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| 1 | --//====================================================\\-- | |
| 2 | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | Player = game.Players.LocalPlayer | |
| 6 | Character = Player.Character | |
| 7 | local txt = Instance.new("BillboardGui", Character)
| |
| 8 | txt.Adornee = Character.Head | |
| 9 | txt.Name = "_status" | |
| 10 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 11 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 12 | local text = Instance.new("TextLabel", txt)
| |
| 13 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 14 | text.FontSize = "Size24" | |
| 15 | text.TextScaled = true | |
| 16 | text.TextTransparency = 0 | |
| 17 | text.BackgroundTransparency = 1 | |
| 18 | text.TextTransparency = 0 | |
| 19 | text.TextStrokeTransparency = 0 | |
| 20 | text.Font = "Antique" | |
| 21 | text.TextStrokeColor3 = Color3.new(math.random(),math.random(),math.random()) | |
| 22 | text.Text = "Noob evil" | |
| 23 | print("Edited by 1x1x1x1x1x1x1x0x0x2")
| |
| 24 | ||
| 25 | --//====================================================\\-- | |
| 26 | --|| CREATED BY SHACKLUSTER | |
| 27 | --\\====================================================//-- | |
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | wait(0.2) | |
| 32 | - | sick.SoundId = "http://www.roblox.com/asset/?id=1562889257" |
| 32 | + | |
| 33 | ||
| 34 | ||
| 35 | Player = game:GetService("Players").LocalPlayer
| |
| 36 | PlayerGui = Player.PlayerGui | |
| 37 | Cam = workspace.CurrentCamera | |
| 38 | Backpack = Player.Backpack | |
| 39 | Character = Player.Character | |
| 40 | Humanoid = Character.Humanoid | |
| 41 | Mouse = Player:GetMouse() | |
| 42 | RootPart = Character["HumanoidRootPart"] | |
| 43 | Torso = Character["Torso"] | |
| 44 | Head = Character["Head"] | |
| 45 | RightArm = Character["Right Arm"] | |
| 46 | LeftArm = Character["Left Arm"] | |
| 47 | RightLeg = Character["Right Leg"] | |
| 48 | LeftLeg = Character["Left Leg"] | |
| 49 | RootJoint = RootPart["RootJoint"] | |
| 50 | Neck = Torso["Neck"] | |
| 51 | RightShoulder = Torso["Right Shoulder"] | |
| 52 | LeftShoulder = Torso["Left Shoulder"] | |
| 53 | RightHip = Torso["Right Hip"] | |
| 54 | LeftHip = Torso["Left Hip"] | |
| 55 | local sick = Instance.new("Sound",Character)
| |
| 56 | - | local NEWMESH = IT(MESH) |
| 56 | + | sick.SoundId = "http://www.roblox.com/asset/?id=276873987" |
| 57 | - | if MESH == "SpecialMesh" then |
| 57 | + | |
| 58 | - | NEWMESH.MeshType = MESHTYPE |
| 58 | + | |
| 59 | - | if MESHID ~= "nil" and MESHID ~= "" then |
| 59 | + | |
| 60 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 60 | + | |
| 61 | IT = Instance.new | |
| 62 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 62 | + | |
| 63 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 63 | + | |
| 64 | RAD = math.rad | |
| 65 | C3 = Color3.new | |
| 66 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 66 | + | |
| 67 | - | NEWMESH.Scale = SCALE |
| 67 | + | |
| 68 | - | NEWMESH.Parent = PARENT |
| 68 | + | |
| 69 | - | return NEWMESH |
| 69 | + | |
| 70 | COS = math.cos | |
| 71 | ACOS = math.acos | |
| 72 | SIN = math.sin | |
| 73 | - | local NEWPART = IT("Part")
|
| 73 | + | |
| 74 | - | NEWPART.formFactor = FORMFACTOR |
| 74 | + | |
| 75 | - | NEWPART.Reflectance = REFLECTANCE |
| 75 | + | |
| 76 | - | NEWPART.Transparency = TRANSPARENCY |
| 76 | + | |
| 77 | - | NEWPART.CanCollide = false |
| 77 | + | |
| 78 | - | NEWPART.Locked = true |
| 78 | + | |
| 79 | - | NEWPART.Anchored = true |
| 79 | + | |
| 80 | - | if ANCHOR == false then |
| 80 | + | |
| 81 | - | NEWPART.Anchored = false |
| 81 | + | |
| 82 | UD2 = UDim2.new | |
| 83 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 83 | + | |
| 84 | - | NEWPART.Name = NAME |
| 84 | + | |
| 85 | - | NEWPART.Size = SIZE |
| 85 | + | |
| 86 | - | NEWPART.Position = Torso.Position |
| 86 | + | |
| 87 | - | NEWPART.Material = MATERIAL |
| 87 | + | |
| 88 | - | NEWPART:BreakJoints() |
| 88 | + | |
| 89 | - | NEWPART.Parent = PARENT |
| 89 | + | |
| 90 | - | return NEWPART |
| 90 | + | |
| 91 | MRANDOM = math.random | |
| 92 | FLOOR = math.floor | |
| 93 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 94 | - | --|| CUSTOMIZATION |
| 94 | + | local NEWMESH = IT(MESH) |
| 95 | if MESH == "SpecialMesh" then | |
| 96 | NEWMESH.MeshType = MESHTYPE | |
| 97 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 98 | - | Animation_Speed = 1 |
| 98 | + | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 99 | end | |
| 100 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 101 | - | local Speed = 36 |
| 101 | + | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 102 | end | |
| 103 | end | |
| 104 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 105 | - | --|| END OF CUSTOMIZATION |
| 105 | + | NEWMESH.Scale = SCALE |
| 106 | NEWMESH.Parent = PARENT | |
| 107 | return NEWMESH | |
| 108 | - | local function weldBetween(a, b) |
| 108 | + | |
| 109 | - | local weldd = Instance.new("ManualWeld")
|
| 109 | + | |
| 110 | - | weldd.Part0 = a |
| 110 | + | |
| 111 | - | weldd.Part1 = b |
| 111 | + | local NEWPART = IT("Part")
|
| 112 | - | weldd.C0 = CFrame.new() |
| 112 | + | NEWPART.formFactor = FORMFACTOR |
| 113 | - | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 113 | + | NEWPART.Reflectance = REFLECTANCE |
| 114 | - | weldd.Parent = a |
| 114 | + | NEWPART.Transparency = TRANSPARENCY |
| 115 | - | return weldd |
| 115 | + | NEWPART.CanCollide = false |
| 116 | NEWPART.Locked = true | |
| 117 | NEWPART.Anchored = true | |
| 118 | if ANCHOR == false then | |
| 119 | - | --|| USEFUL VALUES |
| 119 | + | NEWPART.Anchored = false |
| 120 | end | |
| 121 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 122 | NEWPART.Name = NAME | |
| 123 | NEWPART.Size = SIZE | |
| 124 | NEWPART.Position = Torso.Position | |
| 125 | NEWPART.Material = MATERIAL | |
| 126 | NEWPART:BreakJoints() | |
| 127 | NEWPART.Parent = PARENT | |
| 128 | return NEWPART | |
| 129 | end | |
| 130 | ||
| 131 | --//=================================\\ | |
| 132 | --|| CUSTOMIZATION | |
| 133 | --\\=================================// | |
| 134 | ||
| 135 | Player_Size = 1 --Size of the player. | |
| 136 | Animation_Speed = 3 | |
| 137 | - | local CHANGE = 1 / Animation_Speed |
| 137 | + | |
| 138 | ||
| 139 | local Speed = 35 | |
| 140 | local Effects2 = {}
| |
| 141 | ||
| 142 | --//=================================\\ | |
| 143 | --|| END OF CUSTOMIZATION | |
| 144 | --\\=================================// | |
| 145 | ||
| 146 | local function weldBetween(a, b) | |
| 147 | local weldd = Instance.new("ManualWeld")
| |
| 148 | weldd.Part0 = a | |
| 149 | weldd.Part1 = b | |
| 150 | weldd.C0 = CFrame.new() | |
| 151 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 152 | weldd.Parent = a | |
| 153 | return weldd | |
| 154 | end | |
| 155 | ||
| 156 | --//=================================\\ | |
| 157 | --|| USEFUL VALUES | |
| 158 | --\\=================================// | |
| 159 | ||
| 160 | Player_Size = 1 --Size of the player. | |
| 161 | - | local SKILLTEXTCOLOR = C3(0,255/255,0) |
| 161 | + | Animation_Speed = 3 |
| 162 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 163 | ||
| 164 | local Speed = 200 | |
| 165 | local Effects2 = {}
| |
| 166 | ||
| 167 | --//=================================\\ | |
| 168 | --|| END OF CUSTOMIZATION | |
| 169 | --\\=================================// | |
| 170 | ||
| 171 | local function weldBetween(a, b) | |
| 172 | local weldd = Instance.new("ManualWeld")
| |
| 173 | weldd.Part0 = a | |
| 174 | weldd.Part1 = b | |
| 175 | weldd.C0 = CFrame.new() | |
| 176 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 177 | weldd.Parent = a | |
| 178 | return weldd | |
| 179 | end | |
| 180 | ||
| 181 | --//=================================\\ | |
| 182 | --|| USEFUL VALUES | |
| 183 | --\\=================================// | |
| 184 | - | tf = tf + s |
| 184 | + | |
| 185 | - | if tf >= frame then |
| 185 | + | |
| 186 | - | if allowframeloss then |
| 186 | + | |
| 187 | - | script.ArtificialHB:Fire() |
| 187 | + | |
| 188 | - | lastframe = tick() |
| 188 | + | |
| 189 | local CHANGEDEFENSE = 0 | |
| 190 | - | for i = 1, math.floor(tf / frame) do |
| 190 | + | |
| 191 | - | script.ArtificialHB:Fire() |
| 191 | + | |
| 192 | local ANIM = "Idle" | |
| 193 | - | lastframe = tick() |
| 193 | + | |
| 194 | local EQUIPPED = false | |
| 195 | - | if tossremainder then |
| 195 | + | |
| 196 | - | tf = 0 |
| 196 | + | |
| 197 | local Rooted = false | |
| 198 | - | tf = tf - frame * math.floor(tf / frame) |
| 198 | + | |
| 199 | local KEYHOLD = false | |
| 200 | local CHANGE = 2 / Animation_Speed | |
| 201 | local WALKINGANIM = false | |
| 202 | local WALK = 0 | |
| 203 | local VALUE1 = false | |
| 204 | local VALUE2 = false | |
| 205 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 206 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 207 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 208 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 209 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 210 | WEAPONGUI.Name = "Weapon GUI" | |
| 211 | - | --|| SOME FUNCTIONS |
| 211 | + | |
| 212 | Weapon.Name = "Adds" | |
| 213 | local HITFLOOR = nil | |
| 214 | local Effects = IT("Folder", Weapon)
| |
| 215 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 215 | + | |
| 216 | local ANIMATOR = Humanoid.Animator | |
| 217 | local ANIMATE = Character.Animate | |
| 218 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 219 | - | if NUMBER >= 0 then |
| 219 | + | |
