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| 1 | // ================================================================ | |
| 2 | // rTurret | |
| 3 | - | // Version 1.0 |
| 3 | + | // Version 1.1 |
| 4 | // Created for SA-MP 0.3z | |
| 5 | // © 2014 by Corekt/robotmonkey | |
| 6 | // | |
| 7 | // Changelog: | |
| 8 | // Version 1.1 (7/19/2014) | |
| 9 | // Added ToggleTurretTargetFocus, | |
| 10 | // Added GetTurretOwner, SetTurretOwner, | |
| 11 | // Added SetTurretMaterial, GetTurretMaterial | |
| 12 | // Added definitions for British English spelling | |
| 13 | - | // easily create and customize interactive turrets to your |
| 13 | + | // Minor bug fixes |
| 14 | - | // liking. |
| 14 | + | |
| 15 | // First release | |
| 16 | // | |
| 17 | // Description: | |
| 18 | // Designed with flexibility in mind, rTurret allows you to | |
| 19 | // easily create and customize interactive turrets. | |
| 20 | // | |
| 21 | // Installation: | |
| 22 | // Requires - | |
| 23 | // Streamer Plugin - http://forum.sa-mp.com/showthread.php?t=102865 | |
| 24 | // foreach include - http://forum.sa-mp.com/showthread.php?t=92679 | |
| 25 | // If using this in a filterscript, define FILTERSCRIPT | |
| 26 | // before including this file. | |
| 27 | // | |
| 28 | // Thanks to: | |
| 29 | // Y_Less - foreach | |
| 30 | // Incognito - Streamer Plugin | |
| 31 | // Kye/Kalcor and the SA-MP Team - SA-MP | |
| 32 | // | |
| 33 | // Core Functions: | |
| 34 | // CreateTurret(behavior = TURRET_BEHAVIOR_STATIONARY, playerid = INVALID_PLAYER_ID, Float:x = 0.0, Float:y = 0.0, Float:z = 0.0, Float:rx = 0.0, Float:ry = 0.0, Float:rz = 1000.0, world = -1, interior = -1, rate = 100, Float:speed = 20.0, Float:dmg = 25.0, Float:range = 50.0, Float:streamdistance = 200.0); | |
| 35 | // DestroyTurret(turretid, &iter_next = -1); | |
| 36 | // IsValidTurret(turretid); | |
| 37 | // | |
| 38 | // Callbacks: | |
| 39 | // OnTurretCreate(turretid); | |
| 40 | // OnTurretDestroy(turretid); | |
| 41 | // OnTurretHitPlayer(turretid, playerid); | |
| 42 | - | // http://forum.sa-mp.com/showthread.php?p=3121654 |
| 42 | + | |
| 43 | // OnTurretMoved(turretid); | |
| 44 | // OnTurretCustomShoot(turretid); | |
| 45 | // | |
| 46 | // For more documentation and updates visit: | |
| 47 | // http://forum.sa-mp.com/showthread.php?t=525988 | |
| 48 | // ================================================================ | |
| 49 | ||
| 50 | #if !defined _samp_included | |
| 51 | #error You must include a_samp before rTurret. | |
| 52 | #endif | |
| 53 | ||
| 54 | #include <streamer> | |
| 55 | #include <foreach> | |
| 56 | ||
| 57 | #if !defined MAX_TURRETS | |
| 58 | #define MAX_TURRETS (256) | |
| 59 | #endif | |
| 60 | ||
| 61 | #if !defined MIN_TURRET_RATE | |
| 62 | #define MIN_TURRET_RATE (100) | |
| 63 | #endif | |
| 64 | ||
| 65 | #if !defined MAX_TURRET_VISIBLE_BULLETS | |
| 66 | #define MAX_TURRET_VISIBLE_BULLETS (32) | |
| 67 | #endif | |
| 68 | ||
| 69 | #define INVALID_TURRET (-1) | |
| 70 | #define INVALID_TURRET_ID INVALID_TURRET | |
| 71 | ||
| 72 | // Streamer data identifiers | |
| 73 | // Although highly unlikely, make sure your | |
| 74 | // streamer extra data don't contain these values | |
| 75 | #define TURRET_INT (-706637) | |
| 76 | #define TURRET_BIG_AREA_INT (-316) | |
| 77 | #define TURRET_SHOOT_AREA_INT (-56007) | |
| 78 | #define TURRET_BULLET_AREA_INT (-4234) | |
| 79 | #define TURRET_BULLET_OBJECT_INT (-801137) | |
| 80 | ||
| 81 | // Turret moveids | |
| 82 | #define TURRET_MOVE_ROTATE_CLOCKWISE_1 (-1) | |
| 83 | #define TURRET_MOVE_ROTATE_CLOCKWISE_2 (-2) | |
| 84 | #define TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1 (-3) | |
| 85 | #define TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_2 (-4) | |
| 86 | #define TURRET_MOVE_OTHER (-5) | |
| 87 | ||
| 88 | // Turret Behaviors | |
| 89 | #define TURRET_BEHAVIOR_STATIONARY (0) | |
| 90 | #define TURRET_BEHAVIOR_ROTATE_CLOCKWISE (1) | |
| 91 | #define TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE (2) | |
| 92 | #define TURRET_BEHAVIOR_AIM_CLOSEST (3) | |
| 93 | #define TURRET_BEHAVIOR_AIM_FARTHEST (4) | |
| 94 | #define TURRET_BEHAVIOR_AIM_WEAKEST (5) | |
| 95 | #define TURRET_BEHAVIOR_AIM_STRONGEST (6) | |
| 96 | #define TURRET_BEHAVIOR_AIM_RANDOM (7) | |
| 97 | #define TURRET_BEHAVIOR_AIM_SINGLE (8) | |
| 98 | #define TURRET_BEHAVIOR_AIM_CUSTOM (9) | |
| 99 | #define TURRET_BEHAVIOR_MAX (10) | |
| 100 | ||
| 101 | // ====================================================== | |
| 102 | // Callbacks | |
| 103 | // ====================================================== | |
| 104 | forward OnTurretCreate(turretid); | |
| 105 | forward OnTurretDestroy(turretid); | |
| 106 | forward OnTurretHitPlayer(turretid, playerid); | |
| 107 | forward OnPlayerTakeTurretDamage(playerid, turretid, Float:damage); | |
| 108 | forward OnTurretMoved(turretid); | |
| 109 | forward OnTurretCustomShoot(turretid); | |
| 110 | ||
| 111 | enum E_TURRET_DATA | |
| 112 | {
| |
| 113 | e_turr_objectid, | |
| 114 | e_turr_behavior, | |
| 115 | e_turr_owner, | |
| 116 | e_turr_team, | |
| 117 | e_turr_world, | |
| 118 | e_turr_interior, | |
| 119 | e_turr_area, | |
| 120 | e_turr_bigarea, | |
| 121 | e_turr_rate, | |
| 122 | Text3D:e_turr_3dtext, | |
| 123 | Float:e_turr_3dtext_xoffset, | |
| 124 | Float:e_turr_3dtext_yoffset, | |
| 125 | Float:e_turr_3dtext_zoffset, | |
| 126 | Float:e_turr_3dtext_draw, | |
| 127 | e_turr_3dtext_testlos, | |
| 128 | Float:e_turr_speed, | |
| 129 | Float:e_turr_dmg, | |
| 130 | Float:e_turr_range, | |
| 131 | Float:e_turr_stream, | |
| 132 | Float:e_turr_rotspeed, | |
| 133 | Float:e_turr_bullet_radius, | |
| 134 | e_turr_bullet_model, | |
| 135 | e_turr_bullet_color, | |
| 136 | e_turr_timer, | |
| 137 | e_turr_visible_bullets, | |
| 138 | e_turr_max_visible_bullets, | |
| 139 | bool:e_turr_active, | |
| 140 | bool:e_turr_3dspace, | |
| 141 | bool:e_turr_predict, | |
| 142 | bool:e_turr_checkarea, | |
| 143 | bool:e_turr_playsound, | |
| 144 | bool:e_turr_target_focus, | |
| 145 | e_turr_soundid, | |
| 146 | e_turr_target | |
| 147 | } | |
| 148 | ||
| 149 | static | |
| 150 | rTurret_Killed[MAX_PLAYERS char], | |
| 151 | rTurret_KilledBy[MAX_PLAYERS], | |
| 152 | rTurretData[MAX_TURRETS][E_TURRET_DATA]; | |
| 153 | ||
| 154 | new | |
| 155 | Iterator:rTurrets<MAX_TURRETS>, | |
| 156 | Iterator:rTurretTargets[MAX_TURRETS]<MAX_PLAYERS>, | |
| 157 | Iterator:rTurretPlayersInBigArea[MAX_TURRETS]<MAX_PLAYERS>; | |
| 158 | ||
| 159 | // ====================================================== | |
| 160 | // Core Functions | |
| 161 | // ====================================================== | |
| 162 | ||
| 163 | stock CreateTurret(behavior = TURRET_BEHAVIOR_STATIONARY, playerid = INVALID_PLAYER_ID, Float:x = 0.0, Float:y = 0.0, Float:z = 0.0, Float:rx = 0.0, Float:ry = 0.0, Float:rz = 1000.0, world = -1, interior = -1, rate = 100, Float:speed = 20.0, Float:dmg = 25.0, Float:range = 50.0, Float:streamdistance = 200.0) | |
| 164 | {
| |
| 165 | new | |
| 166 | turretid = Iter_Free(rTurrets); | |
| 167 | ||
| 168 | if (turretid == -1) {
| |
| 169 | printf("rTurret error: Max turrets of %d reached. Please define the #MAX_TURRETS macro to a higher value.", MAX_TURRETS);
| |
| 170 | return INVALID_TURRET; | |
| 171 | } | |
| 172 | ||
| 173 | if (behavior < 0 || behavior >= TURRET_BEHAVIOR_MAX) {
| |
| 174 | printf("rTurret warning: Invalid turret behavior! Turret %d's behavior has been changed from %d to TURRET_BEHAVIOR_STATIONARY (%d).", turretid, behavior, TURRET_BEHAVIOR_STATIONARY);
| |
| 175 | behavior = TURRET_BEHAVIOR_STATIONARY; | |
| 176 | } | |
| 177 | ||
| 178 | if (rate < MIN_TURRET_RATE) {
| |
| 179 | printf("rTurret warning: Turret %d's rate of %d has been set to MIN_TURRET_RATE %d.", turretid, rate, MIN_TURRET_RATE);
| |
| 180 | rate = MIN_TURRET_RATE; | |
| 181 | } | |
| 182 | ||
| 183 | Iter_Add(rTurrets, turretid); | |
| 184 | rTurretData[turretid][e_turr_behavior] = behavior; | |
| 185 | rTurretData[turretid][e_turr_team] = 255; | |
| 186 | rTurretData[turretid][e_turr_owner] = playerid; | |
| 187 | rTurretData[turretid][e_turr_world] = world; | |
| 188 | rTurretData[turretid][e_turr_interior] = interior; | |
| 189 | rTurretData[turretid][e_turr_rate] = rate; | |
| 190 | rTurretData[turretid][e_turr_3dtext_xoffset] = 0; | |
| 191 | rTurretData[turretid][e_turr_3dtext_yoffset] = 0; | |
| 192 | rTurretData[turretid][e_turr_3dtext_zoffset] = 0; | |
