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- or go back to the newest paste.
| 1 | - | Player = game:GetService("Players").Inhales
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| 1 | + | Player = game:GetService("Players").LocalPlayer -- people r gay and make it so it's only the specific person instead of the script user.
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| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | LeftArm = Character["Left Arm"] | |
| 8 | LeftLeg = Character["Left Leg"] | |
| 9 | RightArm = Character["Right Arm"] | |
| 10 | RightLeg = Character["Right Leg"] | |
| 11 | LS = Torso["Left Shoulder"] | |
| 12 | LH = Torso["Left Hip"] | |
| 13 | RS = Torso["Right Shoulder"] | |
| 14 | RH = Torso["Right Hip"] | |
| 15 | bladecolor = BrickColor.new("New Yeller")
| |
| 16 | attack = false | |
| 17 | attackdebounce = false | |
| 18 | readytoshoot = false | |
| 19 | Modes = {"Fists", "Minigun"}
| |
| 20 | Number = 1 | |
| 21 | mode = Modes[Number] | |
| 22 | --player | |
| 23 | player = nil | |
| 24 | --save shoulders | |
| 25 | RSH, LSH = nil, nil | |
| 26 | --welds | |
| 27 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 28 | --what anim | |
| 29 | anim = "none" | |
| 30 | ||
| 31 | ||
| 32 | ||
| 33 | local model1 = Instance.new("Model")
| |
| 34 | model1.Name = "Fists" | |
| 35 | local model2 = Instance.new("Model")
| |
| 36 | model2.Name = "Minigun" | |
| 37 | local model3 = Instance.new("Model")
| |
| 38 | model3.Name = "Sandvich" | |
| 39 | ||
| 40 | local leftfist = LeftArm:Clone() | |
| 41 | leftfist.Parent = model1 | |
| 42 | leftfist.Name = "Left Arm" | |
| 43 | local rightfist = RightArm:Clone() | |
| 44 | rightfist.Parent = model1 | |
| 45 | rightfist.Name = "Right Arm" | |
| 46 | local hum = Instance.new("Humanoid")
| |
| 47 | hum.Parent = model1 | |
| 48 | Children = Character:GetChildren() | |
| 49 | for i = 1, #Children do | |
| 50 | if Children[i].className == "Shirt" or Children[i].className == "Pants" then | |
| 51 | local stuff = Children[i]:Clone() | |
| 52 | stuff.Parent = model1 | |
| 53 | end | |
| 54 | end | |
| 55 | local minigun1 = Instance.new("Part")
| |
| 56 | minigun1.formFactor = 1 | |
| 57 | minigun1.CanCollide = false | |
| 58 | minigun1.Name = "Handle" | |
| 59 | minigun1.Locked = true | |
| 60 | minigun1.Size = Vector3.new(1,1,1) | |
| 61 | minigun1.Parent = model2 | |
| 62 | minigun1.BrickColor = BrickColor.new("Black")
| |
| 63 | local minigun2 = Instance.new("Part")
| |
| 64 | minigun2.formFactor = 1 | |
| 65 | minigun2.CanCollide = false | |
| 66 | minigun2.Name = "Part2" | |
| 67 | minigun2.Locked = true | |
| 68 | minigun2.Size = Vector3.new(1,1,1) | |
| 69 | minigun2.Parent = model2 | |
| 70 | minigun2.BrickColor = BrickColor.new("Black")
| |
| 71 | local minigun3 = Instance.new("Part")
| |
| 72 | minigun3.formFactor = 1 | |
| 73 | minigun3.CanCollide = false | |
| 74 | minigun3.Name = "Part3" | |
| 75 | minigun3.Locked = true | |
| 76 | minigun3.Size = Vector3.new(1,1,1) | |
| 77 | minigun3.Parent = model2 | |
| 78 | minigun3.BrickColor = BrickColor.new("Black")
| |
| 79 | local minigun4 = Instance.new("Part")
| |
| 80 | minigun4.formFactor = 1 | |
| 81 | minigun4.CanCollide = false | |
| 82 | minigun4.Name = "Part4" | |
| 83 | minigun4.Locked = true | |
| 84 | minigun4.Size = Vector3.new(1,1,1) | |
| 85 | minigun4.Parent = model2 | |
| 86 | minigun4.BrickColor = BrickColor.new("Black")
| |
| 87 | local minigun5 = Instance.new("Part")
| |
| 88 | minigun5.formFactor = 1 | |
| 89 | minigun5.CanCollide = false | |
| 90 | minigun5.Name = "Part5" | |
| 91 | minigun5.Locked = true | |
| 92 | minigun5.Size = Vector3.new(1,1,1) | |
| 93 | minigun5.Parent = model2 | |
| 94 | minigun5.BrickColor = BrickColor.new("Black")
| |
| 95 | local minigun6 = Instance.new("Part")
| |
| 96 | minigun6.formFactor = 1 | |
| 97 | minigun6.CanCollide = false | |
| 98 | minigun6.Name = "Part6" | |
| 99 | minigun6.Locked = true | |
| 100 | minigun6.Size = Vector3.new(1,1,1) | |
| 101 | minigun6.Parent = model2 | |
| 102 | minigun6.BrickColor = BrickColor.new("Black")
| |
| 103 | local minigun7 = Instance.new("Part")
| |
| 104 | minigun7.formFactor = 1 | |
| 105 | minigun7.CanCollide = false | |
| 106 | minigun7.Name = "Part7" | |
| 107 | minigun7.Locked = true | |
| 108 | minigun7.Size = Vector3.new(1,1,1) | |
| 109 | minigun7.Parent = model2 | |
| 110 | minigun7.BrickColor = BrickColor.new("Black")
| |
| 111 | local minigun8 = Instance.new("Part")
| |
| 112 | minigun8.formFactor = 1 | |
| 113 | minigun8.CanCollide = false | |
| 114 | minigun8.Name = "Part8" | |
| 115 | minigun8.Locked = true | |
| 116 | minigun8.Size = Vector3.new(1,1,1) | |
| 117 | minigun8.Parent = model2 | |
| 118 | minigun8.BrickColor = BrickColor.new("Black")
| |
| 119 | local minigun9 = Instance.new("Part")
| |
| 120 | minigun9.formFactor = 1 | |
| 121 | minigun9.CanCollide = false | |
| 122 | minigun9.Name = "Part9" | |
| 123 | minigun9.Locked = true | |
| 124 | minigun9.Size = Vector3.new(2,2,2) | |
| 125 | minigun9.Parent = model2 | |
| 126 | minigun9.BrickColor = BrickColor.new("Black")
| |
| 127 | local minigun10 = Instance.new("Part")
| |
| 128 | minigun10.formFactor = 1 | |
| 129 | minigun10.CanCollide = false | |
| 130 | minigun10.Name = "Part10" | |
| 131 | minigun10.Locked = true | |
| 132 | minigun10.Size = Vector3.new(2,2,2) | |
| 133 | minigun10.Parent = model2 | |
| 134 | minigun10.BrickColor = BrickColor.new("Black")
| |
| 135 | local minigun11 = Instance.new("Part")
| |
| 136 | minigun11.formFactor = 1 | |
| 137 | minigun11.CanCollide = false | |
| 138 | minigun11.Name = "Part11" | |
| 139 | minigun11.Locked = true | |
| 140 | minigun11.Size = Vector3.new(2,2,2) | |
| 141 | minigun11.Parent = model2 | |
| 142 | minigun11.BrickColor = BrickColor.new("White")
| |
| 143 | local minigun12 = Instance.new("Part")
| |
| 144 | minigun12.formFactor = 1 | |
| 145 | minigun12.CanCollide = false | |
| 146 | minigun12.Name = "Part12" | |
| 147 | minigun12.Locked = true | |
| 148 | minigun12.Size = Vector3.new(1,1,1) | |
| 149 | minigun12.Parent = model2 | |
| 150 | minigun12.BrickColor = BrickColor.new("Black")
| |
| 151 | local minigun13 = Instance.new("Part")
| |
| 152 | minigun13.formFactor = 1 | |
| 153 | minigun13.CanCollide = false | |
| 154 | minigun13.Name = "Part13" | |
| 155 | minigun13.Locked = true | |
| 156 | minigun13.Size = Vector3.new(1,1,1) | |
| 157 | minigun13.Parent = model2 | |
| 158 | minigun13.BrickColor = BrickColor.new("Black")
| |
| 159 | local minigun14 = Instance.new("Part")
| |
| 160 | minigun14.formFactor = 1 | |
| 161 | minigun14.CanCollide = false | |
| 162 | minigun14.Name = "Part14" | |
| 163 | minigun14.Locked = true | |
| 164 | minigun14.Size = Vector3.new(1,2,1) | |
| 165 | minigun14.Parent = model2 | |
| 166 | minigun14.BrickColor = BrickColor.new("Black")
| |
| 167 | local minigun15 = Instance.new("Part")
| |
| 168 | minigun15.formFactor = 1 | |
