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| 1 | - | script.Parent = nil |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | - | while true do |
| 2 | + | local Player,game,owner = owner,game |
| 3 | - | wait() |
| 3 | + | local RealPlayer = Player |
| 4 | - | if game.Players.FearlessDarklord2233.Character.Humanoid.Health <1 then |
| 4 | + | do |
| 5 | - | msg = Instance.new("Message")
|
| 5 | + | print("FE Compatibility code by Mokiros")
|
| 6 | - | msg.Parent = workspace |
| 6 | + | local rp = RealPlayer |
| 7 | - | msg.Text = "server will be killed because Server admin was killed" |
| 7 | + | script.Parent = rp.Character |
| 8 | - | wait() |
| 8 | + | |
| 9 | - | for _, v in pairs(game.Players:GetChildren()) do |
| 9 | + | --RemoteEvent for communicating |
| 10 | - | v.Character:BreakJoints() |
| 10 | + | local Event = Instance.new("RemoteEvent")
|
| 11 | - | end |
| 11 | + | Event.Name = "UserInput_Event" |
| 12 | - | wait(1) |
| 12 | + | |
| 13 | - | msg:remove() |
| 13 | + | --Fake event to make stuff like Mouse.KeyDown work |
| 14 | - | end |
| 14 | + | local function fakeEvent() |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | - | if game.Players.FearlessDarklord2233.Character == nil then |
| 16 | + | t.connect = t.Connect |
| 17 | - | msg = Instance.new("Message")
|
| 17 | + | return t |
| 18 | - | msg.Parent = workspace |
| 18 | + | end |
| 19 | - | msg.Text = "server will be killed because Server admin was killed" |
| 19 | + | |
| 20 | - | wait() |
| 20 | + | --Creating fake input objects with fake variables |
| 21 | - | for _, v in pairs(game.Players:GetChildren()) do |
| 21 | + | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 22 | - | v.Character:BreakJoints() |
| 22 | + | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 23 | - | end |
| 23 | + | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 24 | - | wait(1) |
| 24 | + | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 25 | - | msg:remove() |
| 25 | + | end} |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | - | for _, pl in pairs(game.Players:GetChildren()) do |
| 27 | + | CAS.UnbindAction = CAS.BindAction |
| 28 | - | if game.Players.FearlessDarklord2233.Character == pl.Character then |
| 28 | + | |
| 29 | - | msg = Instance.new("Message")
|
| 29 | + | --This function will trigger the events that have been :Connect()'ed |
| 30 | - | msg.Parent = workspace |
| 30 | + | local function te(self,ev,...) |
| 31 | - | msg.Text = "server will be killed because Server admin was killed" |
| 31 | + | local t = m[ev] |
| 32 | - | wait() |
| 32 | + | if t and t._fakeEvent then |
| 33 | - | for _, v in pairs(game.Players:GetChildren()) do |
| 33 | + | for _,f in pairs(t.Functions) do |
| 34 | - | v.Character:BreakJoints() |
| 34 | + | f(...) |
| 35 | - | end |
| 35 | + | end |
| 36 | - | wait(1) |
| 36 | + | end |
| 37 | - | msg:remove() |
| 37 | + | end |
| 38 | - | end |
| 38 | + | m.TrigEvent = te |
| 39 | UIS.TrigEvent = te | |
| 40 | - | for _, pl in pairs(game.Players:GetChildren()) do |
| 40 | + | |
| 41 | - | if game.Players.FearlessDarklord2233.Character.Parent == pl.Character then |
| 41 | + | Event.OnServerEvent:Connect(function(plr,io) |
| 42 | - | msg = Instance.new("Message")
|
| 42 | + | if plr~=rp then return end |
| 43 | - | msg.Parent = workspace |
| 43 | + | m.Target = io.Target |
| 44 | - | msg.Text = "server will be killed because Server admin was killed" |
| 44 | + | m.Hit = io.Hit |
| 45 | - | wait() |
| 45 | + | if not io.isMouse then |
| 46 | - | for _, v in pairs(game.Players:GetChildren()) do |
| 46 | + | local b = io.UserInputState == Enum.UserInputState.Begin |
| 47 | - | v.Character:BreakJoints() |
| 47 | + | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 48 | - | end |
| 48 | + | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 49 | - | wait(1) |
| 49 | + | end |
| 50 | - | msg:remove() |
| 50 | + | for _,t in pairs(CAS.Actions) do |
| 51 | - | end |
| 51 | + | for _,k in pairs(t.Keys) do |
| 52 | - | end |
| 52 | + | if k==io.KeyCode then |
| 53 | - | end |
| 53 | + | t.Function(t.Name,io.UserInputState,io) |
| 54 | - | end |
| 54 | + | end |
| 55 | - | end |
| 55 | + | end |
| 56 | - | --lego |
| 56 | + | end |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ||
| 145 | Plrs = game:GetService("Players")