| 193 | rTurretData[turretid][e_turr_3dtext_draw] = 25; | |
| 194 | rTurretData[turretid][e_turr_3dtext_testlos] = 0; | |
| 195 | rTurretData[turretid][e_turr_speed] = floatabs(speed); | |
| 196 | rTurretData[turretid][e_turr_dmg] = dmg; | |
| 197 | rTurretData[turretid][e_turr_range] = range; | |
| 198 | rTurretData[turretid][e_turr_stream] = streamdistance; | |
| 199 | rTurretData[turretid][e_turr_rotspeed] = 0.0005; | |
| 200 | rTurretData[turretid][e_turr_bullet_radius] = 1.2; | |
| 201 | rTurretData[turretid][e_turr_bullet_model] = 2352; | |
| 202 | rTurretData[turretid][e_turr_bullet_color] = 0; | |
| 203 | rTurretData[turretid][e_turr_max_visible_bullets] = MAX_TURRET_VISIBLE_BULLETS; | |
| 204 | rTurretData[turretid][e_turr_active] = true; | |
| 205 | rTurretData[turretid][e_turr_3dspace] = false; | |
| 206 | rTurretData[turretid][e_turr_predict] = false; | |
| 207 | rTurretData[turretid][e_turr_checkarea] = true; | |
| 208 | rTurretData[turretid][e_turr_playsound] = true; | |
| 209 | rTurretData[turretid][e_turr_soundid] = 1130; | |
| 210 | rTurretData[turretid][e_turr_target] = INVALID_PLAYER_ID; | |
| 211 | rTurretData[turretid][e_turr_target_focus] = false; | |
| 212 | ||
| 213 | rTurretData[turretid][e_turr_objectid] = CreateDynamicObject(2985, x, y, z, rx, ry, (behavior != TURRET_BEHAVIOR_ROTATE_CLOCKWISE && behavior != TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE) ? rz : 0.0, world, interior, .streamdistance = streamdistance); | |
| 214 | rTurretData[turretid][e_turr_area] = CreateDynamicSphere(0, 0, 0, range, world, interior); | |
| 215 | rTurretData[turretid][e_turr_bigarea] = CreateDynamicSphere(0, 0, 0, 60.0, world, interior); | |
| 216 | rTurretData[turretid][e_turr_3dtext] = CreateDynamic3DTextLabel(" ", -1, x, y, z + 2, 25, .testlos = 0, .worldid = world, .interiorid = interior, .streamdistance = 50);
| |
| 217 | ||
| 218 | AttachDynamicAreaToObject(rTurretData[turretid][e_turr_area], rTurretData[turretid][e_turr_objectid]); | |
| 219 | AttachDynamicAreaToObject(rTurretData[turretid][e_turr_bigarea], rTurretData[turretid][e_turr_objectid]); | |
| 220 | // Turret object array data (identifier, turretid, moveid (below)) | |
| 221 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_INT); | |
| 222 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, turretid); | |
| 223 | // Shoot area array data (turretid, identifier) | |
| 224 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_area], E_STREAMER_EXTRA_ID, turretid); | |
| 225 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_area], E_STREAMER_EXTRA_ID, TURRET_SHOOT_AREA_INT); | |
| 226 | // Big area array data (turretid, identifier) | |
| 227 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_bigarea], E_STREAMER_EXTRA_ID, turretid); | |
| 228 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_bigarea], E_STREAMER_EXTRA_ID, TURRET_BIG_AREA_INT); | |
| 229 | ||
| 230 | CallLocalFunction("OnTurretCreate", "d", turretid);
| |
| 231 | ||
| 232 | if (behavior == TURRET_BEHAVIOR_ROTATE_CLOCKWISE) {
| |
| 233 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_1); | |
| 234 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], x, y, z + 0.001, rTurretData[turretid][e_turr_rotspeed], rx, ry, -179); | |
| 235 | } else if (behavior == TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE) {
| |
| 236 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1); | |
| 237 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], x, y, z + 0.001, rTurretData[turretid][e_turr_rotspeed], rx, ry, 179); | |
| 238 | } else | |
| 239 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_OTHER); | |
| 240 | ||
| 241 | rTurretData[turretid][e_turr_timer] = SetTimerEx("Timer_TurretShoot", rate, true, "d", turretid);
| |
| 242 | ||
| 243 | return turretid; | |
| 244 | } | |
| 245 | ||
| 246 | stock DestroyTurret(turretid, &iter_next = -1) | |
| 247 | {
| |
| 248 | if (!Iter_Contains(rTurrets, turretid)) | |
| 249 | return 0; | |
| 250 | ||
| 251 | CallLocalFunction("OnTurretDestroy", "d", turretid);
| |
| 252 | ||
| 253 | if (rTurretData[turretid][e_turr_timer] != -1) {
| |
| 254 | KillTimer(rTurretData[turretid][e_turr_timer]); | |
| 255 | rTurretData[turretid][e_turr_timer] = -1; | |
| 256 | } | |
| 257 | ||
| 258 | //rTurretData[turretid][e_turr_visible_bullets] = -1; | |
| 259 | DestroyDynamicObject(rTurretData[turretid][e_turr_objectid]); | |
| 260 | DestroyDynamicArea(rTurretData[turretid][e_turr_area]); | |
| 261 | DestroyDynamicArea(rTurretData[turretid][e_turr_bigarea]); | |
| 262 | DestroyDynamic3DTextLabel(rTurretData[turretid][e_turr_3dtext]); | |
| 263 | rTurretData[turretid][e_turr_objectid] = INVALID_OBJECT_ID; | |
| 264 | Iter_Clear(rTurretTargets[turretid]); | |
| 265 | Iter_Clear(rTurretPlayersInBigArea[turretid]); | |
| 266 | Iter_SafeRemove(rTurrets, turretid, iter_next); | |
| 267 | return 1; | |
| 268 | } | |
| 269 | ||
| 270 | stock IsValidTurret(turretid) | |
| 271 | {
| |
| 272 | return Iter_Contains(rTurrets, turretid); | |
| 273 | } | |
| 274 | ||
| 275 | // ====================================================== | |
| 276 | // Getter Functions | |
| 277 | // ====================================================== | |
| 278 | ||
| 279 | stock GetTurretObject(turretid) | |
| 280 | {
| |
| 281 | if (!Iter_Contains(rTurrets, turretid)) | |
| 282 | return INVALID_OBJECT_ID; | |
| 283 | ||
| 284 | return rTurretData[turretid][e_turr_objectid]; | |
| 285 | } | |
| 286 | ||
| 287 | stock Text3D:GetTurret3DTextLabel(turretid) | |
| 288 | {
| |
| 289 | if (!Iter_Contains(rTurrets, turretid)) | |
| 290 | return Text3D:INVALID_3DTEXT_ID; | |
| 291 | ||
| 292 | return rTurretData[turretid][e_turr_3dtext]; | |
| 293 | } | |
| 294 | ||
| 295 | stock GetTurretOwner(turretid) | |
| 296 | {
| |
| 297 | if (!Iter_Contains(rTurrets, turretid)) | |
| 298 | return INVALID_PLAYER_ID; | |
| 299 | ||
| 300 | return rTurretData[turretid][e_turr_owner]; | |
| 301 | } | |
| 302 | ||
| 303 | stock GetTurretBehavior(turretid) | |
| 304 | {
| |
| 305 | if (!Iter_Contains(rTurrets, turretid)) | |
| 306 | return -1; | |
| 307 | ||
| 308 | return rTurretData[turretid][e_turr_behavior]; | |
| 309 | } | |
| 310 | ||
| 311 | stock GetTurretTeam(turretid) | |
| 312 | {
| |
| 313 | if (!Iter_Contains(rTurrets, turretid)) | |
| 314 | return 255; | |
| 315 | ||
| 316 | return rTurretData[turretid][e_turr_team]; | |
| 317 | } | |
| 318 | ||
| 319 | stock GetTurretPos(turretid, &Float:x, &Float:y, &Float:z) | |
| 320 | {
| |
| 321 | if (!Iter_Contains(rTurrets, turretid)) | |
| 322 | return 0; | |
| 323 | ||
| 324 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], x, y, z); | |
| 325 | return 1; | |
| 326 | } | |
| 327 | ||
| 328 | stock GetTurretRot(turretid, &Float:rotx, &Float:roty, &Float:rotz) | |
| 329 | {
| |
| 330 | if (!Iter_Contains(rTurrets, turretid)) | |
| 331 | return 0; | |
| 332 | ||
| 333 | GetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], rotx, roty, rotz); | |
| 334 | return 1; | |
| 335 | } | |
| 336 | ||
| 337 | stock Float:GetTurretRotSpeed(turretid) | |
| 338 | {
| |
| 339 | if (!Iter_Contains(rTurrets, turretid)) | |
| 340 | return 0.0; | |
| 341 | ||
| 342 | return rTurretData[turretid][e_turr_rotspeed] / speed; | |
| 343 | } | |
| 344 | ||
| 345 | stock Float:GetTurretBulletRadius(turretid) | |
| 346 | {
| |
| 347 | if (!Iter_Contains(rTurrets, turretid)) | |
| 348 | return 0.0; | |
| 349 | ||
| 350 | return rTurretData[turretid][e_turr_bullet_radius]; | |
| 351 | } | |
| 352 | ||
| 353 | stock GetTurretWorld(turretid) | |
| 354 | {
| |
| 355 | if (!Iter_Contains(rTurrets, turretid)) | |
| 356 | return -2; | |
| 357 | ||
| 358 | return rTurretData[turretid][e_turr_world]; | |
| 359 | } | |
| 360 | ||
| 361 | stock GetTurretInterior(turretid) | |
| 362 | {
| |
| 363 | if (!Iter_Contains(rTurrets, turretid)) | |
| 364 | return -2; | |
| 365 | ||
| 366 | return rTurretData[turretid][e_turr_interior]; | |
| 367 | } | |
| 368 | ||
| 369 | stock GetTurretText(turretid, text[], maxlength = sizeof(text)) | |
| 370 | {
| |
| 371 | if (!Iter_Contains(rTurrets, turretid)) | |
| 372 | return 0; | |
| 373 | ||
| 374 | GetDynamic3DTextLabelText(rTurretData[turretid][e_turr_3dtext], text, sizeof(text)); | |
| 375 | return 1; | |
| 376 | } | |
| 377 | ||
| 378 | stock GetTurretTextOffset(turretid, &Float:offsetx, &Float:offsety, &Float:offsetz) | |
| 379 | {
| |
| 380 | if (!Iter_Contains(rTurrets, turretid)) | |
| 381 | return 0; | |
| 382 | ||
| 383 | offsetx = rTurretData[turretid][e_turr_3dtext_xoffset]; | |
