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1
-----------------------
2
--Bye Bye--
3
-------------------------------------------------------
4
--A script By makhail07
5
6
--Probably my most brutal script yet :joy:
7
8
--Discord Creterisk#2958 
9
	--Discord Server discord.gg/r7mfmPa self advertisement ftw
10
-------------------------------------------------------
11
12
local FavIDs = {
13
	340106355, --Nefl Crystals
14
	927529620, --Dimension
15
	876981900, --Fantasy
16
	398987889, --Ordinary Days
17
	1117396305, --Oh wait, it's you.
18
	885996042, --Action Winter Journey
19
	919231299, --Sprawling Idiot Effigy
20
	743466274, --Good Day Sunshine
21
	727411183, --Knife Fight
22
	1402748531, --The Earth Is Counting On You!
23
	595230126 --Robot Language
24
	}
25
26
27
28
--The reality of my life isn't real but a Universe -makhail07
29
wait()
30
local plr = game:service'Players'.LocalPlayer
31
print('Local User is '..plr.Name)
32
local char = plr.Character
33
local hum = char.Humanoid
34
local ra = char["Right Arm"]
35
local la= char["Left Arm"]
36
local rl= char["Right Leg"]
37
local ll = char["Left Leg"]
38
local hed = char.Head
39
local root = char.HumanoidRootPart
40
local rootj = root.RootJoint
41
local tors = char.Torso
42
local mouse = plr:GetMouse()
43
local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
44
local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
45
local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
46
47
48
-------------------------------------------------------
49
--Start Good Stuff--
50
-------------------------------------------------------
51
CF = CFrame.new
52
angles = CFrame.Angles
53
attack = false
54
Euler = CFrame.fromEulerAnglesXYZ
55
Rad = math.rad
56
IT = Instance.new
57
BrickC = BrickColor.new
58
Cos = math.cos
59
Acos = math.acos
60
Sin = math.sin
61
Asin = math.asin
62
Abs = math.abs
63
Mrandom = math.random
64
Floor = math.floor
65
-------------------------------------------------------
66
--End Good Stuff--
67
-------------------------------------------------------
68
necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
69
RSH, LSH = nil, nil 
70
RW = Instance.new("Weld") 
71
LW = Instance.new("Weld")
72
RH = tors["Right Hip"]
73
LH = tors["Left Hip"]
74
RSH = tors["Right Shoulder"] 
75
LSH = tors["Left Shoulder"] 
76
RSH.Parent = nil 
77
LSH.Parent = nil 
78
RW.Name = "RW"
79
RW.Part0 = tors 
80
RW.C0 = CF(1.5, 0.5, 0)
81
RW.C1 = CF(0, 0.5, 0) 
82
RW.Part1 = ra
83
RW.Parent = tors 
84
LW.Name = "LW"
85
LW.Part0 = tors 
86
LW.C0 = CF(-1.5, 0.5, 0)
87
LW.C1 = CF(0, 0.5, 0) 
88
LW.Part1 = la
89
LW.Parent = tors
90
Effects = {}
91
92
-------------------------------------------------------
93
--Start HeartBeat--
94
-------------------------------------------------------
95
ArtificialHB = Instance.new("BindableEvent", script)
96
ArtificialHB.Name = "Heartbeat"
97
script:WaitForChild("Heartbeat")
98
99
frame = 1 / 60
100
tf = 0
101
allowframeloss = false
102
tossremainder = false
103
104
105
lastframe = tick()
106
script.Heartbeat:Fire()
107
108
109
game:GetService("RunService").Heartbeat:connect(function(s, p)
110
	tf = tf + s
111
	if tf >= frame then
112
		if allowframeloss then
113
			script.Heartbeat:Fire()
114
			lastframe = tick()
115
		else
116
			for i = 1, math.floor(tf / frame) do
117
				script.Heartbeat:Fire()
118
			end
119
			lastframe = tick()
120
		end
121
		if tossremainder then
122
			tf = 0
123
		else
124
			tf = tf - frame * math.floor(tf / frame)
125
		end
126
	end
127
end)
128
-------------------------------------------------------
129
--End HeartBeat--
130
-------------------------------------------------------
131
132
-------------------------------------------------------
133
--Start Important Functions--
134
-------------------------------------------------------
135
function swait(num)
136
	if num == 0 or num == nil then
137
		game:service("RunService").Stepped:wait(0)
138
	else
139
		for i = 0, num do
140
			game:service("RunService").Stepped:wait(0)
141
		end
142
	end
143
end
144
function thread(f)
145
	coroutine.resume(coroutine.create(f))
146
end
147
function clerp(a, b, t)
148
	local qa = {
149
		QuaternionFromCFrame(a)
150
	}
151
	local qb = {
152
		QuaternionFromCFrame(b)
153
	}
154
	local ax, ay, az = a.x, a.y, a.z
155
	local bx, by, bz = b.x, b.y, b.z
156
	local _t = 1 - t
157
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
158
end
159
function QuaternionFromCFrame(cf)
160
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
161
	local trace = m00 + m11 + m22
162
	if trace > 0 then
163
		local s = math.sqrt(1 + trace)
164
		local recip = 0.5 / s
165
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
166
	else
167
		local i = 0
168
		if m00 < m11 then
169
			i = 1
170
		end
171
		if m22 > (i == 0 and m00 or m11) then
172
			i = 2
173
		end
174
		if i == 0 then
175
			local s = math.sqrt(m00 - m11 - m22 + 1)
176
			local recip = 0.5 / s
177
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
178
		elseif i == 1 then
179
			local s = math.sqrt(m11 - m22 - m00 + 1)
180
			local recip = 0.5 / s
181
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
182
		elseif i == 2 then
183
			local s = math.sqrt(m22 - m00 - m11 + 1)
184
			local recip = 0.5 / s
185
			return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
186
		end
187
	end
188
end
189
function QuaternionToCFrame(px, py, pz, x, y, z, w)
190
	local xs, ys, zs = x + x, y + y, z + z
191
	local wx, wy, wz = w * xs, w * ys, w * zs
192
	local xx = x * xs
193
	local xy = x * ys
194
	local xz = x * zs
195
	local yy = y * ys
196
	local yz = y * zs
197
	local zz = z * zs
198
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
199
end
200
function QuaternionSlerp(a, b, t)
201
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
202
	local startInterp, finishInterp
203
	if cosTheta >= 1.0E-4 then
204
		if 1 - cosTheta > 1.0E-4 then
205
			local theta = math.acos(cosTheta)
206
			local invSinTheta = 1 / Sin(theta)
207
			startInterp = Sin((1 - t) * theta) * invSinTheta
208
			finishInterp = Sin(t * theta) * invSinTheta
209
		else
210
			startInterp = 1 - t
211
			finishInterp = t
212
		end
213
	elseif 1 + cosTheta > 1.0E-4 then
214
		local theta = math.acos(-cosTheta)
215
		local invSinTheta = 1 / Sin(theta)
216
		startInterp = Sin((t - 1) * theta) * invSinTheta
217
		finishInterp = Sin(t * theta) * invSinTheta
218
	else
219
		startInterp = t - 1
220
		finishInterp = t
221
	end
222
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
223
end
224
function rayCast(Position, Direction, Range, Ignore)
225
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
