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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | ||
| 4 | - | plr=game.Players.LocalPlayer |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | - | mouse=plr:GetMouse() |
| 20 | + | |
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | --[[Salvo_Starly[Salvy].Thingy_2018.8]]-- | |
| 88 | --[[Project Name: R.U.N]]-- | |
| 89 | wait(.2) | |
| 90 | plr=game.Players.wrrrryyyyyyyyyyyyyyy | |
| 91 | chr=plr.Character | |
| 92 | Head=chr.Head | |
| 93 | Root=chr.HumanoidRootPart | |
| 94 | Torso=chr.Torso | |
| 95 | RArm=chr["Right Arm"] | |
| 96 | LArm=chr["Left Arm"] | |
| 97 | RLeg=chr["Right Leg"] | |
| 98 | LLeg=chr["Left Leg"] | |
| 99 | RJ=Root.RootJoint | |
| 100 | Neck=Torso.Neck | |
| 101 | LS=Torso["Left Shoulder"] | |
| 102 | LH=Torso["Left Hip"] | |
| 103 | RS=Torso["Right Shoulder"] | |
| 104 | RH=Torso["Right Hip"] | |
| 105 | hum=chr:FindFirstChildOfClass("Humanoid")
| |
| 106 | died=false | |
| 107 | EatTime=110 | |
| 108 | Siz=8 | |
| 109 | BallMass=15000 | |
| 110 | SSpeed=1.5 | |
| 111 | Grow=8 | |
| 112 | MinGrow=3.5 | |
| 113 | MaxGrow=8 | |
| 114 | GlV=25000 | |
| 115 | ||
| 116 | create=LoadLibrary("RbxUtility").Create
| |
| 117 | ||
| 118 | chr.Animate:Remove() | |
| 119 | hum.Animator:Remove() | |
| 120 | ||
| 121 | function clerp(a,b,t) | |
| 122 | return a:lerp(b,t) | |
| 123 | end | |
| 124 | ||
| 125 | local newMotor=function(name,p0,p1,c0,c1) | |
| 126 | local w=Instance.new('Motor',p0)
| |
| 127 | w.Name=name | |
| 128 | w.Part0=p0 | |
| 129 | w.Part1=p1 | |
| 130 | w.C0=c0 | |
| 131 | w.C1=c1 | |
| 132 | return w | |
| 133 | end | |
| 134 | for _,c in pairs(Torso:children()) do | |
| 135 | if c:IsA("Motor") and c.Name~="Neck" then
| |
| 136 | c:Remove() | |
| 137 | end | |
| 138 | end | |
| 139 | ||
| 140 | ||
| 141 | RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0) | |
| 142 | Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0) | |
| 143 | --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0) | |
| 144 | LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0) | |
| 145 | RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0) | |
| 146 | LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]] | |
| 147 | local RS=newMotor("Right Shoulder",Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
| |
| 148 | local LS=newMotor("Left Shoulder",Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
| |
| 149 | local RH=newMotor("Right Hip",Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
| |
| 150 | local LH=newMotor("Left Hip",Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
| |
| 151 | ||
| 152 | function NoOutline(Part) | |
| 153 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10 | |
| 154 | end | |
| 155 | ||
| 156 | function rayCast(Position,Direction,Range,Ignore) | |
| 157 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
| |
| 158 | end | |
| 159 | ||
| 160 | ArtificialHB=create("BindableEvent"){
| |
| 161 | Parent=script, | |
| 162 | Name="Heartbeat"} | |
| 163 | ||
| 164 | script:WaitForChild("Heartbeat")
| |
| 165 | ||
| 166 | frame=0.0166666666666666667 | |
| 167 | tf=0 | |
| 168 | allowframeloss=false | |