| 384 | offsety = rTurretData[turretid][e_turr_3dtext_yoffset]; | |
| 385 | offsetz = rTurretData[turretid][e_turr_3dtext_zoffset]; | |
| 386 | return 1; | |
| 387 | } | |
| 388 | ||
| 389 | stock GetTurretFireRate(turretid) | |
| 390 | {
| |
| 391 | if (!Iter_Contains(rTurrets, turretid)) | |
| 392 | return 0; | |
| 393 | ||
| 394 | return rTurretData[turretid][e_turr_rate]; | |
| 395 | } | |
| 396 | ||
| 397 | stock Float:GetTurretBulletSpeed(turretid) | |
| 398 | {
| |
| 399 | if (!Iter_Contains(rTurrets, turretid)) | |
| 400 | return 0.0; | |
| 401 | ||
| 402 | return rTurretData[turretid][e_turr_speed]; | |
| 403 | } | |
| 404 | ||
| 405 | stock Float:GetTurretDamage(turretid) | |
| 406 | {
| |
| 407 | if (!Iter_Contains(rTurrets, turretid)) | |
| 408 | return 0.0; | |
| 409 | ||
| 410 | return rTurretData[turretid][e_turr_dmg]; | |
| 411 | } | |
| 412 | ||
| 413 | stock Float:GetTurretRange(turretid) | |
| 414 | {
| |
| 415 | if (!Iter_Contains(rTurrets, turretid)) | |
| 416 | return 0.0; | |
| 417 | ||
| 418 | return rTurretData[turretid][e_turr_range]; | |
| 419 | } | |
| 420 | ||
| 421 | stock Float:GetTurretStreamDistance(turretid) | |
| 422 | {
| |
| 423 | if (!Iter_Contains(rTurrets, turretid)) | |
| 424 | return 0.0; | |
| 425 | ||
| 426 | return rTurretData[turretid][e_turr_stream]; | |
| 427 | } | |
| 428 | ||
| 429 | stock GetTurretMaterial(turretid, materialindex, &modelid, txdname[], texturename[], &materialcolor, maxtxdname = sizeof txdname, maxtexturename = sizeof texturename) | |
| 430 | {
| |
| 431 | if (!Iter_Contains(rTurrets, turretid)) | |
| 432 | return 0; | |
| 433 | ||
| 434 | GetDynamicObjectMaterial(rTurretData[turretid][e_turr_objectid], materialindex, &modelid, txdname, texturename, &materialcolor, maxtxdname, maxtexturename); | |
| 435 | return 1; | |
| 436 | } | |
| 437 | ||
| 438 | stock GetTurretBulletModel(turretid) | |
| 439 | {
| |
| 440 | if (!Iter_Contains(rTurrets, turretid)) | |
| 441 | return -1; | |
| 442 | ||
| 443 | return rTurretData[turretid][e_turr_bullet_model]; | |
| 444 | } | |
| 445 | ||
| 446 | stock GetTurretBulletColor(turretid) | |
| 447 | {
| |
| 448 | if (!Iter_Contains(rTurrets, turretid)) | |
| 449 | return -1; | |
| 450 | ||
| 451 | return rTurretData[turretid][e_turr_bullet_color]; | |
| 452 | } | |
| 453 | ||
| 454 | stock GetTurretVisibleBullets(turretid) | |
| 455 | {
| |
| 456 | if (!Iter_Contains(rTurrtts, turretid)) | |
| 457 | return 0; | |
| 458 | ||
| 459 | return rTurretData[turretid][e_turr_visible_bullets]; | |
| 460 | } | |
| 461 | ||
| 462 | stock GetTurretMaxVisibleBullets(turretid) | |
| 463 | {
| |
| 464 | if (!Iter_Contains(rTurrets, turretid)) | |
| 465 | return 0; | |
| 466 | ||
| 467 | return rTurretData[turretid][e_turr_max_visible_bullets]; | |
| 468 | } | |
| 469 | ||
| 470 | stock GetTurretSound(turretid) | |
| 471 | {
| |
| 472 | if (!Iter_Contains(rTurrets, turretid)) | |
| 473 | return 0; | |
| 474 | ||
| 475 | return rTurretData[turretid][e_turr_soundid]; | |
| 476 | } | |
| 477 | ||
| 478 | stock GetTurretKiller(playerid) | |
| 479 | {
| |
| 480 | return rTurret_KilledBy[playerid]; | |
| 481 | } | |
| 482 | ||
| 483 | // ====================================================== | |
| 484 | // Setter Functions | |
| 485 | // ====================================================== | |
| 486 | ||
| 487 | stock SetTurretOwner(turretid, playerid) | |
| 488 | {
| |
| 489 | if (!Iter_Contains(rTurrets, turretid)) | |
| 490 | return 0; | |
| 491 | ||
| 492 | if (playerid == rTurretData[turretid][e_turr_owner]) | |
| 493 | return 0; | |
| 494 | else | |
| 495 | rTurretData[turretid][e_turr_owner] = playerid; | |
| 496 | return 1; | |
| 497 | } | |
| 498 | ||
| 499 | stock SetTurretBehavior(turretid, behavior) | |
| 500 | {
| |
| 501 | if (!Iter_Contains(rTurrets, turretid) || behavior < 0 || behavior >= TURRET_BEHAVIOR_MAX) | |
| 502 | return 0; | |
| 503 | ||
| 504 | if (IsDynamicObjectMoving(rTurretData[turretid][e_turr_objectid])) | |
| 505 | StopDynamicObject(rTurretData[turretid][e_turr_objectid]); | |
| 506 | ||
| 507 | switch(rTurretData[turretid][e_turr_behavior]) {
| |
| 508 | case TURRET_BEHAVIOR_ROTATE_CLOCKWISE: {
| |
| 509 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_1); | |
| 510 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_2); | |
| 511 | } | |
| 512 | case TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE: {
| |
| 513 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1); | |
| 514 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_2); | |
| 515 | } | |
| 516 | default: | |
| 517 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_OTHER); | |
| 518 | } | |
| 519 | ||
| 520 | rTurretData[turretid][e_turr_behavior] = behavior; | |
| 521 | ||
| 522 | switch(behavior) {
| |
| 523 | case TURRET_BEHAVIOR_ROTATE_CLOCKWISE: {
| |
| 524 | new | |
| 525 | Float:turPX, | |
| 526 | Float:turPY, | |
| 527 | Float:turPZ, | |
| 528 | Float:turRX, | |
| 529 | Float:turRY, | |
| 530 | Float:turRZ; | |
| 531 | ||
| 532 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ); | |
| 533 | GetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], turRX, turRY, turRZ); | |
| 534 | SetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], turRX, turRY, 0.0); | |
| 535 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_1); | |
| 536 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ + 0.001, rTurretData[turretid][e_turr_rotspeed], turRX, turRY, -179); | |
| 537 | } | |
| 538 | case TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE: {
| |
| 539 | new | |
| 540 | Float:turPX, | |
| 541 | Float:turPY, | |
| 542 | Float:turPZ, | |
| 543 | Float:turRX, | |
| 544 | Float:turRY, | |
| 545 | Float:turRZ; | |
| 546 | ||
| 547 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ); | |
| 548 | GetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], turRX, turRY, turRZ); | |
| 549 | SetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], turRX, turRY, 0.0); | |
| 550 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1); | |
| 551 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ + 0.001, rTurretData[turretid][e_turr_rotspeed], turRX, turRY, 179); | |
| 552 | } | |
| 553 | default: | |
| 554 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_OTHER); | |
| 555 | } | |
| 556 | return 1; | |
| 557 | } | |
| 558 | ||
| 559 | stock SetTurretTeam(turretid, team) | |
| 560 | {
| |
| 561 | if (!Iter_Contains(rTurrets, turretid)) | |
| 562 | return 0; | |
| 563 | ||
| 564 | rTurretData[turretid][e_turr_team] = team; | |
| 565 | return 1; | |
| 566 | } | |
| 567 | ||
| 568 | stock SetTurretPos(turretid, Float:x, Float:y, Float:z) | |
| 569 | {
| |
| 570 | if (!Iter_Contains(rTurrets, turretid)) | |
| 571 | return 0; | |
| 572 | ||
| 573 | SetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], x, y, z); | |
| 574 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_X, turPX + rTurretData[turretid][e_turr_3dtext_xoffset]); | |
| 575 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_Y, turPY + rTurretData[turretid][e_turr_3dtext_yoffset]); | |
| 576 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_Z, turPZ + 2 + rTurretData[turretid][e_turr_3dtext_zoffset]); | |
| 577 | return 1; | |
| 578 | } | |
| 579 | ||
| 580 | stock SetTurretRot(turretid, Float:rotx, Float:roty, Float:rotz) | |
| 581 | {
| |
| 582 | if (!Iter_Contains(rTurrets, turretid)) | |
| 583 | return 0; | |
| 584 | ||
| 585 | SetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], rotx, roty, rotz); | |
| 586 | return 1; | |
| 587 | } | |
| 588 | ||
| 589 | stock SetTurretRotSpeed(turretid, Float:speed) | |
| 590 | {
| |
| 591 | if (!Iter_Contains(rTurrets, turretid)) | |
| 592 | return 0; | |
| 593 | ||
| 594 | rTurretData[turretid][e_turr_rotspeed] = 0.0005 * floatabs(speed); | |
| 595 | return 1; | |
| 596 | } | |
| 597 | ||
| 598 | stock SetTurretBulletRadius(turretid, Float:radius) | |
| 599 | {
| |
| 600 | if (!Iter_Contains(rTurrets, turretid)) | |
| 601 | return 0; | |
| 602 | ||
| 603 | rTurretData[turretid][e_turr_bullet_radius] = radius; | |
| 604 | return 1; | |
| 605 | } | |
| 606 | ||
| 607 | stock SetTurretWorld(turretid, world) | |
| 608 | {
| |
| 609 | if (!Iter_Contains(rTurrets, turretid)) | |
| 610 | return 0; | |
| 611 | ||
| 612 | rTurretData[turretid][e_turr_world] = world; | |
| 613 | Streamer_SetIntData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_WORLD_ID, world); | |
