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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
5
	script.Parent = InternalData.RealOwner.Character
6
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
7
	local function createObject (connections, index)
8
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
9
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
10
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
11
    	meta.__index = function (self, i)
12
        	if (i == 'TriggerEvent') then return runbind end;
13
        	return connections[i] and connections[i].Event or index[i];
14
    	end;
15
    	meta.__newindex = index;meta.__metatable = false;return proxy
16
	end;
17
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
18
	local UserInputService = createObject({"InputBegan","InputEnded"},{})
19
	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
20
		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
21
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
22
	Event.OnServerEvent:Connect(function(FiredBy,Input)
23
		if FiredBy ~= InternalData.RealOwner then return end
24
		if Input.MouseEvent then
25
			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
26
		elseif Input.Sound then
27
			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
28
		else
29
			local Begin = Input.UserInputState == Enum.UserInputState.Begin
30
			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
31
			for _,Action in pairs(ContextActionService.Actions) do
32
				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
33
			end
34
			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
35
		end
36
	end)
37
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
38
	Event.Parent = NLS([[
39
		local Player = owner;
40
		local Sounds = {};
41
		local Event = script:WaitForChild("UserInput");
42
		local UserInputService = game:GetService("UserInputService");
43
		local Mouse = Player:GetMouse();
44
		local Input = function(Input,gameProcessedEvent)
45
			if gameProcessedEvent then return end
46
			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
47
		end
48
		Event.OnClientEvent:connect(function(Args)
49
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
50
		end)
51
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
52
		local Hit,Target
53
		while wait(1/30) do
54
			for x,Sound in pairs(Sounds) do
55
				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
56
			end
57
			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
58
				Hit = Mouse.Hit;Target = Mouse.Target;
59
				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
60
			end
61
		end
62
	]],InternalData.RealOwner.Character)
63
end
64
InternalData.NewOwner = setmetatable({},{
65
	__index = function (self,Index)
66
			local Type = type(InternalData.RealOwner[Index])
67
			if Type == "function" then
68
				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
69
				return function (self)return InternalData["Mouse"] end
70
				end
71
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
72
		elseif Index == "FakePlayer" then
73
			return true
74
		end
75
		return InternalData.RealOwner[Index]
76
	end;
77
	__tostring = function(self) return tostring(InternalData.RealOwner) end
78
})
79
--LoadLibrary("RbxUtility").Create
80
InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
81
	if Library == "RbxUtility" then
82
		return setmetatable({},{
83
			__tostring = function() return "RbxUtility" end;
84
			__index = function(self, Index)
85
				if Index:lower() == "create" then
86
					return function(Type)
87
						return function(Data)
88
							Data = Data or {}
89
							local Inst = Instance.new(Type)
90
							for x,y in pairs(Data) do
91
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
92
								if y == owner then y = InternalData.RealOwner end
93
								Inst[x] = y
94
							end
95
							return Inst
96
						end
97
					end
98
				end
99
				return InternalData.LoadLibrary(Library)[Index]
100
			end
101
		})
102
	end
103
	return InternalData.LoadLibrary(Library)
104
end
105
InternalData.RealInstance = Instance;Instance = setmetatable({},{
106
	__index = function (self,Index)
107
		if Index:lower() == 'new' then
108
			return function (Type, Parent)
109
				if Parent == owner then Parent = InternalData.RealOwner end
110
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
111
				local Real = InternalData.RealInstance.new(Type,Parent)
112
				if not Type then return end
113
				if Type == "BillboardGui" then
114
					local ToReturn = setmetatable({},{
115
						__index = function (self,Index)
116
							if type(Real[Index]) == "function" then
117
								if Index:lower() == "clone" then
118
									return function (self)
119
										local Real = Real:Clone()
120
										local ToReturn = setmetatable({RealObject = Real},{
121
											__index = function (self,Index)
122
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
123
												return Real[Index]
124
											end;
125
											__newindex = function (self,Index,Value)
126
