SHOW:
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- or go back to the newest paste.
| 1 | Text4EndMessage = "RIP ROCOCKS 9/11" -- Change this to whatever you want the message to say after 9/11 xd | |
| 2 | ----------------------------------------------------------- | |
| 3 | AMD = Instance.new("Model")
| |
| 4 | AMD.Parent = game.Workspace | |
| 5 | ||
| 6 | BASE = Instance.new("Part", AMD)
| |
| 7 | BASE.Parent = game.Workspace | |
| 8 | BASE.Size = Vector3.new(98.17, 1, 127.15) | |
| 9 | BASE.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(3.835, 93.03, -56.475) | |
| 10 | BASE.Anchored = true | |
| 11 | BASE.CanCollide = true | |
| 12 | BASE.TopSurface = "SmoothNoOutlines" | |
| 13 | BASE.BottomSurface = "SmoothNoOutlines" | |
| 14 | BASE.FrontSurface = "SmoothNoOutlines" | |
| 15 | BASE.LeftSurface = "SmoothNoOutlines" | |
| 16 | BASE.RightSurface = "SmoothNoOutlines" | |
| 17 | BASE.BrickColor = BrickColor.new("Earth green")
| |
| 18 | Spawnxd = Instance.new("SpawnLocation", game.Workspace)
| |
| 19 | Spawnxd.Position = BASE.Position + Vector3.new(10,1,0) | |
| 20 | Spawnxd.Neutral = true | |
| 21 | Spawnxd.Anchored = true | |
| 22 | Spawnxd.Transparency = 1 | |
| 23 | Spawnxd.CanCollide = false | |
| 24 | WTC1 = Instance.new("Part", AMD)
| |
| 25 | WTC1.Parent = game.Workspace | |
| 26 | WTC1.Size = Vector3.new(24.51, 92.53, 26.89) | |
| 27 | WTC1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(21.865, 139.795, -24.885) | |
| 28 | WTC1.Anchored = true | |
| 29 | WTC1.CanCollide = true | |
| 30 | WTC1.TopSurface = "SmoothNoOutlines" | |
| 31 | WTC1.BottomSurface = "SmoothNoOutlines" | |
| 32 | WTC1.FrontSurface = "SmoothNoOutlines" | |
| 33 | WTC1.LeftSurface = "SmoothNoOutlines" | |
| 34 | WTC1.RightSurface = "SmoothNoOutlines" | |
| 35 | WTC1.BrickColor = BrickColor.new("Medium stone grey")
| |
| 36 | WTC2 = Instance.new("Part", AMD)
| |
| 37 | WTC2.Parent = game.Workspace | |
| 38 | WTC2.Size = Vector3.new(24.51, 92.53, 26.89) | |
| 39 | WTC2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.555, 139.795, -55.685) | |
| 40 | WTC2.Anchored = true | |
| 41 | WTC2.CanCollide = true | |
| 42 | WTC2.TopSurface = "SmoothNoOutlines" | |
| 43 | WTC2.BottomSurface = "SmoothNoOutlines" | |
| 44 | WTC2.FrontSurface = "SmoothNoOutlines" | |
| 45 | WTC2.LeftSurface = "SmoothNoOutlines" | |
| 46 | WTC2.RightSurface = "SmoothNoOutlines" | |
| 47 | WTC2.BrickColor = BrickColor.new("Medium stone grey")
| |
| 48 | WTC2P = Instance.new("Part", AMD)
| |
| 49 | WTC2P.Parent = game.Workspace | |
| 50 | WTC2P.Size = Vector3.new(3.78, 41.41, 2.71) | |
| 51 | WTC2P.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-7.77, 206.765, -56.395) | |
| 52 | WTC2P.Anchored = true | |
| 53 | WTC2P.CanCollide = true | |
| 54 | WTC2P.TopSurface = "SmoothNoOutlines" | |
| 55 | WTC2P.BottomSurface = "SmoothNoOutlines" | |
| 56 | WTC2P.FrontSurface = "SmoothNoOutlines" | |
| 57 | WTC2P.LeftSurface = "SmoothNoOutlines" | |
| 58 | WTC2P.RightSurface = "SmoothNoOutlines" | |
| 59 | WTC2P.BrickColor = BrickColor.new("Medium stone grey")
| |
| 60 | SMP1 = Instance.new("Part", AMD)
| |
| 61 | SMP1.Parent = game.Workspace | |
| 62 | SMP1.Size = Vector3.new(4, 1, 2) | |
| 63 | SMP1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(6.33, 147.81, -25.33) | |
| 64 | SMP1.Anchored = true | |
| 65 | SMP1.CanCollide = true | |
| 66 | SMP1.Transparency = 1 | |
| 67 | SMP1.TopSurface = "SmoothNoOutlines" | |
| 68 | SMP1.BottomSurface = "SmoothNoOutlines" | |
| 69 | SMP1.FrontSurface = "SmoothNoOutlines" | |
| 70 | SMP1.LeftSurface = "SmoothNoOutlines" | |
| 71 | SMP1.RightSurface = "SmoothNoOutlines" | |
| 72 | BS = Instance.new("Smoke", SMP1)
| |
| 73 | BS.Enabled = false | |
| 74 | BS.Size = 20 | |
| 75 | BS.Color = Color3.new(0,0,0) | |
| 76 | BS.Opacity = 1 | |
| 77 | BS.RiseVelocity = 20 | |
| 78 | SMP2 = Instance.new("Part")