| 614 | Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_WORLD_ID, world); | |
| 615 | return 1; | |
| 616 | } | |
| 617 | ||
| 618 | stock SetTurretInterior(turretid, interior) | |
| 619 | {
| |
| 620 | if (!Iter_Contains(rTurrets, turretid)) | |
| 621 | return 0; | |
| 622 | ||
| 623 | rTurretData[turretid][e_turr_interior] = interior; | |
| 624 | Streamer_SetIntData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_INTERIOR_ID, interior); | |
| 625 | Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_INTERIOR_ID, interior); | |
| 626 | return 1; | |
| 627 | } | |
| 628 | ||
| 629 | stock SetTurretText(turretid, color, const text[]) | |
| 630 | {
| |
| 631 | if (!Iter_Contains(rTurrets, turretid)) | |
| 632 | return 0; | |
| 633 | ||
| 634 | UpdateDynamic3DTextLabelText(rTurretData[turretid][e_turr_3dtext], color, text); | |
| 635 | return 1; | |
| 636 | } | |
| 637 | ||
| 638 | stock SetTurretTextOffset(turretid, Float:offsetx, Float:offsety, Float:offsetz, Float:drawdistance = -1.0, testlos = -1) | |
| 639 | {
| |
| 640 | if (!Iter_Contains(rTurrets, turretid)) | |
| 641 | return 0; | |
| 642 | ||
| 643 | new | |
| 644 | Float:turPX, | |
| 645 | Float:turPY, | |
| 646 | Float:turPZ; | |
| 647 | ||
| 648 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ); | |
| 649 | ||
| 650 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_X, turPX + offsetx); | |
| 651 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_Y, turPY + offsety); | |
| 652 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_Z, turPZ + 2 + offsetz); | |
| 653 | ||
| 654 | if (floatcmp(drawdistance, -1.0) != 0) {
| |
| 655 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_DRAW_DISTANCE, drawdistance); | |
| 656 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_STREAM_DISTANCE, drawdistance + 25); | |
| 657 | rTurretData[turretid][e_turr_3dtext_draw] = drawdistance; | |
| 658 | } | |
| 659 | if (testlos != -1) {
| |
| 660 | Streamer_SetIntData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_TEST_LOS, testlos); | |
| 661 | rTurretData[turretid][e_turr_3dtext_testlos] = testlos; | |
| 662 | } | |
| 663 | ||
| 664 | rTurretData[turretid][e_turr_3dtext_xoffset] = offsetx; | |
| 665 | rTurretData[turretid][e_turr_3dtext_yoffset] = offsety; | |
| 666 | rTurretData[turretid][e_turr_3dtext_zoffset] = offsetz; | |
| 667 | return 1; | |
| 668 | } | |
| 669 | ||
| 670 | stock SetTurretFireRate(turretid, rate) | |
| 671 | {
| |
| 672 | if (!Iter_Contains(rTurrets, turretid)) | |
| 673 | return 0; | |
| 674 | ||
| 675 | if (rate < MIN_TURRET_RATE) {
| |
| 676 | printf("rTurret warning: Turret %d's rate of %d has been set to MIN_TURRET_RATE %d.", turretid, rate, MIN_TURRET_RATE);
| |
| 677 | rate = MIN_TURRET_RATE; | |
| 678 | } | |
| 679 | rTurretData[turretid][e_turr_rate] = rate; | |
| 680 | if (rTurretData[turretid][e_turr_timer] != -1 && rTurretData[turretid][e_turr_active]) {
| |
| 681 | KillTimer(rTurretData[turretid][e_turr_timer]); | |
| 682 | rTurretData[turretid][e_turr_timer] = SetTimerEx("Timer_TurretShoot", rate, true, "d", turretid);
| |
| 683 | } | |
| 684 | return 1; | |
| 685 | } | |
| 686 | ||
| 687 | stock SetTurretBulletSpeed(turretid, Float:speed) | |
| 688 | {
| |
| 689 | if (!Iter_Contains(rTurrets, turretid)) | |
| 690 | return 0; | |
| 691 | ||
| 692 | rTurretData[turretid][e_turr_speed] = floatabs(speed); | |
| 693 | return 1; | |
| 694 | } | |
| 695 | ||
| 696 | stock SetTurretDamage(turretid, Float:damage) | |
| 697 | {
| |
| 698 | if (!Iter_Contains(rTurrets, turretid)) | |
| 699 | return 0; | |
| 700 | ||
| 701 | rTurretData[turretid][e_turr_dmg] = damage; | |
| 702 | return 1; | |
| 703 | } | |
| 704 | ||
| 705 | stock SetTurretRange(turretid, Float:range) | |
| 706 | {
| |
| 707 | if (!Iter_Contains(rTurrets, turretid)) | |
| 708 | return 0; | |
| 709 | ||
| 710 | rTurretData[turretid][e_turr_range] = range; | |
| 711 | return 1; | |
| 712 | } | |
| 713 | ||
| 714 | stock SetTurretStreamDistance(turretid, Float:streamdistance) | |
| 715 | {
| |
| 716 | if (!Iter_Contains(rTurrets, turretid)) | |
| 717 | return 0; | |
| 718 | ||
| 719 | rTurretData[turretid][e_turr_stream] = streamdistance; | |
| 720 | Streamer_SetFloatData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_STREAM_DISTANCE, streamdistance); | |
| 721 | return 1; | |
| 722 | } | |
| 723 | ||
| 724 | stock SetTurretMaterial(turretid, materialindex, modelid, const txdname[], const texturename[], materialcolor = 0) | |
| 725 | {
| |
| 726 | if (!Iter_Contains(rTurrets, turretid)) | |
| 727 | return 0; | |
| 728 | ||
| 729 | SetDynamicObjectMaterial(rTurretData[turretid][e_turr_objectid], materialindex, modelid, txdname, texturename, materialcolor); | |
| 730 | return 1; | |
| 731 | } | |
| 732 | ||
| 733 | stock SetTurretBulletModel(turretid, modelid) | |
| 734 | {
| |
| 735 | if (!Iter_Contains(rTurrets, turretid)) | |
| 736 | return 0; | |
| 737 | ||
| 738 | rTurretData[turretid][e_turr_bullet_model] = modelid; | |
| 739 | return 1; | |
| 740 | } | |
| 741 | ||
| 742 | stock SetTurretBulletColor(turretid, color = 0) | |
| 743 | {
| |
| 744 | if (!Iter_Contains(rTurrets, turretid)) | |
| 745 | return 0; | |
| 746 | ||
| 747 | rTurretData[turretid][e_turr_bullet_color] = color; | |
| 748 | return 1; | |
| 749 | } | |
| 750 | ||
| 751 | stock SetTurretMaxVisibleBullets(turretid, maxbullets) | |
| 752 | {
| |
| 753 | if (!Iter_Contains(rTurrets, turretid)) | |
| 754 | return 0; | |
| 755 | if (maxbullets >= MAX_TURRET_VISIBLE_BULLETS) {
| |
| 756 | printf("rTurret Warning: Max visible bullets for turret %d has been lowered from %d to MAX_TURRET_VISIBLE_BULLETS %d", turretid, maxbullets, MAX_TURRET_VISIBLE_BULLETS);
| |
| 757 | maxbullets = MAX_TURRET_VISIBLE_BULLETS; | |
| 758 | } else if (maxbullets < 1) {
| |
| 759 | printf("rTurret Warning: Max visible bullets for turret %d has been raised from %d to %d", turretid, maxbullets, 1);
| |
| 760 | maxbullets = 1; | |
| 761 | } | |
| 762 | rTurretData[turretid][e_turr_max_visible_bullets] = maxbullets; | |
| 763 | return 1; | |
| 764 | } | |
| 765 | ||
| 766 | stock SetTurretSound(turretid, soundid) | |
| 767 | {
| |
| 768 | if (!Iter_Contains(rTurrets, turretid)) | |
| 769 | return 0; | |
| 770 | ||
| 771 | rTurretData[turretid][e_turr_soundid] = soundid; | |
| 772 | return 1; | |
| 773 | } | |
| 774 | ||
| 775 | stock SetTurretSingleTarget(turretid, targetid) | |
| 776 | {
| |
| 777 | if (!Iter_Contains(rTurrets, turretid)) | |
| 778 | return 0; | |
| 779 | ||
| 780 | if (!IsPlayerConnected(targetid)) | |
| 781 | return 0; | |
| 782 | ||
| 783 | rTurretData[turretid][e_turr_target] = targetid; | |
| 784 | return 1; | |
| 785 | } | |
| 786 | ||
| 787 | // ====================================================== | |
| 788 | // Extra Functions | |
| 789 | // ====================================================== | |
| 790 | ||
| 791 | stock ToggleTurretActive(turretid, toggle) | |
| 792 | {
| |
| 793 | if (!Iter_Contains(rTurrets, turretid)) | |
| 794 | return 1; | |
| 795 | ||
| 796 | if (toggle) {
| |
| 797 | if (rTurretData[turretid][e_turr_active]) | |
| 798 | return 0; | |
| 799 | if (rTurretData[turretid][e_turr_timer] == -1) | |
| 800 | rTurretData[turretid][e_turr_timer] = SetTimerEx("Timer_TurretShoot", rTurretData[turretid][e_turr_rate], true, "d", turretid);
| |
| 801 | else {
| |
| 802 | KillTimer(rTurretData[turretid][e_turr_timer]); | |
| 803 | rTurretData[turretid][e_turr_timer] = SetTimerEx("Timer_TurretShoot", rTurretData[turretid][e_turr_rate], true, "d", turretid);
| |
| 804 | } | |
| 805 | rTurretData[turretid][e_turr_active] = true; | |
| 806 | } else {
| |
| 807 | if (!rTurretData[turretid][e_turr_active]) | |
| 808 | return 0; | |
| 809 | if (rTurretData[turretid][e_turr_timer] != -1) {
| |
| 810 | KillTimer(rTurretData[turretid][e_turr_timer]); | |
| 811 | rTurretData[turretid][e_turr_timer] = -1; | |
| 812 | } | |
| 813 | rTurretData[turretid][e_turr_active] = false; | |
| 814 | } | |
| 815 | return 1; | |
| 816 | } | |
| 817 | ||
| 818 | stock ToggleTurretCheckArea(turretid, toggle) | |
| 819 | {
| |
| 820 | if (!Iter_Contains(rTurrets, turretid)) | |
| 821 | return 0; | |
| 822 | ||
| 823 | if (toggle) {
| |
| 824 | if (rTurretData[turretid][e_turr_checkarea]) | |
| 825 | return 0; | |
| 826 | rTurretData[turretid][e_turr_checkarea] = true; | |
| 827 | Streamer_RemoveArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_area], E_STREAMER_EXTRA_ID, -1); | |
