UserInputState,io) | |
| 60 | end | |
| 61 | end | |
| 62 | end | |
| 63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 65 | end | |
| 66 | end) | |
| 67 | Event.Parent = NLS([==[ | |
| 68 | local Player = game:GetService("Players").LocalPlayer
| |
| 69 | local Event = script:WaitForChild("UserInput_Event")
| |
| 70 | ||
| 71 | local UIS = game:GetService("UserInputService")
| |
| 72 | local input = function(io,a) | |
| 73 | if a then return end | |
| 74 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 76 | end | |
| 77 | UIS.InputBegan:Connect(input) | |
| 78 | UIS.InputEnded:Connect(input) | |
| 79 | ||
| 80 | local Mouse = Player:GetMouse() | |
| 81 | local h,t | |
| 82 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 83 | --If player is not moving their mouse, client won't fire events | |
| 84 | while wait(1/30) do | |
| 85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 86 | h,t=Mouse.Hit,Mouse.Target | |
| 87 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 88 | end | |
| 89 | end]==],Player.Character) | |
| 90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 91 | end | |
| 92 | ||
| 93 | wait(1/60) | |
| 94 | Effects = { }
| |
| 95 | local Player = owner | |
| 96 | local chara = Player.Character | |
| 97 | local Humanoid = chara:FindFirstChildOfClass("Humanoid")
| |
| 98 | local LeftArm = chara["Left Arm"] | |
| 99 | local RightArm = chara["Right Arm"] | |
| 100 | local LeftLeg = chara["Left Leg"] | |
| 101 | local RightLeg = chara["Right Leg"] | |
| 102 | local Head = chara.Head | |
| 103 | local Torso = chara.Torso | |
| 104 | local Camera = game.Workspace.CurrentCamera | |
| 105 | local RootPart = chara.HumanoidRootPart | |
| 106 | local RootJoint = RootPart.RootJoint | |
| 107 | local attack = false | |
| 108 | local Anim = 'Idle' | |
| 109 | local attacktype = 1 | |
| 110 | local delays = false | |
| 111 | local play = true | |
| 112 | local targetted = nil | |
| 113 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 114 | local velocity = RootPart.Velocity.y | |
| 115 | local sine = 0 | |
| 116 | local change = 1 | |
| 117 | local doe = 0 | |
| 118 | local Create = LoadLibrary("RbxUtility").Create
| |
| 119 | Humanoid.WalkSpeed = 2 | |
| 120 | ||
| 121 | Humanoid.Animator.Parent = nil | |
| 122 | chara.Animate.Parent = nil | |
| 123 | ||
| 124 | local newMotor = function(part0, part1, c0, c1) | |
| 125 | local w = Create('Motor'){
| |
| 126 | Parent = part0, | |
| 127 | Part0 = part0, | |
| 128 | Part1 = part1, | |
| 129 | C0 = c0, | |
| 130 | C1 = c1, | |
| 131 | } | |
| 132 | return w | |
| 133 | end | |
| 134 | ||
| 135 | function clerp(a, b, t) | |
| 136 | return a:lerp(b, t) | |
| 137 | end | |
| 138 | ||
| 139 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 140 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 141 | ||
| 142 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 143 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 144 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 145 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 146 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 147 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 148 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 149 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 150 | ||
| 151 | local rarmc1 = RW.C1 | |
| 152 | local larmc1 = LW.C1 | |
| 153 | local rlegc1 = RH.C1 | |
| 154 | local llegc1 = LH.C1 | |
| 155 | ||
| 156 | local resetc1 = false | |
| 157 | ||
| 158 | function PlayAnimationFromTable(table, speed, bool) | |
| 159 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 160 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 161 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 162 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 163 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 164 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 165 | if bool == true then | |
| 166 | if resetc1 == false then | |
| 167 | resetc1 = true | |
| 168 | RootJoint.C1 = RootJoint.C1 | |
| 169 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 170 | RW.C1 = rarmc1 | |
| 171 | LW.C1 = larmc1 | |
| 172 | RH.C1 = rlegc1 | |
| 173 | LH.C1 = llegc1 | |
| 174 | end | |
| 175 | end | |
| 176 | end | |
| 177 | ||
| 178 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 179 | ArtificialHB.Name = "Heartbeat" | |
| 180 | script:WaitForChild("Heartbeat")
| |
| 181 | frame = 0.03333333333333 | |
| 182 | tf = 0 | |
| 183 | allowframeloss = false | |
| 184 | tossremainder = false | |
| 185 | lastframe = tick() | |
| 186 | script.Heartbeat:Fire() | |
| 187 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 188 | tf = tf + s | |
| 189 | if tf >= frame then | |
| 190 | if allowframeloss then | |
| 191 | script.Heartbeat:Fire() | |
| 192 | lastframe = tick() | |
| 193 | else | |
| 194 | for i = 1, math.floor(tf / frame) do | |
| 195 | script.Heartbeat:Fire() | |
| 196 | end | |
| 197 | lastframe = tick() | |
| 198 | end | |
| 199 | if tossremainder then | |
| 200 | tf = 0 | |
| 201 | else | |
| 202 | tf = tf - frame * math.floor(tf / frame) | |
| 203 | end | |
| 204 | end | |
| 205 | end) | |
| 206 | function swait(num) | |
| 207 | if num == 0 or num == nil then | |
| 208 | ArtificialHB.Event:wait() | |
| 209 | else | |
| 210 | for i = 0, num do | |
| 211 | ArtificialHB.Event:wait() | |
| 212 | end | |
| 213 | end | |
| 214 | end | |
| 215 | ||
| 216 | function RemoveOutlines(part) | |
| 217 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 218 | end | |