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
127
												if Value == owner then Value = InternalData.RealOwner end
128
												Real[Index] = Value
129
											end;
130
											__tostring = function(self) return tostring(Real) end;
131
										})
132
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
133
									end
134
								end
135
								return function (self,...) return Real[Index](Real,...)end
136
							end
137
							return Real[Index]
138
						end;
139
						__newindex = function (self,Index,Value)
140
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
141
							if Value == owner then Value = InternalData.RealOwner end
142
							Real[Index] = Value
143
						end;
144
						__tostring = function(self) return tostring(Real) end;
145
					})
146
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
147
				elseif Type:lower() == "sound" then
148
					Real.Parent = owner.Character;
149
					local ToReturn = setmetatable({RealObject = Real},{
150
						__index = function (self,Index)
151
							if Index:lower() == "playbackloudness" then
152
								return InternalData.SoundLoudness[Real] or 0
153
							elseif type(Real[Index]) == "function" then
154
								if Index:lower() == "clone" then
155
									return function (self)
156
										local Real = Real:Clone()
157
										local ToReturn = setmetatable({},{
158
											__index = function (self,Index)
159
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
160
												return Real[Index]
161
											end;
162
											__newindex = function (self,Index,Value)
163
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
164
												if Value == owner then Value = InternalData.RealOwner end
165
												Real[Index] = Value
166
											end;
167
											__tostring = function(self) return tostring(Real) end;
168
										})
169
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
170
									end
171
								end
172
								return function (self,...) return Real[Index](Real,...)end
173
							end
174
							return Real[Index]
175
						end;
176
						__newindex = function (self,Index,Value)
177
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
178
							if Value == owner then Value = InternalData.RealOwner end
179
							Real[Index] = Value
180
						end;
181
						__tostring = function(self) return tostring(Real) end;
182
					})
183
					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
184
				else
185
					local ToReturn = setmetatable({RealObject = Real},{
186
						__index = function (self,Index)
187
							if type(Real[Index]) == "function" then
188
								if Index:lower() == "clone" then
189
									return function (self)
190
										local Real = Real:Clone()
191
										local ToReturn = setmetatable({},{
192
											__index = function (self,Index)
193
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
194
												return Real[Index]
195
											end;
196
											__newindex = function (self,Index,Value)
197
												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
198
												if Value == owner then Value = InternalData.RealOwner end
199
												Real[Index] = Value
200
											end;
201
											__tostring = function(self) return tostring(Real) end;
202
										})
203
										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
204
									end
205
								end
206
								return function (self,...) return Real[Index](Real,...)end
207
							end
208
							return Real[Index]
209
						end;
210
						__newindex = function (self,Index,Value)
211
							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
212
							if Value == owner then Value = InternalData.RealOwner end
213
							Real[Index] = Value
214
						end;
215
						__tostring = function(self) return tostring(Real) end;
216
					})
217
					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
218
				end
219
			end
220
		end
221
		return InternalData.RealInstance[Index]
222
	end;
223
	__tostring = function(self) return tostring(InternalData.RealInstance) end;
224
});
225
InternalData.RealGame = game;game = setmetatable({},{
226
	__index = function (self,Index)
227
		if InternalData.RealGame[Index] then
228
			local Type = type(InternalData.RealGame[Index])
229
			if Type == "function" then
230
				if Index:lower() == "getservice" or Index:lower() == "service" then
231
					return function (self,Service)
232
						local FakeServices = {
233
							["players"] = function()
234
								return setmetatable({},{
235
									__index = function (self2,Index2)
236
										local RealService = InternalData.RealGame:GetService(Service)
237
										local Type2 = type(RealService[Index2])
238
										if Type2 == "function" then
239
											return function (self,...) return RealService[Index2](RealService,...)end
240
										else
241
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
242
											return RealService[Index2]
243
										end
244
									end;
245
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
246
								})