226
end
227
local RbxUtility = LoadLibrary("RbxUtility")
228
local Create = RbxUtility.Create
229
230
-------------------------------------------------------
231
--Start Damage Function--
232
-------------------------------------------------------
233
function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
234
	if hit.Parent == nil then
235
		return
236
	end
237
	local h = hit.Parent:FindFirstChildOfClass("Humanoid")
238
	for _, v in pairs(hit.Parent:children()) do
239
		if v:IsA("Humanoid") then
240
			h = v
241
		end
242
	end
243
         if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
244
	
245
         hit.Parent:FindFirstChild("Head"):BreakJoints()
246
         end
247
248
	if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
249
		if hit.Parent:findFirstChild("DebounceHit") ~= nil then
250
			if hit.Parent.DebounceHit.Value == true then
251
				return
252
			end
253
		end
254
         if insta == true then
255
         hit.Parent:FindFirstChild("Head"):BreakJoints()
256
         end
257
		local c = Create("ObjectValue"){
258
			Name = "creator",
259
			Value = game:service("Players").LocalPlayer,
260
			Parent = h,
261
		}
262
		game:GetService("Debris"):AddItem(c, .5)
263
		if HitSound ~= nil and HitPitch ~= nil then
264
			CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) 
265
		end
266
		local Damage = math.random(minim, maxim)
267
		local blocked = false
268
		local block = hit.Parent:findFirstChild("Block")
269
		if block ~= nil then
270
			if block.className == "IntValue" then
271
				if block.Value > 0 then
272
					blocked = true
273
					block.Value = block.Value - 1
274
					print(block.Value)
275
				end
276
			end
277
		end
278
		if blocked == false then
279
			h.Health = h.Health - Damage
280
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
281
		else
282
			h.Health = h.Health - (Damage / 2)
283
			ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
284
		end
285
		if Type == "Knockdown" then
286
			local hum = hit.Parent.Humanoid
287
			hum.PlatformStand = true
288
			coroutine.resume(coroutine.create(function(HHumanoid)
289
				swait(1)
290
				HHumanoid.PlatformStand = false
291
			end), hum)
292
			local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
293
			local bodvol = Create("BodyVelocity"){
294
				velocity = angle * knockback,
295
				P = 5000,
296
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
297
				Parent = hit,
298
			}
299
			local rl = Create("BodyAngularVelocity"){
300
				P = 3000,
301
				maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
302
				angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
303
				Parent = hit,
304
			}
305
			game:GetService("Debris"):AddItem(bodvol, .5)
306
			game:GetService("Debris"):AddItem(rl, .5)
307
		elseif Type == "Normal" then
308
			local vp = Create("BodyVelocity"){
309
				P = 500,
310
				maxForce = Vector3.new(math.huge, 0, math.huge),
311
				velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
312
			}
313
			if knockback > 0 then
314
				vp.Parent = hit.Parent.Torso
315
			end
316
			game:GetService("Debris"):AddItem(vp, .5)
317
		elseif Type == "Up" then
318
			local bodyVelocity = Create("BodyVelocity"){
319
				velocity = Vector3.new(0, 20, 0),
320
				P = 5000,
321
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
322
				Parent = hit,
323
			}
324
			game:GetService("Debris"):AddItem(bodyVelocity, .5)
325
		elseif Type == "DarkUp" then
326
			coroutine.resume(coroutine.create(function()
327
				for i = 0, 1, 0.1 do
328
					swait()
329
					Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
330
				end
331
			end))
332
			local bodyVelocity = Create("BodyVelocity"){
333
				velocity = Vector3.new(0, 20, 0),
334
				P = 5000,
335
				maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
336
				Parent = hit,
337
			}
338
			game:GetService("Debris"):AddItem(bodyVelocity, 1)
339
		elseif Type == "Snare" then
340
			local bp = Create("BodyPosition"){
341
				P = 2000,
342
				D = 100,
343
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
344
				position = hit.Parent.Torso.Position,
345
				Parent = hit.Parent.Torso,
346
			}
347
			game:GetService("Debris"):AddItem(bp, 1)
348
		elseif Type == "Freeze" then
349
			local BodPos = Create("BodyPosition"){
350
				P = 50000,
351
				D = 1000,
352
				maxForce = Vector3.new(math.huge, math.huge, math.huge),
353
				position = hit.Parent.Torso.Position,
354
				Parent = hit.Parent.Torso,
355
			}
356
			local BodGy = Create("BodyGyro") {
357
				maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
358
				P = 20e+003,
359
				Parent = hit.Parent.Torso,
360
				cframe = hit.Parent.Torso.CFrame,
361
			}
362
			hit.Parent.Torso.Anchored = true
363
			coroutine.resume(coroutine.create(function(Part) 
364
				swait(1.5)
365
				Part.Anchored = false
366
			end), hit.Parent.Torso)
367
			game:GetService("Debris"):AddItem(BodPos, 3)
368
			game:GetService("Debris"):AddItem(BodGy, 3)
369
		end
370
		local debounce = Create("BoolValue"){
371
			Name = "DebounceHit",
372
			Parent = hit.Parent,
373
			Value = true,
374
		}
375
		game:GetService("Debris"):AddItem(debounce, Delay)
376
		c = Create("ObjectValue"){
377
			Name = "creator",
378
			Value = Player,
379
			Parent = h,
380
		}
381
		game:GetService("Debris"):AddItem(c, .5)
382
	end
383
end
384
-------------------------------------------------------
385
--End Damage Function--
386
-------------------------------------------------------
387
388
-------------------------------------------------------
389
--Start Damage Function Customization--
390
-------------------------------------------------------
391
function ShowDamage(Pos, Text, Time, Color)
392
	local Rate = (1 / 30)
393
	local Pos = (Pos or Vector3.new(0, 0, 0))
394
	local Text = (Text or "")
395
	local Time = (Time or 2)
396
	local Color = (Color or Color3.new(1, 0, 1))
397
	local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
398
	EffectPart.Anchored = true
399
	local BillboardGui = Create("BillboardGui"){
400
		Size = UDim2.new(3, 0, 3, 0),
401
		Adornee = EffectPart,
402
		Parent = EffectPart,
403
	}
404
	local TextLabel = Create("TextLabel"){
405
		BackgroundTransparency = 1,
406
		Size = UDim2.new(1, 0, 1, 0),
407
		Text = Text,
408
		Font = "Bodoni",
409
		TextColor3 = Color,
410
		TextScaled = true,
411
		TextStrokeColor3 = Color3.fromRGB(0,0,0),
412
		Parent = BillboardGui,
413
	}
414
	game.Debris:AddItem(EffectPart, (Time))
415
	EffectPart.Parent = game:GetService("Workspace")
416
	delay(0, function()
417
		local Frames = (Time / Rate)
418
		for Frame = 1, Frames do