| |
| 79 | SMP2.Parent = game.Workspace | |
| 80 | SMP2.Size = Vector3.new(4, 1, 2) | |
| 81 | SMP2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-22.49, 147.81, -61.2) | |
| 82 | SMP2.Anchored = true | |
| 83 | SMP2.CanCollide = true | |
| 84 | SMP2.Transparency = 1 | |
| 85 | SMP2.TopSurface = "SmoothNoOutlines" | |
| 86 | SMP2.BottomSurface = "SmoothNoOutlines" | |
| 87 | SMP2.FrontSurface = "SmoothNoOutlines" | |
| 88 | SMP2.LeftSurface = "SmoothNoOutlines" | |
| 89 | SMP2.RightSurface = "SmoothNoOutlines" | |
| 90 | BZ = Instance.new("Smoke")
| |
| 91 | BZ.Parent = SMP2 | |
| 92 | BZ.Enabled = false | |
| 93 | BZ.Size = 20 | |
| 94 | BZ.Color = Color3.new(0,0,0) | |
| 95 | BZ.Opacity = 1 | |
| 96 | BZ.RiseVelocity = 20 | |
| 97 | PLN1 = Instance.new("Part", AMD)
| |
| 98 | PLN1.Parent = game.Workspace | |
| 99 | PLN1.Size = Vector3.new(4, 1, 2) | |
| 100 | PLN1.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -51.7) | |
| 101 | PLN1.Anchored = true | |
| 102 | PLN1.CanCollide = true | |
| 103 | PLN1.Transparency = 1 | |
| 104 | PLN1.Rotation = Vector3.new(-45, -90, 0) | |
| 105 | PLN1.TopSurface = "SmoothNoOutlines" | |
| 106 | PLN1.BottomSurface = "SmoothNoOutlines" | |
| 107 | PLN1.FrontSurface = "SmoothNoOutlines" | |
| 108 | PLN1.LeftSurface = "SmoothNoOutlines" | |
| 109 | PLN1.RightSurface = "SmoothNoOutlines" | |
| 110 | PLN1.BrickColor = BrickColor.new("Earth green")
| |
| 111 | MESH1 = Instance.new("SpecialMesh", PLN1)
| |
| 112 | MESH1.MeshId = "rbxassetid://441716520" | |
| 113 | MESH1.MeshType = "FileMesh" | |
| 114 | MESH1.Offset = Vector3.new(0, 0, -10) | |
| 115 | MESH1.Scale = Vector3.new(0.7, 0.7, 0.7) | |
| 116 | MESH1.TextureId = "rbxassetid://441716524" | |
| 117 | PLN2 = Instance.new("Part", AMD)
| |
| 118 | PLN2.Parent = game.Workspace | |
| 119 | PLN2.Size = Vector3.new(4, 1, 2) | |
| 120 | PLN2.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(-84.5, 164.57, -26.28) | |
| 121 | PLN2.Anchored = true | |
| 122 | PLN2.CanCollide = true | |
| 123 | PLN2.Transparency = 1 | |
| 124 | PLN2.Rotation = Vector3.new(-45, -90, 0) | |
| 125 | PLN2.TopSurface = "SmoothNoOutlines" | |
| 126 | PLN2.BottomSurface = "SmoothNoOutlines" | |
| 127 | PLN2.FrontSurface = "SmoothNoOutlines" | |
| 128 | PLN2.LeftSurface = "SmoothNoOutlines" | |
| 129 | PLN2.RightSurface = "SmoothNoOutlines" | |
| 130 | PLN2.BrickColor = BrickColor.new("Earth green")
| |
| 131 | MESH2 = Instance.new("SpecialMesh", PLN2)
| |
| 132 | MESH2.MeshId = "rbxassetid://441716520" | |
| 133 | MESH2.MeshType = "FileMesh" | |
| 134 | MESH2.Offset = Vector3.new(0, 0, -10) | |
| 135 | MESH2.Scale = Vector3.new(0.7, 0.7, 0.7) | |
| 136 | MESH2.TextureId = "rbxassetid://441716524" | |
| 137 | ||
| 138 | ||
| 139 | for _,v in pairs(game.Players:GetChildren()) do | |
| 140 | v.Character.HumanoidRootPart.CFrame = Spawnxd.CFrame | |
| 141 | end | |
| 142 | ||
| 143 | wait(2) | |
| 144 | PLN1.Transparency = 0 | |
| 145 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 146 | wait(.05) | |
| 147 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 148 | wait(.05) | |
| 149 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 150 | wait(.05) | |
| 151 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 152 | wait(.05) | |
| 153 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 154 | wait(.05) | |
| 155 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 156 | wait(.05) | |
| 157 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 158 | wait(.05) | |
| 159 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 160 | wait(.05) | |
| 161 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 162 | wait(.05) | |
| 163 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 164 | wait(.05) | |
| 165 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 166 | wait(.05) | |
| 167 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 168 | wait(.05) | |
