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for i,v in next,workspace:children''do
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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end for i,v in next,workspace:children''do
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  if(v:IsA'BasePart')then
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    me=v;
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    bbg=Instance.new('BillboardGui',me);
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    bbg.Name='stuf';
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    bbg.Adornee=me;
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    bbg.Size=UDim2.new(2.5,0,2.5,0)
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    --bbg.StudsOffset=Vector3.new(0,2,0)
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    tlb=Instance.new'TextLabel';
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    tlb.Text='666 666 666 666 666 666';
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    tlb.Font='SourceSansBold';
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    tlb.FontSize='Size48';
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    tlb.TextColor3=Color3.new(1,0,0);
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    tlb.Size=UDim2.new(1.25,0,1.25,0);
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    tlb.Position=UDim2.new(-0.125,-22,-1.1,0);
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    tlb.BackgroundTransparency=1;
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    tlb.Parent=bbg;
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    end;end;
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      function xds(dd)
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        for i,v in next,dd:children''do
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          if(v:IsA'BasePart')then
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            v.BrickColor=BrickColor.new'Really black';
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            v.TopSurface='Smooth';
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            v.BottomSurface='Smooth';
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            s=Instance.new('SelectionBox',v);
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            s.Adornee=v;
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            s.Color=BrickColor.new'Really red';
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            a=Instance.new('PointLight',v);
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            a.Color=Color3.new(1,0,0);
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            a.Range=15;
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            a.Brightness=5;
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            f=Instance.new('Fire',v);
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            f.Size=11;
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            f.Heat=12;
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            end;
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            game.Lighting.TimeOfDay=0;
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            game.Lighting.Brightness=0;
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            game.Lighting.ShadowColor=Color3.new(0,0,0);
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            game.Lighting.Ambient=Color3.new(1,0,0);
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            game.Lighting.FogEnd=200;
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            game.Lighting.FogColor=Color3.new(0,0,0);
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        local dec = 'http://www.roblox.com/asset/?id=19399245';
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            local fac = {'Front', 'Back', 'Left', 'Right', 'Top', 'Bottom'}
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            --coroutine.wrap(function()
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            --for _,__ in pairs(fac) do
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            --local ddec = Instance.new("Decal", v)
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            --ddec.Face = __
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            --ddec.Texture = dec
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        --end end)()
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            if #(v:GetChildren())>0 then
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                   xds(v)
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              end
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         end
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    end
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xds(game.Workspace)