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1 | //q will swap between rocket launcher and shotgun | |
2 | - | alias rocket "weapon1; r_drawviewmodel 1; cl_interp .0152" |
2 | + | alias rocket "slot1; r_drawviewmodel 1; cl_interp .0152" |
3 | - | alias shotty "weapon2; r_drawviewmodel 0; cl_interp .033" |
3 | + | alias shotty "slot2; r_drawviewmodel 0; cl_interp .033" |
4 | - | alias pick "weapon3; r_drawviewmodel 1; cl_interp .0152" |
4 | + | alias pick "slot3; r_drawviewmodel 1; cl_interp .0152" |
5 | alias qswitch "shotty; bind q qswitchh" | |
6 | alias qswitchh "rocket; bind q qswitch" | |
7 | ||
8 | bind 1 "rocket" | |
9 | bind 2 "shotty" | |
10 | bind 3 "pick" | |
11 | bind q "qswitch" | |
12 | ||
13 | //I found it much easier to set mousewheelup = rocket launcher, mousewheeldown = shotgun, and mouse3/mouse4 = melee. | |
14 | // Entirely up to you though | |
15 | bind mwheelup "rocket" | |
16 | bind mwheeldown "shotty" | |
17 | bind mouse3 "pick" |