| 169 | minigun15.CanCollide = false | |
| 170 | minigun15.Name = "Part15" | |
| 171 | minigun15.Locked = true | |
| 172 | minigun15.Size = Vector3.new(1,1,1) | |
| 173 | minigun15.Parent = model2 | |
| 174 | minigun15.BrickColor = BrickColor.new("Black")
| |
| 175 | local minigun16 = Instance.new("Part")
| |
| 176 | minigun16.formFactor = 1 | |
| 177 | minigun16.CanCollide = false | |
| 178 | minigun16.Name = "Part16" | |
| 179 | minigun16.Locked = true | |
| 180 | minigun16.Size = Vector3.new(1,2,1) | |
| 181 | minigun16.Parent = model2 | |
| 182 | minigun16.BrickColor = BrickColor.new("Black")
| |
| 183 | local minigun17 = Instance.new("Part")
| |
| 184 | minigun17.formFactor = 1 | |
| 185 | minigun17.CanCollide = false | |
| 186 | minigun17.Name = "Part17" | |
| 187 | minigun17.Locked = true | |
| 188 | minigun17.Size = Vector3.new(1,1,1) | |
| 189 | minigun17.Parent = model2 | |
| 190 | minigun17.BrickColor = BrickColor.new("Black")
| |
| 191 | local minigun18 = Instance.new("Part")
| |
| 192 | minigun18.formFactor = 1 | |
| 193 | minigun18.CanCollide = false | |
| 194 | minigun18.Name = "Part18" | |
| 195 | minigun18.Locked = true | |
| 196 | minigun18.Size = Vector3.new(1,1,1) | |
| 197 | minigun18.Parent = model2 | |
| 198 | minigun18.BrickColor = BrickColor.new("Black")
| |
| 199 | local minigun19 = Instance.new("Part")
| |
| 200 | minigun19.formFactor = 1 | |
| 201 | minigun19.CanCollide = false | |
| 202 | minigun19.Name = "Part19" | |
| 203 | minigun19.Locked = true | |
| 204 | minigun19.Size = Vector3.new(1,1,1) | |
| 205 | minigun19.Parent = model2 | |
| 206 | minigun19.BrickColor = BrickColor.new("Black")
| |
| 207 | local minigun20 = Instance.new("Part")
| |
| 208 | minigun20.formFactor = 1 | |
| 209 | minigun20.CanCollide = false | |
| 210 | minigun20.Name = "Part20" | |
| 211 | minigun20.Locked = true | |
| 212 | minigun20.Size = Vector3.new(1,1,1) | |
| 213 | minigun20.Parent = model2 | |
| 214 | minigun20.BrickColor = BrickColor.new("Black")
| |
| 215 | local minigun21 = Instance.new("Part")
| |
| 216 | minigun21.formFactor = 1 | |
| 217 | minigun21.CanCollide = false | |
| 218 | minigun21.Name = "Part21" | |
| 219 | minigun21.Locked = true | |
| 220 | minigun21.Size = Vector3.new(1,1,1) | |
| 221 | minigun21.Parent = model2 | |
| 222 | minigun21.BrickColor = BrickColor.new("Black")
| |
| 223 | local minigun22 = Instance.new("Part")
| |
| 224 | minigun22.formFactor = 1 | |
| 225 | minigun22.CanCollide = false | |
| 226 | minigun22.Name = "Part22" | |
| 227 | minigun22.Locked = true | |
| 228 | minigun22.Size = Vector3.new(1,1,1) | |
| 229 | minigun22.Parent = model2 | |
| 230 | minigun22.BrickColor = BrickColor.new("Black")
| |
| 231 | local minigun23 = Instance.new("Part")
| |
| 232 | minigun23.formFactor = 1 | |
| 233 | minigun23.CanCollide = false | |
| 234 | minigun23.Name = "Part23" | |
| 235 | minigun23.Locked = true | |
| 236 | minigun23.Size = Vector3.new(1,1,1) | |
| 237 | minigun23.Parent = model2 | |
| 238 | minigun23.BrickColor = BrickColor.new("Black")
| |
| 239 | local minigun24 = Instance.new("Part")
| |
| 240 | minigun24.formFactor = 1 | |
| 241 | minigun24.CanCollide = false | |
| 242 | minigun24.Name = "Part24" | |
| 243 | minigun24.Locked = true | |
| 244 | minigun24.Size = Vector3.new(1,1,1) | |
| 245 | minigun24.Parent = model2 | |
| 246 | minigun24.BrickColor = BrickColor.new("Black")
| |
| 247 | local minigun25 = Instance.new("Part")
| |
| 248 | minigun25.formFactor = 1 | |
| 249 | minigun25.CanCollide = false | |
| 250 | minigun25.Name = "Part25" | |
| 251 | minigun25.Locked = true | |
| 252 | minigun25.Size = Vector3.new(1,1,1) | |
| 253 | minigun25.Parent = model2 | |
| 254 | minigun25.BrickColor = BrickColor.new("Black")
| |
| 255 | local minigun26 = Instance.new("Part")
| |
| 256 | minigun26.formFactor = 1 | |
| 257 | minigun26.CanCollide = false | |
| 258 | minigun26.Name = "Part26" | |
| 259 | minigun26.Locked = true | |
| 260 | minigun26.Size = Vector3.new(1,1,1) | |
| 261 | minigun26.Parent = model2 | |
| 262 | minigun26.BrickColor = BrickColor.new("Black")
| |
| 263 | local minigun27 = Instance.new("Part")
| |
| 264 | minigun27.formFactor = 1 | |
| 265 | minigun27.CanCollide = false | |
| 266 | minigun27.Name = "Part27" | |
| 267 | minigun27.Locked = true | |
| 268 | minigun27.Size = Vector3.new(1,1,1) | |
| 269 | minigun27.Parent = model2 | |
| 270 | minigun27.BrickColor = BrickColor.new("Black")
| |
| 271 | local minigun28 = Instance.new("Part")
| |
| 272 | minigun28.formFactor = 1 | |
| 273 | minigun28.CanCollide = false | |
| 274 | minigun28.Name = "Barrel" | |
| 275 | minigun28.Locked = true | |
| 276 | minigun28.Size = Vector3.new(1,1,1) | |
| 277 | minigun28.Parent = model2 | |
| 278 | minigun28.BrickColor = BrickColor.new("Black")
| |
| 279 | local minigun29 = Instance.new("Part")
| |
| 280 | minigun29.formFactor = 1 | |
| 281 | minigun29.CanCollide = false | |
| 282 | minigun29.Name = "Part29" | |
| 283 | minigun29.Locked = true | |
| 284 | minigun29.Size = Vector3.new(1,2,1) | |
| 285 | minigun29.Parent = model2 | |
| 286 | minigun29.BrickColor = BrickColor.new("Black")
| |
| 287 | local minigun30 = minigun29:Clone() | |
| 288 | minigun30.Name = "Part30" | |
| 289 | minigun30.Size = Vector3.new(1,2,1) | |
| 290 | minigun30.Parent = model2 | |
| 291 | local minigun31 = minigun29:Clone() | |
| 292 | minigun31.Name = "Part31" | |
| 293 | minigun31.Size = Vector3.new(1,2,1) | |
| 294 | minigun31.Parent = model2 | |
| 295 | local minigun31 = minigun29:Clone() | |
| 296 | minigun31.Name = "Part31" | |
| 297 | minigun31.Size = Vector3.new(1,2,1) | |
| 298 | minigun31.Parent = model2 | |
| 299 | local minigun32 = minigun29:Clone() | |
| 300 | minigun32.Name = "Part32" | |
| 301 | minigun32.Size = Vector3.new(1,2,1) | |
| 302 | minigun32.Parent = model2 | |
| 303 | local minigun33 = minigun29:Clone() | |
| 304 | minigun33.Name = "Part33" | |
| 305 | minigun33.Size = Vector3.new(1,2,1) | |
| 306 | minigun33.Parent = model2 | |
| 307 | local minigun34 = minigun29:Clone() | |
| 308 | minigun34.Name = "Part34" | |
| 309 | minigun34.Size = Vector3.new(1,2,1) | |
| 310 | minigun34.Parent = model2 | |
| 311 | local minigun35 = Instance.new("Part")
| |
| 312 | minigun35.formFactor = 1 | |
| 313 | minigun35.CanCollide = false | |
| 314 | minigun35.Name = "Part35" | |
| 315 | minigun35.Locked = true | |
| 316 | minigun35.Size = Vector3.new(1,2,1) | |
| 317 | minigun35.Parent = model2 | |
| 318 | minigun35.BrickColor = BrickColor.new("Black")
| |
| 319 | local minigun36 = Instance.new("Part")
| |
| 320 | minigun36.formFactor = 1 | |
| 321 | minigun36.CanCollide = false | |
| 322 | minigun36.Name = "Part36" | |
| 323 | minigun36.Locked = true | |
| 324 | minigun36.Size = Vector3.new(1,2,1) | |
| 325 | minigun36.Parent = model2 | |
| 326 | minigun36.BrickColor = BrickColor.new("Black")
| |
| 327 | local minigun37 = minigun36:Clone() | |
| 328 | minigun37.Name = "Part37" | |
| 329 | minigun37.Size = Vector3.new(1,2,1) | |
