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1 | Vampire Killer | |
2 | ||
3 | "This Leather Whip is used every 100 years by the Balmung Family to prevent a super powerful Vampire from coming back to life. | |
4 | ||
5 | Stats | |
6 | ||
7 | Physical Stat - 10 | |
8 | - | Skills |
8 | + | |
9 | Accuracy - 4 | |
10 | ||
11 | Special Skill: Undead Killer | |
12 | Trigger: Ghost-Type PokΓ©mon and Undead enemies hit. | |
13 | Effect: The attackβs damage is doubled and its crit range increases by one. | |
14 | Ability: Scrappy. | |
15 | ||
16 | Arms Attack - At-Will - Fighting - AC 3 - Ranged (3) - ATK - 2d10+5 - You may add the highest of your STR or CON modifiers to the damage inflicted by this attack. | |
17 | ||
18 | Dagger Throw- EoT- Steel - 4 - 1d8+10 - Ranged 6, 1 Target, Scatter - Dagger Throw can hit up to 5 times. Once the user misses, they cannot attempt to make another Dagger Throw attack on that turn. | |
19 | Axe Throw- EoT - Rock - 6 - 3d8+12 - Ranged 4, 1 Target - Axe Throw crits on a 18-20. | |
20 | Cross - Battle - Psychic - 4 - 2d12+15 - 1 Target, Column 4 x 1, Scatter - Cross can hit up to 2 times. If Cross misses its first target, you may still use it a second time. | |
21 | Holy Water - Battle - Water - 4 - 3d12+15 - Ranged 5, Blast (3m) - This move fills the area in the next turn with Holy Flames. Anyone standing on that terrain takes 1d12+15 Fire damage. |