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1
//q will swap between rocket launcher and shotgun
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alias rocket "weapon1; r_drawviewmodel 1; cl_interp .0152"
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alias rocket "slot1; r_drawviewmodel 1; cl_interp .0152"
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alias shotty "weapon2; r_drawviewmodel 0; cl_interp .033"
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alias shotty "slot2; r_drawviewmodel 0; cl_interp .033"
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alias pick "weapon3; r_drawviewmodel 1; cl_interp .0152"
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alias pick "slot3; r_drawviewmodel 1; cl_interp .0152"
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alias qswitch "shotty; bind q qswitchh"
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alias qswitchh "rocket; bind q qswitch"
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bind 1 "rocket"
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bind 2 "shotty"
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bind 3 "pick"
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bind q "qswitch"
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//I found it much easier to set mousewheelup = rocket launcher, mousewheeldown = shotgun, and mouse3/mouse4 = melee.
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// Entirely up to you though
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bind mwheelup "rocket"
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bind mwheeldown "shotty"
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bind mouse3 "pick"