| 220 | - | NUMBER = 0 |
| 220 | + | |
| 221 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 222 | - | return NUMBER |
| 222 | + | |
| 223 | ||
| 224 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
| 225 | ||
| 226 | - | if NUMBER <= 0 then |
| 226 | + | |
| 227 | - | NUMBER = 0 |
| 227 | + | |
| 228 | ||
| 229 | - | return NUMBER |
| 229 | + | |
| 230 | --//=================================\\ | |
| 231 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 232 | --\\=================================// | |
| 233 | - | if NUMBER == 0 or NUMBER == nil then |
| 233 | + | |
| 234 | - | ArtificialHB.Event:wait() |
| 234 | + | |
| 235 | ArtificialHB.Name = "ArtificialHB" | |
| 236 | - | for i = 1, NUMBER do |
| 236 | + | |
| 237 | - | ArtificialHB.Event:wait() |
| 237 | + | |
| 238 | ||
| 239 | frame = Frame_Speed | |
| 240 | tf = 0 | |
| 241 | allowframeloss = false | |
| 242 | tossremainder = false | |
| 243 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 243 | + | |
| 244 | - | local trace = m00 + m11 + m22 |
| 244 | + | |
| 245 | - | if trace > 0 then |
| 245 | + | |
| 246 | - | local s = math.sqrt(1 + trace) |
| 246 | + | |
| 247 | - | local recip = 0.5 / s |
| 247 | + | tf = tf + s |
| 248 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 248 | + | if tf >= frame then |
| 249 | if allowframeloss then | |
| 250 | - | local i = 0 |
| 250 | + | script.ArtificialHB:Fire() |
| 251 | - | if m11 > m00 then |
| 251 | + | lastframe = tick() |
| 252 | - | i = 1 |
| 252 | + | else |
| 253 | for i = 1, math.floor(tf / frame) do | |
| 254 | - | if m22 > (i == 0 and m00 or m11) then |
| 254 | + | script.ArtificialHB:Fire() |
| 255 | - | i = 2 |
| 255 | + | end |
| 256 | lastframe = tick() | |
| 257 | - | if i == 0 then |
| 257 | + | end |
| 258 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 258 | + | if tossremainder then |
| 259 | - | local recip = 0.5 / s |
| 259 | + | tf = 0 |
| 260 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 260 | + | else |
| 261 | - | elseif i == 1 then |
| 261 | + | tf = tf - frame * math.floor(tf / frame) |
| 262 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 262 | + | end |
| 263 | - | local recip = 0.5 / s |
| 263 | + | end |
| 264 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 264 | + | |
| 265 | - | elseif i == 2 then |
| 265 | + | |
| 266 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
| 266 | + | |
| 267 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 267 | + | |
| 268 | ||
| 269 | ||
| 270 | ||
| 271 | ||
| 272 | ||
| 273 | - | local xs, ys, zs = x + x, y + y, z + z |
| 273 | + | |
| 274 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
| 274 | + | --|| SOME FUNCTIONS |
| 275 | - | local xx = x * xs |
| 275 | + | |
| 276 | - | local xy = x * ys |
| 276 | + | |
| 277 | - | local xz = x * zs |
| 277 | + | |
| 278 | - | local yy = y * ys |
| 278 | + | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 279 | - | local yz = y * zs |
| 279 | + | |
| 280 | - | local zz = z * zs |
| 280 | + | |
| 281 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 281 | + | |
| 282 | if NUMBER >= 0 then | |
| 283 | NUMBER = 0 | |
| 284 | end | |
| 285 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 285 | + | return NUMBER |
| 286 | - | local startInterp, finishInterp; |
| 286 | + | |
| 287 | - | if cosTheta >= 0.0001 then |
| 287 | + | |
| 288 | - | if (1 - cosTheta) > 0.0001 then |
| 288 | + | |
| 289 | - | local theta = ACOS(cosTheta) |
| 289 | + | if NUMBER <= 0 then |
| 290 | - | local invSinTheta = 1 / SIN(theta) |
| 290 | + | NUMBER = 0 |
| 291 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 291 | + | end |
| 292 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 292 | + | return NUMBER |
| 293 | end | |
| 294 | - | startInterp = 1 - t |
| 294 | + | |
| 295 | - | finishInterp = t |
| 295 | + | |
| 296 | if NUMBER == 0 or NUMBER == nil then | |
| 297 | ArtificialHB.Event:wait() | |
| 298 | - | if (1 + cosTheta) > 0.0001 then |
| 298 | + | else |
| 299 | - | local theta = ACOS(-cosTheta) |
| 299 | + | for i = 1, NUMBER do |
| 300 | - | local invSinTheta = 1 / SIN(theta) |
| 300 | + | ArtificialHB.Event:wait() |
| 301 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 301 | + | end |
| 302 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 302 | + | end |
| 303 | end | |
| 304 | - | startInterp = t - 1 |
| 304 | + | |
| 305 | - | finishInterp = t |
| 305 | + | |
| 306 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 307 | local trace = m00 + m11 + m22 | |
| 308 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 308 | + | if trace > 0 then |
| 309 | local s = math.sqrt(1 + trace) | |
| 310 | local recip = 0.5 / s | |
| 311 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 312 | - | local qa = {QuaternionFromCFrame(a)}
|
| 312 | + | else |
| 313 | - | local qb = {QuaternionFromCFrame(b)}
|
| 313 | + | local i = 0 |
| 314 | - | local ax, ay, az = a.x, a.y, a.z |
| 314 | + | if m11 > m00 then |
| 315 | - | local bx, by, bz = b.x, b.y, b.z |
| 315 | + | i = 1 |
| 316 | - | local _t = 1 - t |
| 316 | + | end |
| 317 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 317 | + | if m22 > (i == 0 and m00 or m11) then |
| 318 | i = 2 | |
| 319 | end | |
| 320 | if i == 0 then | |
| 321 | - | local frame = IT("Frame")
|
| 321 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 322 | - | frame.BackgroundTransparency = TRANSPARENCY |
| 322 | + | local recip = 0.5 / s |
| 323 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 323 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 324 | - | frame.Position = POSITION |
| 324 | + | elseif i == 1 then |
| 325 | - | frame.Size = SIZE |
| 325 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 326 | - | frame.BackgroundColor3 = COLOR |
| 326 | + | local recip = 0.5 / s |
| 327 | - | frame.BorderColor3 = BORDERCOLOR |
| 327 | + | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 328 | - | frame.Name = NAME |
| 328 | + | elseif i == 2 then |
| 329 | - | frame.Parent = PARENT |
| 329 | + | local s = math.sqrt(m22 - m00 - m11 + 1) |
| 330 | - | return frame |
| 330 | + | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 331 | end | |
| 332 | end | |
| 333 | end | |
| 334 | - | local label = IT("TextLabel")
|
| 334 | + | |
| 335 | - | label.BackgroundTransparency = 1 |
| 335 | + | |
| 336 | - | label.Size = UD2(1, 0, 1, 0) |
| 336 | + | local xs, ys, zs = x + x, y + y, z + z |
| 337 | - | label.Position = UD2(0, 0, 0, 0) |
| 337 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
| 338 | - | label.TextColor3 = TEXTCOLOR |
| 338 | + | local xx = x * xs |
| 339 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 339 | + | local xy = x * ys |
| 340 | - | label.TextTransparency = TRANSPARENCY |
| 340 | + | local xz = x * zs |
| 341 | - | label.FontSize = TEXTFONTSIZE |
| 341 | + | local yy = y * ys |
| 342 | - | label.Font = TEXTFONT |
| 342 | + | local yz = y * zs |
| 343 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
| 343 | + | local zz = z * zs |
| 344 | - | label.TextScaled = false |
| 344 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 345 | - | label.Text = TEXT |
| 345 | + | |
| 346 | - | label.Name = NAME |
| 346 | + | |
| 347 | - | label.Parent = PARENT |
| 347 | + | |
| 348 | - | return label |
| 348 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 349 | local startInterp, finishInterp; | |
| 350 | if cosTheta >= 0.0001 then | |
| 351 | if (1 - cosTheta) > 0.0001 then | |
| 352 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 352 | + | local theta = ACOS(cosTheta) |
| 353 | local invSinTheta = 1 / SIN(theta) | |
| 354 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 355 | finishInterp = SIN(t * theta) * invSinTheta | |
| 356 | else | |
| 357 | - | local NEWWELD = IT(TYPE) |
| 357 | + | startInterp = 1 - t |
| 358 | - | NEWWELD.Part0 = PART0 |
| 358 | + | finishInterp = t |
| 359 | - | NEWWELD.Part1 = PART1 |
| 359 | + | end |
| 360 | - | NEWWELD.C0 = C0 |
| 360 | + | else |
| 361 | - | NEWWELD.C1 = C1 |
| 361 | + | if (1 + cosTheta) > 0.0001 then |
| 362 | - | NEWWELD.Parent = PARENT |
| 362 | + | local theta = ACOS(-cosTheta) |
| 363 | - | return NEWWELD |
| 363 | + | local invSinTheta = 1 / SIN(theta) |
| 364 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 365 | finishInterp = SIN(t * theta) * invSinTheta | |
| 366 | else | |
| 367 | - | local NEWSOUND = nil |
| 367 | + | startInterp = t - 1 |
| 368 | - | coroutine.resume(coroutine.create(function() |
| 368 | + | finishInterp = t |
| 369 | - | NEWSOUND = IT("Sound", PARENT)
|
| 369 | + | end |
| 370 | - | NEWSOUND.Volume = VOLUME |
| 370 | + | end |
| 371 | - | NEWSOUND.Pitch = PITCH |
| 371 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 372 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 372 | + | |
| 373 | - | Swait() |
| 373 | + | |
| 374 | - | NEWSOUND:play() |
| 374 | + | |
| 375 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10)
|
| 375 | + | local qa = {QuaternionFromCFrame(a)}
|
| 376 | - | end)) |
| 376 | + | local qb = {QuaternionFromCFrame(b)}
|
| 377 | - | return NEWSOUND |
| 377 | + | local ax, ay, az = a.x, a.y, a.z |
| 378 | local bx, by, bz = b.x, b.y, b.z | |
| 379 | local _t = 1 - t | |
| 380 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 381 | - | local right = top:Cross(back) |
| 381 | + | |
| 382 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 382 | + | |
| 383 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 384 | local frame = IT("Frame")
| |
| 385 | frame.BackgroundTransparency = TRANSPARENCY | |
| 386 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
|