| 169 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 170 | wait(.05) | |
| 171 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 172 | wait(.05) | |
| 173 | PLN1.Position = PLN1.Position + Vector3.new(4,0,0) | |
| 174 | wait(.05) | |
| 175 | PLN1.Transparency = 1 | |
| 176 | BZ.Enabled = true | |
| 177 | ||
| 178 | EXP1 = Instance.new('Sound')
| |
| 179 | EXP1.Parent = game.Workspace | |
| 180 | EXP1.Looped = true | |
| 181 | EXP1.Name = "9/11" | |
| 182 | EXP1.Playing = true | |
| 183 | EXP1.SoundId = "rbxassetid://165969964" | |
| 184 | EXP1.Volume = 10 | |
| 185 | EXP1.TimePosition = 0 | |
| 186 | EXP1:Play() | |
| 187 | wait(3) | |
| 188 | EXP1:Stop() | |
| 189 | PLN2.Transparency = 0 | |
| 190 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 191 | wait(.05) | |
| 192 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 193 | wait(.05) | |
| 194 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 195 | wait(.05) | |
| 196 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 197 | wait(.05) | |
| 198 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 199 | wait(.05) | |
| 200 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 201 | wait(.05) | |
| 202 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 203 | wait(.05) | |
| 204 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 205 | wait(.05) | |
| 206 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 207 | wait(.05) | |
| 208 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 209 | wait(.05) | |
| 210 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 211 | wait(.05) | |
| 212 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 213 | wait(.05) | |
| 214 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 215 | wait(.05) | |
| 216 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 217 | wait(.05) | |
| 218 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 219 | wait(.05) | |
| 220 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 221 | wait(.05) | |
| 222 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 223 | wait(.05) | |
| 224 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 225 | wait(.05) | |
| 226 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 227 | wait(.05) | |
| 228 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 229 | wait(.05) | |
| 230 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 231 | wait(.05) | |
| 232 | PLN2.Position = PLN2.Position + Vector3.new(4,0,0) | |
| 233 | PLN2.Transparency = 1 | |
| 234 | BS.Enabled = true | |
| 235 | EXP1:Play() | |
| 236 | ||
| 237 | wait(3) | |
| 238 | EXP1:Stop() | |
| 239 | BZ.Size = 75 | |
| 240 | asd = BZ.Parent:Clone() | |
| 241 | asd.Parent = game.Workspace | |
| 242 | asd.Position = asd.Position + Vector3.new(0, -40,0) | |
| 243 | WTC2P:Destroy() | |
| 244 | ||
| 245 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 246 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 247 | wait(.1) | |
| 248 | EXP1:Play() | |
| 249 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 250 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 251 | wait(.1) | |
| 252 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 253 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 254 | wait(.1) | |
| 255 | EXP1:Play() | |
| 256 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 257 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 258 | wait(.1) | |
| 259 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 260 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 261 | wait(.1) | |
| 262 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 263 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 264 | wait(.1) | |
| 265 | EXP1:Play() | |
| 266 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 267 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 268 | wait(.1) | |
