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// passthrough.vert
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#version 120
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attribute vec3 position;
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attribute vec4 incolor;
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varying vec3 vertex;
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varying vec4 color;
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void main() {
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    vertex = position;
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    color = incolor;
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    gl_Position = vec4(position, 1);
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}
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// passthrough.frag
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#version 120
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varying vec3 vertex;
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varying vec4 color;
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void main() {
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    gl_FragColor = color;
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}