SHOW:
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- or go back to the newest paste.
| 1 | Players = game.Players | |
| 2 | Workspace = game.Workspace | |
| 3 | HopperBinName = "Sword" | |
| 4 | Activated = false | |
| 5 | Equipped = false | |
| 6 | Equipping = false | |
| 7 | Unequipping = false | |
| 8 | Flaming = false | |
| 9 | Shielding = false | |
| 10 | SlimeCharge = false | |
| 11 | DarkCharge = false | |
| 12 | Mode = "" | |
| 13 | Damage = 20 | |
| 14 | ExplosionVictim = "" | |
| 15 | - | Name = "Zororion" |
| 15 | + | Name = "TheOfficalNoob4788" |
| 16 | Me = Players:findFirstChild(Name) | |
| 17 | if Me == nil then | |
| 18 | Me = Players:findFirstChild("Player")
| |
| 19 | end | |
| 20 | Backpack = Me["Backpack"] | |
| 21 | PlayerGui = Me["PlayerGui"] | |
| 22 | ------------------------------------------------------------> | |
| 23 | --[[ | |
| 24 | ? -->> Joints | |
| 25 | --]] | |
| 26 | ------------------------------------------------------------> | |
| 27 | LeftShoulder = Me.Character.Torso["Left Shoulder"] | |
| 28 | RightShoulder = Me.Character.Torso["Right Shoulder"] | |
| 29 | LeftShoulder.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
| 30 | RightShoulder.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
| 31 | OriginalLeftShoulder = LeftShoulder.C0 | |
| 32 | OriginalLeftShoulder2 = LeftShoulder.C1 | |
| 33 | OriginalRightShoulder = RightShoulder.C0 | |
| 34 | OriginalRightShoulder2 = RightShoulder.C1 | |
| 35 | ------------------------------------------------------------> | |
| 36 | --[[ | |
| 37 | ? -->> HopperBin | |
| 38 | --]] | |
| 39 | ------------------------------------------------------------> | |
| 40 | HopperBin = Instance.new("HopperBin")
| |
| 41 | Test = Backpack:findFirstChild(HopperBinName) | |
| 42 | if Test ~= nil then | |
| 43 | Test.Name = "Fake" | |
| 44 | end | |
| 45 | Stuff = Me.Character:GetChildren() | |
| 46 | for i = 1 , #Stuff do | |
| 47 | if Stuff[i].className == "Hat" then | |
| 48 | Stuff[i]:Remove() | |
| 49 | end | |
| 50 | end | |
| 51 | HopperBin.Parent = Backpack | |
| 52 | HopperBin.Name = HopperBinName | |
| 53 | script.Parent = HopperBin | |
| 54 | wait(1) | |
| 55 | ------------------------------------------------------------> | |
| 56 | --[[ | |
| 57 | ? -->> Charge Function | |
| 58 | --]] | |
| 59 | ------------------------------------------------------------> | |
| 60 | function onCharge(Color) | |
| 61 | Charge = Instance.new("Part")
| |
| 62 | Charge.Parent = Me.Character.Torso | |
| 63 | Charge.Anchored = true | |
| 64 | Charge.CanCollide = false | |
| 65 | Charge.Locked = true | |
| 66 | Charge.Transparency = 0 | |
| 67 | Charge.BrickColor = BrickColor.new(Color) | |
| 68 | Charge.formFactor = "Symmetric" | |
| 69 | Charge.Size = Vector3.new(4, 4, 4) | |
| 70 | Charge.TopSurface = "Smooth" | |
| 71 | Charge.BottomSurface = "Smooth" | |
| 72 | Charge.CFrame = Me.Character.Torso.CFrame | |
| 73 | ChargeMesh = Instance.new("SpecialMesh")
| |
| 74 | ChargeMesh.Parent = Charge | |
| 75 | ChargeMesh.MeshType = "Brick" | |
| 76 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 77 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 78 | Sound:play() | |
| 79 | for i = 1 , 20 do | |
| 80 | Stuff = Charge:GetChildren() | |
| 81 | for i = 1 , #Stuff do | |
| 82 | if Stuff[i].Name == "Particle" then | |
| 83 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
| 84 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
| 85 | end | |
| 86 | end | |
| 87 | Particle = Instance.new("Part")
| |
| 88 | Particle.Size = Vector3.new(1, 1, 1) | |
| 89 | Particle.Parent = Charge | |
| 90 | Particle.Locked = true | |
| 91 | Particle.CanCollide = false | |
| 92 | Particle.Shape = "Ball" | |
| 93 | Particle.BrickColor = BrickColor.new(Color) | |
| 94 | Particle.TopSurface = "Smooth" | |
| 95 | Particle.BottomSurface = "Smooth" | |
| 96 | Particle.Name = "Particle" | |
| 97 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
| 98 | ParticleMesh = Instance.new("SpecialMesh")
| |
| 99 | ParticleMesh.Parent = Particle | |
| 100 | ParticleMesh.MeshType = "Sphere" | |
| 101 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
| 102 | BodyPosition = Instance.new("BodyPosition")
| |
| 103 | BodyPosition.Parent = Particle | |
| 104 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 105 | BodyPosition.position = Me.Character.Torso.Position | |
| 106 | Particle:BreakJoints() | |
| 107 | ||
| 108 | if i >= 10 then | |
| 109 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 110 | end | |
| 111 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 112 | Charge.Transparency = Charge.Transparency + 0.05 | |
| 113 | Stuff = Charge:GetChildren() | |
| 114 | for i = 1 , #Stuff do | |
| 115 | if Stuff[i].Name == "Effect" then | |
| 116 | Stuff[i]:Remove() | |
| 117 | end | |
| 118 | end | |
| 119 | part = Instance.new("Part")
| |
| 120 | part.Parent = Me.Character | |
| 121 | part.CFrame = Me.Character.Torso.CFrame | |
| 122 | Angle = (6.28/7) | |
| 123 | angle = 0 | |
| 124 | for ii = 1 , 14 do | |
| 125 | angle = Angle + angle | |
| 126 | part.CFrame = Me.Character.Torso.CFrame | |
| 127 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 128 | p = Instance.new("Part")
| |
| 129 | p.Parent = Charge | |
| 130 | p.Name = "Effect" | |
| 131 | p.formFactor = "Symmetric" | |
| 132 | p.Size = Vector3.new(2, 1, 1) | |
| 133 | p.BrickColor = BrickColor.new(Color) | |
| 134 | p.Locked = true | |
| 135 | p.Anchored = true | |
| 136 | p.CanCollide = false | |
| 137 | p.TopSurface = "Smooth" | |
| 138 | p.BottomSurface = "Smooth" | |
| 139 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 140 | end | |
| 141 | part:Remove() | |
| 142 | for i = 1 , 5 do | |
| 143 | Effect = Instance.new("Part")
| |
| 144 | Effect.Parent = Charge | |
| 145 | Effect.Anchored = true | |
| 146 | Effect.CanCollide = false | |
| 147 | Effect.Locked = true | |
| 148 | Effect.Name = "Effect" | |
| 149 | Effect.Transparency = Charge.Transparency | |
| 150 | Effect.BrickColor = BrickColor.new(Color) | |
| 151 | Effect.formFactor = "Symmetric" | |
| 152 | Effect.Size = Vector3.new(1, 1, 1) | |
| 153 | Effect.TopSurface = "Smooth" | |
| 154 | Effect.BottomSurface = "Smooth" | |
| 155 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
| 156 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
| 157 | EffectMesh = Instance.new("SpecialMesh")
| |
| 158 | EffectMesh.Parent = Effect | |
| 159 | EffectMesh.MeshType = "Sphere" | |
| 160 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
| 161 | end | |
| 162 | wait(0.05) | |
| 163 | end | |
| 164 | Charge:Remove() | |
| 165 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
| 166 | Sound:play() | |
| 167 | end | |
| 168 | ------------------------------------------------------------> | |
| 169 | --[[ | |
| 170 | ? -->> Charge/Aim Function | |
| 171 | --]] | |
| 172 | ------------------------------------------------------------> | |
| 173 | function onChargeAim(Color, VictimTorso) | |
| 174 | Charge = Instance.new("Part")
| |
| 175 | Charge.Parent = Me.Character.Torso | |
| 176 | Charge.Anchored = true | |
| 177 | Charge.CanCollide = false | |
| 178 | Charge.Locked = true | |
| 179 | Charge.Transparency = 0 | |
| 180 | Charge.BrickColor = BrickColor.new(Color) | |
| 181 | Charge.formFactor = "Symmetric" | |
| 182 | Charge.Size = Vector3.new(4, 4, 4) | |
| 183 | Charge.TopSurface = "Smooth" | |
| 184 | Charge.BottomSurface = "Smooth" | |
| 185 | Charge.CFrame = Me.Character.Torso.CFrame | |
| 186 | ChargeMesh = Instance.new("SpecialMesh")
| |
| 187 | ChargeMesh.Parent = Charge | |
| 188 | ChargeMesh.MeshType = "Brick" | |
| 189 | ChargeMesh.Scale = Vector3.new(1.5, 1.5, 1.5) | |
| 190 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
| 191 | Sound:play() | |
| 192 | for i = 1 , 20 do | |
| 193 | Stuff = Charge:GetChildren() | |
| 194 | for i = 1 , #Stuff do | |
| 195 | if Stuff[i].Name == "Particle" then | |
| 196 | Stuff[i].Transparency = Stuff[i].Transparency + 0.05 | |
| 197 | Stuff[i].BodyPosition.position = Me.Character.Torso.Position | |
| 198 | end | |
| 199 | end | |
| 200 | Particle = Instance.new("Part")
| |
| 201 | Particle.Size = Vector3.new(1, 1, 1) | |
| 202 | Particle.Parent = Charge | |
| 203 | Particle.Locked = true | |
| 204 | Particle.CanCollide = false | |
| 205 | Particle.Shape = "Ball" | |
| 206 | Particle.BrickColor = BrickColor.new(Color) | |
| 207 | Particle.TopSurface = "Smooth" | |
| 208 | Particle.BottomSurface = "Smooth" | |
| 209 | Particle.Name = "Particle" | |
| 210 | Particle.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-i, i)*2, math.random(-i, i)*2, math.random(-i, i)*2) | |
| 211 | ParticleMesh = Instance.new("SpecialMesh")
| |
| 212 | ParticleMesh.Parent = Particle | |
| 213 | ParticleMesh.MeshType = "Sphere" | |
| 214 | ParticleMesh.Scale = ChargeMesh.Scale / Vector3.new(1.5, 1.5, 1.5) | |
| 215 | BodyPosition = Instance.new("BodyPosition")
| |
| 216 | BodyPosition.Parent = Particle | |
| 217 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 218 | BodyPosition.position = Me.Character.Torso.Position | |
| 219 | Particle:BreakJoints() | |
| 220 | ||
| 221 | if i >= 10 then | |
| 222 | ChargeMesh.Scale = ChargeMesh.Scale + Vector3.new(0.5, 0.5, 0.5) | |
| 223 | end | |
| 224 | Charge.CFrame = Me.Character.Torso.CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 225 | Charge.Transparency = Charge.Transparency + 0.05 | |
| 226 | Stuff = Charge:GetChildren() | |
| 227 | for i = 1 , #Stuff do | |
| 228 | if Stuff[i].Name == "Effect" then | |
| 229 | Stuff[i]:Remove() | |
| 230 | end | |
| 231 | end | |
| 232 | part = Instance.new("Part")
| |
| 233 | part.Parent = Me.Character | |
| 234 | part.CFrame = Me.Character.Torso.CFrame | |
| 235 | Angle = (6.28/7) | |
| 236 | angle = 0 | |
| 237 | for ii = 1 , 14 do | |
| 238 | angle = Angle + angle | |
| 239 | part.CFrame = Me.Character.Torso.CFrame | |
| 240 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 241 | p = Instance.new("Part")
| |
| 242 | p.Parent = Charge | |
| 243 | p.Name = "Effect" | |
| 244 | p.formFactor = "Symmetric" | |
| 245 | p.Size = Vector3.new(2, 1, 1) | |
| 246 | p.BrickColor = BrickColor.new(Color) | |
| 247 | p.Locked = true | |
| 248 | p.Anchored = true | |
| 249 | p.CanCollide = false | |
| 250 | p.TopSurface = "Smooth" | |
| 251 | p.BottomSurface = "Smooth" | |
| 252 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 253 | end | |
| 254 | part:Remove() | |
| 255 | part = Instance.new("Part")
| |
| 256 | part.Parent = Me.Character | |
| 257 | part.CFrame = Me.Character.Torso.CFrame | |
| 258 | Angle = (6.28/7) | |
| 259 | angle = 0 | |
| 260 | for ii = 1 , 14 do | |
| 261 | angle = Angle + angle | |
| 262 | part.CFrame = VictimTorso.CFrame | |
| 263 | part.CFrame = part.CFrame * CFrame.Angles(0, angle, 0) | |
| 264 | p = Instance.new("Part")
| |
| 265 | p.Parent = Charge | |
| 266 | p.Name = "Effect" | |
| 267 | p.formFactor = "Symmetric" | |
| 268 | p.Size = Vector3.new(2, 1, 1) | |
| 269 | p.BrickColor = BrickColor.new(Color) | |
| 270 | p.Locked = true | |
| 271 | p.Anchored = true | |
| 272 | p.CanCollide = false | |
| 273 | p.TopSurface = "Smooth" | |
| 274 | p.BottomSurface = "Smooth" | |
| 275 | p.CFrame = part.CFrame * CFrame.new(0, -2.5, 20-i) | |
| 276 | end | |
| 277 | part:Remove() | |
| 278 | for i = 1 , 5 do | |
| 279 | Effect = Instance.new("Part")
| |
| 280 | Effect.Parent = Charge | |
| 281 | Effect.Anchored = true | |
| 282 | Effect.CanCollide = false | |
| 283 | Effect.Locked = true | |
| 284 | Effect.Name = "Effect" | |
| 285 | Effect.Transparency = Charge.Transparency | |
| 286 | Effect.BrickColor = BrickColor.new(Color) | |
| 287 | Effect.formFactor = "Symmetric" | |
| 288 | Effect.Size = Vector3.new(1, 1, 1) | |
| 289 | Effect.TopSurface = "Smooth" | |
| 290 | Effect.BottomSurface = "Smooth" | |
| 291 | Effect.CFrame = Charge.CFrame * CFrame.new(math.random(-(ChargeMesh.Scale.X)*4, ChargeMesh.Scale.X*4), math.random(-(ChargeMesh.Scale.Y)*4, ChargeMesh.Scale.Y*4), math.random(-(ChargeMesh.Scale.Z)*4, ChargeMesh.Scale.Z*4)) | |
| 292 | Effect.CFrame = CFrame.new(Effect.Position, Charge.Position) | |
| 293 | EffectMesh = Instance.new("SpecialMesh")
| |
| 294 | EffectMesh.Parent = Effect | |
| 295 | EffectMesh.MeshType = "Sphere" | |
| 296 | EffectMesh.Scale = Vector3.new(1, 1, ChargeMesh.Scale.Z*4) | |
| 297 | end | |
| 298 | wait(0.05) | |
| 299 | end | |
| 300 | Charge:Remove() | |
| 301 | Sound.SoundId = "http://www.roblox.com/asset/?id=2101148" | |
| 302 | Sound:play() | |
| 303 | end | |
| 304 | ------------------------------------------------------------> | |
| 305 | --[[ | |
| 306 | ? -->> Blade | |
| 307 | -- The Parts' names are named, "Grip" because I was too lazy to rename them :3 | |
| 308 | --]] | |
| 309 | ------------------------------------------------------------> | |
| 310 | wait() | |
| 311 | Tool = Me.Character:findFirstChild("Sword")
| |
| 312 | if Tool ~= nil then | |
| 313 | Tool:Remove() | |
| 314 | end | |
| 315 | Tool = Instance.new("Model")
| |
| 316 | Tool.Parent = Me.Character | |
| 317 | Tool.Name = "Sword" | |
| 318 | Handle = Instance.new("Part")
| |
| 319 | Handle.Parent = Tool | |
| 320 | Handle.Locked = true | |
| 321 | Handle.CanCollide = false | |
| 322 | Handle.TopSurface = "Smooth" | |
| 323 | Handle.BottomSurface = "Smooth" | |
| 324 | Handle.Size = Vector3.new(1, 1, 1) | |
| 325 | Handle.formFactor = "Symmetric" | |
| 326 | Handle.Transparency = 1 | |
| 327 | Handle.Name = "Handle" | |
| 328 | Handle.Reflectance = 0 | |
| 329 | Mesh = Instance.new("SpecialMesh")
| |
| 330 | Mesh.Parent = Handle | |
| 331 | Mesh.MeshType = "Brick" | |
| 332 | Mesh.Scale = Vector3.new(0, 0, 0) | |
| 333 | Weld = Instance.new("Weld")
| |
| 334 | Weld.Parent = Me.Character["Torso"] | |
| 335 | Weld.Part0 = Me.Character["Torso"] | |
| 336 | Weld.Part1 = Handle | |
| 337 | Weld.C0 = CFrame.new(1.6, 2.3, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 338 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 339 | Grip1 = Instance.new("Part")
| |
| 340 | Grip1.Parent = Tool | |
| 341 | Grip1.Locked = true | |
| 342 | Grip1.BrickColor = BrickColor.new(1003) | |
| 343 | Grip1.TopSurface = "Smooth" | |
| 344 | Grip1.BottomSurface = "Smooth" | |
| 345 | Grip1.Size = Vector3.new(1, 1, 1) | |
| 346 | Grip1.formFactor = "Symmetric" | |
| 347 | Grip1.Transparency = 0 | |
| 348 | Grip1.Reflectance = 0 | |
| 349 | Grip1.CanCollide = false | |
| 350 | Grip1.Name = "Grip1" | |
| 351 | GripMesh1 = Instance.new("CylinderMesh")
| |
| 352 | GripMesh1.Parent = Grip1 | |
| 353 | GripMesh1.Scale = Vector3.new(0.45, 1.6, 0.45) | |
| 354 | GripWeld = Instance.new("Weld")
| |
| 355 | GripWeld.Parent = Handle | |
| 356 | GripWeld.Part0 = Handle | |
| 357 | GripWeld.Part1 = Grip1 | |
| 358 | GripWeld.C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0) | |
| 359 | Grip2 = Instance.new("Part")
| |
| 360 | Grip2.Parent = Tool | |
| 361 | Grip2.Locked = true | |
| 362 | Grip2.BrickColor = BrickColor.new(1004) | |
| 363 | Grip2.TopSurface = "Smooth" | |
| 364 | Grip2.BottomSurface = "Smooth" | |
| 365 | Grip2.Size = Vector3.new(1, 1, 1) | |
| 366 | Grip2.formFactor = "Symmetric" | |
| 367 | Grip2.Transparency = 0 | |
| 368 | Grip2.CanCollide = false | |
| 369 | Grip2.Name = "Grip2" | |
| 370 | GripMesh2 = Instance.new("CylinderMesh")
| |
| 371 | GripMesh2.Parent = Grip2 | |
| 372 | GripMesh2.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 373 | GripWeld2 = Instance.new("Weld")
| |
| 374 | GripWeld2.Parent = Handle | |
| 375 | GripWeld2.Part0 = Handle | |
| 376 | GripWeld2.Part1 = Grip2 | |
| 377 | GripWeld2.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
| 378 | Grip3 = Instance.new("Part")
| |
| 379 | Grip3.Parent = Tool | |
| 380 | Grip3.Locked = true | |
| 381 | Grip3.BrickColor = BrickColor.new(1004) | |
| 382 | Grip3.TopSurface = "Smooth" | |
| 383 | Grip3.BottomSurface = "Smooth" | |
| 384 | Grip3.Size = Vector3.new(1, 1, 1) | |
| 385 | Grip3.formFactor = "Symmetric" | |
| 386 | Grip3.Transparency = 0 | |
| 387 | Grip3.CanCollide = false | |
| 388 | Grip3.Name = "Grip3" | |
| 389 | GripMesh3 = Instance.new("CylinderMesh")
| |
| 390 | GripMesh3.Parent = Grip3 | |
| 391 | GripMesh3.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 392 | GripWeld3 = Instance.new("Weld")
| |
| 393 | GripWeld3.Parent = Handle | |
| 394 | GripWeld3.Part0 = Handle | |
| 395 | GripWeld3.Part1 = Grip3 | |
| 396 | GripWeld3.C0 = CFrame.new(0, -0.29, 0)*CFrame.Angles(0, 0, 0.05) | |
| 397 | Grip4 = Instance.new("Part")
| |
| 398 | Grip4.Parent = Tool | |
| 399 | Grip4.Locked = true | |
| 400 | Grip4.BrickColor = BrickColor.new(1004) | |
| 401 | Grip4.TopSurface = "Smooth" | |
| 402 | Grip4.BottomSurface = "Smooth" | |
| 403 | Grip4.Size = Vector3.new(1, 1, 1) | |
| 404 | Grip4.formFactor = "Symmetric" | |
| 405 | Grip4.Transparency = 0 | |
| 406 | Grip4.CanCollide = false | |
| 407 | Grip4.Name = "Grip4" | |
| 408 | GripMesh4 = Instance.new("CylinderMesh")
| |
| 409 | GripMesh4.Parent = Grip4 | |
| 410 | GripMesh4.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 411 | GripWeld4 = Instance.new("Weld")
| |
| 412 | GripWeld4.Parent = Handle | |
| 413 | GripWeld4.Part0 = Handle | |
| 414 | GripWeld4.Part1 = Grip4 | |
| 415 | GripWeld4.C0 = CFrame.new(0, -0.18, 0)*CFrame.Angles(0, 0, 0) | |
| 416 | Grip5 = Instance.new("Part")
| |
| 417 | Grip5.Parent = Tool | |
| 418 | Grip5.Locked = true | |
| 419 | Grip5.BrickColor = BrickColor.new(1004) | |
| 420 | Grip5.TopSurface = "Smooth" | |
| 421 | Grip5.BottomSurface = "Smooth" | |
| 422 | Grip5.Size = Vector3.new(1, 1, 1) | |
| 423 | Grip5.formFactor = "Symmetric" | |
| 424 | Grip5.Transparency = 0 | |
| 425 | Grip5.CanCollide = false | |
| 426 | Grip5.Name = "Grip5" | |
| 427 | GripMesh5 = Instance.new("CylinderMesh")
| |
| 428 | GripMesh5.Parent = Grip5 | |
| 429 | GripMesh5.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 430 | GripWeld5 = Instance.new("Weld")
| |
| 431 | GripWeld5.Parent = Handle | |
| 432 | GripWeld5.Part0 = Handle | |
| 433 | GripWeld5.Part1 = Grip5 | |
| 434 | GripWeld5.C0 = CFrame.new(0, -0.07, 0)*CFrame.Angles(0, 0, 0.03) | |
| 435 | Grip6 = Instance.new("Part")
| |
| 436 | Grip6.Parent = Tool | |
| 437 | Grip6.Locked = true | |
| 438 | Grip6.BrickColor = BrickColor.new(1004) | |
| 439 | Grip6.TopSurface = "Smooth" | |
| 440 | Grip6.BottomSurface = "Smooth" | |
| 441 | Grip6.Size = Vector3.new(1, 1, 1) | |
| 442 | Grip6.formFactor = "Symmetric" | |
| 443 | Grip6.Transparency = 0 | |
| 444 | Grip6.CanCollide = false | |
| 445 | Grip6.Name = "Grip6" | |
| 446 | GripMesh = Instance.new("CylinderMesh")
| |
| 447 | GripMesh.Parent = Grip6 | |
| 448 | GripMesh.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 449 | GripWeld = Instance.new("Weld")
| |
| 450 | GripWeld.Parent = Handle | |
| 451 | GripWeld.Part0 = Handle | |
| 452 | GripWeld.Part1 = Grip6 | |
| 453 | GripWeld.C0 = CFrame.new(0, 0.04, 0)*CFrame.Angles(0, 0, -0.05) | |
| 454 | Grip7 = Instance.new("Part")
| |
| 455 | Grip7.Parent = Tool | |
| 456 | Grip7.Locked = true | |
| 457 | Grip7.BrickColor = BrickColor.new(1004) | |
| 458 | Grip7.TopSurface = "Smooth" | |
| 459 | Grip7.BottomSurface = "Smooth" | |
| 460 | Grip7.Size = Vector3.new(1, 1, 1) | |
| 461 | Grip7.formFactor = "Symmetric" | |
| 462 | Grip7.Transparency = 0 | |
| 463 | Grip7.CanCollide = false | |
| 464 | Grip7.Name = "Grip7" | |
| 465 | GripMesh7 = Instance.new("CylinderMesh")
| |
| 466 | GripMesh7.Parent = Grip7 | |
| 467 | GripMesh7.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 468 | GripWeld7 = Instance.new("Weld")
| |
| 469 | GripWeld7.Parent = Handle | |
| 470 | GripWeld7.Part0 = Handle | |
| 471 | GripWeld7.Part1 = Grip7 | |
| 472 | GripWeld7.C0 = CFrame.new(0, 0.15, 0)*CFrame.Angles(0, 0, 0) | |
| 473 | Grip8 = Instance.new("Part")
| |
| 474 | Grip8.Parent = Tool | |
| 475 | Grip8.Locked = true | |
| 476 | Grip8.BrickColor = BrickColor.new(1004) | |
| 477 | Grip8.TopSurface = "Smooth" | |
| 478 | Grip8.BottomSurface = "Smooth" | |
| 479 | Grip8.Size = Vector3.new(1, 1, 1) | |
| 480 | Grip8.formFactor = "Symmetric" | |
| 481 | Grip8.Transparency = 0 | |
| 482 | Grip8.CanCollide = false | |
| 483 | Grip8.Name = "Grip8" | |
| 484 | GripMesh8 = Instance.new("CylinderMesh")
| |
| 485 | GripMesh8.Parent = Grip8 | |
| 486 | GripMesh8.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 487 | GripWeld8 = Instance.new("Weld")
| |
| 488 | GripWeld8.Parent = Handle | |
| 489 | GripWeld8.Part0 = Handle | |
| 490 | GripWeld8.Part1 = Grip8 | |
| 491 | GripWeld8.C0 = CFrame.new(0, 0.26, 0)*CFrame.Angles(0, 0, 0) | |
| 492 | Grip9 = Instance.new("Part")
| |
| 493 | Grip9.Parent = Tool | |
| 494 | Grip9.Locked = true | |
| 495 | Grip9.BrickColor = BrickColor.new(1004) | |
| 496 | Grip9.TopSurface = "Smooth" | |
| 497 | Grip9.BottomSurface = "Smooth" | |
| 498 | Grip9.Size = Vector3.new(1, 1, 1) | |
| 499 | Grip9.formFactor = "Symmetric" | |
| 500 | Grip9.Transparency = 0 | |
| 501 | Grip9.CanCollide = false | |
| 502 | Grip9.Name = "Grip9" | |
| 503 | GripMesh9 = Instance.new("CylinderMesh")
| |
| 504 | GripMesh9.Parent = Grip9 | |
| 505 | GripMesh9.Scale = Vector3.new(0.46, 0.1, 0.46) | |
| 506 | GripWeld9 = Instance.new("Weld")
| |
| 507 | GripWeld9.Parent = Handle | |
| 508 | GripWeld9.Part0 = Handle | |
| 509 | GripWeld9.Part1 = Grip9 | |
| 510 | GripWeld9.C0 = CFrame.new(0, 0.37, 0)*CFrame.Angles(0, 0, 0.07) | |
| 511 | Grip10 = Instance.new("Part")
| |
| 512 | Grip10.Parent = Tool | |
| 513 | Grip10.Locked = true | |
| 514 | Grip10.Reflectance = 0 | |
| 515 | Grip10.CanCollide = false | |
| 516 | Grip10.BrickColor = BrickColor.new(1003) | |
| 517 | Grip10.TopSurface = "Smooth" | |
| 518 | Grip10.BottomSurface = "Smooth" | |
| 519 | Grip10.Size = Vector3.new(1, 1, 1) | |
| 520 | Grip10.formFactor = "Symmetric" | |
| 521 | Grip10.Transparency = 0 | |
| 522 | Grip10.Name = "Grip10" | |
| 523 | GripMesh10 = Instance.new("SpecialMesh")
| |
| 524 | GripMesh10.Parent = Grip10 | |
| 525 | GripMesh10.MeshType = "Sphere" | |
| 526 | GripMesh10.Scale = Vector3.new(0.6, 0.6, 0.6) | |
| 527 | GripWeld10 = Instance.new("Weld")
| |
| 528 | GripWeld10.Parent = Handle | |
| 529 | GripWeld10.Part0 = Handle | |
| 530 | GripWeld10.Part1 = Grip10 | |
| 531 | GripWeld10.C0 = CFrame.new(0, -0.8, 0)*CFrame.Angles(0, 0, 0) | |
| 532 | Grip11 = Instance.new("Part")
| |
| 533 | Grip11.Parent = Tool | |
| 534 | Grip11.Locked = true | |
| 535 | Grip11.BrickColor = BrickColor.new(1003) | |
| 536 | Grip11.TopSurface = "Smooth" | |
| 537 | Grip11.CanCollide = false | |
| 538 | Grip11.BottomSurface = "Smooth" | |
| 539 | Grip11.Size = Vector3.new(1, 1, 1) | |
| 540 | Grip11.formFactor = "Symmetric" | |
| 541 | Grip11.Transparency = 0 | |
| 542 | Grip11.Name = "Grip11" | |
| 543 | Grip11.Reflectance = 0 | |
| 544 | GripMesh11 = Instance.new("SpecialMesh")
| |
| 545 | GripMesh11.Parent = Grip11 | |
| 546 | GripMesh11.MeshType = "Brick" | |
| 547 | GripMesh11.Scale = Vector3.new(0.55, 0.4, 1.4) | |
| 548 | GripWeld11 = Instance.new("Weld")
| |
| 549 | GripWeld11.Parent = Handle | |
| 550 | GripWeld11.Part0 = Handle | |
| 551 | GripWeld11.Part1 = Grip11 | |
| 552 | GripWeld11.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 553 | Grip12 = Instance.new("Part")
| |
| 554 | Grip12.Parent = Tool | |
| 555 | Grip12.Locked = true | |
| 556 | Grip12.CanCollide = false | |
| 557 | Grip12.BrickColor = BrickColor.new(1003) | |
| 558 | Grip12.TopSurface = "Smooth" | |
| 559 | Grip12.BottomSurface = "Smooth" | |
| 560 | Grip12.Size = Vector3.new(1, 1, 1) | |
| 561 | Grip12.formFactor = "Symmetric" | |
| 562 | Grip12.Transparency = 0 | |
| 563 | Grip12.Name = "Grip12" | |
| 564 | Grip12.Reflectance = 0 | |
| 565 | GripMesh12 = Instance.new("SpecialMesh")
| |
| 566 | GripMesh12.Parent = Grip12 | |
| 567 | GripMesh12.MeshType = "Wedge" | |
| 568 | GripMesh12.Scale = Vector3.new(0.55, 0.4, 0.9) | |
| 569 | GripWeld12 = Instance.new("Weld")
| |
| 570 | GripWeld12.Parent = Handle | |
| 571 | GripWeld12.Part0 = Handle | |
| 572 | GripWeld12.Part1 = Grip12 | |
| 573 | GripWeld12.C0 = CFrame.new(0, 0.908, 1.1)*CFrame.Angles(3, 0, 0) | |
| 574 | Grip13 = Instance.new("Part")
| |
| 575 | Grip13.Parent = Tool | |
| 576 | Grip13.Locked = true | |
| 577 | Grip13.CanCollide = false | |
| 578 | Grip13.BrickColor = BrickColor.new(1003) | |
| 579 | Grip13.TopSurface = "Smooth" | |
| 580 | Grip13.BottomSurface = "Smooth" | |
| 581 | Grip13.Size = Vector3.new(1, 1, 1) | |
| 582 | Grip13.formFactor = "Symmetric" | |
| 583 | Grip13.Transparency = 0 | |
| 584 | Grip13.Name = "Grip13" | |
| 585 | Grip13.Reflectance = 0 | |
| 586 | GripMesh13 = Instance.new("SpecialMesh")
| |
| 587 | GripMesh13.Parent = Grip13 | |
| 588 | GripMesh13.MeshType = "Wedge" | |
| 589 | GripMesh13.Scale = Vector3.new(0.55, 0.4, 0.9) | |
| 590 | GripWeld13 = Instance.new("Weld")
| |
| 591 | GripWeld13.Parent = Handle | |
| 592 | GripWeld13.Part0 = Handle | |
| 593 | GripWeld13.Part1 = Grip13 | |
| 594 | GripWeld13.C0 = CFrame.new(0, 0.908, -1.1)*CFrame.Angles(-3, 3.14, 0) | |
| 595 | Grip14 = Instance.new("Part")
| |
| 596 | Grip14.Parent = Tool | |
| 597 | Grip14.Locked = true | |
| 598 | Grip14.CanCollide = false | |
| 599 | Grip14.BrickColor = BrickColor.new(1004) | |
| 600 | Grip14.TopSurface = "Smooth" | |
| 601 | Grip14.BottomSurface = "Smooth" | |
| 602 | Grip14.Size = Vector3.new(1, 1, 1) | |
| 603 | Grip14.formFactor = "Symmetric" | |
| 604 | Grip14.Transparency = 0.1 | |
| 605 | Grip14.Name = "Grip14" | |
| 606 | Grip14.Reflectance = 0 | |
| 607 | GripMesh14 = Instance.new("SpecialMesh")
| |
| 608 | GripMesh14.Parent = Grip14 | |
| 609 | GripMesh14.MeshType = "Brick" | |
| 610 | GripMesh14.Scale = Vector3.new(0.552, 0.15, 1.3) | |
| 611 | GripWeld14 = Instance.new("Weld")
| |
| 612 | GripWeld14.Parent = Handle | |
| 613 | GripWeld14.Part0 = Handle | |
| 614 | GripWeld14.Part1 = Grip14 | |
| 615 | GripWeld14.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 616 | Grip15 = Instance.new("Part")
| |
| 617 | Grip15.Parent = Tool | |
| 618 | Grip15.Locked = true | |
| 619 | Grip15.CanCollide = false | |
| 620 | Grip15.BrickColor = BrickColor.new(1004) | |
| 621 | Grip15.TopSurface = "Smooth" | |
| 622 | Grip15.BottomSurface = "Smooth" | |
| 623 | Grip15.Size = Vector3.new(1, 1, 1) | |
| 624 | Grip15.formFactor = "Symmetric" | |
| 625 | Grip15.Transparency = 0.1 | |
| 626 | Grip15.Name = "Grip15" | |
| 627 | Grip15.Reflectance = 0 | |
| 628 | GripMesh15 = Instance.new("SpecialMesh")
| |
| 629 | GripMesh15.Parent = Grip15 | |
| 630 | GripMesh15.MeshType = "Sphere" | |
| 631 | GripMesh15.Scale = Vector3.new(0.6, 0.4, 1.5) | |
| 632 | GripWeld15 = Instance.new("Weld")
| |
| 633 | GripWeld15.Parent = Handle | |
| 634 | GripWeld15.Part0 = Handle | |
| 635 | GripWeld15.Part1 = Grip15 | |
| 636 | GripWeld15.C0 = CFrame.new(0, 0.85, 0)*CFrame.Angles(0, 0, 0) | |
| 637 | Grip16 = Instance.new("Part")
| |
| 638 | Grip16.Parent = Tool | |
| 639 | Grip16.Locked = true | |
| 640 | Grip16.BrickColor = BrickColor.new(1004) | |
| 641 | Grip16.TopSurface = "Smooth" | |
| 642 | Grip16.BottomSurface = "Smooth" | |
| 643 | Grip16.Size = Vector3.new(1, 1, 1) | |
| 644 | Grip16.formFactor = "Symmetric" | |
| 645 | Grip16.Transparency = 0 | |
| 646 | Grip16.Name = "Grip16" | |
| 647 | Grip16.CanCollide = false | |
| 648 | Grip16.Reflectance = 0 | |
| 649 | GripMesh16 = Instance.new("SpecialMesh")
| |
| 650 | GripMesh16.Parent = Grip16 | |
| 651 | GripMesh16.MeshType = "Brick" | |
| 652 | GripMesh16.Scale = Vector3.new(0.2, 0.3, 1) | |
| 653 | GripWeld = Instance.new("Weld")
| |
| 654 | GripWeld.Parent = Handle | |
| 655 | GripWeld.Part0 = Handle | |
| 656 | GripWeld.Part1 = Grip16 | |
| 657 | GripWeld.C0 = CFrame.new(0, 1.1, 0)*CFrame.Angles(0, 0, 0) | |
| 658 | Grip17 = Instance.new("Part")
| |
| 659 | Grip17.Parent = Tool | |
| 660 | Grip17.Locked = true | |
| 661 | Grip17.BrickColor = BrickColor.new(1003) | |
| 662 | Grip17.TopSurface = "Smooth" | |
| 663 | Grip17.BottomSurface = "Smooth" | |
| 664 | Grip17.Size = Vector3.new(1, 3, 1) | |
| 665 | Grip17.formFactor = "Symmetric" | |
| 666 | Grip17.Transparency = 0 | |
| 667 | Grip17.Name = "Grip17" | |
| 668 | Grip17.CanCollide = false | |
| 669 | Grip17.Reflectance = 0 | |
| 670 | GripMesh17 = Instance.new("SpecialMesh")
| |
| 671 | GripMesh17.Parent = Grip17 | |
| 672 | GripMesh17.MeshType = "Brick" | |
| 673 | GripMesh17.Scale = Vector3.new(0.19, 1, 1) | |
| 674 | GripWeld17 = Instance.new("Weld")
| |
| 675 | GripWeld17.Parent = Handle | |
| 676 | GripWeld17.Part0 = Handle | |
| 677 | GripWeld17.Part1 = Grip17 | |
| 678 | GripWeld17.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
| 679 | Grip18 = Instance.new("Part")
| |
| 680 | Grip18.Parent = Tool | |
| 681 | Grip18.Locked = true | |
| 682 | Grip18.BrickColor = BrickColor.new(1003) | |
| 683 | Grip18.TopSurface = "Smooth" | |
| 684 | Grip18.BottomSurface = "Smooth" | |