| 330 | minigun37.Parent = model2 | |
| 331 | local minigun38 = Instance.new("Part")
| |
| 332 | minigun38.formFactor = 1 | |
| 333 | minigun38.CanCollide = false | |
| 334 | minigun38.Name = "Part38" | |
| 335 | minigun38.Locked = true | |
| 336 | minigun38.Size = Vector3.new(1,1,1) | |
| 337 | minigun38.Parent = model2 | |
| 338 | minigun38.BrickColor = BrickColor.new("Black")
| |
| 339 | ||
| 340 | local mesh1 = Instance.new("BlockMesh")
| |
| 341 | mesh1.Parent = minigun1 | |
| 342 | mesh1.Scale = Vector3.new(0.3,1,0.3) | |
| 343 | local mesh2 = Instance.new("BlockMesh")
| |
| 344 | mesh2.Parent = minigun2 | |
| 345 | mesh2.Scale = Vector3.new(0.3,0.4,0.3) | |
| 346 | local mesh3 = Instance.new("BlockMesh")
| |
| 347 | mesh3.Parent = minigun3 | |
| 348 | mesh3.Scale = Vector3.new(0.3,0.8,0.3) | |
| 349 | local mesh4 = Instance.new("BlockMesh")
| |
| 350 | mesh4.Parent = minigun4 | |
| 351 | mesh4.Scale = Vector3.new(0.3,1.1,0.3) | |
| 352 | local mesh5 = Instance.new("BlockMesh")
| |
| 353 | mesh5.Parent = minigun5 | |
| 354 | mesh5.Scale = Vector3.new(0.3,1.1,0.3) | |
| 355 | local mesh6 = Instance.new("BlockMesh")
| |
| 356 | mesh6.Parent = minigun6 | |
| 357 | mesh6.Scale = Vector3.new(0.3,0.7,0.3) | |
| 358 | local mesh7 = Instance.new("BlockMesh")
| |
| 359 | mesh7.Parent = minigun7 | |
| 360 | mesh7.Scale = Vector3.new(0.3,1.45,0.3) | |
| 361 | local mesh8 = Instance.new("BlockMesh")
| |
| 362 | mesh8.Parent = minigun8 | |
| 363 | mesh8.Scale = Vector3.new(0.3,0.5,0.3) | |
| 364 | local mesh9 = Instance.new("CylinderMesh")
| |
| 365 | mesh9.Parent = minigun9 | |
| 366 | mesh9.Scale = Vector3.new(0.8,0.3,0.8) | |
| 367 | local mesh10 = Instance.new("CylinderMesh")
| |
| 368 | mesh10.Parent = minigun10 | |
| 369 | mesh10.Scale = Vector3.new(0.75,0.1,0.75) | |
| 370 | local mesh11 = Instance.new("CylinderMesh")
| |
| 371 | mesh11.Parent = minigun11 | |
| 372 | mesh11.Scale = Vector3.new(0.74,0.5,0.74) | |
| 373 | local mesh12 = Instance.new("BlockMesh")
| |
| 374 | mesh12.Parent = minigun12 | |
| 375 | mesh12.Scale = Vector3.new(0.5,0.5,0.5) | |
| 376 | local mesh13 = Instance.new("CylinderMesh")
| |
| 377 | mesh13.Parent = minigun13 | |
| 378 | mesh13.Scale = Vector3.new(0.2,0.2,0.2) | |
| 379 | local mesh14 = Instance.new("CylinderMesh")
| |
| 380 | mesh14.Parent = minigun14 | |
| 381 | mesh14.Scale = Vector3.new(0.15,0.69,0.15) | |
| 382 | local mesh15 = Instance.new("BlockMesh")
| |
| 383 | mesh15.Parent = minigun15 | |
| 384 | mesh15.Scale = Vector3.new(0.2,0.2,0.2) | |
| 385 | local mesh16 = Instance.new("CylinderMesh")
| |
| 386 | mesh16.Parent = minigun16 | |
| 387 | mesh16.Scale = Vector3.new(0.15,0.5,0.15) | |
| 388 | local mesh17 = Instance.new("CylinderMesh")
| |
| 389 | mesh17.Parent = minigun17 | |
| 390 | mesh17.Scale = Vector3.new(0.2,0.2,0.2) | |
| 391 | local mesh18 = Instance.new("BlockMesh")
| |
| 392 | mesh18.Parent = minigun18 | |
| 393 | mesh18.Scale = Vector3.new(0.35,0.35,0.35) | |
| 394 | local mesh19 = Instance.new("CylinderMesh")
| |
| 395 | mesh19.Parent = minigun19 | |
| 396 | mesh19.Scale = Vector3.new(0.3,0.2,0.3) | |
| 397 | local mesh20 = Instance.new("BlockMesh")
| |
| 398 | mesh20.Parent = minigun20 | |
| 399 | mesh20.Scale = Vector3.new(0.3,0.7,0.3) | |
| 400 | local mesh21 = Instance.new("BlockMesh")
| |
| 401 | mesh21.Parent = minigun21 | |
| 402 | mesh21.Scale = Vector3.new(0.6,0.6,0.6) | |
| 403 | local mesh22 = Instance.new("BlockMesh")
| |
| 404 | mesh22.Parent = minigun22 | |
| 405 | mesh22.Scale = Vector3.new(0.2,0.6,0.2) | |
| 406 | local mesh23 = Instance.new("BlockMesh")
| |
| 407 | mesh23.Parent = minigun23 | |
| 408 | mesh23.Scale = Vector3.new(0.2,0.6,0.2) | |
| 409 | local mesh24 = Instance.new("BlockMesh")
| |
| 410 | mesh24.Parent = minigun24 | |
| 411 | mesh24.Scale = Vector3.new(0.2,0.3,0.2) | |
| 412 | local mesh25 = Instance.new("CylinderMesh")
| |
| 413 | mesh25.Parent = minigun25 | |
| 414 | mesh25.Scale = Vector3.new(0.2,0.6,0.2) | |
| 415 | local mesh26 = Instance.new("CylinderMesh")
| |
| 416 | mesh26.Parent = minigun26 | |
| 417 | mesh26.Scale = Vector3.new(0.7,1.3,0.7) | |
| 418 | local mesh27 = Instance.new("CylinderMesh")
| |
| 419 | mesh27.Parent = minigun27 | |
| 420 | mesh27.Scale = Vector3.new(0.8,0.5,0.8) | |
| 421 | local mesh28 = Instance.new("CylinderMesh")
| |
| 422 | mesh28.Parent = minigun28 | |
| 423 | mesh28.Scale = Vector3.new(0.9,0.3,0.9) | |
| 424 | local mesh29 = Instance.new("CylinderMesh")
| |
| 425 | mesh29.Parent = minigun29 | |
| 426 | mesh29.Scale = Vector3.new(0.3,1.1,0.3) | |
| 427 | local mesh30 = mesh29:Clone() | |
| 428 | mesh30.Parent = minigun30 | |
| 429 | local mesh31 = mesh29:Clone() | |
| 430 | mesh31.Parent = minigun31 | |
| 431 | local mesh32 = mesh29:Clone() | |
| 432 | mesh32.Parent = minigun32 | |
| 433 | local mesh33 = mesh29:Clone() | |
| 434 | mesh33.Parent = minigun33 | |
| 435 | local mesh34 = mesh29:Clone() | |
| 436 | mesh34.Parent = minigun34 | |
| 437 | local mesh35 = Instance.new("CylinderMesh")
| |
| 438 | mesh35.Parent = minigun35 | |
| 439 | mesh35.Scale = Vector3.new(1,0.2,1) | |
| 440 | local mesh36 = Instance.new("CylinderMesh")
| |
| 441 | mesh36.Parent = minigun36 | |
| 442 | mesh36.Scale = Vector3.new(1,0.05,1) | |
| 443 | local mesh37 = mesh36:Clone() | |
| 444 | mesh37.Parent = minigun37 | |
| 445 | local mesh38 = Instance.new("SpecialMesh")
| |
| 446 | mesh38.Parent = minigun38 | |
| 447 | mesh38.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 448 | mesh38.Scale = Vector3.new(1,1,8) | |
| 449 | ||
| 450 | local leftfistweld = Instance.new("Weld")
| |
| 451 | leftfistweld.Parent = model1 | |
| 452 | leftfistweld.Part0 = leftfist | |
| 453 | leftfistweld.Part1 = LeftArm | |
| 454 | local rightfistweld = Instance.new("Weld")
| |
| 455 | rightfistweld.Parent = model1 | |
| 456 | rightfistweld.Part0 = rightfist | |
| 457 | rightfistweld.Part1 = RightArm | |
| 458 | local sashaweld1 = Instance.new("Weld")
| |
| 459 | sashaweld1.Parent = minigun1 | |
| 460 | sashaweld1.Part0 = minigun1 | |
| 461 | sashaweld1.Part1 = RightArm | |
| 462 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 463 | local sashaweld2 = Instance.new("Weld")
| |
| 464 | sashaweld2.Parent = minigun2 | |
| 465 | sashaweld2.Part0 = minigun2 | |
| 466 | sashaweld2.Part1 = minigun1 | |
| 467 | sashaweld2.C0 = CFrame.fromEulerAnglesXYZ(2,0,0) * CFrame.new(0,0.5,0.3) | |
| 468 | local sashaweld3 = Instance.new("Weld")
| |
| 469 | sashaweld3.Parent = minigun3 | |
| 470 | sashaweld3.Part0 = minigun3 | |
| 471 | sashaweld3.Part1 = minigun2 | |
| 472 | sashaweld3.C0 = CFrame.fromEulerAnglesXYZ(-1.5,0,0) * CFrame.new(0,-0.2,-0.2) | |
| 473 | local sashaweld4 = Instance.new("Weld")
| |
| 474 | sashaweld4.Parent = minigun4 | |
| 475 | sashaweld4.Part0 = minigun4 | |
| 476 | sashaweld4.Part1 = minigun3 | |
| 477 | sashaweld4.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,-0.8,-0.45) | |
| 478 | local sashaweld5 = Instance.new("Weld")