| 386 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 387 | - | local mesh = IT("SpecialMesh",wave)
|
| 387 | + | frame.Position = POSITION |
| 388 | - | mesh.MeshType = "FileMesh" |
| 388 | + | frame.Size = SIZE |
| 389 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 389 | + | frame.BackgroundColor3 = COLOR |
| 390 | - | mesh.Scale = SIZE |
| 390 | + | frame.BorderColor3 = BORDERCOLOR |
| 391 | - | mesh.Offset = VT(0,0,-SIZE.X/8) |
| 391 | + | frame.Name = NAME |
| 392 | - | wave.CFrame = CFRAME |
| 392 | + | frame.Parent = PARENT |
| 393 | - | coroutine.resume(coroutine.create(function(PART) |
| 393 | + | return frame |
| 394 | - | for i = 1, WAIT do |
| 394 | + | |
| 395 | - | Swait() |
| 395 | + | |
| 396 | - | mesh.Scale = mesh.Scale + GROW |
| 396 | + | |
| 397 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 397 | + | local label = IT("TextLabel")
|
| 398 | - | if DOESROT == true then |
| 398 | + | label.BackgroundTransparency = 1 |
| 399 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 399 | + | label.Size = UD2(1, 0, 1, 0) |
| 400 | label.Position = UD2(0, 0, 0, 0) | |
| 401 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 401 | + | label.TextColor3 = TEXTCOLOR |
| 402 | - | if wave.Transparency > 0.99 then |
| 402 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 403 | - | wave:remove() |
| 403 | + | label.TextTransparency = TRANSPARENCY |
| 404 | label.FontSize = TEXTFONTSIZE | |
| 405 | label.Font = TEXTFONT | |
| 406 | - | end)) |
| 406 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
| 407 | label.TextScaled = false | |
| 408 | label.Text = TEXT | |
| 409 | label.Name = NAME | |
| 410 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(0,0,0))
|
| 410 | + | label.Parent = PARENT |
| 411 | - | local mesh = IT("SpecialMesh",wave)
|
| 411 | + | return label |
| 412 | - | mesh.MeshType = "FileMesh" |
| 412 | + | |
| 413 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 413 | + | |
| 414 | - | mesh.Scale = SIZE |
| 414 | + | |
| 415 | - | --mesh.Offset = VT(0,0,-SIZE.X/8) |
| 415 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 416 | - | wave.CFrame = CFRAME |
| 416 | + | |
| 417 | - | coroutine.resume(coroutine.create(function(PART) |
| 417 | + | |
| 418 | - | for i = 1, WAIT do |
| 418 | + | |
| 419 | - | Swait() |
| 419 | + | |
| 420 | - | mesh.Scale = mesh.Scale + GROW |
| 420 | + | local NEWWELD = IT(TYPE) |
| 421 | - | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 421 | + | NEWWELD.Part0 = PART0 |
| 422 | - | if DOESROT == true then |
| 422 | + | NEWWELD.Part1 = PART1 |
| 423 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 423 | + | NEWWELD.C0 = C0 |
| 424 | NEWWELD.C1 = C1 | |
| 425 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 425 | + | NEWWELD.Parent = PARENT |
| 426 | - | if wave.Transparency > 0.99 then |
| 426 | + | return NEWWELD |
| 427 | - | wave:remove() |
| 427 | + | |
| 428 | ||
| 429 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 430 | - | end)) |
| 430 | + | local NEWSOUND = nil |
| 431 | coroutine.resume(coroutine.create(function() | |
| 432 | NEWSOUND = IT("Sound", PARENT)
| |
| 433 | NEWSOUND.Volume = VOLUME | |
| 434 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Dark red"), "Effect", VT(0,0,0))
|
| 434 | + | NEWSOUND.Pitch = PITCH |
| 435 | - | local mesh = IT("SpecialMesh",wave)
|
| 435 | + | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 436 | - | mesh.MeshType = "FileMesh" |
| 436 | + | Swait() |
| 437 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
| 437 | + | NEWSOUND:play() |
| 438 | - | mesh.Scale = SIZE |
| 438 | + | game:GetService("Debris"):AddItem(NEWSOUND, 10)
|
| 439 | - | wave.CFrame = CFRAME |
| 439 | + | end)) |
| 440 | - | coroutine.resume(coroutine.create(function(PART) |
| 440 | + | return NEWSOUND |
| 441 | - | for i = 1, WAIT do |
| 441 | + | |
| 442 | - | Swait() |
| 442 | + | |
| 443 | - | mesh.Scale = mesh.Scale + GROW |
| 443 | + | |
| 444 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 444 | + | local right = top:Cross(back) |
| 445 | - | if DOESROT == true then |
| 445 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 446 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 446 | + | |
| 447 | ||
| 448 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 448 | + | |
| 449 | - | if wave.Transparency > 0.99 then |
| 449 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 450 | - | wave:remove() |
| 450 | + | local mesh = IT("SpecialMesh",wave)
|
| 451 | mesh.MeshType = "FileMesh" | |
| 452 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 453 | - | end)) |
| 453 | + | mesh.Scale = SIZE |
| 454 | mesh.Offset = VT(0,0,-SIZE.X/8) | |
| 455 | wave.CFrame = CFRAME | |
| 456 | coroutine.resume(coroutine.create(function(PART) | |
| 457 | for i = 1, WAIT do | |
| 458 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Black"), "Effect", VT(1,1,1), true)
|
| 458 | + | Swait() |
| 459 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 459 | + | mesh.Scale = mesh.Scale + GROW |
| 460 | - | wave.CFrame = CFRAME |
| 460 | + | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 461 | - | coroutine.resume(coroutine.create(function(PART) |
| 461 | + | if DOESROT == true then |
| 462 | - | for i = 1, WAIT do |
| 462 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 463 | - | Swait() |
| 463 | + | end |
| 464 | - | mesh.Scale = mesh.Scale * GROW |
| 464 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 465 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 465 | + | if wave.Transparency > 0.99 then |
| 466 | - | if wave.Transparency > 0.99 then |
| 466 | + | wave:remove() |
| 467 | - | wave:remove() |
| 467 | + | end |
| 468 | end | |
| 469 | end)) | |
| 470 | - | end)) |
| 470 | + | |
| 471 | ||
| 472 | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 473 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 474 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Black"), "Effect", VT(1,1,1), true)
|
| 474 | + | local mesh = IT("SpecialMesh",wave)
|
| 475 | - | local mesh = IT("SpecialMesh",wave)
|
| 475 | + | mesh.MeshType = "FileMesh" |
| 476 | - | mesh.MeshType = "Sphere" |
| 476 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
| 477 | - | mesh.Scale = SIZE |
| 477 | + | mesh.Scale = SIZE |
| 478 | - | mesh.Offset = VT(0,0,0) |
| 478 | + | --mesh.Offset = VT(0,0,-SIZE.X/8) |
| 479 | - | wave.CFrame = CFRAME |
| 479 | + | wave.CFrame = CFRAME |
| 480 | - | coroutine.resume(coroutine.create(function(PART) |
| 480 | + | coroutine.resume(coroutine.create(function(PART) |
| 481 | - | for i = 1, WAIT do |
| 481 | + | for i = 1, WAIT do |
| 482 | - | Swait() |
| 482 | + | Swait() |
| 483 | - | mesh.Scale = mesh.Scale + GROW |
| 483 | + | mesh.Scale = mesh.Scale + GROW |
| 484 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
| 484 | + | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 485 | - | if wave.Transparency > 0.99 then |
| 485 | + | if DOESROT == true then |
| 486 | - | wave:remove() |
| 486 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 487 | end | |
| 488 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 489 | - | end)) |
| 489 | + | if wave.Transparency > 0.99 then |
| 490 | wave:remove() | |
| 491 | end | |
| 492 | end | |
| 493 | - | if TYPE == "Cyl" then |
| 493 | + | end)) |
| 494 | - | local MSH = IT("CylinderMesh",PART)
|
| 494 | + | |
| 495 | - | elseif TYPE == "Ball" then |
| 495 | + | |
| 496 | - | local MSH = IT("SpecialMesh",PART)
|
| 496 | + | |
| 497 | - | MSH.MeshType = "Sphere" |
| 497 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 498 | - | elseif TYPE == "Wedge" then |
| 498 | + | local mesh = IT("SpecialMesh",wave)
|
| 499 | - | local MSH = IT("SpecialMesh",PART)
|
| 499 | + | mesh.MeshType = "FileMesh" |
| 500 | - | MSH.MeshType = "Wedge" |
| 500 | + | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
| 501 | mesh.Scale = SIZE | |
| 502 | wave.CFrame = CFRAME | |
| 503 | coroutine.resume(coroutine.create(function(PART) | |
| 504 | for i = 1, WAIT do | |
| 505 | - | if FLOOR ~= nil then |
| 505 | + | Swait() |
| 506 | - | coroutine.resume(coroutine.create(function() |
| 506 | + | mesh.Scale = mesh.Scale + GROW |
| 507 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
| 507 | + | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
| 508 | - | PART.CFrame = CF(POSITION) |
| 508 | + | if DOESROT == true then |
| 509 | - | for i = 1, 45 do |
| 509 | + | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 510 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
| 510 | + | end |
| 511 | - | RingPiece.Material = FLOOR.Material |
| 511 | + | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 512 | - | RingPiece.Color = FLOOR.Color |
| 512 | + | if wave.Transparency > 0.99 then |
| 513 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 513 | + | wave:remove() |
| 514 | - | Debris:AddItem(RingPiece,SWAIT/100) |
| 514 | + | end |
| 515 | end | |
| 516 | - | PART:remove() |
| 516 | + | end)) |
| 517 | - | end)) |
| 517 | + | |
| 518 | ||
| 519 | ||
| 520 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 521 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 522 | - | for i, v in pairs(Table) do |
| 522 | + | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
|
| 523 | - | if string.find(string.lower(String), string.lower(v)) then |
| 523 | + | wave.CFrame = CFRAME |
| 524 | - | return true |
| 524 | + | coroutine.resume(coroutine.create(function(PART) |
| 525 | for i = 1, WAIT do | |
| 526 | Swait() | |
| 527 | - | return false |
| 527 | + | mesh.Scale = mesh.Scale * GROW |
| 528 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 529 | if wave.Transparency > 0.99 then | |