| 685 | Grip18.Size = Vector3.new(1, 3, 1) | |
| 686 | Grip18.formFactor = "Symmetric" | |
| 687 | Grip18.Transparency = 0 | |
| 688 | Grip18.Name = "Grip18" | |
| 689 | Grip18.CanCollide = false | |
| 690 | Grip18.Reflectance = 0 | |
| 691 | GripMesh18 = Instance.new("SpecialMesh")
| |
| 692 | GripMesh18.Parent = Grip18 | |
| 693 | GripMesh18.MeshType = "Brick" | |
| 694 | GripMesh18.Scale = Vector3.new(0.19, 1, 1) | |
| 695 | GripWeld18 = Instance.new("Weld")
| |
| 696 | GripWeld18.Parent = Handle | |
| 697 | GripWeld18.Part0 = Handle | |
| 698 | GripWeld18.Part1 = Grip18 | |
| 699 | GripWeld18.C0 = CFrame.new(0, 4.15, -0.155)*CFrame.Angles(0, 0, 0) | |
| 700 | Grip19 = Instance.new("Part")
| |
| 701 | Grip19.Parent = Tool | |
| 702 | Grip19.Locked = true | |
| 703 | Grip19.BrickColor = BrickColor.new(1003) | |
| 704 | Grip19.TopSurface = "Smooth" | |
| 705 | Grip19.BottomSurface = "Smooth" | |
| 706 | Grip19.Size = Vector3.new(1, 3, 1) | |
| 707 | Grip19.formFactor = "Symmetric" | |
| 708 | Grip19.Transparency = 0 | |
| 709 | Grip19.CanCollide = false | |
| 710 | Grip19.Name = "Grip19" | |
| 711 | Grip19.Reflectance = 0 | |
| 712 | GripMesh19 = Instance.new("SpecialMesh")
| |
| 713 | GripMesh19.Parent = Grip19 | |
| 714 | GripMesh19.MeshType = "Wedge" | |
| 715 | GripMesh19.Scale = Vector3.new(0.19, 1, 1) | |
| 716 | GripWeld19 = Instance.new("Weld")
| |
| 717 | GripWeld19.Parent = Handle | |
| 718 | GripWeld19.Part0 = Handle | |
| 719 | GripWeld19.Part1 = Grip19 | |
| 720 | GripWeld19.C0 = CFrame.new(0, 6.99, -0.07)*CFrame.Angles(0.08, 0, 0) | |
| 721 | Grip20 = Instance.new("Part")
| |
| 722 | Grip20.Parent = Tool | |
| 723 | Grip20.Locked = true | |
| 724 | Grip20.BrickColor = BrickColor.new(1004) | |
| 725 | Grip20.TopSurface = "Smooth" | |
| 726 | Grip20.BottomSurface = "Smooth" | |
| 727 | Grip20.Size = Vector3.new(1, 3, 1) | |
| 728 | Grip20.formFactor = "Symmetric" | |
| 729 | Grip20.Transparency = 0 | |
| 730 | Grip20.Name = "Grip20" | |
| 731 | Grip20.CanCollide = false | |
| 732 | Grip20.Reflectance = 0 | |
| 733 | GripMesh20 = Instance.new("SpecialMesh")
| |
| 734 | GripMesh20.Parent = Grip20 | |
| 735 | GripMesh20.MeshType = "Brick" | |
| 736 | GripMesh20.Scale = Vector3.new(0.193, 1, 0.2) | |
| 737 | GripWeld20 = Instance.new("Weld")
| |
| 738 | GripWeld20.Parent = Handle | |
| 739 | GripWeld20.Part0 = Handle | |
| 740 | GripWeld20.Part1 = Grip20 | |
| 741 | GripWeld20.C0 = CFrame.new(0, 2.21, -0.08)*CFrame.Angles(-0.08, 0, 0) | |
| 742 | Grip21 = Instance.new("Part")
| |
| 743 | Grip21.Parent = Tool | |
| 744 | Grip21.Locked = true | |
| 745 | Grip21.BrickColor = BrickColor.new(1004) | |
| 746 | Grip21.TopSurface = "Smooth" | |
| 747 | Grip21.BottomSurface = "Smooth" | |
| 748 | Grip21.Size = Vector3.new(1, 1, 1) | |
| 749 | Grip21.formFactor = "Symmetric" | |
| 750 | Grip21.Transparency = 0 | |
| 751 | Grip21.Name = "Grip21" | |
| 752 | Grip21.CanCollide = false | |
| 753 | Grip21.Reflectance = 0 | |
| 754 | GripMesh21 = Instance.new("SpecialMesh")
| |
| 755 | GripMesh21.Parent = Grip21 | |
| 756 | GripMesh21.MeshType = "Brick" | |
| 757 | GripMesh21.Scale = Vector3.new(0.193, 1, 0.2) | |
| 758 | GripWeld21 = Instance.new("Weld")
| |
| 759 | GripWeld21.Parent = Handle | |
| 760 | GripWeld21.Part0 = Handle | |
| 761 | GripWeld21.Part1 = Grip21 | |
| 762 | GripWeld21.C0 = CFrame.new(0, 3.7, -0.155)*CFrame.Angles(0, 0, 0) | |
| 763 | Grip22 = Instance.new("Part")
| |
| 764 | Grip22.Parent = Tool | |
| 765 | Grip22.Locked = true | |
| 766 | Grip22.BrickColor = BrickColor.new(1004) | |
| 767 | Grip22.TopSurface = "Smooth" | |
| 768 | Grip22.BottomSurface = "Smooth" | |
| 769 | Grip22.Size = Vector3.new(1, 1, 1) | |
| 770 | Grip22.formFactor = "Symmetric" | |
| 771 | Grip22.Transparency = 0 | |
| 772 | Grip22.CanCollide = false | |
| 773 | Grip22.Name = "Grip22" | |
| 774 | Grip22.Reflectance = 0 | |
| 775 | GripMesh22 = Instance.new("CylinderMesh")
| |
| 776 | GripMesh22.Parent = Grip22 | |
| 777 | GripMesh22.Scale = Vector3.new(0.6, 0.193, 0.6) | |
| 778 | GripWeld22 = Instance.new("Weld")
| |
| 779 | GripWeld22.Parent = Handle | |
| 780 | GripWeld22.Part0 = Handle | |
| 781 | GripWeld22.Part1 = Grip22 | |
| 782 | GripWeld22.C0 = CFrame.new(0, 4.2, -0.155)*CFrame.Angles(0, 0, 1.57) | |
| 783 | ------------------------------------------------------------> | |
| 784 | --[[ | |
| 785 | ? -->> Sounds | |
| 786 | --]] | |
| 787 | ------------------------------------------------------------> | |
| 788 | Sound = Instance.new("Sound")
| |
| 789 | Sound.Parent = Handle | |
| 790 | Sound.Name = "Sound" | |
| 791 | Sound.Pitch = 1 | |
| 792 | Sound.SoundId = "" | |
| 793 | Sound.Volume = 2 | |
| 794 | ------------------------------------------------------------> | |
| 795 | --[[ | |
| 796 | ? -->> Button1Down | |
| 797 | --]] | |
| 798 | ------------------------------------------------------------> | |
| 799 | function onButton1Down() | |
| 800 | if Activated then return end | |
| 801 | if Me.Character.Humanoid.Sit == true or Me.Character.Humanoid.PlatformStand == true then | |
| 802 | Me.Character.Humanoid.Jump = true | |
| 803 | Me.Character.Humanoid.PlatformStand = false | |
| 804 | Me.Character.Humanoid.Sit = false | |
| 805 | Me.Character.Torso.Velocity = Vector3.new(0, 20, 0) | |
| 806 | end | |
| 807 | if Mode == "Swing" then | |
| 808 | Activated = true | |
| 809 | if Me.Character.Humanoid.Jump == true then | |
| 810 | Weld.Parent = Me.Character["Left Arm"] | |
| 811 | Weld.Part0 = Me.Character["Left Arm"] | |
| 812 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 813 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0) | |
| 814 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 815 | Sound:play() | |
| 816 | for i = 1 , 8 do | |
| 817 | Clone1 = Grip17:clone() | |
| 818 | Clone1.Parent = Tool | |
| 819 | Clone1.Name = "Shadow" | |
| 820 | Clone1.Anchored = true | |
| 821 | Clone1.CanCollide = false | |
| 822 | Clone1.Transparency = 0.2 | |
| 823 | Clone1.BrickColor = BrickColor.new(1003) | |
| 824 | Clone2 = Grip18:clone() | |
| 825 | Clone2.Parent = Tool | |
| 826 | Clone2.Name = "Shadow" | |
| 827 | Clone2.Anchored = true | |
| 828 | Clone2.CanCollide = false | |
| 829 | Clone2.Transparency = 0.2 | |
| 830 | Clone2.BrickColor = BrickColor.new(1003) | |
| 831 | Clone3 = Grip19:clone() | |
| 832 | Clone3.Parent = Tool | |
| 833 | Clone3.Name = "Shadow" | |
| 834 | Clone3.Anchored = true | |
| 835 | Clone3.CanCollide = false | |
| 836 | Clone3.Transparency = 0.2 | |
| 837 | Clone3.BrickColor = BrickColor.new(1003) | |
| 838 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 839 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 840 | wait() | |
| 841 | end | |
| 842 | wait() | |
| 843 | for i = 1 , 8 do | |
| 844 | Clone1 = Grip17:clone() | |
| 845 | Clone1.Parent = Tool | |
| 846 | Clone1.Name = "Shadow" | |
| 847 | Clone1.Anchored = true | |
| 848 | Clone1.CanCollide = false | |
| 849 | Clone1.Transparency = 0.2 | |
| 850 | Clone1.BrickColor = BrickColor.new(1003) | |
| 851 | Clone2 = Grip18:clone() | |
| 852 | Clone2.Parent = Tool | |
| 853 | Clone2.Name = "Shadow" | |
| 854 | Clone2.Anchored = true | |
| 855 | Clone2.CanCollide = false | |
| 856 | Clone2.Transparency = 0.2 | |
| 857 | Clone2.BrickColor = BrickColor.new(1003) | |
| 858 | Clone3 = Grip19:clone() | |
| 859 | Clone3.Parent = Tool | |
| 860 | Clone3.Name = "Shadow" | |
| 861 | Clone3.Anchored = true | |
| 862 | Clone3.CanCollide = false | |
| 863 | Clone3.Transparency = 0.2 | |
| 864 | Clone3.BrickColor = BrickColor.new(1003) | |
| 865 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 866 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 867 | wait() | |
| 868 | end | |
| 869 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0) | |
| 870 | Weld.Parent = Me.Character["Right Arm"] | |
| 871 | Weld.Part0 = Me.Character["Right Arm"] | |
| 872 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 873 | else | |
| 874 | Weld.Parent = Me.Character["Left Arm"] | |
| 875 | Weld.Part0 = Me.Character["Left Arm"] | |
| 876 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 877 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 878 | Sound:play() | |
| 879 | for i = 1 , 8 do | |
| 880 | Clone1 = Grip17:clone() | |
| 881 | Clone1.Parent = Tool | |
| 882 | Clone1.Name = "Shadow" | |
| 883 | Clone1.Anchored = true | |
| 884 | Clone1.CanCollide = false | |
| 885 | Clone1.Transparency = 0.2 | |
| 886 | Clone1.BrickColor = BrickColor.new(1003) | |
| 887 | Clone2 = Grip18:clone() | |
| 888 | Clone2.Parent = Tool | |
| 889 | Clone2.Name = "Shadow" | |
| 890 | Clone2.Anchored = true | |
| 891 | Clone2.CanCollide = false | |
| 892 | Clone2.Transparency = 0.2 | |
| 893 | Clone2.BrickColor = BrickColor.new(1003) | |
| 894 | Clone3 = Grip19:clone() | |
| 895 | Clone3.Parent = Tool | |
| 896 | Clone3.Name = "Shadow" | |
| 897 | Clone3.Anchored = true | |
| 898 | Clone3.CanCollide = false | |
| 899 | Clone3.Transparency = 0.2 | |
| 900 | Clone3.BrickColor = BrickColor.new(1003) | |
| 901 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 902 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 903 | wait() | |
| 904 | end | |
| 905 | wait(0.2) | |
| 906 | for i = 1 , 8 do | |
| 907 | Clone1 = Grip17:clone() | |
| 908 | Clone1.Parent = Tool | |
| 909 | Clone1.Name = "Shadow" | |
| 910 | Clone1.Anchored = true | |
| 911 | Clone1.CanCollide = false | |
| 912 | Clone1.Transparency = 0.2 | |
| 913 | Clone1.BrickColor = BrickColor.new(1003) | |
| 914 | Clone2 = Grip18:clone() | |
| 915 | Clone2.Parent = Tool | |
| 916 | Clone2.Name = "Shadow" | |
| 917 | Clone2.Anchored = true | |
| 918 | Clone2.CanCollide = false | |
| 919 | Clone2.Transparency = 0.2 | |
| 920 | Clone2.BrickColor = BrickColor.new(1003) | |
| 921 | Clone3 = Grip19:clone() | |
| 922 | Clone3.Parent = Tool | |
| 923 | Clone3.Name = "Shadow" | |
| 924 | Clone3.Anchored = true | |
| 925 | Clone3.CanCollide = false | |
| 926 | Clone3.Transparency = 0.2 | |
| 927 | Clone3.BrickColor = BrickColor.new(1003) | |
| 928 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 929 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 930 | wait() | |
| 931 | end | |
| 932 | Weld.Parent = Me.Character["Right Arm"] | |
| 933 | Weld.Part0 = Me.Character["Right Arm"] | |
| 934 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 935 | end | |
| 936 | Activated = false | |
| 937 | end | |
| 938 | if Mode == "Spin" then | |
| 939 | Activated = true | |
| 940 | Weld.Parent = Me.Character["Left Arm"] | |
| 941 | Weld.Part0 = Me.Character["Left Arm"] | |
| 942 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 943 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 944 | Sound:play() | |
| 945 | for i = 1 , 8 do | |
| 946 | Clone1 = Grip17:clone() | |
| 947 | Clone1.Parent = Tool | |
| 948 | Clone1.Name = "Shadow" | |
| 949 | Clone1.Anchored = true | |
| 950 | Clone1.CanCollide = false | |
| 951 | Clone1.Transparency = 0.2 | |
| 952 | Clone1.BrickColor = BrickColor.new(1003) | |
| 953 | Clone2 = Grip18:clone() | |
| 954 | Clone2.Parent = Tool | |
| 955 | Clone2.Name = "Shadow" | |
| 956 | Clone2.Anchored = true | |
| 957 | Clone2.CanCollide = false | |
| 958 | Clone2.Transparency = 0.2 | |
| 959 | Clone2.BrickColor = BrickColor.new(1003) | |
| 960 | Clone3 = Grip19:clone() | |
| 961 | Clone3.Parent = Tool | |
| 962 | Clone3.Name = "Shadow" | |
| 963 | Clone3.Anchored = true | |
| 964 | Clone3.CanCollide = false | |
| 965 | Clone3.Transparency = 0.2 | |
| 966 | Clone3.BrickColor = BrickColor.new(1003) | |
| 967 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 968 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 969 | wait() | |
| 970 | end | |
| 971 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 972 | Sound:play() | |
| 973 | Gyro = Instance.new("BodyGyro")
| |
| 974 | Gyro.Parent = Me.Character.Torso | |
| 975 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 976 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 977 | Gyro.D = 50 | |
| 978 | Wave = Instance.new("Part")
| |
| 979 | Wave.Parent = Me.Character.Torso | |
| 980 | Wave.Anchored = true | |
| 981 | Wave.CanCollide = false | |
| 982 | Wave.Locked = true | |
| 983 | Wave.Transparency = 0.2 | |
| 984 | Wave.BrickColor = BrickColor.new(1004) | |
| 985 | Wave.Size = Vector3.new(2, 1, 2) | |
| 986 | Wave.TopSurface = "Smooth" | |
| 987 | Wave.BottomSurface = "Smooth" | |
| 988 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 989 | WaveMesh = Instance.new("CylinderMesh")
| |
| 990 | WaveMesh.Parent = Wave | |
| 991 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 992 | for i = 1 , 16 do | |
| 993 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 994 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 995 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 996 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 997 | wait() | |
| 998 | end | |
| 999 | ||
| 1000 | Wave:Remove() | |
| 1001 | Gyro:Remove() | |
| 1002 | wait(0.2) | |
| 1003 | for i = 1 , 8 do | |
| 1004 | Clone1 = Grip17:clone() | |
| 1005 | Clone1.Parent = Tool | |
| 1006 | Clone1.Name = "Shadow" | |
| 1007 | Clone1.Anchored = true | |
| 1008 | Clone1.CanCollide = false | |
| 1009 | Clone1.Transparency = 0.2 | |
| 1010 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1011 | Clone2 = Grip18:clone() | |
| 1012 | Clone2.Parent = Tool | |
| 1013 | Clone2.Name = "Shadow" | |
| 1014 | Clone2.Anchored = true | |
| 1015 | Clone2.CanCollide = false | |
| 1016 | Clone2.Transparency = 0.2 | |
| 1017 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1018 | Clone3 = Grip19:clone() | |
| 1019 | Clone3.Parent = Tool | |
| 1020 | Clone3.Name = "Shadow" | |
| 1021 | Clone3.Anchored = true | |
| 1022 | Clone3.CanCollide = false | |
| 1023 | Clone3.Transparency = 0.2 | |
| 1024 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1025 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1026 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1027 | wait() | |
| 1028 | end | |
| 1029 | Weld.Parent = Me.Character["Right Arm"] | |
| 1030 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1031 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1032 | Activated = false | |
| 1033 | end | |
| 1034 | if Mode == "Teleport" then | |
| 1035 | if mouse.Target ~= nil then | |
| 1036 | Activated = true | |
| 1037 | MousePosition = mouse.Hit.p | |
| 1038 | Weld.Parent = Me.Character["Left Arm"] | |
| 1039 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1040 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1041 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1042 | Sound:play() | |
| 1043 | for i = 1 , 8 do | |
| 1044 | Clone1 = Grip17:clone() | |
| 1045 | Clone1.Parent = Tool | |
| 1046 | Clone1.Name = "Shadow" | |
| 1047 | Clone1.Anchored = true | |
| 1048 | Clone1.CanCollide = false | |
| 1049 | Clone1.Transparency = 0.2 | |
| 1050 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1051 | Clone2 = Grip18:clone() | |
| 1052 | Clone2.Parent = Tool | |
| 1053 | Clone2.Name = "Shadow" | |
| 1054 | Clone2.Anchored = true | |
| 1055 | Clone2.CanCollide = false | |
| 1056 | Clone2.Transparency = 0.2 | |
| 1057 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1058 | Clone3 = Grip19:clone() | |
| 1059 | Clone3.Parent = Tool | |
| 1060 | Clone3.Name = "Shadow" | |
| 1061 | Clone3.Anchored = true | |
| 1062 | Clone3.CanCollide = false | |
| 1063 | Clone3.Transparency = 0.2 | |
| 1064 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1065 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1066 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1067 | wait() | |
| 1068 | end | |
| 1069 | Me.Character.Torso.CFrame = CFrame.new(MousePosition+Vector3.new(0, 3, 0)) | |
| 1070 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 1071 | Sound:play() | |
| 1072 | Gyro = Instance.new("BodyGyro")
| |
| 1073 | Gyro.Parent = Me.Character.Torso | |
| 1074 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1075 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1076 | Gyro.D = 50 | |
| 1077 | Wave = Instance.new("Part")
| |
| 1078 | Wave.Parent = Me.Character.Torso | |
| 1079 | Wave.Anchored = true | |
| 1080 | Wave.CanCollide = false | |
| 1081 | Wave.Locked = true | |
| 1082 | Wave.Transparency = 0.2 | |
| 1083 | Wave.BrickColor = BrickColor.new(1004) | |
| 1084 | Wave.Size = Vector3.new(2, 1, 2) | |
| 1085 | Wave.TopSurface = "Smooth" | |
| 1086 | Wave.BottomSurface = "Smooth" | |
| 1087 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1088 | WaveMesh = Instance.new("CylinderMesh")
| |
| 1089 | WaveMesh.Parent = Wave | |
| 1090 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 1091 | for i = 1 , 5 do | |
| 1092 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 1093 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 1094 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 1095 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
| 1096 | wait() | |
| 1097 | end | |
| 1098 | Wave:Remove() | |
| 1099 | for i = 1 , 15 do | |
| 1100 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 0) | |
| 1101 | wait() | |
| 1102 | end | |
| 1103 | ||
| 1104 | Gyro:Remove() | |
| 1105 | wait(0.2) | |
| 1106 | for i = 1 , 8 do | |
| 1107 | Clone1 = Grip17:clone() | |
| 1108 | Clone1.Parent = Tool | |
| 1109 | Clone1.Name = "Shadow" | |
| 1110 | Clone1.Anchored = true | |
| 1111 | Clone1.CanCollide = false | |
| 1112 | Clone1.Transparency = 0.2 | |
| 1113 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1114 | Clone2 = Grip18:clone() | |
| 1115 | Clone2.Parent = Tool | |
| 1116 | Clone2.Name = "Shadow" | |
| 1117 | Clone2.Anchored = true | |
| 1118 | Clone2.CanCollide = false | |
| 1119 | Clone2.Transparency = 0.2 | |
| 1120 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1121 | Clone3 = Grip19:clone() | |
| 1122 | Clone3.Parent = Tool | |
| 1123 | Clone3.Name = "Shadow" | |
| 1124 | Clone3.Anchored = true | |
| 1125 | Clone3.CanCollide = false | |
| 1126 | Clone3.Transparency = 0.2 | |
| 1127 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1128 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1129 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1130 | wait() | |
| 1131 | end | |
| 1132 | Weld.Parent = Me.Character["Right Arm"] | |
| 1133 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1134 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1135 | Activated = false | |
| 1136 | end | |
| 1137 | end | |
| 1138 | if Mode == "Explosion" then | |
| 1139 | Activated = true | |
| 1140 | for i = 1 , 8 do | |
| 1141 | Clone1 = Grip17:clone() | |
| 1142 | Clone1.Parent = Tool | |
| 1143 | Clone1.Name = "Shadow" | |
| 1144 | Clone1.Anchored = true | |
| 1145 | Clone1.CanCollide = false | |
| 1146 | Clone1.Transparency = 0.2 | |
| 1147 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1148 | Clone2 = Grip18:clone() | |
| 1149 | Clone2.Parent = Tool | |
| 1150 | Clone2.Name = "Shadow" | |
| 1151 | Clone2.Anchored = true | |
| 1152 | Clone2.CanCollide = false | |
| 1153 | Clone2.Transparency = 0.2 | |
| 1154 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1155 | Clone3 = Grip19:clone() | |
| 1156 | Clone3.Parent = Tool | |
| 1157 | Clone3.Name = "Shadow" | |
| 1158 | Clone3.Anchored = true | |
| 1159 | Clone3.CanCollide = false | |
| 1160 | Clone3.Transparency = 0.2 | |
| 1161 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1162 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 1163 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1164 | wait() | |
| 1165 | end | |
| 1166 | onCharge(24) | |
| 1167 | Range = 10 | |
| 1168 | for i = 1 , 5 do | |
| 1169 | Range = Range + 15 | |
| 1170 | Me.Character.Humanoid.WalkSpeed = 0 | |
| 1171 | ||
| 1172 | Boom = Instance.new("Explosion")
| |
| 1173 | Boom.Parent = Workspace | |
| 1174 | Boom.BlastRadius = Range/2 | |
| 1175 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, 0) | |
| 1176 | Boom = Instance.new("Explosion")
| |
| 1177 | Boom.Parent = Workspace | |
| 1178 | Boom.BlastRadius = Range/2 | |
| 1179 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, 0) | |
| 1180 | Boom = Instance.new("Explosion")
| |
| 1181 | Boom.Parent = Workspace | |
| 1182 | Boom.BlastRadius = Range/2 | |
| 1183 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, Range) | |
| 1184 | Boom = Instance.new("Explosion")
| |
| 1185 | Boom.Parent = Workspace | |
| 1186 | Boom.BlastRadius = Range/2 | |
| 1187 | Boom.Position = Me.Character.Torso.Position+Vector3.new(0, 0, -Range) | |
| 1188 | Boom = Instance.new("Explosion")
| |
| 1189 | Boom.Parent = Workspace | |
| 1190 | Boom.BlastRadius = Range/2 | |
| 1191 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, Range) | |
| 1192 | Boom = Instance.new("Explosion")
| |
| 1193 | Boom.Parent = Workspace | |
| 1194 | Boom.BlastRadius = Range/2 | |
| 1195 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, Range) | |
| 1196 | Boom = Instance.new("Explosion")
| |
| 1197 | Boom.Parent = Workspace | |
| 1198 | Boom.BlastRadius = Range/2 | |
| 1199 | Boom.Position = Me.Character.Torso.Position+Vector3.new(Range, 0, -Range) | |
| 1200 | Boom = Instance.new("Explosion")
| |
| 1201 | Boom.Parent = Workspace | |
| 1202 | Boom.BlastRadius = Range/2 | |
| 1203 | Boom.Position = Me.Character.Torso.Position+Vector3.new(-Range, 0, -Range) | |
| 1204 | wait(0.05) | |
| 1205 | end | |
| 1206 | for i = 1 , 8 do | |
| 1207 | Clone1 = Grip17:clone() | |
| 1208 | Clone1.Parent = Tool | |
| 1209 | Clone1.Name = "Shadow" | |
| 1210 | Clone1.Anchored = true | |
| 1211 | Clone1.CanCollide = false | |
| 1212 | Clone1.Transparency = 0.2 | |
| 1213 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1214 | Clone2 = Grip18:clone() | |
| 1215 | Clone2.Parent = Tool | |
| 1216 | Clone2.Name = "Shadow" | |
| 1217 | Clone2.Anchored = true | |
| 1218 | Clone2.CanCollide = false | |
| 1219 | Clone2.Transparency = 0.2 | |
| 1220 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1221 | Clone3 = Grip19:clone() | |
| 1222 | Clone3.Parent = Tool | |
| 1223 | Clone3.Name = "Shadow" | |
| 1224 | Clone3.Anchored = true | |
| 1225 | Clone3.CanCollide = false | |
| 1226 | Clone3.Transparency = 0.2 | |
| 1227 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1228 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 1229 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1230 | wait() | |
| 1231 | end | |
| 1232 | Activated = false | |
| 1233 | end | |
| 1234 | if Mode == "ExplodeVictim" then | |
| 1235 | if mouse.Target ~= nil then | |
| 1236 | torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 1237 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1238 | Activated = true | |
| 1239 | for i = 1 , 8 do | |
| 1240 | Clone1 = Grip17:clone() | |
| 1241 | Clone1.Parent = Tool | |
| 1242 | Clone1.Name = "Shadow" | |
| 1243 | Clone1.Anchored = true | |
| 1244 | Clone1.CanCollide = false | |
| 1245 | Clone1.Transparency = 0.2 | |
| 1246 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1247 | Clone2 = Grip18:clone() | |
| 1248 | Clone2.Parent = Tool | |
| 1249 | Clone2.Name = "Shadow" | |
| 1250 | Clone2.Anchored = true | |
| 1251 | Clone2.CanCollide = false | |
| 1252 | Clone2.Transparency = 0.2 | |
| 1253 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1254 | Clone3 = Grip19:clone() | |
| 1255 | Clone3.Parent = Tool | |
| 1256 | Clone3.Name = "Shadow" | |
| 1257 | Clone3.Anchored = true | |
| 1258 | Clone3.CanCollide = false | |
| 1259 | Clone3.Transparency = 0.2 | |
| 1260 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1261 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 1262 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1263 | wait() | |
| 1264 | end | |
| 1265 | onChargeAim(24, torso) | |
| 1266 | Boom = Instance.new("Explosion")
| |
| 1267 | Boom.Parent = Workspace | |
| 1268 | Boom.BlastRadius = 20 | |
| 1269 | Boom.Position = torso.Position | |
| 1270 | Stuff = torso.Parent:GetChildren() | |
| 1271 | for i = 1 , #Stuff do | |
| 1272 | if Stuff[i].className == "Part" then | |
| 1273 | Stuff[i].Anchored = false | |
| 1274 | Stuff[i]:BreakJoints() | |
| 1275 | Stuff[i].BrickColor = BrickColor.new("Really black")
| |
| 1276 | Stuff[i].CanCollide = true | |
| 1277 | end | |
| 1278 | end | |
| 1279 | for i = 1 , 8 do | |
| 1280 | Clone1 = Grip17:clone() | |
| 1281 | Clone1.Parent = Tool | |
| 1282 | Clone1.Name = "Shadow" | |
| 1283 | Clone1.Anchored = true | |
| 1284 | Clone1.CanCollide = false | |
| 1285 | Clone1.Transparency = 0.2 | |
| 1286 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1287 | Clone2 = Grip18:clone() | |
| 1288 | Clone2.Parent = Tool | |
| 1289 | Clone2.Name = "Shadow" | |
| 1290 | Clone2.Anchored = true | |
| 1291 | Clone2.CanCollide = false | |
| 1292 | Clone2.Transparency = 0.2 | |
| 1293 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1294 | Clone3 = Grip19:clone() | |
| 1295 | Clone3.Parent = Tool | |
| 1296 | Clone3.Name = "Shadow" | |
| 1297 | Clone3.Anchored = true | |
| 1298 | Clone3.CanCollide = false | |
| 1299 | Clone3.Transparency = 0.2 | |
| 1300 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1301 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 1302 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1303 | wait() | |
| 1304 | end | |
| 1305 | Activated = false | |
| 1306 | end | |
| 1307 | end | |
| 1308 | end | |
| 1309 | if Mode == "Assassinate" then | |
| 1310 | if mouse.Target ~= nil then | |
| 1311 | torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 1312 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1313 | Activated = true | |
| 1314 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1315 | Sound:play() | |
| 1316 | for i = 1 , 8 do | |
| 1317 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
| 1318 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
| 1319 | wait() | |
| 1320 | end | |
| 1321 | wait() | |
| 1322 | for i = 1 , 8 do | |
| 1323 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
| 1324 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
| 1325 | wait() | |
| 1326 | end | |
| 1327 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1328 | Weld = Instance.new("Weld")
| |
| 1329 | Weld.Parent = Me.Character["Torso"] | |
| 1330 | Weld.Part0 = Me.Character["Torso"] | |
| 1331 | Weld.Part1 = Handle | |
| 1332 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 1333 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1334 | ||
| 1335 | for i = 1 , 16 do | |
| 1336 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 1337 | end | |
| 1338 | for i = 1 , 16 do | |
| 1339 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1340 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
| 1341 | wait() | |
| 1342 | end | |
| 1343 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 1344 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 1345 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 1346 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1347 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 1348 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 1349 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 1350 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 1351 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1352 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 1353 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.1, 0, 0) | |
| 1354 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.1, 0, 0) | |
| 1355 | wait(0.1) | |
| 1356 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(-0.2, 0, 0) | |
| 1357 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.Angles(-0.2, 0, 0) | |
| 1358 | wait(0.1) | |
| 1359 | Blade1 = Instance.new("Part")
| |
| 1360 | Blade1.Parent = Me.Character["Right Arm"] | |
| 1361 | Blade1.CanCollide = false | |
| 1362 | Blade1.formFactor = "Symmetric" | |
| 1363 | Blade1.Size = Vector3.new(1, 2, 1) | |
| 1364 | Blade1.TopSurface = "Smooth" | |
| 1365 | Blade1.BottomSurface = "Smooth" | |
| 1366 | Blade1.Locked = true | |
| 1367 | Blade1.BrickColor = BrickColor.new(1003) | |
| 1368 | Blade1.Name = "Blade1" | |
| 1369 | Blade1.CFrame = Me.Character["Right Arm"].CFrame | |
| 1370 | Blade2 = Instance.new("Part")
| |
| 1371 | Blade2.Parent = Me.Character["Left Arm"] | |
| 1372 | Blade2.CanCollide = false | |
| 1373 | Blade2.formFactor = "Symmetric" | |
| 1374 | Blade2.Size = Vector3.new(1, 2, 1) | |
| 1375 | Blade2.TopSurface = "Smooth" | |
| 1376 | Blade2.BottomSurface = "Smooth" | |
| 1377 | Blade2.Locked = true | |
| 1378 | Blade2.BrickColor = BrickColor.new(1003) | |
| 1379 | Blade2.Name = "Blade2" | |
| 1380 | Blade2.CFrame = Me.Character["Left Arm"].CFrame | |
| 1381 | Blade1Mesh = Instance.new("SpecialMesh")
| |
| 1382 | Blade1Mesh.Parent = Blade1 | |
| 1383 | Blade1Mesh.MeshType = "Brick" | |
| 1384 | Blade1Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1385 | Blade2Mesh = Instance.new("SpecialMesh")
| |
| 1386 | Blade2Mesh.Parent = Blade2 | |