247
							end;
248
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
249
							["userinputservice"] = function() return InternalData["UserInputService"] end;
250
							["debris"] = function()
251
								return setmetatable({},{
252
									__index = function(self2,Index2)
253
										local RealService = InternalData.RealGame:GetService(Service)
254
										local Type2 = type(RealService[Index2])
255
										if Type2 == "function" then
256
											if Index2:lower() == "additem" then
257
												return function (self,Item,Time)
258
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
259
													return RealService:AddItem(Item,Time)
260
												end
261
											end
262
											return function (self,...) return RealService[Index2](RealService,...) end
263
										end
264
										return RealService[Index2]
265
									end;
266
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
267
								})
268
							end;
269
							["runservice"] = function()
270
								return setmetatable({},{
271
									__index = function(self2,Index2)
272
										local RealService = InternalData.RealGame:GetService(Service)
273
										local Type2 = type(RealService[Index2])
274
										if Type2 == "function" then
275
											return function (self,...) return RealService[Index2](RealService,...) end
276
										else
277
											local RunServices = {
278
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
279
												["renderstepped"] = function() return RealService["Stepped"] end
280
											}
281
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
282
											return RealService[Index2]
283
										end
284
									end;
285
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
286
								})
287
							end
288
						}
289
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
290
						return InternalData.RealGame:GetService(Service)
291
					end
292
				end
293
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
294
			else
295
				if game:GetService(Index) then return game:GetService(Index) end
296
				return InternalData.RealGame[Index]
297
			end
298
		end
299
		return nil
300
	end;
301
	__tostring = function(self) return tostring(InternalData.game) end
302
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
303
 
304
wait(0.001)
305
script:ClearAllChildren();
306
script.Parent=nil;
307
wait(1)
308
LocalPlayer = game:service'Players'.LocalPlayer
309
Letters = {"00000000000000000000000000000000000","01000010000100001000010000000001000","10100101000000000000000000000000000","00000010101111101010111110101000000","00100111111010011111001011111100100","00000000001100111010001000101110011","00100010100101001010011011001001101","00100001000000000000000000000000000","00010001000100001000010000010000010","01000001000001000010000100010001000","00100011100010000000000000000000000","00000001000010011111001000010000000","00000000000000000000110001100001000","00000000000000000000011100000000000","00000000000000000000000001100011000","00000000100001000100001000100001000","01110100011001110101110011000101110","00100011000010000100001000010011111","01110100010000100110010001000111111","01110100010000100110000011000101110","00011001010100110001111110000100001","11111100001111000001000011000101110","00110010001000011110100011000101110","11111100010000100010001000010000100","01110100011000101110100011000101110","01110100011000101111000010001001100","00000000000110001100000000110001100","00000011000110000000011000110000100","00010001000100010000010000010000010","00000000001111100000111110000000000","01000001000001000001000100010001000","01110100010000100010001000000000100","01110100011011110101101111000001111","01110100011111110001100011000110001","11110100011111010001100011000111110","01110100011000010000100001000101110","11110100011000110001100011000111110","11111100001110010000100001000011111","11111100001110010000100001000010000","01111100001001110001100011000101110","10001100011111110001100011000110001","01110001000010000100001000010001110","00001000010000100001000011000101110","10010101001100011000101001001010010","10000100001000010000100001000011111","10001110111010110001100011000110001","10001110011010110011100011000110001","01110100011000110001100011000101110","11110100011111010000101001000010000","01110100011000110001100011001001101","11110100011111010001100011000110001","01111100000111000001000011000101110","11111001000010000100001000010000100","10001100011000110001100011000101110","10001100011000110001010100101000100","10001100011000110001101011101110001","10001010100010001010100011000110001","10001010100010000100001000010000100","11111000010001000100010001000011111","01110010000100001000010000100001110","00000010000100000100001000001000010","01110000100001000010000100001001110","00000001000101000000000000000000000","00000000000000000000000000000011111","01000001000000000000000000000000000","00000000000111000001011111000101111","10000100001011011001100011000111110","00000000000111010001100001000101110","00001