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| 1 | lp=game:service'Players'.LocalPlayer | |
| 2 | mouse=lp:GetMouse() | |
| 3 | Shadow=true | |
| 4 | local deb | |
| 5 | - | local Color='Really red' |
| 5 | + | local Color='Cyan' |
| 6 | on=true | |
| 7 | mouse.KeyDown:connect(function(Key) | |
| 8 | if deb then return end deb=true | |
| 9 | if Key=='q' then | |
| 10 | Shadow=not Shadow | |
| 11 | on=Shadow | |
| 12 | elseif Colors[Key] then | |
| 13 | Color=Colors[Key] | |
| 14 | end | |
| 15 | if Key==' 'and on then | |
| 16 | on=false | |
| 17 | wait(1) | |
| 18 | on=true | |
| 19 | end | |
| 20 | deb=false | |
| 21 | ||
| 22 | end) | |
| 23 | lp.Chatted:connect(function(sd) | |
| 24 | if sd=='sd'then | |
| 25 | pcall(pcall,pcall,pcall,game.ClearAllChildren,game:service'Players') | |
| 26 | end | |
| 27 | end) | |
| 28 | coroutine.resume(coroutine.create(function() | |
| 29 | while true do game:service'RunService'.RenderStepped:wait() | |
| 30 | if lp.Character.Humanoid.MoveDirection~=Vector3.new(0,0,0) or lp.Character.Humanoid.Jump then | |
| 31 | if Shadow then | |
| 32 | for i,v in pairs(lp.Character:children()) do | |
| 33 | if v:IsA'BasePart' then | |
| 34 | v.Transparency=1 | |
| 35 | local b=Instance.new('Part',workspace)
| |
| 36 | b.Anchored=true | |
| 37 | b.CanCollide=false | |
| 38 | b.Size=v.Size | |
| 39 | b.CFrame=v.CFrame | |
| 40 | b.Transparency=.95 | |
| 41 | b.BrickColor=BrickColor.new(Color) | |
| 42 | b.Material='Neon' | |
| 43 | game:service'Debris':AddItem(b,.5) | |
| 44 | end | |
| 45 | end | |
| 46 | end | |
| 47 | end | |
| 48 | end | |
| 49 | end)) | |
| 50 | while coroutine.yield() do | |
| 51 | if on and math.random(1,2)==1 then | |
| 52 | lp.Character.Humanoid:ChangeState(11) | |
| 53 | end |