| 1387 | Blade2Mesh.MeshType = "Brick" | |
| 1388 | Blade2Mesh.Scale = Vector3.new(0.2, 1, 0.2) | |
| 1389 | Blade1Weld = Instance.new("Weld")
| |
| 1390 | Blade1Weld.Parent = Me.Character["Right Arm"] | |
| 1391 | Blade1Weld.Part0 = Me.Character["Right Arm"] | |
| 1392 | Blade1Weld.Part1 = Blade1 | |
| 1393 | Blade1Weld.C0 = CFrame.new(-0.3, 0, 0) | |
| 1394 | Blade2Weld = Instance.new("Weld")
| |
| 1395 | Blade2Weld.Parent = Me.Character["Left Arm"] | |
| 1396 | Blade2Weld.Part0 = Me.Character["Left Arm"] | |
| 1397 | Blade2Weld.Part1 = Blade2 | |
| 1398 | Blade2Weld.C0 = CFrame.new(0.3, 0, 0) | |
| 1399 | for i = 1 , 17 do | |
| 1400 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, -0.1, 0) | |
| 1401 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, -0.1, 0) | |
| 1402 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
| 1403 | wait(0.05) | |
| 1404 | end | |
| 1405 | for i = 1 , 5 do | |
| 1406 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1407 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1408 | wait() | |
| 1409 | end | |
| 1410 | ||
| 1411 | wait(0.5) | |
| 1412 | Me.Character:MoveTo(Me.Character.Torso.Position) | |
| 1413 | BodyPosition = Instance.new("BodyPosition")
| |
| 1414 | BodyPosition.Parent = Me.Character.Torso | |
| 1415 | BodyPosition.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1416 | BodyPosition.position = torso.Position | |
| 1417 | BodyGyro = Instance.new("BodyGyro")
| |
| 1418 | BodyGyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1419 | BodyGyro.Parent = Me.Character.Torso | |
| 1420 | BodyGyro.cframe = CFrame.new(Me.Character.Torso.Position, torso.Position) | |
| 1421 | wait(0.8) | |
| 1422 | BodyPosition:Remove() | |
| 1423 | BodyGyro:Remove() | |
| 1424 | Me.Character.Torso.CFrame = torso.CFrame | |
| 1425 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.5) | |
| 1426 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.5) | |
| 1427 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 1.57) | |
| 1428 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -1.57) | |
| 1429 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
| 1430 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.785, 0, 0) | |
| 1431 | KillWeld = Instance.new("Weld")
| |
| 1432 | KillWeld.Parent = Me.Character.Torso | |
| 1433 | KillWeld.Part0 = Me.Character.Torso | |
| 1434 | KillWeld.Part1 = torso | |
| 1435 | KillWeld.C0 = CFrame.new(0, 0, -1.6) | |
| 1436 | wait(0.3) | |
| 1437 | for i = 1 , 12 do | |
| 1438 | KillWeld.C0 = KillWeld.C0 * CFrame.new(0, 0.08, 0.02) * CFrame.Angles(0.1, 0, 0) | |
| 1439 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1440 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1441 | wait(0.1) | |
| 1442 | end | |
| 1443 | wait(0.15) | |
| 1444 | KillWeld:Remove() | |
| 1445 | if torso ~= nil then | |
| 1446 | torso:BreakJoints() | |
| 1447 | end | |
| 1448 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
| 1449 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.785, 0, 0) | |
| 1450 | for i = 1 , 3 do | |
| 1451 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.1) | |
| 1452 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 1453 | wait() | |
| 1454 | end | |
| 1455 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.07) | |
| 1456 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.07) | |
| 1457 | wait(0.1) | |
| 1458 | for i = 1 , 17 do | |
| 1459 | Blade1Weld.C0 = Blade1Weld.C0 * CFrame.new(0, 0.1, 0) | |
| 1460 | Blade2Weld.C0 = Blade2Weld.C0 * CFrame.new(0, 0.1, 0) | |
| 1461 | wait(0.05) | |
| 1462 | end | |
| 1463 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1464 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 1465 | wait() | |
| 1466 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 1467 | Sound:play() | |
| 1468 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 1469 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 1470 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 1471 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 1472 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 1473 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 1474 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 1475 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 1476 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
| 1477 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 1478 | Weld:Remove() | |
| 1479 | Weld = Instance.new("Weld")
| |
| 1480 | Weld.Parent = Me.Character["Torso"] | |
| 1481 | Weld.Part0 = Me.Character["Torso"] | |
| 1482 | Weld.Part1 = Handle | |
| 1483 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 1484 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1485 | for i = 1 , 16 do | |
| 1486 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
| 1487 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 1488 | wait() | |
| 1489 | end | |
| 1490 | wait() | |
| 1491 | Weld.Parent = Me.Character["Right Arm"] | |
| 1492 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1493 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1494 | for i = 1 , 8 do | |
| 1495 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
| 1496 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
| 1497 | wait() | |
| 1498 | end | |
| 1499 | wait() | |
| 1500 | for i = 1 , 8 do | |
| 1501 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
| 1502 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
| 1503 | wait() | |
| 1504 | end | |
| 1505 | wait(0.2) | |
| 1506 | Activated = false | |
| 1507 | end | |
| 1508 | end | |
| 1509 | end | |
| 1510 | if Mode == "Tornado" then | |
| 1511 | Activated = true | |
| 1512 | Weld.Parent = Me.Character["Left Arm"] | |
| 1513 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1514 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1515 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1516 | Sound:play() | |
| 1517 | for i = 1 , 8 do | |
| 1518 | Clone1 = Grip17:clone() | |
| 1519 | Clone1.Parent = Tool | |
| 1520 | Clone1.Name = "Shadow" | |
| 1521 | Clone1.Anchored = true | |
| 1522 | Clone1.CanCollide = false | |
| 1523 | Clone1.Transparency = 0.2 | |
| 1524 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1525 | Clone2 = Grip18:clone() | |
| 1526 | Clone2.Parent = Tool | |
| 1527 | Clone2.Name = "Shadow" | |
| 1528 | Clone2.Anchored = true | |
| 1529 | Clone2.CanCollide = false | |
| 1530 | Clone2.Transparency = 0.2 | |
| 1531 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1532 | Clone3 = Grip19:clone() | |
| 1533 | Clone3.Parent = Tool | |
| 1534 | Clone3.Name = "Shadow" | |
| 1535 | Clone3.Anchored = true | |
| 1536 | Clone3.CanCollide = false | |
| 1537 | Clone3.Transparency = 0.2 | |
| 1538 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1539 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 1540 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 1541 | wait() | |
| 1542 | end | |
| 1543 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 1544 | Sound:play() | |
| 1545 | Gyro = Instance.new("BodyGyro")
| |
| 1546 | Gyro.Parent = Me.Character.Torso | |
| 1547 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1548 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 1549 | Gyro.D = 50 | |
| 1550 | Part = Instance.new("Part")
| |
| 1551 | Part.Transparency = 1 | |
| 1552 | Part.CanCollide = false | |
| 1553 | Part.Anchored = true | |
| 1554 | Part.Parent = Me.Character.Torso | |
| 1555 | range = 10 | |
| 1556 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1557 | Sound:play() | |
| 1558 | for i = 1 , 80 do | |
| 1559 | range = range + 2 | |
| 1560 | Part.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -(range*1.2)) | |
| 1561 | p = game.Workspace:GetChildren() | |
| 1562 | for i = 1 , #p do | |
| 1563 | torso = p[i]:findFirstChild("Torso")
| |
| 1564 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1565 | if (Me.Character.Torso.Position-torso.Position).magnitude <= 200 then | |
| 1566 | humanoid = torso.Parent:findFirstChild("Humanoid")
| |
| 1567 | bp = torso:findFirstChild("BodyPosition")
| |
| 1568 | if bp == nil then | |
| 1569 | bp = Instance.new("BodyPosition")
| |
| 1570 | bp.Parent = torso | |
| 1571 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 1572 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
| 1573 | end | |
| 1574 | if bp ~= nil then | |
| 1575 | bp.position = Part.Position + Vector3.new(0, range, 0) | |
| 1576 | end | |
| 1577 | bg = torso:findFirstChild("BodyGyro")
| |
| 1578 | if bg == nil then | |
| 1579 | bg = Instance.new("BodyGyro")
| |
| 1580 | bg.Parent = torso | |
| 1581 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 1582 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 1583 | end | |
| 1584 | if bg ~= nil then | |
| 1585 | bg.cframe = CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 1586 | end | |
| 1587 | if humanoid ~= nil then | |
| 1588 | humanoid.Sit = true | |
| 1589 | humanoid.MaxHealth = 100 | |
| 1590 | humanoid:TakeDamage(2) | |
| 1591 | end | |
| 1592 | end | |
| 1593 | end | |
| 1594 | end | |
| 1595 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1.3, 0) | |
| 1596 | wait() | |
| 1597 | end | |
| 1598 | p = game.Workspace:GetChildren() | |
| 1599 | for i = 1 , #p do | |
| 1600 | torso = p[i]:findFirstChild("Torso")
| |
| 1601 | if torso ~= nil and torso.Parent.Name ~= Me.Name then | |
| 1602 | humanoid = torso.Parent:findFirstChild("Humanoid")
| |
| 1603 | bp = torso:findFirstChild("BodyPosition")
| |
| 1604 | if bp ~= nil then | |
| 1605 | bp:Remove() | |
| 1606 | end | |
| 1607 | bg = torso:findFirstChild("BodyGyro")
| |
| 1608 | if bg ~= nil then | |
| 1609 | bg:Remove() | |
| 1610 | end | |
| 1611 | if humanoid ~= nil then | |
| 1612 | humanoid.Sit = true | |
| 1613 | torso.Velocity = torso.CFrame.lookVector * 100 | |
| 1614 | end | |
| 1615 | end | |
| 1616 | wait() | |
| 1617 | end | |
| 1618 | Stuff = Workspace:GetChildren() | |
| 1619 | for i = 1 , #Stuff do | |
| 1620 | torso = Stuff[i]:findFirstChild("Torso")
| |
| 1621 | if torso ~= nil then | |
| 1622 | hax = torso:GetChildren() | |
| 1623 | for i = 1 , #hax do | |
| 1624 | if hax[i].className == "BodyPosition" then | |
| 1625 | hax[i]:Remove() | |
| 1626 | end | |
| 1627 | end | |
| 1628 | end | |
| 1629 | end | |
| 1630 | ||
| 1631 | Gyro:Remove() | |
| 1632 | wait(0.2) | |
| 1633 | for i = 1 , 8 do | |
| 1634 | Clone1 = Grip17:clone() | |
| 1635 | Clone1.Parent = Tool | |
| 1636 | Clone1.Name = "Shadow" | |
| 1637 | Clone1.Anchored = true | |
| 1638 | Clone1.CanCollide = false | |
| 1639 | Clone1.Transparency = 0.2 | |
| 1640 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1641 | Clone2 = Grip18:clone() | |
| 1642 | Clone2.Parent = Tool | |
| 1643 | Clone2.Name = "Shadow" | |
| 1644 | Clone2.Anchored = true | |
| 1645 | Clone2.CanCollide = false | |
| 1646 | Clone2.Transparency = 0.2 | |
| 1647 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1648 | Clone3 = Grip19:clone() | |
| 1649 | Clone3.Parent = Tool | |
| 1650 | Clone3.Name = "Shadow" | |
| 1651 | Clone3.Anchored = true | |
| 1652 | Clone3.CanCollide = false | |
| 1653 | Clone3.Transparency = 0.2 | |
| 1654 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1655 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 1656 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 1657 | wait() | |
| 1658 | end | |
| 1659 | Weld.Parent = Me.Character["Right Arm"] | |
| 1660 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1661 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1662 | Activated = false | |
| 1663 | end | |
| 1664 | if Mode == "TripleSlash" then | |
| 1665 | Activated = true | |
| 1666 | Weld.Parent = Me.Character["Left Arm"] | |
| 1667 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1668 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1669 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1670 | Sound:play() | |
| 1671 | for i = 1 , 4 do | |
| 1672 | Clone1 = Grip17:clone() | |
| 1673 | Clone1.Parent = Tool | |
| 1674 | Clone1.Name = "Shadow" | |
| 1675 | Clone1.Anchored = true | |
| 1676 | Clone1.CanCollide = false | |
| 1677 | Clone1.Transparency = 0.2 | |
| 1678 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1679 | Clone2 = Grip18:clone() | |
| 1680 | Clone2.Parent = Tool | |
| 1681 | Clone2.Name = "Shadow" | |
| 1682 | Clone2.Anchored = true | |
| 1683 | Clone2.CanCollide = false | |
| 1684 | Clone2.Transparency = 0.2 | |
| 1685 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1686 | Clone3 = Grip19:clone() | |
| 1687 | Clone3.Parent = Tool | |
| 1688 | Clone3.Name = "Shadow" | |
| 1689 | Clone3.Anchored = true | |
| 1690 | Clone3.CanCollide = false | |
| 1691 | Clone3.Transparency = 0.2 | |
| 1692 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1693 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.26, 0, 0) | |
| 1694 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1695 | wait() | |
| 1696 | end | |
| 1697 | for i = 1 , 2 do | |
| 1698 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1699 | wait() | |
| 1700 | end | |
| 1701 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1702 | Sound:play() | |
| 1703 | for i = 1 , 4 do | |
| 1704 | Clone1 = Grip17:clone() | |
| 1705 | Clone1.Parent = Tool | |
| 1706 | Clone1.Name = "Shadow" | |
| 1707 | Clone1.Anchored = true | |
| 1708 | Clone1.CanCollide = false | |
| 1709 | Clone1.Transparency = 0.2 | |
| 1710 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1711 | Clone2 = Grip18:clone() | |
| 1712 | Clone2.Parent = Tool | |
| 1713 | Clone2.Name = "Shadow" | |
| 1714 | Clone2.Anchored = true | |
| 1715 | Clone2.CanCollide = false | |
| 1716 | Clone2.Transparency = 0.2 | |
| 1717 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1718 | Clone3 = Grip19:clone() | |
| 1719 | Clone3.Parent = Tool | |
| 1720 | Clone3.Name = "Shadow" | |
| 1721 | Clone3.Anchored = true | |
| 1722 | Clone3.CanCollide = false | |
| 1723 | Clone3.Transparency = 0.2 | |
| 1724 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1725 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1726 | wait() | |
| 1727 | end | |
| 1728 | for i = 1 , 2 do | |
| 1729 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 1730 | wait() | |
| 1731 | end | |
| 1732 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1733 | Sound:play() | |
| 1734 | for i = 1 , 4 do | |
| 1735 | Clone1 = Grip17:clone() | |
| 1736 | Clone1.Parent = Tool | |
| 1737 | Clone1.Name = "Shadow" | |
| 1738 | Clone1.Anchored = true | |
| 1739 | Clone1.CanCollide = false | |
| 1740 | Clone1.Transparency = 0.2 | |
| 1741 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1742 | Clone2 = Grip18:clone() | |
| 1743 | Clone2.Parent = Tool | |
| 1744 | Clone2.Name = "Shadow" | |
| 1745 | Clone2.Anchored = true | |
| 1746 | Clone2.CanCollide = false | |
| 1747 | Clone2.Transparency = 0.2 | |
| 1748 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1749 | Clone3 = Grip19:clone() | |
| 1750 | Clone3.Parent = Tool | |
| 1751 | Clone3.Name = "Shadow" | |
| 1752 | Clone3.Anchored = true | |
| 1753 | Clone3.CanCollide = false | |
| 1754 | Clone3.Transparency = 0.2 | |
| 1755 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1756 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1757 | wait() | |
| 1758 | end | |
| 1759 | for i = 1 , 4 do | |
| 1760 | Clone1 = Grip17:clone() | |
| 1761 | Clone1.Parent = Tool | |
| 1762 | Clone1.Name = "Shadow" | |
| 1763 | Clone1.Anchored = true | |
| 1764 | Clone1.CanCollide = false | |
| 1765 | Clone1.Transparency = 0.2 | |
| 1766 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1767 | Clone2 = Grip18:clone() | |
| 1768 | Clone2.Parent = Tool | |
| 1769 | Clone2.Name = "Shadow" | |
| 1770 | Clone2.Anchored = true | |
| 1771 | Clone2.CanCollide = false | |
| 1772 | Clone2.Transparency = 0.2 | |
| 1773 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1774 | Clone3 = Grip19:clone() | |
| 1775 | Clone3.Parent = Tool | |
| 1776 | Clone3.Name = "Shadow" | |
| 1777 | Clone3.Anchored = true | |
| 1778 | Clone3.CanCollide = false | |
| 1779 | Clone3.Transparency = 0.2 | |
| 1780 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1781 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
| 1782 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
| 1783 | wait() | |
| 1784 | end | |
| 1785 | Weld.Parent = Me.Character["Right Arm"] | |
| 1786 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1787 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1788 | Activated = false | |
| 1789 | end | |
| 1790 | if Mode == "Slashes" then | |
| 1791 | Activated = true | |
| 1792 | f = Instance.new("Fire")
| |
| 1793 | f.Parent = Grip17 | |
| 1794 | f.Size = 2 | |
| 1795 | ff = Instance.new("Fire")
| |
| 1796 | ff.Parent = Grip18 | |
| 1797 | ff.Size = 2 | |
| 1798 | fff = Instance.new("Fire")
| |
| 1799 | fff.Parent = Grip18 | |
| 1800 | fff.Size = 2 | |
| 1801 | Weld.Parent = Me.Character["Left Arm"] | |
| 1802 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1803 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1804 | Test = FakeLeftShoulder.C0 | |
| 1805 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-(0.26*4), 0, 0) | |
| 1806 | for i = 1 , 20 do | |
| 1807 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1808 | Sound:play() | |
| 1809 | for i = 1 , 4 do | |
| 1810 | Clone1 = Grip17:clone() | |
| 1811 | Clone1.Parent = Tool | |
| 1812 | Clone1.Name = "Shadow" | |
| 1813 | Clone1.Anchored = true | |
| 1814 | Clone1.CanCollide = false | |
| 1815 | Clone1.Transparency = 0.2 | |
| 1816 | Clone1.BrickColor = BrickColor.new(1004) | |
| 1817 | Clone2 = Grip18:clone() | |
| 1818 | Clone2.Parent = Tool | |
| 1819 | Clone2.Name = "Shadow" | |
| 1820 | Clone2.Anchored = true | |
| 1821 | Clone2.CanCollide = false | |
| 1822 | Clone2.Transparency = 0.2 | |
| 1823 | Clone2.BrickColor = BrickColor.new(1004) | |
| 1824 | Clone3 = Grip19:clone() | |
| 1825 | Clone3.Parent = Tool | |
| 1826 | Clone3.Name = "Shadow" | |
| 1827 | Clone3.Anchored = true | |
| 1828 | Clone3.CanCollide = false | |
| 1829 | Clone3.Transparency = 0.2 | |
| 1830 | Clone3.BrickColor = BrickColor.new(1004) | |
| 1831 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1832 | wait() | |
| 1833 | end | |
| 1834 | for i = 1 , 2 do | |
| 1835 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1836 | wait() | |
| 1837 | end | |
| 1838 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1839 | Sound:play() | |
| 1840 | for i = 1 , 4 do | |
| 1841 | Clone1 = Grip17:clone() | |
| 1842 | Clone1.Parent = Tool | |
| 1843 | Clone1.Name = "Shadow" | |
| 1844 | Clone1.Anchored = true | |
| 1845 | Clone1.CanCollide = false | |
| 1846 | Clone1.Transparency = 0.2 | |
| 1847 | Clone1.BrickColor = BrickColor.new(1005) | |
| 1848 | Clone2 = Grip18:clone() | |
| 1849 | Clone2.Parent = Tool | |
| 1850 | Clone2.Name = "Shadow" | |
| 1851 | Clone2.Anchored = true | |
| 1852 | Clone2.CanCollide = false | |
| 1853 | Clone2.Transparency = 0.2 | |
| 1854 | Clone2.BrickColor = BrickColor.new(1005) | |
| 1855 | Clone3 = Grip19:clone() | |
| 1856 | Clone3.Parent = Tool | |
| 1857 | Clone3.Name = "Shadow" | |
| 1858 | Clone3.Anchored = true | |
| 1859 | Clone3.CanCollide = false | |
| 1860 | Clone3.Transparency = 0.2 | |
| 1861 | Clone3.BrickColor = BrickColor.new(1005) | |
| 1862 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1863 | wait() | |
| 1864 | end | |
| 1865 | for i = 1 , 2 do | |
| 1866 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 1867 | wait() | |
| 1868 | end | |
| 1869 | end | |
| 1870 | for i = 1 , 2 do | |
| 1871 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1872 | end | |
| 1873 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1874 | Sound:play() | |
| 1875 | for i = 1 , 4 do | |
| 1876 | Clone1 = Grip17:clone() | |
| 1877 | Clone1.Parent = Tool | |
| 1878 | Clone1.Name = "Shadow" | |
| 1879 | Clone1.Anchored = true | |
| 1880 | Clone1.CanCollide = false | |
| 1881 | Clone1.Transparency = 0.2 | |
| 1882 | Clone1.BrickColor = BrickColor.new(1009) | |
| 1883 | Clone2 = Grip18:clone() | |
| 1884 | Clone2.Parent = Tool | |
| 1885 | Clone2.Name = "Shadow" | |
| 1886 | Clone2.Anchored = true | |
| 1887 | Clone2.CanCollide = false | |
| 1888 | Clone2.Transparency = 0.2 | |
| 1889 | Clone2.BrickColor = BrickColor.new(1009) | |
| 1890 | Clone3 = Grip19:clone() | |
| 1891 | Clone3.Parent = Tool | |
| 1892 | Clone3.Name = "Shadow" | |
| 1893 | Clone3.Anchored = true | |
| 1894 | Clone3.CanCollide = false | |
| 1895 | Clone3.Transparency = 0.2 | |
| 1896 | Clone3.BrickColor = BrickColor.new(1009) | |
| 1897 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1898 | wait() | |
| 1899 | end | |
| 1900 | for i = 1 , 4 do | |
| 1901 | Clone1 = Grip17:clone() | |
| 1902 | Clone1.Parent = Tool | |
| 1903 | Clone1.Name = "Shadow" | |
| 1904 | Clone1.Anchored = true | |
| 1905 | Clone1.CanCollide = false | |
| 1906 | Clone1.Transparency = 0.2 | |
| 1907 | Clone1.BrickColor = BrickColor.new(1004) | |
| 1908 | Clone2 = Grip18:clone() | |
| 1909 | Clone2.Parent = Tool | |
| 1910 | Clone2.Name = "Shadow" | |
| 1911 | Clone2.Anchored = true | |
| 1912 | Clone2.CanCollide = false | |
| 1913 | Clone2.Transparency = 0.2 | |
| 1914 | Clone2.BrickColor = BrickColor.new(1004) | |
| 1915 | Clone3 = Grip19:clone() | |
| 1916 | Clone3.Parent = Tool | |
| 1917 | Clone3.Name = "Shadow" | |
| 1918 | Clone3.Anchored = true | |
| 1919 | Clone3.CanCollide = false | |
| 1920 | Clone3.Transparency = 0.2 | |
| 1921 | Clone3.BrickColor = BrickColor.new(1004) | |
| 1922 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.26, 0, 0) | |
| 1923 | FakeLeftShoulder.C0 = Test | |
| 1924 | wait() | |
| 1925 | end | |
| 1926 | Weld.Parent = Me.Character["Right Arm"] | |
| 1927 | Weld.Part0 = Me.Character["Right Arm"] | |
| 1928 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 1929 | Activated = false | |
| 1930 | f:remove() | |
| 1931 | ff:remove() | |
| 1932 | fff:remove() | |
| 1933 | end | |
| 1934 | if Mode == "Wave" then | |
| 1935 | Activated = true | |
| 1936 | Weld.Parent = Me.Character["Left Arm"] | |
| 1937 | Weld.Part0 = Me.Character["Left Arm"] | |
| 1938 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 1939 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1940 | Sound:play() | |
| 1941 | for i = 1 , 4 do | |
| 1942 | Clone1 = Grip17:clone() | |
| 1943 | Clone1.Parent = Tool | |
| 1944 | Clone1.Name = "Shadow" | |
| 1945 | Clone1.Anchored = true | |
| 1946 | Clone1.CanCollide = false | |
| 1947 | Clone1.Transparency = 0.2 | |
| 1948 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1949 | Clone2 = Grip18:clone() | |
| 1950 | Clone2.Parent = Tool | |
| 1951 | Clone2.Name = "Shadow" | |
| 1952 | Clone2.Anchored = true | |
| 1953 | Clone2.CanCollide = false | |
| 1954 | Clone2.Transparency = 0.2 | |
| 1955 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1956 | Clone3 = Grip19:clone() | |
| 1957 | Clone3.Parent = Tool | |
| 1958 | Clone3.Name = "Shadow" | |
| 1959 | Clone3.Anchored = true | |
| 1960 | Clone3.CanCollide = false | |
| 1961 | Clone3.Transparency = 0.2 | |
| 1962 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1963 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1964 | wait() | |
| 1965 | end | |
| 1966 | for i = 1 , 2 do | |
| 1967 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 1.57, 0) | |
| 1968 | wait() | |
| 1969 | end | |
| 1970 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 1971 | Sound:play() | |
| 1972 | for i = 1 , 4 do | |
| 1973 | Clone1 = Grip17:clone() | |
| 1974 | Clone1.Parent = Tool | |
| 1975 | Clone1.Name = "Shadow" | |
| 1976 | Clone1.Anchored = true | |
| 1977 | Clone1.CanCollide = false | |
| 1978 | Clone1.Transparency = 0.2 | |
| 1979 | Clone1.BrickColor = BrickColor.new(1003) | |
| 1980 | Clone2 = Grip18:clone() | |
| 1981 | Clone2.Parent = Tool | |
| 1982 | Clone2.Name = "Shadow" | |
| 1983 | Clone2.Anchored = true | |
| 1984 | Clone2.CanCollide = false | |
| 1985 | Clone2.Transparency = 0.2 | |
| 1986 | Clone2.BrickColor = BrickColor.new(1003) | |
| 1987 | Clone3 = Grip19:clone() | |
| 1988 | Clone3.Parent = Tool | |
| 1989 | Clone3.Name = "Shadow" | |
| 1990 | Clone3.Anchored = true | |
| 1991 | Clone3.CanCollide = false | |
| 1992 | Clone3.Transparency = 0.2 | |
| 1993 | Clone3.BrickColor = BrickColor.new(1003) | |
| 1994 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 1995 | wait() | |
| 1996 | end | |
| 1997 | for i = 1 , 2 do | |
| 1998 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, -1.57, 0) | |
| 1999 | wait() | |
| 2000 | end | |
| 2001 | Velocity = Instance.new("BodyVelocity")
| |
| 2002 | Velocity.Parent = Me.Character.Torso | |
| 2003 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2004 | Velocity.velocity = Vector3.new(0, 30, 0) | |
| 2005 | Gyro = Instance.new("BodyGyro")
| |
| 2006 | Gyro.Parent = Me.Character.Torso | |
| 2007 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2008 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2009 | Gyro.D = 50 | |
| 2010 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2011 | Sound:play() | |
| 2012 | for i = 1 , 8 do | |
| 2013 | Clone1 = Grip17:clone() | |
| 2014 | Clone1.Parent = Tool | |
| 2015 | Clone1.Name = "Shadow" | |
| 2016 | Clone1.Anchored = true | |
| 2017 | Clone1.CanCollide = false | |
| 2018 | Clone1.Transparency = 0.2 | |
| 2019 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2020 | Clone2 = Grip18:clone() | |
| 2021 | Clone2.Parent = Tool | |
| 2022 | Clone2.Name = "Shadow" | |
| 2023 | Clone2.Anchored = true | |
| 2024 | Clone2.CanCollide = false | |
| 2025 | Clone2.Transparency = 0.2 | |
| 2026 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2027 | Clone3 = Grip19:clone() | |
| 2028 | Clone3.Parent = Tool | |
| 2029 | Clone3.Name = "Shadow" | |
| 2030 | Clone3.Anchored = true | |
| 2031 | Clone3.CanCollide = false | |
| 2032 | Clone3.Transparency = 0.2 | |
| 2033 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2034 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.31, 0, 0) | |
| 2035 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, (0.785*2), 0) | |
| 2036 | wait() | |
| 2037 | end | |
| 2038 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2039 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2040 | for i = 1 , 2 do | |
| 2041 | Clone1 = Grip17:clone() | |
| 2042 | Clone1.Parent = Tool | |
| 2043 | Clone1.Name = "Shadow" | |
| 2044 | Clone1.Anchored = true | |
| 2045 | Clone1.CanCollide = false | |
| 2046 | Clone1.Transparency = 0.2 | |
| 2047 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2048 | Clone2 = Grip18:clone() | |
| 2049 | Clone2.Parent = Tool | |
| 2050 | Clone2.Name = "Shadow" | |
| 2051 | Clone2.Anchored = true | |
| 2052 | Clone2.CanCollide = false | |
| 2053 | Clone2.Transparency = 0.2 | |
| 2054 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2055 | Clone3 = Grip19:clone() | |
| 2056 | Clone3.Parent = Tool | |
| 2057 | Clone3.Name = "Shadow" | |
| 2058 | Clone3.Anchored = true | |
| 2059 | Clone3.CanCollide = false | |
| 2060 | Clone3.Transparency = 0.2 | |
| 2061 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2062 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(1.24, 0, 0) | |
| 2063 | wait() | |
| 2064 | end | |
| 2065 | Weld.Parent = Me.Character["Right Arm"] | |
| 2066 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2067 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2068 | for i = 1 , 4 do | |
| 2069 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
| 2070 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.62, 0, 0) | |
| 2071 | wait() | |
| 2072 | end | |
| 2073 | wait(0.2) | |
| 2074 | for i = 1 , 8 do | |
| 2075 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.4) | |
| 2076 | wait() | |
| 2077 | end | |
| 2078 | ||
| 2079 | Wave = Instance.new("Part")
| |
| 2080 | Wave.Parent = Me.Character.Torso | |
| 2081 | Wave.Anchored = true | |
| 2082 | Wave.CanCollide = false | |
| 2083 | Wave.Locked = true | |
| 2084 | Wave.Transparency = 0.2 | |
| 2085 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2086 | Wave.TopSurface = "Smooth" | |
| 2087 | Wave.BrickColor = BrickColor.new(1004) | |
| 2088 | Wave.BottomSurface = "Smooth" | |
| 2089 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2090 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2091 | WaveMesh.Parent = Wave | |
| 2092 | WaveMesh.Scale = Vector3.new(1, 0.3, 1) | |
| 2093 | for i = 1 , 32 do | |
| 2094 | Wave.Size = Wave.Size + Vector3.new(3, 0, 3) | |
| 2095 | Wave.Transparency = Wave.Transparency + (0.8/32) | |
| 2096 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2097 | Stuff = Workspace:GetChildren() | |
| 2098 | for i = 1 , #Stuff do | |
| 2099 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 2100 | if Torso ~= nil then | |
| 2101 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= (Wave.Size.X/2) then | |
| 2102 | if Torso.Parent.Name ~= Me.Name then | |
| 2103 | Humanoid = Torso.Parent:findFirstChild("Humanoid")