| 530 | wave:remove() | |
| 531 | - | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
|
| 531 | + | end |
| 532 | - | if Hit and Hit.Parent then |
| 532 | + | end |
| 533 | - | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
|
| 533 | + | end)) |
| 534 | - | return true |
| 534 | + | |
| 535 | ||
| 536 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 537 | - | return false |
| 537 | + | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 538 | local mesh = IT("SpecialMesh",wave)
| |
| 539 | mesh.MeshType = "Sphere" | |
| 540 | mesh.Scale = SIZE | |
| 541 | mesh.Offset = VT(0,0,0) | |
| 542 | wave.CFrame = CFRAME | |
| 543 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
| 543 | + | coroutine.resume(coroutine.create(function(PART) |
| 544 | - | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
|
| 544 | + | for i = 1, WAIT do |
| 545 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
|
| 545 | + | Swait() |
| 546 | - | if RayHit and CheckIntangible(RayHit) then |
| 546 | + | mesh.Scale = mesh.Scale + GROW |
| 547 | - | if DelayIfHit then |
| 547 | + | wave.Transparency = wave.Transparency + (1/WAIT) |
| 548 | - | wait() |
| 548 | + | if wave.Transparency > 0.99 then |
| 549 | wave:remove() | |
| 550 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
| 550 | + | end |
| 551 | end | |
| 552 | - | return RayHit, RayPos, RayNormal |
| 552 | + | end)) |
| 553 | end | |
| 554 | ||
| 555 | function MakeForm(PART,TYPE) | |
| 556 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 556 | + | if TYPE == "Cyl" then |
| 557 | local MSH = IT("CylinderMesh",PART)
| |
| 558 | elseif TYPE == "Ball" then | |
| 559 | local MSH = IT("SpecialMesh",PART)
| |
| 560 | MSH.MeshType = "Sphere" | |
| 561 | elseif TYPE == "Wedge" then | |
| 562 | local MSH = IT("SpecialMesh",PART)
| |
| 563 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 563 | + | MSH.MeshType = "Wedge" |
| 564 | end | |
| 565 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark red", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 565 | + | |
| 566 | ||
| 567 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 568 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 568 | + | if FLOOR ~= nil then |
| 569 | coroutine.resume(coroutine.create(function() | |
| 570 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 570 | + | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
| 571 | PART.CFrame = CF(POSITION) | |
| 572 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 572 | + | for i = 1, 45 do |
| 573 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 574 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 574 | + | RingPiece.Material = FLOOR.Material |
| 575 | RingPiece.Color = FLOOR.Color | |
| 576 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 577 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 577 | + | Debris:AddItem(RingPiece,SWAIT/100) |
| 578 | end | |
| 579 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
| 579 | + | PART:remove() |
| 580 | end)) | |
| 581 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 581 | + | end |
| 582 | end | |
| 583 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 583 | + | |
| 584 | function CheckTableForString(Table, String) | |
| 585 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 585 | + | for i, v in pairs(Table) do |
| 586 | if string.find(string.lower(String), string.lower(v)) then | |
| 587 | return true | |
| 588 | end | |
| 589 | - | if c.ClassName == "Part" then |
| 589 | + | end |
| 590 | - | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 590 | + | return false |
| 591 | end | |
| 592 | ||
| 593 | function CheckIntangible(Hit) | |
| 594 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 595 | if Hit and Hit.Parent then | |
| 596 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 597 | - | ATTACK = true |
| 597 | + | return true |
| 598 | end | |
| 599 | end | |
| 600 | return false | |
| 601 | end | |
| 602 | ||
| 603 | Debris = game:GetService("Debris")
| |
| 604 | ||
| 605 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
| 605 | + | |
| 606 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
| 606 | + | local Direction = CFrame.new(StartPos, Vec).lookVector |
| 607 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
| 607 | + | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
|
| 608 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
| 608 | + | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
|
| 609 | if RayHit and CheckIntangible(RayHit) then | |
| 610 | if DelayIfHit then | |
| 611 | - | --|| DAMAGE FUNCTIONS |
| 611 | + | wait() |
| 612 | end | |
| 613 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 614 | - | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) |
| 614 | + | end |
| 615 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) |
| 615 | + | return RayHit, RayPos, RayNormal |
| 616 | - | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) |
| 616 | + | |
| 617 | - | local BODYGYRO = IT("BodyGyro", STATPART)
|
| 617 | + | |
| 618 | - | local BODYPOSITION = IT("BodyPosition", STATPART)
|
| 618 | + | |
| 619 | - | BODYPOSITION.P = 2000 |
| 619 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 620 | - | BODYPOSITION.D = 100 |
| 620 | + | |
| 621 | - | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) |
| 621 | + | |
| 622 | - | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) |
| 622 | + | |
| 623 | - | game:GetService("Debris"):AddItem(STATPART ,5)
|
| 623 | + | |
| 624 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
|
| 624 | + | |
| 625 | - | BILLBOARDGUI.Adornee = STATPART |
| 625 | + | |
| 626 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
| 626 | + | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
| 627 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
| 627 | + | |
| 628 | - | BILLBOARDGUI.AlwaysOnTop = false |
| 628 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
| 629 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
|
| 629 | + | |
| 630 | - | TEXTLABEL.BackgroundTransparency = 1 |
| 630 | + | |
| 631 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
| 631 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 632 | - | TEXTLABEL.Text = TEXT |
| 632 | + | |
| 633 | - | TEXTLABEL.Font = "SciFi" |
| 633 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 634 | - | TEXTLABEL.FontSize="Size42" |
| 634 | + | |
| 635 | - | TEXTLABEL.TextColor3 = COLOR |
| 635 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 636 | - | TEXTLABEL.TextStrokeTransparency = 1 |
| 636 | + | |
| 637 | - | TEXTLABEL.TextScaled = true |
| 637 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
| 638 | - | TEXTLABEL.TextWrapped = true |
| 638 | + | |
| 639 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
| 639 | + | |
| 640 | - | if LABELTYPE == "Normal" then |
| 640 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
| 641 | - | for i = 1, 30 do |
| 641 | + | |
| 642 | - | Swait() |
| 642 | + | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
| 643 | - | STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0) |
| 643 | + | |
| 644 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) |
| 644 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 645 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 646 | - | elseif LABELTYPE == "Debuff" then |
| 646 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 647 | - | for i = 1, 30 do |
| 647 | + | |
| 648 | - | Swait() |
| 648 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
| 649 | - | STATPART.Position = STATPART.Position - VT(0, i/10 ,0) |
| 649 | + | |
| 650 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) |
| 650 | + | |
| 651 | for _, c in pairs(Weapon:GetChildren()) do | |
| 652 | - | elseif LABELTYPE == "Shock" then |
| 652 | + | if c.ClassName == "Part" then |
| 653 | - | local ORIGIN = STATPART.Position |
| 653 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 654 | - | for i = 1, 30 do |
| 654 | + | end |
| 655 | - | Swait() |
| 655 | + | |
| 656 | - | STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2)) |
| 656 | + | |
| 657 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30) |
| 657 | + | |
| 658 | ||
| 659 | Humanoid.Died:connect(function() | |
| 660 | - | THEPART.Parent = nil |
| 660 | + | ATTACK = true |
| 661 | - | end),STATPART, BODYPOSITION, TEXTLABEL) |
| 661 | + | |
| 662 | ||
| 663 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 664 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 665 | - | --|| DAMAGING |
| 665 | + | |
| 666 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 667 | ||
| 668 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") | |
| 669 | - | for i,v in ipairs(workspace:GetChildren()) do |
| 669 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
| 670 | - | local body = v:GetChildren() |
| 670 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
| 671 | - | for part = 1, #body do |
| 671 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
| 672 | - | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
| 672 | + | |
| 673 | - | if(body[part].Position - position).Magnitude < range then |
| 673 | + | |
| 674 | - | if v.ClassName == "Model" then |
| 674 | + | --|| DAMAGE FUNCTIONS |
| 675 | - | --v:BreakJoints() |
| 675 | + | |
| 676 | - | end |
| 676 | + | |
| 677 | - | local POS = position |
| 677 | + | function StatLabel(CFRAME, TEXT, COLOR) |
| 678 | - | coroutine.resume(coroutine.create(function() |
| 678 | + | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "", "Effect", VT()) |