| 269 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 270 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 271 | wait(.1) | |
| 272 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 273 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 274 | wait(.1) | |
| 275 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 276 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 277 | wait(.1) | |
| 278 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 279 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 280 | wait(.1) | |
| 281 | EXP1:Play() | |
| 282 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 283 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 284 | wait(.1) | |
| 285 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 286 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 287 | wait(.1) | |
| 288 | WTC2.Size = WTC2.Size + Vector3.new(0,-7,0) | |
| 289 | WTC2.Position = WTC2.Position + Vector3.new(0,-7,0) | |
| 290 | wait(.1) | |
| 291 | EXP1:Play() | |
| 292 | WTC2:Destroy() | |
| 293 | ||
| 294 | wait(1) | |
| 295 | BS.Size = 70 | |
| 296 | asd1 = BS.Parent:Clone() | |
| 297 | asd1.Parent = game.Workspace | |
| 298 | asd1.Position = asd.Position + Vector3.new(0, -40,0) | |
| 299 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 300 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 301 | wait(.1) | |
| 302 | EXP1:Play() | |
| 303 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 304 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 305 | wait(.1) | |
| 306 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 307 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 308 | wait(.1) | |
| 309 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 310 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 311 | wait(.1) | |
| 312 | EXP1:Play() | |
| 313 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 314 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 315 | wait(.1) | |
| 316 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 317 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 318 | wait(.1) | |
| 319 | EXP1:Play() | |
| 320 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 321 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 322 | wait(.1) | |
| 323 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 324 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 325 | wait(.1) | |
| 326 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 327 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 328 | wait(.1) | |
| 329 | EXP1:Play() | |
| 330 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 331 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 332 | wait(.1) | |
| 333 | EXP1:Play() | |
| 334 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 335 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 336 | wait(.1) | |
| 337 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 338 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 339 | wait(.1) | |
| 340 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 341 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 342 | wait(.1) | |
| 343 | WTC1.Size = WTC1.Size + Vector3.new(0,-7,0) | |
| 344 | WTC1.Position = WTC1.Position + Vector3.new(0,-7,0) | |
| 345 | wait(.1) | |
| 346 | WTC1:Destroy() | |
| 347 | EXP1:Destroy() | |
| 348 | ||
| 349 | ||
| 350 | wait(5) | |
| 351 | o = Instance.new("Message", game.Workspace)
| |
| 352 | o.Text = Text4EndMessage | |
| 353 | wait(2) | |
| 354 | o:Destroy() | |
| 355 | asd1:Destroy() | |
| 356 | asd:Destroy() | |
| 357 | SMP1:Destroy() | |
| 358 | SMP2:Destroy() | |
| 359 | AMD:Destroy() | |
| 360 | BASE:Destroy() | |
| 361 | Spawnxd:Destroy() | |
| 362 | PLN1:Destroy() | |
| 363 | PLN2:Destroy() | |
| 364 | ||
| 365 | for _,c in pairs(game.Players:GetChildren()) do | |
| 366 | c.Character.Humanoid.Health = 0 | |
| 367 | end |