| |
| 479 | sashaweld5.Parent = minigun5 | |
| 480 | sashaweld5.Part0 = minigun5 | |
| 481 | sashaweld5.Part1 = minigun3 | |
| 482 | sashaweld5.C0 = CFrame.fromEulerAnglesXYZ(-2.3,0,0) * CFrame.new(0,-1.5,-0.45) | |
| 483 | local sashaweld6 = Instance.new("Weld")
| |
| 484 | sashaweld6.Parent = minigun6 | |
| 485 | sashaweld6.Part0 = minigun6 | |
| 486 | sashaweld6.Part1 = minigun1 | |
| 487 | sashaweld6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,-0.5,0.2) | |
| 488 | local sashaweld7 = Instance.new("Weld")
| |
| 489 | sashaweld7.Parent = minigun7 | |
| 490 | sashaweld7.Part0 = minigun7 | |
| 491 | sashaweld7.Part1 = minigun3 | |
| 492 | sashaweld7.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.9) | |
| 493 | local sashaweld8 = Instance.new("Weld")
| |
| 494 | sashaweld8.Parent = minigun8 | |
| 495 | sashaweld8.Part0 = minigun8 | |
| 496 | sashaweld8.Part1 = minigun7 | |
| 497 | sashaweld8.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,-0.7,-0.3) | |
| 498 | local sashaweld9 = Instance.new("Weld")
| |
| 499 | sashaweld9.Parent = minigun9 | |
| 500 | sashaweld9.Part0 = minigun9 | |
| 501 | sashaweld9.Part1 = minigun8 | |
| 502 | sashaweld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.6,-0.2) | |
| 503 | local sashaweld10 = Instance.new("Weld")
| |
| 504 | sashaweld10.Parent = minigun10 | |
| 505 | sashaweld10.Part0 = minigun10 | |
| 506 | sashaweld10.Part1 = minigun9 | |
| 507 | sashaweld10.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.45,0) | |
| 508 | local sashaweld11 = Instance.new("Weld")
| |
| 509 | sashaweld11.Parent = minigun11 | |
| 510 | sashaweld11.Part0 = minigun11 | |
| 511 | sashaweld11.Part1 = minigun10 | |
| 512 | sashaweld11.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.7,0) | |
| 513 | local sashaweld12 = Instance.new("Weld")
| |
| 514 | sashaweld12.Parent = minigun12 | |
| 515 | sashaweld12.Part0 = minigun12 | |
| 516 | sashaweld12.Part1 = minigun9 | |
| 517 | sashaweld12.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,-0.7) | |
| 518 | local sashaweld13 = Instance.new("Weld")
| |
| 519 | sashaweld13.Parent = minigun13 | |
| 520 | sashaweld13.Part0 = minigun13 | |
| 521 | sashaweld13.Part1 = minigun12 | |
| 522 | sashaweld13.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.3,-0.15) | |
| 523 | local sashaweld14 = Instance.new("Weld")
| |
| 524 | sashaweld14.Parent = minigun14 | |
| 525 | sashaweld14.Part0 = minigun14 | |
| 526 | sashaweld14.Part1 = minigun13 | |
| 527 | sashaweld14.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0) | |
| 528 | local sashaweld15 = Instance.new("Weld")
| |
| 529 | sashaweld15.Parent = minigun15 | |
| 530 | sashaweld15.Part0 = minigun15 | |
| 531 | sashaweld15.Part1 = minigun14 | |
| 532 | sashaweld15.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.85,0) | |
| 533 | local sashaweld16 = Instance.new("Weld")
| |
| 534 | sashaweld16.Parent = minigun16 | |
| 535 | sashaweld16.Part0 = minigun16 | |
| 536 | sashaweld16.Part1 = minigun15 | |
| 537 | sashaweld16.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0.6) | |
| 538 | local sashaweld17 = Instance.new("Weld")
| |
| 539 | sashaweld17.Parent = minigun17 | |
| 540 | sashaweld17.Part0 = minigun17 | |
| 541 | sashaweld17.Part1 = minigun16 | |
| 542 | sashaweld17.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0) | |
| 543 | local sashaweld18 = Instance.new("Weld")
| |
| 544 | sashaweld18.Parent = minigun18 | |
| 545 | sashaweld18.Part0 = minigun18 | |
| 546 | sashaweld18.Part1 = minigun11 | |
| 547 | sashaweld18.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.5,0) | |
| 548 | local sashaweld19 = Instance.new("Weld")
| |
| 549 | sashaweld19.Parent = minigun19 | |
| 550 | sashaweld19.Part0 = minigun19 | |
| 551 | sashaweld19.Part1 = minigun18 | |
| 552 | sashaweld19.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,0) | |
| 553 | local sashaweld20 = Instance.new("Weld")
| |
| 554 | sashaweld20.Parent = minigun20 | |
| 555 | sashaweld20.Part0 = minigun20 | |
| 556 | sashaweld20.Part1 = minigun5 | |
| 557 | sashaweld20.C0 = CFrame.fromEulerAnglesXYZ(2.3,0,0) * CFrame.new(0,0.83,0.26) | |
| 558 | local sashaweld21 = Instance.new("Weld")
| |
| 559 | sashaweld21.Parent = minigun21 | |
| 560 | sashaweld21.Part0 = minigun21 | |
| 561 | sashaweld21.Part1 = minigun20 | |
| 562 | sashaweld21.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0.15) | |
| 563 | local sashaweld22 = Instance.new("Weld")
| |
| 564 | sashaweld22.Parent = minigun22 | |
| 565 | sashaweld22.Part0 = minigun22 | |
| 566 | sashaweld22.Part1 = minigun21 | |
| 567 | sashaweld22.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(-0.16,0.1,-0.3) | |
| 568 | local sashaweld23 = Instance.new("Weld")
| |
| 569 | sashaweld23.Parent = minigun23 | |
| 570 | sashaweld23.Part0 = minigun23 | |
| 571 | sashaweld23.Part1 = minigun21 | |
| 572 | sashaweld23.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0.16,0.1,-0.3) | |
| 573 | local sashaweld24 = Instance.new("Weld")
| |
| 574 | sashaweld24.Parent = minigun24 | |
| 575 | sashaweld24.Part0 = minigun24 | |
| 576 | sashaweld24.Part1 = minigun23 | |
| 577 | sashaweld24.C0 = CFrame.fromEulerAnglesXYZ(1.57,1.57,0) * CFrame.new(-0.2,0.26,0) | |
| 578 | local sashaweld25 = Instance.new("Weld")
| |
| 579 | sashaweld25.Parent = minigun25 | |
| 580 | sashaweld25.Part0 = minigun25 | |
| 581 | sashaweld25.Part1 = minigun7 | |
| 582 | sashaweld25.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.3,-0.1) | |
| 583 | local sashaweld26 = Instance.new("Weld")
| |
| 584 | sashaweld26.Parent = minigun26 | |
| 585 | sashaweld26.Part0 = minigun26 | |
| 586 | sashaweld26.Part1 = minigun25 | |
| 587 | sashaweld26.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
| 588 | local sashaweld27 = Instance.new("Weld")
| |
| 589 | sashaweld27.Parent = minigun27 | |
| 590 | sashaweld27.Part0 = minigun27 | |
| 591 | sashaweld27.Part1 = minigun26 | |
| 592 | sashaweld27.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1,0) | |
| 593 | local sashaweld28 = Instance.new("Weld")
| |
| 594 | sashaweld28.Parent = minigun28 | |
| 595 | sashaweld28.Part0 = minigun28 | |
| 596 | sashaweld28.Part1 = minigun27 | |
| 597 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.2,0) | |
| 598 | local sashaweld29 = Instance.new("Weld")
| |
| 599 | sashaweld29.Parent = minigun29 | |
| 600 | sashaweld29.Part0 = minigun29 | |
| 601 | sashaweld29.Part1 = minigun28 | |
| 602 | sashaweld29.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,-0.16) | |
| 603 | local sashaweld30 = Instance.new("Weld")
| |
| 604 | sashaweld30.Parent = minigun30 | |
| 605 | sashaweld30.Part0 = minigun30 | |
| 606 | sashaweld30.Part1 = minigun28 | |
| 607 | sashaweld30.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.24,1.2,0.16) | |
| 608 | local sashaweld31 = Instance.new("Weld")
| |
| 609 | sashaweld31.Parent = minigun31 | |
| 610 | sashaweld31.Part0 = minigun31 | |
| 611 | sashaweld31.Part1 = minigun28 | |