| 828 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_area], E_STREAMER_EXTRA_ID, TURRET_SHOOT_AREA_INT); | |
| 829 | } else {
| |
| 830 | if (!rTurretData[turretid][e_turr_checkarea]) | |
| 831 | return 0; | |
| 832 | rTurretData[turretid][e_turr_checkarea] = false; | |
| 833 | Streamer_RemoveArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_area], E_STREAMER_EXTRA_ID, TURRET_SHOOT_AREA_INT); | |
| 834 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, rTurretData[turretid][e_turr_area], E_STREAMER_EXTRA_ID, -1); | |
| 835 | } | |
| 836 | return 1; | |
| 837 | } | |
| 838 | ||
| 839 | stock ToggleTurretPlaySound(turretid, toggle) | |
| 840 | {
| |
| 841 | if (!Iter_Contains(rTurrets, turretid)) | |
| 842 | return 0; | |
| 843 | ||
| 844 | if (toggle) {
| |
| 845 | if (rTurretData[turretid][e_turr_playsound]) | |
| 846 | return 0; | |
| 847 | rTurretData[turretid][e_turr_playsound] = true; | |
| 848 | } else {
| |
| 849 | if (!rTurretData[turretid][e_turr_playsound]) | |
| 850 | return 0; | |
| 851 | rTurretData[turretid][e_turr_playsound] = false; | |
| 852 | } | |
| 853 | return 1; | |
| 854 | } | |
| 855 | ||
| 856 | stock ToggleTurretVisible(turretid, toggle) | |
| 857 | {
| |
| 858 | if (!Iter_Contains(rTurrets, turretid)) | |
| 859 | return 0; | |
| 860 | ||
| 861 | new | |
| 862 | Float:sd; | |
| 863 | ||
| 864 | Streamer_GetFloatData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_STREAM_DISTANCE, sd); | |
| 865 | ||
| 866 | if (toggle) {
| |
| 867 | if (floatcmp(sd, rTurretData[turretid][e_turr_stream]) == 0) | |
| 868 | return 0; | |
| 869 | Streamer_SetFloatData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_STREAM_DISTANCE, rTurretData[turretid][e_turr_stream]); | |
| 870 | } else {
| |
| 871 | if (floatcmp(sd, 0.0) == 0) | |
| 872 | return 0; | |
| 873 | Streamer_SetFloatData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_STREAM_DISTANCE, 0.0); | |
| 874 | } | |
| 875 | return 1; | |
| 876 | } | |
| 877 | ||
| 878 | stock ToggleTurretAim3dSpace(turretid, toggle) | |
| 879 | {
| |
| 880 | if (!Iter_Contains(rTurrets, turretid)) | |
| 881 | return 0; | |
| 882 | ||
| 883 | if (toggle) {
| |
| 884 | if (rTurretData[turretid][e_turr_3dspace]) | |
| 885 | return 0; | |
| 886 | rTurretData[turretid][e_turr_3dspace] = true; | |
| 887 | } else {
| |
| 888 | if (!rTurretData[turretid][e_turr_3dspace]) | |
| 889 | return 0; | |
| 890 | rTurretData[turretid][e_turr_3dspace] = false; | |
| 891 | } | |
| 892 | return 1; | |
| 893 | } | |
| 894 | ||
| 895 | stock ToggleTurretPredictiveAim(turretid, toggle) | |
| 896 | {
| |
| 897 | if (!Iter_Contains(rTurrets, turretid)) | |
| 898 | return 0; | |
| 899 | ||
| 900 | if (toggle) {
| |
| 901 | if (rTurretData[turretid][e_turr_predict]) | |
| 902 | return 0; | |
| 903 | rTurretData[turretid][e_turr_predict] = true; | |
| 904 | } else {
| |
| 905 | if (!rTurretData[turretid][e_turr_predict]) | |
| 906 | return 0; | |
| 907 | rTurretData[turretid][e_turr_predict] = false; | |
| 908 | } | |
| 909 | return 1; | |
| 910 | } | |
| 911 | ||
| 912 | stock ToggleTurretTargetFocus(turretid, toggle) | |
| 913 | {
| |
| 914 | if (!Iter_Contains(rTurrets, turretid)) | |
| 915 | return 0; | |
| 916 | ||
| 917 | if (toggle) {
| |
| 918 | if (rTurretData[turretid][e_turr_target_focus]) | |
| 919 | return 0; | |
| 920 | rTurretData[turretid][e_turr_target_focus] = true; | |
| 921 | } else {
| |
| 922 | if (!rTurretData[turretid][e_turr_target_focus]) | |
| 923 | return 0; | |
| 924 | rTurretData[turretid][e_turr_target_focus] = false; | |
| 925 | } | |
| 926 | return 1; | |
| 927 | } | |
| 928 | ||
| 929 | stock UpdateTurretTextPos(turretid) | |
| 930 | {
| |
| 931 | if (!Iter_Contains(rTurrets, turretid)) | |
| 932 | return 0; | |
| 933 | ||
| 934 | new | |
| 935 | Float:turPX, | |
| 936 | Float:turPY, | |
| 937 | Float:turPZ, | |
| 938 | ||
| 939 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ); | |
| 940 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_X, turPX + rTurretData[turretid][e_turr_3dtext_xoffset]); | |
| 941 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_Y, turPY + rTurretData[turretid][e_turr_3dtext_yoffset]); | |
| 942 | Streamer_SetFloatData(STREAMER_TYPE_3D_TEXT_LABEL, rTurretData[turretid][e_turr_3dtext], E_STREAMER_Z, turPZ + 2 + rTurretData[turretid][e_turr_3dtext_zoffset]); | |
| 943 | return 1; | |
| 944 | } | |
| 945 | ||
| 946 | stock MoveTurret(turretid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0) | |
| 947 | {
| |
| 948 | if (!Iter_Contains(rTurrets, turretid) || | |
| 949 | rTurretData[turretid][e_turr_behavior] == TURRET_BEHAVIOR_ROTATE_CLOCKWISE || | |
| 950 | rTurretData[turretid][e_turr_behavior] == TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE) | |
| 951 | return 0; | |
| 952 | ||
| 953 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], X, Y, Z, Speed, RotX, RotY, RotZ); | |
| 954 | return 1; | |
| 955 | } | |
| 956 | ||
| 957 | // ====================================================== | |
| 958 | // Hooks | |
| 959 | // ====================================================== | |
| 960 | ||
| 961 | #if defined FILTERSCRIPT | |
| 962 | public OnFilterScriptInit() | |
| 963 | {
| |
| 964 | Iter_Init(rTurretTargets); | |
| 965 | Iter_Init(rTurretPlayersInBigArea); | |
| 966 | foreach(new i : Player) {
| |
| 967 | rTurret_Killed{i} = false;
| |
| 968 | rTurret_KilledBy[i] = INVALID_TURRET; | |
| 969 | } | |
| 970 | for (new i = 0; i < MAX_TURRETS; i++) {
| |
| 971 | rTurretData[i][e_turr_timer] = -1; | |
| 972 | rTurretData[i][e_turr_visible_bullets] = -1; | |
| 973 | rTurretData[i][e_turr_objectid] = INVALID_OBJECT_ID; | |
| 974 | } | |
| 975 | return CallLocalFunction("rTurret_OnFilterScriptInit", "");
| |
| 976 | } | |
| 977 | #if defined _ALS_OnFilterScriptInit | |
| 978 | #undef OnFilterScriptInit | |
| 979 | #else | |
| 980 | #define _ALS_OnFilterScriptInit | |
| 981 | #endif | |
| 982 | #define OnFilterScriptInit rTurret_OnFilterScriptInit | |
| 983 | forward rTurret_OnFilterScriptInit(); | |
| 984 | ||
| 985 | public OnFilterScriptExit() | |
| 986 | {
| |
| 987 | foreach(new i : rTurrets) | |
| 988 | DestroyTurret(i); | |
| 989 | ||
| 990 | Streamer_DestroyAllItems(STREAMER_TYPE_OBJECT, 0); | |
| 991 | Streamer_DestroyAllItems(STREAMER_TYPE_AREA, 0); | |
| 992 | Streamer_DestroyAllItems(STREAMER_TYPE_3D_TEXT_LABEL, 0); | |
| 993 | return CallLocalFunction("rTurret_OnFilterScriptExit", "");
| |
| 994 | } | |
| 995 | #if defined _ALS_OnFilterScriptExit | |
| 996 | #undef OnFilterScriptExit | |
| 997 | #else | |
| 998 | #define _ALS_OnFilterScriptExit | |
| 999 | #endif | |
| 1000 | #define OnFilterScriptExit rTurret_OnFilterScriptExit | |
| 1001 | forward rTurret_OnFilterScriptExit(); | |
| 1002 | ||
| 1003 | #else | |
| 1004 | public OnGameModeInit() | |
| 1005 | {
| |
| 1006 | Iter_Init(rTurretTargets); | |
| 1007 | Iter_Init(rTurretPlayersInBigArea); | |
| 1008 | foreach(new i : Player) {
| |
| 1009 | rTurret_Killed{i} = false;
| |
| 1010 | rTurret_KilledBy[i] = INVALID_TURRET; | |
| 1011 | } | |
| 1012 | for (new i = 0; i < MAX_TURRETS; i++) {
| |
| 1013 | rTurretData[i][e_turr_timer] = -1; | |
| 1014 | rTurretData[i][e_turr_visible_bullets] = -1; | |
| 1015 | rTurretData[i][e_turr_objectid] = INVALID_OBJECT_ID; | |
| 1016 | } | |
| 1017 | return CallLocalFunction("rTurret_OnGameModeInit", "");
| |
| 1018 | } | |
| 1019 | #if defined _ALS_OnGameModeInit | |
| 1020 | #undef OnGameModeInit | |
| 1021 | #else | |
| 1022 | #define _ALS_OnGameModeInit | |
| 1023 | #endif | |
| 1024 | #define OnGameModeInit rTurret_OnGameModeInit | |
| 1025 | forward rTurret_OnGameModeInit(); | |
| 1026 | #endif | |
| 1027 | ||
| 1028 | public OnPlayerConnect(playerid) | |
| 1029 | {
| |
| 1030 | rTurret_Killed{playerid} = false;
| |
| 1031 | rTurret_KilledBy[playerid] = INVALID_TURRET; | |
| 1032 | return CallLocalFunction("rTurret_OnPlayerConnect", "d", playerid);
| |
| 1033 | } | |
| 1034 | #if defined _ALS_OnPlayerConnect | |
| 1035 | #undef OnPlayerConnect | |
| 1036 | #else | |
| 1037 | #define _ALS_OnPlayerConnect | |
| 1038 | #endif | |
| 1039 | #define OnPlayerConnect rTurret_OnPlayerConnect | |
| 1040 | forward rTurret_OnPlayerConnect(playerid); | |
| 1041 | ||
| 1042 | public OnPlayerSpawn(playerid) | |
| 1043 | {
| |
| 1044 | if (rTurret_Killed{playerid})
| |
| 1045 | // Prevent taking turret damage upon spawning | |
| 1046 | SetTimerEx("Timer_ResetTurretKilled", 1000, false, "d", playerid);
| |
| 1047 | return CallLocalFunction("rTurret_OnPlayerSpawn", "d", playerid);