| |
| 2104 | if Humanoid ~= nil then | |
| 2105 | Humanoid.MaxHealth = 100 | |
| 2106 | Humanoid:TakeDamage(Damage) | |
| 2107 | end | |
| 2108 | end | |
| 2109 | end | |
| 2110 | end | |
| 2111 | end | |
| 2112 | wait() | |
| 2113 | end | |
| 2114 | for i = 1 , 4 do | |
| 2115 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.62, 0, 0) | |
| 2116 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.4) | |
| 2117 | wait() | |
| 2118 | end | |
| 2119 | wait(0.4) | |
| 2120 | Gyro:Remove() | |
| 2121 | Velocity:Remove() | |
| 2122 | Activated = false | |
| 2123 | end | |
| 2124 | if Mode == "ForwardSpin" then | |
| 2125 | Activated = true | |
| 2126 | Weld.Parent = Me.Character["Left Arm"] | |
| 2127 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2128 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2129 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2130 | Sound:play() | |
| 2131 | for i = 1 , 8 do | |
| 2132 | Clone1 = Grip17:clone() | |
| 2133 | Clone1.Parent = Tool | |
| 2134 | Clone1.Name = "Shadow" | |
| 2135 | Clone1.Anchored = true | |
| 2136 | Clone1.CanCollide = false | |
| 2137 | Clone1.Transparency = 0.2 | |
| 2138 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2139 | Clone2 = Grip18:clone() | |
| 2140 | Clone2.Parent = Tool | |
| 2141 | Clone2.Name = "Shadow" | |
| 2142 | Clone2.Anchored = true | |
| 2143 | Clone2.CanCollide = false | |
| 2144 | Clone2.Transparency = 0.2 | |
| 2145 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2146 | Clone3 = Grip19:clone() | |
| 2147 | Clone3.Parent = Tool | |
| 2148 | Clone3.Name = "Shadow" | |
| 2149 | Clone3.Anchored = true | |
| 2150 | Clone3.CanCollide = false | |
| 2151 | Clone3.Transparency = 0.2 | |
| 2152 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2153 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2154 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2155 | wait() | |
| 2156 | end | |
| 2157 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2158 | Sound:play() | |
| 2159 | Velocity = Instance.new("BodyVelocity")
| |
| 2160 | Velocity.Parent = Me.Character.Torso | |
| 2161 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 2162 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 200 | |
| 2163 | Gyro = Instance.new("BodyGyro")
| |
| 2164 | Gyro.Parent = Me.Character.Torso | |
| 2165 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2166 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2167 | Gyro.D = 50 | |
| 2168 | Wave = Instance.new("Part")
| |
| 2169 | Wave.Parent = Me.Character.Torso | |
| 2170 | Wave.Anchored = true | |
| 2171 | Wave.CanCollide = false | |
| 2172 | Wave.Locked = true | |
| 2173 | Wave.Transparency = 0.2 | |
| 2174 | Wave.BrickColor = BrickColor.new(1004) | |
| 2175 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2176 | Wave.TopSurface = "Smooth" | |
| 2177 | Wave.BottomSurface = "Smooth" | |
| 2178 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2179 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2180 | WaveMesh.Parent = Wave | |
| 2181 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2182 | for i = 1 , 16 do | |
| 2183 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2184 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2185 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2186 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2187 | wait() | |
| 2188 | end | |
| 2189 | ||
| 2190 | Wave:Remove() | |
| 2191 | Gyro:Remove() | |
| 2192 | Velocity:Remove() | |
| 2193 | wait(1) | |
| 2194 | for i = 1 , 8 do | |
| 2195 | Clone1 = Grip17:clone() | |
| 2196 | Clone1.Parent = Tool | |
| 2197 | Clone1.Name = "Shadow" | |
| 2198 | Clone1.Anchored = true | |
| 2199 | Clone1.CanCollide = false | |
| 2200 | Clone1.Transparency = 0.2 | |
| 2201 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2202 | Clone2 = Grip18:clone() | |
| 2203 | Clone2.Parent = Tool | |
| 2204 | Clone2.Name = "Shadow" | |
| 2205 | Clone2.Anchored = true | |
| 2206 | Clone2.CanCollide = false | |
| 2207 | Clone2.Transparency = 0.2 | |
| 2208 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2209 | Clone3 = Grip19:clone() | |
| 2210 | Clone3.Parent = Tool | |
| 2211 | Clone3.Name = "Shadow" | |
| 2212 | Clone3.Anchored = true | |
| 2213 | Clone3.CanCollide = false | |
| 2214 | Clone3.Transparency = 0.2 | |
| 2215 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2216 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2217 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2218 | wait() | |
| 2219 | end | |
| 2220 | Weld.Parent = Me.Character["Right Arm"] | |
| 2221 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2222 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2223 | Activated = false | |
| 2224 | end | |
| 2225 | if Mode == "DownThrust" then | |
| 2226 | Activated = true | |
| 2227 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2228 | Sound:play() | |
| 2229 | for i = 1 , 24 do | |
| 2230 | Weld.C0 = Weld.C0 * CFrame.Angles(-0.3925, 0, 0) | |
| 2231 | wait() | |
| 2232 | end | |
| 2233 | for i = 1 , 8 do | |
| 2234 | Clone1 = Grip17:clone() | |
| 2235 | Clone1.Parent = Tool | |
| 2236 | Clone1.Name = "Shadow" | |
| 2237 | Clone1.Anchored = true | |
| 2238 | Clone1.CanCollide = false | |
| 2239 | Clone1.Transparency = 0.2 | |
| 2240 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2241 | Clone2 = Grip18:clone() | |
| 2242 | Clone2.Parent = Tool | |
| 2243 | Clone2.Name = "Shadow" | |
| 2244 | Clone2.Anchored = true | |
| 2245 | Clone2.CanCollide = false | |
| 2246 | Clone2.Transparency = 0.2 | |
| 2247 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2248 | Clone3 = Grip19:clone() | |
| 2249 | Clone3.Parent = Tool | |
| 2250 | Clone3.Name = "Shadow" | |
| 2251 | Clone3.Anchored = true | |
| 2252 | Clone3.CanCollide = false | |
| 2253 | Clone3.Transparency = 0.2 | |
| 2254 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2255 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 2256 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2257 | wait() | |
| 2258 | end | |
| 2259 | Velocity = Instance.new("BodyVelocity")
| |
| 2260 | Velocity.Parent = Me.Character.Torso | |
| 2261 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2262 | Velocity.velocity = Vector3.new(0, 30, 0) | |
| 2263 | Gyro = Instance.new("BodyGyro")
| |
| 2264 | Gyro.Parent = Me.Character.Torso | |
| 2265 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2266 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2267 | Gyro.D = 50 | |
| 2268 | wait(0.8) | |
| 2269 | Velocity:Remove() | |
| 2270 | for i = 1 , 8 do | |
| 2271 | Clone1 = Grip17:clone() | |
| 2272 | Clone1.Parent = Tool | |
| 2273 | Clone1.Name = "Shadow" | |
| 2274 | Clone1.Anchored = true | |
| 2275 | Clone1.CanCollide = false | |
| 2276 | Clone1.Transparency = 0.2 | |
| 2277 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2278 | Clone2 = Grip18:clone() | |
| 2279 | Clone2.Parent = Tool | |
| 2280 | Clone2.Name = "Shadow" | |
| 2281 | Clone2.Anchored = true | |
| 2282 | Clone2.CanCollide = false | |
| 2283 | Clone2.Transparency = 0.2 | |
| 2284 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2285 | Clone3 = Grip19:clone() | |
| 2286 | Clone3.Parent = Tool | |
| 2287 | Clone3.Name = "Shadow" | |
| 2288 | Clone3.Anchored = true | |
| 2289 | Clone3.CanCollide = false | |
| 2290 | Clone3.Transparency = 0.2 | |
| 2291 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2292 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 2293 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2294 | wait(0.08) | |
| 2295 | end | |
| 2296 | Wave = Instance.new("Part")
| |
| 2297 | Wave.Parent = Me.Character.Torso | |
| 2298 | Wave.Anchored = true | |
| 2299 | Wave.CanCollide = false | |
| 2300 | Wave.Locked = true | |
| 2301 | Wave.Transparency = 0.2 | |
| 2302 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2303 | Wave.TopSurface = "Smooth" | |
| 2304 | Wave.BottomSurface = "Smooth" | |
| 2305 | Wave.BrickColor = BrickColor.new(1004) | |
| 2306 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2307 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2308 | WaveMesh.Parent = Wave | |
| 2309 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2310 | for i = 1 , 16 do | |
| 2311 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2312 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2313 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2314 | wait() | |
| 2315 | end | |
| 2316 | ||
| 2317 | Wave:Remove() | |
| 2318 | Gyro:Remove() | |
| 2319 | wait(0.8) | |
| 2320 | for i = 1 , 20 do | |
| 2321 | Weld.C0 = Weld.C0 * CFrame.Angles(0.3925*2, 0, 0) | |
| 2322 | wait() | |
| 2323 | end | |
| 2324 | Activated = false | |
| 2325 | end | |
| 2326 | if Mode == "Escape" then | |
| 2327 | Activated = true | |
| 2328 | Weld.Parent = Me.Character["Left Arm"] | |
| 2329 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2330 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2331 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2332 | Sound:play() | |
| 2333 | for i = 1 , 8 do | |
| 2334 | Clone1 = Grip17:clone() | |
| 2335 | Clone1.Parent = Tool | |
| 2336 | Clone1.Name = "Shadow" | |
| 2337 | Clone1.Anchored = true | |
| 2338 | Clone1.CanCollide = false | |
| 2339 | Clone1.Transparency = 0.2 | |
| 2340 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2341 | Clone2 = Grip18:clone() | |
| 2342 | Clone2.Parent = Tool | |
| 2343 | Clone2.Name = "Shadow" | |
| 2344 | Clone2.Anchored = true | |
| 2345 | Clone2.CanCollide = false | |
| 2346 | Clone2.Transparency = 0.2 | |
| 2347 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2348 | Clone3 = Grip19:clone() | |
| 2349 | Clone3.Parent = Tool | |
| 2350 | Clone3.Name = "Shadow" | |
| 2351 | Clone3.Anchored = true | |
| 2352 | Clone3.CanCollide = false | |
| 2353 | Clone3.Transparency = 0.2 | |
| 2354 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2355 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2356 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2357 | wait() | |
| 2358 | end | |
| 2359 | Stuff = Me.Character:GetChildren() | |
| 2360 | for i = 1 , #Stuff do | |
| 2361 | if Stuff[i].className == "Part" then | |
| 2362 | Stuff[i].Anchored = false | |
| 2363 | end | |
| 2364 | end | |
| 2365 | Stuff = Me.Character:GetChildren() | |
| 2366 | for i = 1 , #Stuff do | |
| 2367 | if Stuff[i].className == "Part" then | |
| 2368 | Stuff[i].Anchored = false | |
| 2369 | end | |
| 2370 | Stuff2 = Stuff[i]:GetChildren() | |
| 2371 | for i = 1 , #Stuff2 do | |
| 2372 | if Stuff2[i].className == "BodyPosition" or Stuff2[i].className == "BodyVelocity" or Stuff2[i].className == "BodyGyro" then | |
| 2373 | Stuff2[i]:Remove() | |
| 2374 | end | |
| 2375 | end | |
| 2376 | end | |
| 2377 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2378 | Sound:play() | |
| 2379 | Velocity = Instance.new("BodyVelocity")
| |
| 2380 | Velocity.Parent = Me.Character.Torso | |
| 2381 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2382 | Velocity.velocity = Vector3.new(0, 40, 0) | |
| 2383 | Gyro = Instance.new("BodyGyro")
| |
| 2384 | Gyro.Parent = Me.Character.Torso | |
| 2385 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2386 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2387 | Gyro.D = 50 | |
| 2388 | Wave = Instance.new("Part")
| |
| 2389 | Wave.Parent = Me.Character.Torso | |
| 2390 | Wave.Anchored = true | |
| 2391 | Wave.CanCollide = false | |
| 2392 | Wave.Locked = true | |
| 2393 | Wave.Transparency = 0.2 | |
| 2394 | Wave.Size = Vector3.new(2, 1, 2) | |
| 2395 | Wave.TopSurface = "Smooth" | |
| 2396 | Wave.BottomSurface = "Smooth" | |
| 2397 | Wave.BrickColor = BrickColor.new(1004) | |
| 2398 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2399 | WaveMesh = Instance.new("CylinderMesh")
| |
| 2400 | WaveMesh.Parent = Wave | |
| 2401 | WaveMesh.Scale = Vector3.new(1, 0.1, 1) | |
| 2402 | for i = 1 , 16 do | |
| 2403 | Wave.Size = Wave.Size + Vector3.new(1, 0, 1) | |
| 2404 | Wave.Transparency = Wave.Transparency + 0.055 | |
| 2405 | Wave.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2.4, 0) | |
| 2406 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2407 | wait() | |
| 2408 | end | |
| 2409 | ||
| 2410 | Wave:Remove() | |
| 2411 | Gyro:Remove() | |
| 2412 | Velocity:Remove() | |
| 2413 | wait(1) | |
| 2414 | for i = 1 , 8 do | |
| 2415 | Clone1 = Grip17:clone() | |
| 2416 | Clone1.Parent = Tool | |
| 2417 | Clone1.Name = "Shadow" | |
| 2418 | Clone1.Anchored = true | |
| 2419 | Clone1.CanCollide = false | |
| 2420 | Clone1.Transparency = 0.2 | |
| 2421 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2422 | Clone2 = Grip18:clone() | |
| 2423 | Clone2.Parent = Tool | |
| 2424 | Clone2.Name = "Shadow" | |
| 2425 | Clone2.Anchored = true | |
| 2426 | Clone2.CanCollide = false | |
| 2427 | Clone2.Transparency = 0.2 | |
| 2428 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2429 | Clone3 = Grip19:clone() | |
| 2430 | Clone3.Parent = Tool | |
| 2431 | Clone3.Name = "Shadow" | |
| 2432 | Clone3.Anchored = true | |
| 2433 | Clone3.CanCollide = false | |
| 2434 | Clone3.Transparency = 0.2 | |
| 2435 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2436 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2437 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2438 | wait() | |
| 2439 | end | |
| 2440 | Weld.Parent = Me.Character["Right Arm"] | |
| 2441 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2442 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2443 | Activated = false | |
| 2444 | end | |
| 2445 | if Mode == "Toss" then | |
| 2446 | Activated = true | |
| 2447 | Weld.Parent = Me.Character["Left Arm"] | |
| 2448 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2449 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2450 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2451 | Sound:play() | |
| 2452 | for i = 1 , 4 do | |
| 2453 | Clone1 = Grip17:clone() | |
| 2454 | Clone1.Parent = Tool | |
| 2455 | Clone1.Name = "Shadow" | |
| 2456 | Clone1.Anchored = true | |
| 2457 | Clone1.CanCollide = false | |
| 2458 | Clone1.Transparency = 0.2 | |
| 2459 | Clone1.BrickColor = BrickColor.new(1005) | |
| 2460 | Clone2 = Grip18:clone() | |
| 2461 | Clone2.Parent = Tool | |
| 2462 | Clone2.Name = "Shadow" | |
| 2463 | Clone2.Anchored = true | |
| 2464 | Clone2.CanCollide = false | |
| 2465 | Clone2.Transparency = 0.2 | |
| 2466 | Clone2.BrickColor = BrickColor.new(1005) | |
| 2467 | Clone3 = Grip19:clone() | |
| 2468 | Clone3.Parent = Tool | |
| 2469 | Clone3.Name = "Shadow" | |
| 2470 | Clone3.Anchored = true | |
| 2471 | Clone3.CanCollide = false | |
| 2472 | Clone3.Transparency = 0.2 | |
| 2473 | Clone3.BrickColor = BrickColor.new(1005) | |
| 2474 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2475 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2476 | wait() | |
| 2477 | end | |
| 2478 | Weld:Remove() | |
| 2479 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2480 | Sound:play() | |
| 2481 | Gyro = Instance.new("BodyGyro")
| |
| 2482 | Gyro.Parent = Handle | |
| 2483 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2484 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 2485 | Gyro.D = 50 | |
| 2486 | Velocity = Instance.new("BodyVelocity")
| |
| 2487 | Velocity.Parent = Handle | |
| 2488 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2489 | Velocity.velocity = Vector3.new(0, 1, 0) * 10 | |
| 2490 | for i = 1 , 4 do | |
| 2491 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2492 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2493 | wait() | |
| 2494 | end | |
| 2495 | for i = 1 , 15 do | |
| 2496 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2497 | wait(0.1) | |
| 2498 | end | |
| 2499 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2500 | for i = 1 , 5 do | |
| 2501 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2502 | wait(0.1) | |
| 2503 | end | |
| 2504 | Velocity:Remove() | |
| 2505 | Position = Instance.new("BodyPosition")
| |
| 2506 | Position.Parent = Handle | |
| 2507 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 2508 | Position.position = Me.Character["Left Arm"].Position | |
| 2509 | for i = 1 , 10 do | |
| 2510 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 1, 1) | |
| 2511 | Position.position = Me.Character["Left Arm"].Position | |
| 2512 | wait(0.1) | |
| 2513 | end | |
| 2514 | Gyro:Remove() | |
| 2515 | Position:Remove() | |
| 2516 | Weld = Instance.new("Weld")
| |
| 2517 | Weld.Parent = Me.Character["Left Arm"] | |
| 2518 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2519 | Weld.Part1 = Handle | |
| 2520 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2521 | for i = 1 , 8 do | |
| 2522 | Clone1 = Grip17:clone() | |
| 2523 | Clone1.Parent = Tool | |
| 2524 | Clone1.Name = "Shadow" | |
| 2525 | Clone1.Anchored = true | |
| 2526 | Clone1.CanCollide = false | |
| 2527 | Clone1.Transparency = 0.2 | |
| 2528 | Clone1.BrickColor = BrickColor.new(1005) | |
| 2529 | Clone2 = Grip18:clone() | |
| 2530 | Clone2.Parent = Tool | |
| 2531 | Clone2.Name = "Shadow" | |
| 2532 | Clone2.Anchored = true | |
| 2533 | Clone2.CanCollide = false | |
| 2534 | Clone2.Transparency = 0.2 | |
| 2535 | Clone2.BrickColor = BrickColor.new(1005) | |
| 2536 | Clone3 = Grip19:clone() | |
| 2537 | Clone3.Parent = Tool | |
| 2538 | Clone3.Name = "Shadow" | |
| 2539 | Clone3.Anchored = true | |
| 2540 | Clone3.CanCollide = false | |
| 2541 | Clone3.Transparency = 0.2 | |
| 2542 | Clone3.BrickColor = BrickColor.new(1005) | |
| 2543 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2544 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2545 | wait() | |
| 2546 | end | |
| 2547 | Weld.Parent = Me.Character["Right Arm"] | |
| 2548 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2549 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2550 | Activated = false | |
| 2551 | end | |
| 2552 | if Mode == "Boomerang" then | |
| 2553 | Activated = true | |
| 2554 | Weld.Parent = Me.Character["Left Arm"] | |
| 2555 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2556 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2557 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 2558 | Sound:play() | |
| 2559 | for i = 1 , 4 do | |
| 2560 | Clone1 = Grip17:clone() | |
| 2561 | Clone1.Parent = Tool | |
| 2562 | Clone1.Name = "Shadow" | |
| 2563 | Clone1.Anchored = true | |
| 2564 | Clone1.CanCollide = false | |
| 2565 | Clone1.Transparency = 0.2 | |
| 2566 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2567 | Clone2 = Grip18:clone() | |
| 2568 | Clone2.Parent = Tool | |
| 2569 | Clone2.Name = "Shadow" | |
| 2570 | Clone2.Anchored = true | |
| 2571 | Clone2.CanCollide = false | |
| 2572 | Clone2.Transparency = 0.2 | |
| 2573 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2574 | Clone3 = Grip19:clone() | |
| 2575 | Clone3.Parent = Tool | |
| 2576 | Clone3.Name = "Shadow" | |
| 2577 | Clone3.Anchored = true | |
| 2578 | Clone3.CanCollide = false | |
| 2579 | Clone3.Transparency = 0.2 | |
| 2580 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2581 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2582 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2583 | wait() | |
| 2584 | end | |
| 2585 | Weld:Remove() | |
| 2586 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 2587 | Sound:play() | |
| 2588 | Gyro = Instance.new("BodyGyro")
| |
| 2589 | Gyro.Parent = Handle | |
| 2590 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2591 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 2592 | Gyro.D = 50 | |
| 2593 | Velocity = Instance.new("BodyVelocity")
| |
| 2594 | Velocity.Parent = Handle | |
| 2595 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 2596 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
| 2597 | for i = 1 , 4 do | |
| 2598 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2599 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2600 | wait() | |
| 2601 | end | |
| 2602 | for i = 1 , 15 do | |
| 2603 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2604 | wait(0.1) | |
| 2605 | end | |
| 2606 | Velocity.velocity = Vector3.new(0, 0, 0) | |
| 2607 | for i = 1 , 5 do | |
| 2608 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2609 | wait(0.1) | |
| 2610 | end | |
| 2611 | Velocity:Remove() | |
| 2612 | Position = Instance.new("BodyPosition")
| |
| 2613 | Position.Parent = Handle | |
| 2614 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 2615 | Position.position = Me.Character["Left Arm"].Position | |
| 2616 | for i = 1 , 10 do | |
| 2617 | Gyro.cframe = Gyro.cframe * CFrame.Angles(1, 0, 0) | |
| 2618 | Position.position = Me.Character["Left Arm"].Position | |
| 2619 | wait(0.1) | |
| 2620 | end | |
| 2621 | Gyro:Remove() | |
| 2622 | Position:Remove() | |
| 2623 | Weld = Instance.new("Weld")
| |
| 2624 | Weld.Parent = Me.Character["Left Arm"] | |
| 2625 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2626 | Weld.Part1 = Handle | |
| 2627 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2628 | for i = 1 , 8 do | |
| 2629 | Clone1 = Grip17:clone() | |
| 2630 | Clone1.Parent = Tool | |
| 2631 | Clone1.Name = "Shadow" | |
| 2632 | Clone1.Anchored = true | |
| 2633 | Clone1.CanCollide = false | |
| 2634 | Clone1.Transparency = 0.2 | |
| 2635 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2636 | Clone2 = Grip18:clone() | |
| 2637 | Clone2.Parent = Tool | |
| 2638 | Clone2.Name = "Shadow" | |
| 2639 | Clone2.Anchored = true | |
| 2640 | Clone2.CanCollide = false | |
| 2641 | Clone2.Transparency = 0.2 | |
| 2642 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2643 | Clone3 = Grip19:clone() | |
| 2644 | Clone3.Parent = Tool | |
| 2645 | Clone3.Name = "Shadow" | |
| 2646 | Clone3.Anchored = true | |
| 2647 | Clone3.CanCollide = false | |
| 2648 | Clone3.Transparency = 0.2 | |
| 2649 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2650 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2651 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2652 | wait() | |
| 2653 | end | |
| 2654 | Weld.Parent = Me.Character["Right Arm"] | |
| 2655 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2656 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2657 | Activated = false | |
| 2658 | end | |
| 2659 | if Mode == "Remover" then | |
| 2660 | Activated = true | |
| 2661 | Weld.Parent = Me.Character["Left Arm"] | |
| 2662 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2663 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2664 | for i = 1 , 8 do | |
| 2665 | Clone1 = Grip17:clone() | |
| 2666 | Clone1.Parent = Tool | |
| 2667 | Clone1.Name = "Shadow" | |
| 2668 | Clone1.Anchored = true | |
| 2669 | Clone1.CanCollide = false | |
| 2670 | Clone1.Transparency = 0.2 | |
| 2671 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2672 | Clone2 = Grip18:clone() | |
| 2673 | Clone2.Parent = Tool | |
| 2674 | Clone2.Name = "Shadow" | |
| 2675 | Clone2.Anchored = true | |
| 2676 | Clone2.CanCollide = false | |
| 2677 | Clone2.Transparency = 0.2 | |
| 2678 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2679 | Clone3 = Grip19:clone() | |
| 2680 | Clone3.Parent = Tool | |
| 2681 | Clone3.Name = "Shadow" | |
| 2682 | Clone3.Anchored = true | |
| 2683 | Clone3.CanCollide = false | |
| 2684 | Clone3.Transparency = 0.2 | |
| 2685 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2686 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2687 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2688 | wait() | |
| 2689 | end | |
| 2690 | Gyro = Instance.new("BodyGyro")
| |
| 2691 | Gyro.Parent = Me.Character.Torso | |
| 2692 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 2693 | Gyro.cframe = Me.Character.Torso.CFrame | |
| 2694 | Gyro.D = 50 | |
| 2695 | ShockWave = Instance.new("Part")
| |
| 2696 | ShockWave.Parent = Me.Character.Torso | |
| 2697 | ShockWave.Anchored = true | |
| 2698 | ShockWave.CanCollide = false | |
| 2699 | ShockWave.Locked = true | |
| 2700 | ShockWave.Transparency = 0 | |
| 2701 | ShockWave.Shape = "Ball" | |
| 2702 | ShockWave.BrickColor = BrickColor.new(1004) | |
| 2703 | ShockWave.Size = Vector3.new(1, 1, 1) | |
| 2704 | ShockWave.TopSurface = "Smooth" | |
| 2705 | ShockWave.BottomSurface = "Smooth" | |
| 2706 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
| 2707 | ShockWaveMesh = Instance.new("SpecialMesh")
| |
| 2708 | ShockWaveMesh.Parent = ShockWave | |
| 2709 | ShockWaveMesh.MeshType = "Sphere" | |
| 2710 | ShockWaveMesh.Scale = Vector3.new(1, 1, 1) | |
| 2711 | for ii = 1 , 50 do | |
| 2712 | ShockWave.Size = ShockWave.Size + Vector3.new(2, 2, 2) | |
| 2713 | ShockWave.Transparency = ShockWave.Transparency + 0.02 | |
| 2714 | ShockWave.CFrame = Me.Character.Torso.CFrame | |
| 2715 | Gyro.cframe = Gyro.cframe * CFrame.Angles(0, 0.785, 0) | |
| 2716 | Stuff = game.Workspace:GetChildren() | |
| 2717 | for i = 1 , #Stuff do | |
| 2718 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 2719 | if Stuff[i].className == "Part" then | |
| 2720 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= ii then | |
| 2721 | Stuff[i]:Remove() | |
| 2722 | end | |
| 2723 | end | |
| 2724 | if Stuff[i].className == "Model" then | |
| 2725 | Stuff2 = Stuff[i]:GetChildren() | |
| 2726 | for i = 1 , #Stuff2 do | |
| 2727 | if Stuff2[i].className == "Part" then | |
| 2728 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= ii then | |
| 2729 | Stuff2[i]:Remove() | |
| 2730 | end | |
| 2731 | end | |
| 2732 | end | |
| 2733 | end | |
| 2734 | end | |
| 2735 | end | |
| 2736 | wait() | |
| 2737 | end | |
| 2738 | ||
| 2739 | ShockWave:Remove() | |
| 2740 | Gyro:Remove() | |
| 2741 | wait(0.2) | |
| 2742 | for i = 1 , 8 do | |
| 2743 | Clone1 = Grip17:clone() | |
| 2744 | Clone1.Parent = Tool | |
| 2745 | Clone1.Name = "Shadow" | |
| 2746 | Clone1.Anchored = true | |
| 2747 | Clone1.CanCollide = false | |
| 2748 | Clone1.Transparency = 0.2 | |
| 2749 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2750 | Clone2 = Grip18:clone() | |
| 2751 | Clone2.Parent = Tool | |
| 2752 | Clone2.Name = "Shadow" | |
| 2753 | Clone2.Anchored = true | |
| 2754 | Clone2.CanCollide = false | |
| 2755 | Clone2.Transparency = 0.2 | |
| 2756 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2757 | Clone3 = Grip19:clone() | |
| 2758 | Clone3.Parent = Tool | |
| 2759 | Clone3.Name = "Shadow" | |
| 2760 | Clone3.Anchored = true | |
| 2761 | Clone3.CanCollide = false | |
| 2762 | Clone3.Transparency = 0.2 | |
| 2763 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2764 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2765 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2766 | wait() | |
| 2767 | end | |
| 2768 | Weld.Parent = Me.Character["Right Arm"] | |
| 2769 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2770 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2771 | Activated = false | |
| 2772 | end | |
| 2773 | if Mode == "Alchemy" then | |
| 2774 | Activated = true | |
| 2775 | Weld.Parent = Me.Character["Left Arm"] | |
| 2776 | Weld.Part0 = Me.Character["Left Arm"] | |
| 2777 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 2778 | for i = 1 , 8 do | |
| 2779 | Clone1 = Grip17:clone() | |
| 2780 | Clone1.Parent = Tool | |
| 2781 | Clone1.Name = "Shadow" | |
| 2782 | Clone1.Anchored = true | |
| 2783 | Clone1.CanCollide = false | |
| 2784 | Clone1.Transparency = 0.2 | |
| 2785 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2786 | Clone2 = Grip18:clone() | |
| 2787 | Clone2.Parent = Tool | |
| 2788 | Clone2.Name = "Shadow" | |
| 2789 | Clone2.Anchored = true | |
| 2790 | Clone2.CanCollide = false | |
| 2791 | Clone2.Transparency = 0.2 | |
| 2792 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2793 | Clone3 = Grip19:clone() | |
| 2794 | Clone3.Parent = Tool | |
| 2795 | Clone3.Name = "Shadow" | |
| 2796 | Clone3.Anchored = true | |
| 2797 | Clone3.CanCollide = false | |
| 2798 | Clone3.Transparency = 0.2 | |
| 2799 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2800 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 2801 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 2802 | wait() | |
| 2803 | end | |
| 2804 | Point1 = Instance.new("Part")
| |
| 2805 | Point1.Parent = Me.Character.Torso | |
| 2806 | Point1.Anchored = true | |
| 2807 | Point1.Locked = true | |
| 2808 | Point1.Transparency = 1 | |
| 2809 | Point1.Size = Vector3.new(5, 10, 5) | |
| 2810 | Point1.TopSurface = "Smooth" | |
| 2811 | Point1.BottomSurface = "Smooth" | |
| 2812 | Point1.CFrame = Me.Character.Torso.CFrame * CFrame.new(100, -2, 0) | |
| 2813 | Point1Mesh = Instance.new("CylinderMesh")
| |
| 2814 | Point1Mesh.Parent = Point1 | |
| 2815 | Point1Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2816 | Point2 = Instance.new("Part")
| |
| 2817 | Point2.Parent = Me.Character.Torso | |
| 2818 | Point2.Anchored = true | |
| 2819 | Point2.Locked = true | |
| 2820 | Point2.Transparency = 1 | |