| |
| 146 | ||
| 147 | Name = "SNEAKY_Dodge" | |
| 148 | me = Plrs[Name] | |
| 149 | char = me.Character | |
| 150 | Modelname = "PokeSoul" | |
| 151 | Surfaces = {"FrontSurface", "BackSurface", "TopSurface", "BottomSurface", "LeftSurface", "RightSurface"}
| |
| 152 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 153 | ||
| 154 | Add = {
| |
| 155 | Sphere = function(P) | |
| 156 | local m = Instance.new("SpecialMesh",P)
| |
| 157 | m.MeshType = "Sphere" | |
| 158 | return m | |
| 159 | end, | |
| 160 | BF = function(P) | |
| 161 | local bf = Instance.new("BodyForce",P)
| |
| 162 | bf.force = Vector3.new(0, P:GetMass()*187, 0) | |
| 163 | return bf | |
| 164 | end, | |
| 165 | BP = function(P) | |
| 166 | local bp = Instance.new("BodyPosition",P)
| |
| 167 | bp.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 168 | bp.P = 14000 | |
| 169 | return bp | |
| 170 | end, | |
| 171 | BG = function(P) | |
| 172 | local bg = Instance.new("BodyGyro",P)
| |
| 173 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 174 | bg.P = 14000 | |
| 175 | return bg | |
| 176 | end | |
| 177 | } | |
| 178 | ||
| 179 | function Part(Parent, Anchor, Collide, Tran, Ref, Color, X, Y, Z, Break) | |
| 180 | local p = Instance.new("Part")
| |
| 181 | p.formFactor = "Custom" | |
| 182 | p.Anchored = Anchor | |
| 183 | p.CanCollide = Collide | |
| 184 | p.Transparency = Tran | |
| 185 | p.Reflectance = Ref | |
| 186 | p.BrickColor = BrickColor.new(Color) | |
| 187 | for _, Surf in pairs(Surfaces) do | |
| 188 | p[Surf] = "Smooth" | |
| 189 | end | |
| 190 | p.Size = Vector3.new(X, Y, Z) | |
| 191 | if Break then | |
| 192 | p:BreakJoints() | |
| 193 | else p:MakeJoints() end | |
| 194 | p.Parent = Parent | |
| 195 | return p | |
| 196 | end | |
| 197 | ||
| 198 | function Weld(p0, p1, x, y, z, a, b, c) | |
| 199 | local w = Instance.new("Weld")
| |
| 200 | w.Parent = p0 | |
| 201 | w.Part0 = p0 | |
| 202 | w.Part1 = p1 | |
| 203 | w.C1 = CFrame.new(x,y,z) * CFrame.Angles(a,b,c) | |
| 204 | return w | |
| 205 | end | |
| 206 | ||
| 207 | function ComputePos(pos1, pos2) | |
| 208 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
| 209 | return CFrame.new(pos1, pos3) | |
| 210 | end | |
| 211 | ||
| 212 | for i,v in pairs(char:children()) do | |
| 213 | if v.Name == Modelname then | |
| 214 | v:remove() | |
| 215 | end | |
| 216 | end | |
| 217 | ||
| 218 | torso = char.Torso | |
| 219 | neck = torso.Neck | |
| 220 | hum = char.Humanoid | |
| 221 | Rarm = char["Right Arm"] | |
| 222 | Larm = char["Left Arm"] | |
| 223 | Rleg = char["Right Leg"] | |
| 224 | Lleg = char["Left Leg"] | |
| 225 | ||
| 226 | slash = Instance.new("Sound")
| |
| 227 | slash.SoundId = "rbxasset://sounds//swordslash.wav" | |
| 228 | slash.Volume = 0.8 | |
| 229 | slash.Pitch = 1.4 | |
| 230 | slash.Parent = Rarm | |
| 231 | ||
| 232 | hitsound = Instance.new("Sound")
| |
| 233 | hitsound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
| 234 | hitsound.Volume = 0.55 | |
| 235 | hitsound.Pitch = 2.1 | |
| 236 | hitsound.Parent = torso | |
| 237 | ||
| 238 | Mo = Instance.new("Model")
| |
| 239 | Mo.Name = Modelname | |
| 240 | ||
| 241 | RABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 242 | LABrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 243 | RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 244 | LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true) | |
| 245 | ||
| 246 | RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0) | |
| 247 | LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0) | |
| 248 | RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0) | |
| 249 | LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0) | |
| 250 | ||
| 251 | RAW = Weld(RABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 252 | LAW = Weld(LABrick, nil, 0, 0.5, 0, 0, 0, 0) | |
| 253 | RLW = Weld(RLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 254 | LLW = Weld(LLBrick, nil, 0, 0.8, 0, 0, 0, 0) | |
| 255 | ||
| 256 | for i = -100, -1, 25 do | |
| 257 | local p = Part(Mo, false, false, 0, 0, "Black", 0.8, 0.3, 0.1, true) | |
| 258 | local w = Weld(torso, p, 0, 0, 0, 0, 0, 0) | |
| 259 | w.C0 = CFrame.new(0, -0.5, -0.6) * CFrame.Angles(0, math.rad(i), 0) | |
| 260 | w.C1 = CFrame.new(0, 0, -0.6) | |
| 261 | end | |
| 262 | ||
| 263 | Mo.Parent = char |