419
			wait(Rate)
420
			local Percent = (Frame / Frames)
421
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
422
			TextLabel.TextTransparency = Percent
423
		end
424
		if EffectPart and EffectPart.Parent then
425
			EffectPart:Destroy()
426
		end
427
	end)
428
end
429
-------------------------------------------------------
430
--End Damage Function Customization--
431
-------------------------------------------------------
432
433
function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
434
  for _, c in pairs(workspace:children()) do
435
    local hum = c:findFirstChild("Humanoid")
436
    if hum ~= nil then
437
      local head = c:findFirstChild("Head")
438
      if head ~= nil then
439
        local targ = head.Position - Part.Position
440
        local mag = targ.magnitude
441
        if magni >= mag and c.Name ~= plr.Name then
442
          Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
443
        end
444
      end
445
    end
446
  end
447
end
448
449
450
CFuncs = {
451
	Part = {
452
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
453
			local Part = Create("Part")({
454
				Parent = Parent,
455
				Reflectance = Reflectance,
456
				Transparency = Transparency,
457
				CanCollide = false,
458
				Locked = true,
459
				BrickColor = BrickColor.new(tostring(BColor)),
460
				Name = Name,
461
				Size = Size,
462
				Material = Material
463
			})
464
			RemoveOutlines(Part)
465
			return Part
466
		end
467
	},
468
	Mesh = {
469
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
470
			local Msh = Create(Mesh)({
471
				Parent = Part,
472
				Offset = OffSet,
473
				Scale = Scale
474
			})
475
			if Mesh == "SpecialMesh" then
476
				Msh.MeshType = MeshType
477
				Msh.MeshId = MeshId
478
			end
479
			return Msh
480
		end
481
	},
482
	Mesh = {
483
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
484
			local Msh = Create(Mesh)({
485
				Parent = Part,
486
				Offset = OffSet,
487
				Scale = Scale
488
			})
489
			if Mesh == "SpecialMesh" then
490
				Msh.MeshType = MeshType
491
				Msh.MeshId = MeshId
492
			end
493
			return Msh
494
		end
495
	},
496
	Weld = {
497
		Create = function(Parent, Part0, Part1, C0, C1)
498
			local Weld = Create("Weld")({
499
				Parent = Parent,
500
				Part0 = Part0,
501
				Part1 = Part1,
502
				C0 = C0,
503
				C1 = C1
504
			})
505
			return Weld
506
		end
507
	},
508
	Sound = {
509
		Create = function(id, par, vol, pit)
510
			coroutine.resume(coroutine.create(function()
511
				local S = Create("Sound")({
512
					Volume = vol,
513
					Pitch = pit or 1,
514
					SoundId = id,
515
					Parent = par or workspace
516
				})
517
				wait()
518
				S:play()
519
				game:GetService("Debris"):AddItem(S, 6)
520
			end))
521
		end
522
	},
523
	ParticleEmitter = {
524
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
525
			local fp = Create("ParticleEmitter")({
526
				Parent = Parent,
527
				Color = ColorSequence.new(Color1, Color2),
528
				LightEmission = LightEmission,
529
				Size = Size,
530
				Texture = Texture,
531
				Transparency = Transparency,
532
				ZOffset = ZOffset,
533
				Acceleration = Accel,
534
				Drag = Drag,
535
				LockedToPart = LockedToPart,
536
				VelocityInheritance = VelocityInheritance,
537
				EmissionDirection = EmissionDirection,
538
				Enabled = Enabled,
539
				Lifetime = LifeTime,
540
				Rate = Rate,
541
				Rotation = Rotation,
542
				RotSpeed = RotSpeed,
543
				Speed = Speed,
544
				VelocitySpread = VelocitySpread
545
			})
546
			return fp
547
		end
548
	}
549
}
550
function RemoveOutlines(part)
551
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
552
end
553
function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
554
	local Part = Create("Part")({
555
		formFactor = FormFactor,
556
		Parent = Parent,
557
		Reflectance = Reflectance,
558
		Transparency = Transparency,
559
		CanCollide = false,
560
		Locked = true,
561
		BrickColor = BrickColor.new(tostring(BColor)),
562
		Name = Name,
563
		Size = Size,
564
		Material = Material
565
	})
566
	RemoveOutlines(Part)
567
	return Part
568
end
569
function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
570
	local Msh = Create(Mesh)({
571
		Parent = Part,
572
		Offset = OffSet,
573
		Scale = Scale
574
	})
575
	if Mesh == "SpecialMesh" then
576
		Msh.MeshType = MeshType
577
		Msh.MeshId = MeshId
578
	end
579
	return Msh
580
end
581
function CreateWeld(Parent, Part0, Part1, C0, C1)
582
	local Weld = Create("Weld")({
583
		Parent = Parent,
584
		Part0 = Part0,
585
		Part1 = Part1,
586
		C0 = C0,
587
		C1 = C1
588
	})
589
	return Weld
590
end
591
592
593
-------------------------------------------------------
594
--Start Effect Function--
595
-------------------------------------------------------
596
EffectModel = Instance.new("Model", char)
597
Effects = {
598
  Block = {
599
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
600
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
601
      prt.Anchored = true
602
      prt.CFrame = cframe
603
      local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
604
      game:GetService("Debris"):AddItem(prt, 10)
605
      if Type == 1 or Type == nil then
606
        table.insert(Effects, {
607
          prt,
608
          "Block1",
609
          delay,
610
          x3,
611
          y3,
612
          z3,
613
          msh
614
        })
615
      elseif Type == 2 then
616
        table.insert(Effects, {
617
          prt,
618
          "Block2",
619
          delay,
620
          x3,
621
          y3,
622
          z3,
623
          msh
624
        })
625
      else
626
        table.insert(Effects, {
627
          prt,
628
          "Block3",
629
          delay,
630
          x3,
631
          y3,
632
          z3,
633
          msh
634
        })
635
      end
636
    end
637
  },
638
  Sphere = {
639
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
640
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
641
      prt.Anchored = true
642
      prt.CFrame = cframe
643
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
644
      game:GetService("Debris"):AddItem(prt, 10)
645
      table.insert(Effects, {
646
        prt,
647
        "Cylinder",
648
        delay,
649
        x3,
650
        y3,
651
        z3,
652
        msh
653
      })
654
    end
655
  },
656
  Cylinder = {
657
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
658
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
659
      prt.Anchored = true
660
      prt.CFrame = cframe
661
      local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
662