| 2821 | Point2.Size = Vector3.new(5, 10, 5) | |
| 2822 | Point2.TopSurface = "Smooth" | |
| 2823 | Point2.BottomSurface = "Smooth" | |
| 2824 | Point2.CFrame = Me.Character.Torso.CFrame * CFrame.new(-100, -2, 0) | |
| 2825 | Point2Mesh = Instance.new("CylinderMesh")
| |
| 2826 | Point2Mesh.Parent = Point2 | |
| 2827 | Point2Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2828 | Point3 = Instance.new("Part")
| |
| 2829 | Point3.Parent = Me.Character.Torso | |
| 2830 | Point3.Anchored = true | |
| 2831 | Point3.Locked = true | |
| 2832 | Point3.Transparency = 1 | |
| 2833 | Point3.Size = Vector3.new(5, 10, 5) | |
| 2834 | Point3.TopSurface = "Smooth" | |
| 2835 | Point3.BottomSurface = "Smooth" | |
| 2836 | Point3.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, 100) | |
| 2837 | Point3Mesh = Instance.new("CylinderMesh")
| |
| 2838 | Point3Mesh.Parent = Point3 | |
| 2839 | Point3Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2840 | Point4 = Instance.new("Part")
| |
| 2841 | Point4.Parent = Me.Character.Torso | |
| 2842 | Point4.Anchored = true | |
| 2843 | Point4.Locked = true | |
| 2844 | Point4.Transparency = 1 | |
| 2845 | Point4.Size = Vector3.new(5, 10, 5) | |
| 2846 | Point4.TopSurface = "Smooth" | |
| 2847 | Point4.BottomSurface = "Smooth" | |
| 2848 | Point4.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, -2, -100) | |
| 2849 | Point4Mesh = Instance.new("CylinderMesh")
| |
| 2850 | Point4Mesh.Parent = Point4 | |
| 2851 | Point4Mesh.Scale = Vector3.new(0.7, 1, 0.7) | |
| 2852 | for i = 1 , 10 do | |
| 2853 | Point1.Transparency = Point1.Transparency - 0.1 | |
| 2854 | Point2.Transparency = Point2.Transparency - 0.1 | |
| 2855 | Point3.Transparency = Point3.Transparency - 0.1 | |
| 2856 | Point4.Transparency = Point4.Transparency - 0.1 | |
| 2857 | wait(0.1) | |
| 2858 | end | |
| 2859 | Line1 = Instance.new("Part")
| |
| 2860 | Line1.Parent = Me.Character.Torso | |
| 2861 | Line1.Anchored = true | |
| 2862 | Line1.Locked = true | |
| 2863 | Line1.Transparency = 0.5 | |
| 2864 | Line1.BrickColor = BrickColor.new(1) | |
| 2865 | Line1.Size = Vector3.new(1, 1, 1) | |
| 2866 | Line1.TopSurface = "Smooth" | |
| 2867 | Line1.BottomSurface = "Smooth" | |
| 2868 | Line1.CFrame = CFrame.new((Point1.Position+Point3.Position)/2, Point3.Position) | |
| 2869 | Line1Mesh = Instance.new("SpecialMesh")
| |
| 2870 | Line1Mesh.MeshType = "Brick" | |
| 2871 | Line1Mesh.Parent = Line1 | |
| 2872 | Line1Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point3.Position).magnitude) | |
| 2873 | Line2 = Instance.new("Part")
| |
| 2874 | Line2.Parent = Me.Character.Torso | |
| 2875 | Line2.Anchored = true | |
| 2876 | Line2.Locked = true | |
| 2877 | Line2.Transparency = 0.5 | |
| 2878 | Line2.BrickColor = BrickColor.new(1) | |
| 2879 | Line2.Size = Vector3.new(1, 1, 1) | |
| 2880 | Line2.TopSurface = "Smooth" | |
| 2881 | Line2.BottomSurface = "Smooth" | |
| 2882 | Line2.CFrame = CFrame.new((Point1.Position+Point4.Position)/2, Point4.Position) | |
| 2883 | Line2Mesh = Instance.new("SpecialMesh")
| |
| 2884 | Line2Mesh.MeshType = "Brick" | |
| 2885 | Line2Mesh.Parent = Line2 | |
| 2886 | Line2Mesh.Scale = Vector3.new(1, 1, (Point1.Position-Point4.Position).magnitude) | |
| 2887 | Line3 = Instance.new("Part")
| |
| 2888 | Line3.Parent = Me.Character.Torso | |
| 2889 | Line3.Anchored = true | |
| 2890 | Line3.Locked = true | |
| 2891 | Line3.Transparency = 0.5 | |
| 2892 | Line3.BrickColor = BrickColor.new(1) | |
| 2893 | Line3.Size = Vector3.new(1, 1, 1) | |
| 2894 | Line3.TopSurface = "Smooth" | |
| 2895 | Line3.BottomSurface = "Smooth" | |
| 2896 | Line3.CFrame = CFrame.new((Point2.Position+Point3.Position)/2, Point3.Position) | |
| 2897 | Line3Mesh = Instance.new("SpecialMesh")
| |
| 2898 | Line3Mesh.MeshType = "Brick" | |
| 2899 | Line3Mesh.Parent = Line3 | |
| 2900 | Line3Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point3.Position).magnitude) | |
| 2901 | Line4 = Instance.new("Part")
| |
| 2902 | Line4.Parent = Me.Character.Torso | |
| 2903 | Line4.Anchored = true | |
| 2904 | Line4.Locked = true | |
| 2905 | Line4.Transparency = 0.5 | |
| 2906 | Line4.BrickColor = BrickColor.new(1) | |
| 2907 | Line4.Size = Vector3.new(1, 1, 1) | |
| 2908 | Line4.TopSurface = "Smooth" | |
| 2909 | Line4.BottomSurface = "Smooth" | |
| 2910 | Line4.CFrame = CFrame.new((Point2.Position+Point4.Position)/2, Point4.Position) | |
| 2911 | Line4Mesh = Instance.new("SpecialMesh")
| |
| 2912 | Line4Mesh.MeshType = "Brick" | |
| 2913 | Line4Mesh.Parent = Line4 | |
| 2914 | Line4Mesh.Scale = Vector3.new(1, 1, (Point2.Position-Point4.Position).magnitude) | |
| 2915 | for i = 1 , 20 do | |
| 2916 | Sound.SoundId = "http://www.roblox.com/asset/?id=10756118" | |
| 2917 | Sound:play() | |
| 2918 | Line1Mesh.Scale = Line1Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2919 | Line2Mesh.Scale = Line2Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2920 | Line3Mesh.Scale = Line3Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2921 | Line4Mesh.Scale = Line4Mesh.Scale + Vector3.new(0, 90, 0) | |
| 2922 | Stuff = Workspace:GetChildren() | |
| 2923 | for i = 1 , #Stuff do | |
| 2924 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 2925 | if Stuff[i].className == "Part" then | |
| 2926 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 100 then | |
| 2927 | if Stuff[i].BrickColor ~= BrickColor.new(28) then | |
| 2928 | Stuff[i]:Remove() | |
| 2929 | end | |
| 2930 | end | |
| 2931 | end | |
| 2932 | if Stuff[i].className == "Model" then | |
| 2933 | Stuff2 = Stuff[i]:GetChildren() | |
| 2934 | for i = 1 , #Stuff2 do | |
| 2935 | if Stuff2[i].className == "Part" then | |
| 2936 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 100 then | |
| 2937 | Stuff2[i]:Remove() | |
| 2938 | end | |
| 2939 | end | |
| 2940 | end | |
| 2941 | end | |
| 2942 | end | |
| 2943 | end | |
| 2944 | wait(0.05) | |
| 2945 | end | |
| 2946 | wait(1) | |
| 2947 | for i = 1 , 20 do | |
| 2948 | Line1Mesh.Scale = Line1Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2949 | Line2Mesh.Scale = Line2Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2950 | Line3Mesh.Scale = Line3Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2951 | Line4Mesh.Scale = Line4Mesh.Scale - Vector3.new(0, 90, 0) | |
| 2952 | wait(0.05) | |
| 2953 | end | |
| 2954 | Line1:Remove() | |
| 2955 | Line2:Remove() | |
| 2956 | Line3:Remove() | |
| 2957 | Line4:Remove() | |
| 2958 | for i = 1 , 10 do | |
| 2959 | Point1.Transparency = Point1.Transparency + 0.1 | |
| 2960 | Point2.Transparency = Point2.Transparency + 0.1 | |
| 2961 | Point3.Transparency = Point3.Transparency + 0.1 | |
| 2962 | Point4.Transparency = Point4.Transparency + 0.1 | |
| 2963 | wait(0.1) | |
| 2964 | end | |
| 2965 | Point1:Remove() | |
| 2966 | Point2:Remove() | |
| 2967 | Point3:Remove() | |
| 2968 | Point4:Remove() | |
| 2969 | for i = 1 , 8 do | |
| 2970 | Clone1 = Grip17:clone() | |
| 2971 | Clone1.Parent = Tool | |
| 2972 | Clone1.Name = "Shadow" | |
| 2973 | Clone1.Anchored = true | |
| 2974 | Clone1.CanCollide = false | |
| 2975 | Clone1.Transparency = 0.2 | |
| 2976 | Clone1.BrickColor = BrickColor.new(1003) | |
| 2977 | Clone2 = Grip18:clone() | |
| 2978 | Clone2.Parent = Tool | |
| 2979 | Clone2.Name = "Shadow" | |
| 2980 | Clone2.Anchored = true | |
| 2981 | Clone2.CanCollide = false | |
| 2982 | Clone2.Transparency = 0.2 | |
| 2983 | Clone2.BrickColor = BrickColor.new(1003) | |
| 2984 | Clone3 = Grip19:clone() | |
| 2985 | Clone3.Parent = Tool | |
| 2986 | Clone3.Name = "Shadow" | |
| 2987 | Clone3.Anchored = true | |
| 2988 | Clone3.CanCollide = false | |
| 2989 | Clone3.Transparency = 0.2 | |
| 2990 | Clone3.BrickColor = BrickColor.new(1003) | |
| 2991 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 2992 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 2993 | wait() | |
| 2994 | end | |
| 2995 | Weld.Parent = Me.Character["Right Arm"] | |
| 2996 | Weld.Part0 = Me.Character["Right Arm"] | |
| 2997 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 2998 | Activated = false | |
| 2999 | end | |
| 3000 | if Mode == "Lightning" then | |
| 3001 | Activated = true | |
| 3002 | Weld.Parent = Me.Character["Left Arm"] | |
| 3003 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3004 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3005 | for i = 1 , 8 do | |
| 3006 | Clone1 = Grip17:clone() | |
| 3007 | Clone1.Parent = Tool | |
| 3008 | Clone1.Name = "Shadow" | |
| 3009 | Clone1.Anchored = true | |
| 3010 | Clone1.CanCollide = false | |
| 3011 | Clone1.Transparency = 0.2 | |
| 3012 | Clone1.BrickColor = BrickColor.new(24) | |
| 3013 | Clone2 = Grip18:clone() | |
| 3014 | Clone2.Parent = Tool | |
| 3015 | Clone2.Name = "Shadow" | |
| 3016 | Clone2.Anchored = true | |
| 3017 | Clone2.CanCollide = false | |
| 3018 | Clone2.Transparency = 0.2 | |
| 3019 | Clone2.BrickColor = BrickColor.new(24) | |
| 3020 | Clone3 = Grip19:clone() | |
| 3021 | Clone3.Parent = Tool | |
| 3022 | Clone3.Name = "Shadow" | |
| 3023 | Clone3.Anchored = true | |
| 3024 | Clone3.CanCollide = false | |
| 3025 | Clone3.Transparency = 0.2 | |
| 3026 | Clone3.BrickColor = BrickColor.new(24) | |
| 3027 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3028 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3029 | wait() | |
| 3030 | end | |
| 3031 | Bolt = Instance.new("Part")
| |
| 3032 | Bolt.Parent = Tool | |
| 3033 | Bolt.Anchored = true | |
| 3034 | Bolt.Name = "Shadow" | |
| 3035 | Bolt.CanCollide = false | |
| 3036 | Bolt.Locked = true | |
| 3037 | Bolt.Transparency = 0.2 | |
| 3038 | Bolt.formFactor = "Symmetric" | |
| 3039 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3040 | Bolt.TopSurface = "Smooth" | |
| 3041 | Bolt.BrickColor = BrickColor.new(1009) | |
| 3042 | Bolt.BottomSurface = "Smooth" | |
| 3043 | Value = (math.random(-5, 5)/100) | |
| 3044 | Value2 = (math.random(-5, 5)/100) | |
| 3045 | Value3 = (math.random(-5, 5)/100) | |
| 3046 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 3047 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3048 | BoltMesh.MeshType = "Brick" | |
| 3049 | BoltMesh.Parent = Bolt | |
| 3050 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3051 | Stuff = Workspace:GetChildren() | |
| 3052 | for i = 1 , #Stuff do | |
| 3053 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3054 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3055 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3056 | if Torso ~= nil and Humanoid ~= nil then | |
| 3057 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3058 | Humanoid.MaxHealth = 100 | |
| 3059 | Humanoid:TakeDamage(Damage) | |
| 3060 | end | |
| 3061 | end | |
| 3062 | end | |
| 3063 | end | |
| 3064 | game.Lighting.Brightness = 10 | |
| 3065 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 3066 | Sound:play() | |
| 3067 | for i = 1 , math.random(9, 13) do | |
| 3068 | FakeBolt = Instance.new("Part")
| |
| 3069 | FakeBolt.Parent = Tool | |
| 3070 | FakeBolt.Anchored = true | |
| 3071 | FakeBolt.Name = "Shadow" | |
| 3072 | FakeBolt.CanCollide = false | |
| 3073 | FakeBolt.Locked = true | |
| 3074 | FakeBolt.Transparency = 0.2 | |
| 3075 | FakeBolt.formFactor = "Symmetric" | |
| 3076 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3077 | FakeBolt.TopSurface = "Smooth" | |
| 3078 | FakeBolt.BrickColor = BrickColor.new(1009) | |
| 3079 | FakeBolt.BottomSurface = "Smooth" | |
| 3080 | Value = (math.random(-5, 5)/100) | |
| 3081 | Value2 = (math.random(-5, 5)/100) | |
| 3082 | Value3 = (math.random(-5, 5)/100) | |
| 3083 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3084 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3085 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3086 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3087 | FakeBoltMesh.MeshType = "Brick" | |
| 3088 | FakeBoltMesh.Parent = FakeBolt | |
| 3089 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3090 | Stuff = Workspace:GetChildren() | |
| 3091 | for i = 1 , #Stuff do | |
| 3092 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3093 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3094 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3095 | if Torso ~= nil and Humanoid ~= nil then | |
| 3096 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 3097 | Humanoid.MaxHealth = 100 | |
| 3098 | Humanoid:TakeDamage(Damage) | |
| 3099 | end | |
| 3100 | end | |
| 3101 | end | |
| 3102 | end | |
| 3103 | Bolt:Remove() | |
| 3104 | Bolt = Instance.new("Part")
| |
| 3105 | Bolt.Parent = Tool | |
| 3106 | Bolt.Anchored = true | |
| 3107 | Bolt.Name = "Shadow" | |
| 3108 | Bolt.CanCollide = false | |
| 3109 | Bolt.Locked = true | |
| 3110 | Bolt.Transparency = 0.2 | |
| 3111 | Bolt.formFactor = "Symmetric" | |
| 3112 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3113 | Bolt.TopSurface = "Smooth" | |
| 3114 | Bolt.BrickColor = BrickColor.new(1009) | |
| 3115 | Bolt.BottomSurface = "Smooth" | |
| 3116 | Value = (math.random(-5, 5)/100) | |
| 3117 | Value2 = (math.random(-5, 5)/100) | |
| 3118 | Value3 = (math.random(-5, 5)/100) | |
| 3119 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3120 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3121 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3122 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3123 | BoltMesh.MeshType = "Brick" | |
| 3124 | BoltMesh.Parent = Bolt | |
| 3125 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3126 | Stuff = Workspace:GetChildren() | |
| 3127 | for i = 1 , #Stuff do | |
| 3128 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3129 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3130 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3131 | if Torso ~= nil and Humanoid ~= nil then | |
| 3132 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3133 | Humanoid.MaxHealth = 100 | |
| 3134 | Humanoid:TakeDamage(Damage) | |
| 3135 | end | |
| 3136 | end | |
| 3137 | end | |
| 3138 | end | |
| 3139 | Bolt2 = Instance.new("Part")
| |
| 3140 | Bolt2.Parent = Tool | |
| 3141 | Bolt2.Anchored = true | |
| 3142 | Bolt2.Name = "Shadow" | |
| 3143 | Bolt2.CanCollide = false | |
| 3144 | Bolt2.Locked = true | |
| 3145 | Bolt2.Transparency = 0.2 | |
| 3146 | Bolt2.formFactor = "Symmetric" | |
| 3147 | Bolt2.Size = Bolt.Size | |
| 3148 | Bolt2.TopSurface = "Smooth" | |
| 3149 | Bolt2.BrickColor = BrickColor.new(1009) | |
| 3150 | Bolt2.BottomSurface = "Smooth" | |
| 3151 | Bolt2.CFrame = Bolt.CFrame | |
| 3152 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3153 | BoltMesh.MeshType = "Brick" | |
| 3154 | BoltMesh.Parent = Bolt2 | |
| 3155 | BoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3156 | Stuff = Workspace:GetChildren() | |
| 3157 | for i = 1 , #Stuff do | |
| 3158 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3159 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3160 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3161 | if Torso ~= nil and Humanoid ~= nil then | |
| 3162 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 3163 | Humanoid.MaxHealth = 100 | |
| 3164 | Humanoid:TakeDamage(Damage) | |
| 3165 | end | |
| 3166 | end | |
| 3167 | end | |
| 3168 | end | |
| 3169 | end | |
| 3170 | FakeBolt = Instance.new("Part")
| |
| 3171 | FakeBolt.Parent = Tool | |
| 3172 | FakeBolt.Anchored = true | |
| 3173 | FakeBolt.Name = "Shadow" | |
| 3174 | FakeBolt.CanCollide = false | |
| 3175 | FakeBolt.Locked = true | |
| 3176 | FakeBolt.Transparency = 0.2 | |
| 3177 | FakeBolt.formFactor = "Symmetric" | |
| 3178 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3179 | FakeBolt.TopSurface = "Smooth" | |
| 3180 | FakeBolt.BrickColor = BrickColor.new(1009) | |
| 3181 | FakeBolt.BottomSurface = "Smooth" | |
| 3182 | Value = (math.random(-5, 5)/100) | |
| 3183 | Value2 = (math.random(-5, 5)/100) | |
| 3184 | Value3 = (math.random(-5, 5)/100) | |
| 3185 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3186 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3187 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3188 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3189 | FakeBoltMesh.MeshType = "Brick" | |
| 3190 | FakeBoltMesh.Parent = FakeBolt | |
| 3191 | FakeBoltMesh.Scale = Vector3.new(0.3, 0.3, 1) | |
| 3192 | Stuff = Workspace:GetChildren() | |
| 3193 | for i = 1 , #Stuff do | |
| 3194 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3195 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3196 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3197 | if Torso ~= nil and Humanoid ~= nil then | |
| 3198 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3199 | Humanoid.MaxHealth = 100 | |
| 3200 | Humanoid:TakeDamage(Damage) | |
| 3201 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
| 3202 | end | |
| 3203 | end | |
| 3204 | end | |
| 3205 | end | |
| 3206 | Bolt:Remove() | |
| 3207 | wait(0.1) | |
| 3208 | game.Lighting.Brightness = 1 | |
| 3209 | for i = 1 , 8 do | |
| 3210 | Clone1 = Grip17:clone() | |
| 3211 | Clone1.Parent = Tool | |
| 3212 | Clone1.Name = "Shadow" | |
| 3213 | Clone1.Anchored = true | |
| 3214 | Clone1.CanCollide = false | |
| 3215 | Clone1.Transparency = 0.2 | |
| 3216 | Clone1.BrickColor = BrickColor.new(24) | |
| 3217 | Clone2 = Grip18:clone() | |
| 3218 | Clone2.Parent = Tool | |
| 3219 | Clone2.Name = "Shadow" | |
| 3220 | Clone2.Anchored = true | |
| 3221 | Clone2.CanCollide = false | |
| 3222 | Clone2.Transparency = 0.2 | |
| 3223 | Clone2.BrickColor = BrickColor.new(24) | |
| 3224 | Clone3 = Grip19:clone() | |
| 3225 | Clone3.Parent = Tool | |
| 3226 | Clone3.Name = "Shadow" | |
| 3227 | Clone3.Anchored = true | |
| 3228 | Clone3.CanCollide = false | |
| 3229 | Clone3.Transparency = 0.2 | |
| 3230 | Clone3.BrickColor = BrickColor.new(24) | |
| 3231 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3232 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3233 | wait() | |
| 3234 | end | |
| 3235 | Weld.Parent = Me.Character["Right Arm"] | |
| 3236 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3237 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3238 | Activated = false | |
| 3239 | end | |
| 3240 | if Mode == "Lazor" then | |
| 3241 | Activated = true | |
| 3242 | Weld.Parent = Me.Character["Left Arm"] | |
| 3243 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3244 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3245 | for i = 1 , 8 do | |
| 3246 | Clone1 = Grip17:clone() | |
| 3247 | Clone1.Parent = Tool | |
| 3248 | Clone1.Name = "Shadow" | |
| 3249 | Clone1.Anchored = true | |
| 3250 | Clone1.CanCollide = false | |
| 3251 | Clone1.Transparency = 0.2 | |
| 3252 | Clone1.BrickColor = BrickColor.new(1010) | |
| 3253 | Clone2 = Grip18:clone() | |
| 3254 | Clone2.Parent = Tool | |
| 3255 | Clone2.Name = "Shadow" | |
| 3256 | Clone2.Anchored = true | |
| 3257 | Clone2.CanCollide = false | |
| 3258 | Clone2.Transparency = 0.2 | |
| 3259 | Clone2.BrickColor = BrickColor.new(1010) | |
| 3260 | Clone3 = Grip19:clone() | |
| 3261 | Clone3.Parent = Tool | |
| 3262 | Clone3.Name = "Shadow" | |
| 3263 | Clone3.Anchored = true | |
| 3264 | Clone3.CanCollide = false | |
| 3265 | Clone3.Transparency = 0.2 | |
| 3266 | Clone3.BrickColor = BrickColor.new(1010) | |
| 3267 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3268 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3269 | wait() | |
| 3270 | end | |
| 3271 | Bolt = Instance.new("Part")
| |
| 3272 | Bolt.Parent = Tool | |
| 3273 | Bolt.Anchored = true | |
| 3274 | Bolt.Name = "Shadow" | |
| 3275 | Bolt.CanCollide = false | |
| 3276 | Bolt.Locked = true | |
| 3277 | Bolt.Transparency = 0.2 | |
| 3278 | Bolt.formFactor = "Symmetric" | |
| 3279 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3280 | Bolt.TopSurface = "Smooth" | |
| 3281 | Bolt.BrickColor = BrickColor.new(1010) | |
| 3282 | Bolt.BottomSurface = "Smooth" | |
| 3283 | Value = (math.random(-5, 5)/100) | |
| 3284 | Value2 = (math.random(-5, 5)/100) | |
| 3285 | Value3 = (math.random(-5, 5)/100) | |
| 3286 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 3287 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3288 | BoltMesh.MeshType = "Brick" | |
| 3289 | BoltMesh.Parent = Bolt | |
| 3290 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3291 | Stuff = Workspace:GetChildren() | |
| 3292 | for i = 1 , #Stuff do | |
| 3293 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3294 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3295 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3296 | if Torso ~= nil and Humanoid ~= nil then | |
| 3297 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3298 | Humanoid.MaxHealth = 100 | |
| 3299 | Humanoid:TakeDamage(Damage) | |
| 3300 | end | |
| 3301 | end | |
| 3302 | end | |
| 3303 | end | |
| 3304 | game.Lighting.Brightness = 10 | |
| 3305 | Sound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
| 3306 | Sound:play() | |
| 3307 | for i = 1 , math.random(9, 13) do | |
| 3308 | FakeBolt = Instance.new("Part")
| |
| 3309 | FakeBolt.Parent = Tool | |
| 3310 | FakeBolt.Anchored = true | |
| 3311 | FakeBolt.Name = "Shadow" | |
| 3312 | FakeBolt.CanCollide = false | |
| 3313 | FakeBolt.Locked = true | |
| 3314 | FakeBolt.Transparency = 0.2 | |
| 3315 | FakeBolt.formFactor = "Symmetric" | |
| 3316 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3317 | FakeBolt.TopSurface = "Smooth" | |
| 3318 | FakeBolt.BrickColor = BrickColor.new(1010) | |
| 3319 | FakeBolt.BottomSurface = "Smooth" | |
| 3320 | Value = (math.random(-5, 5)/100) | |
| 3321 | Value2 = (math.random(-5, 5)/100) | |
| 3322 | Value3 = (math.random(-5, 5)/100) | |
| 3323 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3324 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3325 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3326 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3327 | FakeBoltMesh.MeshType = "Brick" | |
| 3328 | FakeBoltMesh.Parent = FakeBolt | |
| 3329 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3330 | Stuff = Workspace:GetChildren() | |
| 3331 | for i = 1 , #Stuff do | |
| 3332 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3333 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3334 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3335 | if Torso ~= nil and Humanoid ~= nil then | |
| 3336 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 3337 | Humanoid.MaxHealth = 100 | |
| 3338 | Humanoid:TakeDamage(Damage) | |
| 3339 | end | |
| 3340 | end | |
| 3341 | end | |
| 3342 | end | |
| 3343 | Bolt:Remove() | |
| 3344 | Bolt = Instance.new("Part")
| |
| 3345 | Bolt.Parent = Tool | |
| 3346 | Bolt.Anchored = true | |
| 3347 | Bolt.Name = "Shadow" | |
| 3348 | Bolt.CanCollide = false | |
| 3349 | Bolt.Locked = true | |
| 3350 | Bolt.Transparency = 0.2 | |
| 3351 | Bolt.formFactor = "Symmetric" | |
| 3352 | Bolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3353 | Bolt.TopSurface = "Smooth" | |
| 3354 | Bolt.BrickColor = BrickColor.new(1010) | |
| 3355 | Bolt.BottomSurface = "Smooth" | |
| 3356 | Value = (math.random(-5, 5)/100) | |
| 3357 | Value2 = (math.random(-5, 5)/100) | |
| 3358 | Value3 = (math.random(-5, 5)/100) | |
| 3359 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3360 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3361 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3362 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3363 | BoltMesh.MeshType = "Brick" | |
| 3364 | BoltMesh.Parent = Bolt | |
| 3365 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3366 | Stuff = Workspace:GetChildren() | |
| 3367 | for i = 1 , #Stuff do | |
| 3368 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3369 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3370 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3371 | if Torso ~= nil and Humanoid ~= nil then | |
| 3372 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3373 | Humanoid.MaxHealth = 100 | |
| 3374 | Humanoid:TakeDamage(Damage) | |
| 3375 | end | |
| 3376 | end | |
| 3377 | end | |
| 3378 | end | |
| 3379 | Bolt2 = Instance.new("Part")
| |
| 3380 | Bolt2.Parent = Tool | |
| 3381 | Bolt2.Anchored = true | |
| 3382 | Bolt2.Name = "Shadow" | |
| 3383 | Bolt2.CanCollide = false | |
| 3384 | Bolt2.Locked = true | |
| 3385 | Bolt2.Transparency = 0.2 | |
| 3386 | Bolt2.formFactor = "Symmetric" | |
| 3387 | Bolt2.Size = Bolt.Size | |
| 3388 | Bolt2.TopSurface = "Smooth" | |
| 3389 | Bolt2.BrickColor = BrickColor.new(1010) | |
| 3390 | Bolt2.BottomSurface = "Smooth" | |
| 3391 | Bolt2.CFrame = Bolt.CFrame | |
| 3392 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3393 | BoltMesh.MeshType = "Brick" | |
| 3394 | BoltMesh.Parent = Bolt2 | |
| 3395 | BoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3396 | Stuff = Workspace:GetChildren() | |
| 3397 | for i = 1 , #Stuff do | |
| 3398 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3399 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3400 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3401 | if Torso ~= nil and Humanoid ~= nil then | |
| 3402 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 3403 | Humanoid.MaxHealth = 100 | |
| 3404 | Humanoid:TakeDamage(Damage) | |
| 3405 | end | |
| 3406 | end | |
| 3407 | end | |
| 3408 | end | |
| 3409 | end | |
| 3410 | FakeBolt = Instance.new("Part")
| |
| 3411 | FakeBolt.Parent = Tool | |
| 3412 | FakeBolt.Anchored = true | |
| 3413 | FakeBolt.Name = "Shadow" | |
| 3414 | FakeBolt.CanCollide = false | |
| 3415 | FakeBolt.Locked = true | |
| 3416 | FakeBolt.Transparency = 0.2 | |
| 3417 | FakeBolt.formFactor = "Symmetric" | |
| 3418 | FakeBolt.Size = Vector3.new(1, 1, math.random(5, 10)) | |
| 3419 | FakeBolt.TopSurface = "Smooth" | |
| 3420 | FakeBolt.BrickColor = BrickColor.new(1010) | |
| 3421 | FakeBolt.BottomSurface = "Smooth" | |
| 3422 | Value = (math.random(-5, 5)/100) | |
| 3423 | Value2 = (math.random(-5, 5)/100) | |
| 3424 | Value3 = (math.random(-5, 5)/100) | |
| 3425 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3426 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3427 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3428 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3429 | FakeBoltMesh.MeshType = "Brick" | |
| 3430 | FakeBoltMesh.Parent = FakeBolt | |
| 3431 | FakeBoltMesh.Scale = Vector3.new(10, 10, 3) | |
| 3432 | Stuff = Workspace:GetChildren() | |
| 3433 | for i = 1 , #Stuff do | |
| 3434 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3435 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3436 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3437 | if Torso ~= nil and Humanoid ~= nil then | |
| 3438 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3439 | Humanoid.MaxHealth = 100 | |
| 3440 | Humanoid:TakeDamage(Damage) | |
| 3441 | FakeBolt.CFrame = CFrame.new(FakeBolt.Position, Torso.Position) | |
| 3442 | end | |
| 3443 | end | |
| 3444 | end | |
| 3445 | end | |
| 3446 | Bolt:Remove() | |
| 3447 | wait(0.1) | |
| 3448 | game.Lighting.Brightness = 1 | |
| 3449 | for i = 1 , 8 do | |
| 3450 | Clone1 = Grip17:clone() | |
| 3451 | Clone1.Parent = Tool | |
| 3452 | Clone1.Name = "Shadow" | |
| 3453 | Clone1.Anchored = true | |
| 3454 | Clone1.CanCollide = false | |
| 3455 | Clone1.Transparency = 0.2 | |
| 3456 | Clone1.BrickColor = BrickColor.new(1010) | |
| 3457 | Clone2 = Grip18:clone() | |
| 3458 | Clone2.Parent = Tool | |
| 3459 | Clone2.Name = "Shadow" | |
| 3460 | Clone2.Anchored = true | |
| 3461 | Clone2.CanCollide = false | |
| 3462 | Clone2.Transparency = 0.2 | |
| 3463 | Clone2.BrickColor = BrickColor.new(1010) | |
| 3464 | Clone3 = Grip19:clone() | |
| 3465 | Clone3.Parent = Tool | |
| 3466 | Clone3.Name = "Shadow" | |
| 3467 | Clone3.Anchored = true | |
| 3468 | Clone3.CanCollide = false | |
| 3469 | Clone3.Transparency = 0.2 | |
| 3470 | Clone3.BrickColor = BrickColor.new(1010) | |
| 3471 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3472 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3473 | wait() | |
| 3474 | end | |
| 3475 | Weld.Parent = Me.Character["Right Arm"] | |
| 3476 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3477 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3478 | Activated = false | |
| 3479 | end | |
| 3480 | if Mode == "Ice" then | |
| 3481 | Activated = true | |
| 3482 | Weld.Parent = Me.Character["Left Arm"] | |
| 3483 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3484 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3485 | for i = 1 , 8 do | |
| 3486 | Clone1 = Grip17:clone() | |
| 3487 | Clone1.Parent = Tool | |
| 3488 | Clone1.Name = "Shadow" | |
| 3489 | Clone1.Anchored = true | |
| 3490 | Clone1.CanCollide = false | |
| 3491 | Clone1.Transparency = 0.2 | |
| 3492 | Clone1.BrickColor = BrickColor.new(23) | |
| 3493 | Clone2 = Grip18:clone() | |
| 3494 | Clone2.Parent = Tool | |
| 3495 | Clone2.Name = "Shadow" | |
| 3496 | Clone2.Anchored = true | |