| 612 | sashaweld31.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,0.35) | |
| 613 | local sashaweld32 = Instance.new("Weld")
| |
| 614 | sashaweld32.Parent = minigun32 | |
| 615 | sashaweld32.Part0 = minigun32 | |
| 616 | sashaweld32.Part1 = minigun28 | |
| 617 | sashaweld32.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,0.16) | |
| 618 | local sashaweld33 = Instance.new("Weld")
| |
| 619 | sashaweld33.Parent = minigun33 | |
| 620 | sashaweld33.Part0 = minigun33 | |
| 621 | sashaweld33.Part1 = minigun28 | |
| 622 | sashaweld33.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.24,1.2,-0.16) | |
| 623 | local sashaweld34 = Instance.new("Weld")
| |
| 624 | sashaweld34.Parent = minigun34 | |
| 625 | sashaweld34.Part0 = minigun34 | |
| 626 | sashaweld34.Part1 = minigun28 | |
| 627 | sashaweld34.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.2,-0.35) | |
| 628 | local sashaweld35 = Instance.new("Weld")
| |
| 629 | sashaweld35.Parent = minigun35 | |
| 630 | sashaweld35.Part0 = minigun35 | |
| 631 | sashaweld35.Part1 = minigun28 | |
| 632 | sashaweld35.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0.8,0) | |
| 633 | local sashaweld36 = Instance.new("Weld")
| |
| 634 | sashaweld36.Parent = minigun36 | |
| 635 | sashaweld36.Part0 = minigun36 | |
| 636 | sashaweld36.Part1 = minigun28 | |
| 637 | sashaweld36.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.5,0) | |
| 638 | local sashaweld37 = Instance.new("Weld")
| |
| 639 | sashaweld37.Parent = minigun37 | |
| 640 | sashaweld37.Part0 = minigun37 | |
| 641 | sashaweld37.Part1 = minigun28 | |
| 642 | sashaweld37.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.7,0) | |
| 643 | local sashaweld38 = Instance.new("Weld")
| |
| 644 | sashaweld38.Parent = minigun38 | |
| 645 | sashaweld38.Part0 = minigun38 | |
| 646 | sashaweld38.Part1 = minigun28 | |
| 647 | sashaweld38.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,2.5,0) | |
| 648 | ||
| 649 | if (script.Parent.className ~= "HopperBin") then | |
| 650 | Tool = Instance.new("HopperBin")
| |
| 651 | Tool.Parent = Backpack | |
| 652 | Tool.Name = "Heavy" | |
| 653 | script.Parent = Tool | |
| 654 | end | |
| 655 | Bin = script.Parent | |
| 656 | ||
| 657 | function unequipweld() | |
| 658 | model1.Parent = nil | |
| 659 | model2.Parent = nil | |
| 660 | model3.Parent = nil | |
| 661 | end | |
| 662 | ||
| 663 | function equipanim() | |
| 664 | if mode == "Fists" then | |
| 665 | for i = 0 , 1 , 0.2 do | |
| 666 | wait(0) | |
| 667 | LW.C0 = CFrame.new(-1.5+0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.3*i) | |
| 668 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 669 | RW.C0 = CFrame.new(1.5-0.3*i,0.5,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,-0.3*i) | |
| 670 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 671 | end | |
| 672 | elseif mode == "Minigun" then | |
| 673 | for i = 0 , 1 , 0.2 do | |
| 674 | wait(0) | |
| 675 | LW.C0 = CFrame.new(-1.5+1.5*i,0.5,-1.4*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.9*i) | |
| 676 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 677 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2*i,0,0) | |
| 678 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 679 | end | |
| 680 | end | |
| 681 | end | |
| 682 | -- 9650882 | |
| 683 | ||
| 684 | function equipweld() | |
| 685 | if mode == "Fists" then | |
| 686 | model1.Parent = workspace | |
| 687 | rightfistweld.Parent = rightfist | |
| 688 | leftfistweld.Parent = leftfist | |
| 689 | elseif mode == "Minigun" then | |
| 690 | model2.Parent = workspace | |
| 691 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90),0,0) * CFrame.new(0,1,0) | |
| 692 | end | |
| 693 | end | |
| 694 | ||
| 695 | function OT(hit) | |
| 696 | if hit.Parent == nil then return end | |
| 697 | local hum = hit.Parent:findFirstChild("Humanoid")
| |
| 698 | if hum ~= nil and hum ~= Character.Humanoid then | |
| 699 | hum:TakeDamage(damage) | |
| 700 | end | |
| 701 | ||
| 702 | end | |
| 703 | ||
| 704 | function ss(parent,pitch) | |
| 705 | ||
| 706 | local SlashSound = Instance.new("Sound")
| |
| 707 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 708 | SlashSound.Parent = workspace | |
| 709 | SlashSound.Volume = .7 | |
| 710 | SlashSound.Pitch = pitch | |
| 711 | SlashSound.PlayOnRemove = true | |
| 712 | coroutine.resume(coroutine.create(function() | |
| 713 | wait(0) | |
| 714 | SlashSound.Parent = nil | |
| 715 | end)) | |
| 716 | end | |
| 717 | function startup(parent,pitch) | |
| 718 | ||
| 719 | local SlashSound = Instance.new("Sound")
| |
| 720 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209788" | |
| 721 | SlashSound.Parent = workspace | |
| 722 | SlashSound.Volume = .7 | |
| 723 | SlashSound.Pitch = pitch | |
| 724 | SlashSound.PlayOnRemove = true | |
| 725 | coroutine.resume(coroutine.create(function() | |
| 726 | wait(0) | |
| 727 | SlashSound.Parent = nil | |
| 728 | end)) | |
| 729 | end | |
| 730 | function winddown(parent,pitch) | |
| 731 | ||
| 732 | local SlashSound = Instance.new("Sound")
| |
| 733 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209786" | |
| 734 | SlashSound.Parent = workspace | |
| 735 | SlashSound.Volume = .7 | |
| 736 | SlashSound.Pitch = pitch | |
| 737 | SlashSound.PlayOnRemove = true | |
| 738 | coroutine.resume(coroutine.create(function() | |
| 739 | wait(0) | |
| 740 | SlashSound.Parent = nil | |
| 741 | end)) | |
| 742 | end | |
| 743 | ||
| 744 | function shoot(parent,pitch) | |
| 745 | ||
| 746 | local SlashSound = Instance.new("Sound")
| |
| 747 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209798" | |
| 748 | SlashSound.Parent = workspace | |
| 749 | SlashSound.Volume = .2 | |
| 750 | SlashSound.Pitch = pitch | |
| 751 | SlashSound.PlayOnRemove = true | |
| 752 | coroutine.resume(coroutine.create(function() | |
| 753 | wait(0) | |
| 754 | SlashSound.Parent = nil | |
| 755 | end)) | |
| 756 | end | |
| 757 | ||
| 758 | function Punch() | |
| 759 | attack = true | |
| 760 | wait() | |
| 761 | local either = math.random(1,2) | |
| 762 | if either == 1 then | |
| 763 | ss(LeftArm,0.8) | |
| 764 | con1=leftfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
| 765 | for i = 0 , 1 , 0.2 do | |
| 766 | wait() | |
| 767 | LW.C0 = CFrame.new(-1.2+0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2*i) | |
| 768 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 769 | end | |
| 770 | con1:disconnect() | |
| 771 | for i = 0 , 1 , 0.2 do | |
| 772 | wait() | |
| 773 | LW.C0 = CFrame.new(-1.2+0.4-0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,0.3+0.2-0.2*i) | |
| 774 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 775 | end | |
| 776 | elseif either == 2 then | |
| 777 | ss(RightArm,0.8) | |
| 778 | con2=rightfist.Touched:connect(function(hit) Damagefunc1(hit,10,10) end) | |
| 779 | for i = 0 , 1 , 0.2 do | |
| 780 | wait() | |
| 781 | RW.C0 = CFrame.new(1.2-0.4*i,0.5,-0.3-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2*i) | |