      game:GetService("Debris"):AddItem(prt, 10)
663
      table.insert(Effects, {
664
        prt,
665
        "Cylinder",
666
        delay,
667
        x3,
668
        y3,
669
        z3,
670
        msh
671
      })
672
    end
673
  },
674
  Wave = {
675
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
676
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
677
      prt.Anchored = true
678
      prt.CFrame = cframe
679
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
680
      game:GetService("Debris"):AddItem(prt, 10)
681
      table.insert(Effects, {
682
        prt,
683
        "Cylinder",
684
        delay,
685
        x3 / 60,
686
        y3 / 60,
687
        z3 / 60,
688
        msh
689
      })
690
    end
691
  },
692
  Ring = {
693
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
694
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
695
      prt.Anchored = true
696
      prt.CFrame = cframe
697
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
698
      game:GetService("Debris"):AddItem(prt, 10)
699
      table.insert(Effects, {
700
        prt,
701
        "Cylinder",
702
        delay,
703
        x3,
704
        y3,
705
        z3,
706
        msh
707
      })
708
    end
709
  },
710
  Break = {
711
    Create = function(brickcolor, cframe, x1, y1, z1)
712
      local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
713
      prt.Anchored = true
714
      prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
715
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
716
      local num = math.random(10, 50) / 1000
717
      game:GetService("Debris"):AddItem(prt, 10)
718
      table.insert(Effects, {
719
        prt,
720
        "Shatter",
721
        num,
722
        prt.CFrame,
723
        math.random() - math.random(),
724
        0,
725
        math.random(50, 100) / 100
726
      })
727
    end
728
  },
729
Spiral = {
730
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
731
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
732
      prt.Anchored = true
733
      prt.CFrame = cframe
734
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
735
      game:GetService("Debris"):AddItem(prt, 10)
736
      table.insert(Effects, {
737
        prt,
738
        "Cylinder",
739
        delay,
740
        x3,
741
        y3,
742
        z3,
743
        msh
744
      })
745
    end
746
  },
747
Push = {
748
    Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
749
      local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
750
      prt.Anchored = true
751
      prt.CFrame = cframe
752
      local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
753
      game:GetService("Debris"):AddItem(prt, 10)
754
      table.insert(Effects, {
755
        prt,
756
        "Cylinder",
757
        delay,
758
        x3,
759
        y3,
760
        z3,
761
        msh
762
      })
763
    end
764
  }
765
}
766
-------------------------------------------------------
767
--End Effect Function--
768
-------------------------------------------------------
769
770
function CreateSound(ID, PARENT, VOLUME, PITCH)
771
	local NSound = nil
772
	coroutine.resume(coroutine.create(function()
773
		NSound = Instance.new("Sound", PARENT)
774
		NSound.Volume = VOLUME
775
		NSound.Pitch = PITCH
776
		NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
777
		swait()
778
		NSound:play()
779
		game:GetService("Debris"):AddItem(NSound, 10)
780
	end))
781
	return NSound
782
end
783
784
-------------------------------------------------------
785
--Start Kyu's shitty stuff--
786
-------------------------------------------------------
787
788
function ragdoll(model)
789
    local char = model
790
    torso = char.HumanoidRootPart
791
    torso2 = char.Torso
792
    LW.Parent = nil
793
    RW.Parent = nil
794
    LH.Parent = nil
795
    RH.Parent = nil
796
		if hum ~= nil then
797
		hum.PlatformStand = true
798
		end
799
800
		local Head = char:FindFirstChild("Head")
801
		if Head then
802
			local Neck = Instance.new("Weld")
803
			Neck.Name = "Neck"
804
			Neck.Part0 = torso
805
			Neck.Part1 = Head
806
			Neck.C0 = CFrame.new(0, 1.5, 0)
807
			Neck.C1 = CFrame.new()
808
			Neck.Parent = torso
809
		end
810
		local Limb = char:FindFirstChild("Right Arm")
811
		if Limb then
812
813
			Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
814
			local Joint = Instance.new("Glue")
815
			Joint.Name = "RightShoulder"
816
			Joint.Part0 = torso
817
			Joint.Part1 = Limb
818
			Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
819
			Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
820
			Joint.Parent = torso
821
822
			local B = Instance.new("Part")
823
			B.TopSurface = 0
824
			B.BottomSurface = 0
825
			B.formFactor = "Symmetric"
826
			B.Size = Vector3.new(1, 1, 1)
827
			B.Transparency = 1
828
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
829
			B.Parent = char
830
			local W = Instance.new("Weld")
831
			W.Part0 = Limb
832
			W.Part1 = B
833
			W.C0 = CFrame.new(0, -0.5, 0)
834
			W.Parent = Limb
835
836
		end
837
		local Limb = char:FindFirstChild("Left Arm")
838
		if Limb then
839
840
			Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
841
			local Joint = Instance.new("Glue")
842
			Joint.Name = "LeftShoulder"
843
			Joint.Part0 = torso
844
			Joint.Part1 = Limb
845
			Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
846
			Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
847
			Joint.Parent = torso
848
849
			local B = Instance.new("Part")
850
			B.TopSurface = 0
851
			B.BottomSurface = 0
852
			B.formFactor = "Symmetric"
853
			B.Size = Vector3.new(1, 1, 1)
854
			B.Transparency = 1
855
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
856
			B.Parent = char
857
			local W = Instance.new("Weld")
858
			W.Part0 = Limb
859
			W.Part1 = B
860
			W.C0 = CFrame.new(0, -0.5, 0)
861
			W.Parent = Limb
862
863
		end
864
		local Limb = char:FindFirstChild("Right Leg")
865
		if Limb then
866
867
			Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
868
			local Joint = Instance.new("Glue")
869
			Joint.Name = "RightHip"
870
			Joint.Part0 = torso
871
			Joint.Part1 = Limb
872
			Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
873
			Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
874
			Joint.Parent = torso
875
876
			local B = Instance.new("Part")
877
			B.TopSurface = 0
878
			B.BottomSurface = 0
879
			B.formFactor = "Symmetric"
880
			B.Size = Vector3.new(1, 1, 1)
881
			B.Transparency = 1
882
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
883
			B.Parent = char
884
			local W = Instance.new("Weld")
885
			W.Part0 = Limb
886
			W.Part1 = B