| 169 | tossremainder=false | |
| 170 | lastframe=tick() | |
| 171 | script.Heartbeat:Fire() | |
| 172 | ||
| 173 | game:GetService("RunService").Heartbeat:connect(function(s,p)
| |
| 174 | tf=tf+s | |
| 175 | if tf >=frame then | |
| 176 | if allowframeloss then | |
| 177 | script.Heartbeat:Fire() | |
| 178 | lastframe=tick() | |
| 179 | else | |
| 180 | for i=1,math.floor(tf/frame) do | |
| 181 | script.Heartbeat:Fire() | |
| 182 | end | |
| 183 | lastframe=tick() | |
| 184 | end | |
| 185 | if tossremainder then | |
| 186 | tf=0 | |
| 187 | else | |
| 188 | tf=tf-frame*math.floor(tf/frame) | |
| 189 | end | |
| 190 | end | |
| 191 | end) | |
| 192 | ||
| 193 | function swait(num) | |
| 194 | if num==0 or num==nil then | |
| 195 | ArtificialHB.Event:wait() | |
| 196 | else | |
| 197 | for i=0,num do | |
| 198 | ArtificialHB.Event:wait() | |
| 199 | end | |
| 200 | end | |
| 201 | end | |
| 202 | ||
| 203 | function parts(Par,name,size,color,mat,ref,tra) | |
| 204 | local part=create("Part"){
| |
| 205 | Parent=Par, | |
| 206 | Name=name, | |
| 207 | Size=size, | |
| 208 | CanCollide=false, | |
| 209 | Anchored=false, | |
| 210 | BrickColor=BrickColor.new(color), | |
| 211 | Material=mat, | |
| 212 | Reflectance=ref, | |
| 213 | Transparency=tra} | |
| 214 | --Position=Torso.Position} | |
| 215 | NoOutline(part) | |
| 216 | part:BreakJoints() | |
| 217 | return part | |
| 218 | end | |
| 219 | ||
| 220 | function meshs(Par,name,scale,mtype,id) | |
| 221 | local mesh=create("SpecialMesh"){
| |
| 222 | Parent=Par, | |
| 223 | Name=name, | |
| 224 | Scale=scale, | |
| 225 | MeshType=mtype} | |
| 226 | if id~="" then | |
| 227 | mesh.MeshId="rbxassetid://"..id | |
| 228 | end | |
| 229 | return mesh | |
| 230 | end | |
| 231 | ||
| 232 | function welds(Par,name,p0,p1,c0,c1) | |
| 233 | local weld=create("Weld"){
| |
| 234 | Parent=Par, | |
| 235 | Name=name, | |
| 236 | Part0=p0, | |
| 237 | Part1=p1, | |
| 238 | C0=c0, | |
| 239 | C1=c1} | |
| 240 | return weld | |
| 241 | end | |
| 242 | ||
| 243 | function sounds(Par,id,vol,pit) | |
| 244 | local sound=create("Sound"){
| |
| 245 | Parent=Par, | |
| 246 | SoundId="rbxassetid://"..id, | |
| 247 | Volume=vol, | |
| 248 | PlaybackSpeed=pit, | |
| 249 | MaxDistance=66666666} | |
| 250 | sound:Play() | |
| 251 | game:GetService("Debris"):AddItem(sound,10)
| |
| 252 | return sound | |
| 253 | end | |
| 254 | ||
| 255 | for _,v in pairs(chr:children()) do | |
| 256 | if v:IsA("BasePart")then
| |
| 257 | v.Transparency=1 | |
| 258 | elseif v:IsA("Accessory")then
| |
| 259 | v.Handle.Transparency=1 | |
| 260 | end | |
| 261 | end | |
| 262 | ||
| 263 | if Head:findFirstChild("face").Parent~=nil then
| |
| 264 | Head:findFirstChild("face").Transparency=1
| |
| 265 | end | |
| 266 | ||
| 267 | Infections={}
| |
| 268 | ||
| 269 | --extremely lazy to use parts() | |
| 270 | i=create("Part"){
| |
| 271 | Parent=chr, | |
| 272 | Color=Color3.new(math.random(0,1),math.random(0, 1),math.random(0, 1)), | |
| 273 | Locked=true, | |
| 274 | CFrame=Root.CFrame, | |
| 275 | Shape=0, | |
| 276 | Size=Vector3.new(8,8,8), | |
| 277 | Transparency=0.3, | |
| 278 | } | |
| 279 | NoOutline(i) | |
| 280 | ||
| 281 | Force=create("BodyForce"){