| 782 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 783 | end | |
| 784 | con2:disconnect() | |
| 785 | for i = 0 , 1 , 0.2 do | |
| 786 | wait() | |
| 787 | RW.C0 = CFrame.new(1.2-0.4+0.4*i,0.5,-0.3-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(1.7,0,-0.3-0.2+0.2*i) | |
| 788 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 789 | end | |
| 790 | end | |
| 791 | attack = false | |
| 792 | end | |
| 793 | ||
| 794 | function minigunshoop() | |
| 795 | attack = true | |
| 796 | if readytoshoot == false then | |
| 797 | startup(minigun28,1) | |
| 798 | Character.Humanoid.WalkSpeed = 10 | |
| 799 | for i = 0 , 1 , 0.05 do | |
| 800 | wait(0) | |
| 801 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0) | |
| 802 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 803 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0) | |
| 804 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
| 805 | end | |
| 806 | wait(0.5) | |
| 807 | end | |
| 808 | while hold == true do | |
| 809 | wait(0) | |
| 810 | boomeffect() | |
| 811 | bulletshoot() | |
| 812 | --Ammo() | |
| 813 | shoot(minigun28,0.9) | |
| 814 | sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0) | |
| 815 | end | |
| 816 | if readytoshoot == false then | |
| 817 | winddown(minigun28,1) | |
| 818 | Character.Humanoid.WalkSpeed = 16 | |
| 819 | for i = 0 , 1 , 0.05 do | |
| 820 | wait(0) | |
| 821 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0) | |
| 822 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 823 | LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9) | |
| 824 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 825 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0) | |
| 826 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
| 827 | end | |
| 828 | attack = false | |
| 829 | end | |
| 830 | end | |
| 831 | ||
| 832 | function Taunt() | |
| 833 | for i = 0 , 1 , 0.1 do | |
| 834 | wait() | |
| 835 | LW.C0 = CFrame.new(-1.2-0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,0.3-0.5*i) | |
| 836 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 837 | RW.C0 = CFrame.new(1.2+0.3*i,0.5,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.7-1.7*i,0,-0.3+0.5*i) | |
| 838 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 839 | end | |
| 840 | wait(0.1) | |
| 841 | for i = 1 , 2 do | |
| 842 | wait(0) | |
| 843 | ss(LeftArm,0.8) | |
| 844 | for i = 0 , 1 , 0.2 do | |
| 845 | wait() | |
| 846 | LW.C0 = CFrame.new(-1.2-0.3+0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,1.57*i,0.3) | |
| 847 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
| 848 | end | |
| 849 | wait(0.2) | |
| 850 | for i = 0 , 1 , 0.1 do | |
| 851 | wait() | |
| 852 | LW.C0 = CFrame.new(-1.2-0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,1.57-1.57*i,0.3-0.6*i) | |
| 853 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0) | |
| 854 | end | |
| 855 | ss(LeftArm,0.8) | |
| 856 | for i = 0 , 1 , 0.2 do | |
| 857 | wait() | |
| 858 | RW.C0 = CFrame.new(1.2+0.3-0.3*i,0.5+0.3*i,-0.3*i) * CFrame.fromEulerAnglesXYZ(1.6*i,-1.57*i,-0.3) | |
| 859 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1*i,0,0) | |
| 860 | end | |
| 861 | wait(0.2) | |
| 862 | for i = 0 , 1 , 0.2 do | |
| 863 | wait() | |
| 864 | RW.C0 = CFrame.new(1.2+0.3*i,0.5+0.3-0.3*i,-0.3+0.3*i) * CFrame.fromEulerAnglesXYZ(1.6-1.6*i,-1.57+1.57*i,-0.3+0.6*i) | |
| 865 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(-0.5+1-0.5*i,0,0) | |
| 866 | end | |
| 867 | end | |
| 868 | equipanim() | |
| 869 | end | |
| 870 | ||
| 871 | function readyshoot() | |
| 872 | attack = true | |
| 873 | readytoshoot = false | |
| 874 | startup(minigun28,1) | |
| 875 | Character.Humanoid.WalkSpeed = 10 | |
| 876 | for i = 0 , 1 , 0.05 do | |
| 877 | wait(0) | |
| 878 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37*i,0,0) | |
| 879 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 880 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1*i,0,0) * CFrame.new(0,1,0) | |
| 881 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
| 882 | end | |
| 883 | attack = false | |
| 884 | while readytoshoot == true do | |
| 885 | wait(0) | |
| 886 | attack = false | |
| 887 | sashaweld28.C0 = sashaweld28.C0 * CFrame.fromEulerAnglesXYZ(0,0.6,0) | |
| 888 | end | |
| 889 | attack = true | |
| 890 | readytoshoot = false | |
| 891 | winddown(minigun28,1) | |
| 892 | Character.Humanoid.WalkSpeed = 16 | |
| 893 | for i = 0 , 1 , 0.05 do | |
| 894 | wait(0) | |
| 895 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-0.37*i,0,0) | |
| 896 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 897 | LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,0,0.9) | |
| 898 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 899 | sashaweld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90)+1.1-1.1*i,0,0) * CFrame.new(0,1,0) | |
| 900 | sashaweld28.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(360)*i,0) * CFrame.new(0,0.2,0) | |
| 901 | end | |
| 902 | readytoshoot = false | |
| 903 | attack = false | |
| 904 | end | |
| 905 | ||
| 906 | function changeequipleft() | |
| 907 | if Number > 1 then | |
| 908 | Number = Number - 1 | |
| 909 | mode = Modes[Number] | |
| 910 | unequipweld() | |
| 911 | equipweld() | |
| 912 | equipanim() | |
| 913 | end | |
| 914 | end | |
| 915 | ||
| 916 | function changeequipright() | |
| 917 | if Number < #Modes then | |
| 918 | Number = Number + 1 | |
| 919 | mode = Modes[Number] | |
| 920 | unequipweld() | |
| 921 | equipweld() | |
| 922 | equipanim() | |
| 923 | end | |
| 924 | end | |
| 925 | ||
| 926 | function boomeffect() | |
| 927 | local mesh = Instance.new("SpecialMesh")
| |
| 928 | mesh.MeshType = "Sphere" | |
| 929 | mesh.Scale = Vector3.new(1,1,1) | |
| 930 | local shell = Instance.new("Part")
| |
| 931 | mesh.Parent = shell | |
| 932 | shell.Anchored = true | |
| 933 | shell.formFactor = 1 | |
| 934 | shell.Size = Vector3.new(1,2,1) | |
| 935 | shell.CFrame = minigun37.CFrame * CFrame.new(0,-2,0) * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 936 | shell.Parent = game.workspace | |
| 937 | shell.Transparency = 0.2 | |
| 938 | shell.BrickColor = BrickColor.new("Bright yellow")
| |
| 939 | shell.CanCollide = false | |
| 940 | coroutine.resume(coroutine.create(function(shel) | |
| 941 | wait() | |
| 942 | shel.Parent = nil | |
| 943 | end),shell) | |
| 944 | end | |
| 945 | ||
| 946 | function bulletshoot() | |
| 947 | local freakingbullet = Instance.new("Part")
| |
| 948 | freakingbullet.formFactor = 1 | |
| 949 | freakingbullet.Parent = workspace | |
| 950 | freakingbullet.CanCollide = false | |
| 951 | freakingbullet.BrickColor = BrickColor.new("New Yeller")
| |
| 952 | freakingbullet.Name = "Bullet" | |
| 953 | freakingbullet.Size = Vector3.new(1,3,1) | |
| 954 | freakingbullet.CFrame = Torso.CFrame | |
| 955 | --freakingbullet.CFrame = minigun38.CFrame * CFrame.new(0,-0.5,0) | |
