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--[[Some variables]]--
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local Obbies = {
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    "RotateJumpsEasy";
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    "RotateJumpsHard";
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    "PanelsWalk";
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    "SquareJumps";
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    "RotateWalkEasy";
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    "RotateWalkHard";
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}
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local ObbyOwner = "lachieg06"---Change Here
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local ObbyOwner = "Imtannerbanner56"---Change Here
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--[[Doesn't need to be changed.]]--
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local Owner = game.Players:FindFirstChild(ObbyOwner)
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function AddObby(Name,Func)
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	table.insert(Obbies,{["Name"]=Name,["Func"]=Func})
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end
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AddObby("BasicJumps",
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function(ifAdding,position,model1)
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    if ifAdding == true then
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        local model = Instance.new("Model",model1)
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        model.Name = "BasicJumps"
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        local base = Instance.new("Part",model)
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        base.Anchored = true
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        base.Name = "Base"
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        base.Size = Vector3.new(20,1,40)
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        base.BottomSurface = "Smooth"
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        base.TopSurface = "Smooth"
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        local FillBox = Instance.new("Part",model)
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        FillBox.Anchored = true
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        FillBox.CanCollide = false
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        FillBox.Name = "FillingBox"
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        FillBox.Size = Vector3.new(20,20,40)
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        FillBox.CFrame = base.CFrame * CFrame.new(0,9.5,0)
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        for i = 1,6 do
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            local lava = Instance.new("Part",model)
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            lava.Anchored = true
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            lava.CanCollide = false
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            lava.BrickColor = BrickColor.new("Really red")
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            lava.BottomSurface = "Smooth"
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            lava.TopSurface = "Smooth"
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            lava.Size = Vector3.new(20, 1, 2)
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            lava.CFrame = base.CFrame * CFrame.new(0,1,(-21*(i*6)))
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        end
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    end
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end)