| |
| 1048 | } | |
| 1049 | #if defined _ALS_OnPlayerSpawn | |
| 1050 | #undef OnPlayerSpawn | |
| 1051 | #else | |
| 1052 | #define _ALS_OnPlayerSpawn | |
| 1053 | #endif | |
| 1054 | #define OnPlayerSpawn rTurret_OnPlayerSpawn | |
| 1055 | forward rTurret_OnPlayerSpawn(playerid); | |
| 1056 | ||
| 1057 | public OnPlayerDeath(playerid, killerid, reason) | |
| 1058 | {
| |
| 1059 | if (rTurret_Killed{playerid}) {
| |
| 1060 | if (Iter_Contains(rTurrets, rTurret_KilledBy[playerid])) {
| |
| 1061 | new | |
| 1062 | turretid = rTurret_KilledBy[playerid]; | |
| 1063 | ||
| 1064 | killerid = rTurretData[turretid][e_turr_owner]; | |
| 1065 | reason = 47; | |
| 1066 | if (Iter_Contains(rTurretTargets[turretid], playerid)) | |
| 1067 | Iter_Remove(rTurretTargets[turretid], playerid); | |
| 1068 | } | |
| 1069 | } | |
| 1070 | return CallLocalFunction("rTurret_OnPlayerDeath", "ddd", playerid, killerid, reason);
| |
| 1071 | } | |
| 1072 | #if defined _ALS_OnPlayerDeath | |
| 1073 | #undef OnPlayerDeath | |
| 1074 | #else | |
| 1075 | #define _ALS_OnPlayerDeath | |
| 1076 | #endif | |
| 1077 | #define OnPlayerDeath rTurret_OnPlayerDeath | |
| 1078 | forward rTurret_OnPlayerDeath(playerid, killerid, reason); | |
| 1079 | ||
| 1080 | public OnDynamicObjectMoved(objectid) | |
| 1081 | {
| |
| 1082 | if (Streamer_IsInArrayData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_EXTRA_ID, TURRET_BULLET_OBJECT_INT)) {
| |
| 1083 | // Destroy bullet and its area | |
| 1084 | new | |
| 1085 | data[3], | |
| 1086 | turretid, | |
| 1087 | bullet_areaid; | |
| 1088 | ||
| 1089 | Streamer_GetArrayData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_EXTRA_ID, data); | |
| 1090 | turretid = data[1]; | |
| 1091 | - | bulletid; |
| 1091 | + | |
| 1092 | ||
| 1093 | DestroyDynamicArea(bullet_areaid); | |
| 1094 | DestroyDynamicObject(objectid); | |
| 1095 | rTurretData[turretid][e_turr_visible_bullets]--; | |
| 1096 | return CallLocalFunction("rTurret_OnDynamicObjectMoved", "d", objectid);
| |
| 1097 | } else if (Streamer_IsInArrayData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_EXTRA_ID, TURRET_INT)) {
| |
| 1098 | // Turret object | |
| 1099 | new | |
| 1100 | data[3], | |
| 1101 | turretid, | |
| 1102 | Float:oX, | |
| 1103 | Float:oY, | |
| 1104 | Float:oZ, | |
| 1105 | Float:oRX, | |
| 1106 | Float:oRY, | |
| 1107 | Float:oRZ, | |
| 1108 | movestate; | |
| 1109 | ||
| 1110 | Streamer_GetArrayData(STREAMER_TYPE_OBJECT, objectid, E_STREAMER_EXTRA_ID, data); | |
| 1111 | turretid = data[1]; | |
| 1112 | movestate = data[2]; | |
| 1113 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], oX, oY, oZ); | |
| 1114 | GetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], oRX, oRY, oRZ); | |
| 1115 | switch(movestate) {
| |
| 1116 | case TURRET_MOVE_ROTATE_CLOCKWISE_1:{
| |
| 1117 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_1); | |
| 1118 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_2); | |
| 1119 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], oX, oY, oZ - 0.001, rTurretData[turretid][e_turr_rotspeed], oRX, oRY, -359); | |
| 1120 | } | |
| 1121 | case TURRET_MOVE_ROTATE_CLOCKWISE_2: {
| |
| 1122 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_2); | |
| 1123 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_CLOCKWISE_1); | |
| 1124 | SetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], oRX, oRY, 0); | |
| 1125 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], oX, oY, oZ + 0.001, rTurretData[turretid][e_turr_rotspeed], oRX, oRY, -179); | |
| 1126 | } | |
| 1127 | case TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1: {
| |
| 1128 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1); | |
| 1129 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_2); | |
| 1130 | MoveDynamicObject(rTurretData[turretid][e_turr_objectid], oX, oY, oZ - 0.001, rTurretData[turretid][e_turr_rotspeed], oRX, oRY, 359); | |
| 1131 | } | |
| 1132 | case TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_2: {
| |
| 1133 | Streamer_RemoveArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_2); | |
| 1134 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, rTurretData[turretid][e_turr_objectid], E_STREAMER_EXTRA_ID, TURRET_MOVE_ROTATE_COUNTERCLOCKWISE_1); | |
| 1135 | - | SetPlayerArmour(playerid, 0); |
| 1135 | + | |
| 1136 | - | SetPlayerHealth(playerid, h - floatabs(dif)); |
| 1136 | + | |
| 1137 | } | |
| 1138 | default: CallLocalFunction("OnTurretMoved", "d", turretid);
| |
| 1139 | } | |
| 1140 | return 1; | |
| 1141 | } | |
| 1142 | return CallLocalFunction("rTurret_OnDynamicObjectMoved", "d", objectid);
| |
| 1143 | } | |
| 1144 | #if defined _ALS_OnDynamicObjectMoved | |
| 1145 | #undef OnDynamicObjectMoved | |
| 1146 | #else | |
| 1147 | #define _ALS_OnDynamicObjectMoved | |
| 1148 | #endif | |
| 1149 | #define OnDynamicObjectMoved rTurret_OnDynamicObjectMoved | |
| 1150 | forward rTurret_OnDynamicObjectMoved(objectid); | |
| 1151 | ||
| 1152 | public OnPlayerEnterDynamicArea(playerid, areaid) | |
| 1153 | {
| |
| 1154 | // Check if player is dead or not spawned | |
| 1155 | if (rTurret_Killed{playerid})
| |
| 1156 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1157 | ||
| 1158 | if (Streamer_IsInArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_BULLET_AREA_INT)) {
| |
| 1159 | // Destroy bullet and its area | |
| 1160 | new | |
| 1161 | data[4], | |
| 1162 | turretid = INVALID_TURRET, | |
| 1163 | bulletid, | |
| 1164 | target_focusid; | |
| 1165 | ||
| 1166 | Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data); | |
| 1167 | turretid = data[1]; | |
| 1168 | bulletid = data[2]; | |
| 1169 | target_focusid = data[3]; | |
| 1170 | ||
| 1171 | if (!Iter_Contains(rTurrets, turretid)) | |
| 1172 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1173 | ||
| 1174 | if (rTurretData[turretid][e_turr_owner] == playerid || (rTurretData[turretid][e_turr_team] != 255 && rTurretData[turretid][e_turr_team] == GetPlayerTeam(playerid))) | |
| 1175 | return 1; | |
| 1176 | ||
| 1177 | if (rTurretData[turretid][e_turr_target_focus]) | |
| 1178 | if (target_focusid != INVALID_PLAYER_ID && target_focusid != playerid) | |
| 1179 | // playerid is not focus target and is therefore immune to damage | |
| 1180 | return 1; | |
| 1181 | ||
| 1182 | // "*** Streamer_GetArrayData: Invalid ID specified" message shows if you destroy area here. | |
| 1183 | // To avoid this, hide object and efficiently "disable" area. Object and area will be destroyed under OnDynamicObjectMoved. | |
| 1184 | ||
| 1185 | // DestroyDynamicArea(areaid); | |
| 1186 | // DestroyDynamicObject(bulletid); | |
| 1187 | Streamer_RemoveArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_BULLET_AREA_INT); | |
| 1188 | Streamer_SetFloatData(STREAMER_TYPE_OBJECT, bulletid, E_STREAMER_STREAM_DISTANCE, 0.0); | |
| 1189 | ||
| 1190 | rTurretData[turretid][e_turr_visible_bullets]--; | |
| 1191 | if (funcidx("OnTurretHitPlayer") != -1 && CallLocalFunction("OnTurretHitPlayer", "dd", turretid, playerid)) {
| |
| 1192 | // Damage player | |
| 1193 | new | |
| 1194 | Float:a, | |
| 1195 | Float:h, | |
| 1196 | Float:dif; | |
| 1197 | ||
| 1198 | GetPlayerArmour(playerid, a); | |
| 1199 | GetPlayerHealth(playerid, h); | |
| 1200 | if (floatcmp(a, 0.0) != 1) {
| |
| 1201 | // No armor | |
| 1202 | dif = h - rTurretData[turretid][e_turr_dmg]; | |
| 1203 | if (floatcmp(dif, 0.0) == -1 || floatcmp(dif, 0.0) == 0) {
| |
| 1204 | // Dead | |
| 1205 | rTurret_Killed{playerid} = true;
| |
| 1206 | rTurret_KilledBy[playerid] = turretid; | |
| 1207 | SetPlayerHealth(playerid, 0.0); | |
| 1208 | } else | |
| 1209 | SetPlayerHealth(playerid, dif); | |
| 1210 | } else {
| |
| 1211 | // Has armor | |
| 1212 | dif = a - rTurretData[turretid][e_turr_dmg]; | |
| 1213 | if (floatcmp(dif, 0.0) == -1) {
| |
| 1214 | // Damage health | |
| 1215 | new | |
| 1216 | Float:newdif = h - floatabs(dif); | |
| 1217 | ||
| 1218 | SetPlayerArmour(playerid, 0.0); | |
| 1219 | ||
| 1220 | if (floatcmp(newdif, 0.0) == -1 || floatcmp(newdif, 0.0) == 0) {
| |
| 1221 | // Dead | |
| 1222 | rTurret_Killed{playerid} = true;
| |
| 1223 | rTurret_KilledBy[playerid] = turretid; | |
| 1224 | SetPlayerHealth(playerid, 0.0); | |
| 1225 | } else | |
| 1226 | SetPlayerHealth(playerid, newdif); | |
| 1227 | } else | |
| 1228 | SetPlayerArmour(playerid, dif); | |
| 1229 | } | |
| 1230 | CallLocalFunction("OnPlayerTakeTurretDamage", "ddf", playerid, turretid, rTurretData[turretid][e_turr_dmg]);