| 219 | ||
| 220 | sndid = "rbxassetid://176322684" | |
| 221 | sndpi = .7 | |
| 222 | saun = Instance.new("Sound",Head)
| |
| 223 | saun.Volume = 1 | |
| 224 | saun.Pitch = sndpi | |
| 225 | saun.SoundId = sndid | |
| 226 | saun.Name = "a" | |
| 227 | saun.Looped = true | |
| 228 | saun:Play() | |
| 229 | ||
| 230 | dant = 0 | |
| 231 | ||
| 232 | Mouse.KeyDown:connect(function(key) | |
| 233 | key=key:lower() | |
| 234 | if key=="e" then | |
| 235 | if dant == 0 then | |
| 236 | dant = 1 | |
| 237 | sndid = "rbxassetid://448668887" | |
| 238 | sndpi = 1 | |
| 239 | elseif dant == 1 then | |
| 240 | dant = 0 | |
| 241 | sndid = "rbxassetid://176322684" | |
| 242 | sndpi = .7 | |
| 243 | end | |
| 244 | saun.Pitch = sndpi | |
| 245 | saun.SoundId = sndid | |
| 246 | saun:Play() | |
| 247 | end | |
| 248 | end) | |
| 249 | ||
| 250 | while true do | |
| 251 | if Head:FindFirstChild("a")==nil then
| |
| 252 | saun = Instance.new("Sound",Head)
| |
| 253 | saun.Volume = 1 | |
| 254 | saun.Pitch = sndpi | |
| 255 | saun.SoundId = sndid | |
| 256 | saun.Name = "a" | |
| 257 | saun.Looped = true | |
| 258 | saun:Play() | |
| 259 | end | |
| 260 | if dant == 0 then | |
| 261 | for i = 0, 1, 0.25 do | |
| 262 | swait() | |
| 263 | PlayAnimationFromTable({
| |
| 264 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 265 | CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 266 | CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758), | |
| 267 | CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728), | |
| 268 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 269 | CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 270 | }, .5, false) | |
| 271 | end | |
| 272 | for i = 0, 1, 0.25 do | |
| 273 | swait() | |
| 274 | PlayAnimationFromTable({
| |
| 275 | CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1), | |
| 276 | CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1), | |
| 277 | CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758), | |
| 278 | CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728), | |
| 279 | CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1), | |
| 280 | CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1), | |
| 281 | }, .5, false) | |
| 282 | end | |
| 283 | for i = 0, 1, 0.25 do | |
| 284 | swait() | |
| 285 | PlayAnimationFromTable({
| |
| 286 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 287 | CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 288 | CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758), | |
| 289 | CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728), | |
| 290 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 291 | CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 292 | }, .5, false) | |
| 293 | end | |
| 294 | for i = 0, 1, 0.25 do | |
| 295 | swait() | |
| 296 | PlayAnimationFromTable({
| |
| 297 | CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1), | |
| 298 | CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1), | |
| 299 | CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145), | |
| 300 | CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536), | |
| 301 | CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1), | |
| 302 | CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1), | |
| 303 | }, .5, false) | |
| 304 | end | |
| 305 | elseif dant == 1 then | |
| 306 | for i = 0, 1, 0.1 do | |
| 307 | swait() | |
| 308 | PlayAnimationFromTable({
| |
| 309 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 310 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 311 | CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0), | |
| 312 | CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0), | |
| 313 | CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 314 | CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 315 | }, .2, false) | |
| 316 | end | |
| 317 | for i = 0, 1, 0.1 do | |
| 318 | swait() | |
| 319 | PlayAnimationFromTable({
| |
| 320 | CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698), | |
| 321 | CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 322 | CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0), | |
| 323 | CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0), | |
| 324 | CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 325 | CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046), | |
| 326 | }, .2, false) | |
| 327 | end | |
| 328 | for i = 0, 1, 0.1 do | |
| 329 | swait() | |
| 330 | PlayAnimationFromTable({
| |
| 331 | CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 332 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 333 | CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0), | |
| 334 | CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0), | |
| 335 | CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 336 | CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 337 | }, .2, false) | |
| 338 | end | |
| 339 | for i = 0, 1, 0.1 do | |
| 340 | swait() | |
| 341 | PlayAnimationFromTable({
| |
| 342 | CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414), | |
| 343 | CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012), | |
| 344 | CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0), | |
| 345 | CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0), | |
| 346 | CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106), | |
| 347 | CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012), | |
| 348 | }, .2, false) | |
| 349 | end | |
| 350 | end | |
| 351 | end |