| 3497 | Clone2.CanCollide = false | |
| 3498 | Clone2.Transparency = 0.2 | |
| 3499 | Clone2.BrickColor = BrickColor.new(23) | |
| 3500 | Clone3 = Grip19:clone() | |
| 3501 | Clone3.Parent = Tool | |
| 3502 | Clone3.Name = "Shadow" | |
| 3503 | Clone3.Anchored = true | |
| 3504 | Clone3.CanCollide = false | |
| 3505 | Clone3.Transparency = 0.2 | |
| 3506 | Clone3.BrickColor = BrickColor.new(23) | |
| 3507 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3508 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3509 | wait() | |
| 3510 | end | |
| 3511 | Bolt = Instance.new("Part")
| |
| 3512 | Bolt.Parent = Tool | |
| 3513 | Bolt.Anchored = true | |
| 3514 | Bolt.Name = "Shadow" | |
| 3515 | Bolt.CanCollide = false | |
| 3516 | Bolt.Locked = true | |
| 3517 | Bolt.Transparency = 0.2 | |
| 3518 | Bolt.Reflectance = 0.3 | |
| 3519 | Bolt.formFactor = "Symmetric" | |
| 3520 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3521 | Bolt.TopSurface = "Smooth" | |
| 3522 | Bolt.BrickColor = BrickColor.new(1) | |
| 3523 | Bolt.BottomSurface = "Smooth" | |
| 3524 | Value = (math.random(-5, 5)/100) | |
| 3525 | Value2 = (math.random(-5, 5)/100) | |
| 3526 | Value3 = (math.random(-5, 5)/100) | |
| 3527 | Bolt.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -6) * CFrame.Angles(Value, Value2, Value3) | |
| 3528 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3529 | BoltMesh.MeshType = "Brick" | |
| 3530 | BoltMesh.Parent = Bolt | |
| 3531 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3532 | Stuff = Workspace:GetChildren() | |
| 3533 | for i = 1 , #Stuff do | |
| 3534 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3535 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3536 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3537 | if Torso ~= nil and Humanoid ~= nil then | |
| 3538 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3539 | Humanoid.MaxHealth = 100 | |
| 3540 | Humanoid:TakeDamage(Damage) | |
| 3541 | Stuff2 = Stuff[i]:GetChildren() | |
| 3542 | for i = 1 , #Stuff2 do | |
| 3543 | if Stuff2[i].className == "Part" then | |
| 3544 | Stuff2[i].Anchored = true | |
| 3545 | Stuff2[i].Transparency = 0.5 | |
| 3546 | Stuff2[i].Reflectance = 0.5 | |
| 3547 | Stuff2[i].Friction = 0 | |
| 3548 | IceBrick = Instance.new("Part")
| |
| 3549 | IceBrick.Parent = Stuff2[i] | |
| 3550 | IceBrick.Anchored = true | |
| 3551 | IceBrick.Locked = true | |
| 3552 | IceBrick.Transparency = 0.5 | |
| 3553 | IceBrick.Reflectance = 0.5 | |
| 3554 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3555 | IceBrick.TopSurface = "Smooth" | |
| 3556 | IceBrick.BottomSurface = "Smooth" | |
| 3557 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3558 | end | |
| 3559 | end | |
| 3560 | end | |
| 3561 | end | |
| 3562 | end | |
| 3563 | end | |
| 3564 | for i = 1 , math.random(9, 13) do | |
| 3565 | FakeBolt = Instance.new("Part")
| |
| 3566 | FakeBolt.Parent = Tool | |
| 3567 | FakeBolt.Anchored = true | |
| 3568 | FakeBolt.Name = "Shadow" | |
| 3569 | FakeBolt.CanCollide = false | |
| 3570 | FakeBolt.Locked = true | |
| 3571 | FakeBolt.Reflectance = 0.3 | |
| 3572 | FakeBolt.Transparency = 0.2 | |
| 3573 | FakeBolt.formFactor = "Symmetric" | |
| 3574 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3575 | FakeBolt.TopSurface = "Smooth" | |
| 3576 | FakeBolt.BrickColor = BrickColor.new(1) | |
| 3577 | FakeBolt.BottomSurface = "Smooth" | |
| 3578 | Value = (math.random(-5, 5)/100) | |
| 3579 | Value2 = (math.random(-5, 5)/100) | |
| 3580 | Value3 = (math.random(-5, 5)/100) | |
| 3581 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3582 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3583 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3584 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3585 | FakeBoltMesh.MeshType = "Brick" | |
| 3586 | FakeBoltMesh.Parent = FakeBolt | |
| 3587 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3588 | Stuff = Workspace:GetChildren() | |
| 3589 | for i = 1 , #Stuff do | |
| 3590 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3591 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3592 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3593 | if Torso ~= nil and Humanoid ~= nil then | |
| 3594 | if (FakeBolt.Position-Torso.Position).magnitude <= 15 then | |
| 3595 | Humanoid.MaxHealth = 100 | |
| 3596 | Humanoid:TakeDamage(Damage) | |
| 3597 | Stuff2 = Stuff[i]:GetChildren() | |
| 3598 | for i = 1 , #Stuff2 do | |
| 3599 | if Stuff2[i].className == "Part" then | |
| 3600 | Stuff2[i].Anchored = true | |
| 3601 | Stuff2[i].Transparency = 0.5 | |
| 3602 | Stuff2[i].Reflectance = 0.5 | |
| 3603 | Stuff2[i].Friction = 0 | |
| 3604 | IceBrick = Instance.new("Part")
| |
| 3605 | IceBrick.Parent = Stuff2[i] | |
| 3606 | IceBrick.Anchored = true | |
| 3607 | IceBrick.Locked = true | |
| 3608 | IceBrick.Transparency = 0.5 | |
| 3609 | IceBrick.Reflectance = 0.5 | |
| 3610 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3611 | IceBrick.TopSurface = "Smooth" | |
| 3612 | IceBrick.BottomSurface = "Smooth" | |
| 3613 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3614 | end | |
| 3615 | end | |
| 3616 | end | |
| 3617 | end | |
| 3618 | end | |
| 3619 | end | |
| 3620 | Bolt:Remove() | |
| 3621 | Bolt = Instance.new("Part")
| |
| 3622 | Bolt.Parent = Tool | |
| 3623 | Bolt.Anchored = true | |
| 3624 | Bolt.Name = "Shadow" | |
| 3625 | Bolt.CanCollide = false | |
| 3626 | Bolt.Locked = true | |
| 3627 | Bolt.Reflectance = 0.3 | |
| 3628 | Bolt.Transparency = 0.2 | |
| 3629 | Bolt.formFactor = "Symmetric" | |
| 3630 | Bolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3631 | Bolt.TopSurface = "Smooth" | |
| 3632 | Bolt.BrickColor = BrickColor.new(1) | |
| 3633 | Bolt.BottomSurface = "Smooth" | |
| 3634 | Value = (math.random(-5, 5)/100) | |
| 3635 | Value2 = (math.random(-5, 5)/100) | |
| 3636 | Value3 = (math.random(-5, 5)/100) | |
| 3637 | Bolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3638 | Bolt.CFrame = Bolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3639 | Bolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3640 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3641 | BoltMesh.MeshType = "Brick" | |
| 3642 | BoltMesh.Parent = Bolt | |
| 3643 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3644 | Stuff = Workspace:GetChildren() | |
| 3645 | for i = 1 , #Stuff do | |
| 3646 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3647 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3648 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3649 | if Torso ~= nil and Humanoid ~= nil then | |
| 3650 | if (Bolt.Position-Torso.Position).magnitude <= 15 then | |
| 3651 | Humanoid.MaxHealth = 100 | |
| 3652 | Humanoid:TakeDamage(Damage) | |
| 3653 | Stuff2 = Stuff[i]:GetChildren() | |
| 3654 | for i = 1 , #Stuff2 do | |
| 3655 | if Stuff2[i].className == "Part" then | |
| 3656 | Stuff2[i].Anchored = true | |
| 3657 | Stuff2[i].Transparency = 0.5 | |
| 3658 | Stuff2[i].Reflectance = 0.5 | |
| 3659 | Stuff2[i].Friction = 0 | |
| 3660 | IceBrick = Instance.new("Part")
| |
| 3661 | IceBrick.Parent = Stuff2[i] | |
| 3662 | IceBrick.Anchored = true | |
| 3663 | IceBrick.Locked = true | |
| 3664 | IceBrick.Transparency = 0.5 | |
| 3665 | IceBrick.Reflectance = 0.5 | |
| 3666 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3667 | IceBrick.TopSurface = "Smooth" | |
| 3668 | IceBrick.BottomSurface = "Smooth" | |
| 3669 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3670 | end | |
| 3671 | end | |
| 3672 | end | |
| 3673 | end | |
| 3674 | end | |
| 3675 | end | |
| 3676 | Bolt2 = Instance.new("Part")
| |
| 3677 | Bolt2.Parent = Tool | |
| 3678 | Bolt2.Anchored = true | |
| 3679 | Bolt2.Name = "Shadow" | |
| 3680 | Bolt2.CanCollide = false | |
| 3681 | Bolt2.Locked = true | |
| 3682 | Bolt2.Reflectance = 0.3 | |
| 3683 | Bolt2.Transparency = 0.2 | |
| 3684 | Bolt2.formFactor = "Symmetric" | |
| 3685 | Bolt2.Size = Bolt.Size | |
| 3686 | Bolt2.TopSurface = "Smooth" | |
| 3687 | Bolt2.BrickColor = BrickColor.new(1) | |
| 3688 | Bolt2.BottomSurface = "Smooth" | |
| 3689 | Bolt2.CFrame = Bolt.CFrame | |
| 3690 | BoltMesh = Instance.new("SpecialMesh")
| |
| 3691 | BoltMesh.MeshType = "Brick" | |
| 3692 | BoltMesh.Parent = Bolt2 | |
| 3693 | BoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3694 | Stuff = Workspace:GetChildren() | |
| 3695 | for i = 1 , #Stuff do | |
| 3696 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3697 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3698 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3699 | if Torso ~= nil and Humanoid ~= nil then | |
| 3700 | if (Bolt2.Position-Torso.Position).magnitude <= 20 then | |
| 3701 | Humanoid.MaxHealth = 100 | |
| 3702 | Humanoid:TakeDamage(Damage) | |
| 3703 | Stuff2 = Stuff[i]:GetChildren() | |
| 3704 | for i = 1 , #Stuff2 do | |
| 3705 | if Stuff2[i].className == "Part" then | |
| 3706 | Stuff2[i].Anchored = true | |
| 3707 | Stuff2[i].Transparency = 0.5 | |
| 3708 | Stuff2[i].Reflectance = 0.5 | |
| 3709 | Stuff2[i].Friction = 0 | |
| 3710 | IceBrick = Instance.new("Part")
| |
| 3711 | IceBrick.Parent = Stuff2[i] | |
| 3712 | IceBrick.Anchored = true | |
| 3713 | IceBrick.Locked = true | |
| 3714 | IceBrick.Transparency = 0.5 | |
| 3715 | IceBrick.Reflectance = 0.5 | |
| 3716 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3717 | IceBrick.TopSurface = "Smooth" | |
| 3718 | IceBrick.BottomSurface = "Smooth" | |
| 3719 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3720 | end | |
| 3721 | end | |
| 3722 | end | |
| 3723 | end | |
| 3724 | end | |
| 3725 | end | |
| 3726 | end | |
| 3727 | FakeBolt = Instance.new("Part")
| |
| 3728 | FakeBolt.Parent = Tool | |
| 3729 | FakeBolt.Anchored = true | |
| 3730 | FakeBolt.Name = "Shadow" | |
| 3731 | FakeBolt.CanCollide = false | |
| 3732 | FakeBolt.Locked = true | |
| 3733 | FakeBolt.Reflectance = 0.3 | |
| 3734 | FakeBolt.Transparency = 0.2 | |
| 3735 | FakeBolt.formFactor = "Symmetric" | |
| 3736 | FakeBolt.Size = Vector3.new(1, 3, math.random(5, 10)) | |
| 3737 | FakeBolt.TopSurface = "Smooth" | |
| 3738 | FakeBolt.BrickColor = BrickColor.new(1) | |
| 3739 | FakeBolt.BottomSurface = "Smooth" | |
| 3740 | Value = (math.random(-5, 5)/100) | |
| 3741 | Value2 = (math.random(-5, 5)/100) | |
| 3742 | Value3 = (math.random(-5, 5)/100) | |
| 3743 | FakeBolt.CFrame = Bolt.CFrame * CFrame.new(0, 0, -(Bolt.Size.Z/2)) | |
| 3744 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.Angles(Value, Value2, Value3) | |
| 3745 | FakeBolt.CFrame = FakeBolt.CFrame * CFrame.new(0, 0, -(FakeBolt.Size.Z/2)) | |
| 3746 | FakeBoltMesh = Instance.new("SpecialMesh")
| |
| 3747 | FakeBoltMesh.MeshType = "Brick" | |
| 3748 | FakeBoltMesh.Parent = FakeBolt | |
| 3749 | FakeBoltMesh.Scale = Vector3.new(0.7, 0.7, 1) | |
| 3750 | Stuff = Workspace:GetChildren() | |
| 3751 | for i = 1 , #Stuff do | |
| 3752 | if Stuff[i].className == "Model" and Stuff[i].Name ~= Me.Name then | |
| 3753 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 3754 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 3755 | if Torso ~= nil and Humanoid ~= nil then | |
| 3756 | if (FakeBolt.Position-Torso.Position).magnitude <= 10 then | |
| 3757 | Humanoid.MaxHealth = 100 | |
| 3758 | Humanoid:TakeDamage(Damage) | |
| 3759 | Stuff2 = Stuff[i]:GetChildren() | |
| 3760 | for i = 1 , #Stuff2 do | |
| 3761 | if Stuff2[i].className == "Part" then | |
| 3762 | Stuff2[i].Anchored = true | |
| 3763 | Stuff2[i].Transparency = 0.5 | |
| 3764 | Stuff2[i].Reflectance = 0.5 | |
| 3765 | Stuff2[i].Friction = 0 | |
| 3766 | IceBrick = Instance.new("Part")
| |
| 3767 | IceBrick.Parent = Stuff2[i] | |
| 3768 | IceBrick.Anchored = true | |
| 3769 | IceBrick.Locked = true | |
| 3770 | IceBrick.Transparency = 0.5 | |
| 3771 | IceBrick.Reflectance = 0.5 | |
| 3772 | IceBrick.Size = Stuff2[i].Size + Vector3.new(math.random(2, 4), math.random(2, 4), math.random(2, 4)) | |
| 3773 | IceBrick.TopSurface = "Smooth" | |
| 3774 | IceBrick.BottomSurface = "Smooth" | |
| 3775 | IceBrick.CFrame = Stuff2[i].CFrame * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 3776 | end | |
| 3777 | end | |
| 3778 | end | |
| 3779 | end | |
| 3780 | end | |
| 3781 | end | |
| 3782 | Bolt:Remove() | |
| 3783 | wait(0.1) | |
| 3784 | for i = 1 , 8 do | |
| 3785 | Clone1 = Grip17:clone() | |
| 3786 | Clone1.Parent = Tool | |
| 3787 | Clone1.Name = "Shadow" | |
| 3788 | Clone1.Anchored = true | |
| 3789 | Clone1.CanCollide = false | |
| 3790 | Clone1.Transparency = 0.2 | |
| 3791 | Clone1.BrickColor = BrickColor.new(23) | |
| 3792 | Clone2 = Grip18:clone() | |
| 3793 | Clone2.Parent = Tool | |
| 3794 | Clone2.Name = "Shadow" | |
| 3795 | Clone2.Anchored = true | |
| 3796 | Clone2.CanCollide = false | |
| 3797 | Clone2.Transparency = 0.2 | |
| 3798 | Clone2.BrickColor = BrickColor.new(23) | |
| 3799 | Clone3 = Grip19:clone() | |
| 3800 | Clone3.Parent = Tool | |
| 3801 | Clone3.Name = "Shadow" | |
| 3802 | Clone3.Anchored = true | |
| 3803 | Clone3.CanCollide = false | |
| 3804 | Clone3.Transparency = 0.2 | |
| 3805 | Clone3.BrickColor = BrickColor.new(23) | |
| 3806 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3807 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3808 | wait() | |
| 3809 | end | |
| 3810 | Weld.Parent = Me.Character["Right Arm"] | |
| 3811 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3812 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3813 | Activated = false | |
| 3814 | end | |
| 3815 | if Mode == "Fire" then | |
| 3816 | Activated = true | |
| 3817 | Weld.Parent = Me.Character["Left Arm"] | |
| 3818 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3819 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3820 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3821 | Sound:play() | |
| 3822 | for i = 1 , 8 do | |
| 3823 | Clone1 = Grip17:clone() | |
| 3824 | Clone1.Parent = Tool | |
| 3825 | Clone1.Name = "Shadow" | |
| 3826 | Clone1.Anchored = true | |
| 3827 | Clone1.CanCollide = false | |
| 3828 | Clone1.Transparency = 0.2 | |
| 3829 | Clone1.BrickColor = BrickColor.new(21) | |
| 3830 | Clone2 = Grip18:clone() | |
| 3831 | Clone2.Parent = Tool | |
| 3832 | Clone2.Name = "Shadow" | |
| 3833 | Clone2.Anchored = true | |
| 3834 | Clone2.CanCollide = false | |
| 3835 | Clone2.Transparency = 0.2 | |
| 3836 | Clone2.BrickColor = BrickColor.new(21) | |
| 3837 | Clone3 = Grip19:clone() | |
| 3838 | Clone3.Parent = Tool | |
| 3839 | Clone3.Name = "Shadow" | |
| 3840 | Clone3.Anchored = true | |
| 3841 | Clone3.CanCollide = false | |
| 3842 | Clone3.Transparency = 0.2 | |
| 3843 | Clone3.BrickColor = BrickColor.new(21) | |
| 3844 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3845 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3846 | wait() | |
| 3847 | end | |
| 3848 | Flaming = true | |
| 3849 | while Flaming == true do | |
| 3850 | wait() | |
| 3851 | end | |
| 3852 | wait(0.2) | |
| 3853 | for i = 1 , 8 do | |
| 3854 | Clone1 = Grip17:clone() | |
| 3855 | Clone1.Parent = Tool | |
| 3856 | Clone1.Name = "Shadow" | |
| 3857 | Clone1.Anchored = true | |
| 3858 | Clone1.CanCollide = false | |
| 3859 | Clone1.Transparency = 0.2 | |
| 3860 | Clone1.BrickColor = BrickColor.new(21) | |
| 3861 | Clone2 = Grip18:clone() | |
| 3862 | Clone2.Parent = Tool | |
| 3863 | Clone2.Name = "Shadow" | |
| 3864 | Clone2.Anchored = true | |
| 3865 | Clone2.CanCollide = false | |
| 3866 | Clone2.Transparency = 0.2 | |
| 3867 | Clone2.BrickColor = BrickColor.new(21) | |
| 3868 | Clone3 = Grip19:clone() | |
| 3869 | Clone3.Parent = Tool | |
| 3870 | Clone3.Name = "Shadow" | |
| 3871 | Clone3.Anchored = true | |
| 3872 | Clone3.CanCollide = false | |
| 3873 | Clone3.Transparency = 0.2 | |
| 3874 | Clone3.BrickColor = BrickColor.new(21) | |
| 3875 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3876 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3877 | wait() | |
| 3878 | end | |
| 3879 | Weld.Parent = Me.Character["Right Arm"] | |
| 3880 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3881 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3882 | Activated = false | |
| 3883 | end | |
| 3884 | if Mode == "Slime" then | |
| 3885 | Activated = true | |
| 3886 | Weld.Parent = Me.Character["Left Arm"] | |
| 3887 | Weld.Part0 = Me.Character["Left Arm"] | |
| 3888 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 3889 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 3890 | Sound:play() | |
| 3891 | for i = 1 , 8 do | |
| 3892 | Clone1 = Grip17:clone() | |
| 3893 | Clone1.Parent = Tool | |
| 3894 | Clone1.Name = "Shadow" | |
| 3895 | Clone1.Anchored = true | |
| 3896 | Clone1.CanCollide = false | |
| 3897 | Clone1.Transparency = 0.2 | |
| 3898 | Clone1.BrickColor = BrickColor.new(1004) | |
| 3899 | Clone2 = Grip18:clone() | |
| 3900 | Clone2.Parent = Tool | |
| 3901 | Clone2.Name = "Shadow" | |
| 3902 | Clone2.Anchored = true | |
| 3903 | Clone2.CanCollide = false | |
| 3904 | Clone2.Transparency = 0.2 | |
| 3905 | Clone2.BrickColor = BrickColor.new(1004) | |
| 3906 | Clone3 = Grip19:clone() | |
| 3907 | Clone3.Parent = Tool | |
| 3908 | Clone3.Name = "Shadow" | |
| 3909 | Clone3.Anchored = true | |
| 3910 | Clone3.CanCollide = false | |
| 3911 | Clone3.Transparency = 0.2 | |
| 3912 | Clone3.BrickColor = BrickColor.new(1004) | |
| 3913 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 3914 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 3915 | wait() | |
| 3916 | end | |
| 3917 | SlimeCharge = true | |
| 3918 | Slime = Instance.new("Part")
| |
| 3919 | Slime.Parent = Me.Character.Torso | |
| 3920 | Slime.Size = Vector3.new(1, 1, 1) | |
| 3921 | Slime.BrickColor = BrickColor.new(1003) | |
| 3922 | Slime.Locked = true | |
| 3923 | Slime.Shape = "Ball" | |
| 3924 | Slime.Anchored = true | |
| 3925 | Slime.TopSurface = "Smooth" | |
| 3926 | Slime.BottomSurface = "Smooth" | |
| 3927 | Slime.Transparency = 0.4 | |
| 3928 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 3929 | Nucleus = Instance.new("Part")
| |
| 3930 | Nucleus.Parent = Slime | |
| 3931 | Nucleus.Size = Vector3.new(2, 2, 2) | |
| 3932 | Nucleus.BrickColor = BrickColor.new(1004) | |
| 3933 | Nucleus.Locked = true | |
| 3934 | Nucleus.LeftSurface = "Glue" | |
| 3935 | Nucleus.Anchored = true | |
| 3936 | Nucleus.RightSurface = "Glue" | |
| 3937 | Nucleus.FrontSurface = "Glue" | |
| 3938 | Nucleus.BackSurface = "Glue" | |
| 3939 | Nucleus.TopSurface = "Glue" | |
| 3940 | Nucleus.BottomSurface = "Glue" | |
| 3941 | Nucleus.Transparency = 0.1 | |
| 3942 | Nucleus.Shape = "Ball" | |
| 3943 | Nucleus.CFrame = Slime.CFrame | |
| 3944 | SlimeWeld = Instance.new("Weld")
| |
| 3945 | SlimeWeld.Parent = Slime | |
| 3946 | SlimeWeld.Part0 = Slime | |
| 3947 | SlimeWeld.Part1 = Nucleus | |
| 3948 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 3949 | while SlimeCharge == true do | |
| 3950 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 3951 | Nucleus.CFrame = Slime.CFrame | |
| 3952 | if Slime.Size.X <= 10 then | |
| 3953 | SlimeWeld:Remove() | |
| 3954 | Slime.Size = Slime.Size + Vector3.new(1, 1, 1) | |
| 3955 | Slime.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -10) | |
| 3956 | Nucleus.CFrame = Slime.CFrame | |
| 3957 | SlimeWeld = Instance.new("Weld")
| |
| 3958 | SlimeWeld.Parent = Slime | |
| 3959 | SlimeWeld.Part0 = Slime | |
| 3960 | SlimeWeld.Part1 = Nucleus | |
| 3961 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 3962 | end | |
| 3963 | wait() | |
| 3964 | end | |
| 3965 | wait(0.2) | |
| 3966 | for i = 1 , 8 do | |
| 3967 | Clone1 = Grip17:clone() | |
| 3968 | Clone1.Parent = Tool | |
| 3969 | Clone1.Name = "Shadow" | |
| 3970 | Clone1.Anchored = true | |
| 3971 | Clone1.CanCollide = false | |
| 3972 | Clone1.Transparency = 0.2 | |
| 3973 | Clone1.BrickColor = BrickColor.new(1010) | |
| 3974 | Clone2 = Grip18:clone() | |
| 3975 | Clone2.Parent = Tool | |
| 3976 | Clone2.Name = "Shadow" | |
| 3977 | Clone2.Anchored = true | |
| 3978 | Clone2.CanCollide = false | |
| 3979 | Clone2.Transparency = 0.2 | |
| 3980 | Clone2.BrickColor = BrickColor.new(1010) | |
| 3981 | Clone3 = Grip19:clone() | |
| 3982 | Clone3.Parent = Tool | |
| 3983 | Clone3.Name = "Shadow" | |
| 3984 | Clone3.Anchored = true | |
| 3985 | Clone3.CanCollide = false | |
| 3986 | Clone3.Transparency = 0.2 | |
| 3987 | Clone3.BrickColor = BrickColor.new(1010) | |
| 3988 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 3989 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 3990 | wait() | |
| 3991 | end | |
| 3992 | Weld.Parent = Me.Character["Right Arm"] | |
| 3993 | Weld.Part0 = Me.Character["Right Arm"] | |
| 3994 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 3995 | Activated = false | |
| 3996 | end | |
| 3997 | if Mode == "DarkPulse" then | |
| 3998 | Activated = true | |
| 3999 | Weld.Parent = Me.Character["Left Arm"] | |
| 4000 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4001 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4002 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4003 | Sound:play() | |
| 4004 | for i = 1 , 8 do | |
| 4005 | Clone1 = Grip17:clone() | |
| 4006 | Clone1.Parent = Tool | |
| 4007 | Clone1.Name = "Shadow" | |
| 4008 | Clone1.Anchored = true | |
| 4009 | Clone1.CanCollide = false | |
| 4010 | Clone1.Transparency = 0.2 | |
| 4011 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4012 | Clone2 = Grip18:clone() | |
| 4013 | Clone2.Parent = Tool | |
| 4014 | Clone2.Name = "Shadow" | |
| 4015 | Clone2.Anchored = true | |
| 4016 | Clone2.CanCollide = false | |
| 4017 | Clone2.Transparency = 0.2 | |
| 4018 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4019 | Clone3 = Grip19:clone() | |
| 4020 | Clone3.Parent = Tool | |
| 4021 | Clone3.Name = "Shadow" | |
| 4022 | Clone3.Anchored = true | |
| 4023 | Clone3.CanCollide = false | |
| 4024 | Clone3.Transparency = 0.2 | |
| 4025 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4026 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4027 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4028 | wait() | |
| 4029 | end | |
| 4030 | DarkCharge = true | |
| 4031 | Dark = Instance.new("Part")
| |
| 4032 | Dark.Parent = Me.Character.Torso | |
| 4033 | Dark.Size = Vector3.new(1, 2, 1) | |
| 4034 | Dark.BrickColor = BrickColor.new(1003) | |
| 4035 | Dark.Locked = true | |
| 4036 | Dark.Anchored = true | |
| 4037 | Dark.TopSurface = "Smooth" | |
| 4038 | Dark.BottomSurface = "Smooth" | |
| 4039 | Dark.Transparency = 0 | |
| 4040 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 4041 | DarkMesh = Instance.new("SpecialMesh")
| |
| 4042 | DarkMesh.Parent = Dark | |
| 4043 | DarkMesh.MeshType = "Sphere" | |
| 4044 | Gyro = Instance.new("BodyGyro")
| |
| 4045 | Gyro.Parent = Dark | |
| 4046 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 4047 | Gyro.D = 50 | |
| 4048 | Gyro.cframe = Dark.CFrame | |
| 4049 | while DarkCharge == true do | |
| 4050 | if Dark.Transparency < 0 then | |
| 4051 | Dark.Transparency = Dark.Transparency + 0 | |
| 4052 | end | |
| 4053 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 4054 | if Dark.Size.X <= 20 then | |
| 4055 | Dark.Size = Dark.Size + Vector3.new(1, 0, 1) | |
| 4056 | Dark.CFrame = Me.Character.Torso.CFrame * CFrame.new(0, 0, -20) | |
| 4057 | end | |
| 4058 | wait() | |
| 4059 | end | |
| 4060 | wait(0.2) | |
| 4061 | for i = 1 , 8 do | |
| 4062 | Clone1 = Grip17:clone() | |
| 4063 | Clone1.Parent = Tool | |
| 4064 | Clone1.Name = "Shadow" | |
| 4065 | Clone1.Anchored = true | |
| 4066 | Clone1.CanCollide = false | |
| 4067 | Clone1.Transparency = 0.2 | |
| 4068 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4069 | Clone2 = Grip18:clone() | |
| 4070 | Clone2.Parent = Tool | |
| 4071 | Clone2.Name = "Shadow" | |
| 4072 | Clone2.Anchored = true | |
| 4073 | Clone2.CanCollide = false | |
| 4074 | Clone2.Transparency = 0.2 | |
| 4075 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4076 | Clone3 = Grip19:clone() | |
| 4077 | Clone3.Parent = Tool | |
| 4078 | Clone3.Name = "Shadow" | |
| 4079 | Clone3.Anchored = true | |
| 4080 | Clone3.CanCollide = false | |
| 4081 | Clone3.Transparency = 0.2 | |
| 4082 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4083 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4084 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4085 | wait() | |
| 4086 | end | |
| 4087 | Weld.Parent = Me.Character["Right Arm"] | |
| 4088 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4089 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4090 | end | |
| 4091 | if Mode == "Raise" then | |
| 4092 | if mouse.Target ~= nil then | |
| 4093 | Activated = true | |
| 4094 | MousePosition = mouse.Hit.p | |
| 4095 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4096 | Sound:play() | |
| 4097 | for i = 1 , 8 do | |
| 4098 | Clone1 = Grip17:clone() | |
| 4099 | Clone1.Parent = Tool | |
| 4100 | Clone1.Name = "Shadow" | |
| 4101 | Clone1.Anchored = true | |
| 4102 | Clone1.CanCollide = false | |
| 4103 | Clone1.Transparency = 0.2 | |
| 4104 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4105 | Clone2 = Grip18:clone() | |
| 4106 | Clone2.Parent = Tool | |
| 4107 | Clone2.Name = "Shadow" | |
| 4108 | Clone2.Anchored = true | |
| 4109 | Clone2.CanCollide = false | |
| 4110 | Clone2.Transparency = 0.2 | |
| 4111 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4112 | Clone3 = Grip19:clone() | |
| 4113 | Clone3.Parent = Tool | |
| 4114 | Clone3.Name = "Shadow" | |
| 4115 | Clone3.Anchored = true | |
| 4116 | Clone3.CanCollide = false | |
| 4117 | Clone3.Transparency = 0.2 | |
| 4118 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4119 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 4120 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4121 | wait() | |
| 4122 | end | |
| 4123 | onCharge(28) | |
| 4124 | WidthSize = 10 | |
| 4125 | for i = 1 , 20 do | |
| 4126 | Rock = Instance.new("Part")
| |
| 4127 | Rock.Parent = Tool | |
| 4128 | Rock.Name = "Rock" | |
| 4129 | Rock.Anchored = true | |
| 4130 | Rock.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4131 | Base = Workspace:findFirstChild("Base")
| |
| 4132 | if Base ~= nil then | |
| 4133 | Rock.BrickColor = Base.BrickColor | |
| 4134 | end | |
| 4135 | Rock.Material = "Concrete" | |
| 4136 | Rock.Size = Vector3.new(60+(WidthSize*i), 2, 60+(WidthSize*i)) | |
| 4137 | Rock.formFactor = "Symmetric" | |
| 4138 | Rock.Locked = true | |
| 4139 | Rock.BottomSurface = "Smooth" | |
| 4140 | Rock.CFrame = CFrame.new(MousePosition-Vector3.new(0, 2+((WidthSize/1.9)*i), 0)) | |
| 4141 | end | |
| 4142 | for i = 1 , 32 do | |
| 4143 | Stuff = Tool:GetChildren() | |
| 4144 | for i = 1 , #Stuff do | |
| 4145 | if Stuff[i].Name == "Rock" then | |
| 4146 | Stuff2 = Workspace:GetChildren() | |
| 4147 | for i = 1 , #Stuff2 do | |
| 4148 | Torso = Stuff2[i]:findFirstChild("Torso")
| |
| 4149 | if Torso ~= nil then | |
| 4150 | if (Rock.Position-Torso.Position).magnitude <= 30 then | |
| 4151 | Torso.Velocity = Vector3.new(0, 200, 0) | |
| 4152 | end | |
| 4153 | end | |
| 4154 | end | |
| 4155 | Stuff[i].Velocity = Vector3.new(0, 100, 0) | |
| 4156 | P = Stuff[i].CFrame | |
| 4157 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 4, 0) | |
| 4158 | Stuff[i].CFrame = P * CFrame.new(0, 1.5, 0) | |
| 4159 | end | |
| 4160 | end | |
| 4161 | wait() | |
| 4162 | end | |
| 4163 | wait(5) | |
| 4164 | for i = 1 , 40 do | |
| 4165 | Stuff = Tool:GetChildren() | |
| 4166 | for i = 1 , #Stuff do | |
| 4167 | if Stuff[i].Name == "Rock" then | |
| 4168 | P = Stuff[i].CFrame | |
| 4169 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, -4, 0) | |
| 4170 | Stuff[i].CFrame = P * CFrame.new(0, -1.5, 0) | |
| 4171 | end | |
| 4172 | end | |
| 4173 | wait() | |
| 4174 | end | |
| 4175 | Stuff = Tool:GetChildren() | |
| 4176 | for i = 1 , #Stuff do | |
| 4177 | if Stuff[i].Name == "Rock" then | |
| 4178 | Stuff[i]:Remove() | |
| 4179 | end | |
| 4180 | end | |
| 4181 | wait(0.2) | |
| 4182 | for i = 1 , 8 do | |
| 4183 | Clone1 = Grip17:clone() | |
| 4184 | Clone1.Parent = Tool | |
| 4185 | Clone1.Name = "Shadow" | |
| 4186 | Clone1.Anchored = true | |
| 4187 | Clone1.CanCollide = false | |
| 4188 | Clone1.Transparency = 0.2 | |
| 4189 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4190 | Clone2 = Grip18:clone() | |
| 4191 | Clone2.Parent = Tool | |
| 4192 | Clone2.Name = "Shadow" | |
| 4193 | Clone2.Anchored = true | |
| 4194 | Clone2.CanCollide = false | |
| 4195 | Clone2.Transparency = 0.2 | |
| 4196 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4197 | Clone3 = Grip19:clone() | |
| 4198 | Clone3.Parent = Tool | |
| 4199 | Clone3.Name = "Shadow" | |
| 4200 | Clone3.Anchored = true | |
| 4201 | Clone3.CanCollide = false | |
| 4202 | Clone3.Transparency = 0.2 | |
| 4203 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4204 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 4205 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4206 | wait() | |