| |
| 1231 | } | |
| 1232 | - | if (!Iter_Contains(rTurrets, turretid)) {
|
| 1232 | + | |
| 1233 | } else if (Streamer_IsInArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_BIG_AREA_INT)) {
| |
| 1234 | // Turret within hearing range of player | |
| 1235 | new | |
| 1236 | data[2], | |
| 1237 | turretid = INVALID_TURRET; | |
| 1238 | ||
| 1239 | Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data); | |
| 1240 | turretid = data[0]; | |
| 1241 | if (!Iter_Contains(rTurrets, turretid)) | |
| 1242 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1243 | Iter_Add(rTurretPlayersInBigArea[data[0]], playerid); | |
| 1244 | return 1; | |
| 1245 | } else if (Streamer_IsInArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_SHOOT_AREA_INT)) {
| |
| 1246 | // Player within target range of turret | |
| 1247 | new | |
| 1248 | data[2], | |
| 1249 | turretid = INVALID_TURRET; | |
| 1250 | ||
| 1251 | Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data); | |
| 1252 | turretid = data[0]; | |
| 1253 | if (!Iter_Contains(rTurrets, turretid)) | |
| 1254 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1255 | if (rTurretData[turretid][e_turr_owner] == playerid || (rTurretData[turretid][e_turr_team] != 255 && rTurretData[turretid][e_turr_team] == GetPlayerTeam(playerid))) | |
| 1256 | return 1; | |
| 1257 | Iter_Add(rTurretTargets[turretid], playerid); | |
| 1258 | if (rTurretData[turretid][e_turr_timer] == -1 && rTurretData[turretid][e_turr_active]) | |
| 1259 | rTurretData[turretid][e_turr_timer] = SetTimerEx("Timer_TurretShoot", rTurretData[turretid][e_turr_rate], true, "d", turretid);
| |
| 1260 | return 1; | |
| 1261 | } | |
| 1262 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1263 | } | |
| 1264 | #if defined _ALS_OnPlayerEnterDynamicArea | |
| 1265 | - | Float:newPZ; |
| 1265 | + | |
| 1266 | #else | |
| 1267 | #define _ALS_OnPlayerEnterDynamicArea | |
| 1268 | #endif | |
| 1269 | #define OnPlayerEnterDynamicArea rTurret_OnPlayerEnterArea | |
| 1270 | forward rTurret_OnPlayerEnterArea(playerid, areaid); | |
| 1271 | ||
| 1272 | public OnPlayerLeaveDynamicArea(playerid, areaid) | |
| 1273 | {
| |
| 1274 | if (Streamer_IsInArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_BIG_AREA_INT)) {
| |
| 1275 | // Turret out of hearing range for player | |
| 1276 | new | |
| 1277 | data[2], | |
| 1278 | turretid = INVALID_TURRET; | |
| 1279 | ||
| 1280 | Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data); | |
| 1281 | turretid = data[0]; | |
| 1282 | if (!Iter_Contains(rTurrets, turretid)) | |
| 1283 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1284 | Iter_Remove(rTurretPlayersInBigArea[turretid], playerid); | |
| 1285 | } else if (Streamer_IsInArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_SHOOT_AREA_INT)) {
| |
| 1286 | // Player out of turret target range | |
| 1287 | new | |
| 1288 | data[2], | |
| 1289 | turretid = INVALID_TURRET; | |
| 1290 | ||
| 1291 | Streamer_GetArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, data); | |
| 1292 | turretid = data[0]; | |
| 1293 | if (!Iter_Contains(rTurrets, turretid)) | |
| 1294 | return CallLocalFunction("rTurret_OnPlayerEnterArea", "dd", playerid, areaid);
| |
| 1295 | Iter_Remove(rTurretTargets[turretid], playerid); | |
| 1296 | if (!Iter_Count(rTurretTargets[turretid]) && rTurretData[turretid][e_turr_checkarea]) {
| |
| 1297 | if (rTurretData[turretid][e_turr_timer] != -1) {
| |
| 1298 | KillTimer(rTurretData[turretid][e_turr_timer]); | |
| 1299 | rTurretData[turretid][e_turr_timer] = -1; | |
| 1300 | } | |
| 1301 | } | |
| 1302 | } | |
| 1303 | return CallLocalFunction("rTurret_OnPlayerLeaveArea", "dd", playerid, areaid);
| |
| 1304 | } | |
| 1305 | #if defined _ALS_OnPlayerLeaveDynamicArea | |
| 1306 | #undef OnPlayerLeaveDynamicArea | |
| 1307 | #else | |
| 1308 | #define _ALS_OnPlayerLeaveDynamicArea | |
| 1309 | #endif | |
| 1310 | #define OnPlayerLeaveDynamicArea rTurret_OnPlayerLeaveArea | |
| 1311 | forward rTurret_OnPlayerLeaveArea(playerid, areaid); | |
| 1312 | ||
| 1313 | // ====================================================== | |
| 1314 | // Internal Timers | |
| 1315 | // ====================================================== | |
| 1316 | ||
| 1317 | forward Timer_TurretShoot(turretid); | |
| 1318 | forward Timer_ResetTurretKilled(playerid); | |
| 1319 | ||
| 1320 | public Timer_TurretShoot(turretid) | |
| 1321 | {
| |
| 1322 | if (!Iter_Contains(rTurrets, turretid) || (!Iter_Count(rTurretTargets[turretid]) && rTurretData[turretid][e_turr_checkarea])) {
| |
| 1323 | if (rTurretData[turretid][e_turr_timer] != -1) {
| |
| 1324 | KillTimer(rTurretData[turretid][e_turr_timer]); | |
| 1325 | rTurretData[turretid][e_turr_timer] = -1; | |
| 1326 | } | |
| 1327 | return 0; | |
| 1328 | } | |
| 1329 | ||
| 1330 | new | |
| 1331 | visibleBullets = rTurretData[turretid][e_turr_visible_bullets] + 1; | |
| 1332 | ||
| 1333 | if (visibleBullets >= rTurretData[turretid][e_turr_max_visible_bullets]) | |
| 1334 | // Cancel bullet creation | |
| 1335 | return 0; | |
| 1336 | else | |
| 1337 | rTurretData[turretid][e_turr_visible_bullets]++; | |
| 1338 | ||
| 1339 | new | |
| 1340 | areaid, | |
| 1341 | bulletid, | |
| 1342 | // Player Pos | |
| 1343 | Float:pX, | |
| 1344 | Float:pY, | |
| 1345 | Float:pZ, | |
| 1346 | // Turret Pos and Rot | |
| 1347 | Float:turPX, | |
| 1348 | Float:turPY, | |
| 1349 | Float:turPZ, | |
| 1350 | Float:turRX, | |
| 1351 | Float:turRY, | |
| 1352 | Float:turRZ, | |
| 1353 | Float:newPX, | |
| 1354 | Float:newPY, | |
| 1355 | Float:newPZ, | |
| 1356 | target_focusid = INVALID_PLAYER_ID; | |
| 1357 | ||
| 1358 | GetDynamicObjectPos(rTurretData[turretid][e_turr_objectid], turPX, turPY, turPZ); | |
| 1359 | GetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], turRX, turRY, turRZ); | |
| 1360 | newPZ = turPZ + 1.15; | |
| 1361 | ||
| 1362 | if (TURRET_BEHAVIOR_AIM_CLOSEST <= rTurretData[turretid][e_turr_behavior] <= TURRET_BEHAVIOR_AIM_CUSTOM) {
| |
| 1363 | // Set turret facing target | |
| 1364 | new | |
| 1365 | targetid = INVALID_PLAYER_ID, | |
| 1366 | Float:targDist; | |
| 1367 | ||
| 1368 | switch(rTurretData[turretid][e_turr_behavior]) {
| |
| 1369 | case TURRET_BEHAVIOR_AIM_CLOSEST: {
| |
| 1370 | - | if (rTurretData[turretid][e_turr_3dspace]) {
|
| 1370 | + | |
| 1371 | foreach(new i : rTurretTargets[turretid]) {
| |
| 1372 | if (floatcmp(targDist, GetPlayerDistanceFromPoint(i, turPX, turPY, newPZ)) == 1) {
| |
| 1373 | // Closest player so far | |
| 1374 | targetid = i; | |
| 1375 | targDist = GetPlayerDistanceFromPoint(i, turPX, turPY, newPZ); | |
| 1376 | GetPlayerPos(i, pX, pY, pZ); | |
| 1377 | } | |
| 1378 | } | |
| 1379 | } | |
| 1380 | case TURRET_BEHAVIOR_AIM_FARTHEST: {
| |
| 1381 | foreach(new i : rTurretTargets[turretid]) {
| |
| 1382 | if (floatcmp(targDist, GetPlayerDistanceFromPoint(i, turPX, turPY, newPZ)) == -1) {
| |
| 1383 | // Farthest player so far | |
| 1384 | targetid = i; | |
| 1385 | targDist = GetPlayerDistanceFromPoint(i, turPX, turPY, newPZ); | |
| 1386 | GetPlayerPos(i, pX, pY, pZ); | |
| 1387 | } | |
| 1388 | } | |
| 1389 | } | |
| 1390 | case TURRET_BEHAVIOR_AIM_WEAKEST: {
| |
| 1391 | new | |
| 1392 | Float:a, | |
| 1393 | Float:h, | |
| 1394 | Float:smallSum = 1000.0; | |
| 1395 | ||
| 1396 | foreach(new i : rTurretTargets[turretid]) {
| |
| 1397 | GetPlayerArmour(i, a); | |
| 1398 | GetPlayerHealth(i, h); | |
| 1399 | if (floatcmp(smallSum, a + h) == 1) {
| |
| 1400 | // Player with lowest health and armour so far | |
| 1401 | smallSum = a + h; | |
| 1402 | targetid = i; | |
| 1403 | targDist = GetPlayerDistanceFromPoint(i, turPX, turPY, newPZ); | |
| 1404 | GetPlayerPos(i, pX, pY, pZ); | |
| 1405 | } | |
| 1406 | } | |
| 1407 | } | |
| 1408 | case TURRET_BEHAVIOR_AIM_STRONGEST: {
| |
| 1409 | new | |
| 1410 | Float:a, | |
| 1411 | Float:h, | |
| 1412 | Float:bigSum = 0.0; | |
| 1413 | ||
| 1414 | foreach(new i : rTurretTargets[turretid]) {
| |
| 1415 | GetPlayerArmour(i, a); | |
| 1416 | GetPlayerHealth(i, h); | |
| 1417 | if (floatcmp(bigSum, a + h) == -1) {
| |
| 1418 | // Player with highest health and armour so far | |
| 1419 | bigSum = a + h; | |
| 1420 | targetid = i; | |
| 1421 | targDist = GetPlayerDistanceFromPoint(i, turPX, turPY, newPZ); | |
| 1422 | GetPlayerPos(i, pX, pY, pZ); | |
| 1423 | } | |
| 1424 | } | |
| 1425 | } | |
| 1426 | case TURRET_BEHAVIOR_AIM_SINGLE: {
| |
| 1427 | if (IsPlayerConnected(rTurretData[turretid][e_turr_target])) {
| |