| 679 | - | body[part].Anchored = true |
| 679 | + | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) |
| 680 | - | body[part].Parent = Effects |
| 680 | + | local BODYGYRO = IT("BodyGyro", STATPART)
|
| 681 | - | body[part].CanCollide = true |
| 681 | + | game:GetService("Debris"):AddItem(STATPART ,5)
|
| 682 | - | local SIZE = body[part].Size |
| 682 | + | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
|
| 683 | - | body[part].Material = "Neon" |
| 683 | + | BILLBOARDGUI.Adornee = STATPART |
| 684 | - | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
|
| 684 | + | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
| 685 | - | for i = 1, 75 do |
| 685 | + | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
| 686 | - | Swait() |
| 686 | + | BILLBOARDGUI.AlwaysOnTop = false |
| 687 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 687 | + | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
|
| 688 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 688 | + | TEXTLABEL.BackgroundTransparency = 1 |
| 689 | - | end |
| 689 | + | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
| 690 | - | coroutine.resume(coroutine.create(function() |
| 690 | + | TEXTLABEL.Text = TEXT |
| 691 | - | while true do |
| 691 | + | TEXTLABEL.Font = SKILLFONT |
| 692 | - | Swait() |
| 692 | + | TEXTLABEL.FontSize="Size42" |
| 693 | - | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 693 | + | TEXTLABEL.TextColor3 = COLOR |
| 694 | - | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 694 | + | TEXTLABEL.TextStrokeTransparency = 0 |
| 695 | - | end |
| 695 | + | TEXTLABEL.TextScaled = true |
| 696 | - | end)) |
| 696 | + | TEXTLABEL.TextWrapped = true |
| 697 | - | body[part].Anchored = false |
| 697 | + | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
| 698 | - | body[part].Velocity = direction.lookVector*maxstrength |
| 698 | + | for i = 1, 50 do |
| 699 | - | end)) |
| 699 | + | Swait() |
| 700 | - | end |
| 700 | + | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) |
| 701 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 702 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 703 | - | if v.ClassName == "Part" then |
| 703 | + | end |
| 704 | - | if v.Anchored == false and (v.Position - position).Magnitude < range then |
| 704 | + | THEPART.Parent = nil |
| 705 | - | local POS = position |
| 705 | + | end),STATPART, TEXTLABEL) |
| 706 | - | coroutine.resume(coroutine.create(function() |
| 706 | + | |
| 707 | - | v.Anchored = true |
| 707 | + | |
| 708 | - | v.Parent = Effects |
| 708 | + | |
| 709 | - | local SIZE = v.Size |
| 709 | + | --|| DAMAGING |
| 710 | - | v.Material = "Neon" |
| 710 | + | |
| 711 | - | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
|
| 711 | + | |
| 712 | - | for i = 1, 75 do |
| 712 | + | |
| 713 | - | Swait() |
| 713 | + | for i,v in ipairs(workspace:GetChildren()) do |
| 714 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 714 | + | local body = v:GetChildren() |
| 715 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 715 | + | for part = 1, #body do |
| 716 | - | end |
| 716 | + | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then |
| 717 | - | coroutine.resume(coroutine.create(function() |
| 717 | + | if(body[part].Position - position).Magnitude < range then |
| 718 | - | while true do |
| 718 | + | if v.ClassName == "Model" then |
| 719 | - | Swait() |
| 719 | + | --v:BreakJoints() |
| 720 | - | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 720 | + | end |
| 721 | - | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 721 | + | local POS = position |
| 722 | - | end |
| 722 | + | coroutine.resume(coroutine.create(function() |
| 723 | - | end)) |
| 723 | + | body[part].Anchored = true |
| 724 | - | v.Anchored = false |
| 724 | + | body[part].Parent = Effects |
| 725 | - | v.Velocity = direction.lookVector*maxstrength |
| 725 | + | body[part].CanCollide = true |
| 726 | - | end)) |
| 726 | + | local SIZE = body[part].Size |
| 727 | body[part].Material = "Neon" | |
| 728 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 729 | for i = 1, 75 do | |
| 730 | Swait() | |
| 731 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
| 732 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
| 733 | - | --|| ATTACK FUNCTIONS AND STUFF |
| 733 | + | end |
| 734 | coroutine.resume(coroutine.create(function() | |
| 735 | while true do | |
| 736 | Swait() | |
| 737 | - | ATTACK = true |
| 737 | + | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 738 | - | Rooted = false |
| 738 | + | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 739 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 739 | + | end |
| 740 | - | Swait() |
| 740 | + | end)) |
| 741 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 741 | + | body[part].Anchored = false |
| 742 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 742 | + | body[part].Velocity = direction.lookVector*maxstrength |
| 743 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 743 | + | end)) |
| 744 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 744 | + | end |
| 745 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 745 | + | end |
| 746 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 746 | + | end |
| 747 | if v.ClassName == "Part" then | |
| 748 | - | ATTACK = false |
| 748 | + | if v.Anchored == false and (v.Position - position).Magnitude < range then |
| 749 | - | Rooted = false |
| 749 | + | local POS = position |
| 750 | coroutine.resume(coroutine.create(function() | |
| 751 | v.Anchored = true | |
| 752 | - | function DeathAgreement() |
| 752 | + | v.Parent = Effects |
| 753 | - | ATTACK = true |
| 753 | + | local SIZE = v.Size |
| 754 | - | Rooted = false |
| 754 | + | v.Material = "Neon" |
| 755 | - | local SPEED = Speed |
| 755 | + | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
|
| 756 | - | Speed = 10 |
| 756 | + | for i = 1, 75 do |
| 757 | - | CreateSound("416348742", RightArm, 10, 1.1)
|
| 757 | + | Swait() |
| 758 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 758 | + | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 759 | - | Swait() |
| 759 | + | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 760 | - | turnto(Mouse.Hit.p) |
| 760 | + | end |
| 761 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) |
| 761 | + | coroutine.resume(coroutine.create(function() |
| 762 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) |
| 762 | + | while true do |
| 763 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
| 763 | + | Swait() |
| 764 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
| 764 | + | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) |
| 765 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 765 | + | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) |
| 766 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 766 | + | end |
| 767 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 767 | + | end)) |
| 768 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 768 | + | v.Anchored = false |
| 769 | v.Velocity = direction.lookVector*maxstrength | |
| 770 | - | for i=0, 0, 0.1 / Animation_Speed do |
| 770 | + | end)) |
| 771 | - | Swait() |
| 771 | + | end |
| 772 | - | turnto(Mouse.Hit.p) |
| 772 | + | end |
| 773 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
| 773 | + | end |
| 774 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 774 | + | |
| 775 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 775 | + | |
| 776 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 776 | + | |
| 777 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 777 | + | --|| ATTACK FUNCTIONS AND STUFF |
| 778 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 778 | + | |
| 779 | ||
| 780 | - | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Lime green", "Punch", VT(50,50,50),false) |
| 780 | + | |
| 781 | - | PART.CFrame = RootPart.CFrame * CF(0,0,-25) |
| 781 | + | ATTACK = true |
| 782 | - | PART.Shape = "Ball" |
| 782 | + | Rooted = false |
| 783 | - | local bv = Instance.new("BodyVelocity")
|
| 783 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 784 | - | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 784 | + | Swait() |
| 785 | - | bv.velocity = RootPart.CFrame.lookVector*600 |
| 785 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 786 | - | bv.Parent = PART |
| 786 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 787 | - | bv.Name = "PROJECTILEVELOCITY" |
| 787 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 788 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(2.5,0.2,2.5)) |
| 788 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 789 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(3,0.2,3)) |
| 789 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 790 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(2,0.6,2)) |
| 790 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 791 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(2.2,0.6,2.2)) |
| 791 | + | end |
| 792 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 792 | + | ATTACK = false |
| 793 | - | coroutine.resume(coroutine.create(function() |
| 793 | + | Rooted = false |
| 794 | - | for i = 1, 10 do |
| 794 | + | |
| 795 | - | Swait() |
| 795 | + | |
| 796 | - | PART.Transparency = PART.Transparency + 0.2/10 |
| 796 | + | function GoldenPunch() |
| 797 | - | PART.Size = PART.Size + VT(5,5,5) |
| 797 | + | ATTACK = true |
| 798 | - | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) |
| 798 | + | Rooted = false |
| 799 | local SPEED = Speed | |
| 800 | - | PART:Destroy() |
| 800 | + | Speed = 99999 |
| 801 | - | end)) |