| 956 | freakingbullet.CFrame = minigun27.CFrame * CFrame.new(0,-1.1,-0.25) | |
| 957 | freakingbullet.Velocity = minigun38.CFrame.lookVector * 300 | |
| 958 | --freakingbullet.Velocity = freakingbullet.CFrame.lookVector * 300 | |
| 959 | local freakingbulmsh = Instance.new("CylinderMesh")
| |
| 960 | freakingbulmsh.Parent = freakingbullet | |
| 961 | freakingbulmsh.Scale = Vector3.new(1.1,1.5,0.15) | |
| 962 | local force = Instance.new("BodyForce")
| |
| 963 | force.Parent = freakingbullet | |
| 964 | force.force = Vector3.new(0,450,0) | |
| 965 | coroutine.resume(coroutine.create(function() | |
| 966 | while freakingbullet.Parent ~= nil do --I use this function instead of the touch function :3 | |
| 967 | wait() | |
| 968 | local c = game.Workspace:GetChildren(); | |
| 969 | for i = 1, #c do | |
| 970 | local hum = c[i]:findFirstChild("Humanoid")
| |
| 971 | if hum ~= nil and hum.Health ~= 0 then | |
| 972 | local head = c[i]:findFirstChild("Torso");
| |
| 973 | if head ~= nil then | |
| 974 | local targ = head.Position - freakingbullet.Position; | |
| 975 | local mag = targ.magnitude; | |
| 976 | if mag <= 6 and c[i].Name ~= Player.Name then | |
| 977 | hum:TakeDamage(5) | |
| 978 | v=Instance.new("BodyVelocity")
| |
| 979 | v.P=1000 | |
| 980 | v.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 981 | v.velocity=Torso.CFrame.lookVector*25+Torso.Velocity/1.05 | |
| 982 | v.Parent=hum.Parent.Torso | |
| 983 | Blood=Instance.new("Part")
| |
| 984 | Blood.Name="Blood" | |
| 985 | Blood.TopSurface="Smooth" | |
| 986 | Blood.BottomSurface="Smooth" | |
| 987 | Blood.formFactor="Plate" | |
| 988 | Blood.BrickColor=BrickColor:Red() | |
| 989 | Blood.Size=Vector3.new(1,.4,1) | |
| 990 | Blood.Velocity=Vector3.new(math.random(-4,4),math.random(5,25),math.random(-4,4)) | |
| 991 | Blood.CFrame=head.CFrame | |
| 992 | Blood.Parent=workspace | |
| 993 | coroutine.resume(coroutine.create(function(vel,blod) | |
| 994 | wait(0.3) | |
| 995 | vel.Parent = nil | |
| 996 | wait(2) | |
| 997 | blod.Parent = nil | |
| 998 | end),v,Blood) | |
| 999 | game:GetService("Debris"):AddItem(v,.1)
| |
| 1000 | freakingbullet.Parent = nil | |
| 1001 | end | |
| 1002 | end | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end)) | |
| 1007 | coroutine.resume(coroutine.create(function() | |
| 1008 | wait(1) | |
| 1009 | freakingbullet.Parent = nil | |
| 1010 | end)) | |
| 1011 | end | |
| 1012 | ||
| 1013 | function Ammo() | |
| 1014 | local shellz = Instance.new("Part")
| |
| 1015 | local shellmsh = Instance.new("CylinderMesh")
| |
| 1016 | shellmsh.Scale = Vector3.new(0.25,0.5,0.25) | |
| 1017 | shellmsh.Parent = shellz | |
| 1018 | shellz.Position = minigun11.Position + Vector3.new(0,2,0) | |
| 1019 | shellz.Parent = game.Workspace | |
| 1020 | shellz.Size = Vector3.new(1,1,1) | |
| 1021 | shellz.CFrame = minigun11.CFrame + Vector3.new(0,0,0) | |
| 1022 | shellz.BrickColor = BrickColor.new("Bright yellow")
| |
| 1023 | shellz.Anchored = false | |
| 1024 | shellz.CanCollide = false | |
| 1025 | shellz.BottomSurface = "Smooth" | |
| 1026 | shellz.TopSurface = "Smooth" | |
| 1027 | shellz.Velocity = Vector3.new(math.random(5,30),math.random(5,30),math.random(-20,-5)) | |
| 1028 | game:GetService("Debris"):addItem(shellz,2)
| |
| 1029 | end | |
| 1030 | ||
| 1031 | Damagefunc1=function(hit,Damage,Knockback) | |
| 1032 | if attackdebounce == false then | |
| 1033 | attackdebounce = true | |
| 1034 | coroutine.resume(coroutine.create(function() | |
| 1035 | wait(0.1) | |
| 1036 | attackdebounce = false | |
| 1037 | end)) | |
| 1038 | if hit.Parent==nil then | |
| 1039 | return | |
| 1040 | end | |
| 1041 | CPlayer=Bin | |
| 1042 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1043 | if h~=nil and hit.Parent~=Character and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1044 | Damage=Damage | |
| 1045 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1046 | return | |
| 1047 | end]] | |
| 1048 | c=Instance.new("ObjectValue")
| |
| 1049 | c.Name="creator" | |
| 1050 | c.Value=game.Players.LocalPlayer | |
| 1051 | c.Parent=h | |
| 1052 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1053 | -- print(c.Value) | |
| 1054 | if math.random(1,10)==1 then | |
| 1055 | CRIT=true | |
| 1056 | Damage=Damage*2 | |
| 1057 | Knockback=Knockback*2 | |
| 1058 | r=Instance.new("BodyAngularVelocity")
| |
| 1059 | r.P=3000 | |
| 1060 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1061 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1062 | r.Parent=hit.Parent.Torso | |
| 1063 | s=Instance.new("Sound")
| |
| 1064 | s.SoundId="http://www.roblox.com/asset/?id=2801263" | |
| 1065 | s.Volume=1 | |
| 1066 | s.Pitch=2 | |
| 1067 | s.Parent=hit | |
| 1068 | s.PlayOnRemove=true | |
| 1069 | s.Parent=nil | |
| 1070 | ||
| 1071 | end | |
| 1072 | Damage=Damage+math.random(0,10) | |
| 1073 | BloodRandom = math.random(1,5) | |
| 1074 | if CRIT == true then | |
| 1075 | BloodRandom = BloodRandom * 5 | |
| 1076 | end | |
| 1077 | for i = 0,BloodRandom do | |
| 1078 | Blood=Instance.new("Part")
| |
| 1079 | Blood.Name="Blood" | |
| 1080 | Blood.TopSurface="Smooth" | |
| 1081 | Blood.BottomSurface="Smooth" | |
| 1082 | Blood.formFactor="Plate" | |
| 1083 | Blood.BrickColor=BrickColor:Red() | |
| 1084 | Blood.Size=Vector3.new(1,.4,1) | |
| 1085 | Blood.Velocity=Vector3.new(math.random(-2,2),math.random(5,10),math.random(-2,2)) | |
| 1086 | Blood.CFrame=hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1)) | |
| 1087 | Blood.Parent=workspace | |
| 1088 | coroutine.resume(coroutine.create(function(blod) | |
| 1089 | wait(2) | |
| 1090 | blod.Parent = nil | |
| 1091 | end),Blood) | |
| 1092 | end | |
| 1093 | h:TakeDamage(Damage) | |
| 1094 | -- showDamage(hit.Parent,Damage,.5) | |
| 1095 | vp=Instance.new("BodyVelocity")
| |
| 1096 | vp.P=500 | |
| 1097 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1098 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1099 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
| 1100 | if Knockback>0 then | |
| 1101 | vp.Parent=hit.Parent.Torso | |
| 1102 | end | |
| 1103 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1104 | --[[ r=Instance.new("BodyAngularVelocity")
| |
| 1105 | r.P=3000 | |
| 1106 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
| 1107 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
| 1108 | r.Parent=hit.Parent.Torso]] | |
| 1109 | game:GetService("Debris"):AddItem(r,.5)
| |
| 1110 | c=Instance.new("ObjectValue")
| |
| 1111 | c.Name="creator" | |
| 1112 | c.Value=Player | |
| 1113 | c.Parent=h | |
| 1114 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1115 | CRIT=false | |
| 1116 | hitDeb=true | |
| 1117 | AttackPos=6 | |
| 1118 | end | |
| 1119 | end | |
| 1120 | end | |
| 1121 | ||
| 1122 | showDamage=function(Char,Dealt,du) | |
| 1123 | m=Instance.new("Model")
| |
| 1124 | m.Name=tostring(Dealt) | |
| 1125 | h=Instance.new("Humanoid")
| |
| 1126 | h.Health=0 | |
| 1127 | h.MaxHealth=0 | |