000010110110011100011000101111","00000000000111010001111111000001111","00011001000111100100001000010000100","00000000000111110001011110000111110","10000100001011011001100011000110001","00100000000010000100001000010000100","00001000000000100001100011000101110","10000100001001010100110001010010010","00100001000010000100001000010000010","00000000001101010101101011000110001","00000000001111010001100011000110001","00000000000111010001100011000101110","00000000001011011001111101000010000","00000000000110110011011110000100001","00000000001011011001100001000010000","00000000000111110000011100000111110","00100001000111000100001000010000010","00000000001000110001100011000101111","00000000001000110001100010101000100","00000000001000110001101011010101111","00000000001000101010001000101010001","00000000001000110001011110000111110","00000000001111100010001000100011111","00010001000010001000001000010000010","10000100001000010000100001000010000","01000001000010000010001000010001000","00000000000000000010101010100000000"}
310
DeModel = Instance.new("BillboardGui", workspace:findFirstChild(LocalPlayer.Name))
311
DeModel.StudsOffset = Vector3.new(0,2.5,0)
312
DeModel.Name = ":D"
313
FR = Instance.new("Frame",DeModel)
314
FR.Size=UDim2.new(1,0,1,0)
315
FR.BackgroundColor3=BrickColor.new("Really black").Color
316
FR.BorderSizePixel=0
317
FR.ZIndex=2
318
CurrParent = workspace:findFirstChild(LocalPlayer.Name).Head
319
game:service'RunService'.RenderStepped:connect(function()
320
	pcall(function()
321
		local a = workspace:findFirstChild(LocalPlayer.Name)
322
		if a.ClassName == 'Part' then
323
			CurrParent = a
324
		else
325
			CurrParent = a:findFirstChild'Head'
326
		end
327
	end)
328
	if DeModel.Parent ~= CurrParent or DeModel == nil or FR.Parent ~= DeModel or FR == nil then
329
		pcall(function()
330
			if CurrParent.ClassName == 'Part' then
331
				DeModel = Instance.new("BillboardGui", CurrParent)
332
				DeModel.Adornee = CurrParent
333
				DeModel.StudsOffset = Vector3.new(0,2.5,0)
334
				DeModel.Name = ":D"
335
				FR = Instance.new("Frame",DeModel)
336
				FR.Size=UDim2.new(1,0,1,0)
337
				FR.BackgroundColor3=BrickColor.new("Green").Color
338
				FR.BorderSizePixel=0
339
				FR.ZIndex=2
340
			end
341
		end)
342
	end
343
end)
344
function CreateLetter(what, pos, posy, cl)
345
	pcall(function()
346
		if cl == nil then cl = "Toothpaste" end
347
		if Letters[what:byte()-31] then
348
			what = Letters[what:byte()-31]
349
		else
350
			what = Letters[1]
351
		end
352
		if type(what) ~= "string" then return end
353
		what = what:gsub('\n','')
354
		what = what:gsub('\t','')
355
		what = what:gsub(' ','')
356
		pos = pos * 2
357
		posy = posy * 2
358
		c =  0
359
		for y=1,7 do
360
			for x=1,5 do
361
				c = c + 1
362
				if what:sub(c, c) == "1" then
363
					local a = Instance.new("Frame", FR)
364
					a.Name = "L"
365
					a.ZIndex=3
366
					a.Size = UDim2.new(0,2,0,2)
367
					a.BorderSizePixel = 0
368
					a.BackgroundTransparency = 1
369
					a.BackgroundColor3 = BrickColor.new(cl).Color
370
					a.Position = UDim2.new(0,((x+1)*2)+pos,0,(y*2)+posy)
371
					coroutine.wrap(function()
372
						wait(math.random(1, 10)/50)
373
						a.BackgroundTransparency = 0
374
					end)()
375
				end
376
			end
377
		end
378
	end)
379
end
380
LocalPlayer.Chatted:connect(function(m)
381
	pcall(function()
382
		local cl = "Institutional white"
383
		for _,v in pairs(DeModel.Frame:children()) do
384
			v:Destroy()
385
		end
386
		if m:sub(1,2) == '/e' then return end
387
		if m:sub(1,3) == "/! " then
388
			m = m:sub(4)
389
			DeModel.Frame.BackgroundColor3 = BrickColor.new("Toothpaste").Color
390
			cl = "Really red"
391
		else
392
			DeModel.Frame.BackgroundColor3 = BrickColor.new("Really black").Color
393
		end
394
		m1 = m:gsub("\n"," ")
395
		m1 = m1:gsub("\t"," ")
396
		m1 = m1:gsub("math.pi",tostring(math.pi))
397
		if #m1 <= 30 then
398
			DeModel.Size = UDim2.new(0,(30+(#m1*10)),0,20)
399
		elseif #m1 <= 60 then
400
			DeModel.Size = UDim2.new(0,330,0,40)
401
		elseif #m1 <= 90 then
402
			DeModel.Size = UDim2.new(0,330,0,60)
403
		elseif #m1 > 90 then
404
			DeModel.Size = UDim2.new(0,340,0,60)
405
			m1 = m1:sub(1,90).."..."
406
		end
407
		coroutine.wrap(function()
408
			for i = 1,0,-1/#m1 do
409
				DeModel.Frame.Transparency = i
410
				wait(1/60)
411
			end
412
		end)()
413
		if #m1 < 30 then
414
			for i = 1,#m1 do
415
				CreateLetter(m1:sub(i,i),i*5,0,cl)
416
				wait(1/60)
417
			end
418
		elseif #m1 <= 60 then
419
			for i = 1,30 do
420
				CreateLetter(m1:sub(i,i),i*5,0,cl)
421
				wait(1/60)
422
			end
423
			for i = 31,#m1 do
424
				CreateLetter(m1:sub(i,i),(i-30)*5,10,cl)
425
				wait(1/60)
426
			end
427
		elseif #m1 >= 60 then
428
			for i = 1,30 do
429
				CreateLetter(m1:sub(i,i),i*5,0,cl)
430
				wait(1/60)
431
			end
432
			for i = 31,60 do
433
				CreateLetter(m1:sub(i,i),(i-30)*5,10,cl)
434
				wait(1/60)
435
			end
436
			for i = 61,#m1 do
437
				CreateLetter(m1:sub(i,i),(i-60)*5,20,cl)
438
				wait(1/60)
439
			end
440
		end
441
	end)
442
end)