887
			W.C0 = CFrame.new(0, -0.5, 0)
888
			W.Parent = Limb
889
890
		end
891
		local Limb = char:FindFirstChild("Left Leg")
892
		if Limb then
893
894
			Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
895
			local Joint = Instance.new("Glue")
896
			Joint.Name = "LeftHip"
897
			Joint.Part0 = torso
898
			Joint.Part1 = Limb
899
			Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
900
			Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
901
			Joint.Parent = torso
902
903
			local B = Instance.new("Part")
904
			B.TopSurface = 0
905
			B.BottomSurface = 0
906
			B.formFactor = "Symmetric"
907
			B.Size = Vector3.new(1, 1, 1)
908
			B.Transparency = 1
909
			B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
910
			B.Parent = char
911
			local W = Instance.new("Weld")
912
			W.Part0 = Limb
913
			W.Part1 = B
914
			W.C0 = CFrame.new(0, -0.5, 0)
915
			W.Parent = Limb
916
917
		end
918
		--[
919
		local Bar = Instance.new("Part")
920
		Bar.TopSurface = 0
921
		Bar.BottomSurface = 0
922
		Bar.formFactor = "Symmetric"
923
		Bar.Size = Vector3.new(1, 1, 1)
924
		Bar.Transparency = 1
925
		Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
926
		Bar.Parent = char
927
		local Weld = Instance.new("Weld")
928
		Weld.Part0 = torso
929
		Weld.Part1 = Bar
930
		Weld.C0 = CFrame.new(0, 0.5, 0)
931
		Weld.Parent = torso
932
		--]]
933
934
torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
935
936
end
937
938
-------------------------------------------------------
939
--End Kyu's shitty stuff--
940
-------------------------------------------------------
941
942
function New(Object, Parent, Name, Data)
943
  local Object = Instance.new(Object)
944
  for Index, Value in pairs(Data or {}) do
945
    Object[Index] = Value
946
  end
947
  Object.Parent = Parent
948
  Object.Name = Name
949
  return Object
950
end
951
952
local Blood1 = Create("ParticleEmitter")({
953
  Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
954
  Transparency = NumberSequence.new(0.1, 1),
955
  Size = NumberSequence.new(0.5, 0),
956
  Texture = "rbxassetid://602578593",
957
  Lifetime = NumberRange.new(0.8),
958
  Rate = 255,
959
  VelocitySpread = 40,
960
  Rotation = NumberRange.new(100),
961
  Speed = NumberRange.new(5),
962
  LightEmission = 0,
963
  LockedToPart = false,
964
  Acceleration = Vector3.new(0, -10, 0),
965
  EmissionDirection = "Bottom"
966
})
967
968
FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
969
Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),})
970
Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
971
FHead.CanCollide = false
972
973
-------------------------------------------------------
974
--End Important Functions--
975
-------------------------------------------------------
976
977
978
-------------------------------------------------------
979
--Start Music Option--
980
-------------------------------------------------------
981
local Music = Instance.new("Sound",tors)
982
Music.Volume = 2.5
983-
Music.SoundId = "rbxassetid://643172198"
983+
Music.SoundId = "rbxassetid://895640215"
984
Music.Looped = true
985
Music.Pitch = 1 --Pitcher
986
Music:Play()
987
-------------------------------------------------------
988
--End Music Option--
989
-------------------------------------------------------
990
991
992
-------------------------------------------------------
993
--Start Attacks N Stuff--
994
-------------------------------------------------------
995
996
997
998
999
local sine=0
1000
function ByeBye()
1001
	local target = nil
1002
	local targettorso = nil
1003
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1004
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1005
			target = mouse.Target.Parent.Humanoid
1006
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1007
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1008
		end
1009
	end
1010
	if target ~= nil then
1011
		targettorso.Anchored = true
1012
		attack = true
1013
		hum.WalkSpeed = 0
1014
		root.CFrame = targettorso.CFrame * CF(0,0,2)
1015
		for i = 0,4.2,0.1 do
1016
			swait()
1017
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1018
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1019
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1020
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1021
		RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
1022
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(-25)), 0.1)
1023
		end
1024
		local bloody = Instance.new("ParticleEmitter",targettorso)
1025
		bloody.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
1026
		bloody.LightEmission = .1
1027
		bloody.Size = NumberSequence.new(0.5, 0)
1028
		bloody.Texture = "http://www.roblox.com/asset/?ID=602578593"
1029
		aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
1030
		bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
1031
		bloody.Transparency = bbb
1032
		bloody.Size = aaa
1033
		bloody.ZOffset = -.9
1034
		bloody.Acceleration = Vector3.new(0, -5, 0)
1035
		bloody.LockedToPart = false
1036
		bloody.Lifetime = NumberRange.new(0.8)
1037
		bloody.Rate = 255
1038
		bloody.Rotation = NumberRange.new(-100, 100)
1039
		bloody.RotSpeed = NumberRange.new(-100, 100)
1040
		bloody.Speed = NumberRange.new(6)
1041
		bloody.VelocitySpread = 0
1042
		bloody.Enabled=true
1043
		targethead:Remove()
1044
		CreateSound("429400881", targettorso, 5, .8)
1045
		CreateSound("1093102664", targettorso, 10, 1)
1046
		for i = 0,6.2,0.1 do
1047
			swait()
1048
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.15)
1049
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-110)), 0.3)
1050
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1051
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1052
		RW.C0 = clerp(RW.C0, CF(1.3, 0.7 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(100), Rad(0), Rad(-15)), 0.1)
1053
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
1054
		end
1055
		targettorso.Anchored = false
1056
		attack = false
1057
		hum.WalkSpeed = 16
1058
		root.CFrame = targettorso.CFrame * CF(0,0,3)
1059
	end
1060
end
1061
1062
1063
function Sayonara()
1064
	local target = nil
1065
	local targettorso = nil
1066
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1067
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1068
			target = mouse.Target.Parent.Humanoid
1069
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1070
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1071
			targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
1072
			targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
1073
		end
1074
	end
1075
	if target ~= nil then