| |
| 282 | Parent=i} | |
| 283 | ||
| 284 | Vepz=create("BodyVelocity"){
| |
| 285 | maxForce=Vector3.new(math.huge,0,math.huge), | |
| 286 | P=10, | |
| 287 | velocity=Vector3.new(0,0,0)} | |
| 288 | ||
| 289 | Hin=create("Hint"){
| |
| 290 | Parent=workspace, | |
| 291 | Text="Survive and kill the bawlz for win!" | |
| 292 | } | |
| 293 | ||
| 294 | ||
| 295 | iw=welds(i,"MainWeld",Root,i,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)) | |
| 296 | ||
| 297 | ||
| 298 | sounds(chr,"2767085",1,1.5) | |
| 299 | ||
| 300 | ||
| 301 | MainGui=create("ScreenGui"){
| |
| 302 | Name="RUNGui", | |
| 303 | Parent=plr.PlayerGui, | |
| 304 | DisplayOrder=5 | |
| 305 | } | |
| 306 | ||
| 307 | SizeLabel=create("TextLabel"){
| |
| 308 | Parent=MainGui, | |
| 309 | AnchorPoint=Vector2.new(.5,.5), | |
| 310 | Position=UDim2.new(.5,0,.8,0), | |
| 311 | Size=UDim2.new(.06,0,.08,0), | |
| 312 | ZIndex=1, | |
| 313 | Text="Bawlz Size:", | |
| 314 | BackgroundColor3=BrickColor.new("Navy blue").Color,
| |
| 315 | TextColor3=i.BrickColor.Color, | |
| 316 | BorderColor3=i.BrickColor.Color, | |
| 317 | Font="SourceSans", | |
| 318 | TextSize=18, | |
| 319 | --TextScaled=true, | |
| 320 | TextYAlignment="Top" | |
| 321 | } | |
| 322 | ||
| 323 | SizeN=create("TextLabel"){
| |
| 324 | Parent=SizeLabel, | |
| 325 | AnchorPoint=Vector2.new(.5,.5), | |
| 326 | Position=UDim2.new(.5,0,.5,0), | |
| 327 | Size=UDim2.new(1,0,1,0), | |
| 328 | ZIndex=2, | |
| 329 | Text=Grow, | |
| 330 | BackgroundTransparency=1, | |
| 331 | TextColor3=i.BrickColor.Color, | |
| 332 | Font="SourceSans", | |
| 333 | TextSize=18, | |
| 334 | --TextScaled=true, | |
| 335 | TextYAlignment="Bottom" | |
| 336 | } | |
| 337 | ||
| 338 | MSizeN=create("TextLabel"){
| |
| 339 | Parent=SizeLabel, | |
| 340 | AnchorPoint=Vector2.new(.5,.5), | |
| 341 | Position=UDim2.new(.5,0,1,0), | |
| 342 | Size=UDim2.new(1,0,1,0), | |
| 343 | ZIndex=2, | |
| 344 | Text="Max Size: "..MaxGrow, | |
| 345 | BackgroundTransparency=1, | |
| 346 | TextColor3=i.BrickColor.Color, | |
| 347 | Font="SourceSans", | |
| 348 | TextSize=18, | |
| 349 | --TextScaled=true, | |
| 350 | TextYAlignment="Bottom" | |
| 351 | } | |
| 352 | ||
| 353 | Infections[i]=true | |
| 354 | ||
| 355 | local s=create("Sound"){
| |
| 356 | SoundId="rbxassetid://10722059", | |
| 357 | Volume=1, | |
| 358 | Parent=Root} | |
| 359 | ||
| 360 | ||
| 361 | function Join(Part0, Part1) | |
| 362 | local Connector=create("Weld"){
| |
| 363 | C0=Part0.CFrame:inverse(), | |
| 364 | C1=Part1.CFrame:inverse(), | |
| 365 | Part0=Part0, | |
| 366 | Part1=Part1, | |
| 367 | Parent=Part0} | |
| 368 | coroutine.resume(coroutine.create(function() | |
| 369 | while Part1.Parent~=nil do | |
| 370 | swait() | |
| 371 | Connector.Parent=Part0 | |
| 372 | Connector.Part0=Part0 | |
| 373 | Connector.Part1=Part1 | |
| 374 | end | |
| 375 | Connector:Remove() | |
| 376 | end)) | |
| 377 | return Connector | |
| 378 | end | |
| 379 | ||
| 380 | function Eat(part,ir,s) | |
| 381 | part.CanCollide=false | |
| 382 | part.Anchored=true | |
| 383 | while (part.Position-ir.Position).magnitude>Siz/3 do | |
| 384 | part.CanCollide=false | |
| 385 | part:BreakJoints() | |