| 4207 | end | |
| 4208 | Activated = false | |
| 4209 | end | |
| 4210 | end | |
| 4211 | if Mode == "Stone" then | |
| 4212 | Activated = true | |
| 4213 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4214 | Sound:play() | |
| 4215 | for i = 1 , 8 do | |
| 4216 | Clone1 = Grip17:clone() | |
| 4217 | Clone1.Parent = Tool | |
| 4218 | Clone1.Name = "Shadow" | |
| 4219 | Clone1.Anchored = true | |
| 4220 | Clone1.CanCollide = false | |
| 4221 | Clone1.Transparency = 0.2 | |
| 4222 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4223 | Clone2 = Grip18:clone() | |
| 4224 | Clone2.Parent = Tool | |
| 4225 | Clone2.Name = "Shadow" | |
| 4226 | Clone2.Anchored = true | |
| 4227 | Clone2.CanCollide = false | |
| 4228 | Clone2.Transparency = 0.2 | |
| 4229 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4230 | Clone3 = Grip19:clone() | |
| 4231 | Clone3.Parent = Tool | |
| 4232 | Clone3.Name = "Shadow" | |
| 4233 | Clone3.Anchored = true | |
| 4234 | Clone3.CanCollide = false | |
| 4235 | Clone3.Transparency = 0.2 | |
| 4236 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4237 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.13) | |
| 4238 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4239 | wait() | |
| 4240 | end | |
| 4241 | onCharge(27) | |
| 4242 | Stuff = game.Workspace:GetChildren() | |
| 4243 | for i = 1 , #Stuff do | |
| 4244 | if Stuff[i].Name ~= Me.Name then | |
| 4245 | Torso = Stuff[i]:findFirstChild("Torso")
| |
| 4246 | Humanoid = Stuff[i]:findFirstChild("Humanoid")
| |
| 4247 | if Torso ~= nil and Humanoid ~= nil then | |
| 4248 | if (Me.Character.Torso.Position-Torso.Position).magnitude <= 200 then | |
| 4249 | Humanoid.Sit = true | |
| 4250 | Rock = Instance.new("Part")
| |
| 4251 | Rock.Parent = Tool | |
| 4252 | Rock.Name = "Rock" | |
| 4253 | Rock.Anchored = true | |
| 4254 | Rock.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4255 | Rock.Material = "Concrete" | |
| 4256 | Rock.Size = Vector3.new(10, 2, 10) | |
| 4257 | Rock.formFactor = "Symmetric" | |
| 4258 | Rock.Locked = true | |
| 4259 | Rock.TopSurface = "Smooth" | |
| 4260 | Rock.BottomSurface = "Smooth" | |
| 4261 | Rock.CFrame = CFrame.new(Torso.Position-Vector3.new(0, 2, 0)) | |
| 4262 | Torso.Velocity = Vector3.new(math.random(-20, 20), 150, math.random(-20, 20)) | |
| 4263 | Humanoid.MaxHealth = 100 | |
| 4264 | Humanoid:TakeDamage(Damage*3) | |
| 4265 | end | |
| 4266 | end | |
| 4267 | end | |
| 4268 | end | |
| 4269 | for i = 1 , 10 do | |
| 4270 | Stuff = Tool:GetChildren() | |
| 4271 | for i = 1 , #Stuff do | |
| 4272 | if Stuff[i].Name == "Rock" then | |
| 4273 | P = Stuff[i].CFrame | |
| 4274 | Stuff[i].Size = Stuff[i].Size + Vector3.new(0, 2, 0) | |
| 4275 | Stuff[i].CFrame = P * CFrame.new(0, 1, 0) | |
| 4276 | end | |
| 4277 | end | |
| 4278 | wait() | |
| 4279 | end | |
| 4280 | wait(0.1) | |
| 4281 | for i = 1 , 10 do | |
| 4282 | Stuff = Tool:GetChildren() | |
| 4283 | for i = 1 , #Stuff do | |
| 4284 | if Stuff[i].Name == "Rock" then | |
| 4285 | P = Stuff[i].CFrame | |
| 4286 | Stuff[i].Size = Stuff[i].Size - Vector3.new(0, 2, 0) | |
| 4287 | Stuff[i].CFrame = P * CFrame.new(0, -1, 0) | |
| 4288 | end | |
| 4289 | end | |
| 4290 | wait() | |
| 4291 | end | |
| 4292 | Stuff = Tool:GetChildren() | |
| 4293 | for i = 1 , #Stuff do | |
| 4294 | if Stuff[i].Name == "Rock" then | |
| 4295 | Stuff[i]:Remove() | |
| 4296 | end | |
| 4297 | end | |
| 4298 | wait(0.2) | |
| 4299 | for i = 1 , 8 do | |
| 4300 | Clone1 = Grip17:clone() | |
| 4301 | Clone1.Parent = Tool | |
| 4302 | Clone1.Name = "Shadow" | |
| 4303 | Clone1.Anchored = true | |
| 4304 | Clone1.CanCollide = false | |
| 4305 | Clone1.Transparency = 0.2 | |
| 4306 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4307 | Clone2 = Grip18:clone() | |
| 4308 | Clone2.Parent = Tool | |
| 4309 | Clone2.Name = "Shadow" | |
| 4310 | Clone2.Anchored = true | |
| 4311 | Clone2.CanCollide = false | |
| 4312 | Clone2.Transparency = 0.2 | |
| 4313 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4314 | Clone3 = Grip19:clone() | |
| 4315 | Clone3.Parent = Tool | |
| 4316 | Clone3.Name = "Shadow" | |
| 4317 | Clone3.Anchored = true | |
| 4318 | Clone3.CanCollide = false | |
| 4319 | Clone3.Transparency = 0.2 | |
| 4320 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4321 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.13) | |
| 4322 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4323 | wait() | |
| 4324 | end | |
| 4325 | Activated = false | |
| 4326 | end | |
| 4327 | if Mode == "Shield" then | |
| 4328 | Activated = true | |
| 4329 | Weld.Parent = Me.Character["Left Arm"] | |
| 4330 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4331 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4332 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4333 | Sound:play() | |
| 4334 | for i = 1 , 8 do | |
| 4335 | Clone1 = Grip17:clone() | |
| 4336 | Clone1.Parent = Tool | |
| 4337 | Clone1.Name = "Shadow" | |
| 4338 | Clone1.Anchored = true | |
| 4339 | Clone1.CanCollide = false | |
| 4340 | Clone1.Transparency = 0.2 | |
| 4341 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4342 | Clone2 = Grip18:clone() | |
| 4343 | Clone2.Parent = Tool | |
| 4344 | Clone2.Name = "Shadow" | |
| 4345 | Clone2.Anchored = true | |
| 4346 | Clone2.CanCollide = false | |
| 4347 | Clone2.Transparency = 0.2 | |
| 4348 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4349 | Clone3 = Grip19:clone() | |
| 4350 | Clone3.Parent = Tool | |
| 4351 | Clone3.Name = "Shadow" | |
| 4352 | Clone3.Anchored = true | |
| 4353 | Clone3.CanCollide = false | |
| 4354 | Clone3.Transparency = 0.2 | |
| 4355 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4356 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4357 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4358 | wait() | |
| 4359 | end | |
| 4360 | Shielding = true | |
| 4361 | while Shielding == true do | |
| 4362 | Me.Character.Humanoid.WalkSpeed = 0 | |
| 4363 | Stuff = game.Workspace:GetChildren() | |
| 4364 | for i = 1 , #Stuff do | |
| 4365 | if Stuff[i].Name ~= "Base" and Stuff[i].Name ~= Me.Name then | |
| 4366 | if Stuff[i].className == "Part" then | |
| 4367 | if (Me.Character.Torso.Position-Stuff[i].Position).magnitude <= 30 then | |
| 4368 | Stuff[i]:Remove() | |
| 4369 | end | |
| 4370 | end | |
| 4371 | if Stuff[i].className == "Model" then | |
| 4372 | Stuff2 = Stuff[i]:GetChildren() | |
| 4373 | for i = 1 , #Stuff2 do | |
| 4374 | if Stuff2[i].className == "Part" then | |
| 4375 | if (Me.Character.Torso.Position-Stuff2[i].Position).magnitude <= 30 then | |
| 4376 | Stuff2[i]:Remove() | |
| 4377 | end | |
| 4378 | end | |
| 4379 | end | |
| 4380 | end | |
| 4381 | end | |
| 4382 | end | |
| 4383 | wait() | |
| 4384 | end | |
| 4385 | for i = 1 , 8 do | |
| 4386 | Clone1 = Grip17:clone() | |
| 4387 | Clone1.Parent = Tool | |
| 4388 | Clone1.Name = "Shadow" | |
| 4389 | Clone1.Anchored = true | |
| 4390 | Clone1.CanCollide = false | |
| 4391 | Clone1.Transparency = 0.2 | |
| 4392 | Clone1.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4393 | Clone2 = Grip18:clone() | |
| 4394 | Clone2.Parent = Tool | |
| 4395 | Clone2.Name = "Shadow" | |
| 4396 | Clone2.Anchored = true | |
| 4397 | Clone2.CanCollide = false | |
| 4398 | Clone2.Transparency = 0.2 | |
| 4399 | Clone2.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4400 | Clone3 = Grip19:clone() | |
| 4401 | Clone3.Parent = Tool | |
| 4402 | Clone3.Name = "Shadow" | |
| 4403 | Clone3.Anchored = true | |
| 4404 | Clone3.CanCollide = false | |
| 4405 | Clone3.Transparency = 0.2 | |
| 4406 | Clone3.BrickColor = BrickColor.new("Dark stone grey")
| |
| 4407 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4408 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4409 | wait() | |
| 4410 | end | |
| 4411 | Weld.Parent = Me.Character["Right Arm"] | |
| 4412 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4413 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4414 | Activated = false | |
| 4415 | end | |
| 4416 | if Mode == "Snipe" then | |
| 4417 | if mouse.Target ~= nil then | |
| 4418 | Torso = mouse.Target.Parent:findFirstChild("Torso")
| |
| 4419 | if mouse.Target.Parent.Name ~= Me.Name and Torso ~= nil then | |
| 4420 | Activated = true | |
| 4421 | Weld.Parent = Me.Character["Left Arm"] | |
| 4422 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4423 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4424 | Sound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 4425 | Sound:play() | |
| 4426 | for i = 1 , 4 do | |
| 4427 | Clone1 = Grip17:clone() | |
| 4428 | Clone1.Parent = Tool | |
| 4429 | Clone1.Name = "Shadow" | |
| 4430 | Clone1.Anchored = true | |
| 4431 | Clone1.CanCollide = false | |
| 4432 | Clone1.Transparency = 0.2 | |
| 4433 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4434 | Clone2 = Grip18:clone() | |
| 4435 | Clone2.Parent = Tool | |
| 4436 | Clone2.Name = "Shadow" | |
| 4437 | Clone2.Anchored = true | |
| 4438 | Clone2.CanCollide = false | |
| 4439 | Clone2.Transparency = 0.2 | |
| 4440 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4441 | Clone3 = Grip19:clone() | |
| 4442 | Clone3.Parent = Tool | |
| 4443 | Clone3.Name = "Shadow" | |
| 4444 | Clone3.Anchored = true | |
| 4445 | Clone3.CanCollide = false | |
| 4446 | Clone3.Transparency = 0.2 | |
| 4447 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4448 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4449 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4450 | wait() | |
| 4451 | end | |
| 4452 | Weld:Remove() | |
| 4453 | Sound.SoundId = "http://www.roblox.com/asset/?id=18478970" | |
| 4454 | Sound:play() | |
| 4455 | Gyro = Instance.new("BodyGyro")
| |
| 4456 | Gyro.Parent = Handle | |
| 4457 | Gyro.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
| 4458 | Gyro.cframe = Me.Character.Torso.CFrame * CFrame.Angles(0, 0, 1.57) | |
| 4459 | Gyro.D = 50 | |
| 4460 | Position = Instance.new("BodyPosition")
| |
| 4461 | Position.Parent = Handle | |
| 4462 | Position.maxForce = Vector3.new(9999999999, 9999999999, 9999999999) | |
| 4463 | Position.position = Torso.Position | |
| 4464 | for i = 1 , 4 do | |
| 4465 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.13, 0, 0) | |
| 4466 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(-0.39, 0, 0) | |
| 4467 | wait() | |
| 4468 | end | |
| 4469 | for i = 1 , 20 do | |
| 4470 | if Torso ~= nil then | |
| 4471 | Gyro.cframe = CFrame.new(Handle.Position, Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
| 4472 | Position.position = Torso.Position | |
| 4473 | end | |
| 4474 | wait(0.1) | |
| 4475 | end | |
| 4476 | Gyro:Remove() | |
| 4477 | Position:Remove() | |
| 4478 | for i = 1 , 10 do | |
| 4479 | Gyro.cframe = CFrame.new(Handle.Position, Me.Character.Torso.Position) * CFrame.Angles(-1.57, 0, 0) | |
| 4480 | Position.position = Me.Character.Torso.Position | |
| 4481 | wait(0.1) | |
| 4482 | end | |
| 4483 | Weld = Instance.new("Weld")
| |
| 4484 | Weld.Parent = Me.Character["Left Arm"] | |
| 4485 | Weld.Part0 = Me.Character["Left Arm"] | |
| 4486 | Weld.Part1 = Handle | |
| 4487 | Weld.C0 = CFrame.new(0.3, -1, -0.05) * CFrame.Angles(-1.15, 0.3, -1.3) | |
| 4488 | for i = 1 , 8 do | |
| 4489 | Clone1 = Grip17:clone() | |
| 4490 | Clone1.Parent = Tool | |
| 4491 | Clone1.Name = "Shadow" | |
| 4492 | Clone1.Anchored = true | |
| 4493 | Clone1.CanCollide = false | |
| 4494 | Clone1.Transparency = 0.2 | |
| 4495 | Clone1.BrickColor = BrickColor.new(1003) | |
| 4496 | Clone2 = Grip18:clone() | |
| 4497 | Clone2.Parent = Tool | |
| 4498 | Clone2.Name = "Shadow" | |
| 4499 | Clone2.Anchored = true | |
| 4500 | Clone2.CanCollide = false | |
| 4501 | Clone2.Transparency = 0.2 | |
| 4502 | Clone2.BrickColor = BrickColor.new(1003) | |
| 4503 | Clone3 = Grip19:clone() | |
| 4504 | Clone3.Parent = Tool | |
| 4505 | Clone3.Name = "Shadow" | |
| 4506 | Clone3.Anchored = true | |
| 4507 | Clone3.CanCollide = false | |
| 4508 | Clone3.Transparency = 0.2 | |
| 4509 | Clone3.BrickColor = BrickColor.new(1003) | |
| 4510 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.13, 0, 0) | |
| 4511 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.new(0, 0, 0) * CFrame.Angles(0.39, 0, 0) | |
| 4512 | wait() | |
| 4513 | end | |
| 4514 | Weld.Parent = Me.Character["Right Arm"] | |
| 4515 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4516 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4517 | Activated = false | |
| 4518 | end | |
| 4519 | end | |
| 4520 | end | |
| 4521 | end | |
| 4522 | ------------------------------------------------------------> | |
| 4523 | --[[ | |
| 4524 | ? -->> onButton1Up | |
| 4525 | --]] | |
| 4526 | ------------------------------------------------------------> | |
| 4527 | function onButton1Up() | |
| 4528 | Flaming = false | |
| 4529 | Shielding = false | |
| 4530 | if DarkCharge == true then | |
| 4531 | Sound.SoundId = "http://www.roblox.com/asset/?id=11998770" | |
| 4532 | Sound:play() | |
| 4533 | DarkCharge = false | |
| 4534 | Dark.Anchored = false | |
| 4535 | Velocity = Instance.new("BodyVelocity")
| |
| 4536 | Velocity.Parent = Dark | |
| 4537 | Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
| 4538 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 150 | |
| 4539 | for i = 1 , 40 do | |
| 4540 | Dark.Transparency = Dark.Transparency + 0.02 | |
| 4541 | function DarkHit(Hit) | |
| 4542 | if Hit.Name ~= "Base" and Hit.Parent.Name ~= "Sword" and Hit.Parent.Name ~= Me.Name and Hit.Parent.Parent.Name ~= Me.Name then | |
| 4543 | Hit:Remove() | |
| 4544 | end | |
| 4545 | end | |
| 4546 | Dark.Touched:connect(DarkHit) | |
| 4547 | wait(0.1) | |
| 4548 | end | |
| 4549 | Dark:Remove() | |
| 4550 | Activated = false | |
| 4551 | end | |
| 4552 | if SlimeCharge == true then | |
| 4553 | SlimeCharge = false | |
| 4554 | Slime.Anchored = false | |
| 4555 | Nucleus.Anchored = false | |
| 4556 | SlimeWeld = Instance.new("Weld")
| |
| 4557 | SlimeWeld.Parent = Slime | |
| 4558 | SlimeWeld.Part0 = Slime | |
| 4559 | SlimeWeld.Part1 = Nucleus | |
| 4560 | SlimeWeld.C0 = CFrame.new(0, 0, 0) | |
| 4561 | Velocity = Instance.new("BodyVelocity")
| |
| 4562 | Velocity.Parent = Slime | |
| 4563 | Velocity.maxForce = Vector3.new(math.huge, 0, math.huge) | |
| 4564 | Velocity.velocity = Me.Character.Torso.CFrame.lookVector * 100 | |
| 4565 | ||
| 4566 | function SlimeWeld(Hit) | |
| 4567 | if Hit.Parent.Name ~= Me.Name then | |
| 4568 | Humanoid = Hit.Parent:findFirstChild("Humanoid")
| |
| 4569 | if Humanoid ~= nil then | |
| 4570 | Humanoid.MaxHealth = 0 | |
| 4571 | Humanoid.Health = 0 | |
| 4572 | Stuff = Humanoid.Parent:GetChildren() | |
| 4573 | for i = 1 , #Stuff do | |
| 4574 | if Stuff[i].className == "Part" then | |
| 4575 | SlimeWeldz = Instance.new("Weld")
| |
| 4576 | SlimeWeldz.Parent = Slime | |
| 4577 | SlimeWeldz.Part0 = Slime | |
| 4578 | SlimeWeldz.Part1 = Stuff[i] | |
| 4579 | SlimeWeldz.C0 = CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 4580 | end | |
| 4581 | end | |
| 4582 | end | |
| 4583 | end | |
| 4584 | end | |
| 4585 | Slime.Touched:connect(SlimeWeld) | |
| 4586 | end | |
| 4587 | end | |
| 4588 | ------------------------------------------------------------> | |
| 4589 | --[[ | |
| 4590 | ? -->> Selected | |
| 4591 | --]] | |
| 4592 | ------------------------------------------------------------> | |
| 4593 | function onSelected(Mouse) | |
| 4594 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 4595 | Sound:play() | |
| 4596 | Mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 4597 | Mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 4598 | mouse = Mouse | |
| 4599 | FakeRightShoulder = Instance.new("Weld")
| |
| 4600 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 4601 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 4602 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 4603 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 4604 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 4605 | FakeLeftShoulder = Instance.new("Weld")
| |
| 4606 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 4607 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 4608 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 4609 | FakeLeftShoulder.C0 = OriginalLeftShoulder * CFrame.new(-0.25, 0, -0.45) | |
| 4610 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 4611 | Weld:Remove() | |
| 4612 | Weld = Instance.new("Weld")
| |
| 4613 | Weld.Parent = Me.Character["Torso"] | |
| 4614 | Weld.Part0 = Me.Character["Torso"] | |
| 4615 | Weld.Part1 = Handle | |
| 4616 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 4617 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 4618 | equipped = true | |
| 4619 | Activated = false | |
| 4620 | Equipping = true | |
| 4621 | Unequipping = false | |
| 4622 | Flaming = false | |
| 4623 | Shielding = false | |
| 4624 | SlimeCharge = false | |
| 4625 | DarkCharge = false | |
| 4626 | for i = 1 , 16 do | |
| 4627 | FakeRightShoulder.C0 = OriginalRightShoulder * CFrame.Angles(0, 0, (i/5.2)) | |
| 4628 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 4629 | wait() | |
| 4630 | end | |
| 4631 | wait() | |
| 4632 | Weld.Parent = Me.Character["Right Arm"] | |
| 4633 | Weld.Part0 = Me.Character["Right Arm"] | |
| 4634 | Weld.C0 = CFrame.new(-0.3, -1, 0.05) * CFrame.Angles(-1.15, -0.3, -0.15) | |
| 4635 | for i = 1 , 8 do | |
| 4636 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.2) | |
| 4637 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, -0.19) | |
| 4638 | wait() | |
| 4639 | end | |
| 4640 | wait() | |
| 4641 | for i = 1 , 8 do | |
| 4642 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0.05, 0, 0) | |
| 4643 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0.15, 0, 0) | |
| 4644 | wait() | |
| 4645 | end | |
| 4646 | Equipping = false | |
| 4647 | end | |
| 4648 | HopperBin.Selected:connect(onSelected) | |
| 4649 | ------------------------------------------------------------> | |
| 4650 | --[[ | |
| 4651 | ? -->> Deselected | |
| 4652 | --]] | |
| 4653 | ------------------------------------------------------------> | |
| 4654 | function onDeselected(Mouse) | |
| 4655 | Sound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
| 4656 | Sound:play() | |
| 4657 | for i = 1 , 8 do | |
| 4658 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(-0.05, 0, 0) | |
| 4659 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(-0.15, 0, 0) | |
| 4660 | wait() | |
| 4661 | end | |
| 4662 | wait() | |
| 4663 | for i = 1 , 8 do | |
| 4664 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, 0.2) | |
| 4665 | FakeLeftShoulder.C0 = FakeLeftShoulder.C0 * CFrame.Angles(0, 0, 0.19) | |
| 4666 | wait() | |
| 4667 | end | |
| 4668 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 4669 | Weld = Instance.new("Weld")
| |
| 4670 | Weld.Parent = Me.Character["Torso"] | |
| 4671 | Weld.Part0 = Me.Character["Torso"] | |
| 4672 | Weld.Part1 = Handle | |
| 4673 | Weld.C0 = CFrame.new(1.6, 2.5, 0.6) * CFrame.Angles(0, 0, 2.2) | |
| 4674 | Weld.C0 = Weld.C0 * CFrame.Angles(0, 1.57, 0) | |
| 4675 | ||
| 4676 | for i = 1 , 16 do | |
| 4677 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, -0.03) * CFrame.Angles(0.03, 0, 0.11) | |
| 4678 | end | |
| 4679 | for i = 1 , 16 do | |
| 4680 | FakeRightShoulder.C0 = FakeRightShoulder.C0 * CFrame.Angles(0, 0, -0.1) | |
| 4681 | Weld.C0 = Weld.C0 * CFrame.new(0, 0, 0.03) * CFrame.Angles(-0.03, 0, -0.11) | |
| 4682 | wait() | |
| 4683 | end | |
| 4684 | FakeRightShoulder:Remove() | |
| 4685 | FakeLeftShoulder:Remove() | |
| 4686 | FakeRightShoulder = Instance.new("Weld")
| |
| 4687 | FakeRightShoulder.Parent = Me.Character.Torso | |
| 4688 | FakeRightShoulder.Part0 = Me.Character.Torso | |
| 4689 | FakeRightShoulder.Part1 = Me.Character["Right Arm"] | |
| 4690 | FakeRightShoulder.C0 = OriginalRightShoulder | |
| 4691 | FakeRightShoulder.C1 = OriginalRightShoulder2 | |
| 4692 | FakeLeftShoulder = Instance.new("Weld")
| |
| 4693 | FakeLeftShoulder.Parent = Me.Character.Torso | |
| 4694 | FakeLeftShoulder.Part0 = Me.Character.Torso | |
| 4695 | FakeLeftShoulder.Part1 = Me.Character["Left Arm"] | |
| 4696 | FakeLeftShoulder.C0 = OriginalLeftShoulder | |
| 4697 | FakeLeftShoulder.C1 = OriginalLeftShoulder2 | |
| 4698 | Equipped = false | |
| 4699 | Activated = false | |
| 4700 | Equipping = false | |
| 4701 | Flaming = false | |
| 4702 | DarkCharge = false | |
| 4703 | Shielding = false | |
| 4704 | Unequipping = true | |
| 4705 | SlimeCharge = false | |
| 4706 | Unequipping = false | |
| 4707 | end | |
| 4708 | HopperBin.Deselected:connect(onDeselected) | |
| 4709 | ------------------------------------------------------------> | |
| 4710 | --[[ | |
| 4711 | ? -->> onTouched() Functions | |
| 4712 | --]] | |
| 4713 | ------------------------------------------------------------> | |
| 4714 | function onTouched(Hit) | |
| 4715 | if Activated then | |
| 4716 | if Hit.Parent.Name ~= Me.Name and Hit.Parent.Name ~= HopperBinName then | |
| 4717 | Humanoid = Hit.Parent:findFirstChild("Humanoid")
| |
| 4718 | if Humanoid ~= nil and Mode ~= "Assassinate" then | |
| 4719 | Humanoid.MaxHealth = 100 | |
| 4720 | Humanoid:TakeDamage(Damage) | |
| 4721 | for i = 1 , (Humanoid.Health/10) do | |
| 4722 | Blood = Instance.new("Part")
| |
| 4723 | Blood.Parent = Workspace | |
| 4724 | Blood.CanCollide = false | |
| 4725 | Blood.Transparency = 0.1 | |
| 4726 | Blood.TopSurface = "Smooth" | |
| 4727 | Blood.BottomSurface = "Smooth" | |
| 4728 | Blood.Size = Vector3.new(1, 1, 1) | |
| 4729 | Blood.Locked = true | |
| 4730 | Blood.BrickColor = BrickColor.new(1004) | |
| 4731 | Blood.CFrame = Hit.CFrame * CFrame.new(math.random(-0.5, 0.5), math.random(-0.5, 0.5), math.random(-0.5, 0.5)) * CFrame.Angles(math.random(-3, 3), math.random(-3, 3), math.random(-3, 3)) | |
| 4732 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
| 4733 | BloodMesh = Instance.new("SpecialMesh")
| |
| 4734 | BloodMesh.Parent = Blood | |
| 4735 | BloodMesh.MeshType = "Sphere" | |
| 4736 | BloodMesh.Scale = Vector3.new(0.35, 0.35, 0.35) | |
| 4737 | Blood:BreakJoints() | |
| 4738 | Blood.Velocity = Vector3.new(math.random(-50, 50), math.random(30, 50), math.random(-50, 50)) | |
| 4739 | end | |
| 4740 | end | |
| 4741 | end | |
| 4742 | end | |
| 4743 | end | |
| 4744 | Stuff = Tool:GetChildren() | |
| 4745 | for i = 1 , #Stuff do | |
| 4746 | if Stuff[i].className == "Part" then | |
| 4747 | Stuff[i].Touched:connect(onTouched) | |
| 4748 | end | |
| 4749 | end | |
| 4750 | ------------------------------------------------------------> | |
| 4751 | --[[ | |
| 4752 | ? -->> Gui | |
| 4753 | --]] | |
| 4754 | ------------------------------------------------------------> | |
| 4755 | wait(1) | |
| 4756 | Gui = PlayerGui:findFirstChild("LoadGui")
| |
| 4757 | if Gui ~= nil then | |
| 4758 | Gui:Remove() | |
| 4759 | end | |
| 4760 | PlayerGui = Me["PlayerGui"] | |
| 4761 | Gui = PlayerGui:findFirstChild("SwordGui")
| |
| 4762 | if Gui ~= nil then | |
| 4763 | Gui:Remove() | |
| 4764 | end | |
| 4765 | Gui = Instance.new("ScreenGui")
| |
| 4766 | Gui.Parent = PlayerGui | |
| 4767 | Gui.Name = "SwordGui" | |
| 4768 | Background = Instance.new("ImageLabel")
| |
| 4769 | Background.Parent = Gui | |
| 4770 | Background.Name = "Background" | |
| 4771 | Background.Size = UDim2.new(0.25, 0, 0.5, 0) | |
| 4772 | Background.BackgroundTransparency = 0.7 | |
| 4773 | Background.Position = UDim2.new(0.55, 0, 0, 0) | |
| 4774 | Background.BackgroundColor = BrickColor.new(1003) | |
| 4775 | Page1 = Instance.new("ImageLabel")
| |
| 4776 | Page1.Parent = Background | |
| 4777 | Page1.Name = "Page1" | |
| 4778 | Page1.Size = UDim2.new(1, 0, 1, 0) | |
| 4779 | Page1.BackgroundTransparency = 1 | |
| 4780 | Page1.Position = UDim2.new(0, 0, 0, 0) | |
| 4781 | Reset = Instance.new("TextButton")
| |
| 4782 | Reset.Parent = Page1 | |
| 4783 | Reset.Name = "Swing" | |
| 4784 | Reset.Size = UDim2.new(0.2, 0, 0.07, 0) | |
| 4785 | Reset.BackgroundTransparency = 0.1 | |
| 4786 | Reset.Position = UDim2.new(0.02, 0, 0.02, 0) | |
| 4787 | Reset.BorderSizePixel = 0 | |
| 4788 | Reset.BackgroundColor = BrickColor.new(1004) | |
| 4789 | Reset.Text = "[ Reset ]" | |
| 4790 | Reset.MouseButton1Down:connect(function() | |
| 4791 | p = game.Workspace:findFirstChild(Me.Name) | |
| 4792 | if p ~= nil then | |
| 4793 | p:BreakJoints() | |
| 4794 | end | |
| 4795 | end) | |
| 4796 | Hint = Instance.new("TextLabel")
| |
| 4797 | Hint.Parent = Background | |
| 4798 | Hint.Name = "Hint" | |
| 4799 | Hint.Size = UDim2.new(1, 0, 0.07, 0) | |
| 4800 | Hint.BackgroundTransparency = 0.1 | |
| 4801 | Hint.Position = UDim2.new(0, 0, -0.07, 0) | |
| 4802 | Hint.BorderSizePixel = 0 | |
| 4803 | Hint.BackgroundColor = BrickColor.new(1004) | |
| 4804 | Hint.Text = "[ ]" | |
| 4805 | Header1 = Instance.new("TextLabel")
| |
| 4806 | Header1.Parent = Page1 | |
| 4807 | Header1.Name = "Header1" | |
| 4808 | Header1.Size = UDim2.new(0, 0, 0, 0) | |
| 4809 | Header1.BackgroundTransparency = 1 | |
| 4810 | Header1.Position = UDim2.new(0.5, 0, 0.08, 0) | |
| 4811 | Header1.Text = "[ Sword Modes ]" | |
| 4812 | Swing = Instance.new("TextButton")
| |
| 4813 | Swing.Parent = Page1 | |
| 4814 | Swing.Name = "Swing" | |
| 4815 | Swing.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4816 | Swing.BackgroundTransparency = 0.1 | |
| 4817 | Swing.Position = UDim2.new(0.05, 0, 0.2, 0) | |
| 4818 | Swing.BorderSizePixel = 0 | |
| 4819 | Swing.BackgroundColor = BrickColor.new(1004) | |
| 4820 | Swing.Text = "[ Swing ]" | |
| 4821 | Swing.MouseButton1Down:connect(function() | |
| 4822 | Mode = "Swing" | |
| 4823 | Stuff = Page1:GetChildren() | |
| 4824 | for i = 1 , #Stuff do | |
| 4825 | if Stuff[i].className == "TextButton" then | |
| 4826 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4827 | Swing.BackgroundColor = BrickColor.new(1010) | |
| 4828 | Hint.Text = "[ Click to Slash ]" | |
| 4829 | end | |
| 4830 | end | |
| 4831 | end) | |
| 4832 | Spin = Instance.new("TextButton")
| |
| 4833 | Spin.Parent = Page1 | |
| 4834 | Spin.Name = "Spin" | |
| 4835 | Spin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4836 | Spin.BackgroundTransparency = 0.1 | |
| 4837 | Spin.Position = UDim2.new(0.05, 0, 0.3, 0) | |
| 4838 | Spin.BorderSizePixel = 0 | |
| 4839 | Spin.BackgroundColor = BrickColor.new(1004) | |
| 4840 | Spin.Text = "[ Spin ]" | |
| 4841 | Spin.MouseButton1Down:connect(function() | |
| 4842 | Mode = "Spin" | |
| 4843 | Stuff = Page1:GetChildren() | |
| 4844 | for i = 1 , #Stuff do | |
| 4845 | if Stuff[i].className == "TextButton" then | |
| 4846 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4847 | Spin.BackgroundColor = BrickColor.new(1010) | |
| 4848 | Hint.Text = "[ Click to Spin Slash ]" | |
| 4849 | end | |
| 4850 | end | |
| 4851 | end) | |
| 4852 | TripleSlash = Instance.new("TextButton")
| |
| 4853 | TripleSlash.Parent = Page1 | |
| 4854 | TripleSlash.Name = "TripleSlash" | |
| 4855 | TripleSlash.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4856 | TripleSlash.BackgroundTransparency = 0.1 | |
| 4857 | TripleSlash.Position = UDim2.new(0.05, 0, 0.4, 0) | |
| 4858 | TripleSlash.BorderSizePixel = 0 | |
| 4859 | TripleSlash.BackgroundColor = BrickColor.new(1004) | |
| 4860 | TripleSlash.Text = "[ TripleSlash ]" | |
| 4861 | TripleSlash.MouseButton1Down:connect(function() | |
| 4862 | Mode = "TripleSlash" | |
| 4863 | Stuff = Page1:GetChildren() | |
| 4864 | for i = 1 , #Stuff do | |
| 4865 | if Stuff[i].className == "TextButton" then | |
| 4866 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4867 | TripleSlash.BackgroundColor = BrickColor.new(1010) | |
| 4868 | Hint.Text = "[ Click to slash 3 times quickly ]" | |
| 4869 | end | |
| 4870 | end | |
| 4871 | end) | |
| 4872 | ForwardSpin = Instance.new("TextButton")
| |
| 4873 | ForwardSpin.Parent = Page1 | |
| 4874 | ForwardSpin.Name = "Spin" | |
| 4875 | ForwardSpin.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4876 | ForwardSpin.BackgroundTransparency = 0.1 | |
| 4877 | ForwardSpin.Position = UDim2.new(0.05, 0, 0.5, 0) | |
| 4878 | ForwardSpin.BorderSizePixel = 0 | |
| 4879 | ForwardSpin.BackgroundColor = BrickColor.new(1004) | |
| 4880 | ForwardSpin.Text = "[ ForwardSpin ]" | |
| 4881 | ForwardSpin.MouseButton1Down:connect(function() | |
| 4882 | Mode = "ForwardSpin" | |
| 4883 | Stuff = Page1:GetChildren() | |
| 4884 | for i = 1 , #Stuff do | |
| 4885 | if Stuff[i].className == "TextButton" then | |
| 4886 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4887 | ForwardSpin.BackgroundColor = BrickColor.new(1010) | |
| 4888 | Hint.Text = "[ Click to Spin Slash forward ]" | |
| 4889 | end | |
| 4890 | end | |
| 4891 | end) | |
| 4892 | Boomerang = Instance.new("TextButton")
| |
| 4893 | Boomerang.Parent = Page1 | |
| 4894 | Boomerang.Name = "Boomerang" | |