1076
		targettorso.Anchored = true
1077
		attack = true
1078
		hum.WalkSpeed = 0
1079
		root.CFrame = targettorso.CFrame * CF(0,0,2.4)
1080
		for i = 0,6.2,0.1 do
1081
			swait()
1082
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
1083
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
1084
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
1085
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
1086
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
1087
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
1088
		end
1089
		do
1090
		CreateSound("429400881", targettorso, 5, 1)
1091
        local ModelArm02 = New("Model", char, "Arm", {})
1092
		local ModelArm03 = New("Model", char, "Arm", {})
1093
        local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
1094
		local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
1095
        local Arm02 = targetleftarm:Clone()
1096
		local Arm03 = targetrightarm:Clone()
1097
        targetleftarm.Transparency = 1
1098
		targetrightarm.Transparency = 1
1099
        Arm02.Parent = ModelArm02
1100
		Arm03.Parent = ModelArm03
1101
        for i, v in pairs(Arm02:GetChildren()) do
1102
          v:Destroy()
1103
        end
1104
		for i, v in pairs(Arm03:GetChildren()) do
1105
          v:Destroy()
1106
        end
1107
        local weldArm02 = Instance.new("Weld")
1108
        weldArm02.Parent = Arm02
1109
        weldArm02.Part0 = targetleftarm
1110
        weldArm02.Part1 = Arm02
1111
        weldArm02.C1 = CFrame.new(0, 0, 0)
1112
		local weldArm03 = Instance.new("Weld")
1113
        weldArm03.Parent = Arm03
1114
        weldArm03.Part0 = targetrightarm
1115
        weldArm03.Part1 = Arm03
1116
        weldArm03.C1 = CFrame.new(0, 0, 0)
1117
        for i, v in pairs(target:GetChildren()) do
1118
          if v:IsA("Shirt") then
1119
            v:clone().Parent = ModelArm02
1120
          end
1121
        end
1122
		for i, v in pairs(target:GetChildren()) do
1123
          if v:IsA("Shirt") then
1124
            v:clone().Parent = ModelArm03
1125
          end
1126
        end
1127
		weldArm02.Part0 = la
1128
        weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1129
		weldArm03.Part0 = ra
1130
        weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1131
        local BE1 = Blood1:Clone()
1132
        BE1.Parent = targetleftarm
1133
        game:GetService("Debris"):AddItem(BE1, 3)
1134
        BE1.Rate = 255
1135
		local BE2 = Blood1:Clone()
1136
        BE2.Parent = targetrightarm
1137
        game:GetService("Debris"):AddItem(BE2, 3)
1138
        BE2.Rate = 255
1139
		for i = 0,6.2,0.1 do
1140
			swait()
1141
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
1142
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1143
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
1144
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
1145
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
1146
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
1147
		end
1148
		for i = 0,6.2,0.1 do
1149
			swait()
1150
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1151
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1152
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
1153
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1154
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
1155
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
1156
		end
1157
		CreateSound("541909763", targettorso, 5, .8)
1158
		weldArm02:Destroy()
1159
        Arm02.CanCollide = true
1160
		weldArm03:Destroy()
1161
        Arm03.CanCollide = true
1162
        local bodyVelocity2 = Create("BodyVelocity")({
1163
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1164
          P = 5000,
1165
          maxForce = Vector3.new(8000, 8000, 8000),
1166
          Parent = Arm02
1167
        })
1168
		local bodyVelocity3 = Create("BodyVelocity")({
1169
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1170
          P = 5000,
1171
          maxForce = Vector3.new(8000, 8000, 8000),
1172
          Parent = Arm03
1173
        })
1174
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
1175
		game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
1176
		for i = 0,6.2,0.1 do
1177
			swait()
1178
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1179
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1180
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
1181
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
1182
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
1183
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
1184
		end
1185
		for i = 0,6.2,0.1 do
1186
			swait()
1187
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
1188
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1189
		RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
1190
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1191
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
1192
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
1193
		end
1194
		targettorso:Remove()
1195
		for i = 0,6.2,0.1 do
1196
			swait()
1197
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
1198
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1199
		RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
1200
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
1201
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
1202
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
1203
		end
1204
		end
1205
		targettorso.Anchored = false
1206
		attack = false
1207
		hum.WalkSpeed = 16
1208
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1209
	end
1210
end
1211
1212
function AlohaMyFriend()
1213
	local target = nil
1214
	local targettorso = nil
1215
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1216
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1217
			target = mouse.Target.Parent.Humanoid
1218
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1219
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1220
		end
1221
	end
1222
	if target ~= nil then
1223
		targettorso.Anchored = true
1224
		attack = true
1225
		hum.WalkSpeed = 0
1226
		root.CFrame = targettorso.CFrame * CF(0,0,2.6)
1227
		for i = 0,6.2,0.1 do
1228
			swait()
1229
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
1230
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
1231
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1232
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1233
		RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(-15)), 0.1)
1234
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1235
		end
1236
