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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class BricksScript : MonoBehaviour | |
| 6 | {
| |
| 7 | //Amount of life of the brick | |
| 8 | ||
| 9 | public int life = 1; | |
| 10 | ||
| 11 | //Each time the brick collides with anything | |
| 12 | private void OnCollisionEnter(Collision collision) | |
| 13 | {
| |
| 14 | //If it has "Ball" tag | |
| 15 | if(collision.gameObject.tag == "Ball") | |
| 16 | {
| |
| 17 | //decreasing life | |
| 18 | life--; | |
| 19 | //if life is lower or equal 0 | |
| 20 | if(life <= 0) | |
| 21 | {
| |
| 22 | GameManager.instance.bricks.Remove(this.gameObject); | |
| 23 | Destroy(gameObject); //Destroy the object | |
| 24 | } | |
| 25 | } | |
| 26 | } | |
| 27 | } |