| 4895 | Boomerang.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4896 | Boomerang.BackgroundTransparency = 0.1 | |
| 4897 | Boomerang.Position = UDim2.new(0.05, 0, 0.6, 0) | |
| 4898 | Boomerang.BorderSizePixel = 0 | |
| 4899 | Boomerang.BackgroundColor = BrickColor.new(1004) | |
| 4900 | Boomerang.Text = "[ Boomerang ]" | |
| 4901 | Boomerang.MouseButton1Down:connect(function() | |
| 4902 | Mode = "Boomerang" | |
| 4903 | Stuff = Page1:GetChildren() | |
| 4904 | for i = 1 , #Stuff do | |
| 4905 | if Stuff[i].className == "TextButton" then | |
| 4906 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4907 | Boomerang.BackgroundColor = BrickColor.new(1010) | |
| 4908 | Hint.Text = "[ Click to throw your sword ]" | |
| 4909 | end | |
| 4910 | end | |
| 4911 | end) | |
| 4912 | Remover = Instance.new("TextButton")
| |
| 4913 | Remover.Parent = Page1 | |
| 4914 | Remover.Name = "Remover" | |
| 4915 | Remover.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4916 | Remover.BackgroundTransparency = 0.1 | |
| 4917 | Remover.Position = UDim2.new(0.05, 0, 0.7, 0) | |
| 4918 | Remover.BorderSizePixel = 0 | |
| 4919 | Remover.BackgroundColor = BrickColor.new(1004) | |
| 4920 | Remover.Text = "[ Remover ]" | |
| 4921 | Remover.MouseButton1Down:connect(function() | |
| 4922 | Mode = "Remover" | |
| 4923 | Stuff = Page1:GetChildren() | |
| 4924 | for i = 1 , #Stuff do | |
| 4925 | if Stuff[i].className == "TextButton" then | |
| 4926 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4927 | Remover.BackgroundColor = BrickColor.new(1010) | |
| 4928 | Hint.Text = "[ Click to remove anything nearby ]" | |
| 4929 | end | |
| 4930 | end | |
| 4931 | end) | |
| 4932 | Alchemy = Instance.new("TextButton")
| |
| 4933 | Alchemy.Parent = Page1 | |
| 4934 | Alchemy.Name = "Alchemy" | |
| 4935 | Alchemy.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4936 | Alchemy.BackgroundTransparency = 0.1 | |
| 4937 | Alchemy.Position = UDim2.new(0.05, 0, 0.8, 0) | |
| 4938 | Alchemy.BorderSizePixel = 0 | |
| 4939 | Alchemy.BackgroundColor = BrickColor.new(1004) | |
| 4940 | Alchemy.Text = "[ Alchemy ]" | |
| 4941 | Alchemy.MouseButton1Down:connect(function() | |
| 4942 | Mode = "Alchemy" | |
| 4943 | Stuff = Page1:GetChildren() | |
| 4944 | for i = 1 , #Stuff do | |
| 4945 | if Stuff[i].className == "TextButton" then | |
| 4946 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4947 | Alchemy.BackgroundColor = BrickColor.new(1010) | |
| 4948 | Hint.Text = "[ Click to use alchemy ]" | |
| 4949 | end | |
| 4950 | end | |
| 4951 | end) | |
| 4952 | Lightning = Instance.new("TextButton")
| |
| 4953 | Lightning.Parent = Page1 | |
| 4954 | Lightning.Name = "Lightning" | |
| 4955 | Lightning.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4956 | Lightning.BackgroundTransparency = 0.1 | |
| 4957 | Lightning.Position = UDim2.new(0.05, 0, 0.9, 0) | |
| 4958 | Lightning.BorderSizePixel = 0 | |
| 4959 | Lightning.BackgroundColor = BrickColor.new(1004) | |
| 4960 | Lightning.Text = "[ Lightning ]" | |
| 4961 | Lightning.MouseButton1Down:connect(function() | |
| 4962 | Mode = "Lightning" | |
| 4963 | Stuff = Page1:GetChildren() | |
| 4964 | for i = 1 , #Stuff do | |
| 4965 | if Stuff[i].className == "TextButton" then | |
| 4966 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4967 | Lightning.BackgroundColor = BrickColor.new(1010) | |
| 4968 | Hint.Text = "[ Click to fire a bolt of lightning ]" | |
| 4969 | end | |
| 4970 | end | |
| 4971 | end) | |
| 4972 | Fire = Instance.new("TextButton")
| |
| 4973 | Fire.Parent = Page1 | |
| 4974 | Fire.Name = "Fire" | |
| 4975 | Fire.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4976 | Fire.BackgroundTransparency = 0.1 | |
| 4977 | Fire.Position = UDim2.new(0.375, 0, 0.2, 0) | |
| 4978 | Fire.BorderSizePixel = 0 | |
| 4979 | Fire.BackgroundColor = BrickColor.new(1004) | |
| 4980 | Fire.Text = "[ Fire ]" | |
| 4981 | Fire.MouseButton1Down:connect(function() | |
| 4982 | Mode = "Fire" | |
| 4983 | Stuff = Page1:GetChildren() | |
| 4984 | for i = 1 , #Stuff do | |
| 4985 | if Stuff[i].className == "TextButton" then | |
| 4986 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 4987 | Fire.BackgroundColor = BrickColor.new(1010) | |
| 4988 | Hint.Text = "[ Click and hold to shoot fire ]" | |
| 4989 | end | |
| 4990 | end | |
| 4991 | end) | |
| 4992 | Slimeball = Instance.new("TextButton")
| |
| 4993 | Slimeball.Parent = Page1 | |
| 4994 | Slimeball.Name = "Slime" | |
| 4995 | Slimeball.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 4996 | Slimeball.BackgroundTransparency = 0.1 | |
| 4997 | Slimeball.Position = UDim2.new(0.375, 0, 0.3, 0) | |
| 4998 | Slimeball.BorderSizePixel = 0 | |
| 4999 | Slimeball.BackgroundColor = BrickColor.new(1004) | |
| 5000 | Slimeball.Text = "[ Slime ]" | |
| 5001 | Slimeball.MouseButton1Down:connect(function() | |
| 5002 | Mode = "Slime" | |
| 5003 | Stuff = Page1:GetChildren() | |
| 5004 | for i = 1 , #Stuff do | |
| 5005 | if Stuff[i].className == "TextButton" then | |
| 5006 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5007 | Slimeball.BackgroundColor = BrickColor.new(1010) | |
| 5008 | Hint.Text = "[ Click and hold to fire a slime ]" | |
| 5009 | end | |
| 5010 | end | |
| 5011 | end) | |
| 5012 | Stone = Instance.new("TextButton")
| |
| 5013 | Stone.Parent = Page1 | |
| 5014 | Stone.Name = "Stone" | |
| 5015 | Stone.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5016 | Stone.BackgroundTransparency = 0.1 | |
| 5017 | Stone.Position = UDim2.new(0.375, 0, 0.4, 0) | |
| 5018 | Stone.BorderSizePixel = 0 | |
| 5019 | Stone.BackgroundColor = BrickColor.new(1004) | |
| 5020 | Stone.Text = "[ Stone ]" | |
| 5021 | Stone.MouseButton1Down:connect(function() | |
| 5022 | Mode = "Stone" | |
| 5023 | Stuff = Page1:GetChildren() | |
| 5024 | for i = 1 , #Stuff do | |
| 5025 | if Stuff[i].className == "TextButton" then | |
| 5026 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5027 | Stone.BackgroundColor = BrickColor.new(1010) | |
| 5028 | Hint.Text = "[ Click to hit anybody near you ]" | |
| 5029 | end | |
| 5030 | end | |
| 5031 | end) | |
| 5032 | Escape = Instance.new("TextButton")
| |
| 5033 | Escape.Parent = Page1 | |
| 5034 | Escape.Name = "Escape" | |
| 5035 | Escape.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5036 | Escape.BackgroundTransparency = 0.1 | |
| 5037 | Escape.Position = UDim2.new(0.375, 0, 0.5, 0) | |
| 5038 | Escape.BorderSizePixel = 0 | |
| 5039 | Escape.BackgroundColor = BrickColor.new(1004) | |
| 5040 | Escape.Text = "[ Escape ]" | |
| 5041 | Escape.MouseButton1Down:connect(function() | |
| 5042 | Mode = "Escape" | |
| 5043 | Stuff = Page1:GetChildren() | |
| 5044 | for i = 1 , #Stuff do | |
| 5045 | if Stuff[i].className == "TextButton" then | |
| 5046 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5047 | Escape.BackgroundColor = BrickColor.new(1010) | |
| 5048 | Hint.Text = "[ Click to escape when stuck ]" | |
| 5049 | end | |
| 5050 | end | |
| 5051 | end) | |
| 5052 | Shield = Instance.new("TextButton")
| |
| 5053 | Shield.Parent = Page1 | |
| 5054 | Shield.Name = "Shield" | |
| 5055 | Shield.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5056 | Shield.BackgroundTransparency = 0.1 | |
| 5057 | Shield.Position = UDim2.new(0.375, 0, 0.6, 0) | |
| 5058 | Shield.BorderSizePixel = 0 | |
| 5059 | Shield.BackgroundColor = BrickColor.new(1004) | |
| 5060 | Shield.Text = "[ Shield ]" | |
| 5061 | Shield.MouseButton1Down:connect(function() | |
| 5062 | Mode = "Shield" | |
| 5063 | Stuff = Page1:GetChildren() | |
| 5064 | for i = 1 , #Stuff do | |
| 5065 | if Stuff[i].className == "TextButton" then | |
| 5066 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5067 | Shield.BackgroundColor = BrickColor.new(1010) | |
| 5068 | Hint.Text = "[ Click and hold for an invisible shield ]" | |
| 5069 | end | |
| 5070 | end | |
| 5071 | end) | |
| 5072 | DarkPulse = Instance.new("TextButton")
| |
| 5073 | DarkPulse.Parent = Page1 | |
| 5074 | DarkPulse.Name = "DarkPulse" | |
| 5075 | DarkPulse.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5076 | DarkPulse.BackgroundTransparency = 0.1 | |
| 5077 | DarkPulse.Position = UDim2.new(0.375, 0, 0.7, 0) | |
| 5078 | DarkPulse.BorderSizePixel = 0 | |
| 5079 | DarkPulse.BackgroundColor = BrickColor.new(1004) | |
| 5080 | DarkPulse.Text = "[ DarkPulse ]" | |
| 5081 | DarkPulse.MouseButton1Down:connect(function() | |
| 5082 | Mode = "DarkPulse" | |
| 5083 | Stuff = Page1:GetChildren() | |
| 5084 | for i = 1 , #Stuff do | |
| 5085 | if Stuff[i].className == "TextButton" then | |
| 5086 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5087 | DarkPulse.BackgroundColor = BrickColor.new(1010) | |
| 5088 | Hint.Text = "[ Click and hold to fire a dark wave ]" | |
| 5089 | end | |
| 5090 | end | |
| 5091 | end) | |
| 5092 | Snipe = Instance.new("TextButton")
| |
| 5093 | Snipe.Parent = Page1 | |
| 5094 | Snipe.Name = "Snipe" | |
| 5095 | Snipe.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5096 | Snipe.BackgroundTransparency = 0.1 | |
| 5097 | Snipe.Position = UDim2.new(0.375, 0, 0.8, 0) | |
| 5098 | Snipe.BorderSizePixel = 0 | |
| 5099 | Snipe.BackgroundColor = BrickColor.new(1004) | |
| 5100 | Snipe.Text = "[ Snipe ]" | |
| 5101 | Snipe.MouseButton1Down:connect(function() | |
| 5102 | Mode = "Snipe" | |
| 5103 | Stuff = Page1:GetChildren() | |
| 5104 | for i = 1 , #Stuff do | |
| 5105 | if Stuff[i].className == "TextButton" then | |
| 5106 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5107 | Snipe.BackgroundColor = BrickColor.new(1010) | |
| 5108 | Hint.Text = "[ Click a person to zoom toward him ]" | |
| 5109 | end | |
| 5110 | end | |
| 5111 | end) | |
| 5112 | Wave = Instance.new("TextButton")
| |
| 5113 | Wave.Parent = Page1 | |
| 5114 | Wave.Name = "Wave" | |
| 5115 | Wave.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5116 | Wave.BackgroundTransparency = 0.1 | |
| 5117 | Wave.Position = UDim2.new(0.375, 0, 0.9, 0) | |
| 5118 | Wave.BorderSizePixel = 0 | |
| 5119 | Wave.BackgroundColor = BrickColor.new(1004) | |
| 5120 | Wave.Text = "[ Wave ]" | |
| 5121 | Wave.MouseButton1Down:connect(function() | |
| 5122 | Mode = "Wave" | |
| 5123 | Stuff = Page1:GetChildren() | |
| 5124 | for i = 1 , #Stuff do | |
| 5125 | if Stuff[i].className == "TextButton" then | |
| 5126 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5127 | Wave.BackgroundColor = BrickColor.new(1010) | |
| 5128 | Hint.Text = "[ Click to send out a wave to damage ]" | |
| 5129 | end | |
| 5130 | end | |
| 5131 | end) | |
| 5132 | Ice = Instance.new("TextButton")
| |
| 5133 | Ice.Parent = Page1 | |
| 5134 | Ice.Name = "Ice" | |
| 5135 | Ice.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5136 | Ice.BackgroundTransparency = 0.1 | |
| 5137 | Ice.Position = UDim2.new(0.7, 0, 0.2, 0) | |
| 5138 | Ice.BorderSizePixel = 0 | |
| 5139 | Ice.BackgroundColor = BrickColor.new(1004) | |
| 5140 | Ice.Text = "[ Ice ]" | |
| 5141 | Ice.MouseButton1Down:connect(function() | |
| 5142 | Mode = "Ice" | |
| 5143 | Stuff = Page1:GetChildren() | |
| 5144 | for i = 1 , #Stuff do | |
| 5145 | if Stuff[i].className == "TextButton" then | |
| 5146 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5147 | Ice.BackgroundColor = BrickColor.new(1010) | |
| 5148 | Hint.Text = "[ Click to send out a beam of ice ]" | |
| 5149 | end | |
| 5150 | end | |
| 5151 | end) | |
| 5152 | Tornado = Instance.new("TextButton")
| |
| 5153 | Tornado.Parent = Page1 | |
| 5154 | Tornado.Name = "Tornado" | |
| 5155 | Tornado.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5156 | Tornado.BackgroundTransparency = 0.1 | |
| 5157 | Tornado.Position = UDim2.new(0.7, 0, 0.3, 0) | |
| 5158 | Tornado.BorderSizePixel = 0 | |
| 5159 | Tornado.BackgroundColor = BrickColor.new(1004) | |
| 5160 | Tornado.Text = "[ Tornado ]" | |
| 5161 | Tornado.MouseButton1Down:connect(function() | |
| 5162 | Mode = "Tornado" | |
| 5163 | Stuff = Page1:GetChildren() | |
| 5164 | for i = 1 , #Stuff do | |
| 5165 | if Stuff[i].className == "TextButton" then | |
| 5166 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5167 | Tornado.BackgroundColor = BrickColor.new(1010) | |
| 5168 | Hint.Text = "[ Click to throw people near you ]" | |
| 5169 | end | |
| 5170 | end | |
| 5171 | end) | |
| 5172 | Explosion = Instance.new("TextButton")
| |
| 5173 | Explosion.Parent = Page1 | |
| 5174 | Explosion.Name = "BlackHole" | |
| 5175 | Explosion.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5176 | Explosion.BackgroundTransparency = 0.1 | |
| 5177 | Explosion.Position = UDim2.new(0.7, 0, 0.4, 0) | |
| 5178 | Explosion.BorderSizePixel = 0 | |
| 5179 | Explosion.BackgroundColor = BrickColor.new(1004) | |
| 5180 | Explosion.Text = "[ Explosion ]" | |
| 5181 | Explosion.MouseButton1Down:connect(function() | |
| 5182 | Mode = "Explosion" | |
| 5183 | Stuff = Page1:GetChildren() | |
| 5184 | for i = 1 , #Stuff do | |
| 5185 | if Stuff[i].className == "TextButton" then | |
| 5186 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5187 | Explosion.BackgroundColor = BrickColor.new(1010) | |
| 5188 | Hint.Text = "[ Click to summon a huge explosion ]" | |
| 5189 | end | |
| 5190 | end | |
| 5191 | end) | |
| 5192 | ExplodeVictim = Instance.new("TextButton")
| |
| 5193 | ExplodeVictim.Parent = Page1 | |
| 5194 | ExplodeVictim.Name = "ExplodeVictim" | |
| 5195 | ExplodeVictim.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5196 | ExplodeVictim.BackgroundTransparency = 0.1 | |
| 5197 | ExplodeVictim.Position = UDim2.new(0.7, 0, 0.5, 0) | |
| 5198 | ExplodeVictim.BorderSizePixel = 0 | |
| 5199 | ExplodeVictim.BackgroundColor = BrickColor.new(1004) | |
| 5200 | ExplodeVictim.Text = "[ ExplodeVictim ]" | |
| 5201 | ExplodeVictim.MouseButton1Down:connect(function() | |
| 5202 | Mode = "ExplodeVictim" | |
| 5203 | Stuff = Page1:GetChildren() | |
| 5204 | for i = 1 , #Stuff do | |
| 5205 | if Stuff[i].className == "TextButton" then | |
| 5206 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5207 | ExplodeVictim.BackgroundColor = BrickColor.new(1010) | |
| 5208 | Hint.Text = "[ Click a person to explode him ]" | |
| 5209 | end | |
| 5210 | end | |
| 5211 | end) | |
| 5212 | Raise = Instance.new("TextButton")
| |
| 5213 | Raise.Parent = Page1 | |
| 5214 | Raise.Name = "Raise" | |
| 5215 | Raise.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5216 | Raise.BackgroundTransparency = 0.1 | |
| 5217 | Raise.Position = UDim2.new(0.7, 0, 0.6, 0) | |
| 5218 | Raise.BorderSizePixel = 0 | |
| 5219 | Raise.BackgroundColor = BrickColor.new(1004) | |
| 5220 | Raise.Text = "[ Raise ]" | |
| 5221 | Raise.MouseButton1Down:connect(function() | |
| 5222 | Mode = "Raise" | |
| 5223 | Stuff = Page1:GetChildren() | |
| 5224 | for i = 1 , #Stuff do | |
| 5225 | if Stuff[i].className == "TextButton" then | |
| 5226 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5227 | Raise.BackgroundColor = BrickColor.new(1010) | |
| 5228 | Hint.Text = "[ Click the ground to make a mountain ]" | |
| 5229 | end | |
| 5230 | end | |
| 5231 | end) | |
| 5232 | Teleport = Instance.new("TextButton")
| |
| 5233 | Teleport.Parent = Page1 | |
| 5234 | Teleport.Name = "Teleport" | |
| 5235 | Teleport.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5236 | Teleport.BackgroundTransparency = 0.1 | |
| 5237 | Teleport.Position = UDim2.new(0.7, 0, 0.7, 0) | |
| 5238 | Teleport.BorderSizePixel = 0 | |
| 5239 | Teleport.BackgroundColor = BrickColor.new(1004) | |
| 5240 | Teleport.Text = "[ Teleport ]" | |
| 5241 | Teleport.MouseButton1Down:connect(function() | |
| 5242 | Mode = "Teleport" | |
| 5243 | Stuff = Page1:GetChildren() | |
| 5244 | for i = 1 , #Stuff do | |
| 5245 | if Stuff[i].className == "TextButton" then | |
| 5246 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5247 | Teleport.BackgroundColor = BrickColor.new(1010) | |
| 5248 | Hint.Text = "[ Click to teleport and slash ]" | |
| 5249 | end | |
| 5250 | end | |
| 5251 | end) | |
| 5252 | DownThrust = Instance.new("TextButton")
| |
| 5253 | DownThrust.Parent = Page1 | |
| 5254 | DownThrust.Name = "DownThrust" | |
| 5255 | DownThrust.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5256 | DownThrust.BackgroundTransparency = 0.1 | |
| 5257 | DownThrust.Position = UDim2.new(0.7, 0, 0.8, 0) | |
| 5258 | DownThrust.BorderSizePixel = 0 | |
| 5259 | DownThrust.BackgroundColor = BrickColor.new(1004) | |
| 5260 | DownThrust.Text = "[ DownThrust ]" | |
| 5261 | DownThrust.MouseButton1Down:connect(function() | |
| 5262 | Mode = "DownThrust" | |
| 5263 | Stuff = Page1:GetChildren() | |
| 5264 | for i = 1 , #Stuff do | |
| 5265 | if Stuff[i].className == "TextButton" then | |
| 5266 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5267 | DownThrust.BackgroundColor = BrickColor.new(1010) | |
| 5268 | Hint.Text = "[ Click to thurst downward ]" | |
| 5269 | end | |
| 5270 | end | |
| 5271 | end) | |
| 5272 | Slashes2 = Instance.new("TextButton")
| |
| 5273 | Slashes2.Parent = Page1 | |
| 5274 | Slashes2.Name = "Slashes" | |
| 5275 | Slashes2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5276 | Slashes2.BackgroundTransparency = 0.1 | |
| 5277 | Slashes2.Position = UDim2.new(0.7, 0, 0.9, 0) | |
| 5278 | Slashes2.BorderSizePixel = 0 | |
| 5279 | Slashes2.BackgroundColor = BrickColor.new(1004) | |
| 5280 | Slashes2.Text = "[ HeatSlashes ]" | |
| 5281 | Slashes2.MouseButton1Down:connect(function() | |
| 5282 | Mode = "Slashes" | |
| 5283 | Stuff = Page1:GetChildren() | |
| 5284 | for i = 1 , #Stuff do | |
| 5285 | if Stuff[i].className == "TextButton" then | |
| 5286 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5287 | Slashes2.BackgroundColor = BrickColor.new(1010) | |
| 5288 | Hint.Text = "[ Click to heat slash ]" | |
| 5289 | end | |
| 5290 | end | |
| 5291 | end) | |
| 5292 | Page2 = Instance.new("ImageLabel")
| |
| 5293 | Page2.Parent = Background | |
| 5294 | Page2.Name = "Page2" | |
| 5295 | Page2.Visible = false | |
| 5296 | Page2.Size = UDim2.new(1, 0, 1, 0) | |
| 5297 | Page2.BackgroundTransparency = 1 | |
| 5298 | Page2.Position = UDim2.new(0, 0, 0, 0) | |
| 5299 | Header2 = Instance.new("TextLabel")
| |
| 5300 | Header2.Parent = Page2 | |
| 5301 | Header2.Name = "Header2" | |
| 5302 | Header2.Size = UDim2.new(0, 0, 0, 0) | |
| 5303 | Header2.BackgroundTransparency = 1 | |
| 5304 | Header2.Position = UDim2.new(0.5, 0, 0.08, 0) | |
| 5305 | Header2.Text = "[ Sword Modes #2 ]" | |
| 5306 | NextPage1 = Instance.new("TextButton")
| |
| 5307 | NextPage1.Parent = Page1 | |
| 5308 | NextPage1.Name = "NextPage1" | |
| 5309 | NextPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5310 | NextPage1.BackgroundTransparency = 0.1 | |
| 5311 | NextPage1.Position = UDim2.new(0.7, 0, 0.02, 0) | |
| 5312 | NextPage1.BorderSizePixel = 0 | |
| 5313 | NextPage1.BackgroundColor = BrickColor.new(1004) | |
| 5314 | NextPage1.Text = "[ Next ]" | |
| 5315 | NextPage1.MouseButton1Down:connect(function() | |
| 5316 | Stuff = Page1:GetChildren() | |
| 5317 | for i = 1 , #Stuff do | |
| 5318 | if Stuff[i].className == "TextButton" then | |
| 5319 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5320 | end | |
| 5321 | end | |
| 5322 | Stuff = Page2:GetChildren() | |
| 5323 | for i = 1 , #Stuff do | |
| 5324 | if Stuff[i].className == "TextButton" then | |
| 5325 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5326 | end | |
| 5327 | end | |
| 5328 | Mode = "" | |
| 5329 | Page1.Visible = false | |
| 5330 | Page2.Visible = true | |
| 5331 | end) | |
| 5332 | BackPage1 = Instance.new("TextButton")
| |
| 5333 | BackPage1.Parent = Page2 | |
| 5334 | BackPage1.Name = "BackPage1" | |
| 5335 | BackPage1.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5336 | BackPage1.BackgroundTransparency = 0.1 | |
| 5337 | BackPage1.Position = UDim2.new(0.02, 0, 0.02, 0) | |
| 5338 | BackPage1.BorderSizePixel = 0 | |
| 5339 | BackPage1.BackgroundColor = BrickColor.new(1004) | |
| 5340 | BackPage1.Text = "[ Back ]" | |
| 5341 | BackPage1.MouseButton1Down:connect(function() | |
| 5342 | Stuff = Page1:GetChildren() | |
| 5343 | for i = 1 , #Stuff do | |
| 5344 | if Stuff[i].className == "TextButton" then | |
| 5345 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5346 | end | |
| 5347 | end | |
| 5348 | Stuff = Page2:GetChildren() | |
| 5349 | for i = 1 , #Stuff do | |
| 5350 | if Stuff[i].className == "TextButton" then | |
| 5351 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5352 | end | |
| 5353 | end | |
| 5354 | Mode = "" | |
| 5355 | Page1.Visible = true | |
| 5356 | Page2.Visible = false | |
| 5357 | end) | |
| 5358 | Assassinate = Instance.new("TextButton")
| |
| 5359 | Assassinate.Parent = Page2 | |
| 5360 | Assassinate.Name = "Assassinate" | |
| 5361 | Assassinate.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5362 | Assassinate.BackgroundTransparency = 0.1 | |
| 5363 | Assassinate.Position = UDim2.new(0.05, 0, 0.2, 0) | |
| 5364 | Assassinate.BorderSizePixel = 0 | |
| 5365 | Assassinate.BackgroundColor = BrickColor.new(1004) | |
| 5366 | Assassinate.Text = "[ Assassinate ]" | |
| 5367 | Assassinate.MouseButton1Down:connect(function() | |
| 5368 | Mode = "Assassinate" | |
| 5369 | Stuff = Page2:GetChildren() | |
| 5370 | for i = 1 , #Stuff do | |
| 5371 | if Stuff[i].className == "TextButton" then | |
| 5372 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5373 | Assassinate.BackgroundColor = BrickColor.new(1010) | |
| 5374 | Hint.Text = "[ Click a player to kill ]" | |
| 5375 | end | |
| 5376 | end | |
| 5377 | end) | |
| 5378 | Swing2 = Instance.new("TextButton")
| |
| 5379 | Swing2.Parent = Page2 | |
| 5380 | Swing2.Name = "Swing" | |
| 5381 | Swing2.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5382 | Swing2.BackgroundTransparency = 0.1 | |
| 5383 | Swing2.Position = UDim2.new(0.05, 0, 0.3, 0) | |
| 5384 | Swing2.BorderSizePixel = 0 | |
| 5385 | Swing2.BackgroundColor = BrickColor.new(1004) | |
| 5386 | Swing2.Text = "[ Slow Swing ]" | |
| 5387 | Swing2.MouseButton1Down:connect(function() | |
| 5388 | Mode = "Slow Swing" | |
| 5389 | Stuff = Page2:GetChildren() | |
| 5390 | for i = 1 , #Stuff do | |
| 5391 | if Stuff[i].className == "TextButton" then | |
| 5392 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5393 | Swing2.BackgroundColor = BrickColor.new(1010) | |
| 5394 | Hint.Text = "[ Click to Slash ]" | |
| 5395 | end | |
| 5396 | end | |
| 5397 | end) | |
| 5398 | Lazor = Instance.new("TextButton")
| |
| 5399 | Lazor.Parent = Page2 | |
| 5400 | Lazor.Name = "lazor" | |
| 5401 | Lazor.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5402 | Lazor.BackgroundTransparency = 0.1 | |
| 5403 | Lazor.Position = UDim2.new(0.05, 0, 0.4, 0) | |
| 5404 | Lazor.BorderSizePixel = 0 | |
| 5405 | Lazor.BackgroundColor = BrickColor.new(1004) | |
| 5406 | Lazor.Text = "[ LAZOR ]" | |
| 5407 | Lazor.MouseButton1Down:connect(function() | |
| 5408 | Mode = "Lazor" | |
| 5409 | Stuff = Page2:GetChildren() | |
| 5410 | for i = 1 , #Stuff do | |
| 5411 | if Stuff[i].className == "TextButton" then | |
| 5412 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5413 | Lazor.BackgroundColor = BrickColor.new(1010) | |
| 5414 | Hint.Text = "[ Click to FIRE LAZOOOOOR!!! ]" | |
| 5415 | end | |
| 5416 | end | |
| 5417 | end) | |
| 5418 | Lazor3 = Instance.new("TextButton")
| |
| 5419 | Lazor3.Parent = Page2 | |
| 5420 | Lazor3.Name = "Toss" | |
| 5421 | Lazor3.Size = UDim2.new(0.25, 0, 0.07, 0) | |
| 5422 | Lazor3.BackgroundTransparency = 0.1 | |
| 5423 | Lazor3.Position = UDim2.new(0.05, 0, 0.5, 0) | |
| 5424 | Lazor3.BorderSizePixel = 0 | |
| 5425 | Lazor3.BackgroundColor = BrickColor.new(1004) | |
| 5426 | Lazor3.Text = "[ Toss ]" | |
| 5427 | Lazor3.MouseButton1Down:connect(function() | |
| 5428 | Mode = "Toss" | |
| 5429 | Stuff = Page2:GetChildren() | |
| 5430 | for i = 1 , #Stuff do | |
| 5431 | if Stuff[i].className == "TextButton" then | |
| 5432 | Stuff[i].BackgroundColor = BrickColor.new(1004) | |
| 5433 | Lazor3.BackgroundColor = BrickColor.new(1010) | |
| 5434 | Hint.Text = "[ Click to toss Sword ]" | |
| 5435 | end | |
| 5436 | end | |
| 5437 | end) | |
| 5438 | ------------------------------------------------------------> | |
| 5439 | --[[ | |
| 5440 | ? -->> Loop | |
| 5441 | --]] | |
| 5442 | ------------------------------------------------------------> | |
| 5443 | while true do | |
| 5444 | wait() | |
| 5445 | Stuff = Workspace:GetChildren() | |
| 5446 | for i = 1 , #Stuff do | |
| 5447 | Stuff2 = Stuff[i]:GetChildren() | |
| 5448 | for i = 1 , #Stuff2 do | |
| 5449 | Stuff3 = Stuff2[i]:GetChildren() | |
| 5450 | for i = 1 , #Stuff3 do | |
| 5451 | if Stuff3[i].className == "ForceField" then | |
| 5452 | Stuff3[i]:Remove() | |
| 5453 | end | |
| 5454 | end | |
| 5455 | if Stuff2[i].className == "ForceField" then | |
| 5456 | Stuff2[i]:Remove() | |
| 5457 | end | |
| 5458 | end | |
| 5459 | end | |
| 5460 | if Flaming == true then | |
| 5461 | Flame = Instance.new("Part")
| |
| 5462 | Flame.Parent = Tool | |
| 5463 | Flame.Anchored = true | |
| 5464 | Flame.BrickColor = BrickColor.new("Really black")
| |
| 5465 | Flame.CanCollide = false | |
| 5466 | Flame.Name = "Flame" | |
| 5467 | Color = math.random(1, 3) | |
| 5468 | if Color == 1 then | |
| 5469 | Flame.BrickColor = BrickColor.new(21) | |
| 5470 | else | |
| 5471 | if Color == 2 then | |
| 5472 | Flame.BrickColor = BrickColor.new(24) | |
| 5473 | end | |
| 5474 | if Color == 3 then | |
| 5475 | Flame.BrickColor = BrickColor.new(105) | |
| 5476 | end | |
| 5477 | end | |
| 5478 | Flame.Locked = true | |
| 5479 | Flame.Shape = "Ball" | |
| 5480 | Flame.Transparency = 0.2 | |
| 5481 | Flame.Size = Vector3.new(1, 1, 1) | |
| 5482 | Flame.TopSurface = "Smooth" | |
| 5483 | Flame.BottomSurface = "Smooth" | |
| 5484 | Flame.CFrame = Me.Character.Torso.CFrame * CFrame.new(math.random(-2, 2), math.random(-2, 2), -(math.random(8, 12))) | |
| 5485 | FlameMesh = Instance.new("SpecialMesh")
| |
| 5486 | FlameMesh.MeshType = "Sphere" | |
| 5487 | FlameMesh.Parent = Flame | |
| 5488 | FlameMesh.Scale = Vector3.new(1, 1, 1) | |
| 5489 | end | |
| 5490 | Me.Character.Humanoid.WalkSpeed = 16 | |
| 5491 | if Me.Character.Torso.Position.Y <= -20 or Me.Character.Torso.Position.Y >= 10000 then | |
| 5492 | Base = Workspace:findFirstChild("Base")
| |
| 5493 | if Base ~= nil then | |
| 5494 | Me.Character:MoveTo(Base.Position) | |
| 5495 | else | |
| 5496 | Me.Character:MoveTo(Vector3.new(0, 50, 0)) | |
| 5497 | end | |
| 5498 | end | |
| 5499 | Stuff = Tool:GetChildren() | |
| 5500 | for i = 1 , #Stuff do | |
| 5501 | if Stuff[i].className == "Part" then | |
| 5502 | if Stuff[i].Name == "Shadow" then | |
| 5503 | Stuff[i].Transparency = Stuff[i].Transparency + 0.2 | |
| 5504 | if Stuff[i].Transparency >= 1 then | |
| 5505 | Stuff[i]:Remove() | |
| 5506 | end | |
| 5507 | end | |
| 5508 | if Stuff[i].Name == "Flame" then | |
| 5509 | p = Stuff[i].CFrame * CFrame.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1)) | |
| 5510 | Size = math.random(1, 3) | |
| 5511 | Stuff[i].Mesh.Scale = Stuff[i].Mesh.Scale + Vector3.new(Size, Size, Size) | |
| 5512 | Stuff[i].Transparency = Stuff[i].Transparency + 0.0785 | |
| 5513 | Stuff[i].CFrame = p | |
| 5514 | Stuff[i].CFrame = Stuff[i].CFrame * CFrame.new(0, 0, -(math.random(3, 5))) | |
| 5515 | Stuff2 = Workspace:GetChildren() | |
| 5516 | for ii = 1 , #Stuff2 do | |
| 5517 | if Stuff2[ii].className == "Part" then | |
| 5518 | if (Stuff[i].Position-Stuff2[ii].Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 5519 | if Stuff2[ii].Name ~= "Base" then | |
| 5520 | Stuff2[ii].Anchored = false | |
| 5521 | Stuff2[ii].BrickColor = BrickColor.new("Really black")
| |
| 5522 | Stuff2[ii]:BreakJoints() | |
| 5523 | end | |
| 5524 | end | |
| 5525 | end | |
| 5526 | if Stuff2[ii].className == "Model" and Stuff2[ii].Name ~= Me.Name then | |
| 5527 | Torso = Stuff2[ii]:findFirstChild("Torso")
| |
| 5528 | Humanoid = Stuff2[ii]:findFirstChild("Humanoid")
| |
| 5529 | if Torso ~= nil and Humanoid ~= nil then | |
| 5530 | if (Stuff[i].Position-Torso.Position).magnitude <= Stuff[i].Mesh.Scale.X then | |
| 5531 | Humanoid.MaxHealth = 100 | |
| 5532 | Humanoid:TakeDamage(Damage) | |
| 5533 | Parts = Humanoid.Parent:GetChildren() | |
| 5534 | for i = 1 , #Parts do | |
| 5535 | if Parts[i].className == "Part" then | |
| 5536 | Parts[i].BrickColor = BrickColor.new("Really black")
| |
| 5537 | if Humanoid.Health <= 0 then | |
| 5538 | Parts[i].Anchored = false | |
| 5539 | Parts[i]:BreakJoints() | |
| 5540 | end | |
| 5541 | end | |
| 5542 | end | |
| 5543 | end | |
| 5544 | end | |
| 5545 | end | |
| 5546 | end | |
| 5547 | if Stuff[i].Transparency >= 1 then | |
| 5548 | Stuff[i]:Remove() | |
| 5549 | end | |
| 5550 | end | |
| 5551 | end | |
| 5552 | end | |
| 5553 | ------------------------------------------------------------> | |
| 5554 | --[[ | |
| 5555 | ? -->> End Of Script | |
| 5556 | --]] | |
| 5557 | ------------------------------------------------------------> | |
| 5558 | end |