		local ModelHead01 = New("Model", char, "Head of Decapitated", {})
1237
        local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
1238
        local Head01 = targethead:Clone()
1239
        targethead.Transparency = 1
1240
        Head01.Parent = ModelHead01
1241
        local weldHead01 = Instance.new("Weld")
1242
        weldHead01.Parent = Head01
1243
        weldHead01.Part0 = targethead
1244
        weldHead01.Part1 = Head01
1245
        weldHead01.C1 = CFrame.new(0, 0, 0)
1246
		targethead.face:Remove()
1247
		weldHead01.Part0 = ra
1248
        weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
1249
        local BE1 = Blood1:Clone()
1250
        BE1.Parent = targethead
1251
        game:GetService("Debris"):AddItem(BE1, 3)
1252
        BE1.Rate = 255
1253
		targettorso:BreakJoints()
1254
		CreateSound("314390675", targettorso, 5, .7)
1255
		for i = 0,4.2,0.1 do
1256
			swait()
1257
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
1258
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-20)), 0.3)
1259
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1260
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1261
		RW.C0 = clerp(RW.C0, CF(1.1, 0.7 + 0.05 * Sin(sine / 30), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(145), Rad(0), Rad(-15)), 0.1)
1262
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1263
		end
1264
		for i = 0,6.2,0.1 do
1265
			swait()
1266
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
1267
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
1268
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1269
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1270
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
1271
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1272
		end
1273
		CreateSound("541909763", targettorso, 5, .8)
1274
		weldHead01:Destroy()
1275
        Head01.CanCollide = true
1276
        local bodyVelocity2 = Create("BodyVelocity")({
1277
          velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
1278
          P = 5000,
1279
          maxForce = Vector3.new(8000, 8000, 8000),
1280
          Parent = Head01
1281
        })
1282
        game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
1283
		for i = 0,6.2,0.1 do
1284
			swait()
1285
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
1286
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
1287
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1288
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1289
		RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
1290
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
1291
		end
1292
		targettorso.Anchored = false
1293
		attack = false
1294
		hum.WalkSpeed = 16
1295
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1296
	end
1297
end
1298
1299
function Good_Bye()
1300
	local target = nil
1301
	local targettorso = nil
1302
	if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
1303
		if mouse.Target.Parent.Humanoid.PlatformStand == false then
1304
			target = mouse.Target.Parent.Humanoid
1305
			targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
1306
			targethead = mouse.Target.Parent:FindFirstChild("Head")
1307
		end
1308
	end
1309
	if target ~= nil then
1310
		targettorso.Anchored = true
1311
		attack = true
1312
		hum.WalkSpeed = 0
1313
		root.CFrame = targettorso.CFrame * CF(0,0,3)
1314
		for i = 0,6.2,0.1 do
1315
			swait()
1316
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.15)
1317
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(45)), 0.3)
1318
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1319
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1320
		RW.C0 = clerp(RW.C0, CF(1.3, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
1321
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1322
		end
1323
		local BloodColor = Color3.new(1, 0, 0)
1324
        local PE1 = Blood1:Clone()
1325
        local PE2 = Blood1:Clone()
1326
        local Heart = Instance.new("Part")
1327
        Heart.Parent = workspace
1328
        Heart.Size = Vector3.new(1, 1, 1)
1329
        Heart.Archivable = true
1330
        Heart.Transparency = 0
1331
		Heart.CanCollide = false
1332
        Heart.BrickColor = BrickColor.new("Really red")
1333
        Heart.Material = "Granite"
1334
        Heart.CanCollide = true
1335
        local weld1Heart = Instance.new("Weld")
1336
        weld1Heart.Parent = ra
1337
        weld1Heart.Part0 = ra
1338
        weld1Heart.Part1 = Heart
1339
        weld1Heart.C1 = CFrame.new(0, 1.3, 0)
1340
		CreateSound("429400881", targettorso, 5, 1)
1341
		CreateSound("131038747", targettorso, 7, 1)
1342
        PE1.Parent = ra
1343
        PE2.Parent = Heart
1344
        game:GetService("Debris"):AddItem(PE1, 3)
1345
        game:GetService("Debris"):AddItem(weld1Heart, 1.5)
1346
        game:GetService("Debris"):AddItem(Heart, 8)
1347
		for i = 0,8,0.1 do
1348
			swait()
1349
		rootj.C0 = clerp(rootj.C0, RootCF * CF(1.2, -2.5, -0.2) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
1350
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(-45)), 0.3)
1351
		RH.C0 = clerp(RH.C0, CF(1, -0.8, -0.4) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
1352
		LH.C0 = clerp(LH.C0, CF(-1, -0.8, -0.2) * LHCF * angles(Rad(-5), Rad(0), Rad(56)), 0.15)
1353
		RW.C0 = clerp(RW.C0, CF(1.5, 0.51 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(40)), 0.1)
1354
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1355
		end
1356
		targettorso:BreakJoints()
1357
		for i = 0,9,0.1 do
1358
			swait()
1359
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1360
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-20)), 0.3)
1361
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1362
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1363
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
1364
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
1365
		end
1366
		targettorso.Anchored = false
1367
		attack = false
1368
		hum.WalkSpeed = 16
1369
		root.CFrame = targettorso.CFrame * CF(0,0,3.4)
1370
	end
1371
end
1372
1373
function Taunt()
1374
	attack = true
1375
	hum.WalkSpeed = 0
1376-
	CreateSound("290084602", tors, 10, 1)
1376+
	CreateSound("1246891273", tors, 10, 1)
1377
	for i = 0,6.2,0.1 do
1378
			swait()
1379
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
1380
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
1381
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
1382
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
1383
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
1384
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