| 386 | local c={part.CFrame:components()}
| |
| 387 | local v=part.Position+CFrame.new(part.Position,ir.Position).lookVector*SSpeed | |
| 388 | c[1]=v.X | |
| 389 | c[2]=v.Y | |
| 390 | c[3]=v.Z | |
| 391 | part.CFrame=CFrame.new(unpack(c)) | |
| 392 | swait() | |
| 393 | end | |
| 394 | s:Play() | |
| 395 | local p=Join(ir,part) | |
| 396 | part.Anchored=false | |
| 397 | swait(EatTime) | |
| 398 | if MaxGrow<30 then | |
| 399 | MaxGrow=MaxGrow+.5 | |
| 400 | else | |
| 401 | MaxGrow=30 | |
| 402 | end | |
| 403 | if part.Parent~=nil then | |
| 404 | part:Remove() | |
| 405 | end | |
| 406 | end | |
| 407 | ||
| 408 | --Hit:IsDescendantOf | |
| 409 | ||
| 410 | i.Touched:connect(function(Hit) | |
| 411 | if not died then | |
| 412 | if Hit:GetMass()<BallMass and not Infections[Hit] and not string.match(Hit.Name,"Base") and Hit.Parent.Name~=plr.Name and Hit.Parent.Parent.Name~=plr.Name then | |
| 413 | Infections[Hit]=true | |
| 414 | Eat(Hit,i,s) | |
| 415 | end | |
| 416 | end | |
| 417 | end) | |
| 418 | ||
| 419 | mov=false | |
| 420 | mouse.Button1Down:connect(function() | |
| 421 | if not died then | |
| 422 | mov=true | |
| 423 | coroutine.resume(coroutine.create(function() | |
| 424 | while mov do | |
| 425 | swait() | |
| 426 | if i and Force then | |
| 427 | local force=(CFrame.new(i.Position,mouse.Hit.p).lookVector*GlV) | |
| 428 | i.BodyForce.force = Vector3.new(force.x,0,force.z) | |
| 429 | else | |
| 430 | Force=create("BodyForce"){
| |
| 431 | Parent=i} | |
| 432 | end | |
| 433 | end | |
| 434 | if Force then | |
| 435 | Force.force=Vector3.new(0, 0, 0) | |
| 436 | end | |
| 437 | end)) | |
| 438 | end | |
| 439 | end) | |
| 440 | ||
| 441 | mouse.Button1Up:connect(function() | |
| 442 | mov=false | |
| 443 | end) | |
| 444 | ||
| 445 | mouse.KeyDown:connect(function(k) | |
| 446 | k=k:lower() | |
| 447 | --stop | |
| 448 | if k=="q" and Vepz.Parent==nil then | |
| 449 | Vepz.Parent=i | |
| 450 | end | |
| 451 | --jump | |
| 452 | if not died then | |
| 453 | if k=="f" then | |
| 454 | local Veps=create("BodyVelocity"){
| |
| 455 | maxForce=Vector3.new(0,math.huge,0), | |
| 456 | P=10, | |
| 457 | velocity=Vector3.new(0,100,0), | |
| 458 | Parent=i} | |
| 459 | game:GetService("Debris"):AddItem(Veps,.1)
| |
| 460 | end | |
| 461 | --taunt | |
| 462 | if k=="t" then | |
| 463 | sounds(Root,"13378571",1,.5) | |
| 464 | end | |
| 465 | --change size | |
| 466 | if not mov then | |
| 467 | if k=="z" then | |
| 468 | if Grow<MaxGrow then | |
| 469 | Grow=Grow+.5 | |
| 470 | GlV=GlV+2500 | |
| 471 | else | |
| 472 | Grow=MaxGrow | |
| 473 | end | |
| 474 | elseif k=="x" then | |
| 475 | if Grow>MinGrow then | |
| 476 | Grow=Grow-.5 | |
| 477 | GlV=GlV-2500 | |
| 478 | else | |
| 479 | Grow=MinGrow | |
| 480 | end | |
| 481 | end | |
| 482 | --renew | |
| 483 | if k=="r" then | |
| 484 | i:Remove() | |
| 485 | end | |
| 486 | end | |
| 487 | end | |
| 488 | end) | |
| 489 | ||
| 490 | mouse.KeyUp:connect(function(k) | |
| 491 | k=k:lower() | |
| 492 | if k=="q" and Vepz.Parent~=nil then | |
| 493 | Vepz.Parent=nil | |
| 494 | end | |
| 495 | end) | |
| 496 | ||
| 497 | hum.Died:connect(function() | |
| 498 | died=true | |