| 1128 | h.Parent=m | |
| 1129 | c=Instance.new("Part")
| |
| 1130 | c.Transparency=0 | |
| 1131 | c.CanCollide=false | |
| 1132 | if CRIT==true then | |
| 1133 | c.BrickColor=BrickColor.new("New Yeller")
| |
| 1134 | else | |
| 1135 | c.BrickColor=BrickColor.new("Bright red")
| |
| 1136 | end | |
| 1137 | c.Name="Head" | |
| 1138 | c.TopSurface=0 | |
| 1139 | c.BottomSurface=0 | |
| 1140 | c.formFactor="Plate" | |
| 1141 | c.Size=Vector3.new(1,.4,1) | |
| 1142 | ms=Instance.new("CylinderMesh")
| |
| 1143 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1144 | if CRIT==true then | |
| 1145 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
| 1146 | end | |
| 1147 | ms.Parent=c | |
| 1148 | c.Reflectance=0 | |
| 1149 | Instance.new("BodyGyro").Parent=c
| |
| 1150 | c.Parent=m | |
| 1151 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1152 | f=Instance.new("BodyPosition")
| |
| 1153 | f.P=2000 | |
| 1154 | f.D=100 | |
| 1155 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1156 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1157 | f.Parent=c | |
| 1158 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1159 | c.CanCollide=false | |
| 1160 | m.Parent=workspace | |
| 1161 | c.CanCollide=false | |
| 1162 | end | |
| 1163 | ||
| 1164 | hold = false | |
| 1165 | ||
| 1166 | function ob1d(mouse) | |
| 1167 | hold = true | |
| 1168 | if attack == true then return end | |
| 1169 | if mode == "Fists" then | |
| 1170 | Punch() | |
| 1171 | elseif mode == "Minigun" then | |
| 1172 | getPos=function(Pos,TorsoPos) | |
| 1173 | return Vector3.new(Pos.x,TorsoPos.y,Pos.z) | |
| 1174 | end | |
| 1175 | coroutine.resume(coroutine.create(function() | |
| 1176 | while hold == true do | |
| 1177 | wait() | |
| 1178 | g.cframe=CFrame.new(Torso.Position,getPos(mouse.Hit.p,Torso.Position)) | |
| 1179 | offset=(Torso.Position.y-mouse.Hit.p.y)/60 | |
| 1180 | mag=(Torso.Position-mouse.Hit.p).magnitude/80 | |
| 1181 | offset=offset/mag | |
| 1182 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1183 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(offset,0,0) | |
| 1184 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(1.2+0.37-offset,0,0) | |
| 1185 | LW.C0 = CFrame.new(-1.5+1.5,0.5,-1.4) * CFrame.fromEulerAnglesXYZ(1.7,-offset,0.9) | |
| 1186 | end | |
| 1187 | Torso.Neck.C0=necko | |
| 1188 | end)) | |
| 1189 | minigunshoop() | |
| 1190 | end | |
| 1191 | end | |
| 1192 | ||
| 1193 | function ob1u(mouse) | |
| 1194 | hold = false | |
| 1195 | end | |
| 1196 | ||
| 1197 | buttonhold = false | |
| 1198 | ||
| 1199 | function key(key) | |
| 1200 | if key == "z" then | |
| 1201 | if mode == "Fists" then | |
| 1202 | Taunt() | |
| 1203 | elseif mode == "Minigun" then | |
| 1204 | readyshoot() | |
| 1205 | end | |
| 1206 | end | |
| 1207 | if attack == true then return end | |
| 1208 | if readytoshoot == true then return end | |
| 1209 | if key == "q" then | |
| 1210 | changeequipleft() | |
| 1211 | end | |
| 1212 | if key == "e" then | |
| 1213 | changeequipright() | |
| 1214 | end | |
| 1215 | end | |
| 1216 | ||
| 1217 | function key2(key) | |
| 1218 | if key == "z" then | |
| 1219 | readytoshoot = false | |
| 1220 | end | |
| 1221 | end | |
| 1222 | ||
| 1223 | function s(mouse) | |
| 1224 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1225 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1226 | mouse.KeyDown:connect(key) | |
| 1227 | mouse.KeyUp:connect(key2) | |
| 1228 | g=Instance.new("BodyGyro")
| |
| 1229 | g.P=18000 | |
| 1230 | g.D=600 | |
| 1231 | g.maxTorque=Vector3.new(80000,80000000,80000)*50000000000000000000000000 | |
| 1232 | g.cframe=Torso.CFrame | |
| 1233 | equipweld() | |
| 1234 | player = Player | |
| 1235 | ch = Character | |
| 1236 | equipped = true | |
| 1237 | RSH = ch.Torso["Right Shoulder"] | |
| 1238 | LSH = ch.Torso["Left Shoulder"] | |
| 1239 | -- | |
| 1240 | RSH.Parent = nil | |
| 1241 | LSH.Parent = nil | |
| 1242 | -- | |
| 1243 | RW.Part0 = ch.Torso | |
| 1244 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1245 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1246 | RW.Part1 = ch["Right Arm"] | |
| 1247 | RW.Parent = ch.Torso | |
| 1248 | _G.R = RW | |
| 1249 | -- | |
| 1250 | LW.Part0 = ch.Torso | |
| 1251 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1252 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1253 | LW.Part1 = ch["Left Arm"] | |
| 1254 | LW.Parent = ch.Torso | |
| 1255 | _G.L = LW | |
| 1256 | -- | |
| 1257 | equipanim() | |
| 1258 | end | |
| 1259 | ||
| 1260 | function ds(mouse) | |
| 1261 | equipped = false | |
| 1262 | unequipweld() | |
| 1263 | wait(0.1) | |
| 1264 | RW.Parent = nil | |
| 1265 | LW.Parent = nil | |
| 1266 | RSH.Parent = player.Character.Torso | |
| 1267 | LSH.Parent = player.Character.Torso | |
| 1268 | end | |
| 1269 | ||
| 1270 | Bin.Selected:connect(s) | |
| 1271 | Bin.Deselected:connect(ds) | |
| 1272 | ||
| 1273 | while true do | |
| 1274 | wait() | |
| 1275 | if equipped == true then | |
| 1276 | rightfistweld.Parent = rightfist | |
| 1277 | leftfistweld.Parent = leftfist | |
| 1278 | model1.Parent = workspace | |
| 1279 | if mode == "Fists" then | |
| 1280 | elseif mode == "Minigun" then | |
| 1281 | model2.Parent = workspace | |
| 1282 | sashaweld1.Parent = minigun1 | |
| 1283 | sashaweld2.Parent = minigun2 | |
| 1284 | sashaweld3.Parent = minigun3 | |
| 1285 | sashaweld4.Parent = minigun4 | |
| 1286 | sashaweld5.Parent = minigun5 | |
| 1287 | sashaweld6.Parent = minigun6 | |
| 1288 | sashaweld7.Parent = minigun7 | |
| 1289 | sashaweld8.Parent = minigun8 | |
| 1290 | sashaweld9.Parent = minigun9 | |
| 1291 | sashaweld10.Parent = minigun10 | |
| 1292 | sashaweld11.Parent = minigun11 | |
| 1293 | sashaweld12.Parent = minigun12 | |
| 1294 | sashaweld13.Parent = minigun13 | |
| 1295 | sashaweld14.Parent = minigun14 | |
| 1296 | sashaweld15.Parent = minigun15 | |
| 1297 | sashaweld16.Parent = minigun16 | |
| 1298 | sashaweld17.Parent = minigun17 | |
| 1299 | sashaweld18.Parent = minigun18 | |
| 1300 | sashaweld19.Parent = minigun19 | |
| 1301 | sashaweld20.Parent = minigun20 | |
| 1302 | sashaweld21.Parent = minigun21 | |
| 1303 | sashaweld22.Parent = minigun22 | |
| 1304 | sashaweld23.Parent = minigun23 | |
| 1305 | sashaweld24.Parent = minigun24 | |
| 1306 | sashaweld25.Parent = minigun25 | |
| 1307 | sashaweld26.Parent = minigun26 | |
| 1308 | sashaweld27.Parent = minigun27 | |
| 1309 | sashaweld28.Parent = minigun28 | |
| 1310 | sashaweld29.Parent = minigun29 | |
| 1311 | sashaweld30.Parent = minigun30 | |
| 1312 | sashaweld31.Parent = minigun31 | |
| 1313 | sashaweld32.Parent = minigun32 | |
| 1314 | sashaweld33.Parent = minigun33 | |
| 1315 | sashaweld34.Parent = minigun34 | |
| 1316 | sashaweld35.Parent = minigun35 | |
| 1317 | sashaweld36.Parent = minigun36 | |
| 1318 | sashaweld37.Parent = minigun37 | |
| 1319 | sashaweld38.Parent = minigun38 | |
| 1320 | end | |
| 1321 | end | |
| 1322 | end | |
| 1323 | --mediafire |