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| 1 | function gadget:GetInfo() | |
| 2 | return {
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| 3 | name = "AoS Mode", | |
| 4 | desc = "AoS Mode", | |
| 5 | author = "sprung", | |
| 6 | date = "25/8/2012", | |
| 7 | license = "PD", | |
| 8 | layer = 1, | |
| 9 | enabled = true, | |
| 10 | } | |
| 11 | end | |
| 12 | ||
| 13 | if (not gadgetHandler:IsSyncedCode()) then | |
| 14 | return | |
| 15 | end | |
| 16 | ||
| 17 | --[[if (tobool(Spring.GetModOptions().aos) == false) then | |
| 18 | return | |
| 19 | end]] | |
| 20 | ||
| 21 | local hq0 | |
| 22 | local hq1 | |
| 23 | ||
| 24 | local edge_dist = 1000 -- cc | |
| 25 | local edge_dist2 = 1200 -- spawnpoint | |
| 26 | ||
| 27 | function gadget:UnitCreated(unitID, unitDefID, unitTeam) | |
| 28 | - | Spring.SetUnitBuildSpeed(unitID, 0, 0, UnitDefs[unitDefID].reclaimSpeed, 0, 0, UnitDefs[unitDefID].terraformSpeed) |
| 28 | + | Spring.SetUnitBuildSpeed(unitID, 0, UnitDefs[unitDefID].repairSpeed, UnitDefs[unitDefID].reclaimSpeed, 0, 0, UnitDefs[unitDefID].terraformSpeed) |
| 29 | - | -- blocks building, repair and rez while keeping reclaim and engine terra |
| 29 | + | -- blocks building and rez |
| 30 | end | |
| 31 | ||
| 32 | function gadget:UnitDestroyed(unitID, unitDefID, unitTeam) | |
| 33 | if(unitID == hq0) then Spring.GameOver({1})
| |
| 34 | elseif (unitID == hq1) then Spring.GameOver({0})
| |
| 35 | else | |
| 36 | _,_,_,_,_,allyteam = Spring.GetTeamInfo(unitTeam) | |
| 37 | if(allyteam == 0) then Spring.CreateUnit(UnitDefs[unitDefID].name, edge_dist2, Spring.GetGroundHeight(edge_dist2, edge_dist2), edge_dist2, 0, unitTeam) | |
| 38 | else Spring.CreateUnit(UnitDefs[unitDefID].name, Game.mapSizeX - edge_dist2, Spring.GetGroundHeight(Game.mapSizeX - edge_dist2, Game.mapSizeZ - edge_dist2), Game.mapSizeZ - edge_dist2, 2, unitTeam) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | ||
| 43 | function gadget:GameStart() | |
| 44 | local team1 = Spring.GetTeamList(0)[1] | |
| 45 | local team2 = Spring.GetTeamList(1)[1] | |
| 46 | hq0 = Spring.CreateUnit("pw_hq", edge_dist, Spring.GetGroundHeight(edge_dist, edge_dist), edge_dist, 0, team1)
| |
| 47 | hq1 = Spring.CreateUnit("pw_hq", Game.mapSizeX - edge_dist, Spring.GetGroundHeight(Game.mapSizeX - edge_dist, Game.mapSizeZ - edge_dist), Game.mapSizeZ - edge_dist, 2, team2)
| |
| 48 | end |