| 801 | + | CreateSound("169445572", RightArm, 10, 1.1)
|
| 802 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 802 | + | for i=0, 4, 0.1 / Animation_Speed do |
| 803 | - | Swait() |
| 803 | + | Swait() |
| 804 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
| 804 | + | turnto(Mouse.Hit.p) |
| 805 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
| 805 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
| 806 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 806 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
| 807 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 807 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 808 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 808 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 809 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 809 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 810 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 811 | - | Speed = SPEED |
| 811 | + | end |
| 812 | - | ATTACK = false |
| 812 | + | for i=0, 0.15, 0.1 / Animation_Speed do |
| 813 | - | Rooted = false |
| 813 | + | Swait() |
| 814 | turnto(Mouse.Hit.p) | |
| 815 | ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 816 | - | function GrabTime() |
| 816 | + | end |
| 817 | - | ATTACK = true |
| 817 | + | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) |
| 818 | - | Rooted = false |
| 818 | + | PART.CFrame = RootPart.CFrame * CF(0,0,-25) |
| 819 | - | local HASGRABBED = false |
| 819 | + | PART.Shape = "Ball" |
| 820 | - | local WELD = nil |
| 820 | + | local bv = Instance.new("BodyVelocity")
|
| 821 | - | local TORS = nil |
| 821 | + | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) |
| 822 | - | local hitting = FIST.Touched:connect(function(hit) |
| 822 | + | bv.velocity = RootPart.CFrame.lookVector*600 |
| 823 | - | if hit.Parent:FindFirstChild("Humanoid") then
|
| 823 | + | bv.Parent = PART |
| 824 | - | if hit.Parent.Humanoid.Health ~= 0 then |
| 824 | + | bv.Name = "PROJECTILEVELOCITY" |
| 825 | - | UNANCHOR = false |
| 825 | + | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) |
| 826 | - | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 826 | + | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3)) |
| 827 | - | TORS.Anchored = true |
| 827 | + | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) |
| 828 | - | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
| 828 | + | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2)) |
| 829 | - | WELD = weldBetween(RightArm,TORS) |
| 829 | + | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 830 | - | HASGRABBED = true |
| 830 | + | coroutine.resume(coroutine.create(function() |
| 831 | - | Rooted = true |
| 831 | + | for i = 1, 10 do |
| 832 | Swait() | |
| 833 | PART.Transparency = PART.Transparency + 0.2/10 | |
| 834 | - | end) |
| 834 | + | PART.Size = PART.Size + VT(5,5,5) |
| 835 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 835 | + | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) |
| 836 | - | Swait() |
| 836 | + | end |
| 837 | - | if HASGRABBED == true then |
| 837 | + | PART:Destroy() |
| 838 | - | break |
| 838 | + | end)) |
| 839 | for i=0, 1, 0.1 / Animation_Speed do | |
| 840 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
| 840 | + | Swait() |
| 841 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) |
| 841 | + | RANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 842 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
| 842 | + | end |
| 843 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
| 843 | + | Speed = SPEED |
| 844 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 844 | + | ATTACK = false |
| 845 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 845 | + | Rooted = false |
| 846 | end | |
| 847 | - | hitting:disconnect() |
| 847 | + | |
| 848 | - | if HASGRABBED == true then |
| 848 | + | function GoldenGrasp() |
| 849 | - | TORS.Anchored = false |
| 849 | + | ATTACK = true |
| 850 | Rooted = false | |
| 851 | - | for i=0, 2, 0.1 / Animation_Speed do |
| 851 | + | local HASGRABBED = false |
| 852 | - | Swait() |
| 852 | + | local WELD = nil |
| 853 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 853 | + | local TORS = nil |
| 854 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 854 | + | local hitting = FIST.Touched:connect(function(hit) |
| 855 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 856 | if hit.Parent.Humanoid.Health ~= 0 then | |
| 857 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 857 | + | UNANCHOR = false |
| 858 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 858 | + | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
|
| 859 | TORS.Anchored = true | |
| 860 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) |
| 860 | + | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
| 861 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) |
| 861 | + | WELD = weldBetween(RightArm,TORS) |
| 862 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0)) |
| 862 | + | HASGRABBED = true |
| 863 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 863 | + | Rooted = true |
| 864 | - | Debris:AddItem(SOUNDPART,5) |
| 864 | + | end |
| 865 | - | CreateSound("357202073", SOUNDPART, 2, 1)
|
| 865 | + | end |
| 866 | - | for i = 1, 15 do |
| 866 | + | end) |
| 867 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) |
| 867 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 868 | Swait() | |
| 869 | - | for i=0, 2, 0.1 / Animation_Speed do |
| 869 | + | if HASGRABBED == true then |
| 870 | - | Swait() |
| 870 | + | break |
| 871 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 871 | + | end |
| 872 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 872 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
| 873 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
| 874 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 875 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 876 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 878 | - | for i=0, 0.25, 0.1 / Animation_Speed do |
| 878 | + | end |
| 879 | - | Swait() |
| 879 | + | hitting:disconnect() |
| 880 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 880 | + | if HASGRABBED == true then |
| 881 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 881 | + | TORS.Anchored = false |
| 882 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 882 | + | |
| 883 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 883 | + | for i=0, 2, 0.1 / Animation_Speed do |
| 884 | Swait() | |
| 885 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 886 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 887 | - | if HITFLOOR ~= nil then |
| 887 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
| 888 | - | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
| 888 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
| 889 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 890 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 890 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 891 | - | WELD:remove() |
| 891 | + | end |
| 892 | - | for i = 1, 25 do |
| 892 | + | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) |
| 893 | - | Swait() |
| 893 | + | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) |
| 894 | - | killnearest(RootPart.Position,45,100,Torso.CFrame) |
| 894 | + | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
| 895 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) |
| 895 | + | SOUNDPART.CFrame = RootPart.CFrame |
| 896 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Lime green",VT(1,0.4,1)) |
| 896 | + | Debris:AddItem(SOUNDPART,5) |
| 897 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Lime green",VT(2.3,0.3,2.3)) |
| 897 | + | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 898 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
| 898 | + | for i = 1, 15 do |
| 899 | - | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15) |
| 899 | + | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) |
| 900 | end | |
| 901 | for i=0, 2, 0.1 / Animation_Speed do | |
| 902 | - | UNANCHOR = true |
| 902 | + | Swait() |
| 903 | - | ATTACK = false |
| 903 | + | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 904 | - | Rooted = false |
| 904 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
| 905 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 906 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 907 | - | function MaxSpeed() |
| 907 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
| 908 | - | local ORIGIN = RootPart.Position |
| 908 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
| 909 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
| 909 | + | end |
| 910 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
| 910 | + | for i=0, 0.25, 0.1 / Animation_Speed do |
| 911 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Sound", VT(0,0,0)) |
| 911 | + | Swait() |
| 912 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 912 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 913 | - | Debris:AddItem(SOUNDPART,5) |
| 913 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 914 | - | CreateSound("414517163", SOUNDPART, 2, 1)
|
| 914 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 915 | - | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
| 915 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 917 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
| 917 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 918 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
| 918 | + | end |