| 1428 | targetid = rTurretData[turretid][e_turr_target]; | |
| 1429 | targDist = GetPlayerDistanceFromPoint(targetid, turPX, turPY, newPZ); | |
| 1430 | GetPlayerPos(targetid, pX, pY, pZ); | |
| 1431 | } | |
| 1432 | } | |
| 1433 | case TURRET_BEHAVIOR_AIM_CUSTOM: {
| |
| 1434 | if (funcidx("OnTurretCustomShoot") != -1) {
| |
| 1435 | new | |
| 1436 | rtn = CallLocalFunction("OnTurretCustomShoot", "d", turretid);
| |
| 1437 | ||
| 1438 | if (IsPlayerConnected(rtn)) {
| |
| 1439 | targetid = rtn; | |
| 1440 | targDist = GetPlayerDistanceFromPoint(targetid, turPX, turPY, newPZ); | |
| 1441 | GetPlayerPos(targetid, pX, pY, pZ); | |
| 1442 | } | |
| 1443 | } | |
| 1444 | } | |
| 1445 | case TURRET_BEHAVIOR_AIM_RANDOM: {
| |
| 1446 | if (Iter_Count(rTurretTargets[turretid]) > 0) {
| |
| 1447 | targetid = Iter_Random(rTurretTargets[turretid]); | |
| 1448 | targDist = GetPlayerDistanceFromPoint(targetid, turPX, turPY, newPZ); | |
| 1449 | GetPlayerPos(targetid, pX, pY, pZ); | |
| 1450 | } | |
| 1451 | } | |
| 1452 | } | |
| 1453 | ||
| 1454 | if (targetid != INVALID_PLAYER_ID) {
| |
| 1455 | // Set turret facing target | |
| 1456 | new | |
| 1457 | Float:vX, | |
| 1458 | Float:vY, | |
| 1459 | Float:vZ, | |
| 1460 | Float:Speed; | |
| 1461 | ||
| 1462 | if (rTurretData[turretid][e_turr_target_focus]) | |
| 1463 | // Set turret's target focus (all other players will be immune to damage) | |
| 1464 | target_focusid = targetid; | |
| 1465 | ||
| 1466 | if (rTurretData[turretid][e_turr_3dspace]) | |
| 1467 | // Turret aims in 3d space | |
| 1468 | // Bullet's destination z value changes | |
| 1469 | newPZ = newPZ + (rTurretData[turretid][e_turr_range] * ((pZ - newPZ) / (targDist))); | |
| 1470 | ||
| 1471 | turRZ = atan2(pY - turPY, pX - turPX); | |
| 1472 | ||
| 1473 | if (IsPlayerInAnyVehicle(targetid)) | |
| 1474 | GetVehicleVelocity(GetPlayerVehicleID(targetid), vX, vY, vZ); | |
| 1475 | else | |
| 1476 | GetPlayerVelocity(targetid, vX, vY, vZ); | |
| 1477 | ||
| 1478 | // Approximate player speed in units per second? | |
| 1479 | - | } |
| 1479 | + | |
| 1480 | ||
| 1481 | if (floatcmp(Speed, 0.0) != 0) {
| |
| 1482 | if (!rTurretData[turretid][e_turr_predict]) {
| |
| 1483 | newPX = turPX + (rTurretData[turretid][e_turr_range] * floatsin(-(turRZ + 270), degrees)); | |
| 1484 | newPY = turPY + (rTurretData[turretid][e_turr_range] * floatcos(-(turRZ + 270), degrees)); | |
| 1485 | } else {
| |
| 1486 | // Predictive aim (inaccurate atm, needs improvement) | |
| 1487 | new | |
| 1488 | Float:pA; | |
| 1489 | ||
| 1490 | GetPlayerFacingAngle(targetid, pA); | |
| 1491 | pA = -pA + 360; | |
| 1492 | ||
| 1493 | new | |
| 1494 | Float:targetTravelDist = Speed / (1000 / float(rTurretData[turretid][e_turr_rate])), | |
| 1495 | Float:bulletCross = floatsqroot(floatpower(targetTravelDist, 2) + floatpower(targDist, 2) - 2 * targetTravelDist * targDist * floatcos(pA - turRZ, degrees)), | |
| 1496 | Float:angleAdjust = asin((floatsin(pA - turRZ) * targetTravelDist) / bulletCross); | |
| 1497 | ||
| 1498 | //printf("Speed: %.2f | TravelDist: %.2f | Cross: %.2f | pA: %.2f | Angle: %.2f", Speed, targetTravelDist, bulletCross, pA, angleAdjust);
| |
| 1499 | ||
| 1500 | if (angleAdjust == angleAdjust) {
| |
| 1501 | turRZ = turRZ + angleAdjust; | |
| 1502 | newPX = turPX + (rTurretData[turretid][e_turr_range] * floatsin(-(turRZ + 270), degrees)); | |
| 1503 | newPY = turPY + (rTurretData[turretid][e_turr_range] * floatcos(-(turRZ + 270), degrees)); | |
| 1504 | } else {
| |
| 1505 | // Rare case of NaN angle | |
| 1506 | newPX = pX; | |
| 1507 | newPY = pY; | |
| 1508 | } | |
| 1509 | } | |
| 1510 | } else {
| |
| 1511 | // When standing still, targets don't get hit by very fast bullets (speed >= 20 && rate >= 250) | |
| 1512 | // Temporary solution | |
| 1513 | newPX = pX; | |
| 1514 | newPY = pY; | |
| 1515 | } | |
| 1516 | SetDynamicObjectRot(rTurretData[turretid][e_turr_objectid], turRX, turRY, turRZ); | |
| 1517 | } else {
| |
| 1518 | // Turret doesn't change direction | |
| 1519 | newPX = turPX + (rTurretData[turretid][e_turr_range] * floatsin(-(turRZ + 270), degrees)); | |
| 1520 | newPY = turPY + (rTurretData[turretid][e_turr_range] * floatcos(-(turRZ + 270), degrees)); | |
| 1521 | } | |
| 1522 | } else {
| |
| 1523 | newPX = turPX + (rTurretData[turretid][e_turr_range] * floatsin(-(turRZ + 270), degrees)); | |
| 1524 | newPY = turPY + (rTurretData[turretid][e_turr_range] * floatcos(-(turRZ + 270), degrees)); | |
| 1525 | } | |
| 1526 | ||
| 1527 | bulletid = | |
| 1528 | CreateDynamicObject(rTurretData[turretid][e_turr_bullet_model], | |
| 1529 | turPX + (1.0 * floatsin(-(turRZ + 270), degrees)), | |
| 1530 | turPY + (1.0 * floatcos(-(turRZ + 270), degrees)), | |
| 1531 | turPZ + 1.15, 0, 270.0, turRZ, | |
| 1532 | rTurretData[turretid][e_turr_world], | |
| 1533 | rTurretData[turretid][e_turr_interior], | |
| 1534 | .streamdistance = rTurretData[turretid][e_turr_stream]); | |
| 1535 | ||
| 1536 | if (rTurretData[turretid][e_turr_bullet_color] != 0) | |
| 1537 | SetDynamicObjectMaterial(bulletid, 0, -1, "none", "none", rTurretData[turretid][e_turr_bullet_color]); | |
| 1538 | ||
| 1539 | areaid = CreateDynamicSphere(0, 0, 0, rTurretData[turretid][e_turr_bullet_radius], rTurretData[turretid][e_turr_world], rTurretData[turretid][e_turr_interior]); | |
| 1540 | AttachDynamicAreaToObject(areaid, bulletid); | |
| 1541 | ||
| 1542 | // Bullet object array data (identifier, turretid, areaid) | |
| 1543 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, bulletid, E_STREAMER_EXTRA_ID, TURRET_BULLET_OBJECT_INT); | |
| 1544 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, bulletid, E_STREAMER_EXTRA_ID, turretid); | |
| 1545 | Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, bulletid, E_STREAMER_EXTRA_ID, areaid); | |
| 1546 | ||
| 1547 | // Area array data (identifier, turretid, bullet objectid) | |
| 1548 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, TURRET_BULLET_AREA_INT); | |
| 1549 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, turretid); | |
| 1550 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, bulletid); | |
| 1551 | Streamer_AppendArrayData(STREAMER_TYPE_AREA, areaid, E_STREAMER_EXTRA_ID, target_focusid); | |
| 1552 | ||
| 1553 | MoveDynamicObject(bulletid, newPX, newPY, newPZ, rTurretData[turretid][e_turr_speed]); | |
| 1554 | ||
| 1555 | if (!rTurretData[turretid][e_turr_playsound]) | |
| 1556 | foreach(new i : rTurretPlayersInBigArea[turretid]) | |
| 1557 | Streamer_Update(i); | |
| 1558 | else {
| |
| 1559 | foreach(new i : rTurretPlayersInBigArea[turretid]) {
| |
| 1560 | Streamer_Update(i); | |
| 1561 | if (IsPlayerInRangeOfPoint(i, 20.0, turPX, turPY, turPZ)) | |
| 1562 | PlayerPlaySound(i, rTurretData[turretid][e_turr_soundid], 0, 0, 0); | |
| 1563 | else {
| |
| 1564 | GetPlayerPos(i, pX, pY, pZ); | |
| 1565 | PlayerPlaySound(i, rTurretData[turretid][e_turr_soundid], pX, pY, pZ + 7); | |
| 1566 | } | |
| 1567 | } | |
| 1568 | } | |
| 1569 | return 1; | |
| 1570 | } | |
| 1571 | ||
| 1572 | public Timer_ResetTurretKilled(playerid) | |
| 1573 | {
| |
| 1574 | rTurret_Killed{playerid} = false;
| |
| 1575 | rTurret_KilledBy[playerid] = INVALID_TURRET; | |
| 1576 | } | |
| 1577 | ||
| 1578 | // ====================================================== | |
| 1579 | // British English Macros | |
| 1580 | // ====================================================== | |
| 1581 | ||
| 1582 | #define TURRET_BEHAVIOUR_STATIONARY TURRET_BEHAVIOR_STATIONARY | |
| 1583 | #define TURRET_BEHAVIOUR_ROTATE_CLOCKWISE TURRET_BEHAVIOR_ROTATE_CLOCKWISE | |
| 1584 | #define TURRET_BEHAVIOUR_ROTATE_COUNTERCLOCKWISE TURRET_BEHAVIOR_ROTATE_COUNTERCLOCKWISE | |
| 1585 | #define TURRET_BEHAVIOUR_AIM_CLOSEST TURRET_BEHAVIOR_AIM_CLOSEST | |
| 1586 | #define TURRET_BEHAVIOUR_AIM_FARTHEST TURRET_BEHAVIOR_AIM_FARTHEST | |
| 1587 | #define TURRET_BEHAVIOUR_AIM_WEAKEST TURRET_BEHAVIOR_AIM_WEAKEST | |
| 1588 | #define TURRET_BEHAVIOUR_AIM_STRONGEST TURRET_BEHAVIOR_AIM_STRONGEST | |
| 1589 | #define TURRET_BEHAVIOUR_AIM_RANDOM TURRET_BEHAVIOR_AIM_RANDOM | |
| 1590 | #define TURRET_BEHAVIOUR_AIM_SINGLE TURRET_BEHAVIOR_AIM_SINGLE | |
| 1591 | #define TURRET_BEHAVIOUR_AIM_CUSTOM TURRET_BEHAVIOR_AIM_CUSTOM | |
| 1592 | ||
| 1593 | #define GetTurretBehaviour GetTurretBehavior | |
| 1594 | #define SetTurretBehaviour SetTurretBehavior | |
| 1595 | #define GetTurretBulletColour GetTurretBulletColor | |
| 1596 | #define SetTurretBulletColour SetTurretBulletColor |