1385
	end
1386
	for i = 0,6.2,0.1 do
1387
			swait()
1388
		rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
1389
		tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
1390
		RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
1391
		LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
1392
		RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
1393
		LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
1394
	end
1395
	attack = false
1396
	hum.WalkSpeed = 16
1397
end
1398
-------------------------------------------------------
1399
--End Attacks N Stuff--
1400
-------------------------------------------------------
1401
mouse.KeyDown:connect(function(key)
1402
	if attack == false then
1403
		if key == 'e' then
1404
			ByeBye()
1405
		elseif key == 'q' then
1406
			Sayonara()
1407
		elseif key == 'r' then
1408
			AlohaMyFriend()
1409
		elseif key == 'f' then
1410
			Good_Bye()
1411
		elseif key == 't' then
1412
			Taunt()
1413
		end
1414
	end
1415
 end)
1416
1417
1418
1419
1420
1421
1422
-------------------------------------------------------
1423
--Start Animations--
1424
-------------------------------------------------------
1425
local equipped = false
1426
local idle = 0
1427
local change = 1
1428
local val = 0
1429
local toim = 0
1430
local idleanim = 0.4
1431
hum.Animator.Parent = nil
1432
while true do
1433
	swait()
1434
	sine = sine + change
1435
	
1436
	Music.Parent = char
1437
	local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
1438
	local velderp = root.Velocity.y
1439
	hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
1440
	if equipped == true or equipped == false then
1441
		if attack == false then
1442
			idle = idle + 1
1443
		else
1444
			idle = 0
1445
		end
1446
		if 1 < root.Velocity.y and hitfloor == nil then
1447
			Anim = "Jump"
1448
			if attack == false then
1449
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
1450
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
1451
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1452
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1453
				LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
1454
				RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
1455
			end
1456
		elseif -1 > root.Velocity.y and hitfloor == nil then
1457
			Anim = "Fall"
1458
			if attack == false then
1459
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.3)
1460
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
1461
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
1462
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
1463
				LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
1464
				RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
1465
			end
1466
		elseif torvel < 1 and hitfloor ~= nil then
1467
			Anim = "Idle"
1468
			change = 1
1469
			if attack == false then
1470
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
1471
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
1472
				RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
1473
				LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-7), Rad(0), Rad(-5)), 0.15)
1474
				RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10 + 5 * Sin(sine/ 20))), 0.1)
1475
				LW.C0 = clerp(LW.C0, CF(-1.4, 0.5 + 0.10 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10 - 5 * Sin(sine/ 20))), 0.1)
1476
			end
1477
		elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
1478
			Anim = "Walk"
1479
			change = 1
1480
			if attack == false then
1481
				rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
1482
				tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
1483
				RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1484
         		LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
1485
				RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70)  * Cos(sine / 7) , Rad(0), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
1486
				LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70)  * Cos(sine / 7) , Rad(0) ,	Rad(-10) + la.RotVelocity.Y / 75), 0.1)
1487
			end
1488
		end
1489
	end
1490
	if 0 < #Effects then
1491
		for e = 1, #Effects do
1492
			if Effects[e] ~= nil then
1493
				local Thing = Effects[e]
1494
				if Thing ~= nil then
1495
					local Part = Thing[1]
1496
					local Mode = Thing[2]
1497
					local Delay = Thing[3]
1498
					local IncX = Thing[4]
1499
					local IncY = Thing[5]
1500
					local IncZ = Thing[6]
1501
					if 1 >= Thing[1].Transparency then
1502
						if Thing[2] == "Block1" then
1503
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
1504
							local Mesh = Thing[1].Mesh
1505
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1506
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1507
						elseif Thing[2] == "Block2" then
1508
							Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
1509
							local Mesh = Thing[7]
1510
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1511
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1512
						elseif Thing[2] == "Block3" then
1513
							Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
1514
							local Mesh = Thing[7]
1515
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1516
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1517
						elseif Thing[2] == "Cylinder" then
1518
							local Mesh = Thing[1].Mesh
1519
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1520
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1521
						elseif Thing[2] == "Blood" then
1522
							local Mesh = Thing[7]
1523
							Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
1524
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
1525
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1526
						elseif Thing[2] == "Elec" then
1527
							local Mesh = Thing[1].Mesh
1528
							Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
1529
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1530
						elseif Thing[2] == "Disappear" then
1531
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1532
						elseif Thing[2] == "Shatter" then
1533
							Thing[1].Transparency = Thing[1].Transparency + Thing[3]
1534
							Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
1535
							Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
1536
							Thing[6] = Thing[6] + Thing[5]
1537
						end
1538
					else
1539
						Part.Parent = nil
1540
						table.remove(Effects, e)
1541
					end
1542
				end
1543
			end
1544
		end
1545
	end
1546
end
1547
-------------------------------------------------------
1548
--End Animations And Script--
1549
-------------------------------------------------------