| 499 | workspace.CurrentCamera.CameraSubject=hum | |
| 500 | game:GetService("Debris"):AddItem(Hin,.2)
| |
| 501 | sounds(chr,"15632562",1,1.2) | |
| 502 | local info=TweenInfo.new(3,Enum.EasingStyle.Bounce,Enum.EasingDirection.Out,0,false) | |
| 503 | local tween=game:GetService("TweenService"):Create(i,info,{Size=Vector3.new(18,18,18)})
| |
| 504 | tween:Play() | |
| 505 | i.Anchored=true | |
| 506 | for _,v in pairs(chr:children()) do | |
| 507 | if v:IsA("BasePart")then
| |
| 508 | v.Anchored=true | |
| 509 | elseif v:IsA("Accessory")then
| |
| 510 | v.Handle.Anchored=true | |
| 511 | end | |
| 512 | end | |
| 513 | local Hint=create("Hint"){
| |
| 514 | Parent=workspace, | |
| 515 | Text="All bawlz died!" | |
| 516 | } | |
| 517 | coroutine.resume(coroutine.create(function() | |
| 518 | swait(170) | |
| 519 | sounds(chr,"13114759",1,0.7) | |
| 520 | Hint.Text="Game over!" | |
| 521 | end)) | |
| 522 | game:GetService("Debris"):AddItem(Hint,5)
| |
| 523 | for si=0,1,.005 do | |
| 524 | swait() | |
| 525 | i.Transparency=si | |
| 526 | end | |
| 527 | --chr:Remove() | |
| 528 | for _,v in pairs(chr:children()) do | |
| 529 | if v.ClassName~="Sound" then | |
| 530 | v:Remove() | |
| 531 | end | |
| 532 | end | |
| 533 | end) | |
| 534 | ||
| 535 | ||
| 536 | ||
| 537 | while not died do | |
| 538 | swait() | |
| 539 | if Hin.Parent==nil then | |
| 540 | Hin=create("Hint"){
| |
| 541 | Parent=workspace, | |
| 542 | Text="Survive and kill the bawlz for win!"} | |
| 543 | end | |
| 544 | ||
| 545 | if i.Parent==nil then | |
| 546 | i=create("Part"){
| |
| 547 | Parent=chr, | |
| 548 | Color=Color3.new(math.random(0,1),math.random(0, 1),math.random(0, 1)), | |
| 549 | Locked=true, | |
| 550 | CFrame=Root.CFrame, | |
| 551 | Shape=0, | |
| 552 | Size=Vector3.new(8,8,8), | |
| 553 | Transparency=0.3, | |
| 554 | } | |
| 555 | NoOutline(i) | |
| 556 | ||
| 557 | Force=create("BodyForce"){
| |
| 558 | Parent=i} | |
| 559 | ||
| 560 | Vepz=create("BodyVelocity"){
| |
| 561 | maxForce=Vector3.new(math.huge,0,math.huge), | |
| 562 | P=10, | |
| 563 | velocity=Vector3.new(0,0,0)} | |
| 564 | ||
| 565 | i.Touched:connect(function(Hit) | |
| 566 | if not died then | |
| 567 | if Hit:GetMass()<BallMass and not Infections[Hit] and not string.match(Hit.Name,"Base") and Hit.Parent.Name~=plr.Name and Hit.Parent.Parent.Name~=plr.Name then | |
| 568 | Infections[Hit]=true | |
| 569 | Eat(Hit,i,s) | |
| 570 | end | |
| 571 | end | |
| 572 | end) | |
| 573 | ||
| 574 | end | |
| 575 | i.Size=Vector3.new(Grow,Grow,Grow) | |
| 576 | iw.Parent=i | |
| 577 | iw.Part0=Root | |
| 578 | iw.Part1=i | |
| 579 | iw.C0=CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 580 | iw.C1=CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 581 | ||
| 582 | SizeN.Text=Grow | |
| 583 | MSizeN.Text="Max Size: "..MaxGrow | |
| 584 | ||
| 585 | workspace.CurrentCamera.CameraSubject=i | |
| 586 | hum.PlatformStand=true | |
| 587 | Neck.C0=clerp(Neck.C0,CFrame.new(0,0,0),.4) | |
| 588 | RS.C0=clerp(RS.C0,CFrame.new(0,0,0),.4) | |
| 589 | LS.C0=clerp(LS.C0,CFrame.new(0,0,0),.4) | |
| 590 | RH.C0=clerp(RH.C0,CFrame.new(0,0,0),.4) | |
| 591 | LH.C0=clerp(LH.C0,CFrame.new(0,0,0),.4) | |
| 592 | end |