| 919 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Sound", VT(0,0,0)) |
| 919 | + | if HITFLOOR ~= nil then |
| 920 | - | SOUNDPART.CFrame = RootPart.CFrame |
| 920 | + | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
| 921 | - | Debris:AddItem(SOUNDPART,5) |
| 921 | + | end |
| 922 | - | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 922 | + | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
|
| 923 | - | if MRANDOM(1,8) == 1 then |
| 923 | + | WELD:remove() |
| 924 | - | ATTACK = true |
| 924 | + | for i = 1, 25 do |
| 925 | - | Rooted = true |
| 925 | + | Swait() |
| 926 | - | local FRUITSTABLE = {
|
| 926 | + | killnearest(RootPart.Position,45,100,Torso.CFrame) |
| 927 | - | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
|
| 927 | + | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) |
| 928 | - | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
|
| 928 | + | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1)) |
| 929 | - | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
|
| 929 | + | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3)) |
| 930 | - | } |
| 930 | + | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
| 931 | - | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] |
| 931 | + | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) |
| 932 | - | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
| 932 | + | end |
| 933 | - | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
|
| 933 | + | end |
| 934 | - | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
| 934 | + | UNANCHOR = true |
| 935 | - | weldBetween(RightArm,FRUITMODEL) |
| 935 | + | ATTACK = false |
| 936 | - | for i=0, 4, 0.1 / Animation_Speed do |
| 936 | + | Rooted = false |
| 937 | - | Swait() |
| 937 | + | |
| 938 | ||
| 939 | function Mach20() | |
| 940 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 940 | + | local ORIGIN = RootPart.Position |
| 941 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 942 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) | |
| 943 | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) | |
| 944 | SOUNDPART.CFrame = RootPart.CFrame | |
| 945 | - | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
|
| 945 | + | Debris:AddItem(SOUNDPART,5) |
| 946 | - | FRUITMODEL:remove() |
| 946 | + | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 947 | - | for i = 1, 15 do |
| 947 | + | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
| 948 | - | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
| 948 | + | Swait() |
| 949 | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) | |
| 950 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
| 950 | + | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
| 951 | - | Swait() |
| 951 | + | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
| 952 | SOUNDPART.CFrame = RootPart.CFrame | |
| 953 | Debris:AddItem(SOUNDPART,5) | |
| 954 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 954 | + | CreateSound("1295446488", SOUNDPART, 2, 1)
|
| 955 | if MRANDOM(1,8) == 1 then | |
| 956 | ATTACK = true | |
| 957 | Rooted = true | |
| 958 | local FRUITSTABLE = {
| |
| 959 | - | ATTACK = false |
| 959 | + | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
|
| 960 | - | Rooted = false |
| 960 | + | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
|
| 961 | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
| |
| 962 | } | |
| 963 | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] | |
| 964 | - | function GreenUltimate() |
| 964 | + | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
| 965 | - | ATTACK = true |
| 965 | + | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
|
| 966 | - | Rooted = true |
| 966 | + | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
| 967 | - | CreateSound("358080470", RightArm, 10, 0.8)
|
| 967 | + | weldBetween(RightArm,FRUITMODEL) |
| 968 | - | for i=0, 8, 0.1 / Animation_Speed do |
| 968 | + | for i=0, 4, 0.1 / Animation_Speed do |
| 969 | - | Swait() |
| 969 | + | Swait() |
| 970 | - | turnto(Mouse.Hit.p) |
| 970 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 971 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Lime green",VT(0.2,0,0.2)) |
| 971 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 972 | - | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Dark red", 1.1) |
| 972 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 973 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) |
| 973 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 974 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) |
| 974 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 975 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15)) |
| 975 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 976 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15)) |
| 976 | + | end |
| 977 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) |
| 977 | + | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
|
| 978 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
| 978 | + | FRUITMODEL:remove() |
| 979 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 979 | + | for i = 1, 15 do |
| 980 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 980 | + | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
| 981 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 981 | + | end |
| 982 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 982 | + | for i=0, 0.5, 0.1 / Animation_Speed do |
| 983 | Swait() | |
| 984 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
| 984 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 985 | - | Swait() |
| 985 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 986 | - | turnto(Mouse.Hit.p) |
| 986 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 987 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) |
| 987 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 988 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 988 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 989 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 989 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 990 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 990 | + | end |
| 991 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 991 | + | ATTACK = false |
| 992 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 992 | + | Rooted = false |
| 993 | end | |
| 994 | - | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Lime green",VT(-0.04,-0.04,-0.04)) |
| 994 | + | |
| 995 | - | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) |
| 995 | + | |
| 996 | - | coroutine.resume(coroutine.create(function() |
| 996 | + | function ImplosionCollision() |
| 997 | - | Swait(100) |
| 997 | + | ATTACK = true |
| 998 | - | for i = 1, 5 do |
| 998 | + | Rooted = true |
| 999 | - | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Lime green",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
| 999 | + | CreateSound("169445572", RightArm, 10, 0.8)
|
| 1000 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Dark red",VT(4.5*i,0.2,4.5*i)) |
| 1000 | + | for i=0, 8, 0.1 / Animation_Speed do |
| 1001 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Dark red",VT(5*i,0.2,5*i)) |
| 1001 | + | Swait() |
| 1002 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Dark red",VT(4*i,0.6,4*i)) |
| 1002 | + | turnto(Mouse.Hit.p) |
| 1003 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Dark red",VT(5.2*i,0.6,5.2*i)) |
| 1003 | + | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) |
| 1004 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) | |
| 1005 | - | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) |
| 1005 | + | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) |
| 1006 | - | for i = 1, 5 do |
| 1006 | + | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) |
| 1007 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
|
| 1007 | + | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) |
| 1008 | - | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
|
| 1008 | + | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) |
| 1009 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
| 1010 | - | coroutine.resume(coroutine.create(function() |
| 1010 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) |
| 1011 | - | for i = 1, 50 do |
| 1011 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1012 | - | Swait() |
| 1012 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1013 | - | for i = 1, 1 do |
| 1013 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1014 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
| 1014 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1015 | - | end |
| 1015 | + | end |
| 1016 | - | for i = 1, 2 do |
| 1016 | + | for i=0, 0.15, 0.1 / Animation_Speed do |
| 1017 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3) |
| 1017 | + | Swait() |
| 1018 | - | end |
| 1018 | + | turnto(Mouse.Hit.p) |
| 1019 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1020 | - | end)) |
| 1020 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) |
| 1021 | - | end)) |
| 1021 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1022 | - | for i=0, 4, 0.1 / Animation_Speed do |
| 1022 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1023 | - | Swait() |
| 1023 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1024 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) |
| 1024 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1025 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) |
| 1025 | + | end |
| 1026 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1026 | + | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04)) |
| 1027 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 1027 | + | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) |
| 1028 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1028 | + | coroutine.resume(coroutine.create(function() |
| 1029 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
| 1029 | + | Swait(100) |
| 1030 | for i = 1, 5 do | |
| 1031 | - | ATTACK = false |
| 1031 | + | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
| 1032 | - | Rooted = false |
| 1032 | + | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) |
| 1033 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) | |
| 1034 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) | |
| 1035 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) | |
| 1036 | end | |
| 1037 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
| 1038 | for i = 1, 5 do | |
| 1039 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
| |
| 1040 | - | if ATTACK == false then |
| 1040 | + | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
|
| 1041 | end | |
| 1042 | coroutine.resume(coroutine.create(function() | |
| 1043 | for i = 1, 50 do | |
| 1044 | Swait() | |
| 1045 | for i = 1, 1 do | |
| 1046 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) | |
| 1047 | end | |
| 1048 | for i = 1, 2 do | |
| 1049 | - | KEYHOLD = true |
| 1049 | + | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3) |
| 1050 | - | if Key == "z" and ATTACK == false then |
| 1050 | + | end |
| 1051 | - | DeathAgreement() |
| 1051 | + | end |
| 1052 | end)) | |
| 1053 | end)) | |
| 1054 | - | if Key == "b" and ATTACK == false then |
| 1054 | + | for i=0, 4, 0.1 / Animation_Speed do |
| 1055 | - | GrabTime() |
| 1055 | + | Swait() |
| 1056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
| 1057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
| 1058 | - | if Key == "c" and ATTACK == false then |
| 1058 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
| 1059 | - | MaxSpeed() |
| 1059 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
| 1060 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1062 | - | if Key == "x" and ATTACK == false then |
| 1062 | + | end |
| 1063 | - | GreenUltimate() |
| 1063 | + | ATTACK = false |
| 1064 | Rooted = false | |
| 1065 | end | |
| 1066 | - | if Key == "p" and ATTACK == false then |
| 1066 | + | |
| 1067 | - | if Speed == 16 then |
| 1067 | + | |
| 1068 | - | Speed = 150 |
| 1068 | + | |
| 1069 | - | elseif Speed == 150 then |
| 1069 | + | |
| 1070 | - | Speed = 16 |
| 1070 | + | |
| 1071 | function MouseDown(Mouse) | |
| 1072 | if ATTACK == false then | |
| 1073 | end | |
| 1074 | end | |
| 1075 | ||
| 1076 | - | KEYHOLD = false |
| 1076 | + | |
| 1077 | HOLD = false | |
| 1078 | end | |
| 1079 | - | Mouse.Button1Down:connect(function(NEWKEY) |
| 1079 | + | |
| 1080 | - | MouseDown(NEWKEY) |
| 1080 | + | |
| 1081 | - | end) |
| 1081 | + | KEYHOLD = true |
| 1082 | - | Mouse.Button1Up:connect(function(NEWKEY) |
| 1082 | + | if Key == "z" and ATTACK == false then |
| 1083 | - | MouseUp(NEWKEY) |
| 1083 | + | GoldenPunch() |
| 1084 | - | end) |
| 1084 | + | end |
| 1085 | - | Mouse.KeyDown:connect(function(NEWKEY) |
| 1085 | + | |
| 1086 | - | KeyDown(NEWKEY) |
| 1086 | + | if Key == "b" and ATTACK == false then |
| 1087 | - | end) |
| 1087 | + | GoldenGrasp() |
| 1088 | - | Mouse.KeyUp:connect(function(NEWKEY) |
| 1088 | + | end |
| 1089 | - | KeyUp(NEWKEY) |
| 1089 | + | |
| 1090 | - | end) |
| 1090 | + | if Key == "c" and ATTACK == false then |
| 1091 | Mach20() | |
| 1092 | end | |
| 1093 | ||
| 1094 | if Key == "x" and ATTACK == false then | |
| 1095 | ImplosionCollision() | |
| 1096 | end | |
| 1097 | ||
| 1098 | if Key == "p" and ATTACK == false then | |
| 1099 | if Speed == 16 then | |
| 1100 | Speed = 150 | |
| 1101 | elseif Speed == 150 then | |
| 1102 | Speed = 16 | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | ||
| 1107 | function KeyUp(Key) | |
| 1108 | KEYHOLD = false | |
| 1109 | end | |
| 1110 | ||
| 1111 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1112 | MouseDown(NEWKEY) | |
| 1113 | end) | |
| 1114 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1115 | MouseUp(NEWKEY) | |
| 1116 | end) | |
| 1117 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1118 | KeyDown(NEWKEY) | |
| 1119 | end) | |
| 1120 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1121 | KeyUp(NEWKEY) | |
| 1122 | end) | |
| 1123 | ||
| 1124 | --//=================================\\ | |
| 1125 | --\\=================================// | |
| 1126 | ||
| 1127 | ||
| 1128 | function unanchor() | |
| 1129 | if UNANCHOR == true then | |
| 1130 | g = Character:GetChildren() | |
| 1131 | for i = 1, #g do | |
| 1132 | if g[i].ClassName == "Part" then | |
| 1133 | g[i].Anchored = false | |
| 1134 | end | |
| 1135 | end | |
| 1136 | end | |
| 1137 | end | |
| 1138 | ||
| 1139 | ||
| 1140 | --//=================================\\ | |
| 1141 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1142 | --\\=================================// | |
| 1143 | ||
| 1144 | Humanoid.Changed:connect(function(Jump) | |
| 1145 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1146 | Humanoid.Jump = false | |
| 1147 | end | |
| 1148 | end) | |
| 1149 | ||
| 1150 | while true do | |
| 1151 | Swait() | |
| 1152 | ANIMATE.Parent = nil | |
| 1153 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1154 | IDLEANIMATION:Play() | |
| 1155 | SINE = SINE + CHANGE | |
| 1156 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1157 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1158 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1159 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1160 | local WALKSPEEDVALUE = 0 | |
| 1161 | if Speed < 35 then | |
| 1162 | WALKSPEEDVALUE = 6 | |
| 1163 | else | |
| 1164 | WALKSPEEDVALUE = 3 | |
| 1165 | end | |
| 1166 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
| 1167 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
| 1168 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1169 | if Speed < 35 then | |
| 1170 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1171 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1172 | else | |
| 1173 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1174 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
| 1175 | end | |
| 1176 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
| 1177 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1178 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1179 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1180 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1181 | end | |
| 1182 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1183 | ANIM = "Jump" | |
| 1184 | if ATTACK == false then | |
| 1185 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1191 | end | |
| 1192 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1193 | ANIM = "Fall" | |
| 1194 | if ATTACK == false then | |
| 1195 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1199 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1200 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1201 | end | |
| 1202 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1203 | ANIM = "Idle" | |
| 1204 | if ATTACK == false then | |
| 1205 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1206 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1207 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1211 | end | |
| 1212 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
| 1213 | ANIM = "Walk" | |
| 1214 | WALK = WALK + 1 / Animation_Speed | |
| 1215 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1216 | WALK = 0 | |
| 1217 | if WALKINGANIM == true then | |
| 1218 | WALKINGANIM = false | |
| 1219 | elseif WALKINGANIM == false then | |
| 1220 | WALKINGANIM = true | |
| 1221 | end | |
| 1222 | end | |
| 1223 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1224 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1225 | if ATTACK == false then | |
| 1226 | if Speed < 35 then | |
| 1227 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1228 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1229 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1230 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1231 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1232 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1233 | else | |
| 1234 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1235 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1236 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1237 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1238 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1239 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | unanchor() | |
| 1244 | Humanoid.MaxHealth = "inf" | |
| 1245 | Humanoid.Health = "inf" | |
| 1246 | if Rooted == false then | |
| 1247 | Disable_Jump = false | |
| 1248 | Humanoid.WalkSpeed = Speed | |
| 1249 | elseif Rooted == true then | |
| 1250 | Disable_Jump = true | |
| 1251 | Humanoid.WalkSpeed = 0 | |
| 1252 | end | |
| 1253 | local MATHS = {"0","1"}
| |
| 1254 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1255 | Humanoid.PlatformStand = false | |
| 1256 | end | |
| 1257 | ||
| 1258 | --//=================================\\ | |
| 1259 | --\\=================================// | |
| 1260 | ||
| 1261 | ||
| 1262 | ||
| 1263 | ||
| 1264 | ||
| 1265 | --//====================================================\\-- | |
| 1266 | --|| END OF SCRIPT | |
| 1267 | --\\====================================================//-- |